History Creator / SquareEnix

19th Feb '18 8:31:39 AM crashkey
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* ''VideoGame/{{Drakengard}}'', ''VideoGame/{{Drakengard 2}}'' and ''VideoGame/{{Drakengard 3}}''(Developed by Cavia)
* ''VideoGame/{{Drakerider}}'' (SpiritualSuccessor to Drakengard for iOS)

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* ''VideoGame/{{Drakengard}}'', ''VideoGame/{{Drakengard 2}}'' and ''VideoGame/{{Drakengard 3}}''(Developed 3}}'' (Developed by Cavia)
Cavia and Access)
* ''VideoGame/{{Drakerider}}'' (SpiritualSuccessor to Drakengard for iOS)''VideoGame/{{Drakerider}}''
11th Feb '18 5:54:11 PM nombretomado
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Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.

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Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Creator/GeniusSonority exclusively devoted to developing ''VideoGame/DragonQuest'' sequels and remakes), Quintet, Almanic (later known as Givro), Produce and Creator/TriAce. Enix's early games (which included some {{eroge}}) were released principally on the Japanese [[{{PC88}} [[UsefulNotes/{{PC88}} NEC PC-8801]] and Fujitsu FM-7 computers. Though games such as ''The PORTOPIA Serial Murder Case'' were quite popular in Japan, ''VideoGame/{{Dragon Quest|I}}'' was Enix's first game to be released internationally, under the MarketBasedTitle ''Dragon Warrior''.
28th Jan '18 4:53:47 PM nombretomado
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Shortly before the start of TheNewTens, Square Enix started publishing and even developing gritty, [[{{Typecasting}} out-of-character]] shooters such as ''VideoGame/KaneAndLynch'', ''VideoGame/JustCause2'' and ''{{MindJack}}'', and they have been publishing the Japanese localizations of {{Creator/Activision}}'s games. It seems that their strategy for entering the Western market is to publish promising Western-developed titles-- which causes existing fans of those series some trepidation and provides [[MisBlamed a convenient scapegoat]] for perceived flaws in the final releases.

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Shortly before the start of TheNewTens, Square Enix started publishing and even developing gritty, [[{{Typecasting}} out-of-character]] shooters such as ''VideoGame/KaneAndLynch'', ''VideoGame/JustCause2'' and ''{{MindJack}}'', ''VideoGame/{{MindJack}}'', and they have been publishing the Japanese localizations of {{Creator/Activision}}'s games. It seems that their strategy for entering the Western market is to publish promising Western-developed titles-- which causes existing fans of those series some trepidation and provides [[MisBlamed a convenient scapegoat]] for perceived flaws in the final releases.
26th Dec '17 5:56:54 PM WillyFourEyes
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* ''VideoGame/ChildrenOfZodiarcs'' (developed by Cardboard Utopia, released under the Square Enix Collective program)


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* ''VisualNovel/TokyoDark'' (developed by Cherrymochi, released under the Square Enix Collective program)
9th Dec '17 3:07:41 PM Sabrewing
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* ''VideoGame/MurderedSoulSuspect'' (developed by Airtight Games)
26th Nov '17 10:23:29 AM nombretomado
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In 2009, Square Enix took over Creator/EidosInteractive (best known for ''Franchise/TombRaider'', and also published the [[PortingDisaster PC versions]] of Square's ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' as well as the first of Enix's ''VideoGame/DragonQuestMonsters'' games for the GameBoyColor in North America). Eidos was then renamed to "Square Enix Europe". Seems like a rather boring name until you look at [[{{Squee}} the word they were getting at.]]

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In 2009, Square Enix took over Creator/EidosInteractive (best known for ''Franchise/TombRaider'', and also published the [[PortingDisaster PC versions]] of Square's ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyVIII'' as well as the first of Enix's ''VideoGame/DragonQuestMonsters'' games for the GameBoyColor UsefulNotes/GameBoyColor in North America). Eidos was then renamed to "Square Enix Europe". Seems like a rather boring name until you look at [[{{Squee}} the word they were getting at.]]
14th Nov '17 10:37:01 AM Dark
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* OrchestralVersion: Plenty of the games' soundtracks are mixed into orchestral versions and albums.
* RandomEventsPlot: Square Enix has a problem with storyboarding their games since they farm out to multiple studios. With no lead director, the result is a game which is chaotic, hazy, and most importantly, has no red line to tie the plot points together. Every [=IP=] owned by Square has suffered this fate since their games all operate on this business model.

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* OrchestralVersion: Plenty of the games' soundtracks are mixed into orchestral versions and albums.
* RandomEventsPlot: Square Enix
albums, and the advent of more sophisticated sound technology has a problem with storyboarding their games since they farm out to multiple studios. With no lead director, the result is a to several game which is chaotic, hazy, and most importantly, has no red line to tie the plot points together. Every [=IP=] owned by Square has suffered this fate since their games all operate on this business model.soundtracks that are orchestral in nature.
25th Oct '17 11:23:33 PM jormis29
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* ''VideoGame/{{Spelunker}} World'' (UsefulNotes/PlayStation4; developed by Tozai Games)
** ''Spelunker Party'' (PC, UsefulNotes/NintendoSwitch; same developer)

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* ''VideoGame/{{Spelunker}} World'' (UsefulNotes/PlayStation4; developed by Tozai Games)
Games)[[/index]]
** ''Spelunker Party'' (PC, UsefulNotes/NintendoSwitch; same developer)developer)[[index]]
20th Oct '17 6:15:49 AM WillyFourEyes
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* ''VideoGame/The3DBattlesOfWorldRunner''

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* ''VideoGame/The3DBattlesOfWorldRunner''''VideoGame/The3DBattlesOfWorldRunner'' (published by Creator/{{Acclaim}} in the U.S. as ''3-D Worldrunner'')



!Post-merger Square Enix games:

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!Post-merger Square Enix games:



* ''Franchise/ChaosRings'' series ([=iPhone=])

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* ''Franchise/ChaosRings'' series ([=iPhone=])([=iPhone=] and Android)



* ''Mario Sports Mix'' (same as above)

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* ''Mario Sports Mix'' ''VideoGame/MarioSportsMix'' (same as above)


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* ''VideoGame/{{Spelunker}} World'' (UsefulNotes/PlayStation4; developed by Tozai Games)
** ''Spelunker Party'' (PC, UsefulNotes/NintendoSwitch; same developer)
18th Oct '17 11:00:49 AM jake38
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* ''VideoGame/LeftAlive''
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.SquareEnix