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* MerchantPrince: Being a Rogue Trader means Brahms is essentially royalty who commands a vast dynasty of untold wealth, and typically possess enough autonomy to operate independently of the Imperium or its subsidiaries like the Inquisition. Such high esteem is one of several reasons why Sire Melk is so desperate to curry favors with her.

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* MerchantPrince: Being a Rogue Trader means Brahms is essentially royalty who commands a vast dynasty of untold wealth, and typically possess possesses enough autonomy to operate independently of the Imperium or its subsidiaries like the Inquisition. Such high esteem is one of several reasons why Sire Melk is so desperate to curry favors with her.
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A former Rogue Trader that commands the Mourningstar, which is currently in service of the Inquisition and is likely one of Inquisitor Grendyl's closest and most trusted allies as a result. Little else is known about her, for now. Narrator of the ''[[https://www.youtube.com/watch?v=D0Z53bk4lvc World Intro]]'' trailer.

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A former Rogue Trader that commands and shipmistress of the Mourningstar, which is currently in service of the Inquisition and is likely one of Inquisitor Grendyl's closest and most trusted allies as a result. Little else is known about her, for now. Narrator of the ''[[https://www.youtube.com/watch?v=D0Z53bk4lvc World Intro]]'' trailer.



* MerchantPrince: Being a Rogue Trader means Brahms is essentially royalty who commands a vast dynasty of untold wealth, and typically possess enough autonomy to operate independently of the Imperium or its subsidiaries like the Inquisition. Such high esteem is one of several reasons why Sire Melk is so desperate to curry favors with her.



* SourSupporter: Is very vocally ''not'' a fan of how Grendyl and his warband operates, considering them inefficient, violent brutes at best, not to mention dragging her ship and her crew into the uprising in the first place. Unfortunately for her, you don't really say ''no'' to an Inquisitor.

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* SourSupporter: Is very vocally ''not'' a fan of how Grendyl and his warband operates, considering them inefficient, violent brutes at best, not to mention dragging her ship and her crew into the uprising in the first place. Unfortunately for her, you don't really say ''no'' to an Inquisitor.


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* TeethClenchedTeamwork: With Inquisitor Grendyl's warband. As a Rogue Trader, Brahms is technically ''not'' beholden to the Inquisition's demands, and is in fact the ultimate voice of authority aboard the Mourningstar, but the manner in which the Inquisitor is running the show and the brewing heresy going on down in Atoma Prime mean that the Shipmistress' hands are tied [[SourSupporter whether she enjoys it or not.]]
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* BrownNote: It's implied that the Daemonhost's chattering wears on one's sanity, even if it causes no real tangible effect during gameplay. Ogryns may complain that the whispering hurts to listen to, while Psykers are psychically-assaulted just by being near one and hearing its thoughts.
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* GoodCounterpart: To the Traitor Captain. Like the Captains, Veterans still serve as leaders despite having been dishonorably discharged from the Astra Militarum. Both have a sizable pool of replenishing armor that must be burned through in order to damage their comparatively-squishy health, both direct their allies after nearby targets, and both have an ability that involves shouting loudly, knocking down nearby enemies, and replenishing their armor. To top it off, the Veteran and the Traitor Captain are the only characters - so far - able to wield top-level Astra Militarum gear like Power Swords and Bolter Pistols.
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** The Professional has some of the least enthusiastic voicelines for killing sprees in the game. Zealots will loudly boast about how they embody the Emperor's wrath, Ogryn will hoot, holler, and generally have a grand time, and Psykers will rant and rave about their terrifying Warp powers, but the Professional usually dismisses the compliments of their teammates with a calm [[BecauseImGoodAtIt "It's what I'm paid for".]]

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* SupportPartyMember: Averted. The Ogryn is the ''only'' class of the Rejects to lack a true "supportive" focus in his skill tree.

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* SupportPartyMember: Averted. The Ogryn is His Bulgryn path turns him into an offensive tank, trading some of his killing power for a powerful DrawAggro ability that can buff the ''only'' class of whole squad's damage. This forces enemies into choosing between the Rejects unenviable task of trying to lack a true "supportive" focus in down his skill tree.ridiculous pool of Health and Toughness or targeting the Ogryn's little'uns.


