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* CannonFodder: In battle, one of the primary uses for Ungor mobs is absorbing missiles and blunting cavalry charges. They also get shoved to the outer edge of Beastmen encampments where they're most vulnerable to attackers and the cold.



** In 7th Edition, they have an equal chance of being sober, giving them a bonus to their Initative score; horribly hungover, giving them a bonus to melee combat at the cost of a malus to movement; or drunk out of their tiny minds, giving them a bonus to morale checks.

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** In 7th Edition, they have an equal chance of being sober, giving them a bonus to their Initative Initiative score; horribly hungover, giving them a bonus to melee combat at the cost of a malus to movement; or drunk out of their tiny minds, giving them a bonus to morale checks.

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* {{Archenemy}}: Queen Ariel of Athel-Loren has dedicated her life to eradicating Morghur. For his part, the Shadowgave is just as determined to corrupt and destroy her forest home.

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* {{Archenemy}}: Morghur is the greatest single foe of the Asrai of Athel Loren. Queen Ariel of Athel-Loren has dedicated her life to eradicating Morghur. For Morghur and, for his part, the Shadowgave is just as determined to corrupt and destroy her forest home.



* AxeCrazy: Sanity and Morghur have never had even a passing acquaintance--he gibbers rather than speaks, wanders aimlessly through the forest (and in sixth edition, about the tabletop), and acts more as a force of mindless chaos than like anything with a brain, communicating only through explosive bursts of random magical violence.
* BodyHorror: Twists those who come too near him into Chaos Spawn. In 6th edition he did this to friend and foe alike; in seventh edition he [[{{Nerf}} only does it to friendly units]]. His own body is not free of the ravages of chaos, and beneath his cloak and hood his body is a constantly shifting mass of mutating flesh.

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* AxeCrazy: Sanity and Morghur have never had even a passing acquaintance--he acquaintance -- he gibbers rather than speaks, wanders aimlessly through the forest (and in sixth edition, about the tabletop), and acts more as a force of mindless chaos than like anything with a brain, communicating only through explosive bursts of random magical violence.
* BodyHorror: Twists He twists those who come too near him into Chaos Spawn. In 6th edition he did this to friend and foe alike; in seventh edition he [[{{Nerf}} only does it to friendly units]]. His own body is not free of the ravages of chaos, and beneath his cloak and hood his body is a constantly shifting mass of mutating flesh.



* CreepySouvenir: Wears the skulls of those he has killed across all his incarnations.

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* CreepySouvenir: Wears He wears the skulls of those he has killed across all his incarnations.



* FetusTerrible: His first recorded birth, among the Empire, talks of him killing his mother through mutations and ripping her apart with fangs, claws and horns whilst being born. When his father tried to strangle him, he turned him into some unspeakable mutant. Within days he had grown up and left his birth village -- leaving behind a hell on earth where [[BodyHorror men had become beasts and beasts had become men]].

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* FetusTerrible: His first recorded birth, among in the Empire, talks of him killing his mother through mutations and ripping her apart with fangs, claws and horns whilst being born. When his father tried to strangle him, he turned him into some unspeakable mutant. Within days he had grown up and left his birth village -- leaving behind a hell on earth where [[BodyHorror men had become beasts and beasts had become men]].



* WalkingWasteland: He radiates TheCorruption; Morghur doesn't strive to corrupt others, he simply ''does so'' through his mere presence.
** Even other Beastmen aren't immune; since his first appearance in ''Beasts of Chaos'', his very presence is likely to kill other Beastmen who are too close to him and turn them into Chaos Spawn. His ''Spirit-essence of Chaos'' forces him to remove a nearby friendly model nearby each magic phase but can replace it with a Chaos Spawn.

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* WalkingWasteland: He radiates TheCorruption; Morghur doesn't strive to corrupt others, he simply ''does so'' through his mere presence.
**
presence. Even other Beastmen aren't immune; since his first appearance in ''Beasts of Chaos'', his very presence is likely to kill other Beastmen who are too close to him and turn them into Chaos Spawn. His ''Spirit-essence of Chaos'' forces him to remove a nearby friendly model nearby each magic phase but can replace it with a Chaos Spawn.

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