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* DirtyCoward: When you finally confront him. [[spoiler:Subverted; it's an act. He's actually a vampire and will fight you personally.]]



* YourPrincessIsInAnotherCastle: A somewhat short-range example. No, Springheel Jak was ''not'' buried in his boots. [[spoiler:He's still ''wearing'' them; you loot them off his body after killing him.]]



Jearl is a Redguard citizen of Bruma who owns a house there, and Saveri is her Dunmer roommate/possible lover. Jearl is out of town on a trip for a portion of the game but will return after sufficient quest progression.

to:

Jearl is a Redguard citizen of Bruma who owns a house there, and Saveri Faram is her Dunmer roommate/possible lover. Jearl is out of town on a trip for a portion of the game but will return after sufficient quest progression.



* OpiumDen: The town has a skooma den which the counts son frequents.

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* OpiumDen: The town has a skooma den which the counts count's son frequents.



* NoRespectGuy: Nobody takes him seriously. He can't get anyone else to join his watch, can't get into the Fighters Guild (who are happy to accept you if you just walk in and ask), [[spoiler:and it's implied that even the ''Mythic Dawn'' don't respect him, as he doesn't know their signature spells.]]

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* NoRespectGuy: Nobody takes him seriously. He can't get anyone else to join his watch, can't get into the Fighters Guild (who are happy to accept you if you just walk in and ask), (he's a member of the faction but never enters the guild hall), [[spoiler:and it's implied that even the ''Mythic Dawn'' don't respect him, as he doesn't know their signature spells.]]



!!Citizens of Cheydinhal

A north-eastern city in Cyrodiil located at the foot of the Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the map.

[[folder:Cheydinhal in General]]
* TokenNonHuman: It's the one city whose Count is a Dunmer, instead of an Imperial.
* TownWithADarkSecret: Beneath the town is the Dark Brotherhood sanctuary where they conduct their operations.

to:

!!Citizens of Cheydinhal

[[folder:The Serpent's Wake]]

A north-eastern city in Cyrodiil located at the foot of the Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the map.

[[folder:Cheydinhal in General]]
* TokenNonHuman: It's the one city
ship whose Count crew were massacred by a mysterious asshole shortly after docking in Anvil. The few survivors, Anguilion, Hauls-Ropes-Faster, Isolde, Krognak gro-Brok, Thurindil, and Timothee [=LaRoche=], are currently staying in The Fo'c's'le while they wait for another ship or for somebody to clear out the ghosts, whichever comes first. Hauls-Ropes-Faster is also an advanced trainer in athletics... or at least he's ''supposed'' to be; due to a glitch he's never actually available.
-----
* HiddenDepths: [[spoiler:Isolde
is a Dunmer, instead of an Imperial.
Mythic Dawn Agent]].
* TownWithADarkSecret: Beneath {{Jerkass}}: None-too-polite to the town is player for the Dark Brotherhood sanctuary where most part.
* MuggingTheMonster: [[spoiler: How the dead crewmembers got that way-
they conduct their operations.decided to mock the mentally unstable assassin Matheiu Bellemont. Murder promptly ensued.]]
* NapoleonDelusion: Thurindil believes he's the son of Julianos and the Queen of Akavir.
* TheNightOwl: Hauls-Ropes-Faster goes to bed at 6 AM and wakes up at 6 PM.
* TeethClenchedTeamwork: Not mostly, but Thurindil and Hauls-Ropes-Faster get into fights every night.
* TheUnpronouncable: Hauls-Ropes-Faster apparently got his nickname because nobody could pronounce his Black Marsh name.



[[folder:Count Andel Indarys]]

The Count of Cheydinhal and the only non-Imperial among them. His son is something of a MilesGloriosus who tries to close an Oblivion Gate and goes missing. He's also rumored to have had his wife killed twenty years ago.
----
* AmbiguouslyEvil: His wife was discovered dead at the foot of some stairs, and it's rumored that Andel murdered her, but this might just be because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe, the game makes it ambiguous if he's this or a coward. It's up to interpretation, but he refuses to rush his guards into the portal as it deprives them of his walls' defenses and he has no intel of the other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give him much choice in the matter.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and a Dunmer rather than a human.

to:

[[folder:Count Andel Indarys]]

[[folder: Mirabelle Monet]]

The Count Breton owner of Cheydinhal The Fo'c's'le, who offers beds, drinks, and, um, ''personal'' services to her tenants. Since you're not a sailor, you can't rent a bed with her and the so she just serves as an advanced Sneak trainer.
------
* HasAType: Sailors, apparently, as she
only non-Imperial among them. His son is something of a MilesGloriosus who tries rents rooms to close an Oblivion Gate sailors and goes missing. He's also rumored to have had his wife killed twenty years ago.
----
* AmbiguouslyEvil: His wife was discovered dead
only sleeps with people staying at her inn.
* ReallyGetsAround: Always spends
the foot of some stairs, and it's rumored that Andel murdered her, but this might just be because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe, the game makes it ambiguous if he's this or a coward. It's up to interpretation, but he refuses to rush his guards into the portal as it deprives them of his walls' defenses and he has no intel
night with one of the other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give him much choice in the matter.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and a Dunmer rather than a human.
sailors staying at her inn.



