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* ButNowIMustGo: A core part of a Grail Knight's vows is that he cannot sleep in the same place two nights in a row until he finds the grail. As such, whenever he completes a quest, he is obliged to leave in search of a new one within a day.
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[[caption-width-right:350:[[Film/MontyPythonAndTheHolyGrail"Your mother was a hamster and your father smelt of elderberries!"]]]]
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[[caption-width-right:350:[[Film/MontyPythonAndTheHolyGrail"Your mother was a hamster and your father smelt of elderberries!"]]]]
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* PhysicalGod: The Grail Knights are explicitly treated as such in-universe due to having been infused with some powers of the Lady. To quote Bretonnia 6e, "Grail Knights command respect and awe from all listeners, lowly peasants and mighty dukes alike... To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right." Their actual power level is fairly modest though; their stats just about line up with the "peak human" warriors (as opposed to being flat-out superhuman like Chaos Champions) with the addition of minor buffs (namely, a 6+ ward save, having all their attacks count as magical while otherwise doing the same damage, and being Immune to Psychology). The greatest Grail Knights are a cut above the rest, occasionally being able of killing armies on their own, but even ''they'' are far from invulnerable (case in point: Gilles was [[UndignifiedDeath killed by an Orc javelin]]).
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* PhysicalGod: The Grail Knights are explicitly treated as such in-universe due to having been infused with some powers of the Lady. To quote Bretonnia 6e, "Grail Knights command respect and awe from all listeners, lowly peasants and mighty dukes alike... To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right." Their actual power level is fairly modest though; their stats just about line up with the "peak human" warriors (as opposed to being flat-out superhuman like Chaos Champions) with the addition of minor buffs (namely, a 6+ ward save, having all their attacks count as magical while otherwise doing the same damage, and being Immune to Psychology). The greatest Grail Knights are a cut above the rest, occasionally being able capable of killing armies on their own, but even ''they'' are far from invulnerable (case in point: Gilles was [[UndignifiedDeath killed by an Orc javelin]]).
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%%* SmallNameBigEgo: Bretonnia is one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced forces is because they literally have a goddess protecting Bretonnian forces by interfering with incoming gunfire and arrows. In typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior culture. The only positive thing that '''can''' be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary.
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* PhysicalGod: The Grail Knights are explicitly treated as such in-universe due to having been infused with some powers of the Lady. To quote Bretonnia 6e, "Grail Knights command respect and awe from all listeners, lowly peasants and mighty dukes alike... To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right." Their actual power level is fairly modest though; their stats just about line up with the "peak human" warriors (as opposed to being flat-out superhuman like Chaos Champions) with the addition of minor buffs (namely, a 6+ ward save, having all their attacks count as magical while otherwise doing the same damage, and being Immune to Psychology). The greatest Grail Knights are a cut above the rest, occasionally being able of killing armies on their own, but even ''they'' are far from invulnerable (case in point: Gilles was [[UndignifiedDeath killed by an Orc javelin]]).
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->''"What is a knight without his steed? But what is the steed without his knight? Knight and steed, noble and peasant; on such relationship is Bretonnia built."''
-->'''-King Louen Leoncoeur'''
-->'''-King Louen Leoncoeur'''
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->''"What is a knight without his steed? But what is the steed without his knight? Knight and steed, noble and peasant; on such relationship is Bretonnia built."''
-->'''-King"''\\
--'''King Louen Leoncoeur'''
-->'''-King
--'''King Louen Leoncoeur'''
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-->'''King Louen Leoncoeur'''
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. In the earliest editions of the game, the Bretonnians were based around France during the reign of Louis XVI to the point that Slaaneshi pleasure cults were widespread amongst the aristocrats. From around 6th Edition onward, the depiction of nobles became a bit more mixed, with many depicted in a ChivalricRomance style while others were shown to be obsessed with warfare or simply cared little for the lives of their subjects.
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. In the earliest editions of the game, the Bretonnians were based around France during the reign of Louis XVI to the point that Slaaneshi pleasure cults were widespread amongst the aristocrats. From around 6th Edition onward, the depiction of nobles became a bit more mixed, with many depicted in a ChivalricRomance Chivalric-Romance style while others were shown to be obsessed with warfare or simply cared little for the lives of their subjects.
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New slogan better reflects the theme and mindset of Bretonnia.
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->''"Honour is all. Chivalry is all..."''
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-->'''King Louen Leoncoeur'''
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* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
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* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] some who claim that she is really a Wood Elf.Elf[[note]]and outright confirmed in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]].
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Bretonnia is a feudal kingdom situated to the west of The Empire and separated from the latter by the Grey Mountains. The country was founded nearly a thousand years after the Empire when [[FounderOfTheKingdom Gilles le Breton]] united the people of the land and drove the orcs away; since then the Bretonnians have never abandoned their chivalric ways and the worship of their goddess, the Lady of the Lake. [[note]]Thematically, it's essentially high medieval France [[JustForFun/XMeetsY meets]] the [[Myth/KingArthur Arthurian mythos]].[[/note]] However, it is implied that Bretonnia may have been created by the Wood Elves to create a buffer state against their enemies and it was eventually revealed that the Lady is the Elven goddess Lileath. Their current leader is Louen Leoncoeur of Couronne.
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Bretonnia is a feudal kingdom situated to the west of The Empire and separated from the latter by the Grey Mountains. The country was founded nearly a thousand years after the Empire when [[FounderOfTheKingdom Gilles le Breton]] united the people of the land and drove the orcs away; since then the Bretonnians have never abandoned their chivalric ways and the worship of their goddess, the Lady of the Lake. [[note]]Thematically, it's essentially high medieval France [[JustForFun/XMeetsY meets]] the [[Myth/KingArthur [[Myth/ArthurianLegend Arthurian mythos]].[[/note]] However, it is implied that Bretonnia may have been created by the Wood Elves to create a buffer state against their enemies and it was eventually revealed that the Lady is the Elven goddess Lileath. Their current leader is Louen Leoncoeur of Couronne.
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* FantasyCounterpartCulture: Largely medieval France and Britain, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many KingArthur references and {{Expies}} in their fluff.
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* FantasyCounterpartCulture: Largely medieval France and Britain, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many KingArthur Myth/KingArthur references and {{Expies}} in their fluff.
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%%* The Unifier: Gilles de Breton founded the Kingdom of Bretonnia as we know it. Thanks to his sister Rosalind's marriage to Thierulf of Lyonesse and the formation of the Grail Companions, Gilles would crush the invading Greenskin, Beastmen, Undead and Skaven hordes in the Twelve Great Battles, which led to the formation of Bretonnia. -rogue launched trope[[/folder]]
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%%* The Unifier: Gilles de Breton founded the Kingdom of Bretonnia as we know it. Thanks to his sister Rosalind's marriage to Thierulf of Lyonesse and the formation of the Grail Companions, Gilles would crush the invading Greenskin, Beastmen, Undead and Skaven hordes in the Twelve Great Battles, which led to the formation of Bretonnia. -rogue launched trope[[/folder]]
trope
[[/folder]]
[[/folder]]
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* NamedAfterSomeoneFamous: His last name, Leoncoeur, is just putting together the two words that would have made up [[{{UsefulNotes/Richard the Lionheart}} Richard I of England]]'s nickname translated into French.
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* ThrowingYourShieldAlwaysWorks: He threw his kite shield by the pointed end at the necromancer Myldeon, [[OneHitPolykill through various ranks of undead standing between them]], [[OffWithHisHead decapitating Myldeon at the neck]].
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* ThrowingYourShieldAlwaysWorks: He {{Exaggerated|}} - he threw his kite shield by the pointed end at the necromancer Myldeon, [[OneHitPolykill through various ranks of undead standing between them]], [[OffWithHisHead decapitating Myldeon at the neck]].neck]]. Of course, he had just become [[EmpoweredBadassNormal a Grail Knight]] when he did this.
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The ruler of the Duchy of Bastonne, Duke Bohemond Beastslayer is far more interested in fighting mighty foes than he is in the day-to-day running of his realm. This is fortunate for Bretonnia's stability, as he is also a descendant of King Giles le Breton and could have ground to press a claim to the throne, but his disinterest in rulership and firm loyalty to King Luis ensure that he has no interest in doing this.
