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* ConspiracyTheorist: He believes that the Blades (who at this point are only concerned with protecting Martin), the Marukhati Selectives (all long dead by the present day), and the Mythic Dawn (okay, [[TheCloudCuckooLanderWasRight he's right about this one]], especially as [[spoiler:Else, one of his more vocal detractors, is a Mythic Dawn sleeper agent]]) are all out to get him, along with several random townspeople.

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* ConspiracyTheorist: He believes that the Blades (who at this point are only concerned with protecting Martin), the Marukhati Selectives (all long dead by the present day), the Ayleid Revivalists (an understandable fear given [[AbusivePrecursors what the Ayleids were like]], but [[spoiler: their leader Umbacano gets himself killed off in a separate questline]] without ever learning Glarthir exists) and the Mythic Dawn (okay, [[TheCloudCuckooLanderWasRight he's right about this one]], especially as [[spoiler:Else, one of his more vocal detractors, is a Mythic Dawn sleeper agent]]) are all out to get him, along with several random townspeople.townspeople.
* CrueltyIsTheOnlyOption: There is no way to end his quest without ''someone'' dying, [[spoiler: because Glarthir won't be satisfied unless everyone he thinks is guilty is dead, he won't accept nobody being guilty as an answer, and the only way to stop him is to either kill him yourself or have the guards do it for you.]]
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* FaceHeelTurn: Seeing as the Priests of Order are of races from Nirn, it can be assumed they were previous denizens of Nirn or the Isles defecting to Jyggalag. [[spoiler: The noble you don't assassinate during the Ritual of Ascension is one of many who defect over]]

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* FaceHeelTurn: Seeing as the Priests of Order are of races from Nirn, it can be assumed they were previous denizens of Nirn or the Isles defecting to Jyggalag. [[spoiler: The noble you don't assassinate during the Ritual of Ascension is one of many who defect over]]over, as is the Passwal resident Felas Sarandas.]]
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* BoomerangBigot: [[spoiler:He despises other vampires, and says they gave in to their bestial instincts.]]

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* BoomerangBigot: [[spoiler:He He despises other vampires, and says they gave in to their bestial instincts.]]instincts. That being said, he's more comfortable with the player if they are a vampire.
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* {{CloudCuckooland}}: Mania more than Dementia, but both of the islands are home to some very weird people.

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* {{CloudCuckooland}}: CloudCuckooland: Mania more than Dementia, but both of the islands are home to some very weird people.
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* {{Hypocrite}}: Claims in a speech that [[spoiler:the Savage Garden is to "temper" his followers and make them stronger]]... but he himself [[spoiler:isn't in the garden]], and neither are his two children, making it pretty clear that there is no higher purpose [[spoiler:to the garden; he just wants to torture his followers for the crime of not being him, with his kids being exempt because he clearly sees them as extensions of himself, especially since neither Raven nor Ruma are significantly stronger than other leveled Mythic Dawn members]].
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* AbusiveParents: One of his commentaries states that his daughter Ruma at one point was against the Mythic Dawn, and depending on how literally you take his narrative, he did something that could range from simply torturing her until she agreed to join the Mythic Dawn, to actually murdering and cannibalizing her before having her replaced (either magically or just by having another kid also named Ruma).

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* AbusiveParents: One of his commentaries states that his daughter Ruma at one point was against the Mythic Dawn, and depending on how literally you take his narrative, he did something that could range from simply torturing her until she agreed to join the Mythic Dawn, to actually murdering and cannibalizing her before having her replaced (either magically or just by having another kid also named Ruma). If one includes Michael Kirkbride's (dubiously canon) posts (which state Ruma was her own mother, with Mankar as the father, and also gave birth to Raven), a certain interpretation is that he also ''raped'' this first Ruma to impregnate her with the current Ruma and Raven.
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* FightClubbing: Crucible has a small club of Duelists, consisting of Caldana Monrius, Cutter, Ma'zaddha, Muurine, and Ushnar gro-Shadborgob.
* ForgetfulJones: Una Armina, caretaker of the Museum of Oddities, has a poor short-term memory.


