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[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\

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[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] [[Characters/YuGiOhSForce S-Force]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\

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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhDiabellstar Diabellstar]]-]\\

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misuse



* ArcherArchetype: Number 102: Star Seraph Sentry wields a bow.



* BusCrash: All of the Fake Numbers not owned by the Fearsome Four are destroyed after Don Thousand's defeat.



* KilledOffscreen: All of the Fake Numbers not owned by the Fearsome Four are destroyed offscreen after Don Thousand's defeat.



The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple Chaos Xyz Evolutions, turning the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, and the duel winner Number [=iC1000=]: Numeronius Numeronia.\\\

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The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple Chaos Xyz Evolutions, turning the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, Numerounius, and the duel winner Number [=iC1000=]: Numeronius Numerounius Numeronia.\\\



** In the anime, Number C1000: Numeronius had an original ATK of 10,000 (and a measly original DEF of 1,000), and Number iC1000: Numeronius Numeronia's original ATK and DEF were both 100,000. In the actual card game, they instead have ? original [=ATK/DEFs=], and have effects that raise their stats to the anime levels. For Numeronius, Numeron Chaos Ritual will give it 10,000 ATK and 1000 DEF when it summons it. For Numeronius Numeronia, it has an effect where it gains 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via Numeronius' effect. The reason for not writing the high stats as original stats is both to constrain them within the long-standing design choice to keep monsters' maximum original stats under 5,000, and also because actually writing these stats, as is the case with the [[https://ms.yugipedia.com//3/35/DonThousandMonsterB-BD-JP-C.png Don Thousand/Monster B]] and [[https://ms.yugipedia.com//a/a2/DonThousandMonsterC-BD-JP-C.png Don Thousand/Monster C]] cards in the Boss Duel event, would squeeze the number font to comically narrow widths.

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** In the anime, Number C1000: Numeronius Numerounius had an original ATK of 10,000 (and a measly original DEF of 1,000), and Number iC1000: Numeronius Numerounius Numeronia's original ATK and DEF were both 100,000. In the actual card game, they instead have ? original [=ATK/DEFs=], and have effects that raise their stats to the anime levels. For Numeronius, Numerounius, Numeron Chaos Ritual will give it 10,000 ATK and 1000 DEF when it summons it. For Numeronius Numerounius Numeronia, it has an effect where it gains 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via Numeronius' Numerounius' effect. The reason for not writing the high stats as original stats is both to constrain them within the long-standing design choice to keep monsters' maximum original stats under 5,000, and also because actually writing these stats, as is the case with the [[https://ms.yugipedia.com//3/35/DonThousandMonsterB-BD-JP-C.png Don Thousand/Monster B]] and [[https://ms.yugipedia.com//a/a2/DonThousandMonsterC-BD-JP-C.png Don Thousand/Monster C]] cards in the Boss Duel event, would squeeze the number font to comically narrow widths.



* CombatMedic: If an opponent's monster declares an attack while Number iC1000: Numeronius Numeronia is on the field, the controller can detach an Xyz Material from it as a cost to negate the attack and gain LP equal to the attacking monster's ATK.

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* CombatMedic: If an opponent's monster declares an attack while Number iC1000: Numeronius Numerounius Numeronia is on the field, the controller can detach an Xyz Material from it as a cost to negate the attack and gain LP equal to the attacking monster's ATK.



* DrawAggro: Starting from the next turn after it was Special Summoned via Number C1000: Numeronius' effect, Number iC1000: Numeronius Numeronia applies an effect that forces the opponent's monsters to attack it if they are able to do so.

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* DrawAggro: Starting from the next turn after it was Special Summoned via Number C1000: Numeronius' Numerounius' effect, Number iC1000: Numeronius Numerounius Numeronia applies an effect that forces the opponent's monsters to attack it if they are able to do so.



* InstantWinCondition: Starting from the turn after the one in which it was Special Summoned, if Number iC1000: Numeronius Numeronia did not battle during the opponent's turn, its controller automatically wins the Duel at the end of that turn.
* LaterInstallmentWeirdness: Number C1: Numeron Chaos Gate Sunya and Number C1000: Numeronius are the last two Number C monsters to be introduced, and both contain distinct differences from the majority of Number C monsters.

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* InstantWinCondition: Starting from the turn after the one in which it was Special Summoned, if Number iC1000: Numeronius Numerounius Numeronia did not battle during the opponent's turn, its controller automatically wins the Duel at the end of that turn.
* LaterInstallmentWeirdness: Number C1: Numeron Chaos Gate Sunya and Number C1000: Numeronius Numerounius are the last two Number C monsters to be introduced, and both contain distinct differences from the majority of Number C monsters.



** Numeronius is distinctive in that it is the only Number C monster that ''does not have a base form'' that it evolves from. Rather, it possesses a NextTierPowerUp in the form of Number iC1000: Numeronius Numeronia, which is the only Number iC monster.

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** Numeronius Numerounius is distinctive in that it is the only Number C monster that ''does not have a base form'' that it evolves from. Rather, it possesses a NextTierPowerUp in the form of Number iC1000: Numeronius Numerounius Numeronia, which is the only Number iC monster.



** Numeron Chaos Ritual's activation condition, which required that Number C1: Numeron Chaos Gate Sunya be destroyed by a ''monster effect'', is likely a reference to the fact that Don Thousand activated Numeron Chaos Ritual when Sunya was destroyed by its own anime-only effect, which is a monster effect. Numeron Chaos Ritual's effect to Special Summon Number C1000: Numeronius from the Extra Deck references the fact that the card was used by Don Thousand to Special Summon Numeronius in the anime. Pertinent to this, the card's artwork features the silhouette of Numeronius. Additionally, Numeron Chaos Ritual's effect which changes the Summoned Numeronius' ATK and DEF to 10,000 and 1000, respectively, is a reference to the fact that those amounts were Numeronius' original ATK and DEF in the anime.

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** Numeron Chaos Ritual's activation condition, which required that Number C1: Numeron Chaos Gate Sunya be destroyed by a ''monster effect'', is likely a reference to the fact that Don Thousand activated Numeron Chaos Ritual when Sunya was destroyed by its own anime-only effect, which is a monster effect. Numeron Chaos Ritual's effect to Special Summon Number C1000: Numeronius Numerounius from the Extra Deck references the fact that the card was used by Don Thousand to Special Summon Numeronius in Numerouniusin the anime. Pertinent to this, the card's artwork features the silhouette of Numeronius. Numerounius. Additionally, Numeron Chaos Ritual's effect which changes the Summoned Numeronius' Numerounius' ATK and DEF to 10,000 and 1000, respectively, is a reference to the fact that those amounts were Numeronius' Numerounius' original ATK and DEF in the anime.



** Number C1000: Numeronius is the base form of Number iC1000: Numeronius Numeronia, which can be Special Summoned from the Extra Deck if the former is destroyed by an opponent's card effect and sent to the Graveyard while it has Xyz Material. If the latter is Summoned that way, the former then attaches itself to the latter as an Xyz Material.

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** Number C1000: Numeronius Numerounius is the base form of Number iC1000: Numeronius Numerounius Numeronia, which can be Special Summoned from the Extra Deck if the former is destroyed by an opponent's card effect and sent to the Graveyard while it has Xyz Material. If the latter is Summoned that way, the former then attaches itself to the latter as an Xyz Material.



** If it is Special Summoned with the effect of Numeron Chaos Ritual, Number C1000: Numeronius' ATK becomes 10,000, which is typically enough to wipe out the opponent's starting LP of 8000 in one fell swoop if it attacks directly.
** If it is Special Summoned with the effect of Number C1000: Numeronius, Number iC1000: Numeronius Numeronia gains 100,000 ATK and DEF during the opponent's turn. Also, an effect it applies starting from the next turn after it was Special Summoned forces the opponent's monsters to attack it if they are able to do so. As such, Numeronius Numeronia is more than capable of forcing the opponent to deal one of these ''to themselves''.

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** If it is Special Summoned with the effect of Numeron Chaos Ritual, Number C1000: Numeronius' Numerounius' ATK becomes 10,000, which is typically enough to wipe out the opponent's starting LP of 8000 in one fell swoop if it attacks directly.
** If it is Special Summoned with the effect of Number C1000: Numeronius, Numerounius, Number iC1000: Numeronius Numerounius Numeronia gains 100,000 ATK and DEF during the opponent's turn. Also, an effect it applies starting from the next turn after it was Special Summoned forces the opponent's monsters to attack it if they are able to do so. As such, Numeronius Numerounius Numeronia is more than capable of forcing the opponent to deal one of these ''to themselves''.



** Number iC1000: Numeronius Numeronia has an effect which grants it 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via the effect of Number C1000: Numeronius.

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** Number iC1000: Numeronius Numerounius Numeronia has an effect which grants it 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via the effect of Number C1000: Numeronius.Numerounius.



* WingedHumanoid: Number C1000: Numeronius is a vaguely humanoid white figure with a pair of black wings in place of arms, along with a long tail.

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* WingedHumanoid: Number C1000: Numeronius Numerounius is a vaguely humanoid white figure with a pair of black wings in place of arms, along with a long tail.
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* CoolGuns: Utopia Buster. The effects seem to be an upgraded version of Fissure; Fissure only destroys the opponent's weakest monster, while Utopia Buster destroys the opponent's weakest monster and inflicts damage to the opponent. Although, Utopia Buster isn't considered a Utopia card due to the Japanese naming.

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[[caption-width-right:300:''[[CharacterCatchphrase Kattobingu da, ore!]]''[[note]]''I'm feeling the flow!''[[/note]]]]


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** ZW - Leo Arms was initially listed under the name "ZW - Dragonic Halberd" on the TV Tokyo website. Dragonic Halberd would later be made into an actual card with most of the same stats and effects as Leo Arms.

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The '''[[http://yugipedia.com/wiki/Number Number]]''' archetype, also known as '''Numbers''' in the OCG, is a massive group of Xyz Monsters, distinguished from other Xyz Monsters by the presence of a natural number found at the start of their names. They're key to the story of the ''Yu-Gi-Oh! ZEXAL'' anime and manga, both of which feature several characters [[GottaCatchEmAll collecting these cards]].

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The '''[[http://yugipedia.com/wiki/Number Number]]''' archetype, also known as '''Numbers''' in the OCG, is a massive group of Xyz Monsters, distinguished from other Xyz Monsters by the presence of a natural number found at the start of their names. They're key to the story of the ''Yu-Gi-Oh! ZEXAL'' ''Anime/YuGiOhZEXAL'' anime and manga, both of which feature several characters [[GottaCatchEmAll collecting these cards]].


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* OneWingedAngel: If Number 53: Heart-eartH is destroyed while it has no Xyz Materials, it can Special Summon from the Extra Deck and attach itself as an Xyz Material to its true form, Number 92: Heart-eartH Dragon.

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removing some walls of text that are unnecessary


* EarlyInstallmentWeirdness: The first two Number C monsters, Number C32: Shark Drake Veiss and Number C39: Utopia Ray, possessed several differences from the common aesthetic that would define other later released Number C monsters. To wit, they could be Xyz Summoned via Xyz Evolution through an inherent Summoning condition by overlaying them on top of their respective base forms. In contrast, most other Number C monsters do not have such a Summoning condition, and typically need to be Xyz Summoned by Xyz Evolution using a Rank-Up-Magic Spell Card targeting their base forms. Shark Drake Veiss and Utopia Ray also had effects that could only be activated if the controller had 1000 LP or less as a prerequisite. Most other Number C monsters instead have an effect that can only be used if they have their base form attached to them as an Xyz Material. Numbers C1 and C62 harken back to the early summoning conditions, being able to overly right on top of its base form.

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* EarlyInstallmentWeirdness: The first two Number C monsters, Number C32: Shark Drake Veiss and Number C39: Utopia Ray, possessed several two key differences from the common aesthetic that would define other later released Number C monsters. To wit, they could be Xyz Summoned via Xyz Evolution through an inherent Summoning monsters, chiefly their summoning condition by overlaying them on top of and LP requirement to activate their respective base forms. In contrast, most other Number C monsters do not have such a Summoning condition, and typically need to be Xyz Summoned by Xyz Evolution using a Rank-Up-Magic Spell Card targeting their base forms. Shark Drake Veiss and Utopia Ray also had effects that could only be activated if the controller had 1000 LP or less as a prerequisite. Most other Number C monsters instead have an effect that can only be used if they have their base form attached to them as an Xyz Material. Numbers C1 and C62 harken back to the early summoning conditions, being able to overly right on top of its base form.effects.



In the manga, Astral was sent by the Astral World on a mission to stop E'Rah, the goddess of despair, with the latter learning of this when Kazuma Tsukumo opened the door to the Astral World. In response, E'Rah scattered Astral's memories in the form of the Numbers, rendering him amnesiac and causing him to forget his mission. Similarly to the anime, Astral encounters Yuma when the latter unlocked the door with the Emperor's Key, and forms a partnership with him to collect all of the Numbers. In both the anime and manga, when Astral collects all of the Number cards, something else will happen besides his memory being recovered.

In the anime, it is later revealed that Astral will obtain the Numeron Code, the card that created all of reality, which he was to use to annhilate the Barian World in order to Rank-Up the Astral World. However, the Barian World's leaders: the Seven Barian Emperors, also aim to obtain the Numeron Code and use it to destroy the Astral World. Both sides thus aim to collect the Numbers before the other does, in order to divine the location of the Numeron Code from Astral's memories. During the course of the story, some of them gained Number C forms. While Astral ultimately obtained the Numeron Code, Yuma challenged his adherence to his mission, protesting against using the Code for destructive purposes. Yuma was ultimately successful in persuading Astral to TakeAThirdOption, and the latter used the Numeron Code to fuse the Astral and Barian Worlds together, along with resurrecting everyone killed during the war between the two worlds.

In the manga, collecting all of the Numbers allowed Astral to recall his true mission, to defeat E'Rah, and seal her essence within himself, then enter a state of complete stasis for eternity to ensure that she can never escape. Upon discovering this, Yuma attempts to prevent Astral from sacrificing himself, but it ultimately unsuccessful. However, Yuma is left with the belief that if enough people have hope in their hearts, they can stand up to E'Rah on their own, making it unnecessry for Astral to guard her.



* FinishingMove: Number 51: Finisher the Strong Arm is based on the concept of this in ProfessionalWrestling. To wit, its detach effect triggers at the end of the Damage Step if it battles, and allows the controller to place a Counter on it. The Finishing Move in question can be used at the end of a Battle Phase in which Finisher the Strong Arm has battled and it has three Counters on itself, in that the controller can destroy all cards the opponent controls.

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* FinishingMove: Number 51: Finisher the Strong Arm is based on the concept of this in ProfessionalWrestling. To wit, its detach effect triggers at the end of the Damage Step if it battles, and allows the controller to place a Counter on it. The Finishing Move in question can be used at the end of a Battle Phase in which Finisher the Strong Arm has battled and it has three Counters on itself, in that the controller can destroy all cards the opponent controls.



** Number 7: Lucky Straight makes a few references to this trope in line with its number. To wit, it is a Rank 7 Xyz Monster that requires three Level 7 monsters as Xyz Materials, and it also has 700 ATK and 700 DEF. Its detach effect allows the controller to roll a die twice and Lucky Straight's ATK becomes the larger die roll result x 700 until the opponent's next End Phase. If the sum of the two die rolls equals 7, then the controller can apply one of three effects. They can either send all other cards on the field to the Graveyard, Special Summon a monster from their hand or either Graveyard, or draw three cards and then discard two cards.
** While it has Xyz Materials, Number 67: Pair-a-Dice Smasher can use its effect to [[LuckManipulationMechanic change the result]] of a die roll to 7. However, this is an inversion if used in combination with Pair-a-Dice Smasher's other effect. To wit, the player who rolls a higher die roll total than their opponent cannot activate monster effects or declare an attack until the end of the next turn.

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** Number 7: Lucky Straight makes Straight. It's a few references to this trope in line rank 7 monster with its number. To wit, it is a Rank 7 Xyz Monster that requires three Level 7 monsters as Xyz Materials, and it also has 700 ATK and 700 DEF. Its detach ATK/DEF, whose effect allows the controller require you to roll a die twice dice and Lucky Straight's ATK becomes the larger die if you roll result x 700 until the opponent's next End Phase. If the sum of the two die rolls equals 7, then the controller can apply one of you get to choose between three effects. They can either send all other cards on the field powerful effects in addition to the Graveyard, Special Summon a monster from their hand or either Graveyard, or draw three cards and then discard two cards.
increasing its ATK.
** While it has Xyz Materials, Number 67: Pair-a-Dice Smasher can use its effect to [[LuckManipulationMechanic change the result]] of a die roll to 7. However, this is an inversion if used in combination 7, which synergizes with Pair-a-Dice Smasher's its other effect. To wit, the effect which locks-down a player who that rolls a higher die roll total than their opponent cannot activate monster effects or declare an attack until the end of the next turn.lower number.



** As Number 48: Shadow Lich's manga effects cannot be easily replicated in a manner that is in line with OCG mechanics, it was released in the OCG with overhauled effects that broadly parallel how it was used by Shadow in the manga. Its OCG detach effect being a Quick Effect that Special Summons a Phantom Token to the controller's field, references its manga effect which Special summons as many Phantom Tokens as possible to the controller's field if Shadow Lich is attacked, would be destroyed, or banished by the opponent's card. In that vein, as a Quick Effect, the OCG effect can be activated in response to any of the situations that would trigger the manga effect. The OCG incarnation of Shadow Lich cannot be targeted for attacks by the opponent's monsters while the controller controls a Phantom Token. This references the fact that when its manga effect to Special Summon Phatom Tokens is used, Shadow Lich hides itself among them, thus forcing the opponent to blindly guess as to which Token is the real Shadow Lich. Shadow Lich's OCG Continuous Effect to gain 500 ATK for each Phantom Token the controller controls is a reference to its manga Ignition Effect, where the controller can activate it to have Shadow Lich gain ATK equal to the combined ATK of all Phantom Tokens they currently control until the end of the turn. A Phantom Token has an ATK of 500, hence the reason the OCG effect increases Shadow Lich's ATK by that amount.
** The effects of Number 67: Pair-a-Dice Smasher likely reference Yami Yugi's dice game Shadow Game against the ZTV director in the original ''Duel Monsters'' manga. To wit, Pair-a-Dice Smasher's detach effect allows each player to roll a six-sided die twice, with the player who rolled the higher total being unable to activate monster effects or attack until the end of the next turn. This may reference the fact that in the aforementioned Shadow Game, the player who rolled the higher result would lose said game. Pair-a-Dice Smasher's other effect can be used while it has Xyz Materials, and allows the controller to treat a die roll result from any player as 7. This may be a reference to how Yami Yugi rolled a 6 during the Shadow Game, leading the ZTV director to think that he won. However, Yami Yugi insisted that the director still roll the die, stating that the game was not over until a result was determined. Wanting to shut him up, the director threw the die at Yami Yugi, who used the Millennium Puzzle to block it. This caused the die to split in two, with its 1 and 6 faces landing face-up, giving the director a result of 7 and causing him to lose the Shadow Game.

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** As Number 48: Shadow Lich's manga effects cannot be easily replicated in a manner that is in line with OCG mechanics, it was released in the OCG with overhauled effects that broadly parallel how it was used by Shadow in the manga. Its OCG detach effect being a Quick Effect that Special Summons a Phantom Token to the controller's field, references its manga effect which Special summons as many Phantom Tokens as possible to the controller's field if Shadow Lich is attacked, would be destroyed, or banished by the opponent's card. In that vein, as a Quick Effect, the OCG effect can be activated in response to any of the situations that would trigger the manga effect. The OCG incarnation of Shadow Lich cannot be targeted for attacks by the opponent's monsters while the controller controls a Phantom Token. This references the fact that when its manga effect to Special Summon Phatom Tokens is used, Shadow Lich hides itself among them, thus forcing the opponent to blindly guess as to which Token is the real Shadow Lich. Shadow Lich's OCG Continuous Effect to gain 500 ATK for each Phantom Token the controller controls is a reference to its manga Ignition Effect, where the controller can activate it to have Shadow Lich gain ATK equal to the combined ATK of all Phantom Tokens they currently control until the end of the turn. A Phantom Token has an ATK of 500, hence the reason the OCG effect increases Shadow Lich's ATK by that amount.
** The effects of Number 67: Pair-a-Dice Smasher likely reference Yami Yugi's dice game Shadow Game against the ZTV director in the original ''Duel Monsters'' manga. To wit, Pair-a-Dice Smasher's detach effect allows each player to roll a six-sided die twice, with the player who rolled the higher total being unable to activate monster effects or attack until the end of the next turn. This may reference the fact that in the aforementioned Shadow Game, the player who rolled the higher result would lose said game. Pair-a-Dice Smasher's other effect can be used while it has Xyz Materials, and allows the controller to treat a die roll result from any player as 7. This may be a reference to how Yami Yugi rolled a 6 during the Shadow Game, leading the ZTV director to think that he won. However, Yami Yugi insisted that the director still roll the die, stating that the game was not over until a result was determined. Wanting to shut him up, the director threw the die at Yami Yugi, who used the Millennium Puzzle to block it. This caused the die to split in two, with its 1 and 6 faces landing face-up, giving the director a result of 7 and causing him to lose the Shadow Game.



