History Characters / Warhammer40000XenoRaces

4th Sep '17 7:33:57 PM Willbyr
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* GodzillaThreshold: In-game, this is represented by the 7th edition rules' version of the "Come the Apocalypse, but Not Before" level in the Allies matrix. In the 6th edition rules, this level was reserved for the Tyranids and kept them from allying with any other faction. In the 7th edition rules, this was tweaked to mean factions so antithetical to each other that teaming up is only done as the most desperate of measures -- or, depending on how you play it in the narrative, two enemies who just happen to attack a third mutual enemy at the same time. This is represented by these allies following the Desperate Allies rules (see TeethClenchedTeamwork below for details) but with the further restriction of not being able to deploy within 12" of each other on the battlefield. Tyranids are still at this level with all other factions, but Imperial forces are also here with anything Chaos-related.

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* GodzillaThreshold: In-game, this is was represented by the 7th edition rules' version of the "Come the Apocalypse, but Not Before" level in the Allies matrix. In the 6th edition rules, this level was reserved for the Tyranids and kept them from allying with any other faction. In the 7th edition rules, this was tweaked to mean factions so antithetical to each other that teaming up is would only be done as the most desperate of measures -- or, depending on how you play it in the narrative, two enemies who just happen to attack a third mutual enemy at the same time. This is was represented by these allies following the Desperate Allies "Desperate Allies" rules (see TeethClenchedTeamwork below for details) but with the further restriction of not being able to deploy within 12" of each other on the battlefield. Tyranids are were still at this level with all other factions, but Imperial forces are were also here with anything Chaos-related.



** In-game, this is the essential meaning of the "Allies of Convenience" and "Desperate Allies" levels in the Allies matrix. Allies at these levels are treated as enemy units, but can't be acted against by your primary detachment; they fight alongside each other but that's it. The difference is that at the Desperate Allies level, a die roll can potentially paralyze your forces, representing them being so paranoid about their "allies" that they're spending all their time watching each other for betrayal instead of the real opponent. For instance, in the 7th edition rules all Imperial forces are Allies of Convenience with the Eldar but are Desperate Allies with the Tau and Necrons. Interestingly, the Tau are Allies of Convenience with Eldar and Necrons and Desperate Allies with the Orks.

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** In-game, this is was the essential meaning of the "Allies of Convenience" and "Desperate Allies" levels in the Allies matrix. matrix in the 6th and 7th edition rules. Allies at these levels are were treated as enemy units, but can't couldn't be acted against by your primary detachment; they fight fought alongside each other but that's it. The difference is was that at the Desperate Allies level, a die roll can could potentially paralyze your forces, representing them being so paranoid about their "allies" that they're spending they'd spend all their time watching each other for betrayal instead of the real opponent. For instance, in the 7th edition rules all Imperial forces are Allies of Convenience with the Eldar but are Desperate Allies with the Tau and Necrons. Interestingly, the Tau are Allies of Convenience with Eldar and Necrons and Desperate Allies with the Orks.
4th Sep '17 3:45:08 AM SebastianGray
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* '''[[Characters/Warhammer40000Eldar The Eldar]]''', elf-like humanoids who once ruled the galaxy, but were undone by their own decadence, and have fractured into a number of different factions. Though fragile and few in number, they possess deadly warrior skills, exotic and advanced weaponry, and formidable psychic powers.

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* '''[[Characters/Warhammer40000Eldar The Eldar]]''', Aeldari]]''', elf-like humanoids who once ruled the galaxy, but were undone by their own decadence, and have fractured into a number of different factions. Though fragile and few in number, they possess deadly warrior skills, exotic and advanced weaponry, and formidable psychic powers.



* '''[[Characters/Warhammer40000TauEmpire The Tau]]''', blue-skinned humanoids who are divided into distinct castes with unique specialties. They are primarily known for their skill in long-range combat and use of mecha-like war machines. They are also one of the few spacefaring races to ally with other species on a long-term basis.