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* WhyDidItHaveToBeSnakes: Phobias are common in Dementia. One sidequest revolves around the orc Ushnar gro-Shadborgob's fear of cats, which becomes a problem when Bisha, a khajit beggar, starts following him around.
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* FightClubbing: Crucible has a small club of Duelists, consisting of Caldana Monrius, Cutter, Ma'zaddha, Muurine, and Ushnar gro-Shadborgob.
* ForgetfulJones: Una Armina, caretaker of the Museum of Oddities, has a poor short-term memory.


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* WhyDidItHaveToBeSnakes: Phobias are common in Dementia. One sidequest revolves around the orc Ushnar gro-Shadborgob's fear of cats, which becomes a problem when Bisha, a khajit beggar, starts following him around.
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* CompulsiveLiar: A relatively common trait in Dementia, which Kisashi and the Demented version of Atrabhi exhibit.
* ConspiracyTheorist: Muurine shows this the most, but she's not the only Demented to believe in conspiracies.[[spoiler: She is, however, the only one to ''lead'' one.]]
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* FantasticDisability: Hloval Dreth has stunted magicka, meaning he can't naturally regenerate his magicka reserves and has to either use Welkynd Stones (luckily, the castle has a ghostly Welkynd Stone he can use in his current condition) or steal some from others using a magical dagger.

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* FantasticDisability: FictionalDisability: Hloval Dreth has stunted magicka, meaning he can't naturally regenerate his magicka reserves and has to either use Welkynd Stones (luckily, the castle has a ghostly Welkynd Stone he can use in his current condition) or steal some from others using a magical dagger.
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* FantasticDisability: Hloval Dreth has stunted magicka, meaning he can't naturally regenerate his magicka reserves and has to either use Welkynd Stones (luckily, the castle has a ghostly Welkynd Stone he can use in his current condition) or steal some from others using a magical dagger.
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* BarefootPoverty: Most beggars walk around with no shoes to emphasis on how poor they are.

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[[folder: Beggars]]

Those unfortunates without home or livelihood, who wander the streets of each city and beg for enough coin to at least buy food. While none of them are members of the Thieves' Guild, the Grey Fox has declared them to be under his protection, and in return they aid him however they can.
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* BecauseYouWereNiceToMe: The Grey Fox protects them, so they act as his informants. And if you give them money, they'll give you pointers for the Thieves' Guild quests.
* BeneathNotice: Part of why they're so useful to the Fox; nobody really cares what a beggar sees or hears.
* FictionalDisability: All of them have some sort of fictional disease that they can pass on to the player during combat. In-game legend has it that this was originally a "[[BlessedWithSuck gift]]" from Namira, Daedric Prince of the Repulsive, allowing them to be BeneathSuspicion since nobody wants to get too close to the sick guy. [[VideoGameCaringPotential You can cure them by using any type of Cure Disease effect]].
* {{Protectorate}}: Of the Grey Fox. Because of this, Thieves' Guild members aren't allowed to steal from or harm beggars.
[[/folder]]



* AffablyEvil: For an amoral and psychotic killer, he can be quite the charmer.

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* AffablyEvil: For an amoral and psychotic psychopathic killer, he can be quite the charmer.
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* VideoGameCrueltyPotential: One way to get Desideratus Annius to stay at his post is to destroy his ragdoll CompanionCube (which, keep in mind, he believes to be the love of his life) right in front of him. He crosses the DespairEventHorizon and decides to commit suicide by fanatic to join "her".
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[[folder: Ghosts of Vitharn]]

