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* ''TabletopGame/SystemsFailure'' The MilenniumBug becomes literal as an AlienInvasion

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* ''TabletopGame/SystemsFailure'' The MilenniumBug MillenniumBug becomes literal as an AlienInvasion
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* ''TabletopGame/SystemsFailure'' The Y2K Bug becomes an AlienInvasion

to:

* ''TabletopGame/SystemsFailure'' The Y2K Bug MilenniumBug becomes literal as an AlienInvasion
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* ''TabletopGame/AfterTheBomb''
* ''TabletopGame/BeyondTheSupernatural''
* ''TabletopGame/DeadReign''
* ''TabletopGame/HeroesUnlimited''

to:

* ''TabletopGame/AfterTheBomb''
''TabletopGame/AfterTheBomb'' -- Post-Apocalypse with {{Funny Animal}}s.
* ''TabletopGame/BeyondTheSupernatural''
''TabletopGame/BeyondTheSupernatural'' -- Modern-Day Horror
* ''TabletopGame/DeadReign''
''TabletopGame/DeadReign'' -- ZombieApocalypse
* ''TabletopGame/HeroesUnlimited''''TabletopGame/HeroesUnlimited'' -- Superheroes



* ''TabletopGame/{{Mechanoids}}''
* ''TabletopGame/{{Nightbane}}''
* ''TabletopGame/NinjasAndSuperspies''
* ''TabletopGame/PalladiumFantasy''
* ''TabletopGame/{{Recon}}''
* ''TabletopGame/{{Rifts}}''

to:

* ''TabletopGame/{{Mechanoids}}''
''TabletopGame/{{Mechanoids}}'' -- Alien Cyborgs destroy worlds
* ''TabletopGame/{{Nightbane}}''
''TabletopGame/{{Nightbane}}'' -- Dark UrbanFantasy with shapeshifting heroes
* ''TabletopGame/NinjasAndSuperspies''
''TabletopGame/NinjasAndSuperspies'' -- Martial Arts and Espionage
* ''TabletopGame/PalladiumFantasy''
''TabletopGame/PalladiumFantasy'' -- MedievalEuropeanFantasy
* ''TabletopGame/{{Recon}}''
''TabletopGame/{{Recon}}'' -- Military Action
* ''TabletopGame/{{Rifts}}''''TabletopGame/{{Rifts}}'' -- Post-Apocalyptic+FantasyKitchenSink+SpaceWestern+HumongousMecha+everything else.



* ''TabletopGame/{{Splicers}}''
* '' TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license)

to:

* ''TabletopGame/{{Splicers}}''
''TabletopGame/{{Splicers}}'' RobotWar with Bio-Technology
* '' TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' ''TabletopGame/SystemsFailure'' The Y2K Bug becomes an AlienInvasion
* ''TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness''
(no longer holds the license)
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* HitmanWithAHeart: Averted. A quirk of the alignment system is that those who are trained specifically to assassinate people are always Anarchist or evil. Be they HiredGuns, idealists or soldiers who specialize in killing high-value targets, they are never good people.
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* CanadaEh: The company is based in the state of Michigan, which is next door to Canada. As such, Palladium's game worlds usually have a much better grasp of that nation than those of most game publishers.

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* ''TabletopGame/{{Robotech}} (no longer holds the license)

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* ''TabletopGame/{{Robotech}} ''TabletopGame/{{Robotech}}'' (no longer holds the license)



* FanworkBan: One of the most notorious ones in the RPG industry. Kevin Siembieda forbids people from converting his settings (most notably RIFTS) to other systems and publishing the rules anywhere, and makes legal threats against people who do publish them. (Fortunately, Palladium doesn't have the resources to follow through.)

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* FanworkBan: One of the most notorious ones in the RPG industry. Kevin Siembieda forbids people from converting his settings (most notably RIFTS) ''RIFTS'') to other systems and publishing the rules anywhere, and makes legal threats against people who do publish them. (Fortunately, Palladium doesn't have the resources to follow through.)



* VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.
* {{Zeerust}}: Across the Megaverse, TheAestheticsOfTechnology are firmly stuck in TheEighties. Laser weapons are standard, bionics are the go-to choice for transhumanism, computerized equipment is mostly limited to robot brains, and tech is big, obvious and loud. In ''Rifts'', this has become part of the setting's idiom (and part of the charm), but it can be a bit more jarring in ''Heroes Unlimited'', which is set in the present day.

