History ComplacentGamingSyndrome / VideoGames

21st Apr '18 12:44:19 AM HeatEdgeSword
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** Most Pokémon players stick exclusively to single battling, or 1vs1. This is not because of any sense of superiority, but that the thought about other battling types never occurs. They need to be reminded of double battling (2vs2) to even recall its existence. Even with triple battling (3vs3) and rotation battling (3vs3, but with only 1 attacker or target at a time) showing up. This is most definitely due to single battling being the ''only'' mode until VideoGame/PokemonRubyAndSapphire, when double battling showed up and was treated as a ScrappyMechanic. In addition, every main series Pokémon game deals in single battling almost all the time, so it's natural for people to think about that mode and no others. The focus on single battling is so strong that despite official tournaments all being in double battles, the aforementioned competitive players are unique among video games in that most do not attend them as they are outside of their comfort zones. Website/{{Smogon}} only recently started delving into doubles, long after it had become the official format. Japan is the exception to Complacent Gaming, whose players welcome all battling modes and are equally proficient in them.
** The move Surf is usually so powerful and consistent across the series that many players with a water-type will use it constantly. The exception being ''VideoGame/PokemonSunAndMoon'', where former Hidden Machine moves like it are replaced by the Pokeride system, and the TM for Surf isn't available until the postgame. Its usefulness started to wane in Generation IV when moves were split to be Physical or Special based on the individual move rather than just their typing, and Waterfall became the go-to move for physical-based water types. Gen V then introduced Scald (a Water move that causes burns). Due to official formats using Doubles mentioned above, Surf isn't as useful as it hits everyone on the field, [[FriendOrFoe even the user's partner]] (there are ways to mitigate this, but this hampers team choices). Another issue is that moves that hit multiple targets (like Surf) have their damage reduced by 25 percent.
** The move Stealth Rock was considered required on every serious competitive team in Generations 4 and 5. Stealth Rock is an entry hazard that deals damage based on [[ElementalRockPaperScissors type-effectiveness]] upon the opponent switching in. Rock-weak Pokémon take more damage, making them far more difficult to use -- indeed, Pokémon that otherwise would be useful such as Charizard[[note]]whose HP gets ''cut in half'' when Stealth Rock is on the field[[/note]] became [[TierInducedScrappy nearly useless]] because of this move alone. What made this move so omnipresent is that it takes only one turn to set up (unlike Spikes and Toxic Spikes, which stack), ensures KO's that would otherwise be risky, the only move that removed entry hazards (Rapid Spin, an otherwise weak attack) could be blocked simply by having a Ghost-type on a team, and unlike the other moves in the Spikes family, there are no Pokémon immune to it, rendering the Focus Sash and the Sturdy Ability useless. It's telling that even in Generation 6, where the move Defog was buffed into an unblockable Rapid Spin[[note]]on both sides of the field, making it a double-edged sword of sorts[[/note]], Stealth Rock remains popular for its ease of set-up while Spikes and Toxic Spikes are beginning to fall by the wayside.

