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* SergeantRock

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* SergeantRockBlessedWithSuck: His EideticMemory makes tactics easy for him which paved the way for him to be the most decorated NCO in the Cadian Shock Troopers. It allows causes to remember every Guardsman who's ever died under his command.
* EideticMemory: Comes in handy for making your tactics adapt to the chaotic battlefield.
* SelfMadeMan: Born in a family of the Cadian nobility which entitled him to join as a commissioned officer, but he instead entered the ranks of the Guard from the bottom as a Guardsman to quickly prove him worthy of the Sergeant rank.
* SergeantRock: ''Very'' in control, thanks to his EideticMemory.




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* TheStrategist: Due to his EideticMemory, he's great at making tactics for his squad to pull through.



* {{Expy}}: Of Franchise/{{Rambo}}

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* BadAss: Probably the most unabashed Imperial Guard character example of the trope ever.
* ColdSniper: Famed sniping skills... and doesn't work with anyone else.
* DemolitionsExpert: Has a demo charge to use in the tabletop.
* {{Expy}}: Of Franchise/{{Rambo}}
Franchise/{{Rambo}}, if the other Catachan Jungle Fighters weren't blatant enough for you.
* IWorkAlone: Not explicitly said by him, but he is ''not'' part of any Imperial Guard regiment.
* OneManArmy: The man is not part of any regiment and attacks enemy forces on his own through guerilla tactics.
* SignificantAnagram: Marbo is just an anagram of {{Rambo}}.
* SniperPistol: His "Ripper Pistol" has stats that, for all intents and purposes, pretty much make it a short-ranged sniper rifle.
* StealthExpert: No better way to be a OneManArmy with literally no one else with you.
* UniversalPoison: His Envenomed part of his Envenomed Blade helps against pretty much any infantry.

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** SubvertedTrope by the Catachan Jungle Fighters - despite surviving one of the most lethal planets in the galaxy and being renowned tough bastards, they do not have a particularly noticeably warrior/militaristic culture. Probably too busy getting through the day alive to really have a culture.



* WalkingShirtlessScene: Occasional Catachan Jungle Fighter "dress".




!!Sergeant Bastonne
A Cadian sergeant famous for both his loyalty to his men and his perfect memory.



* RuggedScar: Even while fighting from in a tank, his face is heavily scarred.

!!Sergeant Bastonne
A Cadian sergeant famous for both his loyalty to his men and his perfect memory.
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* ShaggyDogStory: Bastonne's famous for [[AFatherToHisMen going back for a wounded trooper]] after having completed the main mission of extracting an Imperial Governor. While he returned home to much celebration, the man he went back for turned out to have been infected by Chaos and had to be {{Mercy Kill}}ed on the trip back.



* SergeantRock

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* SergeantRock
TheBigGuy: Even among Catachans, he's frakkin' huge and strong.
* ChokeHolds: A pack of Tyranid Raveners once burst out of the ground to attack his squad. He jumped onto the back of the nearest one and crushed its neck with his prodigious biceps.
* SergeantRock: The rock part being especially appropriate.
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* AFatherToHisMen: Famed for never leaving a downed man behind, with a story being that he literally dragged a wounded trooper with him halfway across a continent without stopping at all. His troops reciprocate the care for him to [[MadeOfIron quickly patched up and sent back into the fray]]. He tactically does not throw his regiment into conflicts of pointlessness.

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* AFatherToHisMen: Famed for never leaving a downed man behind, with a story being that he literally dragged a wounded trooper with him halfway across a continent without stopping at all. His troops reciprocate the care for to and always grab him to be [[MadeOfIron quickly patched up and sent back into the fray]].fray]] when he gets injured himself. He tactically does not throw his regiment into conflicts of pointlessness.

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* AFatherToHisMen
* BadAss

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* AFatherToHisMen
AFatherToHisMen: Famed for never leaving a downed man behind, with a story being that he literally dragged a wounded trooper with him halfway across a continent without stopping at all. His troops reciprocate the care for him to [[MadeOfIron quickly patched up and sent back into the fray]]. He tactically does not throw his regiment into conflicts of pointlessness.
* BadAssColonelBadass: Leads his regiment from the front. Among his numerous battles he's kicked ass through, his nom de guerre comes from the bionic replacement of his right arm after a [[http://wh40k.lexicanum.com/wiki/Land_Shark#.UxL5LvldUnc Miral Land Shark]] torn it off. He has claimed to have torn the creature's throat out [[ManBitesMan with his own teeth]] in turn.
* CoveredInScars: He's been injured more than a few times and has such has these in addition to other cybernetic replacements aside from his famous arm.
* HeroicBuild: Like every Catachan, he's mostly muscle and sinew.



* MadeOfIron

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* MadeOfIron
MadeOfIron: Jokes about his bionics and nickname aside, he's heavily battle-scarred and after a creature that tore off his entire right arm, he just killed it back.
* ManBitesMan: Claims to have used his teeth on the throat of the Land Shark that took off his right arm. Some suspect this was more referring to the Catachan combat knife called "Catachan Fang" he would have had with him.
* WalkingShirtlessScene: His model is portrayed this way.

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!!Commissar Yarrick

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!!Commissar Sebastian Yarrick


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* NamesTheSame: His parents named him after the legendary Ecclesiarch Sebastian Thor.
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* UndyingLoyalty: The reason why he fights, and how he can pull off his HeroicSacrifice. Also the name of a special rule of his; if a Commissar executes the commander that Nork is guarding, the berserk Ogryn will immediately kill the Commissar for doing so.

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* UndyingLoyalty: The reason why he fights, and how he can pull off his HeroicSacrifice. Also the name of a special rule of his; if a Commissar executes the commander that Nork is guarding, the berserk Ogryn will immediately kill the Commissar for doing so.
so, who was clearly TooDumbToLive anyway.

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* BadassColonel: Attilan soldiers fight ritualistic duels to prove themselves worthy of riding with him, so respected is he.

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* BadassColonel: Attilan soldiers fight ritualistic duels to prove themselves worthy of riding with him, so respected is he.


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* ColonelBadass: Attilan soldiers fight ritualistic duels to prove themselves worthy of riding with him, so respected is he.
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* ArtEvolution: As one of the special characters that has had a longstanding presence on the tabletop throughout the editions, Yarrick has had more than one model. Earlier editions featured him with a sleeker Power Klaw in a StabTheSky pose with it. This was to accommodate the pewter casting techniques used at the time. Multi-part casting techniques have since given him a much broader kind of pose, as well as updating his Klaw to reflect the Art Evolution the Orks had gone through in the meantime.
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** If that's a little too small for you, try the Stormlord, an Apocalypse Baneblade variant that's had its main gun replaced with a Vulcan Mega-Bolter - that is, ''ten'' rotating heavy bolters. Oh, and it's got two more heavy bolters on the sponson mounts... [[ArsonMurderAndJaywalking and a Storm Bolter or Heavy Stubber on the pintle mount]]. Got enough Dakka yet?

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** If that's a little too small for you, try the Stormlord, an Apocalypse Baneblade variant that's had its main gun replaced with a Vulcan Mega-Bolter - that is, ''ten'' rotating heavy bolters. Oh, and it's got two more heavy bolters on the sponson mounts... [[ArsonMurderAndJaywalking and a Storm Bolter or Heavy Stubber on the pintle mount]]. Got enough Dakka yet?yet?[[note]]Trick question, you can ''never'' have [[ThereIsNoKillLikeOverkill enough dakka]].[[/note]]

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!!Lord Castellan Creed and Colour Sergeant Kell

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!!Lord Castellan Ursakar E. Creed and Colour Sergeant Kell


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* AmbiguouslyGay: It's never stated outright, but it's sometimes hinted that the two of them are lovers.
* ManlyGay: If the above is true. Is there any other kind in ''Warhammer''?
* MeaningfulName: [[TheBear Ursa]]kar, anyone?
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Also see the Abhuman section on Characters/Warhammer40000CurrentFactions for information about Ogryns and Ratlings and their uses in the Guard.

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Also see the Abhuman section on Characters/Warhammer40000CurrentFactions Characters/Warhammer40000CurrentImperialFactions for information about Ogryns and Ratlings and their uses in the Guard.
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[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/norkdeddog_2675.png]]

->''Da Sergeant Major asked me what my job was an' I said it was to, uh, do what I was told. He said I was a genius and gave me another medal. I likes da Imperial Guard!''



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* DumbMuscle: Like all Ogryns, Nork is dumb as a post, but he's a little smarter than most Ogryns in that he can write his name, speak in full sentences, and count on four fingers (with his thumb confusing him).
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* MemeticMutation: Creed's rule "Tactical Genius"[[note]]this allows an army containing Creed to make a scout or outflank move with one unit of their choice before the game, even Baneblades and Humongous Mecha[[/note]] has been inflated to the point that he can hide tanks behind lightposts or outhouses.

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* MemeticMutation: Creed's rule "Tactical Genius"[[note]]this allows an army containing Creed to make a scout or outflank move with one unit of their choice before the game, even Baneblades [[TankGoodness Baneblades]] and Humongous Mecha[[/note]] HumongousMecha[[/note]] has been inflated to the point that he can hide tanks behind lightposts or outhouses.
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A mysterious orphan rescued from the ruins of Kasr Gallan by the 8th Cadian Regiment, he forged a lifelong alliancs with the garrulous Jarran Kell and the two have become legends in their own life time.
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->''What do I ask of my officers? Merely that they do their duty with fire in their bellies and a prayer on their lips.''

