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* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the novels, and the games:

to:

* WorldBuilding: Basically the maison raison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the novels, and the games:

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* CerebusRetcon: Diana and 47 finally meet at the end of the comic series, although as in ''2016'', they never directly face each other in the bar to not draw suspicion, and so it doesn't ''directly'' contradict the tutorial for ''2016'' as that was a flashback. Players assumed that 47 and Diana meet for the first time in that level; here its revealed that Diana met up with 47 in a bar and recruits him to the ICA. They only said their names and reveal more about themselves until in the secure location of ICA Headquarters.



* CurbStompBattle: Diana vs all of Savi's thugs in Issue 2. Diana wanted to prove she could go after them by fighting, and it goes about as well as you'd think. Safe to say, she got beaten some sense into her, and that pure charisma is not enough.

to:

* CurbStompBattle: Diana vs versus all of Savi's thugs in Issue 2. Diana wanted to prove she could go after them by fighting, and it goes about as well as you'd think. Safe to say, she got beaten some sense into her, and that pure charisma is not enough.

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* AnimalLover: Believe it or not, 47. Given the choice between murdering an innocent rabbit for no reason other than to prove his strength, or keeping it as a pet, he chooses to keep it. It's noted by Subject 6 that he keeps releasing new rabbits into the estate of The Institute.

to:

* AnimalLover: Believe it or not, 47. Given the choice between murdering an innocent rabbit for no reason other than to prove his strength, or keeping it as a pet, he chooses to keep it. It's noted by Subject 6 that he keeps releasing new rabbits into the estate of The Institute.Institute, and even after [[spoiler: his mind wipe]] in Issue 4, he still has a fondness for rabbits, and coos at one in a window in Issue 5.



* UnflinchingWalk: 47 does this when he blows Lohrmann and Weiss, two third-Reich surgeons, to kingdom come, by throwing two grenades into a sewer opening.
* WalkingSpoiler: The fact [[spoiler:The Constant and Eric Sodors]] are mentioned and seen, with the latter coming out of ''nowhere'' to aid Diana in killing some hired guards, this should be a ''huge'' red flag for those who've completed ''VideoGame/Hitman2016''.
* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/{{Hitman}} Hitman: Enemy Within]] novel gets used as a plot point.
* YouAreNumberSix: Subject 6 and Subject 47, the former first being mentioned in the [[Literature/{{Hitman}} Hitman: Enemy Within]] novel, and later appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' reveals him as Subject 6, a fellow clone of Ort-Meyer. He gives 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.

to:

* UnflinchingWalk: 47 does this when he blows Lohrmann and Weiss, two Weiss to kingdom come (two third-Reich surgeons, to kingdom come, surgeons) by throwing two grenades into a sewer opening.
* WalkingSpoiler: The fact [[spoiler:The Constant and Eric Sodors]] are mentioned and seen, with the latter coming out of ''nowhere'' to aid Diana in killing some hired guards, this should be a ''huge'' '''huge''' red flag for those who've completed ''VideoGame/Hitman2016''.
* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even novels, and the all-but-forgotten games:
** 47 first uses AMT Hardballers (Silverballers) after their client for the Pripyat hit gives them a whole suitcase of guns as they were so satisfied with the results.
** Ort-Meyer frees 47 from The Institute because [[spoiler: Providence wanted to use him for their own ends, and he realised he'd never see 47 again]], which directly leads into a recreation of the tutorial for ''VideoGame/HitmanCodename47''.
** The
[[Literature/{{Hitman}} Hitman: Enemy Within]] novel gets used as a plot point.
point, as Subject 6 was described as 47's first kill, when in fact here it's revealed that 47's memory was changed in Issue 4 by Ort-meyer to make him hate Subject 6, not treat him as a brother as this comic otherwise depicts.
** Diana's parents appear here, albeit briefly, only being mentioned in the ICA files for Absolution prior to this comic. They are killed by a car bomb 47 and 6 plant, unwittingly making Diana an Orphan.
** Savi, a gunrunner, is Diana's mentor, and teacher Diana about the art of [[TheSneakyGal stealth]].
* YouAreNumberSix: Subject 6 and Subject 47, the 47. The former first being mentioned in the [[Literature/{{Hitman}} Hitman: Enemy Within]] novel, and later appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' reveals him as Subject 6, a fellow clone of Ort-Meyer. He gives 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.
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* ActionGirl: The 14-year old Diana is quite agile, and can hold a fight on her own, so long as she isn't outmatched.

to:

* ActionGirl: The 14-year old Diana is actually quite agile, and can hold a fight on her own, own against better-equipped opponents, just so long as she isn't completely outmatched.



* AnimalLover: Believe it or not, 47. Given the choice between murdering an innocent rabbit for no reason other than to prove his strength, or keeping it as a pet, he chooses to keep it. It's noted by [[spoiler: Subject 6]] that he keeps releasing new rabbits into the estate of The Institute.

to:

* AnimalLover: Believe it or not, 47. Given the choice between murdering an innocent rabbit for no reason other than to prove his strength, or keeping it as a pet, he chooses to keep it. It's noted by [[spoiler: Subject 6]] 6 that he keeps releasing new rabbits into the estate of The Institute.



* DisproportionateRestitution: [[spoiler: Subject 6]] gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.

to:

* DisproportionateRestitution: [[spoiler: Subject 6]] 6 gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.



* WalkingSpoiler: The fact [[spoiler:Eric Sodors]] comes out of ''nowhere'' to aid Diana in killing some hired guards, should be a huge red flag for those who've completed ''VideoGame/Hitman2016''.

to:

* WalkingSpoiler: The fact [[spoiler:Eric [[spoiler:The Constant and Eric Sodors]] comes are mentioned and seen, with the latter coming out of ''nowhere'' to aid Diana in killing some hired guards, this should be a huge ''huge'' red flag for those who've completed ''VideoGame/Hitman2016''.



