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* Bigger Bad -- they are also a textbook bigger bag.

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* Bigger Bad BiggerBad -- they are also a textbook bigger bag.bad.



* BigRedDevil: Khorne's daemons fit this archetype, but Khorne is described as being heavily armoured with the head of wolf.

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* BigRedDevil: Khorne's daemons fit this archetype, but Khorne is described as being heavily armoured with the head of a wolf.



* JackassGenie: ''Beware'' his [[ItAmusedMe sick sense oh humor]].

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* JackassGenie: ''Beware'' his [[ItAmusedMe sick sense oh of humor]].



* LighteningBruiser: Not as much as normal Bloodthirster since he can't fly, but he does move faster on foot and hits harder.

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* LighteningBruiser: LightningBruiser: Not as much as normal Bloodthirster since he can't fly, but he does move faster on foot and hits harder.
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->''"I see a world drowned in fire and plague, where madness is the only reason, and death is the only respite. That world will soon be ours, unless fight these hellspawn with every weapon at our command"''

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->''"I see a world drowned in fire and plague, where madness is the only reason, and death is the only respite. That world will soon be ours, unless we fight these hellspawn with every weapon at our command"''
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->''"I see a world drowned in fire and plague, where madness is the only reason, and death is the only respite. That world will soon be ours, unless fight these hellspawn with every weapon at our command"''
--> '''Luthor Huss, Prophet of Sigmar'''
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* WildHunt: Khorne is associated with this in the cultures of those who venerate him.

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* WildHunt: TheWildHunt: Khorne is associated with this in the cultures of those who venerate him.
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* EveryoneHasStandards: The Chaos Gods pleaded with Aenarion the Defender not to use the [[ArtifactOfDoom Sword of Khaine]] to avenge his family.
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* TheAtoner: His creation involved him accidentally destroying what would have been Nurgle's greatest plague, and he has dedicated his existence to replacing it. Nurgle himself just thought the event (he fell as a nurgling into the pot and became a grater daemon after drinking it dry) was funny and doesn't seem bothered by the loss at all.

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** The Gifts of Khorne will make you among the most powerful warriors in the world, but the more you immerse yourself in his blessings, the more consumed by rage and battle-lust you'll become, eventually driving you to madness. Unless you have some incredible strength of will, of course.

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** The Gifts of Khorne will make you among the most powerful warriors in the world, but the more you immerse yourself in his blessings, the more consumed by rage and battle-lust you'll become, eventually driving you to madness. Unless you have some incredible strength of will, of course.will.



* RedBaron -- The True Gods, the Gods of the North, the Northern Powers, the Aesgardr, the Hungry Gods of the Dark, etc. This is just what the Norscans and other followers of Chaos call them, mind you.

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* RedBaron -- The True Gods, the Gods of the North, the Northern Powers, the Aesgardr, the Hungry Gods of the Dark, etc. This is just what the Norscans and other followers of Chaos call them, mind you.them.



** Cowards. If one of the followers of Khorne displays cowardice, let's say he won't live long. Hell, even if someone from the other side shows cowardice, Khorne will unleash the hounds.

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** Cowards. If one of the followers of Khorne displays cowardice, let's say he won't live long. Hell, even Even if someone from the other side shows cowardice, Khorne will unleash the hounds.



* {{Expy}}: He's basically Odin. Down to residing in a WarriorHeaven and having {{Valkyries}} at his command. Hell, Norscan marauders roar his name in battle to gain the Berserker Rage even. He's also associated with a ritual called the [[http://warhammerfb.wikia.com/wiki/Norsca#The_Blood_Raven Blood Raven]], which involves tearing out the lungs of someone you hate and putting those lungs on their shoulders like the wings of a bird.

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* {{Expy}}: He's basically Odin. Down to residing in a WarriorHeaven and having {{Valkyries}} at his command. Hell, Norscan marauders roar his name in battle to gain the Berserker Rage even. He's also associated with a ritual called the [[http://warhammerfb.wikia.com/wiki/Norsca#The_Blood_Raven Blood Raven]], which involves tearing out the lungs of someone you hate and putting those lungs on their shoulders like the wings of a bird.



* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is basically a site of never ending conflict. And his worshipers are giant, axe brandishing, war loving BloodKnight '''[[HornyVikings VIKINGS]]''', who also tend to be the best melee combatants in the setting.

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* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is basically a site of never ending conflict. And his worshipers are giant, axe brandishing, war loving BloodKnight '''[[HornyVikings VIKINGS]]''', who also tend to be the best melee combatants in the setting.



* WarriorHeaven: Khorne's realm is basically one for the men who worship him, being great halls where they fight for all eternity. Warriors who died in their beds are cursed and shamed by the Blood God, and punished by being chained to forges and made to create weapons for his legions.

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* WarriorHeaven: Khorne's realm is basically one for the men who worship him, being great halls where they fight for all eternity. Warriors who died in their beds are cursed and shamed by the Blood God, and punished by being chained to forges and made to create weapons for his legions.



* BeneficialDisease: Nurgle's followers regard every disease as being a blessing from their lord. More literally, this is often the form that Nurgle's boons take when granted to his favored children.

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* BeneficialDisease: Nurgle's followers regard every disease as being a blessing from their lord. More literally, this This is often the form that Nurgle's boons take when granted to his favored children.



* DeadWeight: Though not necessarily technically "dead", many of Nurgle's more "blessed" followers and the most favored of his daemons otherwise fit into this trope. Taking the form of bloated abominations, their skin bursts with open wounds and sores they do not tend to, the stench of rot surrounds them, pus and maggots squirming within their oversized flesh, and they can take one hell of a pounding without being discouraged.

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* DeadWeight: Though not necessarily technically "dead", many of Nurgle's more "blessed" followers and the most favored of his daemons otherwise fit into this trope. Taking the form of bloated abominations, their skin bursts with open wounds and sores they do not tend to, the stench of rot surrounds them, pus and maggots squirming within their oversized flesh, and they can take one hell of a pounding without being discouraged.



* StepfordSmiler: And HOW!

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* StepfordSmiler: And HOW!StepfordSmiler



* HornyDevils: Slaanesh and all its daemons are basically this.

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* HornyDevils: Slaanesh and all its daemons are basically this.



* OutWithABang: Slaanesh has a disturbingly high amount of ways to do this, not all of which are literally sex as ''we'' know it. Slaanesh is also said to grant [[PronounTrouble his/her/it]]'s foes one moment of ultimate esctacy before snuffing their life out. That this is also a gift offered to Slaanesh's own followers is one of the things that makes them [[DeathSeeker willing to die]] for their patron when their creed otherwise emphasizes self-serving behavior instead of self-sacrifice.

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* OutWithABang: Slaanesh has a disturbingly high amount of ways to do this, not all of which are literally sex as ''we'' know it. Slaanesh is also said to grant [[PronounTrouble his/her/it]]'s foes one moment of ultimate esctacy before snuffing their life out. That this is also a gift offered to Slaanesh's own followers is one of the things that makes them [[DeathSeeker willing to die]] for their patron when their creed otherwise emphasizes self-serving behavior instead of self-sacrifice.



* SenseFreak: Taken UpToEleven. Long time, hyper-desensitized followers will literally ''immolate themselves'', just to feel ''something'' new.

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* SenseFreak: Taken UpToEleven. Long time, hyper-desensitized followers will literally ''immolate themselves'', just to feel ''something'' new.



* SoBeautifulItsACurse: Slaanesh is described as so beautiful that merely glancing at it can make you fall in love with it, to the extent you will sell your soul to Slaanesh right then and there without hesitation. Slaanesh, of course, does not view this as a curse.

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* SoBeautifulItsACurse: Slaanesh is described as so beautiful that merely glancing at it can make you fall in love with it, to the extent you will sell your soul to Slaanesh right then and there without hesitation. Slaanesh, of course, Slaanesh does not view this as a curse.



* WickedCultured: Slaanesh is not just about physical sensations such as sex and torture, but also enjoying such things as art and music. Generally, though, Slaanesh and his/her followers gradually move more towards the "wicked" part than the "cultured" part as time goes on.

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* WickedCultured: Slaanesh is not just only about physical sensations such as sex and torture, but also enjoying such things as art and music. Generally, though, Slaanesh and his/her followers gradually move more towards the "wicked" part than the "cultured" part as time goes on.



* TheArchmage: Tzeentch is the most powerful manipulator of sorcery and psionics in the ''Warhammer'' canon. He has since fallen from grace, but is still one of the undisputed masters of magicks. His staff, upon shattering, became not material pieces but rather ''individual spells'', hence Tzeentch is literally the inventor of magic.
* BatmanGambit: Tzeentch basically does this as a thought exercise, every moment of every day for all eternity.

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* TheArchmage: Tzeentch is the most powerful manipulator of sorcery and psionics in the ''Warhammer'' canon. He has since fallen from grace, but is still one of the undisputed masters of magicks. His staff, upon shattering, became not material pieces but rather ''individual spells'', hence Tzeentch is literally the inventor of magic.
* BatmanGambit: Tzeentch basically does this as a thought exercise, every moment of every day for all eternity.



** CombatTentacles: Sometimes it's one of your two arms, sometimes it's an entirely new limb.

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** CombatTentacles: Sometimes it's one of your two arms, sometimes it's an entirely a new limb.



* BrightIsNotGood: Sky blue and gold are his favoured colours. Of course, he can change into any colour if he wills it.

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* BrightIsNotGood: Sky blue and gold are his favoured colours. Of course, he He can change into any colour if he wills it.



* EvilutionaryBiologist: Tzeentch is basically fuelled by the same energies that drive evolution, and seeks to force evolution upon others, hence the readiness with which he dispenses physical transformations. The problem is, Tzeentch doesn't comprehend moderation, and instead causes his worshippers and victims alike to evolve and mutate and change and change and change until they become indescribable horrors or die (or both).
* FailureIsTheOnlyOption: Taken to its extreme. Tzeentch will '''die''' if '''any''' of his myriad plans succeed, thus every one of his plans will fail because he sabotages them, and he has several plans that run completely contrary to his other plans by design (though, of course, not as the end). This is the ''real'' measure of his [[TheChessmaster chessmastery]] skills, the fact that he has ''millions'' of these running, most extremely complex and many spanning centuries, and not one of them succeed even by ''accident'' because he is that damn good.

