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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] To start, and to give you a good first look at what you can expect, demons are pretty much AlwaysChaoticEvil, while it's opposite- [[AlwaysLawfulGood that angels are purely benevolent and uncorruptable beings]]- [[KnightTemplar does]] [[FaceHeelTurn not]] [[LightIsNotGood apply]]. The highest authority of ''both'' sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]

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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] To start, and to give you a good first look at what you can expect, demons are pretty much AlwaysChaoticEvil, while it's opposite- [[AlwaysLawfulGood that angels are purely universally benevolent and uncorruptable beings]]- [[KnightTemplar does]] [[FaceHeelTurn not]] [[LightIsNotGood apply]]. The highest authority of ''both'' sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]
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* ''VideoGame/AlanWake''[='=]s premise seems to be for the titular author [[spoiler:to prevent his world from falling into this trope]].

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* ''VideoGame/AlanWake''[='=]s premise seems ''VideoGame/AlanWake'': Cauldron Lake is a portal to be for an EldritchLocation, which contains a powerful, godlike entity which has the titular author [[spoiler:to prevent his world from falling into this trope]].capacity to MindRape people simply by them being in darkness, and wants to enter our reality to consume it. Even at the end, [[spoiler:Alan can't defeat the Dark Presence. At best, he manages to stop its plans temporarily and destroy its current avatar, but the ending shows that it's taken Agent Nightingale as its new face and is planning to try again]].
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* ''VideoGame/PathwaysIntoDarkness'', an early Creator/{{Bungie}} game, features aliens warning the US government that a slumbering EldritchAbomination is due to wake up in a week in the Yutacan. A team of US Special Forces are dropped in to bury the creature with a nuke. Naturally, all but one dies, and now the soul survivor must reach the bottom of the Pyramid alone, all the while being beset by creatures from the Dreaming God's nightmares and investigating the remnants of previous teams. It's implied, by way of shared continuity, that the creature is W'rkncacnter from Marathon (see above)

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* ''VideoGame/PathwaysIntoDarkness'', an early Creator/{{Bungie}} game, features aliens warning the US government that a slumbering EldritchAbomination is due to wake up in a week in the Yutacan. A team of US Special Forces are dropped in to bury the creature with a nuke. Naturally, all but one dies, and now the soul survivor must reach the bottom of the Pyramid alone, all the while being beset by creatures from the Dreaming God's nightmares and investigating the remnants of previous teams. It's implied, by way of shared continuity, that the creature is W'rkncacnter from Marathon (see above)above). Notably the aliens tell you to do this not to kill the entity, but to keep it asleep long enough for them to show up and presumably offer a more permanent solution.

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** The ''Fallen London'' universe is a very bad place to die in. The setting’s afterlife, the Blue Kingdom, is a glorified meat processor that feeds you to an EldritchAbomination, and if you manage to avoid getting eaten for long enough you’ll eventually dissolve in what’s implied to be a FateWorseThanDeath. If you dabble in immortality and end up here anyways, your punishment is getting thrown down a pit full of giant spiders that will feast on your undying body, forever. And if you die somewhere out of the Kingdom’s reach (such as London itself) you instead end up in the Far Shore, which seems like some sort of horrifying cosmic landfill.

