History Creator / MCEscher

2nd Apr '16 9:07:19 PM LeeM
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* ''Webcomic/QuantumVibe'' has [[Creator/AEVanVogt The Weapon Shop]] of [[{{Pun}} Escher]]. [[http://www.quantumvibe.com/strip?page=573 See it here]]. Justified in that it's on a low-gravity asteroid so the local gravity can be manipulated easily.
17th Mar '16 12:44:53 PM StFan
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* An episode of ''SayonaraZetsubouSensei'' concludes with a fake show-within-a-show involving the character Kaere as a HotTeacher. Since she's teaching geometry, she's shown strolling through several famous Escher works.
* The first time we meet the Godhand in ''{{Manga/Berserk}}'', they're in a ''Relativity''-esque dimension filled with multidirectional staircases and a shot that resembles ''Another World''.

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* An episode of ''SayonaraZetsubouSensei'' ''Manga/SayonaraZetsubouSensei'' concludes with a fake show-within-a-show involving the character Kaere as a HotTeacher. Since she's teaching geometry, she's shown strolling through several famous Escher works.
* The first time we meet the Godhand in ''{{Manga/Berserk}}'', ''Manga/{{Berserk}}'', they're in a ''Relativity''-esque dimension filled with multidirectional staircases and a shot that resembles ''Another World''.

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World''.
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* ''Series/{{Warehouse 13}}'' has the "Escher Vault," which is a room constructed like ''Relativity'', which is constantly changing at high speed. You need special equipment of [[SuperSpeed one kind]] or [[GogglesDoSomethingUnusual another]] to get through it. According to Mrs. Frederic, at least one Warehouse Agent has gotten lost in the room because they forgot to wear safety goggles when venturing inside and hasn't been seen since.
** It's called the Escher Vault because the man himself was an architect on that iteration of the Warehouse. His initial design involved it folding up like a tesseract and the model of it is artifact.

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* ''Series/{{Warehouse 13}}'' has the "Escher Vault," which is a room constructed like ''Relativity'', which is constantly changing at high speed. You need special equipment of [[SuperSpeed one kind]] or [[GogglesDoSomethingUnusual another]] to get through it. According to Mrs. Frederic, at least one Warehouse Agent has gotten lost in the room because they forgot to wear safety goggles when venturing inside and hasn't been seen since.
**
since. It's called the Escher Vault because the man himself was an architect on that iteration of the Warehouse. His initial design involved it folding up like a tesseract and the model of it is artifact.

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artifact.
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* ''VideoGame/{{Echochrome}}'' is a puzzle game based on the works of M. C. Escher. The [[AlienGeometries geometries]] are as weird as you might expect.
** To elaborate, in the game, you are allowed to "cheat" the laws of perspective because only the camera angle's perspective counts as "real". If there is a beam covering up a hole, the hole [[LogicBomb then ceases to exist.]] This is a necessary skill to guide the main character[[note]]You control the camera, not the player character[[/note]] to safety.

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* In ''Webcomic/TalesOfTheQuestor'', one part of the Castle of Tir Na Nog in the [[TheFairFolk Fae]] realm resembled Escher's [[{{Bizarrchitecture}} famous stairway room]]. It becomes hilarious when a human boy [[http://www.rhjunior.com/tales-of-the-questor-0514/ subjected to it]] promptly loses his lunch.

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* ''VideoGame/{{Echochrome}}'' is a puzzle game based on the works of M. C. Escher. The [[AlienGeometries geometries]] are as weird as you might expect.
**
expect. To elaborate, in the game, you are allowed to "cheat" the laws of perspective because only the camera angle's perspective counts as "real". If there is a beam covering up a hole, the hole [[LogicBomb then ceases to exist.]] This is a necessary skill to guide the main character[[note]]You control the camera, not the player character[[/note]] to safety.

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safety.
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[[folder:Web Comics]]
* In ''Webcomic/TalesOfTheQuestor'', one part of the Castle of Tir Na Nog in the [[TheFairFolk Fae]] realm resembled resembles Escher's [[{{Bizarrchitecture}} famous stairway room]]. It becomes hilarious when a human boy [[http://www.rhjunior.com/tales-of-the-questor-0514/ subjected to it]] promptly loses his lunch.




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* ''ComicStrip/{{Bizarro}}'' has featured [[http://bizarrocomics.com/2013/02/23/gulch-guffaw-gag/ several]] [[http://4.bp.blogspot.com/-xjZ0HGc9hVw/USkZ4Aj-HcI/AAAAAAAAJXo/7I8q_-6xd0I/s1600/EScher+Sunday+WEB.jpg M.C. Escher-]][[http://3.bp.blogspot.com/_Wqo9IVCWV5E/SmHqXRkm4RI/AAAAAAAACqY/c9VaxIfaXSU/s1600-h/bz+Rapunzel+07-12-09+WB.jpg based]] [[http://2.bp.blogspot.com/-Is2wHY0Hu8E/USkZyE6Q2hI/AAAAAAAAJXg/kRZ3lUtKU6Y/s1600/bz+ESCHER+01-31-97+WEB.jpg comics]].
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* In the Literature/{{Discworld}} novel ''Discworld/MovingPictures'', the layout of the Library of Unseen University is described as "a topographical nightmare, [...] that would make M. C. Escher go for a good lie down, or possibly sideways." In ''Discworld/GuardsGuards'', old-fashioned bookshops are said to be looking like "as though they were designed by M.C. Escher on a bad day".

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* ''Literature/{{Discworld}}'':
**
In the Literature/{{Discworld}} novel ''Discworld/MovingPictures'', the layout of the Library of Unseen University is described as "a topographical nightmare, [...] that would make M. C. Escher go for a good lie down, or possibly sideways." "
**
In ''Discworld/GuardsGuards'', old-fashioned bookshops are said to be looking like "as though they were designed by M.C. Escher on a bad day".




