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* ''VideoGame/MaxPayne''
** ''Max Payne 2: The Fall of Max Payne''
* ''VideoGame/AlanWake'' (PC, Xbox 360)

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* ''VideoGame/MaxPayne''
**
''VideoGame/MaxPayne'' (2001) (PC, Xbox, [=PS2=], [=GBA=])
*
''Max Payne 2: The Fall of Max Payne''
Payne'' (2003)
* ''VideoGame/AlanWake'' (2010) (PC, Xbox 360)



* ''VideoGame/AlanWakesAmericanNightmare'' (PC, Xbox 360)

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* ''VideoGame/AlanWakesAmericanNightmare'' (2012) (PC, Xbox 360)



* ''VideoGame/QuantumBreak'' (PC, Xbox One)
* ''[=CrossFire 2=]''
* ''VideoGame/{{Control}}'' (PC, Xbox One, [=PS4=])

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* ''VideoGame/QuantumBreak'' (2016) (PC, Xbox One)
* %%* ''[=CrossFire 2=]''
* ''VideoGame/{{Control}}'' (2019) (PC, Xbox One, [=PS4=])



** Also, FullMotionVideo cutscens and segments, with ''Alan Wake'' religating them to in-game TV screens, ''American Nightmare'' and ''Control'' adding full live-action cutscenes, and ''Quantum Break'' having a ''[[UpToEleven full-length, companion, drama series]]''.

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** Also, FullMotionVideo cutscens and segments, with ''Alan Wake'' religating them to in-game TV screens, ''American Nightmare'' and ''Control'' adding full live-action cutscenes, and ''Quantum Break'' having a ''[[UpToEleven full-length, companion, full-length companion drama series]]''.

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** ''Control: The Foundation'' (DLC)
** ''Control: AWE'' (DLC)



* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. ''Control'' generally follows ''most'' of that, barring the time powers.

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* CreatorThumbprint: All of their original full-length games beside (beside ''Death Rally'' Rally'') have been third-person shooters with {{Mind Screw}}y plots based around a breakdown of reality where the protagonist wears a dark jacket, usually leather, jacket (usually leather), and has some kind of powers which involve involves time. ''Control'' generally follows ''most'' of that, barring the time powers.
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** Also, FullMotionVideo cutscens and segments, with ''Alan Wake'' religating them to in-game TV screens, ''American Nightmare'' and ''Control'' adding full live-action cutscenes, and ''Quantum Break'' having a [[UpToEleven full-length companion DRAMA SERIES]].

to:

** Also, FullMotionVideo cutscens and segments, with ''Alan Wake'' religating them to in-game TV screens, ''American Nightmare'' and ''Control'' adding full live-action cutscenes, and ''Quantum Break'' having a [[UpToEleven full-length companion DRAMA SERIES]].''[[UpToEleven full-length, companion, drama series]]''.
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Added DiffLines:

** Also, FullMotionVideo cutscens and segments, with ''Alan Wake'' religating them to in-game TV screens, ''American Nightmare'' and ''Control'' adding full live-action cutscenes, and ''Quantum Break'' having a [[UpToEleven full-length companion DRAMA SERIES]].
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* ''VideoGame/MaxPayne2TheFallOfMaxPayne''

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* ''VideoGame/MaxPayne2TheFallOfMaxPayne''** ''Max Payne 2: The Fall of Max Payne''



!!Tropes used in Remedy games

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!!Tropes used in Remedy gamesgames:
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Remedy Entertainment is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game ''Death Rally'', a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game ''Max Payne''. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to ''Max Payne'' in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last ''Max Payne'' game, as Rockstar continued developing the franchise on its own.

to:

Remedy Entertainment is a VideoGame developing company based in Espoo, Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game ''Death Rally'', a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game ''Max Payne''. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to ''Max Payne'' in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last ''Max Payne'' game, as Rockstar continued developing the franchise on its own.
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* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. As of [=E3=] 2018 ''Control'' seems to be headed in that direction too.

to:

* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. As of [=E3=] 2018 ''Control'' seems to be headed in that direction too.generally follows ''most'' of that, barring the time powers.
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Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being published by 505 Games, which revealed at [=E3=] 2018to be ''Control''.

to:

Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being published by 505 Games, which revealed at [=E3=] 2018to 2018 to be ''Control''.

