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Up To Eleven is a defunct trope


* SenseFreak: Taken UpToEleven. Long time, hyper-desensitized followers will ''immolate themselves'', just to feel ''something'' new.

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* SenseFreak: Taken UpToEleven. Long time, hyper-desensitized followers will ''immolate themselves'', just to feel ''something'' new.



* TheGenericGuy: Amon'Chakai's greatest flaw as a character is that he's not really that unique. He mostly comes off as a standard Lord of Change, but UpToEleven. This may have caused him to be replaced with Kairos Fateweaver.

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* TheGenericGuy: Amon'Chakai's greatest flaw as a character is that he's not really that unique. He mostly comes off as a standard Lord of Change, but UpToEleven.up a notch. This may have caused him to be replaced with Kairos Fateweaver.
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* CompleteImmortality: Actually killing a daemon seems to be basically impossible. It's possible even the Chaos Gods can't do it, as [[TheStarscream Be'lakor's]] continued existence would seem to suggest. Their physical forms can be destroyed but they reform in the Warp. That said being so destroyed does ''hurt'' and seems to weaken them, at least for a while (and for a daemon "a while" could be centuries or longer) and the Chaos Gods have also found creative ways to make out-of-favour daemons wish they ''could'' die.
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* CastingAShadow: On the tabletop he's a level 4 wizard of the lore of Shadows.

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* CastingAShadow: On the tabletop he's a level 4 wizard of the lore of Shadows. At one point he was even known as [[TabletopGame/{{Mordheim}} the Shadowlord.]]
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* {{Troll}}: They're prone to screwing around with their followers [[ItAmusedMe just for the heck of it]]. One of their favorite tricks is promising elevation to daemonhood is imminent for their mortal followers before changing their minds, moving the goalposts, or just [[FateWorseThanDeath reducing them to chaos spawn for giggles]].
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* EqualOpportunityEvil: Contrasted with [[CrapsackWorld the Empire]] where society is highly rigid, discrimination is rampant and advancement opportunities are limited at best and nonexistent at worst. The Chaos Gods aren't ''actively'' nondiscriminatory so much as they don't care about anyone's societal background or standing when it comes to how well they serve in their patron's name. Some Chaos worshippers even cite this as a reason for turning against the Empire.

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* FantasyPantheon: A very dark example. In Fantasy Battle, they're roughly correspondent to the Norse Gods. Khorne being Odin and Tyr, Tzeentch being Mimir and Loki, Slaanesh being Frey and Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic or Slavic gods for the Kurgan and Hung, Tzeentch is Tengri or Sventovid (it's also notable the Kurgan name for Tzeentch -- ''Tchar'' -- appears to be derived from Tsar), Khorne is Kyzaghan or Perun, etc, etc.

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* FantasyPantheon: A very dark example. In Fantasy Battle, ''Fantasy Battle'', they're roughly correspondent to the Norse Gods. Khorne being Odin (minus Odin's association with sorcery and wisdom) and Tyr, Tzeentch being Mimir and Loki, Loki (and picking up Odin's association with magic), Slaanesh being Frey and Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic or Slavic gods for the Kurgan and Hung, Tzeentch is Tengri or Sventovid (it's also notable the Kurgan name for Tzeentch -- ''Tchar'' -- appears to be derived from Tsar), Khorne is Kyzaghan or Perun, etc, etc.



* GodOfDarkness: The minor chaos god Obscuras has powers mainly based on shadows, and can grant his followers the ability to see in the dark.



* SatanicArchetype: Four of them. All of them rule over legions of daemons, tempt people to their cause, and want to raise hell. Each of them has a certain Satan-like trait - Khorne is all about violence and bloodshed whose daemons [[BigRedDevil look the part]], Nurgle is the {{Plaguemaster}} (a trait often attributed to the devil in medieval Christendom), Slaanesh encourages [[TheHedonist total following of pleasures of the flesh]], and Tzeentch is the ultimate ManipulativeBastard.

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* SatanicArchetype: Four of them. All of them rule over legions of daemons, tempt people to their cause, and want to raise hell. Each of them has a certain Satan-like trait - -- Khorne is all about violence and bloodshed whose daemons [[BigRedDevil look the part]], Nurgle is the {{Plaguemaster}} (a trait often attributed to the devil in medieval Christendom), Slaanesh encourages [[TheHedonist total following of pleasures of the flesh]], and Tzeentch is the ultimate ManipulativeBastard.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* UltimateEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork. That said, the Great Unclean Ones are said to physically resemble Nurgle himself, which could imply that the Chaos Gods' "main" forms simply look like their Greater Daemons. Depictions from related (but distinct) universes like ''Total War'''s Great Horned Rat being a [[https://i.redd.it/i45winnro1e01.jpg giant Verminlord]] and ''Age of Sigmar'''s Slaanesh being [[https://ageofsigmar.lexicanum.com/mediawiki/images/7/7f/Slaanesh_Imprisioned_01.jpg a giant Keeper of Secrets]] with a CelestialBody, would also point towards that being the case.

