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* SayingTooMuch: [[spoiler: Mazzof instantly spills the Memovira's secret identity as soon as you rescue him, and then chews himself out for it, blaming it on still being loopy from the Bloom's torture -- although as lampshaded later on, the jig was pretty much up as soon as you saw him and recognized who he was.]]
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* ChasteHero: The Last Castoff doesn't get the chance for any explicit romance arcs in this game, and eventually it's revealed to you by the chiurgeons in the Bloom that your naughty bits as a castoff are completely nonfunctional -- either for recreation or for reproduction. (Note that while your body may always have been sterile, the Changing God ''was'' completely capable of having sex while he inhabited it, carrying on a long and torrid affair with the nano Salimeri before abandoning it and her, meaning that leaving you in your sexless state was one of his many {{Jerkass} moves.)

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* ChasteHero: The Last Castoff doesn't get the chance for any explicit romance arcs in this game, and eventually it's revealed to you by the chiurgeons in the Bloom that your naughty bits as a castoff are completely nonfunctional -- either for recreation or for reproduction. (Note that while your body may always have been sterile, the Changing God ''was'' completely capable of having sex while he inhabited it, carrying on a long and torrid affair with the nano Salimeri before abandoning it and her, meaning that leaving you in your sexless state was one of his many {{Jerkass} {{Jerkass}} moves.)
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* ChasteHero: The Last Castoff doesn't get the chance for any explicit romance arcs in this game, and eventually it's revealed to you by the chiurgeons that your naughty bits as a castoff are completely nonfunctional -- either for recreation or for reproduction. (Note that while your body may always have been sterile, the Changing God ''was'' completely capable of having sex while he inhabited it, carrying on a long and torrid affair with the nano Salimeri before abandoning it and her, meaning that leaving you in your sexless state was one of his many {{Jerkass} moves.)

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* ChasteHero: The Last Castoff doesn't get the chance for any explicit romance arcs in this game, and eventually it's revealed to you by the chiurgeons in the Bloom that your naughty bits as a castoff are completely nonfunctional -- either for recreation or for reproduction. (Note that while your body may always have been sterile, the Changing God ''was'' completely capable of having sex while he inhabited it, carrying on a long and torrid affair with the nano Salimeri before abandoning it and her, meaning that leaving you in your sexless state was one of his many {{Jerkass} moves.)
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* ChasteHero: The Last Castoff doesn't get the chance for any explicit romance arcs in this game, and eventually it's revealed to you by the chiurgeons that your naughty bits as a castoff are completely nonfunctional -- either for recreation or for reproduction. (Note that while your body may always have been sterile, the Changing God ''was'' completely capable of having sex while he inhabited it, carrying on a long and torrid affair with the nano Salimeri before abandoning it and her, meaning that leaving you in your sexless state was one of his many {{Jerkass} moves.)
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* BecauseYouWereNiceToMe: Because you helped send her back home, despite the danger both to yourself and to Rhin, she seeks you out in the Calm and helps you fight your way to the final controntation with the Specter and the Sorrow.

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* BecauseYouWereNiceToMe: Because you helped send her back home, despite the danger both to yourself and to Rhin, she seeks you out in the Calm and helps you fight your way to the final controntation confrontation with the Specter and the Sorrow.



* TwoAliasesOneCharacter: [[spoiler: Just as the Memovira and the First Castoff turn out to be one and the same, the Changing God and First Castoff's SmartGuy Mazzof turns out to be the same person as the Memovira's SmartGuy Ishen. "Ishen" turns out to just be a nickname he picked up when he moved to the Bloom, after his resemblance to some of the local wildlife.]]

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* TwoAliasesOneCharacter: [[spoiler: Just as the Memovira and the First Castoff turn out to be one and the same, the Changing God and First Castoff's SmartGuy Mazzof turns out to be the same person as the Memovira's SmartGuy Ishen. "Ishen" turns out to just be a nickname he picked up when he moved to the Bloom, after his resemblance to some of the local wildlife. The tabletop RPG reveals that an "ishenizar" is a kind of enigmatic crystalline creature, and naming Mazzof after one was probably a way of ribbing him for being TheSpock.]]