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Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games. At [=E3=] 2018, Remedy revealed that it was called ''Control''.
----

to:

Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games. At [=E3=] 2018, Remedy Games, which revealed that it was called at [=E3=] 2018to be ''Control''.
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* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. As of [=E3=] 2018 ''Control'' seems to be headed in that direction too.

to:

* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. As of [=E3=] 2018 ''Control'' seems to be headed in that direction too.too.
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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/220px_remedy_entertainment_logosvg.png]]

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* ''VideoGame/QuantumBreak'' (PC, Xboxone)

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* ''VideoGame/QuantumBreak'' (PC, Xboxone)Xbox One)



* ''VideoGame/{{Control}}'' (PC, Xboxone, [=PS4=])

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* ''VideoGame/{{Control}}'' (PC, Xboxone, Xbox One, [=PS4=])
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* ''VideoGame/{{Control}}'' (PC, Xboxone, PS4)

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* ''VideoGame/{{Control}}'' (PC, Xboxone, PS4)[=PS4=])
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* ''VideoGame/{{Control}}''

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* ''VideoGame/{{Control}}''''VideoGame/{{Control}}'' (PC, Xboxone, PS4)
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* ''Control''

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* ''Control''''VideoGame/{{Control}}''

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Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games.

to:

Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games. At [=E3=] 2018, Remedy revealed that it was called ''Control''.



* ''Project 7''
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* ''Project 7''
----
''Control''
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!!Tropes used in Remedy games
* CreatorThumbprint: All of their original full-length games beside ''Death Rally'' have been third-person shooters where the protagonist wears a dark jacket, usually leather, and has some kind of powers which involve time. As of [=E3=] 2018 ''Control'' seems to be headed in that direction too.
Is there an issue? Send a MessageReason:
None


Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two prokects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games.

to:

Remedy would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company. Remedy later announced the formation of a new team and that they're working on two prokects.projects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by the codename ''Project 7'', published by 505 Games.

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Remedy has recently finished working on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company.
!!Video games developed by this company:

to:

Remedy has recently finished working would later work on ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company.
!!Video games developed
company. Remedy later announced the formation of a new team and that they're working on two prokects. The first being a partnership with Smilegate on ''[=CrossFire 2=]''. The second being a new IP currentky known by this company:the codename ''Project 7'', published by 505 Games.
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!!Games developed:


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* ''[=CrossFire 2=]''
* ''Project 7''
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'''Remedy Entertainment''' is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game ''Death Rally'', a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game ''Max Payne''. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to ''Max Payne'' in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last ''Max Payne'' game, as Rockstar continued developing the franchise on its own.

to:

'''Remedy Entertainment''' Remedy Entertainment is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game ''Death Rally'', a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game ''Max Payne''. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to ''Max Payne'' in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last ''Max Payne'' game, as Rockstar continued developing the franchise on its own.
Is there an issue? Send a MessageReason:
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'''Remedy Entertainment''' is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game Max Payne. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to Max Payne in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last Max Payne game, as Rockstar continued developing the franchise on its own.

Remedy has recently finished working on Quantum Break, which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of Quantum Break, the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company.

to:

'''Remedy Entertainment''' is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, ''Death Rally'', a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game Max Payne.''Max Payne''. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to Max Payne ''Max Payne'' in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last Max Payne ''Max Payne'' game, as Rockstar continued developing the franchise on its own.

Remedy has recently finished working on Quantum Break, ''Quantum Break'', which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of Quantum Break, ''Quantum Break'', the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company.

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* ''VideoGame/DeathRally'' (Android, iPhone/iPod, PC)

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* ''VideoGame/DeathRally'' (PC)
** ''VideoGame/DeathRally2011''
(Android, iPhone/iPod, PC)
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* ''VideoGame/QuantumBreak''

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* ''VideoGame/QuantumBreak''''VideoGame/QuantumBreak'' (PC, Xboxone)
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* ''[[VideoGame/AlanWake Alan Wake's American Nightmare]]'' (PC, Xbox 360)

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* ''[[VideoGame/AlanWake Alan Wake's American Nightmare]]'' ''VideoGame/AlanWakesAmericanNightmare'' (PC, Xbox 360)
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* ''[[VideoGame/MaxPayne Max Payne 2: The Fall of Max Payne]]''

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* ''[[VideoGame/MaxPayne Max Payne 2: The Fall of Max Payne]]''''VideoGame/MaxPayne2TheFallOfMaxPayne''
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Remedy Entertainment is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game Max Payne. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to Max Payne in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last Max Payne game, as Rockstar continued developing the franchise on its own.

to:

Remedy Entertainment '''Remedy Entertainment''' is a VideoGame developing company in Finland. Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In 2001, Remedy released its second game Max Payne. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to Max Payne in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last Max Payne game, as Rockstar continued developing the franchise on its own.