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* UltimateEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork. That said, the Great Unclean Ones are said to physically resemble Nurgle himself, which could imply that the Chaos Gods' "main" forms simply look like their Greater Daemons. Depictions from related (but distinct) universes like the Great Horned Rat in ''Total War'''s Great Horned Rat War'' being a [[https://i.redd.it/i45winnro1e01.jpg giant Verminlord]] and Slaanesh in ''Age of Sigmar'''s Slaanesh being Sigmar'' [[https://ageofsigmar.lexicanum.com/mediawiki/images/7/7f/Slaanesh_Imprisioned_01.jpg a giant Keeper of Secrets]] with a CelestialBody, CelestialBody would also point towards that being the case.
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* UltimateEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork.

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* UltimateEvil: The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork.
artwork. That said, the Great Unclean Ones are said to physically resemble Nurgle himself, which could imply that the Chaos Gods' "main" forms simply look like their Greater Daemons. Depictions from related (but distinct) universes like ''Total War'''s Great Horned Rat being a [[https://i.redd.it/i45winnro1e01.jpg giant Verminlord]] and ''Age of Sigmar'''s Slaanesh being [[https://ageofsigmar.lexicanum.com/mediawiki/images/7/7f/Slaanesh_Imprisioned_01.jpg a giant Keeper of Secrets]] with a CelestialBody, would also point towards that being the case.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | '''Daemons of Chaos''' | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* RedBaron: He's known as the Foetid Brewmaster Plagueweaver, and Rotting Poxmaker.

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* RedBaron: He's known as the Foetid Brewmaster Brewmaster, Plagueweaver, and Rotting Poxmaker.
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* FeralVillain: When he attempted to strike Khorne himself, the Blood God responded by burning all thoughts and emotions from his mind except pure rage, and then threw him out of his realm. In the modern day, nothing is left of the former champion but endless, mindless fury, devoid of any kind of thought, reflection or personality, and the Exiled One rages endlessly across the world as he vents himself on whatever he happens to encounter.
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* GradualGrinder: Nurgle's daemons tend to use this tactic. They can't overpower their foes like Khorne's daemons, outmaneuver them like Slaanesh's, or out-anticipate them like Tzeentch's, but Nurgle's creatures are tough enough to outlast just about any combatant. Even if they can't land a hit on their foe, simply being close to a Plaguebearer and the like is eventually fatal.

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[[folder:The Masque of Slaanesh]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/masque_of_slaanesh.png]]

Once one of Slaanesh's most favored dancer-concubines, cursed to dance forever more when Slaanesh perceived her efforts at cheering them after a then-recent defeat to Khorne as mockery and then banished from Slaanesh's sight. Wherever she treads, she sweeps mortals and daemons alike into dancing with her until she leaves or they die. Usually the latter.

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[[folder:The Masque of Slaanesh]]
[[folder:N'kari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/masque_of_slaanesh.png]]

Once one
org/pmwiki/pub/images/nkari.jpg]]
[[caption-width-right:350:N'kari battling Aenarion.]]
->''"Arrogant mortal, I let you live once so I might experience the sensation
of Slaanesh's most favored dancer-concubines, cursed to dance forever more when Slaanesh perceived her efforts at cheering them after a then-recent defeat to Khorne as mockery defeat. Now I am gorged on ten thousand souls and then banished from Slaanesh's sight. Wherever she treads, she sweeps mortals I am invincible. Be honoured! Your soul will learn agony and daemons alike into dancing with her until she leaves or they die. Usually ecstasy under the latter.lash of the Dark Prince of Pleasure once I send it to meet him."''

The greatest of the Keepers of Secrets of Slaanesh, N'kari was sealed within the Vortex by the first Phoenix King, Aenarion the Defender, during Chaos' initial invasion of the world. He has since broken free periodically, each time trying to ply his vengeance on the descendants of his ancient foe.


