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** The Splash-o-matic has always been a fairly good shooter weapon, with a high firing rate balanced out by its short range, but ''VideoGame/Splatoon3'' saw a ''massive'' boost in its usage. This is mainly due to it having the new Crab Tank special, which can shred far-away foes, turn into a LightningBruiser, and in general is very difficult to fight head-on. While several other weapons can use Crab Tank, the Splash-o-matic is easily the best at quickly charging up the special meter, and thus spamming the special over and over again. Combine that with the shooter's short-range strengths and the useful Burst Bomb sub, and you get a meta essentially ''defined'' by this one weapon, to the point that tournament teams frequently run at least two Splash-o-matics.

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** The Splash-o-matic has always been a fairly good shooter weapon, with a high firing rate balanced out by its short range, but ''VideoGame/Splatoon3'' saw a ''massive'' boost in its usage. This is mainly due to it having the new Crab Tank special, which can shred far-away foes, turn into a LightningBruiser, and in general is very difficult to fight head-on. While several other weapons can use Crab Tank, the Splash-o-matic is easily the best at quickly charging up the special meter, and thus spamming the special over and over again. Combine that with the shooter's short-range strengths and the useful Burst Bomb sub, and you get a meta the early metagame (derisively nicknamed "Crab Meta") was essentially ''defined'' by this one weapon, to the point that tournament teams frequently run at least two Splash-o-matics.Splash-o-matics. However, balance patches eventually saw a heavy drop in its usage; while still quite powerful, the weapon is nowhere near as dominant.
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* In ''VideoGame/SuperMarioRPG'', most people end up choosing Mario ([[CantDropTheHero who can't be dropped]]), Peach ([[WhiteMage who can heal the entire party at once]]), and [[EnsembleDarkHorse Geno]] ([[LightningBruiser who is the most powerful attacker]]). Bowser is strong and tanky, but has low Magic Attack and Magic Defense. The latter means most late-game bosses will tear right through him, while the former means he's relegated to spamming normal attacks the majority of the time, which pale in compaison to Geno's powerful specials, several of which hit all enemies at once, and another of which only targets one enemy, but will always deal [[{{Cap}} 9999 damage]] when timed perfectly ([[ContractualBossImmunity but not against bosses]]). Mallow has a variety of [[BlackMage elemental magic]] that can take advantage of enemy weaknesses, but again, Geno's specials are so goddamn strong he doesn't ''need'' to care about enemy weaknesses. Mallow also gets a single healing spell early in the game that only heals one target, therefore making him basically a worse version of Geno ''and'' Peach at the same time. The remake tries to avert this by letting you switch out party members mid-battle, but the previously mentioned character attributes means most people still settle on Mario and Peach. This time, though, the the third character is often Mallow instead of Geno; the buffs Thought Peek/Psychopath received makes it much easier to view enemy weaknesses and exploit them using his elemental attacks, which can be just as useful as Geno's buffs and raw damage output under some circumstances. When the party switch does come into play, it's usually just for the {{Limit Break}}s Star Riders or Starry Shell Spike. Speaking of Peach, expect everyone to equip her with the [[ArmorOfInvincibility Lazy Shell]] and [[AntiDebuff Safety Ring]] to make her completely unkillable (which, since she is the healer, essentially makes the rest of your party unkillable as well).

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* In ''VideoGame/SuperMarioRPG'', most people end up choosing Mario ([[CantDropTheHero who can't be dropped]]), Peach ([[WhiteMage who can heal the entire party at once]]), and [[EnsembleDarkHorse Geno]] ([[LightningBruiser who is the most powerful attacker]]). Bowser is strong and tanky, but has low Magic Attack and Magic Defense. The latter means most late-game bosses will tear right through him, while the former means he's relegated to spamming normal attacks the majority of the time, which pale in compaison to Geno's powerful specials, several of which hit all enemies at once, and another of which only targets one enemy, but will always deal [[{{Cap}} 9999 damage]] when timed perfectly ([[ContractualBossImmunity but not against bosses]]). Mallow has a variety of [[BlackMage elemental magic]] that can take advantage of enemy weaknesses, but again, Geno's specials are so goddamn strong he doesn't ''need'' to care about enemy weaknesses. Mallow also gets a single healing spell early in the game that only heals one target, therefore making him basically a worse version of Geno ''and'' Peach at the same time. The remake tries to avert this by letting you switch out party members mid-battle, but the previously mentioned character attributes means most people still settle on Mario and Peach. This time, though, the the third character is often Mallow instead of Geno; the buffs Thought Peek/Psychopath received makes it much easier to view enemy weaknesses and exploit them using his elemental attacks, which can be just as useful as Geno's buffs and raw damage output under some circumstances. When the party switch does come into play, it's usually just for the {{Limit Break}}s [[LimitBreak Triple Moves]], particularly ones like Clown Car Barrage or Shooting Star Riders or Starry Shell Spike.Shot. Speaking of Peach, expect everyone to equip her with the [[ArmorOfInvincibility Lazy Shell]] and [[AntiDebuff Safety Ring]] to make her completely unkillable (which, since she is the healer, essentially makes the rest of your party unkillable as well).
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* In ''VideoGame/SuperMarioRPG'', most people end up choosing Mario ([[CantDropTheHero who can't be dropped]]), Peach ([[WhiteMage who can heal the entire party at once]]), and [[EnsembleDarkHorse Geno]] ([[LightningBruiser who is the most powerful attacker]]). Bowser is strong and tanky, but has low Magic Attack and Magic Defense. The latter means most late-game bosses will tear right through him, while the former means he's relegated to spamming normal attacks the majority of the time, which pale in compaison to Geno's powerful specials, several of which hit all enemies at once, and another of which only targets one enemy, but will always deal [[{{Cap}} 9999 damage]] when timed perfectly ([[ContractualBossImmunity but not against bosses]]). Mallow has a variety of [[BlackMage elemental magic]] that can take advantage of enemy weaknesses, but again, Geno's specials are so goddamn strong he doesn't ''need'' to care about enemy weaknesses. Mallow also gets a single healing spell early in the game that only heals one target, therefore making him basically a worse version of Geno ''and'' Peach at the same time. The remake tries to avert this by letting you switch out party members mid-battle, but the previously mentioned character attributes means Mario, Geno, and Peach are still what most people settle on, occasionally switching a character out to use the {{Limit Break}}s Shooting Star Shot or Starry Shell Spike. Speaking of Peach, expect everyone to equip her with the [[ArmorOfInvincibility Lazy Shell]] and [[AntiDebuff Safety Ring]] to make her completely unkillable (which, since she is the healer, essentially makes the rest of your party unkillable as well).

