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* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''design'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- the game's creator has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary inspiration for Marcoh.

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* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''design'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- Miro, the game's creator creator, has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary inspiration for Marcoh.[[note]]According to him, Marcoh's appearance was something of a meta-joke, inspired by how often fans would mistake other parts of his games for ''[=JoJo=]'' references.[[/note]]



** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women because Nintendo of America had issues with "violence against women." In actuality, Poison's gender has been this since her conception. She is referred to as "new-half", the Japanese term for a trans woman.

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** It's common knowledge that Poison and Roxy were made into UsefulNotes/{{transgender}} women because to get around Nintendo of America had issues with America's censorship, which wouldn't let them depict "violence against women." In actuality, they were cut from the US Super Nintendo version of the game entirely in favor of a pair of male characters named Billy and Sid. Poison's gender identity, meanwhile, has been this a part of her character since her conception. She is referred to conception -- her original design sheet included a comment describing her as a "new-half", the Japanese term for a trans woman.
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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a very sharp uptick in challenge from the previous two stages, Turbo Tunnel is only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) difficulty.


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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a very sharp uptick drastic increase in challenge from the previous two stages, Turbo Tunnel is only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) difficulty.

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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty unfair]]) challenge.


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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. While it is indeed a very sharp uptick in challenge from the previous two stages, Turbo Tunnel is just only the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty very cheap and unfair]]) challenge.

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* Marcoh from ''VideoGame/FearAndHungerTermina'' bears such a striking resemblance to [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] that most players assume he's supposed to be an {{expy}} of him. While his ''design'' is inspired by ''Manga/JoJosBizarreAdventure'', his characterization is not -- the game's creator has never watched or read ''[=JoJo=]'' and has cited [[Franchise/{{Rocky}} Rocky Balboa]] as his primary inspiration for Marcoh.
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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty unfair]]) challenge.


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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty unfair]]) challenge.

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* ''VideoGame/{{Battletoads}}'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]] titles, and you can bet your last nickel that the game will be on or very near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty unfair]]) challenge.




* ''VideoGame/Battletoads'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]], and you can bet your last nickel that the game will be on or near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous (and often [[FakeDifficulty unfair]]) challenge.
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* ''VideoGame/Battletoads'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]], and you can bet your last nickel that the game will be on or near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous and often unfair challenge.

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* ''VideoGame/Battletoads'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]], and you can bet your last nickel that the game will be on or near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous and (and often unfair [[FakeDifficulty unfair]]) challenge.

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* ''VideoGame/Battletoads'': Everyone knows that the speeder bike section at the end of level 3 (Turbo Tunnel) is the hardest part of the game. Look up any article about the all-time hardest [[UsefulNotes/NintentoEntertainmentSystem NES]], and you can bet your last nickel that the game will be on or near the top spot, and the infamous Turbo Tunnel will be singled out for its insanely high difficulty. Ask anybody who ''has'' beaten this section, however, and they will readily vouch that fans who believe this to be true are just the ones who never got past it and gave up early. Turbo Tunnel is just the game's ''first'' DifficultySpike; subsequent levels like Karnath's Lair, Rat Race, and Clinger Winger totally blow it out of the water in terms of ridiculous and often unfair challenge.



* ''VideoGame/DukeNukem3D'': Seeing those poor girls trapped in cocoons throughout the game makes many players assume that the aliens' primary goal is to [[MarsNeedsWomen abduct all our women]] and use them for breeding purposes. It isn't. [[AllThereInTheManual Reading the manual]] reveals that they are actually PlanetLooters who plan to [[EarthShatteringKaboom blow Earth up]] -- by drilling a tunnel through the planet's crust (it is heavily implied that's what's happening in first episode's finale, hence all that lava and stuff) and then firing their KillSat into resulting hole -- so it would split into many smaller pieces which would be easier to harvest minerals from.

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* ''VideoGame/DukeNukem3D'': Seeing those poor girls trapped in cocoons throughout the game makes many players assume that the aliens' primary goal is to [[MarsNeedsWomen abduct all our women]] and use them for breeding purposes. It isn't. [[AllThereInTheManual Reading the manual]] reveals that they are actually PlanetLooters who plan to [[EarthShatteringKaboom blow Earth up]] -- by drilling a tunnel through the planet's crust (it is heavily implied that's what's happening in first episode's finale, hence all that lava and stuff) and then firing their KillSat into resulting hole -- so it would split into many smaller pieces which would be easier to harvest minerals from. As for why the aliens are stealing Earth women? [[AliensAreBastards Apparently, they're]] [[ForTheEvulz just dicks.]]
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* ''VideoGame/FalloutNewVegas'
** One of the most common claims regarding 'the game, is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development started.

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* ''VideoGame/FalloutNewVegas'
''VideoGame/FalloutNewVegas'':
** One of the most common claims regarding 'the game, the game is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development started.

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From ymmv


* One of the most common claims regarding ''VideoGame/FalloutNewVegas'' is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development started.

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* * ''VideoGame/FalloutNewVegas'
**
One of the most common claims regarding ''VideoGame/FalloutNewVegas'' 'the game, is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development started.started.
** A minor one, but it's often assumed that Securitrons charge you 2000 caps to enter the Strip, so most players decide to take alternative routes to enter, even if they have that much money. In reality, it's a one-time credit check; you just need to have that many caps on hand and the entrance itself is free.
** Many people assume the Courier gained amnesia after being shot in the head at the start of the game. In truth, the Courier is never stated to have amnesia. Dialogue options exist that reference potential details from their past, and amnesia is never referenced in the story as happening. The confusion seems to come from a combination of the Lonesome Road DLC stating that the Courier delivered a package that caused the destruction of the town but doesn't seem to remember doing so, and the fact that the Courier can ask questions that suggest unfamiliarity with the factions or events that took place, but the former is intentional because the Courier not knowing what happened to Hopeville as a result of delivering a package is why Ulysses is vindictive towards them, and the later is solely for the player to be able to learn about the setting. Chris Avelone himself even clarified that the Courier doesn't have amnesia, and that the ability to ask questions about the factions or information was for newcomers.
** Because a Ranger appears on the cover, many people assume that this is the Courier's canonical appearance, to the point of using it to represent the Courier in memes and fan-comics, or even using it as "proof" that the RNC is the canon ending. In fact the character on the cover was intended to be just a random Ranger and not the courier, although eventually this interpretation gained so much popularity that in the dlcs, you can get ranger equipment that is not affiliated with any faction. This is an extension of the fact that each Fallout game has a set of power armor on the cover, and the one made for this game is the Ranger set.
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** Fazbear Entertainment is commonly believed to be run by {{Corrupt Corporate Executive}}s who knowingly and more or less intentionally run a death trap establishment, but there wasn't enough information early on in the series to truly determine how much they actually knew or planned. As the series went on, their corrupt nature became double subverted. One of the founders ''is'' a Serial Killer, the BigBad and [[VideoGame/FiveNightsAtFreddysSisterLocation has designed killer animatronics]]. However, this was neither planned nor known by the company as a whole, and he even managed to become a suspect of the murders early on, ending his involvement in the company fairly early on. The other founder of the company is actually the closest the series has to a ''GreaterScopeParagon''. Having been affected by the killings himself, he devotes his life to hunting down the villain, [[spoiler:trapping him, and killing him for good (as well as releasing the souls of the victims). Although he does partially succeed in releasing the victims, the villain managed to survive]].

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** Fazbear Entertainment is commonly believed to be run by {{Corrupt Corporate Executive}}s who knowingly and more or less intentionally run a death trap establishment, establishment and were willingly helping the killer in covering up the murders, but there wasn't enough information early on in the series to truly determine how much they actually knew or planned. As the series went on, their corrupt nature became double subverted. One of the founders ''is'' a Serial Killer, the BigBad and [[VideoGame/FiveNightsAtFreddysSisterLocation has designed killer animatronics]]. However, this was neither planned nor known by the company as a whole, and he even managed to become a suspect of the murders early on, ending his involvement in the company fairly early on. The other founder of the company is actually the closest the series has to a ''GreaterScopeParagon''. Having been affected by the killings himself, he devotes his life to hunting down the villain, [[spoiler:trapping him, and killing him for good (as well as releasing the souls of the victims). Although he does partially succeed in releasing the victims, the villain managed to survive]].




