History Creator / TimSchafer

22nd Aug '17 10:16:06 AM dlchen145
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Describe Tim Schafer. [NOW / LATER]

to:

Describe Tim Schafer.Timothy John Schafer (born July 26, 1967). [NOW / LATER]
3rd Aug '17 6:46:54 PM eroock
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* VideoGame/TheSecretOfMonkeyIsland (1990)
* VideoGame/MonkeyIsland2LeChucksRevenge (1991)
* VideoGame/DayOfTheTentacle (1993)
* VideoGame/FullThrottle (1995)
* VideoGame/GrimFandango (1998)
* VideoGame/{{Psychonauts}} (2005)
* VideoGame/BrutalLegend (2009)
* VideoGame/CostumeQuest (2010)
* VideoGame/{{Stacking}} (2011)
* [[{{VideoGame/IronBrigade}} Iron Brigade/Trenched]] (2011)

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* VideoGame/TheSecretOfMonkeyIsland ''VideoGame/TheSecretOfMonkeyIsland'' (1990)
* VideoGame/MonkeyIsland2LeChucksRevenge ''VideoGame/MonkeyIsland2LeChucksRevenge'' (1991)
* VideoGame/DayOfTheTentacle ''VideoGame/DayOfTheTentacle'' (1993)
* VideoGame/FullThrottle ''VideoGame/FullThrottle'' (1995)
* VideoGame/GrimFandango ''VideoGame/GrimFandango'' (1998)
* VideoGame/{{Psychonauts}} ''VideoGame/{{Psychonauts}}'' (2005)
* VideoGame/BrutalLegend ''VideoGame/BrutalLegend'' (2009)
* VideoGame/CostumeQuest ''VideoGame/CostumeQuest'' (2010)
* VideoGame/{{Stacking}} ''VideoGame/{{Stacking}}'' (2011)
* [[{{VideoGame/IronBrigade}} ''[[{{VideoGame/IronBrigade}} Iron Brigade/Trenched]] Brigade/Trenched]]'' (2011)
3rd Aug '17 6:44:50 PM eroock
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* VideoGame/TheSecretOfMonkeyIsland: 1990
* VideoGame/MonkeyIsland2LeChucksRevenge: 1991
* VideoGame/DayOfTheTentacle: 1993
* VideoGame/FullThrottle: 1995
* VideoGame/GrimFandango: 1998
* VideoGame/{{Psychonauts}}: 2005
* VideoGame/BrutalLegend: 2009
* VideoGame/CostumeQuest: 2010
* VideoGame/{{Stacking}}: Feb 9 2011
* [[{{VideoGame/IronBrigade}} Iron Brigade/Trenched]]: Summer 2011

to:

* VideoGame/TheSecretOfMonkeyIsland: 1990
VideoGame/TheSecretOfMonkeyIsland (1990)
* VideoGame/MonkeyIsland2LeChucksRevenge: 1991
VideoGame/MonkeyIsland2LeChucksRevenge (1991)
* VideoGame/DayOfTheTentacle: 1993
VideoGame/DayOfTheTentacle (1993)
* VideoGame/FullThrottle: 1995
VideoGame/FullThrottle (1995)
* VideoGame/GrimFandango: 1998
VideoGame/GrimFandango (1998)
* VideoGame/{{Psychonauts}}: 2005
VideoGame/{{Psychonauts}} (2005)
* VideoGame/BrutalLegend: 2009
VideoGame/BrutalLegend (2009)
* VideoGame/CostumeQuest: 2010
VideoGame/CostumeQuest (2010)
* VideoGame/{{Stacking}}: Feb 9 2011
VideoGame/{{Stacking}} (2011)
* [[{{VideoGame/IronBrigade}} Iron Brigade/Trenched]]: Summer 2011Brigade/Trenched]] (2011)
3rd Aug '17 6:31:17 PM eroock
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->"Please stop e-mailing me for a quote."

to:

->"Please ->''"Please stop e-mailing me for a quote.""''
18th Jun '17 5:04:23 PM nombretomado
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Hmm. To get the ball rolling, let's dub him the Patron Deity of CrazyAwesome VideoGames, then follow up with an informal description cribbed from ThatOtherWiki. Sic Parvis Magna; Greatness From Small Beginnings.

