History ComplacentGamingSyndrome / VideoGames

29th Aug '16 5:44:28 PM Kadorhal
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* ''VideoGame/CallOfDutyBlackOps'' has Nuketown and Firing Range, to the point that there's an actual ''game mode'' based around playing solely on the former.

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* ''VideoGame/CallOfDutyBlackOps'' has Nuketown and Firing Range, to the point that there's an actual ''game mode'' based around playing solely on the former.former, and the latter was remade for one of its sequel's DLC packs.



** Now the goto setup is the "God Kit": an underbarrel grenade launcher for an assault rifle, which is so predictably accurate that the fan nickname of "Noobtube" is more recognizable to the fanbase than "grenade launcher", Claymores for a cheap lazy kill, One Man Army so the Noobtube keeps firing and you can double up claymores to guarantee a kill regardless of player health or protection, and Danger Close, just to double the radius of the insta-gib explosives being spammed all over the map. This isn't even the worst part as this kit is intended to get lots of kills so the player can spam Apache helicopters or AC-130 gunships, which get even more kills... The game is nearly unplayable if you don't have this gear equipped, or some kind of pathetic game breaking hack simply due to the large number of players using it.

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** Now the goto go-to setup is the "God Kit": an underbarrel grenade launcher for an assault rifle, which is so predictably accurate that the fan nickname of "Noobtube" is more recognizable to the fanbase than "grenade launcher", Claymores for a cheap lazy kill, One Man Army so the Noobtube keeps firing and you can double up claymores to guarantee a kill regardless of player health or protection, and Danger Close, just to double the radius of the insta-gib explosives being spammed all over the map. This isn't even the worst part part, as this kit is intended to get lots of kills so the player can spam Apache helicopters or AC-130 gunships, which get even more kills... The game is nearly unplayable if you don't have this gear equipped, or some kind of pathetic game breaking hack hack, simply due to the large number of players using it.



** A ton of people (especially those who are new or have recently prestiged) use the [=G36C=] with [=M320=] and Red Dot Sight, since it's a late-unlocked weapon [[ATasteOfPower available from the beginning through a default class]]. Barring that, the [=PP90M1=] (also available in the default [=G36C=] class for earlier use) and the Type 95 are the most popular primary weapons, with [[GunsAkimbo dual FMG's]] as everybody's secondary, since despite multiple attempts at nerfing them all three [[GameBreaker still kill people in half a second at nearly any range]]. As for maps, ones that pit Delta Force vs. Spetsnaz, Dome in particular, are the most popular.
** Infected mode does a lot like ''Left 4 Dead'' - since the only win conditions for the survivors are to, well, survive until time runs out, survivors will often pick one specific hard-to-reach area to hold out from and stay there until the infected manage to swarm it and kill everyone. The downside is that most survivor-preferred areas are ''very'' cramped - one good Semtex or Bouncing Betty from the initial infected could potentially kill half the team, and later infected that manage to get in can easily stab multiple people in a row before anybody really notices. Once the mode became official, though, some of this went away - unofficial servers running the mode had everyone get to [[GoodBadBugs glitchy areas that were really hard for infected to get at]], but when playing the mode through IWNET, attempting to go to such areas as a survivor [[NoFairCheating has you drop dead and switch sides without warning]].

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** A ton of people (especially those who are new or have recently prestiged) use the [=G36C=] with [=M320=] and Red Dot Sight, since it's a late-unlocked weapon [[ATasteOfPower available from the beginning through a default class]]. Barring that, the [=PP90M1=] (also available in the default [=G36C=] class for earlier use) and the Type 95 are the most popular primary weapons, with [[GunsAkimbo dual FMG's]] FMGs]] (all the machine pistols are ridiculously good, but the FMG is a cut above even that standard) as everybody's secondary, since despite multiple attempts at nerfing them all three [[GameBreaker still kill people in half a second at nearly any range]]. As for maps, ones that pit Delta Force vs. Spetsnaz, Dome in particular, are the most popular.
** Infected mode does a lot like ''Left 4 Dead'' - since the only win conditions condition for the survivors are is to, well, survive until time runs out, survivors will often pick one specific hard-to-reach area to hold out from and stay there until the infected manage to swarm it and kill everyone. The downside is that most survivor-preferred areas are ''very'' cramped - one good Semtex or Bouncing Betty from the initial infected could potentially kill half the team, and later infected that manage to get in can easily stab multiple people in a row before anybody really notices. Once the mode became official, though, some of this went away - unofficial servers running the mode had everyone get to [[GoodBadBugs glitchy areas that were really hard for infected to get at]], but when playing the mode through IWNET, attempting to go to such areas as a survivor [[NoFairCheating has you drop dead and switch sides without warning]].



** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beinning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons.
** As for those players using light machine guns, thanks to buffs they've received from prior games and the aforementioned expansion of Create-a-Class facilitating [[UpToEleven three attachments on a primary weapon]], expect constant use of the Mk 48 with a Grip, Suppressor, and either the new Target Finder or the Dual Band Scope.

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** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beinning, beginning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons.
weapons. Barring the [=MP7=], most SMG players of higher ranks will gravitate towards either the Vector K10 or the Chicom CQB, the former for having very light recoil even with Rapid Fire, and the latter due to there being zero delay between bursts, allowing for the best of both worlds between a full-auto and a burst-fire weapon.
** The same thing that makes the [=SMGs=] so good also allows for more prominent use of the otherwise ShortRangeShotgun[=s=]... but good luck seeing any of the semi- or full-auto ones (S12 has an excruciatingly-slow reload, M1216 has too-wide spread and a forced delay after every four shots, Executioner is just plain underpowered). Every shotgun user is either using the KSG in a manner much like quickscoping, or the R870 if they don't have the KSG unlocked and/or prefer having some leeway for missed shots.
** As for those players using light machine guns, thanks to buffs they've received from prior games and the aforementioned expansion of Create-a-Class facilitating [[UpToEleven three attachments on a primary weapon]], expect constant use of the Mk 48 and more rarely the HAMR with a Grip, Suppressor, and either the new Target Finder or the Dual Band Scope.



** For quite some time, the "Holy Trinity of SMGs" were the most popular weapons in the game due to their high damage, great range, and high accuracy. This trio consisted of the Kuda (an extremely well-rounded gun which has the effective kill range of most Assault Rifles), the VMP (this game's equivalent of the MP7, a fast-firing gun with decent recoil and large magazine), and the Vesper (the fastest-firing SMG which was designed as an extreme close quarters weapon but ended up being to shred opponents into pieces ''from medium range''). All three of these ended up getting nerfed, but so did other [=SMG=]s. Now, with the rising prominence of fast assault rifles like the HVK-30, the entire SMG class faces extinction from the world of online.

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** For quite some time, the "Holy Trinity of SMGs" were the most popular weapons in the game due to their high damage, great range, and high accuracy. This trio consisted of the Kuda (an extremely well-rounded gun which has the effective kill range of most Assault Rifles), the VMP (this game's equivalent of the MP7, a fast-firing gun with decent recoil and large magazine), and the Vesper (the fastest-firing SMG which was designed as an extreme close quarters weapon but ended up being able to shred opponents into pieces ''from just as easily from medium range'').range). All three of these ended up getting nerfed, but so did other [=SMG=]s. Now, with the rising prominence of fast assault rifles like the HVK-30, the entire SMG class faces extinction from the world of online.
19th Aug '16 2:38:33 PM OrangenChan
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** ''VideoGame/FireEmblemFates'' not only includes the shipping and children mechanics of [=FE4=] and [=FE13=] (and all the debates that come along with ''those''), but an online [=PvP=] mode as well. Expect to see lots of Swordmasters and Master Ninjas, due to their high speed, decent strength, and good weapon types; Kinshi Knights, thanks to their high movement and bow/yumi access; and [[MagicMusic Azura]] with [[GameBreaker Warp]].
14th Aug '16 1:25:16 PM nombretomado
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* ''{{DJMAX}} Technika 2'''s Crew Race mode. In Crew Race, you create a course consisting of 3 songs, each with your best score on it, and people who challenge your course must complete it and optionally beat your combined scores for the 3 songs. As soon as it was fully implemented, it became every noob's [[NintendoHard worst nightmare]] come true: The majority of courses so far have [[ThatOneBoss high-end difficulty songs]] like Fermion (Hard), D2 (Hard), and Son of Sun (Maximum).

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika 2'''s Crew Race mode. In Crew Race, you create a course consisting of 3 songs, each with your best score on it, and people who challenge your course must complete it and optionally beat your combined scores for the 3 songs. As soon as it was fully implemented, it became every noob's [[NintendoHard worst nightmare]] come true: The majority of courses so far have [[ThatOneBoss high-end difficulty songs]] like Fermion (Hard), D2 (Hard), and Son of Sun (Maximum).
11th Aug '16 10:44:23 PM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps. Meanwhile, Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's ''VideoGame/{{Battlefield 3}} or ''VideoGame/CallOfDuty''.

to:

** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps. Meanwhile, Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's ''VideoGame/{{Battlefield 3}} 3}}'' or ''VideoGame/CallOfDuty''.
11th Aug '16 10:44:12 PM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps. Meanwhile, Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's ''VideoGame/Battlefield 3 or ''VideoGame/CallOfDuty''.