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* '''[[Characters/Warhammer40000TauEmpire The Tau]]''', T'au]]''', blue-skinned humanoids who are divided into distinct castes with unique specialties. They are primarily known for their skill in long-range combat and use of mecha-like war machines. They are also one of the few spacefaring races to ally with other species on a long-term basis.
26th Oct '16 11:06:37 AM Willbyr
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** The Sslyth are a race of four-armed alien mercenaries with snake-like bodies. Their strong and tough, yet relatively slow-witted and easily manipulated, the Sslyth are generally found acting as bodyguards for Dark Eldar Archons.
** Prior to the Literature/HorusHeresy, the Emperor's Children Space Marine legion exterminated the Slaanesh worshiping Laer, a four-armed snake-like alien race. The Laer practiced extensive bioengineering so that every member of their race was perfectly adapted to their role in society, leading to a number of different types of snake people including winged and aquatic versions.

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** The Sslyth are a race of four-armed alien mercenaries with snake-like bodies. Their strong Strong and tough, yet relatively slow-witted and easily manipulated, the Sslyth they are generally found acting as bodyguards for Dark Eldar Archons.
** Prior to the Literature/HorusHeresy, the Emperor's Children Space Marine legion exterminated the Slaanesh worshiping Slaanesh-worshiping Laer, a four-armed snake-like alien race. The Laer practiced extensive bioengineering so that every member of their race was perfectly adapted to their role in society, leading to a number of different types of snake people including winged and aquatic versions.



* TeethClenchedTeamwork: In-game, this is the essential meaning of the "Allies of Convenience" and "Desperate Allies" levels in the Allies matrix. Allies at these levels are treated as enemy units, but can't be acted against by your primary detachment; they fight alongside each other but that's it. The difference is that at the Desperate Allies level, a die roll can potentially paralyze your forces, representing them being so paranoid about their "allies" that they're spending all their time watching each other for betrayal instead of the real opponent. For instance, in the 7th edition rules all Imperial forces are Allies of Convenience with the Eldar but are Desperate Allies with the Tau and Necrons. Interestingly, the Tau are Allies of Convenience with Eldar and Necrons and Desperate Allies with the Orks.

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* TeethClenchedTeamwork: TeethClenchedTeamwork:
** Due to the Imperium's xenophobia and the attitudes most aliens have toward humans, generally this is about the best terms that any cooperation between humans and aliens can reach. Rogue Traders and radical Inquisitors may have better relations with aliens that they're working with or have hired/contracted with.
**
In-game, this is the essential meaning of the "Allies of Convenience" and "Desperate Allies" levels in the Allies matrix. Allies at these levels are treated as enemy units, but can't be acted against by your primary detachment; they fight alongside each other but that's it. The difference is that at the Desperate Allies level, a die roll can potentially paralyze your forces, representing them being so paranoid about their "allies" that they're spending all their time watching each other for betrayal instead of the real opponent. For instance, in the 7th edition rules all Imperial forces are Allies of Convenience with the Eldar but are Desperate Allies with the Tau and Necrons. Interestingly, the Tau are Allies of Convenience with Eldar and Necrons and Desperate Allies with the Orks.
26th Oct '16 6:27:26 AM SebastianGray
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Added DiffLines:

* SnakePeople:
** The Sslyth are a race of four-armed alien mercenaries with snake-like bodies. Their strong and tough, yet relatively slow-witted and easily manipulated, the Sslyth are generally found acting as bodyguards for Dark Eldar Archons.
** Prior to the Literature/HorusHeresy, the Emperor's Children Space Marine legion exterminated the Slaanesh worshiping Laer, a four-armed snake-like alien race. The Laer practiced extensive bioengineering so that every member of their race was perfectly adapted to their role in society, leading to a number of different types of snake people including winged and aquatic versions.
14th Oct '16 3:45:43 AM Willbyr
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* GadgeteerGenius: It is impossible to keep a Jokaero captive or coerce it to build something for you; it'll just put together something to let it escape.
** That said, if one ever finds a flaw with the means of its containment, [[NiceJobBreakingItHero it's just as likely to promptly fix it as it is to use it to escape]]. More Gadgeteer GeniusDitz.