* YouDontLookLikeYou: Both 47 and Diana look very different to what is depicted in the "Untouchable" and "A Bad Hand" cutscenes in ''VideoGame/Hitman2'':
** Diana's younger self has her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles like Diana has here.
** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the ones used in the tutorial and Patient Zero campaign for ''2016'' and ''2'').

to:

* YouDontLookLikeYou: Both Justified for both [[spoiler:The Constant and Eric Sodors as they are portrayed as being younger men]], but 47 and Diana look very different to what is their CG counterparts, as depicted in the "Untouchable" and "A Bad Hand" cutscenes in ''VideoGame/Hitman2'':
** Diana's younger self has her hair being well kept instead of long-flowing, being long and flowing, her forehead is massive, she's wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles like Diana has here.
** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the ones used in the tutorial and Patient Zero campaign for ''2016'' and ''2''). This is Averted in ''Videogame/Hitman3'', where 47 actually bears a strong resemblance to his comic counterpart in-game.
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* SteelEarDrums: Averted. Diana abuses this fact of hearing in Issue 2 while escaping from the Blue Seed offices. She shoots randomly in the air with her gun so the police officers all get briefly stunned, allowing her to escape into the city centre.
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** Subject 6 was first mentioned in [[Literature/{{Hitman}} Hitman: Enemy Within]] novel as his first kill, which this comic makes a point to include in Issue 4 when Ort-Meyer alters 47's memories of the raid on the Institute to what the novel says, [[Revision thus retaining the continuity on both ends.]]

to:

** Subject 6 was first mentioned in [[Literature/{{Hitman}} Hitman: Enemy Within]] novel as his first kill, which this comic makes a point to include in Issue 4 when Ort-Meyer alters 47's memories of the raid on the Institute to what the novel says, [[Revision [[{{Revision}} thus retaining the continuity on both ends.]]



* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/{{Hitman}} Hitman: Enemy Within]] novel gets used as a plot point.

to:

* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/{{Hitman}} Hitman: Enemy Within]] novel gets used as a plot point.

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The comic book series wrapped up on June 20th, 2018, a few months before ''VideoGame/Hitman2'' came out, in which this comics' events [[CallForward were referenced several times]], as well as clarifying some of the events only alluded to by characters in ''VideoGame/Hitman2016''.

Unlike the other pieces of [[Literature/{{Hitman}} Hitman supplementary material]] (which are dubiously canonical at best, or are never referenced again in later games), this comic series ties in considerably more closely to the running plot of what IO-Interactive dubs the ''[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]'' Trilogy, with each of the games going out of their way to reference comic events that may be lost on those who haven't read these comics.

to:

The comic book series wrapped up on June 20th, 2018, a few months before ''VideoGame/Hitman2'' came out, in which this comics' events [[CallForward were referenced several times]], as well as clarifying some of the events only alluded to by characters in ''VideoGame/Hitman2016''. \n\nUnlike the other pieces of [[Literature/{{Hitman}} Hitman supplementary material]] (which are dubiously canonical at best, or are never referenced again in later games), As such, this comic series ties in considerably more closely to the running plot of what IO-Interactive IO Interactive dubs the ''[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]'' Trilogy, with each of the games going out of their way to reference comic events that [[ContinuityLockout may be lost on those who haven't read these comics.
comics.]]



** Subject 6 was first mentioned in [[Literature/Hitman Hitman: Enemy Within]] novel as his first kill, which this comic makes a point to include in Issue 4 when Ort-Meyer alters 47's memories of the raid on the Institute to what the novel says, [[Revision thus retaining the continuity on both ends.]]

to:

** Subject 6 was first mentioned in [[Literature/Hitman [[Literature/{{Hitman}} Hitman: Enemy Within]] novel as his first kill, which this comic makes a point to include in Issue 4 when Ort-Meyer alters 47's memories of the raid on the Institute to what the novel says, [[Revision thus retaining the continuity on both ends.]]



* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/Hitman Hitman: Enemy Within]] novel gets used as a plot point.
* YouAreNumberSix: Subject 6 and Subject 47, the former first being mentioned in the [[Literature/Hitman Hitman: Enemy Within]] novel, and later appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' reveals him as Subject 6, a fellow clone of Ort-Meyer. He gives 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.

to:

* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/Hitman [[Literature/{{Hitman}} Hitman: Enemy Within]] novel gets used as a plot point.
* YouAreNumberSix: Subject 6 and Subject 47, the former first being mentioned in the [[Literature/Hitman [[Literature/{{Hitman}} Hitman: Enemy Within]] novel, and later appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' reveals him as Subject 6, a fellow clone of Ort-Meyer. He gives 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.

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he gets mindwiped with a syringe. He'd never remember the conversation until the events of Hitman 2.


** The Constant [[spoiler:that briefly captures 47 in issue 6]] is the same one in ''2016'' and ''2''.

to:

** The Constant [[spoiler:that briefly captures 47 in issue issues 3, 5 and 6]] is the same one in ''2016'' and ''2''.



* ContinuityLockout: Naturally, this follows the running plot of ''VideoGame/Hitman2016'', while also providing more backstory to Diana, [[spoiler: Subject 6]] and 47 that are later referenced in ''VideoGame/Hitman2''. The cutscenes in the latter game make significantly more sense if you've read these comics.
* CurbStompBattle: Diana vs all of Savi's thugs in Issue 2. Diana wanted to prove she could go after them by fighting, and It goes about as well as you think. Safe to say, she got beaten some sense into her, and that pure charisma is not enough.

to:

* ContinuityLockout: Naturally, this follows the running plot of ''VideoGame/Hitman2016'', while also providing more backstory to Diana, [[spoiler: Subject 6]] 6 and Agent 47 that are later referenced in ''VideoGame/Hitman2''. ''VideoGame/Hitman2'' and ''VideoGame/Hitman3''. The cutscenes and narrations in the latter game two games make significantly ''significantly'' more sense if you've read these comics.
* CurbStompBattle: Diana vs all of Savi's thugs in Issue 2. Diana wanted to prove she could go after them by fighting, and It it goes about as well as you you'd think. Safe to say, she got beaten some sense into her, and that pure charisma is not enough.