** Number 30: Acid Golem of Destruction has 3000 ATK and DEF, yet it is a Rank 3 Xyz Monster that is incredibly easy to Xyz Summon, simply requiring any two Level 3 monsters as Xyz Materials. However, to offset the fact that its stats are inordinately high for its Rank, all of its effects are negative. To wit, during the controller's Standby Phase, they must choose to either detach an Xyz Material from Acid Golem of Destruction or take 2000 damage. Additionally, while they control Acid Golem of Destruction, the controller cannot Special Summon monsters. Finally, if Acid Golem of Destruction as no Xyz Materials, it cannot attack, preventing the controller from even making use of its high ATK.
** Number 41: Bagooska the Terribly Tired Tapir is an easy monster to Xyz Summon, being Rank 4 and simply requiring any two Level 4 monsters as Xyz Materials. However, it possesses effects that are fairly potent for a monster of its Summoning conditions. If it is in Attack Position, it cannot be targeted or destroyed by the opponent's card effects. However, in order to balance this, Bagooska has a low 2000 ATK, making it relatively easy to destroy by battle. If Bagooska is in face-up Defense Position, it changes all other monsters on the field to Defense Position as well and negates their activated effects. Owing to the fact that this can very easily lockdown the opponent, Bagooska has a maintenance cost in that the controller has to detach an Xyz Material from it during each of their Standby Phases, with Bagooska destroying itself if no Xyz Materials can be detached.
** Number 60: Dugares the Timeless is an easy to Xyz Summon Rank 4 monster, simply requiring any two Level 4 monsters as Xyz Materials. However, its detach effect is very potent, and requires detaching ''two Xyz Materials'' as a cost, in contrast to the one that most Xyz Monsters require. To wit, said effect allows the controller to apply one of three effects, all of which give the controller a powerful boon, but skips a Phase during their next turn as a consequence. The first effect allows the controller to draw two cards and then discard a card, but they must skip their next Draw Phase. The second effect Special Summons a monster from the controller's Graveyard in Defense Position, but they must skip their next Main Phase 1. The third and final effect doubles the ATK of a monster the controller controls until the end of the turn, but they must skip the Battle Phase of their next turn. And if that was not enough, the controller can only use the detach effect of Dugares the Timeless once per turn, ''regardless of how many copies of the card they control'', thus preventing them from Xyz Summoning multiple copies and using the effect multiple times during the turn.
** Number 85: Crazy Box is a Rank 4 monster with 3000 ATK, that requires any two Level 4 monsters as Xyz Materials for its Xyz Summon. However, given that it has incredibly high ATK for a monster that is very easy to Summon, it has a negative effect that prevents it from attacking. Its detach effect also makes the controller roll a die, and applies one of six different effects based on the result, making it a rather unreliable option, as there is a significant chance the controller will roll an undesired result. To top it off, two of its die roll effects are outright negative, with the controller's LP being halved if they roll a 1, and Crazy Box destroying itself if a 6 is rolled. While the controller ''can'' negate Crazy Box's effect that prevents it from attacking if they roll a 4, there is only a 1 in 6 chance of achieving this, and the effect is only negated until the end of the turn.

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** Number 30: Acid Golem of Destruction has 3000 ATK and DEF, yet it is a Rank 3 Xyz Monster that is incredibly easy to Xyz Summon, simply requiring any two Level 3 monsters as Xyz Materials. However, to offset the fact that its stats are inordinately high for its Rank, all of its effects are negative. To wit, during the controller's Standby Phase, they must choose to either detach an Xyz Material from Acid Golem of Destruction or take 2000 damage. Additionally, while they control Acid Golem of Destruction, the controller cannot Special Summon monsters. Finally, if Acid Golem of Destruction as no Xyz Materials, it cannot attack, preventing the controller from even making use of its high ATK.
negative.
** Number 41: Bagooska the Terribly Tired Tapir is an easy monster to Xyz Summon, being Rank 4 and simply requiring any two Level 4 monsters as Xyz Materials. However, it possesses effects that are fairly potent for a monster of its Summoning conditions. If it is in Attack Position, it cannot be targeted or destroyed by the opponent's card effects. However, in order to balance this, Bagooska has a low 2000 ATK, making it relatively easy to destroy by battle. If Bagooska is in face-up Defense Position, it changes all other monsters on the field to Defense Position as well and negates their activated effects. Owing to the fact that this it can very easily lockdown the opponent, Bagooska has a maintenance cost in that the controller has to detach an Xyz Material from it during each of their Standby Phases, with Bagooska destroying itself if no Xyz Materials can be detached.
** Number 60: Dugares the Timeless is an easy to Xyz Summon Rank 4 monster, simply requiring any two Level 4 monsters as Xyz Materials. However, its detach effect is very potent, and requires detaching ''two Xyz Materials'' as a cost, in contrast to the one that most Xyz Monsters require. To wit, said effect allows the controller to apply one All of three effects, all its effects also make you skip a respective phase of which give the controller a powerful boon, but skips a Phase during their your next turn as a consequence. The first effect allows the controller to draw two cards and then discard a card, but they must skip their next Draw Phase. The second effect Special Summons a monster from the controller's Graveyard in Defense Position, but they must skip their next Main Phase 1. The third and final effect doubles the ATK of a monster the controller controls until the end of the turn, but they must skip the Battle Phase of their next turn. And if that was not enough, the controller can only use the detach effect of Dugares the Timeless once per turn, ''regardless of how many copies of the card they control'', thus preventing them from Xyz Summoning multiple copies and using the effect multiple times during the turn.
turn.
** Number 85: Crazy Box is a Rank 4 monster with 3000 ATK, that requires any two Level 4 monsters as Xyz Materials for its Xyz Summon. However, given that it has incredibly high ATK for a monster that is very easy to Summon, it has a negative effect that prevents it from attacking. Its detach effect also makes the controller roll a die, and applies one of six different effects based on the result, making it a rather unreliable option, as there is a significant chance the controller will roll an undesired result. To top it off, two of its die roll effects are outright negative, with the controller's LP being halved if they roll a 1, and Crazy Box destroying itself if a 6 is rolled. While the controller ''can'' negate Crazy Box's effect that prevents it from attacking if they roll a 4, there is only a 1 in 6 chance of achieving this, and the effect is only negated until the end of the turn.



* MythologyGag: Full Armored Crystalzero Lancer does not exist as an actual card in the anime, and is instead based on Shark's use of Full Armored Xyz to Xyz Summon Number 94: Crystalzero and then equip Black Ray Lancer to her, during his duel against Abyss. Additionally, Crystalzero Lancer's first two effects are also based on the effects of Full Armored Xyz. To wit, her first effect, which grants her 500 ATK for each Xyz Material attached to her, is based on Full Armored Xyz's effect which increases the ATK of the Summoned monster by the ATK of the Xyz Monster equipped to it. Crystalzero Lancer's second effect allows the controller to detach an Xyz Material from her to prevent her from being destroyed, which references Full Armored Xyz's effect wherein if the Summoned monster would be destroyed, the controller can send the equipped monster to the Graveyard instead. Crystalzero Lancer's third effect enables the controller to detach an Xyz Material from her to negate the effects of all face-up monsters the opponent controls until the end of the turn. This is likely a reference to how Shark defeated Abyss, who used the effect of Number 73: Abyss Splash to double his ATK. To wit, Shark used Crystalzero's detach effect twice to halve Abyss Splash's ATK twice, effectively nullifying the ATK boost Abyss Splash received from his effect, and reducing his ATK low enough so Crystalzero could attack him to win. Similarly, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12954&request_locale=ja a ruling]] by Konami, if Abyss Splash's effect is negated, such as via Crystalzero Lancer's effect, his ATK will return to its original value.

to:

* MythologyGag: Full Armored Crystalzero Lancer does not exist as an actual card in the anime, and is instead based on Shark's use of Full Armored Xyz to Xyz Summon Number 94: Crystalzero and then equip Black Ray Lancer to her, during his duel against Abyss. Additionally, Crystalzero Lancer's first two effects are also based on the effects of Full Armored Xyz. To wit, her first effect, which grants her 500 ATK for each Xyz Material attached to her, is based on Full Armored Xyz's effect which increases the ATK of the Summoned monster by the ATK of the Xyz Monster equipped to it. Crystalzero Lancer's second effect allows the controller to detach an Xyz Material from her to prevent her from being destroyed, which references Full Armored Xyz's effect wherein if the Summoned monster would be destroyed, the controller can send the equipped monster to the Graveyard instead. Crystalzero Lancer's third effect enables the controller to detach an Xyz Material from her to negate the effects of all face-up monsters the opponent controls until the end of the turn. This is likely a reference to how Shark defeated Abyss, who used the effect of Number 73: Abyss Splash to double his ATK. To wit, Shark used Crystalzero's detach effect twice to halve Abyss Splash's ATK twice, effectively nullifying the ATK boost Abyss Splash received from his effect, and reducing his ATK low enough so Crystalzero could attack him to win. Similarly, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12954&request_locale=ja a ruling]] by Konami, if Abyss Splash's effect is negated, such as via Crystalzero Lancer's effect, his ATK will return to its original value.



** Number 100: Numeron Dragon was created in the anime through a duel in which Number 62: Galaxy-Eyes Prime Photon Dragon and Number C107: Neo Galaxy-Eyes Techyon Dragon clashed with each other. Its OCG incarnation has effects that are reminiscent of effects possessed by both monsters, likely as a reference to these origins. To wit, Numeron Dragon's detach effect that increases its ATK by the combined Ranks of all Xyz Monsters on the field x 1000 until the end of the opponent's turn. This is similar to the detach effect of Prime Photon Dragon, wherein if it battles, it can gain ATK equal to the combined Ranks of all Xyz Monsters on the field x 200 during that damage calculation. Numeron Dragon could also allow each player to Set a Spell or Trap Card from their Graveyards if it is destroyed by a card effect. This is possibly a reference to an anime-only detach effect of Neo Tachyon Dragon, which can negate the effects of cards activated that turn, and return them to the state they were in before they were activated.
** Numeron Wall's Quick Effect to activate Numeron Network from the controller's hand or Deck, if they send it from the hand or field to the Graveyard while they control no cards, except for copies of Numeron Wall itself, is likely a reference to an anime-only effect of Numeron Network. To wit, said effect allowed Numeron Network to be activated from the hand durig the opponent's Draw Phase if the controller had no cards on their field.

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** Number 100: Numeron Dragon was created in the anime through a duel in which Number 62: Galaxy-Eyes Prime Photon Dragon and Number C107: Neo Galaxy-Eyes Techyon Dragon clashed with each other. Its OCG incarnation has effects that are reminiscent of effects possessed by both monsters, likely as a reference to these origins. To wit, Numeron Dragon's detach effect that increases its ATK by the combined Ranks of all Xyz Monsters on the field x 1000 until the end of the opponent's turn. This is similar to the detach effect of Prime Photon Dragon, wherein if it battles, it can gain ATK equal to the combined Ranks of all Xyz Monsters on the field x 200 during that damage calculation. Numeron Dragon could also allow each player to Set a Spell or Trap Card from their Graveyards if it is destroyed by a card effect. This is possibly a reference to an anime-only detach effect of Neo Tachyon Dragon, which can negate the effects of cards activated that turn, and return them to the state they were in before they were activated.\n
** Numeron Wall's Quick Effect to activate Numeron Network from the controller's hand or Deck, if they send it from the hand or field to the Graveyard while they control no cards, except for copies of Numeron Wall itself, is likely a reference to an anime-only effect of Numeron Network. To wit, said effect allowed Numeron Network to be activated from the hand durig the opponent's Draw Phase if the controller had no cards on their field.
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Added DiffLines:

* TheCameo: Some Numbers appear in the artworks of other cards.
** Number 16: Shock Master appears in "Summon Gate" with several other Forbidden cards.
** Number 49: Fortune Tune appears in "Cattle Call".
** Number 54: Lion Heart and Number C105: Battlin' Boxer Comet Cestus apppear in "Battlin' Boxer Cross Counter", [[CrossCounter trading blows with each other]].


Added DiffLines:

** Number 16: Shock Master makes [[TheCameo a cameo]] in the card "Summon Gate", referencing its [[TooQualifiedToApply Forbidden status]].
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Fixing formatting.


* NinjaPirateZombieRobot: Number 2: Ninja Shadow Mosquito is, well, [[[ExactlyWhatItSaysOnTheTin a mosquito ninja]].
* Pest Controller: Number 2: Ninja Shadow Mosquito is able to control a swarm of mosquitos to merge together and form a shape identical to itself.

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* NinjaPirateZombieRobot: Number 2: Ninja Shadow Mosquito is, well, [[[ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin a mosquito ninja]].
* Pest Controller: PestController: Number 2: Ninja Shadow Mosquito is able to control a swarm of mosquitos to merge together and form a shape identical to itself.

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* ChessMotifs: Number 72: Shogi Rook is based upon the rook piece in TabletopGame/Shogi. The piece in question, with the characters "飛車", form part of its arms.

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* ChessMotifs: Number 72: Shogi Rook is based upon the rook piece in TabletopGame/Shogi.{{TabletopGame/Shogi}}. The piece in question, with the characters "飛車", form part of its arms.



* TheDividual:
** The four Numeron Gate monsters are all virtually the same as one another, with the only major difference being Number 1: Numeron Gate Ekam having a Number C counterpart.
** Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are identical to one another in all but name. In the manga, their effects activate when both duelists have one part of the pair in their Extra Decks, while in the TCG, they instead activate if one duelist has both on the same side of the field.
** Number 35: Ravenous Tarantula and Number 84: Pain Gainer have very similar designs and the same stats, but differ in their effects and being one rank apart (35 being Rank 10 and 84 being Rank 11).



* OriginalGeneration: 30 Numbers monsters[[note]]Numbers 18, 24, 26, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74, 76, 78, 79, 81, 85, 86, 87, 89, 90, 97, and 98[[/note]] are originally introduced in the OCG, and made no appearances in the anime or manga. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Number C form.

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* OriginalGeneration: 30 Numbers monsters[[note]]Numbers 18, 24, 26, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74, 76, 78, 79, 81, 85, 86, 87, 89, 90, 97, and 98[[/note]] and two Number C monsters[[note]]C62 and C79[[/note]] are originally introduced in the OCG, and made no appearances in the anime or manga. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Number C form.



** Number 23: Lancelot, Dark Knight of the Underworld represents {{Lust}}. Lancelot, in the Arthurian legends, engaged in an adulterous affair with King Arthur's wife, Queen Guinevere]].

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** Number 23: Lancelot, Dark Knight of the Underworld represents {{Lust}}. Lancelot, in the Arthurian legends, engaged in an adulterous affair with King Arthur's wife, Queen Guinevere]].Guinevere.



* SkullForAHead: Number 10: Illumiknight has this in place of a face.

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* SkullForAHead: Number 10: Illumiknight has this in place of Illumiknight's helmet resembles a face.skull, though his face underneath is not seen.



!Related archetypes

[[folder:[=CXyz=]]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rankupmagicbariansforce_lod2_jp_vg_artwork.png]]

'''[[http://yugipedia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force. In the ''ZEXAL'' anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.

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!Related archetypes

[[folder:[=CXyz=]]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rankupmagicbariansforce_lod2_jp_vg_artwork.png]]

'''[[http://yugipedia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force.
[[folder:[=Fake Numbers=]]]
In the ''ZEXAL'' anime, [=CXyz=] monsters four '''[[https://yugipedia.com/wiki/Barian_Number Fake Numbers]]''', or '''Barian Numbers''' in the dub, are featured as the ace cards of the [[https://yugipedia.com/wiki/Fearsome_Four_of_the_Dark_Dueling_World Fearsome Four of the Dark Dueling World]]. Though initially believed to be Numbers 1-4 of the original 100 Number Cards, they are revealed to be malignant cards created by Don Thousand with dangerous effects on non-Barians, with the Barians for real 1-4 being Don Thousand's Numeron Gate cards. Additionally, Don Thousand had created approximately one millions fake Numbers which he had spread around the sole purpose of subduing world to increase the hatred and chaos on Earth, allowing it to merge with Barian World. Among these cards is a dark counterpart of Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=]
10: Illumiknight called Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.Illumiknight.


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* AdaptedOut: In the dub, Number 10: Dark Illumiknight is replaced with a fake copy of the original Illumiknight card.
* BusCrash: All of the Fake Numbers not owned by the Fearsome Four are destroyed after Don Thousand's defeat.
* DarkIsEvil: Number 10: Dark Illumiknight, being one of the Numbers Don Thousand had created and unleashed to corrupt Earth.
* EvilCounterpart: Number 10: Dark Illumiknight is this to his original counterpart.
* {{Irony}}: Despite its number, Number 1: Infection Buzz King is the final base Number, not counting Dark Illumiknight, to be released in the OCG.
* KilledOffForReal: Numbers 1-4 are destroyed upon Mr. Heartland's defeat. The remaining Fake Numbers are later destroyed offscreen.
* NinjaPirateZombieRobot: Number 2: Ninja Shadow Mosquito is, well, [[[ExactlyWhatItSaysOnTheTin a mosquito ninja]].
* Pest Controller: Number 2: Ninja Shadow Mosquito is able to control a swarm of mosquitos to merge together and form a shape identical to itself.
* TentacledTerror: Number 4: Stealth Kragen is a monstrous squid.
* UniformityException:
** Unlike the other Fake Numbers, or even its Numeron Gate counterpart, Number 1: Infection Buzz King does not have its rank match its number, instead being Rank 8.
** Number 4: Stealth Kragen is not based on an insect, instead being a sea creature.
[[/folder]]

!Related archetypes

[[folder:[=CXyz=]]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rankupmagicbariansforce_lod2_jp_vg_artwork.png]]

'''[[http://yugipedia.com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is an archetype of Xyz Monsters that can be Xyz Summoned by Chaos Xyz Change, with the effect of Rank-Up-Magic Barian's Force. In the ''ZEXAL'' anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was used by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.
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* OneHitKill: Number C43: High Manipulator of Chaos can use its detach effect to Special Summon a Manipulator Token whose ATK is equal to half of the opponent's current LP. It also has an effect that allows the controller's Token monsters to attack twice every Battle Phase. Both effects are meant to be used in tandem to OTK the opponent by having the Manipulator Token attack twice directly.

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* OneHitKill: OneHitKill:
**
Number C43: High Manipulator of Chaos can use its detach effect to Special Summon a Manipulator Token whose ATK is equal to half of the opponent's current LP. It also has an effect that allows the controller's Token monsters to attack twice every Battle Phase. Both effects are meant to be used in tandem to OTK the opponent by having the Manipulator Token attack twice directly.directly.
** Number 43: Manipulator of Souls can use its effect to increase its attack to a high amount (over 8,000) and then deal that same amount as damage to the opponent.
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* OurLichesAreDifferent: Number 48: Shadow Lich is one of these, if it's name wasn't already enough of an indication. That said, it also closely resembles TheGrimReaper, being a skeleton wearing a black cloak and wielding a SimisterScythe, characteristics commonly associated with the personification of death. It is, however, a FlunkyBoss that can Special Summon a Phantom Token with its detach effect, which may reference how liches typically have the power of [[{{Necromancer}} necromancy]].

to:

* OurLichesAreDifferent: Number 48: Shadow Lich is one of these, if it's name wasn't already enough of an indication. That said, it also closely resembles TheGrimReaper, being a skeleton wearing a black cloak and wielding a SimisterScythe, SinisterScythe, characteristics commonly associated with the personification of death. It is, however, a FlunkyBoss that can Special Summon a Phantom Token with its detach effect, which may reference how liches typically have the power of [[{{Necromancer}} necromancy]].
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Blade On A Stick has been disambiguated


* BladeOnAStick: Full Armored Crystalzero Lancer wields Black Ray Lancer's lance.