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* ArchEnemy: He's this to the line of Aenarion as a collective whole, as he hounds them eternally in vengeance for his defeat at Aenarion's hands.
* BadassBoast: When facing down Aenarion on the Isle of the Dead, he claimed that Aenarion's victory in their earlier bout had happened solely because N'kari chose to lose in order to indulge in the sensation of defeat, but now he sought to win and was invincible.
* TheGhost: He's a very important character in the background lore for Ulthuan, the Elves and the coming of Chaos, but never received a model or tabletop rules.
* IBangedYourMom: During the brief period when he was bound to Malekith, N'kari boasted of lying with Morathi multiple times, although adding that [[QuestionableConsent she wasn't aware she was sleeping with N'kari]] during all of them, and insinuates that Malekith may not truly be Aenarion's son.
* TheMindIsAPlaythingOfTheBody: In ''Sword of Caledor'', Malekith binds him in the form of a female elf. During this period, N'kari claims that he was becoming more and more like a living mortal, with his memories of the Realm of Chaos fading away.
* SpellMyNameWithAnS: Downplayed. His name stays the same, but official sources vacillate on whether the K should be capitalized or not, and have spelt him as both N'Kari and N'kari.
[[/folder]]

[[folder:The Masque of Slaanesh]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/masque_of_slaanesh.png]]

Once one of Slaanesh's most favored dancer-concubines, cursed to dance forever more when Slaanesh perceived her efforts at cheering them after a then-recent defeat to Khorne as mockery and then banished from Slaanesh's sight. Wherever she treads, she sweeps mortals and daemons alike into dancing with her until she leaves or they die. Usually the latter.
----
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* DidYouJustScamCthulhu: Slannesh loves Elven souls more then any other type of soul, and ever since Chaos entered the world, it has constantly stolen elven souls on their way to the Underworld. However, occasionally, Loec, the elven [[GreatGazoo trickster god]] will try to rescue a stolen elven soul by challenging Slannesh to a game of chance... and win by cheating. One wonders why Slannesh even agrees to these games if he never wins them, but the novel experience of Slaanesh losing at something might be a factor.
* DrugsAreBad: {{Inverted|Trope}}, as Slannesh considers anything which heightens sensory experiences to be ''good''. Many of its followers will experiment with a wide variety of substances to better experience all the pleasures they can offer. Such followers are also one of the Chaos factions most likely to use combat drugs when going into battle.

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* DidYouJustScamCthulhu: Slannesh Slaanesh loves Elven souls more then any other type of soul, and ever since Chaos entered the world, it has constantly stolen elven souls on their way to the Underworld. However, occasionally, Loec, the elven [[GreatGazoo trickster god]] god]], will try to rescue a stolen elven soul by challenging Slannesh Slaanesh to a game of chance... and win by cheating. One wonders why Slannesh Slaanesh even agrees to these games if he never wins them, but the novel experience of Slaanesh losing at something might be a factor.
* DrugsAreBad: {{Inverted|Trope}}, as Slannesh Slaanesh considers anything which heightens sensory experiences to be ''good''. Many of its followers will experiment with a wide variety of substances to better experience all the pleasures they can offer. Such followers are also one of the Chaos factions most likely to use combat drugs when going into battle.



* PragmaticVillainy: Unlike the other Chaos Gods, Slannesh does not want the world to be destroyed. Because then there would be no one to corrupt and sway, and things would get boring.

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* PragmaticVillainy: Unlike the other Chaos Gods, Slannesh Slaanesh does not want the world to be destroyed. Because destroyed, because then there would be no one to corrupt and sway, and things would get boring.



* MultipurposeTongue: Steeds of Slannesh have a long whip-like tongue several meters long that is coated by a paralyzing poison. The Steeds use these tongues to attack their enemies, immobilizing the opponent so that they are helpless against their rider's tender mercies.

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* MultipurposeTongue: Steeds of Slannesh Slaanesh have a long whip-like tongue several meters long that is coated by a paralyzing poison. The Steeds use these tongues to attack their enemies, immobilizing the opponent so that they are helpless against their rider's tender mercies.
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* DidYouJustScamCthulhu: Slannesh loves Elven souls more then any other type of soul, and ever since Chaos entered the world, it has constantly stolen elven souls on their way to the Underworld. However, occasionally, Leoc, the elven [[GreatGazoo trickster god]] will try to rescue a stolen elven soul by challenging Slannesh to a game of chance... and win by cheating. One wonders why Slannesh even agrees to these games if he never wins them, but the novel experience of Slaanesh losing at something might be a factor.

