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[[center: [-[[Characters/TeamFortress2 Main Character Index]]\\
Offense Classes ([[Characters/TeamFortress2TheScout The Scout]] | [[Characters/TeamFortress2TheSoldier The Soldier]] | [[Characters/TeamFortress2ThePyro The Pyro]])\\
Defense Classes ([[Characters/TeamFortress2TheDemoman The Demoman]] | [[Characters/TeamFortress2TheHeavy The Heavy]] | [[Characters/TeamFortress2TheEngineer The Engineer]])\\
Support Classes ('''The Medic''' | [[Characters/TeamFortress2TheSniper The Sniper]] | [[Characters/TeamFortress2TheSpy The Spy]])\\
[[Characters/TeamFortress2NonPlayerCharacters Non-Player Characters]]-]]]

!The Medic
!!Real name: Mr. Ludwig (Humboldt?)

-->''"My professional opinion? HAHA! You're dead!"''

->Voiced by: Creator/RobinAtkinDownes (English), Ricky Coello (Spanish), Nikita Prozorovsky (Russian), Dieter Memel (German)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/main_menu_medic.png]]
[[caption-width-right:300:''"Now? [[EvilLaugh Heheheheheheheh]]... '''''[[DeadlyDoctor Let's go practice medicine]]'''''."'']]

The Medic is a genius MadDoctor from the fictional town of Rottenburg, [[HerrDoktor Germany]], incidentally famous for its centuries-old tradition of chasing the latest in the resident lineage of mad doctors out of town with torches and pitchforks whenever they transplanted one baboon heart too many. Interestingly, he had a medical license, but lost it after a patient woke up, only to find his entire skeleton missing. The Medic has little regard for the Hippocratic Oath, having been trained during an era where it had been downgraded to an optional Hippocratic ''suggestion'', and is deathly curious about human flesh and/or pain, regularly performing crazy and unethical experiments on his teammates, and his battle healing is his investment to see more hurting in the future... not to mention that the healing benefits of the Medi Gun were originally just a side effect of whatever he was ''really'' shooting them with. [[http://wiki.teamfortress.com/wiki/Medic The Medic's class page on the [=TF2=] Wiki.]] [[https://www.youtube.com/watch?v=36lSzUMBJnc Everyone, Meet the Medic!]]\\
\\
With 150HP and 107% base speed, and a fast-firing, but rather weak syringe gun, the Medic is not suited for direct combat. However, he is a vital part of the team, so important that the competitive scene restricts every team to one Medic. Why? Because he has the powerful Medi Gun, which, when pointed at a teammate, can restore health, but also overheal them, granting them a decreasing 50% health buff (a world of difference in a gunfight). Moreover, the Medi Gun's healing will eventually allow him to activate the [=ÜberCharge=], a powerful buff making the Medic and the teammate the Medi Gun is healing completely invincible for 8 seconds, which defines half of the meta-game. Because of that, [[ShootTheMedicFirst he is a high-priority target for the enemy team]] and must evade shots and assassins, mostly relying on his teammates to defend him. His melee weapon is a bonesaw.\\
\\
He was the first class to receive new weapons.
----
[[foldercontrol]]
[[folder:A-C]]
* AchievementsInIgnorance: According to his profile, he didn't intend the Medi Gun to be a HealingShiv; the healing effect is an unintended side effect of whatever the hell it actually ''does'' to the target.
* AchillesHeel: Due to being a class that focuses primarily on healing teammates around them who are killing nearby enemies, Medics are unfortunately vulnerable to pretty much ''everybody'' on the enemy team. But in particular, the classes he has to watch out for are:
** Spies. Even an amateur Spy can easily backstab a Medic who's too focused on healing his teammates. A good Spy can even trick a Medic into healing them, and backstab them the moment they turn around. There's even an achievement for doing this!
** Snipers also fit to a degree. While most people have to deal with the mercs that are near or being healed by the Medic while trying to take him down, Snipers have the easy job of simply headshotting them from afar, thus leaving the team without their healer, and with no one to immediately take retribution on.
** Scouts. If a Medic is too preoccupied with healing on the front lines, a Scout can flank up to him, take him out with at least two Scattergun shots, and run off before his buddy can retaliate.
** But most of all, there's the Pyro. Pyros are the only class that can menace a Medic even if he's [=ÜberCharged=], as they can simply airblast the Medic away from the class he's charging, thus leaving him vulnerable to the enemy team, and wasting the Medic's hard-earned Uber. What's more, Pyros are even worse for Medics in regular play; being able to massively slow down their healing rate with their afterburn on top of forcibly removing them from their patients with the airblast.
* AGodAmI: One of his voice lines in Mann vs. Machine mode is "I am a God." Not only is this a reference to the "Meet The Medic" Outtakes ("I can take men to the peak of health, and beyond! I can make GODS!"), but Creator/RobinAtkinDownes says it in the same inflection he did when he redubbed said outtakes.
** And again, when the characters received new voice response lines for the Halloween 2013 event that are triggered when playing on the ''Helltower'' map, one of the Medic's lines is, [[http://wiki.teamfortress.com/w/images/f/f8/Medic_sf13_influx_big02.wav?t=20131030164805 "Today!! I am a God!!" (maniacal laughter)]] when he collects one of the major Halloween spells.
** In "Old Wounds", he says "It's just like I always say; there's no harm in playing God, so long as you are good at it!"
* AffablyEvil: He's a mad scientist who has no moral qualms about mercenary work or experimenting on his teammates. That said, he's also friendly, cheerful, and helpful to his teammates on the battlefield.
* AmbiguouslyJewish: He was alive in Germany at the time of WWII but isn't a Nazi, he's [[JewishAndNerdy an intellectual]], the theme song of his bird Archimedes is [[https://www.youtube.com/watch?v=KPHbP-kpxxY klezmer music]], he pronounces "danke schon" the Yiddish way, and he dressed as the openly Jewish Einstein for Halloween.
* AmmunitionBackpack: The Medic has a backpack for his Medigun.
* AndThatLittleGirlWasMe: PlayedForLaughs; in his Meet the Team short, he tells Heavy a (presumably) long, winding story that culminates in [[NoodleIncident a patient losing all the bones in his body]]. At the end, he reveals that this incident actually happened and cost him his medical license. Heavy, who had been laughing the entire time while on Medic's surgery table, becomes visibly concerned for most of the transplant after.
* AnimalMotifs: Doves. Not only does he keep several as pets, but his white-toned lab coat looks like the tail feathers of a dove. The "Medimedes" cosmetic turns his head into a dove head, he can have his dear pet Archimedes perched on his shoulder (along with a zombified counterpart for Halloween), the ''Meet the Medic'' taunt has him pose to a holy backdrop and a flock of doves, and the Blighted Beak makes him look like a plague doctor, whose masks were made to resemble birds.
* AntiFrustrationFeatures:
** His various mediguns don't need perfect aim to heal their target. You can just click on them to start healing, and it'll stay that way even if you're looking elsewhere. And you'll probably need to look elsewhere, because [[ShootTheMedicFirst everyone's gunning for you first]].
** In the options menu is the "Medi Gun continues healing without holding down fire button" option. Enable that, and you won't need to worry about straining your hand by constantly holding down the fire button: just click an ally and forget about it until you want to change targets.
* ArtisticLicenseMedicine:
** [[{{Invoked}} Personified]]. As a RuleOfFunny, almost all of his methods include ridiculous amounts of anything not logically biological, such as [[HealingShiv firing a beam of energy to relieve a person to optimal health]], splashing pints of blood into a person's gaping wounds with ''no'' regard to blood type or even the ''mud and filth'' contaminating it -- to the point where he uses his own underwear as a sponge to retrieve it all from the ground -- and even [[spoiler:bringing his teammates BackFromTheDead by recklessly putting animal organs into them]].
---> '''Medic:''' "I know, ja? Why do people even go to medical school?"
** In between his shenanigans, he drops little hints that he actually does know something about real medicine (or at least he's aware of the consequences of his meatgrinder surgery), but chooses to ignore them because they (like ethics) often gets in the way of his experiments. He also often chooses not to tell his patients (especially the Soldier and Heavy), likely out of fear of being turned inside out.
* AsLongAsItSoundsForeign: "Uppengraden" isn't real German. Neither is "Dummkopfs" the correct plural of "Dummkopf" (that would be "Dummköpfe"). Whenever the Medic talks in German, he does so with a noticeable American accent. His voice actor is also a Brit who lives in America, [[StylisticSuck furthering the intentional disconnect from a natural German accent]].
* AxCrazy: A twisted and sinister MadScientist who spends most of his time gleefully covered in blood. The main reason he bothers with medical experimentation (besides the aforementioned MadScientist curiosity) is that healing his teammates is far more efficient than doing the slaughtering himself.
* BackAlleyDoctor: In ''Meet the Medic,'' the Medic implies that he used to have legitimate medical training, but his ever-present desire to experiment on his patients ended up costing him his license. However, this didn't dissuade his curiosity. If anything, the incident only ''furthered'' it, causing the Medic to take more risks and drop any ethics and standards that would get in his way. He spends the first half of the trailer doing just that as he upgrades the Heavy's heart to interface with the first Medi-Gun: the Quick-Fix. Throughout the procedure, the Medic operates without gloves, the two men are surrounded by the Medic's pet doves (one of which, Archimedes, ''nests inside the Heavy's exposed guts''), the already messy lab is covered in bird crap, and the Heavy is fully conscious, even holding a conversation with the Medic the entire time. Yet, despite the medical malpractice and blatant health hazards, the Medic's operation on the Heavy is a success. Together, the two mercenaries go on a tear against dozens of enemy Soldiers, proudly standing atop a pile of their corpses before the trailer's ending title card.
-->'''Medic:''' An Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again!\\
''(The Medic and the Heavy share a laugh. The Heavy can barely contain himself, exuberantly slapping a nearby surgical tray as his laughter winds down.)''\\
'''Medic:''' ...Anyvay, zat's how I lost my medical license.\\
(''[[OhCrap All of the Heavy's happiness turns into deep concern]].'')
* BackToBackBadasses: Medics don't need to keep their crosshair on their patient. Once the healing beam connects, the Medic can move around freely as long as he roughly keeps line of sight to the patient (even around corners) and doesn't exceed maximum beam distance. With enough experience and coordination with the patient, the Medic can afford to look the other way of the combat zone, specifically to warn the patient if an enemy (Spies in particular) tries to flank them.
* BadLiar: In the video, he claims that ribs grow back, and the Heavy looks unconvinced even before he turns to one of his pet doves and loudly whispers, "No zhey don't." It's unclear why he even bothered to say that, seeing as the Medi Gun should have made it redundant anyway. (The funniest part is, ribs actually ''do'' grow back if the [[https://en.wikipedia.org/wiki/Perichondrium perichondrium]] is still there.)
* BadassBookworm: In the game, Medic is competent in physical combat when equipped with a bonesaw or Crusader's Crossbow. In the comics, he can also be formidable in combat when necessary. For example, check the fourth page of the "Shadow Boxers" official comic. [[http://www.teamfortress.com/shadowboxers/#f=4 His glasses are taped at the nose piece.]] He's also covered in blood, and his labcoat's been torn. In "The Naked and the Dead", [[spoiler:he ''plunges'' his bonesaw into Classic Heavy's body, which would have killed Classic Heavy if he hadn't been equipped with life extension technology]]. This is a man who has simultaneously invented his own technology to heal bullet wounds in seconds, but can also tear humans and robots apart with rusty saws and dirty needles.
* BadassLongcoat: He wears one, and boy does it make him look cool in Meet the Medic.
* BalanceBuff: The Medic was considered one of the worst classes in Mann Vs. Machine, since his focus on healing wasn't very useful in a mode where inflicting damage is extremely important and everyone can get upgrades to heal on kills. He later got several buffs, including a forcefield that damages enemies and the ability to revive his allies, making the Medic an invaluable ally in this mode.
* BarrierWarrior: In the ''A Tale of Two Cities'' update, he gets the ability to create a force field with his Medi Guns. It blocks all damage except for melee weapons, and causes damage to any robot that tries to run up and use a melee weapon.
* BerserkButton: Don't break his experiments, call him useless, or harm his [[MoralityPet doves]], lest you end up on the receiving end of his bonesaw.
* BewareTheSillyOnes: [[spoiler:Tries to put up a fight with the Classic Heavy. [[SubvertedTrope It doesn't go too well]], but he does get a few blows in. Additionally, he pulls off a bluff that distracts an Australium-powered Classic Heavy enough for Modern Heavy to remove his life extender. Which turns out that [[LiteralMinded his bluff is actually true]], he did [[ItMakesSenseInContext put a baboon uterus inside the Classic heavy and fed him with artificial steroids in order to gestate the actual babies]]. It may or may not be three or four of them, though.]]
* BigDamnHeroes:
** In "The Sounds of Medicine", robots mow down Sniper, Heavy, and Pyro. Just before they can finish off Scout, Medic suddenly appears. Medic leaps onto the scene, descending in slow motion, lit from behind with sunlight, with his lab coat waving behind him like angel wings. He uses new technology to resurrect his fallen colleagues and block a barrage of robot fire with a force field shield.
** In "The Naked and the Dead" comic, Miss Pauling believes that she has died from blood loss (along with Zhanna, Soldier, and Demoman) after being attacked by Australium-extracting robots. Suddenly, she regains consciousness and discovers that Medic has found the party and is replenishing their lost blood.
