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%%Add tropes here* BloodKnight: Despite knowing he is losing the fight, he choose to have his fun until the end, including by doing more KickTheDog.
* DefiantToTheEnd: Even in the face of overwhelming defeat by T-force, unlike the Major, he don't run away and continue to mock Church until the end. [[spoiler: His body is found among the dead in the security HQ at the mission's end.]].
* EveryoneHasStandards: He chews out the Major for treating his men like they are expendable when the captured machines started attacking them, and even more so when he tried to run when the uprising starts.
* TheSpartanWay: How he test new recruits since he only wanted the best. He sends them to fight Legion Spiders in the arena and potentially getting into a firefight with some unwanted guests in the city.


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* ZeroEffortBoss: Until he make his dash to the helicopter, he is just standing in the courtyard of his mansion.


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* LargeHamAnnouncer: He chews the scenery every time a fight in the arena starts.


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[[folder:Gabriello]]
!!Gabriello
The Cartel boss in Chihuahua
* BadBoss: Sends his non-combat servants to fight T-Force, despite knowing that they will not last a minute in combat against them.
* DiscOneFinalBoss: He is the first major villain in the game.
* GenreSavvy: He knows well that Church will try to save as many people as possible, and try to use this against him.
* SaltTheEarth: In his final act of desperation, he ordered the use of the fortress guns to destroy his own settlements.
* VillainRespect: He gave some praises to Church after learning that "The Great Troublemaker Himself" leads the invaders.

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%%Add tropes here* DirtyCoward: Has no intentions at all to fight in the defense of the city he rules. Once the Movement's slave revolution starts, he tries to get the hell outta Dodge immediately, ostensibly to [[BlatantLies "inform his superiors in person"]] about what's happening.
* MayorPain: Willfully ruling a town full of drug runners, slavers, [[spoiler:Legion collaborators]] and other assorted scum automatically qualifies him for the title.
* ScrewThisImOuttaHere: Certain approaches to the Nueva Tortuga mission prompt him to try and flee the town in his helicopter, giving you ten minutes to stop him before he escapes.



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%%Add tropes here* AffablyEvil: Easily the most pleasant Cartel member to deal with.
* ALighterShadeOfBlack: Despite being the head honcho of a BloodSport arena in a town run by TheCartel, he's by far the least depraved and obviously evil member on the whole map.
* BloodSport: He organizes the deadly fights in Nueva Tortuga's arena.
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* OutOfFocus: Unlike the other three hero units, Calderon has no special interactions during the campaign beyond her brief stint as a command squad during the defense of Haven Base, which for all intents and purposes is still a tutorial mission.
* TheSmurfettePrinciple: She's the only woman among the game's four hero units, and also the only named female character in the entirety of T-Force.
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* RedBaron: He picks the arena name of "Troublemaker" for himself in Nueva Tortuga, which quickly develops into a title of respect and an outright rallying cry among the Movement as word of T-Force's exploits spreads. Mason cracks more than one joke about serving alongside a "rockstar" like his lieutenant.

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** Similarly abandons his temporary allegiance to the Founders in Oklahoma once the battle against Legion intensifies, going as far as demanding T-Force to fetch him a troop carrier HEMTT truck that he can flee in, in exchange for not pursuing the bounty placed on T-Force by Founder Command.
* HeelFaceRevolvingDoor: [[spoiler:Oh the other hand, under certain circumstances Balzano will come to T-Force's aid in the final battle at Galveston]]

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** Similarly abandons his temporary allegiance to the Founders in Oklahoma once the battle against Legion intensifies, going as far as demanding T-Force to fetch him a troop carrier HEMTT truck that he can flee in, in exchange for not pursuing the bounty placed on T-Force by Founder Command.
Command. He does pull an ''Abrams tank'' out of {{Hammerspace}} as a farewell gift though, so at least putting up with this asshole isn't completely useless.
* GunsForHire: He's a mercenary leader who moonlights as a battlefield scavenger and SmallTownTyrant while unemployed.
* HeelFaceRevolvingDoor: [[spoiler:Oh the other hand, under certain circumstances Balzano will come to T-Force's aid in the final battle at Galveston]]Galveston, providing a bunch of powerful mercenary squads.]]


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* StarterVillain: Encountered in the first actual story mission, Balzano is portrayed as a powerful and resourceful enemy, but there's really not much to him. He either dies during that same mission or becomes a completely harmless "enemy" later on [[spoiler:who then turns into an outright ally without any further player input]].

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* TeethClenchedTeamwork: Depending on how you resolve the Abiquiu mission. If you support the Movement forces there in pushing Legion out of the area, she and Church become instant buddies, but woe betide anyone who takes the sneaky route. They'll have a much harder time getting on her good side, with Kidd being extremely confrontational and working with Church only because she has no other choice under the circumstances.



[[folder:Lucia]]

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[[folder:Lucia]] [[folder:Lucia Flores]]



* AmazonBrigade: The spy squad she leads during the Integrator Main Camp infiltration is exclusively female.

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* AmazonBrigade: The spy squad she leads during the Integrator Main Camp infiltration is exclusively female. One of them appears to be the prostitute from the Nueva Tortuga brothel whom Church's recon force interacted with during that mission.


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* FirstNameBasis: Her family name is only seen on her in-game unit in the missions she takes part in, but no one ever uses it.

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* YouAreInCommandNow: Minor case, but she's apparently the only one in T-Force other than Lt. Church himself who has command training. When the command squads at Haven Base start evacuating, you can choose to have her dismount from her tank to oversee one of the base's logistics systems instead, like the warehouse or the vehicle repair bay.

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* YouAreInCommandNow: Minor case, but she's apparently the only one in T-Force other than Lt. Church himself who has had command training. When the command squads at Haven Base start evacuating, you can choose to have her dismount from her tank to oversee one of the base's logistics systems instead, like the warehouse or the vehicle repair bay.


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* MadeASlave: By the time you meet him he's a Cartel slave about to be turned into an Integrator slave. It's up to you how that turns out for him.


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* MadeASlave: He was captured and enslaved by the Integrators at some point between his defection at Oklahoma and the events of the game, but managed to escape on his own. A major part of the Vega mission is dealing with the Integrator strike force dispatched to recapture him.

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* GlassCannon: Packs a very high power sniper for how early he joins and his EMP grenades and hacking can turn robots into allies for even more firepower but being a 2-man sniper team, will get cut down fast if anything more than a few Homunculi attack him without support.

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* GlassCannon: Packs a very high power sniper for how early he joins and his EMP grenades and hacking can turn robots into allies for even more firepower but being a 2-man sniper team, will get cut down fast if anything more than a few Homunculi attack him without support. This makes him one of the hardest hero units to keep alive, especially in his introductory mission where his location is being attacked by Legion troops the moment you gain control of him. If you don't retreat him down the mountain path behind him ''immediately'' and have a transport vehicle waiting on the other side, he's as good as dead.


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* AmazonBrigade: The spy squad she leads during the Integrator Main Camp infiltration is exclusively female.

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