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!Other Characters

[[folder:The Levies]]
!!The Levies
The purple-clad city guards of Sagus Cliffs, upon turning sixteen (or the equivalent age of majority for their species), any person may walk into the Order of Truth and apply for citizenship. Upon doing so, they enter an ancient piece of the numenera -- which drains a year of their life and uses it to build up an artificial humanoid out of gray sludge, which then serves the city in the new citizen's stead for one year.

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!Other Characters

[[folder:The Levies]]
!!The Levies
The purple-clad city guards of Sagus Cliffs, upon turning sixteen (or
[[folder:Mazzof]]
!!Mazzof
the equivalent age of majority Lost
->''"She ''had'' to reveal herself now. Right before I finished my work."''

A genius with mechanical numenera, who originally designed and created the resonance chamber
for their species), any person may walk into the Order of Truth Changing God and apply then switched sides to reconfigure it for citizenship. Upon doing so, they enter an ancient piece the First Castoff when he discovered the consequences of the numenera -- which drains a year of their life and uses it Changing God's plan to build up an artificial humanoid out of gray sludge, which then serves stop the city in the new citizen's stead for one year. Sorrow.


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* AttentionDeficitOohShiny: The very first of the Changing God's memories you navigate in the prologue of the game involves trying to keep Mazzof on task when he gets lost in the weeds tinkering with a device he's using to infiltrate the Oasis of M'ra Jolios.
* DidntThinkThisThrough: Repeatedly. First he's too late to put together the fact that the Changing God's plan to stop the Sorrow using the Tides will kill all the castoffs by merging their minds with his own; ''then'' he doesn't realize the First Castoff's counter-plan to stop him from doing this by destroying the Labyrinth will simply kill all the castoffs outright. It seems the power of the resonance chamber to exploit the power of the Tides on a global level was so tempting from a ForScience perspective he ''keeps on'' trying to mess with it despite the obvious dangers.
* GadgeteerGenius: He has no equal when it comes to understanding machines and technology, even including his sire. He's the indispensable element of both the Changing God and the First Castoff's plans to exploit the resonance chamber technology to stop the Sorrow once and for all.
* InsufferableGenius: No one who works with him seems to like him very much as a person, given that he's far more interested in his machines themselves than in the people who use them or the consequences of them doing so.
* LivingMacGuffin: Spends much of his time in both the backstory and the current story of the game as a DistressedDude who's been captured for his knowledge by one powerful figure or another. His tendency to get kidnapped is a big enough part of his personality his epithet "the Lost" comes from it. [[spoiler: Currently he's experiencing a FateWorseThanDeath in one of the Bloom's cysts, as the Bloom tries to figure out what secret he was keeping for the Memovira.]]
* MistreatmentInducedBetrayal: The Changing God abandoned him ''twice'', first by jumping out of his body to create him as a castoff in the first place, then by leaving him to be captured in the Oasis of M'ra Jolios. It's his fear of abandonment and his helplessness without his machines that form the basis of his torment in the Labyrinth in the endgame.
* NonActionGuy: Without any numenera to rely on he's pretty helpless in direct combat.
* SherlockScan: The first time you meet him in the flesh he immediately figures out you're the being who was possessing Zerian through the merecaster, just based on the context of the situation and via your facial expression and vocal intonation.
* TwoAliasesOneCharacter: [[spoiler: Just as the Memovira and the First Castoff turn out to be one and the same, the Changing God and First Castoff's SmartGuy Mazzof turns out to be the same person as the Memovira's SmartGuy Ishen. "Ishen" turns out to just be a nickname he picked up when he moved to the Bloom, after his resemblance to some of the local wildlife.]]

[[/folder]]

!Other Characters

[[folder:The Levies]]
!!The Levies
The purple-clad city guards of Sagus Cliffs, upon turning sixteen (or the equivalent age of majority for their species), any person may walk into the Order of Truth and apply for citizenship. Upon doing so, they enter an ancient piece of the numenera -- which drains a year of their life and uses it to build up an artificial humanoid out of gray sludge, which then serves the city in the new citizen's stead for one year.
----
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* RealAfterAll: Adult Rhin's reappearance and the powers she displays when she comes back leave it pretty ambiguous that the gods of Rhin's world are and always were real.