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* WorthyOpponent: All three of the Ogryn's personalities are surprisingly respectful of the Rager, albeit for different reasons; they may comment on this after killing one.
-->'''Bodyguard:''' Tough little man! Not as tough as ''Ogryn!''
-->'''Brawler:''' Poor little Sniveller. Looked 'ungry..
-->'''Bully:''' Liked ''him!'' He was dead angry, just like me!
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* HighVoltageDeath: They're capable of dispensing this in two flavors: the Smite Blitz and the Surge staff. Smite deals low damage overall, but is best utilized against whole crowds of enemies who it can stunlock until they die, while Surge staves have an innate bonus against armor (likely due to all of that conductive metal plating) and also auto-target weakspots.
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** Another example (that was ''probably'' unintentional) when it comes to ''male'' Zealots : as noted above, [[EyepatchOfPower eyepatches]] are part of the class' available cosmetic options. The Fanatic archetype has a noticeable Scottish accent and is implied to be an alcoholic. And the ''Fury of the Faithful'' ability, which is the class' default special skill, allows the Zealot to charge towards an enemy to deliver a guaranteed melee crit. As a result, an eyepatch-wearing, sword-wielding, dark-skinned male Fanatic is basically [[VideoGame/TeamFortress2 the Demoman]] [[RecycledInSpace IN SPACE]], especially if he's wearing a mostly red-colored outfit to top it all off.
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* SkillGateCharacter: A combination of an extremely lenient Perils mechanic, practically impossible to mess up Toughness generation skills, ranged weapons and blitzes that require no ammo and very little aim make the Psyker extremely easy to play as either a horde clearer, special killer, or even both, especially on lower difficulties. However, those same abilities ([[GameBreaker For the most part.]]) tend to pale in comparison to the damage output the other classes can reach with dedicated builds and gear, and have little to no way to be played better beyond basic positioning and game sense.

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* SkillGateCharacter: SkillGateCharacters: A combination of an extremely lenient Perils mechanic, practically impossible to mess up Toughness generation skills, ranged weapons and blitzes that require no ammo and very little aim make the Psyker extremely easy to play as either a horde clearer, special killer, or even both, especially on lower difficulties. However, those same abilities ([[GameBreaker For the most part.]]) tend to pale in comparison to the damage output the other classes can reach with dedicated builds and gear, and have little to no way to be played better beyond basic positioning and game sense.
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* LovedByAll: All class personalities love Ogryns, regardless of their own demeanor and attitude towards each other or their own peers. Nobody has anything particularly mean or harsh to say to any of the Ogryns in group banter or when they get wasteful with supplies, with the worst of complaints being in line with parents gently scolding their children instead.

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* LovedByAll: All class personalities love Ogryns, regardless of their own demeanor and attitude towards each other or their own peers. Nobody has anything particularly mean or harsh to say to any of the Ogryns in group banter or when they get wasteful with supplies, with the worst of complaints being in line with parents gently scolding their children instead. Even the particularly condescending lot like Hadron and Sefoni tend to be more gentle towards Ogryns overall.
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* * ElitesAreMoreGlamorous: Crossing over into SurprisinglyEliteCannonFodder, the Rejects might be {{Boxed Crook}}s but being a part of an Inquisitor's warband pretty much puts them a few levels above most Penal Legionnaires, conscripts, and even most Imperial Guardsmen. The available arsenal refllects this, such as lasguns and autoguns originating from many different forgeworlds to weapons reserved for seniors or high-ranking soldiers like power swords, thunder hammers, plasma guns and much more.

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* * ElitesAreMoreGlamorous: Crossing over into SurprisinglyEliteCannonFodder, the Rejects might be {{Boxed Crook}}s but being a part of an Inquisitor's warband pretty much puts them a few levels above most Penal Legionnaires, conscripts, and even most Imperial Guardsmen. The available arsenal refllects reflects this, such as lasguns and autoguns originating from many different forgeworlds to weapons reserved for seniors or high-ranking soldiers like power swords, thunder hammers, plasma guns and much more.
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* * ElitesAreMoreGlamorous: Crossing over into SurprisinglyEliteCannonFodder, the Rejects might be {{Boxed Crook}}s but being a part of an Inquisitor's warband pretty much puts them a few levels above most penal legion soldier or Imperial Guardsman/Conscript. The gameplay and available arsenal reflects this as they have access to a large variety of weapons from lasguns and autoguns from many different forgeworlds to weapons like power swords, thunder hammers, plasma guns and much more.