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* DidYouJustScamCthulhu: Slannesh loves Elven souls more then any other type of soul, and ever since Chaos entered the world, it has constantly stolen elven souls on their way to the Underworld. However, occasionally, Leoc, Loec, the elven [[GreatGazoo trickster god]] will try to rescue a stolen elven soul by challenging Slannesh to a game of chance... and win by cheating. One wonders why Slannesh even agrees to these games if he never wins them, but the novel experience of Slaanesh losing at something might be a factor.

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* FirearmsAreCowardly: Khorne does not like his followers to shed blood without risking their own. Consequently, he forbids his followers from using ranged weaponry -- the only exception, the Skull Cannons, are designed to require periods of melee combat to reload their ammo.



* OffWithHisHead: What else would "SKULLS FOR THE SKULL THRONE!" mean?
* OminousFloatingCastle: The Halls of Khorne, where the Blood God resides upon the Skull Throne.

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* OffWithHisHead: What else would "SKULLS FOR THE SKULL THRONE!" mean?
*
Khorne encourages his followers to behead their opponents in order to offer their skulls to him.
%%*
OminousFloatingCastle: The Halls of Khorne, where the Blood God resides upon the Skull Throne.%%Are an example why?



* TheWildHunt: Khorne is associated with this in the cultures of those who venerate him.

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* %%* TheWildHunt: Khorne is associated with this in the cultures of those who venerate him. him.%%How?

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* AsskickingEqualsAuthority: This is a deeply held Khornate tenant.
* AtopAMountainOfCorpses: [[NothingButSkulls SKULLS FOR THE SKULL THRONE!]]

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* %%* AsskickingEqualsAuthority: This is a deeply held Khornate tenant.
* %%* AtopAMountainOfCorpses: [[NothingButSkulls SKULLS FOR THE SKULL THRONE!]]



** Magic. Khorne views sorcery as a cowardly, deceitful way to avoid fighting one's battles, and despises those who use it.



* BlueAndOrangeMorality: Can a being of such power truly be judged by mortal ethics? Khorne is the embodiment of rage, to judge him harshly for killing and destroying is like judging a forest fire evil for burning.
** In particular, it would be a fatal mistake to think that he has something against slaughtering civilians ''en masse'' because of some ethic: It's simply that he prizes more fights against a WorthyOpponent.

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* BlueAndOrangeMorality: Can a being of such power truly be judged by mortal ethics? Khorne is the embodiment of rage, to judge him harshly for killing and destroying is like judging a forest fire evil for burning.
**
burning. In particular, it would be a fatal mistake to think that he has something against slaughtering civilians ''en masse'' because of some ethic: It's simply that he prizes more fights against a WorthyOpponent.



* BigRedDevil: All humanoid Daemons of Khorne are bright red, have hooves and sport HornsOfVillainy. Bloodthirsters complete the look with a pair of catlike wings.

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* BigRedDevil: All humanoid Daemons of Khorne are bright red, have hooves and sport HornsOfVillainy. Bloodthirsters complete the look with a pair of catlike batlike wings.



* MustMakeAmends: He fights endlessly and fruitlessly to regain Khorne's favor, reaping a tremendous tally of skulls in the hope that his former master will deign to notice him once more.



* UnwittingPawn: Skarbrand was so crazy that it was a simple thing for Tzeentch to manipulate the mighty Bloodthirster into attacking Khorne as part of the ongoing conflict between the Chaos Gods. To his credit he took off a chink of Khorne's armour but was branded, his wings ripped off and exiled for his treachery.

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* UnwittingPawn: Skarbrand was so crazy that it was a simple thing for Tzeentch to manipulate the mighty Bloodthirster into attacking Khorne as part of the ongoing conflict between the Chaos Gods. To his credit he took off a chink of Khorne's armour but was branded, had his wings ripped off and was exiled for his treachery.
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Forgot to give edit reasons for some changes. End Times tropes go on the End Times page, not here; Fastball Special is a more specific subtrope for Abnormal Ammo.

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* BigBadDuumvirate: The Chaos Gods are the biggest threat to the world in Warhammer Fantasy, having nearly destroyed the world on a number of occasions through their demons and mortal servants.

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* BigBadDuumvirate: The Chaos Gods are the biggest threat to the world in Warhammer Fantasy, ''Warhammer Fantasy'', having nearly destroyed the world on a number of occasions through their demons and mortal servants.



* TheExile: Khorne banished Skarbrand from his realm for daring to strike at him. Skarbrand ultimately wants to get back into Khorne's good graces, but is too insane to realize that this will never happen.



