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[[/folder]]

[[folder:Grace]]
A tanky paladin with a mace that can heal, block, and stun.


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* AnAxeToGrind: His weapon is a [[RocketPoweredWeapon jet-powered axe]].
* TheBerserker: Glaive's ultimate ''Bloodsong'' revolves around getting into fights, and building up Bloodsong stacks as long as he's fighting. It gives him a passive ability that builds up Bloodsong stacks whether he's attacking or being attacked, and he gains [[DrainLife Lifesteal]] once he activates it.
* CriticalHitClass: His heroic perk ''Hunt The Weak'' requires Glaive to land critical hits in order to land cleave attacks. To that end, his ''Twisted Stroke'' ability does this in two ways; either passively by increasing his chance to land critical hits while it hasn't been activated, or by activating to do a guaranteed burst of critical damage.
* HerdHittingAttack: He specializes a lot on this. Whenever he lands a critical hit, his melee attacks do cleave damage in a cone in front of him, and ''Twisted Stroke'' not only increases his chance to land a critical hit, but also his cleave damage. His ultimate ''Bloodsong'' even hits everyone around him, and does more damage the more Bloodsong stacks you had on him.
* NonIndicativeName: He's named after a BladeOnAStick that's the European version of the Guan Dao, and yet his weapon of choice is an axe.
[[/folder]]

[[folder:Grace]]
A tanky paladin with a mace that can heal, block, and stun.
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* HitAndRunTactics: Between slowing down and damaging targets with ''Triple Tap'' and ''Once More'' refreshing ammo and cooldowns, as well as the fact that ''Peacemaker'' forces you to use your six shots carefully (though having an empty mag will improve your movement speed until you reload), and it can be summarized that Caine was ''built'' with this strategy in mind.
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[[folder:Caine]]
A ranged high-stakes hitman that specializes in the lane. His perk is ''Peacemaker'' (which is also the name of his weapon), which makes it so that he does a good amount of basic damage, but can only fire up to six shots (attacking ''or'' using abilities) before needing to reload; as long as he's not in combat, he can reload ammo automatically, and he gains a movement boost as long as he's reloading. ''Triple Tap'' (A) fires three bullets at an enemy, dealing damage and slowing them down. ''Once More'' (B) causes Caine to dash in any direction, reloading his weapon and refreshing ''Triple Tap'' and ''Last Rites'' once performed. ''Last Rites'' has Caine firing a single long-range bullet that penetrates enemies and explodes at maximum range, instantly killing anyone at a certain HP threshold.

* BottomlessMagazines: Zig-zagged somewhat, in that his perk makes it so that he can only fire six shots before stopping to reload. That being said, he's got an unlimited amount of bullets for his gun.
* DifficultButAwesome: People that pick up Caine not only have to get good at kiting enemies, and his ''Once More'' ability facilitates this strategy. Doesn't help that he's also a GlassCannon.
* HandCannon: His weapon (and perk) ''[[RevolversAreJustBetter Peacemaker]]'' is every bit as big as Ringo's gun.
* HerdHittingAttack: His ultimate ability ''Last Rites'' allows him to fire a single bullet in any direction that travels at a maximum distance before exploding on contact. Anyone between the maximum distance will be penetrated,and anyone that's at a certain HP threshold will automatically die.
* MechanicallyUnusualFighter: Unlike most of the gunmen in the game, Caine's Peacemaker is also a perk that only allows him to make six shots with his basic attacks before needing to reload. That means once he's out of ammo, he's a sitting duck for a short time until he's reloaded; that being said, he does a good amount of damage with his basic attacks. Because of how players have to keep an eye on how much ammo he's got left, and the fact that his movement speed goes up a little when he's out of ammo, chances are he's meant to be played somewhat like an FPS character.
* UselessCombatRoll: Averted! Though technically not a roll, his second ability ''Once More'' allows him to dash in any direction, automatically reloads his gun (it's a full reload if it's maxed out). On top of that, it refreshes his other abilities upon using it.
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* AntiMagic: Her gameplay involves silencing enemies. Her perk even gives her bonus armor for doing so.
* BladeBelowTheShoulder: Her shield doubles as one, with the blades stored inside when not in use.

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* IShallTauntYou: His ability ''Trash Talk'' is this in a nutshell; in addition to getting a taunted enemy hero's attention and aggro, he's able take more hits from taunted enemies too.
* TheBerserker: His whole playstyle involves being in the fray a lot, his ''Come At Me'' perk makes it so that he gains a barrier whenever he takes damage.



* MegatonPunch: His Ultimate "Bada Boom" is this incarnate.

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* MegatonPunch: His Ultimate "Bada Boom" ''Bada Boom'' is this incarnate.
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* DeadlyEuphamism: Most of his attacks ("Quibble" (A), "Polite Company" (B), and "Forced Accord" (Ult)) have pretty civil-sounding names.

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* DeadlyEuphamism: DeadlyEuphemism: Most of his attacks ("Quibble" (A), "Polite Company" (B), and "Forced Accord" (Ult)) have pretty civil-sounding names.
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* DeadlyEuphamism: Most of his attacks ("Quibble" (A), "Polite Company" (B), and "Forced Accord" (Ult)) have pretty civil-sounding names.
* HerdHittingAttack: Most of his kit is this, between Quibble's hitting everyone in a circle upon impact, and Polite Company's ShockwaveStomp.
* TheJuggernaut: On top of his StoneWall HP and defense, his Heroic Perk is literally called "Unstoppable". He's immune to movement-impairing attacks (they barely slow him down), and he gains more HP, shield, and armor from items and effects.
* MixAndMatchCreatures: He has attributes of both an alligator and what appears to be a weasel.
* StoneWall: Between his Heroic Perk, armor, and his HP, he takes a lot of damage, but is rather slow and his attack power is pretty weak.
* YouWillNotEvadeMe: "Polite Company" and "Forced Accord" are meant for this; the former pulls surrounding enemies towards him, while the latter is more specific.
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[[folder:Tony]]
A dwarf that specializes in the Jungle.

* GoodOldFisticuffs: His attacks are simple punches.
* PowerFist: Unlike Ardan, he uses two.
* MegatonPunch: His Ultimate "Bada Boom" is this incarnate.
* OurDwarvesAreAllTheSame: Fits most of this trope, though unlike most examples, he doesn't sound Scottish...his accent sounds more Bronx or Bostonian.
* {{Steampunk}}: His Steam Knight skin.
[[/folder]]


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* YouWillNotEvadeMe: His first, and arguably first ability, "Wolf's Maw" turns his flail into a grappling hook that allows him to pull in the first enemy it hits. This is good for either stopping enemies from running away, or to [[{{KillSteal}} deny them a kill on an NPC]].

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* YouWillNotEvadeMe: His first, and arguably first most important ability, "Wolf's Maw" turns his flail into a grappling hook that allows him to pull in the first enemy it hits. This is good for either stopping enemies from running away, or to [[{{KillSteal}} deny them a kill on an NPC]].
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[[/folder]]

[[folder:Yates]]
A commander character that focuses a lot on Area of Effect damage.
* TheBerserker: His Heroic Perk, "Devastation Flail" enables him to chain together three hits, each hit giving him a movement speed bonus, and a damage buff.
* BloodKnight: Oh yes. Played a little more literally with one of his skins.
* EpicFlail: The aforementioned Devastation Flail.
* HerdHittingAttack: Much of his kit involves a lot of area of effect damage.
** "Overwhelm" causes him to charge energy, before releasing it simultaneously, stunning all enemies near him.
** "Iron Mandate" will not only damage enemies, but slow them while granting allies a barrier.
* InASingleBound: His ultimate skill "Iron Mandate" enables him to leap very high, and hit enemies with a ShockwaveStomp on anywhere on the map.
* LongRangeFighter: Somewhat. His flail has a small amount of reach.
* YouWillNotEvadeMe: His first, and arguably first ability, "Wolf's Maw" turns his flail into a grappling hook that allows him to pull in the first enemy it hits. This is good for either stopping enemies from running away, or to [[{{KillSteal}} deny them a kill on an NPC]].
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Spelling mstake.


