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Edmark Corporation was an American software developer and publisher of {{Edutainment Game}}s and print materials based in Redmond, UsefulNotes/{{Washington}} (the city where the headquarters of Creator/{{Microsoft}} and Creator/{{Nintendo}} of America are based). It was founded in 1970 by Gordon B. Bleil, who combined the assets of an educational material supplier called Educational Aids and Services Co. and research and development company L-Tec Systems Inc. Edmark originally used University of Washington research to create an educational reading program for people with severe mental disabilities. Bleil left Edmark entirely in 1980, relinquishing all interest in the company. In 1985, the company started developing special education software for the UsefulNotes/AppleII, then later started a strategic plan in 1990 to develop multimedia educational software. They hired Donna Stanger, a software developer and former teacher from Minnesota, in October 1991. The following year, she became the company's CEO, and the company released their first software products under her, the educational game ''Millie's Math House'' and an alternative desktop program called [=KidDesk=].

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Edmark Corporation was an American software developer and publisher of {{Edutainment Game}}s and print materials based in Redmond, UsefulNotes/{{Washington}} (the city where the headquarters of Creator/{{Microsoft}} and Creator/{{Nintendo}} of America are based). It was founded in 1970 by Gordon B. Bleil, who combined the assets of an educational material supplier called Educational Aids and Services Co. and research and development company L-Tec Systems Inc. Edmark originally used University of Washington research to create an educational reading program for people with severe mental disabilities. Bleil left Edmark entirely in 1980, relinquishing all interest in the company. In 1985, the company started developing special education software for the UsefulNotes/AppleII, Platform/AppleII, then later started a strategic plan in 1990 to develop multimedia educational software. They hired Donna Stanger, a software developer and former teacher from Minnesota, in October 1991. The following year, she became the company's CEO, and the company released their first software products under her, the educational game ''Millie's Math House'' and an alternative desktop program called [=KidDesk=].
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->''[[{{Slogans}} Ignite the Curious Mind]]''

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* ''VideoGame/EarlyLearningHouse'' series
** ''Millie's Math House'' (1992)
** ''Bailey's Book House'' (1993)
** ''Sammy's Science House'' (1994)
** ''Trudy's Time & Place House'' (1995)
** ''Stanley's Sticker Stories'' (1996)



* ''Strategy Challenges Collection 1'' (initially released as ''Strategy Games of the World'') (1995)
* ''Strategy Challenges Collection 2: In the Wild'' (1997)
* ''[=ThemeWeavers=]: Animals''
* ''[=ThemeWeavers=]: Nature''
* ''Travel the World with Timmy!''

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* ''Strategy Challenges Collection 1'' (initially released as ''Strategy Games of the World'') ''Imagination Express'' series
** ''Destination: Neighborhood'' (1994)
** ''Destination: Castle'' (1994)
** ''Destination: Rain Forest''
(1995)
* ''Strategy Challenges Collection 2: In the Wild'' (1997)
* ''[=ThemeWeavers=]: Animals''
* ''[=ThemeWeavers=]: Nature''
* ''Travel the World with Timmy!''
** ''Destination: Ocean'' (1995)
** ''Destination: Pyramids'' (1996)
** ''Destination: Time Trip, USA'' (1996)



* ''Mighty Math'' series
** ''Mighty Math Carnival Countdown'' (1996)
** ''Mighty Math Number Heroes'' (1996)
** ''Mighty Math Zoo Zillions''
** ''Mighty Math Calculating Crew''
** ''Mighty Math Astro Algebra''
** ''Mighty Math Cosmic Geometry''
* ''[=MindTwister=] Math''
* ''Space Academy GX-1''



* ''[=MindTwister=] Math''
* ''Space Academy GX-1''
* ''Virtual Labs: Light''
* ''Virtual Labs: Electricity''

to:

* ''[=MindTwister=] Math''
''Strategy Challenges Collection 1'' (initially released as ''Strategy Games of the World'') (1995)
* ''Space Academy GX-1''
* ''Virtual Labs: Light''
* ''Virtual Labs: Electricity''
''Strategy Challenges Collection 2: In the Wild'' (1997)



* ''VideoGame/EarlyLearningHouse'' series
** ''Millie's Math House'' (1992)
** ''Bailey's Book House'' (1993)
** ''Sammy's Science House'' (1994)
** ''Trudy's Time & Place House'' (1995)
** ''Stanley's Sticker Stories'' (1996)

to:

* ''VideoGame/EarlyLearningHouse'' series
** ''Millie's Math House'' (1992)
** ''Bailey's Book House'' (1993)
** ''Sammy's Science House'' (1994)
** ''Trudy's Time & Place House'' (1995)
** ''Stanley's Sticker Stories'' (1996)
''[=ThemeWeavers=]: Animals''
* ''[=ThemeWeavers=]: Nature''



* ''Imagination Express'' series
** ''Destination: Neighborhood'' (1994)
** ''Destination: Castle'' (1994)
** ''Destination: Rain Forest'' (1995)
** ''Destination: Ocean'' (1995)
** ''Destination: Pyramids'' (1996)
** ''Destination: Time Trip, USA'' (1996)
* ''Mighty Math'' series
** ''Mighty Math Carnival Countdown'' (1996) ― ages 4–8 Release date: July 1996
** ''Mighty Math Number Heroes'' (1996) ― ages 7–12 Release date: July 1996
** ''Mighty Math Zoo Zillions''
** ''Mighty Math Calculating Crew''
** ''Mighty Math Astro Algebra''
** ''Mighty Math Cosmic Geometry''

to:

* ''Imagination Express'' series
** ''Destination: Neighborhood'' (1994)
** ''Destination: Castle'' (1994)
** ''Destination: Rain Forest'' (1995)
** ''Destination: Ocean'' (1995)
** ''Destination: Pyramids'' (1996)
** ''Destination: Time Trip, USA'' (1996)
''Travel the World with Timmy!''
* ''Mighty Math'' series
** ''Mighty Math Carnival Countdown'' (1996) ― ages 4–8 Release date: July 1996
** ''Mighty Math Number Heroes'' (1996) ― ages 7–12 Release date: July 1996
** ''Mighty Math Zoo Zillions''
** ''Mighty Math Calculating Crew''
** ''Mighty Math Astro Algebra''
** ''Mighty Math Cosmic Geometry''
''Virtual Labs: Light''
* ''Virtual Labs: Electricity''

Added: 153

Changed: 35

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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/edmark.png]]
[[caption-width-right:640:Edmark's most familiar logo, used during the [=1990s=].]]

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[[quoteright:640:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edmark.png]]
[[caption-width-right:640:Edmark's [[caption-width-right:350:Edmark's most familiar logo, used during the [=1990s=].from 1992 to 1998.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edmark_1998_to_2000_logo.png]]
[[caption-width-right:350:Edmark's logo from 1998 to 2000.
]]
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IBM acquired Edmark in 1996 for $102.3 million to expand its home software presence but later sold it to Riverdeep Interactive Learning, today Houghton Mifflin Harcourt Learning Technology, for about $85 million dollars. Edmark went defunct by 2017, and in 2021, parent company Houghton Mifflin Harcourt sold away the rights of many of Edmark's products to another company called Rise Global.

to:

IBM acquired Edmark in 1996 for $102.3 million to expand its home software presence but later sold it to Riverdeep Interactive Learning, today Houghton Mifflin Harcourt Learning Technology, for about $85 million dollars.dollars in 2000. Edmark went defunct by 2017, and in 2021, parent company Houghton Mifflin Harcourt sold away the rights of many of Edmark's products to another company called Rise Global.
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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/edmark.png]]
[[caption-width-right:640:Edmark's most familiar logo, used during the [=1990s=].]]
Edmark Corporation was an American software developer and publisher of {{Edutainment Game}}s and print materials based in Redmond, UsefulNotes/{{Washington}} (the city where the headquarters of Creator/{{Microsoft}} and Creator/{{Nintendo}} of America are based). It was founded in 1970 by Gordon B. Bleil, who combined the assets of an educational material supplier called Educational Aids and Services Co. and research and development company L-Tec Systems Inc. Edmark originally used University of Washington research to create an educational reading program for people with severe mental disabilities. Bleil left Edmark entirely in 1980, relinquishing all interest in the company. In 1985, the company started developing special education software for the UsefulNotes/AppleII, then later started a strategic plan in 1990 to develop multimedia educational software. They hired Donna Stanger, a software developer and former teacher from Minnesota, in October 1991. The following year, she became the company's CEO, and the company released their first software products under her, the educational game ''Millie's Math House'' and an alternative desktop program called [=KidDesk=].

IBM acquired Edmark in 1996 for $102.3 million to expand its home software presence but later sold it to Riverdeep Interactive Learning, today Houghton Mifflin Harcourt Learning Technology, for about $85 million dollars. Edmark went defunct by 2017, and in 2021, parent company Houghton Mifflin Harcourt sold away the rights of many of Edmark's products to another company called Rise Global.
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!!Software:
* ''[=KidDesk=]'' (1992)
* ''Strategy Challenges Collection 1'' (initially released as ''Strategy Games of the World'') (1995)
* ''Strategy Challenges Collection 2: In the Wild'' (1997)
* ''[=ThemeWeavers=]: Animals''
* ''[=ThemeWeavers=]: Nature''
* ''Travel the World with Timmy!''
* ''Let's Go Read! 1: An Island Adventure''
* ''Let's Go Read! 2: An Ocean Adventure''
* ''Stories & More: Animal Friends''
* ''Stories & More: Time and Place''
* ''[=MindTwister=] Math''
* ''Space Academy GX-1''
* ''Virtual Labs: Light''
* ''Virtual Labs: Electricity''
* ''Talking Walls''
* ''Talking Walls: The Stories Continue''
* ''VideoGame/EarlyLearningHouse'' series
** ''Millie's Math House'' (1992)
** ''Bailey's Book House'' (1993)
** ''Sammy's Science House'' (1994)
** ''Trudy's Time & Place House'' (1995)
** ''Stanley's Sticker Stories'' (1996)
* ''VideoGame/ThinkinThings'' series
** ''Thinkin' Things Collection 1'' (formerly ''Thinkin' Things''; 1993)
** ''Thinkin' Things Collection 2'' (1994)
** ''Thinkin' Things Collection 3'' (1995)
** ''Thinkin' Things: Toony the Loon's Lagoon'' (remaster of ''Thinkin' Things Collection 1'')
** ''Thinkin' Things: All Around [=FrippleTown=]''
** ''Thinkin' Things Sky Island Mysteries''
** ''Thinkin' Science''
** ''Thinkin' Science Series: ZAP!'' (1998)
** ''Thinkin' Space''
* ''Imagination Express'' series
** ''Destination: Neighborhood'' (1994)
** ''Destination: Castle'' (1994)
** ''Destination: Rain Forest'' (1995)
** ''Destination: Ocean'' (1995)
** ''Destination: Pyramids'' (1996)
** ''Destination: Time Trip, USA'' (1996)
* ''Mighty Math'' series
** ''Mighty Math Carnival Countdown'' (1996) ― ages 4–8 Release date: July 1996
** ''Mighty Math Number Heroes'' (1996) ― ages 7–12 Release date: July 1996
** ''Mighty Math Zoo Zillions''
** ''Mighty Math Calculating Crew''
** ''Mighty Math Astro Algebra''
** ''Mighty Math Cosmic Geometry''

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