[[folder:Farwil Indarys]]

Son of Andel and the leader of the Knights of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside the city.
----
* GlorySeeker: Always eager to face threats, which usually puts him in danger since he is woefully ill-equipped for them.
* LeeroyJenkins: Charges into an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into the tower and will almost certainly die. The least frustrating method for getting him home alive is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of their time drinking.

to:

[[folder:Farwil Indarys]]

Son
!!Citizens of Andel and Cheydinhal

A north-eastern city in Cyrodiil located at
the leader foot of the Knights Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside map.

[[folder:Cheydinhal in General]]
* TokenNonHuman: It's
the city.
----
* GlorySeeker: Always eager to face threats, which usually puts him in danger since he
one city whose Count is woefully ill-equipped for them.
* LeeroyJenkins: Charges into
a Dunmer, instead of an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into
Imperial.
* TownWithADarkSecret: Beneath
the tower and will almost certainly die. The least frustrating method for getting him home alive town is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but
Dark Brotherhood sanctuary where they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of conduct their time drinking.operations.



[[folder:Ulrich Leland]]
A corrupt Captain of the Cheydinhal Guards who imposes "fines" on people of Cheydinal. The Hero has to find a way to expose his corruption, and take him down.

to:

[[folder:Ulrich Leland]]
A corrupt Captain
[[folder:Count Andel Indarys]]

The Count
of the Cheydinhal Guards and the only non-Imperial among them. His son is something of a MilesGloriosus who imposes "fines" on people of Cheydinal. The Hero has tries to find a way close an Oblivion Gate and goes missing. He's also rumored to expose have had his corruption, and take him down.wife killed twenty years ago.



* DirtyCop: He imposes illegal fines on people of Cheydinhal, and pockets the money for himself.
* FantasticRacism: He seems to target the Dunmer citizens quite often. One part of the quest has him face a Dunmer woman, and the Hero can arrange for him to be killed by her.

to:

* DirtyCop: He imposes illegal fines on people AmbiguouslyEvil: His wife was discovered dead at the foot of Cheydinhal, some stairs, and pockets it's rumored that Andel murdered her, but this might just be because of anti-Dunmer racism.
* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
* ReasonableAuthorityFigure: Maybe,
the money for himself.
* FantasticRacism: He seems
game makes it ambiguous if he's this or a coward. It's up to target interpretation, but he refuses to rush his guards into the Dunmer citizens quite often. One part portal as it deprives them of his walls' defenses and he has no intel of the quest has other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give
him face much choice in the matter.]]
* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and
a Dunmer woman, and the Hero can arrange for him to be killed by her.
rather than a human.


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[[folder:Farwil Indarys]]

Son of Andel and the leader of the Knights of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside the city.
----
* GlorySeeker: Always eager to face threats, which usually puts him in danger since he is woefully ill-equipped for them.
* LeeroyJenkins: Charges into an Oblivion gate and promptly gets most of his friends killed.
** Indeed, he has very little concern for his own life if he comes with you into the tower and will almost certainly die. The least frustrating method for getting him home alive is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of their time drinking.
[[/folder]]

[[folder:Ulrich Leland]]
A corrupt Captain of the Cheydinhal Guards who imposes "fines" on people of Cheydinal. The Hero has to find a way to expose his corruption, and take him down.
----
* DirtyCop: He imposes illegal fines on people of Cheydinhal, and pockets the money for himself.
* FantasticRacism: He seems to target the Dunmer citizens quite often. One part of the quest has him face a Dunmer woman, and the Hero can arrange for him to be killed by her.

[[/folder]]

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* FunctionalAddict: He lives a mostly normal life aside from taking regular trips to the skooma den to chug the stuff.



A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, and are occasionally joined by others, most notably Gellius Terentius.

to:

A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, skooma, and are occasionally joined by others, most notably Gellius Terentius.



* AddledAddict: All of them are so badly addicted that they do nothing but drink skooma all day.



* OpiumDen: A house where people go to drink Skooma all day.

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* OpiumDen: A house where people go to drink Skooma all day.skooma.

Changed: 218



* ProudWarriorRaceGuy

to:

* ProudWarriorRaceGuyProudWarriorRaceGuy: Like all Dremora, he loves battle, but he recognizes courage and honor when he sees it. If you refuse his favor and choose to attack him, he'll confess that this still pleases him, as he gets the chance to fight you.
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* DidntThinkThisThrough: She's imprisoned in the Howling Halls because after the Greymarch was over, she thought it was a great idea to lead a revolt against Sheogorath... who, abandoning the Isles or not, is still a Daedric Prince (and unlike the normal Heretics, Ciirta is fully aware that Sheogorath is a god, not just a really powerful mage) and also commands the armies of the Aureals and Mazken. The Mazken killed all of the rebels save Ciirta herself.
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* TheFundementalist: The Zealot enemy faction in Dementia is defined by strict beliefs that Sheogorath is a living god (which he is), Arden-Sul is his mortal aspect (which is undetermined), and that everyone ''not'' a Zealot is an unbeliever who they should kill (hilariously enough, this will include you ''as'' Sheogorath, even though the rest of the Isles' residents will recognize you on sight).

to:

* TheFundementalist: TheFundamentalist: The Zealot enemy faction in Dementia is defined by strict beliefs that Sheogorath is a living god (which he is), Arden-Sul is his mortal aspect (which is undetermined), undetermined but [[TheCloudCuckoolanderWasRight entirely possible]]), and that everyone ''not'' a Zealot is an unbeliever who they should kill (hilariously enough, this will include you ''as'' Sheogorath, even though the rest of the Isles' residents will recognize you on sight).