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** Most Pokémon players stick exclusively to single battling, or 1vs1.battles. This is not because of any sense of superiority, but that the thought about other battling types never occurs. They need to be reminded of double battling (2vs2) doubles battle to even recall its existence. Even with triple battling (3vs3) and rotation battling (3vs3, but with only 1 attacker or target at a time) battle showing up. This is most definitely due to single battling battle being the ''only'' mode until VideoGame/PokemonRubyAndSapphire, when double battling showed up and battle was treated as a ScrappyMechanic. In addition, introduced. Additionally, every main series Pokémon game deals in single battling battle almost all the time, so it's natural for people to think about that mode and no others. The focus on single battling is so strong that despite official tournaments all being taking place in double battles, the aforementioned competitive players are unique among video games in that most do not attend them as they are outside of their comfort zones. Website/{{Smogon}} only recently started delving into doubles, doubles when Generation 6 rolled in, long after it had become the official format. Japan is the exception to Complacent Gaming, Gaming Syndrome, whose players welcome all battling modes and are equally proficient in them.
** The move Surf is usually so powerful and consistent across the series that many players with a water-type will use it constantly. The exception being ''VideoGame/PokemonSunAndMoon'', where former Hidden Machine moves like it are replaced by the Pokeride system, and the TM for Surf isn't available until the postgame. Its usefulness started to wane in Generation IV when moves were split to be Physical or Special based on the individual move rather than just their typing, and Waterfall became the go-to move for physical-based water types. Gen V then introduced Scald (a Water move that causes burns). Due to official formats using Doubles mentioned above, Surf isn't as useful as it hits everyone on the field, [[FriendOrFoe even the user's partner]] (there are ways to mitigate this, but this hampers team choices).field. Another issue is that moves that hit multiple targets (like Surf) have their damage reduced by 25 percent.
** The move Stealth Rock was considered required on every serious competitive team in Generations 4 and 5. Stealth Rock is an entry hazard that deals damage based on [[ElementalRockPaperScissors type-effectiveness]] upon the opponent switching in. Rock-weak Pokémon take more damage, making them far more difficult to use -- indeed, Pokémon that otherwise would be useful such as Charizard[[note]]whose HP gets ''cut in half'' when Stealth Rock is on the field[[/note]] became [[TierInducedScrappy nearly useless]] because of this move alone. What made this move so omnipresent is that it takes only one turn to set up (unlike Spikes and Toxic Spikes, which stack), ensures KO's that would otherwise be risky, the only move that removed entry hazards (Rapid Spin, an otherwise weak attack) could be blocked simply by having a Ghost-type on a team, and unlike the other moves in the Spikes family, there are no Pokémon immune to it, rendering the Focus Sash and the Sturdy Ability useless. It's telling that even in Generation 6, where the move Defog was buffed into an unblockable Rapid Spin[[note]]on both sides of the field, making it a double-edged sword of sorts[[/note]], Stealth Rock remains popular for its ease of set-up while Spikes and Toxic Spikes are beginning to fall by the wayside.set-up.



** This trope reared its head in the 2015 Video Game Championship for Pokémon battling, which became notorious for its low diversity of Pokémon choices. In the top five, ''every'' player had Mega Kangaskhan and Therian Landorus, four had Cresselia, and three had Incarnate Thundurus, Aegislash, Amoongus, and Heatran on their teams, while every of the top five had only one Pokémon on their teams that ''wasn't'' one of the aformentioned Pokémon. Compare [[http://i.imgur.com/DgL6em3.jpg the top five of the previous two VGC tournaments]] to VGC 2015's top five to see how bad this trope can get.
** In double battles, you'd be hard-pressed to find a team that doesn't have a Pokémon with the Intimidate ability, with Therian Landorus being the most commonly seen. In double battles, the ability lowers both opposing Pokémon's Attack as soon as the Pokémon enters the battle. Since some of the top threats in the {{Metagame}} are physical attackers, it gives a huge handicap for those Pokémon immediately as the battle starts. It's so good, that certain Pokémon that start with Intimidate before they Mega Evolve, such as Mawile and Salamence, may choose not to Mega Evolve right away in order to preserve Intimidate for later.

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** This trope reared its head in the 2015 Video Game Championship for Pokémon battling, which became notorious for its low diversity of Pokémon choices. battling. In the top five, ''every'' player had Mega Kangaskhan and Therian Landorus, four had Cresselia, and three had Incarnate Thundurus, Aegislash, Amoongus, and Heatran on their teams, while every of the top five had only one Pokémon on their teams that ''wasn't'' one of the aformentioned aforementioned Pokémon. Compare [[http://i.imgur.com/DgL6em3.jpg the top five of the previous two VGC tournaments]] to VGC 2015's top five to see how bad this trope can get.
** In double battles, you'd be hard-pressed to find a team that doesn't have a Pokémon with the Intimidate ability, with Therian Landorus and Incineroar being the most commonly seen.common ones. In double battles, the ability lowers both opposing Pokémon's Attack as soon as the Pokémon enters the battle. Since some of the top threats in the {{Metagame}} are physical attackers, it gives a huge handicap for those Pokémon immediately as the battle starts. It's so good, that certain Pokémon that start with Intimidate before they Mega Evolve, such as Mawile and Salamence, Evolve may choose not to Mega Evolve right away in order to preserve Intimidate for later.
18th Apr '18 6:39:25 PM Sonofstranger
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** The game's "Stock" weapons (the weapons each class starts with upon installing the game: the Scattergun, Rocket Launcher, Medigun, etc.) were designed at the game's launch to be useful in the majority of situations, and, with a few exceptions, have remained the most reliable weapons to fall back to after over ten years of minimal rebalancing.