* {{Campy}}: His quote "Beautiful things are meant to be cherished." often after healing himself. Also, his skin's crafting cards (before the implementation of blueprints) used to include many items associated with the drag scene including guy liner and various make-ups.

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* {{Campy}}: His quote "Beautiful things are meant deserve to be cherished." often after healing himself. Also, his skin's crafting cards (before the implementation of blueprints) used to include many items associated with the drag scene including guy liner and various make-ups.
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Added to Adagio. Also ...who the heck edited this before me!? The whole thing is a complete mess!!!

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* {{Campy}}: His quote "Beautiful things are meant to be cherished." often after healing himself. Also, his skin's crafting cards (before the implementation of blueprints) used to include many items associated with the drag scene including guy liner and various make-ups.

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Removing copied-and-pasted descriptions, which are against the rules. See the Copy-Paste Cleanup Thread for more info.


%% Do not copy backstories and descriptions from official sources. This is against TV Tropes rules.
%% Instead, rewrite them in your own words.
%% See the Copy-Paste Cleanup Thread for more info.
%% http://tvtropes.org/pmwiki/posts.php?discussion=14727740310A09919300



''Blackfeather is a striking duelist who pierces the heart of his opponents. When building weapon items, he becomes a powerful assassin. Building crystal and utility items instead unlocks powerful effects for himself and his team. He performs well in the lane where he can focus on accumulating gold early in the match.''



''Celeste commands the stars, drawing upon their power to overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of the battle.''

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''Celeste commands the stars, drawing upon their power to overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of the battle.''



''Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy. She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.''

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''Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy. She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.''



''Petal commands a flock of pets that she uses to swarm her enemies from range. She excels at long, sustained fights where the chomping attacks of her small army really add up. This adorable creature of the forest brings a potent combination of damage and healing potential to any team.''

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''Petal commands a flock of pets that she uses to swarm her enemies from range. She excels at long, sustained fights where the chomping attacks of her small army really add up. This adorable creature of the forest brings a potent combination of damage and healing potential to any team.''



''Taka is a stealthy assassin who weaves in and out of battle, eliminating targets with his switchblades. With proper timing and combat awareness, Taka can pick off an enemy and escape - only to reappear again for another kill. Start Taka in the jungle, but feel free to venture into the lane to surprise your opponents.''

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''Taka is a stealthy assassin who weaves in and out of battle, eliminating targets with his switchblades. With proper timing and combat awareness, Taka can pick off an enemy and escape - only to reappear again for another kill. Start Taka in the jungle, but feel free to venture into the lane to surprise your opponents.''
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* Long-RangeFighter: Shoots fire that can impact enemies from a far distance.

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* Long-RangeFighter: LongRangeFighter: Shoots fire that can impact enemies from a far distance.
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An [[BoldExplorer/ explorer]] who becomes [[FallenHero/ corrupted]] by [[TheCorruption/ the Churn]]. Uses chains to attack and slow heroes.

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An [[BoldExplorer/ [[BoldExplorer explorer]] who becomes [[FallenHero/ [[FallenHero corrupted]] by [[TheCorruption/ [[TheCorruption the Churn]]. Uses chains to attack and slow heroes.
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An [[BoldExplorer|explorer]] who becomes [[FallenHero|corrupted]] by [[TheCorruption|the Churn]]. Uses chains to attack and slow heroes.

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An [[BoldExplorer|explorer]] [[BoldExplorer/ explorer]] who becomes [[FallenHero|corrupted]] [[FallenHero/ corrupted]] by [[TheCorruption|the [[TheCorruption/ the Churn]]. Uses chains to attack and slow heroes.



* Close-RangeCombatant: Chains only work short range.

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* Close-RangeCombatant: CloseRangeCombatant: Chains only work short range.



* Close-RangeCombatant: He's a wolf.

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* Close-RangeCombatant: CloseRangeCombatant: He's a wolf.
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* TheCaptain: Her normal role.


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[[folder:Churnwalker]]
An [[BoldExplorer|explorer]] who becomes [[FallenHero|corrupted]] by [[TheCorruption|the Churn]]. Uses chains to attack and slow heroes.
* ChainPain: Causes this by attacking using his chains.
* Close-RangeCombatant: Chains only work short range.
[[/folder]]


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* Close-RangeCombatant: He's a wolf.


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* BadassAdorable: Cute little dragon but can deal tons of damage.
* GlassCannon: Very susceptible to damage but skilled players can get past this quickly.
* Long-RangeFighter: Shoots fire that can impact enemies from a far distance.
* PlayingWithFire: His attacks are all fire based.
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* {{Expy}}: Looks like a [[GenderFlip gender-flipped]] [[{{VideoGame/Overwatch}} Pharah]].
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** One of her lines, "I crossed the Donkey Bridge" references to {{Shrek}}.

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** One of her lines, "I crossed the Donkey Bridge" references to {{Shrek}}.Franchise/{{Shrek}}.
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* GoodIsNotNice: She seems to think so.
--> '''Grace:''' ''Lawful Good doesn't mean Lawful Nice''

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* AreaOfEffect: Grace has a two-hit combo in which her second strike allows her to hit all enemies in front of her.

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* AreaOfEffect: Grace has Her specialty:
** Grace's passive, '''Retribution''' gives her
a two-hit combo in which her second strike allows her to hit all enemies in front of her.her. It also reduces the cooldown on her abilities whenever she hits multiple enemies with it.
** Her '''Benediction''' ability allows her to charge, and immediately land an empowered '''Retribution''' strike.
** '''Holy Nova''' hits all targets around her, doing damage and stunning them for a second.


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* CombatMedic: In addition to healing allies, the '''Divine Intervention''' ultimate ability also grants a bit of a shield.
* GroinAttack: One of her combos includes a small kick before following through with '''Retribution'''.
* IronicName: She's anything but graceful.
* MightyGlacier: Pretty high offense, with a high tolerance for damage.
** However, this can be mitigated with certain items, as well as the mobility utility provided by '''Benediction''', turning her into a LightningBruiser.
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* AreaOfEffect: Grace has a two-hit combo in which her second strike allows her to hit all enemies in front of her.
* CarryABigStick: Her main weapon is a giant mace.
* {{Paladin}}: Her whole motif.
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[[folder:Grace]]
A tanky paladin with a mace that can heal, block, and stun.
[[/folder]]

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!Assassin
Heroes in this category specialize in getting their kills quick before retreating to safety - and then doing the same thing again and again.

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!Assassin
Heroes in this category specialize in getting their kills quick before retreating
[[folder:Adagio]]
Adagio is best used when roaming. He has abilities that are focused around supporting his teammates. Is frequently TheMedic. Uses Arcane Fire
to safety - activate his abilities and then doing the same thing again and again.damage.



