History CrapsackWorld / VideoGames

11th Jun '18 10:20:15 AM superkeijikun
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*** The city states themselves, on a smaller scale, aren't exactly pleasant places to live. Gridania, located in the middle of a forest, has its people extremely weary of outsiders. The people of Gridania are also compelled to please the elementals of the woods to keep the peace, even if it means doing ''very'' questionable things like letting a sick child sccumb to their illness. Ul'dah is supposed to be run by a democracy, but a handful of people within the group are content to keeping things as they are and not giving the other side any leeway; the merchants harass and bully people in the streets, criminal groups and corruption run rampant, and anyone who can't make a living deserves to fend for themselves because the city supposedly has no funds to spare to aid the needy. Limsa Lominsa is a city run by pirates, many who are very immoral for the sake of having freedom, that are at constant war with the Shagain beastmen tribe who are aggressively expanding into the Lominsa territory. When the ''Heavensward'' expansion came, the nation of Isghard finally opened their doors and their city is no better; there's class warfare between high born (the rich and elite members of society) and the low born (commoners and the poor), the city itself is ''very'' traditionalist to the point that during the Machinist and Leatherworker quests, it's noted that Ishgardians would rather stick to traditional means (using heavy armor for protection and using swords, shields, and lances for weapons against the dragon horde) and refuse to try something that would be more practical (using guns for long distance fighting and using leather based armor for more flexibility and warmth against the cold). The whole city doesn't take kindly to outsiders either and you'll be branded a heretic if you don't worship the bishop or if you even show any form of sympathy to the dragons. Heck, most of the 3.X series is about changing the nation from the inside out and while it is noted that such a change will take generations to accomplish, the city overall is at least much better now than it was back then.

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*** The city states themselves, on a smaller scale, aren't exactly pleasant places to live. Gridania, located in the middle of a forest, has its people extremely weary of outsiders. The people of Gridania are also compelled to please the elementals of the woods to keep the peace, even if it means doing ''very'' questionable things like letting a sick child sccumb to their illness. Ul'dah is supposed to be run by a democracy, but a handful of people within the group are content to keeping things as they are and not giving the other side any leeway; the merchants harass and bully people in the streets, criminal groups and corruption run rampant, and anyone who can't make a living deserves to fend for themselves because the city supposedly has no funds to spare to aid the needy. Limsa Lominsa is a city run by pirates, many who are very immoral for the sake of having freedom, that are at constant war with the Shagain beastmen tribe who are aggressively expanding into the Lominsa territory. When the ''Heavensward'' expansion came, the nation of Isghard finally opened their doors and their city is no better; there's class warfare between high born (the rich and elite members of society) and the low born (commoners and the poor), the city itself is ''very'' traditionalist to the point that during the Machinist and Leatherworker quests, it's noted that Ishgardians would rather stick to traditional means (using heavy armor for protection and using swords, shields, and lances for weapons against the dragon horde) and refuse to try something that would be more practical (using guns for long distance fighting and using leather based armor for more flexibility and warmth against the cold). The whole city doesn't take kindly to outsiders either and you'll be branded a heretic if you don't worship the bishop or if you even show any form of sympathy to the dragons. Heck, most of the 3.X series is about changing the nation from the inside out and while it is noted that such a change will take generations to accomplish, the city overall is at least much better now than it was back then. ''Stormblood'' introduces the game world's FarEast region, which is trapped under the Empire's reign. The Ruby Sea is populated by pirates, but unlike the ones from Limsa Lominsa, who are bound to the Admiral's authority, these pirates are completely lawless and have no qualms with forcing passing ships to pay a tithe, or else sink them. Kugane is a neutral island nation that appears idyllic, but is a veritable nexus of political and economic intrigue as everyone tries to screw everyone else over. And then there's the Othard mainland, where the Empire enforces its will and a previous failed rebellion has practically pushed the entire population of the country past the DespairEventHorizon. The entire region is ruled over by a cruel viceroy, a BoomerangBigot who harbors seething hatred of her former countrymen and who takes great joy in torturing, if not outright killing, them.
11th Jun '18 10:05:33 AM superkeijikun
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** In ''VideoGame/FinalFantasyVII'' the Planet itself could have a very long list of reasons why it would qualify for this trope. But really it could be summed up simply by the fact that when people are exposed a large level of [[TheLifestream the life-giving force]] on the planet it either kills you or makes you mentally retarded. "Luckily" an international company that enforces its will and ways with a private army has industrialized sucking said life-force out of the planet, slowly turning the world into a barren wasteland in the process. On top of this, after Meteor is summoned to destroy the planet, what does the planet do in response? Release several ancient monsters upon the world in order to wipe out ''all of humanity'' since it deems that humans are too dangerous for the planet's survival, even though only one person summoned Meteor and several others want the planet to survive. [[{{Kaiju}} The monsters]] that are summoned have enough power to destroy cities and level mountains. Then there's also Jenova, an EldritchAbomination who can create illusions to mind rape all sentient life, mutate them into carriers of her cells, and ultimately suck the very lifeforce of the planet. AND there's her "son" who is a HumanoidAbomination instead and is basically doing the same thing except with even MORE Mind Rape. Fun times!