** Subject 6 was first mentioned in [[Literature/Hitman Hitman: Enemy Within]] novel as his first kill, which this comic makes a point to include in Issue 4 when Ort-Meyer alters 47's memories of the raid on the Institute to what the novel says, [[Revision thus retaining the continuity on both ends.]]



* ConstructionCatcalls: Some thugs use this to get Diana's attention.
* ContinuitySnarl: Possibly. 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. Three possibilities here: Either 47 never remembers the current constants' meeting as part of his mindwipe, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

to:

* ConstructionCatcalls: Some of Savi's thugs use this to get Diana's attention.
* ContinuitySnarl: Possibly. DidntSeeThatComing: 47 has never met and 6 take back The Institute after getting a device to knock out them and the current constant seen in ''Hitman 2016 clones' behavioural implants, and 2'', so the guards of the facility are suddenly heavily armed, something 6 did not account for. they're subsequently both pinned behind a metal table, and 6 quotes the trope in response o his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. Three possibilities here: Either 47 never remembers the current constants' meeting as part of his mindwipe, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.plan falling apart.



* EveryManHasHisPrice: Diana gets Savi's thugs to turn turncoat to work for her by offering them lots more money that Sa'vi.

to:

* EveryManHasHisPrice: Diana gets Savi's thugs to turn turncoat to work for her by offering them lots more money that Sa'vi.Savi.



* FunWithSubtitles: The Russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky says is just various swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.

to:

* FunWithSubtitles: The Russian language spoken by the four Pripyat targets Mikhail is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Mikhail Slavsky says is just various swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.



* LawyerFriendlyCameo: Alfredo Stroessner is never referred to by his name, and when describing their contract to kill Lohrmann and Weiss, a pair of underlings to Alfredo, he just refers to him as "the current president". Given the ongoing MilitaryCoup in Paraguay when this contract takes place in the comic happens in the 1980's, a real life coup d'état happened in 1989, which lines up with the timeline the comics give us.
* LostInACrowd: 47 does this in the cover for Issue 5.

to:

* LawyerFriendlyCameo: Alfredo Stroessner Stroessner; the former president of Paraguay in 1989 is never referred to by his name, name in issue 1 of the comic, and when describing 6 describes their contract to kill Lohrmann and Weiss, a Weiss (a pair of underlings to Alfredo, Alfredo) he just refers to him Alfredo as "the current president". Given the ongoing MilitaryCoup The reason we know 6 is referring to Alfredo and not some AlternateHistory president is that there is a [[MilitaryCoup coup d'état]] in Paraguay when this contract takes place in the comic happens in the 1980's, a real life coup d'état happened in place, 1989, which lines up mirrors real life. We also know its 1989, as Diana has been training with Savi for two weeks at this point, with the timeline the comics give us.
date helpfully timestamped in Issue 2.
* LostInACrowd: 47 does this in on the cover for Issue 5.



* PoeticJustice: [[spoiler: Subject 6]] asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.

to:

* {{Omniglot}}: 47 and 6 speak German in when going after someone in Berlin.
* PoeticJustice: [[spoiler: Subject 6]] 6 asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.



* YouAreNumberSix: [[spoiler: Subject 6]] and Subject 47, the former first appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' has 6 give 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.

to:

* WorldBuilding: Basically the maison d'être of the comic series is to establish a consistent backstory for Diana, Subject 6 and Agent 47. Surprisingly, there is a lot of Continuity between this comic, the games, heck, even the all-but-forgotten [[Literature/Hitman Hitman: Enemy Within]] novel gets used as a plot point.
* YouAreNumberSix: [[spoiler: Subject 6]] 6 and Subject 47, the former first being mentioned in the [[Literature/Hitman Hitman: Enemy Within]] novel, and later appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' has 6 give reveals him as Subject 6, a fellow clone of Ort-Meyer. He gives 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.



** Diana's younger self has her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles.

to:

** Diana's younger self has her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles.YouthfulFreckles like Diana has here.

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* ChokeHolds: 47 uses this on an elite soldier in Issue 1 to get through the city of Asunción, Paraguay.



* ChokeHolds: 47 uses this on an elite soldier in Issue 1 to get through the city of Asunción, Paraguay.



* DisproportionateRestitution: Subject 6 gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.

to:

* DisproportionateRestitution: [[spoiler: Subject 6 6]] gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.



* PoeticJustice: Subject 6 asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.

to:

* PoeticJustice: [[spoiler: Subject 6 6]] asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.



* YouAreNumberSix: Subject 6 and Subject 47, the former first appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' has 6 give 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.

to:

* YouAreNumberSix: [[spoiler: Subject 6 6]] and Subject 47, the former first appearing in ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' has 6 give 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.
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** As part of a contract with The Institute, they're indirectly responsible for the exile of [[https://en.wikipedia.org/wiki/Alfredo_Stroessner Alfredo Stroessner]] from Paraguay, as the [[https://en.wikipedia.org/wiki/1989_Paraguayan_coup_d%27%C3%A9tat La Noche de la Candelaria]] [[MilitaryCoup coup d'état]] was well under way, and that gave 6 and 47 cover to take out their targets (a pair of nazi doctors working for Alfredo in secret).

to:

** As part of a contract with The Institute, they're indirectly responsible for the exile of [[https://en.wikipedia.org/wiki/Alfredo_Stroessner Alfredo Stroessner]] from Paraguay, as the [[https://en.wikipedia.org/wiki/1989_Paraguayan_coup_d%27%C3%A9tat La Noche de la Candelaria]] [[MilitaryCoup coup d'état]] was well under way, and that gave 6 and 47 cover to take out their targets (a pair of nazi doctors working for Alfredo in secret).