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* * ElitesAreMoreGlamorous: Crossing over into SurprisinglyEliteCannonFodder, the Rejects might be {{Boxed Crook}}s but being a part of an Inquisitor's warband pretty much puts them a few levels above most penal legion soldier or Penal Legionnaires, conscripts, and even most Imperial Guardsman/Conscript. Guardsmen. The gameplay and available arsenal reflects this refllects this, such as they have access to a large variety of weapons from lasguns and autoguns originating from many different forgeworlds to weapons reserved for seniors or high-ranking soldiers like power swords, thunder hammers, plasma guns and much more.



** As is expected of warriors from the Imperium, they can arm themselves with chainswords for for close quarters combat. All three also share access to the Catachan "Devil's Claw" swords, for the natives of Catachan these are the biggest knives you can earn, for regular soldiers however it's a fraggin' sword.

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** As is expected of customary for warriors from the Imperium, they can arm themselves with chainswords for for close quarters combat. to take on the Moebian Sixth's troops. All three also share access to the Catachan "Devil's Claw" swords, for the natives of Catachan these are the biggest knives you can earn, for regular soldiers however it's a fraggin' karkin' sword.



** Psykers can use either fancy Duelling Swords or use their psyker powers in melee combat with Force Swords.

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** Psykers can use either have fancy Duelling Swords or use their psyker powers in melee combat with Force Swords.
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-->''"Might I petition for some ammunition, that is if you have anything to spare?"''

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-->''"Might I petition for some ammunition, that is if you have anything to spare?"''spare, that is?"''

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* DamageOverTime: The Skullbreaker tree contains several passives that cause enemies near the Ogryn to bleed, which can stack for more damage over time.

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* DamageOverTime: The Skullbreaker tree contains several passives that cause enemies near the Ogryn to bleed, which can stack for more damage over time. In addition, the Gun Lugger's Point-Blank Barrage ability can be augmented with an incendiary upgrade which sets enemies on fire.



* IncendiaryExponent: With the Point-Blank Barrage ability unlocked and the Light 'em Up talent chosen, the Ogryn's shots fired during its duration will ignite enemies hit.



* KillItWithFire: With the Point-Blank Barrage ability unlocked and the Light 'em Up talent chosen, the Ogryn's shots fired during its duration will ignite enemies hit.
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* GlassCannon: Both types of Shotgunners are actually on the fragile end of enemy health, not helped by their sparse Flak armor coverage, but their disturbingly high burst damage output at point-blank range means that they can dish out as much hurt as they take if one lets them get close.
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* TeamKiller: Their explosions will damage both ally and enemy alike. Notable, mission modifiers that spawn a huge group of Poxbursters can actually make them ''less'' effective than usual, as they tend to be packed up closely enough where killing a single one can trigger a domino effect that destroys the rest of them.

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* TeamKiller: Their explosions will damage both ally and enemy alike. Notable, mission modifiers that spawn a huge group of Poxbursters can actually make them ''less'' effective than usual, as they tend to be packed up closely enough where killing a single one can trigger a domino effect that destroys the rest of them. This was changed from originally, where their explosion was totally FriendlyFireproof.
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* AintTooProudToBeg: Respawned Judges waiting to be rescued may occasionally plead with their nearby compatriots to save them, albeit begrudgingly so, as they admit it's a great shame to be rendered so helpless.

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* AintTooProudToBeg: Respawned Judges waiting to be rescued may occasionally plead with their nearby compatriots to save them, albeit begrudgingly so, as they admit it's a great shame to be rendered so helpless. They're also not above begging for you to reach their hand to them while they're desperately hanging off a ledge trying to not fall off.

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* * ElitesAreMoreGlamorous: Crossing over into SurprisinglyEliteCannonFodder, the Rejects might be {{Boxed Crook}}s but being a part of an Inquisitor's warband pretty much puts them a few levels above most penal legion soldier or Imperial Guardsman/Conscript. The gameplay and available arsenal reflects this as they have access to a large variety of weapons from lasguns and autoguns from many different forgeworlds to weapons like power swords, thunder hammers, plasma guns and much more.