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** In ''VideoGame/FinalFantasyVII'' the Planet itself could have a very long list of reasons why it would qualify for this trope. But really it could be summed up simply by the fact that when people are exposed a large level of [[TheLifestream the life-giving force]] on the planet it either kills you or makes you mentally retarded.unstable. "Luckily" an international company that enforces its will and ways with a private army has industrialized sucking said life-force out of the planet, slowly turning the world into a barren wasteland in the process. On top of this, after Meteor is summoned to destroy the planet, what does the planet do in response? Release several ancient monsters upon the world in order to wipe out ''all of humanity'' since it deems that humans are too dangerous for the planet's survival, even though only one person summoned Meteor and several others want the planet to survive. [[{{Kaiju}} The monsters]] that are summoned have enough power to destroy cities and level mountains. Then there's also Jenova, an EldritchAbomination who can create illusions to mind rape all sentient life, mutate them into carriers of her cells, and ultimately suck the very lifeforce of the planet. AND there's her "son" who is a HumanoidAbomination instead and is basically doing the same thing except with even MORE Mind Rape. Fun times!
11th Jun '18 9:01:26 AM superkeijikun
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** ''VideoGame/Fallout76'' expands on the themes of rebuilding civilization presented in ''Fallout 4'' and has the biggest example of AWorldHalfFull in the series to this point. For starters, the eponymous Vault 76 is one of the "control vaults" built outside of Vault-Tec's social experiments: it functions as advertised, as a subterranean shelter. No faulty water chips or forced isolation or cryogenics; just a fully-stocked shelter to protect inhabitants from the outside world. In addition, the mountains of West Virginia are virtually unscathed: the towns are abandoned and there are still mutant creatures and raiders around, but the infrastructure has remained intact after 25 years. Furthermore, players can [[CoOpMultiplayer work together]] to build their own settlements and shelters.
23rd May '18 9:44:55 AM Jake18
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* Notch's upcoming ScienceFiction game [[VideoGame/ZeroXOneZeroC 0x10c]] is set in the dying era of the universe.

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* Notch's upcoming aborted ScienceFiction game [[VideoGame/ZeroXOneZeroC 0x10c]] is was set in the dying era of the universe.
18th Apr '18 2:34:21 PM Lopiny
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** Future updates when the Myth and Magic arc comes will include sliders that can actually control how crapsack the world is. Toady explicitly provided one hypothetical example of a world on the bottom end of that slider as "dwarves replaced by worm people living in a world-intestine and routinely being snatched by spirits to be drowned in a lake of bile".
9th Apr '18 8:50:43 PM nombretomado
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* Let's face it: the ''Franchise/RedFaction'' universe sucks. Civilization on Earth is collapsing because all of its metal ores are used up and running dry, so Mars is colonized and mining operations begin there. Unfortunately, the [[MegaCorp Ultor Corporation's]] last concern is the safety and treatment of the miners, with the people constantly abused, shoved into atrocious working and living conditions, and infected with a mysterious plague [[spoiler: caused by Ultor's experiments in nanotechnology]]. The titular Red Faction, with assistance from the Earth Defense Force, manage to destroy Ultor, and the EDF gains control of Mars, and terraforms the surface so humans can live unaided on the surface. Unfortunately, the EDF begins running the mining operations exactly like Ultor, and the Marauders, [[spoiler: descendants of Ultor]], regularly raid colonist settlements. The new Red Faction, after several hundred casualties and deaths, manages to fend off the EDF and the Marauders, and take back Mars again. In ''Armageddon'' it is revealed that the EDF's terraforming technology has malfunctioned horribly, causing severe storms to ravage the surface and make it uninhabitable, forcing humanity to flee underground. All seems okay now... at least until [[SealedEvilInACan an alien species sealed in old Marauder temples is released]], terrorizing humanity again. The colonists just can't catch a break, can they?