** In ''Hitman 2'', One of the sponsors for the Global Innovation Race in "The Finish Line" in Miami[[note]]and in "A Silver Tongue" as they share the same level[[/note]] Blue Seed, a pharmaceutical company. This is significant as Blue Seed poisoned the local water that led to the death of Diana's brother and gave cancer to several other people, and Diana's parents decided to get litigious. In response to the lawsuit, they put out a contract with The Institute that leads to 47 and 6 to kill Diana's parents with a car bomb, something not revealed in ''2'' until the final Isle of Sgàil custscene. After their untimely death, Diana tries to go after Blue Seed, which sets in motion these comic events. Their logo in the game is also a water droplet, strengthening this connection.

to:

** In ''Hitman 2'', One of the sponsors for the Global Innovation Race in "The Finish Line" in Miami[[note]]and in "A Silver Tongue" as they share the same level[[/note]] is Blue Seed, a pharmaceutical company. This is significant as Blue Seed poisoned the local water that led to the death of Diana's brother and gave cancer to several other people, and Diana's parents decided to get litigious. In response to the lawsuit, they put out a contract with The Institute that leads to 47 and 6 to kill Diana's parents with a car bomb, something not revealed in ''2'' until the final Isle of Sgàil custscene. After their untimely death, Diana tries to go after Blue Seed, which sets in motion these comic events. Their logo in the game is also a water droplet, strengthening this connection.



* LawyerFriendlyCameo: Alfredo Stroessner is never referred to by his name, and when describing their contract to kill Lohrmann and Weiss, a pair of underlings to Alfredo, he just refers to him as "the current president". Given the ongoing MilitaryCoup in Paraguay when this contract takes place in the comic happens in the 1980's, a real life coup d'état happened in 1989, which lines up with the timeline the comics give us.

to:

* LawyerFriendlyCameo: Alfredo Stroessner is never referred to by his name, and when describing their contract to kill Lohrmann and Weiss, a pair of underlings to Alfredo, he just refers to him as "the current president". Given the ongoing MilitaryCoup in Paraguay when this contract takes place in the comic happens in the 1980's, a real life coup d'état happened in 1989, which lines up with the timeline the comics give us.

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* BeenThereShapedHistory: 47 and 6 go after a spokesman in Berlin, whom they convince to tear down the Berlin Wall by strapping some [=C4=] to his chest to make sure he complies with them. They do this to go after someone to take out their behaviour implants.

to:

* BeenThereShapedHistory: BeenThereShapedHistory:
**
47 and 6 go after a spokesman in Berlin, whom they convince to tear down the Berlin Wall by strapping some [=C4=] to his chest to make sure he complies with them. They do this to go after someone to take out their behaviour implants.implants.
** As part of a contract with The Institute, they're indirectly responsible for the exile of [[https://en.wikipedia.org/wiki/Alfredo_Stroessner Alfredo Stroessner]] from Paraguay, as the [[https://en.wikipedia.org/wiki/1989_Paraguayan_coup_d%27%C3%A9tat La Noche de la Candelaria]] [[MilitaryCoup coup d'état]] was well under way, and that gave 6 and 47 cover to take out their targets (a pair of nazi doctors working for Alfredo in secret).



* Bookends: Issue 1 starts with the same opening monologue, and ends with a modified version of that same monologue.

to:

* Bookends: {{Bookends}}: Issue 1 starts with the same opening monologue, and ends with a modified version of that same monologue.



* CallForward: A lot of the references in VideoGame/Hitman2016 and VideoGame/Hitman2 are actually events that are shown here:
** The Colorado end cutscene in ''2016'' has the shadow client talk about "the village incident" with Olivia, and repeats the same conversation to Diana and 47 in ''2'', going into greater detail, and form a brotherly-like alliance.

to:

* CallForward: A lot of the story beats and references in VideoGame/Hitman2016 and VideoGame/Hitman2016, VideoGame/Hitman2 and VideoGame/Hitman3 are actually direct callbacks to events that are shown here:
in this comic:
** The Colorado end cutscene in ''2016'' has the shadow client talk about "the village incident" with Olivia, and repeats the same conversation to Diana and 47 in ''2'', going into greater detail, and form such as the formation of a brotherly-like alliance.alliance.
** In ''Hitman 2'', One of the sponsors for the Global Innovation Race in "The Finish Line" in Miami[[note]]and in "A Silver Tongue" as they share the same level[[/note]] Blue Seed, a pharmaceutical company. This is significant as Blue Seed poisoned the local water that led to the death of Diana's brother and gave cancer to several other people, and Diana's parents decided to get litigious. In response to the lawsuit, they put out a contract with The Institute that leads to 47 and 6 to kill Diana's parents with a car bomb, something not revealed in ''2'' until the final Isle of Sgàil custscene. After their untimely death, Diana tries to go after Blue Seed, which sets in motion these comic events. Their logo in the game is also a water droplet, strengthening this connection.


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* CurbStompBattle: Diana vs all of Savi's thugs in Issue 2. Diana wanted to prove she could go after them by fighting, and It goes about as well as you think. Safe to say, she got beaten some sense into her, and that pure charisma is not enough.