The traitorous captain of the Moebian Sixth Regiment and so far the game's BigBad. Their first encounter with the player character is in the game's prologue, where the both of them are being held in a prison ship under inquisitorial control[[note]]His capture possibly being shown in the [[https://www.youtube.com/watch?v=4JUsHpTWVa0 Rejects Will Rise]] Trailer[[/note]], when his fellow Moebian Sixth traitor guardsmen come to his rescue, which also ends up accidentally freeing the player character as well when asked about what will they do to the reject, [[NotWorthKilling the Captain chooses to leave them be as Poxwalker chow]]. Unfortunately for him, [[FromNobodyToNightmare it bites him in the ass]].

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The traitorous captain of the Moebian Sixth Regiment and so far the game's BigBad. Their Wolfer's first encounter with the player character is in the game's prologue, where the both of them are being held in a prison ship under inquisitorial control[[note]]His capture possibly being shown in the [[https://www.youtube.com/watch?v=4JUsHpTWVa0 Rejects Will Rise]] Trailer[[/note]], when his fellow Moebian Sixth traitor guardsmen come to his rescue, which it also ends up accidentally freeing the player character as well when asked the two Guarsmen ask about what will they do to the reject, [[NotWorthKilling the Captain chooses to leave them be as Poxwalker chow]]. Unfortunately for him, [[FromNobodyToNightmare it bites him in the ass]].


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* BrotherSisterTeam: Rodin and Rinda are twins, Captain Wolfer's trusted lieutenants and are fight together against the rejects.
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* CutscenePowerToTheMax: The Poxburster shown during the prologue has a significantly more destructive explosion than its gameplay counterparts, having a much larger blast that punched a hole cleanly through the metal catwalk it died on, while also cracking open the cell the player's character was being held in. Normal Poxbursters encountered during gameplay are fortunately capable of no such feat, and their suicidal rupturing can in fact be easily dealt with by hiding behind even thin solid objects.
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* AttackPatternAlpha: With the exception of Voice of Command, which just has the Veteran bellowing out morale boosts, their other abilities are regarded as specific military maneuvers with their own codenames. Volley Fire[=/=]Executioner Stance is often called out as "Bastion 2-20", and Infiltrate is referred to as "Creeper 3-12".

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* AttackPatternAlpha: With the exception of Voice of Command, which just has the Veteran bellowing out morale boosts, their other abilities are regarded as specific military maneuvers with their own codenames. Volley Fire[=/=]Executioner Stance is often called out as "Bastion 2-20", and Infiltrate is referred to as "Creeper 3-12". They also use "Alpha 1-9" when planting shaped breaching charges.
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* HeroesPreferDogs: The Bodyguard may occasionally bring up the topic of requesting Morrow for a pet dog. The other Rejects either respond with skepticism or downplayed agreement.

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* HeroesPreferDogs: HeroesLoveDogs: The Bodyguard show signs of this, as their quotes for killing Pox Hounds tend to be more along the lines of gently scolding one's dog for misbehaving. They may also occasionally bring up the topic of requesting Morrow for a pet dog. The dog, to which the other Rejects will either respond with skepticism or downplayed agreement.
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* HeroesPreferDogs: The Bodyguard may occasionally bring up the topic of requesting Morrow for a pet dog. The other Rejects either respond with skepticism or downplayed agreement.
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* HeroesPreferSwords: [[AntiHero For a vague definition of hero anyway]], the human rejects have access to various blades with some being shared between all 3 (or at least 2 of them) while others are exclusive to only one of them[[note]]And if you wanna get technical [[GiantsKnifeHumansGreatsword the Ogryn cleavers can be classified as swords]] due to their size[[/note]].
** As is expected of warriors from the Imperium, they have access to chainswords for melee weapons. All three also share access to the Catachan "Devil's Claw" swords, for the natives of Catachan these are the biggest knives you can earn, for regular soldiers however it's a fraggin' sword.
** Befitting their experience as soldiers of the Astra Militarum, the Veterans are given mighty Power Swords to cleave through their enemies like hot buttter.
** Zealots have access two {{BFS}} from the Eviscerator-class Heavy Chainswords to the regular flavor of falchion-like Heavy Swords.

