History Creator / LucasArts

10th Dec '17 1:31:40 PM nombretomado
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Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.

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Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine Creator/DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.



* ''[[{{VideoGame/GrimFandango}} Grim Fandango Remastered]]'' (2015). Made by [[{{Creator/DoubleFine}} Double Fine Productions]], after they bought the rights to the original.
* ''[[{{VideoGame/DayOfTheTentacle}} Day of the Tentacle: Special Edition]]'' (2016). Also made [[{{Creator/DoubleFine}} Double Fine Productions]] after buying the franchise.

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* ''[[{{VideoGame/GrimFandango}} ''[[VideoGame/GrimFandango Grim Fandango Remastered]]'' (2015). Made by [[{{Creator/DoubleFine}} [[Creator/DoubleFine Double Fine Productions]], after they bought the rights to the original.
* ''[[{{VideoGame/DayOfTheTentacle}} ''[[VideoGame/DayOfTheTentacle Day of the Tentacle: Special Edition]]'' (2016). Also made [[{{Creator/DoubleFine}} [[Creator/DoubleFine Double Fine Productions]] after buying the franchise.
9th Oct '17 6:01:28 PM nombretomado
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Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.

to:

Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts Creator/ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.



* ''VideoGame/{{Mercenaries}}: Playground Of Destruction'' (once again, note that its [[GameBreakingBug sequel]] went to ElectronicArts)

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* ''VideoGame/{{Mercenaries}}: Playground Of Destruction'' (once again, note that its [[GameBreakingBug sequel]] went to ElectronicArts)Creator/ElectronicArts)
29th May '17 8:54:39 PM nombretomado
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Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.

to:

Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} {{Creator/Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.
10th Mar '17 7:33:05 PM Phoenixion
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Added DiffLines:

* ''VideoGame/StarWarsTheCloneWars''
2nd Jan '17 10:50:27 AM Nevermore2002
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* ''Galactic Battlegrounds'' (2001) - Producer. Developed by [[Videogame/AgeOfEmpires EnsembleStudios]].

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* ''Galactic Battlegrounds'' ''VideoGame/StarWarsGalacticBattlegrounds'' (2001) - Producer. Developed by [[Videogame/AgeOfEmpires EnsembleStudios]].
15th Dec '16 12:49:25 AM Doug86
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The game development firm of Lucasfilm (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.

to:

The game development firm of Lucasfilm (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} UsefulNotes/WorldWarII and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.
11th Jul '16 12:18:34 PM rjd1922
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Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by LucasArts; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.

to:

Subsequent titles published or developed in-house include ''Fracture'', ''{{Mercenaries}}: Playground of Destruction'' (note that its sequel, ''Mercenaries 2: World in Flames'' had its publishing rights given to ElectronicArts by developer Pandemic) and ''Star Wars: VideoGame/TheForceUnleashed''. However, the sequel, ''The Force Unleashed II'' would prove to be the last in-house game developed by LucasArts; [=LucasArts=]; soon afterward, in the summer of 2008, the studio was disbanded, with [=LucasArts=] announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused ''Battlefront III'' developer Creator/FreeRadical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing [=IPs=] aflost, such as {{Updated Rerelease}}s of the first two ''Monkey Island'' games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Creator/TelltaleGames to created an episodic sequel to the IP.



Related to those above, but not made by LucasArts, are:

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Related to those above, but not made by LucasArts, [=LucasArts=], are:



Prior to the formation of Lucasarts, Lucasfilm created several titles for the Creator/{{Atari}}, UsefulNotes/{{Commodore 64}} and other 8-bit home computers. These were developed under the Lucasarts Games banner and published by various companies:

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Prior to the formation of Lucasarts, [=LucasArts=], Lucasfilm created several titles for the Creator/{{Atari}}, UsefulNotes/{{Commodore 64}} and other 8-bit home computers. These were developed under the Lucasarts Lucasfilm Games banner and published by various companies:
11th Jul '16 12:16:16 PM rjd1922
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The game development firm of Lucas Film Licensing LLC (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.

to:

The game development firm of Lucas Film Licensing LLC Lucasfilm (of Creator/GeorgeLucas and ''Franchise/StarWars'' fame) that's in charge of doling out the license for all official ''Star Wars'' and ''Franchise/IndianaJones'' games. In addition to the aforementioned, the studio was also famous for producing adventure games like ''VideoGame/FullThrottle'' and ''VideoGame/DayOfTheTentacle'' as well as the ''VideoGame/MonkeyIsland'' series (and more recently, the ''Mercenaries'' series), as well as a series of {{World War II}} and ''Star Wars''-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly ''Battlehawks 1942,'' ''VideoGame/SecretWeaponsOfTheLuftwaffe'' and the ''Videogame/XWing'' and ''Videogame/TIEFighter'' space combat games.
26th Jun '16 8:32:00 AM TrollBrutal
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* ''[[{{VideoGame/DayOfTheTentacle}} Day of the Tentacle: Special Edition]]'' (Future, stated for 2015). Also made [[{{Creator/DoubleFine}} Double Fine Productions]] after buying the franchise.

to:

* ''[[{{VideoGame/DayOfTheTentacle}} Day of the Tentacle: Special Edition]]'' (Future, stated for 2015).(2016). Also made [[{{Creator/DoubleFine}} Double Fine Productions]] after buying the franchise.
15th Jun '16 6:59:30 PM nombretomado
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Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.

to:

Many [=LucasArts=] alumni became major players in the game industry after their tenures at the studio ended. Creator/RonGilbert and Creator/TimSchafer both started their careers in games at the studio. {{Sierra}} was their main AdventureGame rival during both companies heydey. DoubleFine & TelltaleGames, Creator/TelltaleGames, both founded by [=LucasArts=] alumni turned into {{Spiritual Successor}}s of the types of games made in the [=80s=] and early [=90s=]. Fellow Disney subsidiary Creator/{{Pixar}} originated as [=LucasArts=]' "Graphics Group", before being spun off into a separate corporate entity.
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