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** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna, subtly acknowledging that he needs to be more open-minded and finding that he can make things more interesting without needing to be so rigid. He's also much more able to actually talk things out with Joanna over his troubles, showing that he isn't incapable of being open-minded. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, [[spoiler: causing him to RageQuit and drive her to tears, before shamefacedly returning later to apologize after cooling off]].
to:
** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna, subtly acknowledging that he needs to be more open-minded and finding that he can make things more interesting without needing to be so rigid. He's also much more able to actually talk things out with Joanna over his troubles, showing that he isn't incapable of being open-minded. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] film because of his inability to let go of his ControlFreak tendencies, tendencies. He also tries to undermine and belittle her thoughts on more than one occasion and disregarding her feelings on a matter more than once, which eventually culminates in the climax of the film, where [[spoiler: causing her decision to revive Osric causes him to RageQuit and drive her to tears, before shamefacedly returning later to apologize after cooling off]].
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Changed line(s) 17 (click to see context) from:
** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna, subtly acknowledging that he needs to be more open-minded and finding that he can make things more interesting without needing to be so rigid. He's also much more able to actually talk things out with Joanna over his troubles, showing that he isn't incapable of being open-minded. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, causing him to RageQuit and drive her to tears, [[spoiler: before shamefacedly returning later to apologize after cooling off]].
to:
** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna, subtly acknowledging that he needs to be more open-minded and finding that he can make things more interesting without needing to be so rigid. He's also much more able to actually talk things out with Joanna over his troubles, showing that he isn't incapable of being open-minded. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, [[spoiler: causing him to RageQuit and drive her to tears, [[spoiler: before shamefacedly returning later to apologize after cooling off]].
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* {{Foil}}: To Cass. Both are fans and gamers, especially in Dungeons and Dragons, who are prone to ControlFreak tendencies in their respective perspectives as gamer vs game master, who constantly come to blows whenever things don't go their way. Cass is a full-blown hardcore gamer with a heavy tendency towards typical D&D fantasy (elves and the like), and Lodge as a story-centric game master with a fantasy-European setting. Lodge expects his party to conform to his desires as a DM, but primarily because he wants to create a new story module that can be sold, something that's hard to do when his party keeps on trying to break the game and ignore his wishes. Cass, by contrast consistently tries to bend the rules in order to give himself and his team as much of an advantage (or just to fuck with Lodge), oftentimes stretching Lodge's patience. However, where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna on his inflexibility, subtly acknowledging that he needs to be more flexible and finding that he can make things more interesting without needing to be so rigid. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, causing him to RageQuit and drive her to tears, [[spoiler: before shamefacedly returning later to apologize after cooling off]].
to:
* {{Foil}}: To Cass. Both are fans and gamers, especially in Dungeons and Dragons, who are prone to ControlFreak tendencies in their respective perspectives as gamer vs game master, who constantly come to blows whenever things don't go their way. way.
** Cass is a full-blown hardcore gamer with a heavy tendency towards typical D&D fantasy (elves and the like), and Lodge as a story-centric game master with a fantasy-European setting. He also consistently tries to bend the rules in order to give himself and his team as much of an advantage (or just to fuck with Lodge), oftentimes stretching Lodge's patience.
** Lodge expects his party to conform to his desires as a DM, but primarily because he wants to create a new story module that can be sold, something that's hard to do when his party keeps on trying to break the game and ignore his wishes.Cass, by contrast consistently tries to bend the rules in order to give himself and his team as much of an advantage (or just to fuck with Lodge), oftentimes stretching Lodge's patience. However, where his own inflexibility and inability to recognize the limitations of his writing means that he constantly finds himself butting heads with his party, and leaving in frustration.
** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk withJoanna on his inflexibility, Joanna, subtly acknowledging that he needs to be more flexible open-minded and finding that he can make things more interesting without needing to be so rigid.rigid. He's also much more able to actually talk things out with Joanna over his troubles, showing that he isn't incapable of being open-minded. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, causing him to RageQuit and drive her to tears, [[spoiler: before shamefacedly returning later to apologize after cooling off]].
** Cass is a full-blown hardcore gamer with a heavy tendency towards typical D&D fantasy (elves and the like), and Lodge as a story-centric game master with a fantasy-European setting. He also consistently tries to bend the rules in order to give himself and his team as much of an advantage (or just to fuck with Lodge), oftentimes stretching Lodge's patience.