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* EvilutionaryBiologist: Tzeentch is basically fuelled by the same energies that drive evolution, and seeks to force evolution upon others, hence the readiness with which he dispenses physical transformations. The problem is, Tzeentch doesn't comprehend moderation, and instead causes his worshippers and victims alike to evolve and mutate and change and change and change until they become indescribable horrors or die (or both).
* FailureIsTheOnlyOption: Taken to its extreme. Tzeentch will '''die''' if '''any''' of his myriad plans succeed, thus every one of his plans will fail because he sabotages them, and he has several plans that run completely contrary to his other plans by design (though, of course, (though not as the end). This is the ''real'' measure of his [[TheChessmaster chessmastery]] skills, the fact that he has ''millions'' of these running, most extremely complex and many spanning centuries, and not one of them succeed even by ''accident'' because he is that damn good.



** Tzeentch is basically the patron god of anyone who hopes to pull off [[ThePlan any kind of plan.]] ''However'', he's ''also'' the patron god of {{Gambit Pileup}}s, anyone who is a SpannerInTheWorks or UnwittingInstigatorOfDoom, and ensuring you DidntSeeThatComing.

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** Tzeentch is basically the patron god of anyone who hopes to pull off [[ThePlan any kind of plan.]] ''However'', he's ''also'' the patron god of {{Gambit Pileup}}s, anyone who is a SpannerInTheWorks or UnwittingInstigatorOfDoom, and ensuring you DidntSeeThatComing.



* TheTrickster: Basically the Trickster of the Chaos Gods, given his favor of deception and deceit. Although what he considers a practical joke, only he would consider funny..

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* TheTrickster: Basically the The Trickster of the Chaos Gods, given his favor of deception and deceit. Although what he considers a practical joke, only he would consider funny..



* XanatosSpeedChess: Tzeentch is basically pulling this constantly against everyone else in the world. Simultaneously.

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* XanatosSpeedChess: Tzeentch is basically pulling this constantly against everyone else in the world. Simultaneously.



* OurDemonsAreDifferent

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* OurDemonsAreDifferentOurDemonsAreDifferent: They are created by the [[EldritchAbomination Chaos Gods]], who themselves are the personifications of mortal emotions in [[HyperspaceIsAScaryPlace the Warp]].



* AxeCrazy: [[UpToEleven And HOW!]] He's ''so'' AxeCrazy he actually induces SanitySlippage by his mere presence, driving all others on the battlefield into homicidal spasms of pure hatred.

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* AxeCrazy: [[UpToEleven And HOW!]] He's ''so'' AxeCrazy he actually induces SanitySlippage by his mere presence, driving all others on the battlefield into homicidal spasms of pure hatred.



* GoodWingsEvilWings: His wings, originally bat-like, have been totally shredded, leaving nothing but bare bone and dripping gore. He can't fly any more as a result.

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* GoodWingsEvilWings: His wings, originally bat-like, have been totally shredded, leaving nothing but bare bone and dripping gore. He can't fly any more as a result.



* GeniusCripple

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* GeniusCrippleGeniusCripple: A formidably powerful sorcerer, but shrivelled and feeble thanks to his experience being thrown into the Well of Eternity. He's also blind to the present (although one of his two heads can see the past and the other the future), which means he is virtually incapable of fighting in close combat.



* NamesTheSame: U'zuhl is also the name of the daemon trapped inside Archaon's daemon-sword, which is ''also'' known as "The Slayer of Kings". There's no official connection between the two.



* CanisMajor: Flesh Hounds basically being giant, muscular red lizard-wolves.
* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Cerberus (the three-headed guardian of Hades from ClassicalMythology), Gramr (Cerberus' NorseMythology equivalent), and Freki & Geri (the wolf companions of Odin from NorseMythology).

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* CanisMajor: Flesh Hounds basically being giant, muscular red lizard-wolves.
* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Cerberus (the three-headed guardian of Hades from ClassicalMythology), Gramr (Cerberus' NorseMythology equivalent), and Freki & Geri (the wolf companions of Odin from NorseMythology).
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* AnimalMotifs -- SavageWolves for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.

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* AnimalMotifs -- SavageWolves for Khorne, RavensAndCrows CreepyCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.

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* AnimalMotifs: wolves for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.

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* AnimalMotifs: wolves AnimalMotifs -- SavageWolves for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly). These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.



** The Gifts of Khorne will make you among the most powerful warriors in the world, but you'll be in constant pain the longer you go between slaughters, eventually driving you to madness.

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** The Gifts of Khorne will make you among the most powerful warriors in the world, but the more you immerse yourself in his blessings, the more consumed by rage and battle-lust you'll be in constant pain the longer you go between slaughters, become, eventually driving you to madness. Unless you have some incredible strength of will, of course.



* FantasyPantheon: A very dark example. In Fantasy Battle, they're roughly correspondent to the Norse Gods. Khorne being Odin (as a war-god) and Tyr, Tzeentch being Mimir, Loki and Bragi and Odin (as a god of knowledge), Slaanesh being Frey and Nurgle... well... Yeah...
* FourTemperamentEnsemble: Khorne corresponds to [[HotBlooded Choleric]] and Slaanesh to [[TheHedonist Sanguine]] pushed to their logical extremes, while Tzeentch and Nurgle respectively twist [[ByronicHero Melancholic]] and [[TheStoic Phlegmatic]].

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* FantasyPantheon: FantasyPantheon -- A very dark example. In Fantasy Battle, they're roughly correspondent to the Norse Gods. Khorne being Odin (as a war-god) and Tyr, Tzeentch being Mimir, Loki Mimir and Bragi and Odin (as a god of knowledge), Loki, Slaanesh being Frey and Nurgle... well... Yeah...
Nurgle may correspond to Hel. And that's only for the Norscans, they all correspond to various Turkic gods for the Kurgan and Hung, Tzeentch is Tengri, Khorne is Kyzaghan, etc, etc.
* FourTemperamentEnsemble: FourTemperamentEnsemble -- Khorne corresponds to [[HotBlooded Choleric]] and Slaanesh to [[TheHedonist Sanguine]] pushed to their logical extremes, while Tzeentch and Nurgle respectively twist [[ByronicHero Melancholic]] and [[TheStoic Phlegmatic]].



* TheHeartless - Even positive emotions such as Hope or Acceptance feed the Chaos gods.

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* TheHeartless - -- Even positive emotions such as Hope or Acceptance feed the Chaos gods.



* PureIsNotGood
* RedBaron -- The Dark Gods, the Ruinous Powers. And that's what their ''own followers'' call them.

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* PureIsNotGood
PureIsNotGood -- Subverted actually, the gods are neither good nor evil, but simply elemental.
* RedBaron -- The Dark True Gods, the Ruinous Powers. And that's Gods of the North, the Northern Powers, the Aesgardr, the Hungry Gods of the Dark, etc. This is just what their ''own followers'' the Norscans and other followers of Chaos call them.them, mind you.



* AffablyEvil: In the earlier versions of the game, he forbid killing unworthy enemies, and considered offerings of blood from the weak to be an insult. Later version he underwent heavy {{Flanderization}} and turned into an AxCrazy lunatic.

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* AffablyEvil: In the earlier versions of the game, he He used to forbid the killing unworthy enemies, enemies in earlier background, and considered offerings of blood from the weak to be an insult. Later version he underwent heavy {{Flanderization}} The latter continues to hold true, but the former has been revised to a deep hatred of non-combatants. Commonly, the followers of Khorne will give clean deaths to combatants (decapitations notwithstanding) and turned into an AxCrazy lunatic.tend to impale non-combatants on brass stakes in order to show just how much they care for them.



* AsskickingEqualsAuthority: This is a deeply held Khornate tenant. In a Khornate warband, you achieve prestige by proving you're the deadliest warrior, and by no other method.

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** He hates Nurgle as well due to his corpulence and passivity. Khorne believes that you have to go out and ''make'' things happen, rather than just waiting. Nurgle's careful stewardship of blessings and enhancements to his followers also runs counter to Khorne's overriding instinct to destroy.
* AsskickingEqualsAuthority: This is a deeply held Khornate tenant. In a Khornate warband, you achieve prestige by proving you're the deadliest warrior, and by no other method.



* {{Badass}}: Khorne and his followers are all supremely badass. Not only are his Champions often the mightiest warriors of Chaos and the deadliest fighters of the setting, Khorne himself is probably the most powerful of all the Chaos Gods and is thus the most powerful being in all of Warhammer.

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* {{Badass}}: '''{{Badass}}''': Khorne and his followers are all supremely badass. Not only are his Champions often the mightiest warriors of Chaos and the deadliest fighters of the setting, Khorne himself is probably the most powerful of all the Chaos Gods and is thus the most powerful being in all of Warhammer. [[WorldOfBadass No mean feat.]]



** BadassInCharge: By default, he's sorta the de-facto TopGod of Chaos.
** SavageWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and one of his title's amongst the vicious Norse tribes is 'the Blood Wolf' or the 'Wolf-Father'.
** FourStarBadass: Khorne himself, being a God of War, is probably the originator for every tactic and stratagem of war ever created. Khornate Chaos Lords are also often this in ADDITION to being [[OneManArmy unstoppable]] [[TheBerserker berzerkers]].

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** BadassInCharge: By default, he's sorta the de-facto TopGod of Chaos.
Chaos. Bonus points in that he got this station by defeating the previous title-holder, Tzeentch, who at the time was powerful enough to take on the other three Chaos Gods at once, in single-combat.
** BadassBoast: There was one for him in ''the Saga of Khorne'' from the Liber Chaotica.
--> "My Master is the beginning and he is the End. He is the Master of mortals and the core of our dead hearts. Deny him and you deny yourselves. Honour him. And acknowledge he to whom we owe it all."
** SavageWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and one of his title's amongst the vicious Norse tribes is 'the Blood Wolf' or and the 'Wolf-Father'.
** FourStarBadass: Khorne himself, being a God of War, is probably the originator for every tactic and stratagem of war ever created. Khornate Chaos Lords are also often this in ADDITION to being [[OneManArmy unstoppable]] [[TheBerserker berzerkers]]. One particularly good example is [[http://warhammerfb.wikia.com/wiki/Egil_Styrbjorn Egil Styrbjorn]].



-->''""Khorne!" they bellowed, invoking the sacred battle-name of Kharnath, the Blood God, Lord of Battles. "Khorne!" they screamed until it seemed the walls must fall from the violence of their voices alone. "Khorne!" they screeched as they gnashed their teeth and bit their shields."'' - the Destruction of Wisborg, from Wulfrik by C.L. Werner.



** Weakness of either mind, body or soul.



* BigRedDevil: Khorne's daemons fit this archetype, and Khorne himself is sometimes implied to also fit the archetype.

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* BigRedDevil: Khorne's daemons fit this archetype, and but Khorne himself is sometimes implied to also fit described as being heavily armoured with the archetype.head of wolf.



