History ComplacentGamingSyndrome / VideoGames

10th Sep '17 1:29:08 PM KarkatTheDalek
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** ''VideoGame/TalesOfTheAbyss'' contains two healers in the party, one focusing on party-healing and the other on single-healing, but most parties will consist of Luke, Tear, Jade and Anise. Tear because she uses party-healing, which is really necessary in some later battles, Jade is your best mage, period, and Anise is good at magic, while also being enough of a tank to help in melee-fighting and taking hits. Guy could be replaced with Luke, as his style is more familiar for previous Tales-players, but the story involves battles where one fights with only Luke, so knowing how to use him is advantageous. [[CombatMedic Natalia]] tends to be ignored, unless one is doing the colisseum battles with her.

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** ''VideoGame/TalesOfTheAbyss'' contains two healers in the party, one focusing on party-healing and the other on single-healing, but most parties will consist of Luke, Tear, Jade and Anise. Tear because she uses party-healing, which is really necessary in some later battles, Jade is your best mage, period, and Anise is good at magic, while also being enough of a tank to help in melee-fighting and taking hits. Guy Luke could be replaced with Luke, as his Guy, whose style is more familiar for previous Tales-players, but the story involves battles where one fights with only Luke, so knowing how to use him is advantageous. [[CombatMedic Natalia]] tends to be ignored, unless one is doing the colisseum battles with her.
7th Sep '17 6:35:07 AM Malachi108
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** Expect 90% of the servers you see in the browser to be Mos Eisley, Hero Assault, the only non custom map where you can play as a Jedi/Sith all the time. And in there, expect it to be a clusterfuck of Count Dookus and Emperors for the Force Choke + Force Lightning tactic, or the Force Choke + Stab Tactic. If playing as a Sith, expect a lot of Force Pull + Lightsaber from the enemy team.

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** Expect 90% of the servers you see in the browser to be Mos Eisley, Hero Assault, the only non custom map where you can play as a Jedi/Sith all the time. It's nearly impossible to find a server above 25% its maximum player count that ''isn't'' running on this map and game mode. The Xbox version of the game doesn't help, considering its DownloadableContent almost solely consisted of adding the mode to even more maps.
**
And while in there, expect it to be a clusterfuck of Count Dookus and Emperors for the Force Choke + Force Lightning tactic, or the Force Choke + Stab Tactic. If playing as a Sith, expect a lot of Force Pull + Lightsaber from the enemy team. Expect to only see Aayla Secura for the Heroes' side and Darth Maul on the Villains' side, who are two of the only hero characters who use two lightsabers. And don't even dream about seeing a hero character who doesn't use a lightsaber.



** Did you know that it has a CaptureTheFlag mode? Probably not, because it almost never appears on most servers and the few ones that feature it usually have a rule of "no CTF", meaning that players don't capture flags and just kill each other the whole match until the time limit runs out or the server admin feels like changing the map. They do this because CTF has two advantages: no total kill limit and you cannot capture command posts (which are used as spawn points, and are not very fun to have captured by the other team.) Some other servers don't use CTF but instead have a "no CP" (CP = command posts) rule for the normal game mode.



* ''VideoGame/StarWarsBattlefront II'':
** You can select Assault mode (normally only used for space battles) on the Mos Eisley map, which allows you to play as any of the game's hero characters. Expect to only see Aayla Secura for the Heroes' side and Darth Maul on the Villains' side, who are two of the only hero characters who use two lightsabers. And don't even dream about seeing a hero character who doesn't use a lightsaber.
** It gets worse: it's nearly impossible to find a server above 25% its maximum player count that ''isn't'' running on this map and game mode. The Xbox version of the game doesn't help, considering its DownloadableContent almost solely consisted of adding the mode to even more maps.
** Did you know that it has a CaptureTheFlag mode? Probably not, because it almost never appears on most servers and the few ones that feature it usually have a rule of "no CTF", meaning that players don't capture flags and just kill each other the whole match until the time limit runs out or the server admin feels like changing the map. They do this because CTF has two advantages: no total kill limit and you cannot capture command posts (which are used as spawn points, and are not very fun to have captured by the other team.) Some other servers don't use CTF but instead have a "no CP" (CP = command posts) rule for the normal game mode.
31st Aug '17 2:10:55 PM HalcyonDayz
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** When people discovered "health gating" (a mechanic that prevents you from being killed in one hit as long as you are above 50% health), Moxxi weapons (which heal you for a percentage of the damage you deal) became very popular. If you don't have a Rubi (or a Grog Nozzle) with slag element on all of your characters (and one with a bayonet if you're playing as Zer0), [[StopHavingFunGuys you simply don't know how to play the game correctly]].