** Lodge expects his party to conform to his desires as a DM, but primarily because he wants to create a new story module that can be sold, something that's hard to do when his party keeps on trying to break the game and ignore his wishes.
** Where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with
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* {{Foil}}: To Cass. Both are fans and gamers, especially in Dungeons and Dragons, who are prone to ControlFreak tendencies in their respective perspectives as gamer vs game master, who constantly come to blows whenever things don't go their way. Cass is a full-blown hardcore gamer with a heavy tendency towards typical D&D fantasy (elves and the like), and Lodge as a story-centric game master with a fantasy-European setting. Lodge expects his party to conform to his desires as a DM, but primarily because he wants to create a new story module that can be sold, something that's hard to do when his party keeps on trying to break the game and ignore his wishes. Cass, by contrast consistently tries to bend the rules in order to give himself and his team as much of an advantage (or just to fuck with Lodge), oftentimes stretching Lodge's patience. However, where things differ is how they ultimately change: Lodge tries to make an attempt to improve himself to accommodate for his party's wishes after a talk with Joanna on his inflexibility, subtly acknowledging that he needs to be more flexible and finding that he can make things more interesting without needing to be so rigid. Cass however had a falling out with Joanna before [[spoiler: (and later during the climax of the film)]] because of his inability to let go of his ControlFreak tendencies, causing him to RageQuit and drive her to tears, [[spoiler: before shamefacedly returning later to apologize after cooling off]].
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** There is the general contrast between Lodge talking about desire to make an epic adventure with lived-in world and the fact that it's populatd by nameless placeholders, the story is cliche to the fault and the setting couldn't be more generic. In fact, his general idea for "unique fantasy" is that of a StandardFantasySetting - it just isn't any of the official D&D settings.
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** There is the general contrast between Lodge talking about desire to make an epic adventure with lived-in world and the fact that it's populatd populated by nameless placeholders, the story is cliche to the fault and the setting couldn't be more generic. In fact, his general idea for "unique fantasy" is that of a StandardFantasySetting - it just isn't any of the official D&D settings.
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* {{Hypocrite}}: Cass constantly brings up the rules whenever he objects to Lodge's [=DMing=], but during the encounter against Mort Kemnon, the second Lodge gets distracted, he cheats by rearranging the game pieces during combat to give the party an advantage. Additionally, when the party gains access to he loot of the previous party, Cass uses it as an excuse to use multiple weapons that were ''never in the campaign to begin with''.
to:
* {{Hypocrite}}: Cass constantly brings up the rules whenever he objects to Lodge's [=DMing=], but during the encounter against Mort Kemnon, the second Lodge gets distracted, he cheats by rearranging the game pieces during combat to give the party an advantage. Additionally, when the party gains access to he the loot of the previous party, Cass uses it as an excuse to use multiple weapons that were ''never in the campaign to begin with''.
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The problem isn't that his world is entirely boiler-plate, the issue at hand is the contrast between his high and mighty stance on what his proposed campaign is vs. what it actually is and how little effort he puts into it, too. If you want your players to engage with your setting and are angry they don't even bother, it stands to reason to at least not openly admit that your characters are cardboard cut-outs in the same time
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* {{Hypocrite}}: He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed by Cass.
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* {{Hypocrite}}: {{Hypocrite}}:
** He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed byCass.Cass.
** There is the general contrast between Lodge talking about desire to make an epic adventure with lived-in world and the fact that it's populatd by nameless placeholders, the story is cliche to the fault and the setting couldn't be more generic. In fact, his general idea for "unique fantasy" is that of a StandardFantasySetting - it just isn't any of the official D&D settings.
** He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed by
** There is the general contrast between Lodge talking about desire to make an epic adventure with lived-in world and the fact that it's populatd by nameless placeholders, the story is cliche to the fault and the setting couldn't be more generic. In fact, his general idea for "unique fantasy" is that of a StandardFantasySetting - it just isn't any of the official D&D settings.
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When asked to explain in game terms, the goddess explicitly says sorcerer
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* SkillPointReset: [[spoiler:Has her levels as wizard replaced by equal levels of cleric by a goddess at the end of ''Dorkness Rising''.]]
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* SkillPointReset: [[spoiler:Has her levels as wizard sorcerer replaced by equal levels of cleric by a goddess at the end of ''Dorkness Rising''.]]