* {{Expy}}: To an extent, of [[NorseMythology Odin]]. Both of them are ferocious war-gods who embody berserker rage and battle-thirst and are both associated with the exhilaration of combat. It also helps that Khorne's worshiper's in Fantasy Battle actually ''are'' a FantasyCounterPartCulture to the Vikings. Khorne also has a personal pet known as Karanak which acts in a similar capacity to him as Freki and Geri do to Odin. It also helps that Khorne has his very own Valkyries in this continuity of Warhammer; foremost being Valkia the Bloody. In addition, one of his names; the Axe-Father, is very similar to 'All-Father'.
** We got to see Khorne's Realm of Chaos in the ''Valkia'' novel. It was basically 'Chaos Valhalla'.
** Depending on what version of their fluff you read, Bloodletters are the souls of fallen Khornate warriors who are carried by Valkia to the Halls of Khorne to fight for all eternity until the constant slaughter transforms them into Bloodletters. So basically Chaos Einherjar.

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* {{Expy}}: To an extent, of [[NorseMythology Odin]]. Both of them are ferocious war-gods who embody berserker rage He's basically Odin. Down to residing in a WarriorHeaven and battle-thirst and are both having {{Valkyries}} at his command. Hell, Norscan marauders roar his name in battle to gain the Berserker Rage even. He's also associated with a ritual called the exhilaration of combat. It also helps that Khorne's worshiper's in Fantasy Battle actually ''are'' a FantasyCounterPartCulture to the Vikings. Khorne also has a personal pet known as Karanak [[http://warhammerfb.wikia.com/wiki/Norsca#The_Blood_Raven Blood Raven]], which acts in a similar capacity to him as Freki involves tearing out the lungs of someone you hate and Geri do to Odin. It also helps that Khorne has his very own Valkyries in this continuity of Warhammer; foremost being Valkia the Bloody. In addition, one of his names; the Axe-Father, is very similar to 'All-Father'.
** We got to see Khorne's Realm of Chaos in the ''Valkia'' novel. It was basically 'Chaos Valhalla'.
** Depending
putting those lungs on what version of their fluff you read, Bloodletters are shoulders like the souls wings of fallen Khornate warriors who are carried by Valkia to the Halls of Khorne to fight for all eternity until the constant slaughter transforms them into Bloodletters. So basically Chaos Einherjar.a bird.



* FeelNoPain: Played with. In battle, Khorne Berserkers will be filled with such UnstoppableRage that nothing short of death will stop them (severed limbs will just slow them down). However, accepting the Gifts of Khorne requires one to kill without question, so the longer one goes between slaughters, they will start to feel intense, unbearable pain.

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* FeelNoPain: Played with. In battle, Khorne Berserkers will be filled with such UnstoppableRage that nothing short of death will stop them (severed limbs will just slow them down). However, accepting the Gifts Some champions of Khorne requires one to are actually blessed with a HealingFactor, so that even grevious wounds cant kill without question, so the longer one goes between slaughters, they will start to feel intense, unbearable pain.them.



* HairTriggerTemper

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* HairTriggerTemperHairTriggerTemper: E-yup.



* NamedWeapons: His sword has been called '[[RedBaron Warmaker]]' and '[[NamesToRunawayFromReallyFast The End of All Things]]'' at various points.

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* NamedWeapons: His sword sword/battleax has been called '[[RedBaron Warmaker]]' and '[[NamesToRunawayFromReallyFast The End of All Things]]'' at various points.



* OddJobGods: Khorne's portfolio covers Death, Violence, Murder, Hatred, Rage, Destruction, Warfare and Bloodshed... but also Courage, Honor, Martial Pride, Protection and, one could argue, Compassion (do not kill those who are weak or unable to fight).
** [[CanonDiscontinuity Not anymore.]] Now Khorne [[KillEmAll cares not from where the blood flows]], only [[BloodKnight that it flows.]] Compassion has now been handed over to Nurgle, who puts his own special spin on that particular portfolio.

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* OddJobGods: Khorne's portfolio covers Death, Violence, Murder, Hatred, Rage, Destruction, Warfare includes battle, strength, excellence-at-arms, death, rage, bloodthirst, anger, hatred, vengeance, oaths and Bloodshed... but also Courage, Honor, Martial Pride, Protection and, one could argue, Compassion (do not kill those who are weak or unable to fight).
** [[CanonDiscontinuity Not anymore.]] Now Khorne [[KillEmAll cares not from where
hunting. At least amongst Norscans and other Northmen, as their view of the blood flows]], only [[BloodKnight that it flows.]] Compassion has now been handed over gods tends to Nurgle, who puts his own special spin on that particular portfolio.be more nuanced, for obvious reasons.



* OminousFloatingCastle: The Fortress of Khorne, where the Blood God resides upon the Skull Throne.
* ThePowerOfHate
* ProudWarriorRaceGuy: His followers embody the archetype among Chaos. Khorne himself is pretty much the God of Proud Warrior Race Guys.
* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is basically a site of never ending conflict. And his worshipers are giant, axe brandishing, war loving {{Blood Knight}}s who also tend to be the best melee combatants in the setting.

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* OminousFloatingCastle: The Fortress Halls of Khorne, where the Blood God resides upon the Skull Throne.
* ThePowerOfHate
ThePowerOfHate: The embodiment of this.
* ProudWarriorRaceGuy: His followers embody the archetype among Chaos. Khorne himself is pretty the most popular god in the North as he relates to the Northmen more directly than the other gods. Life in the North is so violent and bloodthirsty that not taken Khorne as a patron would be idiotic, so there's not much the God of Proud Warrior Race Guys.
a choice.
* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is basically a site of never ending conflict. And his worshipers are giant, axe brandishing, war loving {{Blood Knight}}s BloodKnight '''[[HornyVikings VIKINGS]]''', who also tend to be the best melee combatants in the setting.



* WarriorHeaven: Khorne's realm is basically one for the men who worship him, being great halls where they fight for all eternity. Warriors who died in their beds are cursed and shamed by the Blood God and punished by being chained to forges and made to make weapons for his legions.
* WildHunt: Khorne is associated with this in the cultures of those who venerate him. Hell, according to the Norscans, day-and-night cycles occur when the sun runs away when Khorne starts hunting.

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* WarriorHeaven: Khorne's realm is basically one for the men who worship him, being great halls where they fight for all eternity. Warriors who died in their beds are cursed and shamed by the Blood God God, and punished by being chained to forges and made to make create weapons for his legions.
* WildHunt: Khorne is associated with this in the cultures of those who venerate him. Hell, according to the Norscans, day-and-night cycles occur when the sun runs away when Khorne starts hunting.
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* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Cerberus (the three-headed guardian of Hades from ClassicalMythology), Gramr (Cerberus' NorseMythology equivalent), and Freki & Geri (the wolves who will eat the sun and moon from NorseMythology).

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* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Cerberus (the three-headed guardian of Hades from ClassicalMythology), Gramr (Cerberus' NorseMythology equivalent), and Freki & Geri (the wolves who will eat the sun and moon wolf companions of Odin from NorseMythology).

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Big Badass Wolf is no longer a trope. It has been replaced with an index for Wolf Tropes.


* AnimalMotifs: BigBadassWolf for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly).
** These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.

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* AnimalMotifs: BigBadassWolf wolves for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly).
**
fly). These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.



** [[RedBaron Badass Titles]]: The Blood God, the Lord of Skulls, the Lord of Battles, the Father and Inheritor of all Rage, the Brass Lord of Battles, the God of War, etc, etc.
** BigBadassWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and one of his title's amongst the vicious Norse tribes is 'the Blood Wolf' or the 'Wolf-Father'.

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** [[RedBaron Badass Titles]]: The Blood God, the Lord of Skulls, the Lord of Battles, the Father and Inheritor of all Rage, the Brass Lord of Battles, the God of War, etc, etc.
** BigBadassWolf:
SavageWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and one of his title's amongst the vicious Norse tribes is 'the Blood Wolf' or the 'Wolf-Father'.



* RedBaron: The Blood God, the Lord of Skulls, the Lord of Battles, the Father and Inheritor of all Rage, the Brass Lord of Battles, the God of War, etc, etc.



* BigBadassWolf: Flesh Hounds basically being giant, muscular red lizard-wolves.

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* BigBadassWolf: CanisMajor: Flesh Hounds basically being giant, muscular red lizard-wolves.
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** Except for Slaanesh, who is supposed to be inhumanly beautiful.
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* LighteningBruiser: Greater daemons (the Great Unclean less so), they're fast, durable, and hit like tanks. The Bloodthirster can easily tangle with most special characters in the game with pretty good chance of winning.

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* LighteningBruiser: LightningBruiser: Greater daemons (the Great Unclean less so), they're fast, durable, and hit like tanks. The Bloodthirster can easily tangle with most special characters in the game with pretty good chance of winning.
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[[folder: Notable Daemons]]



* TheRedBaron: Hound of Vengeance, Endless Hunter, Talon of the Skull Throne, Blooded Slayer.

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* TheRedBaron: Hound of Vengeance, Endless Hunter, Talon of the Skull Throne, Blooded Slayer.Slayer.
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* AffablyEvil: In the earlier versions of the game, he forbid killing unworthy enemies, and considered offerings of blood from the weak to be an insult. Later version he underwent heavy {{Flanderization}} and turned into an AxCrazy lunatic.



* DoesNotLikeMagic: In a nutshell, it's for pussies. On the other hand, Khorne has no qualms with bequeathing enchanted weapons and armours to his followers to further increase their already incredible killing power. Daemon summoning is also okay. In essence, Khorne permits sorcery so long as you're not using to fight your battles for you. Pointing out that this might be hypocrisy will see you die a death more violent than any can imagine. Khornate units are one of the few chaos units innately blessed with some form of magic dampener and Khorne does not possess his own lore of spells (he's the only god whose mark ''prevents'' its bearer from becoming a spellcaster).

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* DoesNotLikeMagic: In a nutshell, it's for pussies. On the other hand, Khorne has no qualms with bequeathing enchanted weapons and armours armors to his followers to further increase their already incredible killing power. Daemon summoning is also okay. In essence, Khorne permits sorcery so long as you're not using to fight your battles for you. Pointing out that this might be hypocrisy will see you die a death more violent than any can imagine. Khornate units are one of the few chaos units innately blessed with some form of magic dampener and Khorne does not possess his own lore of spells (he's the only god whose mark ''prevents'' its bearer from becoming a spellcaster).



* TheSociopath



* HopelessWar: One could theorize that thanks to his inherent self-defeating disorder and the fact that he is the most Magnificent of all {{Magnificent Bastard}}s, because of him the cause of Chaos is [[EvilWillFail doomed to fail]] because he can never allow it to succeed. Instead it is in his interest and integral to his nature to maintain a ForeverWar. Still, that is small comfort for the Imperium, especially since they aren't the only ones fighting Chaos and some other horrid race could easily replace him.