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* HeroesPreferSwords: [[AntiHero For a vague definition of hero anyway]], anyway]] (especially depending on the personality used), the human rejects have access to various blades with some being shared between all 3 (or at least 2 of them) while others are exclusive to only one of them[[note]]And if you wanna get technical [[GiantsKnifeHumansGreatsword the Ogryn cleavers can be classified as swords]] due to their size[[/note]].
** As is expected of warriors from the Imperium, they have access to can arm themselves with chainswords for melee weapons.for close quarters combat. All three also share access to the Catachan "Devil's Claw" swords, for the natives of Catachan these are the biggest knives you can earn, for regular soldiers however it's a fraggin' sword.
** Befitting their experience role as experienced soldiers of the Astra Militarum, the Veterans are given mighty Power Swords to cleave through their enemies like hot buttter.
buttter with their power fields.
** Zealots have access two {{BFS}} {{BFS}}s from the Eviscerator-class Heavy Chainswords to the regular flavor of falchion-like Heavy Swords.



Though their massive fingers lack the precision and dexterity needed to arm man-sized grenades, the Ogryn is surprisingly inventive, and can compromise with the ''Big Box of Hurt''; why settle for just one grenade when you can throw ''the whole box''? Augmenting this with ''Bombs Away'' causes the box of grenades to open and detonate upon striking armored foes. The Ogryn may also choose to turn their strength and size into another advantage by simply throwing a ''Big Friendly Rock'' at the enemy; Heretic or not, a fifty-pound slab of Plastcrete is bad for anyone's health. Last but not least, the ''Frag Bomb'' is what you get when you take the Veteran's Krak Grenade and scale it up to Ogryn size. Anything unfortunate enough to be near this thing when it goes off is going to wish it was never born.

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Though their massive fingers lack the precision and dexterity needed to arm man-sized grenades, the Ogryn is surprisingly inventive, and can compromise with the ''Big Box of Hurt''; why settle for just one grenade when you can throw ''the whole box''? Augmenting this with ''Bombs Away'' causes the box of grenades to open and detonate upon striking armored foes. The Ogryn may also choose to turn their strength and size into another advantage by simply throwing a ''Big Friendly Rock'' at the enemy; Heretic or not, a fifty-pound slab of Plastcrete is bad for anyone's health. Last but not least, the ''Frag Bomb'' is what you get when you take the Veteran's Krak Frag Grenade and scale it up to Ogryn size. Anything unfortunate enough to be near this thing when it goes off is going to wish it was never born.



* BoulderBludgeon: Patch 13 enabled the Ogryn to just pick up chunks of rock or debris to use as makeshift throwing weapons via the Big Friendly Rock talent, similar to how they used to use the unmodified Big Box of Hurt. Thrown rocks are not retrievable, but will automatically regenerate after a solid minute, with the flavor text handwaving it away as the Ogryn picking up new ones as he goes along. Unlike the Big Box, which does extra damage against armored targets, the Big Friendly Rock does more damage versus unprotected enemies, and struggles against Carapace in particular.

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* BoulderBludgeon: Patch 13 enabled the Ogryn to just pick up chunks of rock or debris to use as makeshift throwing weapons via the Big Friendly Rock talent, similar to how they used to use the unmodified Big Box of Hurt. Thrown rocks are not retrievable, but will automatically regenerate after a solid minute, with the flavor text handwaving simply explaining it away as the Ogryn picking up new ones as he goes along. Unlike the Big Box, which does extra damage against armored targets, the Big Friendly Rock does more damage versus unprotected enemies, and struggles against Carapace in particular.



* CloseRangeCombatant: By technicality, since most of his guns are pretty much only good at point-blank range, and the class' feats are largely focused on maintaining pressure on the frontline instead of hanging back and doing damage. The only truly "long"-ranged attacks available to the Ogryn are the Rumbler grenade launcher, the Blastoom Grenadier Gauntlets, and his Big Box of Hurt, all three of which are not hitscan and projectile travel time has to be accounted for, have low zoom and require careful trajectory calculation, and thus are clunky to use against distant targets, additionally made worse by their generally small "ammo" pool.

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* CloseRangeCombatant: By technicality, since most of his guns are pretty much only good at point-blank range, and the class' feats are largely focused on maintaining pressure on the frontline instead of hanging back and doing damage. The only truly "long"-ranged attacks available to the Ogryn are the Rumbler grenade launcher, the Blastoom Grenadier Gauntlets, and his Big Box of Hurt, and Big Friendly Rock all three four of which are not hitscan and projectile travel time has to be accounted for, have low zoom and require careful trajectory calculation, and thus are clunky to use against distant targets, additionally made worse by their generally small "ammo" pool.