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* SkillPointReset: [[spoiler:Has her levels as sorcerer replaced by equal levels of cleric by a goddess at the end of ''Dorkness Rising''.]]
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* SkillPointReset: [[spoiler:Has her levels as sorcerer wizard replaced by equal levels of cleric by a goddess at the end of ''Dorkness Rising''.]]
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* VancianMagic: Has to prepare her spells ahead of time. In one battle she spends the entire fight trying to re-prepare a spell she wasted frying a peasant.
* WildMagic: A Wild Mage (variant wizard in AD&D or prestige class in 3E) who has a random chance of spells going awry. Causes her lightning bolt spell during their first battle to get delayed until after all the enemies are dead, zapping Flynn instead.
* WildMagic: A Wild Mage (variant wizard in AD&D or prestige class in 3E) who has a random chance of spells going awry. Causes her lightning bolt spell during their first battle to get delayed until after all the enemies are dead, zapping Flynn instead.
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Not really hypocritical with Lodge's setting since, basic setting or not, it does have it's own unique surprises and pitfalls
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* {{Hypocrite}}:
** He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed by Cass.
** He wants to deliver "a fantasy world with its own mysteries and pitfalls". What he makes is "just another [[StandardFantasySetting cookie cutter setting]] with no real surprises" that's not only bland, but Lodge himself fails to realise it (his players are too busy killing things to care).
** He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed by Cass.
** He wants to deliver "a fantasy world with its own mysteries and pitfalls". What he makes is "just another [[StandardFantasySetting cookie cutter setting]] with no real surprises" that's not only bland, but Lodge himself fails to realise it (his players are too busy killing things to care).
to:
* {{Hypocrite}}:
**{{Hypocrite}}: He makes a big deal about not wanting to have any Monks in the party, since it would break the fantasy-Europe setting. Then the second combat encounter is with ninjas. This doesn't go unnoticed by Cass.
** He wants to deliver "a fantasy world with its own mysteries and pitfalls". What he makes is "just another [[StandardFantasySetting cookie cutter setting]] with no real surprises" that's not only bland, but Lodge himself fails to realise it (his players are too busy killing things to care).Cass.
**
** He wants to deliver "a fantasy world with its own mysteries and pitfalls". What he makes is "just another [[StandardFantasySetting cookie cutter setting]] with no real surprises" that's not only bland, but Lodge himself fails to realise it (his players are too busy killing things to care).
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* {{Hypocrite}}: Cass constantly brings up the rules whenever he objects to Lodge's [=DMing=], but during the encounter against Mort Kemnon, the second Lodge gets distracted, he cheats by rearranging the game pieces during combat to give the party an advantage.
to:
* {{Hypocrite}}: Cass constantly brings up the rules whenever he objects to Lodge's [=DMing=], but during the encounter against Mort Kemnon, the second Lodge gets distracted, he cheats by rearranging the game pieces during combat to give the party an advantage. Additionally, when the party gains access to he loot of the previous party, Cass uses it as an excuse to use multiple weapons that were ''never in the campaign to begin with''.
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* {{Hypocrite}}: Cass constantly brings up the rules whenever he objects to Lodge's [=DMing=], but during the encounter against Mort Kemnon, the second Lodge gets distracted, he cheats by rearranging the game pieces during combat to give the party an advantage.
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Adding some context, rewording Daphne's section to be less reliant on in-game jargon, moving spoilers out of character descriptions per Handling Spoilers
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->"What would you rather have? A fantasy world with its own mysteries and pitfalls or just another cookie cutter setting with no real surprises?"
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* WritersBlock: He suffers from a bad case.
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* WritersBlock: He suffers from a bad case.
struggles to finish writing his module both before and throughout the movie. By the end, he finally gets it published.
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* StupidGood: The rest of the group has to blatantly lie that there is an evil act being committed somewhere off screen just to get this LawfulGood paladin to leave in order for the rest of them to torture a villain for information, of which normally he would not allow. Lampshaded by the third time this happens, Sir Osric is well aware of their antics, sighs to himself and half-heartedly leaves to "fight evil".
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* StupidGood: The rest of the group has to blatantly lie that there is an evil act being committed somewhere off screen just to get this LawfulGood LawfulGood[[invoked]] paladin to leave in order for the rest of them to torture a villain for information, of which normally he would not allow. Lampshaded by the third time this happens, Sir Osric is well aware of their antics, sighs to himself and half-heartedly leaves to "fight evil".
