History ComplacentGamingSyndrome / VideoGames

21st Mar '17 11:45:49 AM ChronoLegion
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** If you play your cards right and ally with a Liir computer player, they may occasionally offer to share some of their tech with you. You can't pick which tech they give you, but it's always something you don't have and can't learn through the current game's tech tree.
18th Mar '17 1:24:13 AM flamemario12
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** The move Surf is so powerful and consistent across the series, that many players with a water-type will use it constantly. The exception being VideoGame/PokemonSunAndMoon, where the TM (HM is replaced by the Pokeride systeam in ''Sun and Moon'') for Surf isn't available until the postgame.

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** The move Surf is so powerful and consistent across the series, that many players with a water-type will use it constantly. The exception being VideoGame/PokemonSunAndMoon, where the TM (HM is replaced by the Pokeride systeam system in ''Sun and Moon'') for Surf isn't available until the postgame.
18th Mar '17 1:23:45 AM flamemario12
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** The move Surf is so powerful and consistent across the series, that many players with a water type will use it constantly. The one exception was in the VideoGame/PokemonBlackAndWhite metagame, where the more powerful Hydro Pump and the [[StandardStatusEffects burn]]-inducing Scald were preferred because of the wide availability of rain, a weather that consistently boosts Water-type attacks.

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** The move Surf is so powerful and consistent across the series, that many players with a water type water-type will use it constantly. The one exception was in the VideoGame/PokemonBlackAndWhite metagame, being VideoGame/PokemonSunAndMoon, where the more powerful Hydro Pump TM (HM is replaced by the Pokeride systeam in ''Sun and Moon'') for Surf isn't available until the [[StandardStatusEffects burn]]-inducing Scald were preferred because of the wide availability of rain, a weather that consistently boosts Water-type attacks.postgame.
16th Mar '17 4:33:24 PM X2X
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* ''VideoGame/SoulSeries'':

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* ''VideoGame/SoulSeries'':''VideoGame/{{Soul|Series}}'' series:



** Even more ridiculous is that the computers are completely unable to block the double swing a+b attack (also of the iron sword custom character). The first swing they block just fine. The second, not so much.
** If you think the Iron Sword has ridiculous anti-AI potential, try the Katana discipline. Forward B+K will baffle them 90% of the time, and it sets them up for your mid-air attack throw perfectly (just avoid the katana that gives you added knockback, as it throws off the timing). As long as they don't get a cheap shot on you, you are guaranteed to win against all but the most extreme AI
** Players who have played the game since ''Soul Edge''/''Soul Blade'' will often pick Seung Mina, Voldo, Siegfried or Mitsurugi when they play one of the new ones. In the first game, a lot of people played as Li Long, and whilst some like using his replacement Maxi, a lot of players preferred Li Long due to his better defense

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** Even more ridiculous is that the computers are completely unable to block the double swing a+b A+B attack (also of the iron sword Iron Sword custom character). The first swing they block just fine. The second, not so much.
** If you think the Iron Sword has ridiculous anti-AI anti-A.I. potential, try the Katana discipline. Forward B+K will baffle them 90% of the time, and it sets them up for your mid-air attack throw perfectly (just avoid the katana that gives you added knockback, as it throws off the timing). As long as they don't get a cheap shot on you, you are guaranteed to win against all but the most extreme AI
** Players who have played the game since ''Soul Edge''/''Soul Blade'' will often pick Seung Mina, Seong Mi-na, Voldo, Siegfried or Mitsurugi when they play one of the new ones. In the first game, a lot of people played as Li Long, and whilst some like using his replacement Maxi, a lot of players preferred Li Long due to his better defensedefense.
19th Feb '17 11:56:50 AM MacTheBlackSmith
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** Eventually as the game was updated with more weapons, Splatoon began to suffer from this. One example is the Dynamo Roller, a weapon that has massive start-up, but has large range compared to other rollers in the game. The issue with the weapon is that ink flung at opponents does massive damage, even if you avoid most of the major parts of the ink sent. Now with this and the ability to increase damage output based on the clothes your Inkling wears, you can kill an enemy with the edges of the ink thrown at them. Due to this, several people of the Splatoon community deemed the weapon on of the more broken weapons in the game. Eventually after a couple of nerfs to the Dynamo Rollers mobility, damage and ink consumption, the amount of Dynamo Rollers decreased slightly.
3rd Feb '17 10:24:33 AM FMecha
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** Related to that: '''class kings'''. The community will tell you it is literally impossible to get to win multiplayer races and reach highest ranks of Multiplayer League unless you have a properly tuned class king car. On higher car levels, the Trion Nemesis (an upcoming American supercar), BMW 3.0 CSL Hommage, Chevrolet Camaro SS 2016, and more recently McLaren MP4-25 Mercedes (F1 car) dominate, while lower end car levels are dominated by Range Rover Evoque (an SUV, requires specific tuning), Donkervoort D8 GTO (a Dutch Caterham clone), Citroen Survolt (as mentioned), Renault DeZir (an electric concept car), and Mazda RX-8.