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* HopelessWar: One could theorize that thanks to his inherent self-defeating disorder and the fact that he is the most Magnificent of all {{Magnificent Bastard}}s, because of him the cause of Chaos is [[EvilWillFail doomed to fail]] because he can never allow it to succeed. Instead it is in his interest and integral to his nature to maintain a ForeverWar. Still, that is small comfort for the Imperium, Empire, especially since they aren't the only ones fighting Chaos and some other horrid race could easily replace him.



* LighteningBruiser: Greater daemons (the Great Unclean less so), they're fast, durable, and hit like tanks. The Bloodthirster can easily tangle with most special characters in the game with pretty good chance of winning.



* LighteningBruiser: Not as much as normal Bloodthirster since he can't fly, but he does move faster on foot and hits harder.




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* WhyWontYouDie: Likely to get this response from players because he has an impressive ward save that he gets re-rolls on, and can use magic to heal himself. The result is that he can easily be harder to kill than Great Unclean One.



Khorne's greatest champion, who roams the Realm of Chaos and beyond atop the mighty Juggernaut

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Khorne's greatest champion, Bloodletter, who roams the Realm of Chaos and beyond atop the mighty Juggernaut


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* {{BFS}}: Like all Bloodletters
* HeroKiller: What he's designed as in game, packing a special rule that allows him to instantly killing anything if he rolls a 5 or 6 when rolling to wound, unless it's immune to that.
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*OffWithHisHead: What else would "SKULLS FOR THE SKULL THRONE!" mean?
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*TestosteronePoisoning

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-->''There, feel the glory of necrosis, and rejoice! Nurgle loves you all!''

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-->''There, feel the glory of necrosis, and rejoice! Nurgle loves you all!''
you, little one!''
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* IHaveYourTrueName: Victim of this; Tzeentch is the only one who knows the Changeling's true name, so he alone can control the creature.

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* IHaveYourTrueName: IKnowYourTrueName: Victim of this; Tzeentch is the only one who knows the Changeling's true name, so he alone can control the creature.



* BigBadassWolf: Flesh Hounds basically being giant, muscular red wolves.
* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Garmr and Freki and Geri.
* ImpossibleTracker
* MultipleHeadCase: Three heads. One tracks the prey through the material world, the other through the spiritual world, and the last through time.

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* BigBadassWolf: Flesh Hounds basically being giant, muscular red wolves.
lizard-wolves.
* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Garmr Cerberus (the three-headed guardian of Hades from ClassicalMythology), Gramr (Cerberus' NorseMythology equivalent), and Freki & Geri (the wolves who will eat the sun and Geri.
moon from NorseMythology).
* ImpossibleTracker
ScarilyCompetentTracker: As stated above, one head is capable of tracking a target's scent anywhere in the material world, the second head can track through time itself, and the third head can track the target by their own thoughts.
* MultipleHeadCase: Three heads. One tracks the prey through the material world, the other through the spiritual world, time, and the last through time.the prey's own mind.
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* WildHunt: Khorne is associated with this in the cultures of those who venerate him. Hell, according to the Norscans, day-and-night cycles occur when the sun runs away when Khorne starts hunting.
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* HellHound: Combines Hunter and Portent. As far as mythological parallels go, he's basically a combination of Garmr and Freki and Geri.
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** According to material in the Old Liber Chaotica, all the gods in the setting were simply aspects of the Chaos Gods.
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The Blood God, the Brass Lord of Battle, Arkhar, Kharnath. Khorne is the most renowned, widespread and powerful of the Chaos Gods, he is the embodiment of hate, rage, wrath, violence and the urge to kill... but he is also comprised of martial pride, courage, the will to protect others, and honor. Khorne's commandments are simple; death and violence are what he exists for, and those who worship him strive only to kill in his name. The most common saying about Khorne is that he cares not from where the blood flows, only that it flows.

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The Blood God, the Brass Lord of Battle, Arkhar, Kharnath.Kharnath, Kjorn, the Bloodwolf, the Axe-Father. Khorne is the most renowned, widespread and powerful of the Chaos Gods, he is the embodiment of hate, rage, wrath, violence and the urge to kill... but he is also comprised of martial pride, courage, the will to protect others, and honor. Khorne's commandments are simple; death and violence are what he exists for, and those who worship him strive only to kill in his name. The most common saying about Khorne is that he cares not from where the blood flows, only that it flows.



The Fly Lord, Neigel, Nierg, Nieglen. Portrayed as a being horrifically bloated and deformed by the ravages of disease and decay, pustular guts falling through his torn skin, pus and blood and bile and other filth oozing from every pore, Nurgle is the eldest of the Chaos Gods, and may be the most disgusting and terrifying of them. Ironically, he's also the nicest, maintaining a caring and loving manner. Nurgle claims to love ''all'' creatures -- that just happens to include viruses, bacteria, fungi and other disease-causing organisms. Nurgle's followers spread disease and decay across the galaxy, forced to sing the songs of gratitude to "Grandfather" or "Papa" Nurgle. He is is born from the world's fear, despair, fortitude and the will to live no matter what.

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The Fly Lord, Neigel, Nierg, Nieglen.Nieglen, Onogal, the Crow. Portrayed as a being horrifically bloated and deformed by the ravages of disease and decay, pustular guts falling through his torn skin, pus and blood and bile and other filth oozing from every pore, Nurgle is the eldest of the Chaos Gods, and may be the most disgusting and terrifying of them. Ironically, he's also the nicest, maintaining a caring and loving manner. Nurgle claims to love ''all'' creatures -- that just happens to include viruses, bacteria, fungi and other disease-causing organisms. Nurgle's followers spread disease and decay across the galaxy, forced to sing the songs of gratitude to "Grandfather" or "Papa" Nurgle. He is is born from the world's fear, despair, fortitude and the will to live no matter what.



The Dark Prince, the Serpent, Lashor, She Who Thirsts. The youngest of the Dark Gods of Chaos, and the physically weakest of the Dark Gods, Slaanesh is perhaps one of the most popular to worship, as it preaches the indulgence of every whim and the seeking of every pleasure, and so it has a very wide power base. The Dark Elves, while officially dedicated exclusively to Khaine, also have a strong underground of Slaanesh worshippers; Morathi herself is a Champion of Slaanesh in all but name, and not only was her creation of the Dark Elves inspired by her dedication, she still seeks to bring them all to Slaanesh's worship. It is the embodiment of {{Squick}}, love, lust, pleasure, pain, excess, hubris, pride and desire.

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The Dark Prince, the Serpent, Lashor, Loesh, She Who Thirsts. The youngest of the Dark Gods of Chaos, and the physically weakest of the Dark Gods, Slaanesh is perhaps one of the most popular to worship, as it preaches the indulgence of every whim and the seeking of every pleasure, and so it has a very wide power base. The Dark Elves, while officially dedicated exclusively to Khaine, also have a strong underground of Slaanesh worshippers; Morathi herself is a Champion of Slaanesh in all but name, and not only was her creation of the Dark Elves inspired by her dedication, she still seeks to bring them all to Slaanesh's worship. It is the embodiment of {{Squick}}, love, lust, pleasure, pain, excess, hubris, pride and desire.



The Changer of Ways, the Great Conspirator, the Architect of Fate, Tchar. The manipulative one, the Dark God who sees all things that may be and redirects the future to serve his own inscrutable whims and goals. Tzeentch is the lord of Change, and considered the second most powerful of the Chaos Gods, for Change and Chaos are synonymous. Born as the collective embodiment of the galaxy's hope and envy, Tzeentch is the patron of all who would seek change, in any form -- but they may get more then they desired. Tzeentch exhorts his followers to bring change, in any form, to anyone and everyone, and psykers/sorcerers owe him particular allegiance.

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The Changer of Ways, the Great Conspirator, the Architect of Fate, Tchar.Tchar, the Raven God. The manipulative one, the Dark God who sees all things that may be and redirects the future to serve his own inscrutable whims and goals. Tzeentch is the lord of Change, and considered the second most powerful of the Chaos Gods, for Change and Chaos are synonymous. Born as the collective embodiment of the galaxy's hope and envy, Tzeentch is the patron of all who would seek change, in any form -- but they may get more then they desired. Tzeentch exhorts his followers to bring change, in any form, to anyone and everyone, and psykers/sorcerers owe him particular allegiance.
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* FantasyPantheon: A very dark example.

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* FantasyPantheon: A very dark example. In Fantasy Battle, they're roughly correspondent to the Norse Gods. Khorne being Odin (as a war-god) and Tyr, Tzeentch being Mimir, Loki and Bragi and Odin (as a god of knowledge), Slaanesh being Frey and Nurgle... well... Yeah...



* {{Cerberus}}: The Warhammer version thereof.

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* {{Cerberus}}: The Warhammer version thereof.BigBadassWolf: Flesh Hounds basically being giant, muscular red wolves.



* MultipleHeadCase: Three heads.

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* MultipleHeadCase: Three heads. One tracks the prey through the material world, the other through the spiritual world, and the last through time.

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Khorne is described as resembling an impossibly huge and muscular warrior clad in bronze armor and wielding a monstrous waraxe, though he is sometimes portrayed as having the head of a monstrous horn-sprouting wolf. His sacred number is 8.

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Khorne is described as resembling an impossibly huge and muscular warrior clad in bronze armor and wielding a monstrous waraxe, though he is sometimes portrayed as having the head of a monstrous horn-sprouting wolf.wolf under a great winged helmet. His sacred number is 8.



** Hilariously, and seeing as how worshipers of Khorne really are Vikings in this continuity, Khornate warriors often perform practices that historical Berserks are said to have done in Norse sagas.
-->''""Khorne!" they bellowed, invoking the sacred battle-name of Kharnath, the Blood God, Lord of Battles. "Khorne!" they screamed until it seemed the walls must fall from the violence of their voices alone. "Khorne!" they screeched as they gnashed their teeth and bit their shields."'' - the Destruction of Wisborg, from Wulfrik by C.L. Werner.



** Cowards. If one of the followers of Khorne displays cowardice, let's say he won't live long.

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** Cowards. If one of the followers of Khorne displays cowardice, let's say he won't live long. Hell, even if someone from the other side shows cowardice, Khorne will unleash the hounds.


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** Depending on what version of their fluff you read, Bloodletters are the souls of fallen Khornate warriors who are carried by Valkia to the Halls of Khorne to fight for all eternity until the constant slaughter transforms them into Bloodletters. So basically Chaos Einherjar.
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** That said he's far less flanderized than his 40k version.

