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** It has been claimed that the designs of the [[{{mons}} Pals]] and other art assets are AI generated. This is mostly due to game's HateDumb deliberately misinterpreting some statements from the [=PocketPair=] CEO hinting that he is okay with AI generated art and because the company developed a game where players generate art using AI. That said, the game started development in 2021, at a time when powerful AI image generators ''didn't even exist''.

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** It has been claimed that the designs of the [[{{mons}} Pals]] and other art assets are AI generated. This is mostly due to game's HateDumb deliberately misinterpreting some statements from the [=PocketPair=] CEO hinting where he hints that he is okay with AI generated art and because the company developed a game where players generate art using AI. That said, the game started development in 2021, at a time when powerful AI image generators ''didn't even exist''.
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* ''VideoGame/{{Palworld}}'':
** Due to the trailers and promotional materials hyping up the VideoGameCrueltyPotential and BlackComedy, a lot of people assume that the player character is a VillainProtagonist and the intended way to play is to abuse the eponymous [[{{mons}} Pals]]. In actuality, abusing the Pals [[VideoGameCrueltyPunishment leads to them]] slacking off, getting injured and just ruining productivity in general. Furthermore, many of the cruelest acts are completely optional, and you have the option to play in a more heroic way.
** It has been claimed that the designs of the [[{{mons}} Pals]] and other art assets are AI generated. This is mostly due to game's HateDumb deliberately misinterpreting some statements from the [=PocketPair=] CEO hinting that he is okay with AI generated art and because the company developed a game where players generate art using AI. That said, the game started development in 2021, at a time when powerful AI image generators ''didn't even exist''.
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** Several people believe that the ''Kingdom Hearts'' series is a franchise owned by Creator/SquareEnix with many Creator/{{Disney}} characters thrown in as cameos. Actually, ''Kingdom Hearts'' is entirely owned by Disney. Not only that, all [[OriginalGeneration original properties and original characters]] of the series are owned by them as well. This means Sora, Riku, Kairi, Organization XIII, Xehanort, etc. are all Disney's characters. Disney just hires Square Enix to develop the games. It's all in the copyrights, which generally reads '''© Disney. Developed by SQUARE ENIX.'''[[note]]If the ''Kingdom Hearts'' series really were a Square Enix-owned franchise, the copyrights would have said something like ''© [year of game's release] SQUARE ENIX CO., LTD. Disney, its characters, and its settings are trademarks of Disney, and are used with permission. All Rights Reserved.''[[/note]] Tellingly, when Sora was added to ''VideoGame/SuperSmashBrosUltimate'', the copyright at the bottom of the title screen was updated to acknowledge Disney. This was acknowledged in a 2004 Official [=PlayStation=] Magazine interview with Creator/TetsuyaNomura, the director of the ''Kingdom Hearts'' series. The ''Franchise/FinalFantasy'' and ''VideoGame/TheWorldEndsWithYou'' characters are the ones making cameos, as Disney allowed Square Enix to include them in the ''Kingdom Hearts'' games. Most of the worlds in the series are the settings of Disney movies, and the handful that aren't are original, not taken from ''Final Fantasy''.

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** Several people believe that the ''Kingdom Hearts'' series is a franchise owned by Creator/SquareEnix with many Creator/{{Disney}} characters thrown in as cameos. Actually, ''Kingdom Hearts'' is entirely owned by Disney. Not only that, all [[OriginalGeneration original properties and original characters]] of the series are owned by them as well. This means Sora, Riku, Kairi, Organization XIII, Xehanort, etc. are all Disney's characters. Disney just hires Square Enix to develop the games. It's all in the copyrights, which generally reads '''© Disney. Developed by SQUARE ENIX.'''[[note]]If the ''Kingdom Hearts'' series really were a Square Enix-owned franchise, the copyrights would have said something like ''© [year of game's release] SQUARE ENIX CO., LTD. Disney, its characters, and its settings are trademarks of Disney, and are used with permission. All Rights Reserved.''[[/note]] Tellingly, when Sora was added to ''VideoGame/SuperSmashBrosUltimate'', the copyright at the bottom of the title screen was updated to acknowledge Disney.Disney despite already crediting Square Enix for Cloud and Sephiroth. This was acknowledged in a 2004 Official [=PlayStation=] Magazine interview with Creator/TetsuyaNomura, the director of the ''Kingdom Hearts'' series. The ''Franchise/FinalFantasy'' and ''VideoGame/TheWorldEndsWithYou'' characters are the ones making cameos, as Disney allowed Square Enix to include them in the ''Kingdom Hearts'' games. Most of the worlds in the series are the settings of Disney movies, and the handful that aren't are original, not taken from ''Final Fantasy''.
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** Why did Manfred von Karma take Miles Edgeworth under his wing? The most common assumption is that he did it as [[spoiler: an act of post-mortem RevengeThroughCorruption against Gregory Edgeworth; not content with just killing his bitter rival, he then groomed his son to be the kind of [[AmoralAttorney amoral, victory-obsessed prosecutor]] his father would have hated as a final insult to his memory]], but none of this has ever been confirmed; the only one who knows von Karma's true motives is von Karma himself, and the most he's ever said on the matter is simply that his reasons for taking Edgeworth in are none of Phoenix's business.