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** Related to that: '''class kings'''. The community will tell you it is literally impossible to get to win multiplayer races and reach highest ranks of Multiplayer League unless you have a properly tuned class king car. On higher car levels, the Trion Nemesis (an upcoming American supercar), BMW 3.0 CSL Hommage, Chevrolet Camaro SS 2016, and more recently McLaren MP4-25 [=McLaren=] [=MP4-25=] Mercedes (F1 car) dominate, while lower end car levels are dominated by Range Rover Evoque (an SUV, requires specific tuning), Donkervoort D8 GTO (a Dutch Caterham clone), Citroen Survolt (as mentioned), Renault DeZir [=DeZir=] (an electric concept car), and Mazda RX-8.
3rd Feb '17 10:23:18 AM FMecha
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** Related to that: '''class kings'''. The community will tell you it is literally impossible to get to win multiplayer races and reach highest ranks of Multiplayer League unless you have a properly tuned class king car. On higher car levels, the Trion Nemesis (an upcoming American supercar), BMW 3.0 CSL Hommage, Chevrolet Camaro SS 2016, and more recently McLaren MP4-25 Mercedes (F1 car) dominate, while lower end car levels are dominated by Range Rover Evoque (an SUV, requires specific tuning), Donkervoort D8 GTO (a Dutch Caterham clone), Citroen Survolt (as mentioned), Renault DeZir (an electric concept car), and Mazda RX-8.
25th Jan '17 4:59:48 PM Kadorhal
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** The game tried to avert the trope by limiting people to only two guns instead of three, and encouraging the use of weapon mods on their guns so players can always have something to switch with instead of sticking to one gun and never using anything else. This more or less failed in regards to high-level play, where primary weapons actually will vary depending on preference, but everybody only ever uses The Judge with a Shhh! suppressor for stealth or the China Puff 40mm for loud.

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** The game tried to avert the trope by limiting people to only two guns instead of three, and encouraging the use of weapon mods on their guns so players can always have something to switch with instead of sticking to one gun and never using anything else. This more or less failed in regards to high-level play, where primary weapons actually will vary depending on preference, but everybody only ever uses The Judge with a Shhh! suppressor for stealth stealth/Dodge builds or the China Puff 40mm for loud.



*** Several patches more or less resolved most of the above issues; certain mods can be obtained through achievements and you can boost your RNG chances of a certain mod category by doing daily side jobs. Money and EXP payouts were boosted across the board so people would have an incentive to try different heists instead of farming the most EXP efficient ones, though some still do that anyway.

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*** Several patches more or less resolved most of the above issues; certain mods can be obtained through achievements and you can boost your RNG chances of a certain mod category by doing complete daily side jobs. jobs to get a chance at a weapon mod. Money and EXP payouts were boosted across the board and a system was added to include experience bonuses to heists you haven't played recently and experience penalties to those you've played repeatedly, so people would have an incentive to try different heists instead of farming the most EXP efficient ones, though some still do that anyway.
25th Jan '17 3:57:59 PM Kadorhal
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** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beginning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons. Barring the [=MP7=], most SMG players of higher ranks will gravitate towards either the Vector K10 or the Chicom CQB, the former for having very light recoil even with Rapid Fire (which can easily be negated with a Foregrip), and the latter due to there being zero delay between bursts, allowing for the best of both worlds between a full-auto death machine and a burst-fire marksman's weapon, on top of the same extremely clear sights as the FMG in ''[=MW3=]''.