** The community tends to only accept one good loadout for each class and that's it, regardless of how well anyone has gotten any of the other items to perform. For instance, if you don't use the Degreaser and Axtinguisher to puff and sting everyone, then you don't know how to play Pyro. That's right, [[PlayingWithFire the]] ''[[KillItWithFire Pyro]]'' [[ComicallyMissingThePoint is never supposed to kill with fire, ever]]. CGS can be weird sometimes.
** Ask any Spy which watch they use, [[http://www.teamfortress.com/post.php?id=11024 and about 80% of the answers will be Dead Ringer]].

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** The community tends to only accept one good loadout for each class and that's it, regardless of how well anyone has gotten any of the other items to perform. For instance, if you don't use the Degreaser and Axtinguisher to puff and sting everyone, then you don't know how to play Pyro. That's right, [[PlayingWithFire the]] ''[[KillItWithFire Pyro]]'' [[ComicallyMissingThePoint is never supposed to kill with fire, ever]]. CGS can be weird sometimes.
sometimes. Of course, the combo has since been {{nerf}}ed to oblivion[[note]]The Axtinguisher's downside now essentially nullifies the upsides of the Degreaser, making the synergy non-existent[[/note]].
** Ask any Spy which watch they use, [[http://www.teamfortress.com/post.php?id=11024 and about 80% of the answers will be Dead Ringer]]. Again, has been nerfed, and is now more of a tossup after the Cloak 'n Dagger got buffed.



** [=DeGroot=] Keep, the game's only Medieval Mode map, removes the vast majority of ranged weapons from player use. Because of this, about half of any given team in such a map will be Demomen (the best melee class) equipped with a shield and boots, and most of the other half will be Snipers and Medics (the only classes with reliable ranged weapons in the Crusader's Crossbow and Huntsman bow).

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** [=DeGroot=] Keep, the game's only Medieval Mode map, removes the vast majority of ranged weapons from player use. Because of this, about half of any given team in such a map will be Demomen (the best melee class) equipped with a shield and boots, and most of the other half will be Snipers and Medics (the only classes with reliable ranged weapons in the Crusader's Crossbow and Huntsman bow).bow), with the occasional Soldier or Heavy.
9th Apr '18 8:42:26 PM nombretomado
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* ''RedFaction Guerrilla'' has this to some extent. Quite a few games are exclusively [[GameBreaker enforcer (a slightly nerfed assault rifle with homing bullets]] or rocket-whoring contests (making certain maps with unequal power-weapon distribution hideously broken), often revolving on how many people on your team have jetpacks, heal packs or firepower packs. However, it averts this trope more often than not by only giving players a choice of two maps at a time and providing lots of clever counters to everything.

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* ''RedFaction Guerrilla'' ''VideoGame/RedFactionGuerrilla'' has this to some extent. Quite a few games are exclusively [[GameBreaker enforcer (a slightly nerfed assault rifle with homing bullets]] or rocket-whoring contests (making certain maps with unequal power-weapon distribution hideously broken), often revolving on how many people on your team have jetpacks, heal packs or firepower packs. However, it averts this trope more often than not by only giving players a choice of two maps at a time and providing lots of clever counters to everything.
7th Apr '18 10:02:10 PM LucaEarlgrey
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* Do you wanna do multiplayer in ''Anime/BangDream Girls Band Party''? Hope you really like [[Manga/AttackOnTitan "Guren no Yumiya"]] or are at least tolerant enough of it to deal with other players picking it regularly.
6th Apr '18 6:01:33 AM SolidSonicTH
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** ''Tekken 6'', despite an objectively more balanced game, is an even worse offender, with the competitive metagame consisting of Bobs, Lars', Steves and Laws. Evo2k11 T6 Grand Finals, Bob vs. Bob. Can anyone spell B-O-R-I-N-G?

