History ComplacentGamingSyndrome / VideoGames

21st May '17 5:06:30 PM TristanJeremiah
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* in VideoGame/{{Story Of Seasons}}, there is the Safari, where you cash mine valuable ores and sell them for very large amounts of money, speeding up the process of unlocking merchants greatly with minimal work.
21st May '17 10:50:42 AM Sabrewing
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* ''VideoGame/FridayThe13th'' offers six counselors to play as. Of those, two of them, Mark and Crissy, can run fast as well as jump high, putting them leaps and bounds over the other four in terms of usefulness. If one or both of them dies (and Laura, who has the speed but not the jump height), the game becomes much more of a chore to play.
20th May '17 1:39:02 PM nombretomado
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* ''IvaliceAlliance'' games tend to toy with this:
** In ''VagrantStory'', it is ''vital'' to have more than one weapon type. (For example: an edged smallsword with Light affinity against Evil enemies, a blunt two-handed mace with three gem slots against Beasts, a piercing crossbow to get down the GoddamnBats...) It's entirely left up to the player which ones to use, but you'll be spending at least a third of the game honing your weapons. You're also pretty much forced to use status effects and buff spells. In short, ''VagrantStory'' does everything it can to prevent this trope.

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* ''IvaliceAlliance'' ''VideoGame/IvaliceAlliance'' games tend to toy with this:
** In ''VagrantStory'', ''VideoGame/VagrantStory'', it is ''vital'' to have more than one weapon type. (For example: an edged smallsword with Light affinity against Evil enemies, a blunt two-handed mace with three gem slots against Beasts, a piercing crossbow to get down the GoddamnBats...) It's entirely left up to the player which ones to use, but you'll be spending at least a third of the game honing your weapons. You're also pretty much forced to use status effects and buff spells. In short, ''VagrantStory'' ''Vagrant Story'' does everything it can to prevent this trope.
14th May '17 3:18:21 PM nombretomado
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* The vast majority of casual ''Franchise/StarCraft'' games are played on "Fastest Possible" or "BGH-style" maps with lots and lots of money. Additionally, all players are now expected to choose a race - no random! Of course even the "serious" gamers fall into the rut: over the years the "most popular map" has changed: Lost Temple -> user-created Lost Temple editions -> Gaia/Azelea -> Python -> Destination. The one currently gaining popularity (possibly because it's the most balanced map made in ''years'' for almost all levels of play) is called Fighting Spirit. (Incidentally, translating the Korean name better would have called it "elan", which is way cooler.)

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* The vast majority of casual ''Franchise/StarCraft'' ''VideoGame/StarCraft'' games are played on "Fastest Possible" or "BGH-style" maps with lots and lots of money. Additionally, all players are now expected to choose a race - no random! Of course even the "serious" gamers fall into the rut: over the years the "most popular map" has changed: Lost Temple -> user-created Lost Temple editions -> Gaia/Azelea -> Python -> Destination. The one currently gaining popularity (possibly because it's the most balanced map made in ''years'' for almost all levels of play) is called Fighting Spirit. (Incidentally, translating the Korean name better would have called it "elan", which is way cooler.)



** Not long after the introduction of Co-Op mode in VideoGame/StarCraftIILegacyOfTheVoid, some players have already developed insane methods of guaranteeing success on some of the maps. Notably, on the map "Void Launch", many players who play any form of Protoss will start by ''building a pylon followed by a large array of photon canons right in front of the warp gates''.

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** Not long after the introduction of Co-Op mode in VideoGame/StarCraftIILegacyOfTheVoid, ''VideoGame/StarCraftIILegacyOfTheVoid'', some players have already developed insane methods of guaranteeing success on some of the maps. Notably, on the map "Void Launch", many players who play any form of Protoss will start by ''building a pylon followed by a large array of photon canons right in front of the warp gates''.
11th May '17 3:15:56 PM WWRU
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** The release of [[VideoGame/PokemonGoldAndSilver Generation 2 Pokemon]] into the mix has added two new ubiquitous monsters, Tyranitar (a 3670 maximum CP puts him at the top of Gyms easily) and *Blissey*, who's at 0.29.0 Vaporeon levels. [[StoneWall Having twice the health of its nearest rival and a scary-high Defense stat]] means [[GameBreaker there's nothing else in the game which can touch it as a defender.]] So far...
11th May '17 9:57:01 AM morenohijazo
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** Regardless of the build, expect to see a lot of players taking on the Stardust Pillar early on in the Lunar Event to get the Stardust Dragon staff. Even though it was nerfed in later updates, it's still a fairly powerful summon for even non-summoner classes.
11th May '17 5:49:51 AM morenohijazo
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* ''[[{{VideoGame/Diablo}} Diablo 2]]'''s multiplayer was pretty much this: Log onto multiplayer. Pay people in-game loot to run you through the game, sitting by and absorbing all the experience so you can level up as fast as possible. You look up a stat sheet on the internet and follow it ''to the tee'', with no room for deviation (unless you want to be laughed at by all the {{Munchkin}}s, unless you're doing something like a "Crazy run") Then when you hit level 80, you run the final act again and again, get [[SturgeonsLaw nothing but junk 98% of the time]] in hopes of finding that "perfect loot", until a player bribes you with something that ''isn't'' junk and you run them through the game.

