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* CreativeSterility: The Narrator is fairly intelligent and philosophical, but also deeply uncreative. All of his grand ideas for storytelling and game design are very basic and unstructured, with no resonance or cohesion. Things the Narrator considers his brilliant works include a very simple undetailed story of Stanley escaping a mind-control facility, a tedious game involving pressing a button to stop a baby from reaching a fire, a very rudimentary ''Minecraft'' house structure, and ideas like adding balloon decorations and contextless infinite holes to make a sequel to ''The Stanley Parable'' interesting.
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* AmbiguouslyEvil: The Narrator may or may not be evil depending on the ending. In some endings he's the BigBad and in some he's a helpful if somewhat irritable ally.

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* AmbiguouslyEvil: The Narrator may or may not be evil depending on the ending. route you choose. In some endings he's the BigBad BigBad, insulting, harming, and even killing Stanley, while in some he's a helpful if somewhat irritable ally.others he just wants to entertain Stanley and make him happy.
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* EmptyRoomPsych: Serves literally no particular purpose in the story and The Narrator will simply get annoyed if Stanley (and to an extant, the Player) remains in there for a long period of time. By the second time, he gives up arguing and waits for them to finish up in there, by [[RuleOfThree the third time]] he has boarded up the door.

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* EmptyRoomPsych: Serves literally no particular purpose in the story and The Narrator will simply get annoyed if Stanley (and to an extant, the Player) player) remains in there for a long period of time. By the second time, he gives up arguing and waits for them to finish up in there, by [[RuleOfThree the third time]] he has boarded up the door.
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* EmptyRoomPsyche: Serves literally no particular purpose in the story and The Narrator will simply get annoyed if Stanley (and to an extant, the Player) remains in there for a long period of time. By the second time, he gives up arguing and waits for them to finish up in there, by [[RuleOfThree the third time]] he has boarded up the door.

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* EmptyRoomPsyche: EmptyRoomPsych: Serves literally no particular purpose in the story and The Narrator will simply get annoyed if Stanley (and to an extant, the Player) remains in there for a long period of time. By the second time, he gives up arguing and waits for them to finish up in there, by [[RuleOfThree the third time]] he has boarded up the door.
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None

Added DiffLines:

* EmptyRoomPsyche: Serves literally no particular purpose in the story and The Narrator will simply get annoyed if Stanley (and to an extant, the Player) remains in there for a long period of time. By the second time, he gives up arguing and waits for them to finish up in there, by [[RuleOfThree the third time]] he has boarded up the door.

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[[folder:Mysterious Characters]]
! "Employee 425" and "Airport Man"
A pair of mysterious male figures who can be observed by Stanley on separate occasions. "Employee 425" can be observed wandering down the hallway only seen through Room 425's windows. "Airport Man" (''Ultra Deluxe''-only) can only be seen in both the ''No Buckets'' (if the player gets all answers correctly) and ''Three'' endings, both times he can be seen watching Stanley from afar.
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* EasterEgg
* {{Expy}}: "Airport Man" is a possible one for [[VideoGame/HalfLife The G-Man]], due to both having similar nicknames and are seen observing their game's respective protagonists.
* NothingIsScarier: Nothing is known about either of these characters.
* ReusedCharacterDesign: "Employee 425" uses Stanley's character model.
* TheSpook
[[/folder]]

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[[folder:Mysterious Characters]]
! "Employee 425" and "Airport Man"
A pair of mysterious male figures who can be observed by Stanley on separate occasions. "Employee 425" can be observed wandering down the hallway only seen through Room 425's windows. "Airport Man" (''Ultra Deluxe''-only) can only be seen in both the ''No Buckets'' (if the player gets all answers correctly) and ''Three'' endings, both times he can be seen watching Stanley from afar.
----
* EasterEgg
* {{Expy}}: "Airport Man" is a possible one for [[VideoGame/HalfLife The G-Man]], due to both having similar nicknames and are seen observing their game's respective protagonists.
* NothingIsScarier: Nothing is known about either of these characters.
* ReusedCharacterDesign: "Employee 425" uses Stanley's character model.
* TheSpook
[[/folder]]


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[[/folder]]

!!!Other Characters
[[folder:Mysterious Characters]]
! "Employee 425" and "Airport Man"
A pair of mysterious male figures who can be observed by Stanley on separate occasions. "Employee 425" can be observed wandering down the hallway only seen through Room 425's windows. "Airport Man" (''Ultra Deluxe''-only) can only be seen in both the ''No Buckets'' (if the player gets all answers correctly) and ''Three'' endings, both times he can be seen watching Stanley from afar.
----
* EasterEgg
* {{Expy}}: "Airport Man" is a possible one for [[VideoGame/HalfLife The G-Man]], due to both having similar nicknames and are seen observing their game's respective protagonists.
* NothingIsScarier: Nothing is known about either of these characters.
* ReusedCharacterDesign: "Employee 425" uses Stanley's character model.
* TheSpook
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With that many spoiler tags, might as well just mark it as an "Unmarked Spoilers" folder.


[[folder:The Settings Person]]
![[spoiler:Employee 432]]
An unseen/unheard character that directly interacts with the player everytime upon starting up the ''Ultra Deluxe'' version of the game in order to collect info from them. [[spoiler: They appear in the Epilogue to reassure the player that game's story will go on, and they fix the machine that allows them to get the unachievable achievement.]]