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*** On the topic of ''Security Breach'', it's believed by many fans that Vanny hacked the Glamrocks, however, as confirmed by the ''Tales From The Pizzaplex'' story "GGY", they were hacked long before the events of the main game by an unknown person (heavily implied to be Gregory himself).
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Rename


** Everyone "knows" that Soul Edge is the [[DarkIsEvil evil sword]] and Soul Calibur is the "[[LightIsGood good sword]]", and imagine that the two are at war with each other because the former wants to reign chaos and the latter wants to prevent that from happening for the good of mankind. Those who still think that would be ''very'' surprised that [[FromACertainPointOfView this can only be true if taken at face value]]. In reality, ''[[EvilVersusEvil both swords are evil]]'', [[OrderVersusChaos but in different ways]], and aren't that different from each other. Hinted at throughout the series, and first made explicit in ''IV'', it wasn't until ''V'' did the fact come to light where [[LightIsNotGood Soul Calibur]] was shown to have its own version of Inferno with Elysium, and similarly would've taken over Patroklos as its host to create its version of Nightmare. The overall theme is BothOrderAndChaosAreDangerous, since humanity is screwed no matter ''who'' wins. All in all, Soul Edge might as well say to Soul Calibur "Yeah, I'm evil. But {{at least I admit it}}".

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** Everyone "knows" that Soul Edge is the [[DarkIsEvil evil sword]] and Soul Calibur is the "[[LightIsGood good sword]]", and imagine that the two are at war with each other because the former wants to reign chaos and the latter wants to prevent that from happening for the good of mankind. Those who still think that would be ''very'' surprised that [[FromACertainPointOfView [[MetaphoricallyTrue this can only be true if taken at face value]]. In reality, ''[[EvilVersusEvil both swords are evil]]'', [[OrderVersusChaos but in different ways]], and aren't that different from each other. Hinted at throughout the series, and first made explicit in ''IV'', it wasn't until ''V'' did the fact come to light where [[LightIsNotGood Soul Calibur]] was shown to have its own version of Inferno with Elysium, and similarly would've taken over Patroklos as its host to create its version of Nightmare. The overall theme is BothOrderAndChaosAreDangerous, since humanity is screwed no matter ''who'' wins. All in all, Soul Edge might as well say to Soul Calibur "Yeah, I'm evil. But {{at least I admit it}}".
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* ''VideoGame/SilentHill'':

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* ''VideoGame/SilentHill'':''Franchise/SilentHill'':
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Fixed a typo.


* One of the most common claims regarding ''VideoGame/FalloutNewVegas'' is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development srtarted.

to:

* One of the most common claims regarding ''VideoGame/FalloutNewVegas'' is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development srtarted.started.
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*** In fact, the very ''first game'' establishes that Phoenix's motivation was being defended by Miles (who was at the time being raised by his loving defence lawyer father, rather than his EvilMentor) when his class accused him of stealing Edgeworth's lunch money, and makes it a major plot point in the final case. Sometimes it's assumed that was later retconned in favour of the explanation given in the third game (see above), although it should be noted that the two needn't be mutually exclusive.

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*** In fact, the very ''first game'' establishes that Phoenix's motivation was being defended by Miles (who was at the time being raised by his loving defence lawyer father, rather than his EvilMentor) when his class accused him of stealing Edgeworth's lunch money, and makes it a major plot point in the final case. Sometimes it's assumed that was later retconned in favour of the explanation given in the third game (see above), game, although it should be noted that the two needn't be mutually exclusive.



** Many fans are convinced that one of the core plot threads of ''Justice for All'' is that Edgeworth, emotionally weighed down by the events of the prior game, choose to fake his suicide and run away overseas, making everyone believe he was dead. Except this isn't true. ''The player'' is made to believe Edgeworth killed himself for the better part of the game, but in-universe the MetaphoricallyTrue meaning of "Miles Edgeworth Chooses Death" is known to all the characters, something explicitly stated by Phoenix in the epilogue. This is the reason why Phoenix reacts more with anger to Edgeworth's return as a prosecutor than being shocked that he's still alive - from the start, he knew he was never literally dead to begin with.

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** Many fans are convinced that one of the core plot threads of ''Justice for All'' is that Edgeworth, emotionally weighed down by the events of the prior game, choose to fake his suicide and run away overseas, making everyone believe he was dead. Except this isn't true. ''The player'' is made to believe Edgeworth killed himself for the better part of the game, but in-universe the MetaphoricallyTrue meaning of "Miles Edgeworth Chooses Death" is known to all the characters, something explicitly stated by Phoenix in the epilogue. This is the reason why Phoenix reacts more with anger to Edgeworth's return as a prosecutor than being shocked that he's still alive - from the start, he knew he was never literally dead to begin with.



** Many people are under the impression that Yanni Yogi, after being arrested in the DL-6 Incident, was found guilty of murdering Gregory Edgeworth but released on an insanity plea due to having suffered brain damage. In actuality, it's stated multiple times that DL-6 was never solved at all, and Yogi's insanity [[spoiler:which [[ObfuscatingInsanity wasn't even real]]]] was done so that he would be judged illegible for serving trial. This is why the case served as Edgeworth's CynicismCatalyst; from his perspective, the court essentially let his father's killer get away on a technicality.

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** Many people are under the impression that Yanni Yogi, after being arrested in the DL-6 Incident, was found guilty of murdering Gregory Edgeworth but released on an insanity plea due to having suffered brain damage. In actuality, it's stated multiple times that DL-6 was never solved at all, and Yogi's insanity [[spoiler:which [[ObfuscatingInsanity wasn't even real]]]] was done so that he would be judged illegible for serving trial. This is why the case served as Edgeworth's CynicismCatalyst; from his perspective, the court essentially let his father's killer get away on a technicality.



*** For ''[[VideoGame/BatmanArkhamOrigins Arkham Origins]]'', the misconceptions included Steve Blum reprising the role of Croc again, Creator/GreyDeLisle replacing Creator/KariWahlgren as Vicki Vale, either Creator/JamesArnoldTaylor or Creator/JohnKassir as Firefly, and Creator/KimberlyBrooks returning to voice the young version of Barbara Gordon--except while Blum did return, this time he ''was'' replaced as the voice of Croc, with Creator/KharyPayton [[https://twitter.com/kharypayton/status/395287970569138176 taking over the role]]; as noted above, [=DeLisle=] didn't replace Wahlgren as Wahlgren was never Vicki Vale in ''City'' to begin with, but [=DeLisle=] was; while Kassir ''is'' present, Creator/CrispinFreeman [[https://twitter.com/CrispinFreeman/status/399039906066231296 was Firefly]]; and Taylor and Brooks aren't even in the game.

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*** For ''[[VideoGame/BatmanArkhamOrigins Arkham Origins]]'', the misconceptions included Steve Blum reprising the role of Croc again, Creator/GreyDeLisle replacing Creator/KariWahlgren as Vicki Vale, either Creator/JamesArnoldTaylor or Creator/JohnKassir as Firefly, and Creator/KimberlyBrooks returning to voice the young version of Barbara Gordon--except while Blum did return, this time he ''was'' replaced as the voice of Croc, with Creator/KharyPayton [[https://twitter.com/kharypayton/status/395287970569138176 taking over the role]]; as noted above, [=DeLisle=] didn't replace Wahlgren as Wahlgren was never Vicki Vale in ''City'' to begin with, but [=DeLisle=] was; while Kassir ''is'' present, Creator/CrispinFreeman [[https://twitter.com/CrispinFreeman/status/399039906066231296 was Firefly]]; and Taylor and Brooks aren't even in the game.



** For that matter, even the belief that Bubsy 3D was an immediate critical disaster. The game, upon release, actually garnered SoOkayItsAverage reviews from most of the gaming press. Including a mediocre-but-not-terrible 5.5/10 score from Gamespot. Of course, 3D platformers were still an unproven genre at the time, so reviewers naturally treated the game with kid gloves. It wasn't until the genre was well established and hindsight kicked in that the game developed its current reputation as one of the worst games ever made.

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** For that matter, even the belief that Bubsy 3D was an immediate critical disaster. The game, upon release, game actually garnered SoOkayItsAverage reviews from most of the gaming press. Including press upon release, including a mediocre-but-not-terrible 5.5/10 score from Gamespot. Of course, 3D platformers were still an unproven genre at the time, so reviewers naturally treated the game with kid gloves. It wasn't until the genre was well established and hindsight kicked in that the game developed its current reputation as one of the worst games ever made.



*** A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a Battle Aura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him physically stronger, just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he, of course, wouldn't have without being corrupted.

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*** A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a Battle Aura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him physically stronger, just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he, of course, he wouldn't have without being corrupted.