* BladeOnAStick: Both Number C101: Silent Honor DARK and Number C102: Archfiend Seraph wield lances as weapons.
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Several Numbers have upgraded forms, Chaos Numbers (Number C), introduced in the anime, and Shining Numbers (Number S), introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos or Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3 forms of C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2 versions of S39[[/note]], as well as two Number F monsters[[note]]3 monsters numbered F0[[/note]], the latter being not an evolution of any card.

to:

Several Numbers have upgraded forms, Chaos Numbers (Number C), introduced in the anime, and Shining Numbers (Number S), introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos or Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 28 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3 forms of C39, C40, C43, C62, C65, C69, C73, C79, C80, C88, C92, C96, C101-C107[[/note]], C101-C107, C1000[[/note]], one Number iC[[note]]iC1000[[/note]], five Fake Numbers[[note]]alternate versions of 1-4 and 10[[/note]], three Number S monsters[[note]]S0, 2 versions of S39[[/note]], as well as two Number F monsters[[note]]3 monsters numbered F0[[/note]], the latter being not an evolution of any card.



* EarlyInstallmentWeirdness: The first two Number C monsters, Number C32: Shark Drake Veiss and Number C39: Utopia Ray, possessed several differences from the common aesthetic that would define other later released Number C monsters. To wit, they could be Xyz Summoned via Xyz Evolution through an inherent Summoning condition by overlaying them on top of their respective base forms. In contrast, most other Number C monsters do not have such a Summoning condition, and typically need to be Xyz Summoned by Xyz Evolution using a Rank-Up-Magic Spell Card targeting their base forms. Shark Drake Veiss and Utopia Ray also had effects that could only be activated if the controller had 1000 LP or less as a prerequisite. Most other Number C monsters instead have an effect that can only be used if they have their base form attached to them as an Xyz Material.

to:

* EarlyInstallmentWeirdness: The first two Number C monsters, Number C32: Shark Drake Veiss and Number C39: Utopia Ray, possessed several differences from the common aesthetic that would define other later released Number C monsters. To wit, they could be Xyz Summoned via Xyz Evolution through an inherent Summoning condition by overlaying them on top of their respective base forms. In contrast, most other Number C monsters do not have such a Summoning condition, and typically need to be Xyz Summoned by Xyz Evolution using a Rank-Up-Magic Spell Card targeting their base forms. Shark Drake Veiss and Utopia Ray also had effects that could only be activated if the controller had 1000 LP or less as a prerequisite. Most other Number C monsters instead have an effect that can only be used if they have their base form attached to them as an Xyz Material. Numbers C1 and C62 harken back to the early summoning conditions, being able to overly right on top of its base form.



* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names.

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* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names. The most ridiculous of these names is Number 81: Superdreadnought Rail Cannon Super Dora.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/memoriesofhope_lod2_jp_vg_artwork.png]]




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[[folder control]]

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[[folder control]]
[[foldercontrol]]
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[[/folder control]]

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[[/folder [[folder control]]

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!The archetype as a whole

[[folder:Number]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/memoriesofhope_lod2_jp_vg_artwork.png]]


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[[/folder control]]

[[folder:The archetype as a whole]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/memoriesofhope_lod2_jp_vg_artwork.png]]

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[[WMG: The archetype as a whole]]

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[[WMG: The !The archetype as a whole]]
whole



[[WMG: Specific Categories]]

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[[WMG: Specific Categories]]
!Specific Categories




[[folder:Numeron]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/numeroncalling_madu_en_vg_artwork.png]]
'''[[http://yugipedia.com/wiki/Numeron Numeron]]''' is the archetype used by the main antagonist of ''Anime/YuGiOhZEXAL'', Don Thousand. They are important to the storyline and are stated to be infused with the power of the Numeron Code. Numeron is closely related to the Number archetype, as all of its Xyz monsters are also Number monsters.\\\

The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple Chaos Xyz Evolutions, turning the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, and the duel winner Number [=iC1000=]: Numeronius Numeronia.\\\

A few additional Numeron cards are used by ''ZEXAL'' protagonist Yuma Tsukumo. He has two Numeron Spell Cards, Rank-Up-Magic Numeron Force and Rank-Down-Magic Numeron Fall, and also gained Number 100: Numeron Dragon from Mizael and used it in his duel against Don Thousand.

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\n[[folder:Numeron]]\n!Related archetypes

[[folder:[=CXyz=]]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/numeroncalling_madu_en_vg_artwork.png]]
org/pmwiki/pub/images/rankupmagicbariansforce_lod2_jp_vg_artwork.png]]

'''[[http://yugipedia.com/wiki/Numeron Numeron]]''' com/wiki/CXyz CXyz]]''', an abbreviation of '''Chaos Xyz''', is the an archetype used by the main antagonist of ''Anime/YuGiOhZEXAL'', Don Thousand. They are important to the storyline and are stated to be infused with the power of the Numeron Code. Numeron is closely related to the Number archetype, as all of its Xyz monsters are also Number monsters.\\\

The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple
Monsters that can be Xyz Summoned by Chaos Xyz Evolutions, turning Change, with the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, and effect of Rank-Up-Magic Barian's Force. In the duel winner Number [=iC1000=]: Numeronius Numeronia.\\\

A few additional Numeron cards are used by
''ZEXAL'' protagonist Yuma Tsukumo. He has two Numeron Spell Cards, Rank-Up-Magic Numeron Force and Rank-Down-Magic Numeron Fall, and also gained anime, [=CXyz=] monsters are created by the Barians for the sole purpose of subduing the Number 100: Numeron Dragon from Mizael and monsters. Like monsters that can utilize Chaos Xyz Change, these monsters require an additional Xyz Material but with 1 higher Level in a regular Xyz Summon, since they themselves are 1 Rank higher than their respective original counterparts. This characteristic has been carried over by later Number C monsters introduced in the second season of ''ZEXAL'', cards that can also be summoned with Rank-Up Magic.

''[=CXyz=] Dark Fairy Cheer Girl'' was
used it in his duel against Don Thousand.
by Kotori Mizuki/[[DubNameChange Tori Meadows]], ''[=CXyz=] Mechquipped Djinn Angeneral'' by Fuma/[[DubNameChange Fender]], ''[=CXyz=] Coach Lord Ultimatrainer'' by Daisuke Katagiri/[[DubNameChange Devon Knox]], ''[=CXyz=] Simon the Great Moral Leader'' by Mamoru Jinguji/[[DubNameChange Carlyle Chesterton]], ''[=CXyz=] Comics Hero Legend Arthur'' by Chitaro Ariga/[[DubNameChange Art Stanley]], ''[=CXyz=] Battleship Cherry Blossom'' by Aika/[[DubNameChange Lotus]] Hanazoe, ''[=CXyz=] Skypalace Babylon'' by Umimi Habara/[[DubNameChange Brooke Walker]], and ''[=CXyz=] Barian Hope'' by Nasch/[[DubNameChange Nash]]. In the manga, ''[=CXyz=] Zubaba Saikyo General'' is used by Yuma Tsukumo.


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* AllYourPowersCombined: [=CXyz=] Barian Hope, in the anime, can use the effects of any Chaos Over One-Hundred Number attached to it as Xyz Material. Which, given the way Nasch summoned it, is all seven of them.
* BigBad[=/=]BigGood: Ironically not for the [=CXyzs=], but [=CXyz=] Barian Hope is this for the (Chaos) Over One-Hundred Numbers. His Rank represents the number of the members he can be Xyz Summoned by using one of them as an Xyz Material; in the anime, he was Xyz Summoned by using all seven of them as Xyz Materials. [[MeaningfulName As his names suggests]], he is the hope of the Seven Barian Emperors and their ultimate trump card.
* BrainwashedAndCrazy: In the anime, the seven duelists who aren't Nasch are brainwashed by Rank-Up Magic Barian' Force. All of these seven [=CXyz=] monsters are summoned with that card.
* DiscardAndDraw:
** Dark Fairy Cheer Girl loses the ability to draw cards by detaching material, instead only letting you draw one when it's destroyed, and instead gains the ability to deal damage based on the number of cards in your hand.
** Simon the Great Moral Leader trades away its base form's ability to negate Spell/Trap cards for the ability to negate monster effects and change their battle positions instead.
** Skypalace Babylon trades away the ability to destroy any one targeted card and deal damage, instead gaining the ability to deal damage equal to half the ATK of monsters it destroys by battle and an effect that lets it attack a second time by detaching material (allowing it to potentially deal more damage at the cost of flexibility).
* EnergyAbsorption: When Xyz Summoned with Rank-Up Magic Barian's Force, they steal the Xyz Materials (known as [[GratuitousEnglish Over]] [[SpellMyNameWithAnS Ray]] Units in the anime) of the opponent.
* EvilCounterpart: The [=CXyz=] monsters represent a corruption of Yuma's Chaos Xyz Change.
* FunWithAcronyms: '''N'''afil '''As'''ylum '''H'''eth Knight incorporates an almost identical wordplay as Number 101: Silent Honor ARK ([[DontExplainTheJoke dumbed down in the TCG which]] [[https://yugipedia.com/wiki/N.As.H._Knight just spells it out]]) referencing Ryoga's Barian identity, Nash (the user of Number 101 in the anime). Its [=CXyz=] form, '''N'''afil '''As'''ylum '''Ch'''aos Knight, incorporates the alternate spelling of Nash's name.
* LargeAndInCharge: [=CXyz=] Barian Hope is one of the largest monsters, larger than any other [=CXyz=] monster, and he's amalgamation of the Chaos Over One-Hundred Numbers.
* MythologyGag: Nafil Asylum Heth Knight and Nafil Asylum Chaos Knight are one extended homage to Ryoga Kamishiro ([[DubNameChange Reginald Kastle]])/Shark, particularly his Barian identity Nash:
** Their designs are clearly based on his Over-Hundred Number, Number 101: Silent Honor ARK, and its Number C form. N.As.H. Knight also has the ability to attach face-up monsters to itself like Number 101. Visually, N.As.H. Knight also incorporates features Shark's first Chaos Number, Number C32: Shark Drake Veiss, while N.As.Ch. Knight takes traits from the base Number 32: Shark Drake.
** As explained, they use the same FunWithAcronyms wordplay in their names as Number 101.
** Their effects are designed around supporting the Number 10X series, referencing his status as the leader of the Barian Emperors.
** N.As.H. Knight has an effect that makes it unable to be destroyed by battle while you also control a Number monster, referencing the anime-exclusive effect of the Number monsters that made them unable to be destroyed by battle except by another Number.
* NextTierPowerUp: The entire archetype is pretty much comprised of this for their respective base Xyz Monsters.
* OverlyLongName: While [=CXyz=] Barian Hope is fine, the others have very long names.
* PersonalityPowers: Since their base forms already represent the character of their owners in the anime, the [=CXyz=] versions represent the corrupted version of said characters.
* TookALevelInBadass: With the exception of [=CXyz=] Barian Hope, [=CXyz=] monsters are more powerful versions of other cards their owners have.
** Mechquipped Angineer became [=CXyz=] Mechquipped Djinn Angeneral.
** Coach King Giantrainer became [=CXyz=] Coach Lord Ultimatrainer.
** Norito the Moral Leader became [=CXyz=] Simon the Great Moral Leader.
** Comics Hero King Arthur became [=CXyz=] Comics Hero Legend Arthur.
** Battlecruiser Dianthus became [=CXyz=] Battleship Cherry Blossom.
** Fairy Cheer Girl became [=CXyz=] Dark Fairy Cheer Girl.
** Skypalace Gangaridai became [=CXyz=] Skypalace Babylon. Interestingly, in the anime, Skypalace Gangaridai is used by Tobio Habara/[[DubNameChange Mayday Walker]], then his wife Umimi/[[DubNameChange Brooke]] ranks it up to its [=CXyz=] version.
** Zubaba General became [=CXyz=] Zubaba Saikyo General.
** Nafil Asylum Heth Knight (N.As.H. Knight) becomes [=CXyz=] Nafil Asylum Chaos Knight (N.As.Ch. Knight).
** [=CXyz=] Barian Hope itself can be seen as the upgraded form of ''all'' the Number [=C10X=] monsters.
* UniformityException:
** [=CXyz=] Barian Hope is the last monster of the archetype to be introduced in the anime, and differs from the rest of them in that it can be summoned by Xyz Evolution without a Rank-Up-Magic card, and lacks a base form (though it can be argued that the Number [=C10X=] monsters ''are'' its base forms).
** Nafil Asylum Chaos Knight, introduced in the TCG years after ZEXAL's conclusion, does not require a Rank-Up-Magic card and can instead just be summoned using its base form as material.
[[/folder]]

[[folder:Numeron]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/numeroncalling_madu_en_vg_artwork.png]]
'''[[http://yugipedia.com/wiki/Numeron Numeron]]''' is the archetype used by the main antagonist of ''Anime/YuGiOhZEXAL'', Don Thousand. They are important to the storyline and are stated to be infused with the power of the Numeron Code. Numeron is closely related to the Number archetype, as all of its Xyz monsters are also Number monsters.\\\

The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple Chaos Xyz Evolutions, turning the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, and the duel winner Number [=iC1000=]: Numeronius Numeronia.\\\

A few additional Numeron cards are used by ''ZEXAL'' protagonist Yuma Tsukumo. He has two Numeron Spell Cards, Rank-Up-Magic Numeron Force and Rank-Down-Magic Numeron Fall, and also gained Number 100: Numeron Dragon from Mizael and used it in his duel against Don Thousand.

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[[folder:Utopia / ZW / ZS / V / Utopic]]
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The '''[[http://yugipedia.com/wiki/Utopia_(archetype) Utopia]]''' cards, known as '''King of Wishes, Hope''' (希望皇ホープ ''Kibō'ō Hōpu'') in the OCG, are the signature cards of Yuma Tsukumo, the protagonist of ''[[Anime/YuGiOhZexal Yu-Gi-Oh! ZEXAL]]''. The Utopia cards themselves are all variations on the same being, Utopia, an armored warrior. They are supported by a number of different weapon-based monsters, the '''[[http://yugipedia.com/wiki/ZW_- ZW]]''' ("'''ZEXAL Weapon'''") and the '''[[https://yugipedia.com/wiki/ZS_- ZS]]''' ("'''ZEXAL Servers'''") cards. Utopia's number is 39. Number C39: Utopia Ray V has also his own exclusive support, the '''[[http://yugipedia.com/wiki/V_(archetype) V]]''' archetype, with only V Salamander being released yet.\\\

The Xyz Monsters Number F0: Utopic Future, Number S0: Utopic ZEXAL and Number 99: Utopic Dragon have a strong connection to this archetype with Number F0 resembling the Utopia monsters, yet are not members of the Utopia archetype.\\\