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* LawyerFriendlyCameo: Alfredo Stroessner is never referred to by his name, and when describing their contract to kill Lohrmann and Weiss, a pair of underlings to Alfredo, he just refers to him as "the current president". Given the ongoing MilitaryCoup in Paraguay when this contract takes place in the comic happens in the 1980's, a real life coup d'état happened in 1989, which lines up with the timeline the comics give us.

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* BeneathNotice: 47 does this in Issue 1 and disguises as a soldier to get past the army and use their Jeeps.



** 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man helping them take down the institute. He also somehow sets a house on fire ''from the outside''. He's seen carrying a pair of them anytime his weapons are shown from then on.

to:

** 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man gang of killers helping them take down the institute.Institute. He also somehow sets a house on fire ''from the outside''. He's seen carrying a pair of them anytime his weapons are shown from then on.



* EveryManHasHisPrice: Diana gets Savi's thugs to turn turncoat to work for her by offering them lots more money that Sa'vi.



* LostInACrowd: 47 does this in the cover for Issue 5.



* MakeItLookLikeAnAccident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiselled to make loose, but still).
* MoneyDearBoy: How Diana gets Savi's thugs to turn turncoat to work for her.

to:

* MakeItLookLikeAnAccident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiselled to make loose, but still).
* MoneyDearBoy: How Diana gets Savi's thugs to turn turncoat to work for her.
loose).

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* Bookends: Issue 1 starts with the same opening monologue, and ends with a modified version of that same monologue.



* ChokeHolds: 47 uses this on an elite soldier in Issue 1 to get through the city of Asunción, Paraguay.



* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. Three possibilities here: Either 47 never remembers the current constants' meeting as part of his mindwipe, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

to:

* ContinuitySnarl: Possibly. 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. Three possibilities here: Either 47 never remembers the current constants' meeting as part of his mindwipe, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.



* HistoricalRapSheet: 47 and 6 are responsible for tearing down the Berlin Wall, strapping some [=C4=] to a spokespersons' chest to make sure he complies with their demands. They're looking for the person who made their behaviour implants, and obviously, the Berlin Wall is in the way.

to:

* HistoricalRapSheet: 47 and 6 are responsible for tearing down the Berlin Wall, strapping some [=C4=] to a spokespersons' chest to make sure he complies with their demands. They're looking for the person who made their behaviour implants, and obviously, the Berlin Wall is in the way.way, so they need it torn down.


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* InsertGrenadeHere: 47 does this to Lohrmann and Weiss when they attempt to escape via a secret tunnel in Issue 1.

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* AnimalLover: Believe it or not, 47. Given the choice between murdering an innocent rabbit for no reason other than to prove his strength, or keeping it as a pet, he chooses to keep it. It's noted by [[spoiler: Subject 6]] that he keeps releasing new rabbits into the estate of The Institute.



* ContinuityLockout: Naturally, this follows the running plot of ''VideoGame/Hitman2016'', while also providing more backstory to Diana, [[spoiler: Subject 6]] and 47 that are later referenced in ''VideoGame/Hitman2''. The cutscenes in the latter game make significantly more sense if you've read these comics.



* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

to:

* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. So either Three possibilities here: Either 47 never remembers the current constants' meeting, meeting as part of his mindwipe, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

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* CallForward: A lot of the references in VideoGame/Hitman2016 and VideoGame/Hitman2 are actually events that are shown here:
** The Colorado end cutscene in ''2016'' has the shadow client talk about "the village incident" with Olivia, and repeats the same conversation to Diana and 47 in ''2'', going into greater detail, and form a brotherly-like alliance.
** Ort-Meyer shown here has his design pretty consistent with his appearance in [[VideoGame/HitmanCodename47 the first Hitman game]], and here he's got more detailed, all of which are kept for his flashback appearances in ''2''.
** The Constant [[spoiler:that briefly captures 47 in issue 6]] is the same one in ''2016'' and ''2''.



** 47 uses his "Instinct" ability when looking for targets in a building in Chernobyl. "Instinct" is a feature of ''VideoGame/HitmanAbsolution, VideoGame/Hitman2016, and VideoGame/Hitman2'' that is shown here exactly as the games use it (Guys in painted red silhouettes are targets).

to:

** 47 uses his "Instinct" ability when looking for targets in a building in Chernobyl. "Instinct" is a feature of ''VideoGame/HitmanAbsolution, VideoGame/Hitman2016, and VideoGame/Hitman2'' the games from ''VideoGame/HitmanAbsolution onwards, that is shown here exactly as the games use it (Guys in painted red silhouettes are targets).



* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

to:

* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, and 47 himself being basically unconscious is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.

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''Agent 47: Birth of the Hitman'' is a prequel comic book miniseries for the videogame franchise; ''Franchise/{{Hitman}}'', a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] action games by Danish developer Creator/IOInteractive. The comic book series was released on November 1st, 2017, and focuses on 47 and his soon-to-be handler, Diana Burnwood, and their separate exploits before they joined the [=ICA=]; the International Contracts Association.

to:

''Agent 47: Birth of the Hitman'' is a prequel comic book miniseries for the hit stealth videogame franchise; ''Franchise/{{Hitman}}'', a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] action games by Danish developer Creator/IOInteractive. The comic book series was released on November 1st, 2017, published by Creator/DynamiteComics, and focuses on 47 and his soon-to-be handler, Diana Burnwood, and their separate exploits before they joined the [=ICA=]; the International Contracts Association.



Do not confuse it with the similarly titled ''ComicBook/Hitman1993.''

to:

Unlike the other pieces of [[Literature/{{Hitman}} Hitman supplementary material]] (which are dubiously canonical at best, or are never referenced again in later games), this comic series ties in considerably more closely to the running plot of what IO-Interactive dubs the ''[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]'' Trilogy, with each of the games going out of their way to reference comic events that may be lost on those who haven't read these comics.