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[[folder:The Settings Person]]
![[spoiler:Employee 432]]
Person ('''Unmarked Spoilers''')]]
!Employee 432
An unseen/unheard character that directly interacts with the player everytime upon starting up the ''Ultra Deluxe'' version of the game in order to collect info from them. [[spoiler: They appear in the Epilogue to reassure the player that game's story will go on, and they fix the machine that allows them to get the unachievable achievement.]]



* AscendToAHigherPlaneOfExistence: [[spoiler:Apparently, having a pencil sharpener but no pencils to sharpen is enough to drive a person insane and eventually become one with the universe.]]
* AmbiguousGender: They appear to be nothing else but text on screen, [[spoiler:and nothing is given about their gender as a human]].
* AmbiguouslyHuman: [[spoiler:Considering they were Employee 432, they definitely ''were'' human at one point, but it's unclear if that stuck or not when they ended up in a different plane of existence.]]
* TheAntiNihilist: Comes to terms with their existence after a while and [[spoiler:decides that the Narrator was too obsessed with trying to please everyone and that the game isn't some sacred cow, so they can do whatever the hell they want, because it'll be more fun that way.]]
* CanonCharacterAllAlong: [[spoiler:A new paper added in the Confusion Ending outside of the Employee 432 peer review room mentions them muttering about "keeping the wheel turning," matching with a line spoken by the Settings Person and implying they're one and the same. WordOfGod from a stream [[https://tsp-narrator.tumblr.com/post/683092229886279680/the-stanley-parable-ultra-deluxe-spoilers-davey outright confirms this.]]]]

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* AscendToAHigherPlaneOfExistence: [[spoiler:Apparently, Apparently, having a pencil sharpener but no pencils to sharpen is enough to drive a person insane and eventually become one with the universe.]]
universe.
* AmbiguousGender: They appear to be nothing else but text on screen, [[spoiler:and and nothing is given about their gender as a human]].
human.
* AmbiguouslyHuman: [[spoiler:Considering Considering they were Employee 432, they definitely ''were'' human at one point, but it's unclear if that stuck or not when they ended up in a different plane of existence.]]
existence.
* TheAntiNihilist: Comes to terms with their existence after a while and [[spoiler:decides decides that the Narrator was too obsessed with trying to please everyone and that the game isn't some sacred cow, so they can do whatever the hell they want, because it'll be more fun that way.]]
way.
* CanonCharacterAllAlong: [[spoiler:A A new paper added in the Confusion Ending outside of the Employee 432 peer review room mentions them muttering about "keeping the wheel turning," matching with a line spoken by the Settings Person and implying they're one and the same. WordOfGod from a stream [[https://tsp-narrator.tumblr.com/post/683092229886279680/the-stanley-parable-ultra-deluxe-spoilers-davey outright confirms this.]]]]]]



* TheFriendNobodyLikes: [[spoiler:They were this as Employee 432, given they have an entire room dedicated to complaints about them.]]
* MadnessMantra: [[spoiler:"I must keep the wheel turning" if their time as 432 is any indication.]]
* OddlyNamedSequel: [[spoiler:After playing the Epilogue, they'll make player pick one for every time they boot up the game.]]
* SanitySlippage: [[spoiler:Went through this as Employee 432 when they were given a pencil sharpener but deprived of pencils to sharpen.]]

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* TheFriendNobodyLikes: [[spoiler:They They were this as Employee 432, given they have an entire room dedicated to complaints about them.]]
them.
* MadnessMantra: [[spoiler:"I "I must keep the wheel turning" if their time as 432 is any indication.]]
indication.
* OddlyNamedSequel: [[spoiler:After After playing the Epilogue, they'll make player pick one for every time they boot up the game.]]
game.
* SanitySlippage: [[spoiler:Went Went through this as Employee 432 when they were given a pencil sharpener but deprived of pencils to sharpen.]]



* WalkingSpoiler: The unseen character that interacts with the player in the beginning holding significance later would be a spoiler enough on its own, but [[spoiler:the fact that it's part of the epilogue and seemingly more powerful than the Narrator]] ''and'' [[spoiler:they were likely Employee 432]] elevates them to this status.

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* WalkingSpoiler: The unseen character that interacts with the player in the beginning holding significance later would be a spoiler enough on its own, but [[spoiler:the the fact that it's part of the epilogue and seemingly more powerful than the Narrator]] Narrator ''and'' [[spoiler:they they were likely Employee 432]] 432 elevates them to this status.
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* LeakingCanOfEvil: While on the surface it seems to be nothing more than an ordinary bucket, [[spoiler:it gradually becomes apparent that some of the things [[UnreliableNarrator the Narrator says about the bucket might]] [[AccidentalTruth actually be true]]. [[AWizardDidIt Oh, and an ancient dark wizard created it]]. [[AmbiguousSitation Maybe]].]]

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* LeakingCanOfEvil: While on the surface it seems to be nothing more than an ordinary bucket, [[spoiler:it gradually becomes apparent that some of the things [[UnreliableNarrator the Narrator says about the bucket might]] [[AccidentalTruth actually be true]]. [[AWizardDidIt Oh, and an ancient dark wizard created it]]. [[AmbiguousSitation [[AmbiguousSituation Maybe]].]]

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