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* ''[[{{VideoGame/Diablo}} Diablo 2]]'''s ''VideoGame/DiabloII'':
** ''Diablo II'' 's
multiplayer was pretty much this: Log onto multiplayer. Pay people in-game loot to run you through the game, sitting by and absorbing all the experience so you can level up as fast as possible. You look up a stat sheet on the internet and follow it ''to the tee'', with no room for deviation (unless you want to be laughed at by all the {{Munchkin}}s, unless you're doing something like a "Crazy run") Then when you hit level 80, you run the final act again and again, get [[SturgeonsLaw nothing but junk 98% of the time]] in hopes of finding that "perfect loot", until a player bribes you with something that ''isn't'' junk and you run them through the game.game.
** Expanding on what was mentioned above - The game is played in three difficulty levels. When you beat one, you play the same five acts and their quests again. Very few who play on the public servers do anything besides pay other players in-game loot to beat all the bosses for them, skipping sidequests, so that they can sit and leech experience in games run by high-level characters/bots and shoot from level 1 to level 80+ within a few hours. This is justified when making a [=PvP=] character to avoid all the grinding, but most do it so they can rush bosses looking for perfect loot or just because they're bored of the repetitive nature of a three-difficulty playthrough.
** Not to mention, when you play the game in multiplayer, you look up a stat-sheet on the internet, carbon-copy it in your character, and follow the ''exact skills'' in the playthrough. Blizzard was savvy enough to know that the same thing would happen in ''VideoGame/DiabloIII'' and letting people customize stats would be [[DepartmentOfRedundancyDepartment redundant]] anyways, in part because of this trope.
30th Apr '17 7:04:17 PM patriciovalencia117
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''VideoGame/{{Battlefield 3}}''
** During the beta and upon the game's release, most players immediately favored the [=M1911=] as their sidearm of choice, due to it being the sidearm most familiar to modern gamers and being available for all classes alongside the Luger, FN [=M1903=] and Borchardt C93.
** The bolt-action/lever-action rifles. In spite of their lower fire rate, many players can dominate the battlefield with them, with their ability to down a player in one hit. Not to mention the DifficultButAwesome Martini-Henry, which is essentially a OneHitKill machine, despite its outdated design.
** The AT Rocket Gun also gains its popularity for being a {{BFG}} available for the Assault class at the very beginning and being another OneHitKill machine due to being an anti-tank weapon, although it requires your character to be prone before firing it.
** Battlefield history repeats itself again, as mostly every person who plays Assault regularly will agree that the Automatico, the weapon with the fastest fire rate in the game at 900 ROF, is the best choice for any Assault player worth their salt on account of the sheer amount of bullets it can throw up before anyone can react. Targets up close get 'chainsawed' as the community puts it, and medium ranged weapons can still get outgunned with proper burst firing.
** Any Assault players who don't use the Automatico would almost always be using Hellriegel, which offers an impressive [[MoreDakka 60 bullet magazine]] and has decent accuracy at range. If anything, it's the most popular SMG as of March 2017 according to [[https://battlefieldtracker.com/bf1/weapons/smg this stat tracker]].
30th Apr '17 6:58:22 PM patriciovalencia117
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* ''VideoGame/{{Battlefield 3}}'' also has some extremely common loadouts, which can be split from before the March 2012 patch and after it:
** Assault: Pre-patch assault players used the F2000, AEK-971, or the FAMAS due to their high rates of fire. Post-patch the FAMAS's handling and ammo capacity changes nerfed it into oblivion and the F2000 is useless beyond 20 meters. The [=M16A3=] with Heavy Barrel now reigns supreme.
** Engineers gravitate to the A-91 or the [=M4A1=], again, due to the high rate of fire, while some go for the SCAR-H + ACOG + Heavy Barrel for long range damage. Post-patch, players that prefer a good medium-range weapon with minimal recoil will likely use the [=SG553=] with the [=AKS-74U=] being configurable as a very good short-ranged hip fire weapon.
** The Support class, with its variety of well-balanced guns but no superior weapon, inverts the trope. The class only contains {{Scrappy Weapon}}s that ''aren't'' used like the QBB, [=MG36=] and Type 88, which heavily suck compared to the rest.
** Damn near every Recon use the [=M98B=] since it's the most powerful sniper rifle in the game, though after Back to Karkand the L96 is seeing some action since it shoots like a laser and it doesn't require as much grinding to unlock as the [=M98B=].
** Pre-patch the only semi-auto sniper rifle of any use was the M39 EMR: Very accurate, quick to fire and could be used in medium range as a 'designated marksman' style of play. Post-patch, the SKS has been buffed to the stars to the point it can compete with assault rifles.
** Gun attachments: Pre-patch nearly everyone used the Foregrip/Suppressor combination to significantly reduce recoil to the point hardly anyone used bipods or heavy barrels. Post-patch, the Heavy Barrel is the new hotness for its very large spread reduction while aiming down sights with only a minimal vertical recoil increase. Foregrip and suppressor usage depends on the situation rather than being no-brainer attachments and they generally only get used for very close quarter combat.
** Gun sights are a matter of preference but out of the various versions, the main ones used are the Kobra, US Red Dot Sight, ACOG 4x, US Holographic, and the 8x or 12x for sniper rifles.
** Post-patch pistol changes mean the best players will use one of three sidearms: The G18 Suppressed fully-automatic pistol with a high rate of fire that is equivalent to the [=MP7=] at very close range and is used for players who want a true 'backup' weapon, the 93R burst fire pistol which received a major buff in the patch for those who feel they need a more controllable gun than the G18, and finally the .44 Magnum which is a two shot kill due to a buff giving it a 1.25 damage multiplier to the chest, used by players who are extremely accurate and will pick and choose either their primary weapon or the Magnum based on the situation.
** [=MP7=] with Laser + Extended Mags is ''the'' hip fire weapon. Its hip fire is often ''more'' accurate than many guns when aimed down sight and it is quicker to get bullets on target because of its hip fire. Its only drawback is that the extended mags mean you only have less than a handful of reloads, so playing a support kit or having the Ammo perk is mandatory.
** [[TierInducedScrappy The USAS-12 with Frag rounds]]. It's basically a [[GameBreaker handheld IFV cannon]]. It's super accurate, has no "bullet" drop, kills in 2-3 direct hits, creates splash damage if it misses, and (since the USAS-12 is an automatic shotgun) is extremely spammable. Anyone using it will be met with much gnashing of teeth, and it's so bad that it was severely {{nerf}}ed. [[http://www.youtube.com/watch?v=f7rFGMatKLM This video]] is a good demonstration.
** Camouflage-wise, Spec Ops Black as it hides your heat signature from infra-red optics. It's also useful for hiding in buildings since the interior is usually dark.
* ''VideoGame/{{Battlefield}} 2'':
** Go into the server list and find a section without any "Strike at Karkand 24/7 Infantry Only" servers. Good luck!
** Or Wake Island for the vehicle whores. This also extends to that map's debut game, ''Battlefield 1942'', and every version of it included in later games as well.
* For ''VideoGame/Battlefield2142'' the map of choice is Camp Gibraltar.
** Try to find a team that isn't mostly made up of players armed with rifle rockets and the Voss.