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* ''ComicStrip/{{Bizarro}}'' has featured [[http://bizarrocomics.com/2013/02/23/gulch-guffaw-gag/ several]] [[http://4.bp.blogspot.com/-xjZ0HGc9hVw/USkZ4Aj-HcI/AAAAAAAAJXo/7I8q_-6xd0I/s1600/EScher+Sunday+WEB.jpg M.C. Escher-]][[http://3.bp.blogspot.com/_Wqo9IVCWV5E/SmHqXRkm4RI/AAAAAAAACqY/c9VaxIfaXSU/s1600-h/bz+Rapunzel+07-12-09+WB.jpg based]] [[http://2.bp.blogspot.com/-Is2wHY0Hu8E/USkZyE6Q2hI/AAAAAAAAJXg/kRZ3lUtKU6Y/s1600/bz+ESCHER+01-31-97+WEB.jpg comics]].

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* The animated short [[http://www.youtube.com/watch?v=hhfhgbmZe9s Hallucii]] features Penrose stairs in an urban environment.

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\n[[AC:NewspaperComics]]\n* ''ComicStrip/{{Bizarro}}'' has featured [[http://bizarrocomics.com/2013/02/23/gulch-guffaw-gag/ several]] [[http://4.bp.blogspot.com/-xjZ0HGc9hVw/USkZ4Aj-HcI/AAAAAAAAJXo/7I8q_-6xd0I/s1600/EScher+Sunday+WEB.jpg M.C. Escher-]][[http://3.bp.blogspot.com/_Wqo9IVCWV5E/SmHqXRkm4RI/AAAAAAAACqY/c9VaxIfaXSU/s1600-h/bz+Rapunzel+07-12-09+WB.jpg based]] [[http://2.bp.blogspot.com/-Is2wHY0Hu8E/USkZyE6Q2hI/AAAAAAAAJXg/kRZ3lUtKU6Y/s1600/bz+ESCHER+01-31-97+WEB.jpg comics]].\n\n[[AC:ShortFilm]]\n* The animated short [[http://www.youtube.com/watch?v=hhfhgbmZe9s Hallucii]] features Penrose stairs in an urban environment.\n\n[[AC:VideoGames]][[/folder]]

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* The animated short ''[[http://www.youtube.com/watch?v=hhfhgbmZe9s Hallucii]]'' features Penrose stairs in an urban environment.
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* In the {{Furcadia}} contest dream "Puzzle Mansion", the stairway works like this.

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* In the {{Furcadia}} ''VideoGame/{{Furcadia}}'' contest dream "Puzzle Mansion", the stairway works like this.

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this.
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1st Jan '16 1:30:13 AM mariic
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1st Nov '15 2:52:40 PM PaulA
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[[AC:Comic Books]]
* ''Secret Origins'' #10 (the famous issue containing multiple irreconcilable origins for ComicBook/ThePhantomStranger) had a cover based on ''Another World''.



* ''VideoGame/MonumentValley'' has perspective and impossible paths as a major element of game play. One of the levels in the "Forgotten Shores" expansion pack is a recreation of Escher's "Waterfall".

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* ''VideoGame/MonumentValley'' has perspective and impossible paths as a major element of game play. One of the levels in the "Forgotten Shores" expansion pack is a recreation of Escher's "Waterfall".''Waterfall''.
1st Nov '15 2:47:16 PM PaulA
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* ''VideoGame/MonumentValley'' has perspective and impossible paths as a major element of game play.

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* ''VideoGame/MonumentValley'' has perspective and impossible paths as a major element of game play. One of the levels in the "Forgotten Shores" expansion pack is a recreation of Escher's "Waterfall".
18th Oct '15 9:52:46 AM nombretomado
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* Mount Olympus in George Perez' run of the PostCrisis ComicBook/WonderWoman is based on this.

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* Mount Olympus in George Perez' run of the PostCrisis ComicBook/PostCrisis ComicBook/WonderWoman is based on this.
10th Aug '15 5:53:01 PM Quanyails
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* In one of the last episodes of "WesternAnimation/CatDog", one of Winslow's rooms hidden in [=CatDog=]'s house is directly based on ''Relativity''.

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* In one of the last episodes of "WesternAnimation/CatDog", ''WesternAnimation/CatDog'', one of Winslow's rooms hidden in [=CatDog=]'s house is directly based on ''Relativity''.
25th Apr '15 7:08:47 PM nombretomado
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* The first time we meet the Godhand in ''{{Berserk}}'', they're in a ''Relativity''-esque dimension filled with multidirectional staircases and a shot that resembles ''Another World''.

to:

* The first time we meet the Godhand in ''{{Berserk}}'', ''{{Manga/Berserk}}'', they're in a ''Relativity''-esque dimension filled with multidirectional staircases and a shot that resembles ''Another World''.
8th Apr '15 5:52:00 PM nombretomado
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* The Haunted Mansion at [[DisneyThemeParks Disney World]] now includes a "Relativity" room, complete with ghostly footprints appearing on the steps, usually at extreme angles to the direction of gravity.

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* The Haunted Mansion at [[DisneyThemeParks [[Ride/DisneyThemeParks Disney World]] now includes a "Relativity" room, complete with ghostly footprints appearing on the steps, usually at extreme angles to the direction of gravity.
5th Apr '15 5:17:46 PM Dvandemon
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** It's called the Escher Vault because the man himself was an architect on that iteration of the Warehouse. His initial design involved it folding up like a tesseract and the model of it is artifact.
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