Do not confuse it with the similarly titled ''ComicBook/Hitman1993.''
''ComicBook/Hitman1993''.



!!Noone's [=Untropeable=]:

to:

!!Noone's !!No-one's [=Untropeable=]:
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The comic book series wrapped up on June 20th, 2018, a few months before ''VideoGame/Hitman2'' came out.

to:

The comic book series wrapped up on June 20th, 2018, a few months before ''VideoGame/Hitman2'' came out.
out, in which this comics' events [[CallForward were referenced several times]], as well as clarifying some of the events only alluded to by characters in ''VideoGame/Hitman2016''.

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Fair warning: This comic book contains a '''MASSIVE''' VideoGame/Hitman2 spoiler '''[[WhamShot right at the start]]''' that makes talking about this comic series [[WalkingSpoiler incredibly difficult without ruining the storyline of that game.]] The spoiler in question is unmarked here, '''[[Administrivia/YouHaveBeenWarned so read on at your own risk!]]'''



!! Fair warning: This comic book contains a '''MASSIVE''' VideoGame/Hitman2 spoiler '''[[WhamShot right at the start]]''' that makes talking about this comic series [[WalkingSpoiler incredibly difficult without ruining the storyline of that game.]] The spoiler in question is unmarked here, '''[[Administrivia/YouHaveBeenWarned so read on at your own risk!]]''' Expect [[LateArrivalSpoiler Late Arrival Spoilers]] for ''VideoGame/Hitman3'' also.

[[foldercontrol]]



!!Tropes:

to:

!!Tropes:
!!Noone's [=Untropeable=]:
[[folder:A - F]]



[[/folder]]

[[folder:G - Z]]



** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the ones used in the tutorial and Patient Zero campaign for ''2016'' and ''2'').

to:

** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the ones used in the tutorial and Patient Zero campaign for ''2016'' and ''2'').''2'').
[[/folder]]
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Do not confuse it with the similarly titled ''ComicBook/Hitman1993.''


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* HistoricalRapSheet: 47 and 6 are responsible for tearing down the Berlin Wall, strapping some [=C4=] to a spokespersons' chest to make sure he complies with their demands. They're looking for the person who made their behaviour implants, and obviously, the Berlin Wall is in the way.
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* EvilAlbino: One of Diana's former colleagues, [[spoiler:Eric Sodors]], has apparently had white hair all his life.
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* YouAreNumberSix: Subject 6 and Subject 47, the former first appearing in ''VideoGame/Hitman2016'', the latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few to survive.

to:

* YouAreNumberSix: Subject 6 and Subject 47, the former first appearing in ''VideoGame/Hitman2016'', the ''VideoGame/Hitman2016'' as "The Shadow Client" until ''VideoGame/Hitman2'' has 6 give 47 a drug to make 47 remember who he is. The latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few clones to survive.
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* YouAreNumberSix: Subject 6 and Subject 47, the former first appearing in ''VideoGame/Hitman2016'', the latter being the playable character throughout the Hitman franchise. They are so named as Ort-Meyer used numbers to designate clone successes, and 6 and 47 are among the few to survive.
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* YouDontLookLikeYou: Both 47 and Diana look different to what is depicted in the "Untouchable" cutscene. ''VideoGame/Hitman2'':
** Diana's younger self looks fairly different with her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles.
** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper (the one seen in the tutorial).

to:

* YouDontLookLikeYou: Both 47 and Diana look very different to what is depicted in the "Untouchable" cutscene. and "A Bad Hand" cutscenes in ''VideoGame/Hitman2'':
** Diana's younger self looks fairly different with has her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles.
** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper and camo trousers (the one seen ones used in the tutorial).tutorial and Patient Zero campaign for ''2016'' and ''2'').

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* YouDontLookLikeYou:
** Diana's younger self looks fairly different here to what she looks like in the "Untouchable" cinematic in ''VideoGame/Hitman2'', with her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of school clothes shown in Hitman 2), and not having YouthfulFreckles.

to:

* YouDontLookLikeYou:
YouDontLookLikeYou: Both 47 and Diana look different to what is depicted in the "Untouchable" cutscene. ''VideoGame/Hitman2'':
** Diana's younger self looks fairly different here to what she looks like in the "Untouchable" cinematic in ''VideoGame/Hitman2'', with her hair being well kept instead of long-flowing, wearing a different dress (Diana wears a plain white dress in this comic, instead of posh school clothes shown in Hitman 2), and also not having YouthfulFreckles.YouthfulFreckles.
** 47 just looks the same as he does in ''Videogame/Hitman2'', with almost no attempt to make him look younger. He's also not wearing plumbing overalls like in the comic, sporting a black jumper (the one seen in the tutorial).
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* ArcWords: "No one's Untouchable". This is echoed by her family, and is used quite a lot in her narration. It is also the title of the very related cinematic shown in VideoGame/Hitman2 (where the phrase is also repeated).

to:

* ArcWords: "No one's Untouchable". This is echoed by Diana and her family, and is used quite a lot in her Diana's narration. It is also the title of the very related ''very related'' cinematic shown in VideoGame/Hitman2 (where the phrase is also repeated).repeated). The phrase is also used by [[spoiler:The Constant]] at the end of VideoGame/Hitman2016 to get [[spoiler:the ICA to join Providence]]



* TheCasanova: Tor Halversom is implied to be one, being shown with a girl on his arm.

to:

* TheCasanova: Tor Halversom is implied to be one, being shown with a girl on his right arm.



