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KP has a Dutch branch, Kojima Productions Amsterdam, which opened in 2016. In November 2021, KP opened a Los Angeles-based branch, which is a business division for films and TV shows. In 2013, KP opened a LA branch known as Kojima Productions Los Angeles before it closed down in 2015 as part of Konami's corporate restructuring.
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!!Games created by Kojima Productions:
''As Konami:''
''As Konami:''
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''As Konami Computer Entertainment Japan:''
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''As Kojima Productions (Konami subsidiary)''
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* ''[[VideoGame/SilentHills P.T.]]'': 2014; A demo (''Playable Teaser'') for the cancelled ''VideoGame/SilentHills''. ([=PlayStation=] 4)
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* ''[[VideoGame/SilentHills P.''P.T.]]'': '': 2014; A demo (''Playable Teaser'') for the cancelled ''VideoGame/SilentHills''. ([=PlayStation=] 4)
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''As an independent studio:''
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[[index]]
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* ''OD'' (Microsoft platforms)
* Untitled new [[StealthBasedGame espionage action]] IP (Sony platforms)
!!Tropes:
* Untitled new [[StealthBasedGame espionage action]] IP (Sony platforms)
!!Tropes:
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* ''OD'' ''OD'': TBA (Microsoft platforms)
*Untitled new ''Physint'' (working title): TBA; The team's first [[StealthBasedGame espionage action]] IP title since leaving Konami (Sony platforms)
!!Tropes:platforms)
[[/index]]
!Tropes:
*
!!Tropes:
[[/index]]
!Tropes:
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** ''Death Stranding 2: On The Beach'': 2025 (Platform/PlayStation5)
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** ''Death Stranding 2: On The Beach'': ''VideoGame/DeathStranding2OnTheBeach'': 2025 (Platform/PlayStation5)
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
** ''Death Stranding 2: On The Beach'': 2025
** ''Death Stranding 2: On The Beach'': 2025
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
4, PC)
** ''Death Stranding 2: On The Beach'':20252025 (Platform/PlayStation5)
** ''Death Stranding 2: On The Beach'':
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* Untitled new [[StealthGame espionage action]] IP (Sony platforms)
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* Untitled new [[StealthGame [[StealthBasedGame espionage action]] IP (Sony platforms)
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* Untitled new [[StealthGame espionage action]] IP (Sony platforms)
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** ''Death Stranding 2'' (Working title)
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** ''Death Stranding 2'' (Working title)2: On The Beach'': 2025
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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.
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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 Platform/PlayStation4 titled ''VideoGame/DeathStranding''.
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* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})
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* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})({{Platform/MSX2}})
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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, Platform/PlayStation, Platform/SegaSaturn)
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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 ([[Platform/PC98 PC-9801]], 3DO, Platform/PlayStation, Platform/SegaSaturn)
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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn)
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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn)
Platform/PlayStation, Platform/SegaSaturn)
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** ''VideoGame/MetalGearGhostBabel'': 2000; A top-down AlternateContinuity sequel to ''Metal Gear Solid'', with gameplay reminiscent of ''Metal Gear 2''. (UsefulNotes/GameBoyColor)
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001 (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}})
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001 (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}})
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** ''VideoGame/MetalGearGhostBabel'': 2000; A top-down AlternateContinuity sequel to ''Metal Gear Solid'', with gameplay reminiscent of ''Metal Gear 2''. (UsefulNotes/GameBoyColor)
(Platform/GameBoyColor)
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001(UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}})(Platform/PlayStation2, Platform/{{Xbox}})
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001
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* ''VideoGame/{{Boktai}}'': 2003; An ActionRPG revolving around a boy named Django using the power of the sun to fight his enemies. (UsefulNotes/GameBoyAdvance)
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* ''VideoGame/{{Boktai}}'': 2003; An ActionRPG revolving around a boy named Django using the power of the sun to fight his enemies. (UsefulNotes/GameBoyAdvance)(Platform/GameBoyAdvance)
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* ''VideoGame/MetalGearAcid'': 2004; A collectible card game spin-off title of the main ''Metal Gear'' series. ([[UsefulNotes/PlayStationPortable PSP]])
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* ''VideoGame/MetalGearAcid'': 2004; A collectible card game spin-off title of the main ''Metal Gear'' series. ([[UsefulNotes/PlayStationPortable ([[Platform/PlayStationPortable PSP]])
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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearOnline'': 2008 (UsefulNotes/PlayStation3)
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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearOnline'': 2008 (UsefulNotes/PlayStation3)(Platform/PlayStation3)
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** ''VideoGame/MetalGearSolidV'': ([=PlayStation=] 3, UsefulNotes/PlayStation4, {{UsefulNotes/Xbox 360}}, UsefulNotes/XboxOne, PC)
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** ''VideoGame/MetalGearSolidV'': ([=PlayStation=] 3, UsefulNotes/PlayStation4, {{UsefulNotes/Xbox Platform/PlayStation4, {{Platform/Xbox 360}}, UsefulNotes/XboxOne, Platform/XboxOne, PC)
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** ''Lunar Knights'': 2007; The fourth game, retitled for its overseas release. (UsefulNotes/NintendoDS)
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** ''Lunar Knights'': 2007; The fourth game, retitled for its overseas release. (UsefulNotes/NintendoDS)(Platform/NintendoDS)
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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's joysticks in various mechanics.
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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's Platform/PlayStation2's joysticks in various mechanics.
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* ''OD'' (Microsoft platforms)
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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the joysticks in various mechanics.
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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's joysticks in various mechanics.
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** ''Death Stranding 2'' (Working title)
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** ''Death Stranding 2'' (Working title)title)
!!Tropes:
* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the joysticks in various mechanics.
----
!!Tropes:
* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the joysticks in various mechanics.
----
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** ''Death Stranding 2''
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** ''Death Stranding 2''2'' (Working title)
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)4)
** ''Death Stranding 2''
** ''Death Stranding 2''
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Kojima Productions was formed in 2005, shortly after the release of ''VideoGame/MetalGearSolid3SnakeEater'', as a Creator/{{Konami}} subsidiary after several Konami studios and subsidiaries were merged together. Kojima Productions had been responsible for nearly all of the games in the ''Franchise/MetalGear'' series, as well as a few spin-off titles and installments in the ''Boktai'' series.
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Kojima Productions was formed in 2005, shortly after the release of ''VideoGame/MetalGearSolid3SnakeEater'', as a Creator/{{Konami}} subsidiary after several Konami studios and subsidiaries were merged together. Kojima Productions had been responsible for nearly all of the games in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, as well as a few spin-off titles and installments in the ''Boktai'' series.
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* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the Franchise/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})
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* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the Franchise/MetalGear VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})
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* ''VideoGame/DeathStranding'': TBD; The team's first game as an independent studio. ([=PlayStation=] 4)
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* ''VideoGame/DeathStranding'': TBD; 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
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Bottom not cut off.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions.org/pmwiki/pub/images/kojima_productions_logos.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_horizontal.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_horizontal.org/pmwiki/pub/images/kojima_productions.png]]
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Including both logos.
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[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_logo.png]]
[[caption-width-right:303:From Sapiens to Ludens.]]
[[caption-width-right:303:From Sapiens to Ludens.]]
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[[caption-width-right:303:From
[[caption-width-right:350:From Sapiens to Ludens.]]
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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] and hire several other ex-Konami staff members, such as artist Yoji Shinkawa. The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.
to:
Kojima would eventually reform Kojima Productions in late 2015 as an independent studio[[note]][[http://gamingbolt.studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] and hire several other ex-Konami staff members, such as artist Yoji Shinkawa. The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.