* ProperlyParanoid: There is a conspiracy to get rid of her like she claims. [[spoiler:It involves her handmaiden, her bodyguard, and several townspeople.]]

to:

* ProperlyParanoid: There is a conspiracy to get rid of her like she claims. [[spoiler:It involves [[spoiler:The ringleader is Muuril, and her handmaiden, co-conspirators are Nelrene and Ma'zaddha.]] During the Ritual of Dementia, her bodyguard, and several townspeople.]]staff will talk about how she constantly fears being replaced... which is exactly what you're there to do.

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[[folder:Hans Black-Nail]]

Bravil's local blacksmith. Knew Count Terentius when he was younger.

to:

[[folder:Hans Black-Nail]]

[[folder:Gellius Terentius]]

Bravil's local blacksmith. Knew Count Terentius when he was younger.useless count's equally useless heir.



* TheBlacksmith: For Bravil. He'll offer the Hero of Kvatch his services, should they need their armor or weapons repaired.
* HiddenDepths: He knew Count Terentius before he became a useless drunkard. [[spoiler:And he's a Mythic Dawn sleeper agent; apparently, he was frustrated by his old friend's failures and decided to change things by force..]]
* WeUsedToBeFriends: He used to be friends with Count Terentius, back when he was still a rising star in the arena. Now, he just wishes Regulus would straighten out his son.

to:

* TheBlacksmith: For Bravil. He'll offer the Hero {{JerkAss}}: If you talk to him, he'll make rude remarks on your intelligence instead of Kvatch his services, should they need their armor or weapons repaired.
telling you anything useful.
* HiddenDepths: He knew Count Terentius before OpenSecret: He's a Skooma addict and everyone knows it.
* SmallNameBigEgo: No matter what quests you complete and what grand titles you get yourself, he's still just as dismissive of you as
he became is when you start out.
* UpperClassTwit: Snooty and rude to everyone he meets despite being
a useless drunkard. [[spoiler:And he's a Mythic Dawn sleeper agent; apparently, he was frustrated by his old friend's failures and decided to change things by force..]]
* WeUsedToBeFriends: He used to be friends with Count Terentius, back when he was still a rising star in the arena. Now, he just wishes Regulus would straighten out his son.
druggie even commoners look down on.



[[folder:Ranaline]]

The cook at the Lonely Suitor Lodge. A blunt woman who keeps her own company.

to:

[[folder:Ranaline]]

The cook at the Lonely Suitor Lodge. A blunt woman who keeps her own company.
[[folder:Hans Black-Nail]]

Bravil's local blacksmith. Knew Count Terentius when he was younger.



* CreepyLonerGirl: She fits most of the criteria, though she doesn't really creep people out.[[spoiler: She ''is'' a member of Mythic Dawn, which is plenty creepy.]]
* HiddenDepths: [[spoiler:She's a Mythic Dawn [[DeepCoverAgent agent]].]]
* HorribleJudgeOfCharacter: She notes that she's "always found the wrong sort of friends," which is why she currently doesn't bother.[[spoiler: And she's a member of the Mythic Dawn cult, which is another bad choice in friends for her.]]
* IJustWantToHaveFriends: It's implied that she really ''does'' want friends, but she's been burned so many times she's given up.
* NoSocialSkills: If you try to talk to her beyond her terse introduction, she'll quickly rebuff you and that will be that.

to:

* CreepyLonerGirl: She fits most of TheBlacksmith: For Bravil. He'll offer the criteria, though she doesn't really creep people out.[[spoiler: She ''is'' a member Hero of Kvatch his services, should they need their armor or weapons repaired.
* HiddenDepths: He knew Count Terentius before he became a useless drunkard. [[spoiler:And he's a
Mythic Dawn, which is plenty creepy.Dawn sleeper agent; apparently, he was frustrated by his old friend's failures and decided to change things by force..]]
* HiddenDepths: [[spoiler:She's a Mythic Dawn [[DeepCoverAgent agent]].]]
* HorribleJudgeOfCharacter: She notes that she's "always found the wrong sort of friends," which is why she currently doesn't bother.[[spoiler: And she's a member of the Mythic Dawn cult, which is another bad choice in
WeUsedToBeFriends: He used to be friends for her.]]
* IJustWantToHaveFriends: It's implied that she really ''does'' want friends, but she's been burned so many times she's given up.
* NoSocialSkills: If you try to talk to her beyond her terse introduction, she'll quickly rebuff you and that will be that.
with Count Terentius, back when he was still a rising star in the arena. Now, he just wishes Regulus would straighten out his son.



[[folder:Kurdan gro-Dragol]]
An orc money lender who secretly lures people into what he calls "the Hunters run."

to:

[[folder:Kurdan gro-Dragol]]
An orc money lender
[[folder:Ranaline]]

The cook at the Lonely Suitor Lodge. A blunt woman
who secretly lures people into what he calls "the Hunters run."keeps her own company.