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!!Skarbrand
Once the mightiest of all Khorne's Bloodthirsters, the marshal of Blood God's war-hosts and his strong right hand, favored over all others, Skarbrand fell to the machinations of Tzeentch and allowed his pride to cloud his judgement. He betrayed Khorne, allowing his rage to overwhelm him to the point of striking at him when his back was turned. Although this was only enough to cut a tiny chink into Khorne's armor, the Blood God's fury was boundless; he throttled Skarbrand's very soul, squeezing him dry of every aspect of personality beyond rage, before hurling him across the Realm of Chaos, banished forever from Khorne's sight. Now a mindless engine of destruction, his wings ruined, Skarbrand rages endlessly across the Realm of Chaos and the mortal world alike, taking mountains of skulls and spilling oceans of gore, but never to find redemption.

* AnAxeToGrind: He carries [[DualWielding two of them]], named Slaughter and Carnage,
* AxeCrazy: [[UpToEleven And HOW!]] He's ''so'' AxeCrazy he actually induces SanitySlippage by his mere presence, driving all others on the battlefield into homicidal spasms of pure hatred.
* FallenAngel: Can be seen as the Warhammer version of this.
* GoodWingsEvilWings: His wings, originally bat-like, have been totally shredded, leaving nothing but bare bone and dripping gore. He can't fly any more as a result.
* MakeMeWannaShout: Skarbrand is capable of bellowing with such force that it shatters buildings and pulverises living beings, giving him a BreathWeapon on the tabletop.
* TheRedBaron: The Exiled One, [[NamesToRunAwayFromReallyFast Rage Feaster, Wrathful Reaper, Drinker of Blood]].


!!Kairos Fateweaver
A two-headed Lord of Change created when Tzeentch hurled Kairos into the dread Well of Eternity at the heart of his Impossible Fortress, Kairos is the only being who can be said to know things even beyond Tzeentch's understanding. His right head sees all possible futures as clearly as day, while his left head sees the past without the petty colorations of perspective and bias, his only weakness being that he cannot see the present. Tzeentch's right-hand minion, Kairos sits in the depths of the Impossible Fortress, whispering dread secrets revealed to him by the Well, even as nine times nine Lords of Change transcribe his babbling with quills plucked from their own plumage and Tzeentch's own blood as the ink.

* DisabilitySuperPower: Physically crippled and blind to the present, but can perfectly see in both past and future and is, without question, the most powerful spellcaster in the Warhammer World -- in the tabletop game, he can chose spells from ''ALL'' of the eight winds of common magic.
* GeniusCripple
* TheRedBaron: The Oracle of Tzeentch, Tzeentch's Hand, Keeper of the Destiny Scrolls, Mocking Watcher of Fate.

!!Ku'Gath Plaguefather
A Great Unclean One fascinated with the breeding of new, virulent strains of disease, determined to one day create a plague that can infect and destroy the Gods themselves.

* AbnormalAmmo: Throws nurglings plucked from his own festering boils and open sores and soaked in brewed plagues at people.
* PlagueMaster
* TheRedBaron: Fetid Brewmaster, Plagueweaver, Rotting Poxmaker.

!!U'zhul the Skulltaker
Khorne's greatest champion, who roams the Realm of Chaos and beyond atop the mighty Juggernaut
Khul'tyran, seeking out mighty warriors to challenge and claim the skulls of. The most challenging foes have the honor of being used to comprise U'zuhl's cloak of skulls.

* NamesTheSame: U'zuhl is also the name of the daemon trapped inside Archaon's daemon-sword, which is ''also'' known as "The Slayer of Kings". There's no official connection between the two.
* TheRedBaron: Khorne's Champion, Blooded Wanderer, Slayer of Kings.
* SkeletonsInTheCoatCloset: Wears a cloak made of skulls woven together with gristle and gore.

!!P'Tarix and Xirat'p, The Blue Scribes of Tzeentch
Eternally squabbling Blue Horrors charged by Tzeentch with hunting down all spells and fragments of arcane lore in existence.

* TheRedBaron: Azure Arcanologists, Wandering Wizardkin, Tzeentch's Quaestors.
* TheStarscream: Averted. Tzeentch created them so that P'tarix can write magic down, but cannot read what he has written, while Xirat'p can read the resultant spell-scrolls but can't understand what he has read.

!!The Changeling
Tzeentch's personal shapeshifting minion, who uses his abilities to sow chaos, confusion and mischief across the Realm of Chaos and beyond.

* IHaveYourTrueName: Victim of this; Tzeentch is the only one who knows the Changeling's true name, so he alone can control the creature.
* TheRedBaron: Perplexing Prankster, Deceiving Horror, Tzeentch's Trickster.
* VoluntaryShapeshifting

!!Epidemius
Nurgle's personal Tallyman; a member of the seven Proctors of Pestilence, charged with cataloguing all of the Plaguelord's innumerable diseases.

* TheRedBaron: Nurgle's Tallyman, the Maggot King, Plagued Panjandrum, Reckoner of Mortality.


!!The Masque of Slaanesh
Once one of Slaanesh's most favored dancer-concubines, cursed to dance forever more when Slaanesh perceived her efforts at cheering hir after a defeat to Khorne as mockery and then banished from Slaanesh's sight. Wherever she treads, she sweeps mortals and daemons alike into dancing with her until she leaves or they die. Usually the latter.

* TheRedBaron: Eternal Dancer, Accursed Maiden, Darkling Deceiver.


!!Karanak
Greatest and most terrible of all Khorne's Flesh Hounds, this three-headed daemon beast is Khorne's chosen hunter, sent to claim whoever has transgressed against Khorne's warrior creed or offered insult to the Blood God's colossal pride. With his first head able to track his prey through space, the second head through time and the final head through the victim's own thoughts, only the mad can hope to escape the Hound of Vengeance.

* {{Cerberus}}: The Warhammer version thereof.
* ImpossibleTracker
* MultipleHeadCase: Three heads.
* TheRedBaron: Hound of Vengeance, Endless Hunter, Talon of the Skull Throne, Blooded Slayer.
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[[foldercontrol]]

[[folder:'''Chaos Gods''']]
Beings of incalculable power, the Four Great Gods of Chaos are the personifications of the various thoughts and emotions of all living creatures given sentience by the psychic energies of their home realm, the Realm of Chaos. Though by almost every measure of the word, gods, they are by their nature monomaniacal and completely single-minded (formed completely of a single emotion or concept) as well as being completely dependent on the emotions of mortal and immortal creatures for their power and continued existence. The interplay of the various concepts they embody leads to all of the 4 Gods coming into a great rivalry with one another. This conflict is mirrored in the material plane by the combat that takes place between the mortal and immortal servitors of the Dark Gods, which is the reason for the constant civil war the Chaos Hordes find themselves ensnared in. For as victory in these battles lends greater influence to their patron God, the champion will find himself rise in favor in his Patron's eyes. For despite the myriad differences, the Gods all desire total domination. And absolute power cannot be easily shared - especially not among Gods. Thus, this eternal struggle for dominance is known as ''the Great Game''.

Despite their labeling as beings of fathomless evil, the Chaos Gods represent both the highest and most base aspects of sentient thought. The Great Powers personify Rage, Scheming, Despair, and Lust, but also Bravery, Hope, Perseverance, and Love.

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!!Tropes applying to the Chaos Gods as a whole:

* AnimalMotifs: BigBadassWolf for Khorne, RavensAndCrows for Tzeentch, and FliesEqualsEvil for Nurgle (even his symbol is a stylized fly).
** These are just the most easily recognized motifs; background material, especially the older ones, note that many Chaos cults can be disguised as animal totemists because there are many possible animals that can be revered as befitting one or more of the Chaos Gods. For example, snakes can be seen as symbols of both Slaanesh and of Tzeentch, bulls as symbols of Slaanesh or Khorne, toads and slugs of Nurgle, etc.
* BigBad -- the Chaos Gods are the biggest threat to the world in Warhammer Fantasy.
* Bigger Bad -- they are also a textbook bigger bag.
* BlueAndOrangeMorality: All of them, being the embodiment of abstract concepts, are prone to this.
* CosmicPlaything -- They view ''everything that has ever existed'' as this.
* DealWithTheDevil -- The Gifts of Chaos are this, giving you power but at a horrible price:
** The Gifts of Khorne will make you among the most powerful warriors in the world, but you'll be in constant pain the longer you go between slaughters, eventually driving you to madness.
** The Gifts of Tzeentch will give you magical powers and arcane knowledge that can allow you to walk unchallenged against your opponents, but the knowledge is of [[TheseAreThingsManWasNotMeantToKnow things you cannot know]], eventually driving you to madness.
** The Gifts of Nurgle will give you the ability to overcome death itself, but you will be a walking corpse plagued with disease, [[RuleOfThree eventually driving you to madness]].
** The Gifts of Slaanesh will make you faster than ever, and pain will not be a detriment any longer, but you will develop a need for sensation that becomes all consuming, [[RunningGag eventually driving you to madness]].
* EldritchAbomination - Physical descriptions of the Chaos Gods.
* EnemyCivilWar -- Though they have some interest in the material world, the [[ForeverWar Great Game]], the struggle for dominance in the Realm of Chaos, is the main priority of the Chaos Gods. It's also [[HopelessWar unwinnable]], because when one becomes stronger, the others gang up on him. And if one were to succeed, Chaos would ultimately stop being, well, Chaos.
* ExiledFromContinuity - Malal, the Renegade God - so called for being the antagonist to all other factions of Chaos, the embodiment of Chaos' self-defeating tendencies- was dropped from continuity because no one could figure out who held the rights for him.
* FantasyPantheon: A very dark example.
* FourTemperamentEnsemble: Khorne corresponds to [[HotBlooded Choleric]] and Slaanesh to [[TheHedonist Sanguine]] pushed to their logical extremes, while Tzeentch and Nurgle respectively twist [[ByronicHero Melancholic]] and [[TheStoic Phlegmatic]].
* GodIsEvil -- And there's ''[[FourIsDeath four]]'' of them.
* GodsNeedPrayerBadly -- Chaos feeds off the emotions of sentient races, but otherwise doesn't need it directed at them specifically. It simply helps to focus the energy they receive.
* TheHeartless - Even positive emotions such as Hope or Acceptance feed the Chaos gods.
* MadGod -- [[FourIsDeath All four]] fit the gold standard, but Tzeentch is especially... inexplicably illogical.
* TheOmnipotent: Within their own planes of existence. Their influence in the real world, while still extremely palpable, is very limited by comparison.
* OurGodsAreGreater -- Probably the most powerful deities in Warhammer canon.
* PureIsNotGood
* RedBaron -- The Dark Gods, the Ruinous Powers. And that's what their ''own followers'' call them.
* TeethClenchedTeamwork -- Once in a while, the Chaos Gods will stop their infighting and work together. Fortunately, it never lasts long.
* TopGod -- What the Chaos Gods are constantly competing for. It's generally accepted that the top contenders are Khorne (given the [[ForeverWar state of the world]]) and Tzeentch (given that he has the least defeats).
* UltimateEvil -- The very first edition of the game had pictures of them, but later additions only describe them rather than portraying them in artwork.
[[/folder]]

The major Chaos Gods are as follows:

!!'''[[BloodKnight Khorne]]'''
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/Khorne_mark_6672.png]]

[[folder]]
-->''Blood for the Blood God! Skulls for the Skull Throne!''