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* RealAfterAll: Adult Rhin's reappearance and the powers she displays when she comes back leave it pretty ambiguous unambiguous that the gods of Rhin's world are and always were real.

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* MentalTimeTravel: One of the Last Castoff's unique powers -- anyone can use a merecaster to simply have a {{flashback}} of the past by reliving another person's memories, but only the Last Castoff can actually retain their full consciousness in the mere and ''change history'' by making different decisions while possessing the other person's body. The few other characters who realize you have this power are shocked by the amount of power this gives you.



* SuperiorSuccessor: There are a number of ways the Last Castoff can surpass the Changing God himself, accomplishing things he never had the ability to do (or, in some cases, the courage to attempt). [[spoiler: These include helping Callistege ascend to the Datasphere to become a virtual god, successfully binding the Bloom to your will to become the new Memovira, becoming the host and user of the Words of Q'ra, learning to use the merecasters to [[MentalTimeTravel actually change history]] and not just relive it, and, in the ending, finding a way to destroy the Sorrow outright rather than merely staving it off.]]



* BeenThereShapedHistory: A major theme of the story is finding out that most of the big historical events of this part of the Numenera setting were either caused by him or one of his castoffs. He's the one who stopped the Tabaht empire from conquering the world and ultimately destroyed them, he's the one who brought the Aeon Priests "beyond the Beyond" and started their chapter in Sagus Cliffs, he's the one who discovered the Revivifier in the ruins of Archopalasia and used it to create Sagus Cliffs' levy system, the Dendra O'Hur and the Children of the Endless Gate were ''both'' started by castoffs of his using magical techniques he originally discovered and then abandoned, etc.



* DeadAllAlong: [[spoiler:The big {{reveal}} at the end of the game is that his attempt to bug his consciousness out of the Last Castoff's body ''failed'' at the beginning of the game -- his Tides were intercepted by the Sorrow and destroyed, and now there's nothing left of him but you as his body and the Specter as the last good backup of his mind.]]



** Likewise, "Changing" itself is ironic if you think about it -- the Changing God has changed all of the superficial aspects of his body and personality over the years (his species, his gender, his skills and interests, his profession) but deep down he's still always been the same toxic, manipulative {{Jerkass}} who is unwilling and indeed unable to change his fundamentally selfish nature. This is lampshaded when it's revealed his Tidal Alignment has always been Blue and Silver, and Blue/Silver choices in the game are always a giveaway that you're doing what the Changing God would've done in your place.



* MotiveDecay: Lampshaded in the ending. His experiments with immortality started with the noble-seeming goal of bringing his daughter Miika back to life, but over time this goal went more and more OutOfFocus until now he's all but forgotten it in favor of seeking more life and power for himself, with the excuse that once his "distractions" like the First Castoff and the Sorrow are out of the way he'll be able to finally save Miika. His defining StartOfDarkness moment, revealed in a mere in the ending, is when he abandons Miika's body to be destroyed by the Sorrow in favor of saving his own skin. [[spoiler:It's even revealed that he invented the resonance chamber technology long before he even became the Changing God and could've used it to save Miika by absorbing her into his own body at the cost of his own consciousness, but was unwilling to pay that price and instead went looking for an alternate solution.]]



* BeCarefulWhatYouWishFor: [[spoiler:In his original identity he had the classic Luke Skywalker Hero's Journey desire to escape his humdrum shepherd's life for something better. What flashes of consciousness the true Erritis has had since then have given him ample opportunity to regret it.]]



* CastFromLifespan: Sagus Cliff's levy machine directly subtracts a year of life from the user in order to create a levy, one of the city's ArtificialHuman CityGuards, called levies. This ages the person directly, as is the case for Levy captain Sigyn, who gave up multiple years of her life, making her much OlderThanSheLooks -- but it also apparently somehow preemptively voids the ''events'' of those years, such that [[spoiler:you meet a former thief who would have died in a fire that wiped out a whole neighborhood -- he didn't, but his levy remembers, and still feels the extraordinary guilt of it.]]