* HuntingTheMostDangerousGame: He tricks people into participating in his game, which they are hunted by other killers on an island.
* LoanShark: He lends money to people, and picks desperate saps into becoming targets in his Hunters run, where they are hunted by other people.
* MuggingTheMonster: Luring you in for his hunt was not a smart move.
* SnipeHunt: He tricks the player into finding his family axe in Fort Grief. But there never was one, and he simply fooled them into becoming his latest victims in his killer game.

to:

* HuntingTheMostDangerousGame: He tricks CreepyLonerGirl: She fits most of the criteria, though she doesn't really creep people into participating in his game, out.[[spoiler: She ''is'' a member of Mythic Dawn, which they are hunted by other killers on an island.
is plenty creepy.]]
* LoanShark: He lends money HiddenDepths: [[spoiler:She's a Mythic Dawn [[DeepCoverAgent agent]].]]
* HorribleJudgeOfCharacter: She notes that she's "always found the wrong sort of friends," which is why she currently doesn't bother.[[spoiler: And she's a member of the Mythic Dawn cult, which is another bad choice in friends for her.]]
* IJustWantToHaveFriends: It's implied that she really ''does'' want friends, but she's been burned so many times she's given up.
* NoSocialSkills: If you try
to people, talk to her beyond her terse introduction, she'll quickly rebuff you and picks desperate saps into becoming targets in his Hunters run, where they are hunted by other people.
* MuggingTheMonster: Luring you in for his hunt was not a smart move.
* SnipeHunt: He tricks the player into finding his family axe in Fort Grief. But there never was one, and he simply fooled them into becoming his latest victims in his killer game.
that will be that.



[[folder: The Skooma Den]]

A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, and are occasionally joined by others, most notably Gellius Terentius.

to:

[[folder: The Skooma Den]]

A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, and are occasionally joined by others, most notably Gellius Terentius.
[[folder:Kurdan gro-Dragol]]
An orc money lender who secretly lures people into what he calls "the Hunters run."



* ApatheticCitizens: All of the residents save Roxanne just do not care if you break the law. At all. You can steal from or even murder them, and only Roxanne (and any guests) will potentially report you. This can be useful, as you can loot the massive amounts of skooma present and murder someone to start the Dark Brotherhood quest without incurring a bounty.
* BecameTheirOwnAntithesis: Roxanne's dialogue suggested she first came to the Skooma Den to help the others get past their addictions. Now, she's an addict just like the rest.
* OpiumDen: A house where people go to drink Skooma all day.

to:

* ApatheticCitizens: All of the residents save Roxanne just do not care if you break the law. At all. You can steal from or even murder them, and only Roxanne (and any guests) will potentially report you. This can be useful, as you can loot the massive amounts of skooma present and murder someone to start the Dark Brotherhood quest without incurring a bounty.
* BecameTheirOwnAntithesis: Roxanne's dialogue suggested she first came to the Skooma Den to help the others get past their addictions. Now, she's an addict just like the rest.
* OpiumDen: A house where
HuntingTheMostDangerousGame: He tricks people go into participating in his game, which they are hunted by other killers on an island.
* LoanShark: He lends money
to drink Skooma all day.people, and picks desperate saps into becoming targets in his Hunters run, where they are hunted by other people.
* MuggingTheMonster: Luring you in for his hunt was not a smart move.
* SnipeHunt: He tricks the player into finding his family axe in Fort Grief. But there never was one, and he simply fooled them into becoming his latest victims in his killer game.


Added DiffLines:

[[folder: The Skooma Den]]

A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, and are occasionally joined by others, most notably Gellius Terentius.
-----
* ApatheticCitizens: All of the residents save Roxanne just do not care if you break the law. At all. You can steal from or even murder them, and only Roxanne (and any guests) will potentially report you. This can be useful, as you can loot the massive amounts of skooma present and murder someone to start the Dark Brotherhood quest without incurring a bounty.
* BecameTheirOwnAntithesis: Roxanne's dialogue suggested she first came to the Skooma Den to help the others get past their addictions. Now, she's an addict just like the rest.
* OpiumDen: A house where people go to drink Skooma all day.
[[/folder]]
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%%* SupportingProtagonist: To Martin.

to:

%%* * SupportingProtagonist: To Martin.Martin. You're the one who does most of the heavy lifting, but Martin is the one who can actually light the dragonfires. He's also the reason you're even able to retrieve the Amulet of Kings from Paradise, as he learned how to open a portal there by studying the Mysterium Xarxes.[[spoiler: He's also the one who pulls a HeroicSacrifice to save the day, while [[EscortMission you're just his escort]].]]

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* UndyingLoyalty: Will throw themselves into unwinnable fights for Mankar Camoran. [[spoiler: Some of them even remain loyal after their deaths, convinced that the Savage Garden (the main part of 'Paradise', where followers are repeatedly killed and tortured by Daedra) is just a test and Camoran will return them to Nirn when Dagon wins (given that they also seem to think the Forbidden Grotto is a reward when it's actually a punishment for losing faith, this is unlikely), though most of the people in the garden have realized they were tricked and lost their faith in Camoran.]]