* ''VideoGame/{{Battlefield 3}}'' also has some extremely common loadouts, which can be split from before the March 2012 patch and after it:
** Assault: Pre-patch assault players used the F2000, AEK-971, or the FAMAS due to their high rates of fire. Post-patch the FAMAS's handling and ammo capacity changes nerfed it into oblivion and the F2000 is useless beyond 20 meters. The [=M16A3=] with Heavy Barrel now reigns supreme.
** Engineers gravitate to the A-91 or the [=M4A1=], again, due to the high rate of fire, while some go for the SCAR-H + ACOG + Heavy Barrel for long range damage. Post-patch, players that prefer a good medium-range weapon with minimal recoil will likely use the [=SG553=] with the [=AKS-74U=] being configurable as a very good short-ranged hip fire weapon.
** The Support class, with its variety of well-balanced guns but no superior weapon, inverts the trope. The class only contains {{Scrappy Weapon}}s that ''aren't'' used like the QBB, [=MG36=] and Type 88, which heavily suck compared to the rest.
** Damn near every Recon use the [=M98B=] since it's the most powerful sniper rifle in the game, though after Back to Karkand the L96 is seeing some action since it shoots like a laser and it doesn't require as much grinding to unlock as the [=M98B=].
** Pre-patch the only semi-auto sniper rifle of any use was the M39 EMR: Very accurate, quick to fire and could be used in medium range as a 'designated marksman' style of play. Post-patch, the SKS has been buffed to the stars to the point it can compete with assault rifles.
** Gun attachments: Pre-patch nearly everyone used the Foregrip/Suppressor combination to significantly reduce recoil to the point hardly anyone used bipods or heavy barrels. Post-patch, the Heavy Barrel is the new hotness for its very large spread reduction while aiming down sights with only a minimal vertical recoil increase. Foregrip and suppressor usage depends on the situation rather than being no-brainer attachments and they generally only get used for very close quarter combat.
** Gun sights are a matter of preference but out of the various versions, the main ones used are the Kobra, US Red Dot Sight, ACOG 4x, US Holographic, and the 8x or 12x for sniper rifles.
** Post-patch pistol changes mean the best players will use one of three sidearms: The G18 Suppressed fully-automatic pistol with a high rate of fire that is equivalent to the [=MP7=] at very close range and is used for players who want a true 'backup' weapon, the 93R burst fire pistol which received a major buff in the patch for those who feel they need a more controllable gun than the G18, and finally the .44 Magnum which is a two shot kill due to a buff giving it a 1.25 damage multiplier to the chest, used by players who are extremely accurate and will pick and choose either their primary weapon or the Magnum based on the situation.
** [=MP7=] with Laser + Extended Mags is ''the'' hip fire weapon. Its hip fire is often ''more'' accurate than many guns when aimed down sight and it is quicker to get bullets on target because of its hip fire. Its only drawback is that the extended mags mean you only have less than a handful of reloads, so playing a support kit or having the Ammo perk is mandatory.
** [[TierInducedScrappy The USAS-12 with Frag rounds]]. It's basically a [[GameBreaker handheld IFV cannon]]. It's super accurate, has no "bullet" drop, kills in 2-3 direct hits, creates splash damage if it misses, and (since the USAS-12 is an automatic shotgun) is extremely spammable. Anyone using it will be met with much gnashing of teeth, and it's so bad that it was severely {{nerf}}ed. [[http://www.youtube.com/watch?v=f7rFGMatKLM This video]] is a good demonstration.
** Camouflage-wise, Spec Ops Black as it hides your heat signature from infra-red optics. It's also useful for hiding in buildings since the interior is usually dark.
* ''VideoGame/{{Battlefield}} 2'':
** Go into the server list and find a section without any "Strike at Karkand 24/7 Infantry Only" servers. Good luck!
** Or Wake Island for the vehicle whores. This also extends to that map's debut game, ''Battlefield 1942'', and every version of it included in later games as well.
* For ''VideoGame/Battlefield2142'' the map of choice is Camp Gibraltar.
** Try to find a team that isn't mostly made up of players armed with rifle rockets and the Voss.
25th Apr '17 2:57:12 PM Dark_Lord_
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* The Gwent card game, a minigame featured in ''VideoGame/TheWitcher3'', has multiple factions the player can choose, but most players stick to either the Northern Realms or Nilfgaardian Empire factions, due to them having Spy cards, with the Scoia'tael and Monster factions lacking them. Spy cards allow the player to draw extra cards and thus gain a huge edge on the opponent, because you normally only get a hand of nine cards to use in three rounds. Having more cards your opponent has allows you to use them more freely, while your opponent can't as he has to ration them. This trope is also accidentally enforced by the game itself, by giving you only a Northern Realms deck upon starting a new game. By the time you have enough cards to create a deck of another faction, you'll probably have a much more powerful Northern Realms deck, giving you no reason to switch. A sidequest during the ''Blood and Wine'' expansion averts this trope, as it limits you to only playing the newly added Skellige faction.
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