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** The ''Fallen London'' universe ''Sunless Skies' branch of the setting is a very bad place to die in. The setting’s afterlife, the Blue Kingdom, is a glorified meat processor that feeds you to an EldritchAbomination, and if you manage to avoid getting eaten for long enough you’ll eventually dissolve in what’s implied to be a FateWorseThanDeath. If you dabble in immortality and end up here anyways, your punishment is getting thrown down a pit full of giant spiders that will feast on your undying body, forever. And if you die somewhere out of the Kingdom’s reach (such as London itself) you instead end up in the Far Shore, which seems like some sort of horrifying cosmic landfill.landfill.
** In Fallen London and Sunless Sea get off a bit easier, as death is often temporary due to your character being out of the sight of the settings Eldritch-equivilants, which in this case would be anything under the sun's light. This means effectively when you die once, you technically are dead but it doesn't start to kick in until you're exposed to sunlight. (A process that actually feels so pleasurable, sunlight is considered an illegal narcotic.) Thus the only ways to permanently die require your body to be completely destroyed, or for you to die outside of the physical realm. However if you die or drown at zee, a physical God present in the setting known as the Fathomking will pass judgment on your fate. By the time you're traveling across the zee in Fallen London your character is so influential that the Fathomking decides it is more in his interest and less of a hassle to bring you back to life in exchange for tribute. Your Sunless Sea captain? Not so lucky, and at best probably can hope to become one of his drownie servants if he's taken a liking to you over the course of your travels.
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* ''VideoGame/{{Xenonauts}}'' is what happens when the cosmic evil is an alien race. Every single bit of your research into the alien origins makes it clear that the force you're fighting is [[spoiler: the equivalent of a medieval baron invading a tribal neighbor to colonize it, on a whim]]. Humanity, as a species, is barely above "pest" in the aliens' logic, and there's little interest in trying to communicate, because [[spoiler: why bother?]] Even the ultimate solution to the invasion is presented this way: [[spoiler: You can't defeat the star-spanning alien empire. If you manage to prevent ''this'' invasion, then you'll just prove that humanity is a threat to be subjugated by the much larger, much more formidable and impossibly vast forces of the empire as a whole. And considering humans are barely able to fight back against the equivalent of a ''scouting force'', that would be death. So instead, the plan is to set up an FTL jammer that prevents anyone from coming within 1000 light-years of Earth, and requiring that they use conventional sublight travel, while also killing the leader of the invasion and then booking it as quickly as possible before the absolute legion of super-fast-breeder Reapers is dropped on the planet. Everyone notes that this likely only delays contact with an alien species at best, but it's the only option they have.]]
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* ''Call of Cthulhu: Dark Corners of the Earth'' is an alternate viewpoint retelling of Lovecraft's ''The Shadow over Innsmouth'' [[spoiler:with the main character going irrevocably insane in the end, thanks in part to the knowledge that he has, at best, only slightly postponed the inevitable downfall of humanity]].

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* ''Call of Cthulhu: Dark Corners of the Earth'' ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' is an alternate viewpoint retelling of Lovecraft's ''The Shadow over Innsmouth'' [[spoiler:with the main character going irrevocably insane in the end, thanks in part to the knowledge that he has, at best, only slightly postponed the inevitable downfall of humanity]].
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* ''VisualNovel/DokiDokiLiteratureClub'': A stereotypical Japanese style "dating sim" VN with 3 girls to choose from, with the twist being that [[spoiler: the 4th girl becomes self aware of her status of being an NPC extra in a shallow dating sim world, and it drives her completely and utterly insane,]] with horrific consequences for everyone. [[spoiler: Her attempts to "hack" the game, RealityWarper style, to make herself into a playable character cause reality itself to start to break down, driving most of the cast to suicide. In the end, she does a TotalPartyKill MercyKill on her universe, or in the best case scenario merely {{RetGone}}s herself and the next girl in line ends up doing the same MercyKill.]]

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* ''VisualNovel/DokiDokiLiteratureClub'': A stereotypical Japanese style "dating sim" VN with 3 girls to choose from, with the twist being that [[spoiler: the 4th girl becomes self aware of her status of being an NPC extra in a shallow dating sim world, and it drives her completely and utterly insane,]] with horrific consequences for everyone. [[spoiler: Her attempts to "hack" the game, RealityWarper style, to make herself into a playable character cause reality itself to start to break down, driving most of the cast to suicide. In the end, she does a TotalPartyKill MercyKill on her universe, or in the best case best-case scenario merely {{RetGone}}s herself herself. Fortunately Sayori, the new club president, processes the revelation much better and thanks the next girl in line ends up doing the same MercyKill.player for their help and bidding them farewell.]]

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* ''VideoGame/GenshinImpact'': The game starts out as a heroic fantasy adventure story about the Traveler searching for their lost Sibling. However, as the story progresses, and the Traveler learns more about the world of Teyvat, it slowly goed through
a GenreShift and shifts more into a cosmic horror story. The first clue that things are not what they seem is in the ‘Unreconciled Stars’ Event, [[spoiler:where the Traveler learns that the skies above the world is an illusion]]. The next clue is when the Traveler learns in the Archon Quest ‘We Will Be Reunited’, that the creatures of the Abyss Order are people who were corrupted by the Abyss, [[spoiler:who once hailed from the nation of Khaenri'ah, a nation that had no god to lead it and was destroyed by the gods of Celestia and want to destroy Teyvat to spite them]].