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* AllThereInTheManual: The ''From the Depths'' novella ''Blue - The Last Days of Archopalasia'' reveals a little bit about why the hell these guys exist; the Lost City of Archopalasia was built around a device known as the Revivifier that purported to give ResurrectiveImmortality to all its denizens but was actually a cloning machine that transferred their consciousness into a BodyBackupDrive. One of the guises of the Changing God apparently salvaged this machine and found a way to put it to use that was slightly less metaphysically disruptive to society ([[spoiler:and that, unlike the original Revivifier, didn't abuse the LawOfEquivalentExchange to drain all life from the surrounding landscape to keep its users immortal]]).
* CastFromLifespan: Sagus Cliff's levy machine directly subtracts a year of life from the user in order to create a levy, one of the city's ArtificialHuman CityGuards, called levies. This ages the person directly, as is the case for Levy captain Sigyn, who gave up multiple years of her life, making her much OlderThanSheLooks -- but it also apparently somehow preemptively voids the ''events'' of those years, such that [[spoiler:you meet a former thief who would have died in a fire that wiped out a whole neighborhood -- he didn't, but his levy remembers, and still feels the extraordinary guilt of it.]]



* InexplicablyIdenticalIndividuals: All levies look identical, at least at first glance, and are all blandly smiling well-built generic-looking men who serve as CityGuards. It's only by looking closely at them that you can tell the difference -- or by noticing each of them carries a charm that reminds them of the core memory linked to the year of life their originating human donated for their creation.



* ShroudedInMyth: The first sticha eggs to come to the Ninth World were brought through the Bloom; Ch'kekt tells you that the sticha community here knows nothing about their homeworld or what the original sticha civilization (if any) was like.



%%* MightMakesRight:

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%%* * MightMakesRight: Essentially the Tabaht philosophy.



%% * BattleInTheCenterOfTheMind

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%% * BattleInTheCenterOfTheMindBattleInTheCenterOfTheMind: The only way you can meet and converse with her, inside the Labyrinth.



%% * DrivenToMadness

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%% * DrivenToMadnessDrivenToMadness: The fragment of her you meet in the Fifth Eye tavern has had this happen to her; she gets better once she's inside your mind and can start to put herself back together.

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* MindHive: The Last Castoff can become this over time, as you gain the opportunity to absorb the memories/ghosts of the dead into your personal "Labyrinth" and gain bonuses from them. [[spoiler:{{Foreshadowing}} for the Changing God's plan to put an end to the Sorrow's pursuit and the Endless Battle with his castoffs by drawing all their minds into himself, a plan you can finally bring to fruition.]]



* OppositeSexClone: [[spoiler: The Last Castoff meets their "prototype", who's one of these, in the Labyrinth in the endgame. Apparently the gender is usually the last thing the Changing God commits to a decision on before jumping into a new body.]]



* StealthExpert: The "[[ExactlyWhatItSaysOnTheTin stealthy]]" descriptor and the "who breathes shadow" focus. The "breathes shadow" focus eventually makes you a {{ninja}} archetype, with the ability to do relativistic ([[ArmorPiercingAttack unblockable]]) damage on a [[BackStab sneak attack]] and the ability to become truly [[{{invisibility}} invisible]] at will.



* StoneWall: The "who masters defense" focus, which among other things is the only way to build a character who can use plate armor without penalty. (Also the "tough" descriptor.)



* WolverineClaws: One of the more situational upgrades you can buy at Cliff's Edge (although they make a decent weapon if you build your character around optimizing unarmed combat). The narration lampshades that they're mostly for RuleOfCool. ("They look amazing!")



* RealAfterAll: Adult Rhin's reappearance and the powers she displays when she comes back leave it pretty ambiguous that the gods of Rhin's world are and always were real.



%%* BrilliantButLazy

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%%* BrilliantButLazy* BrilliantButLazy: Is pretty shameless about how he uses his immense power and wisdom just to navel-gaze and to be the "memory" of the human race without doing much to change it.



%% * GetAHoldOfYourselfMan

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%% * GetAHoldOfYourselfManGetAHoldOfYourselfMan: The only way to keep him from committing suicide-by-sorrow during the Miel Avest Crisis is with an Intimidate check.