to:

Hmm. To get the ball rolling, let's dub him the Patron Deity of CrazyAwesome VideoGames, then follow up with an informal description cribbed from ThatOtherWiki.Wiki/ThatOtherWiki. Sic Parvis Magna; Greatness From Small Beginnings.
11th Feb '17 6:01:54 PM jormis29
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In late 2015, Schafer and Double Fine [[DevelopmentHell after years and years]], finally managed to fund ''Psychonauts 2'' using Fig, with a VR simulator interquel called ''Psychonauts In The Rhombus Of Ruin'' also in development.

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In late 2015, Schafer and Double Fine [[DevelopmentHell after years and years]], finally managed to fund ''Psychonauts 2'' ''VideoGame/Psychonauts2'' using Fig, with a VR simulator interquel called ''Psychonauts In The Rhombus Of Ruin'' ''VideoGame/PsychonautsInTheRhombusOfRuin'' also released in development.2017.
14th Jan '17 6:21:24 PM nombretomado
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His application for LucasArts was somewhat disastrous; he mentioned he was a fan of ''Ballblaster'', at which point the interviewer, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], informed him that this was the pirated version of ''Ballblazer''. He was still permitted to send in his resume and a cover letter, so to make up for the phone interview, he sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure. It worked, and the rest is history.

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His application for LucasArts Creator/LucasArts was somewhat disastrous; he mentioned he was a fan of ''Ballblaster'', at which point the interviewer, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], informed him that this was the pirated version of ''Ballblazer''. He was still permitted to send in his resume and a cover letter, so to make up for the phone interview, he sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure. It worked, and the rest is history.



Eventually, LucasArts started shifting away from Adventure games. Not to be deterred, Schafer jumped ship with a bunch of his buddies to start Creator/DoubleFine Productions. ''VideoGame/{{Psychonauts}}'' was born here, but like all {{Cult Classic}}s, it took some time to find its audience.

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Eventually, LucasArts Creator/LucasArts started shifting away from Adventure games. Not to be deterred, Schafer jumped ship with a bunch of his buddies to start Creator/DoubleFine Productions. ''VideoGame/{{Psychonauts}}'' was born here, but like all {{Cult Classic}}s, it took some time to find its audience.
6th Jul '16 10:38:01 AM ClintRider
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''Broken Age,'' however, would mark the downturn of Schafer's popularity. The DevelopmentHell the game went through (As detailed in full on the relevant ''Broken Age'' pages), despite achieving a significant sum more than it asked for in the Kickstarter, resulted in some fans wondering if the project had died. The game being eventually released in parts (With a year long gap between the episodes), apparently to help fund Part 2, had multiple fans wondering where the hell the funding went for the Kickstarter. Regardless of the overall quality of ''Broken Age'', Schafer's popularity took a heavy downturn, and the ''Psychonauts'' revival was met not with excitement by many players, but trepidation that history would repeat ([[https://www.youtube.com/watch?v=hFX0f_YUn1I Fig's shady reputation]] has not quelled these murmurs). Time will ultimately tell if Schafer can reclaim his glory days.

Recently, Schafer and Double Fine [[DevelopmentHell after years and years]], finally managed to fund ''Psychonauts 2'' using Fig, with a VR simulator interquel called ''Psychonauts In The Rhombus Of Ruin'' also in development.

to:

''Broken Age,'' however, would mark the downturn of Schafer's popularity. The DevelopmentHell the game went through (As detailed in full on the relevant ''Broken Age'' pages), despite achieving a significant sum more than it asked for in the Kickstarter, resulted in some fans wondering if the project had died. The game being eventually released in parts (With a year long gap between the episodes), apparently to help fund Part 2, had multiple fans wondering where the hell the funding went for the Kickstarter. Regardless of History would repeat with ''Spacebase DF-9'', a game that received its budget from Kickstarter before being released in 2015... in an unfinished state, as the overall quality game had run out of ''Broken Age'', money. Worse still, the developers released the modding tools, which many took to effectively mean "Finish our game for us." Schafer's popularity took a heavy downturn, downturn as a consequence of these two games, and the ''Psychonauts'' revival was met not with excitement by many players, but trepidation that history would repeat ([[https://www.youtube.com/watch?v=hFX0f_YUn1I Fig's shady reputation]] has not quelled these murmurs). Time will ultimately tell if Schafer can reclaim his glory days.