* HowTheMightyHaveFallen: He used to be the most powerful Bloodthirster around and Khorne's favored champion. Now he's a broken and insane ruin, desperately seeking favor he can never obtain.



* RedBaron: He's known as the Exiled One, the Wrathful Reaper, and the Drinker of Blood.



* RedBaron: His name is U'zhul, though he's far more commonly known by the epithet 'Skulltaker'.

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* RedBaron: His name is U'zhul, though he's far more commonly known by the epithet 'Skulltaker'.epithets of Skulltaker, Khorne's Champion, the Blooded Wanderer and the Slayer of Kings.



* ScarilyCompetentTracker: As stated above, one head is capable of tracking a target's scent anywhere in the material world, the second head can track through time itself, and the third head can track the target by their own thoughts. Its ''Prey of the Blood God'' rule allows it to reroll fails rolls to hit and wound against a single chosen model.

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* RedBaron: He's known as the Hound of Vengeance, Endless Hunter, and Talon of the Skull Throne.
* ScarilyCompetentTracker: As stated above, one One head is capable of tracking can track a target's scent anywhere in the material world, the second head can track through time itself, and the third head can track the target by their own thoughts. Its ''Prey of the Blood God'' rule allows it to reroll fails rolls to hit and wound against a single chosen model.model.
* SuperPersistentPredator: Once Karanak has caught the scent of a target, he will never rest or cease pursuing his victim -- he will simply keep coming, again and again forever, until his quarry has been killed.



A two-headed Lord of Change created when Tzeentch hurled Kairos into the dread Well of Eternity at the heart of his Impossible Fortress, Kairos is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.

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A two-headed Lord of Change created when Tzeentch hurled Kairos into has long obsessed over the dread Well of Eternity at the heart of his Impossible Fortress, for while it said to hide knowledge hidden even from Tzeentch's mind not even the god could be sure of his survival if he were to enter it. Finding his servants to be far more expendable than himself, Tzeentch seized the Lord of Change Kairos and threw him into the Well. Kairos remained in the depths for time beyond counting before he clawed his way back, and since returning to the knowable world he has borne a second head and is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty filters of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.



* DisabilitySuperPower: Physically crippled and blind to the present, but can perfectly see in both past and future and is, without question, the most powerful spellcaster in the Warhammer World -- in the tabletop game, he is a Level 4 Wizard and can chose spells from ''ALL'' of the eight winds of common magic.
* TheDragon: To Archaon in the End Times, until he was executed through being sacrificed for treachery against the Everchosen.

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* TheArchmage: Kairos is the most powerful sorcerer in existence -- as his trip through the Well left him privy to knowledge beyond the ken of any other being, he knows literally every spell ever made or that will ever exist and can cast every single one of them. In-game, his left head can choose any four spells from the Lores of Life, Metal, Light and Heavens at the start of each battle, while the right can do the same for Death, Fire, Shadows and Beasts, and both can always access every spell of the Lore of Tzeentch.
* DidntSeeThatComing: The irony of Kairos' condition is that it leaves him totally blind to the ''present'' -- his future sight doesn't resolve quickly enough to let him react to what his opponents are going to do, and he's consequently very poor in physical combat.
* DisabilitySuperPower: Physically Kairos is physically crippled and blind to the present, but he can perfectly see in both past and future and is, without question, the most powerful spellcaster in the Warhammer World ''Warhammer'' world -- in the tabletop game, he is a Level 4 Wizard and can chose spells from ''ALL'' ''all'' of the eight winds of common magic.
* TheDragon: To Archaon in the End Times, until he was executed through being sacrificed for treachery against the Everchosen.
magic.



* RedBaron: He's known as the Oracle of Tzeentch, Keeper of Destiny Scrolls, and Mocking Watcher.



* TheStarscream: Kairos serves as Archaon's advisor during the Chaos invasion of the Empire, though it was a given that the Fateweaver has been actively trying to undermine him.



* YouHaveOutlivedYourUsefulness: After the fall of Middenheim, Kairos is beheaded by Archaon, who decided that he needed Khorne's might more than Tzeentch's guile, and his blood is used to summon the Bloodthirster Ka'Bandha.



* AchievementInIgnorance: Xirat'p doesn't really know how to cast spell nor does it even know how magic works, he just reads the incantations aloud. Nevertheless, it still casts the spells effortlessly.

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* AchievementInIgnorance: Xirat'p doesn't really know how to cast spell spells nor does it he even know how magic works, he just reads the incantations aloud. Nevertheless, it he still casts the spells effortlessly.



