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Trope was cut/disambiguated due to cleanup


* DropTheHammer: His weapon of choice is a warhammer, which he used to devastating effect on Hans Zeitrich's desk and [[spoiler:Druigg Dyavol]].
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Fixed a greenlink.


* StreetSmarts: Worked as a bouncer in the backalleys of Gorgarten, so he knows how to survive in a WretchedHive.

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* StreetSmarts: StreetSmart: Worked as a bouncer in the backalleys of Gorgarten, so he knows how to survive in a WretchedHive.
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* TheRedBaron: Almost word-for-word: 'The Pale Baron'

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* TheRedBaron: RedBaron: Almost word-for-word: 'The Pale Baron'

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[[center: [-Main Characters: '''Time Heist''' | [[Characters/TheRealmsWithinHuntForTheLament Hunt for the Lament]] | [[Characters/TheRealmsWithinTheDarkenedTemple The Darkened Temple]]-]]]
[[center: [-Setting: [[Characters/TheRealmsWithinKastalav Kastalav]]-]]]

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[[center: [-Main Characters: [[Characters/TheRealmsWithinCampaignOne Campaign One]]-]]]
[[center: [-One-Shots:
'''Time Heist''' | [[Characters/TheRealmsWithinHuntForTheLament Hunt for the Lament]] | [[Characters/TheRealmsWithinTheDarkenedTemple The Darkened Temple]]-]]]
[[center: [-Setting: [[Characters/TheRealmsWithinGodsAndGodlikeBeings Gods and Godlike Beings]] | [[Characters/TheRealmsWithinHistoricalFigures Historical Figures]]-]]]
[[center: [-Characters by Location: [[Characters/TheRealmsWithinTheFarNorth The Far North]] | [[Characters/TheRealmsWithinAlagost Alagost]] | [[Characters/TheRealmsWithinFerin Ferin]] |
[[Characters/TheRealmsWithinKastalav Kastalav]]-]]]

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[[center:[-[[Characters/{{The Realms Within}} Main Character Index]] | Main Characters: '''Time Heist''' | Setting: [[Characters/TheRealmsWithinKastalav Kastalav]]-]]]

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[[center:[-[[Characters/{{The Realms Within}} Main Character Index]] | Main -]]]
[[center: [-Main
Characters: '''Time Heist''' | Setting: [[Characters/TheRealmsWithinHuntForTheLament Hunt for the Lament]] | [[Characters/TheRealmsWithinTheDarkenedTemple The Darkened Temple]]-]]]
[[center: [-Setting:
[[Characters/TheRealmsWithinKastalav Kastalav]]-]]]
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*** ''The Darkened Temple'' revealed that he [[spoiler:survived and made it to Ferin, where he runs a casino named The Emerald of Gorgarten]]

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* WhisperingGhosts: This is what the inside of his head sounds like. It starts to seriously affect him.



* WhisperingGhosts: This is what the inside of his head sounds like. It starts to seriously affect him.


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* WhisperingGhosts: This is what the inside of his head sounds like. It starts to seriously affect him.


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* TheParanoiac: After having premonitions of the apocalypse in his dreams, Mormenos has become terrified of his prophecy being fulfilled.

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* MagneticMedium: He can commune with the dead, and they follow him everywhere he goes.
* TheParanoiac: After having premonitions of the apocalypse in his dreams, Mormenos has become terrified of his prophecy being fulfilled. The constant stream of ghostly voices in his head doesn't help his fraying mental state.
* SanitySlippage: Is constantly teetering on the edge of this thanks to the unshakeable voices that never leave him alone. His recurrent visions of a coming apocalypse do not help.



* SoulPower: His primary ability. He can draw power from the voices of the dead and the tales they whisper to him.





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\n* WhisperingGhosts: This is what the inside of his head sounds like. It starts to seriously affect him.





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* HealingHands: As a druid, she has a natural affinity for healing.