* BigGuyLittleGuy: When he hangs around with the Heavy, he's -- naturally -- the little guy.
* BlindWithoutEm: When pausing the video during "Meet The Spy", before the fake Medic puts on his glasses, note that he's both squinting and a bit cross-eyed, just like someone with a strong prescription would be after taking off their glasses.
* BlueAndOrangeMorality: [[spoiler:It turns out that the real reason why the Medic joined the Classic Team was because he needed funding for his experiments (a good deal of which he spent on resurrecting the Sniper), not because he is genuinely evil. Granted, he is performing said experiment ''on'' the Classic Team, but he seems to think that's what his job is.]]
--> '''Medic:''' "Black market organs don't march directly out of exotic animals into your body cavity. My experiments require funding!"
* BlushSticker: Not him, but the Pocket Medic doll in his likeness.
* BoringButPractical: The vast majority of players flatly refuse to play the Medic, partly because holding down the left mouse button and occasionally pressing the right doesn't exactly compare to running around, setting people on fire or backstabbing them, to the point that it's a bit of a community in-joke that Medics flat-out don't exist in Pubs[[note]]Public servers[[/note]]. That said, the Medic is so fundamental to team strategy (and the [=ÜberCharge=] is so powerful) that if one team has two Medics and the other forgot, barring grotesque differences in individual player skill, the team without a Medic [[CurbStompBattle might as well not have bothered showing up]], ''especially'' in Competitive matches where he is near-mandatory for a chance of success.
* BrandishmentBluff: At the climax of ''The Naked and the Dead'', [[spoiler:Medic shows Classic Heavy a pen and tells him that it's a "detonator" that will cause a surgically-implanted baboon uterus inside of Classic Heavy to rapidly gestate three baboon fetuses. He keeps this up this distraction until Modern Heavy is able to grab Classic Heavy's life extender and rip it off him. After he's taken out of the picture, Modern Heavy comments about the insanity of that bluff... at which point Medic obtains and activates the ''actual'' baboon fetus remote detonator, which he couldn't retrieve in time]].
* ButNotTooEvil: The Medic was around during UsefulNotes/WorldWarII, is German, has a shady past, is insane like the rest of the team, and generally considers his healing an unintended side effect to his real work. But according to WordOfGod, '''he is not a Nazi and never was one.''' Initially, Robin Walker said it would have been "too easy" to make him one. The games' lore explains that Medic's entire family is full of mad scientists, and has been for generations -- in fact, they're chased out of their hometown by mobs armed with pitchforks and torches at least once a generation.
* CarpetOfVirility: The Burly Beast cosmetic item tears open the Medic's shirt and the top half of his lab coat, revealing [[NerdsAreSexy his suprisingly muscular and hairy chest]] underneath it.
* CharacterizationMarchesOn: Originally, he started out as your typical cold, stoic, mad scientist with lines that were mostly insults directed towards his team. This has been completely phased out ever since "Meet the Medic"; now he's an enthusiastic lunatic who's more crazy than sadistic.
** Further supported by the extra Medic voice lines specifically added for the Halloween 2012 Scream Fortress event: Coming face-to-face with a mad magician, the Medic sounds more and more unhinged, but at the same time [[OhCrap terribly enthusiastic at the prospect of learning actual magic]].
-->'''Medic:''' (''giddily'') Oh ho hoh! I have been in zhe wrong profession... I must ''learn'' zhis magic!
* ChargeMeter: Medic's [=ÜberCharge=] meter goes up by healing teammates. The effect it has when full varies depending on the type of medigun.
* ChewingTheScenery: [[https://www.youtube.com/watch?v=KLaZBYDLcDk This video confirms it]]; Robin Atkin Downes is having too much fun as the Medic! Per his own words, Robin's delivery of Medic's lines almost always goes into NoIndoorVoice territory due to how incredibly hammy the character is most of the time.
* CloudCuckoolander: He's clearly a creepy weirdo and despite the team's doctor, his methods are very depraved and unorthodox
* TheColoredCross: He has blue crosses on his outfit as a member of the BLU team, for team coloring's sake rather than real-life legal issues.
* CombatMedic: His syringe gun and bonesaw never see use as medical tools, and his Medi Gun is best suited for breakthrough support.
** There also exists the "battle medic" playstyle, Medics that both heal ''and'' use their weapons as the situation calls for them, though the logical extreme exists on both sides. It is entirely okay to capture the point/push the cart/take the intelligence after the [=ÜberCharge=] is done and the defense has been completely broken.
** In Mann Vs. Machine, he can actually play this straight and make it damn useful thanks to one upgrade: the Medi Gun shield. The shield's main purpose is to block projectiles and to block the movement of the robots, but it has a secondary bonus of dealing low amounts of damage to any robot that tries passing through it, and it dishes it out fast enough to kill anything but a Heavy or a giant. It's completely viable to use the shield to quickly kill any stray robots or just using it to annihilate the wave that's coming through. Hell, you can even use it on the damn ''tanks'' and it would be a considerable help. Even better, it can deal mini-crits with the help of the Buff Banner or Jarate.
** Also in Mann vs. Machine mode, he can actually become both the team DPS and tank during the last round thanks to the Blutsauger and mad milk syringes. With all upgrades applied, the Blutsauger has a DPS that puts the Heavy's miniguns to shame and has clips and ammo reserves so large they can't display properly. On top of that, it will heal the Medic an astonishing average of 11 health per successful hit, which can in turn heal the Medic by more than his entire health bar in less than a second. If the Medic has max resistances, he will be unkillable even when the entire robot horde is trying to kill him. The best part is that you don't even need to heal anyone at this point with the Medi Gun; anyone who shoots anything you have shot will get some health back -- not that anyone else will be taking much damage anyway, as the robots will prioritize you because they will still ShootTheMedicFirst even though it has virtually no effect.
** Notably, a Medic has a huge chance of winning a head-to-head confrontation against another non-frontline class (Sniper, Spy, Engineer) given his superior movespeed and health, and his Syringe Gun, while not being a hitscan weapon, outdamages the SMG, Revolver, and ties with the Engineer's shotgun.
* CommissarCap: One of his hat cosmetics is an M. Bison-styled hat called the Team Captain, which he shares with Soldier and Heavy.
* ConMan: Or in the Medic's case, he is the ultimate bullshit artist. Even more incredible than his ability to break the laws of biology is his incredible talent to fast-talk people into giving him what he wants, such as agreeing to let him perform experimental surgery on them, despite the fact they should know better (see the "Meet the Medic" short movie, and the comic "Blood in the Water"). He even conned the [[spoiler:Devil to send him back to Earth and give him 50 extra years of life on top of it... and a pen]] (in the comic "The Naked and the Dead").
* ContractualBossImmunity: Inverted in Vs Saxton Hale: he has partial immunity to Hale's attacks, taking around 135 damage from a basic punch as opposed to 195. Since his base health is 150, that effectively means he's able to tank one normal attack at full health, like Soldier or Heavy. He also experiences increased knockback that can make it easier to surf out of the range of a follow-up punch.
* CowardlyLion: As with the other non-frontline classes, the Medic is extremely weak in combat and will spend most of his time behind his teammates when they get into a fight; however, when the Medic has a full [=ÜberCharge=] they can make one of their teammates deal massive damage or be immune to all forms of incoming damage, and the Medic is most effective when they're retreating due to their syringe gun dealing the most damage when an enemy is running straight at the Medic, and the Ubersaw enables the Medic to be more aggressive. The CowardlyLion aspect is often played straight by some Medics who will flee in the middle of a push in order to save themselves, but slightly justified since they're also the only class capable of healing teammates and if the push fails, then it would end up being a SenselessSacrifice.
* CreepyShadowedUndereyes: He's drawn with these in the comic sometimes. It's subtle underneath his spectacles, but they're there. Most likely due to both long nights of experimentation and a stressful job.
* CutLexLuthorACheck: The Engineer and the Medic are both explicitly credited with refining and inventing their tech, respectively. Between the two of them, they could turn the world on its ear if they ever started selling their technology, a la Saxton Hale. Instead, they're content to be mercenaries. Though in The Medic's case, he likely prefers mercenary work, since selling his inventions wouldn't satisfy his medical curiosity. And by "medical curiosity", we mean "savage bloodlust."
** That being said, he seems to like money a lot -- his Mann Vs. Machine lines when picking up dropped money are, quite frankly, the most ''enthusiastic'' out of the classes who got new lines. '''"[[ChewingTheScenery EVERYONE! FREE MONEEEEEEYYYYY!]]"'''
** He ''does'' get himself a "Fancy" job in "Ring of Fired" after he lost his old merc job, too. It happens to be the [[spoiler:[[VideoGame/TeamFortressClassic Original Team's]] new Doctor, and is still as unethical as ever.]] Although his experiments set them back a few ''billion'' dollars...
[[/folder]]

[[folder:D-L]]
* DeadlyDoctor: He's a creepy and eccentric doctor who uses medical tools and gadgets in insane and dangerous ways.
* DeadlyEuphemism: "Let's go ''practice medicine.''", spoken in the same tone as one would dramatically utter "Let's go kill them all." Considering how he's referring to [=ÜberCharging=] his Heavy as he mows down dozens of enemy Soldiers, that's basically what he's doing.
* DealWithTheDevil: [[spoiler:The Medic already sold his soul to the devil, but grafted his teammates' souls onto his own to keep him alive. See DidYouJustScamCthulhu. He also barters one of his teammates' souls for Satan's pen.]]
* DeathOfAThousandCuts: Every syringe gun save for the Crusaders Crossbow deal a measly 10-11 damage per syringe at a rapid fire rate. In open combat and a straight fight, this is a pathetic amount of a damage versus everyone else's weapons, especially considering their slow projectile speeds. In tight rooms and if the opponent isn't in a position to dodge the volley of syringes, or are just cocky enough to not bother trying to evade, they can chew up players while the Medic makes his getaway.
* {{Determinator}}: He has no idea what he's doing half the time, but he rarely fails in his operations and experiments sheerly because he refuses to stop until he reaches a solution that satisfies him, for better or worse.
* DidYouJustScamCthulhu: [[spoiler:While downplayed, since he actually did sell his soul to Hell, his DealWithTheDevil was supposed to be a contract solely to his own. Instead of death being a quick ride to Hell, he sewn himself to the other eight souls of his own team, essentially making him immortal if he is killed personally since there is no practical method of purging the life out of his body other than pulling ''his'' soul out.]]
--> '''Medic:''' "[[SarcasmMode See, you're well on your way!]] [[DeadpanSnarker I don't like my chances.]]"
* DiesWideOpen: In "The Naked and the Dead" comic, Medic is lying motionless on the ground with his eyes open after [[spoiler:Classic Heavy shoots him to death. Fortunately, he gets better.]]
* DifficultButAwesome:
** Medic naturally has to be somewhat near his patient to keep healing him in combat, leaving him often at the mercy of enemy spam. Good medics keep up the healing on his entire team while dodging all the enemy fire, and keep his uber charging at as fast as possible. One team having a better Medic than the other can single-handedly decide the match.
** The Crusader's Crossbow requires you to consistently be able to hit far away targets when the class normally requires little aiming to take most advantage of the projectile's distance scaling but, if mastered, it allows the Medic to achieve respectable damage from a safe distance and save far off teammates with its powerful burst healing.
** Mastering melee combat with the ''Ubersaw'' is a valuable skill to have, as each strike grants you an unbelievable 25% Uber ''per hit''. Two Medics going into melee with the ''Ubersaw'' and Übercharging each other can keep the invulnerability up indefinitely until they run out of targets in melee range. And in competitive level, a single ''Ubersaw'' hit can literally turn the match into a CurbStompBattle, as 25% Uber advantage is nothing to sneeze about.
** Speaking of Competitive, Medic is especially difficult when playing in organized teams. In pubs, you can get away with pocketing the topscoring Heavy to destroy that sentry nest, but in Competitive, the Medic has so much more to deal with. Counting Übercharge, crit heals, and knowing where all your teammates are are all things that a Competitive Medic should all be expected to know, and you have to do this all during the fighting, AND [[ShootTheMedicFirst the whole enemy team is out for your blood]]. But, your enemies are out for your blood for a good reason; an Übered push is a major deciding factor in who wins the round.
** The Quick-Fix. It has an increased heal rate that's boosted when the [=ÜberCharge=] is deployed, with the trade-off of not making the heal target invulnerable, and having half the overheal. A bad Quick-Fix medic is generally worse than one with the stock medigun, because the poor overheal can make pocketed heal targets easier to defeat. A ''good'' Quick-Fix medic, however, can ''single-handedly'' keep an entire team afloat, quickly delivering bursts of healing to each teammate as they need it, provided they [[LeeroyJenkins don't rush headlong into the enemy and get themselves overwhelmed]], and by popping the [=ÜberCharge=], he can bring several teammates from almost dead to completely healthy in the span of a few seconds, all while flying around the map at ludicrous speeds thanks to it's unique ability to replicate the knockback of rocket jumps. And since the Quick-Fix [=ÜberCharge=] also gives the medic the same ludicrous heal rate and makes him immune to knockback, pyros can't separate him from his teammates with the Compression Blast.
** The Vaccinator. It's [=ÜberCharge=] is much, much harder to take advantage off from its alternatives, since you need to micromanage the shields, keep track of what your patients are getting shot with, and it leaves you completely vulnerable to melee weapons. However, it's near-instant charges and the ability to deploy multiple shields at once on different patients, and combine those shields with the Crossbow, can render your entire team (including yourself) completely impossible to kill. Those two Mediguns are SO effective in the hands of competent medics, that both are outright banned in the standard competitive formats due to [[PaddedSumoGameplay making it impossible for either team to actually attack if both Medics run either of them]].