** K. Rool always hated bananas and solely stole Donkey Kong's banana hoard to starve to death in ''VideoGame/DonkeyKongCountry1'' is commonly cited as concrete canon. In actuality, [[AllThereInTheManual the manual]] makes it clear that K. Rool and the Kremlings wanted to eat the bananas, which is further shown by many banana peels lying in the stage for the FinalBoss with K. Rool. Similarly other games in the series, particularly ''VideoGame/DonkeyKong64'', show the Kongs eat more than just bananas. Notably in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', Diddy doesn't answer K. Rool's banana ransom for DC, not because they'll starve, but because the banana hoard means so much to Donkey Kong. The only game where K. Rool claims he dislikes bananas is ''VideoGame/DkJungleClimber'', which is not only by Paon instead of Creator/{{Rare}}, but also takes place long after the Donkey Kong country trilogy.

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** K. Rool always hated bananas and solely stole Donkey Kong's banana hoard to starve to death in ''VideoGame/DonkeyKongCountry1'' is commonly cited as concrete canon. In actuality, [[AllThereInTheManual the manual]] makes it clear that K. Rool and the Kremlings wanted to eat the bananas, which is further shown by many banana peels lying in the stage for the FinalBoss with K. Rool. Similarly Similarly, other games in the series, particularly ''VideoGame/DonkeyKong64'', show the Kongs eat more than just bananas. Notably in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', Diddy doesn't answer K. Rool's banana ransom for DC, not because they'll starve, but because the banana hoard means so much to Donkey Kong. The only game where K. Rool claims he dislikes bananas is ''VideoGame/DkJungleClimber'', which is not only by Paon instead of Creator/{{Rare}}, but also takes place long after the Donkey Kong country trilogy.



** It's commonly claimed that the Japanese UsefulNotes/SegaSaturn version of ''VideoGame/{{Doom}}'' has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman [[https://www.youtube.com/watch?v=784MUbDoLjQ#t=25m42s proves]] the Japanese version is essentially identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to make the claim was comparing the Japanese release to the European version, which due to not being properly optimised for the PAL video standard as was common at the time, would naturally run jerkier and slower than the NTSC-based Japanese release. The Japanese ''Doom'' is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.

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** It's commonly claimed that the Japanese UsefulNotes/SegaSaturn version of ''VideoGame/{{Doom}}'' has "much better" performance than the other regional releases of the game. This is a myth: framerate analysis by Digital Foundry's John Linneman [[https://www.youtube.com/watch?v=784MUbDoLjQ#t=25m42s proves]] the Japanese version is essentially identical to the North American release in term of performance. Likely, the rumour originates from the fact that the first person to make the claim was comparing the Japanese release to the European version, which which, due to not being properly optimised for the PAL video standard as was common at the time, would naturally run jerkier and slower than the NTSC-based Japanese release. The Japanese ''Doom'' is "better" than the other versions in that it has the multiplayer (not present in the original North American release) while retaining the NA's version slightly better framerate, although most claims of its superiority are specifically about its performance.



** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the idea that the [[ReligionOfEvil Sixth House]] would have been joinable but was [[DummiedOut not finished or was removed]] is a prevailing claim in the community. While there are some in-game suggestions about the idea of joining, as well as code snippets visible in the Construction Set (and utilized by modders for various "Join the Sixth House" mods), the developers have been coy when asked and have only implied that it was going to be a joinable faction. Naturally, it remains a prevailing theory/claim because, in game, there are allusions to the idea that you could have joined them due your status as TheChosenOne, and because [[BigBad Dagoth Ur]] has a large DracoInLeatherPants status in the fandom, but regardless the widespread acceptance of this idea usually is followed by the idea that the player could have joined him without issue.

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the idea that the [[ReligionOfEvil Sixth House]] would have been joinable but was [[DummiedOut not finished or was removed]] is a prevailing claim in the community. While there are some in-game suggestions about the idea of joining, as well as code snippets visible in the Construction Set (and utilized by modders for various "Join the Sixth House" mods), the developers have been coy when asked and have only implied that it was going to be a joinable faction. Naturally, it It remains a prevailing theory/claim because, in game, there are allusions to the idea that you could have joined them due your status as TheChosenOne, and because [[BigBad Dagoth Ur]] has a large DracoInLeatherPants status in the fandom, but regardless the widespread acceptance of this idea usually is followed by the idea that the player could have joined him without issue.



** Commentators on ''VideoGame/FireEmblemShadowDragon'' will often tell you that Navarre inspired the Myrmidon classline because while the iconic Mercenary, Ogma, was a JackOfAllStats, Navarre had an unusual FragileSpeedster build. Those to have actually played the older games will tell you that both Navarre ''and'' Ogma fit the FragileSpeedster mold, and their stats tend to be about the same (hell, Ogma is the faster of the two at base level, and Navarre has the better HP growth, so you could actually argue the opposite). In fact, due to the way the game calculated the stats of recruitable units, Navarre actually has ''generic'' Mercenary stats with a static all-around bonus. [[VideoGame/FireEmblemGenealogyOfTheHolyWar The first game]] to introduce Myrmidons had them essentially ''[[SuspiciouslySimilarSubstitute replace]]'' Mercenaries, with them being largely identical to the older class in function. It wasn't until ''VideoGame/FireEmblemTheBindingBlade'' that Mercenaries and Myrmidons were treated as two distinct classlines and developed their signature "JackOfAllStats vs. FragileSpeedster" dynamic. The remake of ''Shadow Dragon'' carried this over and [[DivergentCharacterEvolution adjusted Ogma and Navarre accordingly]], but this was the first time in the franchise that it was the case. That said, Navarre's long hair and loose robes, though only visible in artwork, did inspire the appearance wardrobe of Myrmidon/Swordmasters such as Shanan in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.

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** Commentators on ''VideoGame/FireEmblemShadowDragon'' will often tell you that Navarre inspired the Myrmidon classline because while the iconic Mercenary, Ogma, was a JackOfAllStats, Navarre had an unusual FragileSpeedster build. Those to have actually played the older games will tell you that both Navarre ''and'' Ogma fit the FragileSpeedster mold, and their stats tend to be about the same (hell, Ogma (Ogma is the faster of the two at base level, and Navarre has the better HP growth, so you could actually argue the opposite). In fact, due to the way the game calculated the stats of recruitable units, Navarre actually has ''generic'' Mercenary stats with a static all-around bonus. [[VideoGame/FireEmblemGenealogyOfTheHolyWar The first game]] to introduce Myrmidons had them essentially ''[[SuspiciouslySimilarSubstitute replace]]'' Mercenaries, with them being largely identical to the older class in function. It wasn't until ''VideoGame/FireEmblemTheBindingBlade'' that Mercenaries and Myrmidons were treated as two distinct classlines and developed their signature "JackOfAllStats vs. FragileSpeedster" dynamic. The remake of ''Shadow Dragon'' carried this over and [[DivergentCharacterEvolution adjusted Ogma and Navarre accordingly]], but this was the first time in the franchise that it was the case. That said, Navarre's long hair and loose robes, though only visible in artwork, did inspire the appearance wardrobe of Myrmidon/Swordmasters such as Shanan in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.



** It's often held that Roy has bad growths by detractors. In fact, Roy has some of the ''best'' growths in his game, being one of only three units to total more than 300%. He does tend to have bad stats, but this is more due to his [[MagikarpPower poor base stats]], [[MasterOfNone his lack of a standout growth apart from Luck]] and [[AbsurdlyLowLevelCap his habit of getting stuck at level 20,]] not to mention bad stats standing out a lot harder in a game with very strong enemies.

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** It's often held that Roy has bad growths by detractors. In fact, Roy has some of the ''best'' growths in his game, being one of only three units to total more than 300%. He does tend to have bad stats, but this is more due to his [[MagikarpPower poor base stats]], [[MasterOfNone his lack of a standout growth apart from Luck]] and [[AbsurdlyLowLevelCap his habit of getting stuck at level 20,]] not to mention bad 20]]. (Bad stats standing also stand out a lot harder in a game with very strong enemies.)



** A ''lot'' of people believe Dorothea initially hates Ferdinand in ''VideoGame/FireEmblemThreeHouses'' [[DisproportionateRetribution because he once scowled at her when they were both kids]]. The truth is more complicated than that. Dorothea despises Ferdinand because of the marked disparity between his seemingly-hateful treatment of her when she was a dirty, penniless orphan girl and his respectful treatment of her after she became a dazzling, beloved diva. As she bitterly explains, nobles used to insult, spit on, and even [[WouldHurtAChild physically harm her]] out of disgust only to turn around and lavish praise, love, and gifts upon her once she became a beautiful, famous songstress. Ferdinand apparently behaving in the exact same way convinced her that he was as rotten as the nobles who once abused her.