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Remedy Entertainment is a VideoGame developing company in Finland. Its founding date is 1995 and it remains active to the present day. Its lead writer is Sam Lake (original name Sami Järvi).
----

to:

[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/220px_remedy_entertainment_logosvg.png]]
Remedy Entertainment is a VideoGame developing company in Finland. Its founding date is Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee and it remains active distributed by GT Interactive Software. In 2001, Remedy released its second game Max Payne. The game is best known for its film noir influences and popularizing bullet time in video games. Remedy sold all the rights to Max Payne in 2002 to Take-Two Interactive for US$10 million and 969 932 shares of stock. The following year, a sequel to the present day. Its lead writer is Sam Lake (original name Sami Järvi).
----
franchise developed by Remedy and Rockstar Games was released. This would be Remedy's last Max Payne game, as Rockstar continued developing the franchise on its own.

Remedy has recently finished working on Quantum Break, which was announced during the Xbox One event on 21 May 2013. The game was released on April 5, 2016. During the development of Quantum Break, the CEO of Remedy, Matias Myllyrinne, and Oskari Häkkinen, the head of franchise development, departed from the company.
Is there an issue? Send a MessageReason:
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* ''Death Rally'' (Android, iPhone/iPod, PC)

to:

* ''Death Rally'' ''VideoGame/DeathRally'' (Android, iPhone/iPod, PC)

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Removed: 64

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* ''VideoGame/MaxPayne''
* ''[[VideoGame/MaxPayne Max Payne 2: The Fall of Max Payne]]''



** ''Alan Wake: The Signal''
** ''Alan Wake: The Writer''
* ''Alan Wake's American Nightmare'' (PC, Xbox 360)

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** ''Alan Wake: The Signal''
Signal'' (DLC)
** ''Alan Wake: The Writer''
Writer'' (DLC)
* ''Alan ''[[VideoGame/AlanWake Alan Wake's American Nightmare'' Nightmare]]'' (PC, Xbox 360)



* ''VideoGame/MaxPayne''
* ''Max Payne 2: The Fall of Max Payne''
Is there an issue? Send a MessageReason:
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Remedy Entertainment is a VideoGame developing company in Finland. Its founding date is 1995 and it remains active to the present day. Its lead writer is Sam Lake (original name Sami Jarvi).

to:

Remedy Entertainment is a VideoGame developing company in Finland. Its founding date is 1995 and it remains active to the present day. Its lead writer is Sam Lake (original name Sami Jarvi).Järvi).
Is there an issue? Send a MessageReason:
None


* VideoGame/AlanWake (PC, Xbox 360)
* Alan Wake: The Signal
* Alan Wake: The Writer
* Alan Wake's American Nightmare (PC, Xbox 360)
* Death Rally (Android, iPhone/iPod, PC)
* VideoGame/MaxPayne
* Max Payne 2: The Fall of Max Payne
* VideoGame/QuantumBreak

to:

* VideoGame/AlanWake ''VideoGame/AlanWake'' (PC, Xbox 360)
* Alan ** ''Alan Wake: The Signal
* Alan
Signal''
** ''Alan
Wake: The Writer
Writer''
* Alan ''Alan Wake's American Nightmare Nightmare'' (PC, Xbox 360)
* Death Rally ''Death Rally'' (Android, iPhone/iPod, PC)
* VideoGame/MaxPayne
''VideoGame/MaxPayne''
* Max ''Max Payne 2: The Fall of Max Payne
Payne''
* VideoGame/QuantumBreak''VideoGame/QuantumBreak''

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Remedy Entertainment is a VideoGame developing company. Its founding date is 1995 and it remains active to the present day.

to:

Remedy Entertainment is a VideoGame developing company.company in Finland. Its founding date is 1995 and it remains active to the present day. Its lead writer is Sam Lake (original name Sami Jarvi).



* Alan Wake (PC, Xbox 360)

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* Alan Wake VideoGame/AlanWake (PC, Xbox 360)



* Max Payne

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* Max PayneVideoGame/MaxPayne


Added DiffLines:

* VideoGame/QuantumBreak
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Added DiffLines:

Remedy Entertainment is a VideoGame developing company. Its founding date is 1995 and it remains active to the present day.
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!!Video games developed by this company:
* Alan Wake (PC, Xbox 360)
* Alan Wake: The Signal
* Alan Wake: The Writer
* Alan Wake's American Nightmare (PC, Xbox 360)
* Death Rally (Android, iPhone/iPod, PC)
* Max Payne
* Max Payne 2: The Fall of Max Payne
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