A mysterious orphan rescued from the ruins of Kasr Gallan by the 8th Cadian Regiment, he Creed forged a lifelong alliancs alliance with the garrulous Jarran Kell and the two have become legends in their own life time.
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lifetimes.


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* MemeticMutation: Creed's rule "Tactical Genius"[[note]]this allows an army containing Creed to make a scout or outflank move with one unit of their choice before the game, even Baneblades and Humongous Mecha[[/note]] has been inflated to the point that he can hide tanks behind lightposts or outhouses.
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!!Notable tropes:

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!!Notable tropes:
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[[folder:Notable tropes]]




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[[/folder]]


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* BadassGrandpa -- Legendary Commissar Sebastian Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among the Orks that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.



Legendary Commissar-Colonel of Armageddon, who beat back the Ork warlord Gazghkull Thraka during the Second and Third Wars for Armageddon.

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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/yarrick_7449.png]]

->''I have followed you too far to fail now, Ghazghkull Thraka. I bear the gift of death. You cannot outrun me. There's no place in this universe where you can hide. I have waited a long time for vengeance. I'm tired but not so tired I cannot kill you. Maybe then I won't see the faces of the dead. Maybe then I'll be able to sleep.''

Legendary Commissar-Colonel of Armageddon, who beat back the Ork warlord Gazghkull Thraka during the Second and Third Wars for Armageddon. He is now attached to a Black Templars crusade hunting Gazghkull, mainly because the Templars believe he gives them the best chance of actually accomplishing their mission.

* ArchNemesis: Of the Ork Warboss Gazghkull mag Uruk Thraka, and the feeling is mutual. However, Gazghkull sees Yarrick as a WorthyOpponent because their fights have been so impressive, to the point that he actually released Yarrick from capture (after an extended session of light torture) because he relished the chance to fight Yarrick again more than the opportunity to kill him. It's a sentiment Yarrick doesn't share.
* BadassGrandpa: Yarrick led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon.
* DeadlyGaze: Rumors sprung up among the Orks that Yarrick can kill with a look, which is what led him to get the Bale Eye.
* TheDreaded: [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.
* {{Eye Beam|s}}: Yarrick had his lost left eye replaced with the Bale Eye, a bionic implant which fires a short-range laser blast similar to a laspistol shot.
* MadeOfIron: Yarrick has taken an enormous amount of punishment in his career, even near-fatal injuries, but is still going.
* PowerFist: Actually an Ork Power Klaw, which he took from the Ork that cut off his real arm as a replacement.

!!Captain Al'rahem
Captain of the Tallarn 3rd 'Desert Tigers', a natural leader who may be the same individual who served the legendary Solar Commander Macharius.



* BadassGrandpa
* PowerFist
* MadeOfIron

!!Captain Al'rahem
Captain of the Tallarn 3rd 'Desert Tigers', a natural leader who may be the same individual who served the legendary Solar Commander Macharius.
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/rsz_chenkov-mini_3394.png]]



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Badass tropes are not supposed to be listed as subtropes of Badass
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* BadassArmy -- Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].

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* ** BadassArmy -- Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].



* BadassBoast -- Every regimental motto.
* BadassGrandpa -- Legendary Commissar Sebastian Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among the Orks that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.

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* ** BadassBoast -- Every regimental motto.
* ** BadassGrandpa -- Legendary Commissar Sebastian Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
** *** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among the Orks that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.
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** The Savlar Chem-dogs have been destroyed by the Necrons in an old Warhammer Monthly comic, but this was never canonified as a definite end to the regiment.
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Using the 5e codex, and rather uncertain of this army as a whole, so others will need to expand and improve here.

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[[folder:Special Characters]]
Even amidst the teeming, numberless tide of the Imperial Guard, some individuals stand out above all others.
!!Lord Castellan Creed and Colour Sergeant Kell
A mysterious orphan rescued from the ruins of Kasr Gallan by the 8th Cadian Regiment, he forged a lifelong alliancs with the garrulous Jarran Kell and the two have become legends in their own life time.
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* AFatherToHisMen
* SergeantRock

!!Knight Commander Pask
Cadia's most renowned tank ace.

!!Sergeant Bastonne
A Cadian sergeant famous for both his loyalty to his men and his perfect memory.
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* SergeantRock

!!Colonel 'Iron Hand' Straken
A tough, battle-scarred Catachan Colonel, famous for killing a Miral land shark after it tore off his arm.
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* AFatherToHisMen
* BadAss
* HollywoodCyborg
* MadeOfIron

!!Guardsman Marbo
The most lethal fighter and skilled infiltrator to come off the DeathWorld of Catachan.
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* {{Expy}}: Of Franchise/{{Rambo}}

!!Gunnery Sergeant 'Stonetooth' Harker
A Catachan sergeant famous for his strength and courage, big on guts but not too bright.
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* {{BFG}}: Wields a heavy bolter, a weapon normally taking two men to wield as a team, as his personal weapon.
* SergeantRock

!!Commissar Yarrick
Legendary Commissar-Colonel of Armageddon, who beat back the Ork warlord Gazghkull Thraka during the Second and Third Wars for Armageddon.
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* BadassGrandpa
* PowerFist
* MadeOfIron

!!Captain Al'rahem
Captain of the Tallarn 3rd 'Desert Tigers', a natural leader who may be the same individual who served the legendary Solar Commander Macharius.
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* SergeantRock

!!Commander Kubrik Chenkov
Leader of the Valhallan 18th 'Tundra Wolves', Commander Chenkov is a stubborn, dour, obstinate man who is considered as such even by other Valhallans, and surpasses any other of his homeworld's commanders in terms of sheer ruthlessness and mercilessness. Unimaginative, tyrannical, and violently temperamental, especially in regards "cowardice", Commander Chenkov drowns his foes under wave after wave of his men, heedless of casualties, resulting in the Tundra Wolves needing to be refounded a dozen times over in the past few decades. Despite it all, he gets results, and so he remains in command.
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* AuthorityEqualsAsskicking: About the only good thing one can say of Commander Chenkov (aside from "he gets the job done") is that he believes in leading from the front and in person.
* BadBoss: Commander Chenkov fully believes the maxim of the Imperial Guard being expendable, and hurls men to their death without respite, pity or remorse. His violent temper flares at the slightest sign of disobedience and cowardice, and his men march to their deaths without hesitation because they know he will certainly kill them if they refuse. He routinely orders men to march across minefields to clear them for his tanks or to charge enemy positions to hold valuable targets in place so he can deploy artillery and be assured of getting his targets. It's mentioned that, in addition to his standard practices, he once executed ''one million troops'' to use their corpses as a ''bridge''.
* GeneralRipper: The Imperium considers this a desirable trait in its commanders, to a point, but Commander Chenkov is on the extreme end of the scale, even by their standards.
* KarmaHoudini: Is an unimaginative, temperamental fool who sends millions of men to their deaths without a flicker, but has received multiple commendations for it, because he tends to win his wars with particular speed in exchange for the massive casualties. Most famously, he brought an end to the year-long Seige of Kotrax by storming a heavily defended citadel without any armoured support or siege weapons, costing ''ten million'' Guardsmen their lives, for which he was awarded the Merit of the High Lords.
** Arguably, the fact that he continues to lead from the frontline, yet survives every encounter, also counts.
* MythologyGag: Commander Chenkov basically references/embodies the bog-standard characterization of Imperial Guard commanders in earlier editions of the game.
* TokenEvilTeammate: In the 5e codex, every leader-type special character is either AFatherToHisMen or a SergeantRock. Then we have Commander Chenkov...
* WeHaveReserves: His entire foundation of martial philosophy.
* WhenAllYouHaveIsAHammer: Commander Chenkov ''does'' have other options besides "drown them in human waves". He's just too unimaginative and unsubtle to use anything else.


!!Mogul Kamir
A ferocious warrior even by the standards of the Attilans, Mogul Kamir took control of his tribe by killing his uncle, the chief, in single combat at age 13. Two years later, he was ruler of twenty tribes by right of conquest, but still he found his lust for conquest unsated. Speaking personally to the King of Khanasan, he was directed to join the Imperial Guard and pursue a lifetime of battle across the galaxy against the fiercest foes. Kamir accepted with joy, and has been happy ever since.
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* BadassColonel: Attilan soldiers fight ritualistic duels to prove themselves worthy of riding with him, so respected is he.
* BloodKnight
* ChildProdigy: Chieftain of his own tribe at thirteen. Chieftain of ''twenty'' tribes by fifteen.
* MechanicalHorse: Rides a cybernetic steed presented to him by a grateful Adeptus Mechanicum after saving the manufactorum world of Loxar IV from the Necrons. Before then, he kept running his horses to death with charges and counter-attacks.

!!Nork Deddog
An incredibly powerful, tough and loyal Ogryn, responsible for saving the lives of over a hundred different officers. He is shuttled across the Imperium from world to world, regiment to regiment, the most desirable bodyguard a commander or a colonel could have.
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* BadAss
* HeroicSacrifice: The name of one of his special rules. Killing Nork in melee triggers a final flurry of attacks, as he refuses to die without first trying to stop the ones trying to hurt his friends.
* UndyingLoyalty: The reason why he fights, and how he can pull off his HeroicSacrifice. Also the name of a special rule of his; if a Commissar executes the commander that Nork is guarding, the berserk Ogryn will immediately kill the Commissar for doing so.

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** The Imperial Guard's RPG ''OnlyWar'' also at least [[http://www.fantasyflightgames.com/ffg_content/only-war/frpgd/Eleventh%20Hour%20Bonus%20Characters%20%28High%20Res%29.pdf has a female Commissar, Zara Harper, as a bonus character]].