%% * HeroicBSOD

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%% * HeroicBSODHeroicBSOD: Decides to give up and let the Sorrow take him when it finally attacks Miel Avest.



%%* MySpeciesDothProtestTooMuch

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%%* MySpeciesDothProtestTooMuch* MySpeciesDothProtestTooMuch: Matkina lampshades in one of her conversations that she can't think of ''any'' castoff who wasn't some flavor of asshole and whose impact on the world wasn't net negative for all the normal humans around them. Aadiris is the closest one to averting this, and that's mostly by not interacting with ordinary people at all, and trying to persuade her fellow castoffs to stop doing so.



%%* CastFromSanity

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%%* CastFromSanity* CastFromSanity: His basic superpower, opening the Endless Gate, does a serious number on his mental stability every single time he uses it.



%%* {{Foil}}: To fellow castoff and death cult founder Melmoth Leviarm, who is, among other things, sane. [[spoiler:Both have gone into hiding from the Sorrow, but Melmoth's sojourn in the Endless Gate is considerably more comfortable than being trapped on the other side of the Endless Gate.]]

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%%* * {{Foil}}: To fellow castoff and death cult founder Melmoth Leviarm, who is, among other things, sane. [[spoiler:Both have gone into hiding from the Sorrow, but Melmoth's sojourn in the Endless Gate is considerably more comfortable than being trapped on the other side of the Endless Gate.]]



%%* LoadBearingBoss

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%%* LoadBearingBoss* LoadBearingBoss: The pocket of relatively normal reality he's living in beyond the Gate is maintained by his power; killing him destroys it and forces you back out of the Gate to the normal world (which is preferable to the other alternative).



%%* RhymesOnADime

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%%* RhymesOnADime* RhymesOnADime: One of his vocal tics.
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* MeaningfulName: ''Callistege'' is the Latin name for a genus of moths, and Callistege is a human in the process of metamorphosing into something more. Specifically, ''Callistege mi'' is the scientific name of the Mother Shipton moth, a moth whose English name comes from a famous 16th-century seer and witch.
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More accurate.


* TeleportersAndTransporters: Her unique starting ability lets her teleport by swapping physical locations with another version of her who was already standing there in another universe.

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* TeleportersAndTransporters: SwapTeleportation: Her unique starting ability lets her teleport by swapping physical locations with another version of her who was already standing there in another universe.
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* {{Expy}}: For T3-M4 from ''VideoGame/KnightsOfTheOldRepublicII''. Both are knee-high CuteMachines who are remarkably personable despite being TheUnintelligible, with each having a major connection to a central, enigmatic figure from the setting's past[[labelnote:Note]]the Changing God for Oom, Revan for T3[[/labelnote]]. Even Oom's skittish demeanor echoes T3's nervous, eccentric personality.

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* {{Expy}}: For T3-M4 from ''VideoGame/KnightsOfTheOldRepublicII''.''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. Both are knee-high CuteMachines who are remarkably personable despite being TheUnintelligible, with each having a major connection to a central, enigmatic figure from the setting's past[[labelnote:Note]]the Changing God for Oom, Revan for T3[[/labelnote]]. Even Oom's skittish demeanor echoes T3's nervous, eccentric personality.



** As the sole survivor of a warrior race defeated by an enemy they made the mistake of thinking was weak, he's also reminiscent of Mandalore the Preserver, Canderous Ordo, from ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords Knights of the Old Republic II]]'' -- "the shell of their armor on the shell of a man."]]

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** As the sole survivor of a warrior race defeated by an enemy they made the mistake of thinking was weak, he's also reminiscent of Mandalore the Preserver, Canderous Ordo, from ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords Knights of the Old Republic II]]'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' -- "the shell of their armor on the shell of a man."]]
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* WrongGenreSavvy: Acts like the heroic lead in a ThudAndBlunder fantasy story and judges actions by what is most "heroic".

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* WrongGenreSavvy: Acts like the heroic lead in a ThudAndBlunder fantasy HeroicFantasy story and judges actions by what is most "heroic".
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Badass Gay isn't a trope anymore.


* BadassGay: An omnisexual veteran soldier and the love of his life was a man.
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* AGodAmI: She makes no bones about the fact that leaving her physical body and merging with the datasphere will make her a kind of intangible information elemental, the closest thing the Ninth World can have to a true god.