* DiminishingReturnsForBalance: Competitive format limits only 1 Medic per team. Pub games can have more, but 2 Medics are generally enough for a 12-man team. 3 Medics might be workable, but any more would actively work against the team, as they would be lacking combatants, and the Medics would have to compete with each other to build [=ÜberCharge=] as fast as possible.
* DiscountCard: The Medic can share his Power Up Canteen with his patient and (since the ''Two Cities'' update in 2013) can purchase upgrades for his Medi Guns in Mann vs Machine to buy canteen fillings at a discount to a minimum of 5 credits.
* DistressedDude:
** In "The Naked and the Dead" comic, [[spoiler:Medic is brutalized and pinned down by Classic Heavy, unable to defend himself. Heavy comes to Medic's aid]].
** In the "End of the Line" video, BLU Spy takes RED Medic hostage. RED Heavy subdues BLU Spy, thereby saving his friend.
* DitzyGenius: Let's see... "The Ditzy Genius who, while very intelligent and talented, has absolutely nothing in the way of common sense, logic, wit, or tact". Check. He seems to mood-swing between this trope and DeadlyDoctor. He certainly has the most chipper, manic, brilliant smile of all the mercs when he's happy.
* DressedToHeal: Medic wears a white labcoat and gloves. A patch eventually added a RandomlyDrops mirror for his head and a surgical mask for his face.
** In Beta, he had a stethoscope slung around his neck for [[GogglesDoNothing absolutely no reason]]. While he no longer carries it with him, it can still be seen in his cubby in the respawn room, and another RandomlyDrops item allows him to put it back around his neck.
** Strangely, in "Meet the Medic", he only puts on his labcoat and ''gloves'' when going into battle, performing his MeatgrinderSurgery WITH BARE HANDS.
* DrJerk: His initial characterization pre-"Meet The Medic" was a cold, harsh doctor whose teammates rarely met his expectations and who liked to throw out juvenile insults.
** "Vould you like a second opinion? You are also ugly!"
** "Did zat sting? ''[[{{Pun}} Saw]]-[[SarcasmMode ry!]]''"
** Even afterwards, with the "Results Are In" taunt: "Diagnosis: Ha! Ha! You're dead!"
* EarlyInstallmentWeirdness: The Medic's release characterization had tinges of a sadistic DrJerk. That angle is absent from his dialogue updates, which have emphasized his jovial MadScientist side.
* EinsteinHair: Part of his Halloween 2011 costume.
* EmergencyWeapon: Because any time you're not healing your team using a Medi Gun is time wasted not building [=ÜberCharge=], Medic's actual offensive options -- his Syringe Gun and his Bonesaw -- are relegated to these. There are a few sidegrades that allow him some more utility using those weapon slots (such as the Crusader's Crossbow, which can be an effective long-range HealingShiv, or the Ubersaw, which grants a huge boost of Über on hit), but otherwise, Medic's actual offensive ability is purposefully near-nonexistent, and shouldn't be relied on in an offensive situation.
* EnragedByIdiocy:
** In "Expiration Date", Soldier spent several days teleporting a loaf of bread, ''after'' Medic and Engineer explained to the team that doing so was creating tumors in the bread. Medic was so livid when he learned about Soldier's stupidity that he tossed aside the jarred bread sample to the floor and grabbed Soldier by the collar.
** He also flips out at Heavy in "End of the Line" over the former not knowing how to play chess.
* EvenEvilHasLovedOnes: He cares about his pet doves. When [[spoiler:Classic Heavy kills Archimedes]], Medic is beside himself. He's also visibly saddened to see [[spoiler:Sniper's dead body and goes out of his way to spend the next 6 hours reviving him]].
* EvenEvilHasStandards: In the "Gargoyles and Gravel" comic, Engineer offers Medic a beer, but Medic politely declines because he's performing surgery. For all his crazy antics, Medic does ''not'' drink while performing his duties.
** Don't insinuate that he'd intentionally kill you on his operating table. He is a ''Doctor.'' [[ExactWords He only kills people while he's on the battlefield.]]
* EverythingTryingToKillYou: Due to the practice of ShootTheMedicFirst. In particular, Medics make ripe targets for Spies, Snipers, Scouts, and DeathFromAbove Soldiers and Demomen (with cabers).
* EvilCannotComprehendGood: He is shocked, nay, ''flabbergasted'' when he finds out that the [[spoiler:Team Fortress Classic Medic]] barely experimented on his team, if at all.
* EvilLaugh:
** He doesn't even possess specific domination quotes, as his class is rarely used for combat only, so most are nothing ''but'' evil laughter.
** In "Meet the Medic", he throws his head back and howls with laughter as the Uber device successfully interfaces with a mega-baboon heart. Heavy watches him with consternation.
* ExactWords: Prone to doing this in the supplementary materials. He apparently told [[spoiler:the Original Team]] that he put them under to fill cavities, just meant ''chest'' cavities (that he made himself), not dental cavities. He also [[FalseReassurance reassures]] one antagonist that as a doctor, he'd never intentionally kill him on his operating table... because he can kill him right there and then.
* {{Expy}}: The Medic is a pretty clear [[Franchise/{{Ghostbusters}} Egon]] expy, from his similar uniform, AwesomeBackpack, suspiciously similar goggles, round glasses, MadScientist tendencies... Medic even fights ghosts each year around Halloween!
* FaceOfAThug: In the comics, Medic admits to Sniper that even his sincere, jovial smiles look "smug and evil".
* FlatEarthAtheist:
** He only begrudgingly admits that Demoman's empty eye socket is cursed after it spawns a Monoculous! every Halloween for 8 years in a row because he is a man of science. This is despite the fact that during Halloweens he fights said giant floating eyeball, Merasmus (an actual wizard), and uses magic spells along with the rest of his team.
** Also, he tells Sniper in ''Blood in the Water'' that his vision of [[spoiler:his parents in Heaven was a hallucination before brain death]]. This is despite the fact that Medic has been revealed in the following comic to [[spoiler:[[DealWithTheDevil have bargained with Satan himself]], is taken to [[{{Hell}} the other afterlife]] to settle those terms when he dies, and surgically implanted eight souls into himself at some point in preparation for that moment]].
* FlechetteStorm: A rapid-fire rain of needles from his Syringe Gun, Blutsauger, or Overdose.
* ForeignCussWord: Fond of insulting people in German.
* ForScience: Progress sounds like hearts exploding, apparently.
* FourEyesZeroSoul: Played with. The Medic is most ''definitely'' a sadistic bastard with glasses, but at the same time he clearly cares for his teammates and pet.
** Subverted literally as of "The Naked and the Dead", [[spoiler:where it is revealed that while he sold his own soul to the Devil, he also has the souls of all eight mercenaries.]]
* FragileSpeedster: While he won't be outpacing the Scout unassisted, the Medic's base speed is still 7% faster than the standard 100%, which helps him approach and heal up his slower teammates more easily. However, the Medic cannot be reckless with his speed. He has a higher maximum health than the other light classes by default--150 instead of 125--and he has RegeneratingHealth, but both of these traits are undermined by his poor offensive skills. More often than not, he must rely on his teammates' protection to survive, with self-defense being encouraged as a last resort. As a bonus, if he is healing someone faster than him, such as a Scout or a charging Demoknight, then the Medic will mirror their speed.
* FunnyXRay: His "Results Are In" taunt has him displaying an X-ray of a rib cage with a bomb implanted inside, presumably the same one seen in "Meet the Medic".
--> ''My professional opinion?'' ''AH HA! YOU'RE DEAD!''
* GameplayAndStoryIntegration:
** The Medic actually uses the Quick-Fix in the "Meet the Medic" video, explaining why [[CutscenePowerToTheMax the RED Heavy was immune to rocket knockback]]. The Quick-Fix having an invulnerability [=ÜberCharge=] is also explained as being an original feature which got shorted out by its debut use.
** A Medic and Heavy are one of the deadliest team combos in the game, and one both classes typically try to assemble a lot. Thus, in ''Meet the Medic'', they're both shown enjoying each other's time, and Heavy is the only one Medic outright calls a friend (more than likely a FireForgedFriendship). This even doubles back on itself; Because Heavy considers Medic such a genuine friend, he's the only class in the game that will not have any lines for dominating a Medic, not even generic domination quotes. Medic doesn't have specific lines for anyone due to the nature of the class, but he won't use his generic ones even if he [[DavidVsGoliath somehow]] manages to dominate an enemy Heavy.
* GettingHighOnTheirOwnSupply: He laughs likes crazy when he inhales his Kritzkrieg's healing energy in his Oktoberfest taunt.
* GiantMedicalSyringe: The Medic's Crusader's Crossbow is a crossbow that fires a giant syringe, which can heal allies in addition to hurting enemies.
* GlassCannon: The Kritzkrieg encourages an almost strictly offensive playstyle compared to the other mediguns. Its [=ÜberCharge=] bequeaths the healing target with an eight-second CriticalHit-boost, and it can be called upon more frequently due to the weapon's 25% faster charging rate than the default medigun's. However, the Kritzkrieg offers no defensive benefits past overheal on healing targets, and the Medic is left far more vulnerable than usual--especially when alone--since he can't apply the weapon's effects to himself. Despite its offensive leanings, the weapon functions best on defensive teams, where the Medic is less likely to engage the Engineer's crit-immune buildings in combat. This immunity is acknowledged by an in-game tip:
-->''"As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead."''
* GlowingEyesOfDoom: Recipients of an [=ÜberCharge=] get them.
* GoodPowersBadPeople: The Medic owns a medical marvel of a HealingShiv, but he merely views its use as a side effect of his MadScientist experimentations. He even provides the page quote for the trope.
* GratuitousGerman: Uses the improper pluralization of "Dummkopf" and "Schweinehund". Correct in the [[https://www.youtube.com/watch?v=dZbI3P_7o9k German translation]], however. The incorrect usage is in-character with the StylisticSuck of the writing, though (the game was written as a parody of 1960's pulp stories written by people who didn't check their facts).
* HarmfulHealing: His healing is said to be [[http://www.teamfortress.com/classes.php?class=medic an unintended side effect of his curiosity]].
* HealingFactor: The Medic [[GradualRegeneration regenerates]] health constantly. The Blutsauger reduces it in exchange for draining the life out of stricken enemies. The Amputator bonesaw has a +3 self-healing per second as well. Specifically, he can heal up to 7 hit points a second -- so fast that there's typically no point in running to find health, as by the time you get there, you'll have already healed yourself. Coupled with not relying on ammo in normal circumstances, a properly equipped Medic can go indefinitely without any form of external resupply, leaving his allies to fight over ammo drops.
** This briefly causes an issue with Demoman, who's furious at his ability to drag people kicking and screaming back to the land of the living, yet is unable to restore his missing eye. An irritated Medic retorts he has, indeed, regenerated his eye, ''more than eight times already'' -- and every single time, it grows into a new MONOCULUS! the next Halloween, and the team has fought several of them already. Every time, the Medic destroys the memories of having the eye restored, along with giving Demoman a slight case of brain damage triggered by attempting to remember, which sends him back mentally to being the cheerful battlefield lunatic he usually is.
* HealingShiv: The Crusader Crossbow bolts heal when hitting teammates and damage when hitting enemies.
* HeartIsAnAwesomePower: The ability to heal and grant temporary invulnerability doesn't seem so lame when you and an ally are mowing down enemies and punching through defenses with abandon as a [[OneManArmy Two Man Army.]]
* HerrDoktor: Hails from UsefulNotes/{{Germany}}. Fellow Medics even say "Thank you, Herr Doktor!" when they're being healed.
* HiddenDepths: Like Engineer, he doesn't seem to be much a fighter, but isn't afraid to bite if backed into a corner. Classic Heavy notes that he didn't think much of him until Medic was plunging an Übersaw into his ribs. Furthermore, despite being a MadScientist, he cares greatly for his teammates and pet doves, working hastily to revive one of each when Classic Sniper takes out Modern Sniper and Classic Heavy takes out Archimedes.
** For all his insanity and blatant disregard of his patients wellbeing, as well as general grumpiness in gameplay, he really seems to like his friends. So much so that when Sniper died, he spent a ''lot'' of time and money to bring him back to life on his operating table, and is quick to change sides back to his pals when it's clear the Mercs are coming back together.
* HollywoodHealing: Necessary, since if in-game healing took even a tenth of the length of RealLife battlefield surgery, [[RuleOfFun nobody would play the class.]] This is lampshaded in the original draft of "Meet the Medic". Before he invented the Medi Gun, healing people took so long that (by his standards) there was little point to it; anyone who didn't die would be laid-up for weeks and as soon as he finished with one guy there'd be another five victims.
* HypocriticalHumor:
** The [[InvokedTrope aptly named]] "Hypocritical Oath" achievement requires the Medic to kill a disguised enemy Spy he's been healing.
** The Solemn Vow is a bust of Hippocrates, complete with a plaque with his oath--"Do no harm"--printed upon it. The Medic uses it as a melee weapon.
* ImmuneToBullets: He can grant this ability to a teammate (and himself) for up to eight seconds. Uses it memorably on the Heavy in "Meet the Medic":
-->'''Heavy''': I AM BOOLLETPROOF!