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** The Imperial Guard's RPG ''OnlyWar'' ''TabletopGame/OnlyWar'' also at least [[http://www.fantasyflightgames.com/ffg_content/only-war/frpgd/Eleventh%20Hour%20Bonus%20Characters%20%28High%20Res%29.pdf has a female Commissar, Zara Harper, as a bonus character]].



* PowerFist -- It being an Imperium weapon, many models of the Imperial Guard may use them. Because everything else is usually faster than them and stronger, this at least lets them stand toe to toe with some of the scarier foes, although it's nowhere near as effective as in the hands of other, stronger races.

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* PowerFist -- It being an Imperium Imperial weapon, many models of the Imperial Guard may use them. Because everything else is usually faster than them and stronger, this at least lets them stand toe to toe with some of the scarier foes, although it's nowhere near as effective as in the hands of other, stronger races.



* RedShirtArmy -- [[WeAreTeamCannonFodder The Imperial Guard on a bad day]]...[[CrapsackWorld and the bad days outnumber the good on any given week]].

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* RedShirtArmy -- RedShirtArmy:
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[[WeAreTeamCannonFodder The Imperial Guard on a bad day]]...[[CrapsackWorld and the bad days outnumber the good on any given week]].
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* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[SurprisePregnancy certain special incidents]] that can only result from a mixed-gender unit.

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* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging {{Lampshade|Hanging}}d in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted and are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[SurprisePregnancy certain special incidents]] that can only result from a mixed-gender unit.



** BadassBoast -- Every regimental motto.
** BadassGrandpa -- Legendary Commissar Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
*** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among them that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.
** BadassLongcoat
*** Commissars typically wear a large black greatcoat as part of their uniform.
*** Valhallan Guard units have one as part of their standard uniform.
** [[TheRedBaron Badass Nickname]] -- The Hammer of the Emperor.
** [[BadassArmy Badass]] [[BadassNormal Normal]] [[BadassArmy Army]] - Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].
*** Just to make the point clear. Remember that [[TrainingFromHell training facility]] in ''Film/StarshipTroopers''? In ''Warhammer 40K'', it's an average [[RedShirtArmy PDF]] training ground. After serving at least two years in PDF, the best soldiers may be recruited by the Guard. After six months of extensive training on the IG training grounds, they will actually join a Guard regiment. In the regiment, all of them are considered green newbies, that will be pushed around the training course by veteran superiors. Nevertheless, statistically, less than half of them will live through their first campaign. Those who do can be considered proper Guardsmen.
** ColonelBadass -- More than a few regimental Colonels, such as "Iron Hand" Straken, Ibram Gaunt, and countless others.
** FourStarBadass -- Not all of the Guard's senior commanders are [[GeneralFailure complete failures]]. There are plenty of Guard Generals that are strategic geniuses and kick ass just as well, such as Lord Castellan Usarkar E. Creed and Lord Commander Solar Macharius.
** TookALevelInBadAss -- Post new codex, the Guard have become gods of mechanized warfare. The most recent one (6th) also extends this to air power while buffing up their ''already'' formidable tanks and artillery.

to:

** * BadassArmy -- Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].
:: Just to make the point clear. Remember that [[TrainingFromHell training facility]] in ''Film/StarshipTroopers''? In ''Warhammer 40K'', it's an average [[RedShirtArmy PDF]] training ground. After serving at least two years in PDF, the best soldiers may be recruited by the Guard. After six months of extensive training on the IG training grounds, they will actually join a Guard regiment. In the regiment, all of them are considered green newbies that will be pushed around the training course by veteran superiors. Nevertheless, statistically, less than half of them will live through their first campaign. Those who do can be considered proper Guardsmen.
*
BadassBoast -- Every regimental motto.
** * BadassGrandpa -- Legendary Commissar Sebastian Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
*** ** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among them the Orks that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.
** * BadassLongcoat
*** ** Commissars typically wear a large black greatcoat as part of their uniform.
*** ** Valhallan Guard units have one as part of their standard uniform.
** * [[TheRedBaron Badass Nickname]] -- The Hammer of the Emperor.
** [[BadassArmy Badass]] [[BadassNormal Normal]] [[BadassArmy Army]] - Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].
*** Just to make the point clear. Remember that [[TrainingFromHell training facility]] in ''Film/StarshipTroopers''? In ''Warhammer 40K'', it's an average [[RedShirtArmy PDF]] training ground. After serving at least two years in PDF, the best soldiers may be recruited by the Guard. After six months of extensive training on the IG training grounds, they will actually join a Guard regiment. In the regiment, all of them are considered green newbies, that will be pushed around the training course by veteran superiors. Nevertheless, statistically, less than half of them will live through their first campaign. Those who do can be considered proper Guardsmen.
**
* ColonelBadass -- More than a few regimental Colonels, such as "Iron Hand" Straken, Ibram Gaunt, and countless others.
** FourStarBadass -- Not all of the Guard's senior commanders are [[GeneralFailure complete failures]]. There are plenty of Guard Generals that are strategic geniuses and kick ass just as well, such as Lord Castellan Usarkar E. Creed and Lord Commander Solar Macharius.
** TookALevelInBadAss -- Post new codex, the Guard have become gods of mechanized warfare. The most recent one (6th) also extends this to air power while buffing up their ''already'' formidable tanks and artillery.
others.



** ''Many'' officers, commanders and generals are this.

to:

** ''Many'' officers, commanders and generals are this.this, spending the lives of their soldiers and the munitions and tanks they command like a gambler in Vegas.



** This is why Literature/CiaphasCain ([[FakeUltimateHero HERO OF THE IMPERIUM]]!) carries around a humble laspistol when he has access to a much more potent bolt pistol or hellpistol; the difference in ammo count the laspistol affords has saved his life many times in the field. He's also so used to the weight he thinks a heavier, more powerful weapon would throw off his aim enough for him to possibly miss at a critical moment and get himself killed.
** The Lasgun is described as being somewhat on-par with a modern-day assault rifle in terms of strength. This is in contrast to the automatic grenade launchers known as a Bolter use by the space marines, the shuriken catapults that flings mono-molecular edges of matter at people and the horrible monstrosity that flays victims one molecule-at-a-time known as the Gauss Flayer. The Heavy Stubber is even more of this, since some of the fluff and the model hints that it's actually a contemporary Browning Machine Gun.

to:

** This is why Literature/CiaphasCain ([[FakeUltimateHero HERO OF THE IMPERIUM]]!) carries around a humble laspistol when he has access to a much more potent bolt pistol or hellpistol; the difference in ammo count the laspistol affords has saved his life many times in the field. He's also so used to the weight that he thinks a heavier, more powerful weapon would throw off his aim enough for him to possibly miss at a critical moment and get himself killed.
** The Lasgun is described as being somewhat on-par with a modern-day assault rifle in terms of strength. This is in contrast to the automatic grenade launchers known as a Bolter use used by the space marines, the Space Marines, Eldar shuriken catapults that flings fling mono-molecular edges disks of matter at people and the horrible monstrosity that flays victims one molecule-at-a-time known as the Gauss Flayer. The Heavy Stubber is even more of this, since some of the fluff and the model hints that it's actually a contemporary Browning Machine Gun.



* CannonFodder -- A popular image for the Imperial Guard, though this varies between regiments and commanders. However, there are conscript squads in the game, of which their use is pretty much undeniably this.
** Previous editions even had the ''Penal Legions,'' a place for people facing death row to serve the God-Emperor in the one way every human can... as a HumanShield. Even the ''regular'' Guardsmen regarded penal legions as CannonFodder.
* [[RunningGag Again]], [[ChainsawGood Chainsword Good]] - A common melee weapon amongst the Imperial Guard aside from standard issue combat knives.

to:

* CannonFodder -- A popular image for the Imperial Guard, though this varies between regiments and commanders. However, there are conscript squads in the game, of which their use is pretty much undeniably this.
**
this. Previous editions even had the ''Penal Legions,'' a place for people facing death row to serve the God-Emperor in the one way every human can... as a HumanShield. Even the ''regular'' Guardsmen regarded penal legions as CannonFodder.
* [[RunningGag Again]], [[ChainsawGood Chainsword Good]] - A common melee weapon amongst the Imperial Guard Guard, aside from standard issue combat knives.



* CommissarCap -- The TropeNamer, obviously. The hats worn by the commissars are so flashy that you will immediately see that he is a man of fear and respect.

to:

* CommissarCap -- The TropeNamer, obviously. The hats worn by the commissars are so flashy that you will immediately see that he is a man of fear and respect. Orks like to collect them as trophies almost as much as Space Marine helmets.



** Special mention goes to the Hellhound family of medium tank. While they lack the sheer brutal power of the Baneblade or even the workhorse Leman-Russ tank, they win RuleOfCool superiority by being one enormous ''flamethrower.'' For those generals not afraid to get their hands [[WeaponOfMassDestruction truly filthy,]] the Imperium manufactures variants that spew poison gas or toxic waste.

to:

** Special mention goes to the Hellhound family of medium tank. While they lack the sheer brutal power of the Baneblade or even the workhorse Leman-Russ Leman Russ tank, they win RuleOfCool superiority by being one enormous ''flamethrower.'' For those generals not afraid to get their hands [[WeaponOfMassDestruction truly filthy,]] the Imperium manufactures variants that spew poison gas or toxic waste.