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* AGodAmI: GodhoodSeeker: She makes no bones about the fact that leaving her physical body and merging with the datasphere will make her a kind of intangible information elemental, the closest thing the Ninth World can have to a true god.
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Dewicking per TRS decision.


* BiTheWay: If you are female, she was in a lesbian relationship with an Aeon Priest.



* BiTheWay: Mentions that telling people he is a captain "lifts skirts and drops trousers."
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* AmbiguousGender: He's unambiguously male, even if Last Castoff is female.
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* HiveMind: Self-described, though she and her sisters are not perfectly in sync, in thought or deed. This latter fact gives her pause, uncertain as to whether she truly wishes to give herself over to the datasphere and risk being overwhelmed. Of lesser concern, but still noted, is that she would be forcing the same fate any other undecided Callisteges across the multiverse.

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* HiveMind: Self-described, though she and her sisters are not perfectly in sync, in thought or deed. This latter fact gives her pause, uncertain as to whether she truly wishes to give herself over to the datasphere and risk being overwhelmed. Of lesser concern, but still noted, is that she would be forcing the same fate upon any other undecided Callisteges across the multiverse.
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Worshipers of the Bloom, an interdimensional parasite the size of a city and whose countless maws open to other planets, other times, other dimensions. The Bloom's cultists seek to feed its hunger for things which may be physical and may be wholly conceptual, yet for the most part they remain beneath its notice.

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Worshipers of the Bloom, an interdimensional parasite the size of a city and whose countless maws open to other planets, other times, and other dimensions. The Bloom's cultists seek to feed its hunger for things which may be physical and may be wholly conceptual, yet for the most part they remain beneath its notice.



* JunkieProphet: Most of the cultists are hooked on bloom juice, one of the various...secretions produced by the Bloom. It causes visual and especially auditory hallucinations produced by a temporary telepathic connection between the drinker and the Bloom's MindHive.

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* JunkieProphet: Most of the cultists are hooked on bloom juice, one of the various... secretions produced by the Bloom. It causes visual and especially auditory hallucinations produced by a temporary telepathic connection between the drinker and the Bloom's MindHive.
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* MoralityChain: She was this for [[spoiler:her father]]. When she died and the chain broke, he eventually became [[spoiler:the Changing God]].

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* MoralityChain: She was this for [[spoiler:her father]]. When her father. After she died and the chain broke, he eventually became [[spoiler:the Changing God]].



** By all accounts, there's nothing at all pleasant about the way the Bloom disposes of the old Memovira when the time comes to choose a new one. [[spoiler:The previous Memovira is still alive, a withered, semitransparent shadow of his former self, barely even recognizable to Matkina, who served under him in his heyday.]]

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** By all accounts, there's nothing at all pleasant about the way the Bloom disposes of the old Memovira when the time comes to choose a new one. [[spoiler:The previous Memovira is still alive, a withered, semitransparent shadow of his former self, self; barely even recognizable to even Matkina, who served under him in his heyday.]]
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%%* MoralityChain

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%%* MoralityChain* MoralityChain: She was this for [[spoiler:her father]]. When she died and the chain broke, he eventually became [[spoiler:the Changing God]].
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* TheEndingChangesEverything: A natural consequence of said ending revealing [[WalingSpoiler her ''very'' relevant identity]].

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* TheEndingChangesEverything: A natural consequence of said ending revealing [[WalingSpoiler her ''very'' relevant [[WalkingSpoiler identity]].
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%% * TheEndingChangesEverything

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%% * TheEndingChangesEverythingTheEndingChangesEverything: A natural consequence of said ending revealing [[WalingSpoiler her ''very'' relevant identity]].



* StringyHairedGhostGirl: She's this kind of being, a spectral woman who is even known as "Ghostly Woman".

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* StringyHairedGhostGirl: She's this kind of being, being; a spectral woman who is who's even known as "Ghostly Woman".



