History Creator / Sierra

11th Apr '17 10:20:26 AM UltraWanker
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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/sierra-logo-225px.jpg]]

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[[quoteright:225:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sierra-logo-225px.jpg]]
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5th Feb '17 10:13:12 PM Dwedit
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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''.

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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''.
''everywhere''. It's possible that their games existed solely to keep you dialing their 1-900 hint line.
26th Jan '17 2:40:21 PM Gosicrystal
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* LostForever


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* PermanentlyMissableContent
10th Dec '16 9:54:10 PM Xtifr
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'''Sierra Entertainment, Inc.''', more popularly known under their former name, '''Sierra On-Line''', is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.

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'''Sierra Sierra Entertainment, Inc.''', , more popularly known under their former name, '''Sierra On-Line''', Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.
13th Nov '16 10:48:34 AM themisterfree
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* RealIsBrown: As the graphics capabilities of computers improved, Sierra's adventure games had increasingly subdued or washed-out graphics. For example, compare the vibrant 16-color graphics of King's Quest IV to the subdued 256-color graphics of King's Quest V.

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* RealIsBrown: As the graphics capabilities of computers improved, Sierra's adventure games had increasingly subdued or washed-out graphics. For example, compare the vibrant 16-color graphics of King's ''King's Quest IV IV'' to the subdued 256-color graphics of King's ''King's Quest V.V''., The final ''Legend of Spyro'' game, ''Dawn of the Dragon'', also heavily abused this.
22nd Jul '16 8:35:27 AM darksoul4242
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** ''Roger Wilco's Spaced Out Game Pack'' (includes Mrs. Astro Chicken and the Monolith Burger minigame from ''Space Quest IV'' and the sand skimmer chase from the ''Space Quest I'' remake)

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** ''Roger Wilco's Spaced Out Game Pack'' (includes Mrs. Astro Chicken and the Monolith Burger minigame from ''Space Quest IV'' ''VideoGame/SpaceQuestIV'' and the sand skimmer chase from the ''Space Quest I'' ''VideoGame/SpaceQuestI'' remake)



* MurphysLaw: Some of the ways you can get game overs arise from the fact that some games actually ''allow'' for you to do the wrong thing (for example, the sequence in ''VideoGame/SpaceQuestIV'' [[http://tmd.alienharmony.com/rw/sq5/page_7.htm where you have to place Bea in a cryochamber so she can be cured of her illness]]).

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* MurphysLaw: Some of the ways you can get game overs arise from the fact that some games actually ''allow'' for you to do the wrong thing (for example, the sequence in ''VideoGame/SpaceQuestIV'' ''VideoGame/SpaceQuestV'' [[http://tmd.alienharmony.com/rw/sq5/page_7.htm where you have to place Bea in a cryochamber so she can be cured of her illness]]).
6th Jul '16 9:56:41 PM Mikeyfan93
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** ''VideoGame/PhantasmagoriaAPuzzleOfFlesh''
20th Jun '16 12:07:47 AM Mikeyfan93
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* ''[[VideoGame/PeppersAdventuresInTime Pepper's Adventures In Time''

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* ''[[VideoGame/PeppersAdventuresInTime Pepper's Adventures In Time''Time]]''
20th Jun '16 12:07:31 AM Mikeyfan93
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* ''VideoGame/PeppersAdventuresInTime''

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* ''VideoGame/PeppersAdventuresInTime''''[[VideoGame/PeppersAdventuresInTime Pepper's Adventures In Time''
20th Jun '16 12:06:51 AM Mikeyfan93
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* ''VideoGame/PeppersAdventuresInTime''
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.Sierra