* InLoveWithYourCarnage: "Ha ha! Vat a bloodbasz!"
* {{Irony}}: The Solemn Vow has you use a bust of Hippocrates with "Do No Harm" inscribed on the base... as a weapon to bludgeon people to death with.
* ItRunsOnNonsensoleum:
** According to the "Meet the Medic Outtakes", the Medipack is powered by an odd mixture of [[BreadEggsMilkSquick an unknown red liquid (presumably something to do with surgery), pain pills, blood, Sandviches, and Sniper piss]]. And lots of high-voltage [[LightningCanDoAnything electricity]].
** His methods in general, even when he does surgery "properly". His method for reviving [[spoiler: the Sniper after the Team Fortress Classic team killed him involves injecting a blue whale's pineal gland into Sniper's brain stem, and apparently giving him pigeon blood.]]
* JokeItem: The Vaccinator in Vs Saxton Hale ends up being a straight downgrade, since its [=ÜberCharge=] offers damage resistance against bullets, explosives or fire, and the gamemode has you fighting a single enemy that uses only his bare fists. [[DevelopersForesight Hale even has a voiceline pointing that out.]]
* KillTheOnesYouLove: The ''Second Opinion'' hints that deep, deep inside the Medic's monstrous insane core, he considers the other mercenaries to be his friends. Existing parallel to that sentiment is a desire to murder them all on a whim.
* LamarckWasRight: The ''Two Cities'' update reveals that Medic is the descendant of a long line of resident Mad Doctors in their "vaguely European" [[RetCon hometown]] of [[ExactlyWhatItSaysOnTheTin Rottenburg]]. [[note]]There are ''two'' cities called Rottenburg in Germany; one in the South-East in Bavaria, the other just 60km south-West of Stuttgart. [[AccidentallyCorrectWriting Valve's creative team must've been ecstatic.]] Prior to the update, the Medic's hometown was listed as Stuttgart, so it's probable Valve meant Rottenburg am Neckar.[[/note]]
* LanternJawOfJustice: He is oddly enough drawn this way in the comics, contrasting his actual model, and also serves a very heroic role in the story.
* LargeHam: Notable in that he was fairly quiet when the game first launched, but became progressively hammier following the release of "Meet the Medic", which solidified him as one of the [[MadScientist maddest of scientists]]. The lines he had recorded for Mann Vs. Machine and Scream Fortress just kept going with it.
--> '''Medic''': ''I am going to murder so many robots!''
* LaughingMad: Medic is prone to fits of deranged laughter.
** In "Meet the Medic", he howls with laughter as the [=UberCharge=] device interfaces with a mega-baboon heart, much to Heavy's consternation.
** In the 2013 "Scream Fortress", Medic laughs hysterically when he receives a dove head.
* TheLeader: In competitive games, the team's Medic [[CharacterSelectForcing (as there always has to be one)]], is usually the one calling the shots, as a result of his superior point of view from the back of his team, and allowing the combat classes to concentrate on shooting. Even in pub games, a competent Medic can quickly gain respect from his fellow players, to the point that he becomes the ''de facto'' leader of the team, coordinating pushes, calling out targets, watching his teammates' back, and more.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=pGXV1c7VcG0 A Little Heart to Heart]], [[https://www.youtube.com/watch?v=-6NQx4WRRg0 MEDIC!]], and [[https://www.youtube.com/watch?v=KPHbP-kpxxY Archimedes]], although the latter could be more associated with his pet dove than he himself.
* LightIsNotGood: He's the only team member who wears tons of off-white clothes, is a sworn healer with tons of bright particle affects around him, is associated with beautiful doves and his theme has an angelic choir to it. He's also a complete nutcase with a proud and blatant sadistic streak, and probably is the last person you'd ''ever'' want to operate on you, let alone meet at all given he's a wanted criminal for a myriad of past incidents, which range from petty crimes, to cruel torture and medical malpractice, all the way up to scamming everyone out of their souls so he can cheat death.
** The Medic even received his own class-specific taunt action slot item: The ''Meet the Medic'' taunt, which replicates the scene from the trailer where bright light shines around the Medic as he strikes a heroic pose to a holy choir, and white doves fly out of his labcoat. Given it's a ''taunt'', you'll probably be using it to piss off someone you just killed.
* LimitBreak: Medic has the most prominent example of this in the game in the form of his [=ÜberCharge=]: while healing allies with his mediguns, he builds up charge, and when fully charged, he can activate it to grant an incredible buff for himself and his patient, coming in different varieties for different situations:
** The stock Medi Gun grants himself and his patient NighInvulnerability for up to 8 seconds -- while they're vulnerable to {{knockback}}, they are almost completely unkillable[[note]]The only things that can take them down are environmental OneHitKill effects like BottomlessPits and trains, as well as [[TeleFrag telefragging]], oddly enough.[[/note]] and allowed to push forward with impunity.
** The Kritzkrieg grants the patient guaranteed full {{Critical Hit}}s for the duration of its [=ÜberCharge=], and comes with an added bonus of being faster to charge up than the stock, but it provides no NighInvulnerability nor any kind of defensive boost -- it will simply heal the same amount as usual.
** The Quick Fix [=ÜberCharge=] massively increases the gun's already-higher healing rate, as well as grants invulnerability to stun or knockback effects, ''and'' allows the Medic to follow the patient if they're {{Rocket Jump}}ing or using any similar launching ability. It's still not quite NighInvulnerability, meaning Medic and the patient can still be killed from burst damage, such as from headshots, backstabs, or enough explosives all at once.
** The Vaccinator has a unique [=ÜberCharge=] system, where its charge meter has four separate segments of 25% each, with each activation expending one of these segments for a shorter [=ÜberCharge=] at a time. The Vaccinator normally allows the Medic to grant 10% damage mitigation to a particular kind of damage (bullets, explosives, and fire), and the [=ÜberCharge=] increases it to 75% for 2.5 seconds, along with immunity to {{Critical Hit}}s of the kind.
* LovableTraitor: [[spoiler:Became the Team Fortress Classic team's Medic, replacing the original one. When told that the team would be facing his old teammates, he seemed to ''[[SlasherSmile relish]]'' at the thought]]. It's later revealed he's pretty fond of his RED teammates, and that's just how he looks when he's sincerely happy. [[spoiler:He even brings Sniper back to life despite being loyal to the Classic Team at the time and thus having nothing to gain from it]].
[[/folder]]

[[folder:M-Z]]
* MadDoctor: The Medic isn't just a Mad Doctor, he comes from an entire ''family'' of mad doctors. According to the Two Cities update, he's from a little town that's ''gotten used'' to running its doctors out of town with torches and pitchforks about once a generation, when somebody transplants one Baboon Heart too many.
** And then there are the Halloween voice lines added in 2012 and 2013, which sound [[http://wiki.teamfortress.com/wiki/Medic_responses#With_Second_Opinion_equipped even more unhinged]].
-->'''The [[http://wiki.teamfortress.com/wiki/Second_Opinion Second Opinion]]:''' [[AC:DO YOU EVER THINK THAT YOU MIGHT BE GOING MAD?]]
-->'''Medic:''' "[[http://wiki.teamfortress.com/w/images/c/c9/Medic_item_secop_idle02.wav?t=20131030163444 Oh, all zhe time. I don't zhink it's anyzhing to worry about.]]"
* MadScientist: "Meet the Medic" is basically how the Medic invented the [=ÜberCharge=] system using the Heavy as his personal guinea pig by replacing the Heavy's heart (which could not stand the [=ÜberCharge=] system. As in, the heart ''exploded'') with that of a mega-baboon.
* MagicMusic: The Amputator's signature feature is changing Medic's taunt to the "Medicating Melody", where Medic mimes playing it like a violin or singing saw (despite not using an actual bow, it still produces violin sounds). While using this taunt, Medic rapidly heals all nearby allies a decent amount, making it a decent option to keep a large group alive in a pinch if the Medigun isn't fast enough. The Bonesaw and Vita-Saw use the same animation for their taunts, but they both lack the effect.
* MagicVersusScience: As much as it rankles him to admit it, as far as he's concerned the Demoman's empty eye socket is ''cursed''.
* MeaningfulName: 'Ludwig' is an old Germanic name, from 'hlud' (famous, great) and 'wig' (War). WWI was also known as the Great War, which the Medic is generally considered old enough to have participated in.
* MeatgrinderSurgery: Provides the trope's page image.
** During ''Meet the Medic'', he spends a fair chunk of the surgery telling Heavy a story about how he lost his medical license. While Heavy is on the table. With an open ribcage. And awake. He then proceeds to shoo one of his pet doves out of Heavy's torso cavity, explode Heavy's heart, replace it with a giant baboon heart, and ask Heavy to hold open his ribcage so that there's more space for the larger heart -- and Heavy promptly breaks a rib on accident. During TheStinger, Scout finishes receiving his own surgery, where it's revealed Archimedes got stuck inside of Scout during the procedure.
** In ''A Cold Day in Hell'', Medic mentions he surgically sewed baboon uteruses into the team he joined during the time skip. ''Still functioning'' baboon uteruses, as ''The Naked and the Dead'' shows.
** Speaking of which, ''The Naked and the Dead'' opens with Medic soaking up rags full of the mercs' blood from puddles on the ground, squeezing them out into buckets, and dumping those buckets back into the team's open wounds without even attempting to clean out the dirt and leaves from said buckets. Miss Pauling and Medic lampshade it in their conversation.
---> '''Miss Pauling''': "I refuse to believe it's that easy."\\
'''Medic''': "I ''know, ja?'' Why do people even go to medical school?"\\
'''Pauling''': "Wait, how'd you separate out all the blood types?"\\
'''Medic''': "Miss Pauling, I've been using my own underwear to sponge blood out of puddles. Trust me, the type is the least of your problems."
* MechanicallyUnusualFighter:
** The Crusader's Crossbow is quite a different weapon compared to its contemporaries. Instead of firing a steady stream of 40 syringes per clip, it fires a single, long-distance syringe per clip that can heal teammates from afar. Meanwhile, unique to this weapon on a broader scale is its ''reverse'' damage fall-off--as in, its projectile damage increases with distance rather than diminishing. This effect also applies to how much a teammate is healed when hit by the Crossbow.
** The Vaccinator functions very differently from every other Medi Gun option. For starters, it exhibits ''three'' different uber variations, those being resistances for bullet, explosive, and fire damage applied to both the Medic and his healing target. In addition, with a ''67%'' quicker charging rate than the default Medi Gun, its uber prepares the fastest out of every option. Since it can be activated at every 25% charge interval and for however long the Medic chooses, the Medic has a lot more control over how and when the uber is used. These qualities grant the Vaccinator unprecedented versatility, [[DifficultButAwesome provided the Medic using it is skilled with micromanagement]].
* TheMedic: An interesting case in that, even though he's the one character in all of gamedom you think of when the word "medic" is uttered, [[DeadlyDoctor he's not usually interested in healing anyone out of goodwill]]. [[MadDoctor It's just easier to experiment on people when they're not dying on you]].
* MightyGlacier: The default medigun's [=ÜberCharge=] effect--eight seconds of damage invulnerability--is the single most powerful, game-changing, and versatile uber in the game. It trumps every other uber when pitted against them and is very difficult for every class to counteract across ''all'' contexts. In return, it requires the most prep time among its contemporaries, giving the enemy team ampler opportunity to kill the Medic and prevent the [=ÜberCharge=] from occurring.
* MiniMe: The Pocket Medic is a doll version of him for the Heavy and Soldier.
* MistreatmentInducedBetrayal: [[spoiler:After the Classic Heavy insulted him and hurt Archimedes in "Old Wounds", the Medic turned against him in the next comic.]]
* MoralityPet: Medic is kind to his pet doves and patient with their antics. [[spoiler:He's horrified when Classic Heavy kills Archimedes and spends the rest of the scene feverishly bringing the bird back to life. Granted, Medic remained loyal to the Classic Team even after Classic Heavy hurt Archimedes (as well as kidnapping and shooting several of his former colleagues), but it's heavily implied in the final moments of the scene that Medic found harming his ''pet'' to be unforgivable and at least one of the reasons for his return to the Modern Team.]]
* MorallyAmbiguousDoctorate: The only reason he heals his teammates is so that they can kill the other team that much faster. Regarding his experiments, they satisfy his morbid curiosity regarding human flesh. As for the "Doctorate" part, [[FlipFlopOfGod Valve isn't very clear about his medical qualifications]]. For sure he doesn't have a license now.
* MrFanservice: The Burly Beast item gives him a ripped chest gaping from his opened coat, complete with manly chest hair.
* MuggingTheMonster: In the "Gargoyles & Gravel" comic accompanying the Halloween 2015 event, this is what happened to a luckless mugger when he tried to rob a "nerdy German tourist in an alley" on Halloween, only to wake up as a BrainInAJar... or in his case a brain in a jack-o-lantern pumpkin, with the Medic enthusiastically greeting him with: "Welcome to your new life! As a Halloween decoration!"
* NighInvulnerable: The biggest reward for playing Medic with the default Medi Gun is his [=ÜberCharge=], which, when deployed, makes himself and whoever he's currently targeting invulnerable to all types of damage (though vulnerable to knockback), making them the two most powerful people in the game for up to eight seconds.
* NightmareFetishist: While fighting Merasmus, his lines indicate he's absolutely fascinated by his magic and seems to be having the time of his life.
-->"Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!"