Once, Vitharn was a thriving city in Dementia. Its founder, Lord Vitharn, sought to overthrow Sheogorath, but that's not really odd by Shivering Isles standards. But cracks began to show under his grandson Cesrian, when Cesrian took a Heretic from Mania, Jideen, as his wife, which pissed off the Fanatics who were his vassals. Under Cesrian's cowardly son Cirion, the vassal fanatics revolted and sacked the keep. For the treachery of the vassals and the incompetence of the defenders, Sheogorath cursed both sides to re-enact their final moments as ghosts.
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* BastardBastard: Cesrian was born of an incestuous affair between Csaran and his sister.
* CompanionCube: Desideratus Annius has his ragdoll "betrothed." He was so concerned with protecting the doll that he prioritized it over remaining at his post, resulting in his death. He'll only stay at his post if the doll is destroyed (in which case he crosses the DespairEventHorizon and decides to fight the fanatics until he dies) or given to the fanatics (in which case he'll fight the fanatics to save it).
-->'''Desideratus Annius's Tombstone''': Desideratus Annius lies here, coward and deviant.
-->'''"Betrothed's" Tombstone''': Beloved of Desideratus Annius, ragdoll to most.
* DirtyCoward: Why Cirion was cursed; he was unable to control his vassals and fled into the keep instead of standing fast against the fanatics.
* FreudianExcuse:
** Cirion's cowardice is at least in part due to his father Cesrian abusing him.
** Desideratus Annius's is obsessed with his "betrothed" (a doll) because it's his replacement for his family, who were murdered by lunatics.
* GoAmongMadPeople: Csaran's wife Sheen-In-Glade was sane and a good countess, but her husband's constant cheating drove her insane anyway.
* HandicappedBadass: Subverted with Hloval Dreth, who was born with stunted Magicka but became a mage anyway. While he certainly ''thinks'' he's a badass, the result is that he's a two-bit mage who keeps running out of magicka and has to steal more from others. Giving him a magicka refill allows him to fulfil his duty.
* HatedByAll: The defenders are naturally quite pissed at Bat for refusing to let them have proper weapons.
* OnlySaneMan: Althel, the archer, was the only defender who actually tried to do her job properly and only failed because the blacksmith refused to give her arrows to defend herself with. Her grave is thus the only one that has a respectful message instead of an insult.
-->'''Althel's Tombstone''': Rest in peace, Althel. You were valiant to the end.
* OppositesAttract: Jideen "could not be any more [Cesrian's] opposite," but there's nothing suggesting their marriage was unhappy.
* ReplacementGoldfish: Desideratus's "betrothed" is his replacement for his dead family.
* RoyallyScrewedUp: The Vitharn line. The original Count Vitharn plotted to overthrow Sheogorath, his son Csaran [[ReallyGetsAround really got around]], including with his biological sister, which led to his son Cesrian being born deformed, Cesrian aside from being deformed was sadistic, and Cirion was a coward.
* SkewedPriorities: Blacksmith Bat gro-Orkul prioritized keeping his weapons in pristine condition over actually letting anyone ''use'' them, which resulted in Althel's death as he wouldn't let her have arrows. He won't give them to you either, so you'll have to steal him.
-->'''Bat gro-Orkol's Tombstone''': Bat gro-Urkul [sic] was a miser. Upon his head lies a measure of the blame for Vitharn's fall.
* SmugSnake: Hloval Dreth. He even offered to betray the keep to the fanatics, but they rejected his offer and invaded anyway.
-->'''Hloval Dreth's Tombstone''': Power mad to the end, Hloval Dreth met his end in shame.
* UnfinishedBusiness: The Keep's defenders were unable to properly defend their home; if they ''do'', with the player's help, they can move on.
[[/folder]]
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* ArcherArchetype: The Argonian, Bosmer, and Dunmer are all archers.
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* LighthousePoint: One notable landmark in it is a lighthouse by the harbor. Its particularly normal, [[spoiler:but the tenant living in the cellar is a member of the Dark Brotherhoods Black Hand.]]
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* HauntedHouse: There's a manor which the player can buy for a low price of 5000 septims. The reason for this is because the house is infested with ghosts, and there is a hidden chamber where necromancy was practiced. Once that's been dealt with the house is safe to live in.