*** The looking up part also has something to do with how Kasrkin are recruited, Imperial Stormtroopers are exclusively made up by men who are picked from the imperial nurserys as children to become the elite, making them quite detached from the common guardmen. Kasrkin meanwhile are either picked from the best and brightest cadian recruits or from veteran guardsmen who showed exceptional performance in combat, putting them much closer to the common Guardsmen.
* EmotionSuppression -- The Death Corp of Krieg, while being {{Death Seeker}}s from a MartyrdomCulture ([[UpToEleven even by Imperial standards]],) are not actually suicidal. In fact, they feel little depression, hope, or fear. This is because each soldier is outfitted with a small augmetic rig which keeps chemicals circulating through their blood ostensibly to help them survive in harsh environmental conditions, that also keeps their mood extremely even. This is, among other things, why they often keep to themselves during combined operations. They have little reason to even want to interact with others.

to:

*** The looking up part also has something to do with how Kasrkin are recruited, Imperial Stormtroopers are exclusively made up by men who are picked from the imperial nurserys Imperial nurseries as children to become the elite, making them quite detached from the common guardmen. Kasrkin meanwhile are either picked from the best and brightest cadian Cadian recruits or from veteran guardsmen Guardsmen who showed exceptional performance in combat, putting them much closer to the common Guardsmen.
* EmotionSuppression -- The Death Corp of Krieg, while being {{Death Seeker}}s from a MartyrdomCulture ([[UpToEleven even by Imperial standards]],) are not actually suicidal. In fact, they feel little depression, hope, or fear. This is because each soldier is outfitted with a small augmetic rig which keeps chemicals circulating through their blood ostensibly to help them survive in harsh environmental conditions, but that also keeps their mood extremely even. This is, among other things, why they often keep to themselves during combined operations. They have little reason to even want to interact with others.



** The latest addition to the litany of goofy historical themed regiments is the Arkhan Confederates, a grey-clad, [[MiniMecha mechanized cavalry]]-loving bunch with absurd biblical names who are basically the Confederate States of America by way of the Inglessa and Louisiana Militias from ''TurnAGundam''. Another would be the [[http://warhammer40k.wikia.com/wiki/Scintillan_Fusiliers Scintillan Fusiliers]], comprised primarily of local elites and are essentially a futuristic version of 17th-18th Century Italy, particularly Venice, at its most decadent.

to:

** The latest addition to the litany of goofy historical themed regiments is the Arkhan Confederates, a grey-clad, [[MiniMecha mechanized cavalry]]-loving bunch with absurd biblical names who are basically the Confederate States of America by way of the Inglessa and Louisiana Militias from ''TurnAGundam''.''Anime/TurnAGundam''. Another would be the [[http://warhammer40k.wikia.com/wiki/Scintillan_Fusiliers Scintillan Fusiliers]], comprised primarily of local elites and are essentially a futuristic version of 17th-18th Century Italy, particularly Venice, at its most decadent.



* Flanderization:

to:

* Flanderization: FourStarBadass -- Not all of the Guard's senior commanders are [[GeneralFailure complete failures]]. There are plenty of Guard Generals that are strategic geniuses and kick ass just as well, such as Lord Castellan Usarkar E. Creed and Lord Commander Solar Macharius.



** Lasguns -- The most common weapon, the "old-standby" of the Imperium. A rifle-like laser weapon with greater stopping power than the majority of modern conventional projectile firearms, but still one of the most comparatively weakest weapons in the setting. There are many regional and functional variations on the design, some with different settings for rate of fire and damage, but all share certain common core parts and take the same charge packs for ammunition (which can be recharged in a few hours from field generators). [[EasyLogistics This is a big part of the reason they are so popular for a massive organization like the Guard]]. Tend to be easy to keep functionally clean and keep working in rough conditions. Desperate Guardsmen are known to set them to [[OverclockingAttack set them to overload and hurl them at the enemy]] as [[ImprovisedWeapon an improvised grenade]].

to:

** Lasguns -- The most common weapon, the "old-standby" of the Imperium. A rifle-like laser weapon with greater stopping power than the majority of modern conventional projectile firearms, but still one of the most comparatively weakest weapons in the setting. There are many regional and functional variations on the design, some with different settings for rate of fire and damage, but all share certain common core parts and take the same charge packs for ammunition (which can be recharged in a few hours from field generators). [[EasyLogistics This is a big part of the reason they are so popular for a massive organization like the Guard]]. Tend to be easy to keep functionally clean and keep working in rough conditions. Desperate Guardsmen are known to set them to [[OverclockingAttack set them to overload and hurl them at the enemy]] as [[ImprovisedWeapon an improvised grenade]].



** Plasma weaponry -- Not as commonly used as the lasgun, these fire superheated bolts of energy that cuts through or vaporises the target. Unfortunately, they are much more difficult to manufacture, with only a few forge worlds still capable of doing so. Also, plasma weapons have a tendency to overheat and explode (shown in the game as the "Gets Hot" rule), but sometimes the extra firepower they provide outweighs the risk. The Leman Russ Executioner variant uses a plasma cannon.

to:

** Plasma weaponry -- Not as commonly used as the lasgun, these fire superheated bolts of energy that cuts cut through or vaporises vaporise the target. Unfortunately, they are much more difficult to manufacture, with only a few forge worlds still capable of doing so. Also, plasma weapons have a tendency to overheat and explode (shown in the game as the "Gets Hot" rule), but sometimes the extra firepower they provide outweighs the risk. The Leman Russ Executioner variant uses a plasma cannon.



* InterserviceRivalry -- A major source of friction, both within the guard and outside of it. You have the traditional rivalry between the Imperial Navy and the ground-pounders, between GlorySeeker [=COs=] and [[SpotlightStealingSquad Spotlight Stealing Space Marine companies]], between [[FantasticRacism regiments from different planets]], and occasionally between regiments from the same planet if their culture is particularly competitive.

to:

* InterserviceRivalry -- A major source of friction, both within the guard inside and outside of it.the Guard. You have the traditional rivalry between the Imperial Navy and the ground-pounders, between GlorySeeker [=COs=] and [[SpotlightStealingSquad Spotlight Stealing Space Marine companies]], between [[FantasticRacism regiments from different planets]], and occasionally between regiments from the same planet if their culture is particularly competitive.



** If that's a little too small for you, try the Stormlord, an Apocalypse Baneblade variant that's had it's main gun replaced with a Vulcan Mega-Bolter - that is, ''ten'' rotating heavy bolters. Oh, and it's got two more heavy bolters on the sponson mounts... [[ArsonMurderAndJaywalking and a Storm Bolter or Heavy Stubber on the pintle mount]]. Got enough Dakka yet?

to:

** If that's a little too small for you, try the Stormlord, an Apocalypse Baneblade variant that's had it's its main gun replaced with a Vulcan Mega-Bolter - that is, ''ten'' rotating heavy bolters. Oh, and it's got two more heavy bolters on the sponson mounts... [[ArsonMurderAndJaywalking and a Storm Bolter or Heavy Stubber on the pintle mount]]. Got enough Dakka yet?



* TookALevelInBadass -- Since the 5th Codex, the Imperial Guard as a fighting force went from being the laughingstock of the tabletop to a credible threat with even more TankGoodness and the new Orders system directly buffing infantry. Not that the men themselves needed bigger balls of steel.

to:

* TookALevelInBadass -- Since the 5th Codex, edition codex, the Imperial Guard as a fighting force went from being the laughingstock of the tabletop to a credible threat with even more TankGoodness and the new Orders system directly buffing infantry. Not that the men themselves needed bigger balls of steel.

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* MoreDakka -- Taking a cue from the Orks, the newest Guard codex introduced the Leman Russ Punisher, armed with a {{gatling|Good}} cannon that fires twenty shots a round, theoretically capable of turning entire Ork mobs into goo.

to:

* MoreDakka -- Taking a cue from the Orks, the newest Guard codex introduced the Leman Russ Punisher, armed with a {{gatling|Good}} cannon that fires twenty shots a round, theoretically capable of turning entire Ork mobs into goo. You can take three squads of three of these things, making a grand total of ''NINE'' Leman Russ Punishers.
** If that's a little too small for you, try the Stormlord, an Apocalypse Baneblade variant that's had it's main gun replaced with a Vulcan Mega-Bolter - that is, ''ten'' rotating heavy bolters. Oh, and it's got two more heavy bolters on the sponson mounts... [[ArsonMurderAndJaywalking and a Storm Bolter or Heavy Stubber on the pintle mount]]. Got enough Dakka yet?
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* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding certain special incidents that can only result from a mixed-gender unit.

to:

* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[SurprisePregnancy certain special incidents incidents]] that can only result from a mixed-gender unit.
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->''[[BecauseWereHere To each of us falls a task.]] And all the Emperor requires of us Guardsmen is [[CannonFodder that we stand in line, and we die fighting.]] It is what we do best: [[BadassBoast we die standing.]]''

to:

->''[[BecauseWereHere To ->''To each of us falls a task.]] task. And all the Emperor requires of us Guardsmen is [[CannonFodder that we stand in line, and we die fighting.]] It is what we do best: [[BadassBoast we die standing.]]''



* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[AccidentallyPregnant certain special incidents]] that can only result from a mixed-gender unit.

to:

* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[AccidentallyPregnant certain special incidents]] incidents that can only result from a mixed-gender unit.
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->-'''General Sturnn''', Officer Commanding, Cadian 412th

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->-'''General -->-- '''General Sturnn''', Officer Commanding, Cadian 412th

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->''For every hero commemorated, a thousand martyrs die, unmourned and unremembered.''