** He is also morbidly fascinated by the bread monsters that show up in "Expiration Date", even when they're trying to kill him. He also responds to Scout's inquiry as to what's wrong with the bread with the most cheerfully ''wrong'' use ever of the word.
-->"Tumors!"
* NightmareFuelStationAttendant: He takes great delight in bizarre medical experiments, much to the consternation of onlookers.
* NoblewomansLaugh: When he's especially jolly over a Domination, he lets out one of these.
* NoExperiencePointsForMedic: Averted, between getting half-points for Assists and getting a full point for every 600 healing done (note that this does not take very long at all), Medics often end up scoring highly on their team without getting a single kill.
* NoodleIncident:
** According to him in ''Meet the Medic,'' the Medic lost his medical license after somehow non-lethally removing a patient's skeleton.
---> "Vhen ze patient voke up, his skeleton vas missing, and the doktor vas never heard from again! Ahaha!"
** Also, Archimedes' in-game FlavorText has a funny story behind how the Medic found him and his fellow doves. It involves the Medic stealing a catering van from a prime minister's wedding.
* TheNotLoveInterest: To Heavy. Medic is very warm and jovial with Heavy in "Meet the Medic", affectionately pinching Heavy's cheek at one point. Medic and Heavy have a platonic, quasi-romantic dynamic in the "End of the Line" video. In "The Naked and the Dead" comic, Heavy comes to Medic's rescue as [[spoiler:Classic Heavy is about to kill him, and flies into a berserk rage when Classic Heavy kills him]]. However, they are confirmed to be just friends, Medic referring to Heavy as such.
* NotSoHarmlessVillain: So you've cornered that lone defenseless Medic, good for you! Just be sure that when you close in on him, he doesn't OneHitKill you with that high-crit Bonesaw of his. Or perforates you with a hail of syringes, should they hit you.
* OhCrap: Should he spot Saxton Hale in-game and not have his [=ÜberCharge=] ready, his response is a panicked demand that his teammates protect him.
* {{Oktoberfest}}: His accent is very German, one of the first Medic-specific hats added to the game was the Vintage Tyrolean (a classic Oktoberfest hat), and his hometown of Rottenburg is an archetypical spoof of Bavaria.
* OutOfFocus: The Medic is one of the least appearing of the classes in the comics. "A Cold Day in Hell" is where he starts becoming more prominent, [[spoiler:especially after his FaceHeelTurn]].
* OverclockingAttack: "Meet the Medic" revealed that [=ÜberCharge=] is this. Without a heart modification, it would kill even the Heavy.[[note]]To be more specific, the Heavy's heart didn't even last a ''second'' in the [=ÜberCharge=] before literally exploding.[[/note]]
* ParrotPetPosition: Archimedes can sit on his shoulder as a cosmetic.
* PetTheDog:
** Despite being an obvious MadScientist, the Medic owns a bunch of doves he's very kind to. One is named [[NamedAfterSomebodyFamous Archimedes]]. [[NightmareFetishist Then again]], the doves too are ''literally'' bloodthirsty...
** In the comics, [[spoiler:Medic resurrects Sniper after Classic Heavy kills him, even though they were on opposing teams at the time]]. It's also later revealed that [[spoiler:he easily managed to replace Demoman's missing eye, but eventually gave up after each replacement turned into a monster around Halloween due to the eyesocket being haunted.]]
** One of Valve's holiday cards shows Medic offering Heavy a colossal sandvich, Heavy's favorite food.
* PetsHomageName: The Mad Doctor / Scientist named his dove after the famous Greek mathematician, Archimedes.
* PlagueDoctor: Can have the look of one with some cosmetics such as the Blighted Beak mask.
* PlayingGod: As the man himself explains in the comic "Old Wounds":
-->"It's like I've always said! There's nothing ''wrong'' with playing God, so long as you are ''good'' at--[choked]"
* PlayingWithSyringes: Fires a lot of syringes from his guns, plus giant needles from the Crusader's Crossbow.
* PoorPredictableRock: The Vaccinator is meant to exploit this part of the games class design, offering three of the most common damage types in the game as damage resistances while also negating all incoming critical hits for the duration of its Uber. Classes who specialize in one damage type, such as Demoman with explosives, Pyro with fire, and Sniper with bullets, will find that their primary means of attack are nearly useless against a patient who has a Vaccinator Uber applied on them, which also makes the weapon double as a good way to combat class stacking and critical/mini-critical hit reliant classes like Buff Banner Soldiers, Kritzkrieg Medics, Combo Pyros and especially Snipers. While this can seriously screw opponents over in 1v2 scenarios and in team battles where one side is stacking one particular kind of damage, it's easily countered by players who stick with their teammates to cover each others shortcomings and teams with a diverse damage range during all-out fights.
* PracticalTaunt:
** Exclusive to the Kritzkrieg is the Medic's Oktoberfest taunt, which heals him a bit on top of his normal health regeneration. Since he has to stay put to use it and the amount it does heal is pitiful, it's pretty much only useful to stave off being killed by [[DamageOverTime afterburn or bleed]] if there's no enemies around and another healing source is unavailable.
** The Amputator's signature power is its taunt animation (which can be activated using the taunt button or simply the alt-fire), where Medic plays it like a violin and [[MagicMusic continuously heals all surrounding allies]]. While this forces Medic into a prone animation for a fixed 4.4 seconds, the area-of-effect heal is useful for keeping the team healthy in a pinch, especially in tight environments where they're more likely to stay in his radius and line of sight.
* PreAsskickingOneLiner: After finishing his operation on the Heavy in "Meet the Medic," the Medic declares, "Let's go practice medicine" upon Heavy asking him what happens next. What follows when they enter the battlefield is the very first application of ubercharging in-canon, with the Medic rendering the Heavy invulnerable as he mows down wave after wave of approaching BLU Soldiers.
* ProfessorGuineaPig: He's implied to have done heart surgery on himself to make himself be able to [=ÜberCharge=]. More horrifyingly, the Medimedes hat is formed from ''the Medic replacing his own head with that of his dove Archimedes!'' He alternates between thinking it is awesome and hugely regretting it.
* PurposelyOverpowered: As a class, Medic is designed to be insanely powerful. His healing allows teammates to stay in fights for longer, while his Overheal capabilities allow him to influence fights even when he's not immediately adjacent. He's also the only character with a LimitBreak by default, which defines the pace of the game; everyone else either has a less influential limit break (Scout's Soda Popper, Sniper's Hitman's Heatmaker) or a limit break that [[CripplingOverspecialization trades out a crucial part of their kit]] (Soldier's backpacks, Pyro's Phlogistinator). This is by design, as the unique ability to turn the tides of the match is a reward to [[BoringYetPractical the otherwise dull "healing specialist" role]]. It's spelled out directly in the in-game developer commentary for Gravelpit:
-->"Invulnerability adds an element of pacing to the multiplayer experience. ''[...]'' When an invulnerable Medic and his friends come running in, it's an extreme high point for them. It's also a rush for the defenders when [[HoldTheLine they just gotta hold on for ten seconds until invulnerability fades]]. ''[...]'' In addition, invulnerability is a great goal for the Medic and awards him for being an effective healer."
* PuttingTheMedicInComedic: The invoker of this trope, as well as the unintentional name-dropper.
* RangedEmergencyWeapon:
** Despite occupying the Medic's primary weapon slot, the Syringe Gun is this, as a ''vast'' majority of the time, the Medic should be healing up his team with the Medi Gun. The Syringe Gun has a fast fire rate, but it's not hitscan -- instead firing parabolically-travelling projectiles with pretty mediocre travel speed -- and the projectiles deal only meager amounts of ScratchDamage. While this actually can be useful in some defensive scenarios ([[ThisLooksLikeAJobForAquaman such as retreating]] -- spraying syringes while walking backwards from the combat zone can make for a decently effective deterrent), it otherwise lacks any practical offensive application and shouldn't really be used unless absolutely necessary for Medic's survival.
** The Overdose leans into the "emergency" side while downplaying the "weapon" part even further: it deals ''even less'' damage, but when holstered, it grants Medic significant amounts of bonus running speed based on the Über he has, making him even better at retreating if things get too spicy.
** Meanwhile, the Blutsauger [[DownplayedTrope leans more into the "weapon" aspect]] by [[LifeDrain healing Medic for each syringe hit]] in exchange for reducing some of Medic's [[RegeneratingHealth passive health regeneration]], enabling him to be slightly more aggressive-minded with their gunplay.
** [[ZigZaggingTrope Zig-Zagged]] with the Crusader's Crossbow, which fudges around the entire Syringe Gun design in exchange of being a one-shot-magazine crossbow, firing a single bolt at a time that deals a more respectable, if still fairly average burst of damage on hit. What the Crossbow is most used for, however, is [[HealingShiv its ability to heal allies on hit]], often making it much more useful as a long-range utility tool than a ranged damage weapon most of the time.
* RegeneratingHealth: See Healing Factor.
* RequiredSecondaryPowers: Without a modified super-heart, not even a Heavy could survive having an [=ÜberCharge=] applied to them.
* {{Retcon}}: His hometown was changed from Stuttgart to [[IDontLikeTheSoundOfThatPlace Rottenburg]][[note]]Although Rottenburg am Neckar is in close proximity to Stuttgart[[/note]].
* SanitySlippage: [[https://www.youtube.com/watch?v=Ixdx8kAQWr8 Medic sounds downright unhinged]] as the other mercenaries are killed in "Mann vs. Machine". If Medic is the only character left standing, he becomes overwhelmed with grief and rage, loudly swearing that he'll destroy the robots. His voice acting is '''chilling'''.
** In a slightly more humorous situation, Halloween events tend to fling him off his rocker using a freakin' trebuchet. Be it happily warbling about the uses of Magic, or screaming at the top of his lungs that he has a bird for a head, October is probably the month where the Medic makes even '''Pyro''' look sane.
* ScaryShinyGlasses: On the last page of "Blood In The Water", he salutes his old team as his glasses are covered with an eye-obscuring glare upon their surface.
* ShirtlessScene: The Burly Beast item, where Medic opens up his shirt to expose his pecs and hairy chest.
* ShootTheMedicFirst:
** Well, he IS the TropeNamer, more or less. Very much an occupational hazard for Medic players, with Headshots and Backstabs being the worst to deal with. If you want to play Medic, first thing you need to learn to do is hide or at least stay out of trouble if on the frontline.
** Especially comes back to bite him in the "Naked And The Dead" comic, wherein [[spoiler:Classic Heavy pumps him full of bullets so he'll be free to take on the Modern Heavy one-on-one.]]
* SkillGateCharacters: He's recommended by the official source as the class you should play if you're new to the game, as it allows you to observe how the game is played and how other classes work. But at higher level, a Medic can't just go tunnel vision with their single pocket; it takes a good situational awareness to watch out for enemy teams out for your blood, the ability to build [=ÜberCharge=] as fast as possible, and the right time to push.
* SlasherSmile:
** Based on the "Meet the Medic" video, the Medic would be a ''perfect'' candidate for a B-list horror movie villain.
** The smile that Medic gives to Heavy near the end of the "End of the Line" video veers straight into NightmareFace territory. Brrrr...
** He lampshades this when the Sniper calls him out on it. After the Medic [[spoiler:defected to the TF Classic team, who then wounded Sniper]], the Sniper calls out Medic on his wide evil grin as that happened. Medic responds meekly that he was just happy to see Sniper and the entire thing about his 'happy' smile is that it looks "smug and evil". Sniper didn't seem happy, but he did accept it as truth after Medic demonstrates that toothy smile.
* SmartPeoplePlayChess: He tries to teach the Heavy the game in the "The End of the Line" movie[[note]]The 15 minute movie was entirely created by an outside team of freelance artists for a community update of the same name, but Valve officially added the update to the game. All community updates with story content are considered an "alternate timeline" to the main canon by Word of God.[[/note]] Even after Heavy learns the game properly, he takes so long to make a move that Medic ends up [[FlippingTheTable Flipping The Board]] in frustration.
* TheSociopath: Zig-zagged in the comics. On one hand, he sides with the Classic Team and doesn't bat an eyelash when they try to kill his former RED teammates, grafts his teammates souls onto his soul so that he can escape eternal damnation, and sells one of his teammates souls for Satan's ''pen''. On the other hand, he has several moments of real humanity, such as his horrified response when [[spoiler:Classic Heavy kills Archimedes]], his frantic efforts to replenish the blood lost by Miss Pauling, Soldier, and Zhanna, and his joy upon [[spoiler:resurrecting Sniper]].
* SoulJar: [[spoiler:He sold his soul to the Devil, and in a bid for control -- and to avoid being sent to Hell once he dies -- surgically-implanted the other eight mercenaries' souls into himself, either those of his teammates or those of the aged Team Fortress Classic team he previously worked for. He makes use of them to not only [[DidYouJustScamCthulhu return to life for at least another 50 years]], but also get the pen he uses to defeat Classic Heavy.]]
* SquishyWizard: Averted. His health is higher than that of the Scout, Sniper, Engineer, and Spy, he regenerates health, and his speed is the second-fastest in the game. He does make for a popular target. But his healing and [=ÜberCharge=] can make or break a game, turning him into a vital part of any team.
* StatOVision: When you have the [[http://wiki.teamfortress.com/wiki/Solemn_Vow Solemn Vow]] equipped, you can see the names and health of your enemies.
* StonersAreFunny: Look at his face after inhaling Medi Gun fumes from the Kritzkrieg. (However, it's more likely a reference to inhaling beer fumes at Oktoberfest.)