The Blood God, the Brass Lord of Battle, Arkhar, Kharnath. Khorne is the most renowned, widespread and powerful of the Chaos Gods, he is the embodiment of hate, rage, wrath, violence and the urge to kill... but he is also comprised of martial pride, courage, the will to protect others, and honor. Khorne's commandments are simple; death and violence are what he exists for, and those who worship him strive only to kill in his name. The most common saying about Khorne is that he cares not from where the blood flows, only that it flows.

Khorne is described as resembling an impossibly huge and muscular warrior clad in bronze armor and wielding a monstrous waraxe, though he is sometimes portrayed as having the head of a monstrous horn-sprouting wolf. His sacred number is 8.

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!!Notable tropes include:

* ArchEnemy:
** Khorne is fundamentally opposed to Slaanesh. Where Slaanesh is self-centered and its followers kill and torture to satisfy their own desires, Khornate dogma teaches spreading death and spilling blood freely for its own sake and that one should take no pleasure in anything. Khorne is also not big on torture, which is meaningless postponing of the kill.
** Khorne also hates Tzeentch because he considers sorcery and manipulation to be cowards' weapons.
* AsskickingEqualsAuthority: This is a deeply held Khornate tenant. In a Khornate warband, you achieve prestige by proving you're the deadliest warrior, and by no other method.
* AtopAMountainOfCorpses: [[NothingButSkulls SKULLS FOR THE SKULL THRONE!]]
* AxCrazy: Khorne is the living embodiment of hate and rage -- words don't '''exist''' to describe just how furious he is at any given moment of the day.
* AnAxeToGrind: As functionally the first real weapon of war created, the axe is symbolically very important to Khorne and his worshippers. He's often described as wielding a massive battleaxe, as well.
* {{Badass}}: Khorne and his followers are all supremely badass. Not only are his Champions often the mightiest warriors of Chaos and the deadliest fighters of the setting, Khorne himself is probably the most powerful of all the Chaos Gods and is thus the most powerful being in all of Warhammer.
** BadassGrandpa: Technically the first to achieve sentience.
** BadassInCharge: By default, he's sorta the de-facto TopGod of Chaos.
** [[RedBaron Badass Titles]]: The Blood God, the Lord of Skulls, the Lord of Battles, the Father and Inheritor of all Rage, the Brass Lord of Battles, the God of War, etc, etc.
** BigBadassWolf: The wolf is Khorne's sacred animal, he's is often described as having a wolf's head, his flesh-hounds are very lupine in appearance and one of his title's amongst the vicious Norse tribes is 'the Blood Wolf' or the 'Wolf-Father'.
** FourStarBadass: Khorne himself, being a God of War, is probably the originator for every tactic and stratagem of war ever created. Khornate Chaos Lords are also often this in ADDITION to being [[OneManArmy unstoppable]] [[TheBerserker berzerkers]].
* BattleCry[=/=]{{Catchphrase}}[=/=]MadnessMantra: Khorne has what may be the most famous example of all three in the setting: BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
* TheBerserker: Not only Khorne, but his daemons and followers.
* BerserkButton: Khorne may be very easy to anger, but he is ''especially'' angered by the following :
** Cowards. If one of the followers of Khorne displays cowardice, let's say he won't live long.
** Presenting him with the skulls of unworthy foes.
** Slaanesh. That is all.
* {{BFS}}: He has a sword too. He once took it in a mighty rage and smote an endless, screaming crevasse in the Realm of Chaos that has never healed. Given that the Warp is an immaterial place of emotion that constantly shifts and turns and that this scar is one of the few things that has remained constant should go a slight way towards preparing you for how powerful Khorne is.
* BigRedDevil: Khorne's daemons fit this archetype, and Khorne himself is sometimes implied to also fit the archetype.
* BloodKnight: Khorne may care not from whence the Blood flows, but he does put appreciation on it flowing from hard won sources. So, both he and Khornate worshipers always love a good fight.
** Offering the skulls of the weak for his throne is certain to get you brutally killed.
* BlackKnight: Khorne is described as resembling one of these.
* BloodSplatteredWarrior: BLOOD FOR THE BLOOD GOD!
* BlueAndOrangeMorality: Can a being of such power truly be judged by mortal ethics? Khorne is the embodiment of rage, to judge him harshly for killing and destroying is like judging a forest fire evil for burning.
** In particular, it would be a fatal mistake to think that he has something against slaughtering civilians ''en masse'' because of some ethic: It's simply that he prizes more fights against a WorthyOpponent.
* BrutalHonesty: Khorne looks down on deception and trickery as weak. As such, his daemons are one of the few daemons whose claims can be taken for granted (or with less salt than other daemons), for they are brutally honest when speaking, with extra emphasis on the "brutal" part.
* {{Determinator}}: Khorne isn't kidding when he says he'll give you a will to dominate all others.
* DoesNotLikeMagic: In a nutshell, it's for pussies. On the other hand, Khorne has no qualms with bequeathing enchanted weapons and armours to his followers to further increase their already incredible killing power. Daemon summoning is also okay. In essence, Khorne permits sorcery so long as you're not using to fight your battles for you. Pointing out that this might be hypocrisy will see you die a death more violent than any can imagine. Khornate units are one of the few chaos units innately blessed with some form of magic dampener and Khorne does not possess his own lore of spells (he's the only god whose mark ''prevents'' its bearer from becoming a spellcaster).
* EvilIsBurningHot: Khorne and his daemons are frequently depicted as wielding flaming weapons and occasionally being on fire, going with the whole {{Hellfire}} motif.
* EvilIsHammy: In a WorldOfHam, Khorne and his followers (well mainly his followers) manage to out-ham '''everyone'''. Just hear this: ''[[http://www.youtube.com/watch?v=9-gSJW3sHXE Ye gods...]]''
** Beware, the end of this video may cause you to have an indigestion from pork overdose.
* {{Expy}}: To an extent, of [[NorseMythology Odin]]. Both of them are ferocious war-gods who embody berserker rage and battle-thirst and are both associated with the exhilaration of combat. It also helps that Khorne's worshiper's in Fantasy Battle actually ''are'' a FantasyCounterPartCulture to the Vikings. Khorne also has a personal pet known as Karanak which acts in a similar capacity to him as Freki and Geri do to Odin. It also helps that Khorne has his very own Valkyries in this continuity of Warhammer; foremost being Valkia the Bloody. In addition, one of his names; the Axe-Father, is very similar to 'All-Father'.
** We got to see Khorne's Realm of Chaos in the ''Valkia'' novel. It was basically 'Chaos Valhalla'.
* FlamingSword: The weapons of the Bloodletters, his lesser daemons, carry this effect. Combined with their ability to suck the blood from anything they cut, and it's easy to see why they're called "Hellblades".
* {{Flanderization}}: While he is still the god of martial pride and excellence at arms, early editions of Fantasy (and 40K) emphasized that his followers would spare the weak or even non-combatants, he has slowly evolved into a god of mindless slaughter, who "cares not from where the blood flows, only that it flows." This aspect has been revised to Khorne being indifferent to the weak and helpless and ultimately thinking they are unworthy of his scorn, and sometimes even out gambitting Tzeentch when he feels like thinking. He also sends his hounds upon those cowards who flee from battle, abandon their brothers, or kill non-combatants (sometimes).
* FeelNoPain: Played with. In battle, Khorne Berserkers will be filled with such UnstoppableRage that nothing short of death will stop them (severed limbs will just slow them down). However, accepting the Gifts of Khorne requires one to kill without question, so the longer one goes between slaughters, they will start to feel intense, unbearable pain.
* ForTheLulz: Any expression of anger, no matter how small or for whatever reason will serve Khorne. And instance of killing will serve him, whether it is done by his followers or by those who think they oppose him.
* HairTriggerTemper
* HatesEveryoneEqually: As the embodiment of hate.
* {{Hellfire}}: His daemons often have weapons that burn with divine fire.
* HornyVikings: Out of all the Chaos Gods, the Norse tend to revere him the most.
* IHaveManyNames: Arkhar, Kharneth, Khorghar, the Blood-Wolf, the Wolf-Father, the Axe-Father, for starters. In addition to his well deserved titles.
* KillEmAll: His modus operandi.
* LargeHam: See EvilIsHammy.
* MightMakesRight: General Khornate philosophy.
* NamedWeapons: His sword has been called '[[RedBaron Warmaker]]' and '[[NamesToRunawayFromReallyFast The End of All Things]]'' at various points.
* NamesToRunAwayFromReallyFast: Everything that has ever been associated with him ever has this. And very deservedly so.
** Not everything, but let's say 99% of things. The other 1% are simple [[RedBaron Badass Nicknames]].
* OddJobGods: Khorne's portfolio covers Death, Violence, Murder, Hatred, Rage, Destruction, Warfare and Bloodshed... but also Courage, Honor, Martial Pride, Protection and, one could argue, Compassion (do not kill those who are weak or unable to fight).
** [[CanonDiscontinuity Not anymore.]] Now Khorne [[KillEmAll cares not from where the blood flows]], only [[BloodKnight that it flows.]] Compassion has now been handed over to Nurgle, who puts his own special spin on that particular portfolio.
* OminousFloatingCastle: The Fortress of Khorne, where the Blood God resides upon the Skull Throne.
* ThePowerOfHate
* ProudWarriorRaceGuy: His followers embody the archetype among Chaos. Khorne himself is pretty much the God of Proud Warrior Race Guys.
* RatedMForManly: He's a [[WarGod god of war, rage, strength, martial honour, battle and single combat]], and is depicted as an impossibly muscular warrior with a horned, wolf's head sitting atop a massive throne of skulls floating in an endless sea of blood and his plane of existence is basically a site of never ending conflict. And his worshipers are giant, axe brandishing, war loving {{Blood Knight}}s who also tend to be the best melee combatants in the setting.
* TheStoic: When not foaming-at-the-mouth furious or hateful, Khorne is this. Khorne exists only to fight and slay, and is indifferent to anything else, which is part of the reason why he hates Slaanesh so much.
* '''UnstoppableRage''' : Very frequently. He ''is'' the god of rage, after all.
* WarGod: One of the best examples in all of fiction, really.
* WarriorHeaven: Khorne's realm is basically one for the men who worship him, being great halls where they fight for all eternity. Warriors who died in their beds are cursed and shamed by the Blood God and punished by being chained to forges and made to make weapons for his legions.
* WouldNotShootACivilian: Originally, his followers would not harm innocent civilians out of honor, but as time went on, it started to be more about ignoring civilians because they present no challenge, and Khorne desires worthy kills. ''After'' the {{Worthy Opponent}}s are out of the way, all bets are off.
[[/folder]]

!!'''[[PlagueMaster Nurgle]]'''
[[quoteright:133:http://static.tvtropes.org/pmwiki/pub/images/Nurgle_mark_3375.png]]
[[folder]]

-->''There, feel the glory of necrosis, and rejoice! Nurgle loves you all!''