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The ruler of the Duchy of Bastonne, Duke Bohemond Beastslayer is far more interested in fighting mighty foes than he is in the day-to-day running of his realm. This is fortunate for Bretonnia's stability, as he is also a descendant of King Giles le Breton and could have ground to press a claim to the throne, but his disinterest in rulership and firm loyalty to King Luis Louen ensure that he has no interest in doing this.
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* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
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* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins.javelins (this makes him very similar to [[Myth/RobinHood Little John]]). Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
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* TheUnifier: Gilles de Breton founded the Kingdom of Bretonnia as we know it. Thanks to his sister Rosalind's marriage to Thierulf of Lyonesse and the formation of the Grail Companions, Gilles would crush the invading Greenskin, Beastmen, Undead and Skaven hordes in the Twelve Great Battles, which led to the formation of Bretonnia. [[/folder]]
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* PutOnABus: The character hasn't had official rules in the game since 5th edition.
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* PutOnABus: The character hasn't had official rules in the game since the 5th edition.
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Also called the Uniter, Gilles was the first king of Bretonnia, having united the country and pushed out the rampaging greenskins.
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Also called the Uniter, Gilles was the first king of Bretonnia, having united the country and pushed out the rampaging greenskins.Greenskins.
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* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.
[[/folder]]
[[/folder]]
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* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins Greenskins and remained an active fighter after being crowned.
* TheUnifier: Gilles de Breton founded the Kingdom of Bretonnia as we know it. Thanks to his sister Rosalind's marriage to Thierulf of Lyonesse and the formation of the Grail Companions, Gilles would crush the invading Greenskin, Beastmen, Undead and Skaven hordes in the Twelve Great Battles, which led to the formation of Bretonnia. [[/folder]]
* TheUnifier: Gilles de Breton founded the Kingdom of Bretonnia as we know it. Thanks to his sister Rosalind's marriage to Thierulf of Lyonesse and the formation of the Grail Companions, Gilles would crush the invading Greenskin, Beastmen, Undead and Skaven hordes in the Twelve Great Battles, which led to the formation of Bretonnia. [[/folder]]
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Baron Odo d'Outremer was one of the most notorious Bretonnian knights who partook in the crusade against Araby to unseat the evil Sultan Jaffar, unseating the would-be conqueror's army in Estalia and then chasing him to Araby itself. He originally met Suliman, an Araby warrior, fighting under Jaffar's banner, but was so impressed by Suliman's courage that he spared his life after defeating him. As Suliman was a man of honor who hated the despot who had conqueored Araby, he took to fighting alongside Baron d'Outremer and ultimately returned to Bretonnia with him.
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Baron Odo d'Outremer was one of the most notorious Bretonnian knights who partook in the crusade against Araby to unseat the evil Sultan Jaffar, unseating the would-be conqueror's army in Estalia and then chasing him to Araby itself. He originally met Suliman, an Araby warrior, fighting under Jaffar's banner, but was so impressed by Suliman's courage that he spared his life after defeating him. As Suliman was a man of honor who hated the despot who had conqueored conquered Araby, he took to fighting alongside Baron d'Outremer and ultimately returned to Bretonnia with him.
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Page (37,411 bytes) is below Character Specific Pages 40,000 byte requirement — merging
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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* FantasticRaceWeaponAffinity: The knights of Bretonnia have a strong cultural preference for lances -- they can and do use swords, but consider the lance to be the true weapon of a knight.
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* FantasyCounterpartCulture: Largely medieval France with a bit of medieval Britain to it, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many KingArthur references and {{Expies}} in their fluff.
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* FantasyCounterpartCulture: Largely medieval France with a bit of medieval Britain to it, and Britain, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many KingArthur references and {{Expies}} in their fluff.
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* DeconstructiveParody: With its theme park knights of the ChivalricRomance alongside exaggerated flaws of actual feudalism, many fans of Bretonnia find the crapsack lot in life of the peasants to be absurdly grim to the point of hilarity. To wit, a noble [[WritersCannotDoMath takes 90% of his peasants' harvest]] ([[AuthorsSavingThrow which was later clarified]] that they redistribute enough of that later at least so the peasants do not starve to death), and peasants are generally portrayed as genuinely being so pathetic and stupid that the knights' complete lack of concern for them is understandable to a degree.
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* DeconstructiveParody: With its [[TheThemeParkVersion theme park knights knights]] of the ChivalricRomance alongside exaggerated flaws of actual feudalism, many fans of Bretonnia find the crapsack lot in life of the peasants to be absurdly grim to the point of hilarity. To wit, a noble [[WritersCannotDoMath takes 90% of his peasants' harvest]] ([[AuthorsSavingThrow which was later clarified]] that they redistribute enough of that later at least so the peasants do not starve to death), and peasants are generally portrayed as genuinely being so pathetic and stupid that the knights' complete lack of concern for them is understandable to a degree.
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Bretonnia is a feudal kingdom situated to the west of The Empire and separated from the latter by the Grey Mountains. The country was founded nearly a thousand years after the Empire when [[FounderOfTheKingdom Gilles le Breton]] united the people of the land and drove the orcs away; since then the Bretonnians have never abandoned their chivalric ways and the worship of their goddess, the Lady of the Lake. [[note]]Thematically, it's essentially high medieval France meets the [[Myth/KingArthur Arthurian mythos]].[[/note]] However, it is implied that Bretonnia may have been created by the Wood Elves to create a buffer state against their enemies and it was eventually revealed that the Lady is the Elven goddess Lileath. Their current leader is Louen Leoncoeur of Couronne.
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Bretonnia is a feudal kingdom situated to the west of The Empire and separated from the latter by the Grey Mountains. The country was founded nearly a thousand years after the Empire when [[FounderOfTheKingdom Gilles le Breton]] united the people of the land and drove the orcs away; since then the Bretonnians have never abandoned their chivalric ways and the worship of their goddess, the Lady of the Lake. [[note]]Thematically, it's essentially high medieval France meets [[JustForFun/XMeetsY meets]] the [[Myth/KingArthur Arthurian mythos]].[[/note]] However, it is implied that Bretonnia may have been created by the Wood Elves to create a buffer state against their enemies and it was eventually revealed that the Lady is the Elven goddess Lileath. Their current leader is Louen Leoncoeur of Couronne.
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Changed to a more appropriate trope as this isn't really a big enough tonal shift to count as Darker And Edgier (also note: there is no consensus n what is and isn't a "Character" trope, or whether Character pages to should be limited to such an arbitrary categorization)
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* DarkerAndEdgier: Bretonnia is a faction that got notably more morally ambiguous when its lore was revised as part of the edition change from 5th to 6th. In 5th edition, Bretonnia was actually somewhat meritocratic; any man who had the courage could invoke the right to become a Knight Errant by agreeing to undertake a quest set for them by a respectable authority figure, and if they succeeded on this quest, then they became a fully recognized knight, and thus a member of the aristocracy by default. Even peasants could benefit from this law, and frequently did. But come 6th edition, and the lore was changed; now, knighthood could only be pursued by men of the aristocracy, and membership in the aristocracy could only belong to individuals who could trace their lineage from both their mother and their father to the Peerage List drafted by King Louis the Rash, the 2nd King of Bretonnia.
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* {{Retcon}}: Bretonnia is a faction that got notably more morally ambiguous when its lore was revised as part of the edition change from 5th to 6th. In 5th edition, Bretonnia was actually somewhat meritocratic; any man who had the courage could invoke the right to become a Knight Errant by agreeing to undertake a quest set for them by a respectable authority figure, and if they succeeded on this quest, then they became a fully recognized knight, and thus a member of the aristocracy by default. Even peasants could benefit from this law, and frequently did. But come 6th edition, and the lore was changed; now, knighthood could only be pursued by men of the aristocracy, and membership in the aristocracy could only belong to individuals who could trace their lineage from both their mother and their father to the Peerage List drafted by King Louis the Rash, the 2nd King of Bretonnia.
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I wouldn't normally add Darker And Edgier as a Characters trope, but the shift in tone from 5th to 6th when it came to knighthood and the potential for advancement amongst the peasantry feels like it warrants a mention here.
