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* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
to:
* In ''VideoGame/{{Persona 4}}'', while 4}}'':
** While most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]]]
** Shadow [[spoiler:Mitsuo]] has an even more lifeless voice than Shadow [[spoiler:Teddie]]'s original voice. In this case, it's heavily symbolic - [[spoiler:Mitsuo]] is such an EmptyShell of a human being that their Shadow, the embodiment of all their inner thoughts and desires, barely exists.
** While most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].
** Shadow [[spoiler:Mitsuo]] has an even more lifeless voice than Shadow [[spoiler:Teddie]]'s original voice. In this case, it's heavily symbolic - [[spoiler:Mitsuo]] is such an EmptyShell of a human being that their Shadow, the embodiment of all their inner thoughts and desires, barely exists.
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Trope was cut/disambiguated due to cleanup
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* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
to:
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler raspy and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
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* ''VideoGame/GalaxyAngel'': Vanilla H is a downplayed example, as she always speaks in a subdued, monotone voice, due to requiring huge emotional control to use her {{Nanomachines}} for medical treatment. Unlike most examples, she seems to be aware of this trope and actually apologizes to Tact for it.
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* The Tranquil in ''VideoGame/DragonAgeOrigins'' - Mages who have undergone a sort of magical lobotomy and are now incapable of emotion. The Sloth Demon also has one.
to:
* The Tranquil in ''VideoGame/DragonAgeOrigins'' - Mages who have undergone a sort of magical lobotomy and are now incapable of emotion. (Though examples exist demonstrating that "incapable of emotion" is not the same as "mindless drone".) The Sloth Demon also has one.one, as a creature born from and inspiring indifference and apathy.
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* ''VideoGame/Warzone2100'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
to:
* ''VideoGame/Warzone2100'': "Your "[[https://www.youtube.com/watch?v=zXtmVLt4gPA Your attacks upon us will not go unpunished. unpunished.]] You are in contravention of the New Paradigm. You will be eradicated.Paradigm. Message ends."
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* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
to:
* In ''VideoGame/BlazBlue'', the ''Franchise/BlazBlue'':
** The "final boss" in ''VideoGame/BlazBlueCalamityTrigger'''s Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu]] She does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
improvement]].
** Lambda-11 ofthe sequel ''VideoGame/BlazBlueContinuumShift'' shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* NominalHero [[ColdSniper Zer0]] in''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
** The "final boss" in ''VideoGame/BlazBlueCalamityTrigger'''s Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.
** Nu
** Lambda-11 of
* NominalHero [[ColdSniper Zer0]] in
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* [[ProfessionalKiller Agent 47]] from the ''VideoGame/{{Hitman}}'' series is a great example of this trope. A conversation with him would be like making friends with a Boa Constrictor; quiet and unnerving. When 47 is around death isn't far behind, his robotic personality is expected from a hitman of his legend.
to:
* [[ProfessionalKiller Agent 47]] from the ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series is a great example of this trope. A conversation with him would be like making friends with a Boa Constrictor; quiet and unnerving. When 47 is around death isn't far behind, his robotic personality is expected from a hitman of his legend.
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* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
to:
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''.''VideoGame/ThiefDeadlyShadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
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* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
to:
* ''VideoGame/{{Warzone 2100}}'': ''VideoGame/Warzone2100'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
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* Paul in ''VideoGame/DarkSeedII''.
to:
* Paul in ''VideoGame/DarkSeedII''.''VideoGame/DarkSeedII'' has a very monotonous voice when he's talked to outside his house.
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** One word: Hespith.
to:
** One word: Hespith.Hespith, particularly when reciting her ApocalypticLog: "First day, they come and catch everyone. Second day, they beat us and eat some for meat. Third day..." Considering the increasingly horrifying content of the poem, the monotone is ''especially'' unsettling.
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* Gordon Holloway from ''VideoGame/TheLongestJourney''.
to:
* Gordon Holloway from ''VideoGame/TheLongestJourney''.''VideoGame/TheLongestJourney'' speaks in a monotone due to [[spoiler: having his soul separated from him, manifesting as the Chaos Vortex in Arcadia.]]
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* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
to:
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''.''VideoGame/Nova9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
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** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
to:
** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] Abathur]] never really changes that robotic tone of his. (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
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Alphabetizing
Changed line(s) 1,9 (click to see context) from:
* ''VideoGame/HalfLife'':
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and pauses (and fails to pause) in all the wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of this appears in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This is initially used as a generic announcer, but it is later taken under control of the enemy soldiers and used to threaten the protagonist himself.
** The Combine announcer combines this with medical terminology: She/it sounds like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and pauses (and fails to pause) in all the wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of this appears in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This is initially used as a generic announcer, but it is later taken under control of the enemy soldiers and used to threaten the protagonist himself.
** The Combine announcer combines this with medical terminology: She/it sounds like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
to:
* ''VideoGame/HalfLife'':
**The G-Man Chandelier from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and pauses (and fails to pause) in all the wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of''VideoGame/AceCombat6FiresOfLiberation''.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets thisappears trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer PsychoStrings [[{{Leitmotif}} that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This is initially used as a generic announcer, but it is later taken under control of seem to follow him around everywhere]] and the enemy soldiers and used to threaten end result is rather sinister.
