History Creator / Sierra

30th Sep '17 8:42:35 PM nombretomado
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* HollywoodAccounting: This is what helped bring down Sierra. In the late '90s, its parent company Cendant discovered that one of its other acquisitions had inflated its revenue using accounting gimmicks.
22nd Sep '17 4:44:45 AM AGuyFromAPlace
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* ''NASCAR Racing'' (developed by PapyrusDesignGroup)
22nd Aug '17 10:28:56 PM hollowcity
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On August 7, 2014, Activision announced that they would [[http://www.shacknews.com/article/85680/sierra-entertainment-set-to-return-with-new-game-at-gamescom-2014 revive the company]] at Gamescom 2014. At Gamescom, it was announced that ''VideoGame/GeometryWars 3: Dimensions'' (developed by Lucid Games, a company formed by former Creator/BizarreCreations staff) and a new ''VideoGame/KingsQuest'' (developed by The Odd Gentlemen, the people behind ''VideoGame/TheMisadventuresOfPBWinterbottom'' and the upcoming ''Webcomic/{{Homestuck}}'' adventure game) are the first titles under the revived Sierra label. Activision's plan for the label is for working with indie developers who have original projects under development or who are interested in tackling classic Sierra properties.

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On August 7, 2014, Activision announced that they would [[http://www.shacknews.com/article/85680/sierra-entertainment-set-to-return-with-new-game-at-gamescom-2014 revive the company]] at Gamescom 2014. At Gamescom, it was announced that ''VideoGame/GeometryWars 3: Dimensions'' (developed by Lucid Games, a company formed by former Creator/BizarreCreations staff) and a new ''VideoGame/KingsQuest'' (developed by The Odd Gentlemen, the people behind ''VideoGame/TheMisadventuresOfPBWinterbottom'' and the upcoming ''Webcomic/{{Homestuck}}'' adventure game) are the first titles under the revived Sierra label. Unfortunately, as of 2015, it appears that the Homestuck game was permanently tossed out when it came out that the funds for the kickstarted game had been appropriated to fund King's Quest, which soured many fans on both sides, Homestuck fans being upset that a game they had funded had lost the money they had raised while King's Quest fans found that the use of stolen funds to fund the new game made it hard to enjoy. Activision's plan for the label is for working with indie developers who have original projects under development or who are interested in tackling classic Sierra properties.
13th Aug '17 3:46:41 PM Zuxtron
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* YouCantGetYeFlask: The other reason early Sierra games could be so infuriating. The downside of the company's focus on graphics meant less memory for parsers, contrasted with Creator/{{Infocom}}'s [[TheDevTeamThinksOfEverything incredibly smart parsers]]. This is why Sierra ultimately abandoned text parsers altogether.

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* YouCantGetYeFlask: The other reason early Sierra games could be so infuriating. The downside of the company's focus on graphics meant less memory for parsers, contrasted with Creator/{{Infocom}}'s [[TheDevTeamThinksOfEverything [[DevelopersForesight incredibly smart parsers]]. This is why Sierra ultimately abandoned text parsers altogether.
29th May '17 8:34:11 PM nombretomado
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* TheCameo: Ken Williams made lot of cameos in the games he sold, mostly the ''LeisureSuitLarry'' series. In an interview, he said he had no idea he was in them until he saw the finished products.

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* TheCameo: Ken Williams made lot of cameos in the games he sold, mostly the ''LeisureSuitLarry'' ''VideoGame/LeisureSuitLarry'' series. In an interview, he said he had no idea he was in them until he saw the finished products.
11th Apr '17 10:20:26 AM UltraWanker
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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/sierra-logo-225px.jpg]]

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5th Feb '17 10:13:12 PM Dwedit
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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''.

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Sierra's infamous CopyProtection was a nuisance; their GuideDangIt moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into SolveTheSoupCans territory. And it bears repeating: death and unwinnable situations are ''everywhere''.
''everywhere''. It's possible that their games existed solely to keep you dialing their 1-900 hint line.
26th Jan '17 2:40:21 PM Gosicrystal
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* LostForever


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* PermanentlyMissableContent
10th Dec '16 9:54:10 PM Xtifr
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'''Sierra Entertainment, Inc.''', more popularly known under their former name, '''Sierra On-Line''', is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.

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'''Sierra Sierra Entertainment, Inc.''', , more popularly known under their former name, '''Sierra On-Line''', Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (''Mystery House'', essentially InteractiveFiction with extremely crude line-art drawings), some of the earliest animated games (''VideoGame/KingsQuest''), and implementing beyond PC-Speaker sound into a game (''VideoGame/KingsQuestIVThePerilsOfRosella''). Sierra also was responsible for introducing the Japanese PC games ''VideoGame/{{Thexder}}'', ''Fire Hawk'', ''Silpheed'', ''VideoGame/{{Zeliard}}'' and ''Sorcerian'' to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of [[AdventureGame adventure gaming]], when games focused more on testing the player's ingenuity than their reflexes.
13th Nov '16 10:48:34 AM themisterfree
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* RealIsBrown: As the graphics capabilities of computers improved, Sierra's adventure games had increasingly subdued or washed-out graphics. For example, compare the vibrant 16-color graphics of King's Quest IV to the subdued 256-color graphics of King's Quest V.

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* RealIsBrown: As the graphics capabilities of computers improved, Sierra's adventure games had increasingly subdued or washed-out graphics. For example, compare the vibrant 16-color graphics of King's ''King's Quest IV IV'' to the subdued 256-color graphics of King's ''King's Quest V.V''., The final ''Legend of Spyro'' game, ''Dawn of the Dragon'', also heavily abused this.
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.Sierra