The ''Manga/YuGiOhArcV'' manga introduced one more Utopic monster, Number XX: Utopic Dark Infinity, used by Eve.
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* AlchemicElementals: V Salamander is based on the elemental spirit of fire from the works of Paracelsus, a 16th century alchemist. The anime has 3 others based on the rest of those elementals.
* AnimalMotifs: The [=ZW=] support archetype is populated by animal-like monsters that turn into weapons and armor for Utopia monsters.
* AnimatedArmor: Lion Arms can transform into an armor for Utopia Ray. When it is equipped, Lion Arms gives the most amount of ATK among the ZW monsters. It also has the 3rd highest ATK among Rank 5 Xyz Monsters; the first being Number C69: Heraldry Crest of Horror with its 4000 ATK and the second being Digvorzhak, King of Heavy Industry with 3200 ATK.
* AttackAttackRetreatRetreat: Yuma often used his regular Utopia's attack negation powers on himself to prevent him from being destroyed by Trap Cards he blundered into. Yuma actually weaponizes this on occasion with [[https://yugipedia.com/wiki/Double_or_Nothing! Double or Nothing!]] which lets Utopia hit with 5000 ATK.
* BewareTheNiceOnes: Despite being Yuma's signature, Utopia would still control duelists who aren't Yuma, as demonstrated in episode 6.
* CallingYourAttacks: "Hope Sword Slash!" / "Rising Sun Slash!" [[https://yugipedia.com/wiki/Rising_Sun_Slash Also available in card form.]] Its evolved forms follow the format "Hope Sword [x] Slash" / "Rising Sun [x] Slash", with [x] being derived from the monster's name; for instance, Utopia Ray gets "Hope Sword Chaos Slash" and Utopia the Lightning's is "Hope Sword Lightning Slash".
* CanonForeigner: Number XX: Utopic Dark Infinity is this with it being a Utopia monster not used by Yuma and debuting in the [[Manga/YuGiOhArcV ARC-V manga]], not connected to the main Number series, and exclusive to the manga has its rank moved to the right side instead of the usual left.
* CoolGuns: Utopia Buster. The effects seem to be an upgraded version of Fissure; Fissure only destroys the opponent's weakest monster, while Utopia Buster destroys the opponent's weakest monster and inflicts damage to the opponent. Although, Utopia Buster isn't considered a Utopia card due to the Japanese naming.
* CallAPegasusAHippogriff: Despite ZW - Unicorn Spear being called a Unicorn, it looks more like an Alicorn since in addition to having a horn on its head, it also has wings on its back.
* CriticalExistenceFailure: If a normal Utopia is attacked while it has no Xyz materials, its effects will automatically cause it to destroy itself and give the opponent's monster another chance to attack.
* DarkIsEvil: Number XX: Utopic Dark Infinity is a DARK monster, and one of the flagship monsters of the ''ARC-V'' manga's BigBad.
* DarkIsNotEvil:
** Number C39: Utopia Ray has a dark grey and black armor. However, he turns white when he uses his effect, ''Overlay Charge''.
** Number C39: Utopia Ray V looks downright demonic, but is a LIGHT monster. Even though he is the Barian form of Utopia, Utopia Ray V is not evil.
* DesperationAttack:
** You can detach 1 Xyz Material from Utopia Ray; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. However, you can use this effect as much as you want.
** Number S39: Utopia Prime can only use its effect when your opponent has 3000 more LP than you. You have to detach 3 Xyz Materials and give up most of your LP, but it destroys all of your opponent's Special Summoned Monsters and deals up to a maximum damage of 1500 LP.
* {{Determinator}}:
** Numbers take the form of their original owner desires. In this case for Utopia, it is to remain strong, never give up, and protect. The result is a Warrior-Type monster who can negate attacks by detaching an Xyz Material from it, preventing monsters from being destroyed, and protecting a player from direct attacks.
** Utopia's effect may represent Yuma himself, as by detaching one [[SpellMyNameWithAnS Over Ray]] Unit, it protects a monster or person being attacked, like how Yuma would go out of his way to protect anyone else; as well as his refusal to give up even when a situation is at its grimmest for him. Ironically, the real life version of the base Utopia contradicts this as it self-destructs when attacked while having no Xyz Material.
* DeusExMachina: The ZW cards have effects tailored to defeat seemingly insurmountable opponents faced by Yuma and are never seen before their respective duels.
* DualWielding: The vast majority of Utopia's forms, including its base form, wield at least two swords.
* DubNameChange:
** Generally, every "Kibou'Ou Hope" is replaced by "Utopia", and "Hope" on its own becomes "Utopic".
** Beyond the Hope --> Utopia Beyond.
** Kibou'Ouryuu Hope Dragun --> Utopic Dragon.
** Mirai'ou Hope --> Utopic Future.
** Hope ZEXAL --> Utopic ZEXAL.
** Zetsubou'Ou Hopeless --> Antitopian.
** Infinity Dark Hope --> Utopic Dark Infinity.
* EvilCounterpart:
** It's debatable how "evil" it is as it never appeared in ''ZEXAL'' series, but Number 98: Antitopian certainly fits the bill for Number 39: Utopia.
** Number XX: Utopic Dark Infinity is a much straighter example, representing darkness and despair and being used by a villain. Its effect also resembles a corrupted version of Utopic Future, as it steals monsters by destroying them rather than simply battling them and leaving them unscathed.
** There's also Dystopia the Despondent, the final enemy monster of the ''ZEXAL'' manga. This more apparent with it's OCG name. As noted above under DubNameChange, the Japanese name for this archetype is essentially "Hope". Dystopia's OCG name is Anti-Hope, God of Despair.
* FinalBoss: Number 99: Utopic Dragon, Astral's ace monster for his final Duel against Yuma in the anime. In the manga, he instead uses Number 93: Utopia Kaiser.
* FlunkyBoss: Number 93: Utopia Kaiser is able to Special Summon Rank 9 or lower Numbers with 3000 ATK or less, that have different Ranks from each other from the Extra Deck, equal to the number of Xyz Materials it has, then the controller detaches a Material from it. However, the effects of the Summoned monsters are negated, and for the rest of the turn, the controller cannot Special Summon, and any damage the opponent takes is halved. For Numbers with high ATK and negative effects, such as Number 30: Acid Golen of Destruction or Number 85: Crazy Box, Summoning them this way nullifies their downsides.
* {{Foil}}:
** Number 98: Antitopian is the DARK counterpart to Utopia. His stats are the reversed stats of Utopia.
** DZW - Chimera Cloth looks like a DARK counterpart of ZW - Unicorn Spear. Unicorn Spear is the first ZW to appear in the series, while this card is the first DZW to appear in the series. Their Attributes also mirror each other. Unicorn Spear is a LIGHT monster, while Chimera Cloth is a DARK monster.
* TheFourGods: Tornado Bringer (Seiryu), Lightning Blade (Byakko), Phoenix Bow (Suzaku), and Ultimate Shield (Genbu).
* FusionDance: Number 39: Utopia Beyond's appearance looks like a combined form of Number 39: Utopia, Number 39: Utopia Roots, Number C39: Utopia Ray, Number C39: Utopia Ray V and Number C39: Utopia Ray Victory. In the anime, its Summoning animation depicts the four d/evolved forms of Utopia combining with the original to create this monster.
** Likewise, Number F0: Utopic Draco Future is a fusion of Number 99: Utopic Dragon and Number F0: Utopic Future.
* GlassCannon: Utopia becomes this once it has no Xyz Materials. While it can still be used offensively as a 2500 ATK beatstick, it will automatically destroy itself via its own effect if the opponent targets it for an attack, regardless of the ATK of the attacking monster.
* GoodCounterpart: As Number 96: Dark Mist can be seen as the dark counterpart to Astral, Utopia can be seen as its light counterpart. Another opposite for these two cards can be seen with where the number 9 is on their number. Utopia has the number 9 in the ones column while Dark Mist has the number 9 in the tens column.
* HPToOne: Utopia Prime's manga effect has its controller pay all but their last LP to destroy the opponent's field and inflict massive damage. Its real-life effect is a little more lenient, leaving the player with only 10 instead, but given that damage in this game comes in increments of 100, it's still this trope in spirit.
* {{Irony}}: In the anime and manga, Utopia manifested its form due to Yuma's desires to [[{{Determinator}} protect others and never give up]] regardless of how grim the situation is. In the OCG, Utopia has a negative effect that causes it to self-destruct if it is targeted for an attack while it has no Xyz Materials, making it more like a PaperTiger.
* KingOfBeasts: Leo Arms is a ZW Xyz Monster and the one with the highest ATK gain.
* LightIsNotGood: Despite a certain revelation in the anime and Utopia Ray V's appearance, it's still the same Attribute as Utopia's other forms. However, DarkIsNotEvil kicks in as Utopia Ray V is actually not evil by himself.
* LightIsGood: Utopia. And undeniably, Utopia Ray Victory, and Utopia Prime.
* MeaningfulName:
** Referencing to Utopia's Japanese name (King of Wishes, Hope), Utopia seems related to the story of PandorasBox. The god, Zeus, told Pandora to not open the forbidden box, but she got curious and opened it. As a result, it releases all the evil into the world. Quickly, she closed the box leaving only "Hope" behind inside.
** "Utopia", is a literary term used for a perfect society or community. The word originated with Sir Thomas More, in his 1516 novel of the same name. Utopia is also derived from the Greek word for "good place" and "no place". Utopia's TCG name and meaning (the former one, "good place") could also allude to the Heartland, the main setting of ''Yu-Gi-Oh! ZEXAL''. By that, the Heartland (in appearance) seems to be a paradisaical locale.
** The V in Utopia Ray V could have any number of meanings. It can be taken as 'Victory', extending Utopia Ray's name into a 'ray of hope for victory', and given that B and V are somewhat interchangeable with Japanese phonetics, it could also be seem as Utopia Ray Varian/Barian, fitting its origin as an evolution brought on via a Barian card. It could also be V as the Roman numeral for five, reflecting the fact that Utopia Ray V is Rank 5. This is also shared with Utopia Ray Victory. V could also stand for Vector, since Yuma receives Utopia Ray V by Shingetsu's help, who turns out to be Vector.
** Number 39: Utopia Roots may come from the expression "roots of evolution," which states that a beginning or primordial stage of evolution is unbalanced, weak or strong, and as it evolves, it compensates by counterbalancing some traits it loses.
* MechanicalLifeforms: The Utopia monsters look more like mechas rather than living beings.
* MultiArmedAndDangerous: Utopia Ray and Utopia Ray Victory both sport an extra pair of arms, which wield additional swords.
* MythologyGag:
** Number 39: Utopia Beyond's OCG card has an effect that allows the controller to Special Summon any Utopia monster from the Graveyard and gain 1250 LP. While this amount may seem arbitrary, it should be noted that the same effect in the anime only allowed the controller to Special Summon Number 39: Utopia and gain LP equal to half its ATK, which is 1250, making the OCG effect a reference to this.
** Number S0: Utopic ZEXAL manifests in the manga as a suit of PoweredArmor worn by Yuma, much like Joey's Lord of the Red from the original series.
** The background of Number 39: Utopia Double's card artwork features the slot machine depicted in the artwork of Double or Nothing!. This references the fact that in the anime, Yuma would frequently declare an attack with Number 39: Utopia, use its effect to negate Utopia's attack, and then finally use the effect of Double or Nothing! to double Utopia's ATK and enable it to attack again. Unsurprisingly, Utopia Double makes this combo remarkably easy to pull off in the OCG, as its effect can add Double or Nothing! from the Deck to the hand, then allow it to be used as Xyz Material to Xyz Summon a Utopia Xyz Monster.
** If Number C39: Utopia Ray battles an opponent's monster while equipped with Unicorn Spear, the latter's effect negates that monster's effects during the Battle Phase. This may be a reference to oft-quoted legends that a unicorn's horn can neutralize poisons.
* PaperTiger: If Utopia is targeted for an attack while it has no Xyz Materials, it destroys itself.
* ThePhoenix: Phoenix Bow being a phoenix is in direct relation to the episode it debuted in; Astral is revived from seemingly dying, just as a phoenix rises from its ashes after death.
* PokemonSpeak: "HOOOOOOOOOPE!"
* PoweredArmor: [=ZW=] - Leo Arms. In the background of the artwork, you can see Utopia Ray wearing it.
* PowerNullifier:
** Number 93: Utopia Kaiser negates the effects of any Number monsters Special Summoned through its effect.
** If Number C39: Utopia Ray battles an opponent's monster while equipped with Unicorn Spear, that monster's effects are negated during the Battle Phase.
* PowerOfFriendship: Utopia Prime's head design slightly resembles Kaito's hairstyle, possibly alluding to how this monster was born through the bonds between Yuma, Astral and Kaito. Likewise, but not necessarily, the lower portion of his torso slightly resembles a shark's glare, which includes Shark into the bond of friends that gave birth to him.
* RedEyesTakeWarning: Subverted. While the Utopia archetype is not to taken lightly, the Utopia monsters are not evil despite their red eyes ([[BewareTheNiceOnes though, they would control a duelist who doesn't wear the Emperor's Key]]). Ironically, Utopia Ray V, who has the most evil design, has orange eyes.
* RedOniBlueOni: Utopia Ray's effect is the opposite of his original counterpart; the effect of Utopia is used to defend, while the effect of Utopia Ray is used for offensive purposes.
* ReplacementGoldFish: Number F0: Utopic Future is this to Yuma in the final duel against Astral. Since Yuma has given all Numbers to Astral, Utopic Future is a replacement for Utopia and represents Yuma's character.
* ShoulderCannon: Utopia Ray V gets four when equipped with V Salamander.
* SwissArmyHero: Not to the same degree as Neos, but Utopia still has quite an array of alternate forms.
* ViolationOfCommonSense: Utopia's own effect can be used to negate its own attack. While normally completely counterproductive, it can be used to trigger Double or Nothing! to double Utopia's ATK and allow it to attack again, and using it alongside Utopia Double allows Utopia's ATK to reach 10,000, allowing for an immediate OTK.
* WeakButSkilled: Number 39: Utopia Roots's effect is an improved version of the effect of Number 39: Utopia, despite being a Rank 1 with only 500 ATK.
* YouAreNumberSix: 39 for Utopia, 93 for Utopia Kaiser, 98 for Antitopian, 99 for Utopic Dragon, and 0 for the Utopic warriors. Averted with Utopic Dark Infinity, which is the first and only Number to not have a real numerical designation, simply having XX instead to represent an unknown number.
[[/folder]]
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[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\\
[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\
[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
[-'''Other:''' [[Characters/YuGiOhRecurringMonsters Recurring Generic Monsters]] | [[Characters/YuGiOhHEROes HEROes]] | '''Numbers'''-]\\
[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSPart1 S Part 1]] | [[Characters/YuGiOhCardGameSPart2 S Part 2]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]] ]]-]]]

[[WMG: The archetype as a whole]]

[[folder:Number]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/memoriesofhope_lod2_jp_vg_artwork.png]]

The '''[[http://yugipedia.com/wiki/Number Number]]''' archetype, also known as '''Numbers''' in the OCG, is a massive group of Xyz Monsters, distinguished from other Xyz Monsters by the presence of a natural number found at the start of their names. They're key to the story of the ''Yu-Gi-Oh! ZEXAL'' anime and manga, both of which feature several characters [[GottaCatchEmAll collecting these cards]].

In the anime and manga, there are three Number monster variants: the Emperor's Key Numbers (which are pieces of Astral's memories and have numerical values from 1 to 100), the Over-Hundred Numbers (which are the signature cards of the Barian Emperors and numbered from 101 to 107), and the Fake Numbers (which are artificial cards manufactured by Don Thousand). Also included as part of the Emperor's Key Numbers are the Legendary Numbers[[note]]44, 46, 54, 64, 65, 73, 94[[/note]], a subset of cards that contain the PastLifeMemories of the Barian Emperors, rather than those of Astral. For more information on each group, see below.

Several Numbers have upgraded forms, Chaos Numbers (Number C), introduced in the anime, and Shining Numbers (Number S), introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos or Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3 forms of C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2 versions of S39[[/note]], as well as two Number F monsters[[note]]3 monsters numbered F0[[/note]], the latter being not an evolution of any card.

Despite being a key element of both incarnations of the ''ZEXAL'' series, not all of the Numbers appeared in either the anime or the manga, with some being introduced in the OCG/TCG instead. Due to this, and the GottaCatchEmAll mentality that was cultivated in the anime and manga, and that Konami tried to encourage in the collectors market, new Numbers continued to be released in the physical game for years after the end of both the anime and manga. Nevertheless, by the end of both the anime and manga, all 100 Numbers (including any Chaos or Shining Number forms they might have obtained) are currently owned by Astral. Eve also uses a single Number monster - Number XX: Utopic Dark Infinity - in the ''ARC-V'' manga.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 30 Numbers[[note]]18, 24, 26, 27, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74-76, 78, 79, 81, 85-87, 89, 90, 97, 98[[/note]].

Some Numbers are also members of or are related to other archetypes, including Battlin' Boxer[[note]]79, 105[[/note]], Chronomaly[[note]]6, 33, 36[[/note]], Crashbug[[note]]34[[/note]], Djinn[[note]]65[[/note]], Doll Monster[[note]]22[[/note]], Galaxy[[note]]38, 42, 62, 83, 90, 95, 107[[/note]], Gimmick Puppet[[note]]15, 40, 88[[/note]], Gogogo[[note]]55[[/note]], Hand[[note]]106[[/note]], Heraldic[[note]]8, 18, 69[[/note]], Heroic[[note]]86[[/note]], -hunder[[note]]91[[/note]], Ninja/Armor Ninja[[note]]12[[/note]], Numeron[[note]]1, 2, 3, 4, 100, 1000[[/note]], Plant Princess[[note]]87[[/note]], Railway[[note]]27, 81[[/note]], Star Seraph[[note]]102[[/note]], Sparrow Family[[note]]83[[/note]], and Umbral Horror[[note]]104[[/note]]. Number 39: Utopia has also uniquely spawned its own archetype, Utopia/Utopic[[note]]which also includes Numbers 93, 98, and 99, both forms of Number 0, and Number XX[[/note]] comprised of its various forms. For tropes concerning those cards, see the folders for those respective archetypes.
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!!!Tropes associated with all Numbers:
* BackFromTheDead: If the controller controls no monsters, Glorious Numbers can Special Summon a Number Xyz Monster from their Graveyard, then allow the controller to draw a card.
* DubNameChange: From Numbers to Number.
* EarlyInstallmentWeirdness: The first two Number C monsters, Number C32: Shark Drake Veiss and Number C39: Utopia Ray, possessed several differences from the common aesthetic that would define other later released Number C monsters. To wit, they could be Xyz Summoned via Xyz Evolution through an inherent Summoning condition by overlaying them on top of their respective base forms. In contrast, most other Number C monsters do not have such a Summoning condition, and typically need to be Xyz Summoned by Xyz Evolution using a Rank-Up-Magic Spell Card targeting their base forms. Shark Drake Veiss and Utopia Ray also had effects that could only be activated if the controller had 1000 LP or less as a prerequisite. Most other Number C monsters instead have an effect that can only be used if they have their base form attached to them as an Xyz Material.
* GottaCatchEmAll: Collecting every Number in existence was the premise that spurred the plot in ZEXAL. [[LifeImitatesArt Some duelists in real life also try to do this]]. Encouraging collectors to fulfill this trope was likely the reason OCG original Numbers continued to be released in the physical game for several years after both the anime and manga ended without all of the Number monsters making a physical appearance in either continuity.
* MythologyGag:
** The artwork of Glorious Numbers features Number 104: Masquerade, which is the monster Vector used the card to Special Summon in the anime.
** Number Wall's effect to protect Number monsters from being destroyed by battle, except against other Number monsters, was an effect that was common to all Number monsters in the anime, but removed from their OCG cards.
* NextTierPowerUp: Numbers can be upgraded into Chaos Numbers (Number C) or Shining Number (Number S). Utopia has even an upgrade that is neither of these forms.
* NoSell: Number Wall protects Number monsters from destruction by card effects, and by battle if they are not battling other Number monsters.
* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names.
* TakesOneToKillOne: Number Wall creates this situation, by protecting Number monsters from destruction by battle, unless they battle other Number monsters. This was an effect innate to all Number monsters in the anime and manga, but was removed from their OCG incarnations.
* UnknownCharacter:
** Despite the archetype being a large focus of the plot in both the ''ZEXAL'' anime and manga, several Numbers are not physically seen in either continuity, with both featuring Astral obtaining large numbers of the cards either off-screen or without divulging their identities. That said, there are four Numbers[[note]]10, 17, 20, 39[[/note]] which have appeared early on in both continuities, and during Astral's final duel with Yuma in the manga, he Special Summons six Numbers[[note]]6, 9, 40, 46, 61, 66[[/note]] that previously only appeared in the anime and were unseen in the manga up until then. Ostensibly, the point of those appearances is to signal the notion that all Number monsters are comprised of exactly the same creatures with the same natural numbers across both continuities, and any unseen Numbers in one continuity can be considered to be comprised of Numbers seen exclusively in the other continuity and the OCG-exclusive Numbers.
** Until the card was printed in the OCG several years after ''ZEXAL'' ended, absolutely nothing was known about Number 5: Doom Chimera Dragon other than its name and Rank. And even then, the only reason ''that's'' even known is because it was mentioned in the anime card text of its Number C form.
* YouAreNumberSix: Each Number monster has a corresponding natural number, which is included at the start of its name after "Number". According to the creators, they are not chosen randomly, but are decided "carefully with attention to details, so that fans can enjoy it in various places", which often results in puns and second meanings for each Number.[[note]]For the curious, the actual Number 6 is Chronomaly Atlandis.[[/note]]

[[/folder]]

[[WMG: Specific Categories]]

[[folder:Emperor's Key Numbers (Number 1-100)]]

The '''Emperor's Key Numbers''' have have numerical values less than or equal to 100. In the anime, during Astral's battle with Don Thousand eons ago, fragments of the former's power were scattered across Earth and designated the location of the Numeron Code. They took the form of 50 Numbers, among them the seven Legendary Numbers, and the four Numeron Gate monsters. When Yuma Tsukumo unlocked the door with his Emperor's Key, he opened a portal between the Astral World and his own, which allowed Astral to come into his world. Yuma found himself trapped within a sphere of blank cards, which shortly flew away. Astral's remaining power and memories were scattered into 50 more Number cards. In order to regain his lost memories, Astral cooperates with Yuma to retrieve the cards.

In the manga, Astral was sent by the Astral World on a mission to stop E'Rah, the goddess of despair, with the latter learning of this when Kazuma Tsukumo opened the door to the Astral World. In response, E'Rah scattered Astral's memories in the form of the Numbers, rendering him amnesiac and causing him to forget his mission. Similarly to the anime, Astral encounters Yuma when the latter unlocked the door with the Emperor's Key, and forms a partnership with him to collect all of the Numbers. In both the anime and manga, when Astral collects all of the Number cards, something else will happen besides his memory being recovered.

In the anime, it is later revealed that Astral will obtain the Numeron Code, the card that created all of reality, which he was to use to annhilate the Barian World in order to Rank-Up the Astral World. However, the Barian World's leaders: the Seven Barian Emperors, also aim to obtain the Numeron Code and use it to destroy the Astral World. Both sides thus aim to collect the Numbers before the other does, in order to divine the location of the Numeron Code from Astral's memories. During the course of the story, some of them gained Number C forms. While Astral ultimately obtained the Numeron Code, Yuma challenged his adherence to his mission, protesting against using the Code for destructive purposes. Yuma was ultimately successful in persuading Astral to TakeAThirdOption, and the latter used the Numeron Code to fuse the Astral and Barian Worlds together, along with resurrecting everyone killed during the war between the two worlds.