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** ''Tekken 6'', despite an objectively more balanced game, is an even worse offender, with the competitive metagame consisting of Bobs, Lars', Steves and Laws. Evo2k11 T6 The Evo 2011 ''T6'' Grand Finals, Finals: Bob vs. Bob. Can anyone spell B-O-R-I-N-G?
6th Apr '18 6:00:51 AM SolidSonicTH
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** ''Tekken 7'' introduces several new faces and with that accusations of being {{Skill Gate Character}}s taken too far. Common targets for this are Katarina Alves (due to [[ButtonMashing button-mashable]] strings that are hard to break up) and Shaheen (tricky, hard to punish attacks and a strong offense to go with it). GuestFighter [[VideoGame/FinalFantasyXV Noctis Lucius Caelum]]'s release on the console versions has also incurred this reaction (caused by easy to use lows and an inordinately long reach for a ''Tekken'' character).
17th Mar '18 11:59:31 PM patriciovalencia117
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* ''VideoGame/PAYDAYTheHeist'': Nearly everyone used the [[RevolversAreJustBetter Bronco .44]], the [[ShotgunsAreJustBetter Reinbeck]], and the [[MoreDakka Mac-11]] since all three are very powerful and cover both short and long distances. If a player has the Wolf Pack DLC, then expect to see a lot of appearances from the AK and the [[GrenadeLauncher GL40]].
* ''VideoGame/PAYDAY2'':
** The game tried to avert the trope by limiting people to only two guns instead of three, and encouraging the use of weapon mods on their guns so players can always have something to switch with instead of sticking to one gun and never using anything else. This more or less failed in regards to high-level play, where primary weapons actually will vary depending on preference or necessity, but everybody only ever uses The Judge with a Shhh! suppressor for stealth/Dodge builds or the China Puff 40mm for loud.
*** Backfired with the RandomDrop system via cards. Players may or may not earn weapon mods at the end of a heist and they quickly drifted towards playing quick heists like Jewelry Store and Four Stores so they can farm for weapon mods quickly and mod the hell out of their guns. All of the farming happened during the ''beta'' to boot.
*** Heists with large payout during the beta were also farmed, like Watchdogs and Rats, since players could easily earn half a million dollars on the highest difficulty and never be short of money to buy items and skills.
*** Rats also became the go to heist for LevelGrinding since it gives the same amount of experience points whether you cook the meth and grab money off the bus or decide to skip everything.
*** Several patches more or less resolved most of the above issues; certain mods can be obtained through achievements and you can complete daily side jobs to get a chance at a weapon mod. Money and EXP payouts were boosted across the board and a system was added to include experience bonuses to heists you haven't played recently and experience penalties to those you've played repeatedly, so people would have an incentive to try different heists instead of farming the most EXP efficient ones, though some still do that anyway.

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* ''VideoGame/PAYDAYTheHeist'': Nearly everyone used ''VideoGame/{{Battlefield}} 2'':
** Go into
the [[RevolversAreJustBetter Bronco .44]], server list and find a section without any "Strike at Karkand 24/7 Infantry Only" servers. Good luck!
** Or Wake Island for
the [[ShotgunsAreJustBetter Reinbeck]], vehicle whores. This also extends to that map's debut game, ''Battlefield 1942'', and every version of it included in later games as well.
* For ''VideoGame/Battlefield2142'' the map of choice is Camp Gibraltar.
** Try to find a team that isn't mostly made up of players armed with rifle rockets
and the [[MoreDakka Mac-11]] since all three are very powerful and cover both short and long distances. If a player has the Wolf Pack DLC, then expect to see a lot of appearances from the AK and the [[GrenadeLauncher GL40]].
* ''VideoGame/PAYDAY2'':
** The game tried to avert the trope by limiting people to only two guns instead of three, and encouraging the use of weapon mods on their guns so players can always have something to switch with instead of sticking to one gun and never using anything else. This more or less failed in regards to high-level play, where primary weapons actually will vary depending on preference or necessity, but everybody only ever uses The Judge with a Shhh! suppressor for stealth/Dodge builds or the China Puff 40mm for loud.
*** Backfired with the RandomDrop system via cards. Players may or may not earn weapon mods at the end of a heist and they quickly drifted towards playing quick heists like Jewelry Store and Four Stores so they can farm for weapon mods quickly and mod the hell out of their guns. All of the farming happened during the ''beta'' to boot.
*** Heists with large payout during the beta were also farmed, like Watchdogs and Rats, since players could easily earn half a million dollars on the highest difficulty and never be short of money to buy items and skills.
*** Rats also became the go to heist for LevelGrinding since it gives the same amount of experience points whether you cook the meth and grab money off the bus or decide to skip everything.
*** Several patches more or less resolved most of the above issues; certain mods can be obtained through achievements and you can complete daily side jobs to get a chance at a weapon mod. Money and EXP payouts were boosted across the board and a system was added to include experience bonuses to heists you haven't played recently and experience penalties to those you've played repeatedly, so people would have an incentive to try different heists instead of farming the most EXP efficient ones, though some still do that anyway.
Voss.