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* In ''VideoGame/SuperMarioRPG'', most people end up choosing Mario ([[CantDropTheHero who can't be dropped]]), Peach ([[WhiteMage who can heal the entire party at once]]), and [[EnsembleDarkHorse Geno]] ([[LightningBruiser who is the most powerful attacker]]). Bowser is strong and tanky, but has low Magic Attack and Magic Defense. The latter means most late-game bosses will tear right through him, while the former means he's relegated to spamming normal attacks the majority of the time, which pale in compaison to Geno's powerful specials, several of which hit all enemies at once, and another of which only targets one enemy, but will always deal [[{{Cap}} 9999 damage]] when timed perfectly ([[ContractualBossImmunity but not against bosses]]). Mallow has a variety of [[BlackMage elemental magic]] that can take advantage of enemy weaknesses, but again, Geno's specials are so goddamn strong he doesn't ''need'' to care about enemy weaknesses. Mallow also gets a single healing spell early in the game that only heals one target, therefore making him basically a worse version of Geno ''and'' Peach at the same time. The remake tries to avert this by letting you switch out party members mid-battle, but the previously mentioned character attributes means Mario, Geno, and Peach are still what most people still settle on, occasionally switching a on Mario and Peach. This time, though, the the third character out is often Mallow instead of Geno; the buffs Thought Peek/Psychopath received makes it much easier to use view enemy weaknesses and exploit them using his elemental attacks, which can be just as useful as Geno's buffs and raw damage output under some circumstances. When the party switch does come into play, it's usually just for the {{Limit Break}}s Shooting Star Shot Riders or Starry Shell Spike. Speaking of Peach, expect everyone to equip her with the [[ArmorOfInvincibility Lazy Shell]] and [[AntiDebuff Safety Ring]] to make her completely unkillable (which, since she is the healer, essentially makes the rest of your party unkillable as well).

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* ''VideoGame/ZooTycoon'':
** Regardless of how beautiful or detailed a pre-made map may be, expect one of the first actions when loading up a scenario to be bulldozing everything except for the initial path (If there is a compost building on the map, it's also usually left alone). The reason for doing this is that it gives you more money to start out with and allows you to arrange the zoo however you wish.
** For scenarios, animals such as lions, bengal tigers, and saltwater crocodiles are often used because of their affordability, high popularity with guests, and how easy it is to construct an exhibit with high suitability for them. Furthermore, in the second game, expect every player to adopt common peafowls for their quick reproduction rate and release them into the wild for an early fame boost.
** It's a common practice to avoid using bathrooms and food courts all together, as the restaurants fill all of the needs that those do without the need for trash cans, benches, and tables. They're also available from the start in most, if not all scenarios and often make a large profit, making them even more appealing to use.



* ''VideoGame/{{Inkulinati}}'': The Boredom stat is intended to counteract this. In-universe, Inkulinati get bored from drawing the same creatures over and over. As such, Beasts get a point of Boredom for every time they are created during a battle, which increases their Ink cost and is reduced by not drawing them. This encourages players to swap Beasts in and out of their roster, while punishing overreliance on a small set of troops.



[[folder:Turn-Based Strategy]]
* ''VideoGame/{{Inkulinati}}'': The Boredom stat is intended to counteract this. In-universe, Inkulinati get bored from drawing the same creatures over and over. As such, Beasts get a point of Boredom for every time they are created during a battle, which increases their Ink cost and is reduced by not drawing them. This encourages players to swap Beasts in and out of their roster, while punishing overreliance on a small set of troops.
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** One that Mojang actually patched out post version 20.1 is the ability to get unlimited of any enchantment you want, even the broken ones like Mending and Protection IV, the ''second'' you find a village, likely within 10 minutes or so of playing, by simply exploiting villager mechanics[[note]]A villager adopts a trade when they find a work table. A villager at a Lecturn becomes a Librarian. Destroying that work table turns them back to a jobless villager. Replacing the Lecturn rerolls their starting trades. Buying something "locks" their trades even if their work site is destroyed after. Librarians have a chance of selling ''any'' enchantment as their first trade. A patient player can just keep placing and destroying the Lecturn until the Librarian has whatever they want, and it'll only take at most maybe an hour of this to get the trade you want. All it costs you is time and a few books for the Lecturn, if there isn't one in the village already to use[[/note]]. Since it's so easy to do, you'd be insane to not do it and it basically became the mainstay "proper" way to play the game. Especially in PVP, where not doing this put you at a gross disadvantage. Post 20.1, you can't get any enchantment from any villager anymore, so making the so-called and much-beloved "Trading Hall" is still possible but just takes much more legwork[[note]]Now the only way to get the good enchantments like Mending and Infinity are to trade with a Librarian until they hit master, and each "biome" Librarian -- Swamp for Mending for example -- can only carry one specific enchantment. The trick is still possible but necessitates much more exploration.[[/note]].

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