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->"I spent 2 hours on this character and I'm gonna play her, okay?"
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* TheRoleplayer: Notably the only member of the group with any interest in roleplaying, rather than killing things.
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* TheRoleplayer: Notably the only member of the group with any interest in roleplaying, roleplaying and engaging in the story, rather than killing things.
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Joanna's fighter with no Strength or Constitution bonus and 45 hit points at level nine (to clarify, this is easily less than half of the max, including Constitution bonuses, that a fighter could have). [[labelnote:More Explanation]]A level 9 fighter in 3.5 would have around 8d10+10+9*[Con mod] hp. On average, 8d10 would roll 44, so solving for her Con mod, it's a -1. In other words, not only is Daphne's Constitution ''bad'', but she even has a Constitution ''penalty''.[[/labelnote]] On the plus side, the [[WeakButSkilled combination of feats]] she took make her pretty badass. On the negative side, [[CripplingOverspecialization her unique build makes her less than incredible when they come across really tough enemies]] and, at least from the point of view of the other players, she insists on talking to [=NPCs=], thinking about the story, and doing things because that's what her character would do.
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Joanna's fighter with no Strength or Constitution bonus is physically frail but excellent at inflicting {{Critical Hit}}s at high speed. Her uniquely specialized build is an oddity in terms of game mechanics, and 45 hit points at level nine (to clarify, this is easily less than half of the max, including Constitution bonuses, that a fighter could have). [[labelnote:More Explanation]]A level 9 fighter in 3.5 would have around 8d10+10+9*[Con mod] hp. On average, 8d10 would roll 44, so solving for her Con mod, it's a -1. In interest in other words, not only characters is Daphne's Constitution ''bad'', but she even has a Constitution ''penalty''.[[/labelnote]] On an oddity in the plus side, party. She's usually the [[WeakButSkilled combination of feats]] she took make her pretty badass. On the negative side, [[CripplingOverspecialization her unique build makes her less than incredible when they come across really tough enemies]] and, at least from the point of view of the other players, she insists on talking one to talk to [=NPCs=], thinking think about the story, and doing things because that's what act as she thinks her character would do.
would.
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* CriticalHitClass: Her build, which emphasises on harder-hitting and more frequent criticals.
* GlassCannon: 45 HP at 9th level. And no Constitution bonuses.
* GlassCannon: 45 HP at 9th level. And no Constitution bonuses.
to:
* ChainLethalityEnabler: One of her feats grants a follow-up attack when she kills an enemy before they can act in the fight.
* CriticalHitClass:Her build, which emphasises The main emphasis of her character build. She has a hugely increased chance of scoring critical hits, does extra damage on harder-hitting crits, and more frequent criticals.
can make additional attacks after she gets a critical.
* GlassCannon: Her [[TheSixStats Constitution]] is so low she has less than half the HitPoints a fighter of her level could have,[[labelnote:Explanation]]She has 45HP at 9th level. And no HP. A level 9 fighter in D&D 3.5 would have around 8d10+10+9*[Con mod] hp. On average, 8d10 would roll 44, so solving for her Con mod, it's a -1. In other words, not only is Daphne's Constitution bonuses.''bad'', but she even has a Constitution ''penalty''.[[/labelnote]] but her build is designed to strike first and deal out a load of critical hits.
* CriticalHitClass:
* GlassCannon: Her [[TheSixStats Constitution]] is so low she has less than half the HitPoints a fighter of her level could have,[[labelnote:Explanation]]She has 45
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* WeakButSkilled: Her physical stats are abysmal for a Fighter but makes up for it with a clever combination of feats.
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* WeakButSkilled: Her physical stats are abysmal for a Fighter but she makes up for it with a clever combination of feats.
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->"You could have been a GOD! I know Mormons who would kill for that! "
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--->Indeed! The four elements, like man alone, are weak - but together they form the strong fifth element...Boron!
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->"I'm not evil! I'm chaotic neutral!"
Gary's gameplay philosophy seems to be "If it moves, kill it," making him TheRealMan. He insists that his Sorceress character is ChaoticNeutral despite her tendency to kill peasants, and he forgets that his character is female, leading to some humorous situations.