* In ''VideoGame/BlazBlue'', theprotagonist himself.
** The Combine announcer combines this"final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with medical terminology: She/it sounds like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered increepy monotone saying that everything and, yes, is fine an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around andto disregard the previous message.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us willuses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not go unpunished. You are in contravention an improvement.]]
** Lambda-11 of theNew Paradigm. You will be eradicated. Message ends."sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
* Paul in ''VideoGame/DarkSeedII''.
**
** A version of
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this
* In ''VideoGame/BlazBlue'', the
** The Combine announcer combines this
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will
** Lambda-11 of the
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
* Paul in ''VideoGame/DarkSeedII''.
Changed line(s) 11,37 (click to see context) from:
* ''VideoGame/StarCraft'' gives us the Ghost unit.
** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn't say much).
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply not right.
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the game, right before the fight against [[spoiler:Xion. It then turns into a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn't say much).
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply not right.
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the game, right before the fight against [[spoiler:Xion. It then turns into a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
to:
* ''VideoGame/StarCraft'' gives us the Ghost unit.
''VideoGame/DayOfTheTentacle'':
**[[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), butLaverne speaks with a more cute than flat tone, and she's a creepy inflection (which girl with ''something'' going on mentally.
** Frighteningly enough, Ed talks with one when he's calm. Even when he's obviously furious, his vocal range doesn'tsay much).
** You spend sochange much of at all.
* J.C. Denton and Adam Jensen, thegame listening to protagonists of ''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', respectively, sound very stoic. This was done intentionally so that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than players can decide on how they feel. In the monotone, because [=GLaDOS=] talking like a normal person is simply not right.
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** Theoriginal ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of thegame, right before the fight against [[spoiler:Xion. It then turns into secondary antagonist Walton Simons is a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a partmore straightforward example as he sounds almost completely devoid of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has muchany emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, asat all other versions of save for the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It'soccasional hint of mild frustration. [[ObviouslyEvil He's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally donot express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.a very nice person.]]
**
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but
** Frighteningly enough, Ed talks with one when he's calm. Even when he's obviously furious, his vocal range doesn't
** You spend so
* J.C. Denton and Adam Jensen, the
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the
-->[[spoiler:"You're next, Roxas. I have to make you a part
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do
Changed line(s) 41,60 (click to see context) from:
* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses his cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before that happens, though.
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agents with the [[PaperThinDisguise flimsiest of disguises]] spout [[TheComicallySerious monotone one-liners]] to maintain their cover.
** Anyone who gets their brain stolen speaks with a flat drone and is only able to utter lines about "TV" and "hacky-sack".
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one of the brainless campers when encountering him in the main lodge.
* The entire village of genomes from ''VideoGame/FinalFantasyIX'' are said to be emotionless.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses his cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before that happens, though.
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agents with the [[PaperThinDisguise flimsiest of disguises]] spout [[TheComicallySerious monotone one-liners]] to maintain their cover.
** Anyone who gets their brain stolen speaks with a flat drone and is only able to utter lines about "TV" and "hacky-sack".
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one of the brainless campers when encountering him in the main lodge.
* The entire village of genomes from ''VideoGame/FinalFantasyIX'' are said to be emotionless.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.
to:
* In ''VideoGame/{{Persona 4}}'', while most TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the Shadows BigBad's MindControl, probably.
* ''Franchise/TheElderScrolls'':
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of theInvestigation Team speak in a similar (albeit taunting) time, his tone as their counterparts, [[spoiler:Teddie]]'s shadow doesn't change much while talking. However, he drops this trait and goes full-on LargeHam when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
* In ''VideoGame/Fallout4'', this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in avery creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in tone that is at most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to the UpdatedRerelease when Teddie's VA was changed, list by X6-88 if the player proves [[VillainProtagonist a loyal and his Shadow developed [[EvilIsDeep a thundering bass voice]].capable director for the Institute]], at least.]]
* Algalon ** One of ''VideoGame/WorldOfWarcraft'', up until he loses his cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before the [[VoiceOfTheLegion four voices]] that happens, though.
** The Old God C'thun also speaks like this whenever his[[BigBad the Master]] in ''VideoGame/{{Fallout 1}}'' uses is a computerized voice is heard in that represents the cold, logical side of his raid, treating players to creepy whispers such as 'You personality, and seeing how his other voices are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Callthe result of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agentsdifferent people fusing into his body, this probably comes from fusing himself with the [[PaperThinDisguise flimsiest of disguises]] spout [[TheComicallySerious monotone one-liners]] to maintain their cover.
** Anyone who gets their brain stolen speaks with a flat drone and is only able to utter lines about "TV" and "hacky-sack".
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for onecomputer system of the brainless campers when encountering him in the main lodge.
prototype Vault he's in.
* Theentire village of genomes from ''VideoGame/FinalFantasyIX'' are said to be emotionless.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.emotionless.