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* Let's face it: the ''Franchise/RedFaction'' ''VideoGame/RedFaction'' universe sucks. Civilization on Earth is collapsing because all of its metal ores are used up and running dry, so Mars is colonized and mining operations begin there. Unfortunately, the [[MegaCorp Ultor Corporation's]] last concern is the safety and treatment of the miners, with the people constantly abused, shoved into atrocious working and living conditions, and infected with a mysterious plague [[spoiler: caused by Ultor's experiments in nanotechnology]]. The titular Red Faction, with assistance from the Earth Defense Force, manage to destroy Ultor, and the EDF gains control of Mars, and terraforms the surface so humans can live unaided on the surface. Unfortunately, the EDF begins running the mining operations exactly like Ultor, and the Marauders, [[spoiler: descendants of Ultor]], regularly raid colonist settlements. The new Red Faction, after several hundred casualties and deaths, manages to fend off the EDF and the Marauders, and take back Mars again. In ''Armageddon'' it is revealed that the EDF's terraforming technology has malfunctioned horribly, causing severe storms to ravage the surface and make it uninhabitable, forcing humanity to flee underground. All seems okay now... at least until [[SealedEvilInACan an alien species sealed in old Marauder temples is released]], terrorizing humanity again. The colonists just can't catch a break, can they?
31st Mar '18 11:05:33 PM nombretomado
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* ''VideoGame/DragonAgeOrigins'' takes place in one. The opening cutscene introduces you to a world where Heaven has been destroyed, the world is threatened by a near-unstoppable army of monsters, and the only people who could possibly stop them are nearly extinct and are forgotten and ignored by the world at large, to the point that it might be too late to save the world. It gets worse. Let's see... there's the {{Knight Templar}}s who go around killing anyone who shows magical ability and didn't submit to be stolen from their family and allow themselves to be turned into a soulless husk or subjected to an oppressive training regimen that possibly ends with their death -- and [[strike: might actually be]] justified in doing so (mages are the ones who blew up heaven and created the Blight, ''and'' their very existence attracts Demons to the world); the fact that elves only exist as virtual or literal slaves to humanity or exiled tribes in the wilderness; the dwarves have been waging a losing war against aforementioned army of monsters for generations and only have two remaining cities; the fact that government and nobility seem to be corrupt and laden with treachery almost by nature... well, from here, let's just mention that the developers specifically mentioned ''ASongOfIceAndFire'' as inspiration and leave it be, shall we?

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* ''VideoGame/DragonAgeOrigins'' takes place in one. The opening cutscene introduces you to a world where Heaven has been destroyed, the world is threatened by a near-unstoppable army of monsters, and the only people who could possibly stop them are nearly extinct and are forgotten and ignored by the world at large, to the point that it might be too late to save the world. It gets worse. Let's see... there's the {{Knight Templar}}s who go around killing anyone who shows magical ability and didn't submit to be stolen from their family and allow themselves to be turned into a soulless husk or subjected to an oppressive training regimen that possibly ends with their death -- and [[strike: might actually be]] justified in doing so (mages are the ones who blew up heaven and created the Blight, ''and'' their very existence attracts Demons to the world); the fact that elves only exist as virtual or literal slaves to humanity or exiled tribes in the wilderness; the dwarves have been waging a losing war against aforementioned army of monsters for generations and only have two remaining cities; the fact that government and nobility seem to be corrupt and laden with treachery almost by nature... well, from here, let's just mention that the developers specifically mentioned ''ASongOfIceAndFire'' ''Literature/ASongOfIceAndFire'' as inspiration and leave it be, shall we?
5th Mar '18 5:11:14 PM nombretomado
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* '''Any''' setting in ''TheSuffering.'' It's bad enough that Carnate Island had seen just about every sort of crime and punishment in history ''before'' its infestation by the Malefactors; it's even worse when the city the PC hopes to escape to is a fetid den of urban decay and misery that promptly suffers a Malefactor infestation of its own.

