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* ''Jaws'' (Stern, 2024)
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Fixing formatting errors I unintentionally introduced with my last edit


In addition to designing the actual layout of each table, he also comes up with their rules -– unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)

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In addition to designing the actual layout of each table, he also comes up with their rules -– unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)



* ''Pinball/{{James Bond 007|Stern}} (Stern, 2023; 60th Anniversary Limited Edition only)

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* ''Pinball/{{James Bond 007|Stern}} 007|Stern}}'' (Stern, 2023; 60th Anniversary Limited Edition only)

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In addition to designing the actual layout of each table, he also comes up with their rules – unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)

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In addition to designing the actual layout of each table, he also comes up with their rules -– unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)


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* ''Pinball/{{James Bond 007|Stern}} (Stern, 2023; 60th Anniversary Limited Edition only)
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Null edit for indexing Godzilla
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Godzilla Stern was recently announced as being an Elwin game. I don't think the actual page will exist for some time, but the official wiki policy for creator pages is to redlink works without pages.

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* ''Pinball/{{Godzilla|Stern}}'' (Stern, 2021)
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In addition to designing the actual layout of each table, he also comes up with their rules - unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)

to:

In addition to designing the actual layout of each table, he also comes up with their rules - unlike many other designers, who have other people create rules for their games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)
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Keith Elwin is a professional pinball player turned designer from California. He started as an operator and technician and made a name for himself as an exceptionally skilled player in the competitive scene, frequently making it to the very top of the PAPA rankings and winning many tournaments. (This is part of why ''Pinball/StarWarsStern'' uses his initials, "KME", as the default for the top of the high score list.) He also created a homebrew pinball table based on ''WesternAnimation/{{Archer}}'' in 2015, bringing it to 2016's Pinball Expo for attendees to play. This caught Creator/{{Stern}} Pinball's attention, leading to the company hiring him – fulfilling his lifelong dream of becoming a pinball designer in the process.

His first game, ''Pinball/IronMaidenLegacyOfTheBeast'', is a reworked version of his ''Archer'' design featuring a new license. In addition to designing the actual layout of each table, he also comes up with their rules (unlike many other designers, who have other people create rules for their games).

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Keith Elwin is a professional pinball player turned designer from California. He started as an operator and technician and made a name for himself as an exceptionally skilled player in the competitive scene, frequently making it to the very top of the PAPA rankings and winning many tournaments. (This is part of why ''Pinball/StarWarsStern'' uses his initials, "KME", as the default for the top of the high score list.) He also created a homebrew pinball table based on ''WesternAnimation/{{Archer}}'' in 2015, bringing it to 2016's Pinball Expo for attendees to play. This caught Creator/{{Stern}} Pinball's attention, leading to the company hiring him – fulfilling his lifelong dream of becoming a pinball designer in the process.

process. His first game, ''Pinball/IronMaidenLegacyOfTheBeast'', is a reworked version of his ''Archer'' design featuring a new license. license.

In addition to designing the actual layout of each table, he also comes up with their rules (unlike - unlike many other designers, who have other people create rules for their games).games. (He also [[CreatorCameo cameos]] as an EasterEgg in some of them.)
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elwin.jpg]]
[[caption-width-right:350:Elwin at the 2019 Pinball Expo.]]
Keith Elwin is a professional pinball player turned designer from California. He started as an operator and technician and made a name for himself as an exceptionally skilled player in the competitive scene, frequently making it to the very top of the PAPA rankings and winning many tournaments. (This is part of why ''Pinball/StarWarsStern'' uses his initials, "KME", as the default for the top of the high score list.) He also created a homebrew pinball table based on ''WesternAnimation/{{Archer}}'' in 2015, bringing it to 2016's Pinball Expo for attendees to play. This caught Creator/{{Stern}} Pinball's attention, leading to the company hiring him – fulfilling his lifelong dream of becoming a pinball designer in the process.

His first game, ''Pinball/IronMaidenLegacyOfTheBeast'', is a reworked version of his ''Archer'' design featuring a new license. In addition to designing the actual layout of each table, he also comes up with their rules (unlike many other designers, who have other people create rules for their games).
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!!Games designed by Keith Elwin:
[[index]]
* ''Archer'' (homebrew, 2015)
* ''Pinball/IronMaidenLegacyOfTheBeast'' (Stern, 2018; reuses ''Archer'''s layout)
* ''Pinball/{{Jurassic Park|Stern}}'' (Stern, 2019)
* ''Pinball/AvengersInfinityQuest'' (Stern, 2020)
[[/index]]
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!!Common tropes in Keith Elwin's games:
* SignatureStyle:
** At least 3 flippers.
** Multiple skill shots.
** A repeatable shot from an upper flipper.
** An "achievement" system for doing well in certain modes (Tomb Treasures in ''[[Pinball/IronMaidenLegacyOfTheBeast Iron Maiden]]'', Fossils in ''[[Pinball/JurassicParkStern Jurassic Park]]'', Trophies in ''Pinball/AvengersInfinityQuest'').
** At least one spinner, and at least one mode or rule built around the use of the spinner(s).
** An aversion to scoops.
** Unconventional methods of building bonus multipliers (besides rollover lanes in the pop bumper area).
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