* HoverBoard: The Scribes travel on a Disk of Tzeentch, a flying machine containing a sorcerously-bound Screamer daemon.
* RandomEffectSpell: Since they don't actually understand the sorcery they wield and can't decipher their own writing, in battle the Scribes sling spells at random without knowing what's going to happen. This is reflected in-game by having the player choose a lore of magic and then roll a die to determine what spell will actually be used.
* RedBaron: They're known as the Azure Arcanologists, Tzeentch's Quaestors, and Wandering Wizards.



* SdrawkcabName: P'tarix and his companion Xirat'p are clear examples to each other. And there may not even be a real order.
* SpellBook: The Scribes have the ''Scrolls of Sorcery'' allowing them to cast any spell from a chosen lore although the spell is randomly chosen and won't work if no one is in range.

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* SdrawkcabName: P'tarix and his companion Xirat'p Xirat'p's names are clear examples mirrors to each other. And there may not even be a real order.
* SpellBook: The Scribes have the ''Scrolls of Sorcery'' allowing them to cast any spell from a chosen lore lore, although the spell is randomly chosen and won't work if no one suitable target is in range.



* UnwittingPawn: Tzeentch specifically selected these two for their mission because they're too stupid and argumentative to ever realize what they could do with all the power they're accumulating.



* AsteroidsMonster: His ''Locus of Transmogrification'' allows it to spawn more Blue Horrors of Tzeentch upon death.

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* AsteroidsMonster: His ''Locus of Transmogrification'' allows it him to spawn more Blue Horrors of Tzeentch upon death.



* IKnowYourTrueName: Victim of this; Tzeentch is the only one who knows the Changeling's true name and form, so he alone can control the creature.
* PerpetuallyProtean: According to his fellow daemons, he's changed so many times that he's long since forgotten his original appearance: whenever he appears undisguised, he wears a hooded cloak to hide the fact that he's constantly cycling through different forms in a desperate attempt to rediscover his old self - or so the rumors claim.

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* IKnowYourTrueName: Victim He's a victim of this; Tzeentch is the only one who knows the Changeling's true name and form, so he alone can control the creature.
* MirrorMatch: During battle, the Changeling typically tries to transform itself into a copy of the strongest enemy figure to use their own skill and strength against them and their allies. His "Formless Horror" ability represents this by allowing the Changeling to use its opponent's combat statistics instead of its own.
* PerpetuallyProtean: According to his fellow daemons, he's changed so many times that he's long since forgotten his original appearance: whenever he appears undisguised, he wears a hooded cloak to hide the fact that he's constantly cycling through different forms in a desperate attempt to rediscover his old self - -- or so the rumors claim.claim.
* RedBaron: He's known as the Perplexing Prankster, Deceiving Horror, and Tzeentch's Trickster.
* TheTrickster: He delights in spreading confusion and humiliating others, and uses his shapeshifting as a primary means to do so -- among other tricks he has played, he has taken the shapes of other Daemons to sneak into the other gods' palaces to steal items or perform sabotage, tricked enemy forces into battling each other, and impersonated messengers and important figures to spread misinformation and disrupt plans and strategies.



[[folder:Ku'Gath Plaguefather]]

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[[folder:Ku'Gath [[folder:Ku'gath Plaguefather]]



* AbnormalAmmo: Throws nurglings plucked from his own festering boils and open sores, soaked in brewed plagues, at people. His ''Necrotic Missiles'' are a 36" range Strength 5 shooting attack that ignores armour save and are ''Slow to Fire''.
* {{Archenemy}}: He has ''Hatred'' against Dwarfs because of their natural resistance to disease, but also because they defeated him once.

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* AbnormalAmmo: Throws nurglings plucked from his own festering boils and open sores, soaked in brewed plagues, at people. His ''Necrotic Missiles'' are a 36" range Strength 5 shooting attack that ignores armour save and are ''Slow to Fire''.
* {{Archenemy}}: He has ''Hatred'' against Dwarfs because of their natural resistance to disease, but and also because they defeated him once.



* MookMaker: Ku'Gath is infested with Nurglings who constantly come out of his body to refill the ranks of Nurgle. His ''Nurgling Infestation'' rule allows nearby Nurglings units to recover lost wounds.
* PlagueMaster: But of course. He is a Level 1 Wizard using the ''Lore of Nurgle''.
* TooImportantToWalk: Ku'Gath sits atop a Palanquin of Nurgle.