* HannibalLecture: As you travel through his Paradise near the end of the main quest, you hear his voice in your head remarking on the futility of your actions and the true nature of the Daedra Lords and the Nine Divines. [[spoiler:Apparently, Tamriel is just another plane of Oblivion, and the Nine are traitors to the Daedra Lords, the true gods of the universe.]] Though considering the amount of mistakes in the speech and holes in his backstory, he might just be a liar or badly informed.

to:

* HannibalLecture: As you travel through his Paradise near the end of the main quest, you hear his voice in your head remarking on the futility of your actions and the true nature of the Daedra Lords and the Nine Divines. [[spoiler:Apparently, Tamriel Lorkhan is just another plane of Oblivion, a Daedric Prince and Nirn is his realm "Dawn's Beauty", and the Nine are traitors to the Daedra Lords, the true gods of the universe.Aedra stole it from him.]] Though considering the amount of mistakes in the speech and holes in his backstory, he might just be a liar or badly informed.



* TheSociopath: Mankar Camoran is an [[LackOfEmpathy empathy-lacking]], megalomanical lunatic who has no issues selling out Nirn in exchange for power and is completely dedicated to the teachings of one of the series' most evil beings. He is also a liar and [[ManipulativeBastard a manipulator]] who would say anything to sway gullible, desperate or dumb people into following them. Seemingly idyllic on the surface, Mankar's "paradise" is really a hell where his followers are constantly killed by monsters, only to be resurrected and killed over and over again. His promise to allow any follower who loses faith to leave his paradise also proves false, as the grotto, which is said to be an exit from the afterlife, really leads to a torture chamber where the unfaithful are made immortal, locked into gibbets, and then dumped into lava. On top of that, the lore implies that even his love for his children is conditional and downplayed.
* UnreliableExpositor: His speech claiming that [[spoiler:Lorkhan is a Daedric Prince, the Aedric gods are usurpers, and Nirn is a plane of Oblivion]] sounds quite plausible. It's also full of errors and inconsistencies with every other piece of lore in the Elder Scrolls universe, as well as possibly the player's own experiences, suggesting he is either lying or sorely misinformed.

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* TheSociopath: Mankar Camoran is an [[LackOfEmpathy empathy-lacking]], megalomanical lunatic who has no issues selling out Nirn in exchange for power and is completely dedicated to the teachings of one of the series' most evil beings. He is also a liar and [[ManipulativeBastard a manipulator]] who would say anything to sway gullible, desperate or dumb people into following them. [[spoiler: Seemingly idyllic on the surface, Mankar's "paradise" is really a hell where his followers are constantly killed by monsters, only to be resurrected and killed over and over again. His promise to allow any follower who loses faith to leave his paradise also proves false, as the grotto, which is said to be an exit from the afterlife, really leads to a torture chamber where the unfaithful are made immortal, locked into gibbets, and then dumped into lava. On top of that, the lore implies that even his love for his children is conditional and downplayed.
downplayed.]]
* UnreliableExpositor: His speech claiming He makes a lot of grand, sweeping lore claims that [[spoiler:Lorkhan is a Daedric Prince, cast doubt on the Aedric gods are usurpers, and Nirn is a plane accepted version of Oblivion]] sounds quite plausible. It's also full of errors and inconsistencies with every other piece of lore in the Elder Scrolls universe, as well as possibly lore, both in his speeches and in his commentaries... but he's ''also'' a known ConsummateLiar willing to deceive even the player's Mythic Dawn for his own experiences, suggesting he aims (see [[spoiler:basically everything about "Paradise"; the Savage Garden is either lying or sorely misinformed.a daedra-filled nightmare, and the "Forbidden Grotto" that the still-loyal agents in the Garden think is a reward is actually a torture chamber]]), so trusting his exposition is probably a mistake; not helped by the errors in his speeches and how nobody else ever supports his claims (''Online'' even has Lyranth, a Dremora, make comments that heavily support the mainline cosmology).
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* DarkMessiah: To the Mythic Dawn, as the one to read the Mysterium Xarxes and delivered its eldritch knowledge to the unenlightened.
-->'''Eldamil''': We were The Chosen. We saw more clearly than ordinary mortals. We would destroy the world, and remake it. Mankar Camoran was our leader, our teacher, our Master. He had the secret knowledge. He dealt with Mehrunes Dagon as an equal.
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* MuggingTheMonster: Luring you in for his hunt was not a smart move.


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[[folder: The Skooma Den]]

A gathering place for Skooma addicts. Four live there full time: J'zin Dar, Reistr the Rotted, Roxanne Bridgette, and R'vanni. They spend all their time either sleeping or guzzling Skooma, and are occasionally joined by others, most notably Gellius Terentius.
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* ApatheticCitizens: All of the residents save Roxanne just do not care if you break the law. At all. You can steal from or even murder them, and only Roxanne (and any guests) will potentially report you. This can be useful, as you can loot the massive amounts of skooma present and murder someone to start the Dark Brotherhood quest without incurring a bounty.
* BecameTheirOwnAntithesis: Roxanne's dialogue suggested she first came to the Skooma Den to help the others get past their addictions. Now, she's an addict just like the rest.
* OpiumDen: A house where people go to drink Skooma all day.
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[[folder: Goblin Jim]]

A Breton witch who acts as the shaman for the Whiteskin goblin tribe in Goblin Jim's Cave.
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* GoingNative: Acts much the same as any other goblin shaman, though killing him won't make his tribe neutral to you.
* WalkingShirtlessScene: Wears only a pair of sackcloth pants.
[[/folder]]

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* EqualOpportunityEvil: They have agents of both genders and all races except the Orcs and Khajit.