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** Why did Manfred von Karma take Miles Edgeworth under his wing? The It's most common assumption is commonly assumed that he did it as [[spoiler: an act of post-mortem RevengeThroughCorruption against Gregory Edgeworth; not content with just killing his bitter rival, he then groomed his son to be the kind of [[AmoralAttorney [[PersecutingProsecutor amoral, victory-obsessed prosecutor]] his father would have hated as a final insult to his memory]], but memory]]. However, none of this has ever been confirmed; the confirmed. The only one who knows von Karma's true motives is von Karma himself, and the most he's ever said on the matter is simply that his reasons for taking Edgeworth in are none of Phoenix's business.
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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son. The [[Anime/AceAttorney anime adaptation]] does depict him as being adopted by the von Karmas after DL-6, but while that doesn't contradict the games it's still a different continuity from them.

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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son. The [[Anime/AceAttorney anime adaptation]] does depict him this as being adopted by the von Karmas after DL-6, case, but while that doesn't contradict the games it's still a different continuity from them.
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** While the Nintendo 64 port of ''Resident Evil 2'' still is impressive considering the entire game is virtually intact, [=FMVs=] and all, but it's not compressing-1.4-GB-into-64-MB levels of impressive as commonly suggested. Both of the game's [=PS1=] discs are actually a little above 350 MB, AKA half the maximum amount of data a CD can hold.

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** While the Nintendo 64 port of ''Resident Evil 2'' still is impressive considering the entire game is virtually intact, [=FMVs=] and all, but it's not compressing-1.4-GB-into-64-MB levels of impressive as commonly suggested. Both of the game's [=PS1=] discs are actually a little above 350 MB, AKA half the maximum amount of data a CD can hold.hold (and being that each disc features the same campaign but with a different PlayerCharacter, a ''lot'' of assets are obviously shared between the two).
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** On the other hand, there are also fans who think ''Smash'' officially being declared a "celebration of gaming", rather than just Nintendo, means character choices would prioritize series, companies, and/or genres with little to no representation, playable or otherwise. One official source where Sakurai called ''Smash'' this is during Byleth's presentation, AKA the ''eighth'' playable ''Fire Emblem'' character.

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** On the other hand, there are also fans who think ''Smash'' officially being declared a "celebration of gaming", rather than just Nintendo, means character choices would prioritize series, companies, and/or genres with little to no representation, playable or otherwise. One official source where Sakurai called ''Smash'' this is during Byleth's presentation, AKA the ''eighth'' playable ''Fire Emblem'' character. Ironically, while Fighters Pass 2 helped steer ''Smash'' speculation towards this belief, the only character it added who comes close to all these criteria is [[VideoGame/{{Minecraft}} Steve]], and even then, despite a Creator/{{Mojang}} copyright being added to the title screen alongside him, Steve still falls under the Creator/{{Microsoft}} copyright too.
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Spelling/grammar fix(es)


*** One common criticism of [RE4=] says [[WithThisHerring/VideoGames Leon was sent to rescue the President's daughter with just a handgun]] (plus a knife and radio). In reality, he was only there to investigate ''rumors'' of Ashley, escorted by two Spanish cops. The locals attack Leon, murder the cops and block the way out of the village. But [[spoiler:MissionControl sends a heavily armed American gunship as backup as soon as possible. Which is still pretty impressive, considering it apparently only took a few hours to cut through the red tape and fly it to Leon's exact location in rural Spain.]]