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** A ''lot'' of people believe Dorothea initially hates Ferdinand in ''VideoGame/FireEmblemThreeHouses'' [[DisproportionateRetribution because he once scowled at her when they were both kids]]. The truth is more complicated than that. Dorothea despises Ferdinand because of the marked disparity between his seemingly-hateful treatment of her when she was a dirty, penniless orphan girl and his respectful treatment of her after she became a dazzling, beloved diva. As she bitterly explains, nobles used to insult, spit on, and even [[WouldHurtAChild physically harm her]] out of disgust only to turn around and lavish praise, love, and gifts upon her once she became a beautiful, famous songstress. Ferdinand apparently behaving in the exact same way convinced her that he was as rotten as the nobles who once abused her.



* The ''VideoGame/GrandTheftAuto'' games '''don't''' take place in [[SharedUniverse the same universe]] as ''VideoGame/RedDeadRedemption''. While many fans have speculated that this might be the case, it's never gone beyond the level of {{Fanon}}--and, while there are EasterEggs that seemingly imply it to be the case, there are far more clues that they take place in different continuities. Most glaringly: UsefulNotes/{{California}} and UsefulNotes/NewYorkCity are both mentioned multiple times in ''Red Dead Redemption'', while it's been well-established for years that neither place exists in the ''GTA'' universe (just their {{fictional counterpart}}s San Andreas and Liberty City). ''VideoGame/{{Bully}}'' taking place in the same universe is more ambiguous; Hollywood is also mentioned several times in the game, while the ''GTA'' universe's counterpart of Hollywood is called '''Vinewood'''[[note]] a mistake the developers would be unlikely to make, given ''VideoGame/{{Manhunt}}'' which ''does'' share a universe with the GTA games, correctly only ever refer to Vinewood.[[/note]] That said, Bulworth Academy from ''Bully'' is mentioned and even seen in ''VideoGame/GrandTheftAutoIV''.

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* The ''VideoGame/GrandTheftAuto'' games '''don't''' take place in [[SharedUniverse the same universe]] as ''VideoGame/RedDeadRedemption''. While many fans have speculated that this might be the case, it's never gone beyond the level of {{Fanon}}--and, while there are EasterEggs that seemingly imply it to be the case, there are far more clues that they take place in different continuities. Most glaringly: UsefulNotes/{{California}} and UsefulNotes/NewYorkCity are both mentioned multiple times in ''Red Dead Redemption'', while it's been well-established for years that neither place exists in the ''GTA'' universe (just their {{fictional counterpart}}s San Andreas and Liberty City). ''VideoGame/{{Bully}}'' taking place in the same universe is more ambiguous; Hollywood is also mentioned several times in the game, while the ''GTA'' universe's counterpart of Hollywood is called '''Vinewood'''[[note]] a mistake the developers would be unlikely to make, given ''VideoGame/{{Manhunt}}'' which ''does'' share a universe with the GTA games, correctly only ever refer to Vinewood.[[/note]] That said, Bulworth Academy from ''Bully'' is mentioned and even seen in ''VideoGame/GrandTheftAutoIV''.



** A great number of people seem to think that ''VideoGame/GodOfWarPS4'' is the first time Kratos went through ''any'' CharacterDevelopment at all, and before that all he did was just angrily murder everything nonstop for no good reason. This ignores the ''entire'' character arc Kratos went through in the old games, going from a GloryHound, to fluctuating between a grief-stricken self-loathing wreck after the death of his family, to a living avatar of rage when the Greek pantheon just won't stop toying with him, and then [[spoiler: finally calming down and realizing all the collateral damage he's caused throughout his multiple rampages, finally forgiving himself for his past sins and performing a HeroicSacrifice to release the hope he absorbed from Pandora's Box to aid mankind in their recovery.]] Not to mention there are times where he shows genuine sympathy for people, displays an actual reluctance to kill others, eventually ends up with an actual, non-backstabbing ally in the form of Pandora, and at one point in the series he even ends up forsaking everything to rejoin his lost daughter in Elysium, only to have to abandon her to stop Persephone from destroying everything, being willing [[BreakHisHeartToSaveHim to burn the last bridge he has with her for the sake of keeping her safe in the afterlife.]] All ''years'' before the franchise "grew up" with the [=PS4=] game.

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** A great number of people seem to think that ''VideoGame/GodOfWarPS4'' is the first time Kratos went through ''any'' CharacterDevelopment at all, and before that all he did was just angrily murder everything nonstop for no good reason. This ignores the ''entire'' character arc Kratos went through in the old games, going from a GloryHound, to fluctuating between a grief-stricken self-loathing wreck after the death of his family, to a living avatar of rage when the Greek pantheon just won't stop toying with him, and then [[spoiler: finally calming down and realizing all the collateral damage he's caused throughout his multiple rampages, finally forgiving himself for his past sins and performing a HeroicSacrifice to release the hope he absorbed from Pandora's Box to aid mankind in their recovery.]] Not to mention there There are also times where he shows genuine sympathy for people, displays an actual reluctance to kill others, eventually ends up with an actual, non-backstabbing ally in the form of Pandora, and at one point in the series he even ends up forsaking everything to rejoin his lost daughter in Elysium, only to have to abandon her to stop Persephone from destroying everything, being willing [[BreakHisHeartToSaveHim to burn the last bridge he has with her for the sake of keeping her safe in the afterlife.]] All ''years'' before the franchise "grew up" with the [=PS4=] game.



* ''VideoGame/KanColle'': It's usually claimed, usually by detractors, that the monstrous Abyssal Fleet (portrayed as AlwaysChaoticEvil and hostile to everything but themselves) are {{dehumanization}}s of Allied forces, and that the series is meant to be a glorification of UsefulNotes/ImperialJapan. This is easily disproven by the presence of [[MoeAnthropomorphism girls based on]] Allied warships, meaning it's more likely the Abyssal Fleet is a generic representation of enemy naval forces. The heavy focus on Japanese ships is due to CreatorProvincialism.

* ''VideoGame/KidIcarusUprising'': Eveyone knows that Viridi, being the Goddess of Nature and having a [[GaiasVengeance vendetta that leads her to attack humanity for their mistreatment of nature and selfishness]], also has a hatred of technology typical in characters of similar motivations, right? Except not really. At no point it is stated that she has anything against machines, in fact one of her commanders even has a highly technologically advanced base in the shape of the moon [[spoiler:intended to actually be a prison for the Chaos Kin]], and there's also that the guards to the pods of the Reset Bombs she deploys are stated in the game's [[AllThereInTheManual Idols]] to be robots. That's not to mention she's known to play video games like most of the main cast.

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* ''VideoGame/KanColle'': It's usually often claimed, usually by detractors, that the monstrous Abyssal Fleet (portrayed as AlwaysChaoticEvil and hostile to everything but themselves) are {{dehumanization}}s of Allied forces, and that the series is meant to be a glorification of UsefulNotes/ImperialJapan. This is easily disproven by the presence of [[MoeAnthropomorphism girls based on]] Allied warships, meaning it's more likely the Abyssal Fleet is a generic representation of enemy naval forces. The heavy focus on Japanese ships is due to CreatorProvincialism.

* ''VideoGame/KidIcarusUprising'': Eveyone knows that Viridi, being the Goddess of Nature and having a [[GaiasVengeance vendetta that leads her to attack humanity for their mistreatment of nature and selfishness]], also has a hatred of technology typical in characters of similar motivations, right? Except not really. At no point it is stated that she has anything against machines, in fact one of her commanders even has a highly technologically advanced base in the shape of the moon [[spoiler:intended to actually be a prison for the Chaos Kin]], and there's also that the guards to the pods of the Reset Bombs she deploys are stated in the game's [[AllThereInTheManual Idols]] to be robots. That's not to mention she's She's also known to play video games like most of the main cast.



** Many fans also, for some reason, choose to believe that the series is also console exclusive to the [=PlayStation=] family, when that's ''never'' been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the [[VideoGame/KingdomHeartsChainOfMemories second game in the series]] was released on the UsefulNotes/GameBoyAdvance. The series has had games released on Nintendo handhelds and mobile and the third entry was released on Xbox One as well as [=PS4=]. Notably, just about every main game in the series is playable on the Switch via cloud streaming. Nomura also discussed bringing ''1.5'', ''2.5'' and ''2.8'' to Xbox One after production on ''III'' finished.
** Terra in ''VideoGame/KingdomHeartsBirthBySleep'' is known for trusting the first person he meets and being a poor judge of character. Except he's skeptical of the Wicked Queen ''and'' Maleficent - he only goes along with the Wicked Queen to use her mirror but decides it's not worth it when she wants Snow White dead, while Maleficent flat out [[BrainwashedAndCrazy brainwashes him]]. Only Jumba and Captain Hook manage to gaslight Terra, and he eventually wises up to it. Xehanort is the most tragic example, but [[FourthWallMyopia the audience tends to forget Terra doesn't know what they do]], therefore Terra would have every reason to trust someone who his master holds in high regard and was being polite to them. This is also ignoring that Ventus and even Aqua ''also'' trust the first person they meet in almost every world, they just don't have the luck to run into villains - who we know are villains because [[FourthWallMyopia we saw their movies]].