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** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beginning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons. Barring the [=MP7=], most SMG players almost all of higher ranks will gravitate towards either the [=SMGs=]s see a noticeable amount of use; the Vector K10 or the Chicom CQB, the former for having has very light recoil even with Rapid Fire (which can easily be negated with a Foregrip), and the latter due to there being Foregrip). The Chicom CQB fires in bursts but has zero delay between bursts, them, allowing for the best of both worlds between a full-auto death machine and a burst-fire marksman's weapon, on top of the same extremely clear sights as the FMG in ''[=MW3=]''.''[=MW3=]''. The Skorpion Evo gets one of the fastest reloads in the class, even before Fast Mags, as well as an extremely high rate of fire.
24th Jan '17 12:54:41 PM Kadorhal
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** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beginning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons. Barring the [=MP7=], most SMG players of higher ranks will gravitate towards either the Vector K10 or the Chicom CQB, the former for having very light recoil even with Rapid Fire (which can easily be negated with a Foregrip), and the latter due to there being zero delay between bursts, allowing for the best of both worlds between a full-auto and a burst-fire weapon.

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** The small size of most maps (including, yes, the new Nuketown) has lead to [=SMGs=] being the dominant weapon type. Particularly with both the fact that the excellent [=MP7=] from ''Modern Warfare 3'' is now the first weapon of its type, unlocked from the beginning, and the expansion of Create-a-Class making it easier for a player to use both a LaserSight and foregrip and make SMG spray-and-pray more viable in a lot of situations than aimed fire from heavier weapons. Barring the [=MP7=], most SMG players of higher ranks will gravitate towards either the Vector K10 or the Chicom CQB, the former for having very light recoil even with Rapid Fire (which can easily be negated with a Foregrip), and the latter due to there being zero delay between bursts, allowing for the best of both worlds between a full-auto death machine and a burst-fire weapon.marksman's weapon, on top of the same extremely clear sights as the FMG in ''[=MW3=]''.



** In terms of maps, expect plenty of people voting for Nuketown 2025 or Hijacked; this is primarily because of their extreme linearity and tightly-packed spawn locations making it very rare for people to suddenly find half the enemy team spawning in right behind them for no reason. Like Firing Range in the last game, the popularity of Hijacked resulted in one of the next game's DLC including a reworked variation in "Skyjacked".

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** In terms of maps, expect plenty of people voting for Nuketown 2025 or Hijacked; this is primarily because of their extreme linearity and tightly-packed spawn locations making it very rare for people to suddenly find half the enemy team spawning in right behind them for no reason. Like As with the first ''Black Ops'' this resulted in the addition of a "Nukejacked" lobby, which plays every game mode available exclusively on Nuketown or Hijacked. Also, like Firing Range in the last game, Range, the popularity of Hijacked resulted in one of the next game's DLC including a reworked variation in "Skyjacked".



** As for secondary weapons, expect the majority of players to forego them in favor of a melee weapon, since regular QuickMelee is no longer a OneHitKill, but a standalone melee weapon like the Combat Knife is. Failing that they'll have the NX Shadowclaw, whose sole balancing measure is that it's a rare prize from supply drops - one hit kills at decent range, can be [[GunsAkimbo paired up]] to be more easily spammed in a tight spot, and can retrieve its own ammo if they miss.

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** As for secondary weapons, expect the majority of players to forego them in favor of a melee weapon, since regular QuickMelee is no longer a OneHitKill, but a standalone melee weapon like the Combat Knife is. is; on top of that is that it lets them show off, both from being able to close in to melee distance and because the Combat Knife is now locked away until the high levels rather than automatically equipped if you forego one or both weapons like in the last game, while everything else, save the "Prizefighters", is a RandomDrop from the Black Market. Failing that they'll have the NX Shadowclaw, whose sole balancing measure is that it's it too is a rare prize from supply drops - one hit kills at decent range, can be [[GunsAkimbo paired up]] to be more easily spammed in a tight spot, and can retrieve its own ammo if they miss.
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