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* {{Shapeshifting}}: She can transform into various animal forms, but seems to favour a bear.
** ShapeshiftingHealsWounds: By transforming into other, healthy creatures when wounded, she effectively extends her own durability. Only when she drops (or loses) her animal form can damage be done to her natural form.
* VoiceChangeling: Kenku do not have the vocal apparatus for normal speech; instead, they communicate by perfectly mimicking voices and sentences they've heard in the past.

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* AmbiguousSituation: Thanks to his [[spoiler:constantly refreshed]] amnesia, even he doesn't understand his true nature.
** At the climax of the arc, [[spoiler:the Observer reveals that Salumax is 'the sixth iteration,' and is ultimately destined to become the leader of the Vigil. However, it is not clear what he has to do to achieve that end. The Observer transports Salumax into a cabin without memory of his past or his name, but it's unclear which point in history he has been sent, or even which ''timeline''.]]



* BeenThereShapedHistory: Not yet, but he will eventually become [[spoiler:the leader of the Vigil, who wield godlike power over the forces of time.]]
* BreakTheHaughty: [[spoiler:After Sigmund and Pigeon Rustle enter one of his lost memories in the Chronovault's Hall of Confluence, his normally stoic demeanour is seriously shaken.]]



* FromNobodyToNightmare: He began as an amnesiac outcast but will eventually become [[spoiler:the time-bending leader of the Vigil.]]



* BitchInSheepsClothing: [[spoiler:Demonstrated to great effect in his treatment of the Seekers. Just after he ingratiated himself and urged Salumax to open up to him, it was revealed that he'd been betraying them all along.]]



* KarmaHoudini: [[spoiler:After murdering the Zeitrich family patriarch and betraying the Konsortium, he manages to make it up to both parties by handing the Seekers of the Vigil over to Nikolai and the Reaper, escaping with all of the Zeitrich loot with some treasure from the Chronovault as a bonus. He's also getting paid one hundred thousand kronen for completing the assassination on Hans. He gets away with it all.]]



* ManipulativeBastard: See ConsummateLiar above.

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** As revealed in ''Prelude to a Heist'', he also did this to [[spoiler:Count Richmar, ruler of Castle Izolat.]]
* LightningBruiser: Can move extremely fast even when not teleporting through shadows, and can hit up to four times in a round.
* ManipulativeBastard: See ConsummateLiar above.He ingratiates himself with the Seekers of the Vigil, only to [[spoiler:prevent them from figuring out he'd betrayed them]].



* SupernaturalMartialArts: Empowers his monk fighting style with shadow magic.




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** [[spoiler:Sigmund truly earns this title by the end of the arc, betraying the Seekers of the Vigil - a cohesive team of close companions - in order to escape with the money and gain immunity to reprisal from the Konsortium.]]




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Tropes about the Seekers of the Vigil in general.
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* ContrastingSequelMainCharacter:
** The team's dynamic as a whole is very different to the Rattlesnakes. Four of them have been working together for years and share a common goal, whereas the Rattlesnakes were thrown together from various corners of the world and were divided by their separate motivations.
** Where Stefano was a debonair MagnificentBastard motormouth who was OnlyInItForTheMoney, Mormenos is a deadly serious, unsmiling man who is desperately seeking to prevent an apocalypse.
** Stubby the Friendly was DumbMuscle without magic, whose first solution to a problem is to smash it. Pigeon Rustle, on the other hand, is a cunning spellcaster who - as the Seekers' designated healer - mixes frontline combat with a support role.
* FireForgedFriends: The Seekers, bar Sigmund, are held together by their mutual, singular goal and the hardships they've endured to reach it.




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* TrueCompanions: With Salumax. While the Seekers are all close, Erith and Salumax have been travelling together the longest, and are fiercely loyal to each other.
* UncertainDoom: [[spoiler:While the other Seekers are inside the Vault, she takes cover somewhere outside, and it's unclear if Sigmund caught up to her after his betrayal.]]