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* '''Any''' setting in ''TheSuffering.''VideoGame/TheSuffering.'' It's bad enough that Carnate Island had seen just about every sort of crime and punishment in history ''before'' its infestation by the Malefactors; it's even worse when the city the PC hopes to escape to is a fetid den of urban decay and misery that promptly suffers a Malefactor infestation of its own.
5th Mar '18 8:29:10 AM bitemytail
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* The ''VideoGame/{{Oddworld}}'' is also a WorldHalfEmpty. The first three games center on industrial excesses taken to such an absurd degree that no-one bats an eye at a meat packing plant planning to make their slave laborers into their next product line, while ''Stranger's Wrath'' takes place in more of a CrapsackWorld of a Western, where the townsfolk are so exaggeratedly helpless and cowardly they're ''literally'' chickens.

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* The The first three ''VideoGame/{{Oddworld}}'' is also a WorldHalfEmpty. The first three games center on industrial excesses taken to such an absurd degree that no-one bats an eye at a meat packing plant planning to make their slave laborers into their next product line, while ''Stranger's Wrath'' takes place in more of a CrapsackWorld of a Western, where the townsfolk are so exaggeratedly helpless and cowardly they're ''literally'' chickens.



* Pretty much all of Earth in ''VideoGame/CommandAndConquerTiberiumWars'' is a WorldHalfEmpty. There's the politically unstable hellholes of the Yellow Zones, which are ravaged by war, disease, famine, and Tiberium. Then there's the Red Zones, which are completely uninhabitable by human (or any carbon-based) life, and filled with the horribly lethal Tiberium. The only nice place to live is the Blue Zones, which are clean, healthy, pristine, and.... wait, what are those ScaryDogmaticAliens doing here? ''...oh, crap.''

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* Pretty much all of Earth in ''VideoGame/CommandAndConquerTiberiumWars'' is a WorldHalfEmpty.''VideoGame/CommandAndConquerTiberiumWars''. There's the politically unstable hellholes of the Yellow Zones, which are ravaged by war, disease, famine, and Tiberium. Then there's the Red Zones, which are completely uninhabitable by human (or any carbon-based) life, and filled with the horribly lethal Tiberium. The only nice place to live is the Blue Zones, which are clean, healthy, pristine, and.... wait, what are those ScaryDogmaticAliens doing here? ''...oh, crap.''
11th Feb '18 11:18:55 AM nombretomado
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* If you wake up as a player character in ''[[NexusWar Nexus Clash]]'' and aren't a BloodKnight, your life has taken a permanent turn for the worse, since you're trapped in one apocalyptic battlefield after another, killing and being killed to decide the fate of the next world. Even the end of the world and the birth of the next one doesn't end it, since as a soul caught in the Nexus, you sleep through the entire life of the world and wake up at its end in the next apocalyptic battlefield. There's a WorldHalfFull aspect in that winning the war can cause life in the new world to be happy and peaceful, but even if you fight for the side of good, [[HeroicSacrifice you never get to]] live in the positive worlds that you've helped to come into existence.

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* If you wake up as a player character in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' and aren't a BloodKnight, your life has taken a permanent turn for the worse, since you're trapped in one apocalyptic battlefield after another, killing and being killed to decide the fate of the next world. Even the end of the world and the birth of the next one doesn't end it, since as a soul caught in the Nexus, you sleep through the entire life of the world and wake up at its end in the next apocalyptic battlefield. There's a WorldHalfFull aspect in that winning the war can cause life in the new world to be happy and peaceful, but even if you fight for the side of good, [[HeroicSacrifice you never get to]] live in the positive worlds that you've helped to come into existence.
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