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\n->''For every [[caption-width-right:344:For ever hero commemorated, a thousand martyrs die, unmourned and unremembered.''
]]

->''[[BecauseWereHere To each of us falls a task.]] And all the Emperor requires of us Guardsmen is [[CannonFodder that we stand in line, and we die fighting.]] It is what we do best: [[BadassBoast we die standing.]]''
->-'''General Sturnn''', Officer Commanding, Cadian 412th
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[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/ImperialGuard_764.jpg]]

->''For every hero commemorated, a thousand martyrs die, unmourned and unremembered.''

The RedShirtArmy. The Space Marines hog all the glory, but since there is less than one Space Marine for every world in the Imperium, it is the untold billions of the ImperialGuard that do 99% of the fighting. Individually, a Guardsman is your [[PunyEarthlings average Joe]], going up against SuperSoldiers and {{Eldritch Abomination}}s. He's got a set of basic [[BulletProofVest flak armor]] that can withstand outdated small arms fire; a lasgun that, while capable of blowing off limbs, is among the ''weakest'' weapons in the setting; training full of propaganda and blatant lies; commanders [[WeHaveReserves willing to sacrifice millions of men and machines]] in decade-long campaigns; and [[JudgeJuryAndExecutioner commissars]] [[YouHaveFailedMe ready to summarily execute]] [[DirtyCoward cowards]] and [[DangerousDeserter deserters]]. His odds are not good, but the Guard has trillions like him, and millions of tanks and artillery pieces.

Thematically, the Guard is a melting pot of inspiration from every army in history, and then some. The Catachans are ''both sides'' of the Vietnam War. Valhallans are grim but determined ice worlders reminiscent of Soviet infantry hordes. Tallarns are pious and wily desert raiders. Cadians are taught to field-strip a lasgun before they learn how to walk. The Praetorians wear [[TheBritishEmpire pith helmets and red coats]]. The Mordians are Prussian-esque soldiers always in dress uniforms. The Death Korps of Krieg are everything scary and callous about the First World War ramped up to eleven. The Steel Legions of Armageddon look like WW2 German paratroopers and fight like panzer grenadiers. The [[Literature/GauntsGhosts Tanith First-And-Only]] are scouts and woodsmen beyond compare. The Elysians are heavily-armed and armoured pastiches of every [[ItsRainingMen elite airborne regiment ever]] with NervesOfSteel and no tank or artillery support. Traditionally the Imperial Guard were depicted as being used in human wave attacks or trench warfare right out of WorldWarOne, but the ''Gaunt's Ghosts'' novels have seen the Guard re-tooled into a sophisticated and highly-trained war machine combining infantry, armor, and air support into a fighting force the equal of any modern army. Considering what they're up against, it isn't always enough.

There's also an Imperial Navy that fights battles in space and transports Guard troops, which follows similar protocol to the Guard and has a similar chain of command but separate leadership.

On the tabletop, few armies can field as many soldiers as the Imperial Guard, which is fortunate, as they are comparatively lightly armored, and have morale that's highly contingent on there being a commanding officer or commissar nearby. On the other hand, few armies can bring as many weapons to bear in a single Shooting phase as the Guard, so while one lasgun is unlikely to get results, [[BeamSpam fifty or sixty firing in salvos will]] (unoffically referred to as 'the laser light show'). The Imperial Guard is also famous for their tanks which are unsophisticated and unsubtle metal monsters, deployed in numbers bordering on the absurd, and very, ''very'' good at shooting things. However, the key to the Imperial Guard's popularity may be that they're basically normal people forced into unimaginably bad situations, but who can prevail with luck, faith in the God-Emperor, and overwhelming firepower.

!!Notable tropes:

* AmazonBrigade: In the fluff, there are entire armies of Imperial Guard that are composed solely of women, but this is not supported so much in the models. Given a lampshade hanging in the ''Literature/CiaphasCain'' novels, where it's explained that women make up roughly 10% of the draftees for the Imperial Guard, so those women who are inducted are typically formed into women-only regiments, which among other things has certain practical benefits. Namely, avoiding [[AccidentallyPregnant certain special incidents]] that can only result from a mixed-gender unit.
* AncestralWeapon: [[PlanetOfHats The hat]] of the Vostroyan Firstborn is that the firstborn son of every family joins the Imperial Guard, each one uses a locally-produced weapon, and each weapon is property of the family to whom it is issued. Where possible, weapons are brought back to the homeworld and returned to the families to which they belong, who then pass the weapon down to the next firstborn. Very old weapons are considered priceless heirlooms, and are [[BlingOfWar quite valuable]].
* ArmiesAreEvil: Largely subverted, as the Imperial Guard are just average people who are fighting for the Imperium.
* {{Badass}} -- Quite possibly the most Badass group in the setting, given that they're normal humans going up against aliens, supersoldiers, and demons from hell.
** BadassBoast -- Every regimental motto.
** BadassGrandpa -- Legendary Commissar Yarrick, who led the Imperium to victory during the Second War for Armageddon (which started on the day he ''would have'' retired had the War not erupted), {{retired|Badass}}, then came back ''again'' to save the day during the Third War for Armageddon. He's so incredibly badass, after he got his arm lopped off by an Ork, he [[{{Determinator}} killed the thing and took its power klaw for a replacement and trophy]]. He has a bionic eye that [[EyeBeams shoots lasers]]. Now he's tagged along with a Black Templar crusade to hunt down [[ArchNemesis Warlord Ghazghkull mag Uruk Thraka]] once and for all. The Templars took him on because ''he has the most chance of actually accomplishing their objective''.
*** [[OmnicidalManiac Most]] [[BloodKnight Orks]] will '''actively avoid''' facing Yarrick in battle. It's heavily implied that the only reason he replaced his lost eye with a bionic one was because he wanted to feed into the already-existing rumors among them that he could kill you just by looking at you. Ghazghkull has actually [[WorthyOpponent praised Yarrick twice]], and once captured Yarrick, had him tortured a bit, and then ''let him go'' because he relished the chance to fight him again more than the opportunity to kill him. Source material also rather heavily implies that the Orks' regarding him as an unkillable badass has [[ClapYourHandsIfYouBelieve turned him into an unkillable badass]]. Games Workshop paint jobs of his model always give his skin a greenish tinge, and in the game, if his model is killed against an Ork army, it stands a good chance of ''[[BackFromTheDead getting back up again]]''.
** BadassLongcoat
*** Commissars typically wear a large black greatcoat as part of their uniform.
*** Valhallan Guard units have one as part of their standard uniform.
** [[TheRedBaron Badass Nickname]] -- The Hammer of the Emperor.
** [[BadassArmy Badass]] [[BadassNormal Normal]] [[BadassArmy Army]] - Without BioAugmentation, SuperStrength, SuperToughness, PoweredArmor, PsychicPowers, or the most advanced technology, the Imperial Guard gets by on good old-fashioned combined arms warfare...and [[WeHaveReserves massive, massive casualties]].
*** Just to make the point clear. Remember that [[TrainingFromHell training facility]] in ''Film/StarshipTroopers''? In ''Warhammer 40K'', it's an average [[RedShirtArmy PDF]] training ground. After serving at least two years in PDF, the best soldiers may be recruited by the Guard. After six months of extensive training on the IG training grounds, they will actually join a Guard regiment. In the regiment, all of them are considered green newbies, that will be pushed around the training course by veteran superiors. Nevertheless, statistically, less than half of them will live through their first campaign. Those who do can be considered proper Guardsmen.
** ColonelBadass -- More than a few regimental Colonels, such as "Iron Hand" Straken, Ibram Gaunt, and countless others.
** FourStarBadass -- Not all of the Guard's senior commanders are [[GeneralFailure complete failures]]. There are plenty of Guard Generals that are strategic geniuses and kick ass just as well, such as Lord Castellan Usarkar E. Creed and Lord Commander Solar Macharius.
** TookALevelInBadAss -- Post new codex, the Guard have become gods of mechanized warfare. The most recent one (6th) also extends this to air power while buffing up their ''already'' formidable tanks and artillery.
* BadBoss:
** ''Many'' officers, commanders and generals are this.
** Commissars are generally always this, their job description being in part to execute [[YouHaveFailedMe when neccessary]]. This occasionally backfires on them, as Literature/CiaphasCain ([[FakeUltimateHero HERO OF THE IMPERIUM]]!) notes that Commissars often end up [[UnfriendlyFire killed far from the front lines]].
* BaseOnWheels -- The Leviathan mobile command center, as well as the Capitol Imperialis, which can house tank companies.
* BattleThralls -- The penal legions (often represented by conscript squads in game mechanics) are this of the "Enslaved Grunts" variety.
* BayonetYa -- The bayonet is nearly as synonymous to the average Guardsman's weaponry as the lasgun that it's attached to. Being forced to use it as a {{Puny Earthling|s}} comparatively weaker and/or saner to one of his many enemies individually is a fairly powerful image.
* BeamSpam -- The only way to effectively use lasguns is [[DeathOfAThousandCuts in bulk]].
** [[http://1d4chan.org/wiki/File:Guardsmen.jpg This little educational strip]] explains the proper way to use lasguns with Imperial Guard.
* {{BFG}} -- Heavy Weapons Platoons, the Basilisk mobile artillery's Earthshaker cannon, and then we move into super-heavy battle tank territory...
* BifurcatedWeapon -- The standard lasgun is usually equipped with a bayonet. That's right, forty thousand years into the future and bayonet charges are still a valid infantry tactic.
* BigBookOfWar -- The ''[[http://wh40k.lexicanum.com/wiki/Tactica_Imperium_passages Tactica Imperium]]'' is a collection of countless commanders' combined battlefield experiences, containing advice on topics from barricade construction to force organization. Imperial generals may find it useful, though they have to keep in mind that it occasionally contradicts itself, should not be adhered to too strictly, and some passages are best read as metaphors.
* BoringButPractical: Lasguns are far from the most impressive weapons in the ''Warhammer 40K'' universe, but they're cheap, reliable, and have easy logistics (they can be recharged by any light source, including campfires). Despite the reputation they have for being as good as flashlights, they ''are'' deadly weapons that can blow limbs clean off of unarmored humans.
** This is why Literature/CiaphasCain ([[FakeUltimateHero HERO OF THE IMPERIUM]]!) carries around a humble laspistol when he has access to a much more potent bolt pistol or hellpistol; the difference in ammo count the laspistol affords has saved his life many times in the field. He's also so used to the weight he thinks a heavier, more powerful weapon would throw off his aim enough for him to possibly miss at a critical moment and get himself killed.
** The Lasgun is described as being somewhat on-par with a modern-day assault rifle in terms of strength. This is in contrast to the automatic grenade launchers known as a Bolter use by the space marines, the shuriken catapults that flings mono-molecular edges of matter at people and the horrible monstrosity that flays victims one molecule-at-a-time known as the Gauss Flayer. The Heavy Stubber is even more of this, since some of the fluff and the model hints that it's actually a contemporary Browning Machine Gun.
* BulletProofVest -- 'Flak Armour' is standard-issue for Imperial Guard infantry... but those are way outdated for the vast majority of races in 40K. It isn't entirely [[ArmorIsUseless useless]] as it serves them well enough against the Chaos Cultist rabble, but it can't stand up to the higher caliber weaponry usually fielded by the rest of their foes.
* ButtMonkey -- A serious example, which even extended to the players, before the new codex.
* CannonFodder -- A popular image for the Imperial Guard, though this varies between regiments and commanders. However, there are conscript squads in the game, of which their use is pretty much undeniably this.
** Previous editions even had the ''Penal Legions,'' a place for people facing death row to serve the God-Emperor in the one way every human can... as a HumanShield. Even the ''regular'' Guardsmen regarded penal legions as CannonFodder.
* [[RunningGag Again]], [[ChainsawGood Chainsword Good]] - A common melee weapon amongst the Imperial Guard aside from standard issue combat knives.
* CharacterExaggeration -- The people in charge for the Imperial Guard are frequently portrayed in fan works are being either so sociopathic or incompetent (sometimes both) that it makes one wonder why the Imperium didn't fall long ago. There certainly are such cases, the Imperium being very vast, and it's likely done to emphasize how 40K is GrimDark (or is PlayedForLaughs as BlackHumor in the RefugeInAudacity of it.). Which it is.
** The memetic portrayal of Usarkar E. Creed, Lord Castellan of Cadia, goes in the extreme opposite direction, with his astounding displays of [[MemeticMutation TACTICAL GENIUS]] such as ambushing Abbadon in his own bathroom and hiding Baneblades behind streetlamps. He also traveled back in time and wrote the Codex.
* ChurchMilitant -- Considered to be an aspiration for the Imperial Guard, though the success and extremity of this heavily varies between regiments. The regiments raised from Ecclesiarchial fiefdoms, or "shrine worlds", are often this in a nearly literal sense.[[note]]Though they are not members of the clergy like Sisters of Battle, they are considered lay-members of the Imperial church.[[/note]]
* CombatMedic -- Anyone who has medical abilities in the Imperial Guard is otherwise trained and armed similar to standard infantry.
* CommissarCap -- The TropeNamer, obviously. The hats worn by the commissars are so flashy that you will immediately see that he is a man of fear and respect.
* CoolTank -- Baneblades.
** Special mention goes to the Hellhound family of medium tank. While they lack the sheer brutal power of the Baneblade or even the workhorse Leman-Russ tank, they win RuleOfCool superiority by being one enormous ''flamethrower.'' For those generals not afraid to get their hands [[WeaponOfMassDestruction truly filthy,]] the Imperium manufactures variants that spew poison gas or toxic waste.
* CoolPlane: The Valkyrie Assault Carrier, the Guard's air transport of choice, is also well armed with a [[BeamSpam multilaser]] and missiles. However, even more deadly is the up-gunned variant the Vendetta Gunship, which trades out its lasers and missiles for the massive firepower of [[{{BFG}} three twin-linked lascannons]] while still retaining its [[ItsRainingMen dropship capabilities]].
* CripplingOverspecialization -- Deliberately {{invoked|Trope}} at the company level by the [[VastBureaucracy Departmento Munitorium]] when levying Imperial Guard. Any given Imperial Guard company will be trained and equipped for exactly one role, be it foot infantry, mounted infantry, armor, or artillery. The intention being that no company can survive long going rogue, and must rely on other companies for combined arms warfare.
* DeathFromAbove -- The Imperial Guard heavily use artillery as part of their combined arms, and probably have more of it with more possible options for it than virtually any other military in the galaxy.[[note]]In fact, they have no less than '''five''' different kinds of tank dedicated to that purpose.[[/note]] Sure, the Imperium has plenty of ships which can [[KillSat devastate a world with lance fire]], but that is only for very critical targets or when past the GodzillaThreshold. The Guard on the other hand, sling shells skyward as part of normal operations, and does it with much greater frequency and specific effect.
* DeathSeeker -- Some of the more fanatical regiments fall into this. For example, the [[MeaningfulName Death Corps of Krieg]] have this as part of their [[PlanetOfHats hat]].
** Usually as the result of the aforementioned planetary defence actions going pear-shaped.
* DrillTank: The Hades Breaching Drill, which is used as a siege-breaker weapon to undermine fortified positions or breach into a reinforced bunker from an unexpected vector. While not a primary attack vehicle in itself (being more of a tunneling [[AwesomePersonnelCarrier armored troop transport]],) its power-drills and melta cutters spell death for anything caught in front of its cumbersome path. Note though that FastTunnelling is largely averted. The Hades Drill works quickly, but not so quickly it can dig on its own complete tunnel, which must be dug by other means so the Hades can use its power to quickly breach the last few meters to the target.