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** Many fans also, for some reason, choose to believe that the series is also console exclusive to the [=PlayStation=] family, when that's ''never'' been the case, no matter how much they'd love to make sure newcomers and outsiders think that was true. In reality, the [[VideoGame/KingdomHeartsChainOfMemories second game in the series]] was released on the UsefulNotes/GameBoyAdvance. The series has had games released on Nintendo handhelds and mobile and the third entry was released on Xbox One as well as [=PS4=]. Notably, just about almost every main game in the series is playable on the Switch via cloud streaming. Nomura also discussed bringing ''1.5'', ''2.5'' and ''2.8'' to Xbox One after production on ''III'' finished.
** Terra in ''VideoGame/KingdomHeartsBirthBySleep'' is known for trusting the first person he meets and being a poor judge of character. Except he's skeptical of the Wicked Queen ''and'' Maleficent - he only goes along with the Wicked Queen to use her mirror but decides it's not worth it when she wants Snow White dead, while Maleficent flat out [[BrainwashedAndCrazy brainwashes him]]. Only Jumba and Captain Hook manage to gaslight Terra, and he eventually wises up to it. Xehanort is the most tragic example, but [[FourthWallMyopia the audience tends to forget Terra doesn't know what they do]], therefore Terra would have every reason to trust someone who his master holds in high regard and was being polite to them. This is also ignoring that Ventus and even Aqua ''also'' trust the first person they meet in almost every world, they just don't have the luck to run into villains - who we know are villains because [[FourthWallMyopia we saw their movies]].



** Related to the above, the idea any game released after ''[=KH2=]'' not called ''[=KH3=]'' is a GaidenGame. They're full installments of the series, intended to move the plot forward towards a climax in ''[=KH3=]''.

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** Related to the above, the The idea any game released after ''[=KH2=]'' not called ''[=KH3=]'' is a GaidenGame. They're full installments of the series, intended to move the plot forward towards a climax in ''[=KH3=]''.



** Similarly, some fans claimed that the reason why the X-Men and Fantastic Four villains like Doctor Doom didn't make the cut in ''Infinite'' was because Fox owned the rights to them. In reality, Fox only owned the ''movie'' rights of those characters, they had no problem appearing in ''Marvel vs. Capcom 3'' years earlier. The reason was because Marvel (specifically Ike Perlmutter) enforced an embargo on characters Fox owned the movie rights in an attempt to sabotage their movies to get their rights back, which ended after Disney bought Fox.

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** Similarly, some Some fans claimed that the reason why the X-Men and Fantastic Four villains like Doctor Doom didn't make the cut in ''Infinite'' was because Fox owned the rights to them. In reality, Fox only owned the ''movie'' rights of those characters, they had no problem appearing in ''Marvel vs. Capcom 3'' years earlier. The reason was because Marvel (specifically Ike Perlmutter) enforced an embargo on characters Fox owned the movie rights in an attempt to sabotage their movies to get their rights back, which ended after Disney bought Fox.



** There's a very common fan idea, often showing up in crossover fan fiction, that the species in the setting are stagnant technologically and only ascended to their current level because the Reapers engineered their technological path. For the former, the codex notes several advances that have taken place in recent years, such as kinetic barriers (which didn't exist in an earlier age of space warfare) or improved FTL drives that can keep a ship going forever without the need to refuel or discharge heat (upon which the whole plot of ''Andromeda'' is based), so that's outright untrue. For the latter, the confusion appears to have come with one line from Sovereign: he did say that the younger races evolved with the Reapers' technology, but he was very specifically talking about the ''mass relays'', not anything else they use. Not to mention the geth, who built a DysonSphere, a mega-engineering project on a scale that the Reapers never managed. The backstory of the rachni was also that they had discovered eezo yet didn't have FTL warships until a salarian ship crashed in their system and was reverse-engineered, so clearly all species didn't embark on the same "tech route" just because they used eezo. The kett in ''Andromeda'' further disprove this {{fanon}}: while it has some differences, a lot of their technology is similar to what the Milky Way younger races use (railguns, kinetic barriers, Alcubierre drives, etc.) despite the Reapers not existing in their galaxy, suggesting that any intelligent species with eezo (and real-world physics otherwise being in place) would end up with those things because those are the only possible ways to accomplish the feats. Similar to how civilizations on Earth independently developed things like the printing press.

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** There's a very common fan idea, often showing up in crossover fan fiction, that the species in the setting are stagnant technologically and only ascended to their current level because the Reapers engineered their technological path. For the former, the codex notes several advances that have taken place in recent years, such as kinetic barriers (which didn't exist in an earlier age of space warfare) or improved FTL drives that can keep a ship going forever without the need to refuel or discharge heat (upon which the whole plot of ''Andromeda'' is based), so that's outright untrue. For the latter, the confusion appears to have come with one line from Sovereign: he did say that the younger races evolved with the Reapers' technology, but he was very specifically talking about the ''mass relays'', not anything else they use. Not to mention There's also the geth, who built a DysonSphere, a mega-engineering project on a scale that the Reapers never managed. The backstory of the rachni was also that they had discovered eezo yet didn't have FTL warships until a salarian ship crashed in their system and was reverse-engineered, so clearly all species didn't embark on the same "tech route" just because they used eezo. The kett in ''Andromeda'' further disprove this {{fanon}}: while it has some differences, a lot of their technology is similar to what the Milky Way younger races use (railguns, kinetic barriers, Alcubierre drives, etc.) despite the Reapers not existing in their galaxy, suggesting that any intelligent species with eezo (and real-world physics otherwise being in place) would end up with those things because those are the only possible ways to accomplish the feats. Similar to how civilizations on Earth independently developed things like the printing press.



** Related to the above, many fans believe that Samus' infamous HeroicBSOD when facing Ridley in ''VideoGame/MetroidOtherM'' was a PTSD attack due to the childhood trauma of Ridley leading the attack that killed her family. This was exacerbated by the visual metaphor of her turning into a little girl. In reality, this was ''not'' the intended effect, but it was rather meant to convey how useless and powerless she felt upon seeing Ridley's return after what she thought was his final death on Zebes. This failed usage of imagery landed Nintendo the ire of ''Metroid'' fans for ''years''.

to:

** Related to the above, many Many fans believe that Samus' infamous HeroicBSOD when facing Ridley in ''VideoGame/MetroidOtherM'' was a PTSD attack due to the childhood trauma of Ridley leading the attack that killed her family. This was exacerbated by the visual metaphor of her turning into a little girl. In reality, this was ''not'' the intended effect, but it was rather meant to convey how useless and powerless she felt upon seeing Ridley's return after what she thought was his final death on Zebes. This failed usage of imagery landed Nintendo the ire of ''Metroid'' fans for ''years''.



** It's well known that 2B is an unabashed MsFanservice character with her butt hanging out for half the game thanks to ClothingDamage, the camera zooming in on it whenever she climbs up a ladder, and even having a realistically-modelled anus. Except that said ClothingDamage only occurs after performing and surviving a secret self-destruct move (which 9S can perform as well, blowing off his pants and leaving him in his boxer shorts) and only lasts until the player [[ZipMode Fast Travels]]. The camera also doesn't actually look up 2B's skirt when she's climbing (if you want an upskirt shot you have to ''force'' the camera to do so while she's standing, upon which 2B will immediately step back and cover up,) and this "realistically-modelled anus" was never in the game, but in an unofficial porn model of 2B [[{{Misblamed}} that was mistaken for her official model.]] She ''is'' a MsFanservice to be sure, but the emphasis on it tends to get blown out of proportion by those unaware of the game as a whole. What may also lead to this idea is that Creator/YokoTaro was pretty unabashed about having a MsFanservice protagonist, with the famous [[RuleOfSexy "I like girls"]] comment he gave in a streamed interview when asked why 2B has CombatStilettos.
** On the flipside, many artists draw A2 with ''way'' more clothing than she actually wears. The only article of clothing she has is a midriff-covering scrap of cloth, basically performing a FullFrontalAssault for the entire game. All those other black patches on her body are actually missing skin exposing the black material underneath (that conveniently take the shape of a backless top and hot pants) combined with BarbieDollAnatomy due to being an older android model.
** Going with the two above, there's the misconception that ''Automata'' is just a fanservice game that got big thanks to [[HormoneAddledTeenager horny 13-year-old boys]]. One may be surprised to learn that the story itself has deep philosophical messages, multiple endings, characters memorable for reasons besides fanservice, and that a great portion of the fans are ''women'' -- 2B was actually the most cosplayed character of 2017.