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* DarkerAndEdgier: Bretonnia is a faction that got notably more morally ambiguous when its lore was revised as part of the edition change from 5th to 6th. In 5th edition, Bretonnia was actually somewhat meritocratic; any man who had the courage could invoke the right to become a Knight Errant by agreeing to undertake a quest set for them by a respectable authority figure, and if they succeeded on this quest, then they became a fully recognized knight, and thus a member of the aristocracy by default. Even peasants could benefit from this law, and frequently did. But come 6th edition, and the lore was changed; now, knighthood could only be pursued by men of the aristocracy, and membership in the aristocracy could only belong to individuals who could trace their lineage from both their mother and their father to the Peerage List drafted by King Louis the Rash, the 2nd King of Bretonnia.
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!!!Dukes of Bretonnia
!!Louen Leoncoeur, Duke of Couronne and Royarch of Bretonnia
!! Bohemond Beastslayer, Duke of Bastonne
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[[folder:The Green Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/green_knight_art.jpg]]
A mysterious knight that appears to challenge Questing Knights on their quest.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/green_knight_art.jpg]]
A mysterious knight that appears to challenge Questing Knights on their quest.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/green_knight_art.jpg]]
A mysterious knight
!!Tancred II, Duke of Quenelles
Avowed enemy of the Lichemaster Heinrich Kemmler, Tancred has sworn to never rest until he has destroyed the foul necromancer. To this end, the king has allowed him to take up an enchanted sword and shield that
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* BigDamnHeroes: His specialty is arriving on the nick of time to assist beleaguered Bretonnian forces.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with a strange light and effortlessly cuts through his foes. In game, the Green Knight can choose thanks to the blade to add D6 attacks or have a +2 Strength bonus.
* DramaticUnmask: Takes off his helmet to reveal himself as [[spoiler:Gilles le Breton]], before killing Mallobaude.
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him with dread, the Green Knight having slain untold thousands of their kind over the centuries.
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kings that took on new identities after death and became powerful, supernatural warriors whose primary motivation is the defense of their people.
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects are transposed in game, making him a quite hard model to remove for normal infantry.
* LosingYourHead: Several accounts speak of the Green Knight being decapitated and picking up his head once again.
* LuckilyMyShieldWillProtectMe: Wields a regular shield, emblazoned with a grinning face surrounded by leaves.
* OurSpiritsAreDifferent: This one is the spirit of a knight, whose true nature is unknown. He is attached to the Lady of the Lake and protects sacred places and tests Questing Knights. As a spirits, the Green Knight doesn't fear anything, can pass through terrain as well as attacks that aren't magical too, and cannot really be slain but instead returns shortly.
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh, which means the Soul-Killer.
* ShroudedInMyth: Who or what he actually is is never revealed. It is popularly speculated that he is Gilles le Breton, the original uniter of Bretonnia.
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with a strange light and effortlessly cuts through his foes. In game, the Green Knight can choose thanks to the blade to add D6 attacks or have a +2 Strength bonus.
* DramaticUnmask: Takes off his helmet to reveal himself as [[spoiler:Gilles le Breton]], before killing Mallobaude.
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him with dread, the Green Knight having slain untold thousands of their kind over the centuries.
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kings that took on new identities after death and became powerful, supernatural warriors whose primary motivation is the defense of their people.
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects are transposed in game, making him a quite hard model to remove for normal infantry.
* LosingYourHead: Several accounts speak of the Green Knight being decapitated and picking up his head once again.
* LuckilyMyShieldWillProtectMe: Wields a regular shield, emblazoned with a grinning face surrounded by leaves.
* OurSpiritsAreDifferent: This one is the spirit of a knight, whose true nature is unknown. He is attached to the Lady of the Lake and protects sacred places and tests Questing Knights. As a spirits, the Green Knight doesn't fear anything, can pass through terrain as well as attacks that aren't magical too, and cannot really be slain but instead returns shortly.
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh, which means the Soul-Killer.
* ShroudedInMyth: Who or what he actually is is never revealed. It is popularly speculated that he is Gilles le Breton, the original uniter of Bretonnia.
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.
to:
* BigDamnHeroes: His specialty is arriving on the nick of time to assist beleaguered Bretonnian forces.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with a strange light and effortlessly cuts through his foes. In game, the Green Knight can choose thanks to the blade to add D6 attacks or have a +2 Strength bonus.
* DramaticUnmask: Takes off his helmet to reveal himself as [[spoiler:Gilles le Breton]], before killing Mallobaude.
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him with dread, the Green Knight having slain untold thousands of their kind over the centuries.
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kingsHunterOfMonsters: Specifically, Undead. Tancred's priorities run, roughly: Heinrich Kemmler, any undead creature, any other monster. However, he will fight anything that took on new identities after death and became powerful, supernatural warriors whose primary motivation is threatens the defense good people of their people.
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects are transposed in game, making him a quite hard model to remove for normal infantry.
* LosingYourHead: Several accounts speak of the Green Knight being decapitated and picking up his head once again.
Bretonnia.
* LuckilyMyShieldWillProtectMe:Wields a regular shield, emblazoned with a grinning face surrounded by leaves.
* OurSpiritsAreDifferent: This one isTancred carries the spirit of a knight, whose true nature is unknown. He is attached to the Lady of the Lake and protects sacred places and tests Questing Knights. As a spirits, the Green Knight doesn't fear anything, can pass through terrain as well as attacks that aren't magical too, and cannot really be slain but instead returns shortly.
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh,Grail Shield, which means repulses the Soul-Killer.
undead and nullifies their ability to attack him.
*ShroudedInMyth: Who or what he actually is is never revealed. It is popularly speculated that he is Gilles le Breton, PutOnABus: The character hasn't had official rules in the original uniter of Bretonnia.
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.game since 5th edition.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with a strange light and effortlessly cuts through his foes. In game, the Green Knight can choose thanks to the blade to add D6 attacks or have a +2 Strength bonus.
* DramaticUnmask: Takes off his helmet to reveal himself as [[spoiler:Gilles le Breton]], before killing Mallobaude.
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him with dread, the Green Knight having slain untold thousands of their kind over the centuries.
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kings
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects are transposed in game, making him a quite hard model to remove for normal infantry.
* LosingYourHead: Several accounts speak of the Green Knight being decapitated and picking up his head once again.
* LuckilyMyShieldWillProtectMe:
* OurSpiritsAreDifferent: This one is
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh,
*
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.
Changed line(s) 140,141 (click to see context) from:
[[folder:The Fay Enchantress]]
Morgiana, the Fay Enchantress, is the earthly representative of the Lady of the Lake and the cult's highest authority in Bretonnia.
Morgiana, the Fay Enchantress, is the earthly representative of the Lady of the Lake and the cult's highest authority in Bretonnia.
to:
Morgiana, the Fay Enchantress,
[[folder:Roland le Marechal]]
Roland is the
Changed line(s) 143,157 (click to see context) from:
* AmuletOfConcentratedAwesome: She has the ''Girdle of Gold'', woven with powerful magic and protection spells. It thus grants her a 4+ ward save.
* TheArchmage: The Fay Enchantress is a very powerful wizard, the best in Bretonnia by a large margin. In game, she is a Level 4 wizard who can use any of the eight basic lores of magic, but with a bonus to cast for the ''Lore of Life''.
* BattleAura: The Fey Enchantress exudes a powerful supernatural aura. In game, she causes ''Fear'', and to the Forces of Destruction (excluding daemons and undead) she causes ''Terror''.
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wound that cannot be saved.
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestess in this case, being the immortal, living representative of the Lady, and one of the highest authorities in the land. Her mere presence is so holy the army she is in counts as automatically having the ''Blessing of the Lady''.
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantress since the earliest history of Bretonnia, but it's unknown whether the position is an inherited one or if it's filled by a single, immortal being.
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.
* TheArchmage: The Fay Enchantress is a very powerful wizard, the best in Bretonnia by a large margin. In game, she is a Level 4 wizard who can use any of the eight basic lores of magic, but with a bonus to cast for the ''Lore of Life''.
* BattleAura: The Fey Enchantress exudes a powerful supernatural aura. In game, she causes ''Fear'', and to the Forces of Destruction (excluding daemons and undead) she causes ''Terror''.
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wound that cannot be saved.
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestess in this case, being the immortal, living representative of the Lady, and one of the highest authorities in the land. Her mere presence is so holy the army she is in counts as automatically having the ''Blessing of the Lady''.