* ''Franchise/TheElderScrolls'':
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of the
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
* In ''VideoGame/Fallout4'', this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in a
** The Old God C'thun also speaks like this whenever his
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agents
** Anyone who gets their brain stolen speaks with a flat drone and is only able to utter lines about "TV" and "hacky-sack".
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one
* The
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.
Changed line(s) 62,70 (click to see context) from:
* J.C. Denton and Adam Jensen, the protagonists of ''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', respectively, sound very stoic. This was done intentionally so that the players can decide on how they feel. In the original game, secondary antagonist Walton Simons is a more straightforward example as he sounds almost completely devoid of any emotion at all save for the occasional hint of mild frustration. [[ObviouslyEvil He's also not a very nice person.]]
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]] in ''VideoGame/SidMeiersAlphaCentauri''.
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in a tone that is at most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to the list by X6-88 if the player proves [[VillainProtagonist a loyal and capable director for the Institute]], at least.]]
** One of the [[VoiceOfTheLegion four voices]] that [[BigBad the Master]] in ''VideoGame/{{Fallout 1}}'' uses is a computerized voice that represents the cold, logical side of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]] in ''VideoGame/SidMeiersAlphaCentauri''.
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in a tone that is at most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to the list by X6-88 if the player proves [[VillainProtagonist a loyal and capable director for the Institute]], at least.]]
** One of the [[VoiceOfTheLegion four voices]] that [[BigBad the Master]] in ''VideoGame/{{Fallout 1}}'' uses is a computerized voice that represents the cold, logical side of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
to:
* J.C. Denton ''VideoGame/HalfLife'':
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words andAdam Jensen, pauses (and fails to pause) in all the protagonists wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', respectively, sound very stoic. this appears in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This was done intentionally so that is initially used as a generic announcer, but it is later taken under control of the players can decide on how they feel. In enemy soldiers and used to threaten the original game, secondary antagonist Walton Simons is a more straightforward example as he protagonist himself.
** The Combine announcer combines this with medical terminology: She/it soundsalmost completely devoid of any emotion at all save for like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* Cortana from theoccasional hint of mild frustration. [[ObviouslyEvil He's also not a very nice person.]]
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]]eponymous level in ''VideoGame/SidMeiersAlphaCentauri''.
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]].''VideoGame/Halo3''. Although they look perfectly human, it becomes clear how ''in''human they most of her lines are after even anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people monument to all your sins." in a tone monotone with bonus points for also using Voice of the Legion vocalization.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that isat most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At thelist by X6-88 if the player proves [[VillainProtagonist a loyal and capable director for the Institute]], at least.]]
** Oneend of the [[VoiceOfTheLegion Shrine of Farewell, if you've killed all four voices]] that [[BigBad bosses within the Master]] time limit.
** Against Rex Cavalier in''VideoGame/{{Fallout 1}}'' uses is a computerized voice that represents Segment 7, as the cold, logical side final phase of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''assault begins.
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and
** A version of
** The Combine announcer combines this with medical terminology: She/it sounds
* Cortana from the
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]]
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]].
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the
** One
** Against Rex Cavalier in
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
Changed line(s) 72,74 (click to see context) from:
* ''Franchise/TheElderScrolls'':
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of the time, his tone doesn't change much while talking. However, he drops this trait and goes full-on LargeHam when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of the time, his tone doesn't change much while talking. However, he drops this trait and goes full-on LargeHam when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
to:
* ''Franchise/TheElderScrolls'':
** ThroughoutAM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. An exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like thisis a trait of Molag Bal, at least once, with Saix being the [[OurGodsAreDifferent Daedric Prince]] most notable example.
** And then most of[[TheCorrupter Domination and Corruption]]. For much it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of thetime, game, right before the fight against [[spoiler:Xion. It then turns into a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has a mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn'tchange say much).
** You spend so muchwhile talking. However, he drops this trait and goes full-on LargeHam of the game listening to that voice, right from the very start, that when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath,she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] monotone, because [=GLaDOS=] talking like a normal person is simply not right.
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agents withhis fake-Scottish accent and habit the [[PaperThinDisguise flimsiest of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he disguises]] spout [[TheComicallySerious monotone one-liners]] to maintain their cover.
** Anyone who gets their brain stolen speaksvery, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought with a flat drone and is only able to be terrified utter lines about "TV" and "hacky-sack".
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one ofthis guy.the brainless campers when encountering him in the main lodge.
** Throughout
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. An exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this
** And then most of
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in a BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has a mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn't
** You spend so much
** Sheogorath,
* ''VideoGame/{{Psychonauts}}'':
** The Milkman Conspiracy level has government agents with
** Anyone who gets their brain stolen speaks
** [[TheBore Vernon Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one of
Changed line(s) 76,78 (click to see context) from:
* ''VideoGame/DayOfTheTentacle'':
** Laverne speaks with a flat tone, and she's a creepy girl with ''something'' going on mentally.
** Frighteningly enough, Ed talks with one when he's calm. And even when he's obviously furious, his vocal range doesn't change much at all.
** Laverne speaks with a flat tone, and she's a creepy girl with ''something'' going on mentally.
** Frighteningly enough, Ed talks with one when he's calm. And even when he's obviously furious, his vocal range doesn't change much at all.
to:
* ''VideoGame/DayOfTheTentacle'':
[[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]] in ''VideoGame/SidMeiersAlphaCentauri''.