--> "Ha ha haaa! Oktoberfest!"
* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, even when the ubercharge is active, so generating offensive momentum from a single healing target is much harder. Thus, its benefits truly shine when it's used to rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.
* TacticalRockPaperScissors: Forms a higher-level "strategic" one between himself, the Engineer, and "Roaming" pick Soldiers and Scouts. The Medic's [=ÜberCharge=] serves as the most reliable way to break past an Engineer's defensive line, while being vulnerable to being picked off by roaming Soldiers and Scouts, even if at the cost of their own life from the inevitable retaliation of the Medic's team, killing a Medic and resetting his [=ÜberCharge=] is worth more than the life of a single combat class. At the same time, such roaming kill-seeking behavior is heavily discouraged within the radius of an Engineer's sentry gun.
* TalkingToThemself: The ''Second Opinion'' item from the 2013 Halloween update gives him this trait, a side effect of experimenting on himself.
* TeamPet: Archimedes and the other doves. He even tells them his secrets!
* TheSmartGuy: Shares the role with the Engineer.
* ThoseWackyNazis: Subverted. At first people assumed so, but WordOfGod from Robin Walker stated that the Medic is not and has never been a Nazi -- it would have been "too easy". Medic can be egotistical, but he doesn't seem to be particularly biased -- a body is a body. [[note]]The Soldier seems to view him as one, most likely due to him being [[AllGermansAreNazis German]].[[/note]]
* TokenEvilTeammate: The Team is composed of [[ArmyOfThievesAndWhores misfits, maniacs and idiots]], but none of them is are particularly bad people deep down, even though their chosen -- and very much enjoyed -- profession is one that involves violence. ''Not so the Medic.'' Affable as he may be, the dude's a creepy, sadistic MadScientist who performs immoral experimentation on his own teammates, [[MadDoctor with his medical expertise being merely a convenience for him on account of his subjects not dying]].
* TurnYourHeadAndCough: This is one of the lines that may be spoken when holding a melee weapon, aiming at an enemy player, and choosing the "battle cry" speech.
* UncattyResemblance:
** Medic resembles his pet doves in that he wears white on the battlefield. The tail of his lab coat resembles a dove's tail. When Archimedes is perched on his shoulders, [[https://www.youtube.com/watch?v=z3h6t2jDfu0 they share facial expressions]].
** Medic looks like an anthropomorphic dove when equipped with the Medimedes item.
* UselessUsefulSpell: The Vita-Saw is a melee weapon that trades 10 total health for the ability to store some Über upon death, the percentage of which increases if you manage to hit enemies with it before going down. On paper, this sounds like it might be a useful crutch for Medic players who get jumped a lot (itself [[ShootTheMedicFirst a reasonable expectation]]) and doesn't want to waste time having to rebuild lost [=ÜberCharge=] after respawning. However, dying in general wastes a ton of time and is something players should be best avoiding altogether, and with the Vita-Saw otherwise providing no other upsides when Medic is alive, players tend to opt with more practical melees that reward active use, such as the Übersaw (which instantly grants a huge chunk of Über on hit) or the Amputator (which increases his RegeneratingHealth and has an effective [=AoE=] heal that can be used in a pinch).
* WaistcoatOfStyle: What he wears underneath the labcoat, as seen in "Meet the Medic".
* WorstAid: It's not clear just how much Medic knows about real medicine. If he invented the uber-heart, he's a genius. Still, you wouldn't want to be on his operating table.
--> "Oops! Zat vas not medicine..."
* YourMom: Inverted. Somehow, [[spoiler:he manages to bluff the Classic Heavy to believe that he is going to ''be'' a mother, which [[NotHyperbole the bluff eventually became true]].]]
* YourSoulIsMine: The Medic somehow stole the eight souls of his teammates and grafted them into his, thus having a total of nine souls inside him and allowing him to manage a DidYouJustScamCthulhu on the Devil himself since any DealWithTheDevil is binding only if the Devil owns a majority stake on his soul(s).
[[/folder]]
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->''"Anyvay, zat's how I lost my 'medical license'. Heh..."''
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to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1651266100063940100
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[[center: [-[[Characters/TeamFortress2 Main Character Index]]\\
Offense Classes ([[Characters/TeamFortress2TheScout The Scout]] | [[Characters/TeamFortress2TheSoldier The Soldier]] | [[Characters/TeamFortress2ThePyro The Pyro]])\\
Defense Classes ([[Characters/TeamFortress2TheDemoman The Demoman]] | [[Characters/TeamFortress2TheHeavy The Heavy]] | [[Characters/TeamFortress2TheEngineer The Engineer]])\\
Support Classes ('''The Medic''' | [[Characters/TeamFortress2TheSniper The Sniper]] | [[Characters/TeamFortress2TheSpy The Spy]])\\
[[Characters/TeamFortress2NonPlayerCharacters Non-Player Characters]]-]]]

!The Medic
!!Real name: Mr. Ludwig (Humboldt?)

-->''"My professional opinion? HAHA! You're dead!"''

->Voiced by: Creator/RobinAtkinDownes (English), Ricky Coello (Spanish), Nikita Prozorovsky (Russian), Dieter Memel (German)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/main_menu_medic.png]]
[[caption-width-right:300:''"Now? [[EvilLaugh Heheheheheheheh]]... '''''[[DeadlyDoctor Let's go practice medicine]]'''''."'']]

The Medic is a genius MadDoctor from the fictional town of Rottenburg, [[HerrDoktor Germany]], incidentally famous for its centuries-old tradition of chasing the latest in the resident lineage of mad doctors out of town with torches and pitchforks whenever they transplanted one baboon heart too many. Interestingly, he had a medical license, but lost it after a patient woke up, only to find his entire skeleton missing. The Medic has little regard for the Hippocratic Oath, having been trained during an era where it had been downgraded to an optional Hippocratic ''suggestion'', and is deathly curious about human flesh and/or pain, regularly performing crazy and unethical experiments on his teammates, and his battle healing is his investment to see more hurting in the future... not to mention that the healing benefits of the Medi Gun were originally just a side effect of whatever he was ''really'' shooting them with. [[http://wiki.teamfortress.com/wiki/Medic The Medic's class page on the [=TF2=] Wiki.]] [[https://www.youtube.com/watch?v=36lSzUMBJnc Everyone, Meet the Medic!]]\\
\\
With 150HP and 107% base speed, and a fast-firing, but rather weak syringe gun, the Medic is not suited for direct combat. However, he is a vital part of the team, so important that the competitive scene restricts every team to one Medic. Why? Because he has the powerful Medi Gun, which, when pointed at a teammate, can restore health, but also overheal them, granting them a decreasing 50% health buff (a world of difference in a gunfight). Moreover, the Medi Gun's healing will eventually allow him to activate the [=ÜberCharge=], a powerful buff making the Medic and the teammate the Medi Gun is healing completely invincible for 8 seconds, which defines half of the meta-game. Because of that, [[ShootTheMedicFirst he is a high-priority target for the enemy team]] and must evade shots and assassins, mostly relying on his teammates to defend him. His melee weapon is a bonesaw.\\
\\
He was the first class to receive new weapons.
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[[foldercontrol]]
[[folder:A-C]]
* AchievementsInIgnorance: According to his profile, he didn't intend the Medi Gun to be a HealingShiv; the healing effect is an unintended side effect of whatever the hell it actually ''does'' to the target.
* AchillesHeel: Due to being a class that focuses primarily on healing teammates around them who are killing nearby enemies, Medics are unfortunately vulnerable to pretty much ''everybody'' on the enemy team. But in particular, the classes he has to watch out for are:
** Spies. Even an amateur Spy can easily backstab a Medic who's too focused on healing his teammates. A good Spy can even trick a Medic into healing them, and backstab them the moment they turn around. There's even an achievement for doing this!
** Snipers also fit to a degree. While most people have to deal with the mercs that are near or being healed by the Medic while trying to take him down, Snipers have the easy job of simply headshotting them from afar, thus leaving the team without their healer, and with no one to immediately take retribution on.
** Scouts. If a Medic is too preoccupied with healing on the front lines, a Scout can flank up to him, take him out with at least two Scattergun shots, and run off before his buddy can retaliate.
** But most of all, there's the Pyro. Pyros are the only class that can menace a Medic even if he's [=ÜberCharged=], as they can simply airblast the Medic away from the class he's charging, thus leaving him vulnerable to the enemy team, and wasting the Medic's hard-earned Uber. What's more, Pyros are even worse for Medics in regular play; being able to massively slow down their healing rate with their afterburn on top of forcibly removing them from their patients with the airblast.
* AGodAmI: One of his voice lines in Mann vs. Machine mode is "I am a God." Not only is this a reference to the "Meet The Medic" Outtakes ("I can take men to the peak of health, and beyond! I can make GODS!"), but Creator/RobinAtkinDownes says it in the same inflection he did when he redubbed said outtakes.
** And again, when the characters received new voice response lines for the Halloween 2013 event that are triggered when playing on the ''Helltower'' map, one of the Medic's lines is, [[http://wiki.teamfortress.com/w/images/f/f8/Medic_sf13_influx_big02.wav?t=20131030164805 "Today!! I am a God!!" (maniacal laughter)]] when he collects one of the major Halloween spells.
** In "Old Wounds", he says "It's just like I always say; there's no harm in playing God, so long as you are good at it!"
* AffablyEvil: He's a mad scientist who has no moral qualms about mercenary work or experimenting on his teammates. That said, he's also friendly, cheerful, and helpful to his teammates on the battlefield.
* AmbiguouslyJewish: He was alive in Germany at the time of WWII but isn't a Nazi, he's [[JewishAndNerdy an intellectual]], the theme song of his bird Archimedes is [[https://www.youtube.com/watch?v=KPHbP-kpxxY klezmer music]], he pronounces "danke schon" the Yiddish way, and he dressed as the openly Jewish Einstein for Halloween.
* AmmunitionBackpack: The Medic has a backpack for his Medigun.
* AndThatLittleGirlWasMe: PlayedForLaughs; in his Meet the Team short, he tells Heavy a (presumably) long, winding story that culminates in [[NoodleIncident a patient losing all the bones in his body]]. At the end, he reveals that this incident actually happened and cost him his medical license. Heavy, who had been laughing the entire time while on Medic's surgery table, becomes visibly concerned for most of the transplant after.
* AnimalMotifs: Doves. Not only does he keep several as pets, but his white-toned lab coat looks like the tail feathers of a dove. The "Medimedes" cosmetic turns his head into a dove head, he can have his dear pet Archimedes perched on his shoulder (along with a zombified counterpart for Halloween), the ''Meet the Medic'' taunt has him pose to a holy backdrop and a flock of doves, and the Blighted Beak makes him look like a plague doctor, whose masks were made to resemble birds.
* AntiFrustrationFeatures:
** His various mediguns don't need perfect aim to heal their target. You can just click on them to start healing, and it'll stay that way even if you're looking elsewhere. And you'll probably need to look elsewhere, because [[ShootTheMedicFirst everyone's gunning for you first]].
** In the options menu is the "Medi Gun continues healing without holding down fire button" option. Enable that, and you won't need to worry about straining your hand by constantly holding down the fire button: just click an ally and forget about it until you want to change targets.
* ArtisticLicenseMedicine:
** [[{{Invoked}} Personified]]. As a RuleOfFunny, almost all of his methods include ridiculous amounts of anything not logically biological, such as [[HealingShiv firing a beam of energy to relieve a person to optimal health]], splashing pints of blood into a person's gaping wounds with ''no'' regard to blood type or even the ''mud and filth'' contaminating it -- to the point where he uses his own underwear as a sponge to retrieve it all from the ground -- and even [[spoiler:bringing his teammates BackFromTheDead by recklessly putting animal organs into them]].
---> '''Medic:''' "I know, ja? Why do people even go to medical school?"
** In between his shenanigans, he drops little hints that he actually does know something about real medicine (or at least he's aware of the consequences of his meatgrinder surgery), but chooses to ignore them because they (like ethics) often gets in the way of his experiments. He also often chooses not to tell his patients (especially the Soldier and Heavy), likely out of fear of being turned inside out.
* AsLongAsItSoundsForeign: "Uppengraden" isn't real German. Neither is "Dummkopfs" the correct plural of "Dummkopf" (that would be "Dummköpfe"). Whenever the Medic talks in German, he does so with a noticeable American accent. His voice actor is also a Brit who lives in America, [[StylisticSuck furthering the intentional disconnect from a natural German accent]].
* AxCrazy: A twisted and sinister MadScientist who spends most of his time gleefully covered in blood. The main reason he bothers with medical experimentation (besides the aforementioned MadScientist curiosity) is that healing his teammates is far more efficient than doing the slaughtering himself.
* BackAlleyDoctor: In ''Meet the Medic,'' the Medic implies that he used to have legitimate medical training, but his ever-present desire to experiment on his patients ended up costing him his license. However, this didn't dissuade his curiosity. If anything, the incident only ''furthered'' it, causing the Medic to take more risks and drop any ethics and standards that would get in his way. He spends the first half of the trailer doing just that as he upgrades the Heavy's heart to interface with the first Medi-Gun: the Quick-Fix. Throughout the procedure, the Medic operates without gloves, the two men are surrounded by the Medic's pet doves (one of which, Archimedes, ''nests inside the Heavy's exposed guts''), the already messy lab is covered in bird crap, and the Heavy is fully conscious, even holding a conversation with the Medic the entire time. Yet, despite the medical malpractice and blatant health hazards, the Medic's operation on the Heavy is a success. Together, the two mercenaries go on a tear against dozens of enemy Soldiers, proudly standing atop a pile of their corpses before the trailer's ending title card.