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantress since the earliest history of Bretonnia, but it's unknown whether the position is an inherited one or if it's filled by a single, immortal being.
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.
to:
* AmuletOfConcentratedAwesome: She has BlowThatHorn: Roland carries a uniquely enchanted warhorn, called simply "Roland's Warhorn"; when sounded, it forces all flying enemies to take flight and stay high above the ''Girdle of Gold'', woven with powerful magic and protection spells. It thus grants her a 4+ ward save.
* TheArchmage: The Fay Enchantress is a very powerful wizard,fray until they can overcome the best in Bretonnia by a large margin. In game, she is a Level 4 wizard who can use any of the eight basic lores of magic, but with a bonus to cast for the ''Lore of Life''.
* BattleAura: The Fey Enchantress exudes a powerfulsupernatural aura. In game, she causes ''Fear'', and to the Forces of Destruction (excluding daemons and undead) she causes ''Terror''.
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wounddread that cannot be saved.
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestessit instills in this case, being the immortal, living representative of the Lady, and one of the highest authorities them.
* PutOnABus: The character hasn't had official rules in theland. Her mere presence is so holy the army she is in counts as automatically having the ''Blessing of the Lady''.
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantressgame since the earliest history of Bretonnia, but it's unknown whether the position is an inherited one or if it's filled by a single, immortal being.
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.5th edition.
* TheArchmage: The Fay Enchantress is a very powerful wizard,
* BattleAura: The Fey Enchantress exudes a powerful
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wound
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestess
* PutOnABus: The character hasn't had official rules in the
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantress
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.
Changed line(s) 160,161 (click to see context) from:
[[folder:Roland le Marechal]]
Roland is the man responsible for defending the Marches of Couronne, which mark the frontier of Bretonnia, Marienburg, and the Empire. He leads a large retinue of knights and works tirelessly to push the frontier eastward, claiming more land for Bretonnia.
Roland is the man responsible for defending the Marches of Couronne, which mark the frontier of Bretonnia, Marienburg, and the Empire. He leads a large retinue of knights and works tirelessly to push the frontier eastward, claiming more land for Bretonnia.
to:
Roland is
A mysterious figure who attends every single tournament in Bretonnia,
Changed line(s) 163 (click to see context) from:
* BlowThatHorn: Roland carries a uniquely enchanted warhorn, called simply "Roland's Warhorn"; when sounded, it forces all flying enemies to take flight and stay high above the fray until they can overcome the supernatural dread that it instills in them.
to:
* BlowThatHorn: Roland carries a uniquely enchanted warhorn, called simply "Roland's Warhorn"; when sounded, it forces all flying enemies to take flight and stay high above LuckilyMyShieldWillProtectMe: The Knight of the fray until they can overcome the supernatural dread Perilous Lance is such an expert jouster that it instills in them.he is particulrly adept at deflecting attacks with his shield.
* MysteriousStranger: Nobody knows anything about who he is, where he comes from, or what he wants. They just know he's incredibly skilled with his lance.
* MysteriousStranger: Nobody knows anything about who he is, where he comes from, or what he wants. They just know he's incredibly skilled with his lance.
Changed line(s) 167,168 (click to see context) from:
[[folder:Tancred, Duc de Quenelles]]
Avowed enemy of the Lichemaster Heinrich Kemmler, Tancred has sworn to never rest until he has destroyed the foul necromancer. To this end, the king has allowed him to take up an enchanted sword and shield that enhance his powers at battling the undead.
Avowed enemy of the Lichemaster Heinrich Kemmler, Tancred has sworn to never rest until he has destroyed the foul necromancer. To this end, the king has allowed him to take up an enchanted sword and shield that enhance his powers at battling the undead.
to:
Avowed enemy of the Lichemaster Heinrich Kemmler, Tancred has sworn to never rest until he has destroyed the foul necromancer. To this end, the king has allowed him
Despite favoring music over swordplay, Tristran still chose to take up
Changed line(s) 170,171 (click to see context) from:
* HunterOfMonsters: Specifically, Undead. Tancred's priorities run, roughly: Heinrich Kemmler, any undead creature, any other monster. However, he will fight anything that threatens the good people of Bretonnia.
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead and nullifies their ability to attack him.
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead and nullifies their ability to attack him.
to:
* HunterOfMonsters: Specifically, Undead. Tancred's priorities run, roughly: Heinrich Kemmler, any undead creature, any other monster. However, he will fight anything CombatParkour: Jules is a poor fighter and completely unarmored, but he's such a nimble, agile figure and so adept in gymnastics that threatens the good people of Bretonnia.
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead and nullifies their ability tohe can evade almost any attack him.thrown at him.
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead and nullifies their ability to
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
* TrueCompanions: Tristran and Jules have been through thick and thin together, and their bond is intense. In fact, if Jules is slain, Tristran will be unable to use his MusicForCourage special rule for the rest of the battle due to being so overcome with grief.
Changed line(s) 175,176 (click to see context) from:
[[folder:Betrand the Brigand]]
A heroic Robin Hood-type figure, always accompanied by his followers; the Bowmen of Bergerac, especially his two closest friends; the massive strongman Hugo le Petit and the enormously fat Gui le Gros.
A heroic Robin Hood-type figure, always accompanied by his followers; the Bowmen of Bergerac, especially his two closest friends; the massive strongman Hugo le Petit and the enormously fat Gui le Gros.
to:
A master hunter, Reynard le Chasseur is so obsessed with hunting that he has even forsaken the
A heroic Robin Hood-type figure, always accompanied by
Changed line(s) 178,181 (click to see context) from:
* ArcherArchetype: Betrand and his followers are all characterized by their deadly accuracy.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the rest of the unit. This [[LiquidCourage makes them immune to Panic]] for the rest of the fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the rest of the unit. This [[LiquidCourage makes them immune to Panic]] for the rest of the fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
to:
* ArcherArchetype: Betrand TheBeastmaster: Reynard always fights with a trained hunting hawk and his followers are all characterized by their deadly accuracy.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheerytwo faithful wolfhounds; Groffe et Griffe and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the rest of the unit. This [[LiquidCourage makes them immune to Panic]] for the rest of the fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.Chien de Guerre.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the rest of the unit. This [[LiquidCourage makes them immune to Panic]] for the rest of the fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
* RightHandAttackDog: Reynard hunts and fights with two large, powerful, and vicious wolfhounds; Groffe et Griffe and Chien de Guerre.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in their path. If they are killed, then Reynard goes mad with rage and develops ''Hatred'' of the enemy.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in their path. If they are killed, then Reynard goes mad with rage and develops ''Hatred'' of the enemy.
Changed line(s) 185,186 (click to see context) from:
[[folder:The Knight of the Perilous Lance]]
A mysterious figure who attends every single tournament in Bretonnia, but has never been defeated. Nobody knows who he is.
A mysterious figure who attends every single tournament in Bretonnia, but has never been defeated. Nobody knows who he is.
to:
One of the
A mysterious figure who attends every single tournament
Deleted line(s) 188,189 (click to see context) :
* LuckilyMyShieldWillProtectMe: The Knight of the Perilous Lance is such an expert jouster that he is particulrly adept at deflecting attacks with his shield.
* MysteriousStranger: Nobody knows anything about who he is, where he comes from, or what he wants. They just know he's incredibly skilled with his lance.
* MysteriousStranger: Nobody knows anything about who he is, where he comes from, or what he wants. They just know he's incredibly skilled with his lance.
Changed line(s) 193,194 (click to see context) from:
[[folder:Tristran le Troubadour avec Jules le Jongleur]]
Despite favoring music over swordplay, Tristran still chose to take up the Grail Quest, accompanied by his faithful jester.
Despite favoring music over swordplay, Tristran still chose to take up the Grail Quest, accompanied by his faithful jester.
to:
Despite favoring music over swordplay, Tristran
This pegasus-riding Questing Knight is the most famous dragonslayer in all of Bretonnia, and earned particular fame for slaying Malgrimace, a dragon who had kidnapped King Louen Leoncoeur's daughter, Isabeau. He still
Changed line(s) 196,198 (click to see context) from:
* CombatParkour: Jules is a poor fighter and completely unarmored, but he's such a nimble, agile figure and so adept in gymnastics that he can evade almost any attack thrown at him.