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* VaporWare: the The company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.
* {{Zeerust}}: Across the Megaverse, TheAestheticsOfTechnology are firmly stuck in TheEighties. Laser weapons are standard, bionics are the go-to choice for transhumanism, computerized equipment is mostly limited to robot brains, and tech is big, obvious and loud. In ''Rifts'', this has become part of the setting's idiom (and part of the charm), but it can be a bit more jarring in ''Heroes Unlimited'', which is set in the present day.day.
----
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* TabletopGame/AfterTheBomb
* TabletopGame/BeyondTheSupernatural
* TabletopGame/DeadReign
* TabletopGame/HeroesUnlimited
* TabletopGame/MacrossII (No longer holds the license)
* TabletopGame/{{Mechanoids}}
* TabletopGame/{{Nightbane}}
* TabletopGame/NinjasAndSuperspies
* TabletopGame/PalladiumFantasy
* TabletopGame/{{Recon}}
* TabletopGame/{{Rifts}}
* TabletopGame/{{Robotech}} (No longer holds the license)
* TabletopGame/RobotechTactics
* TabletopGame/{{Splicers}}
* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness (no longer holds the license)

to:

* TabletopGame/AfterTheBomb
''TabletopGame/AfterTheBomb''
* TabletopGame/BeyondTheSupernatural
''TabletopGame/BeyondTheSupernatural''
* TabletopGame/DeadReign
''TabletopGame/DeadReign''
* TabletopGame/HeroesUnlimited
''TabletopGame/HeroesUnlimited''
* TabletopGame/MacrossII (No longer holds the license)
* TabletopGame/{{Mechanoids}}
* TabletopGame/{{Nightbane}}
* TabletopGame/NinjasAndSuperspies
* TabletopGame/PalladiumFantasy
* TabletopGame/{{Recon}}
* TabletopGame/{{Rifts}}
* TabletopGame/{{Robotech}} (No longer holds the license)
* TabletopGame/RobotechTactics
* TabletopGame/{{Splicers}}
* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness
''TabletopGame/MacrossII'' (no longer holds the license)
* ''TabletopGame/{{Mechanoids}}''
* ''TabletopGame/{{Nightbane}}''
* ''TabletopGame/NinjasAndSuperspies''
* ''TabletopGame/PalladiumFantasy''
* ''TabletopGame/{{Recon}}''
* ''TabletopGame/{{Rifts}}''
* ''TabletopGame/{{Robotech}} (no longer holds the license)
* ''TabletopGame/RobotechTactics''
* ''TabletopGame/{{Splicers}}''
*'' TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness'' (no longer holds the license)
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no slashing trope names


* ScheduleSlip / VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.

to:

* ScheduleSlip / VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanworkBan: One of the most notorious ones in the RPG industry. Kevin Siembieda forbids people from converting his settings (most notably RIFTS) to other systems and publishing the rules anywhere, and makes legal threats against people who do publish them. (Fortunately, Palladium doesn't have the resources to follow through.)
Is there an issue? Send a MessageReason:
None


* ScheduleSlip / VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.

to:

* ScheduleSlip / VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.
* {{Zeerust}}: Across the Megaverse, TheAestheticsOfTechnology are firmly stuck in TheEighties. Laser weapons are standard, bionics are the go-to choice for transhumanism, computerized equipment is mostly limited to robot brains, and tech is big, obvious and loud. In ''Rifts'', this has become part of the setting's idiom (and part of the charm), but it can be a bit more jarring in ''Heroes Unlimited'', which is set in the present
day.
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None

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* CrisisCrossover: The Minion War, a conflict between the Demons of Hades and the Deevils of Dyval, which is set to rage over every Megaversal world where it can be fit in.


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* TheMultiverse: All Palladium games are linked as part the Megaverse, with TabletopGame/{{Rifts}} Earth [[EarthIsTheCenterOfTheUniverse at the center]] and elements from all the games crossing over. ''Anime/{{Robotech}}'' may or may not be a part of this depending on the individual GM; unlike the other games, there's no canonical crossovers and ''Robotech'' is a self-contained setting, but there ''are'' rules for crossing their mecha and characters into ''Rifts''.
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None

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* ClapYourHandsIfYouBelieve: In the Megaverse, magic can only be practiced if you hold specific beliefs about its metaphysics: The wizard must believe that magic is real, that it is a force that can be controlled by humans (or other beings as the case may be), and that magic is not good or evil in and of itself.
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* CharacterAlignment: [[invoked]] The Megaversal system has a seven-entry alignment list divided into Good, Selfish and Evil, with each of the seven alignments defined by a list of what a follower of the alignment will or will not do. The ''Heroes Unlimited GM's Guide'' includes multiple ''massive'' [[AuthorFilibuster filibusters]] about what the various alignments mean.
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* RougeAnglesOfSatin: Consistent editing isn't a thing at Palladium, and these slip into the books on occasion.