* BirdPeople: A kenku, a.k.a. a raven-person.

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* BewareTheSillyOnes: Pigeon Rustle is a sweet, short little bird-lady with difficulty understanding social cues. She can also transform into a vicious bear, and can use its claws and teeth to great effect.
* BriefAccentImitation: As kenku can only talk via mimicry of phrases they've heard throughout their lives, Pigeon Rustle does this rapid-fire.
* BirdPeople: A Pigeon Rustle is a kenku, a.k.a. a raven-person.

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* HulkSpeak: Slips into this on occasion, especially with more complicated words. For example, he translates 'lepidopterologist' into 'butterfly woman'.


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* HulkSpeak: Slips into this on occasion, especially with more complicated words. For example, he translates 'lepidopterologist' into 'butterfly woman'.

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* PutOnABus: [[spoiler:After Salumax and Sigmund flee Zeitrich Manse, the other three are left to varyingly uncertain fates.]]
** Sabian [[spoiler:has vanished into the city to meet Leira as promised, but is still afflicted with maiden's shade poison.]]
** Stefano [[spoiler:has abandoned the party and fled the manor with his money, searching for the next ship out of Kastalav.]]
** Stubby [[spoiler:has been left time-frozen in the middle of the road outside the Manse, at the mercy of Drabscallow the Butler.]]



* UncertainDoom: [[spoiler:After Salumax and Sigmund flee Zeitrich Manse, the other three are left to varyingly uncertain fates.]]
** Sabian [[spoiler:has vanished into the city to meet Leira as promised, but is still afflicted with maiden's shade poison.]]
** Stefano [[spoiler:has abandoned the party and fled the manor with his money, searching for the next ship out of Kastalav.]]
** Stubby [[spoiler:has been left time-frozen in the middle of the road outside the Manse, at the mercy of Drabscallow the Butler.]]



Born in the Sunless Lands, Sabian Hearthfire has lived as a slave, an urchin, a pickpocket and a hired knife, but he’s never truly abandoned his principles. On the run from his enemies in the south, Sabian has landed in Kastalav, where it’s all he can do to survive amidst the Kingdom of Witches’ labyrinthine politics and murderous criminal
underbelly. Sabian yearns for the freedom to live his life in peace, but in the meantime, his uniquely proficient skills in cat burglary have been called upon by the Konsortium: Kastalav’s largest criminal syndicate.

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Born in the Sunless Lands, Sabian Hearthfire has lived as a slave, an urchin, a pickpocket and a hired knife, but he’s never truly abandoned his principles. On the run from his enemies in the south, Sabian has landed in Kastalav, where it’s all he can do to survive amidst the Kingdom of Witches’ labyrinthine politics and murderous criminal
criminal underbelly. Sabian yearns for the freedom to live his life in peace, but in the meantime, his uniquely proficient skills in cat burglary have been called upon by the Konsortium: Kastalav’s largest criminal syndicate.
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** Sabian has vanished into the city to meet Leira as promised, but is still afflicted with maiden's shade poison.
** Stefano has abandoned the party anf fled the manor with his money, searching for the next ship out of Kastalav.
** Stubby has been left time-frozen in the middle of the road outside the Manse, at the mercy of Drabscallow the Butler.

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** Sabian has [[spoiler:has vanished into the city to meet Leira as promised, but is still afflicted with maiden's shade poison.
poison.]]
** Stefano has [[spoiler:has abandoned the party anf and fled the manor with his money, searching for the next ship out of Kastalav.
Kastalav.]]
** Stubby has [[spoiler:has been left time-frozen in the middle of the road outside the Manse, at the mercy of Drabscallow the Butler.]]
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Salumax has a troubled history with hell. He frequently finds himself tailed by mysterious pale figures in hoods, and is plagued by dreams of a red-eyed man whispering from within a wall of ice. However, his enemies’ efforts at intimidation have yet to divert him from his ultimate goal. Since his self-imposed exile in the Sunless Lands (where, during his solitary pilgrimage, he discovered an enigmatic grimoire and an hourglass of green sand) he has been possessed of a singular mission: unravel the secrets of the Vigil, an ancient cabal of time-altering wizards whose troves of knowledge lie bury in hidden vaults across the Realms.