to:

** It's well known that 2B is an unabashed MsFanservice character with her butt hanging out for half the game thanks to ClothingDamage, the camera zooming in on it whenever she climbs up a ladder, and even having a realistically-modelled anus. Except that said ClothingDamage only occurs after performing and surviving a secret self-destruct move (which 9S can perform as well, blowing off his pants and leaving him in his boxer shorts) and only lasts until the player [[ZipMode Fast Travels]]. The camera also doesn't actually look up 2B's skirt when she's climbing (if you want an upskirt shot you have to ''force'' the camera to do so while she's standing, upon which 2B will immediately step back and cover up,) and this "realistically-modelled anus" was never in the game, but in an unofficial porn model of 2B [[{{Misblamed}} that was mistaken for her official model.]] She ''is'' a MsFanservice to be sure, but the emphasis on it tends to get blown out of proportion by those unaware of the game as a whole. What may also lead to this idea is that Creator/YokoTaro was pretty unabashed about having a MsFanservice protagonist, with the famous [[RuleOfSexy "I like girls"]] comment he gave in a streamed interview when asked why 2B has CombatStilettos.
** On the flipside, many artists draw A2 with ''way'' more clothing than she actually wears. The only article of clothing she has is a midriff-covering scrap of cloth, basically performing a FullFrontalAssault for the entire game. All those other black patches on her body are actually missing skin exposing the black material underneath (that conveniently take the shape of a backless top and hot pants) combined with BarbieDollAnatomy due to being an older android model.
** Going with the two above, there's There's the misconception that ''Automata'' is just a fanservice game that got big thanks to [[HormoneAddledTeenager horny 13-year-old boys]]. One may be surprised to learn that the story itself has deep philosophical messages, multiple endings, characters memorable for reasons besides fanservice, and that a great portion of the fans are ''women'' -- 2B was actually the most cosplayed character of 2017.



** Despite the stigma, the poorly-researched clickbaity videos and articles by "professional" reviewers, and stereotypical image given to it by ''VideoGame/{{Overwatch}}'' fans, the game is '''not''' just "''Overwatch'' in a Tolkien-esque fantasy setting where everyone happens to have guns". In fact, similar to the ''World of Warcraft'' example above, you can tell apart a ShallowParody or a user making blind statements based on whether or not they're aware of this.

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** Despite the stigma, the poorly-researched clickbaity videos and articles by "professional" reviewers, and stereotypical image given to it by ''VideoGame/{{Overwatch}}'' fans, the game is '''not''' just "''Overwatch'' in a Tolkien-esque fantasy setting where everyone happens to have guns". In fact, similar to the ''World of Warcraft'' example above, you can tell apart a ShallowParody or a user making blind statements based on whether or not they're aware of this.



** Additionally, the idea of it being an "''Overwatch'' clone" bares mentioning. Because it was first released in beta during the height of the ''Overwatch'' hype, ''Paladins'' is often regarded as a CaptainErsatz version because both are {{Hero Shooter}}s featuring a colorful and diverse CastOfSnowflakes, and of course that meant Hi-Rez was "copying" Blizzard as if Blizzard was doing something that had never been done before. In reality, much of their similarities originates from the fact that both games were actually inspired by ''VideoGame/TeamFortress2'' and make use of common character archetypes found in fiction. While ''Paladins'' made ''some'' changes to attract ''Overwatch'' players to be fair, they've done ''far'' more to differentiate themselves from the game as well. Anyone who's seriously played both games, or even looked at ''Paladins'' enough, will tell you it's a completely different style of HeroShooter with vastly different mechanics and the similarities being mainly superficial from having a similar template rooted in the genre.

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** Additionally, the idea of it being an "''Overwatch'' clone" bares mentioning. Because it was first released in beta during the height of the ''Overwatch'' hype, ''Paladins'' is often regarded as a CaptainErsatz version because both are {{Hero Shooter}}s featuring a colorful and diverse CastOfSnowflakes, and of course that meant Hi-Rez was "copying" Blizzard as if Blizzard was doing something that had never been done before. In reality, much of their similarities originates from the fact that both games were actually inspired by ''VideoGame/TeamFortress2'' and make use of common character archetypes found in fiction. While ''Paladins'' made ''some'' changes to attract ''Overwatch'' players to be fair, they've done ''far'' more to differentiate themselves from the game as well. Anyone who's seriously played both games, or even looked at ''Paladins'' enough, will tell you it's a completely different style of HeroShooter with vastly different mechanics and the similarities being mainly superficial from having a similar template rooted in the genre.



* Many people who played the first ''VideoGame/StarCraft'' game instantly assumed that a demolitions operative who accompanies the squad of marines in "Battle on the Amerigo" cinematic is a Ghost, for absolutely no reason except (apparently) the fact that he doesn't wear power armor and is equipped with night vision goggles (none of which are the defining characteristics of a Ghost). That "common knowledge" was so embedded in fandom and general gaming populace that it may still be found in the internet forums, video commentaries and even this very wiki. This is in spite of the fact that there is absolutely nothing about this guy that would indicate he is a Ghost, from the fact that he is a lowly auxiliary operative dealing with mundane job of blowing up things marked for demolition (while Ghosts are elite, carefully selected telepathic assassins who take part in special operations) to his equipment, which includes an ordinary personal armor and somewhat old-fashioned carbine (while Ghosts use state-of-the-art, sealed environment suits that boost their psychic abilities, allowing them to enhance their strength or even turn invisible and are primarily armed with sniper rifles of whopping [[{{BFG}} 25-milimetre calibre]]) to the fact that when the titular battle breaks out, he is completely frozen with fear like a rookie (while Ghosts -- apart from being badass commandos -- are known for their absolute ruthlessness and indifference to horrors of the battlefield).

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* Many people who played the first ''VideoGame/StarCraft'' game instantly assumed that a demolitions operative who accompanies the squad of marines in "Battle on the Amerigo" cinematic is a Ghost, for absolutely no reason except (apparently) the fact that he doesn't wear power armor and is equipped with night vision goggles (none of which are the defining characteristics of a Ghost). That "common knowledge" was so embedded in fandom and general gaming populace that it may still be found in the internet forums, video commentaries and even this very wiki. This is in spite of the fact that there is absolutely nothing about this guy that would indicate he is a Ghost, from the fact that he is a lowly auxiliary operative dealing with mundane job of blowing up things marked for demolition (while Ghosts are elite, carefully selected telepathic assassins who take part in special operations) to his equipment, which includes an ordinary personal armor and somewhat old-fashioned carbine (while Ghosts use state-of-the-art, sealed environment suits that boost their psychic abilities, allowing them to enhance their strength or even turn invisible and are primarily armed with sniper rifles of whopping [[{{BFG}} 25-milimetre calibre]]) to the fact that when the titular battle breaks out, he is completely frozen with fear like a rookie (while Ghosts -- apart from being badass commandos -- are known for their absolute ruthlessness and indifference to horrors of the battlefield).



** On the other hand, there are also fans who think ''Smash'' officially being declared a "celebration of gaming", rather than just Nintendo, means character choices would prioritize series, companies, and/or genres with little to no representation, playable or otherwise. Keep in mind one official source where Sakurai called ''Smash'' this is during Byleth's presentation, AKA the eighth playable ''Fire Emblem'' character.

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** On the other hand, there are also fans who think ''Smash'' officially being declared a "celebration of gaming", rather than just Nintendo, means character choices would prioritize series, companies, and/or genres with little to no representation, playable or otherwise. Keep in mind one One official source where Sakurai called ''Smash'' this is during Byleth's presentation, AKA the eighth ''eighth'' playable ''Fire Emblem'' character.



** In ''Melee'', one of the most common jokes relating to the game's [[HitboxDissonance famously wonky hitboxes]] is Marth's standing grab, which is generally thought of as being downright ''outlandishly'' long despite the grab itself looking very short. This is a very fair mistake to make, but Marth's grab hitbox actually doesn't go too far from what it looks like, [[https://i.imgur.com/xzunLHp.png at most being a few inches from his outstretched hand]]. The issue is actually with the speed of the animation, as the point where Marth's arm is furthest outstretched and where the hitbox kicks in only lasts for a single frame, and [[https://i.imgur.com/FnHA37y.png the frame right before that]] looks a fair bit shorter--basically, the grab goes about as far as it looks, it just doesn't look that way for long enough for many people to see it. Further messing with the issue is that some characters have wonky hurtboxes--for instance, in an infamous gif of Marth managing to outrange Yoshi's tongue grab, one thing not shown is that Yoshi has a hurtbox on his nose, meaning his overall hurtbox stretches a lot wider than Marth's does. A final layer to the problem is that the hitboxes on Marth's ''dashing'' grab are [[https://i.imgur.com/mxAJwpX.png genuinely borked]].