In the manga, collecting all of the Numbers allowed Astral to recall his true mission, to defeat E'Rah, and seal her essence within himself, then enter a state of complete stasis for eternity to ensure that she can never escape. Upon discovering this, Yuma attempts to prevent Astral from sacrificing himself, but it ultimately unsuccessful. However, Yuma is left with the belief that if enough people have hope in their hearts, they can stand up to E'Rah on their own, making it unnecessry for Astral to guard her.
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* ActionGirl: Number 21: Frozen Lady Justice, Number 76: Harmonizer Gradielle, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well, given her user in the manga.
* AdaptationNameChange: Downplayed. Number 82's Japanese name is "Heart Monster Heartlandraco" in the manga, while the OCG shortens this to simply "Heartlandraco". This is likely due to the fact that the card was part of the Heart Monster archetype in the manga, which was used by Mr. Heartland. However, as none of the other Heart Monsters were released in the OCG, the archetype name string was redundant and thus removed. Notably, Heartlandraco is the only Number monster whose name in Japanese differs between a ficitonal apperance and the OCG.
* AddedAlliterativeAppeal: Number 41: Bagooska the Terribly Tired Tapir
* TheAlcoholic: The OCG version of Number 41: Bagooska the Terribly Tired Tapir is implied to be this, as its card artwork depicts it unconscious with several bottles and cans of alcohol surrounding it.
* AnimateInanimateObject:
** Number 25: Force Focus is a MagicalCamera that is capable of negating the effects of and launching attacks on opposing monsters.
** Number 63: Shamoji Soldier is a dimunative humanoid monster with a shamoji (Japanese rice paddle) as big as its body for a head.
** Number 85: Crazy Box is a cubic monster with openings on each of its faces. Based on the fact that its effect is die roll-based, it is likely a living, animate die.
* AntiMagic: When a Spell or Trap Card, or another monster's effect is activated, the controller of Number 23: Lancelot, Dark Knight of the Underworld ''[[PowerIncontinence must use]]'' its detach effect to negate the activation.
* AnthropomorphicPersonification: As her name suggests, Number 21: Frozen Lady Justice is intended to be this for the concept of justice, or an allusion to Lady Justice. In particular, she was created by Kyoji Yagumo in the manga specifically to defeat and pass judgment on Mr. Heartland for his crimes. While Frozen Lady Justice does wield a sword like most depictions of Lady Justice, she lacks the blindfold and ScalesOfJustice that typically characterize Lady Justice. However, Court Battle, a manga-only Field Spell Card that Kyoji used alongside Frozen Lady Justice, ''does'' use a ScalesOfJustice as a means to apply its effect.
* ArmCannon: Number 89: Diablosis the Mind Hacker has one of these in place of a right forearm.
* AttackAttackAttack: Some members of the archetype encourage this strategy, typically by being able to attack directly (or enabling direct attacks), or being able to attack multiple times in a Battle Phase.
** Number 5: Doom Chimera Dragon can attack all monsters the opponent controls once each.
** If Number C5: Chaos Chimera Dragon attacks, the controller can detach an Xyz Material from it at the end of the Damage Step to have it be able to attack an opponent's monster again in a row.
** If the opponent controls a monster whose ATK is higher than the ATK of Number 9: Dyson Sphere, its controller can use its detach effect to enable Dyson Sphere to make a direct attack on the opponent that turn.
** Number 23: Ghost Knight of the Underworld can attack the opponent directly while it has Xyz Materials.
** If the controller controls no other monsters, Number 28: Titanic Moth can attack the opponent directly, but if it does so with its effect, the battle damage inflicted on the opponent is halved.
** At the start of the Battle Phase, the cotnroller can use the detach effect of Number 26: Spaceway Octobypass, which only allows the turn player to attack with one monster that Battle Phase, while turning said attack into a direct attack. However, if a monster inflicts battle damage via a direct attack while Spaceway Octobypass is on the field, that monster's controller has to give control of it to the turn player's opponent.
** If Number 32: Shark Drake destroys an opponent's monster by battle and sends it to the Graveyard, the controller can detach an Xyz Material from it to Special Summon the destroyed monster to the opponent's field in Attack Position. The Summoned monster loses 1000 ATK, and Shark Drake can make a second attack during that Battle Phase.
** Number C43: High Manipulator of Chaos has an effect that allows Token monsters the controller controls to attack twice during each Battle Phase. As its detach effect Special Summons a Manipulator Token whose ATK equals half the opponent's current LP, the intent is to OTK the opponent by attacking directly twice with that Token.
** Number 47: Nightmare Shark's detach effect allows the controller to target a WATER monster they control, with said target being able to attack the opponent directly that turn. However, the effect also prevents the controller's other monsters from attacking that turn.
** Number 51: Finisher the Strong Arm's detach effect only triggers at the end of the Damage Step if it battles, and places a Counter on it. At the end of a Battle Phase in which it battled, the controller can destroy all cards the opponent controls, provided that Finisher the Strong Arm has three Counters. Due to this, it is incentivized to battle as often as possible in order to accumulate these Counters. As Finisher the Strong Arm does not have any inherent ability to battle multiple times in a Battle Phase, the controller is encouraged to either run cards that force the opponent's monsters to attack it or cards that give it multiple attacks in the same Battle Phase.
** An Xyz Monster equipped with Number 58: Burner Visor can attack the opponent directly.
** The controller can use the detach effect of Number 82: Heartlandraco to allow it to attack the opponent directly that turn. However, other monsters the controller controls cannot attack the turn the effect is used.
* AttackReflector:
** While the controller controls both Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment, they can use the detach effect of one of them to change the opponent's monsters to face-up Attack Position and force those monsters to attack it. Any battle damage from those battles is inflicted on the opponent instead of the controller.
** Number 14: Greedy Sarameya causes any effect damage the controller would take from the opponent's card effects to be inflicted on the opponent instead.
** Through the effect of Number 92: Heart-eartH Dragon, the opponent takes any battle damage the controller would have taken from battles involving it. Given that Heart-eartH Dragon's original ATK is 0, the opponent would likely be damaged for the full amount of the ATK or DEF of their battling monster.
** Number C96: Dark Storm causes any battle damage the controller takes from battles involving it to also be inflicted on the opponent.
* BackFromTheDead:
** If Number 24: Dragulas the Vampiric Dragon is sent to the Graveyard or banished by an opponent's card effect while its owner controls it, the owner can Special Summon it in face-down Defense Position.
** If Number 92: Heart-eartH Dragon is destroyed while it has Xyz Material, the controller can Special Summon it from the Graveyard, and if Summoned that way, it gains 1000 ATK for each currently banished card.
* BadMoonRising: One of these appears in the artwork of Number 24: Dragulas the Vampiric Dragon, which unsurprisingly, references the fact that vampires are nocturnal. In line with this, Dragulas' effects mimic a vampire's sleep cycle.
* BellyMouth: Number 96: Dark Mist has one of these, while its actual head is featureless.
* BeyondTheImpossible: Number 67: Pair-a-Dice Smasher can force a player to roll a ''7'' on a six-sided die with its effect, naturally [[LuckManipulationMechanic synergizing with its other effect]], which forces both players to roll dice and shuts down the monster effects and attacks of the player that rolls the higher total.
* BigCreepyCrawlies: Number 20: Giga-Brilliant, Number 28: Titanic Moth, Number 35: Ravenous Tarantula, Number 66: Master Key Beetle, Number 70: Malevolent Sin and Number 84: Pain Gainer are Insect-Types. Number 77: The Seven Sins is a Fiend-Type monster that looks like a gigantic spider.
* BladeBelowTheShoulder: Number 47: Nightmare Shark has a pair of long blades in place of forearms.
* TheBlank: Number 96: Dark Mist's head is completely featureless. However, it does have a pair of FireballEyeballs [[EyesDoNotBelongThere on its chest]] and a BellyMouth.
* {{Bowdlerise}}:
** Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are named Cain's Devil and Abel's Devil respectively in the Japanese OCG, a clear allusion to the biblical story of CainAndAbel. Due to the clear religious connotations of the OCG names, they were changed in the TCG. Their TCG names instead possibly allude to the title of the novel ''Literature/CrimeAndPunishment''. Additionally, both monsters also have Latin crosses chained to their bodies in their OCG artworks. To avoid overt religious references, the crosses are edited to Greek crosses in the TCG, which are less readily associated with Christianity.
** Number 41: Bagooska the Terribly Tired Tapir was named Mud-Sleeping Demon Beast - Baguska in the Japanese OCG, and its OCG artwork depicts it being surrounded by several beer bottles and cans, suggesting that it is drunk. The TCG opted to alter the name to instead suggest that its slumped posture is because it is tired rather than inebriated, and in line with this, replaces the bottles and cans in its OCG artwork with pillows.
** Number 70: Malevolent Sin was named ''Deadly'' Sin in the Japanese OCG. The change was likely made owing to the TCG's aversion to [[NeverSayDie mentions of death]].
* CainAndAbel: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are allusions to the Biblical story, being named Cain's Devil and Abel's Devil respectively in the Japanese OCG. In line with this, in the manga, they Special Summon themselves from their controller's Extra Decks on opposite sides of the field and their effects force them to battle each other.
* CameBackStrong: If Number 92: Heart-eartH Dragon is destroyed while it has Xyz Material, the controller can Special Summon it from the Graveyard, and if Summoned that way, it gains 1000 ATK for each currently banished card. Given that its detach effect works during the opponent's End Phase, and banishes all cards the opponent controls that were Normal or Special Summoned, or Set that turn, it isn't too difficult to banish enough cards to give Heart-eartH Dragon substantial ATK.
* CatGirl: Number 29: Mannequin Cat is one of these.
* ChainedByFashion: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment both have long chains wrapped around their bodies, to which their weapons (a DeadlyDisc for the former and a [[SpikeBallsOfDoom Spike Ball of Doom]] for the latter) and CreepyCrosses are attached.
* ChefOfIron: Number 59: Crooked Cook is a combat cook.
* ChessMotifs: Number 72: Shogi Rook is based upon the rook piece in TabletopGame/Shogi. The piece in question, with the characters "飛車", form part of its arms.
* CoolBoat: Number 50: Blackship of Corn is a pirate ship with a hull shaped like a corncob.
* CoolGate: Number 26: Spaceway Octobypass is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.
* ComputerVirus: Number 89: Diablosis the Mind Hacker's Japanese OCG name, ''Computerbeast'' Diablosis, implies that it is this.
* CorruptedData: Number 89: Diablosis the Mind Hacker is themed after a ComputerVirus; its banish-face-down effects may be a reference to how viruses can steal and corrupt data (read: the opponent's cards), rendering said data unreadable (read: banishing cards face-down so that they are not public knowledge and cannot easily be recovered).
* CounterAttack: Number 74: Master of Blade's effect only triggers if he is targeted by an activated card or effect. By detaching an Xyz Material from his as a cost, the controller can negate the activation and destroy that card. Then they can destroy an additional card on the field.
* {{Cumulonemesis}}: Despite its name, Number 57: Tri-Head Dust Dragon appears to be formed from a cumulus cloud.
* CypherLanguage: The names of various Number monsters or parts thereof written in Astral glyphs can be seen carved into the walls and pillars of the artwork of Number 78: Number Archive. However, the Astral language itself is mostly a cipher of Japanese, which is why the text in Number Archive's artwork is easy to decipher.
* DeadlyDisc:
** Number 13: Embodiment of Crime has one of these attached to the chains wrapped around its body, which it uses as a weapon.
** In place of arms, Number 72: Shogi Rook has a pair of spiked chariot wheels. The manga depicts it firing them at an attack target when it attacks and at cards it destroys using its effect.
* DesperationAttack: The controller can detach an Xyz Material from Number C32: Shark Drake Veiss and banish a monster from their Graveyard to change the ATK and DEF of a face-up monster on the field to 0 until the End Phase. However, the controller's LP must be 1000 or less to activate the effect.
* DiceRollDeath:
** If, via Number 7: Lucky Straight's effect, the controller rolls two dice and the combined roll is 7, one of the effects they could use allows them to send all other cards on the field to the Graveyard.
** If the controller of Number 85: Crazy Box rolls a 5 with its effect, they get to destroy a card on the field. However, if they roll a 6, Crazy Box destroys itself.
* DontWakeTheSleeper: Number 24: Dragulas the Vampiric Dragon can use its detach effect to change a face-up monster Special Summoned from the Extra Deck to face-down Defense Position, including itself. Additionally, it can Special Summons itself in face-down Defense Position if sent to the Graveyard or banished by an opponent's card effect. These effects are designed to mimic the fact that vampires are noctural and sleep during the day. In line with this, "waking up" Dragulas is a bad idea, for if it is flipped face-up, its effect sends a card on the field to the Graveyard.
* {{Dracolich}}: As its name suggests, Number 24: Dragulas the Vampiric Dragon likely counts as one, as it possesses traits from ''both'' vampires, a form of [[TheUndead undead creature]], ''and'' dragons.
* DrawAggro: By detaching an Xyz Material from either Number 13: Embodiment of Crime or Number 31: Embodiment of Punishment, the opponent is forced to change all of their monsters to Attack Position and attack that monster with all of their monsters, if able.
* DrunkenMaster: Despite being constantly drunk, the OCG version of Number 41: Bagooska the Terribly Tired Tapir has a potent StanceSystem. In Attack Position, it is invulnerable to targeting and destruction by the opponent's card effects. In face-up Defense Position, it changes all other monsters on the field to Defense Position and negates their activated effects.
* DysonSphere: As their names suggest, Number 9: Dyson Sphere, and its Number C form, Chaos Dyson Sphere are this. The anime depicts them as the largest monsters to be Summoned by far, both being at least the size of a small star.
* ElementalAbsorption: Through her effect, Number 76: Harmonizer Gradielle can [[AllYourPowersCombined gain the Attributes of Xyz Materials attached to her]]. The controller can also use her effect to detach any of her Xyz Materials, and attach a monster of their choice in the opponent's Graveyard to her as an Xyz Material. Furthermore, she cannot be destroyed by battle with monsters that share any of her Attributes, nor can such monster destroy her with their activated effects.
* EnergyAbsorption:
** When an attack is declared involving Number 96: Dark Mist and an opponent's monster, the controller can use its detach effect to halve the ATK of the opponent's monster, and add that lost ATK to Dark Mist's ATK. Because Dark Mist's original ATK is 100, this ensures that it will wind up stronger than the monster it is battling.
** Number C96: Dark Storm, Dark Mist's Number C form, has the same effect as its base form, except rather than halving the opposing monster's ATK, it instead reduces that monster's ATK to 0, then gains ATK equal to the original ATK of that monster. However, in order to use this effect, Dark Storm must have its base form attached to it as an Xyz Material.
* EquippableAlly: Some Numbers can equip other Numbers to themselves, or equip themselves to other monsters.
** Number 43: Manipulator of Souls' detach effect allows the controller to equip a Number monster in their Graveyard to it. While equipped with a Number monster, Manipulator of Souls cannot be destroyed by battle or card effects.
** Number 58: Burner Visor behaves similarly to a Union monster, in that during their turn, the controller can either equip it to an Xyz Monster they control, or unequip it and Special Summon it in Attack Position as a monster. A monster equipped with Burner Visor can attack the opponent directly, and if the equipped monster inflicts battle damage to the opponent, the controller can discard a card as a cost to inflict 500 damage to the opponent.
** Number 80: Rhapsody in Berserk can be equipped to an Xyz Monster the controller controls. A monster equipped with it gains 1200 ATK.
** Number C80: Requiem in Berserk can be equipped to an Xyz Monster the controller controls. A monster equipped with it gains 2000 ATK, and if it would be destroyed, the controller can choose to destroy Requiem in Berserk instead.
* EquivalentExchange:
** If the controller would detach an Xyz Material from an Xyz Monster to activate its effects, they can detach an Xyz Material from Number 19: Freezadon in place of one of the Xyz Materials that would have been detached from that monster.
** Number 29: Mannequin Cat's detach effect allows the controller to Special Summon a monster from the opponent's Graveyard to the opponent's field. This ties into her other effect, which triggers when a monster is Special Summoned to the opponent's field. Said effect lets the controller Special Summon a monster from their hand, Deck, or Graveyard whose Type or Attribute matches that of a monster the opponent controls.
** If the controller gains LP while they control Number 43: Manipulator of Souls, they can use its effect to increase its ATK by the same amount, and also inflict that amount as damage to the opponent.
** Number 60: Dugares the Timeless' detach effect lets the controller apply one of three effects, each of which gives them a potent boon immediately, but in exchange, forces them to skip a Phase on their next turn corresponsing to the most oppotune time to use that boon. The first effect allows the controller to draw two cards and then discard a card, but they must skip their next Draw Phase. The second effect Special Summons a monster from the controller's Graveyard in Defense Position, but they must skip their next Main Phase 1. The third and final effect doubles the ATK of a monster the controller controls until the end of the turn, but they must skip the Battle Phase of their next turn. In essence, Dugares the Timeless lets the controller use a potential boon from their next turn now, but as a result, the controller cannot conduct the corresponding Phase for said next turn, since they already used it this turn.
* EvilPuppeteer: Number 43: Manipulator of Souls, and its Number C form, High Manipulator of Chaos, are puppeteer themed monsters with the DARK Attribute and rather unsettling appearances that were used by Vector in the anime. The former can equip other Numbers from the controller's Graveyard to itself, which is manifested in the anime by Manipulator of Souls threading strings from its fingers through the other Number and holding it aloft like a puppeteer would. The latter can Special Summon Manipulator Tokens, which in the anime, it similarly manipulates like a puppet.
* EyelessFace: Number 47: Nightmare Shark has a shark-like head and mouth, but no eyes.
* EyesDoNotBelongThere: While Number 96: Dark Mist has a vaguely humanoid form, its head is featureless, while its eyes are instead located on its chest.
* FinishingMove: Number 51: Finisher the Strong Arm is based on the concept of this in ProfessionalWrestling. To wit, its detach effect triggers at the end of the Damage Step if it battles, and allows the controller to place a Counter on it. The Finishing Move in question can be used at the end of a Battle Phase in which Finisher the Strong Arm has battled and it has three Counters on itself, in that the controller can destroy all cards the opponent controls.
* FireBreathingWeapon: Number 59: Crooked Cook wields a blowtorch.
* FireIceDuo: The only two Dinosaur-Type Numbers, Number 19: Freezadon and Number 61: Volcasaurus have this dynamic, as the former is a WATER monster while the latter has the FIRE Attribute. While both are Rank 5 monsters that require two Level 5 monsters as Xyz Materials, the former has more DEF than ATK and a purely supportive effect, while the latter has more ATK than DEF and an offensive and destructive effect. The former's DEF, 2500, is also equal to the latter's ATK. Rotating the numerical value of one Number 180° also gives the numerical value of the other Number. Given that the original owners of the two Numbers in the anime were Tag-Team duelists, the usage of this trope was most certainly intentional on the part of the designers.
* FireballEyeballs: Number 96: Dark Mist, and its Number C form, Dark Storm, emit streams of fire from their eyes.
* FieryLion: Number 14: Greedy Sarameya is a three-headed dog, but it ''does'' evoke the trope by having a mane and tail made of fire.
* FlechetteStorm: Number 74: Master of Blades is depicted hurling several knives in his card artwork.
* FloatingLimbs: Number 48: Shadow Lich's hands are not physically connected to the rest of its body.
* FlunkyBoss: Number 48: Shadow Lich's effect Special Summons a Phantom Token to the controller's field. While the controller controls a Phantom Token, the opponent cannot target Shadow Lich itself for attacks. Additionally, Shadow Lich gains 500 ATK for each Phantom Token the controller controls.
* FlyingFace: Phantom Tokens, which are Special Summoned via Number 48: Shadow Lich's detach effect, are floating skulls with wisps of black ectoplasm surrounding them.
* {{Foil}}:
** Number 19: Freezadon and Number 61: Volcasaurus were used together in the anime and are a FireIceDuo, given that the former is a WATER monster while the latter has the FIRE Attribute. While both are Rank 5 Dinosaur-Type monsters that require two Level 5 monsters as Xyz Materials, the former has more DEF than ATK and a purely supportive effect, while the latter has more ATK than DEF and an offensive and destructive effect. The former's DEF, 2500, is also equal to the latter's ATK. Rotating the numerical value of one Number 180° also gives the numerical value of the other Number.
** Similar to the above example, Number 35: Ravenous Tarantula and Number 84: Pain Gainer were both used together in the manga. Both are DARK Insect-Type monsters with 0 ATK and DEF, but gain stats through their effects. Both also have a nuke effect.
* ForcedSleep: Number 41: Bagooska the Terribly Tired Tapir's TCG version is implied to do this to other monsters while it is in face-up Defense Position, as it also forces them to change to Defense Position as well. Furthermore, it negates the activated effects of monsters in Defense Position when said effect was activated, suggesting that said monsters are now too tired to use their effects.
* GameplayAndStorySegregation: Number 24: Dragulas the Vampiric Dragon is a Wyrm-Type monster, However, the Wyrm type did not exist in the ZEXAL era, which marks the Numbers' only fictional appearances. Naturally, this also means that Dragulas itself never appeared in the anime or manga.
* GeniusLoci:
** Number 68: Sanaphond the Sky Prison is a massive building suspended in the air and tethered to the ground by multiple chains.
** The artwork of Number 78: Number Archive depicts a setting similar in appearance to the pillars in the interior of the Different Dimension Airship, in which Astral stores the Numbers that he has collected. What relationship Number Archive has to the airship, or if it even ''is'' the airship itself or a portion thereof, is unclear.
* GiantSpider: Number 35: Ravenous Tarantula, Number 70: Malevolent Sin, Number 77: The Seven Sins, and Number 84: Pain Gainer are all this. Unlike the others, who are all Insect-Type, The Seven Sins is a Fiend-Type monster instead. All of them were owned by Kyoji Yagumo, whose [[AnimalMotifs Animal Motif]] is a spider.
* GlassCannon: Number 52: Diamond Crab King has 0 ATK and 3000 DEF, making it a StoneWall under normal circumstances. However, it ''can'' become one of these via its detach effect, which switches its ATK and DEF until the end of the turn.
* TheGrimReaper: Number 48: Shadow Lich evokes this, being a cloaked skeleton wielding a SinisterScythe as a weapon.
* HealThyself:
** Number 49: Fortune Tune heals the controller's LP by 500 during each of their Standby Phases.
** Number 63: Shamoji Soldier can increase both players' LP by 1000.
* HeavySleeper: Number 41: Bagooska the Terribly Tired Tapir is depicted as this in its TCG artwork, which features pillows instead of beer bottles.
* {{Hellhound}}: Number 14: Greedy Sarameya is based on the Sarameya, two hounds that serve as the watch dogs for Yama, the Rigvedic god of death and justice. Given that the monster is a three-headed dog, it was likely meant to also evoke Cerberus, the three-headed hound that guards the gates of the underworld in Greek mythology.
* HornsOfVillainy: Some Numbers sport these. Strangely, none of them have this edited out in their TCG artwork, despite past precedent of the TCG doing so to avoid religious references.
** Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment both sport a pair of these. Considering that they are Fiend-Types and named Cain's Devil and Abel's Devil respectively in the Japanese OCG, this is not surprising.
** Number 89: Diablosis the Mind Hacker has a pair of these. Considering that it is a ComputerVirus and that its name derives from ''diabolus'', a Greek word translated as "devil", this is fitting.
* AnIcePerson: Number 19: Freezadon and Number 21: Frozen Lady Justice, as their names suggest, have the power to manipulate ice.
* ImprobableWeaponUser: Number 63: Shamoji Soldier wields a pair of chopsticks. Whether it has ImprobableChopsticksSkill or not is unknown, as it was never seen attacking with them or using them in any manner that would fall under that trope.
* InstrumentOfMurder: Number 76: Harmonizer Gradielle wields a ''keytar sword''.
* KnifeThrowingAct: Number 74: Master of Blades appears to use his knife throwing as this, given that his Japanese OCG name, Magical Clown - Missing Sword, implies that he is some sort of entertainer or performer.
* LifeDrain: If a monster the controller controls inflicts battle damage to the opponent, the effect of Number C92: Heart-eartH Chaos Dragon causes them to gain LP equal to the damage inflicted.
* LuckManipulationMechanic: If a player rolls a six-sided die while Number 67: Pair-a-Dice Smasher has Xyz Materials, its controller can treat one of the die roll results as ''7''.
* LuckySeven:
** Number 7: Lucky Straight makes a few references to this trope in line with its number. To wit, it is a Rank 7 Xyz Monster that requires three Level 7 monsters as Xyz Materials, and it also has 700 ATK and 700 DEF. Its detach effect allows the controller to roll a die twice and Lucky Straight's ATK becomes the larger die roll result x 700 until the opponent's next End Phase. If the sum of the two die rolls equals 7, then the controller can apply one of three effects. They can either send all other cards on the field to the Graveyard, Special Summon a monster from their hand or either Graveyard, or draw three cards and then discard two cards.
** While it has Xyz Materials, Number 67: Pair-a-Dice Smasher can use its effect to [[LuckManipulationMechanic change the result]] of a die roll to 7. However, this is an inversion if used in combination with Pair-a-Dice Smasher's other effect. To wit, the player who rolls a higher die roll total than their opponent cannot activate monster effects or declare an attack until the end of the next turn.
* MagicalCamera: Number 25: Force Focus is one of these, with an effect that can [[PowerNullifier negate the effects]] of opposing Level 5 or higher monsters until the end of the turn.
* MagicalLibrary: The pillars and walls in the artwork of Number 78: Number Archive contain what appear to be shelves full of books. It is also implied to be connected to the pillars of the Different Dimension Airship, wherein Astral stores the Numbers he has collected in the anime. Via its effect, it can Special Summon any Number from 1 to 99 from the Extra Deck by using itself as an Xyz Material, which calls to mind the notion of retriving a book from a library.
* MaskedLuchador: Number 51: Finisher the Strong Arm is ostensibly based on one of these, as it is a mask-wearing wrestler.
* MookMaker: Number C43: High Manipulator of Chaos has 0 ATK and no inherent way to increase that stat, making it fairly unlikely that it will be attacking the opponent or their monsters on its own. Instead, its detach effect Special Summons a Manipulator Token whose ATK equals half the opponent's current LP, while its other effect allows the controller's Token monsters to attack twice during each Battle Phase.