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* ''VideoGame/StarCraft'' gives us the Ghost unit.
**Laverne [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* Sophie in ''VideoGame/TalesOfGraces'' normally speakswith in something of a flat tone, and she's a monotone anyway, but goes to creepy girl with ''something'' going on mentally.
** Frighteningly enough, Ed talks with onewhen he's calm. And even when he's obviously furious, Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses hisvocal range doesn't change much at all.cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before that happens, though.
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* ''VideoGame/StarCraft'' gives us the Ghost unit.
**
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks
** Frighteningly enough, Ed talks with one
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses his
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Changed line(s) 16 (click to see context) from:
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply [[UncannyValley not right.]]
to:
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply [[UncannyValley not right.]]
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Changed line(s) 77 (click to see context) from:
** Laverne speaks with a flat tone, and she's a creepy girl with a definite AmbiguousDisorder.
to:
** Laverne speaks with a flat tone, and she's a creepy girl with a definite AmbiguousDisorder.''something'' going on mentally.
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Up To Eleven is a defunct trope
Changed line(s) 30 (click to see context) from:
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in an UpToEleven BeamSpam.)
to:
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in an UpToEleven a BeamSpam.)
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None
Changed line(s) 48 (click to see context) from:
** [[TheBore Vernon Tripe]], one of Raz's fellow campers, also speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one of the brainless campers when encountering him in the main lodge.
to:
** [[TheBore Vernon Tripe]], one of Raz's fellow campers, also Tripe]] speaks with a nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily mistake Vernon for one of the brainless campers when encountering him in the main lodge.
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Changed line(s) 48 (click to see context) from:
** [[TheBore Vernon Tripe]], one of Raz's fellow campers, also speaks with a flat monotone. It isn't creepy by itself, but Raz momentarily thinks Vernon's brain has been stolen when it hasn't at the moment.
to:
** [[TheBore Vernon Tripe]], one of Raz's fellow campers, also speaks with a flat nasal monotone. It isn't creepy by itself, but it causes Raz to momentarily thinks Vernon's brain has been stolen mistake Vernon for one of the brainless campers when it hasn't at encountering him in the moment.main lodge.
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''VideoGame/{{Psychonauts}}'':
to:
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* The "Milkman Conspiracy" level from ''VideoGame/{{Psychonauts}}'' is the mind of a paranoiac, where Government agents with the [[PaperThinDisguise flimsiest of disguises]] spout hilarious monotone oneliners to maintain their cover.
--> '''Road Worker''': [[CaptainObvious I am a Road Worker. This is my stop sign.]]
--> '''Plumber''': Faeces.
--> '''Housewife''': As I grow older, my husband will desire me less sexually, but will still enjoy my pies.
--> '''Grieving widow''': Why. God. Why.
--> '''Gardener''': Plants need water poured on them because they have no hands to hold glasses of water.
--> '''Assassin''': They got Freddy. Poor Freddy. He was such a good secret agent. I mean assassin.
--> '''Phone Repairer''': I can listen to any phone conversation that I want, but do not because of my sense of professional responsibility.
--> '''Helicopter Pilot''': "Helicopters can go up and down. Helicopters move sideways too, but not as fast as planes.
--> '''Road Worker''': [[CaptainObvious I am a Road Worker. This is my stop sign.]]
--> '''Plumber''': Faeces.
--> '''Housewife''': As I grow older, my husband will desire me less sexually, but will still enjoy my pies.
--> '''Grieving widow''': Why. God. Why.
--> '''Gardener''': Plants need water poured on them because they have no hands to hold glasses of water.
--> '''Assassin''': They got Freddy. Poor Freddy. He was such a good secret agent. I mean assassin.
--> '''Phone Repairer''': I can listen to any phone conversation that I want, but do not because of my sense of professional responsibility.
--> '''Helicopter Pilot''': "Helicopters can go up and down. Helicopters move sideways too, but not as fast as planes.
to:
** The
--> '''Plumber''': Faeces.
--> '''Housewife''': As I grow older, my husband will desire me less sexually,
** [[TheBore Vernon Tripe]], one of Raz's fellow campers, also speaks with a flat monotone. It isn't creepy by itself, but
--> '''Grieving widow''': Why. God. Why.
--> '''Gardener''': Plants need water poured on them because they have no hands to hold glasses of water.
--> '''Assassin''': They got Freddy. Poor Freddy. He was such a good secret agent. I mean assassin.
--> '''Phone Repairer''': I can listen to any phone conversation that I want, but do not because of my sense of professional responsibility.
--> '''Helicopter Pilot''': "Helicopters can go up and down. Helicopters move sideways too, but not as fast as planes.
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* ''VideoGame/DayOfTheTentacle'':
** Laverne speaks with a flat tone, and she's a creepy girl with a definite AmbiguousDisorder.
** Frighteningly enough, Ed talks with one when he's calm. And even when he's obviously furious, his vocal range doesn't change much at all.