* DudeWheresMyRespect: When the Astartes are deployed into an ongoing conflict, odds are thousands or millions of Imperial Guard and/or PDF have been [[HoldTheLine holding the line]] for quite some time already. More often then not the Space Marines who break the siege will ultimately get credit for victory; IG reactions to this tend to vary from relief that their asses were saved to resentment ([[HeroOfAnotherStory when their point of view gets brought up at all]]).
* EliteMooks:
** Imperial Stormtroopers ([[Franchise/StarWars not ''those'' guys]]) are basically special-ops teams outfitted with improved versions of a Guardsman's wargear - earning them monikers such as "Toy Soldiers" and "Glory Boys" from the resentful rank-and-file.
** Cadia's equivalents, the Kasrkin, are trained and hardened to such a degree that they could be considered the Elite Mooks [[UpToEleven OF the Elite Mooks]]. Consider that instead of being resented by other guardsmen, they are looked ''up'' to.
*** The looking up part also has something to do with how Kasrkin are recruited, Imperial Stormtroopers are exclusively made up by men who are picked from the imperial nurserys as children to become the elite, making them quite detached from the common guardmen. Kasrkin meanwhile are either picked from the best and brightest cadian recruits or from veteran guardsmen who showed exceptional performance in combat, putting them much closer to the common Guardsmen.
* EmotionSuppression -- The Death Corp of Krieg, while being {{Death Seeker}}s from a MartyrdomCulture ([[UpToEleven even by Imperial standards]],) are not actually suicidal. In fact, they feel little depression, hope, or fear. This is because each soldier is outfitted with a small augmetic rig which keeps chemicals circulating through their blood ostensibly to help them survive in harsh environmental conditions, that also keeps their mood extremely even. This is, among other things, why they often keep to themselves during combined operations. They have little reason to even want to interact with others.
* FakeUltimateHero -- Commissar Literature/CiaphasCain ([[BoldInflation HERO OF THE IMPERIUM]]!). Contrast with Commissar [[Literature/GauntsGhosts Ibram Gaunt]], [[LittleHeroBigWar an actual hero doomed to obscurity]].
** Arguably a subverted trope by this point. Cain's protestations of non-heroism are more and more at odds with his actions in every book.
* FanOfUnderdog: The 5th Codex intro points out that the Imperial Guard is by far the easiest to relate to and that they might appeal to this kind of person:
-->''"The Imperial Guard is an army that appeals to both the [[GeneralRipper ruthless commander who only cares about achieving his objective]] and [[WeHaveReserves nothing for the lives of his men]], and those [[ReasonableAuthorityFigure heroic generals]] who wish to see the [[BadAssNormal normal man, armed with only the humble lasgun]] prevail against the hordes of bio-engineered aliens and Warp-born monstrosities that would otherwise tear the Imperium asunder."''
* FantasyCounterpartCulture -- Not as obvious as the Space Marines, but Cadia is based on modern soldiers from various countries, whereas we have the Catachans who are based on both sides in the Vietnam conflict, while the Valhallans and Vostroyans are based on the Red Army and the Imperial Russian Army, respectively. There's also the Attilan Rough Riders, based on Mongols, Steel Legion and Death Korps of Krieg, both based on the WorldWarII era German army to various degrees (though all the trenches involved with the latter also make them an analog of WWI German forces), the elite Elysian Drop Troopers, who take notes from just about every paratrooper and air-cav force in military history, and a few others that would take up too much space to describe. Many of these armies are at least somewhat nice by comparison to their real life counterparts, however.
** There are elite troops called Grenadiers in the game - the only reason they are called that is pretty much because of the 'elite assault soldier' connotation of the word, just like in many militaries applying the term due to its past of, well, elite assault soldiers.
** Cadia is guessed to be a reference to Canada's military (likely in World War I), though the connection isn't entirely straightforward - standard battle tactics of Cadia are frontal assaults where Canadian forces in World War I were famous shock troops (which involved specialized infiltration missions to break up the cohesiveness of enemy defences followed by a larger offensive). Further confusing, Cadia fields many Kasrkin and Grenadier troops, the former being very famous assault troops, the latter being more better trained and armoured guardsmen who are otherwise fielded as regular guardsmen - which certainly seems to fit the bill there.
** These design elements make the Guard [[PeripheryDemographic popular with fans of realistic tactical wargames]], who tend to see this invoked by designing and painting their armies to look even more like certain historical forces.
** The latest addition to the litany of goofy historical themed regiments is the Arkhan Confederates, a grey-clad, [[MiniMecha mechanized cavalry]]-loving bunch with absurd biblical names who are basically the Confederate States of America by way of the Inglessa and Louisiana Militias from ''TurnAGundam''. Another would be the [[http://warhammer40k.wikia.com/wiki/Scintillan_Fusiliers Scintillan Fusiliers]], comprised primarily of local elites and are essentially a futuristic version of 17th-18th Century Italy, particularly Venice, at its most decadent.
* FastRoping:
** Valkyrie transports are equipped with line spools for precisely this reason.
** [[EliteMooks Stormtroopers]] in particular tend to train heavily in this technique, and are the most likely to attempt it on the battlefield, forgoing a more cautious insertion when speed of deployment is a priority.
* AFatherToHisMen -- No shortage of these, either.
* Flanderization:
* FrickinLaserBeams -- The Imperial Guard is the single biggest military organization in the galaxy, and the single biggest user of laser-based {{Energy Weapon}}s, coming in multiple varieties:
** Lasguns -- The most common weapon, the "old-standby" of the Imperium. A rifle-like laser weapon with greater stopping power than the majority of modern conventional projectile firearms, but still one of the most comparatively weakest weapons in the setting. There are many regional and functional variations on the design, some with different settings for rate of fire and damage, but all share certain common core parts and take the same charge packs for ammunition (which can be recharged in a few hours from field generators). [[EasyLogistics This is a big part of the reason they are so popular for a massive organization like the Guard]]. Tend to be easy to keep functionally clean and keep working in rough conditions. Desperate Guardsmen are known to set them to [[OverclockingAttack set them to overload and hurl them at the enemy]] as [[ImprovisedWeapon an improvised grenade]].
** Long-las -- A [[SniperRifle marksmen's version]] of the common lasgun. These are tuned to produce a killing shot at greater distance, usually sacrificing rate of fire and shot capacity per charge pack to achieve this. Experienced Guard snipers often prefer to equip their long-las with overcharge packs to increase their power per-shot, but this results in even fewer shots per pack, and they need to keep several spare barrels on hand as this wears the barrel out very quickly.
** Hellguns -- An upscaled version of the lasgun, this achieves a greater punch through the expedient of being bigger and [[TimTaylorTechnology pumping more power into it]]. [[RequiredSecondaryPowers This necessitates a much more elaborate cooling system]], making a hellgun much more bulky and mechanically complicated than a lasgun. Because the power draw is so much higher, many hellguns attach to {{Ammunition Backpack}}s to allow a wielder to [[BeamSpam pour on the fire]], though there are variations which use standard charge packs as well. Because of their size, they are often only used by heavy infantry or dedicated elite forces.
** Hot-shot Lasguns -- Lasguns with overcharge packs and special tuning to increase their lethality. The combination of the stopping power of the heavier hellguns with the portability of the more common lasguns has made these weapons highly popular with special forces who need to keep their equipment light, such as [[ItsRainingMen para-drop storm troopers]]. However, [[NecessaryDrawback they have the drawback]] of wearing out the weapon very quickly; [[ExplosiveOverclocking it runs so hot that its components burn out and fuse together with frequent use]], making it unsuited to long deployments or situations where supplies are limited.
** Multilasers -- Essentially a [[GatlingGood gatling version]] of the hellgun, it is a multibarrel weapon capable of maintaining a [[BeamSpam high rate of fire]]. They are usually too big to be used by infantry, but are often mounted on vehicles such as the [[AwesomePersonnelCarrier Chimera infantry fighting vehicle]] to supress enemy infantry and light vehicles.
** Plasma weaponry -- Not as commonly used as the lasgun, these fire superheated bolts of energy that cuts through or vaporises the target. Unfortunately, they are much more difficult to manufacture, with only a few forge worlds still capable of doing so. Also, plasma weapons have a tendency to overheat and explode (shown in the game as the "Gets Hot" rule), but sometimes the extra firepower they provide outweighs the risk. The Leman Russ Executioner variant uses a plasma cannon.
* GasMaskLongcoat -- The Death Corps of Krieg wear these as part of their [[PlanetOfHats hat]], justified due to their planet of origin being [[NuclearOption a radiological wasteland]].
* GasMaskMooks:
** Some models fall into this, with Stormtroopers being the most common source of them.
** The Death Corps of Krieg are nothing '''but''' this.
* GeneralFailure -- There's no shortage of Guard generals who got their position entirely through family connections and interdepartmental politicking, and who couldn't command their way out of a wet paper bag. Many follow the WeHaveReserves school of Imperial tactics, reasoning that even the most {{egregious}} tactical errors can be overcome by throwing enough men at the problem. The most incompetent of them even manage to screw ''that'' up.
** Note that due to CharacterExaggeration and {{Flanderization}}, these types of leaders get over-represented within the Imperium. If every last general and officer was that incompetent, sociopathic, bloodthirsty, etc., the Imperium would probably have collapsed long ago. The few extreme outliers can be chalked up to any sufficiently large organization having some less-than-ideal leaders in its chain of command.
* GenreSavvy -- Despite their "training", most Guardsmen know precisely how bad their odds are in the universe. They compensate by employing every dirty trick in the book from camo netting to mines to snipers to [[DirtyCoward good old fashioned cowardice]]. In the event a commanding officer or commissar insists they hold the line and fight bravely against impossible odds, Guardsmen have been known to [[TheCoronerDothProtestTooMuch insist]] [[UnfriendlyFire back]].
* GlorySeeker: Many [=COs=].
* HeroicBuild: They breed them pretty big on Catachan, and the Catachan Jungle Fighters are infamous for their tall frames and muscles. Being born on [[DeathWorld a planet in which surviving to adulthood is a major accomplishment]] will tend to select for this.
* HighlyConspicuousUniform: Generally {{averted|Trope}} by most regiments, who tend to wear practical uniforms with either dull unassuming colors or camouflage. However, it is played straight with a noticeable minority of them. For example, the Mordian Iron Guard wear these as part of their [[PlanetOfHats hat]], with brightly colored uniforms to match their goose-stepping, line volley firing, parade field image. [[note]]Supposedly they are so regimented and disciplined that they will continue a column march with eyes forward even if they are being shot at. This seemingly era-mismatched style of warfare might be justified as their home planet is subject to frequent Chaos incursions, and the bright colors and iron discipline could very well be a method to keep the troops [[GoMadFromTheRevelation fighting and sane]] in the face of the [[EldritchAbomination mind-blasting horrors]] they are up against. Their planet is also constantly night time so the bright uniform may also be useful for identifying [[FriendOrFoe Friend From Foe]] in the darkness. Furthermore, their enemies are often fooled into believing they are facing ceremonial troops with no combat experience instead of hardened soldiers, a mistake that is always costly.[[/note]]