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* ''VideoGame/GenshinImpact'': The game starts out as a heroic fantasy adventure story about the Traveler searching for their lost Sibling. However, as the story progresses, and the Traveler learns more about the world of Teyvat, it slowly goed through
through a GenreShift and shifts more into a cosmic horror story. The first clue that things are not what they seem is in the ‘Unreconciled Stars’ Event, [[spoiler:where the Traveler learns that the skies above the world is an illusion]]. The next clue is when the Traveler learns in the Archon Quest ‘We Will Be Reunited’, that the creatures of the Abyss Order are people who were corrupted by the Abyss, [[spoiler:who once hailed from the nation of Khaenri'ah, a nation that had no god to lead it and was destroyed by the gods of Celestia and want to destroy Teyvat to spite them]].
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* ''VideoGame/GenshinImpact'': The game starts out as a heroic fantasy adventure story about the Traveler searching for their lost Sibling. However, as the story progresses, and the Traveler learns more about the world of Teyvat, it slowly goed through
a GenreShift and shifts more into a cosmic horror story. The first clue that things are not what they seem is in the ‘Unreconciled Stars’ Event, [[spoiler:where the Traveler learns that the skies above the world is an illusion]]. The next clue is when the Traveler learns in the Archon Quest ‘We Will Be Reunited’, that the creatures of the Abyss Order are people who were corrupted by the Abyss, [[spoiler:who once hailed from the nation of Khaenri'ah, a nation that had no god to lead it and was destroyed by the gods of Celestia and want to destroy Teyvat to spite them]].
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* The world of ''VideoGame/BlazBlue'' is incredibly hostile to its human inhabitants, being overrun by ToxicPhlebotinum fumes spewed by an EldritchAbomination that killed around half of humanity. Said fumes have created all manner of terrifying monstrosities and the places outside of the hierarchical cities are rife with them, and humanity relies on said fumes as a source of energy. The Gods of this world include an AxCrazy {{troll}} who wants to plunge the world into even deeper hell [[spoiler:and is also the one who made the world into what it is to begin with and is secretly its ruler]], and a literal death goddess who [[spoiler:actually managed to plunge the world into deeper hell]]. Compared to the aliens and gods from the Franchise/MarvelCinematicUniverse and Franchise/DCExtendedUniverse, the heroic godlike characters like Rachel and Hakumen are rather indifferent towards humanity. ''Central Fiction'' goes further by revealing that [[spoiler:the original world (dubbed the Age of Origin) was actually destroyed by a war between humans and Prime Field Devices that gained sentience and TurnedAgainstTheirMasters, which can all be traced to humanity finding the Susanoo Unit and later the Amaterasu Unit [[DugTooDeep after having dug deep into the Earth]] and wanting to explore the Boundary, and that the whole universe is at the mercy of a war between the Master Unit and Terumi. And guess what caused humanity to dig deep into the Earth for the Susanoo Unit, leading to all of this? Terumi]]. Simply put, humanity's little more than his plaything. Also the universe keeps getting time looped whenever a certain event happens.

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* The world of ''VideoGame/BlazBlue'' is incredibly hostile to its human inhabitants, being overrun by ToxicPhlebotinum fumes spewed by an EldritchAbomination that killed around half of humanity. Said fumes have created all manner of terrifying monstrosities and the places outside of the hierarchical cities are rife with them, and humanity relies on said fumes as a source of energy. The Gods of this world include an AxCrazy {{troll}} known as Yuuki Terumi who wants to plunge the world into even deeper hell [[spoiler:and is also the one who made the world into what it is to begin with and is secretly its ruler]], and a literal death goddess known as Izanami who [[spoiler:actually managed to plunge the world into deeper hell]]. Compared to the aliens and gods from the Franchise/MarvelCinematicUniverse and Franchise/DCExtendedUniverse, the heroic godlike characters like Rachel and Hakumen are rather indifferent towards humanity. ''Central Fiction'' goes further by revealing that [[spoiler:the original world (dubbed the Age of Origin) was actually destroyed by a war between humans and Prime Field Devices that gained sentience and TurnedAgainstTheirMasters, which can all be traced to humanity finding the Susanoo Unit and later the Amaterasu Unit [[DugTooDeep after having dug deep into the Earth]] and wanting to explore the Boundary, and that the whole universe is at the mercy of a war between the Master Unit and Terumi. And guess what caused humanity to dig deep into the Earth for the Susanoo Unit, leading to all of this? Terumi]]. Simply put, humanity's little more than his plaything. Also the universe keeps getting time looped whenever a certain event happens.

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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, Fang, their brother, and their friends begin dreading, if not despairing, over futures and efforts rendered moot by the asteroid's inevitable impact. [[spoiler: Even as the story concludes
with [[DoNotGoGentle Fang and their friends inspiring their peers and fellow residents to reject despair in their final hours]], the world and everyone they know will still perish]].

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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, Fang, their brother, and their friends begin dreading, if not despairing, over futures and efforts rendered moot by the asteroid's inevitable impact. [[spoiler: Even [[spoiler:Even as the story concludes
concludes with [[DoNotGoGentle Fang and their friends the others inspiring their peers classmates and fellow the residents to reject despair in of their final hours]], town not to give in to despair, the world and everyone they know on it will still perish]].perish.]]