Gary's gameplay philosophy seems to be "If it moves, kill it," making him TheRealMan. He insists that his Sorceress character is ChaoticNeutral despite her tendency to kill peasants, and he forgets that his character is female, leading to some humorous situations.
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Gary's gameplay philosophy seems to be "If it moves, kill it," making him TheRealMan. He insists that his Sorceress character is
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* TheRealMan
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* TheRealManTheRealMan: He plays to kill enemies in every over-the-top way at his disposal, and counts hapless farmers as enemies when there's nothing else on hand.
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* ChaoticNeutral: The alignment Gary ''claims'' Luster is to weakly justify her actions. By the end, everyone at the table flat out says she's Evil, not Neutral.
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* ChaoticNeutral: ChaoticNeutral[[invoked]]: The alignment Gary ''claims'' Luster is to weakly justify her actions. By the end, everyone at the table flat out says she's Evil, not Neutral.
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* TokenEvilTeammate: A parody on the type of players who try to justify their character evil actions by inacuratly labeling them as ChaoticNeutral.
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* TokenEvilTeammate: A parody on the type of players who try to justify their character evil actions by inacuratly labeling them as ChaoticNeutral.ChaoticNeutral[[invoked]].
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!! Leo [[spoiler:[[RealJokeName DaVinci]]]]
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!! Leo [[spoiler:[[RealJokeName DaVinci]]]]
Leo
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* RealJokeName: His full name is [[spoiler:Leo [=DaVinci=]]].
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A death demon and TheDragon. [[spoiler:He makes Brother Silence his total slave because Cass rolled a 1.]]
* CompellingVoice: Compelling fear aura, but whatever gets in its range, can be then commanded by voice.
* CompellingVoice: Compelling fear aura, but whatever gets in its range, can be then commanded by voice.
to:
A death demon and TheDragon. [[spoiler:He makes Brother Silence his total slave because Cass rolled a 1.]]\n\n
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* CompellingVoice: Compelling fear aura, but whatever gets in its range, can be then commanded by voice. [[spoiler:He makes Brother Silence his total slave when Cass gets a CriticalFailure on his saving throw.]]
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* CompellingVoice: Compelling fear aura, but whatever gets in its range, can be then commanded by voice. [[spoiler:He makes Brother Silence his total slave when Cass gets a CriticalFailure on his saving throw.]]
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The BigBad[[spoiler:...or so it seems]]. He discovered the Mask of Death and plans to use it to overthrow the king.
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The BigBad[[spoiler:...or so it seems]]. He evil sorcerer who discovered the Mask of Death and plans to use it to overthrow the king.
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* BigBad: Has an ArtifactOfDoom, a dungeon full of monsters, an EvilLaugh, and a plot to take over the kingdom. {{Subverted|Trope}} when he turns out not to be the one in charge.
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* BigBad: Has an ArtifactOfDoom, a dungeon full of monsters, an EvilLaugh, and a plot to take over the kingdom. {{Subverted|Trope}} when he turns out not to be the one in charge.
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The leader of the Church of Therinn [[spoiler: and the final villain. He wishes to use the mask to achieve his own ends]].
* DarkMessiah: And that despite being a priest of a good-natured goddess and head of a CrystalDragonJesus church.
* DarkMessiah: And that despite being a priest of a good-natured goddess and head of a CrystalDragonJesus church.
to:
The leader of the Church of Therinn [[spoiler: and the final villain. He wishes to use the mask to achieve his own ends]].
Therinn
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* DarkMessiah: And that despite being a priest of a good-natured goddess and head of a CrystalDragonJesus church. [[spoiler:Enough so that he's the true BigBad of the story, plotting to use the Mask of Death to take over the kingdom.]]
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* DarkMessiah: And that despite being a priest of a good-natured goddess and head of a CrystalDragonJesus church. [[spoiler:Enough so that he's the true BigBad of the story, plotting to use the Mask of Death to take over the kingdom.]]
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Come on, mate...
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** This joke can pass to youngest viewers, since D&D 5e and Pathfinder™ 2e don't have Bardic Knowledge as a class feature for all bards.
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** This joke can pass to youngest viewers, since D&D 5e and Pathfinder™ Pathfinder 2e don't have Bardic Knowledge as a class feature for all bards.
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** This joke can pass to youngest viewers, since D&D 5e and Pathfinder™ 2e don't have Bardic Knowledge as a class feature for all bards.