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* GadgeteerGenius: It Despite being, to all external appearances, cyborg orangutans, the Jokaero are able to create amazing technological marvels and there is impossible no problem that they cannot solve by analysing it long enough. Unfortunately, they also act like monkeys as well, so there's no telling whether they will cobble together a ring that doubles as an anti-matter gun capable of leveling a city block, or a [[MundaneUtility nuclear-powered banana peeler]]. They also happen to keep be natural escape artists, which can lead to a somewhat comical situation should anyone try to imprison them as their Gadgeteer Genius nature conflicts with their desire for freedom--it's fairly common for a Jokaero captive or coerce it to build something for you; it'll just put together something to let it escape.
** That said, if one ever finds
escape a flaw prison cell, tinker with the means of cell to fix its containment, [[NiceJobBreakingItHero it's just as likely to promptly fix it as it is to use it to escape]]. More Gadgeteer GeniusDitz.technical shortcomings, then become trapped by their own improved prison.
14th Oct '16 2:32:20 AM thatmadork
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Added DiffLines:

** That said, if one ever finds a flaw with the means of its containment, [[NiceJobBreakingItHero it's just as likely to promptly fix it as it is to use it to escape]]. More Gadgeteer GeniusDitz.
10th Oct '16 1:31:23 PM SebastianGray
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Added DiffLines:

* LizardFolk: The Loxatl are a minor race of quadrupedal mercenaries who resemble a cross between a salamander and a komodo dragon.
7th Aug '16 2:51:14 PM Willbyr
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* AliensAreBastards: A central tenet of Imperial philosophy, who are [[HumansAreTheRealMonsters little better]]. A close examination of all races will leave one with the conclusion that the Imperium's belief is largely accurate, assuming one remembers that humans are aliens to other races.

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* AliensAreBastards: A central tenet of Imperial philosophy, who are [[HumansAreTheRealMonsters little better]]. A close examination of all races will leave one with the conclusion that the Imperium's belief is largely accurate, assuming one remembers that humans are aliens to other races.races:



** The Craftworld Eldar, cynical manipulative bastards who sacrifice entire civilisations and millions of people to save scant handfuls of their kind, all to avoid the grasp of the EldritchAbomination they made through their past depravity.

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** The Craftworld Eldar, cynical manipulative bastards who sacrifice entire civilisations and millions of people to save scant handfuls of their kind, all to avoid the grasp of the EldritchAbomination they made through created by their past ancestors' depravity.



** The Tau are arrogant bastards who want to subsume all of humanity into their collectivist ideology; and those don't want that are sent to re-education camps, forcibly sterilised or simply declared a "lost cause" and made to disappear.

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** The Tau are arrogant bastards who want to subsume all of humanity races into their collectivist ideology; and ideology, with those don't want that are who refuse either being sent to re-education camps, forcibly sterilised sterilised, or simply declared a "lost cause" and made to disappear.
6th Aug '16 7:41:33 AM thatmadork
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** The Orks are insane fight-happy bastards who rampage around the galaxy fighting and killing everything in their way for ''fun'', and they'll kill each other if there's no-one else around.
** The Craftworld Eldar are cynical manipulative bastards who sacrifice entire civilisations and millions of people to save scant handfuls of their kind, all to avoid the grasp of the EldritchAbomination through their past depravity.
** The Dark Eldar are psychotic manipulative bastards who feed on the souls and suffering of other sentient beings, launching raiding parties from their inter-dimensional WretchedHive to bring back captives and tribute.
** The Necrons are ancient unknowable bastards who either merely want to take "their" planets back from the upstarts squatting on them, or take it even further and desire nothing less than the ''wholesale extermination of all organic life in the galaxy''.
** The Tau are dogmatic collectivist bastards who want to subsume all of humanity into their Greater Good ideology; people who don't want to be are sent off to re-education camps, forcibly sterilised or simply declared a "lost cause" and wiped out.
** The Tyranids are hungry bastards who want to consume all organic matter in the universe.
** The Necrontyr were jealous bastards who hated the Old Ones for being immortal and eventually used their refusal to share the secret for their immortality as a pretext for war; in other words, they declared war on a race who never wronged them out of ''sheer spite''.
** The C'tan are gluttonous bastards who fed on the radiation of whole stars and then decided that souls were tastier, so they tricked and enslaved the Necrontyr, turned them into mindless killing machines and set them on the Old Ones.
** The Old Ones were careless bastards who created the Eldar to be CannonFodder in their war against the C'tan and Necrontyr and, when the Eldar weren't enough, unleashed the virulent and hyper-aggressive Orks on the galaxy without any way to control them.