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*** One common criticism of [RE4=] [=RE4=] says [[WithThisHerring/VideoGames Leon was sent to rescue the President's daughter with just a handgun]] (plus a knife and radio). In reality, he was only there to investigate ''rumors'' of Ashley, escorted by two Spanish cops. The locals attack Leon, murder the cops and block the way out of the village. But [[spoiler:MissionControl sends a heavily armed American gunship as backup as soon as possible. Which is still pretty impressive, considering it apparently only took a few hours to cut through the red tape and fly it to Leon's exact location in rural Spain.]]
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** Critics of Godot are often quick to claim that [[spoiler:he willfully endangered Maya's life so to "redeem" himself for his failure to save Mia, leading to the death of her mother in the process]]. Godot never claims he did this, all he says is that [[spoiler:his IrrationalHatred for Phoenix led him to not seek him to help stop Maya's assassination, which [[ItsAllMyFault puts the blame for Maya being nearly killed and Misty's death]] on his own selfishness.]] Godot ''does'' claim in retrospect that [[spoiler:[[SecretlySelfish he was motivated more from guilt for Mia than saving Maya]]]], but both Phoenix and Maya openly object to this perspective, and even Godot himself admits to having no idea what he was really thinking in the moment.
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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son. The [[Anime/AceAttorney anime adaptation]] does depict him as being adopted by (or at least living with) the von Karmas after DL-6, but while that doesn't contradict the games it's still a different continuity from them.

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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son. The [[Anime/AceAttorney anime adaptation]] does depict him as being adopted by (or at least living with) the von Karmas after DL-6, but while that doesn't contradict the games it's still a different continuity from them.
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*** One common criticism of [RE4=] says [[WithThisHerring/VideoGames Leon was sent to rescue the President's daughter with just a handgun]] (plus a knife and radio). In reality, he was only there to investigate ''rumors'' of Ashley, escorted by two Spanish cops. The locals attack Leon, murder the cops and block the way out of the village. But [[spoiler:MissionControl sends a heavily armed American gunship as backup as soon as possible. Which is still pretty impressive, considering it apparently only took a few hours to cut through the red tape and fly it to Leon's exact location in rural Spain.]]
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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO." So, third-party ''developed'', yes, but produced and published in-house.

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO." So, third-party ''developed'', ''developed'' by an outside company, yes, but it was produced and published in-house.
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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO."

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO."" So, third-party ''developed'', yes, but produced and published in-house.
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** Many are convinced that Portals only open on surfaces made of moon rocks. Not true. They can open on any white surface, regardless of material, as demonstrated by the unsanctioned testing areas and offices in the original game that the player ''can'' open Portals on. This misconception stems from a line said by Cave Johnson late into chapter 7 of ''Portal 2''. What he actually said was that moon gel just happen to be a good Portal conductor, they just have a lot of it because Cave carelessly invested a lot of money into moon rocks, but got deathly ill because they're poisonous when grounded up.

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** Many are convinced that Portals only open on surfaces made of moon rocks. Not true. They can open on any white surface, regardless of material, as demonstrated by the unsanctioned testing areas and offices in the original game that the player ''can'' open Portals on. This misconception stems from a line said by Cave Johnson late into chapter 7 of ''Portal 2''. What he actually said was that moon gel just happen happens to be a good Portal conductor, they just have a lot of it because Cave carelessly invested a lot of money into moon rocks, but got deathly ill because they're poisonous when grounded up.
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* The subtitle of ''VideoGame/NamuAmidaButsuUtena'' is frequently written/read as ''-Rendai UTENA-'' in non-Japanese fanbases, despite the game's full title's being ''read aloud'' on the title screen's saying otherwise. The ''rendai'' is not read because ''UTENA'' is its AlternateCharacterReading.
** This game is ''not'' a direct CreatorDrivenSuccessor of ''VideoGame/ToukenRanbu'' as many fans believe. Close examination of the gameplay points to spiritual successorship to ''VideoGame/BungoToAlchemist'' instead.
** Ashuku Nyorai is ''not'' a DudeLooksLikeALady; ''she'' is out-and-out female, as stated on the game's official website.

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* The subtitle of ''VideoGame/NamuAmidaButsuUtena'' There is frequently written/read no such game as ''-Rendai UTENA-'' in non-Japanese fanbases, despite the game's full title's being ''read aloud'' on "Namu Amida Butsu! Rendai Utena". As evident when the title screen's saying otherwise. The ''rendai'' is not read because ''UTENA'' is its AlternateCharacterReading.
** This game is ''not'' a direct CreatorDrivenSuccessor of ''VideoGame/ToukenRanbu'' as many fans believe. Close examination of
aloud on the gameplay points to spiritual successorship to ''VideoGame/BungoToAlchemist'' instead.
screen, it's actually called ''VideoGame/NamuAmidaButsuUtena''.
** Ashuku Nyorai is ''not'' not a DudeLooksLikeALady; ''she'' is out-and-out female, as stated on the game's official website.
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** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the Platform/GameBoyColor, and ''[[VideoGameRemake The Twin Snakes]]'' on the Platform/NintendoGameCube), he is overall much more associated with the Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.