[[folder:Blackfeather]]
--> ''"Stabbing is so barbaric; I eviscerate."''
''Blackfeather is a striking duelist who pierces the heart of his opponents. When building weapon items, he becomes a powerful assassin. Building crystal and utility items instead unlocks powerful effects for himself and his team. He performs well in the lane where he can focus on accumulating gold early in the match.''

The only assassin to be played in the lane, Blackfeather's skill set focuses on trapping and chasing enemy heroes, while also protecting himself with buffs that he receives whenever he activates his skills. His heroic perk, ''Heartthrob'', places debuffs that can stack several times on enemy minions or heroes. Whenever a stack is added or refreshed through Blackfeather's basic attacks or abilities, he also deals damage multiplied by the number of stacked debuffs already present on the target. His first ability, ''Feint of Heart'', allows Blackfeather to dash toward an enemy unit and land a basic attack on it. If the target has full ''Heartthrob'' stacks Blackfeather "executes" the target, dealing a burst of crystal and weapon damage. In addition, the target leaves behind a rose trail that grants Blackfeather and his allies increased movement speed. Overdriving this ability prevents slow effects to apply to Blackfeather and his allies whenever they walk within the trail. Using his second ability, ''On Point'', causes him to strike his rapier in a straight line in front of him. Enemies hit by this strike receive a slow that decays over time, and the duration of the slow is increased by the number of ''Heartthrob'' stacks already present on the affected units. If Blackfeather manages to hit an enemy hero, he also gains a temporary health barrier that scales with his bonus health. Overdriving this ability grants this skill increased range. Finally, his ultimate, ''Rose Offensive'', enables him to dash towards a target location, basic attacking all enemy units he passes through. While dashing, Blackfeather also gains fortified health. ''Rose Offensive'' may be used twice before it undergoes into cooldown.

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[[folder:Blackfeather]]
--> ''"Stabbing is so barbaric; I eviscerate."''
''Blackfeather is
* AreaOfEffect: His ultimate hurts everyone in a striking duelist who pierces the heart of his opponents. When building weapon items, he wide range, and enemies with Arcane Fire on them will get stunned.
* {{Bishonen}}: Definitely pretty, and gets more demonic as you progress though your skins.
* DarkIsNotEvil: He
becomes a powerful assassin. Building more demonic and reptilian as you get more of his skins.
* TheMedic: Uses
crystal energy to heal others and utility items instead unlocks powerful effects for himself and his team. He performs well in the lane where he can focus on accumulating gold early in the match.''

The only assassin to be played in the lane, Blackfeather's skill set focuses on trapping and chasing enemy heroes, while also protecting himself with buffs that he receives whenever he activates his skills.
himself.
* WingedHumanoid:
His heroic perk, ''Heartthrob'', places debuffs that can stack several times on enemy minions or heroes. Whenever a stack is added or refreshed through Blackfeather's basic attacks or abilities, he also deals damage multiplied by the number wings are made out of stacked debuffs already present on the target. His first ability, ''Feint of Heart'', allows Blackfeather to dash toward an enemy unit and land a basic attack on it. If the target has full ''Heartthrob'' stacks Blackfeather "executes" the target, dealing a burst of crystal and weapon damage. In addition, the target leaves behind a rose trail that grants Blackfeather and his allies increased movement speed. Overdriving this ability prevents slow effects to apply to Blackfeather and his allies whenever feathers, but they walk within the trail. Using his second ability, ''On Point'', causes him to strike his rapier in a straight line in front of him. Enemies hit by this strike receive a slow that decays over time, and the duration are of the slow is increased by the number of ''Heartthrob'' stacks already present on the affected units. If Blackfeather manages to hit an enemy hero, he also gains a temporary health barrier that scales with reptilian kind in his bonus health. Overdriving this ability grants this skill increased range. Finally, his ultimate, ''Rose Offensive'', enables him to dash towards a target location, basic attacking all enemy units he passes through. While dashing, Blackfeather also gains fortified health. ''Rose Offensive'' may be used twice before it undergoes into cooldown.skins.



[[folder:Koshka]]
-->''"They hide, I seek; it's how it should be."''
''Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy. She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.''

Koshka is a playful yet deadly assassin who specializes in making fast kills by dashing through and twirling her claws around enemy units, as well as chasing down fleeing enemy heroes and locking down the biggest threats. Her heroic perk, ''Bloodrush'', allows her to gain a burst of movement speed whenever she deals damage with her basic attacks as well as with her first and second abilities, ''Pouncy Fun'' and ''Twirly Death.'' Her ultimate, ''Yummy Catnip Frenzy Rush,'' stuns an enemy unit in place while overwhelming it with a flurry of swipes - giving her team mates a chance to take that threat down.
[[/folder]]
[[folder:Taka]]
--> ''"Let's take a trip down memory lane - but with knives!"''
''Taka is a stealthy assassin who weaves in and out of battle, eliminating targets with his switchblades. With proper timing and combat awareness, Taka can pick off an enemy and escape - only to reappear again for another kill. Start Taka in the jungle, but feel free to venture into the lane to surprise your opponents.''

The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is also invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.
[[/folder]]

!Mage
Heroes of this category use their abilities as their main source of damage, and they also focus on accumulating crystal power to boost the damage their spells can dish out. In addition, their basic attacks complement their skill set, either by dealing damage to units already hit by their skills or by scaling the power of their basic attacks with their current crystal power, in addition to other effects.

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[[folder:Koshka]]
-->''"They hide, I seek; it's how it should be."''
''Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy.

[[folder:Alpha]]
A robotic Jungle character.
She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.''

Koshka is
a playful yet deadly assassin who specializes in making fast kills by dashing through and twirling her claws around enemy units, as well as chasing down fleeing enemy heroes and locking down the biggest threats. Her heroic perk, ''Bloodrush'', allows her to gain a burst of movement speed whenever she deals damage with her basic attacks as well as with her first and second abilities, ''Pouncy Fun'' and ''Twirly Death.'' Her ultimate, ''Yummy Catnip Frenzy Rush,'' stuns an enemy unit in place while overwhelming it with a flurry of swipes - giving her team mates a chance to take melee character that threat down.
[[/folder]]
[[folder:Taka]]
--> ''"Let's take a trip down memory lane - but with knives!"''
''Taka is a stealthy assassin who weaves in
can self-resurrect, and out most of battle, eliminating targets with his switchblades. With proper timing and combat awareness, Taka can pick off an enemy and escape - only to reappear again for another kill. Start Taka in the jungle, but feel free to venture into the lane to surprise your opponents.''

The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion
her abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is also invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.
[[/folder]]

!Mage
Heroes of this category use their abilities as their main source of damage, and they also focus on accumulating crystal power to boost the damage their spells can dish out. In addition, their basic attacks complement their skill set, either by dealing
cause damage to units already hit by their skills or by scaling the power of their basic attacks with their current crystal power, in addition to other effects.her.



[[folder:Celeste]]
-->''"I'm my own North Star."''
''Celeste commands the stars, drawing upon their power to overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of the battle.''