** Laverne speaks with a flat tone, and she's a creepy girl with a definite AmbiguousDisorder.
** Frighteningly enough, Ed talks with one when he's calm. And even when he's obviously furious, his vocal range doesn't change much at all.
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* In ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', Jay and Elle, who are typically energetic TricksterTwins, have an alternate voice that has them speaking in a dull monotone to invoke CreepyTwins.
to:
* In ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', ''VideoGame/PuyoPuyoTetris'', Jay and Elle, who are typically energetic TricksterTwins, have an alternate voice that has them speaking in a dull monotone to invoke CreepyTwins.
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** One of the [[VoiceOfTheLegion four voices]] that [[BigBad the Master]] in ''VideoGame/{{Fallout1}}'' uses is a computerized voice that represents the cold, logical side of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
to:
** One of the [[VoiceOfTheLegion four voices]] that [[BigBad the Master]] in ''VideoGame/{{Fallout1}}'' ''VideoGame/{{Fallout 1}}'' uses is a computerized voice that represents the cold, logical side of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
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** One of the [[VoiceOfTheLegion four voices]] that [[BigBad the Master]] in ''VideoGame/{{Fallout1}}'' uses is a computerized voice that represents the cold, logical side of his personality, and seeing how his other voices are the result of different people fusing into his body, this probably comes from fusing himself with the computer system of the prototype Vault he's in.
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* ''VideoGame/FiveNightsAtFreddys2'': During the mini-games, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what minigame you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
to:
* ''VideoGame/FiveNightsAtFreddys2'': During the mini-games, minigames, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what minigame you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
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Changed line(s) 66 (click to see context) from:
* "VideoGame/FiveNightsAtFreddys2": During the mini-games, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what mini-game you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
to:
* "VideoGame/FiveNightsAtFreddys2": ''VideoGame/FiveNightsAtFreddys2'': During the mini-games, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what mini-game minigame you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
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* ''VideoGame/HalfLife'':
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and pauses (and fails to pause) in all the wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of this appears in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This is initially used as a generic announcer, but it is later taken under control of the enemy soldiers and used to threaten the protagonist himself.
** The Combine announcer combines this with medical terminology: She/it sounds like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
* [[ColdSniper Vindicare Assassins]] from ''VideoGame/DawnOfWar''. No aggression. No fear. Just a flat monotone that sounds scarier than a Khorne Berserker bellowing "[[AxCrazy WHY AREN'T WE KILLING YET?]]"
* ''VideoGame/StarCraft'' gives us the Ghost unit.
** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn't say much).
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply [[UncannyValley not right.]]
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the game, right before the fight against [[spoiler:Xion. It then turns into a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in an UpToEleven BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
* The Tranquil in ''VideoGame/DragonAgeOrigins'' - Mages who have undergone a sort of magical lobotomy and are now incapable of emotion. The Sloth Demon also has one.
** One word: Hespith.
** First Enchanter Irving has a bit of this, though it makes him sound more like a tired old man rather than crazy.
* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses his cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before that happens, though.
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* The "Milkman Conspiracy" level from ''VideoGame/{{Psychonauts}}'' is the mind of a paranoiac, where Government agents with the [[PaperThinDisguise flimsiest of disguises]] spout hilarious monotone oneliners to maintain their cover.
--> '''Road Worker''': [[CaptainObvious I am a Road Worker. This is my stop sign.]]
--> '''Plumber''': Faeces.
--> '''Housewife''': As I grow older, my husband will desire me less sexually, but will still enjoy my pies.
--> '''Grieving widow''': Why. God. Why.
--> '''Gardener''': Plants need water poured on them because they have no hands to hold glasses of water.
--> '''Assassin''': They got Freddy. Poor Freddy. He was such a good secret agent. I mean assassin.
--> '''Phone Repairer''': I can listen to any phone conversation that I want, but do not because of my sense of professional responsibility.
--> '''Helicopter Pilot''': "Helicopters can go up and down. Helicopters move sideways too, but not as fast as planes.
* The entire village of genomes from ''VideoGame/FinalFantasyIX'' are said to be emotionless.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.
* "VideoGame/FiveNightsAtFreddys2": During the mini-games, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what mini-game you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
* J.C. Denton and Adam Jensen, the protagonists of ''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', respectively, sound very stoic. This was done intentionally so that the players can decide on how they feel. In the original game, secondary antagonist Walton Simons is a more straightforward example as he sounds almost completely devoid of any emotion at all save for the occasional hint of mild frustration. [[ObviouslyEvil He's also not a very nice person.]]
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]] in ''VideoGame/SidMeiersAlphaCentauri''.
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in a tone that is at most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to the list by X6-88 if the player proves [[VillainProtagonist a loyal and capable director for the Institute]], at least.]]
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
* [[ProfessionalKiller Agent 47]] from the ''VideoGame/{{Hitman}}'' series is a great example of this trope. A conversation with him would be like making friends with a Boa Constrictor; quiet and unnerving. When 47 is around death isn't far behind, his robotic personality is expected from a hitman of his legend.
* ''Franchise/TheElderScrolls'':
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of the time, his tone doesn't change much while talking. However, he drops this trait and goes full-on LargeHam when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
* In ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', Jay and Elle, who are typically energetic TricksterTwins, have an alternate voice that has them speaking in a dull monotone to invoke CreepyTwins.