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Known as ‘Sigmund the White’ in both legitimate and illegitimate circles of Kastalav, the bearer of that name has many aliases, and many faces. By a rare confluence of human and doppelganger blood, Sigmund is a changeling, a shapechanger with an innate proficiency in disguise. Using his talents for the purposes of assassination, he has amassed a sizeable fortune by carrying out a number of high-profile hits on criminals, merchants and nobles alike. Though he is usually a lone wolf, he has never faced a mission of such complexity (and profit) before, so he must work alongside a team if he wishes to preserve his spotless track record.
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A gentle giant by all accounts, Stubby ‘the Friendly’ was nonetheless employed as a bouncer and enforcer in the deepest annals of Gorgarten due to his physical strength and imposing stature. Sadly, Stubby took a catastrophic head injury early in his career that severely impaired his cognitive ability, but did nothing to quell his ability for destruction. Due to his proximity to the seediest of Gorgarten’s midnight clientele, it is no surprise that he found himself drawn into crime himself, and was recently contracted by the Konsortium to be the muscle on a very high-profile heist.
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Born in the slums of Ferin – a floating city-state in the Cyrenese Islands – Stefano Cartavani has only known one thing: the game. Everything in his life has come down to a simple choice of win or lose, and Stefano aims to win with the highest stakes possible. However, this can’t always be the case. Thanks to a string of bad luck, Stefano’s
debts became so massive – and his enemies so numerous – that his only option was to stow away on the next ship out of Ferin: a ship that ended up chucking him out in Kastalav, Kingdom of Witches. Now, Stefano is desperate for money to repay his debts and return to the casinos and brothels of his beloved hometown.

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* NoHonorAmongThieves: The Rattlesnakes are constantly suspicious of each other, and each is working to accomplish their own goals. [[spoiler:The moment the heist is complete, they scatter and abandon each other to their fates.]]




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* Really700YearsOld: Sabian appears to be in his mid-30s, but is actually in his early 200s.



* TheLeader: Salumax's drive distinguishes him as the unofficial leader of the Rattlesnakes during the heist. This is likely because he's not after the money.

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* TheLeader: Of the Seekers of the Vigil. Salumax's drive also distinguishes him as the unofficial leader of the Rattlesnakes during the heist. This is likely because he's not after his desires vastly transcend the money.


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* SignatureMove: His ''stinking cloud'' spell (see StinkBomb below).

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* PutOnABus: [[spoiler:After Salumax and Sigmund flee Zeitrich Manse, the other three are left to varyingly uncertain fates.]]
** Sabian has vanished into the city to meet Leira as promised, but is still afflicted with maiden's shade poison.
** Stefano has abandoned the party anf fled the manor with his money, searching for the next ship out of Kastalav.
** Stubby has been left time-frozen in the middle of the road outside the Manse, at the mercy of Drabscallow the Butler.



* TheLancer: To Salumax. She's more cynical and suspicious than Salumax, and acts as a tempering influence to his [[TheDeterminator]] tendencies.

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* TheLancer: To Salumax. She's more cynical and suspicious than Salumax, and acts as a tempering influence to his [[TheDeterminator]] TheDeterminator tendencies.


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* StinkBomb: Mormenos' signature spell is a cloud of foul, odorous gas that can incapacitate his foes.
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* TheLancer: To Salumax.

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* TheLancer: To Salumax. She's more cynical and suspicious than Salumax, and acts as a tempering influence to his [[TheDeterminator]] tendencies.

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[[/folder]]





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[[/folder]]




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