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** In ''Melee'', one of the most common jokes relating to the game's [[HitboxDissonance famously wonky hitboxes]] is Marth's standing grab, which is generally thought of as being downright ''outlandishly'' long despite the grab itself looking very short. This is a very fair mistake to make, but Marth's grab hitbox actually doesn't go too far from what it looks like, [[https://i.imgur.com/xzunLHp.png at most being a few inches from his outstretched hand]]. The issue is actually with the speed of the animation, as the point where Marth's arm is furthest outstretched and where the hitbox kicks in only lasts for a single frame, and [[https://i.imgur.com/FnHA37y.png the frame right before that]] looks a fair bit shorter--basically, the shorter--the grab goes about as far as it looks, it just doesn't look that way for long enough for many people to see it. Further messing with the issue is that some characters have wonky hurtboxes--for instance, in an infamous gif of Marth managing to outrange Yoshi's tongue grab, one thing not shown is that Yoshi has a hurtbox on his nose, meaning his overall hurtbox stretches a lot wider than Marth's does. A final layer to the problem is that the hitboxes on Marth's ''dashing'' grab are [[https://i.imgur.com/mxAJwpX.png genuinely borked]].



** Ask a fan what Papyrus's BerserkButton is and they'll likely tell you that he can't stand puns. In truth, though, he's one of the most pun-happy characters in the game; his phone calls show [[PungeonMaster he has a pun ready for just about every occasion]] and when Undyne calls his toolshed a "coolshed" in an optional conversation, he claims her "shed-based puns" are one of the reasons they're such good friends. He does get annoyed when Sans makes puns, but that annoyance is directed more towards his brother for shirking his duties to crack jokes than it is to the puns themselves, and even then Sans is quick to note that for all his complaining, Papyrus is still smiling.

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** Ask a fan what Papyrus's BerserkButton is and they'll likely tell you that he can't stand puns. In truth, though, he's one of the most pun-happy characters in the game; his phone calls show [[PungeonMaster he has a pun ready for just about every occasion]] and when Undyne calls his toolshed a "coolshed" in an optional conversation, he claims her "shed-based puns" are one of the reasons they're such good friends. He does get annoyed when Sans makes puns, but that annoyance is directed more towards his brother for shirking his duties to crack jokes than it is to the puns themselves, and even then Sans is quick to note that for all his complaining, Papyrus is still smiling.



** Many fans believe that Creator/HideoKojima was a totally innocent auteur who was forced out of Konami by draconian upper management. In reality, while Konami definitely could have handled his departure better, Kojima wasn't exactly ''blameless'' in the situation; he was infamous within the company for valuing artistic vision over financial resources. Konami was in pretty dire straits at the time, so they had a legitimate reason to want him gone.

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** Many fans believe that Creator/HideoKojima was a totally an innocent auteur who was forced out of Konami by draconian upper management. In reality, while Konami definitely could have handled his departure better, Kojima wasn't exactly ''blameless'' in the situation; he was infamous within the company for valuing artistic vision over financial resources. Konami was in pretty dire straits at the time, so they had a legitimate reason to want him gone.
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* ''VideoGame/KanColle'': It's usually claimed, usually by detractors, that the monstrous Abyssal Fleet (portrayed as AlwaysChaoticEvil and hostile to everything but themselves) are {{dehumanization}}s of Allied forces, and that the series is meant to be a glorification of UsefulNotes/ImperialJapan. This is easily disproven by the presence of [[MoeAnthropomorphism girls based on]] Allied warships, meaning it's more likely the Abyssal Fleet is a generic representation of enemy naval forces. The heavy focus on Japanese ships is due to CreatorProvincialism.
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* ''VideoGame/Portal'':

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* ''VideoGame/Portal'':''VideoGame/{{Portal}}'':



** Fan art tends to portray everything in Aperture Science as being much smaller than it actually is, due to the fact there are no humans in the game to compare their sizes to. For instance, Wheatley is often drawn as being the size of a basketball (or smaller), when he's actually the same height as Chell's torso.

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** Fan art tends to portray everything in Aperture Science as being much smaller than it actually is, due to the fact there are no humans in the game to compare their sizes to. For instance, Wheatley is often drawn as being the size of a basketball soccerball (or smaller), when he's actually the same height almost as Chell's torso.
big as a human curled up into a ball.

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* Thanks to MemeticMutation, everybody knows that in ''VideoGame/Portal1'', TheCakeIsALie, which is often interpreted as said cake not existing. TheStinger reveals there really is a Black Forest cake somewhere in Aperture. The lie is that [=GLaDOS=] had no intention of giving it to Chell.

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* ''VideoGame/Portal'':
**
Thanks to MemeticMutation, everybody knows that in ''VideoGame/Portal1'', TheCakeIsALie, which is often interpreted as said cake not existing. TheStinger reveals there really is a Black Forest cake somewhere in Aperture. The lie is that [=GLaDOS=] had no intention of giving it to Chell.
** Fan art tends to portray everything in Aperture Science as being much smaller than it actually is, due to the fact there are no humans in the game to compare their sizes to. For instance, Wheatley is often drawn as being the size of a basketball (or smaller), when he's actually the same height as Chell's torso.
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That ending happened in this game actually.


** Every single game ends with the protagonists having tea with the {{final boss}}, right? Nope. ''VideoGame/TouhouGensokyoLotusLandStory'' is the only game in the series to feature a tea party ending, and it was only between [[Characters/TouhouMainCharacters Reimu and Marisa]] (the PlayerCharacters). ''Drinking parties'', however, have happened much more frequently. Tea however ''is'' Reimu's TrademarkFavouriteFood.

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** Every single game ends with the protagonists having tea with the {{final boss}}, right? Nope. ''VideoGame/TouhouGensokyoLotusLandStory'' ''VideoGame/TouhouKaikidanMysticSquare'' is the only game in the series to feature a tea party ending, and it was only between [[Characters/TouhouMainCharacters Reimu and Marisa]] (the PlayerCharacters). ''Drinking parties'', however, have happened much more frequently. Tea however ''is'' Reimu's TrademarkFavouriteFood.
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* ''VideoGame/LikeADragon''

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* ''VideoGame/LikeADragon''''VideoGame/LikeADragon'':

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* ''VideoGame/LikeADragon''
** Since the series was originally known as ''Yakuza'' [[MarketBasedTitle in the West]], that means protagonist Kazuma Kiryu is a member of the Yakuza, right? Well yes, but only very briefly ([[spoiler:the prologue and epilogue of ''VideoGame/Yakuza0'' and the prologue of the first ''VideoGame/Yakuza1'']]). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, ''Ryu Ga Gotoku'', where the translation of the series' Japanese title eventually became the series' title in the West come 2022.
** "Kazuma Kiryu has never killed a person in his life" is a sentence seen in the fandom (usually accompanied by a ridiculously lethal heat action). However, this is straight up not true, with Kiryu himself dismissing the idea in ''VideoGame/Yakuza5''. He simply views murder as a last resort, and thus rarely uses it (with notable example ''VideoGame/YakuzaDeadSouls'', as Kiryu kills civilian zombies). The fact that there are no on-screen murders in ''Yakuza'', and that people can survive anything that isn't in a cutscene, have helped perpetuate the misconception.



* ''Yakuza[=/=]VideoGame/LikeADragon'' protagonist Kazuma Kiryu is a member of the Yakuza, right? Well yes, but only very briefly ([[spoiler:the prologue and epilogue of ''VideoGame/Yakuza0'' and the prologue of the first ''VideoGame/Yakuza1'']]). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, ''Ryu Ga Gotoku'', where the translation of the series' Japanese title eventually became the series' title in the West come 2022.
** "Kazuma Kiryu has never killed a person in his life" is a sentence seen in the fandom (usually accompanied by a ridiculously lethal heat action). However, this is straight up not true, with Kiryu himself dismissing the idea in ''VideoGame/Yakuza5''. He simply views murder as a last resort, and thus rarely uses it (with notable example ''VideoGame/YakuzaDeadSouls'', as Kiryu kills civilian zombies). The fact that there are no on-screen murders in ''Yakuza'', and that people can survive anything that isn't in a cutscene, have helped perpetuate the misconception.
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Fixed a typo.