A star-casting mage who brings excellent warding and positioning skills into the battlefield, as well as an ability that can devastate fleeing enemy heroes when timed correctly, Celeste is a solid source of crystal power in the Halcyon Fold. Her heroic perk, ''Julia's Light'', allows her basic attacks to gain a spell component, dealing crystal damage that also scales with her bonus crystal power. In addition, her basic attacks also reveal enemy heroes for a brief period of time, even if they manage to move beyond visual range. Her first ability, ''Heliogenesis'', allows Celeste to form a star in a target location, dealing crystal damage to nearby enemies. The star will briefly linger on the field, and if Celeste uses this ability on an existing star, it goes supernova, dealing crystal damage in a wider area. Her second ability, ''Core Collapse'', causes a target location to implode after a brief delay, stunning and damaging all enemies caught in the area. Her ultimate, ''Solar Storm'', allows Celeste to launch a storm of stars that travel across the Fold. These stars collide and explode with the first enemy they hit, dealing crystal damage in the area. The number of stars summoned by this ability also increases each time this ability is upgraded.

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[[folder:Celeste]]
-->''"I'm my own North Star."''
''Celeste commands the stars, drawing upon their power to overwhelm opponents.
* AreaOfEffect: Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges specialty.
* AxCrazy: A lot
of the battle.''

A star-casting mage who brings excellent warding and positioning
her lines imply this.
* TheBerserker: Her main playstyle involves using
skills into the battlefield, as well as an ability that can devastate fleeing enemy heroes when timed correctly, Celeste is a solid source of crystal power damage herself, but in turn dish out more damage against her enemies. Apart from keeping an eye on her special gauge to make sure it's full for her to resurrect, the Halcyon Fold. only thing you have to worry about as far as her abilities are concerned is cooldown time.
* {{BFS}}:
Her heroic perk, ''Julia's Light'', main weapon.
* {{Cyborg}}: She seems to have a human face under her mask.
* ExplosiveOverclocking: Her main melee damage skill
allows her basic attacks to gain a spell component, dealing crystal damage that also scales with her bonus crystal power. In addition, her basic attacks also reveal enemy heroes for a brief period of time, even if they manage to move beyond visual range. Her first ability, ''Heliogenesis'', allows Celeste to form a star in a target location, dealing crystal deal splash damage to nearby enemies. The star will briefly linger multiple targets, but it starts to stack up on "Overdrive" which does damage to her overtime. However, this is mitigated by the field, and if Celeste fact that she can recover health with every basic attack as long as she has a stack of "Overdrive".
* LightIsNotGood: Her basic skin has a lot of white, but it's clear that she's pretty AxCrazy.
* ResurrectiveImmortality: As she goes on through the match, she builds up a special white bar. If she dies, she
uses up every bit of energy in that bar to resurrect; this even applies when she self destructs. However, if she is killed again in the middle of resurrecting, she dies for real.
* RobotGirl: While it's not entirely clear if she's a {{Cyborg}}, she clearly has a lot of mechanical parts.
* SelfDestructMechanism: Her special
ability on an existing star, it goes supernova, dealing crystal damage in a wider area. Her second ability, ''Core Collapse'', causes a target location allows her to implode after a brief delay, stunning self-detonate. This grants her armor, and damaging all takes out a lot of enemies caught in the area. Her ultimate, ''Solar Storm'', allows Celeste to launch a storm of stars that travel across the Fold. These stars collide and explode with the first enemy they hit, dealing crystal damage in the area. The number her.
* WhatHaveIDone: One
of stars summoned by this ability also increases each time this ability is upgraded.her lines.



[[folder:Petal]]
-->''"From Earth we sprout, for Earth we fight!"''
''Petal commands a flock of pets that she uses to swarm her enemies from range. She excels at long, sustained fights where the chomping attacks of her small army really add up. This adorable creature of the forest brings a potent combination of damage and healing potential to any team.''

An interesting subversion of the spell-slinging mage archetype, Petal is at her best when she is trading blows with her enemies from the safety of her range, while her small pets (which she calls as "munions") chomp through their defenses or explode themselves in a massive burst of crystal power, dealing damage to enemy heroes or healing friendly ones.

to:

[[folder:Petal]]
-->''"From Earth we sprout, for Earth we fight!"''
''Petal commands

[[folder:Ardan]]
Ardan is
a flock of pets versatile character that she uses can be played both in the lane and the jungle. His abilities can allow him to swarm her enemies be played as either a support hero, or an offensive one.
------
* {{Expy}}: His PoweredArmor makes him resemble a Space Marine
from range. She excels at long, sustained fights where {{TabletopGame/Warhammer40000}} minus the chomping attacks of her small army really add up. This adorable creature left arm.
* PapaWolf: Thanks to a fair portion
of the forest brings a potent combination of damage and healing potential to any team.''

An interesting subversion of the spell-slinging mage archetype, Petal is at her best when she is trading blows with her enemies from the safety of her range, while her small pets (which she calls as "munions") chomp through their defenses or explode themselves in a massive burst of crystal power, dealing damage to enemy
heroes or healing friendly ones.being his children in his backstory, it is easy to play him as this.
* PowerFist: His main weapon, though he does add a few kicks to his moveset.
* PoweredArmor
* UnstoppableRage: All his abilities run on a special resource called 'Vengeance'.
* YouShallNotEvadeMe: His ultimate ability "Gauntlet" literally creates an arena that stuns targets that try to get away.
* ShoutOut: One of his lines is from {{Film/Taken}}.



[[folder:Reim]]
A tanky, grumpy old mage who deals with ice.

to:

[[folder:Reim]]

[[folder:Baron]]
A tanky, grumpy old mage living siege engine who deals with ice.uses mobile artillery to rain destruction down upon his foes.



[[folder:Samuel]]
A mage who uses dark magic to position himself as well as drain health from his enemies.

to:

[[folder:Samuel]]
A mage

[[folder:Blackfeather]]
--> ''"Stabbing is so barbaric; I eviscerate."''
''Blackfeather is a striking duelist
who uses dark magic to position pierces the heart of his opponents. When building weapon items, he becomes a powerful assassin. Building crystal and utility items instead unlocks powerful effects for himself as and his team. He performs well as drain in the lane where he can focus on accumulating gold early in the match.''

The only assassin to be played in the lane, Blackfeather's skill set focuses on trapping and chasing enemy heroes, while also protecting himself with buffs that he receives whenever he activates his skills. His heroic perk, ''Heartthrob'', places debuffs that can stack several times on enemy minions or heroes. Whenever a stack is added or refreshed through Blackfeather's basic attacks or abilities, he also deals damage multiplied by the number of stacked debuffs already present on the target. His first ability, ''Feint of Heart'', allows Blackfeather to dash toward an enemy unit and land a basic attack on it. If the target has full ''Heartthrob'' stacks Blackfeather "executes" the target, dealing a burst of crystal and weapon damage. In addition, the target leaves behind a rose trail that grants Blackfeather and his allies increased movement speed. Overdriving this ability prevents slow effects to apply to Blackfeather and his allies whenever they walk within the trail. Using his second ability, ''On Point'', causes him to strike his rapier in a straight line in front of him. Enemies hit by this strike receive a slow that decays over time, and the duration of the slow is increased by the number of ''Heartthrob'' stacks already present on the affected units. If Blackfeather manages to hit an enemy hero, he also gains a temporary
health from barrier that scales with his enemies.bonus health. Overdriving this ability grants this skill increased range. Finally, his ultimate, ''Rose Offensive'', enables him to dash towards a target location, basic attacking all enemy units he passes through. While dashing, Blackfeather also gains fortified health. ''Rose Offensive'' may be used twice before it undergoes into cooldown.