* LethalJokeWeapon: His Big Box of Hurt might seem silly at first blush, being merely a metal box that is hurled at enemies like a baseball to bean them in the face with. However, the thing is deceptively strong when thrown at enemy weakpoints, and does additional damage if said enemy is armored, which basically encompasses most of the Elites and Specials and a few bosses, whereupon a solid impact will shear off a significant chunk of their HP meter, if not outright killing the more common types in one hit. Not to mention that it has the ability to release all of it's explosive payload and cause ''even more'' damage to the enemy if they somehow survived getting hit by a large metal box thrown by an ogryn[[labelnote:Originally]]The Level 10 Skullbreaker feat "Bomb's Away" makes them even more deadly if thrown at anything armored (including bosses) which will cause the many grenades in the box to actually explode, chunking huge amounts of health off of Plague Ogryns and Beasts of Nurgle[[/labelnote]].

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* LethalJokeWeapon: LethalJokeWeapon:
**
His Big Box of Hurt might seem silly at first blush, being merely a metal box that is hurled at enemies like a baseball to bean them in the face with. However, the thing is deceptively strong when thrown at enemy weakpoints, and does additional damage if said enemy is armored, which basically encompasses most of the Elites and Specials and a few bosses, whereupon a solid impact will shear off a significant chunk of their HP meter, if not outright killing the more common types in one hit. Not to mention that it has the ability to release all of it's explosive payload and cause ''even more'' damage to the enemy if they somehow survived getting hit by a large metal box thrown by an ogryn[[labelnote:Originally]]The Level 10 Skullbreaker feat "Bomb's Away" makes them even more deadly if thrown at anything armored (including bosses) which will cause the many grenades in the box to actually explode, chunking huge amounts of health off of Plague Ogryns and Beasts of Nurgle[[/labelnote]].Nurgle[[/labelnote]].
** [[BoulderBludgeon Big Friendly Rock]] is even more silly at first glance, but remember not only is it a large piece of rubble but is also being thrown by an ''Ogryn''.



* RockBeatsLaser: Snipers of a hardened traitor guard unit, bombers armed with incendiary grenades or gunners using actually using [[BeamSpam fully-automatic laser guns]] - they can all be ended in a moment by an oversized humanoid hurling a piece of a street at them.

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* RockBeatsLaser: Snipers of a hardened traitor guard unit, bombers armed with incendiary grenades or gunners using actually using [[BeamSpam fully-automatic laser guns]] - they can all be ended in a moment by an oversized humanoid hurling a piece of a street at them.
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* TheApprentice: As per his rank, Rannick is Inquisitor Grendyl's direct subordinate and apprentice. Explicator Zola in turn serves as this to him.



* DeathGlare: If the Cut Throat Veteran is to be believed, Rannick has a particularly unnerving stare that causes even the most hardened of soldiers to shiver in fear when he gazes in their direction.



* {{Expy}}: Seems to be one of [[Characters/TheFifthElement Jean-Baptiste Emanuel Zorg]] of all people. Just look at that hair!


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* ShoutOut: His visual design is almost a dead ringer for [[Characters/TheFifthElement Jean-Baptiste Emanuel Zorg]] of all people. Just look at that hair!
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** On top of that, should a player get downed and bleed out, it won't actually ''kill'' them : they'll be captured by the enemy, and can later be freed by their teammates, ready to get right back into the fray and kick heretic ass again no worse for wear.

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* HeroesPreferSwords: [[AntiHero For a vague definition of hero anyway]], the human rejects have access to various blades with some being shared between all 3 (or at least 2 of them) while others are exclusive to only one of them[[note]]And if you wanna get technical [[GiantsKnifeHumansGreatsword the Ogryn cleavers can be classified as swords]] due to their size[[/note]].
** As is expected of warriors from the Imperium, they have access to chainswords for melee weapons. All three also share access to the Catachan "Devil's Claw" swords, for the natives of Catachan these are the biggest knives you can earn, for regular soldiers however it's a fraggin' sword.
** Befitting their experience as soldiers of the Astra Militarum, the Veterans are given mighty Power Swords to cleave through their enemies like hot buttter.
** Zealots have access two {{BFS}} from the Eviscerator-class Heavy Chainswords to the regular flavor of falchion-like Heavy Swords.
** Psykers can use either fancy Duelling Swords or use their psyker powers in melee combat with Force Swords.