to:

** The Orks are Orks, insane fight-happy bastards who rampage around the galaxy fighting and killing everything in their way for ''fun'', and they'll kill each other if there's no-one else around.
** The Craftworld Eldar are Eldar, cynical manipulative bastards who sacrifice entire civilisations and millions of people to save scant handfuls of their kind, all to avoid the grasp of the EldritchAbomination they made through their past depravity.
** The Dark Eldar are Eldar, psychotic manipulative bastards who feed on the souls and suffering of other sentient beings, launching raiding parties from their inter-dimensional WretchedHive to bring back captives and tribute.
** The Necrons are Necrons, ancient unknowable bastards who either merely want to take "their" planets back from the upstarts squatting on them, or take it even further and desire nothing less than the ''wholesale extermination of all organic life in the galaxy''.
** The Tau are dogmatic collectivist arrogant bastards who want to subsume all of humanity into their Greater Good collectivist ideology; people who and those don't want to be that are sent off to re-education camps, forcibly sterilised or simply declared a "lost cause" and wiped out.
made to disappear.
** The Tyranids are Tyranids, hungry bastards who want to consume all organic matter in the universe.
** The Necrontyr were Necrontyr, jealous bastards who hated despised the Old Ones for being immortal and eventually used their refusal to share the secret for their immortality as a pretext for war; in other words, they declared war on a race who never wronged them at all just out of ''sheer spite''.
** The C'tan are C'tan, gluttonous bastards who fed on the radiation of whole stars and then decided that souls were tastier, so they tricked and enslaved the Necrontyr, turned them into mindless killing machines and set them on the Old Ones.
** The Old Ones were Ones, careless bastards who created the Eldar to be CannonFodder in their war against the C'tan and Necrontyr and, when the Eldar weren't enough, unleashed the virulent and hyper-aggressive Orks on the galaxy without any way to control them.
6th Aug '16 7:36:13 AM thatmadork
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Added DiffLines:

** The Orks are insane fight-happy bastards who rampage around the galaxy fighting and killing everything in their way for ''fun'', and they'll kill each other if there's no-one else around.
** The Craftworld Eldar are cynical manipulative bastards who sacrifice entire civilisations and millions of people to save scant handfuls of their kind, all to avoid the grasp of the EldritchAbomination through their past depravity.
** The Dark Eldar are psychotic manipulative bastards who feed on the souls and suffering of other sentient beings, launching raiding parties from their inter-dimensional WretchedHive to bring back captives and tribute.
** The Necrons are ancient unknowable bastards who either merely want to take "their" planets back from the upstarts squatting on them, or take it even further and desire nothing less than the ''wholesale extermination of all organic life in the galaxy''.
** The Tau are dogmatic collectivist bastards who want to subsume all of humanity into their Greater Good ideology; people who don't want to be are sent off to re-education camps, forcibly sterilised or simply declared a "lost cause" and wiped out.
** The Tyranids are hungry bastards who want to consume all organic matter in the universe.
** The Necrontyr were jealous bastards who hated the Old Ones for being immortal and eventually used their refusal to share the secret for their immortality as a pretext for war; in other words, they declared war on a race who never wronged them out of ''sheer spite''.
** The C'tan are gluttonous bastards who fed on the radiation of whole stars and then decided that souls were tastier, so they tricked and enslaved the Necrontyr, turned them into mindless killing machines and set them on the Old Ones.
** The Old Ones were careless bastards who created the Eldar to be CannonFodder in their war against the C'tan and Necrontyr and, when the Eldar weren't enough, unleashed the virulent and hyper-aggressive Orks on the galaxy without any way to control them.
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