* NotAfraidToDie: One of their combat shouts is "I do not fear death!" In this case, it's because their doctrine states that Paradise awaits Mythic Dawn members who die for their religion.
* ReligionOfEvil: Oh, let us count the ways-
** Their goal is to destroy the world by opening Oblivion Gates.
** Their worship involves sapient sacrifices.
** They're [[TheSocialDarwinist social darwinists]].
** Their SacredScripture has their leader outright admit to murder and cannibalism, along with threatening initiates with death if they falter.



* SuicidalOverconfidence: The Mythic Dawn agents that attack you in broad daylight invoke this. Since the Oblivion Crisis is in full swing with Oblivion Gates opening everywhere the moment they become hostile, they don't care if they die fighting in public since they're gonna end up in Paradise doing so.

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* SuicidalOverconfidence: The Mythic Dawn agents that attack you in broad daylight invoke this. Since the Oblivion Crisis is Their doctrine says that faithful members will be reborn in full swing with Oblivion Gates opening everywhere the moment they become hostile, they don't care if they die fighting in public since Paradise after their deaths, so they're gonna end up happy to attack you at any time, even in Paradise doing so.situations they know they won't survive, on the off chance that they'll kill you before dying themselves.



* WeAreEverywhere: Several seemingly normal citizens are in fact agents of the Mythic Dawn, and will summon the cult's signature InstantArmor to attack you after you've progressed enough in the main quest.

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* WeAreEverywhere: Several seemingly normal citizens are in fact agents of the Mythic Dawn, Dawn and will summon the cult's signature InstantArmor to attack you after you've progressed enough in the main quest.
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* {{Narcissist}}: The ''Commentaries'' imply that he is only able to love people if he sees them as extensions of himself; he says he will love Mythic Dawn members "from the inside" only if they are totally loyal to the religion he created, but if they "falter" he will ''cannibalize'' them. This extends to his children as he only loves the two who are loyal and had no compunctions murdering the one who wasn't.

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* TheChosenOne: While in terms of the main quest the Player is mostly just a bystander and assistant to Martin, the actual hero of the story, some of the side content does feature minor prophecies concerning you. You're chosen by [[spoiler:the Night Mother to be her new Listener, Pelinal Whitestrake to take up his sword and defeat Umaril the Unfeathered, and Sheogorath to take his place as the Daedric Prince of Madness.]]



%%* TheLancer: Uniquely enough for an Elder Scrolls Protagonist, they play this role to Martin.

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%%* * TheLancer: Uniquely enough for an Elder Scrolls Protagonist, they play this role to Martin.Martin. The Hero of Kvatch helps Martin find artifacts and knowledge on how to defeat the Mythic Dawn and end the Oblivion Crisis and generally does most of the heavy lifting. But the role as TheLeader of the operation is solely on Martin Septim.
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* SacredScripture: Both the Mysterium Xarxes itself and Mankar Camoran's four-volume ''Commentaries'' on it. Mythic Dawn sleeper agents can often be identified by possessing a volume of the ''Commentaries''.


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[[folder:Gwinas]]

A Bosmer and prospective initiate into the Mythic Dawn who doesn't realize he's bitten off more than he can chew.
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* EveryoneHasStandards: He's fine with the Dagon worship but gets cold feet if you tell him the Mythic Dawn murdered the Emperor.
* SuspiciouslySpecificDenial: Very eager to assure you that there are definitely no cults here. None whatsoever. His interest in the ''Commentaries on the Mysterium Xarxes'' (basically the Mythic Dawn Bible) is purely coincidental.
[[/folder]]
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* ConspiracyTheorist: The details are fuzzy from what he says, but [[spoiler:it's very obvious that he believes himself the centre of it all, and it drives him mad.]]

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* ConspiracyTheorist: The details are fuzzy from what he says, but [[spoiler:it's very obvious that he He believes himself that the centre of it all, Blades (who at this point are only concerned with protecting Martin), the Marukhati Selectives (all long dead by the present day), and it drives him mad.]]the Mythic Dawn (okay, [[TheCloudCuckooLanderWasRight he's right about this one]], especially as [[spoiler:Else, one of his more vocal detractors, is a Mythic Dawn sleeper agent]]) are all out to get him, along with several random townspeople.



* SuicidalOverconfidence: Telling him that none of his targets are following him [[spoiler:causes him to snap and attack you with his fists, whereas otherwise he will attack his targets with his axe. Supposedly he didn't want to tip you off by carrying a weapon when he suspects you are lying to him about his targets following him. However, instead of acting like he believes you and going to get his axe, he simply attacks you.]]