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** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the Platform/GameBoyColor, and ''[[VideoGameRemake The Twin Snakes]]'' on the Platform/NintendoGameCube), Platform/NintendoGameCube, as well as the non-canonical NES sequel ''VideoGame/SnakesRevenge''), he is overall much more associated with the Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.
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** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the Platform/GameBoy Color, and ''[[VideoGameRemake The Twin Snakes]]'' on the Platform/NintendoGameCube), he is overall much more associated with the Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.

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** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the Platform/GameBoy Color, Platform/GameBoyColor, and ''[[VideoGameRemake The Twin Snakes]]'' on the Platform/NintendoGameCube), he is overall much more associated with the Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.
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Adding the "Platform" namespace.


** The existence of ''Rise from the Ashes'' is commonly assumed by Western fans to have been a {{Retcon}}, since the original script for ''Justice for All'' says Edgeworth vanished after the events of the first game. In actuality, this is just a translation error; the original Japanese script always stated Edgeworth participated in other trials, and the existence of the {{Interqual}} was just to fill in the gaps on what ultimately led to his decision to resign.

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** The existence of ''Rise from the Ashes'' is commonly assumed by Western fans to have been a {{Retcon}}, since the original script for ''Justice for All'' says Edgeworth vanished after the events of the first game. In actuality, this is just a translation error; the original Japanese script always stated Edgeworth participated in other trials, and the existence of the {{Interqual}} {{Interquel}} was just to fill in the gaps on what ultimately led to his decision to resign.



* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a drastic increase in challenge from the previous two stages, Turbo Tunnel is only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) difficulty.


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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a drastic increase in challenge from the previous two stages, Turbo Tunnel is only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) difficulty.




** It's commonly claimed that the Japanese UsefulNotes/SegaSaturn version of ''VideoGame/{{Doom}}'' has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman [[https://www.youtube.com/watch?v=784MUbDoLjQ#t=25m42s proves]] the Japanese version is identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to make the claim was comparing the Japanese release to the European version, which, due to not being properly optimised for the PAL video standard as was common at the time, would run jerkier and slower than the NTSC-based Japanese release. The Japanese ''Doom'' is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.

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** It's commonly claimed that the Japanese UsefulNotes/SegaSaturn Platform/SegaSaturn version of ''VideoGame/{{Doom}}'' has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman [[https://www.youtube.com/watch?v=784MUbDoLjQ#t=25m42s proves]] the Japanese version is identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to make the claim was comparing the Japanese release to the European version, which, due to not being properly optimised for the PAL video standard as was common at the time, would run jerkier and slower than the NTSC-based Japanese release. The Japanese ''Doom'' is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.



* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the UsefulNotes/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO."
* ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/Atari2600, a game so horrible that it was single-handedly responsible for UsefulNotes/TheGreatVideoGameCrashOf1983... except it wasn't. While the failure of the ''E.T.'' [[TheProblemWithLicensedGames video game]] was TheLastStraw that made gamers lose their trust in Creator/{{Atari}}, the dominant video game company at the time, problems such as console saturation on the market, poor quality control on consoles, and fierce competition from [[UsefulNotes/IBMPersonalComputer personal computers]] like the UsefulNotes/Commodore64, were bigger factors for the eventual crash [[OlderThanTheyThink and existed before the fated release of the]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink game]]. Gaming historians have also concluded that Atari's PortingDisaster of ''VideoGame/PacMan'' on the Atari 2600 contributed more to the crash in the long term than ''E.T.'' did.

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has a tendency to be labeled as a third-party effort for the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. Nintendo had contracted Creator/SiliconKnights to work as a second party to create software for the console, and ''Eternal Darkness'' was the first result of that effort.[[note]]They also used Silicon Knights in their joint effort with Creator/{{Konami}} to create ''VideoGame/MetalGearSolid: The Twin Snakes'', which became the only other project to come out of this contract.[[/note]] Right on the title screen it plainly reads '''© 2002 Nintendo''', and a look in the credits shows a screen saying, "All rights including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO."
* ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/Atari2600, Platform/Atari2600, a game so horrible that it was single-handedly responsible for UsefulNotes/TheGreatVideoGameCrashOf1983... except it wasn't. While the failure of the ''E.T.'' [[TheProblemWithLicensedGames video game]] was TheLastStraw that made gamers lose their trust in Creator/{{Atari}}, the dominant video game company at the time, problems such as console saturation on the market, poor quality control on consoles, and fierce competition from [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer personal computers]] like the UsefulNotes/Commodore64, Platform/Commodore64, were bigger factors for the eventual crash [[OlderThanTheyThink and existed before the fated release of the]] ''[[OlderThanTheyThink E.T.]]'' [[OlderThanTheyThink game]]. Gaming historians have also concluded that Atari's PortingDisaster of ''VideoGame/PacMan'' on the Atari 2600 contributed more to the crash in the long term than ''E.T.'' did.