The Fly Lord, Neigel, Nierg, Nieglen. Portrayed as a being horrifically bloated and deformed by the ravages of disease and decay, pustular guts falling through his torn skin, pus and blood and bile and other filth oozing from every pore, Nurgle is the eldest of the Chaos Gods, and may be the most disgusting and terrifying of them. Ironically, he's also the nicest, maintaining a caring and loving manner. Nurgle claims to love ''all'' creatures -- that just happens to include viruses, bacteria, fungi and other disease-causing organisms. Nurgle's followers spread disease and decay across the galaxy, forced to sing the songs of gratitude to "Grandfather" or "Papa" Nurgle. He is is born from the world's fear, despair, fortitude and the will to live no matter what.

Nurgle's sacred number is 7.

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!!Notable tropes include:

* ArchEnemy: Of Tzeentch. Is also none too fond of Slaanesh, since Slaanesh is the god of self-indulgence and pain whereas Nurgle is the god of endurance and (in his own twisted way) community.
* BeneficialDisease: Nurgle's followers regard every disease as being a blessing from their lord. More literally, this is often the form that Nurgle's boons take when granted to his favored children.
* BlueAndOrangeMorality: Maybe. He claims his horrific plagues to be gifts, and that the despair they cause you are your way of saying thanks to him.
* BodyHorror: Nurgle's physical form, and what frequently happens to his followers and their victims due to his "gifts".
* CoolOldGuy: How his followers seem to view him , as he is the oldest chaos god.
* DeadWeight: Though not necessarily technically "dead", many of Nurgle's more "blessed" followers and the most favored of his daemons otherwise fit into this trope. Taking the form of bloated abominations, their skin bursts with open wounds and sores they do not tend to, the stench of rot surrounds them, pus and maggots squirming within their oversized flesh, and they can take one hell of a pounding without being discouraged.
* DefeatMeansFriendship: Twisted in a way only Nurgle can. No matter how hard you resist him, he will "love" you all the more, so that when you finally give in, you ''really'' have his attention.
* '''DespairEventHorizon''': The god of this. When you have passed it, you are Nurgle's.
* FauxAffablyEvil: Nurgle maintains a caring, cheerful manner. While infecting his followers with disfiguring ailments and horrific diseases and plagues.
* FeelNoPain: The boon of Nurgle is that he will comfort all pain. Follow him, and you never have to worry about getting hurt again, Papa Nurgle will kiss it and make it "better".
* FriendToAllLivingThings / EnemyToAllLivingThings: Nurgle has the attitude of the former coupled with the function of the later. The juxtaposition of the two is one of the things that makes Nurgle as creepy as he is.
* GardenOfEvil: The Garden of Nurgle is this. Mostly cause it's where he gets the ingredients for his plagues.
* GracefulLoser: Nurgle's followers view death as a natural part of the cycle that will nurture rot and decay, and thus view their own defeats as inevitable.
* LackOfEmpathy: Maybe subverted, as Nurgle is the only Chaos God that ''seems'' to care more about his followers than himself. Although you really don't want his help.
* TheNecromancer: Ironically, despite the fact you'd expect this to be Tzeentch's dominion, given his fixation on changing (life into death being "one of the most meaningful changes") and mastery of magic, Nurgle is the Chaos God most associated with TheUndead. This is less so in WarhammerFantasy, however, where necromancy has become increasingly associated with "evil order".
* NietzscheWannabe: Nurgle and his followers are all about this, even if they're all very cheerful about it. Their only purpose is to spread disease and misery further, and having abandoned all hope and ambition they have nothing explicitly to live for other than to die and feed the cycle of rot. On the flip side, they also have the endurance and willpower to not just [[EmptyShell lay down and die]], which makes them all the more dangerous. Put another way, Nurgle is Tzeentch's Last Man.
* OddJobGods: Nurgle's portfolio covers Disease, Decay, Poison, Fear, Despair, Entropy, Endurance, Willpower, and Healing.
* ThePatriarch: Nurgle views himself as a loving, generous, playful parental figure to his followers, and his followers adore him for it, lovingly referring to him as "Grandfather", "Grandpa", "Papa", "Father" or "Uncle" Nurgle.
* ThePigPen: Why clean up? You will just get dirty again. Besides, Nurgle loves you just the way you are, no matter how filthy you get, so why not let yourself get filthy and have a bunch of friendly bacteria and maggots on your body to keep you company?
* {{Plaguemaster}}: Obviously.
* RedBaron: The Plague Lord, the Fly Lord, the Plague Father, the Lord of Decay.
* StepfordSmiler: And HOW!
* TheSwarm: Expect these anywhere near Nurgle. Many of his daemons are surrounded by swarms of flies, disease-spreading bloodsuckers, filth-spreading roaches, and carpets of maggots born from the carrion his followers leave in their wake. The newest Chaos Daemons codex has {{retcon}}ned the Beasts of Nurgle into being the maggots of monstrous fly-beasts, which are ridden by plaguebearers to form Nurgle's Plague Drones.
* TheVirus - The "gifts" of Nurgle.
* WalkingWasteland - Disease, decay, rot, and corrosion are all Nurgle's domain, and his daemons and followers will spread them where ever they go to further honor Papa Nurgle.
* TheWormThatWalks - Some of Nurgle's daemons (such as the [[HazmatSuit Plague Savants]]) are so full of maggots and other carrion breeders that they are practically animated by them.
[[/folder]]

!!'''[[SexIsEvil Slaanesh]]'''
[[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/125px-Slaanesh_mark_3677.png]]
[[folder]]

-->''Long shall be your suffering. Joyous be your pain.''

The Dark Prince, the Serpent, Lashor, She Who Thirsts. The youngest of the Dark Gods of Chaos, and the physically weakest of the Dark Gods, Slaanesh is perhaps one of the most popular to worship, as it preaches the indulgence of every whim and the seeking of every pleasure, and so it has a very wide power base. The Dark Elves, while officially dedicated exclusively to Khaine, also have a strong underground of Slaanesh worshippers; Morathi herself is a Champion of Slaanesh in all but name, and not only was her creation of the Dark Elves inspired by her dedication, she still seeks to bring them all to Slaanesh's worship. It is the embodiment of {{Squick}}, love, lust, pleasure, pain, excess, hubris, pride and desire.

Slaanesh's sacred number is 6.

----
!!Notable tropes include:

* TheAce: One could make the case. Slaanesh is the God of Pleasure, so anything that one derives pleasure from falls under its domain, and it encourages you to find pleasure in absolutely anything, and in turn Slaanesh itself enjoys cultivating new skills and experiences. This includes ''losing''.
** It's actually noted that many Slaaneshi cultists turned to Slaanesh's worship to cultivate their skills to new heights. The desire to be the greatest duelist, painter, singer, sculptor, etc is just as welcome to Slaanesh as sheer hedonism.
* AllMenArePerverts[=/=]AllWomenAreLustful: Slaanesh is one or the other, or both of these at the same time.
* AmbiguousGender: Slaanesh's traditional depiction is as an impossibly beautiful creature that is a man on its left side and a woman on its right side. The confusion is often played up for humor within the fandom.
* ArchEnemy: Of Khorne, whose mindless barbarism contains no thought of the self. Also a lesser enemy of Nurgle, who is similarly 'selfless' and focused on spreading his blessings to others instead of sating oneself. Slaanesh also tends to regard Nurgle and his followers as ugly, smelly and disgusting.
* BeautyEqualsGoodness: Subverted. Slaanesh is perhaps the cruellest, most callous and most self-centered of all the Dark Gods.
* CharmPerson: Those who gaze upon Slaanesh can do nothing but fall down and worship its inhuman beauty. This extends to its daemons, though a powerful mind can resist their presence. With Slaanesh itself, however, it doesn't matter how powerful your mind is -- unless you are a god or something equally powerful, you will falter and fall before it.
* CirclesOfHell: Slaanesh's castle in the Realm of Chaos is surrounded by six circular regions devoted to the six forms of desire; Avidity, Gluttony, Carnality, Paramountcy, Vainglory, and Indolency.
* DepravedBisexual: There are fewer more depraved.
* DrugsAreBad: {{Inverted|Trope}}, as Slannesh considers anything which heightens sensory experiences to be ''good''. Many of its followers will experiment with a wide variety of substances to better experience all the pleasures they can offer. Such followers are also one of the Chaos factions most likely to use combat drugs when going into battle.
* EvilFeelsGood: Or, rather, "if it feels good, then it's not evil". Slaanesh encourages his followers to ignore all morality, sanity and any other impediments to feeling pleasure.
** Alternatively, if you gain pleasure by recognising something as evil and perverse and doing it anyway, or even doing it ''because'' it is evil and thats how you get your jollies, come join in the fun.
* ExtremeOmnisexual: Anything that moves and many things that do not. If it provides a physical or emotional thrill, it goes for Slaanesh's followers, no matter what it is.
* TheFightingNarcissist: Something of a [[PlanetOfHats hat]], Slaaneshi warriors tend towards inhumanly fast reflexes with all the arrogance it entails, especially as they're opposed to the brutal berserkers of Khorne.
* GenderBender: Slaanesh can freely switch between male, female, hermaphrodite, and any other blending of gender features one can imagine. Some of its followers acquire this as a "gift" as well.
* '''TheHedonist''': Slaanesh is the embodiment of all desires and exists only to sate those desires.
* {{Hermaphrodite}}: More conventional portrayals of this are certainly within its grasp. Most of its worshipers end up like this as well.
* HornyDevils: Slaanesh and all its daemons are basically this.
* [[ItAmusedMe It Pleased Me]]: That they might receive pleasure from the act is the only reason followers of Slaanesh need to do anything.
* ItsAllAboutMe: It really is.
* LoveGoddess: In a RapeIsLove kind of way.
* LoveMakesYouEvil: It does when it is the love offered by the Prince of Excess...
* OddJobGods: Slaanesh's portfolio covers Excess, Depravity, Pain, Perversion, Pleasure, Love, Lust, Desire, Mastery and Beauty.
* OutWithABang: Slaanesh has a disturbingly high amount of ways to do this, not all of which are literally sex as ''we'' know it. Slaanesh is also said to grant [[PronounTrouble his/her/it]]'s foes one moment of ultimate esctacy before snuffing their life out. That this is also a gift offered to Slaanesh's own followers is one of the things that makes them [[DeathSeeker willing to die]] for their patron when their creed otherwise emphasizes self-serving behavior instead of self-sacrifice.
* ThePerfectionist
* [[PleasurePlanet Pleasure Palace]]: The Palace of Slaanesh. Where every possible depraved act thinkable (and some that are unthinkable) are performed.
* PowerPerversionPotential - Slaanesh is arguably an [[InvertedTrope inversion]]. The powers he grants to his followers are intended to be used for perverse purposes, but in a pinch can be repurposed to serve more pragmatic needs. Perfumes that [[LoveIsInTheAir cause bliss to inhale]] can incapacitate and fog the minds of foes, extra long tongues for tasting and stimulating can be [[TentacleRope used to ensnare]], etc.
* PronounTrouble: Often used as a joke by the fandom.
* RedBaron: The Dark Prince, the Serpent, She Who Thirsts.
* SafeSaneAndConsensual: [[AvertedTrope Completely averted]] and ''rejected''. The followers of Slaanesh consider [[SafeWord safety]], [[WithGreatPowerComesGreatInsanity sanity]], and [[QuestionableConsent consent]] to be blasphemous concepts for getting between them and [[ItsAllAboutMe what they want]].
* SenseFreak: Taken UpToEleven. Long time, hyper-desensitized followers will literally ''immolate themselves'', just to feel ''something'' new.
* SexIsEvil: An incarnation of this is the simplest way of viewing Slaanesh.
* SexIsViolence: Slaanesh honestly seems to be unaware of the difference.
* SoBeautifulItsACurse: Slaanesh is described as so beautiful that merely glancing at it can make you fall in love with it, to the extent you will sell your soul to Slaanesh right then and there without hesitation. Slaanesh, of course, does not view this as a curse.
* WickedCultured: Slaanesh is not just about physical sensations such as sex and torture, but also enjoying such things as art and music. Generally, though, Slaanesh and his/her followers gradually move more towards the "wicked" part than the "cultured" part as time goes on.
[[/folder]]