[[folder:Skaarf]]
A cute dragon and destroyer of worlds. Uses fire as his main damage dealer.

to:

[[folder:Skaarf]]

[[folder:Catherine]]
A cute dragon member of the Stormguard, and destroyer of worlds. Uses fire as his main damage dealer.the first tank implemented into the game.



!Protector
Tanks who usually use utility items to help their team-mates, their high health pools are balanced out by a [[MightyGlacier low move speed]]
------
[[folder:Adagio]]
Adagio is best used when roaming. He has abilities that are focused around supporting his teammates. Is frequently TheMedic. Uses Arcane Fire to activate his abilities and damage.
------
* AreaOfEffect: His ultimate hurts everyone in a wide range, and enemies with Arcane Fire on them will get stunned.
* {{Bishonen}}: Definitely pretty, and gets more demonic as you progress though your skins.
* DarkIsNotEvil: He becomes more demonic and reptilian as you get more of his skins.
* TheMedic: Uses crystal energy to heal others and himself.
* WingedHumanoid: His wings are made out of feathers, but they are of the reptilian kind in his skins.

to:

!Protector
Tanks who usually use utility items to help
[[folder:Celeste]]
-->''"I'm my own North Star."''
''Celeste commands the stars, drawing upon
their team-mates, their high health pools are balanced out by a [[MightyGlacier low move speed]]
------
[[folder:Adagio]]
Adagio is best used when roaming. He has abilities that are focused around supporting his teammates. Is frequently TheMedic. Uses Arcane Fire
power to activate his abilities and damage.
------
* AreaOfEffect: His ultimate hurts everyone in a wide range, and
overwhelm opponents. Her star formations help keep enemies with Arcane Fire on at a distance as well as finish them will get stunned.
* {{Bishonen}}: Definitely pretty,
off as they flee. Start Celeste in the lane and gets more demonic as you progress though your skins.
* DarkIsNotEvil: He becomes more demonic
fight from the furthest edges of the battle.''

A star-casting mage who brings excellent warding
and reptilian positioning skills into the battlefield, as you get more well as an ability that can devastate fleeing enemy heroes when timed correctly, Celeste is a solid source of his skins.
* TheMedic: Uses
crystal energy power in the Halcyon Fold. Her heroic perk, ''Julia's Light'', allows her basic attacks to heal others and himself.
* WingedHumanoid: His wings are made out
gain a spell component, dealing crystal damage that also scales with her bonus crystal power. In addition, her basic attacks also reveal enemy heroes for a brief period of feathers, but time, even if they are of manage to move beyond visual range. Her first ability, ''Heliogenesis'', allows Celeste to form a star in a target location, dealing crystal damage to nearby enemies. The star will briefly linger on the reptilian kind field, and if Celeste uses this ability on an existing star, it goes supernova, dealing crystal damage in his skins.a wider area. Her second ability, ''Core Collapse'', causes a target location to implode after a brief delay, stunning and damaging all enemies caught in the area. Her ultimate, ''Solar Storm'', allows Celeste to launch a storm of stars that travel across the Fold. These stars collide and explode with the first enemy they hit, dealing crystal damage in the area. The number of stars summoned by this ability also increases each time this ability is upgraded.



[[folder:Ardan]]
Ardan is a versatile character that can be played both in the lane and the jungle. His abilities can allow him to be played as either a support hero, or an offensive one.
------
* {{Expy}}: His PoweredArmor makes him resemble a Space Marine from {{TabletopGame/Warhammer40000}} minus the left arm.
* PapaWolf: Thanks to a fair portion of the heroes being his children in his backstory, it is easy to play him as this.
* PowerFist: His main weapon, though he does add a few kicks to his moveset.
* PoweredArmor
* UnstoppableRage: All his abilities run on a special resource called 'Vengeance'.
* YouShallNotEvadeMe: His ultimate ability "Gauntlet" literally creates an arena that stuns targets that try to get away.
* ShoutOut: One of his lines is from {{Film/Taken}}.

to:

[[folder:Ardan]]
Ardan is a versatile character that

[[folder:Fortress]]
A large wolf who
can be played both in the lane and the jungle. His abilities can allow him to be played as either summon a support hero, or an offensive one.
------
* {{Expy}}: His PoweredArmor makes him resemble a Space Marine from {{TabletopGame/Warhammer40000}} minus the left arm.
* PapaWolf: Thanks to a fair portion
pack of the heroes 3 smaller versions of himself which hunts down enemies. Before being classed as a Warrior, he had his children in his backstory, it is easy to play him as this.
* PowerFist: His main weapon, though he does add a few kicks to his moveset.
* PoweredArmor
* UnstoppableRage: All his abilities run on a special resource called 'Vengeance'.
* YouShallNotEvadeMe: His ultimate ability "Gauntlet" literally creates an arena that stuns targets that try to get away.
* ShoutOut: One of his lines is from {{Film/Taken}}.
own Initiator class.



[[folder:Catherine]]
A member of the Stormguard, and the first tank implemented into the game.

to:

[[folder:Catherine]]

[[folder:Glaive]]
A member of the Stormguard, and the first tank implemented into the game.tiger-man with a massive jet-powered axe.



[[folder:Lance]]
The first black hero, Lance focuses on being very tanky and keeping enemies away.

to:

[[folder:Lance]]
The first black hero, Lance focuses on being very tanky and keeping enemies away.

[[folder:Gwen]]
A gunslinger who always turns the tables in her favour, Gwen uses mobility in order to pick off her enemies.



[[folder:Lyra]]
A Gythian battlemage who specialises in using strong area control and healing magic to turn enemy positions against them.

to:

[[folder:Lyra]]

[[folder:Joule]]
A Gythian battlemage who specialises in using strong area control and healing magic to turn enemy positions against them. mechanic with an armored walking mech.



[[folder:Phinn]]
A river troll with an anchor that focuses on dragging enemies in. Goes on adventures with Blackfeather.

to:

[[folder:Phinn]]
A river troll with an anchor that focuses on dragging enemies in. Goes on adventures with Blackfeather.

[[folder:Kestrel]]
Part of the Stormguard, Kestrel uses her massive bow to snipe targets.



!Snipers
Similar to mages, Snipers usually utilise basic attacks in order to tear through enemies. They tend to be squishy like their [[SquishyWizard counterparts]].
------
[[folder:Baron]]
A living siege engine who uses mobile artillery to rain destruction down upon his foes.

to:

!Snipers
Similar
[[folder:Koshka]]
-->''"They hide, I seek; it's how it should be."''
''Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy. She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.''

Koshka is a playful yet deadly assassin who specializes in making fast kills by dashing through and twirling her claws around enemy units, as well as chasing down fleeing enemy heroes and locking down the biggest threats. Her heroic perk, ''Bloodrush'', allows her
to mages, Snipers usually utilise gain a burst of movement speed whenever she deals damage with her basic attacks as well as with her first and second abilities, ''Pouncy Fun'' and ''Twirly Death.'' Her ultimate, ''Yummy Catnip Frenzy Rush,'' stuns an enemy unit in order place while overwhelming it with a flurry of swipes - giving her team mates a chance to tear through enemies. They tend to be squishy like their [[SquishyWizard counterparts]].
------
[[folder:Baron]]
A living siege engine who uses mobile artillery to rain destruction down upon his foes.
take that threat down.



[[folder:Gwen]]
A gunslinger who always turns the tables in her favour, Gwen uses mobility in order to pick off her enemies.

to:

[[folder:Gwen]]
A gunslinger who always turns

[[folder:Krul]]
An undead Viking with
the tables in her favour, Gwen uses mobility in order to pick off her enemies.Hellrazor stuck through his chest and can rejen health mid-battle.