** Diana's younger self looks fairly different to what she looks like in the "Untouchable" cinematic in ''VideoGame/Hitman2'', with her hair being well kept instead of long-flowing, wearing a different dress (a plain white one instead of school clothes), and not having YouthfulFreckles.

to:

** Diana's younger self looks fairly different here to what she looks like in the "Untouchable" cinematic in ''VideoGame/Hitman2'', with her hair being well kept instead of long-flowing, wearing a different dress (a (Diana wears a plain white one dress in this comic, instead of school clothes), clothes shown in Hitman 2), and not having YouthfulFreckles.

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* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this moment.

to:

* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this specific moment.



* FunWithSubtitles: The russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say is just repeated swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.

to:

* FunWithSubtitles: The russian Russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say says is just repeated various swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.



* ImportantHaircut: Diana has [[spoiler:short hair when she spends more time at the [=ICA=]]], constreasted with her long hair during her time as a gunrunner-psychologist.

to:

* ImportantHaircut: Diana has [[spoiler:short hair when she spends more time at the [=ICA=]]], constreasted contrasted with her long hair during her time as a gunrunner-psychologist.



* ManipulativeBastard: Diana. In issue 3, she convinces Savi's men that Savi ratted some of their men out, and convinces them to work for her instead.
* MakeItLookLikeAnAccident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiseled to make loose, but still).

to:

* ManipulativeBastard: Diana. In issue 3, she Diana convinces Savi's men that Savi she ratted some of their men out, and convinces them to work for her instead.
* MakeItLookLikeAnAccident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiseled chiselled to make loose, but still).



* TaughtByExperience: Diana's mentor, Savi, believes in this, to the point where he asks the very young Diana to drive their ''very expensive'' car.
* TheSneakyGal: Diana in issue 1 sneaks out of her hospital bed by sneaking past the man who found her, looked at a hosital map, as well as lockpicking her way into the morgue.

to:

* TaughtByExperience: Diana's mentor, Savi, believes in this, to the point where he she asks the very ''very young Diana Diana'' to drive their ''very expensive'' car.
* TheSneakyGal: Diana in issue 1 sneaks out of her hospital bed by sneaking past the man who found her, looked at a hosital map, as well as lockpicking lock-picking her way into the morgue.



* UnflinchingWalk: 47 does this when he blows Lohrmann and Weiss, two third-reich surgeons, to kingdom come, by throwing two grenades into a sewer opening.

to:

* UnflinchingWalk: 47 does this when he blows Lohrmann and Weiss, two third-reich third-Reich surgeons, to kingdom come, by throwing two grenades into a sewer opening.opening.
* WalkingSpoiler: The fact [[spoiler:Eric Sodors]] comes out of ''nowhere'' to aid Diana in killing some hired guards, should be a huge red flag for those who've completed ''VideoGame/Hitman2016''.
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** 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man helping them take down the institute. He also somehow sets a house on fire ''from the outside''. He's seen carrying a pair of them anytime his weapons are shown form then on.

to:

** 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man helping them take down the institute. He also somehow sets a house on fire ''from the outside''. He's seen carrying a pair of them anytime his weapons are shown form from then on.



* EvilAlbino: Ohne of Diana's former teachers, [[spoiler:Eric Sodors]], has apparently had white hair all his life.

to:

* EvilAlbino: Ohne One of Diana's former teachers, colleagues, [[spoiler:Eric Sodors]], has apparently had white hair all his life.

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* EvilSmile: Pretty much anyone who's a bad guy does this at least once. Diana does this at the end of Issue 5.



* FunWithSubtitles: The russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say is just repeated swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.



* ImportantHaircut: Diana has [[spoiler:short hair when she spends more time at the [=ICA=]]], constreasted with her long hair during her time as a gunrunner-psychologist.



* FunWithSubtitles: The russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say is just repeated swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.
* ImportantHaircut: Diana has [[spoiler:short hair when she spends more time at the [=ICA=]]], constreasted with her long hair during her time as a gunrunner-psychologist.

to:

* FunWithSubtitles: The russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say is just repeated swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.
* ImportantHaircut:
SlasherSmile: Pretty much anyone who's a bad guy does this at least once. Diana has [[spoiler:short hair when she spends more time does this at the [=ICA=]]], constreasted with her long hair during her time as a gunrunner-psychologist.end of Issue 5.
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New media page for Agent 47: Birth of the Hitman. This took an entire afternoon to compile together.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bothitman_title.png]]
[[caption-width-right:300:The Birth of the Hitman...and Diana.]]

''Agent 47: Birth of the Hitman'' is a prequel comic book miniseries for the videogame franchise; ''Franchise/{{Hitman}}'', a series of [[ThirdPersonShooter third-person]] [[StealthBasedGame stealth]] action games by Danish developer Creator/IOInteractive. The comic book series was released on November 1st, 2017, and focuses on 47 and his soon-to-be handler, Diana Burnwood, and their separate exploits before they joined the [=ICA=]; the International Contracts Association.

The comic book series wrapped up on June 20th, 2018, a few months before ''VideoGame/Hitman2'' came out.

Fair warning: This comic book contains a '''MASSIVE''' VideoGame/Hitman2 spoiler '''[[WhamShot right at the start]]''' that makes talking about this comic series [[WalkingSpoiler incredibly difficult without ruining the storyline of that game.]] The spoiler in question is unmarked here, '''[[Administrivia/YouHaveBeenWarned so read on at your own risk!]]'''

