History Creator / SquareEnix

16th Aug '16 10:14:31 PM htuttle
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* RandomEventsPlot: Square Enix has this problem in a lot of their games because they contract out to multiple studios. With no lead director to dictate the gameplay or story, the result is a plot which is chaotic, hazy, and most importantly, no red line to tie the plot points together. Every [=IP=] owned by Square has suffered this fate as their games all operate on this marketing system.

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* RandomEventsPlot: Square Enix has this a problem in a lot of with storyboarding their games because since they contract farm out to multiple studios. With no lead director to dictate the gameplay or story, director, the result is a plot game which is chaotic, hazy, and most importantly, has no red line to tie the plot points together. Every [=IP=] owned by Square has suffered this fate as since their games all operate on this marketing system.business model.
16th Aug '16 8:18:11 AM htuttle
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* GallowsHumor: Square was saved from bankruptcy when Hironobu Sakaguchi released the original ''[[VideoGame/FinalFantasyI Final Fantasy]]''. [[MeaningfulName He thought it would be the last game before Square collapsed.]] [[LongRunners It wasn't.]]


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* RandomEventsPlot: Square Enix has this problem in a lot of their games because they contract out to multiple studios. With no lead director to dictate the gameplay or story, the result is a plot which is chaotic, hazy, and most importantly, no red line to tie the plot points together. Every [=IP=] owned by Square has suffered this fate as their games all operate on this marketing system.


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* SpringtimeForHitler: Square was saved from bankruptcy when Hironobu Sakaguchi released the original ''[[VideoGame/FinalFantasyI Final Fantasy]]''. [[MeaningfulName He thought it would be the last game before Square collapsed.]] [[LongRunners It wasn't.]]
13th Aug '16 9:28:15 PM KomasanS
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* ''VideoGame/{{Overwatch}}''
31st Jul '16 3:23:40 AM jormis29
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** ''[[VideoGame/JustCause Videogame/JustCause2]]''

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** ''[[VideoGame/JustCause Videogame/JustCause2]]''''Videogame/JustCause2''
31st Jul '16 3:08:28 AM jormis29
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* ''I Am Setsuna'' (developed by Tokyo RPG Factory)

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* ''I Am Setsuna'' ''VideoGame/IAmSetsuna'' (developed by Tokyo RPG Factory)
14th Jul '16 6:54:40 PM Hoven
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* ''I Am Setsuna'' (developed by Tokyo RPG Factory)
28th Jun '16 1:58:54 PM StFan
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* ''VideoGame/KingdomHearts'' series

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* ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series
28th Jun '16 12:52:28 PM StFan
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* ''Franchise/KingdomHearts'' series

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* ''Franchise/KingdomHearts'' ''VideoGame/KingdomHearts'' series
25th Jun '16 5:49:36 AM StFan
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Square Enix is the result of a 2003 merger between two video game companies (Squaresoft and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the world-dominating ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''Franchise/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''Franchise/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

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Square Enix is the result of a 2003 merger between two video game companies (Squaresoft and Enix, naturally). They are primarily known for their work on {{RPG}}s, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their [=RPGs=], with Square being behind the world-dominating ''Franchise/FinalFantasy'' franchise, and Enix responsible for the sales-record-smashing ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' games. By [[RivalsTeamUp combining forces]], they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.



* ''Franchise/DragonQuest'' series (Called ''Dragon Warrior'' in North America until the rights to that name were procured in 2005)

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series (Called ''Dragon Warrior'' in North America until the rights to that name were procured in 2005)
31st May '16 10:42:24 PM CharlesPhipps
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** ''Videogame/JustCause2''

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** ''Videogame/JustCause2''''[[VideoGame/JustCause Videogame/JustCause2]]''
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.SquareEnix