History Creator / LucasArts

30th Jan '18 6:24:53 AM Saveelich
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RogueSquadron'' (1998)
** ''Rogue Squadron II: Rogue Leader'' (2001)
** ''Rogue Squadron III: Rebel Strike'' (2003)
24th Dec '17 4:43:42 AM jormis29
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/StarWarsMastersOfTerasKasi Masters of Teräs Käsi]]'' (1997)
23rd Dec '17 7:27:01 AM TheNerevarine
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/StarWarsEpisodeIIIRevengeOfTheSith'' (2005)
10th Dec '17 1:31:40 PM nombretomado
Is there an issue? Send a Message


Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.

to:

Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine Creator/DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.



* ''[[{{VideoGame/GrimFandango}} Grim Fandango Remastered]]'' (2015). Made by [[{{Creator/DoubleFine}} Double Fine Productions]], after they bought the rights to the original.
* ''[[{{VideoGame/DayOfTheTentacle}} Day of the Tentacle: Special Edition]]'' (2016). Also made [[{{Creator/DoubleFine}} Double Fine Productions]] after buying the franchise.

to:

* ''[[{{VideoGame/GrimFandango}} ''[[VideoGame/GrimFandango Grim Fandango Remastered]]'' (2015). Made by [[{{Creator/DoubleFine}} [[Creator/DoubleFine Double Fine Productions]], after they bought the rights to the original.
* ''[[{{VideoGame/DayOfTheTentacle}} ''[[VideoGame/DayOfTheTentacle Day of the Tentacle: Special Edition]]'' (2016). Also made [[{{Creator/DoubleFine}} [[Creator/DoubleFine Double Fine Productions]] after buying the franchise.
9th Oct '17 6:01:28 PM nombretomado
Is there an issue? Send a Message


Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.

to:

Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts Creator/ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.



* ''VideoGame/{{Mercenaries}}: Playground Of Destruction'' (once again, note that its [[GameBreakingBug sequel]] went to ElectronicArts)

to:

* ''VideoGame/{{Mercenaries}}: Playground Of Destruction'' (once again, note that its [[GameBreakingBug sequel]] went to ElectronicArts)Creator/ElectronicArts)
29th May '17 8:54:39 PM nombretomado
Is there an issue? Send a Message


Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.

to:

Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.
10th Mar '17 7:33:05 PM Phoenixion
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/StarWarsTheCloneWars''
2nd Jan '17 10:50:27 AM Nevermore2002
Is there an issue? Send a Message


* ''Galactic Battlegrounds'' (2001) - Producer. Developed by [[Videogame/AgeOfEmpires EnsembleStudios]].

to:

* ''Galactic Battlegrounds'' ''VideoGame/StarWarsGalacticBattlegrounds'' (2001) - Producer. Developed by [[Videogame/AgeOfEmpires EnsembleStudios]].
15th Dec '16 12:49:25 AM Doug86
Is there an issue? Send a Message


The game development firm of Lucasfilm (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.

to:

The game development firm of Lucasfilm (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} UsefulNotes/WorldWarII and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.
11th Jul '16 12:18:34 PM rjd1922
Is there an issue? Send a Message


Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by LucasArts; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.

to:

Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by LucasArts; [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.



Related to those above, but not made by LucasArts, are:

to:

Related to those above, but not made by LucasArts, [=LucasArts=], are:



Prior to the formation of Lucasarts, Lucasfilm created several titles for the Creator/{{Atari}}, UsefulNotes/{{Commodore 64}} and other 8-bit home computers. These were developed under the Lucasarts Games banner and published by various companies:

to:

Prior to the formation of Lucasarts, [=LucasArts=], Lucasfilm created several titles for the Creator/{{Atari}}, UsefulNotes/{{Commodore 64}} and other 8-bit home computers. These were developed under the Lucasarts Lucasfilm Games banner and published by various companies:
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Creator.LucasArts