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* SuicidalOverconfidence: Telling him that none of his targets are following him [[spoiler:causes him to snap and attack you with his fists, whereas otherwise he will attack his targets with his axe. Supposedly he didn't want to tip you off by carrying a weapon when he suspects you are lying to him about his targets following him. However, instead of acting like he believes you and going to get his axe, he simply attacks you.you right then and there.]]
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* EveryoneHasStandards: He wants you to follow the people he suspects but doesn't think you'll actually ''do'' anything to them. If you do kill one of his suspects, he'll be quite startled though he'll eventually accept it as the only way.
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[[folder: Azani Blackheart]]

A Redguard Nightblade living in the ruins of Atatar who the Fighters' Guild was contracted to kill. They couldn't complete the contract, losing 15 men trying, but the Blackwood Company stepped in and managed it, making the Fighters' Guild look like fools in the process.
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* CoolSword: Wields the magic sword Sinweaver. Part of the original contract's stipulations were retrieving the sword; the Blackwood Company did this by making a deal with Azani: he gave them the sword, and they gave him some of the contract money and told him where he could find the mage who set up the job so he could then kill the guy and get the sword back. After you kill Azani, you can loot the sword for yourself.
* MagicKnight: As a Nightblade.
* OneManArmy: The dude is 25 levels higher than the player, so no matter what he's a terror few can hope to match. Modryn Oreyn (himself level 40) went after him with a group of 20 men and lost 3/4s of them, and it turns out even the Blackwood Company couldn't kill him; instead, they made a deal with him to fake the contract's completion.
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[[folder:Kurdan gro-Dragol]]
An orc money lender who secretly lures people into what he calls "the Hunters run."
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* HuntingTheMostDangerousGame: He tricks people into participating in his game, which they are hunted by other killers on an island.
* LoanShark: He lends money to people, and picks desperate saps into becoming targets in his Hunters run, where they are hunted by other people.
* SnipeHunt: He tricks the player into finding his family axe in Fort Grief. But there never was one, and he simply fooled them into becoming his latest victims in his killer game.
[[/folder]]
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* OpiumDen: The town has a skooma den which the counts son frequents.
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* TheSociopath: Mankar Camoran is an [[LackOfEmpathy empathy-lacking]], megalomanical lunatic who has no issues selling out Nirn in exchange for power and is completely dedicated to the teachings of one of the series' most evil beings. He is also a liar and [[ManipulativeBastard a manipulator]] who would say anything to sway gullible, desperate or dumb people into following them. Seemingly idyllic on the surface, Mankar's "paradise" is really a hell where his followers are constantly killed by monsters, only to be resurrected and killed over and over again. His promise to allow any follower who loses faith to leave his paradise also proves false, as the grotto, which is said to be an exit from the afterlife, really leads to a torture chamber where the unfaithful are made immortal, locked into gibbets, and then dumped into lava. On top of that, the lore implies that even his love for his children is conditional and downplayed.
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* PsychoSerum: [[spoiler:The source of their power, the Hist Sap, turns those that drink it into raging berserkers. This affects even the Argonian Blackwood mercenaries (and the player if they are also an Argonian) because the process used to transplant the Blackwood Company's Hist Tree from Black Marsh to Cyrodiil has corrupted and perverted the tree and its Sap.]]

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* PsychoSerum: [[spoiler:The source of their power, the Hist Sap, turns those that drink it into raging berserkers.berserkers and also causes hallucinations; when the player takes some, they see a peaceful small village as goblins. This affects even the Argonian Blackwood mercenaries (and the player if they are also an Argonian) because the process used to transplant the Blackwood Company's Hist Tree from Black Marsh to Cyrodiil has corrupted and perverted the tree and its Sap.]]

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* GuestStarPartyMember: During the quest 'Den of Thieves', where you take Maglir along to defeat a group of thieves.
* IHaveAFamily: One of his excuses for defaulting on contracts.

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* {{Greed}}: Defects to the Blackwood Company when they offer him more money.
* GuestStarPartyMember: During the quest 'Den of Thieves', where you take Maglir along to defeat a group of thieves.
thieves. This time he actually ''will'' fight alongside you.
* IHaveAFamily: One of his excuses for defaulting on contracts. Considering you can't actually meet them, he might be lying.
* LazyBum: Rarely ever completes contracts, instead spending most of his time drinking and offering excuses about why he can't go out this time.


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* EvilPaysBetter: Apparently, they offer higher pay than the regular Fighters' Guild.
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[[folder: Boethia's Chosen]]

Nine fighters chosen by Boethia to participate in the Tournament of Ten Bloods alongside the player. They represent every playable race except the one the player chose. All are the same level as the player.
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* ArcherArchetype: The Argonian, Bosmer, and Dunmer are all archers.
* BossRush: The player must defeat all 9 of them before Boethia will teleport them back to Cyrodiil.
* EasyLevelTrick: They're all very powerful warriors, but they're about as immune to the lava surrounding the arena as you are.
* EmpoweredBadassNormal: All of the Chosen have been given a powerful martial blessing from their patron Prince.
* EqualOpportunityEvil: Boethia is a lot of bad things, but discrimatory isn't one of them. There are male and female Chosen, and they represent every major race in Tamriel.
* MagicKnight: The Altmer, Argonian, Breton, Dunmer, and Imperial Chosen all have magic, though due to a bug the Argonian and Dunmer can't actually cast their spells and the Imperial only can when leveled to 26 and above.
* ManBitesMan: Boethia's opening comment for the Nord Chosen says that she does this, although [[GameplayAndStorySegregation she never will as biting isn't implemented]].
* {{Necromancer}}: The Altmer is one.
* PetTheDog: Boethia is nicer to the Dunmer (though he won't interfere in the fight), and instead of giving a sassy remark on his death like he does to the other Chosen, he congratulates the Dunmer for his "valiant effort" and tells him to take comfort as his spirit is in Boethia's hands.
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[[folder:The Shivering Isles]]