** Many fans also, for some reason, choose to believe that the series is also console exclusive to the [=PlayStation=] family, when that's ''never'' been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the [[VideoGame/KingdomHeartsChainOfMemories second game in the series]] was released on the UsefulNotes/GameBoyAdvance. The series has had games released on Nintendo handhelds and mobile and the third entry was released on Xbox One as well as [=PS4=]. Notably, almost every main game in the series is playable on the Switch via cloud streaming. Nomura also discussed bringing ''1.5'', ''2.5'' and ''2.8'' to Xbox One after production on ''III'' finished.

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** Many fans also, for some reason, choose to believe that the series is also console exclusive to the [=PlayStation=] family, when that's ''never'' been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the [[VideoGame/KingdomHeartsChainOfMemories second game in the series]] was released on the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. The series has had games released on Nintendo handhelds and mobile and the third entry was released on Xbox One as well as [=PS4=]. Notably, almost every main game in the series is playable on the Switch via cloud streaming. Nomura also discussed bringing ''1.5'', ''2.5'' and ''2.8'' to Xbox One after production on ''III'' finished.



** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the UsefulNotes/GameBoy Color, and ''[[VideoGameRemake The Twin Snakes]]'' on the UsefulNotes/NintendoGameCube), he is overall much more associated with the UsefulNotes/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.

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** Everyone knows that having a long and rich history with Creator/{{Nintendo}} is a prerequisite for being a GuestFighter in ''Super Smash Bros.'', as stated by Creator/MasahiroSakurai himself. "History with Nintendo" is a line often used either for or against the inclusion of a guest character in online discussions, depending on the character in question. Except for one thing: Sakurai ''[[GodNeverSaidThat never said that]]'', not even '''once'''. He once said doesn't let "just anyone" be a guest in ''Smash Bros.'', most likely giving some that impression, but the only hard rule that Sakurai has ever publicly stated is that [[https://www.eurogamer.net/smash-bros-will-stick-to-video-game-characters-sakurai-says the series will only have fighters and other content from video games]]. This is even reflected in the franchise's very first guest character: [[VideoGame/MetalGear Solid Snake]]. While his series has had several games on Nintendo platforms prior to their inclusion (an NES port of [[VideoGame/MetalGear1 the original]], ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'' on the UsefulNotes/GameBoy Platform/GameBoy Color, and ''[[VideoGameRemake The Twin Snakes]]'' on the UsefulNotes/NintendoGameCube), Platform/NintendoGameCube), he is overall much more associated with the UsefulNotes/PlayStation Platform/PlayStation brand. Despite this, there never fails to be outcry about Sakurai breaking his non-existent rule whenever a character that has little history with Nintendo ends up joining the roster; from [[VideoGame/FinalFantasyVII Cloud Strife]] in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4]]'' to [[VideoGame/Persona5 Joker]] in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''.



*** Another popular idea related to [[spoiler: Gaster's]] erasure is that Sans is the only one who remembers him, and has a drawing of him hidden away labelled "don't forget". This is partially true, in that as of the v1.001 update you can find a drawing labelled "don't forget" in [[spoiler: Sans's workshop]]. However, this drawing [[TakeOurWordForIt is never shown to the player]] and is only ever described as "a poorly drawn picture of three smiling people", with no indication that one of them is supposed to be [[spoiler: Gaster]]. If anything, considering all of the details surrounding it that serve as ProductionForeshadowing for ''VideoGame/{{Deltarune}}''[[note]]"Don't Forget" is the name of ''Deltarune''[='s=] main {{leitmotif}}, and the drawing can only be found if the player had previously spoken with an NPC who tells you about a girl named Suzy, which, while spelled differently, is the name of one of ''Deltarune''[='s=] [[Characters/DeltaruneSusie main characters]]. Most tellingly, the UsefulNotes/NintendoSwitch port of ''Undertale'', released about a month before ''Deltarune''[='s=] first chapter, gave the aforementioned NPC new dialogue where they claimed you would be meeting Suzy soon[[/note]], it seems more likely that the drawing is meant to depict [[Characters/DeltaruneTheThreeHeroes the three heroes]] from that game.