* HoldTheLine: How an Imperial Guard campaign will probably play out at some point or another. A common sardonic joke among the fans goes to the tune of "The Imperial Guard. It's a thankless job, but if you're willing to stand your ground and give it your all... you just might be able to buy enough time for the Space Marines to take all the credit."
-->'''[[VideoGame/DawnOfWar General Sturnn]]''': To each of us falls a task, and all the Emperor asks of us Guardsmen is that we hold the line and [[LastStand we die fighting]]. It's what we do best, [[BadassBoast we die standing]].
* HollywoodTactics -- Still common amongst the regiments, though Creator/DanAbnett shows that not all commanders are that stupid.
* HomeGuard -- Imperial Guard regiments are formed from the best members of the Planetary Defence Forces that are available when it's time for a planet to pay its tithes. Since planets always have to pay their tithes, the PDF are considered to be ill-disciplined and unsuitable for prolonged engagement. The Imperial Guard consider the PDF to be inferior to the Guard. The {{irony}} is lost on no one. There are noticeable aversions, however, such as the Cadian Home Guard (as Cadians are some of the best soldiers in the galaxy) and Ultramar Auxilia (given that they're whipped into shape by the Ultramarines).
* ImperialStormtrooperMarksmanshipAcademy -- {{Subverted|Trope}}. Though they have a reputation as unreliable shots, Guardsmen have average Ballistic Skill, and statistically half of their ranged attacks ([[BeamSpam of which they make very many]]) will hit. Actual Stormtroopers shoot as well as Space Marines and have a two out of three chance of hitting the mark.
* InterserviceRivalry -- A major source of friction, both within the guard and outside of it. You have the traditional rivalry between the Imperial Navy and the ground-pounders, between GlorySeeker [=COs=] and [[SpotlightStealingSquad Spotlight Stealing Space Marine companies]], between [[FantasticRacism regiments from different planets]], and occasionally between regiments from the same planet if their culture is particularly competitive.
* ItsRainingMen -- The Imperial Guard might not have the flash of orbital combat drops like the Imperium's most elite forces, but they do still make use of more conventional air drop operations. Some regiments train more extensively in this kind of operation than others, with the Elyssian regiments in particular having this as their [[PlanetOfHats hat]]. A typical drop operation will involve a few Valkyrie transports coming in fast and low to {{Fast Rop|ing}}e [[EliteMooks stormtroopers]] in to secure an initial landing zone, with larger numbers of higher-flying Valkyries following shortly in their wake to deploy reinforcements via grav-chutes.
* JackOfAllStats -- The basic Leman Russ tank is not the the most powerful tank, or the toughest tank, or the fastest tank out there. However, it is capable of dealing with a variety of threats, fairly tough, and while not especially quick it can maintain fire while moving at a constant speed forward, and all for a very cost-effective price. Its only particular weakness is a vulnerability to hits from behind, but even that is not a big issue so long as it is deployed in vehicle formations or with infantry to cover its flanks. For commanders who need tanks for more specific purposes, several variations of the Lemon Russ exist which trade in a few of its advantages in some areas for advantages in other areas (price being a common sacrifice.)
* JoinTheArmyTheySaid -- Though not all of them had a choice in the matter.
* MadeOfPlasticine: The standard-issue flak armor the Guard wears is only enough to protect against other lasguns and even then not reliably. Other than that, the only protection a squishy human has is a prayer to the Emperor God. On the tabletop, guardsmen can survive 1 wound like all other infantry but toughness 3 and a poor armor save make them die by the droves under enemy fire.
* MightyGlacier -- The Leman Russ in the 5th edition codex got a rule called Lumbering Behemoth which cripples its mobility compared to other tanks but allows its turret to be fired in addition to other weapons allowed to fire. Fitting with the trope, there are only two non-super heavy vehicles in the entire game that are harder to take down than a Leman Russ.
* MoreDakka -- Taking a cue from the Orks, the newest Guard codex introduced the Leman Russ Punisher, armed with a {{gatling|Good}} cannon that fires twenty shots a round, theoretically capable of turning entire Ork mobs into goo.
* OfficerAndAGentleman -- The Imperium has a convention of granting parcels of territory to ranking officers during its crusades of conquest. This has the effect of creating noble families with strong military traditions, and established noble families seeking to expand their own domains and influence via taking commanding positions in new crusades. The end result is that the upper echelons of a large scale operation are almost entirely recruited from the aristocracy. The quality of these commanders is quite variable, with the best ones usually coming from families with long histories of [[RoyalsWhoActuallyDoSomething noblesse oblige]] to the Imperium, while [[TheNeidermeyer the worst]] tend to be {{Glory Seeker}}s more used to [[DeadlyDecadentCourt courtly intrigue]] with [[WeHaveReserves little regard for the forces under them]].
* OneGenderRace -- Though there are the odd all-female, or even rarer mixed-gender Imperial Guard regiments, there are approximately four Imperial Guardswoman models.
** The Imperial Guard's RPG ''OnlyWar'' also at least [[http://www.fantasyflightgames.com/ffg_content/only-war/frpgd/Eleventh%20Hour%20Bonus%20Characters%20%28High%20Res%29.pdf has a female Commissar, Zara Harper, as a bonus character]].
* ThePoliticalOfficer -- Imperial Commissars, identified by their characteristic [[BadassLongcoat greatcoats]], red sashes, and {{Commissar Cap}}s. They are each a product of the Schola Progenium where they are indoctrinated to hold the Imperial Creed above life itself, and given an iron will to see the Imperium triumphant. Their role is to ensure that the Imperial forces in-theater have the will to get the job done, no matter how daunting the odds are, and are granted full authority over life and death to see that will enforced. The fact that they can and occasionally do [[YouHaveFailedMe conduct field executions]] tends to be subject to a lot of CharacterExaggeration with regard to the frequency that authority is invoked, but is simply one tool they are given to fulfill their mandate. As Literature/CiaphasCain[[note]]'''HERO OF THE IMPERIUM!'''[[/note]] observed, Commissars who conduct frequent executions tend to be subject to UnfriendlyFire.
* PowerFist -- It being an Imperium weapon, many models of the Imperial Guard may use them. Because everything else is usually faster than them and stronger, this at least lets them stand toe to toe with some of the scarier foes, although it's nowhere near as effective as in the hands of other, stronger races.
* PropagandaMachine -- [[ThePoliticalOfficer The Commissariat's]] role of ensuring the Imperial Guard have the will to get the job done extends beyond the common image of line Commissars [[YouHaveFailedMe shooting deserters]] or Commissar Lords [[SwordOfDamocles sitting in on planning sessions]] to ensure officers are willing to [[WeHaveReserves make the necessary sacrifices]]. They also do such things as publish information to be read to the troops educating them on the importance of the current campaign, and cutting off the [[GossipEvolution rumor mill]] by relating news from different parts of the front. Said information and news tends to put the most optimistic spin on everything they can to keep the troop's spirits up. Even if major sections of those reports are [[BlatantLies fabrications]], a few sermons from the preachers about [[BeliefMakesYouStupid the blessed mind being too small for doubt]] is enough to convince.
* ProudWarriorRaceGuy -- Any Guard regiment raised from a world with a particularly strong military tradition will often be composed of a culture of them, but the Cadians are perhaps [[UpToEleven the biggest standout example]]. Their birth rate and recruitment rate are the same. Every Cadian is trained from birth to be a soldier, literally being taught to strip a lasgun before they are taught to read, and even civilian fashions are military camouflage. Every settlement on their planet is fortified to make street-to-street combat favor the defenders, and even those citizens who work their "civil sector" jobs (such as their local industries) are technically reservists. Such is their reputation than many planetary defense forces of other worlds [[SincerestFormOfFlattery model themselves on the Cadians' structure and equipment patterns]], which means that a lot of other Guard regiments resemble them. However, the trope is {{ZigZagged}} as Cadians are not glory-hungry {{Blood Knight}}s but rather disciplined, coordinated soldiers.
* PutOnABus -- Several regiments are no longer supported by GW, including the Praetorians, the Savlar Chem Dogs, and the Kanak Skull Takers. While they still exist in-universe and you can technically still use them if you can track down the models, they've just barely escaped going the way of the Squats.
* RedShirtArmy -- [[WeAreTeamCannonFodder The Imperial Guard on a bad day]]...[[CrapsackWorld and the bad days outnumber the good on any given week]].
** The Penal legions are made up of nothing but [[DeathRow convicts who would be executed]] but are sent on suicide missions as little more than meat shields for the ''real'' infantry. In the unlikely case of survival, their crimes are forgiven. In the much more probable case of hideous, hideous death, [[DeathEqualsRedemption their crimes are forgiven.]]
* ResignationsNotAccepted -- Depending on the regiment. Some keep fighting until they are too depleted to be effective, then the survivors muster out permanently. Some actually have a fixed length of enlistment. Some combine the two approaches in periodic reorganisations with a trickle of reinforcements between, so a given soldier might be in for two years or twenty. Officers have more of a defined length of service, but [[BlessedWithSuck talented ones can be called back to the Emperor's service after their retirement]].
* SergeantRock -- Probably a major factor to Guardsmen actually standing off against their enemies. Until the SergeantRock dies, of course. [[WeHaveReserves Of course again, there's more where that came from]].
* TankGoodness -- A huge appeal of the Imperial Guard. Even the standard Leman Russ is a very good tank. Then there are the dozens of variants, and the even bigger super-heavy battle tanks such as the Baneblade, with their [[DawnOfWar "Eleven barrels of]] ''[[DawnOfWar hell!"]]''...
* TookALevelInBadass -- Since the 5th Codex, the Imperial Guard as a fighting force went from being the laughingstock of the tabletop to a credible threat with even more TankGoodness and the new Orders system directly buffing infantry. Not that the men themselves needed bigger balls of steel.
* ThrowTheDogABone -- IG players after the new codex.
* WeHaveReserves -- ...that number in the trillions.
* WhosLaughingNow -- The reaction to the new codex.
* YouHaveFailedMe -- An actual game rule with Commissars: Units that fail a leadership test will have the Commissar execute their leader and make them retake it. Characters actually get a leadership bonus when one joins the unit due to the intimidation.
** At one point, if the now Commissar-led squad somehow failed a leadership test, the squad is removed from the game as the Guardsmen [[UnfriendlyFire frag]] the Commissar and get the hell out of dodge.
* YouKillItYouBoughtIt -- Or more accurately, You Conquered It, You Settle it. Imperial Guardsmen rarely have the opportunity to return to their homeworlds, and may not even find a place for them there if they do. Death in battle is usually the end of service with the Guard. However, troops with nothing to gain tend to fight ineffectively, so the Imperium has a practice of granting territory on conquered worlds to those in the Guard who survived fighting to take them. This can create new noble families in time, or found settlements who regard the founding soldiers as ancestor-saints.
** In a lesser case, most liberated planets become home to a series of bars filled with middle aged scar covered man with blank stares and names like "The 105th". Robbers or street gangs who venture into said bars, can consider themself lucky getting out with all limbs attached.

See also Literature/GauntsGhosts, Literature/CiaphasCain, ImperialGuard, TheLastChancers, ''TabletopGame/OnlyWar''

Also see the Abhuman section on Characters/Warhammer40000CurrentFactions for information about Ogryns and Ratlings and their uses in the Guard.

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