to:

** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps. Meanwhile, Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's ''VideoGame/Battlefield 3 ''VideoGame/{{Battlefield 3}} or ''VideoGame/CallOfDuty''.
11th Aug '16 10:43:24 PM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps.
*** Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's Battlefield 3 or Call of Duty.
** In general Halo players only play Team Slayer and other variations. Bungie's internal studies showed that if any sort of objective based game were introduced in to a playlist that the population would drop by 20% immediately and continue to bleed until it was emptied. If the average player didn't get to play exactly the gametype they wanted to twice in a row they would leave that playlist, never to return. Because of this Bungie and 343 have concentrated on Slayer gametypes as opposed to Objective ones, much to the chagrin of some.

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** ''VideoGame/{{Halo 4}}'''s multiplayer originally revolved around the DMR, as the Battle Rifle had been nerfed to have an identical kill time but lacked the range that the DMR boasted. The Battle Rifle was later buffed to its former glory, moving the meta game toward it in all but the biggest maps. \n*** Meanwhile, Big Team Battle/Big Team Infinity Slayer is typically the most populated playlist due to the confused nature of the rest of the game, which can't determine if it's Battlefield ''VideoGame/Battlefield 3 or Call of Duty.
''VideoGame/CallOfDuty''.
** In general Halo general, ''Halo'' players only primarily play Team Slayer and other variations. Bungie's Creator/{{Bungie}}'s internal studies showed that if any sort of objective based objective-based game were introduced in to a playlist that the population would drop by 20% immediately and continue to bleed until it was emptied. If the average player didn't get to play exactly the gametype they wanted to twice in a row they would leave that playlist, never to return. Because of this both Bungie and 343 their successors at Creator/ThreeFourThreeIndustries have concentrated on Slayer gametypes as opposed to Objective ones, much to the chagrin of some.
9th Aug '16 11:22:12 PM Anddrix
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** Using ''Scimitar''-class Dreadnoughts while playing as the Romulans. Because of its strange build, it's easy to set things up so that the machine can steamroll through everything. It's gotten to the point where it's become something of a BaseBreaker.

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** Using ''Scimitar''-class Dreadnoughts while playing as the Romulans. Because of its strange build, it's easy to set things up so that the machine can steamroll through everything. It's gotten to the point where it's become something of a BaseBreaker.
8th Aug '16 9:39:22 AM TheCuza
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** Recon doesn't seem to have any clearly best weapon, but the sniper fans tend to gravitate towards the GOL rifle - yes, with magnum ammo.

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** Recon doesn't seem to have any clearly best weapon, but the sniper fans tend to gravitate towards the GOL rifle - yes, with magnum ammo. There's even a version of it that has magnum ammo ''built in''.
1st Aug '16 12:14:18 PM pinkdalek
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[[folder: AR Games]]
* Vaporeon in ''VideoGame/PokemonGo'' had a reign of terror on the 0.29.0 versions of the game onward, because it was a MasterOfAll - fast and sturdy, with an easily spammable and damaging Water Gun that meant battles could be won by mindlessly tapping the screen. On top of that, it was relatively easy to raise, evolving from a common {{mons}}ter for 25 candies (instead of 50, like for most top evolutions), and the random nature of Eevee's evolution could be bypassed by [[EasterEgg naming it "Rainier", guaranteeing a Vaporeon]]. Snorlax and Lapras were similarly powerful, but much more rare. For the 0.31.0 update Niantic nerfed Vaporeon by rebalancing the attack damage calculations, cutting Water Gun's attack power and boosting attack power of underperforming monsters. Vaporeon's still very strong, but you're not likely to see it sitting on top of every gym you pass any more.
[[/folder]]
31st Jul '16 2:41:07 AM TheCuza
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** If you want to use a weapon buff -- ''any'' weapon buff -- then your only real choice of weapon is Ricard's Rapier. This is because its "strong attack" is not actually a strong attack, but [[FlurryOfBlows a whole bunch of weak attacks done really fast]]; and weapon buffs do not actually buff your weapon's stats, but add X amount of damage to each hit. It's a match made in Anor Londo.

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** If you want to use a weapon buff -- ''any'' weapon buff -- then your only real choice of weapon is Ricard's Rapier. This is because its "strong attack" is not actually a strong attack, but [[FlurryOfBlows [[BladeSpam a whole bunch of weak attacks done really fast]]; and weapon buffs do not actually buff your weapon's stats, but add X amount of damage to each hit. It's a match made in Anor Londo.
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