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
to:
* CombatParkour: Jules is BattleTrophy: He wears an amulet made from the talon of a poor fighter and completely unarmored, but dragon that he slew.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he'ssuch a nimble, agile figure and so adept in gymnastics that he can evade almost any attack thrown at him.
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacksreferred to as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost toeither Jasperre le Beau ("the Beautiful") or Jasperre the regiment he has joined. The ''Chanson de Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.Dragonslayer.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he's
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to
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* TrueCompanions: Tristran and Jules have been through thick and thin together, and their bond is intense. In fact, if Jules is slain, Tristran will be unable to use his MusicForCourage special rule for the rest of the battle due to being so overcome with grief.
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[[folder:Reynard le Chasseur]]
A master hunter, Reynard le Chasseur is so obsessed with hunting that he has even forsaken the use of lances in combat and instead skewers his enemies upon a boar spear.
A master hunter, Reynard le Chasseur is so obsessed with hunting that he has even forsaken the use of lances in combat and instead skewers his enemies upon a boar spear.
to:
[[folder:The Green Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/green_knight_art.jpg]]
A
Changed line(s) 206,209 (click to see context) from:
* TheBeastmaster: Reynard always fights with a trained hunting hawk and his two faithful wolfhounds; Groffe et Griffe and Chien de Guerre.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
* RightHandAttackDog: Reynard hunts and fights with two large, powerful, and vicious wolfhounds; Groffe et Griffe and Chien de Guerre.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in their path. If they are killed, then Reynard goes mad with rage and develops ''Hatred'' of the enemy.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
* RightHandAttackDog: Reynard hunts and fights with two large, powerful, and vicious wolfhounds; Groffe et Griffe and Chien de Guerre.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in their path. If they are killed, then Reynard goes mad with rage and develops ''Hatred'' of the enemy.
to:
* TheBeastmaster: Reynard always fights BigDamnHeroes: His specialty is arriving on the nick of time to assist beleaguered Bretonnian forces.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with atrained hunting hawk strange light and effortlessly cuts through his two faithful wolfhounds; Groffe et Griffe and Chien de Guerre.
* PutOnABus: The character hasn't had official rules infoes. In game, the game since 5th edition.
Green Knight can choose thanks to the blade to add D6 attacks or have a +2 Strength bonus.
*RightHandAttackDog: Reynard hunts and fights DramaticUnmask: Takes off his helmet to reveal himself as [[spoiler:Gilles le Breton]], before killing Mallobaude.
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him withtwo large, dread, the Green Knight having slain untold thousands of their kind over the centuries.
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kings that took on new identities after death and became powerful,and vicious wolfhounds; Groffe et Griffe and Chien de Guerre.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynardsupernatural warriors whose primary motivation is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in defense of their path. If they people.
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects arekilled, then Reynard goes mad with rage and develops ''Hatred'' transposed in game, making him a quite hard model to remove for normal infantry.
* LosingYourHead: Several accounts speak of theenemy.Green Knight being decapitated and picking up his head once again.
* LuckilyMyShieldWillProtectMe: Wields a regular shield, emblazoned with a grinning face surrounded by leaves.
* OurSpiritsAreDifferent: This one is the spirit of a knight, whose true nature is unknown. He is attached to the Lady of the Lake and protects sacred places and tests Questing Knights. As a spirits, the Green Knight doesn't fear anything, can pass through terrain as well as attacks that aren't magical too, and cannot really be slain but instead returns shortly.
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh, which means the Soul-Killer.
* ShroudedInMyth: Who or what he actually is is never revealed. It is popularly speculated that he is Gilles le Breton, the original uniter of Bretonnia.
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.
* CoolHorse: Rides the Shadow Steed, which is as ethereal as its rider.
* CoolSword: Wields the ''Dolorous Blade'', which burns with a
* PutOnABus: The character hasn't had official rules in
*
* TheDreaded: Inspires ''Terror'' in his foes, though the Beastmen in particular speak of him with
* EternalHero: He's been around for centuries and never truly dies in battle.
* {{Expy}}: Of [[Literature/SirGawainAndTheGreenKnight another Green Knight]].
* GlowingEyesOfDoom: Questing Knights who encounter him speak of how his eyes are ablaze with a fey light.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] They were both kings that took on new identities after death and became powerful,
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard
* IntangibleMan: Due to his ''Ethereal'' nature, he can pass through physical obstacles, while most physical attacks pass right through him. He can, however, be wounded if bested in combat, but will always reappear if slain. Of all these effects are
* LosingYourHead: Several accounts speak of the
* LuckilyMyShieldWillProtectMe: Wields a regular shield, emblazoned with a grinning face surrounded by leaves.
* OurSpiritsAreDifferent: This one is the spirit of a knight, whose true nature is unknown. He is attached to the Lady of the Lake and protects sacred places and tests Questing Knights. As a spirits, the Green Knight doesn't fear anything, can pass through terrain as well as attacks that aren't magical too, and cannot really be slain but instead returns shortly.
* RedBaron: While the Bretonnians know him as the Green Knight, the Beastmen fear him as Shaabhekh, which means the Soul-Killer.
* ShroudedInMyth: Who or what he actually is is never revealed. It is popularly speculated that he is Gilles le Breton, the original uniter of Bretonnia.
* YouShallNotPass: "None may pass!" is one of his famous phrases used in plays, typically directed at Questing Knights.
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[[folder:Armand d'Aquitaine]]
One of the youngest Grail Knights ever, Armand d'Aquitaine is the personal battle standard bearer of King Louen Leoncoeur himself and charged with bearing the legendary Banner of the Lady of the Lake, the most sacred banner in all of the realm.
One of the youngest Grail Knights ever, Armand d'Aquitaine is the personal battle standard bearer of King Louen Leoncoeur himself and charged with bearing the legendary Banner of the Lady of the Lake, the most sacred banner in all of the realm.
to:
One of
Morgiana, the
Changed line(s) 215 (click to see context) from:
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
to:
* PutOnABus: AmuletOfConcentratedAwesome: She has the ''Girdle of Gold'', woven with powerful magic and protection spells. It thus grants her a 4+ ward save.
* TheArchmage: Thecharacter hasn't had official rules Fay Enchantress is a very powerful wizard, the best in Bretonnia by a large margin. In game, she is a Level 4 wizard who can use any of the eight basic lores of magic, but with a bonus to cast for the ''Lore of Life''.
* BattleAura: The Fey Enchantress exudes a powerful supernatural aura. In game, she causes ''Fear'', and to the Forces of Destruction (excluding daemons and undead) she causes ''Terror''.
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wound that cannot be saved.
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestess in this case, being the immortal, living representative of the Lady, and one of the highest authorities in thegame land. Her mere presence is so holy the army she is in counts as automatically having the ''Blessing of the Lady''.
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantress since5th edition.the earliest history of Bretonnia, but it's unknown whether the position is an inherited one or if it's filled by a single, immortal being.
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.
* TheArchmage: The
* BattleAura: The Fey Enchantress exudes a powerful supernatural aura. In game, she causes ''Fear'', and to the Forces of Destruction (excluding daemons and undead) she causes ''Terror''.
* BewitchedAmphibians: Said to turn wizards she dislikes into toads. She even carries a toad familiar around which she draws additional power from.
* CourtMage: She serves Bretonnia in this capacity, along with being [[HighPriest their highest religious authority.]]
* DeadlyGaze: The Fay's stare is imbued with such power they will actually hurt. Her ''Spiteful Glance'' rule forces all enemy models in base contact to pass an Initiative test or take a wound that cannot be saved.
* {{Familiar}}: She possesses a toad that is said to be a wizard that displeased her and was turned into this creature. It helps her by adding a dice to her power and dispel pool.
* HighPriest: Or priestess in this case, being the immortal, living representative of the Lady, and one of the highest authorities in the
* TheLadysFavour: Sometimes gives out a token of her favor to a Bretonnian knight before a battle. However, should he dishonor himself in battle, both take a wound. The rule ''Favour of the Lady'' allows the Fay Enchantress to choose a specific model who gets a bonus to hit until he flees or refuses a challenge, in which case both the model and the Fay enchantress take a wound as punishment for failure and lack of insight.