----
** The G-Man from the series is a variant of this, particularly in ''VideoGame/HalfLife2''. He speaks in semi-monotone but stresses the wrong words and pauses (and fails to pause) in all the wrong places. (ex. "Not that I wish to-imply that you have been... ''sleep''-ing on the-job")
** A version of this appears in the first ''VideoGame/HalfLife1''. Black Mesa's PA system is created via a sort of voice synthesizer that [[MadLibsDialogue assembles pre-existing voice files into phrases]]. This is initially used as a generic announcer, but it is later taken under control of the enemy soldiers and used to threaten the protagonist himself.
** The Combine announcer combines this with medical terminology: She/it sounds like she's/it's describing a medical procedure, not an urban counterinsurgency crackdown.
* TheEvilArmy in the videogame ''VideoGame/{{Drakengard}}'' speaks like this, a side effect of the BigBad's MindControl, probably.
* ''VideoGame/MaxPayne'', in both games. It's particularly striking in the first game, since the actor providing his likeness, Sam Lake, looks quite humorous and has a flamboyant outfit (leopard prints).
* This is how the protagonists know that something is wrong in the titular star system in the game ''Nova 9''. They get a brief DistressCall that is cut off, then, shortly after, receive a message delivered in creepy monotone saying that everything is fine and to disregard the previous message.
* Gordon Holloway from ''VideoGame/TheLongestJourney''.
* ''VideoGame/{{Warzone 2100}}'': "Your attacks upon us will not go unpunished. You are in contravention of the New Paradigm. You will be eradicated. Message ends."
* [[ColdSniper Vindicare Assassins]] from ''VideoGame/DawnOfWar''. No aggression. No fear. Just a flat monotone that sounds scarier than a Khorne Berserker bellowing "[[AxCrazy WHY AREN'T WE KILLING YET?]]"
* ''VideoGame/StarCraft'' gives us the Ghost unit.
** [[https://www.youtube.com/watch?v=uVOBLTS0lJc#t=18s Abathur.]] (Though this trope gets flipped on its head in one scene when Abathur's BerserkButton is hit.)
* The animated Statues in ''VideoGame/{{Thief}}: Deadly Shadows''. They have one purpose only and, as a result, come across as rather single-minded. "A noise and find and crush and kill and crush and kill..."
* ''VideoGame/{{Portal}}'' proudly sports [=GLaDOS=], who has a sort of musically random inflection, but in a very mechanical way. This is emphasized when she uses a word or phrase more than once in a short period of time. Also, "Wheeee..."
** The turrets also have the same type of voice (and the same voice actress), but with a more cute than creepy inflection (which doesn't say much).
** You spend so much of the game listening to that voice, right from the very start, that when you [[spoiler:destroy [=GLaDOS=]' Morality Core]] and she switches from robotic monotone to an emotive, fluent female voice, it's actually far creepier than the monotone, because [=GLaDOS=] talking like a normal person is simply [[UncannyValley not right.]]
* In ''VideoGame/BlazBlue'', the "final boss" in Arcade Mode is ν-13 (pronounced "nu-thirteen"), who is introduced with a creepy monotone and, yes, is an EmotionlessGirl with an [[AIIsACrapshoot Evil AI]] who becomes AxCrazy around certain people. [[spoiler:Like [=GLaDOS=], ν-13 shares a voice actor with another character.]]
** Nu does drop the creepy monotone whenever Ragna the Bloodedge is around and uses a bright and cheery, almost babylike, voice with him. [[{{Yandere}} This is not an improvement.]]
** Lambda-11 of the sequel shares the same voice actress as Nu and speaks in a creepy monotone as well, albeit in a slightly different tone.
* The Many speak this way in ''VideoGame/SystemShock2''. They have multiple voices (an electronically-pitched rumble, a whispering masculine voice, and a nearly singsong feminine voice) and one or two of them sometimes have inflection, but the majority of it is in a serene monotone. "How can you choose cold steel over the splendor of flesh?" The contrast between the Many's monotone and SHODAN's stuttering and wildly varying inflection and pitch makes for one of the creepiest aural dichotomies the gaming world has to offer.
** Also, the Many-controlled AI, Xerxes (who resembles HAL 9000 much more than SHODAN): "[[ExplosiveDecompression Decompression]] in five seconds. We regret any inconvenience." He is also quite [[DissonantSerenity dissonantly serene]]; he announces workplace accidents, the number of shopping days until Christmas, meal times, and security breaches in the same tone as the freaky messages programmed into him by the Many.
** The original ''VideoGame/SystemShock'' also had a generic voice announcer on Citadel Station that spoke in this manner, alongside SHODAN herself.
* AM in ''VideoGame/IHaveNoMouthAndIMustScream'' averts this greatly, but [[spoiler: near the end of the game when you enter his inner workings, the Ego component of his brain plays it straight. The other two computers he merged with, making up his Superego and, Id also avert this.]]
* In the ''Franchise/KingdomHearts'' series, nearly ''every'' single Organization XIII member talks like this at least once, with Saix being the most notable example.