* MothMenace: As its name suggests, Number 28: Titanic Moth is a giant moth.
* MovesetClone: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment have the exact same Attribute, Type, Rank, Xyz Material requirements, effects, ATK, and DEF from each other. The only differences between them are their names and physical appearances.
* MultiArmedAndDangerous: Number 43: Manipulator of Souls and its Number C form, High Manipulator of Chaos, both have three arms, and as their appearances in the anime demonstrate, are not to be trifled with.
* MultipleHeadCase:
** Number 14: Greedy Sarameya is a three-headed dog with a flaming mane and tail, à la Cerberus.
** As its name suggests, Number 57: Tri-Head Dust Dragon is a three-headed dragon that is apparently formed from [[{{Cumulonemesis}} clouds]].
* MythologyGag:
** Number 21: Frozen Lady Justice has an OCG-only Summoning condition wherein she can be Xyz Summoned via Xyz Evolution by the controller detaching an Xyz Material from a Rank 5 Xyz Monster they control, and using that monster as the Xyz Material for the Summon. This is likely a reference to the fact that Kyoji Yagumo Xyz Summoned her using the manga-only card Rank-Up Spider Web, whose effect allows the controller to detach an Xyz Material from an Xyz Monster they control, and then use that monster as the Xyz Material to Xyz Summon an Xyz Monster that is one Rank higher. In particular, Kyogi used its effect on the Rank 5 Number 14: Greedy Sarameya to Xyz Summon Frozen Lady Justice.
** As Number 48: Shadow Lich's manga effects cannot be easily replicated in a manner that is in line with OCG mechanics, it was released in the OCG with overhauled effects that broadly parallel how it was used by Shadow in the manga. Its OCG detach effect being a Quick Effect that Special Summons a Phantom Token to the controller's field, references its manga effect which Special summons as many Phantom Tokens as possible to the controller's field if Shadow Lich is attacked, would be destroyed, or banished by the opponent's card. In that vein, as a Quick Effect, the OCG effect can be activated in response to any of the situations that would trigger the manga effect. The OCG incarnation of Shadow Lich cannot be targeted for attacks by the opponent's monsters while the controller controls a Phantom Token. This references the fact that when its manga effect to Special Summon Phatom Tokens is used, Shadow Lich hides itself among them, thus forcing the opponent to blindly guess as to which Token is the real Shadow Lich. Shadow Lich's OCG Continuous Effect to gain 500 ATK for each Phantom Token the controller controls is a reference to its manga Ignition Effect, where the controller can activate it to have Shadow Lich gain ATK equal to the combined ATK of all Phantom Tokens they currently control until the end of the turn. A Phantom Token has an ATK of 500, hence the reason the OCG effect increases Shadow Lich's ATK by that amount.
** The effects of Number 67: Pair-a-Dice Smasher likely reference Yami Yugi's dice game Shadow Game against the ZTV director in the original ''Duel Monsters'' manga. To wit, Pair-a-Dice Smasher's detach effect allows each player to roll a six-sided die twice, with the player who rolled the higher total being unable to activate monster effects or attack until the end of the next turn. This may reference the fact that in the aforementioned Shadow Game, the player who rolled the higher result would lose said game. Pair-a-Dice Smasher's other effect can be used while it has Xyz Materials, and allows the controller to treat a die roll result from any player as 7. This may be a reference to how Yami Yugi rolled a 6 during the Shadow Game, leading the ZTV director to think that he won. However, Yami Yugi insisted that the director still roll the die, stating that the game was not over until a result was determined. Wanting to shut him up, the director threw the die at Yami Yugi, who used the Millennium Puzzle to block it. This caused the die to split in two, with its 1 and 6 faces landing face-up, giving the director a result of 7 and causing him to lose the Shadow Game.
* NextTierPowerUp: If Number 53: Heart-eartH is destroyed by a card effect while it has no Xyz Materials, the controller can Xyz Summon Number 92: Heart-eartH Dragon from the Extra Deck and attach Heart-eartH to it from the Graveyard as an Xyz Material. As Dr. Faker, who used both Numbers in the anime, referred to Heart-eartH Dragon as the "true form" of Heart-eartH, it is certain that the designers view the former as this for the latter.
* NinjaPirateZombieRobot: As its name suggests, Number 37: Hope Woven Dragon Spider Shark is a monster that combined traits from a spider and a shark, having eight spines on its back that resemble spider legs and the general body shape and tail of a shark. It is also a Sea Serpent-Type monster, a Type that is called "Sea Dragon" in the Japanese OCG, and likely where the word "Dragon" in its name is derived from.
* NoSell:
** If the controller controls both Number 13: Embodiment of Crime and Number 31: Embodiement of Punishment, neither can be destroyed by battle or card effects while they have Xyz Materials.
** While Number 41: Bagooska the Terribly Tired Tapir is in Attack Position, it cannot be targeted or destroyed by the opponent's card effects.
** While Number 43: Manipulator of Souls is equipped with a Number card, it cannot be destroyed by battle or card effects.
** Number 49: Fortune Tune. If it would be destroyed, the controller can detach an Xyz Material from it instead.
** Number 51: Finisher the Strong Arm cannot be destroyed by battle.
** If Number 53: Heart-eartH would be destroyed, the controller can detach an Xyz Material from it instead.
** Number 59: Crooked Cook is unaffected by other cards' effects while the controller controls no other cards.
** Number 66: Master Key Beetle's detach effect allows the controller to target another card they control. The target cannot be destroyed by card effects while Master Key Beetle is on the field. If Master Key Beetle itself would be destroyed, the controller can send the target to the Graveyard instead.
** Number 68: Sanaphond the Sky Prison's detach effect prevents it from being destroyed by card effects.
** Number 76: Harmonizer Gradielle cannot be destroyed by battle with a monster of the same Attribute as her, and cannot be destroyed by the activated effects of monsters with the same Attribute as her.
** If Number 77: The Seven Sins would be destroyed by battle or card effects, the controller can detach an Xyz Material from it instead.
** Number 92: Heart-eartH Dragon, and its Number C form, Heart-eartH Chaos Dragon, both cannot be destroyed by battle.
** Number C96: Dark Storm cannot be destroyed by battle.
* OctopoidAliens: Number 26: Spaceway Octobypass is an octopus-like creature. Given its name and the fact that the background of its card artwork depicts it in outer space, its probably safe to say that it's also extraterrestrial.
* OneHitKill: Number C43: High Manipulator of Chaos can use its detach effect to Special Summon a Manipulator Token whose ATK is equal to half of the opponent's current LP. It also has an effect that allows the controller's Token monsters to attack twice every Battle Phase. Both effects are meant to be used in tandem to OTK the opponent by having the Manipulator Token attack twice directly.
* OneHitPolykill: If Number 14: Greedy Sarameya destroys an opponent's monster by battle, its controller can detach an Xyz Material from it as a cost to destroy all monsters the opponent controls whose current ATK are equal to or less than the destroyed monster's original ATK in the Graveyard.
* OneSteveLimit: In all of the TCG languages except Spanish, this is averted, as aside from the archetype string and natural number in its name, Number 11: Big Eye has the same name as [[https://yugipedia.com/wiki/Big_Eye Big Eye]], a monster from the early days of the game. The monsters' Spanish TCG names are still fairly close, however, being Número 11: Ojo Grande and Gran Ojo, respectively. This is played straight in the Japanese OCG, where the older monster's name translates to "Big King Eyeball", and is pronounced completely differently to the Number monster's name.
* OriginalGeneration: 30 Numbers monsters[[note]]Numbers 18, 24, 26, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74, 76, 78, 79, 81, 85, 86, 87, 89, 90, 97, and 98[[/note]] are originally introduced in the OCG, and made no appearances in the anime or manga. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Number C form.
* OurCentaursAreDifferent: Number 45: Crumble Logos the Prophet of Demolition is a centaur. His equine lower half looks rather mechanical, while his human upper half has a ghostly pallor.
* OurLichesAreDifferent: Number 48: Shadow Lich is one of these, if it's name wasn't already enough of an indication. That said, it also closely resembles TheGrimReaper, being a skeleton wearing a black cloak and wielding a SimisterScythe, characteristics commonly associated with the personification of death. It is, however, a FlunkyBoss that can Special Summon a Phantom Token with its detach effect, which may reference how liches typically have the power of [[{{Necromancer}} necromancy]].
* ParrotPetPosition: Number 60: Dugares the Timeless has a bird-like creature pearched on his shoulder.
* PoisonousPerson: Number 30: Acid Golem of Destruction is a hulking behemoth that constantly spews [[TechnicolorToxin purple fumes]] from various openings all over its body, including the tips of its fingers. In the anime, it attacks by firing corrosive liquid from its fingertips at the attack target.
* {{Portmanteau}}: Number 71: Rebarian Shark's name is a combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to both Shark's first Number, Number 17: Leviathan Dragon (Levice Dragon in the OCG), as well as Shark's true nature as the Barians' leader.
* PowerAtAPrice: Some Number monsters possess high stats or powerful effects for their Ranks and ease of Summoning, and as such, have restrictions that limit their overall effectiveness.
** Number 17: Leviathan Dragon is a 2000 ATK Rank 3 monster that requires any two Level 3 monsters as Xyz Materials for its Xyz Summon, and has a detach effect that permanently increases its ATK by 500. While this means it can normally reach 3000 ATK with its detach effect, it is balanced by a negative effect that prevents it from attacking the opponent directly if it has no Xyz Materials.
** Number 30: Acid Golem of Destruction has 3000 ATK and DEF, yet it is a Rank 3 Xyz Monster that is incredibly easy to Xyz Summon, simply requiring any two Level 3 monsters as Xyz Materials. However, to offset the fact that its stats are inordinately high for its Rank, all of its effects are negative. To wit, during the controller's Standby Phase, they must choose to either detach an Xyz Material from Acid Golem of Destruction or take 2000 damage. Additionally, while they control Acid Golem of Destruction, the controller cannot Special Summon monsters. Finally, if Acid Golem of Destruction as no Xyz Materials, it cannot attack, preventing the controller from even making use of its high ATK.
** Number 41: Bagooska the Terribly Tired Tapir is an easy monster to Xyz Summon, being Rank 4 and simply requiring any two Level 4 monsters as Xyz Materials. However, it possesses effects that are fairly potent for a monster of its Summoning conditions. If it is in Attack Position, it cannot be targeted or destroyed by the opponent's card effects. However, in order to balance this, Bagooska has a low 2000 ATK, making it relatively easy to destroy by battle. If Bagooska is in face-up Defense Position, it changes all other monsters on the field to Defense Position as well and negates their activated effects. Owing to the fact that this can very easily lockdown the opponent, Bagooska has a maintenance cost in that the controller has to detach an Xyz Material from it during each of their Standby Phases, with Bagooska destroying itself if no Xyz Materials can be detached.
** Number 60: Dugares the Timeless is an easy to Xyz Summon Rank 4 monster, simply requiring any two Level 4 monsters as Xyz Materials. However, its detach effect is very potent, and requires detaching ''two Xyz Materials'' as a cost, in contrast to the one that most Xyz Monsters require. To wit, said effect allows the controller to apply one of three effects, all of which give the controller a powerful boon, but skips a Phase during their next turn as a consequence. The first effect allows the controller to draw two cards and then discard a card, but they must skip their next Draw Phase. The second effect Special Summons a monster from the controller's Graveyard in Defense Position, but they must skip their next Main Phase 1. The third and final effect doubles the ATK of a monster the controller controls until the end of the turn, but they must skip the Battle Phase of their next turn. And if that was not enough, the controller can only use the detach effect of Dugares the Timeless once per turn, ''regardless of how many copies of the card they control'', thus preventing them from Xyz Summoning multiple copies and using the effect multiple times during the turn.
** Number 85: Crazy Box is a Rank 4 monster with 3000 ATK, that requires any two Level 4 monsters as Xyz Materials for its Xyz Summon. However, given that it has incredibly high ATK for a monster that is very easy to Summon, it has a negative effect that prevents it from attacking. Its detach effect also makes the controller roll a die, and applies one of six different effects based on the result, making it a rather unreliable option, as there is a significant chance the controller will roll an undesired result. To top it off, two of its die roll effects are outright negative, with the controller's LP being halved if they roll a 1, and Crazy Box destroying itself if a 6 is rolled. While the controller ''can'' negate Crazy Box's effect that prevents it from attacking if they roll a 4, there is only a 1 in 6 chance of achieving this, and the effect is only negated until the end of the turn.
* PowerIncontinence: Number 23: Lancelot, Dark Knight of the Underworld has a strong once-per-turn omni-negate effect, but the player has no control over its activation; it mandatorily activates when any effect is activated, making it easy to play around, and potentially self-disruptive.
* PowerNullifier:
** When a Spell or Trap Card, or another monster's effect is activated, the controller of Number 23: Lancelot, Dark Knight of the Underworld ''[[PowerIncontinence must use]]'' its detach effect to negate the activation.
** The detach effect of Number 25: Force Focus allows the controller to negate the effects of a Level 5 or higher Effect Monster the opponent controls until the end of the turn.
** While Number 41: Bagooska the Terribly Tired Tapir is in face-up Defense Position, all face-up monsters on the field are changed to Defense Position, with the activated effects of Defense Position monsters being negated when they are activated.
** The detach effect of Number 45: Crumble Logos the Prophet of Demolition negates the effects of another face-up card on the field of the controller's choice while Crumble Logos itself is on the field. Additionally, while the negated card is on the field, cards with the same name as it, and their effects, cannot be activated.
** If a card or effect is activated that targets Number 74: Master of Blades, its controller can use its detach effect to negate the activation and destroy the card, along with another card on the field.
** If the controller rolls a 4 with the detach effect of Number 85: Crazy Box, they get to negate the effects of a face-up card on the field until the end of the turn.
** If Number C92: Heart-eartH Chaos Dragon has Number 92: Heart-eartH Dragon attached to it as an Xyz Material, the controller can use its detach effect to negate the effects of all face-up cards the opponent currently controls, until the end of the turn, with the activation and effect being unable to be negated.
* ReligiousAndMythologicalThemeNaming: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are named Cain's Devil and Abel's Devil in the Japanese OCG, alluding to the biblical story of CainAndAbel.
* RuleOfThree: Number 51: Finisher the Strong Arm is a Rank 3 monster that requires three Level 3 monsters as Xyz Materials. Its effect allows the controller to detach an Xyz Material from it after it battles to place a Counter on it. At the end of a Battle Phase in which it has battled and amassed three of those counters, it can use its effect to destroy all of the opponent's cards.
* SadlyMythtaken: Number 14: Greedy Sarameya was named for the Sarameya, the two [[{{Hellhound}} watch dogs]] that serve Yama, the Rigvedic god of death and justice. However, in terms of appearance, it is a three-headed dog that was likely based on Cerberus. This is incongruous with the mythological Sarameya, who were described as brindled dogs with four eyes.
* SevenDeadlySins: This is the thematic basis behind the nine Numbers that were possessed by Kyoji Yagumo. Number 70: Malevolent Sin and Number 77: The Seven Sins represent the nature of sin holistically, while each of the other seven can be linked to one of the Seven Deadly Sins through either their names and effects, or contextual cues around the way they took their permanent forms.
** Number 14: Greedy Sarameya represents {{Greed}}, as its name suggests.
** Number 21: Frozen Lady Justice represents [[HairTriggerTemper Wrath]]; it's most likely based on the proverb "Revenge is a dish best served cold".
** Number 23: Lancelot, Dark Knight of the Underworld represents {{Lust}}. Lancelot, in the Arthurian legends, engaged in an adulterous affair with King Arthur's wife, Queen Guinevere]].
** Number 28: Titanic Moth represents [[DrivenByEnvy Envy]]. It is representive of Kyoji's jealousy at Kaito's close bond with his younger brother, Haruto, as Kyoji lost his own brother; Kyoji gave Titanic Moth to Haruto with the intention of brainwashing him and severing his bond with Kaito, by forcing Haruto to duel Kaito.
** Number 35: Ravenous Tarantula represents [[VillainousGlutton Gluttony]], as its name suggests.
** Number 84: Pain Gainer represents [[LazyBum Sloth]], which is broadly reflected by its defensive-focused effects.
** Number 95: Galaxy-Eyes Dark Matter Dragon represents {{Pride}}, as Kyoji gave the card to Kaito, a person with a very prideful personality.
* ShoutOut: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment possibly derive their names from the novel ''Literature/CrimeAndPunishment''. Their Japanese OCG names, Cain's Devil and Abel's Devil, references the biblical story of CainAndAbel. Despite their name change in the TCG, there are still some allusions to their biblical origins. Embodiment of Crime's name may refer to the fact that Cain commited the first murder, ''a crime'', by killing Abel, while Embodiment of Punishment's name may refer to ''the punishment'' doled out to Cain by God for this act.
* SinisterGeometry: A few of them qualify as this, being largely or completely comprised of simple geometric shapes.
** Number 11: Big Eye is an upside-down cone with a giant eye and a ring around its midsection.
** Number 16: Shock Master has a sealed form that resembles a prism. Its actual form is made primarily of triangular shapes connected into a vaguely avian form.
** In line with its die roll based effect, Number 85: Crazy Box is a cubic monster, with geometric protrusions and depressions on each edge and holes on each face ostensibly meant to evoke the pips on a die's face.
** Number 89: Diablosis the Mind Hacker is a ComputerVirus made of pixels with wedge shapes forming its wings set in a circular frame at its back.
* SinisterScythe: Number 48: Shadow Lich has one of these as a weapon. Given that it is ostensibly meant to represent TheGrimReaper, this is hardly surprising.
* SkullForAHead: Number 10: Illumiknight has this in place of a face.
* SpidersAreScary: Number 35: Ravenous Tarantula, Number 70: Malevolent Sin, Number 77: The Seven Sins, and Number 84: Pain Gainer are all large spiders that are thematically based on the SevenDeadlySins, and are used by Kyoji Yagumo, a prominent antagonist in the manga.
* SpikeBallsOfDoom: Number 31: Embodiment of Punishment has one of these attached to the chains wrapped around its body, which it uses as a weapon.
* StatusBuff:
** Number 5: Doom Chimera Dragon, and its Number C form, Chaos Chimera Dragon, both gain 1000 ATK for each Xyz Material attached to them.
** Number 7: Lucky Straight's detach effect allows the controller to roll a six-sided die twice, with Lucky Straight's ATK becoming the larger die roll result x 700 until the opponent's next End Phase. Because Lucky Straight's original ATK is already 700, this effect will almost always cause its ATK to increase. The only instance in which is would not is if the controller rolls two 1s, of which there is only a 1 in 36 (or roughly 2.77%) chance of occurence. And even if the controller gets such an outcome, there is no limit on how many times per turn Lucky Straight's detach effect can be used, meaning that they can simply try again for a more favorable result.
** Number 17: Leviathan Dragon's detach effect causes it to gain 500 ATK.
** Number 20: Giga-Brilliant's detach effect increases the ATK of all face-up monsters the controller currently controls by 300.
** Number 21: Frozen Lady Justice gains 1000 ATK for each Xyz Material attached to her.
** Number 35: Ravenous Tarantula's effect increases the ATK and DEF of all monsters they control by the difference between both players' LP.
** If the controller of Number 43: Manipulator of Souls gains LP, that monster gains ATK equal to the amount of LP gained.
** Number 48: Shadow Lich gains 500 ATK for each Phantom Token the controller controls.
** Number 52: Diamond Crab King's detach effect changes its DEF to 0 and its ATK to 3000 until the end of the turn.
** If Number 53: Heart-eartH is targeted for an attack, it gains ATK equal to the attacking monster's ATK until the End Phase.
** When Number 57: Tri-Head Dust Dragon is Special Summoned, the controller can have it gain ATK eqaul to the current ATK of a monster the opponent controls.
** Number 59: Crooked Cook's detach effect can destroy every other card the controller controls, then until the end of the turn, Crooked Cook gains 300 ATK for each monster destroyed by the effect and sent to the Graveyard.
** Number 60: Dugares the Timeless' detach effect can double the ATK of a monster the controller controls until the end of the turn, provided they choose to skip the Battle Phase of their next turn.
** Number 68: Sanaphond the Sky Prison gains 100 ATK and DEF for each monster in the Graveyards.
** If Number 70: Malevolent Sin attacked, the controller can increase its ATK by 300 and its Rank by 3 at the end of the Damage Step.
** Number 80: Rhapsody in Berserk can be equipped to another Xyz Monster the controller controls, and if equipped this way, the equipped monster gains 1200 ATK. Its Number C form, Requiem in Berserk, can do the same, except it grants 2000 ATK to the equipped monster.
** Number 84: Pain Gainer gains DEF equal to the combined Ranks of all Xyz Monsters the controller controls x 200. As it is a Rank 11 monster, it will gain at least 2200 DEF via its own effect.
** If Number 92: Heart-eartH Dragon is destroyed while it has Xyz Materials, the controller can Special Summon it from the Graveyard, and it gains 1000 ATK for every currently banished card.
** If an attack is declared involving Number 96: Dark Mist and an opposing monster, the controller can use Dark Mist's detach effect to halve the opponent's battling monster's ATK and add that lost ATK to Dark Mist's ATK. Its Number C form, Dark Storm, can do the same if Dark Mist is attached to it as an Xyz Material, except its effect reduces the opposing battling monster's ATK to 0, whilst increasing Dark Storm's ATK by the original ATK of the opponent's monster.
* StatusEffects:
** If Number 32: Shark Drake attacks and destroys an opponent's monster by battle and sends it to the Graveyard, the controller can use its detach effect to Special Summon the destroyed monster to the opponent's field in Attack Position minus 1000 ATK.
** If the controller's LP is 1000 or less, they can detach an Xyz Material from Number C32: Shark Drake Veiss and banish a monster from their Graveyard to change the ATK and DEF of a face-up monster on the field to 0 until the End Phase.
** If any player's monster declares and attack, the controller of Number 37: Hope Woven Dragon Spider Shark can use its detach effect to reduce the ATK of all monsters the opponent controls by 1000 until the end of the turn.
** Number 52: Diamond Crab King's detach effect changes its DEF to 0 and its ATK to 3000 until the end of the turn.
** If an attack is declared involving Number 96: Dark Mist and an opposing monster, the controller can use Dark Mist's detach effect to halve the opponent's battling monster's ATK and add that lost ATK to Dark Mist's ATK. Its Number C form, Dark Storm, can do the same if Dark Mist is attached to it as an Xyz Material, except its effect reduces the opposing battling monster's ATK to 0, whilst increasing Dark Storm's ATK by the original ATK of the opponent's monster.
* StoneWall: Number 52: Diamond Crab King has 0 ATK and 3000 DEF, and as such, would often be Special Summoned in Defense Position. However, its detach effect can be used to swap its ATK and DEF until the end of the turn, turning it into a functional GlassCannon. If Diamond Crab King attacks, it then changes to Defense Position, allowing it to then make use of its high DEF once its stats revert back to their original values. However, should it be attacked while it has no Xyz Materials, it automatically changes itself to Attack Position at the end of the Damage Step, leaving it vulnerable for easy destruction by battle.
* TagTeamTwins: Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment have very similar physical appearances and are [[MovesetClone Moveset Clones]] of each other. When they are both controlled by the same player, they cannot be destroyed by battle while they have Xyz Materials and if either of them are attacked, they inflict any battle damage the controller would take from those attacks [[AttackReflector to the opponent instead]].
* ThirteenIsUnlucky: Number 13: Embodiment of Crime or Cain's Demon in Japan, is rather demonic in appearance. Paired with Number 31: Embodiment of Punishment, the two can lock down the game by forcing the opponent's monsters to attack them and make them lose Life Points that the controller would've lost.
* ThreateningShark:
** Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark are all shark-based monsters and were all used by Shark in different continuities, the former two in the anime and the latter two in the manga. They are also the only Sea Serpent-Type monsters among the Numbers, and all of them have aggressive effects designed to increase the amount of battle damage the opponent takes.
** This is averted by Number 71: Rebarian Shark, as despite its name, it is more a shark InNameOnly, as it bears little resemblance to one and is instead a Dragon-Type monster. Additionally, it has 0 ATK and its effects are all purely supportive, which hardly makes it very threathening for the opponent to face.
* TimeMaster: Number 60: Dugares the Timeless's effect simulates temporal displacement, by giving the controller one of three effects (drawing cards, Summoning a monster, or doubling a monster's ATK) at the cost of skipping the corresponding phase in their next turn (Draw Phase, Main Phase 1, and Battle Phase respectively).
* TokenEvilTeammate:
** Despite being an Emperor's Key Number and therefore originating from the Astral World, Number 71: Rebarian Shark has a very heavy Barian motif, particularly featuring the Barian Emblem on its body. Its effect is also seemingly made to support the Over-Hundred Numbers, particularly to facilitate the use of the Barian Emperors' ace card, Rank-Up-Magic - The Seventh One, as evidenced by the fact that the Big Dipper can be seen in the background of its card artwork, which also appears in the artwork of The Seventh One.
** Number 96: Dark Mist likely also qualifies as this. In the anime, it is stated to be a fragment of the Barian deity Don Thousand's power given form as a Number monster, after it was embedded within Astral during their battle in the distant past. Dark Mist is also portrayed as an antagonist in the anime, and aims to destroy the world, as well as obtain the other Numbers so that he can rule over them as the strongest Number.
* WindUpKey: Number 82: Heartlandraco has one sticking out of its stomach.
* WingedHumanoid: Number 60: Dugares the Timeless and Number 76: Harmonizer Gradielle are both humanoid monsters that sport a pair of wings.
* WrestlingMonster: Number 51: Finisher the Strong Arm is this, being a monster that is also a wrestler.
* YouDirtyRat: As its name suggests, Number 56: Gold Rat is a rat that appears to be made of gold. However, it has very weak stats, being a Rank 1 Xyz Monster with 500 ATK and 600 DEF that requires any three Level 1 monsters as Xyz Materials. Its detach effect is also comparatively lackluster, simply allowing the controller to draw a card, then shuffle a card from their hand into the Deck. This may all allude to the fact that its original owner in the anime was a small time criminal who broke into a mall demanding money, and was subsequently defeated very easily off-screen by Kaito, additionally conveying that the card was rather unimportant to the plot as a whole.