[[folder:Kestrel]]
Part of the Stormguard, Kestrel uses her massive bow to snipe targets.

to:

[[folder:Kestrel]]
Part of the Stormguard, Kestrel uses her massive bow to snipe targets.

[[folder:Lance]]
The first black hero, Lance focuses on being very tanky and keeping enemies away.



[[folder:Ringo]]
Ringo is a sniper meant for lane. He is one of the few heroes that is (almost) always free to play, leading to beginners playing often as him. His abilities are based off of chasing after and sniping fleeing enemies.
------
* TheAlcoholic: He drinks from his gourd to spew a homing ball of flame.
** He has better accuracy when drunk.
* AnArmAndALeg: He lost his left arm, still has his leg however.
* DemBones: Is a skeleton in his tier 2 skin.
* HandicappedBadass: Continues to be a sharp shooter, even when drunk and left arm chopped off.
* HandCannon: His pistol has a barrel that's longer than usual.
* RevolversAreJustBetter: He's a fan.
* {{Samurai}}: The cards needed to unlock his Shogun Ringo skins reference them.
** His skins has the "{{Ronin}}s Debt" card, along with the "Crimson Kabuto" and the "Emperor's Pardon" cards.
** His armor in his tier 1 and 2 skin references traditional samurai armor.

to:

[[folder:Ringo]]
Ringo is a sniper meant for lane. He is one of the few heroes that is (almost) always free to play, leading to beginners playing often as him. His abilities are based off of chasing after

[[folder:Lyra]]
A Gythian battlemage who specialises in using strong area control
and sniping fleeing enemies.
------
* TheAlcoholic: He drinks from his gourd
healing magic to spew a homing ball of flame.
** He has better accuracy when drunk.
* AnArmAndALeg: He lost his left arm, still has his leg however.
* DemBones: Is a skeleton in his tier 2 skin.
* HandicappedBadass: Continues to be a sharp shooter, even when drunk and left arm chopped off.
* HandCannon: His pistol has a barrel that's longer than usual.
* RevolversAreJustBetter: He's a fan.
* {{Samurai}}: The cards needed to unlock his Shogun Ringo skins reference them.
** His skins has the "{{Ronin}}s Debt" card, along with the "Crimson Kabuto" and the "Emperor's Pardon" cards.
** His armor in his tier 1 and 2 skin references traditional samurai armor.
turn enemy positions against them.



[[folder:SAW]]
SAW is a Lane Sniper. He specializes a bit in mass-minion destruction.
------
* AreaOfEffect: His specialty, especially when you get to his ultimate ability which will allow him to bring out explosive ammo.
* TheBigGuy
* ChainsawGripBFG: A pretty big machine gun, with a fairly slow rate of fire; he holds it like the [[VideoGame/TeamFortress2 Heavy Weapons Guy]].
* KnifeNut: His "Roadie Run" ability, in addition to temporarily cranking up his speed, equips him with a knife.
* MeaningfulName: His name in real life means "Squad Automatic Weapon", which just so happens to be his WeaponOfChoice.
* MoreDakka: One of his abilities enables him to put out more firepower than normal.
** His own passive, "Spin-up" makes it such that the longer he spends shooting the enemy, the faster his shots will will be; on the downside, this will make him move slowly afterwards.

to:

[[folder:SAW]]
SAW is a Lane Sniper. He specializes a bit in mass-minion destruction.
------
* AreaOfEffect: His specialty, especially when you get to his ultimate ability which will allow him to bring out explosive ammo.
* TheBigGuy
* ChainsawGripBFG:

[[folder:Ozo]]
A pretty big machine gun, Chinese monkey with a fairly slow rate of fire; he holds it like the [[VideoGame/TeamFortress2 Heavy Weapons Guy]].
* KnifeNut: His "Roadie Run" ability, in addition to temporarily cranking up his speed, equips him with a knife.
* MeaningfulName: His name in real life means "Squad Automatic Weapon", which just so happens to be his WeaponOfChoice.
* MoreDakka: One of his abilities enables him to put out more firepower than normal.
** His own passive, "Spin-up" makes it such that the longer he spends shooting the enemy, the faster his shots will will be; on the downside, this will make him move slowly afterwards.
massive, sharp ring.



[[folder:Skye]]
A Korean in a weaponized mechsuit.

to:

[[folder:Skye]]
A Korean

[[folder:Petal]]
-->''"From Earth we sprout, for Earth we fight!"''
''Petal commands a flock of pets that she uses to swarm her enemies from range. She excels at long, sustained fights where the chomping attacks of her small army really add up. This adorable creature of the forest brings a potent combination of damage and healing potential to any team.''

An interesting subversion of the spell-slinging mage archetype, Petal is at her best when she is trading blows with her enemies from the safety of her range, while her small pets (which she calls as her "munions") chomp through their defenses or explode themselves
in a weaponized mechsuit.massive burst of crystal power, dealing damage to enemy heroes or healing friendly ones. Her heroic perk, ''Bramblethorn Munions'' allows her to control three munions, which sprout from her seeds. In addition, her basic attacks mark her targets with sunlight, and if one of her munions bites that target, she gains an increase to her attack speed. Her first skill, ''Bramblethorn Seeds'' allows her to plant a seed at a target location, which immediately grows into a munion if she controls less than three munions at any one time. Otherwise, the seed provides limited vision within its area and explodes in a burst of crystal damage when an enemy hero steps into them. ''Trampoline!'' allows Petal to jump towards a target area, while leaving a seed on the location where she began her junp. In addition, ''Trampoline!'' amplifies her crystal and weapon power for a certain amount of time, which makes it a perfect skill for Petal to use in joining team fights. Finally, her ultimate ''Spontaneous Combustion'' allows Petal to command one of her munions to explode at an enemy unit, dealing crystal damage to all nearby enemies while healing allied heroes in the area as well. A seed immediately spawns in the area where the explosion happened, which will immediately turn into a munion if there are no nearby seeds present.



[[folder:Vox]]
A character who is an odd mixture of a Mage and Sniper, he based around channeling sound for damage. Brother to Celeste, son to Ardan.

to:

[[folder:Vox]]

[[folder:Phinn]]
A character who is river troll with an odd mixture of a Mage and Sniper, he based around channeling sound for damage. Brother to Celeste, son to Ardan.anchor that focuses on dragging enemies in. Goes on adventures with Blackfeather.



!Warrior
Tanky heroes who draw close and focus on sustained damage.

to:

!Warrior
Tanky
[[folder:Reim]]
A tanky, grumpy old mage who deals with ice.
[[/folder]]

[[folder:Ringo]]
Ringo is a sniper meant for lane. He is one of the few
heroes who draw close that is (almost) always free to play, leading to beginners playing often as him. His abilities are based off of chasing after and focus on sustained damage.sniping fleeing enemies.