to:

* RougeAnglesOfSatin: Consistent editing isn't a thing at Palladium, and these slip into the books on occasion.occasion.
* ScheduleSlip / VaporWare: the company is infamous for announcing a new title almost immediately upon its conception, then pushing potential release dates further and further out until the product simply vanishes from promotion. The phenomenon has grown increasingly pronounced in recent years. The most notable example would be ''Mechanoids SPACE'', an updated edition of Palldium's first published game that was announced in ''1993'' and remains available for pre-order at the website, but has yet to see the light of day.
Is there an issue? Send a MessageReason:
None


All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment and [[AcronymAndAbbreviationOverload preponderance of initialisms]] for game terms.

to:

All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment alignment, a scaled damage resistance known as [[MadeOfIndestructium "Mega-Damage Capacity"]] and [[AcronymAndAbbreviationOverload preponderance of initialisms]] for game terms.
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None


* TabletopGame/MacrossII (No longer holds the licence)

to:

* TabletopGame/MacrossII (No longer holds the licence)license)



* TabletopGame/{{Robotech}} (No longer holds the licence)

to:

* TabletopGame/{{Robotech}} (No longer holds the licence)license)



* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

to:

* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness
TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness (no longer holds the license)
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None

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* AuthorFilibuster: You can tell that it's a Palladium book if Kevin Siembieda goes off on a rant somewhere about how one should play or run a role-playing game. He compares it to the commentary track on a DVD - albeit in the latter case, you don't have commentary randomly popping up in the middle of a scene.
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* HouseRules: The Megaversal system was designed as a homebrew for the founders' personal gaming group in the 1980s and changed very little since then. It's an eccentric system that is sometimes criticized for being rather clunky.

to:

* HouseRules: The Megaversal system was designed as a homebrew for the founders' personal gaming group in the 1980s and changed very little since then. It's an eccentric system that is sometimes criticized for being rather clunky.clunky.
* RougeAnglesOfSatin: Consistent editing isn't a thing at Palladium, and these slip into the books on occasion.
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As of February 2018, Palladium again no longer holds the license for Robotech


* TabletopGame/MacrossII (No longer hold the licence)

to:

* TabletopGame/MacrossII (No longer hold holds the licence)



* TabletopGame/{{Robotech}} (Lost the licence, then got it back)

to:

* TabletopGame/{{Robotech}} (Lost (No longer holds the licence, then got it back)licence)
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None


* AcronymAndAbbreviationOverload: THe Megaversal system has most game terms rendered into initialisms. This is particularly pronounced in ''TabletopGame/{{Rifts}}''.

to:

* AcronymAndAbbreviationOverload: THe The Megaversal system has most game terms rendered into initialisms. This is particularly pronounced in ''TabletopGame/{{Rifts}}''.
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** Robotech: Tactics

to:

** Robotech: Tactics* TabletopGame/RobotechTactics

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* TabletopGame/{{Macross}}

to:

* TabletopGame/{{Macross}}TabletopGame/MacrossII (No longer hold the licence)



* TabletopGame/{{Robotech}}

to:

* TabletopGame/{{Robotech}}TabletopGame/{{Robotech}} (Lost the licence, then got it back)
** Robotech: Tactics
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None


* AsianRudeness: ''Ninjas and Superspies'' has a section that describes how people in Asian countries will be rude and racist to Westerners. One wonders if Erick Wujcik had a bad experience on vacation.

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* AsianRudeness: ''Ninjas and Superspies'' has a section that describes how people in Asian countries will can be rude and racist to Westerners.Westerners, complete with a rather darkly humorous example. One wonders if Erick Wujcik had a bad experience on vacation.
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* HomeBrew: The Megaversal system was designed as a homebrew for the founders' personal gaming group.

to:

* HomeBrew: HouseRules: The Megaversal system was designed as a homebrew for the founders' personal gaming group.group in the 1980s and changed very little since then. It's an eccentric system that is sometimes criticized for being rather clunky.

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All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment and preponderance of initialisms for game terms.

to:

All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment and [[AcronymAndAbbreviationOverload preponderance of initialisms initialisms]] for game terms.



* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

to:

* TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangenessTabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

!!Tropes associated with Palladium Books products include:
* AcronymAndAbbreviationOverload: THe Megaversal system has most game terms rendered into initialisms. This is particularly pronounced in ''TabletopGame/{{Rifts}}''.
* AsianRudeness: ''Ninjas and Superspies'' has a section that describes how people in Asian countries will be rude and racist to Westerners. One wonders if Erick Wujcik had a bad experience on vacation.
* AuteurLicense: Kevin Siembieda has a stranglehold on the company and its products.
* CharacterClassSystem: The Megaversal system uses classes and levels like most RPG systems. Some games include R.C.C.s, (Racial Character Class), which is a class and race rolled into one.
* CharlesAtlasSuperpower: Most versions of the Megaversal system allow characters to take physical training skills such as gymnastics and weight lifting to increase their physical stats and Structural Damage Capacity (one form of your hit points) to the point that you gain immense physical ability and can shrug off multiple gunshot wounds.
* HitPoints: Most versions of the Megaversal system use hit points as the character's final life force, which is only expended after all your SDC is gone. Some special attacks bypass SDC and go right to your hit points.
* HomeBrew: The Megaversal system was designed as a homebrew for the founders' personal gaming group.
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None

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All of the company's products use the Megaversal system (also called the Palladium system) of mechanics that was developed in the 1980s as the homebrew system for the founders' tabletop games and has changed little since that time. Some of its notable features include its lack of a "neutral" character alignment and preponderance of initialisms for game terms.

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A company that makes various TabletopRPG products.

TabletopGame/AfterTheBomb

TabletopGame/BeyondTheSupernatural

TabletopGame/DeadReign

TabletopGame/HeroesUnlimited

TabletopGame/{{Macross}}

TabletopGame/{{Mechanoids}}

TabletopGame/{{Nightbane}}

TabletopGame/NinjasAndSuperspies

TabletopGame/PalladiumFantasy

TabletopGame/{{Recon}}

TabletopGame/{{Rifts}}

TabletopGame/{{Robotech}}

TabletopGame/{{Splicers}}

TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

to:

A company that makes various TabletopRPG products.

TabletopGame/AfterTheBomb

TabletopGame/BeyondTheSupernatural

TabletopGame/DeadReign

TabletopGame/HeroesUnlimited

TabletopGame/{{Macross}}

TabletopGame/{{Mechanoids}}

TabletopGame/{{Nightbane}}

TabletopGame/NinjasAndSuperspies

TabletopGame/PalladiumFantasy

TabletopGame/{{Recon}}

TabletopGame/{{Rifts}}

TabletopGame/{{Robotech}}

TabletopGame/{{Splicers}}

products. The company was principally founded by Kevin Siembieda. Along with the late Erick Wujcik, Sembieda has designed and written the lion's share of the company's products.

Products include:

* TabletopGame/AfterTheBomb
* TabletopGame/BeyondTheSupernatural
* TabletopGame/DeadReign
* TabletopGame/HeroesUnlimited
* TabletopGame/{{Macross}}
* TabletopGame/{{Mechanoids}}
* TabletopGame/{{Nightbane}}
* TabletopGame/NinjasAndSuperspies
* TabletopGame/PalladiumFantasy
* TabletopGame/{{Recon}}
* TabletopGame/{{Rifts}}
* TabletopGame/{{Robotech}}
* TabletopGame/{{Splicers}}
*
TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness
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not sure why those weren't displaying... AH, I'm learning


TabletopGame/Macross

TabletopGame/Mechanoids

TabletopGame/Nightbane

to:

TabletopGame/Macross

TabletopGame/Mechanoids

TabletopGame/Nightbane
TabletopGame/{{Macross}}

TabletopGame/{{Mechanoids}}

TabletopGame/{{Nightbane}}



TabletopGame/Recon

TabletopGame/Rifts

TabletopGame/Robotech

TabletopGame/Splicers

to:

TabletopGame/Recon

TabletopGame/Rifts

TabletopGame/Robotech

TabletopGame/Splicers
TabletopGame/{{Recon}}

TabletopGame/{{Rifts}}

TabletopGame/{{Robotech}}

TabletopGame/{{Splicers}}
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there was not an overview page where you could easily see what pages we have about its products

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A company that makes various TabletopRPG products.

TabletopGame/AfterTheBomb
TabletopGame/BeyondTheSupernatural
TabletopGame/DeadReign
TabletopGame/HeroesUnlimited
TabletopGame/Macross
TabletopGame/Mechanoids
TabletopGame/Nightbane
TabletopGame/NinjasAndSuperspies
TabletopGame/PalladiumFantasy
TabletopGame/Recon
TabletopGame/Rifts
TabletopGame/Robotech
TabletopGame/Splicers
TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

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