[[/folder]]

[[folder:Legendary Numbers]]

The '''[[http://yugipedia.com/wiki/Mythyrian_Numbers Legendary Numbers]]''', also known as '''Mythyrian Numbers''' in the dub, are seven cards of the original 100 Numbers and they play a major part in the story of ''ZEXAL II''. They are unique, located in Number ruins across the world, protected by guardians. Each of these Numbers correspond to a legend inscribed on the walls of the ruins, telling the story of the person who occupied that location in a previous era, before they became ruins due to the ravages of time. Rather than taking their form based on their holders Deck, they take a form relative to the legend that is described. The legendary figures are the human past lives of the Seven Barian Emperors, and instead of containing the pieces of Astral's memories, the Legendary Numbers contain the memories of the legendary figures.

The seven Legendary Numbers are Number 44: Sky Pegasus (Durbe), Number 46: Dragluon (Mizael), Number 54: Lion Heart (Alito), Number 64: Ronin Raccoon Sandayu (Girag), Number 65: Djinn Buster (Vector), Number 73: Abyss Splash (Nasch) and Number 94: Crystalzero (Merag). Two of them have also Chaos upgrades -- Number C65: King Overfiend and Number C73: Abyss Supra Splash. For tropes concerning Number 65: Djinn Buster and its Number C form, King Overfiend, see the folder for the Djinn archetype.
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* AttackReflector: If the controller of Number 54: Lion Heart would take battle damage from a battle involving it, they can detach an Xyz Material from it as a cost to make the opponent take that battle damage instead. This allows the controller to use Lion Heart to proactively attack opposing monsters.
* BioArmor: Full Armored Crystalzero Lancer wears armor and wields weapons derived from parts of Black Ray Lancer. The card itself is a MythologyGag to Shark using the effect of Full Armored Xyz to equip Black Ray Lancer to Number 94: Crystalzero.
* BladeOnAStick: Full Armored Crystalzero Lancer wields Black Ray Lancer's lance.
* CastFromHitPoints: Number 44: Sky Pegasus' detach effect allows the controller to destroy a face-up monster the opponent controls, but the opponent can choose to pay 1000 LP to negate the effect and protect their monster.
* CounterAttack: If the controller of Number 54: Lion Heart takes battle damage from a battle involving it, the opponent takes effect damage equal to that battle damage.
* DittoFighter: Number 64: Ronin Raccoon Sandayu's detach effect Special Summons a Kagemusha Raccoon Token, whose ATK becomes equal to the current ATK of the monster on the field with the highest ATK. In the anime, the Kagemusha Raccoon Token also immediately transforms into a duplicate of the monster whose ATK it copies.
* FlunkyBoss: Number 64: Ronin Raccoon Sandayu's detach effect Special Summons a Kagemusha Raccoon Token. Said Token's ATK becomes equal to the ATK of the monster on the field with the highest ATK. The presence of the Token, which is Beast-Type, also enables Sandayu's other effect, in that it cannot be destroyed by battle or card effects if the controller controls another Beast-Type monster.
* AnIcePerson: Number 94: Crystalzero is this, as evidenced by her Japanese OCG name, Crystal Zero, the Princess of ''Polar Ice''. Her sealed form also resembles a snowflake.
* LordOfTheOcean: In the anime, Number 73: Abyss Splash and Number 94: Crystalzero are both ocean deities. This is made more explicit by the former's Japanese OCG name, Abyss Splash, the ''Roaring Waterfall Deity'', along with that of its Number C form, Abyss Supra, the ''God of Roaring Cascades''.
* MythologyGag: Full Armored Crystalzero Lancer does not exist as an actual card in the anime, and is instead based on Shark's use of Full Armored Xyz to Xyz Summon Number 94: Crystalzero and then equip Black Ray Lancer to her, during his duel against Abyss. Additionally, Crystalzero Lancer's first two effects are also based on the effects of Full Armored Xyz. To wit, her first effect, which grants her 500 ATK for each Xyz Material attached to her, is based on Full Armored Xyz's effect which increases the ATK of the Summoned monster by the ATK of the Xyz Monster equipped to it. Crystalzero Lancer's second effect allows the controller to detach an Xyz Material from her to prevent her from being destroyed, which references Full Armored Xyz's effect wherein if the Summoned monster would be destroyed, the controller can send the equipped monster to the Graveyard instead. Crystalzero Lancer's third effect enables the controller to detach an Xyz Material from her to negate the effects of all face-up monsters the opponent controls until the end of the turn. This is likely a reference to how Shark defeated Abyss, who used the effect of Number 73: Abyss Splash to double his ATK. To wit, Shark used Crystalzero's detach effect twice to halve Abyss Splash's ATK twice, effectively nullifying the ATK boost Abyss Splash received from his effect, and reducing his ATK low enough so Crystalzero could attack him to win. Similarly, according to [[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12954&request_locale=ja a ruling]] by Konami, if Abyss Splash's effect is negated, such as via Crystalzero Lancer's effect, his ATK will return to its original value.
* NamedAfterSomeoneFamous:
** Number 54: Lion Heart likely derives its name from [[UsefulNotes/RichardTheLionheart Richard I]] of England, who was famously nicknamed the "Lionheart".
** Number 64: Ronin Raccoon Sandayu is named after Sandayu Momochi, one of the three Iga ninja leaders during the Sengoku period.
* NextTierPowerUp: Number 65: Djinn Buster and Number 73: Abyss Splash have Number C forms, namely King Overfiend and Abyss Supra Splash respectively. Full Armored Crystalzero Lancer can be seen as one for Number 94: Crystalzero, as she is a MythologyGag to Shark using the effect of Full Armored Xyz to equip Black Ray Lancer to Crystalzero. She can also be Xyz Summoned using a Rank 5 WATER Xyz Monster as an Xyz Material, of which Crystalzero is such a monster.
* NoSell:
** Number 54: Lion Heart cannot be destroyed by battle while in Attack Position, which reinforces liberal usage of its damage redirection effect.
** Number 64: Ronin Raccoon Sandayu cannot be destroyed by battle or card effects while the controller controls another Beast-Type monster. As it happens, its detach effect Special Summons a Kagemusha Raccoon Token, which is of that Type.
** Number C73: Abyss Supra Splash cannot be destroyed by card effects while it has Number 73: Abyss Splash attached to it as an Xyz Material.
** If Full Armored Crystalzero Lancer would be destroyed, the controller can detach an Xyz Material from her instead.
* PantheraAwesome: Number 54: Lion Heart is a humanoid lion.
* {{Pegasus}}: As its name suggests, Number 44: Sky Pegasus is one of these.
* PowerNullifier:
** One of three effects that Number 46: Dragulon's detach effect allows the controller to apply is to prevent the opponent's Dragon-Type monsters from activating their effects until the end of the opponent's turn (the next turn after said detach effect is activated).
** Full Armored Crystalzero Lancer's detach effect negates the effects of all face-up monsters the opponent controls until the end of the turn.
* ProngsOfPoseidon: Number 73: Abyss Splash and his Number C form, Abyss Supra Splash, wield staves that resemble elaborately decorated and stylized tridents. Given that they are [[PhysicalGod Physical Gods]] in-story that are [[LordOfTheOcean Lords of the Ocean]], this is quite fitting.
* {{Ronin}}: As its name suggests, Number 64: Ronin Raccoon Sandayu is one. This is likely a nod to its original owner in the anime, Ponta, a tanuki who served a warrior named Souhachi Kiraku (Girag's past life). After Kiraku was murdered by Don Thousand, Ponta was left without a master, which is a common way for a samurai to become a ronin.
* RuleOfSeven: There are seven Legendary Numbers, each one containing the PastLifeMemories of one of the Seven Barian Emperors.
* {{Samurai}}: Number 64: Ronin Raccoon Sandayu is a samurai raccoon.
* StatusBuff:
** Number 73: Abyss Splash's detach effect doubles its ATK until the end of the opponent's turn. However, any battle damage it inflicts to the opponent during the turn the effect is used is halved.
** If a controller's monster battles an opponent's monster, the controller can use Number C73: Abyss Supra Splash's detach effect to make their battling monster gain ATK equal to the ATK of the opponent's battling monster during damage calculation only.
** Full Armored Crystalzero Lancer gains 500 ATK for each Xyz Material attached to her.
* StatusEffects: Number 94: Crystalzero's detach effect halves the current ATK of a face-up monster on the field until the end of the controller's turn.
* {{Tanuki}}: Number 64: Ronin Raccoon Sandayu and the Kagemusha Raccoon Tokens it Special Summons are this, their Japanese OCG names being Veteran Tanuki Sandayu and Kagemusha Tanuki Token, respectively. In the anime, Kagemusha Raccoon Tokens also transform into duplicates of the monsters whose ATK they copy, further referencing the fact that tanuki are capable of {{Shapeshifting}}.
* VisualPun: Number 54: Lion Heart makes reference to the phrase "lionhearted" by being a literal lion with a heart motif on its chest, belt, and shoulder pads.
* WolverineClaws: Number 54: Lion Heart has these attached to its hands.

[[/folder]]

[[folder:Over-Hundred Numbers (Number 101-107)]]

The seven '''[[http://yugipedia.com/wiki/Number_10X Over-Hundred Numbers]]''', or '''Number 10X''' for short, are the signature cards of the Seven Barian Emperors from ''ZEXAL''. The Over-Hundred Numbers are malignant versions of the Number cards designed by Don Thousand to corrupt the Seven Barian Emperors, and each of them has its own Number C version.