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* FastballSpecial: He throws nurglings plucked from his own festering boils and open sores, soaked in brewed plagues, at people. His ''Necrotic Missiles'' are a 36" range Strength 5 shooting attack that ignores armour save and are ''Slow to Fire''.
* FreakLabAccident: Ku'gath is what he is because, while crawling on Nurgle's body, he fell into the Plaguelord's vat of diseases and consumed its contents, transforming into a Great Unclean One.
* MookMaker: Ku'Gath Ku'gath is infested with Nurglings who constantly come out of his body to refill the ranks of Nurgle. His ''Nurgling Infestation'' rule allows nearby Nurglings units to recover lost wounds.
*
wounds, representing fresh Nurglings crawling from Ku'Gath's form to join their swarms.
%%*
PlagueMaster: But of course. He is a Level 1 Wizard using the ''Lore of Nurgle''.
Nurgle''.%%And?
* RedBaron: He's known as the Foetid Brewmaster Plagueweaver, and Rotting Poxmaker.
* TooImportantToWalk: Ku'Gath Instead of walking, Ku'gath sits atop a Palanquin of Nurgle.Nurgle and lets himself be carried around by a living carpet of Nurglings.



* RedBaron: He's known as the Maggot King, Plagued Panjandrum and Reckoner of Mortality.






* MagicDance: The Masque has several options to choose from, which allow her to erode her enemies' resolve with the Dance of Dreaming, sap their strength with the Fleshspasm Polka, or dull their reflexes with the Waltz of Letargy.



* RedBaron: The Eternal Dancer.
* SuperReflexes: Her ''Unnatural Reflexes'' grants her a 3+ Ward Save.

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* RedBaron: The She's known as the Eternal Dancer.
Dancer, Accursed Maiden and Darkling Deceiver.
* SuperReflexes: Her ''Unnatural Reflexes'' grants grant her a 3+ Ward Save.
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* FallenAngel: Can be seen as the Warhammer version of this.

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* FallenAngel: Can be seen as He's a demonic variant on this trope -- he was once his god's mightiest and most favored champion, but attempted to strike Khorne down in a fit of pride and rage and was punished by being physically thrown out of the Warhammer version of this.Blood God's domain, shattering his wings and leaving him forever exiled.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warhammer_daemons_of_chaos.png]]
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* FeatheredFiend: Lords of Change, the Greater Daemons of Tzeentch, are avian beings with beaks and large, vibrant wings.


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* HoverBoard: Some of Tzeentch's daemonic champions ride on flying Discs of Tzeentch, which are actually Screamers forced into a rideable shape.

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* GlassCannon: Daemons of Tzeentch are characterized by a very high damage output, especially from range, combined with physical frailty. In battle they usually rely on overwhelming their opponents with barrages of ranged attacks, because they can't endure protracted melee particularly well.



* MiniMook: Nurglings are diminutive Daemons that are essentially short copies of Nurgle, swarming the battlefield with numbers. They count as a Swarm unit on the tabletop and can be dangerous with 4 attacks representing their numbers.

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* MiniMook: Nurglings are diminutive Daemons that are essentially short copies of Nurgle, swarming the battlefield with numbers. They count as a Swarm unit on the tabletop and can be dangerous with 4 attacks representing their numbers.


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* TheSwarm: Nurglings are diminutive daemons too small to pose meaningful threats to other beings on their lonesome, but which typically gather and move in large swarms; each real-life nurgling model thus consists of several figures standing on each other's shoulders. On the tabletop, each nurgling models gets four attacks per turn to represent its component daemons all attacking independently.
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* SatanicArchetype: Four of them. All of them rule over legions of daemons, tempt people to their cause, and want to raise hell. Each of them has a certain Satan-like trait - Khorne is all about violence and bloodshed whose daemons [[BigRedDevil look the part]], Nurgle is the {{Plaguemaster}} (a trait often attributed to the devil in medieval Christendom), Slaanesh encourages [[TheHedonist total following of pleasures of the flesh]], and Tzeentch is the ultimate ManipulativeBastard.
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* PersonalHateBeforeCommonGoals: Even if Malal and his followers share the same goals of conquest and destruction as the rest of Chaos against the rest of existence, they also aim this goal towards Chaos itself. Because Malal represents hate and the self-defeating and autodestructive aspects of Chaos, his primary goal above anything else is destroying any plan and any force put in motion by the rest of Chaos Gods. As such, while Malal's followers do share the same hate against the concept of Order as the rest of the forces of Chaos, their hate of Chaos itself is also so great that they would never purposefully join another Chaos faction in order to fulfill it.