** And then most of it is dropped, while the rest is put into dissonance for [[TheBerserker the rage he unleashes during the fight with him]].
** But the [[NightmareFuel/KingdomHearts best example]] comes from ''358/2 Days'', towards the end of the game, right before the fight against [[spoiler:Xion. It then turns into a VoiceOfTheLegion act-alike]].
-->[[spoiler:"You're next, Roxas. I have to make you a part of me too."]]
** In ''VideoGame/KingdomHeartsI'', Ansem[[spoiler:/Xehanort's Heartless]] speaks this way in his introductory scene on Destiny Islands and, later, in Hollow Bastion. He ditches it later to make way for [[LargeHam ridiculously over-the-top semantics]].
** Xemnas' voice never has much emotion behind his droning voice, thanks to Paul St. Peter's acting. It's almost more disturbing than Saïx.
--> "There's no such thing as light." (He says this while surrounding Sora and Riku in an UpToEleven BeamSpam.)
** [[spoiler:Young Xehanort]] in ''Dream Drop Distance'' is a particularly jarring case, as all other versions of the character are infamous for being {{Large Ham}}s. Even Xemnas somehow manages to ham it up ''while monotone'', but not this guy.
* The promo material for ''VideoGame/MassEffect2'' features a geth named Legion speaking in this manner. It is absolutely ''terrifying'' when you hear him speaking on how the geth use fear in such a cold mechanical voice. [[spoiler:Then you play the game and find out the promos lied to you, and Legion's voice just makes it adorable.]]
-->'''Legion''': We do not experience fear, though we understand its effect on you.
** The Reapers speak this way as well, particularly Sovereign. Harbinger carries slightly more inflection but is still consistent in tone whether he is [[MemeticMutation ASSUMING DIRECT CONTROL]] or remarking on how irritating the protagonist is.
-->"Shepard. You have become... an annoyance."
** In ''VideoGame/MassEffect3'', the Leviathan DLC has an entire mining facility speaking like this. This, along with the fact that they are unnaturally calm as Reapers attack their front door, are major hints that something is '''very''' wrong. It's also hinted that they've been speaking this way for '''ten years.'''
** Downplayed with the Elcor and the Hanar, who speak this way due to their StarfishLanguage. Elcor naturally do not express emotion with their voices, but with subtle facial and scent cues that other races can't pick up on. Hanar actually "speak" with bioluminescence, so what you're hearing is their TranslatorMicrobes turning that into something non-Hanar can understand.
* The Tranquil in ''VideoGame/DragonAgeOrigins'' - Mages who have undergone a sort of magical lobotomy and are now incapable of emotion. The Sloth Demon also has one.
** One word: Hespith.
** First Enchanter Irving has a bit of this, though it makes him sound more like a tired old man rather than crazy.
* In ''VideoGame/{{Persona 4}}'', while most of the Shadows of the Investigation Team speak in a similar (albeit taunting) tone as their counterparts, [[spoiler:Teddie]]'s shadow speaks in a very creepy, almost ''dead''-sounding monotone. [[spoiler:This was changed in the UpdatedRerelease when Teddie's VA was changed, and his Shadow developed [[EvilIsDeep a thundering bass voice]].]]
* Algalon of ''VideoGame/WorldOfWarcraft'', up until he loses his cool and admits his convictions may have been in error. He'll [[DissonantSerenity unleash hell]] on you before that happens, though.
** The Old God C'thun also speaks like this whenever his voice is heard in his raid, treating players to creepy whispers such as 'You are already dead.' and 'You will betray your friends.'
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R: Call of Pripyat]]'': You don't want to hang around The Monolith Fighters, but there are moments where their Creepy Monotone can be quite memorable.
* The "Milkman Conspiracy" level from ''VideoGame/{{Psychonauts}}'' is the mind of a paranoiac, where Government agents with the [[PaperThinDisguise flimsiest of disguises]] spout hilarious monotone oneliners to maintain their cover.
--> '''Road Worker''': [[CaptainObvious I am a Road Worker. This is my stop sign.]]
--> '''Plumber''': Faeces.
--> '''Housewife''': As I grow older, my husband will desire me less sexually, but will still enjoy my pies.
--> '''Grieving widow''': Why. God. Why.
--> '''Gardener''': Plants need water poured on them because they have no hands to hold glasses of water.
--> '''Assassin''': They got Freddy. Poor Freddy. He was such a good secret agent. I mean assassin.
--> '''Phone Repairer''': I can listen to any phone conversation that I want, but do not because of my sense of professional responsibility.
--> '''Helicopter Pilot''': "Helicopters can go up and down. Helicopters move sideways too, but not as fast as planes.
* The entire village of genomes from ''VideoGame/FinalFantasyIX'' are said to be emotionless.
* The Martians of ''VideoGame/JeffWaynesWarOfTheWorlds'' speak like this. A notable exception is their trademark "ULLAAA!" from the musical, which can sound triumphant or sad depending on the situation.
* A minor example, being slightly unsettling instead of a major warning sign, but in ''Videogame/IMissTheSunrise'', Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that their sentences appear instantly instead of letter by letter.