[[folder:Alpha]]
A robotic Jungle character. She is a melee character that can self-resurrect, and most of her abilities cause damage to her.

to:

[[folder:Alpha]]
* TheAlcoholic: He drinks from his gourd to spew a homing ball of flame.
** He has better accuracy when drunk.
* AnArmAndALeg: He lost his left arm, still has his leg however.
* DemBones: Is a skeleton in his tier 2 skin.
* HandicappedBadass: Continues to be a sharp shooter, even when drunk and left arm chopped off.
* HandCannon: His pistol has a barrel that's longer than usual.
* RevolversAreJustBetter: He's a fan.
* {{Samurai}}: The cards needed to unlock his Shogun Ringo skins reference them.
** His skins has the "{{Ronin}}s Debt" card, along with the "Crimson Kabuto" and the "Emperor's Pardon" cards.
** His armor in his tier 1 and 2 skin references traditional samurai armor.
[[/folder]]

[[folder:Rona]]
A robotic Jungle character. She is a barbarian meant for the jungle. A pure melee character that can self-resurrect, and most of her abilities cause damage to her.who belongs in the fray.



* AreaOfEffect: Her specialty.
* AxCrazy: A lot of her lines imply this.
* TheBerserker: Her main playstyle involves using skills that damage herself, but in turn dish out more damage against her enemies. Apart from keeping an eye on her special gauge to make sure it's full for her to resurrect, the only thing you have to worry about as far as her abilities are concerned is cooldown time.
* {{BFS}}: Her main weapon.
* {{Cyborg}}: She seems to have a human face under her mask.
* ExplosiveOverclocking: Her main melee damage skill allows her to deal splash damage to multiple targets, but it starts to stack up on "Overdrive" which does damage to her overtime. However, this is mitigated by the fact that she can recover health with every basic attack as long as she has a stack of "Overdrive".
* LightIsNotGood: Her basic skin has a lot of white, but it's clear that she's pretty AxCrazy.
* ResurrectiveImmortality: As she goes on through the match, she builds up a special white bar. If she dies, she uses up every bit of energy in that bar to resurrect; this even applies when she self destructs. However, if she is killed again in the middle of resurrecting, she dies for real.
* RobotGirl: While it's not entirely clear if she's a {{Cyborg}}, she clearly has a lot of mechanical parts.
* SelfDestructMechanism: Her special ability allows her to self-detonate. This grants her armor, and takes out a lot of enemies with her.
* WhatHaveIDone: One of her lines.

to:

* AreaOfEffect: Her specialty.
* AxCrazy: A lot
AmazonianBeauty: Comes with the territory of her lines imply this.
being a barbarian.
* AnAxeToGrind: She wields [[DualWielding two of them]], and they're pretty big.
* BarbarianHero
* TheBerserker: Her main playstyle, which is unsurprising considering who she's based [[VideoGame/DiabloIII on]]. Her abilities run on a resource called 'Bloodlust', and she attacks faster with every normal attack.
* ShoutOut:
** Her entire
playstyle involves using skills that damage herself, but in turn dish out more damage against her enemies. Apart is reminiscent of a DualWielding Barbarian from keeping an eye on ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII''.
*** One of
her special gauge to make sure it's full for her to resurrect, the only thing you have to worry about as far as her abilities are concerned is cooldown time.
* {{BFS}}: Her main weapon.
* {{Cyborg}}: She seems to have a human face under her mask.
* ExplosiveOverclocking: Her main melee damage skill
attacks allows her to deal splash damage to multiple targets, but it starts to stack up on "Overdrive" which does damage to leap into the fray.
*** Even
her overtime. However, this is mitigated by the fact that she can recover health with every basic ultimate attack as long as she has a stack of "Overdrive".
* LightIsNotGood: Her basic skin has a lot of white, but it's clear that she's pretty AxCrazy.
* ResurrectiveImmortality: As she goes on through the match, she builds up a special white bar. If she dies, she uses up every bit of energy in that bar to resurrect; this even applies when she self destructs. However, if she
is killed again in the middle of resurrecting, she dies for real.
* RobotGirl: While it's not entirely clear if she's
a {{Cyborg}}, she clearly has a lot of mechanical parts.
* SelfDestructMechanism: Her special ability allows her to self-detonate. This grants her armor, and takes out a lot of enemies with her.
* WhatHaveIDone:
SpinAttack.
**
One of her lines.lines, "I crossed the Donkey Bridge" references to {{Shrek}}.
* SpinAttack: Her ultimate ability "Red Mist".
* StatuesqueStunner: She's easily bigger and a bit beefier than most of the other female characters.



[[folder:Fortress]]
A large wolf who can summon a pack of 3 smaller versions of himself which hunts down enemies. Before being classed as a Warrior, he had his own Initiator class.

to:

[[folder:Fortress]]

[[folder:Samuel]]
A large wolf mage who can summon a pack of 3 smaller versions of uses dark magic to position himself which hunts down enemies. Before being classed as a Warrior, he had well as drain health from his own Initiator class.enemies.



[[folder:Glaive]]
A tiger-man with a massive jet-powered axe.

to:

[[folder:Glaive]]

[[folder:SAW]]
SAW is a Lane Sniper. He specializes a bit in mass-minion destruction.
------
* AreaOfEffect: His specialty, especially when you get to his ultimate ability which will allow him to bring out explosive ammo.
* TheBigGuy
* ChainsawGripBFG:
A tiger-man pretty big machine gun, with a massive jet-powered axe.fairly slow rate of fire; he holds it like the [[VideoGame/TeamFortress2 Heavy Weapons Guy]].
* KnifeNut: His "Roadie Run" ability, in addition to temporarily cranking up his speed, equips him with a knife.
* MeaningfulName: His name in real life means "Squad Automatic Weapon", which just so happens to be his WeaponOfChoice.
* MoreDakka: One of his abilities enables him to put out more firepower than normal.
** His own passive, "Spin-up" makes it such that the longer he spends shooting the enemy, the faster his shots will will be; on the downside, this will make him move slowly afterwards.



[[folder:Joule]]
A mechanic with an armored walking mech.

to:

[[folder:Joule]]

[[folder:Skaarf]]
A mechanic with an armored walking mech.cute dragon and destroyer of worlds. Uses fire as his main damage dealer.



[[folder:Krul]]
An undead Viking with the Hellrazor stuck through his chest and can rejen health mid-battle.

to:

[[folder:Krul]]
An undead Viking with the Hellrazor stuck through his chest and can rejen health mid-battle.

[[folder:Skye]]
A Korean in a weaponized mechsuit.



[[folder:Ozo]]
A Chinese monkey with a massive, sharp ring.

to:

[[folder:Ozo]]
A Chinese monkey

[[folder:Taka]]
--> ''"Let's take a trip down memory lane - but
with knives!"''
''Taka is
a massive, sharp ring.stealthy assassin who weaves in and out of battle, eliminating targets with his switchblades. With proper timing and combat awareness, Taka can pick off an enemy and escape - only to reappear again for another kill. Start Taka in the jungle, but feel free to venture into the lane to surprise your opponents.''

The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is also invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.



[[folder:Rona]]
A barbarian meant for the jungle. A pure melee character who belongs in the fray.
------
* AmazonianBeauty: Comes with the territory of being a barbarian.
* AnAxeToGrind: She wields [[DualWielding two of them]], and they're pretty big.
* BarbarianHero
* TheBerserker: Her playstyle, which is unsurprising considering who she's based [[VideoGame/DiabloIII on]]. Her abilities run on a resource called 'Bloodlust', and she attacks faster with every normal attack.
* ShoutOut:
** Her entire playstyle is reminiscent of a DualWielding Barbarian from ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII''.
*** One of her attacks allows her to leap into the fray.
*** Even her ultimate attack is a SpinAttack.
** One of her lines, "I crossed the Donkey Bridge" references to {{Shrek}}.
* SpinAttack: Her ultimate ability "Red Mist".
* StatuesqueStunner: She's easily bigger and a bit beefier than most of the other female characters.