* LegacyCharacter: Possibly. There has been a Fay Enchantress since
* MultipleChoicePast: There are many theories surrounding the origin of the Fey Enchantress. Some say that she has existed since Bretonnia's founding, while others say that [[ResurrectiveImmortality when she dies she is reborn]] so that she can continue to serve the Lady of the Lake. There are even some[[note]]only mentioned in ''TabletopGame/WarhammerFantasyRoleplay''[[/note]] who claim that she is really a Wood Elf.
* PraetorianGuard: If she is fielded, then several Grail Knights must be bought to specifically bodyguard her.
* RapunzelHair: Her hair is shown to be quite long.
* {{Stripperific}}: Some of the artwork for Morgiana[[note]]such as the picture of her blessing a knight from the 6th Edition ''Warhammer Armies: Bretonnia''[[/note]] depict her wearing an incredibly skimpy outfit that would be more appropriate for a [[TheFairFolk Dark Elf]] Sorceress than a noble Bretonnian lady.
* {{Unicorn}}: She rides the unicorn Silvaron into battle.
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[[folder:Jasperre le Beau, Dragonslayer]]
This pegasus-riding Questing Knight is the most famous dragonslayer in all of Bretonnia, and earned particular fame for slaying Malgrimace, a dragon who had kidnapped King Louen Leoncoeur's daughter, Isabeau. He still carries the talon of the dragon around his neck as a protective amulet.
This pegasus-riding Questing Knight is the most famous dragonslayer in all of Bretonnia, and earned particular fame for slaying Malgrimace, a dragon who had kidnapped King Louen Leoncoeur's daughter, Isabeau. He still carries the talon of the dragon around his neck as a protective amulet.
to:
This pegasus-riding Questing Knight is
A heroic Robin Hood-type figure, always accompanied by his followers; the Bowmen of
Changed line(s) 221,223 (click to see context) from:
* BattleTrophy: He wears an amulet made from the talon of a dragon that he slew.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he's referred to as either Jasperre le Beau ("the Beautiful") or Jasperre the Dragonslayer.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he's referred to as either Jasperre le Beau ("the Beautiful") or Jasperre the Dragonslayer.
to:
* BattleTrophy: He wears an amulet made from ArcherArchetype: Betrand and his followers are all characterized by their deadly accuracy.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with thetalon rest of a dragon that he slew.
* TheDragonslayer: He earned great famethe unit. This [[LiquidCourage makes them immune to Panic]] for slaying the dragon Malgrimace to rescue rest of the king's daughter, earning him his current title of Dragonslayer.
fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
*TheMagnificent: Depending on the situation, PunnyName: Hugo le Petit is an ironic name, as he's referred to as either Jasperre actually so massive his arrows hit like javelins. Gui le Beau ("the Beautiful") or Jasperre Gros, on the Dragonslayer.other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the
* TheDragonslayer: He earned great fame
*
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None
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* LoonyLaws: Since nobles have effectively unlimited authority in their dominions, the power can go straight to their heads, and result in some... interesting laws on the books unless directly countermanded by order of the king. As an example of one of these laws -- the 2nd edition ''TabletopGame/WarhammerFantasyRoleplay'' sourcebook "Knights of the Grail" relates the tale of how, due to a previous ruler, legally speaking, every male of a certain age in one province must shout "griffon fingers!" to the sky while saluting it on the evening of a full moon, though the nobility is sane enough to pretend the law doesn't exist.
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None
Changed line(s) 71 (click to see context) from:
* SmallNameBigEgo: Bretonnia is one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced forces is because they literally have a goddess protecting Bretonnian forces by interfering with incoming gunfire and arrows. In typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior culture. The only positive thing that '''can''' be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary.
to:
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Changed line(s) 59 (click to see context) from:
* LoonyLaws: Since nobles have effectively unlimited authority in their dominions, the power can go straight to their heads, and result in some... interesting laws on the books unless directly countermanded by order of the king. As an example of one of these laws -- one book relates the tale of how due to a previous ruling, legally speaking, every male of a certain age must shout "griffon fingers!" to the sky while saluting it on the evening of a full moon, though the nobility is sane enough to pretend the law doesn't exist.
to:
* LoonyLaws: Since nobles have effectively unlimited authority in their dominions, the power can go straight to their heads, and result in some... interesting laws on the books unless directly countermanded by order of the king. As an example of one of these laws -- one book the 2nd edition ''TabletopGame/WarhammerFantasyRoleplay'' sourcebook "Knights of the Grail" relates the tale of how how, due to a previous ruling, ruler, legally speaking, every male of a certain age in one province must shout "griffon fingers!" to the sky while saluting it on the evening of a full moon, though the nobility is sane enough to pretend the law doesn't exist.
Added DiffLines:
* SmallNameBigEgo: Bretonnia is one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced forces is because they literally have a goddess protecting Bretonnian forces by interfering with incoming gunfire and arrows. In typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior culture. The only positive thing that '''can''' be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary.
Is there an issue? Send a MessageReason:
Vestigial Empire refers to powerful nations that declined in power and territory. Bretonnia isn't an example
Changed line(s) 31 (click to see context) from:
* CoolHorse: Bretonnian Warhorses are specially bred to bear knights and full armour, possessing higher than average endurance. The Bretonnian Warhorses receive no penalty for being barded and thus combine armor with swiftness on the battlefield.
to:
* CoolHorse: Bretonnian Warhorses are specially bred to bear knights and full armour, possessing higher than average endurance. The Bretonnian Warhorses They receive no penalty for being barded and thus combine armor with swiftness on the battlefield.battlefield.
* CrystalDragonJesus: Between its chapels, monasteries, codes of chivalry and female modesty, heavy use of stained glass and association with a pseudo-French kingdom of wandering knights, the faith of the Lady of the Lake is essentially medieval French Catholicism with a coating of Arthurian imagery.
* CrystalDragonJesus: Between its chapels, monasteries, codes of chivalry and female modesty, heavy use of stained glass and association with a pseudo-French kingdom of wandering knights, the faith of the Lady of the Lake is essentially medieval French Catholicism with a coating of Arthurian imagery.
Changed line(s) 58 (click to see context) from:
* LoonyLaws: Since nobles have effectively unlimited authority in their dominions, the power can go straight to their heads, and result in some... interesting laws on the books unless directly countermanded by order of the king. As an example of one of these laws - one book relates the tale of how due to a previous ruling, legally speaking, every male of a certain age must shout "griffon fingers!" to the sky while saluting it on the evening of a full moon, though the nobility is sane enough to pretend the law doesn't exist.
to:
* LoonyLaws: Since nobles have effectively unlimited authority in their dominions, the power can go straight to their heads, and result in some... interesting laws on the books unless directly countermanded by order of the king. As an example of one of these laws - -- one book relates the tale of how due to a previous ruling, legally speaking, every male of a certain age must shout "griffon fingers!" to the sky while saluting it on the evening of a full moon, though the nobility is sane enough to pretend the law doesn't exist.
Changed line(s) 62,64 (click to see context) from:
* ThePaladin: The Grail Knights, knights who have finished their quest and drunk from the Grail. The Paladin is also a hero choice unit, but is used more in the meaning of a particularly mighty knight, than this trope.
* {{Pegasus}}: In the city of Parravon near the Grey Mountains, Bretonnia raises a large number of pegasi: winged horses whose strength but also intelligence and loyalty to their masters is very high. Bretonnia’s Pegasus Knights act as a rare flying cavalry that can bypass unimportant enemy units to charge vulnerable key units.
* ProudWarriorRaceGuys: The nobles of Bretonnia ''revel'' in battle.
* {{Pegasus}}: In the city of Parravon near the Grey Mountains, Bretonnia raises a large number of pegasi: winged horses whose strength but also intelligence and loyalty to their masters is very high. Bretonnia’s Pegasus Knights act as a rare flying cavalry that can bypass unimportant enemy units to charge vulnerable key units.
* ProudWarriorRaceGuys: The nobles of Bretonnia ''revel'' in battle.
to:
* {{Pegasus}}: In the city of Parravon near the Grey Mountains, Bretonnia raises a large number of pegasi: winged horses whose strength but also intelligence and loyalty to their masters is very high.