* Sophie in ''VideoGame/TalesOfGraces'' normally speaks in something of a monotone anyway, but goes to creepy when Pascal brings up the idea of Richard eating royal crablettes. "Royal crablettes... royal crablettes..."
* The Chandelier from ''VideoGame/AceCombat6FiresOfLiberation''.
* Paul in ''VideoGame/DarkSeedII''.
* Cortana from the eponymous level in Halo 3. Although most of her lines are anything but monotone she says, "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins." in a monotone with bonus points for also using Voice of the Legion vocalization.
* Conrad Marburg from ''VideoGame/AlphaProtocol'' meets this trope halfway from GutturalGrowler and adds in a healthy dose of EvilSoundsDeep. Add in the PsychoStrings [[{{Leitmotif}} that seem to follow him around everywhere]] and the end result is rather sinister.
* ''VideoGame/{{Hellsinker}}'' has a distinct, monotone "[[AC:[[PrepareToDie You will die here!]]]]" clip that is used in several instances:
** Against Scarlet Queen in Segment 2 LEAD, if you unlock her Spirit Kernel form.
** At the end of the Shrine of Farewell, if you've killed all four bosses within the time limit.
** Against Rex Cavalier in Segment 7, as the final phase of his assault begins.
* "VideoGame/FiveNightsAtFreddys2": During the mini-games, you'll hear a crude monotone voice that sounds robotic. This voice is spelling out a different sentence depending on what mini-game you're playing (Save Them, Help Them, and Save Him). [[spoiler:"Them" and "Him" refer to the children that are about to be killed by a human.]]
* J.C. Denton and Adam Jensen, the protagonists of ''VideoGame/DeusEx'' and ''VideoGame/DeusExHumanRevolution'', respectively, sound very stoic. This was done intentionally so that the players can decide on how they feel. In the original game, secondary antagonist Walton Simons is a more straightforward example as he sounds almost completely devoid of any emotion at all save for the occasional hint of mild frustration. [[ObviouslyEvil He's also not a very nice person.]]
* [[{{Cyborg}} Aki Zeta-5]] and [[InscrutableOriental Chairman Yang]] in ''VideoGame/SidMeiersAlphaCentauri''.
* The [[spoiler: Fallen Child]] in ''{{VideoGame/Undertale}}'' uses this for [[DissonantSerenity creepy effects]] since every other character at least has a form of VoiceGrunting.
* In Fallout 4, this applies to the elite Coursers of the [[BigBad Institute]], [[spoiler:including [[TokenEvilTeammate possible companion]] X6-88]]. Although they look perfectly human, it becomes clear how ''in''human they are after even a brief conversation. Such conversations usually involve them insulting the surface dwellers or threatening people in a tone that is at most only slightly flavored by mild annoyance, weary boredom, distant condescension, or vague curiosity. [[spoiler:"Sincere respect" can be added to the list by X6-88 if the player proves [[VillainProtagonist a loyal and capable director for the Institute]], at least.]]
* A minor character in ''VideoGame/KnightsOfTheOldRepublic'', an Iridorian, has one. Since the Iridorian is a BloodKnight who is motivated solely by the slaughter of his enemies, it makes him extremely unnerving for a character who appears only briefly and does nothing except stand in a bar and answer a couple of questions.
* In the Japanese dub of ''VideoGame/MetalGearSolid'', Gray Fox aka the Cyborg Ninja speaks like this. In fact, [[Creator/KanetoShiozawa his voice actor]] was notorious for using this trope to great effect.
* NominalHero [[ColdSniper Zer0]] in ''VideoGame/{{Borderlands 2}}'' speaks with very little emotion. He's probably the least "human" of the six Vault Hunters - even [[AxCrazy Krieg]] has desires beyond simply killing stuff (even if he's [[TalkativeLoon really bad]] at ''expressing'' them), but [=Zer0=] is motivated solely by murdering people, and getting money to buy more effective tools for murdering people.
-->''tee hee hee''
* [[ProfessionalKiller Agent 47]] from the ''VideoGame/{{Hitman}}'' series is a great example of this trope. A conversation with him would be like making friends with a Boa Constrictor; quiet and unnerving. When 47 is around death isn't far behind, his robotic personality is expected from a hitman of his legend.
* ''Franchise/TheElderScrolls'':
** Throughout the series, this is a trait of Molag Bal, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]]. For much of the time, his tone doesn't change much while talking. However, he drops this trait and goes full-on LargeHam when he becomes entertained or enraged. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''[[VideoGame/TheElderScrollsOnline Online]]'' provide great examples.
** Sheogorath, the Daedric Prince of [[MadGod Madness]] in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' expansion. Normally, he's [[AffablyEvil rather charming and downright giggle-worthy]] with his fake-Scottish accent and habit of cheerily threatening life and limb (and mental integrity). However, [[OOCIsSeriousBusiness when he suddenly becomes very quiet, his eyes narrow, and he speaks very, very softly]], you're reminded that you ''[[AxeCrazy really]]'' ought to be terrified of this guy.
* In ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', Jay and Elle, who are typically energetic TricksterTwins, have an alternate voice that has them speaking in a dull monotone to invoke CreepyTwins.
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