-->'''Medic:''' An Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again!\\
''(The Medic and the Heavy share a laugh. The Heavy can barely contain himself, exuberantly slapping a nearby surgical tray as his laughter winds down.)''\\
'''Medic:''' ...Anyvay, zat's how I lost my medical license.\\
(''[[OhCrap All of the Heavy's happiness turns into deep concern]].'')
* BackToBackBadasses: Medics don't need to keep their crosshair on their patient. Once the healing beam connects, the Medic can move around freely as long as he roughly keeps line of sight to the patient (even around corners) and doesn't exceed maximum beam distance. With enough experience and coordination with the patient, the Medic can afford to look the other way of the combat zone, specifically to warn the patient if an enemy (Spies in particular) tries to flank them.
* BadLiar: In the video, he claims that ribs grow back, and the Heavy looks unconvinced even before he turns to one of his pet doves and loudly whispers, "No zhey don't." It's unclear why he even bothered to say that, seeing as the Medi Gun should have made it redundant anyway. (The funniest part is, ribs actually ''do'' grow back if the [[https://en.wikipedia.org/wiki/Perichondrium perichondrium]] is still there.)
* BadassBookworm: In the game, Medic is competent in physical combat when equipped with a bonesaw or Crusader's Crossbow. In the comics, he can also be formidable in combat when necessary. For example, check the fourth page of the "Shadow Boxers" official comic. [[http://www.teamfortress.com/shadowboxers/#f=4 His glasses are taped at the nose piece.]] He's also covered in blood, and his labcoat's been torn. In "The Naked and the Dead", [[spoiler:he ''plunges'' his bonesaw into Classic Heavy's body, which would have killed Classic Heavy if he hadn't been equipped with life extension technology]]. This is a man who has simultaneously invented his own technology to heal bullet wounds in seconds, but can also tear humans and robots apart with rusty saws and dirty needles.
* BadassLongcoat: He wears one, and boy does it make him look cool in Meet the Medic.
* BalanceBuff: The Medic was considered one of the worst classes in Mann Vs. Machine, since his focus on healing wasn't very useful in a mode where inflicting damage is extremely important and everyone can get upgrades to heal on kills. He later got several buffs, including a forcefield that damages enemies and the ability to revive his allies, making the Medic an invaluable ally in this mode.
* BarrierWarrior: In the ''A Tale of Two Cities'' update, he gets the ability to create a force field with his Medi Guns. It blocks all damage except for melee weapons, and causes damage to any robot that tries to run up and use a melee weapon.
* BerserkButton: Don't break his experiments, call him useless, or harm his [[MoralityPet doves]], lest you end up on the receiving end of his bonesaw.
* BewareTheSillyOnes: [[spoiler:Tries to put up a fight with the Classic Heavy. [[SubvertedTrope It doesn't go too well]], but he does get a few blows in. Additionally, he pulls off a bluff that distracts an Australium-powered Classic Heavy enough for Modern Heavy to remove his life extender. Which turns out that [[LiteralMinded his bluff is actually true]], he did [[ItMakesSenseInContext put a baboon uterus inside the Classic heavy and fed him with artificial steroids in order to gestate the actual babies]]. It may or may not be three or four of them, though.]]
* BigDamnHeroes:
** In "The Sounds of Medicine", robots mow down Sniper, Heavy, and Pyro. Just before they can finish off Scout, Medic suddenly appears. Medic leaps onto the scene, descending in slow motion, lit from behind with sunlight, with his lab coat waving behind him like angel wings. He uses new technology to resurrect his fallen colleagues and block a barrage of robot fire with a force field shield.
** In "The Naked and the Dead" comic, Miss Pauling believes that she has died from blood loss (along with Zhanna, Soldier, and Demoman) after being attacked by Australium-extracting robots. Suddenly, she regains consciousness and discovers that Medic has found the party and is replenishing their lost blood.
* BigGuyLittleGuy: When he hangs around with the Heavy, he's -- naturally -- the little guy.
* BlindWithoutEm: When pausing the video during "Meet The Spy", before the fake Medic puts on his glasses, note that he's both squinting and a bit cross-eyed, just like someone with a strong prescription would be after taking off their glasses.
* BlueAndOrangeMorality: [[spoiler:It turns out that the real reason why the Medic joined the Classic Team was because he needed funding for his experiments (a good deal of which he spent on resurrecting the Sniper), not because he is genuinely evil. Granted, he is performing said experiment ''on'' the Classic Team, but he seems to think that's what his job is.]]
--> '''Medic:''' "Black market organs don't march directly out of exotic animals into your body cavity. My experiments require funding!"
* BlushSticker: Not him, but the Pocket Medic doll in his likeness.
* BoringButPractical: The vast majority of players flatly refuse to play the Medic, partly because holding down the left mouse button and occasionally pressing the right doesn't exactly compare to running around, setting people on fire or backstabbing them, to the point that it's a bit of a community in-joke that Medics flat-out don't exist in Pubs[[note]]Public servers[[/note]]. That said, the Medic is so fundamental to team strategy (and the [=ÜberCharge=] is so powerful) that if one team has two Medics and the other forgot, barring grotesque differences in individual player skill, the team without a Medic [[CurbStompBattle might as well not have bothered showing up]], ''especially'' in Competitive matches where he is near-mandatory for a chance of success.
* BrandishmentBluff: At the climax of ''The Naked and the Dead'', [[spoiler:Medic shows Classic Heavy a pen and tells him that it's a "detonator" that will cause a surgically-implanted baboon uterus inside of Classic Heavy to rapidly gestate three baboon fetuses. He keeps this up this distraction until Modern Heavy is able to grab Classic Heavy's life extender and rip it off him. After he's taken out of the picture, Modern Heavy comments about the insanity of that bluff... at which point Medic obtains and activates the ''actual'' baboon fetus remote detonator, which he couldn't retrieve in time]].
* ButNotTooEvil: The Medic was around during UsefulNotes/WorldWarII, is German, has a shady past, is insane like the rest of the team, and generally considers his healing an unintended side effect to his real work. But according to WordOfGod, '''he is not a Nazi and never was one.''' Initially, Robin Walker said it would have been "too easy" to make him one. The games' lore explains that Medic's entire family is full of mad scientists, and has been for generations -- in fact, they're chased out of their hometown by mobs armed with pitchforks and torches at least once a generation.
* CarpetOfVirility: The Burly Beast cosmetic item tears open the Medic's shirt and the top half of his lab coat, revealing [[NerdsAreSexy his suprisingly muscular and hairy chest]] underneath it.
* CharacterizationMarchesOn: Originally, he started out as your typical cold, stoic, mad scientist with lines that were mostly insults directed towards his team. This has been completely phased out ever since "Meet the Medic"; now he's an enthusiastic lunatic who's more crazy than sadistic.
** Further supported by the extra Medic voice lines specifically added for the Halloween 2012 Scream Fortress event: Coming face-to-face with a mad magician, the Medic sounds more and more unhinged, but at the same time [[OhCrap terribly enthusiastic at the prospect of learning actual magic]].
-->'''Medic:''' (''giddily'') Oh ho hoh! I have been in zhe wrong profession... I must ''learn'' zhis magic!
* ChargeMeter: Medic's [=ÜberCharge=] meter goes up by healing teammates. The effect it has when full varies depending on the type of medigun.
* ChewingTheScenery: [[https://www.youtube.com/watch?v=KLaZBYDLcDk This video confirms it]]; Robin Atkin Downes is having too much fun as the Medic! Per his own words, Robin's delivery of Medic's lines almost always goes into NoIndoorVoice territory due to how incredibly hammy the character is most of the time.
* CloudCuckoolander: He's clearly a creepy weirdo and despite the team's doctor, his methods are very depraved and unorthodox
* TheColoredCross: He has blue crosses on his outfit as a member of the BLU team, for team coloring's sake rather than real-life legal issues.
* CombatMedic: His syringe gun and bonesaw never see use as medical tools, and his Medi Gun is best suited for breakthrough support.
** There also exists the "battle medic" playstyle, Medics that both heal ''and'' use their weapons as the situation calls for them, though the logical extreme exists on both sides. It is entirely okay to capture the point/push the cart/take the intelligence after the [=ÜberCharge=] is done and the defense has been completely broken.
** In Mann Vs. Machine, he can actually play this straight and make it damn useful thanks to one upgrade: the Medi Gun shield. The shield's main purpose is to block projectiles and to block the movement of the robots, but it has a secondary bonus of dealing low amounts of damage to any robot that tries passing through it, and it dishes it out fast enough to kill anything but a Heavy or a giant. It's completely viable to use the shield to quickly kill any stray robots or just using it to annihilate the wave that's coming through. Hell, you can even use it on the damn ''tanks'' and it would be a considerable help. Even better, it can deal mini-crits with the help of the Buff Banner or Jarate.
** Also in Mann vs. Machine mode, he can actually become both the team DPS and tank during the last round thanks to the Blutsauger and mad milk syringes. With all upgrades applied, the Blutsauger has a DPS that puts the Heavy's miniguns to shame and has clips and ammo reserves so large they can't display properly. On top of that, it will heal the Medic an astonishing average of 11 health per successful hit, which can in turn heal the Medic by more than his entire health bar in less than a second. If the Medic has max resistances, he will be unkillable even when the entire robot horde is trying to kill him. The best part is that you don't even need to heal anyone at this point with the Medi Gun; anyone who shoots anything you have shot will get some health back -- not that anyone else will be taking much damage anyway, as the robots will prioritize you because they will still ShootTheMedicFirst even though it has virtually no effect.
** Notably, a Medic has a huge chance of winning a head-to-head confrontation against another non-frontline class (Sniper, Spy, Engineer) given his superior movespeed and health, and his Syringe Gun, while not being a hitscan weapon, outdamages the SMG, Revolver, and ties with the Engineer's shotgun.
* CommissarCap: One of his hat cosmetics is an M. Bison-styled hat called the Team Captain, which he shares with Soldier and Heavy.
* ConMan: Or in the Medic's case, he is the ultimate bullshit artist. Even more incredible than his ability to break the laws of biology is his incredible talent to fast-talk people into giving him what he wants, such as agreeing to let him perform experimental surgery on them, despite the fact they should know better (see the "Meet the Medic" short movie, and the comic "Blood in the Water"). He even conned the [[spoiler:Devil to send him back to Earth and give him 50 extra years of life on top of it... and a pen]] (in the comic "The Naked and the Dead").
* ContractualBossImmunity: Inverted in Vs Saxton Hale: he has partial immunity to Hale's attacks, taking around 135 damage from a basic punch as opposed to 195. Since his base health is 150, that effectively means he's able to tank one normal attack at full health, like Soldier or Heavy. He also experiences increased knockback that can make it easier to surf out of the range of a follow-up punch.
* CowardlyLion: As with the other non-frontline classes, the Medic is extremely weak in combat and will spend most of his time behind his teammates when they get into a fight; however, when the Medic has a full [=ÜberCharge=] they can make one of their teammates deal massive damage or be immune to all forms of incoming damage, and the Medic is most effective when they're retreating due to their syringe gun dealing the most damage when an enemy is running straight at the Medic, and the Ubersaw enables the Medic to be more aggressive. The CowardlyLion aspect is often played straight by some Medics who will flee in the middle of a push in order to save themselves, but slightly justified since they're also the only class capable of healing teammates and if the push fails, then it would end up being a SenselessSacrifice.
* CreepyShadowedUndereyes: He's drawn with these in the comic sometimes. It's subtle underneath his spectacles, but they're there. Most likely due to both long nights of experimentation and a stressful job.
* CutLexLuthorACheck: The Engineer and the Medic are both explicitly credited with refining and inventing their tech, respectively. Between the two of them, they could turn the world on its ear if they ever started selling their technology, a la Saxton Hale. Instead, they're content to be mercenaries. Though in The Medic's case, he likely prefers mercenary work, since selling his inventions wouldn't satisfy his medical curiosity. And by "medical curiosity", we mean "savage bloodlust."
** That being said, he seems to like money a lot -- his Mann Vs. Machine lines when picking up dropped money are, quite frankly, the most ''enthusiastic'' out of the classes who got new lines. '''"[[ChewingTheScenery EVERYONE! FREE MONEEEEEEYYYYY!]]"'''
** He ''does'' get himself a "Fancy" job in "Ring of Fired" after he lost his old merc job, too. It happens to be the [[spoiler:[[VideoGame/TeamFortressClassic Original Team's]] new Doctor, and is still as unethical as ever.]] Although his experiments set them back a few ''billion'' dollars...
[[/folder]]

[[folder:D-L]]
* DeadlyDoctor: He's a creepy and eccentric doctor who uses medical tools and gadgets in insane and dangerous ways.
* DeadlyEuphemism: "Let's go ''practice medicine.''", spoken in the same tone as one would dramatically utter "Let's go kill them all." Considering how he's referring to [=ÜberCharging=] his Heavy as he mows down dozens of enemy Soldiers, that's basically what he's doing.
* DealWithTheDevil: [[spoiler:The Medic already sold his soul to the devil, but grafted his teammates' souls onto his own to keep him alive. See DidYouJustScamCthulhu. He also barters one of his teammates' souls for Satan's pen.]]