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!!Citizens of Cheydinhal

A north-eastern city in Cyrodiil located at the foot of the Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the map.

[[folder:Cheydinhal in General]]
* TokenNonHuman: It's the one city whose Count is a Dunmer, instead of an Imperial.
* TownWithADarkSecret: Beneath the town is the Dark Brotherhood sanctuary where they conduct their operations.

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!!Citizens [[folder: The Anvil Sirens]]

A small group
of Cheydinhal

A north-eastern city
banditesses with a simple MO: They seduce a married man, bring him to their hideout in Cyrodiil located Gweden Farm for a tryst, then jump him and rob him blind. The gang has three members: the Nord Signy Home-Wrecker, Imperial Faustina Cartia, and Khajit Tsarrina. Faustina and Signy are the ones who go out and do the seducing, while Tsarrina stays behind as backup in case a target proves recalcitrant.
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* CapturedOnPurpose: Part of the plan to take them down, if you're male; you wait around
at the foot of the Jerall Mountains. Cheydinhal is the embark point Flowing Bowl for many players scouring the north-east and far eastern portions of the map.

[[folder:Cheydinhal in General]]
Signy to seduce you (if you're a woman, then Faustina invites you to join their gang instead), let them lead you to Gweden Farm, then kill them all after you're in.
* TokenNonHuman: MuggingTheMonster: Making you their target was their last mistake.
* SerialHomewrecker:
It's the one city whose Count is a Dunmer, instead of an Imperial.
* TownWithADarkSecret: Beneath the town is the Dark Brotherhood sanctuary where they conduct
even in Signy's name. The gang solely targets married men, hoping that their operations.victims won't talk to the guard since that'd mean admitting to cheating. They don't seem to actually ''sleep'' with their targets, though; getting them out of their clothes is only a pretext for robbery.
* TheVamp: Use their seductive wiles to rob the men of Anvil. You can find the personal belongings of three of their victims (Ernest, Heinrich Oaken-Hull, and Pinarus Inventius) in their basement, though unfortunately you can't return said belongings to their rightful owners.



[[folder:Count Andel Indarys]]

The Count of Cheydinhal and the only non-Imperial among them. His son is something of a MilesGloriosus who tries to close an Oblivion Gate and goes missing. He's also rumored to have had his wife killed twenty years ago.
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* AmbiguouslyEvil: His wife was discovered dead at the foot of some stairs, and it's rumored that Andel murdered her, but this might just be because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe, the game makes it ambiguous if he's this or a coward. It's up to interpretation, but he refuses to rush his guards into the portal as it deprives them of his walls' defenses and he has no intel of the other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give him much choice in the matter.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and a Dunmer rather than a human.

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[[folder:Count Andel Indarys]]

The Count of Cheydinhal
[[folder: Gogan and Maelona]]

A Redguard couple living in Anvil. Gogan is currently
the only non-Imperial among them. His son is something of a MilesGloriosus who tries to close an Oblivion Gate and goes missing. He's also rumored to have had town laughingstock for falling for the Anvil Sirens' scam, but although his wife killed twenty years ago.
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* AmbiguouslyEvil: His wife was discovered dead at the foot of some stairs, and it's rumored that Andel murdered her, but this might just be
marriage is frosty because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten
it, his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe, the game makes it ambiguous if he's this or a coward. It's up to interpretation, but he refuses to rush his guards into the portal as it deprives them of his walls' defenses and he has no intel of the other side. When his son rushes in taking many of the young men and local rookies with him, he
wife Maelona still refuses hires you to waste his guards in a portal rush despite his personal feelings.
take the group down.
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* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate UndercoverAsLovers: [[spoiler:They're not really married; they just pretended to be so that he's taking bribes from the Dark Brotherhood Sirens would try to keep quiet about their presence in his town, but knowing them, they didn't give him much choice in the matter.target Gogan.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among UndercoverCopReveal: [[spoiler: They're actually members of Anvil's city guard who've been tracking down the Counts of Cyrodiil, Sirens and a Dunmer rather than a human.hired you as bait since none of their previous victims would cooperate.]]