** K. Rool always hated bananas and solely stole Donkey Kong's bananna hoard to starve to death in ''VideoGame/DonkeyKongCountry1'' is commonly cited as concrete canon. In actuality, [[AllThereInTheManual the manual]] makes it clear that K. Rool and the Kremlings wanted to eat the bananas, which is further shown by many banana peels lying in the stage for the FinalBoss with K. Rool. Similarly other games in the series, particularly ''VideoGame/DonkeyKong64'', show the Kongs eat more than just bananas. Notably in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', Diddy doesn't answer K. Rool's banana ransom for DC, not because they'll starve, but because the banana hoard means so much to Donkey Kong. The only game where K. Rool claims he dislikes bananas is ''VideoGame/DkJungleClimber'', which is not only by Paon instead of Creator/{{Rare}}, but also takes place long after the Donkey Kong country trilogy.

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** K. Rool always hated bananas and solely stole Donkey Kong's bananna banana hoard to starve to death in ''VideoGame/DonkeyKongCountry1'' is commonly cited as concrete canon. In actuality, [[AllThereInTheManual the manual]] makes it clear that K. Rool and the Kremlings wanted to eat the bananas, which is further shown by many banana peels lying in the stage for the FinalBoss with K. Rool. Similarly other games in the series, particularly ''VideoGame/DonkeyKong64'', show the Kongs eat more than just bananas. Notably in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', Diddy doesn't answer K. Rool's banana ransom for DC, not because they'll starve, but because the banana hoard means so much to Donkey Kong. The only game where K. Rool claims he dislikes bananas is ''VideoGame/DkJungleClimber'', which is not only by Paon instead of Creator/{{Rare}}, but also takes place long after the Donkey Kong country trilogy.
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* ''VideoGame/{{Yakuza}}'''s protagonist Kazuma Kiryu is a member of the Yakuza, right? Well yes, but only very briefly ([[spoiler: the prologue and epilogue of ''VideoGame/Yakuza0'' and the prologue of the first ''VideoGame/{{Yakuza}}'']]). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, which translates to "''Like'' a Dragon".

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* ''VideoGame/{{Yakuza}}'''s ''Yakuza[=/=]VideoGame/LikeADragon'' protagonist Kazuma Kiryu is a member of the Yakuza, right? Well yes, but only very briefly ([[spoiler: the ([[spoiler:the prologue and epilogue of ''VideoGame/Yakuza0'' and the prologue of the first ''VideoGame/{{Yakuza}}'']]).''VideoGame/Yakuza1'']]). For a vast majority of the series he's an ex-member who gets embroiled in Yakuza-related conspiracies as a private citizen. This is more intuitive in the Japanese title for the series, which translates to "''Like'' a Dragon".''Ryu Ga Gotoku'', where the translation of the series' Japanese title eventually became the series' title in the West come 2022.
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* ''VideoGame/{{Cuphead}}'':Altough it's a common assumption that Cuphead and Mugman are children, this has [[VagueAge never been excliplty confirmed]]. While the writer did refer to them as adolescents, this still doesn't preclude the possibility they're 18 or 19. The novel "Cuphead in Carnival Chaos" ''does'' potray them as elementary schoolers, but it's not confirmed canon.

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* ''VideoGame/{{Cuphead}}'':Altough it's a common assumption that Cuphead and Mugman are children, this has [[VagueAge never been excliplty explicitly confirmed]]. While the writer did refer to them as adolescents, this still doesn't preclude the possibility they're 18 or 19. The novel "Cuphead in Carnival Chaos" ''does'' potray them as elementary schoolers, but it's not confirmed canon.
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* ''VideoGame/{{Cuphead}}'':Altough it's a common assumption that Cuphead and Mugman are children, this has [[VagueAge never been excliplty confirmed]]. While the writer did refer to them as adolescents, this still doesn't preclude the possibility they're 18 or 19. The novel "Cuphead in Carnival Chaos" ''does'' potray them as elementary schoolers, but it's not confirmed canon.
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* ''VideoGame/DukeNukem3D'': Seeing those poor girls trapped in cocoons throughout the game makes many players assume that the aliens' primary goal is to [[MarsNeedsWomen abduct all our women]] and use them for breeding purposes. It isn't. [[AllThereInTheManual Reading the manual]] reveals that they are actually PlanetLooters who plan to [[EarthShatteringKaboom blow Earth up]] -- by drilling a tunnel through the planet's crust (it is heavily implied that's what's happening in first episode's finale, hence all that lava and stuff) and then firing their KillSat into resulting hole -- so it would split into many smaller pieces which would be easier to harvest minerals from.
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* One of the most common claims regarding ''VideoGame/FalloutNewVegas'' is that the developers were denied royalties on the game due to falling one point short of an 85 score on Metacritic. In actuality, the 85 score condition was for a bonus, not royalties. Interviews with the developers revealed that they were aware of the fact that they wouldn't be getting any royalties when development srtarted.
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Self Fulfilling Spoiler (if it's one word, everyone can immediately guess that it's some version of "lie")


** Many people are under the impression that Yanni Yogi, after being arrested in the DL-6 Incident, was found guilty of murdering Gregory Edgeworth but released on an insanity plea due to having suffered brain damage. In actuality, it's stated multiple times that DL-6 was never solved at all, and Yogi's [[spoiler:(faked)]] insanity was done so that he would be judged illegible for serving trial. This is why the case served as Edgeworth's CynicismCatalyst; from his perspective, the court essentially let his father's killer get away on a technicality.

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** Many people are under the impression that Yanni Yogi, after being arrested in the DL-6 Incident, was found guilty of murdering Gregory Edgeworth but released on an insanity plea due to having suffered brain damage. In actuality, it's stated multiple times that DL-6 was never solved at all, and Yogi's [[spoiler:(faked)]] insanity [[spoiler:which [[ObfuscatingInsanity wasn't even real]]]] was done so that he would be judged illegible for serving trial. This is why the case served as Edgeworth's CynicismCatalyst; from his perspective, the court essentially let his father's killer get away on a technicality.
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Widget Series has been renamed to Quirky Work as per TRS.


* ''VideoGame/TheTwistedTalesOfSpikeMcFang'' has a persistent rumor surrounding it that the player character in the Japanese version [[PickyPeopleEater ate hearts]] to recover health, but the {{Bowdlerise}}d North American replaced them with tomatoes, turning Spike into a VegetarianVampire. Actually, the tomatoes are also in the Japanese version; [[WidgetSeries it's just that kind of a game]]. (The game's Japanese-only predecessor, ''Makai Prince Dorabocchan'', even has separate meters for hearts and tomatoes.) This seems to be the result of GossipEvolution based on typical descriptions of the game [[http://warriornation.net/Forum/showthread.php?t=47092 comparing and contrasting it]] with more typical ActionAdventure games like ''Franchise/TheLegendOfZelda'', where HeartsAreHealth (and HeroesPreferSwords).

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* ''VideoGame/TheTwistedTalesOfSpikeMcFang'' has a persistent rumor surrounding it that the player character in the Japanese version [[PickyPeopleEater ate hearts]] to recover health, but the {{Bowdlerise}}d North American replaced them with tomatoes, turning Spike into a VegetarianVampire. Actually, the tomatoes are also in the Japanese version; [[WidgetSeries [[QuirkyWork it's just that kind of a game]]. (The game's Japanese-only predecessor, ''Makai Prince Dorabocchan'', even has separate meters for hearts and tomatoes.) This seems to be the result of GossipEvolution based on typical descriptions of the game [[http://warriornation.net/Forum/showthread.php?t=47092 comparing and contrasting it]] with more typical ActionAdventure games like ''Franchise/TheLegendOfZelda'', where HeartsAreHealth (and HeroesPreferSwords).
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*** Another hint that was misinterpreted was the "play dead" hint, leading to the belief that if the power goes out, not moving will give you more time before Freddy kills you and possibly letting you stall until 6:00. In reality, the game makes no checks as to whether you make any inputs at this time; how long it takes Freddy to reach the office, play his song, kill the emergency lights and finally attack are completely random.

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*** Another hint that was misinterpreted was the "play dead" hint, leading to the belief that if the power goes out, not moving will give you more time before Freddy kills you and possibly letting you stall until 6:00. In reality, the game makes no checks as to whether you make any inputs at this time; how long it takes Freddy to reach the office, play his song, kill the emergency lights and finally attack are completely random. The functioning concept of playing dead is if you're caught (by Bonnie or Chica breaking the doors), don't flip up the camera to avoid triggering the jumpscare and hope Freddy or Foxy doesn't come. In fact, the whole idea of playing dead was disregarded by the guard who told you about it by realizing it won't work.

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