The Daedric Realm of Sheogorath, Prince of Madness. Being nuts is an entry requirement. It's divided into three sections: Mania (representing creativity and manic instability), Dementia (representing depression and paranoia), and the Fringes (outside of the isles proper, where the people who aren't crazy end up).
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* {{CloudCuckooland}}: Mania more than Dementia, but both of the islands are home to some very weird people.
* FlatEarthAtheist: The Heretic enemy faction in Mania doesn't believe in Daedric Princes, despite living in Oblivion and being ruled by one; they instead think Sheogorath is a mortal (apparently they didn't notice the crazy powers or the cat eyes) and the prophet Arden-Sul is the true lord of the Isles.
* TheFundementalist: The Zealot enemy faction in Dementia is defined by strict beliefs that Sheogorath is a living god (which he is), Arden-Sul is his mortal aspect (which is undetermined), and that everyone ''not'' a Zealot is an unbeliever who they should kill (hilariously enough, this will include you ''as'' Sheogorath, even though the rest of the Isles' residents will recognize you on sight).
* IChooseToStay: Pyke, one of the residents of Mania, was originally a Knight of the Thorne who found love with a resident of the isles and decided to stay there.
[[/folder]]
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* BigBadWannabe: [[spoiler:He definitely has grand villainous aspirations, what with his plot to resurrect the Ayleid empire and take over Tamriel. Unfortunately, he fails to come off as a credible threat due to dying by your hand the moment he starts to his plans into action.]]

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* BigBadWannabe: [[spoiler:He definitely has grand villainous aspirations, what with his plot to resurrect the Ayleid empire and take over Tamriel. Unfortunately, he fails to his plan will never come off as a credible threat due to dying by your hand pass; if he empowers the moment Crown of Nenalata, he'll become possessed by an evil Ayleid king and you kill him, while if he starts to his plans into action.tries it with the Crown of Lindai, the Ayleid power he invoked will kill him.]]



* ScrewTheRulesIHaveMoney: He is not exactly supposed to be collecting all of his Ayleid artifacts, and even hires the player to steal some of them, but justifies it with the large amount of money he is paying.

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* ScrewTheRulesIHaveMoney: He is not exactly supposed to be collecting all of his Ayleid artifacts, and even hires the player to steal some of them, them but justifies it with the large amount of money he is paying.

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* AchillesHeel: His Magicka pool is capped at 350. Which wouldn't be so much of a problem if his higher-level spells didn't cost so much as to completely wipe his pool with one or two casts (he can't actually ''use'' his Summon Lich spell because it costs more Magicka than he has), forcing him, a SquishyWizard, to rely on melee combat.


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* SquishyWizard: He has a lot of high-level spells, but only a silver dagger and some robes for when he needs to fight the normal way.

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* ReasonableAuthorityFigure: She readily accepts that a large Oblivion Gate has opened at her city's doorstep. She asks for help from you to gather more guards from the countryside, but is understanding if you choose to siege the Gate without additional help. Moreover, when you agree to travel the Serpent's Tail to discover the Pale Pass, she reveals that she has already sent troops ahead to scout the land for you. A little redundant given that the game uses a quest marker to direct players, but the sentiment is appreciated nonetheless.

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* ReasonableAuthorityFigure: She readily accepts that a large Oblivion Gate has opened at her city's doorstep. She asks for help from you to gather more guards from the countryside, but is understanding if you choose to siege the Gate without additional help. Moreover, when you agree to travel the Serpent's Tail to discover the Pale Pass, she reveals that she has already sent troops ahead to scout the land for you. A little redundant given that the game uses a quest marker to direct players, but the sentiment is appreciated appreciated, nonetheless.


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[[folder: Jearl and Saveri Faram]]

Jearl is a Redguard citizen of Bruma who owns a house there, and Saveri is her Dunmer roommate/possible lover. Jearl is out of town on a trip for a portion of the game but will return after sufficient quest progression.
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* TheDividual: Jearl and Saveri are functionally identical in all but model, since they live in the same house, share a bed, aren't merchants or trainers, [[spoiler:and are both Mythic Dawn agents who spy on Cloud Ruler and attack you on sight, so they have no dialogue.]]
* LeeroyJenkins: Implied, though possibly due to developer oversight. Jearl isn't a good fighter [[spoiler: and her Mythic Dawn orders explicitly tell her ''not'' to risk a confrontation with the player, but by the time you meet her, all Mythic Dawn agents are openly hostile and she is no exception]]. Apparently Jearl is just ''really'' eager to fight [[spoiler: the person who stole the Mysterium Xarxes]].
 * OutdoorsyGal: Jearl enjoys traveling and some DummiedOut dialogue has her say she spends most of her time "outdoors, walking the ridges and valleys." [[spoiler:In-game, however, she spends most of her time spying on the Cloud Ruler temple]].
[[/folder]]
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[[folder: Jakben]]

The reclusive Earl of Imbel, reputed to be a descendant of the legendary thief Springheel Jak. The Grey Fox sends you to get the magical Boots of Springheel Jak from him.
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* BadBoss; His servant is ''terrified'' of him.
* {{Expy}}: Springheel Jak is a reference to the folkloric figure Spring-Heeled Jack.
* MyGrandsonMyself: [[spoiler: He actually ''is'' Springheel Jak, who became a vampire and posed as his own descendant.]]
* PunnyName: Jakben of Imbel -> Jack Be Nimble.
[[/folder]]

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