** Any Assault players who don't use the Automatico would almost always be using Hellriegel, which offers an impressive [[MoreDakka 60 bullet magazine]] and has decent accuracy at range. If anything, it's the most popular SMG as of March 2017 according to [[https://battlefieldtracker.com/bf1/weapons/smg this stat tracker]].
* ''VideoGame/{{Battlefield}} 2'':
** Go into the server list and find a section without any "Strike at Karkand 24/7 Infantry Only" servers. Good luck!
** Or Wake Island for the vehicle whores. This also extends to that map's debut game, ''Battlefield 1942'', and every version of it included in later games as well.
* For ''VideoGame/Battlefield2142'' the map of choice is Camp Gibraltar.
** Try to find a team that isn't mostly made up of players armed with rifle rockets and the Voss.

to:

** Any Assault players who don't use the Automatico would almost always be using Hellriegel, which offers an impressive [[MoreDakka 60 bullet magazine]] and has decent accuracy at range. If anything, it's the most popular SMG as of March 2017 according to [[https://battlefieldtracker.com/bf1/weapons/smg this stat tracker]]. \n* ''VideoGame/{{Battlefield}} 2'':\n** Go into the server list and find a section without any "Strike at Karkand 24/7 Infantry Only" servers. Good luck!\n** Or Wake Island for the vehicle whores. This also extends to that map's debut game, ''Battlefield 1942'', and every version of it included in later games as well.\n* For ''VideoGame/Battlefield2142'' the map of choice is Camp Gibraltar.\n** Try to find a team that isn't mostly made up of players armed with rifle rockets and the Voss.


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* ''VideoGame/PAYDAYTheHeist'': Nearly everyone used the [[RevolversAreJustBetter Bronco .44]], the [[ShotgunsAreJustBetter Reinbeck]], and the [[MoreDakka Mac-11]] since all three are very powerful and cover both short and long distances. If a player has the Wolf Pack DLC, then expect to see a lot of appearances from the AK and the [[GrenadeLauncher GL40]].
* ''VideoGame/PAYDAY2'':
** The game tried to avert the trope by limiting people to only two guns instead of three, and encouraging the use of weapon mods on their guns so players can always have something to switch with instead of sticking to one gun and never using anything else. This more or less failed in regards to high-level play, where primary weapons actually will vary depending on preference or necessity, but everybody only ever uses The Judge with a Shhh! suppressor for stealth/Dodge builds or the China Puff 40mm for loud.
*** Backfired with the RandomDrop system via cards. Players may or may not earn weapon mods at the end of a heist and they quickly drifted towards playing quick heists like Jewelry Store and Four Stores so they can farm for weapon mods quickly and mod the hell out of their guns. All of the farming happened during the ''beta'' to boot.
*** Heists with large payout during the beta were also farmed, like Watchdogs and Rats, since players could easily earn half a million dollars on the highest difficulty and never be short of money to buy items and skills.
*** Rats also became the go to heist for LevelGrinding since it gives the same amount of experience points whether you cook the meth and grab money off the bus or decide to skip everything.
*** Several patches more or less resolved most of the above issues; certain mods can be obtained through achievements and you can complete daily side jobs to get a chance at a weapon mod. Money and EXP payouts were boosted across the board and a system was added to include experience bonuses to heists you haven't played recently and experience penalties to those you've played repeatedly, so people would have an incentive to try different heists instead of farming the most EXP efficient ones, though some still do that anyway.
8th Mar '18 11:13:17 AM PaladinOne
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* ''VideoGames/GuildWars2'' has this, especially in dungeons and fractals, combined with a healthy dollop of elitisim. There's a set of builds generally considered to be the "right" thing to do, and anything else is sneered at. One whole profession - the Ranger - is scorned as being a mostly-useless MasterOfNone, and a lot of dungeon strategy has been boiled down to "get four Warriors and a Mesmer, stack (that is, put all five characters in exactly the same spot), then use Time Warp and Frenzy while spamming melee attacks that don't cause you to move". More than slightly subverted, however, because outside of some highly elitist guilds and the speedrun community, this is really not even enforced informally, and lots of other strategies, even really unconventional ones, work just fine. Which was [=ANet's=] big idea in the first place. For more specific examples:

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* ''VideoGames/GuildWars2'' has this, especially in dungeons and fractals, combined with a healthy dollop of elitisim. There's a set of builds generally considered to be the "right" thing to do, and anything else is sneered at. One whole profession - the Ranger Necromancer - is scorned as being a mostly-useless MasterOfNone, and a lot of dungeon strategy has been boiled down to "get four Warriors and a Warrior, a Mesmer, and 3 Elementalists, stack (that is, put all five characters in exactly the same spot), then use Time Warp Banners and Frenzy Wells while spamming melee attacks that don't cause you to move". More than slightly Otherwise largely subverted, however, because outside of some highly elitist guilds and the speedrun community, this is really not even enforced informally, informally (to the point that one of the leading speedrun guilds, qT, write guides for all 9 classes and ''explicitly tell people not to do this''), and lots of other strategies, even really unconventional ones, work just fine. Which was [=ANet's=] big idea in the first place. For more specific examples:
7th Mar '18 8:46:41 PM thatother1dude
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*** Hoarder gives +10 lbs of carrying capacity, but gives -1 to all stats if you're not carrying at least 160 lbs worth of equipment. Given the nature of the game, it's quite rare to see players not carrying 160+ lbs if they aren't doing a low strength run. It's not helping that 160 lbs worth of unowned [[VendorTrash junk]] is conveniently lying around the house you start in, allowing players to carry it around as filler while they collect guns and ammo.

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*** Hoarder gives +10 +25 lbs of carrying capacity, but gives -1 to all stats if you're not carrying at least 160 lbs worth of equipment. Given the nature of the game, it's quite rare to see players not carrying 160+ lbs if they aren't doing a low strength run. It's not helping that 160 lbs worth of unowned [[VendorTrash junk]] is conveniently lying around the house you start in, allowing players to carry it around as filler while they collect guns and ammo.
28th Feb '18 8:13:31 AM PDL
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** The competitive tiers, as well. As of ''X and Y'', the Standard or "OU" ([=OverUsed=]) tier has just around 50 Pokémon in it, out of a total of 720. And up to the top 5 Pokémon in a tier are on more than 20% of teams, which means you'll be seeing the same Pokémon ''a lot''. Pokémon is probably the only game on this page that regularly has tournaments only for mid-tier or low-tier Pokemon. Generally, underused (one step below OU) also has the same few Pokemon being used over and over, though.

to:

** The competitive tiers, as well. As of ''X and Y'', the Standard or "OU" ([=OverUsed=]) tier has just around 50 Pokémon in it, out of a total of 720.800+ monsters. And up to the top 5 Pokémon in a tier are on more than 20% of teams, which means you'll be seeing the same Pokémon ''a lot''. Pokémon is probably the only game on this page that regularly has tournaments only for mid-tier or low-tier Pokemon. Generally, underused (one step below OU) also has the same few Pokemon being used over and over, though.



** The move Surf is usually so powerful and consistent across the series that many players with a water-type will use it constantly. The exception being ''VideoGame/PokemonSunAndMoon'', where former Hidden Machine moves like it are replaced by the Pokeride system, and the TM for Surf isn't available until the postgame. Its usefulness started to wane in Generation IV when moves were split to be Physical or Special based on the individual move rather than just their typing, and Waterfall became the go-to move for physical-based water types. Gen V then introduced Scald (a Water move that causes burns). Due to official formats using Doubles mentioned above, Surf isn't as useful as it hits everyone on the field, [[FriendOrFoe even the user's partner]].

to:

** The move Surf is usually so powerful and consistent across the series that many players with a water-type will use it constantly. The exception being ''VideoGame/PokemonSunAndMoon'', where former Hidden Machine moves like it are replaced by the Pokeride system, and the TM for Surf isn't available until the postgame. Its usefulness started to wane in Generation IV when moves were split to be Physical or Special based on the individual move rather than just their typing, and Waterfall became the go-to move for physical-based water types. Gen V then introduced Scald (a Water move that causes burns). Due to official formats using Doubles mentioned above, Surf isn't as useful as it hits everyone on the field, [[FriendOrFoe even the user's partner]]. partner]] (there are ways to mitigate this, but this hampers team choices). Another issue is that moves that hit multiple targets (like Surf) have their damage reduced by 25 percent.
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