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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, much of the cast begin dreading, if not despairing, over futures and efforts rendered moot by the knowledge that all life will be wiped out. [[spoiler: Even with the ending, where Fang and their friends inspire everyone to be DefiantToTheEnd, their world and everyone on it will still perish]].

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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, much of the cast Fang, their brother, and their friends begin dreading, if not despairing, over futures and efforts rendered moot by the knowledge that all life will be wiped out. asteroid's inevitable impact. [[spoiler: Even as the story concludes
with the ending, where [[DoNotGoGentle Fang and their friends inspire everyone to be DefiantToTheEnd, inspiring their peers and fellow residents to reject despair in their final hours]], the world and everyone on it they know will still perish]].
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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, much of the cast begin dreading, if not despairing, over futures and efforts rendered moot by the knowledge that all life will be wiped out. [[Even with the ending, where Fang and their friends inspire everyone to be DefiantToTheEnd, their world and everyone on it will still perish]].

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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, much of the cast begin dreading, if not despairing, over futures and efforts rendered moot by the knowledge that all life will be wiped out. [[Even [[spoiler: Even with the ending, where Fang and their friends inspire everyone to be DefiantToTheEnd, their world and everyone on it will still perish]].
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* The plot of ''VideoGame/GoodbyeVolcanoHigh'' is set into motion with the discovery of an asteroid on a collision course with the planet. Naturally, as said asteroid draws closer, much of the cast begin dreading, if not despairing, over futures and efforts rendered moot by the knowledge that all life will be wiped out. [[Even with the ending, where Fang and their friends inspire everyone to be DefiantToTheEnd, their world and everyone on it will still perish]].
Is there an issue? Send a MessageReason:
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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] To start, and to give you a good first look at what you can expect, demons are practically AlwaysChaoticEvil, while it's opposite- [[AlwaysLawfulGood that angels are purely benevolent and uncorruptable beings]]- [[KnightTemplar does]] [[FaceHeelTurn not]] [[LightIsNotGood apply]]. The highest authority of ''both'' sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]

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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] To start, and to give you a good first look at what you can expect, demons are practically pretty much AlwaysChaoticEvil, while it's opposite- [[AlwaysLawfulGood that angels are purely benevolent and uncorruptable beings]]- [[KnightTemplar does]] [[FaceHeelTurn not]] [[LightIsNotGood apply]]. The highest authority of ''both'' sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]
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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] The highest authority of both sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]

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* ''VideoGame/{{Diablo}}'': Humanity are the descendants of Nephalem, who themselves were the offspring of angels and demons, [[ForeverWar both of whom have been engaged in a war with each other since the beginning of creation, only stopping long enough to figure out how the Nephalem came to be.]] To start, and to give you a good first look at what you can expect, demons are practically AlwaysChaoticEvil, while it's opposite- [[AlwaysLawfulGood that angels are purely benevolent and uncorruptable beings]]- [[KnightTemplar does]] [[FaceHeelTurn not]] [[LightIsNotGood apply]]. The highest authority of both ''both'' sides are [[GodAndSatanAreBothJerks antagonistic towards humanity,]] with demonkind actively trying to [[TheCorruptor manipulate and exploit them]] and the angels [[FantasticRacism looking down on humanity for their demonic blood]]. [[TheChessmaster Diablo]], one of [[DemonLordsAndArchdevils the Prime Evils]], has successfully manipulated his brothers, higher-ups who are more powerful than him, into falling for his every trap and scheme, and his machinations have put the world, [[HellInvadesHeaven and even the High Heavens]], [[ApocalypseHow into jeopardy]]. While the forces of Hell have been pushed back in the past, a lot of times it came down to humanity to do so, and even then, the only reason why they pulled through in the third game was because the PlayerCharacter was one of the first in centuries to [[SuperpowerfulGenetics tap into their latent angel-demon heritage]] (which, above all else, makes them ImmuneToFate), which was the only reason why they even stood any chance against him... and this was when Diablo [[AssimilationPlot had already united and become one with the other Prime and Lesser Evils.]] In spite of all of this, what truly cements ''VideoGame/{{Diablo}}'' as this trope rather than merely being LovecraftLite is the implication [[FailureIsTheOnlyOption that it's impossible to permanently defeat the titular character]], which means that angels and humanity basically have two options- [[TheWorldIsAlwaysDoomed fight Diablo for eternity]], [[EvilOnlyHasToWinOnce or lose.]]

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