** The neighborhood inside is a slum of Sagus Cliffs populated by the poor and disposessed, ruled over by a crime lord, and riddled with portals to other worlds, elements it has in common with'' Planescape: Torment's'' Hive Ward, Buried Village, and the gate-town of Curst. [[spoiler:The [[BirdPeople murden]], psychic vermin-like [[BeastMan abhumans]], resemble the cranium rat collective in the Warrens of Thought, Many-As-One, on a much smaller scale -- but the manner in which you finally confront the Bloom's Heart is effectively that same moment taken UpToEleven.]]

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** The neighborhood inside is a slum of Sagus Cliffs populated by the poor and disposessed, ruled over by a crime lord, and riddled with portals to other worlds, elements it has in common with'' Planescape: with ''Planescape: Torment's'' Hive Ward, Buried Village, and the gate-town of Curst. [[spoiler:The [[BirdPeople murden]], psychic vermin-like [[BeastMan abhumans]], resemble the cranium rat collective in the Warrens of Thought, Many-As-One, on a much smaller scale -- but the manner in which you finally confront the Bloom's Heart is effectively that same moment taken UpToEleven.]]



* MindHive: Is made up of millions of interconnected minds distributed throughout its vast, amorphous body -- some less than animal, some more brilliant than any any human.

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* MindHive: Is made up of millions of interconnected minds distributed throughout its vast, amorphous body -- some less than animal, some more brilliant than any any human.



* PortalNetwork: Its maws, toothy orifices that open when fed what they desire, link to other planets, other dimensions, even other times.

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* PortalNetwork: Its maws, toothy orifices that open when fed what they desire, link to other planets, other dimensions, and even other times.
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%% * StringyHairedGhostGirl

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%% * StringyHairedGhostGirlStringyHairedGhostGirl: She's this kind of being, a spectral woman who is even known as "Ghostly Woman".
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%%* GrandTheftMe

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%%* GrandTheftMe* GrandTheftMe: What she (gradually) does to victims of her CloneByConversion.



%%* StringyHairedGhostGirl

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%%* %% * StringyHairedGhostGirl
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* ChekhovsGunman: Her sidequest is optional, but depending on how you resolve it, it can affect the ending. [[spoiler:It turns out she's the "ghost" of the Changing God's daughter, Miika, her memories and consciousness. After she was injured by a numenera weapon during the Tabaht invasion of Sagus Cliffs, her father, the man who would one day be known as the Changing God, began searching for a cure. He uncovered the secrets of a past civilization, the Dalad, which in turn led him to the Tides -- the use of which in turn drew the Sorrow to him, forcing him to accelerate his research and using that technology to prolong his own life, eventually losing sight of why he'd started out on this path in the first place and abandoning a daughter who, for him, had been dead for thousands of years. Her presence during your final confrontation with the Changing God opens up the alternate solution of convincing the God to give up his own existence to finally return his daughter to a life of her own.]]

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* ChekhovsGunman: Her sidequest is optional, but depending on how you resolve it, it can affect the ending. [[spoiler:It turns out she's the "ghost" of the Changing God's daughter, Miika, her memories and consciousness. After she was injured by a numenera weapon during the Tabaht invasion of Sagus Cliffs, her father, the man who would one day be known as the Changing God, began searching for a cure. He uncovered the secrets of a past civilization, the Dalad, which in turn led him to the Tides -- the use of which in turn drew the Sorrow to him, forcing him to accelerate his research and using use that technology to prolong his own life, eventually losing sight of why he'd started out on this path in the first place and abandoning a daughter who, for him, had been dead for thousands of years. Her presence during your final confrontation with the Changing God opens up the alternate solution of convincing the God to give up his own existence to finally return his daughter to a life of her own.]]



%% * SoapOperaDisease

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%% * SoapOperaDiseaseSoapOperaDisease: The cause of her death, [[spoiler:induced by a Tide-based weapon.]]



%% * StringyHairedGhostGirl

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%% * %%* StringyHairedGhostGirl
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* FighterMageThief: Glaive, nano, or jack, respectively. The player also gains access to a three different foci, representing [[CombatDiplomacyStealth defense, stealth, or social expertise]], respectively. Unlike the original Torment, this choice is set early in the game and cannot be changed.