* ShovelStrike: Every class starts off with a shovel as their default melee weapon in the Tutorial level after dropping into the sewage system of the ship. The Ogryn stands out by not only carrying a giant shovel but it turns out to be a ''latrine'' shovel at that. Beyond this point, shovels are exclusive to the Veteran and Ogryn, while the other two no longer have access to them.

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* ShovelStrike: Every class starts off with a shovel as their default melee weapon in the Tutorial level Prologue/Tutoriallevel after dropping into the sewage system of the ship. The Ogryn stands out by not only carrying a giant shovel but it turns out to be a ''latrine'' shovel at that. Beyond this point, shovels are exclusive to the Veteran and Ogryn, while the other two no longer have access to them.



* TelephonePolearm: Their weapon of choice is an improvised hammer consisting of a piece of rebar or pipe as a handle that seems to have been freshly-ripped out of a structure, judging by the huge chunk of concrete that serves as the "hammer head".

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* TelephonePolearm: Their weapon of choice is an improvised hammer consisting of a piece of rebar or pipe as a handle that seems to have been freshly-ripped out of a structure, judging by the huge chunk of concrete that serves as the "hammer head".
"hammerhead".
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* LetUsNeverSpeakOfThisAgain: The Bodyguard and Brawler may occasionally indignantly tell their teammates to never bring up again the fact that they blundered off of a ledge and had to be helped back up.
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* OnlyOneName: The Rejects' custom names are like this, due to the character creator not allowing spaces in naming.

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* GrenadeSpam: An Ogryn using Point-Blank Barrage with a Rumbler can fill the room with an amount of grenades only slightly less than the ability's ten-second duration. Combine it with a Celerity stimulant for even more boom.



* IShallTauntYou: The Loyal Protector ability has the Ogryn taunt enemies around them into attacking them in melee, stopping them from attacking other players (unless perhaps their players stand a bit too close to the taunting Ogryn while these enemies attack them..). [[HoistByHisOwnPetard This has carries the risk of getting the Ogryn completely surrounded]], though an Ogryn's pushing power and inherent stamina pool does mean they're one of the best classes to being able to avoid this even when the area is thick with enemies.



* OneHandedShotgunPump: Played with, since the Ogryn doesn't actually have a pump-action shotgun, in the case of the Blastoom Grenadier Gauntlet due to its wrist-mounted design necessitating this type of animation to chamber a new shot.

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* OneHandedShotgunPump: Played with, since the Ogryn doesn't actually have a pump-action shotgun, in the case of the Blastoom Grenadier Gauntlet due to its wrist-mounted design necessitating this type of animation to chamber a new shot. Unlike actual shotguns, the Grenadier Gauntlet was surely made to withstand doing this, as any weapon designed for an Ogryn is also designed to be able to effectively bludgeon.



** The Heavy Stubber gives the Ogryn substantially MoreDakka and actually can hit enemies far back from the horde, but its Brace aiming mode basically renders it unable to fire with any modicum of accuracy beyond spitting distance.

to:

** The Heavy Stubber gives the Ogryn substantially MoreDakka and actually can hit enemies far back from the horde, but its Brace braced aiming mode basically renders it unable to fire with any modicum of accuracy beyond spitting distance.



* ShortRangeShotgun: Their Kickbacks are immensely-powerful buckshot throwers that can instantly vaporize small mobs of enemies in a single click of the trigger. Whereas the typical damage per shot of high-level weapons tend to fall within the 300-500 range, Kickbacks can hit well above the thousand mark. However, their destructive power is offset by their pathetically short range, whereupon the pellets will do negligible damage if not none at all just a fair bit past point-blank range.

to:

* ShortRangeShotgun: Their Kickbacks are immensely-powerful buckshot throwers that can instantly vaporize small mobs of enemies in a single click of the trigger. Whereas the typical damage per shot of high-level weapons tend to fall within the 300-500 range, Kickbacks can hit well above the thousand mark. However, their destructive power is offset by their pathetically short range, whereupon the pellets will do negligible damage if not none at all just a fair bit past point-blank range. {{Downplayed|}} with the Ripper Guns, the Mk V version is actually pretty accurate when fired unbraced - but [[DifficultButAwesome one will have to manage its enormous recoil to successfully use it from a significant range]], and the Mk VI fire quite accurately in two-round bursts when unbraced.

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