!!'''[[TheChessmaster Tzeentch]]'''
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/100px-Tzeentch_mark_9487.png]]
[[folder]]

-->''Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune...''

The Changer of Ways, the Great Conspirator, the Architect of Fate, Tchar. The manipulative one, the Dark God who sees all things that may be and redirects the future to serve his own inscrutable whims and goals. Tzeentch is the lord of Change, and considered the second most powerful of the Chaos Gods, for Change and Chaos are synonymous. Born as the collective embodiment of the galaxy's hope and envy, Tzeentch is the patron of all who would seek change, in any form -- but they may get more then they desired. Tzeentch exhorts his followers to bring change, in any form, to anyone and everyone, and psykers/sorcerers owe him particular allegiance.

Tzeentch is rarely described, but they tend to vary, which is fitting for the Lord of Change. One ancient portrayal is as a ghastly, dwarfish thing, with horns arcing up from either shoulder over a head sunken into his neck and many whispering mouths crawling over his body. Another is a serpentine figure with bird like features. His sacred number is 9.

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!!Notable tropes include:

* ArchEnemy: Of Nurgle. Nurgle is the god of cycles, despair, rot and stagnation. Tzeentch is the lord of change, hope, mutation and optimism. The two are fundamentally opposed because they want the opposite thing (endless stagnation into despair and rot vs. constant evolution).
* TheArchmage: Tzeentch is the most powerful manipulator of sorcery and psionics in the ''Warhammer'' canon. He has since fallen from grace, but is still one of the undisputed masters of magicks. His staff, upon shattering, became not material pieces but rather ''individual spells'', hence Tzeentch is literally the inventor of magic.
* BatmanGambit: Tzeentch basically does this as a thought exercise, every moment of every day for all eternity.
* BodyHorror: Of all the Chaos Gods, Tzeentch is the freest in doling out [[{{Mutants}} mutation]], simply because constant, perpetual change is his reason for existing and his followers should embrace this in mind, soul and ''body''.
** CombatTentacles: Sometimes it's one of your two arms, sometimes it's an entirely new limb.
** EyesDoNotBelongThere: If Tzeentch feels you [[ExtraEyes need more eyes]], you damn well are getting more eyes.
** MultiArmedAndDangerous: Though whether or not it's helpful depends on where the extra-arms pop out of.
* BrightIsNotGood: Sky blue and gold are his favoured colours. Of course, he can change into any colour if he wills it.
* ChronicBackstabbingDisorder: He really has a problem with this. A significant number of his own daemons would freely desert or double cross him if given the chance, save for the fact he's the only one who [[IKnowYourTrueName knows their true natures]]. The other Gods are wary of him because of it. Ironically, he's also the one who usually forms alliances between the Chaos Gods.
** This is probably the ''biggest'' reason they are wary of him.
* ConsummateLiar: He is called the Liar God for a reason.
* EvilutionaryBiologist: Tzeentch is basically fuelled by the same energies that drive evolution, and seeks to force evolution upon others, hence the readiness with which he dispenses physical transformations. The problem is, Tzeentch doesn't comprehend moderation, and instead causes his worshippers and victims alike to evolve and mutate and change and change and change until they become indescribable horrors or die (or both).
* FailureIsTheOnlyOption: Taken to its extreme. Tzeentch will '''die''' if '''any''' of his myriad plans succeed, thus every one of his plans will fail because he sabotages them, and he has several plans that run completely contrary to his other plans by design (though, of course, not as the end). This is the ''real'' measure of his [[TheChessmaster chessmastery]] skills, the fact that he has ''millions'' of these running, most extremely complex and many spanning centuries, and not one of them succeed even by ''accident'' because he is that damn good.
* ForTheLulz: Tzeentch cannot be foiled, simply because he doesn't actually have a plan ''to'' foil. If Tzeentch ever actually "won", then he would probably cease to exist, because that would mean that nothing would ever be able to change any more.
* GoMadFromTheRevelation: Tzeentch is the keeper of all knowledge, and may grant that knowledge to those who supplicate it from him. However, those who do so do not always have minds capable to accepting the horrible truths Tzeentch has to offer, and this is an all too common result.
* GreatGazoo: A villainous exemple.
* HopelessWar: One could theorize that thanks to his inherent self-defeating disorder and the fact that he is the most Magnificent of all {{Magnificent Bastard}}s, because of him the cause of Chaos is [[EvilWillFail doomed to fail]] because he can never allow it to succeed. Instead it is in his interest and integral to his nature to maintain a ForeverWar. Still, that is small comfort for the Imperium, especially since they aren't the only ones fighting Chaos and some other horrid race could easily replace him.
* JackassGenie: ''Beware'' his [[ItAmusedMe sick sense oh humor]].
* MagicalLibrary: The Hidden Library of Tzeentch. It holds every magical spell, every prophecy, every piece of knowledge one could hope to find. Just two small problems: the books are alive, and they're pure evil.
* MagnificentBastard: [[invoked]] Tzeentch is the literal god of Magnificent Bastards. Whatever you do, he will benefit, [[AllAccordingToPlan Just As]] [[MemeticMutation Planned]].
* MobileMaze: The Maze of Tzeentch, which shifts and contorts to trap any who enter it.
* OddJobGods: Tzeentch's portfolio covers Hope, Envy, Treachery, Transformation, Change, and Magic/Psionics.
** Tzeentch is basically the patron god of anyone who hopes to pull off [[ThePlan any kind of plan.]] ''However'', he's ''also'' the patron god of {{Gambit Pileup}}s, anyone who is a SpannerInTheWorks or UnwittingInstigatorOfDoom, and ensuring you DidntSeeThatComing.
* TheOmniscient: It comes with being the god of knowledge. It's implied, however, that one thing eludes his grasp, the future. He can see the general direction of things, but it's one of the few uncertainties to him. It is this that caused him to throw Kairos into the Well of Eternity.
* RedBaron: The Architect of Fate, the Changer of Ways, the Great Mutator, the Lord of Change.
* StatusQuoIsGod: Ironically for a god of Change, he is the greatest enforcer of this trope in-universe.
* TheTrickster: Basically the Trickster of the Chaos Gods, given his favor of deception and deceit. Although what he considers a practical joke, only he would consider funny..
* {{Ubermensch}}: Tzeentch is the patron god of these: He constantly seeks to change, evolve, and discard old laws and restrictions in favour of making your own way based purely on your own will and vision. Nurgle, who wants to decay in the existing world, serves as the Last Man.
* XanatosGambit: When the plot itself is the payoff, ''any'' of Tzeentch's schemes become this by default. The question is only which one of his pawns reaps their payoff.
* XanatosSpeedChess: Tzeentch is basically pulling this constantly against everyone else in the world. Simultaneously.
** Tzeentch is pulling this constantly against ''himself''.
[[/folder]]

[[folder:Daemons of Chaos]]
The physical manifestations of Chaos itself, recently given their own codex. They are inhuman monsters made of pure magic, incredibly powerful and utterly merciless, delighting in slaughter and depravity. Once the four Chaos Gods would frequently be at each others' throats, but now they seem to have set aside their differences to terrorise the world.

They were only recently given their own codex as a separate army, in both this game and ''Warhammer 40,000''. As a result, you can use most of the army models for both games whenever you want, which is quite handy [[CrackIsCheaper for saving money and time]].

* AsteroidsMonster: Horrors.
* EldritchAbomination
* FantasyPantheon
** Slaanesh: EvilIsSexy, SenseFreak, NightmareFetishist
** Khorne: BloodKnight, {{Hellhound}}, AtopAMountainOfCorpses, AxCrazy
** Nurgle: AffablyEvil, ThePigpen, SinisterScythe, EnemyToAllLivingThings, PlagueMaster
** Tzeentch: TheChessmaster, [[TechnicolourFire Technicolour]] {{Hellfire}}
*** There's also several minor chaos deities, like [[DarkIsEdgy Obscuras]], or [[EnemyCivilWar Malal/Malice]].
* FlyingSeafoodSpecial: Screamers of Tzeentch--flying stingrays.
* MultiArmedAndDangerous
* OurDemonsAreDifferent
[[/folder]]

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