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*** Another popular idea related to [[spoiler: Gaster's]] erasure is that Sans is the only one who remembers him, and has a drawing of him hidden away labelled "don't forget". This is partially true, in that as of the v1.001 update you can find a drawing labelled "don't forget" in [[spoiler: Sans's workshop]]. However, this drawing [[TakeOurWordForIt is never shown to the player]] and is only ever described as "a poorly drawn picture of three smiling people", with no indication that one of them is supposed to be [[spoiler: Gaster]]. If anything, considering all of the details surrounding it that serve as ProductionForeshadowing for ''VideoGame/{{Deltarune}}''[[note]]"Don't Forget" is the name of ''Deltarune''[='s=] main {{leitmotif}}, and the drawing can only be found if the player had previously spoken with an NPC who tells you about a girl named Suzy, which, while spelled differently, is the name of one of ''Deltarune''[='s=] [[Characters/DeltaruneSusie main characters]]. Most tellingly, the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port of ''Undertale'', released about a month before ''Deltarune''[='s=] first chapter, gave the aforementioned NPC new dialogue where they claimed you would be meeting Suzy soon[[/note]], it seems more likely that the drawing is meant to depict [[Characters/DeltaruneTheThreeHeroes the three heroes]] from that game.



* The original U.S. UsefulNotes/NintendoEntertainmentSystem model was known for either not running games after a while or the games displaying very messed up graphics. People attributed the problems to dirt/dust in the game cartridges or inside the NES itself, thus they would blow into them or try to clean them with rubbing alcohol or other cleaning solution. It worked for some, so many others spread the knowledge around as the solution to fix a game/system that wasn't working properly. This would actually make the problem worse since blowing on the cartridge connectors would put water vapors on them due to your breath and putting on any liquid in general is asking for trouble. In actuality, the problems came from bent pins inside the cartridges due to the constant pressing up/down on the cartridge to load it inside or remove it from the system. Nintendo addressed the design flaw by making a second model that was a top loader instead of a forward one.
* People believed that the colors in UsefulNotes/GameBoyAdvance titles, notably the early ones, were always bright and garish, which was largely the result of the early models of the Game Boy Advance not having a backlight. While it is indeed true that the original Game Body Advance had no backlight, the graphics of these games, while still brightly colored, look a lot more washed out than people think (At least with said original model and SP), with most official ports of these games on the UsefulNotes/NintendoSwitch Online Expansion Pack using duller color palettes to imitate real Game Boy Advance screens, albeit not closely. This confusion was caused by people who either grew up with or are used to playing the Game Boy Advance titles on either most emulators (which tend to exaggerate the colors), or other Nintendo hardware (i.e. the AGS-101 model of the Game Boy Advance SP and the UsefulNotes/NintendoDS Lite, to name a few), and this even extends to people who have only seen screenshots/videos of these games using the emulator colors.
* The UsefulNotes/{{Wii}}:
** It's often stated that the system was originally supposed to be called the "Nintendo Revolution", but that Nintendo was unable to trademark that name, resulting in it ending up with the name it actually got. "Revolution" was never at any stage intended as anything more than a working production name, just like the "Dolphin" ([[UsefulNotes/NintendoGameCube GameCube]]), "Nitro" (DS), or "NX" (Switch). However, due to Nintendo revealing a great deal of information about the console before it had a name, media sources were forced to use the name Revolution over and over again until the public loved it so much that when the actual, controversial name was revealed, there was a backlash.
** With the system often joked to be "two [=GameCubes=] duct-taped together", and its being released around the time multi-core [=CPUs=] became mainstream, this has led to a belief among several gamers that the Wii uses a dual-core version of the [=GameCube's=] CPU. The Wii's CPU is still only a single-core chip, just clocked about one-and-a-half times faster than that of its predecessor. The UsefulNotes/WiiU, on the other hand, does use a ''triple''-core (and much higher-clocked) version of the [=GameCube's=] CPU.