Number 101: Silent Honor ARK is owned by Nasch/[[DubNameChange Nash]], Number 102: Star Seraph Sentry by Durbe/[[DubNameChange Dumon]], Number 103: Ragna Zero by Merag/[[DubNameChange Marin]], Number 104: Masquerade by Vector, Number 105: Battlin' Boxer Star Cestus by Alito, Number 106: Giant Hand by Girag, and Number 107: Galaxy-Eyes Tachyon Dragon by Mizael/[[DubNameChange Mizar]]. With the exception of Number 101: Silent Honor ARK and Number 103: Ragnazero, the Over-Hundred Numbers are also members of the archetypes used by their respective Barian Emperors. Namely, these are Battlin' Boxer[[note]]105[[/note]], Galaxy-Eyes[[note]]107[[/note]], Hand[[note]]106[[/note]], Star Seraph[[note]]102[[/note]], and Umbral Horror[[note]]104[[/note]]. For tropes concerning those cards, see the folders for those respective archetypes.
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* ArcherArchetype: Number 102: Star Seraph Sentry wields a bow.
* BackFromTheDead:
** If Number C101: Silent Honor DARK is destroyed and sent to the Graveyard while it has Xyz Material, the controller can Special Summon it from the Graveyard and then gain LP equal to its original ATK (2800). However, its base form, Silent Honor ARK, must be in their Graveyard for them to make use of this effect.
** If Number C103: Ragnafinity is destroyed and sent to the Graveyard while it has Xyz Material, the controller can Special Summon it from the Graveyard. However, its base form, Ragnazero, must be in their Graveyard for them to make use of this effect.
* BlackKnight: There are two knight-like monsters colored in black: Number C101: Silent Honor DARK and Number C102: Archfiend Seraph.
* BladeOnAStick: Both Number C101: Silent Honor DARK and Number C102: Archfiend Seraph wield lances as weapons.
* CombatMedic: If Number C101: Silent Honor DARK is destroyed and sent to the Graveyard while it has Xyz Material, the controller can Special Summon it from the Graveyard and then gain LP equal to its original ATK (2800). However, its base form, Silent Honor ARK, must be in their Graveyard for them to make use of this effect.
* CoolMask: Number 104: Masquerade and Number C104: Umbral Horror Masquerade have those.
* CoolShip: Number 101: Silent Honor ARK is a futuristic submarine of war.
* EvilCounterpart:
** Each of them can be considered this to the Legendary Numbers of their corresponding Barian Emperors. While the Legendary Numbers contain the true memories of the Barian Emperors' past lives, the Over-Hundred Numbers are malignant artifical cards created by Don Thousand to [[ThePowerOfHate fill them with hate]] and corrupt said past memories.
** Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are this to Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragon. This in enforced in the anime, where Mizael uses the Tachyon Dragons and considers Kaito, the user of the Photon Dragons, a rival for the title of the greatest Galaxy-Eyes master.
* FourIsDeath: With the exception of Number 107: Galaxy-Eyes Tachyon Dragon, all of the base Over-Hundred Numbers are Rank 4 monsters.
* FunWithAcronyms: If one takes all of the capital letters in Number 101: '''S'''ilent '''H'''onor '''ARK''''s name together, they spell out "SHARK". This is in reference to the fact that the card's user in the anime, Ryoga Kamishiro, frequently went by the nickname "Shark" and used several shark-themed monsters in his deck.
* ItOnlyWorksOnce: While Rank-Up-Magic - The Seventh One has a potent effect, being able to Special Summon an Over-Hundred Number directly from the Extra Deck, then Xyz Summon its corresponding Number C form using it as the Xyz Material, said effect can only be used once per Duel.
* MagicStaff: Number C104: Umbral Horror Masquerade has a staff, fitting as he's a Spellcaster-Type monster.
* MechanicalLifeforms: While none of them are Machine-type, all of them have a very mechanical appearance, reflecting their nature as artificial Numbers created by Don Thousand.
* NextTierPowerUp: They all have upgraded Number C forms, colloquially referred to as the Chaos Over-Hundred Numbers. The Chaos Over-Hundred Numbers can be further upgraded into [=CXyz=] Barian Hope, which can be Summoned through Xyz Evolution using any Chaos Over-Hundred Number as an Xyz Material.
* OneExtraMember: Their numerical values range from 101 to 107, suggesting that they are supposed to be additional Numbers to the 100 Emperor's Key Numbers. However, unlike the Emperor's Key Numbers, which are pieces of Astral's memories, the Over-Hundred Numbers are malignant artificial cards created by Don Thousand.
* RuleOfSeven:
** There are seven Over-Hundred Numbers, and each one has a Chaos Over-Hundred Number form, each representing one of the Seven Barian Emperors.
** [=CXyz=] Barian Hope is also a Rank 7 Xyz Monster. This likely symbolizes the fact that in the anime, it is the combined form of the Chaos Over-Hundred Numbers, and was Xyz Summoned using all seven of them as Xyz Materials.
* SinisterScimitar: Number 103: Ragna Zero wields a pair of icy white scimitars.
* SinisterScythe: Number C103: Ragna Infinity has a dark red scythe.
* TheSmurfettePrinciple: Number 103: Ragnazero and her Number C form, Ragnafinity, is the only female member of the Over-Hundred Numbers.
* UniformityException: Number 107: Galaxy-Eyes Tachyon Dragon is the only Over-Hundred Number than is not Rank 4, being Rank 8 instead. Due to this, its Number C form, Neo Galaxy-Eyes Tachyon Dragon is the only Chaos Over-Hundred Number that is not Rank 5, being Rank 9 instead.

[[/folder]]


[[folder:Numeron]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/numeroncalling_madu_en_vg_artwork.png]]
'''[[http://yugipedia.com/wiki/Numeron Numeron]]''' is the archetype used by the main antagonist of ''Anime/YuGiOhZEXAL'', Don Thousand. They are important to the storyline and are stated to be infused with the power of the Numeron Code. Numeron is closely related to the Number archetype, as all of its Xyz monsters are also Number monsters.\\\

The archetype focuses on using Numeron Network to activate the effects of other Numeron cards directly from the Deck. Their main strategy is to use Numeron Calling's effect to summon 4 '''[[https://yugipedia.com/wiki/Numeron_Gate Numeron Gate]]''' monsters ('''Gate of Numeron''' in the OCG) and OTK with their exponentially increasing [=ATKs=]. When this fails in the anime, Don Thousand then performs multiple Chaos Xyz Evolutions, turning the Numeron Gates into three exponentially larger Number C boss monsters: Number C1: Numeron Chaos Gate Sunya, Number C1000: Numeronius, and the duel winner Number [=iC1000=]: Numeronius Numeronia.\\\

A few additional Numeron cards are used by ''ZEXAL'' protagonist Yuma Tsukumo. He has two Numeron Spell Cards, Rank-Up-Magic Numeron Force and Rank-Down-Magic Numeron Fall, and also gained Number 100: Numeron Dragon from Mizael and used it in his duel against Don Thousand.

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* AdaptationDeviation:
** In the anime, Number C1000: Numeronius had an original ATK of 10,000 (and a measly original DEF of 1,000), and Number iC1000: Numeronius Numeronia's original ATK and DEF were both 100,000. In the actual card game, they instead have ? original [=ATK/DEFs=], and have effects that raise their stats to the anime levels. For Numeronius, Numeron Chaos Ritual will give it 10,000 ATK and 1000 DEF when it summons it. For Numeronius Numeronia, it has an effect where it gains 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via Numeronius' effect. The reason for not writing the high stats as original stats is both to constrain them within the long-standing design choice to keep monsters' maximum original stats under 5,000, and also because actually writing these stats, as is the case with the [[https://ms.yugipedia.com//3/35/DonThousandMonsterB-BD-JP-C.png Don Thousand/Monster B]] and [[https://ms.yugipedia.com//a/a2/DonThousandMonsterC-BD-JP-C.png Don Thousand/Monster C]] cards in the Boss Duel event, would squeeze the number font to comically narrow widths.
** Numeron Network in the anime can be activated from the hand during the opponent's Draw Phase if the user controlled no cards. In the OCG, this is replaced with an OCG-only Quick Effect of Numeron Wall, where it can be sent from the hand or field to the Graveyard while the controller controls no cards, and activate a Numeron Network from the hand or deck.
* AnimalisticAbomination: In the anime, the crocodilian creature that emerges from Number 1: Numeron Gate Ekam that Number 2: Numeron Gate Dve, Number 3: Numeron Gate Trini, and Number 4: Numeron Gate Catvari use as a conduit to launch their attacks can be described as this. Don Thousand refers to it as the "true form" of the Numeron Gate monsters.
* BigDamnHeroes: If the opponent declares an attack on the controller while the latter has no cards in their hand or field (in practice a direct attack), Number 100: Numeron Dragon can Special Summon itself from the controller's Graveyard, thus blocking the opponent from attacking directly. Although, given that it has 0 ATK and DEF, it will likely be destroyed fairly easily. However, it should be noted that this effect has no limitations on how many times per turn it can be used. Thus, even if a Numeron Dragon Summoned this way is destroyed, the controller can repeatedly Special Summon it in Defense Position to protect their LP from the opponent's attacks, as long as the opponent doesn't have a monster that can deal [[ArmorPiercingAttack piercing battle damage]].
* BookEnds: The Numeron Gate monsters and Number 100: Numeron Dragon are the first four and last Emperor's Key Numbers in numerical order. In the anime, the former group were also stated to be the first four Numbers to fall to the Earth during Astral's ancient battle with Don Thousand, while the latter is the last Emperor's Key Number to be discovered and obtained.
* CognizantLimbs: In the anime, when the Numeron Gate monsters are all assembled on the field, they combine into a CoolGate. However, similarly to the anime portrayal of the Meklord Emperors, they are still considered separate monsters that attack and apply their effects independently.
* CombatMedic: If an opponent's monster declares an attack while Number iC1000: Numeronius Numeronia is on the field, the controller can detach an Xyz Material from it as a cost to negate the attack and gain LP equal to the attacking monster's ATK.
* CoolGate: As their names suggest, the Numeron Gate monsters are parts of one of these. In the anime, when all of them are present on the field, they even combine into it.
* DragonsAreDivine: Number 100: Numeron Dragon is TheMaker of the universe, and constantly radiates a golden aura, alluding to its status as a PhysicalGod.
* DrawAggro: Starting from the next turn after it was Special Summoned via Number C1000: Numeronius' effect, Number iC1000: Numeronius Numeronia applies an effect that forces the opponent's monsters to attack it if they are able to do so.
* FourIsDeath: There are four Numeron Gate monsters, and their strategy is to attack into the opponent's monsters in succession and increase their ATK each time one successfully does so. If executed without interference, the fourth and final attack should be able to OTK the opponent.
* GameplayAndStorySegregation: In the OCG, Number 100: Numeron Dragon requires two Number monsters with the same name and Rank as Xyz Materials for its Xyz Summon, which goes against the premise in both the ZEXAL anime and manga that Numbers are unique cards, and there being only one copy of each in existence. Numeron Dragon's anime incarnation instead requires any two Level 1 monsters as Xyz Materials.
* GratuitousForeignLanguage: The Numeron Gate monsters have in their names, their numerical values in Sanskrit. Number C1: Numeron Chaos Gate Sunya contains the Sanskrit word for "zero".
* IJustWantToHaveFriends: Number 100: Numeron Dragon's loneliness at being the only living being in existence led it to create universe and all life in it.
* InstantWinCondition: Starting from the turn after the one in which it was Special Summoned, if Number iC1000: Numeronius Numeronia did not battle during the opponent's turn, its controller automatically wins the Duel at the end of that turn.
* LaterInstallmentWeirdness: Number C1: Numeron Chaos Gate Sunya and Number C1000: Numeronius are the last two Number C monsters to be introduced, and both contain distinct differences from the majority of Number C monsters.
** Like most Number C monsters, Sunya is one Rank higher than its base form, Number 1: Numeron Gate Ekam. However, unlike those monsters, Sunya can Xyz Summon itself via Xyz Evolution through its own inherent Summoning condition, by using Ekam as the Xyz Material. This is in contrast to those other monsters, which typically require a Rank-Up-Magic Spell Card to be used on their base forms to Xyz Summon them using said base form as the Xyz Material.
** Numeronius is distinctive in that it is the only Number C monster that ''does not have a base form'' that it evolves from. Rather, it possesses a NextTierPowerUp in the form of Number iC1000: Numeronius Numeronia, which is the only Number iC monster.
* TheMaker: According to the ''ZEXAL'' anime, Number 100: Numeron Dragon was the first being to exist, and used its power to create the universe.
* MovesetClone: The Numeron Gate monsters all have the exact same Attribute, Type, Rank, Xyz Material requirements, effects, ATK, and DEF from each other. The only differences between them are their names and physical appearances.
* MythologyGag:
** Number 100: Numeron Dragon was created in the anime through a duel in which Number 62: Galaxy-Eyes Prime Photon Dragon and Number C107: Neo Galaxy-Eyes Techyon Dragon clashed with each other. Its OCG incarnation has effects that are reminiscent of effects possessed by both monsters, likely as a reference to these origins. To wit, Numeron Dragon's detach effect that increases its ATK by the combined Ranks of all Xyz Monsters on the field x 1000 until the end of the opponent's turn. This is similar to the detach effect of Prime Photon Dragon, wherein if it battles, it can gain ATK equal to the combined Ranks of all Xyz Monsters on the field x 200 during that damage calculation. Numeron Dragon could also allow each player to Set a Spell or Trap Card from their Graveyards if it is destroyed by a card effect. This is possibly a reference to an anime-only detach effect of Neo Tachyon Dragon, which can negate the effects of cards activated that turn, and return them to the state they were in before they were activated.
** Numeron Wall's Quick Effect to activate Numeron Network from the controller's hand or Deck, if they send it from the hand or field to the Graveyard while they control no cards, except for copies of Numeron Wall itself, is likely a reference to an anime-only effect of Numeron Network. To wit, said effect allowed Numeron Network to be activated from the hand durig the opponent's Draw Phase if the controller had no cards on their field.
** Numeron Chaos Ritual's activation condition, which required that Number C1: Numeron Chaos Gate Sunya be destroyed by a ''monster effect'', is likely a reference to the fact that Don Thousand activated Numeron Chaos Ritual when Sunya was destroyed by its own anime-only effect, which is a monster effect. Numeron Chaos Ritual's effect to Special Summon Number C1000: Numeronius from the Extra Deck references the fact that the card was used by Don Thousand to Special Summon Numeronius in the anime. Pertinent to this, the card's artwork features the silhouette of Numeronius. Additionally, Numeron Chaos Ritual's effect which changes the Summoned Numeronius' ATK and DEF to 10,000 and 1000, respectively, is a reference to the fact that those amounts were Numeronius' original ATK and DEF in the anime.
* NeverSmileAtACrocodile: In the anime, when an attack is declared with Number 2: Numeron Gate Dve, Number 3: Numeron Gate Trini, or Number 4: Numeron Gate Catvari, they Summon a vaguely crocodilian creature from the gate of Number 1: Numeron Gate Ekam, which then fires [[BreathWeapon a blue stream of energy]] at the attack target.
* NextTierPowerUp:
** Number 1: Numeron Gate Ekam has one of these in the form of Number C1: Numeron Chaos Gate Sunya. The latter can be Xyz Summoned by using the former as an Xyz Material.
** Number C1000: Numeronius is the base form of Number iC1000: Numeronius Numeronia, which can be Special Summoned from the Extra Deck if the former is destroyed by an opponent's card effect and sent to the Graveyard while it has Xyz Material. If the latter is Summoned that way, the former then attaches itself to the latter as an Xyz Material.
* NoSell: The Numeron Gate monsters cannot be destroyed by battle.
* NumericalThemeNaming: The names of each of the Numeron Gate monsters contain their respective numerical values in Sanskrit. Number C1: Numeron Chaos Gate Sunya instead contains the Sanskrit word for zero.
* OneHitKill:
** By attacking into monsters with all four Numeron Gates in succession, and using their effects, their ATK will increase exponentially, usually allowing for an OTK with either two 4000 ATK or one 8000 ATK direct attack(s).
** If it is Special Summoned with the effect of Numeron Chaos Ritual, Number C1000: Numeronius' ATK becomes 10,000, which is typically enough to wipe out the opponent's starting LP of 8000 in one fell swoop if it attacks directly.
** If it is Special Summoned with the effect of Number C1000: Numeronius, Number iC1000: Numeronius Numeronia gains 100,000 ATK and DEF during the opponent's turn. Also, an effect it applies starting from the next turn after it was Special Summoned forces the opponent's monsters to attack it if they are able to do so. As such, Numeronius Numeronia is more than capable of forcing the opponent to deal one of these ''to themselves''.
* OurDragonsAreDifferent: Number 100: Numeron Dragon is a Dragon that just so happens to be a PhysicalGod and TheMaker of the universe.
* PhotoshopFilterOfEvil: The artwork of Numeron Calling depicts the Numeron Gate monsters being colored this way, likely referencing their use by Don Thousand, a GodOfEvil.
* PhysicalGod: As the first living being to exist and TheMaker of the universe, as well as the creator of the Numeron Code, a card that grants its holder RealityWarping, Number 100: Numeron Dragon certainly qualifies as this.
* PowerCopying: The controller can use the effect of Numeron Network to send a Numeron Normal Spell Card that meets its activation conditions from their Deck to the Graveyard, then Numeron Network's effect becomes the effect of the sent card when it is activated.
* PowerNullifier:
** Rank-Up-Magic Numeron Force negates the effects of every other face-up card on the field, except itself and the Number C monster it Special Summoned.
** If an opposing monster battles the Utopia monster Special Summoned by Rank-Down-Magic Numeron Fall, its effects are negated during the Battle Phase.
* PromotedToPlayable: In 2014, special cards that approximated the effects of Don Thousand's Numeron cards were created for Boss Duels at Yu-Gi-Oh! Day events, to be used by event staff. At the time, this was the only official representation of those cards, and they were not avaliable for the general playerbase to use. It would not be until 2020, six years after the creation of the Boss Duel cards, that the first of Don Thousand's Numeron cards were finally released in the OCG. However, some cards remained unreleased, likely due to the fact that they were PurposefullyOverpowered in the anime.
* {{Reincarnation}}: The dragon that created the universe was reborn as Number 100: Numeron Dragon after the conditions on the tablet it left behind were fulfilled. Namely, said conditions entail two duelists battling each other on the Moon with Number 62: Galaxy-Eyes Prime Photon Dragon and Number 107: Galaxy-Eyes Tachyon Dragon, while one of them has Number 46: Dragulon in his possession.
* RepetitiveName: The names of the Numeron Gate monsters contain a numerical value ''and'' the same numerical value in Sanskrit. As such, Number 1: Numeron Gate Ekam's name essentially means "Number 1: Numeron Gate One".
* RequiredSecondaryPowers: Numeron Network allows Numeron Xyz Monsters to use their effects without having to detach Xyz Materials; this is intentionally designed so that the Numeron Gates summoned through Numeron Calling can use their ATK doubling effects, since they don't have any Xyz Materials upon summon.
* SkullForAHead: The crocodilian creature that emerges from Number 1: Numeron Gate Ekam which Number 2: Numeron Gate Dve, Number 3: Numeron Gate Trini, and Number 4: Numeron Gate Catvari use as a conduit for their attacks has a golden skull-like face on its forehead.
* StatusBuff:
** At the end of the Damage Step, if a Numeron Gate monster battled an opposing monster, the controller can detach an Xyz Material from it to double the ATK of all Numeron monsters they control until the end of the turn.
** The controller of Number 100: Numeron Dragon can detach an Xyz Material from it to have it gain ATK equal to the combined Ranks of all Xyz Monsters on the field x 1000 until the end of the opponent's next turn. As a Rank 1 monster itself, this effect will always cause Numeron Dragon to gain at least 1000 ATK.
** Number iC1000: Numeronius Numeronia has an effect which grants it 100,000 ATK and DEF during the opponent's turn, if it was Special Summoned via the effect of Number C1000: Numeronius.
* TakingYouWithMe:
** If Number C1: Numeron Chaos Gate Sunya is Xyz Summoned, it banishes all monsters on the field, including itself.
** If Number 100: Numeron Dragon is destroyed by a card effect, it destroys every other monster on the field, then allows each player to Set a Spell or Trap Card from their Graveyard to the field.
* UncertainDoom: While Number 100: Numeron Dragon managed to create the universe, it did so at the expense of nearly all its power, which brought it near death. Saddened that it would not be able to witness its creation, it shed a single tear, which impacted the Earth, burying the Numeron Code there and resulting in the creation of the Moon. It then hid its location, but not before leaving behind a tablet on the Moon detailing how to obtain the key to the Numeron Code. While it is left ambiguous if the dragon actually perished, fulfilling the conditions on the tablet led to it being reincarnated as a Number, suggesting that this is likely.
* WingedHumanoid: Number C1000: Numeronius is a vaguely humanoid white figure with a pair of black wings in place of arms, along with a long tail.
* YouAreNumberSix: All of the archetype's Xyz Monsters (and their related Xyz Monsters) are also members of the Number archetype, and as such, have a natural number in their names.

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