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** When people discovered "health gating" (a mechanic that prevents you from being killed in one hit as long as you are above 50% health), Moxxi weapons (which heal you for a percentage of the damage you deal) became very popular. If you don't have a Rubi (or a Grog Nozzle) with slag element on all of your characters (and one with a bayonet if you're playing as Zer0), [=Zer0=]), [[StopHavingFunGuys you simply don't know how to play the game correctly]].



* In ''VideoGame/{{Ingress}}'', organized players rarely use Very Rare Shields (60% damage reduction), AXA Shields (70% damage reduction), or either of the "virus" items (flips one Portal's alignment and prevents that kind of item from being used on the same Portal for one hour) because they're TooAwesomeToUse, instead banking them for Anomalies (competitive city-wide events that influence the game story) and other major operations such as massive region- or country-filling Fields, or donating those items to people who can attend such events if one is not able to do so themsleves. Posting about using them in any other situation may get you scolded for wasting such valuable items.

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* In ''VideoGame/{{Ingress}}'', organized players rarely use Very Rare Shields (60% damage reduction), AXA Shields (70% damage reduction), or either of the "virus" items (flips one Portal's alignment and prevents that kind of item from being used on the same Portal for one hour) because they're TooAwesomeToUse, instead banking them for Anomalies (competitive city-wide events that influence the game story) and other major operations such as massive region- or country-filling Fields, or donating those items to people who can attend such events if one is not able to do so themsleves.themselves. Posting about using them in any other situation may get you scolded for wasting such valuable items.
28th Aug '17 6:38:51 PM ironcommando
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* ''VideoGame/{{Zombidle}}[='=]s'' ItemCrafting system has fallen into this. Ever since Greed and War Splinters became craftable (instead of being limited to making one around every three days), the majority of players feel that the only "right" way of using the Arcane Forge is for crafting the ingredients for these, the splinters themselves, or their Shards which require three Greed or War Splinters respectively. This is somewhat justified since Greed and War Shards double your income and damage respectively, and stack ''multiplicatively'', [[LinearWarriorsQuadraticWizards compared to]] most other craftable items can only stack ''additively'' therefore gaining DiminishingReturnsForBalance.

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* ''VideoGame/{{Zombidle}}[='=]s'' ItemCrafting system has fallen into this. Ever since Greed and War Splinters became craftable (instead of being limited to making one around every three days), the majority of players feel that the only "right" way of using the Arcane Forge is for crafting the ingredients for these, the splinters themselves, or their Shards which require three Greed or War Splinters respectively. This is somewhat justified since Greed and War Shards double your income and damage respectively, and stack ''multiplicatively'', [[LinearWarriorsQuadraticWizards compared to]] most other craftable items can which only stack ''additively'' therefore gaining and suffer DiminishingReturnsForBalance.
28th Aug '17 6:35:40 PM ironcommando
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* ''VideoGame/{{Zombidle}}[='=]s'' ItemCrafting system has fallen into this. Ever since the recipe for Greed and War Splinters became craftable, the majority of players feel that the only "right" way of using the Arcane Forge is for crafting the ingredients for these, their Shards (which require three Greed or War Splinters). This is somewhat justified since Greed and War Shards double your income and damage respectively, and stack ''multiplicatively'' [[LinearWarriorsQuadraticWizards compared to]] most other craftable items can only stack ''additively'' therefore gaining DiminishingReturnsForBalance.

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* ''VideoGame/{{Zombidle}}[='=]s'' ItemCrafting system has fallen into this. Ever since the recipe for Greed and War Splinters became craftable, craftable (instead of being limited to making one around every three days), the majority of players feel that the only "right" way of using the Arcane Forge is for crafting the ingredients for these, the splinters themselves, or their Shards (which which require three Greed or War Splinters). Splinters respectively. This is somewhat justified since Greed and War Shards double your income and damage respectively, and stack ''multiplicatively'' ''multiplicatively'', [[LinearWarriorsQuadraticWizards compared to]] most other craftable items can only stack ''additively'' therefore gaining DiminishingReturnsForBalance.
28th Aug '17 6:33:53 PM ironcommando
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* ''VideoGame/{{Zombidle}}[='=]s'' ItemCrafting system has fallen into this. Ever since the recipe for Greed and War Splinters became craftable, the majority of players feel that the only "right" way of using the Arcane Forge is for crafting the ingredients for these, their Shards (which require three Greed or War Splinters). This is somewhat justified since Greed and War Shards double your income and damage respectively, and stack ''multiplicatively'' [[LinearWarriorsQuadraticWizards compared to]] most other craftable items can only stack ''additively'' therefore gaining DiminishingReturnsForBalance.
8th Aug '17 1:38:07 PM Gosicrystal
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*** As noted above, the sequel introduces new special infected designed to completely break up the survivors so that camping is generally a bad idea. Valve also upgraded the AI Director where trying to cheat by going off the map or something similar where the zombies can't reach you [[NoFairCheating causes the director to spawn acid under you to force you to move back into play or risk going down.]] If the players manage to find a way to avoid this check, [[TheDevTeamThinksOfEverything the director will then just literally fight fire with fire by cheating as well by directly damaging the players over time]] (of course this is not completely foolproof). This forces players to actually try different strategies in every attempt rather than to pick the one end all solution.