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* The original U.S. UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem model was known for either not running games after a while or the games displaying very messed up graphics. People attributed the problems to dirt/dust in the game cartridges or inside the NES itself, thus they would blow into them or try to clean them with rubbing alcohol or other cleaning solution. It worked for some, so many others spread the knowledge around as the solution to fix a game/system that wasn't working properly. This would actually make the problem worse since blowing on the cartridge connectors would put water vapors on them due to your breath and putting on any liquid in general is asking for trouble. In actuality, the problems came from bent pins inside the cartridges due to the constant pressing up/down on the cartridge to load it inside or remove it from the system. Nintendo addressed the design flaw by making a second model that was a top loader instead of a forward one.
* People believed that the colors in UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance titles, notably the early ones, were always bright and garish, which was largely the result of the early models of the Game Boy Advance not having a backlight. While it is indeed true that the original Game Body Advance had no backlight, the graphics of these games, while still brightly colored, look a lot more washed out than people think (At least with said original model and SP), with most official ports of these games on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online Expansion Pack using duller color palettes to imitate real Game Boy Advance screens, albeit not closely. This confusion was caused by people who either grew up with or are used to playing the Game Boy Advance titles on either most emulators (which tend to exaggerate the colors), or other Nintendo hardware (i.e. the AGS-101 model of the Game Boy Advance SP and the UsefulNotes/NintendoDS Platform/NintendoDS Lite, to name a few), and this even extends to people who have only seen screenshots/videos of these games using the emulator colors.
* The UsefulNotes/{{Wii}}:
Platform/{{Wii}}:
** It's often stated that the system was originally supposed to be called the "Nintendo Revolution", but that Nintendo was unable to trademark that name, resulting in it ending up with the name it actually got. "Revolution" was never at any stage intended as anything more than a working production name, just like the "Dolphin" ([[UsefulNotes/NintendoGameCube ([[Platform/NintendoGameCube GameCube]]), "Nitro" (DS), or "NX" (Switch). However, due to Nintendo revealing a great deal of information about the console before it had a name, media sources were forced to use the name Revolution over and over again until the public loved it so much that when the actual, controversial name was revealed, there was a backlash.
** With the system often joked to be "two [=GameCubes=] duct-taped together", and its being released around the time multi-core [=CPUs=] became mainstream, this has led to a belief among several gamers that the Wii uses a dual-core version of the [=GameCube's=] CPU. The Wii's CPU is still only a single-core chip, just clocked about one-and-a-half times faster than that of its predecessor. The UsefulNotes/WiiU, Platform/WiiU, on the other hand, does use a ''triple''-core (and much higher-clocked) version of the [=GameCube's=] CPU.
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** The classic UsefulNotes/SNES trilogy was and sometimes is still lauded for demonstrating the console's 3D capabilities, when it is in truth just as 2D as ''VideoGame/SuperMarioWorld''. The game's visuals are not real-time rendered in 3D, but instead are sprites taken from digitized snapshots of prerendered models created separately on a computer, with the fluid motions simply being a matter of plentiful in-betweener frames (which didn't need to be individually drawn like most spritework) used for animation.

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** The classic UsefulNotes/SNES Platform/{{SNES}} trilogy was and sometimes is still lauded for demonstrating the console's 3D capabilities, when it is in truth just as 2D as ''VideoGame/SuperMarioWorld''. The game's visuals are not real-time rendered in 3D, but instead are sprites taken from digitized snapshots of prerendered models created separately on a computer, with the fluid motions simply being a matter of plentiful in-betweener frames (which didn't need to be individually drawn like most spritework) used for animation.
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** The classic UsefulNotes/SNES trilogy was and sometimes is still lauded for demonstrating the console's 3D capabilities, when it is in truth just as 2D as ''VideoGame/SuperMarioWorld''. The game's visuals are not real-time rendered in 3D, but instead are sprites taken from digitized snapshots of prerendered models created separately on a computer, with the fluid motions simply being a matter of plentiful in-betweener frames (which didn't need to be individually drawn like most spritework) used for animation.
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** The existence of ''Rise from the Ashes'' is commonly assumed by Western fans to have been a {{Retcon}}, since the original script for ''Justice for All'' says Edgeworth vanished after the events of the first game. In actuality, this is just a translation error; the original Japanese script always stated Edgeworth participated in other trials, and the existence of the {{Interqual}} was just to fill in the gaps on what ultimately led to his decision to resign.
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* ''VideoGame/TwistedWonderland'': Jade infamously likes mushrooms, but that's not his TrademarkFavoriteFood; his real favorite dish is octopus carpaccio.