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* {{Retcon}}: All mention of Malal was written out of the setting due to no one being quite sure who owns his copyright.
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* DeathlessAndDebauched: As the god of pleasure, Slaanesh and his demons are all devoted to hedonism in some way or another. The best of his champions can achieve a measure of immortality in the material realm, most of which is spent on either violence or decadence; the best of ''them'' become Daemon Princes devoted to an eternity of ever-worsening hedonism.
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* ImmortalGenius: Tzeentch and his forces often epitomize this trope. The Chaos God of Change and Magic, he is not only practically omniscient, is possessed of vast swathes of information on almost every conceivable subject, maintaining [[GreatBigLibraryOfEverything vast and impossible libraries of forbidden knowledge]]. His greater daemons, the Lords of Change, are masters of magic and brilliant tacticians. Mortals who serve him well may eventually be awarded with both immortality and inhuman wisdom, perhaps even ascending to become the near-omniscient Daemon Princess of Tzeentch... provided they don't go insane first.

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* SuperPersistentPredator: Once the Flesh Hounds have the scent of a victim, they will pursue them tirelessly across the world without ever losing their track or growing tired.



* RedOniBlueOni: Pink Horrors are energetic and happy, while Blue Horrors are surly and morose.



* AllAnimalsAreDogs: Beasts of Nurgle are great masses of fat, disease, pus and tentacles that act like giant, hyperactive puppies. These disgusting daemons want nothing more than to play with everyone they see, pouncing on and lovingly licking any mortal they come across. Beasts become very despondent when their new playmate stops moving, having succumbed to the diseases and sheer bulk of the daemon, but they soon forget them as they see more potential friends to play with.
* AndCallHimGeorge: Beasts of Nurgle want to play with all the "friends" they meet on the battlefield. However, they are about six feet long, strong enough to crush a man under their bulk, and secrete all manner of toxins and virulent diseases, so their affections are invariably fatal for their playmates.



* GradualGrinder: Nurgle's daemons tend to use this tactic. They can't overpower their foes like Khorne's daemons, outmaneuver them like Slaanesh's, or out-anticipate them like Tzeentch's, but Nurgle's creatures are tough enough to outlast just about any combatant. Even if they can't land a hit on their foe, simply being close to a Plaguebearer and the like is eventually fatal.



* MultiArmedAndDangerous: Keepers of Secrets have two regular arms and two ending in blades or pincers.



* SpikedWheels: Seeker Chariots ridden are festooned with razor-sharp blades, including great scythe-like blades mounted on their viciously barbed wheels. Their Daemonette charioteers take great pleasure in driving their elegantly brutal machines into the enemy at great speed, resulting in their victims turning into a red mist as they are lacerated by the chariot's blades.



Be'lakor was one of the earliest Chaos warlords, leading vast hordes of Daemons to ravage the world long before the Elves rose up against them. He impressed the Chaos Gods so much they turned him into a Daemon Prince, the first time they ever did that to a mortal follower of Chaos Gods. He is still among the most powerful of all Daemon Princes and is able to grant his followers unique magic powers. But he eventually grew proud and considered himself better than the Chaos Gods themselves, so Tzeentch cursed him for his arrogance. Tzeentch made him be the one to crown new Everchosens of Chaos while never getting to become the Everchosen himself, which pisses him off to no end.

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Be'lakor was one of the earliest Chaos warlords, leading vast hordes of Daemons to ravage the world long before the Elves rose up against them. He impressed the Chaos Gods so much they turned him into a Daemon Prince, the first time they ever did that to a mortal follower of Chaos Gods. He is still among the most powerful of all Daemon Princes and is able to can grant his followers unique magic powers. But he eventually grew proud and considered himself better than the Chaos Gods themselves, so Tzeentch cursed him for his arrogance. Tzeentch made him be the one to crown new Everchosens of Chaos while never getting to become the Everchosen himself, which pisses him off to no end.



* BewareMyStingerTail: His twin-forked tail is able to grapple foes and impede their attacks in earlier editions of the game.

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* BewareMyStingerTail: His twin-forked tail is able to can grapple foes and impede their attacks in earlier editions of the game.
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->''"They come to claim us for their dark masters, to choke the world in decadence, to drown it in disease and blood. What hope can there be for the mortal world? It is assailed by nightmares and its most dangerous dreams each one given murderous form by the power of ancient and terrible gods."''\\

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->''"They come to claim us for their dark masters, to choke the world in decadence, to drown it in disease and blood. What hope can there be for the mortal world? It is assailed by nightmares and its most dangerous dreams dreams, each one given murderous form by the power of ancient and terrible gods."''\\

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