Recently, In late 2015, Schafer and Double Fine [[DevelopmentHell after years and years]], finally managed to fund ''Psychonauts 2'' using Fig, with a VR simulator interquel called ''Psychonauts In The Rhombus Of Ruin'' also in development.
5th Jul '16 9:41:18 AM ClintRider
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The game went through five long years of DevelopmentHell. The game was cheerfully supported by Sierra, who was then bought out by Creator/{{Activision}}. Finding out it had it combined Action with RealTimeStrategy elements (RTS being a "naughty word" in the industry), they tried to force Tim Schafer to abandon the entire game mechanics and change it to a VideoGame/GuitarHero game. After a failed attempt, ''VideoGame/BrutalLegend'' was canceled. Tim Schafer then took the game to ElectronicArts, who although supported the game and used Focus Tests to find out the game really was fun for players of any skill level, they were so scared to admit it was part-RTS, they chose to heavily advertise it as just a Single Player action game. Producing a massive InternetBackdraft from players whose expectations were driven in the wrong direction. Despite high reviews (from those who actually touched the multiplayer), the game did not sell well.

He's openly mocked Activision and Bobby Kotick, calling him "a total prick."

to:

The game went through five long years of DevelopmentHell. The game was cheerfully supported by Sierra, who was then bought out by Creator/{{Activision}}. Finding out it had it combined Action with RealTimeStrategy elements (RTS being a "naughty word" in the industry), they tried to force Tim Schafer to abandon the entire game mechanics and change it to a VideoGame/GuitarHero game. During this time, Schafer was, according to Bobby Kotick, missing every milestone and was consistently late in presenting the product. After a failed attempt, ''VideoGame/BrutalLegend'' was canceled. Tim Schafer then took the game to ElectronicArts, who although supported the game and used Focus Tests to find out the game really was fun for players of any skill level, they were so scared to admit it was part-RTS, they chose to heavily advertise it as just a Single Player action game. Producing a massive InternetBackdraft from players whose expectations were driven in the wrong direction. Despite high reviews (from those who actually touched the multiplayer), the game did not sell well.

He's openly mocked Activision and Bobby Kotick, calling him "a total prick."
" Kotick [[http://www.eurogamer.net/articles/2010-09-27-bobby-kotick-slags-off-tim-schafer fired back a few months later,]] countering that he had never even met Schafer, and had only sat in on a meeting where it was decided that ''Brutal Legend'' wasn't worth the time being put into it.


Added DiffLines:

''Broken Age,'' however, would mark the downturn of Schafer's popularity. The DevelopmentHell the game went through (As detailed in full on the relevant ''Broken Age'' pages), despite achieving a significant sum more than it asked for in the Kickstarter, resulted in some fans wondering if the project had died. The game being eventually released in parts (With a year long gap between the episodes), apparently to help fund Part 2, had multiple fans wondering where the hell the funding went for the Kickstarter. Regardless of the overall quality of ''Broken Age'', Schafer's popularity took a heavy downturn, and the ''Psychonauts'' revival was met not with excitement by many players, but trepidation that history would repeat ([[https://www.youtube.com/watch?v=hFX0f_YUn1I Fig's shady reputation]] has not quelled these murmurs). Time will ultimately tell if Schafer can reclaim his glory days.
13th May '16 3:08:56 AM Eyeshield
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Recently, Schafer and Double Fine [[DevelopmentHell after years and years]], finally managed to fund ''Psychonauts 2'' using Fig, with a VR simulator interquel called ''Psychonauts In The Rhombus Of Ruin'' also in development.



* CultClassic: A small BerserkButton of his. Many of his games ended up this way, having devoted fans but not making the greatest sales.




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* WidgetSeries: All of his games are weird. That's part of the appeal.
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.TimSchafer