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[[folder:Rona]]

[[folder:Vox]]
A barbarian meant for the jungle. A pure melee character who belongs in the fray.
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* AmazonianBeauty: Comes with the territory
is an odd mixture of being a barbarian.
* AnAxeToGrind: She wields [[DualWielding two of them]],
Mage and they're pretty big.
* BarbarianHero
* TheBerserker: Her playstyle, which is unsurprising considering who she's
Sniper, he based [[VideoGame/DiabloIII on]]. Her abilities run on a resource called 'Bloodlust', and she attacks faster with every normal attack.
* ShoutOut:
** Her entire playstyle is reminiscent of a DualWielding Barbarian from ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII''.
*** One of her attacks allows her
around channeling sound for damage. Brother to leap into the fray.
*** Even her ultimate attack is a SpinAttack.
** One of her lines, "I crossed the Donkey Bridge" references
Celeste, son to {{Shrek}}.
* SpinAttack: Her ultimate ability "Red Mist".
* StatuesqueStunner: She's easily bigger and a bit beefier than most of the other female characters.
Ardan.
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Badass is no longer a trope.


* {{Badass}}: As with all of the other heroes.
** BadassGrandpa: Is much older in his tier 3 skin.
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A mage who uses dark magic to position himself as well as drain health from his enemies.
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Added: 2156

Changed: 608

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Focusing on using their abilities to take out enemies, mages almost always fit into the [[SquishyWizard standard wizard]] archetype. Usually they have a slow basic attack to compensate.

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Focusing on using Heroes of this category use their abilities to take out enemies, mages almost always fit into the [[SquishyWizard standard wizard]] archetype. Usually as their main source of damage, and they have a slow also focus on accumulating crystal power to boost the damage their spells can dish out. In addition, their basic attack attacks complement their skill set, either by dealing damage to compensate.units already hit by their skills or by scaling the power of their basic attacks with their current crystal power, in addition to other effects.



Star-shooting royal mage. Sister to Vox, daughter of Ardan.

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Star-shooting royal mage. Sister -->''"I'm my own North Star."''
''Celeste commands the stars, drawing upon their power
to Vox, daughter overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of Ardan.the battle.''
A star-casting mage who brings excellent warding and positioning skills into the battlefield, as well as an ability that can devastate fleeing enemy heroes when timed correctly, Celeste is a solid source of crystal power in the Halcyon Fold. Her heroic perk, ''Julia's Light'', allows her basic attacks to gain a spell component, dealing crystal damage that also scales with her bonus crystal power. In addition, her basic attacks also reveal enemy heroes for a brief period of time, even if they manage to move beyond visual range. Her first ability, ''Heliogenesis'', allows Celeste to form a star in a target location, dealing crystal damage to nearby enemies. The star will briefly linger on the field, and if Celeste uses this ability on an existing star, it goes supernova, dealing crystal damage in a wider area. Her second ability, ''Core Collapse'', causes a target location to implode after a brief delay, stunning and damaging all enemies caught in the area. Her ultimate, ''Solar Storm'', allows Celeste to launch a storm of stars that travel across the Fold. These stars collide and explode with the first enemy they hit, dealing crystal damage in the area. The number of stars summoned by this ability also increases each time this ability is upgraded.



A plant-animal who summons minions called Munions to do most of the damage.

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A plant-animal who summons minions called Munions -->''"From Earth we sprout, for Earth we fight!"''
''Petal commands a flock of pets that she uses
to do most swarm her enemies from range. She excels at long, sustained fights where the chomping attacks of her small army really add up. This adorable creature of the damage.forest brings a potent combination of damage and healing potential to any team.''
An interesting subversion of the spell-slinging mage archetype, Petal is at her best when she is trading blows with her enemies from the safety of her range, while her small pets (which she calls as "munions") chomp through their defenses or explode themselves in a massive burst of crystal power, dealing damage to enemy heroes or healing friendly ones.
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The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.

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The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is also invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.
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Anyone familiar with [[MultiplayerOnlineBattleArena MOBAs]] ought to know that VideoGame/VainGlory is bound to have LoadsAndLoadsOfCharacters, and new ones are getting added in each update. All heroes have their own fairly interesting lore, which may be accessed in the game's [[http://www.vainglorygame.com/ official site]]. For a condensed and fairly easier-to-read version of all official hero lore so far, somebody made a thread, which can be accessed [[http://forums.vainglorygame.com/index.php?threads/105351/ here]].

to:

Anyone familiar with [[MultiplayerOnlineBattleArena MOBAs]] ought to know that VideoGame/VainGlory is bound to have LoadsAndLoadsOfCharacters, and new ones are getting added in each update. All heroes have their own fairly interesting lore, which may be accessed in the game's [[http://www.vainglorygame.com/ official site]]. For a condensed and fairly easier-to-read easy-to-read version of all official hero lore so far, somebody made a thread, thread which can be accessed [[http://forums.vainglorygame.com/index.php?threads/105351/ here]].



Koshka is a playful yet deadly assassin who specializes in making fast kills by dashing through and twirling her claws around enemy units, as well as chasing down fleeing enemy heroes and locking down the biggest threats. Her heroic perk, ''Bloodrush'', allows her to gain a burst of movement speed whenever she deals damage with her basic attacks as well as with her first and second abilities, ''Pouncy Fun'' and ''Twirly Death.'' Her ultimate, ''Yummy Catnip Frenzy Rush,'' stuns an enemy unit in place while overwhelming it with a flurry of swipes.

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Koshka is a playful yet deadly assassin who specializes in making fast kills by dashing through and twirling her claws around enemy units, as well as chasing down fleeing enemy heroes and locking down the biggest threats. Her heroic perk, ''Bloodrush'', allows her to gain a burst of movement speed whenever she deals damage with her basic attacks as well as with her first and second abilities, ''Pouncy Fun'' and ''Twirly Death.'' Her ultimate, ''Yummy Catnip Frenzy Rush,'' stuns an enemy unit in place while overwhelming it with a flurry of swipes.swipes - giving her team mates a chance to take that threat down.



--> ''"Let's take a trip down memory lane - but with knives."''

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--> ''"Let's take a trip down memory lane - but with knives."''knives!"''



The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.

to:

The quintessential Assassin-class hero of Vainglory, Taka brings excellent burst damage and evasion abilities to the battlefield. His heroic perk, ''House Kamuha'', enables Taka to deal a burst of weapon damage (a ''Mortal Strike'') every five seconds. Using abilities or dealing a ''Mortal Strike'' allows him to gain a stack of Ki, which reduces the cooldown of his skills as well as his ''Mortal Strike'' timer. His first skill ''Kaiten'', allows Taka to flip in the air over his target, cutting it with his switchblade. While in the air, Taka is invulnerable. His second ability, ''Kaku'', allows Taka to gain invisibility and bonus move speed as well as a brief healing duration - perfect for escaping. His ultimate, ''X-Retsu'', allows Taka to burst through his target, carving an 'X' with his switchblades. The target is dealt mortal damage (its healing is reduced by 33 %) and takes damage for the next 3 seconds. The damage-per-second effect's timer is refreshed whenever Taka lands a ''Mortal Strike''. Using ''X-Retsu'' also grants Taka bonus stacks of Ki equal to the number of ability points spent on this skill.

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