----
!!Tropes:

* ActionGirl: The 14-year old Diana is quite agile, and can hold a fight on her own, so long as she isn't outmatched.
* AllThereInTheManual: The purpose of the comic series is to shed light on what Diana and 47 were doing before they ever met with each other.
* ArcWords: "No one's Untouchable". This is echoed by her family, and is used quite a lot in her narration. It is also the title of the very related cinematic shown in VideoGame/Hitman2 (where the phrase is also repeated).
* BeenThereShapedHistory: 47 and 6 go after a spokesman in Berlin, whom they convince to tear down the Berlin Wall by strapping some [=C4=] to his chest to make sure he complies with them. They do this to go after someone to take out their behaviour implants.
* TheCasanova: Tor Halversom is implied to be one, being shown with a girl on his arm.
* BrickJoke: The rabbit (or one of its siblings) 47 receives from 6 is still on the grounds in 1998, where he goes to feed it and [[spoiler:where Ort-meyer sedates him to hand over to the Partners]].
* ContinuityNod:
** 47 uses his "Instinct" ability when looking for targets in a building in Chernobyl. "Instinct" is a feature of ''VideoGame/HitmanAbsolution, VideoGame/Hitman2016, and VideoGame/Hitman2'' that is shown here exactly as the games use it (Guys in painted red silhouettes are targets).
** 47's penchant for the AMT Hardballer, better known as the Silverballer, is discovered when he uses one to kill one of the Pripyat soldiers, and he later duel wields a pair of them to kill a man helping them take down the institute. He also somehow sets a house on fire ''from the outside''. He's seen carrying a pair of them anytime his weapons are shown form then on.
** Issue 5 gives us the first time 47 wears his iconic red tie-black suit combo.
* ConcealmentEqualsCover: 47 and 6 use ''a metal table'' to evade bullet fire from the institute's armed guards.
* ConstructionCatcalls: Some thugs use this to get Diana's attention.
* ContinuitySnarl: 47 has never met the current constant seen in ''Hitman 2016 and 2'', so his appearance here, albeit with his face covered in shadows, is a bit odd. So either 47 never remembers the current constants' meeting, he was completely knocked out and never saw it happen, or ''Hitman 2'' retcons this moment.
* DisproportionateRestitution: Subject 6 gives 47 a rabbit after they both tried to escape, and burned down Minulescu, a small farming village.
* ExplosiveLeash: 47 and 6 have to find a way to deactivate them before fleeing, and destroying, the institute.
* EvilAlbino: Ohne of Diana's former teachers, [[spoiler:Eric Sodors]], has apparently had white hair all his life.
* EvilSmile: Pretty much anyone who's a bad guy does this at least once. Diana does this at the end of Issue 5.
* FishOutOfWater: Diana experiences this, going to a new school when she came from a privileged life.
* [[FiveStagesOfGrief Seven Stages of Grief]]: Referenced by Diana, where she was going through Stage one ([[JustIgnoreIt Denial]]), but claims it's more efficient than Dr. Kübler-Ross makes it out to be, with Diana claiming stage two is admitting you exist, with stage three being creating a new life for yourself.
* GunsAkimbo: Both Diana and 47 duel-wield weapons at some point in the comic series, with 47 keeping a pair of his AMT Hardballers with him.
* IronicEcho: A thug got a little too cozy for Diana's liking, with him saying "Seems to me like you were begging for it". This gets him a broken wrist and the other thugs flee as a result. Diana parrots the phrase back at him as a retort.
* ManipulativeBastard: Diana. In issue 3, she convinces Savi's men that Savi ratted some of their men out, and convinces them to work for her instead.
* MakeItLookLikeAnAccident: Like in the games, 47 has a vested interest in making accident kills. He kills one target by crushing him with a chandelier, and another with some loose rock (which he chiseled to make loose, but still).
* MoneyDearBoy: How Diana gets Savi's thugs to turn turncoat to work for her.
* MortonsFork: Issue 2 ends with a Cliffhanger as to whether or not Diana will shoot one of her targets. She doesn't, and asks for information about her parents' death, but Savi, foreseeing that she might not kill him, has a sniper kill him instead.
* PoeticJustice: Subject 6 asks 47 if he knows what it is, with 47 bluntly replying "No". 6 goes into explaining the meaning of the phrase to him. The comic goes on to show Tor Halversom to retreat to his wine cellar, and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.
* FunWithSubtitles: The russian language spoken by the four Pripyat targets is [[TranslationConvention translated for us]] when 47 goes in guns blazing, but all Mikhal Slavsky say is just repeated swearwords... which are censored with symbols, making the "*Translated from Russian" prompt completely redundant.
* ImportantHaircut: Diana has [[spoiler:short hair when she spends more time at the [=ICA=]]], constreasted with her long hair during her time as a gunrunner-psychologist.
* TaughtByExperience: Diana's mentor, Savi, believes in this, to the point where he asks the very young Diana to drive their ''very expensive'' car.
* TheSneakyGal: Diana in issue 1 sneaks out of her hospital bed by sneaking past the man who found her, looked at a hosital map, as well as lockpicking her way into the morgue.
* TimeSkip: Issue 4 does this three times; After 47 [[spoiler:is captured and has his memories jumbled up]], the comic skips from 1989 to 1994. It happens again to 1996 when Ort-meyer is [[spoiler:contemplating on his subjects effectiveness declining]], and finally to 1998, where [[spoiler:the Partners want to use 47 to do their bidding]].
** Issue 5 does this after [[spoiler:47 is freed from Providence's hands]] and when Diana [[spoiler:joins the ICA]], where it skips to 1999.
* TheNicknamer: Savi calls Diana "Little Bird" quite a lot.
* UnflinchingWalk: 47 does this when he blows Lohrmann and Weiss, two third-reich surgeons, to kingdom come, by throwing two grenades into a sewer opening.
* YouthfulFreckles: A young Diana sports these.
* YouDontLookLikeYou:
** Diana's younger self looks fairly different to what she looks like in the "Untouchable" cinematic in ''VideoGame/Hitman2'', with her hair being well kept instead of long-flowing, wearing a different dress (a plain white one instead of school clothes), and not having YouthfulFreckles.

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