[[folder:Farwil Indarys]]

Son of Andel and the leader of the Knights of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside the city.
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* GlorySeeker: Always eager to face threats, which usually puts him in danger since he is woefully ill-equipped for them.
* LeeroyJenkins: Charges into an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into the tower and will almost certainly die. The least frustrating method for getting him home alive is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of their time drinking.

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[[folder:Farwil Indarys]]

Son
!!Citizens of Andel and Cheydinhal

A north-eastern city in Cyrodiil located at
the leader foot of the Knights Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside map.

[[folder:Cheydinhal in General]]
* TokenNonHuman: It's
the city.
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* GlorySeeker: Always eager to face threats, which usually puts him in danger since he
one city whose Count is woefully ill-equipped for them.
* LeeroyJenkins: Charges into
a Dunmer, instead of an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into
Imperial.
* TownWithADarkSecret: Beneath
the tower and will almost certainly die. The least frustrating method for getting him home alive town is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but
Dark Brotherhood sanctuary where they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of conduct their time drinking.operations.



[[folder:Ulrich Leland]]
A corrupt Captain of the Cheydinhal Guards who imposes "fines" on people of Cheydinal. The Hero has to find a way to expose his corruption, and take him down.

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[[folder:Ulrich Leland]]
A corrupt Captain
[[folder:Count Andel Indarys]]

The Count
of the Cheydinhal Guards and the only non-Imperial among them. His son is something of a MilesGloriosus who imposes "fines" on people of Cheydinal. The Hero has tries to find a way close an Oblivion Gate and goes missing. He's also rumored to expose have had his corruption, and take him down.wife killed twenty years ago.



* DirtyCop: He imposes illegal fines on people of Cheydinhal, and pockets the money for himself.
* FantasticRacism: He seems to target the Dunmer citizens quite often. One part of the quest has him face a Dunmer woman, and the Hero can arrange for him to be killed by her.

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* DirtyCop: He imposes illegal fines on people AmbiguouslyEvil: His wife was discovered dead at the foot of Cheydinhal, some stairs, and pockets it's rumored that Andel murdered her, but this might just be because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe,
the money for himself.
* FantasticRacism: He seems
game makes it ambiguous if he's this or a coward. It's up to target interpretation, but he refuses to rush his guards into the Dunmer citizens quite often. One part portal as it deprives them of his walls' defenses and he has no intel of the quest has other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give
him face much choice in the matter.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and
a Dunmer woman, and the Hero can arrange for him to be killed by her.
rather than a human.


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[[folder:Farwil Indarys]]

Son of Andel and the leader of the Knights of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside the city.
----
* GlorySeeker: Always eager to face threats, which usually puts him in danger since he is woefully ill-equipped for them.
* LeeroyJenkins: Charges into an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into the tower and will almost certainly die. The least frustrating method for getting him home alive is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of their time drinking.
[[/folder]]

[[folder:Ulrich Leland]]
A corrupt Captain of the Cheydinhal Guards who imposes "fines" on people of Cheydinal. The Hero has to find a way to expose his corruption, and take him down.
----
* DirtyCop: He imposes illegal fines on people of Cheydinhal, and pockets the money for himself.
* FantasticRacism: He seems to target the Dunmer citizens quite often. One part of the quest has him face a Dunmer woman, and the Hero can arrange for him to be killed by her.

[[/folder]]
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* HiddenDepths: He's a strong admirer of Dunmer culture based on his experience in being stationed in Morrowind at one point.

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