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* ''VideoGame/TwistedWonderland'': Jade infamously likes mushrooms, Jade's infamous obsession with mushrooms reaches memetic status in the fandom, but that's not his TrademarkFavoriteFood; his TrademarkFavoriteFood. His real favorite dish is octopus carpaccio.
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** Many are convinced that Portals only open on surfaces made of moon rocks. Not true. They can open on any white surface, regardless of material, as demonstrated by the unsanctioned testing areas and offices in the original game that the player ''can'' open Portals on. This misconception stems from a line said by Cave Johnson late into chapter 7 of ''Portal 2''. What he actually said was that moon gel just happen to be a good Portal conductor, they just have a lot of it because Cave carelessly invested a lot of money into moon rocks, but got deathly ill because they're poisonous when grounded up.
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** The hanging corpses seen in Hell levels are often assumed to be taken from real photos of hangings, namely the hangings of UsefulNotes/BenitoMussolini and his followers, due to how photorealistic they look. According to Adrian Carmack, Kevin Cloud made the hanged corpses using ''Franchise/GIJoe'' figures.
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* ''VideoGame/TwistedWonderland'': Jade's TrademarkFavoriteFood is not mushrooms; it's octopus carpaccio.

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* ''VideoGame/TwistedWonderland'': Jade's TrademarkFavoriteFood is Jade infamously likes mushrooms, but that's not mushrooms; it's his TrademarkFavoriteFood; his real favorite dish is octopus carpaccio.
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* ''VideoGame/TwistedWonderland'': Jade's TrademarkFavoriteFood is not mushrooms; it's octopus carpaccio.
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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son.

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** Another common claim from fans is that Edgeworth was adopted by the von Karma family after his father died. There certainly is a familial aspect to their interactions -- Edgeworth does regard Manfred as a twisted father figure of sorts, and Franziska has described Edgeworth as being [[LikeBrotherAndSister like a brother to her]] -- but it's never once stated that he was actually adopted by them, and the games only ever refer to him as Manfred's student, not his son. The [[Anime/AceAttorney anime adaptation]] does depict him as being adopted by (or at least living with) the von Karmas after DL-6, but while that doesn't contradict the games it's still a different continuity from them.
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** Missile, the police dog seen in a few cases, is often claimed to have been based on creator Shu Takumi's pet dog. The truth is actually the other way around; Takumi named his dog after the one from ''Ace Attorney'', who was just supposed to be a joke about a police dog being a decidedly unintimidating Shiba Inu.

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** Missile, the police dog seen in a few cases, is often claimed to have been based on creator Shu Takumi's pet dog. The truth is actually the other way around; Takumi named his dog after the one from ''Ace Attorney'', who was just supposed to be a joke about a police dog being a decidedly unintimidating Shiba Inu. There is a dog in one of Takumi's games based directly on the real life Missile, but that's in ''VideoGame/GhostTrick'', not ''Ace Attorney''.



* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''appearance'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro, the game's creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary influence for Marcoh.[[note]]According to him, Marcoh's design was created as something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]

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* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''appearance'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro, Miro Haverinen, the game's creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary influence for Marcoh.[[note]]According to him, Marcoh's design was created as something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]



** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women to get around Nintendo of America's censorship, which wouldn't let them depict "violence against women." In actuality, that restriction meant they were cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity has been a part of her character since her conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.

to:

** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women specifically to get around Nintendo of America's censorship, censorship policies, which wouldn't let them games depict "violence against women." In actuality, that restriction meant they were led to them being cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity has been a part of her character since her conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.
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* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''design'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro, the game's creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary inspiration for Marcoh.[[note]]According to him, Marcoh's appearance was something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]

to:

* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''design'' ''appearance'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro, the game's creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary inspiration influence for Marcoh.[[note]]According to him, Marcoh's appearance design was created as something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]



** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women to get around Nintendo of America's censorship, which wouldn't let them depict "violence against women." In actuality, they were cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity, meanwhile, has been a part of her character since her conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.

to:

** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women to get around Nintendo of America's censorship, which wouldn't let them depict "violence against women." In actuality, that restriction meant they were cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity, meanwhile, identity has been a part of her character since her conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.
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** The town of Silent Hill is based off the real-life town of Centralia... except it isn't. Background and Creature Designer Mashahiro Ito has stated, on multiple occasions, that Silent Hill isn't based on any specific town, and series creator Keiichiro Toyama has stated that "[The game's team] deliberately did not use an actual place, since it might cause inconsistency with the real thing." However, scriptwriter Creator/RogerAvary used the town as inspiration for the script of the [[Film/SilentHill 2006 film]], leading the game and the film's backstories to get conflated.

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