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* FighterMageThief: Glaive, nano, or jack, respectively. The player also gains access to a one of three different foci, representing [[CombatDiplomacyStealth defense, stealth, or social expertise]], respectively. Unlike the original Torment, this choice is set early in the game and cannot be changed.



* MindRape: Unleashing the Tides against people to force them to cooperate has this effect. This usually shifts your Tidal domains to Blue and/or Silver [[spoiler:the same as the Changing God's. Assaulting someone's mind with the Tides to extract information and/or to force them to do your bidding suits The Changing God perfectly.]]

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* MindRape: Unleashing the Tides against people to force them to cooperate has this effect. This usually shifts your Tidal domains to Blue and/or Silver [[spoiler:the Silver[[spoiler:, the same as the Changing God's. Assaulting someone's mind with the Tides to extract information and/or to force them to do your bidding suits The Changing God perfectly.]]
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%%* MercyKill

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%%* MercyKill* NamesToRunAwayFromReallyFast: ''The Sorrow''. Renamed from "The Angel of Entropy", which wasn't a lot better.
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* DeathSeeker: Considerably nicer than the Endless Gate, seeking mostly to curate the tombs of the Necropolis and assist pilgrims, and certainly not hastening anybody to the better world they describe. They do believe, however, that it is only through their deaths in this world that they will find their way to the "true" afterlife.

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* DeathSeeker: Considerably nicer than the Endless Gate, seeking mostly to curate the tombs of the Necropolis and assist give aid to pilgrims, and certainly not hastening anybody to the better world they describe. They do believe, however, that it is only through their deaths in this world that they will find their way to the "true" afterlife.



* {{Expy}}: Like the Dendra O'hur the two cults' mutual enemies in the Endless Gate, they represent another aspect of the original ''Torment'''s Dustmen, in this case the belief that the world in which they "live" is actually the afterlife, an EpiphanicPrison from which they seek some escape.

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* {{Expy}}: Like the Dendra O'hur and the two cults' mutual enemies in the Endless Gate, they represent another aspect of the original ''Torment'''s Dustmen, in this case the belief that the world in which they "live" is actually the afterlife, an EpiphanicPrison from which they seek some escape.
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A small cult who inhabit the Valley of Dead Heroes and the Necropolis, caretaking the graves and researching those that they memorialize. They believe the world everyone exists in is the afterlife and seek a way to the real world the graves indicate.

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A small cult who inhabit the Valley of Dead Heroes and the Necropolis, caretaking the graves and self-appointed caretakers who spend their days researching the pasts of those that they memorialize. interred there. They believe the world everyone exists in Ninth World is the afterlife afterlife, and seek a way to return to the real world memorialized by the graves indicate.Valley and its countless gravestones.



* DeathSeeker: Considerably nicer than the Endless Gate, seeking mostly to curate and assist, and certainly not hastening anybody to the better world they describe. They do believe, however, that it is only through their deaths in this world that they will find their way to the "true" afterlife.

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* DeathSeeker: Considerably nicer than the Endless Gate, seeking mostly to curate the tombs of the Necropolis and assist, assist pilgrims, and certainly not hastening anybody to the better world they describe. They do believe, however, that it is only through their deaths in this world that they will find their way to the "true" afterlife.



* {{Expy}}: Like their enemies in the Endless Gate and the Dendra O'hur, they represent another aspect of the original ''Torment'''s Dustmen, in this case the belief that the world in which they "live" is actually the afterlife, an EpiphanicPrison from which they seek some escape.
* {{Protectorate}}: The Memorialists dedicate themselves to tending the Necropolis and its surroundings, learning as much as they can of those interred there, in the hopes that they can find some hint to their own past lives, that they might also escape this false life in which they find themselves.

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* {{Expy}}: Like their the Dendra O'hur the two cults' mutual enemies in the Endless Gate and the Dendra O'hur, Gate, they represent another aspect of the original ''Torment'''s Dustmen, in this case the belief that the world in which they "live" is actually the afterlife, an EpiphanicPrison from which they seek some escape.
* {{Protectorate}}: The Memorialists dedicate themselves to tending the Necropolis and its surroundings, learning as much as they can of those interred there, in the hopes that they can find some hint to their own past lives, lives that they might also escape from this false life in which they find themselves.life.

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