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KP has a Dutch branch, Kojima Productions Amsterdam, which opened in 2016. In November 2021, KP opened a Los Angeles-based branch, which is a business division for films and TV shows. In 2013, KP opened a LA branch known as Kojima Productions Los Angeles before it closed down in 2015 as part of Konami's corporate restructuring.

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!!Games created by Kojima Productions:
''As Konami:''

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!!Games !Games created by Kojima Productions:
''As Konami:''!!As Konami:



''As Konami Computer Entertainment Japan:''

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''As !!As Konami Computer Entertainment Japan:''Japan:



''As Kojima Productions (Konami subsidiary)''

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''As !!As Kojima Productions (Konami subsidiary)''subsidiary)



* ''[[VideoGame/SilentHills P.T.]]'': 2014; A demo (''Playable Teaser'') for the cancelled ''VideoGame/SilentHills''. ([=PlayStation=] 4)

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* ''[[VideoGame/SilentHills P.''P.T.]]'': '': 2014; A demo (''Playable Teaser'') for the cancelled ''VideoGame/SilentHills''. ([=PlayStation=] 4)



''As an independent studio:''

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''As !!As an independent studio:''studio:
[[index]]



* ''OD'' (Microsoft platforms)
* Untitled new [[StealthBasedGame espionage action]] IP (Sony platforms)

!!Tropes:

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* ''OD'' ''OD'': TBA (Microsoft platforms)
* Untitled new ''Physint'' (working title): TBA; The team's first [[StealthBasedGame espionage action]] IP title since leaving Konami (Sony platforms)

!!Tropes:
platforms)
[[/index]]
!Tropes:
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** ''Death Stranding 2: On The Beach'': 2025 (Platform/PlayStation5)

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** ''Death Stranding 2: On The Beach'': ''VideoGame/DeathStranding2OnTheBeach'': 2025 (Platform/PlayStation5)
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
** ''Death Stranding 2: On The Beach'': 2025

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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
4, PC)
** ''Death Stranding 2: On The Beach'': 20252025 (Platform/PlayStation5)
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* Untitled new [[StealthGame espionage action]] IP (Sony platforms)

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* Untitled new [[StealthGame [[StealthBasedGame espionage action]] IP (Sony platforms)
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* Untitled new [[StealthGame espionage action]] IP (Sony platforms)
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** ''Death Stranding 2'' (Working title)

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** ''Death Stranding 2'' (Working title)2: On The Beach'': 2025
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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.

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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 Platform/PlayStation4 titled ''VideoGame/DeathStranding''.



* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})

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* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})({{Platform/MSX2}})



* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, Platform/PlayStation, Platform/SegaSaturn)

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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 ([[Platform/PC98 PC-9801]], 3DO, Platform/PlayStation, Platform/SegaSaturn)
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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn)

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* ''VisualNovel/{{Policenauts}}'': 1994; Another adventure game and SpiritualSuccessor to ''Snatcher'' about a former astronaut policeman-turned PrivateInvestigator. ([[UsefulNotes/PC98 PC-9801]], 3DO, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn)
Platform/PlayStation, Platform/SegaSaturn)



** ''VideoGame/MetalGearGhostBabel'': 2000; A top-down AlternateContinuity sequel to ''Metal Gear Solid'', with gameplay reminiscent of ''Metal Gear 2''. (UsefulNotes/GameBoyColor)
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001 (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}})

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** ''VideoGame/MetalGearGhostBabel'': 2000; A top-down AlternateContinuity sequel to ''Metal Gear Solid'', with gameplay reminiscent of ''Metal Gear 2''. (UsefulNotes/GameBoyColor)
(Platform/GameBoyColor)
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': 2001 (UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}})(Platform/PlayStation2, Platform/{{Xbox}})



* ''VideoGame/{{Boktai}}'': 2003; An ActionRPG revolving around a boy named Django using the power of the sun to fight his enemies. (UsefulNotes/GameBoyAdvance)

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* ''VideoGame/{{Boktai}}'': 2003; An ActionRPG revolving around a boy named Django using the power of the sun to fight his enemies. (UsefulNotes/GameBoyAdvance)(Platform/GameBoyAdvance)



* ''VideoGame/MetalGearAcid'': 2004; A collectible card game spin-off title of the main ''Metal Gear'' series. ([[UsefulNotes/PlayStationPortable PSP]])

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* ''VideoGame/MetalGearAcid'': 2004; A collectible card game spin-off title of the main ''Metal Gear'' series. ([[UsefulNotes/PlayStationPortable ([[Platform/PlayStationPortable PSP]])



** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearOnline'': 2008 (UsefulNotes/PlayStation3)

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** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/MetalGearOnline'': 2008 (UsefulNotes/PlayStation3)(Platform/PlayStation3)



** ''VideoGame/MetalGearSolidV'': ([=PlayStation=] 3, UsefulNotes/PlayStation4, {{UsefulNotes/Xbox 360}}, UsefulNotes/XboxOne, PC)

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** ''VideoGame/MetalGearSolidV'': ([=PlayStation=] 3, UsefulNotes/PlayStation4, {{UsefulNotes/Xbox Platform/PlayStation4, {{Platform/Xbox 360}}, UsefulNotes/XboxOne, Platform/XboxOne, PC)



** ''Lunar Knights'': 2007; The fourth game, retitled for its overseas release. (UsefulNotes/NintendoDS)

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** ''Lunar Knights'': 2007; The fourth game, retitled for its overseas release. (UsefulNotes/NintendoDS)(Platform/NintendoDS)



* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's joysticks in various mechanics.

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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's Platform/PlayStation2's joysticks in various mechanics.
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* ''OD'' (Microsoft platforms)
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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the joysticks in various mechanics.

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* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the UsefulNotes/PlayStation2's joysticks in various mechanics.
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** ''Death Stranding 2'' (Working title)

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** ''Death Stranding 2'' (Working title)title)

!!Tropes:
* PressureSensitiveInterface: Games from this developer tend to make use of the pressure sensitivity of the joysticks in various mechanics.
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** ''Death Stranding 2''

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** ''Death Stranding 2''2'' (Working title)
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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)

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* ''VideoGame/DeathStranding'': 2019; The team's first game as an independent studio. ([=PlayStation=] 4)4)
** ''Death Stranding 2''
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Kojima Productions was formed in 2005, shortly after the release of ''VideoGame/MetalGearSolid3SnakeEater'', as a Creator/{{Konami}} subsidiary after several Konami studios and subsidiaries were merged together. Kojima Productions had been responsible for nearly all of the games in the ''Franchise/MetalGear'' series, as well as a few spin-off titles and installments in the ''Boktai'' series.

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Kojima Productions was formed in 2005, shortly after the release of ''VideoGame/MetalGearSolid3SnakeEater'', as a Creator/{{Konami}} subsidiary after several Konami studios and subsidiaries were merged together. Kojima Productions had been responsible for nearly all of the games in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, as well as a few spin-off titles and installments in the ''Boktai'' series.



* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the Franchise/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})

to:

* ''VideoGame/{{Metal Gear|1}}'': 1987; ''[[TropeCodifier The]]'' original StealthBasedGame and the first installment in the Franchise/MetalGear VideoGame/MetalGear series, released only in Japan and Europe. ({{UsefulNotes/MSX2}})
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* ''VideoGame/DeathStranding'': TBD; The team's first game as an independent studio. ([=PlayStation=] 4)

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* ''VideoGame/DeathStranding'': TBD; 2019; The team's first game as an independent studio. ([=PlayStation=] 4)
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Bottom not cut off.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions.org/pmwiki/pub/images/kojima_productions_logos.png]]
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Resized.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_horizontal.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_horizontal.org/pmwiki/pub/images/kojima_productions.png]]
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Including both logos.


[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_logo.png]]
[[caption-width-right:303:From Sapiens to Ludens.]]

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[[quoteright:303:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kojima_productions_logo.png]]
[[caption-width-right:303:From
org/pmwiki/pub/images/kojima_productions_horizontal.png]]
[[caption-width-right:350:From
Sapiens to Ludens.]]
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Changed: 156

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Kojima would eventually reform Kojima Productions in late 2015 as an independent studio[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] and hire several other ex-Konami staff members, such as artist Yoji Shinkawa. The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.

to:

Kojima would eventually reform Kojima Productions in late 2015 as an independent studio[[note]][[http://gamingbolt.studio and hire several other ex-Konami staff members, such as artist Yoji Shinkawa.[[note]][[http://gamingbolt.com/konami-still-holds-the-rights-to-kojima-productions-trademark-rumor The trademark]] of the studio still falls under Konami's umbrella.[[/note]] and hire several other ex-Konami staff members, such as artist Yoji Shinkawa. The studio soon signed a deal with Creator/{{Sony}} to create an action-adventure game for the UsefulNotes/PlayStation4 titled ''VideoGame/DeathStranding''.

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