*
Deleted line(s) 71 (click to see context) :
* VestigialEmpire: While Bretonnia isn't actually Vestigial, it's one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced forces is because they literally have a goddess protecting Bretonnian forces by interfering with incoming gunfire and arrows. In typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior culture. The only thing that CAN be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 198 (click to see context) from:
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
to:
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille' Bataille'' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
Added DiffLines:
* BattleTrophy: He wears an amulet made from the talon of a dragon that he slew.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he's referred to as either Jasperre le Beau ("the Beautiful") or Jasperre the Dragonslayer.
* TheDragonslayer: He earned great fame for slaying the dragon Malgrimace to rescue the king's daughter, earning him his current title of Dragonslayer.
* TheMagnificent: Depending on the situation, he's referred to as either Jasperre le Beau ("the Beautiful") or Jasperre the Dragonslayer.
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Added folders for characters from the 5th edition Bretonnia sourcebook. Please add missing tropes where possible.
Changed line(s) 160,163 (click to see context) from:
!!Historical Figures
[[folder:Gilles le Breton]]
Also called the Uniter, Gilles was the first king of Bretonnia, having united the country and pushed out the rampaging greenskins.
[[folder:Gilles le Breton]]
Also called the Uniter, Gilles was the first king of Bretonnia, having united the country and pushed out the rampaging greenskins.
to:
[[folder:Gilles
Also called
Roland is the
Changed line(s) 165,173 (click to see context) from:
* AnimalMotifs: Gilles carried the red dragon of Bastonne as his heraldry, having earned it from slaying a dragon.
* TheDragonslayer: Among his many deeds, he was also renowned for slaying a mighty dragon named Smearghus.
* DroppedABridgeOnHim: To the Bretonnians; his death at the hands of an ordinary ranged weapon came as such a shock that they forever came to despise them.
* {{Expy}}: Of King Arthur himself. Louen Leoncouer handled the bastard siring, though.
* FounderOfTheKingdom: He united the tribes of Bretonnia into one kingdom under his leadership.
* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.
* TheMagnificent: In Bretonnia, he's often referred to as Gilles the Uniter.
* PosthumousCharacter: He died a millennium and a half before the setting's present time.
* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.
* TheDragonslayer: Among his many deeds, he was also renowned for slaying a mighty dragon named Smearghus.
* DroppedABridgeOnHim: To the Bretonnians; his death at the hands of an ordinary ranged weapon came as such a shock that they forever came to despise them.
* {{Expy}}: Of King Arthur himself. Louen Leoncouer handled the bastard siring, though.
* FounderOfTheKingdom: He united the tribes of Bretonnia into one kingdom under his leadership.
* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.
* TheMagnificent: In Bretonnia, he's often referred to as Gilles the Uniter.
* PosthumousCharacter: He died a millennium and a half before the setting's present time.
* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.
to:
* AnimalMotifs: Gilles carried BlowThatHorn: Roland carries a uniquely enchanted warhorn, called simply "Roland's Warhorn"; when sounded, it forces all flying enemies to take flight and stay high above the red dragon of Bastonne as his heraldry, having earned it from slaying a dragon.
* TheDragonslayer: Among his many deeds, he was also renowned for slaying a mighty dragon named Smearghus.
* DroppedABridgeOnHim: Tofray until they can overcome the Bretonnians; his death at the hands of an ordinary ranged weapon came as such a shock supernatural dread that they forever came to despise it instills in them.
*{{Expy}}: Of King Arthur himself. Louen Leoncouer handled PutOnABus: The character hasn't had official rules in the bastard siring, though.
* FounderOfTheKingdom: He united the tribes of Bretonnia into one kingdom under his leadership.
* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.
* TheMagnificent: In Bretonnia, he's often referred to as Gilles the Uniter.
* PosthumousCharacter: He died a millennium and a half before the setting's present time.
* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.game since 5th edition.
* TheDragonslayer: Among his many deeds, he was also renowned for slaying a mighty dragon named Smearghus.
* DroppedABridgeOnHim: To
*
* FounderOfTheKingdom: He united the tribes of Bretonnia into one kingdom under his leadership.
* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.
* TheMagnificent: In Bretonnia, he's often referred to as Gilles the Uniter.
* PosthumousCharacter: He died a millennium and a half before the setting's present time.
* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.
Changed line(s) 176,177 (click to see context) from:
[[folder:Repanse de Lyonesse]]
A legendary paladin from Bretonnia's past, Repanse used to be a peasant girl among many, if a devoutly religious one, until her hometown was destroyed by a marauding Chaos horde. In the smoke of her burning village, Repanse saw a vision of the Lady commanding her to rid her land of the invaders. Donning the armor of a fallen knight and wielding a sword from her hometown's grail chapel, Repanse rallied the knights of Bretonnia behind her banner and led them to victory against the Chaos host.
A legendary paladin from Bretonnia's past, Repanse used to be a peasant girl among many, if a devoutly religious one, until her hometown was destroyed by a marauding Chaos horde. In the smoke of her burning village, Repanse saw a vision of the Lady commanding her to rid her land of the invaders. Donning the armor of a fallen knight and wielding a sword from her hometown's grail chapel, Repanse rallied the knights of Bretonnia behind her banner and led them to victory against the Chaos host.
to:
A legendary paladin from Bretonnia's past, Repanse used
Avowed enemy of the Lichemaster Heinrich Kemmler, Tancred has sworn to
Changed line(s) 179,185 (click to see context) from:
* AttackReflector: Her ''Fleur de Lys Banner'' redirects enemy magic against its caster.
* DoomedHometown: Her hometown was destroyed by a Chaos horde, catalyzing her ascension to heroism.
* JeanneDArchetype: A humble peasant girl who saved Bretonnia in one of its darkest hours by breaking a siege and winning the favor of its underaged king, in addition to the obligatory bowl cut.
* LadyOfWar: Her title, "Damoiselle de Guerre", means "maiden of war".
* PosthumousCharacter: She lived and died about five hundred years before the setting's modern day.
* PowerGlows: The Lady's blessing was so strong in her that her eyes, sword and armor glowed with terrible light.
* RagsToRiches: She was born a common shepherdess into Bretonnia's oppressed peasantry, but her deeds earned her the Dukedom of Lyonesse -- notably, she's the only woman to ever hold a title that high.
* DoomedHometown: Her hometown was destroyed by a Chaos horde, catalyzing her ascension to heroism.
* JeanneDArchetype: A humble peasant girl who saved Bretonnia in one of its darkest hours by breaking a siege and winning the favor of its underaged king, in addition to the obligatory bowl cut.
* LadyOfWar: Her title, "Damoiselle de Guerre", means "maiden of war".
* PosthumousCharacter: She lived and died about five hundred years before the setting's modern day.
* PowerGlows: The Lady's blessing was so strong in her that her eyes, sword and armor glowed with terrible light.
* RagsToRiches: She was born a common shepherdess into Bretonnia's oppressed peasantry, but her deeds earned her the Dukedom of Lyonesse -- notably, she's the only woman to ever hold a title that high.
to:
* AttackReflector: Her ''Fleur de Lys Banner'' redirects enemy magic against its caster.
* DoomedHometown: Her hometown was destroyed by a Chaos horde, catalyzing her ascension to heroism.
* JeanneDArchetype: A humble peasant girl who saved Bretonnia in one of its darkest hours by breaking a siege and winning the favor of its underaged king, in addition to the obligatory bowl cut.
* LadyOfWar: Her title, "Damoiselle de Guerre", means "maiden of war".
* PosthumousCharacter: She lived and died about five hundred years before the setting's modern day.
* PowerGlows: The Lady's blessing was so strong in herHunterOfMonsters: Specifically, Undead. Tancred's priorities run, roughly: Heinrich Kemmler, any undead creature, any other monster. However, he will fight anything that her eyes, sword threatens the good people of Bretonnia.
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead andarmor glowed with terrible light.
nullifies their ability to attack him.
*RagsToRiches: She was born a common shepherdess into Bretonnia's oppressed peasantry, but her deeds earned her PutOnABus: The character hasn't had official rules in the Dukedom of Lyonesse -- notably, she's the only woman to ever hold a title that high. game since 5th edition.
* DoomedHometown: Her hometown was destroyed by a Chaos horde, catalyzing her ascension to heroism.