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*** As noted above, the sequel introduces new special infected designed to completely break up the survivors so that camping is generally a bad idea. Valve also upgraded the AI Director where trying to cheat by going off the map or something similar where the zombies can't reach you [[NoFairCheating causes the director to spawn acid under you to force you to move back into play or risk going down.]] If the players manage to find a way to avoid this check, [[TheDevTeamThinksOfEverything [[DevelopersForesight the director will then just literally fight fire with fire by cheating as well by directly damaging the players over time]] (of course this is not completely foolproof). This forces players to actually try different strategies in every attempt rather than to pick the one end all solution.
29th Jul '17 7:16:46 PM Spanks
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* ''VideoGame/SuperMarioBros2'' has four different playable characters to play as, but its all too easy to fall back into the habit of using Princess Peach to beat the game, since she [[GameBreaker pretty much breaks the game]] in half with her floating ability, and [[InformedFlaw her supposed "disadvantages"]] (namely her low speed and power) aren't all that glaring either, or at least not as debilitating as the other characters' weaknesses.

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* ''VideoGame/SuperMarioBros2'' has four different playable characters to play as, but its all too easy to fall back into the habit of using Princess Peach to beat the entire game, since she [[GameBreaker pretty much breaks the game]] in half with her floating ability, and [[InformedFlaw her supposed "disadvantages"]] (namely her low pickup speed and power) aren't all that glaring either, or at least not as debilitating as the other characters' weaknesses.
25th Jul '17 3:04:54 PM malter
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** De_dust and de_dust2.

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** De_dust The maps [[{{Qurac}} de_dust, de_dust2]], and de_dust2.to a lesser extent, [[{{Mayincatec}} de_aztec]].



** ''Counter-Strike'' has a total of 24 guns that can be chosen from (6 pistols, 2 shotguns, 5 [=SMGs=], 6 assault rifles, 4 sniper rifles, and 1 light machine gun) but basically all are inferior to the 3 mainly used guns: The AWP sniper rifle (1 hit kills), or the [=M4A1=] and AK-47 assault rifles, as these latter two are the most powerful and accurate by far of all the guns. Anyone using any of the other weapons, except possibly the pump shotgun, usually results in "noob".

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** ''Counter-Strike'' has a total of 24 guns that can be chosen from (6 pistols, 2 shotguns, 5 [=SMGs=], 6 assault rifles, 4 sniper rifles, and 1 light machine gun) but basically all are inferior to the 3 mainly used guns: The AWP sniper rifle (1 hit kills), or the [=M4A1=] and AK-47 assault rifles, as these latter two are the most powerful and accurate by far of all the guns. Anyone using any of the other weapons, except possibly the pump shotgun, usually results in "noob".gets called a {{noob}}.
25th Jul '17 7:08:43 AM Jacob175
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* This shows up in ''VideoGame/FinalFantasyXII''. Because it's so damn ''easy'' to teach every character every spell and skill in the game thanks to the License Grid, many players have a party with identical skill-sets and equipment.

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* This shows up in ''VideoGame/FinalFantasyXII''. Because it's so damn ''easy'' to teach every character every spell and skill in the game thanks to the License Grid, many players have a party with identical skill-sets and equipment. Re-release ''The Zodiac Age'' averts this by only allowing two jobs per character, meaning more specialized characters to encourage swapping in battle.


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* Despite a planned cast of 90 party members, ''VideoGame/RakenzarnTales'' falls into this since it's way too easy to simply pick one time that suits your needs and stick with them to save on gear, only swapping out to access the Ultra Bosses. Later versions attempt to avert this by making the characters more specialized, rebalancing the stats and allowing the ability to swap out party members mid-combat.
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