* JeanneDArchetype: A humble peasant girl who saved Bretonnia in one of its darkest hours by breaking a siege and winning the favor of its underaged king, in addition to the obligatory bowl cut.
* LadyOfWar: Her title, "Damoiselle de Guerre", means "maiden of war".
* PosthumousCharacter: She lived and died about five hundred years before the setting's modern day.
* PowerGlows: The Lady's blessing was so strong in her
* LuckilyMyShieldWillProtectMe: Tancred carries the magical Grail Shield, which repulses the undead and
*
Added DiffLines:
[[folder:Betrand the Brigand]]
A heroic Robin Hood-type figure, always accompanied by his followers; the Bowmen of Bergerac, especially his two closest friends; the massive strongman Hugo le Petit and the enormously fat Gui le Gros.
----
* ArcherArchetype: Betrand and his followers are all characterized by their deadly accuracy.
* BigFun: Gui le Gros is characterized as hugely fat but also incredibly cheery and friendly.
* BoozeBasedBuff: Once per game, Gui le Gros can share his huge flagon of extremely potent liquor with the rest of the unit. This [[LiquidCourage makes them immune to Panic]] for the rest of the fight, but also afflicts them with a penalty to their attack rolls, because they're so drunk they're unable to shoot straight.
* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins. Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
[[/folder]]
[[folder:The Knight of the Perilous Lance]]
A mysterious figure who attends every single tournament in Bretonnia, but has never been defeated. Nobody knows who he is.
----
* LuckilyMyShieldWillProtectMe: The Knight of the Perilous Lance is such an expert jouster that he is particulrly adept at deflecting attacks with his shield.
* MysteriousStranger: Nobody knows anything about who he is, where he comes from, or what he wants. They just know he's incredibly skilled with his lance.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
[[/folder]]
[[folder:Tristran le Troubadour avec Jules le Jongleur]]
Despite favoring music over swordplay, Tristran still chose to take up the Grail Quest, accompanied by his faithful jester.
----
* CombatParkour: Jules is a poor fighter and completely unarmored, but he's such a nimble, agile figure and so adept in gymnastics that he can evade almost any attack thrown at him.
* FloweryInsults: Jules' knack for insults, put-downs, mockery and jeering is so amazing that he can literally rob enemies of attacks as they stop in dumbfounded amazement at his vulgarity.
* MusicForCourage: Tristran can play one of three well-known Bretonnian ballards in game, granting a boost to the regiment he has joined. The ''Chanson de Bataille' grants a bonsu to combat resolution. The ''Chanson de Grail'' can counter enemy spells. Finally, the ''Chanson de Gilles'' temporarily raises the unit's Leadership to 10.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
* TrueCompanions: Tristran and Jules have been through thick and thin together, and their bond is intense. In fact, if Jules is slain, Tristran will be unable to use his MusicForCourage special rule for the rest of the battle due to being so overcome with grief.
[[/folder]]
[[folder:Reynard le Chasseur]]
A master hunter, Reynard le Chasseur is so obsessed with hunting that he has even forsaken the use of lances in combat and instead skewers his enemies upon a boar spear.
----
* TheBeastmaster: Reynard always fights with a trained hunting hawk and his two faithful wolfhounds; Groffe et Griffe and Chien de Guerre.
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
* RightHandAttackDog: Reynard hunts and fights with two large, powerful, and vicious wolfhounds; Groffe et Griffe and Chien de Guerre.
* TrueCompanions: Reynard loves his dogs Groffe and Griffe, and they love him back. If Reynard is slain, his dogs go berserk and will start rampaging across the countryside, attacking anything in their path. If they are killed, then Reynard goes mad with rage and develops ''Hatred'' of the enemy.
[[/folder]]
[[folder:Armand d'Aquitaine]]
One of the youngest Grail Knights ever, Armand d'Aquitaine is the personal battle standard bearer of King Louen Leoncoeur himself and charged with bearing the legendary Banner of the Lady of the Lake, the most sacred banner in all of the realm.
----
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
[[/folder]]
[[folder:Jasperre le Beau, Dragonslayer]]
This pegasus-riding Questing Knight is the most famous dragonslayer in all of Bretonnia, and earned particular fame for slaying Malgrimace, a dragon who had kidnapped King Louen Leoncoeur's daughter, Isabeau. He still carries the talon of the dragon around his neck as a protective amulet.
----
* PutOnABus: The character hasn't had official rules in the game since 5th edition.
[[/folder]]
!!Historical Figures
[[folder:Gilles le Breton]]
Also called the Uniter, Gilles was the first king of Bretonnia, having united the country and pushed out the rampaging greenskins.
----
* AnimalMotifs: Gilles carried the red dragon of Bastonne as his heraldry, having earned it from slaying a dragon.
* TheDragonslayer: Among his many deeds, he was also renowned for slaying a mighty dragon named Smearghus.
* DroppedABridgeOnHim: To the Bretonnians; his death at the hands of an ordinary ranged weapon came as such a shock that they forever came to despise them.
* {{Expy}}: Of King Arthur himself. Louen Leoncouer handled the bastard siring, though.
* FounderOfTheKingdom: He united the tribes of Bretonnia into one kingdom under his leadership.
* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.
* TheMagnificent: In Bretonnia, he's often referred to as Gilles the Uniter.
* PosthumousCharacter: He died a millennium and a half before the setting's present time.
* RoyalsWhoActuallyDoSomething: He earned his crown battling hordes of greenskins and remained an active fighter after being crowned.
[[/folder]]
[[folder:Repanse de Lyonesse]]
A legendary paladin from Bretonnia's past, Repanse used to be a peasant girl among many, if a devoutly religious one, until her hometown was destroyed by a marauding Chaos horde. In the smoke of her burning village, Repanse saw a vision of the Lady commanding her to rid her land of the invaders. Donning the armor of a fallen knight and wielding a sword from her hometown's grail chapel, Repanse rallied the knights of Bretonnia behind her banner and led them to victory against the Chaos host.
----
* AttackReflector: Her ''Fleur de Lys Banner'' redirects enemy magic against its caster.
* DoomedHometown: Her hometown was destroyed by a Chaos horde, catalyzing her ascension to heroism.
* JeanneDArchetype: A humble peasant girl who saved Bretonnia in one of its darkest hours by breaking a siege and winning the favor of its underaged king, in addition to the obligatory bowl cut.
* LadyOfWar: Her title, "Damoiselle de Guerre", means "maiden of war".
* PosthumousCharacter: She lived and died about five hundred years before the setting's modern day.
* PowerGlows: The Lady's blessing was so strong in her that her eyes, sword and armor glowed with terrible light.
* RagsToRiches: She was born a common shepherdess into Bretonnia's oppressed peasantry, but her deeds earned her the Dukedom of Lyonesse -- notably, she's the only woman to ever hold a title that high.
[[/folder]]
[[folder:Baron Odo d'Outremer avec Suliman le Saracen]]
Baron Odo d'Outremer was one of the most notorious Bretonnian knights who partook in the crusade against Araby to unseat the evil Sultan Jaffar, unseating the would-be conqueror's army in Estalia and then chasing him to Araby itself. He originally met Suliman, an Araby warrior, fighting under Jaffar's banner, but was so impressed by Suliman's courage that he spared his life after defeating him. As Suliman was a man of honor who hated the despot who had conqueored Araby, he took to fighting alongside Baron d'Outremer and ultimately returned to Bretonnia with him.
----
* BattleCry: Suliman's battlecry is so terrifying that it shocks his foes, allowing him to always strike first despite wielding a two-handed weapon.
* {{BFS}}: Suliman carries a massive two-handed scimitar.
* EpicFlail: Baron d'Outremer carries an enchanted flail, the Morningstar of Fracasse, which was wielded by the legendary crusader known as Fracasse Langoustine, the Scourge of Araby. It has the unique ability to rip enchanted weapons from their wielder's hands.
* FireForgedFriendship: Despite meeting on opposite sides of the battlefield, Odo and Suliman became fast friends.
* MeaningfulName: Odo's surname, d'Outremer, refers to the Latin Catholic crusader states created in the aftermath of the First Crusade.
* PutOnABus: These two haven't had official rules in the game since 5th edition.
* WorthyOpponent: Baron d'Outremer always honored bravery and courage in his foes, which is one of the reasons why he and Suliman became friends.
[[/folder]]