* DeathOfAThousandCuts: Every syringe gun save for the Crusaders Crossbow deal a measly 10-11 damage per syringe at a rapid fire rate. In open combat and a straight fight, this is a pathetic amount of a damage versus everyone else's weapons, especially considering their slow projectile speeds. In tight rooms and if the opponent isn't in a position to dodge the volley of syringes, or are just cocky enough to not bother trying to evade, they can chew up players while the Medic makes his getaway.
* {{Determinator}}: He has no idea what he's doing half the time, but he rarely fails in his operations and experiments sheerly because he refuses to stop until he reaches a solution that satisfies him, for better or worse.
* DidYouJustScamCthulhu: [[spoiler:While downplayed, since he actually did sell his soul to Hell, his DealWithTheDevil was supposed to be a contract solely to his own. Instead of death being a quick ride to Hell, he sewn himself to the other eight souls of his own team, essentially making him immortal if he is killed personally since there is no practical method of purging the life out of his body other than pulling ''his'' soul out.]]
--> '''Medic:''' "[[SarcasmMode See, you're well on your way!]] [[DeadpanSnarker I don't like my chances.]]"
* DiesWideOpen: In "The Naked and the Dead" comic, Medic is lying motionless on the ground with his eyes open after [[spoiler:Classic Heavy shoots him to death. Fortunately, he gets better.]]
* DifficultButAwesome:
** Medic naturally has to be somewhat near his patient to keep healing him in combat, leaving him often at the mercy of enemy spam. Good medics keep up the healing on his entire team while dodging all the enemy fire, and keep his uber charging at as fast as possible. One team having a better Medic than the other can single-handedly decide the match.
** The Crusader's Crossbow requires you to consistently be able to hit far away targets when the class normally requires little aiming to take most advantage of the projectile's distance scaling but, if mastered, it allows the Medic to achieve respectable damage from a safe distance and save far off teammates with its powerful burst healing.
** Mastering melee combat with the ''Ubersaw'' is a valuable skill to have, as each strike grants you an unbelievable 25% Uber ''per hit''. Two Medics going into melee with the ''Ubersaw'' and Übercharging each other can keep the invulnerability up indefinitely until they run out of targets in melee range. And in competitive level, a single ''Ubersaw'' hit can literally turn the match into a CurbStompBattle, as 25% Uber advantage is nothing to sneeze about.
** Speaking of Competitive, Medic is especially difficult when playing in organized teams. In pubs, you can get away with pocketing the topscoring Heavy to destroy that sentry nest, but in Competitive, the Medic has so much more to deal with. Counting Übercharge, crit heals, and knowing where all your teammates are are all things that a Competitive Medic should all be expected to know, and you have to do this all during the fighting, AND [[ShootTheMedicFirst the whole enemy team is out for your blood]]. But, your enemies are out for your blood for a good reason; an Übered push is a major deciding factor in who wins the round.
** The Quick-Fix. It has an increased heal rate that's boosted when the [=ÜberCharge=] is deployed, with the trade-off of not making the heal target invulnerable, and having half the overheal. A bad Quick-Fix medic is generally worse than one with the stock medigun, because the poor overheal can make pocketed heal targets easier to defeat. A ''good'' Quick-Fix medic, however, can ''single-handedly'' keep an entire team afloat, quickly delivering bursts of healing to each teammate as they need it, provided they [[LeeroyJenkins don't rush headlong into the enemy and get themselves overwhelmed]], and by popping the [=ÜberCharge=], he can bring several teammates from almost dead to completely healthy in the span of a few seconds, all while flying around the map at ludicrous speeds thanks to it's unique ability to replicate the knockback of rocket jumps. And since the Quick-Fix [=ÜberCharge=] also gives the medic the same ludicrous heal rate and makes him immune to knockback, pyros can't separate him from his teammates with the Compression Blast.
** The Vaccinator. It's [=ÜberCharge=] is much, much harder to take advantage off from its alternatives, since you need to micromanage the shields, keep track of what your patients are getting shot with, and it leaves you completely vulnerable to melee weapons. However, it's near-instant charges and the ability to deploy multiple shields at once on different patients, and combine those shields with the Crossbow, can render your entire team (including yourself) completely impossible to kill. Those two Mediguns are SO effective in the hands of competent medics, that both are outright banned in the standard competitive formats due to [[PaddedSumoGameplay making it impossible for either team to actually attack if both Medics run either of them]].
* DiminishingReturnsForBalance: Competitive format limits only 1 Medic per team. Pub games can have more, but 2 Medics are generally enough for a 12-man team. 3 Medics might be workable, but any more would actively work against the team, as they would be lacking combatants, and the Medics would have to compete with each other to build [=ÜberCharge=] as fast as possible.
* DiscountCard: The Medic can share his Power Up Canteen with his patient and (since the ''Two Cities'' update in 2013) can purchase upgrades for his Medi Guns in Mann vs Machine to buy canteen fillings at a discount to a minimum of 5 credits.
* DistressedDude:
** In "The Naked and the Dead" comic, [[spoiler:Medic is brutalized and pinned down by Classic Heavy, unable to defend himself. Heavy comes to Medic's aid]].
** In the "End of the Line" video, BLU Spy takes RED Medic hostage. RED Heavy subdues BLU Spy, thereby saving his friend.
* DitzyGenius: Let's see... "The Ditzy Genius who, while very intelligent and talented, has absolutely nothing in the way of common sense, logic, wit, or tact". Check. He seems to mood-swing between this trope and DeadlyDoctor. He certainly has the most chipper, manic, brilliant smile of all the mercs when he's happy.
* DressedToHeal: Medic wears a white labcoat and gloves. A patch eventually added a RandomlyDrops mirror for his head and a surgical mask for his face.
** In Beta, he had a stethoscope slung around his neck for [[GogglesDoNothing absolutely no reason]]. While he no longer carries it with him, it can still be seen in his cubby in the respawn room, and another RandomlyDrops item allows him to put it back around his neck.
** Strangely, in "Meet the Medic", he only puts on his labcoat and ''gloves'' when going into battle, performing his MeatgrinderSurgery WITH BARE HANDS.
* DrJerk: His initial characterization pre-"Meet The Medic" was a cold, harsh doctor whose teammates rarely met his expectations and who liked to throw out juvenile insults.
** "Vould you like a second opinion? You are also ugly!"
** "Did zat sting? ''[[{{Pun}} Saw]]-[[SarcasmMode ry!]]''"
** Even afterwards, with the "Results Are In" taunt: "Diagnosis: Ha! Ha! You're dead!"
* EarlyInstallmentWeirdness: The Medic's release characterization had tinges of a sadistic DrJerk. That angle is absent from his dialogue updates, which have emphasized his jovial MadScientist side.
* EinsteinHair: Part of his Halloween 2011 costume.
* EmergencyWeapon: Because any time you're not healing your team using a Medi Gun is time wasted not building [=ÜberCharge=], Medic's actual offensive options -- his Syringe Gun and his Bonesaw -- are relegated to these. There are a few sidegrades that allow him some more utility using those weapon slots (such as the Crusader's Crossbow, which can be an effective long-range HealingShiv, or the Ubersaw, which grants a huge boost of Über on hit), but otherwise, Medic's actual offensive ability is purposefully near-nonexistent, and shouldn't be relied on in an offensive situation.
* EnragedByIdiocy:
** In "Expiration Date", Soldier spent several days teleporting a loaf of bread, ''after'' Medic and Engineer explained to the team that doing so was creating tumors in the bread. Medic was so livid when he learned about Soldier's stupidity that he tossed aside the jarred bread sample to the floor and grabbed Soldier by the collar.
** He also flips out at Heavy in "End of the Line" over the former not knowing how to play chess.
* EvenEvilHasLovedOnes: He cares about his pet doves. When [[spoiler:Classic Heavy kills Archimedes]], Medic is beside himself. He's also visibly saddened to see [[spoiler:Sniper's dead body and goes out of his way to spend the next 6 hours reviving him]].
* EvenEvilHasStandards: In the "Gargoyles and Gravel" comic, Engineer offers Medic a beer, but Medic politely declines because he's performing surgery. For all his crazy antics, Medic does ''not'' drink while performing his duties.
** Don't insinuate that he'd intentionally kill you on his operating table. He is a ''Doctor.'' [[ExactWords He only kills people while he's on the battlefield.]]
* EverythingTryingToKillYou: Due to the practice of ShootTheMedicFirst. In particular, Medics make ripe targets for Spies, Snipers, Scouts, and DeathFromAbove Soldiers and Demomen (with cabers).
* EvilCannotComprehendGood: He is shocked, nay, ''flabbergasted'' when he finds out that the [[spoiler:Team Fortress Classic Medic]] barely experimented on his team, if at all.
* EvilLaugh:
** He doesn't even possess specific domination quotes, as his class is rarely used for combat only, so most are nothing ''but'' evil laughter.
** In "Meet the Medic", he throws his head back and howls with laughter as the Uber device successfully interfaces with a mega-baboon heart. Heavy watches him with consternation.
* ExactWords: Prone to doing this in the supplementary materials. He apparently told [[spoiler:the Original Team]] that he put them under to fill cavities, just meant ''chest'' cavities (that he made himself), not dental cavities. He also [[FalseReassurance reassures]] one antagonist that as a doctor, he'd never intentionally kill him on his operating table... because he can kill him right there and then.
* {{Expy}}: The Medic is a pretty clear [[Franchise/{{Ghostbusters}} Egon]] expy, from his similar uniform, AwesomeBackpack, suspiciously similar goggles, round glasses, MadScientist tendencies... Medic even fights ghosts each year around Halloween!
* FaceOfAThug: In the comics, Medic admits to Sniper that even his sincere, jovial smiles look "smug and evil".
* FlatEarthAtheist:
** He only begrudgingly admits that Demoman's empty eye socket is cursed after it spawns a Monoculous! every Halloween for 8 years in a row because he is a man of science. This is despite the fact that during Halloweens he fights said giant floating eyeball, Merasmus (an actual wizard), and uses magic spells along with the rest of his team.
** Also, he tells Sniper in ''Blood in the Water'' that his vision of [[spoiler:his parents in Heaven was a hallucination before brain death]]. This is despite the fact that Medic has been revealed in the following comic to [[spoiler:[[DealWithTheDevil have bargained with Satan himself]], is taken to [[{{Hell}} the other afterlife]] to settle those terms when he dies, and surgically implanted eight souls into himself at some point in preparation for that moment]].
* FlechetteStorm: A rapid-fire rain of needles from his Syringe Gun, Blutsauger, or Overdose.
* ForeignCussWord: Fond of insulting people in German.
* ForScience: Progress sounds like hearts exploding, apparently.
* FourEyesZeroSoul: Played with. The Medic is most ''definitely'' a sadistic bastard with glasses, but at the same time he clearly cares for his teammates and pet.
** Subverted literally as of "The Naked and the Dead", [[spoiler:where it is revealed that while he sold his own soul to the Devil, he also has the souls of all eight mercenaries.]]
* FragileSpeedster: While he won't be outpacing the Scout unassisted, the Medic's base speed is still 7% faster than the standard 100%, which helps him approach and heal up his slower teammates more easily. However, the Medic cannot be reckless with his speed. He has a higher maximum health than the other light classes by default--150 instead of 125--and he has RegeneratingHealth, but both of these traits are undermined by his poor offensive skills. More often than not, he must rely on his teammates' protection to survive, with self-defense being encouraged as a last resort. As a bonus, if he is healing someone faster than him, such as a Scout or a charging Demoknight, then the Medic will mirror their speed.
* FunnyXRay: His "Results Are In" taunt has him displaying an X-ray of a rib cage with a bomb implanted inside, presumably the same one seen in "Meet the Medic".
--> ''My professional opinion?'' ''AH HA! YOU'RE DEAD!''
* GameplayAndStoryIntegration:
** The Medic actually uses the Quick-Fix in the "Meet the Medic" video, explaining why [[CutscenePowerToTheMax the RED Heavy was immune to rocket knockback]]. The Quick-Fix having an invulnerability [=ÜberCharge=] is also explained as being an original feature which got shorted out by its debut use.
** A Medic and Heavy are one of the deadliest team combos in the game, and one both classes typically try to assemble a lot. Thus, in ''Meet the Medic'', they're both shown enjoying each other's time, and Heavy is the only one Medic outright calls a friend (more than likely a FireForgedFriendship). This even doubles back on itself; Because Heavy considers Medic such a genuine friend, he's the only class in the game that will not have any lines for dominating a Medic, not even generic domination quotes. Medic doesn't have specific lines for anyone due to the nature of the class, but he won't use his generic ones even if he [[DavidVsGoliath somehow]] manages to dominate an enemy Heavy.
* GettingHighOnTheirOwnSupply: He laughs likes crazy when he inhales his Kritzkrieg's healing energy in his Oktoberfest taunt.
* GiantMedicalSyringe: The Medic's Crusader's Crossbow is a crossbow that fires a giant syringe, which can heal allies in addition to hurting enemies.
* GlassCannon: The Kritzkrieg encourages an almost strictly offensive playstyle compared to the other mediguns. Its [=ÜberCharge=] bequeaths the healing target with an eight-second CriticalHit-boost, and it can be called upon more frequently due to the weapon's 25% faster charging rate than the default medigun's. However, the Kritzkrieg offers no defensive benefits past overheal on healing targets, and the Medic is left far more vulnerable than usual--especially when alone--since he can't apply the weapon's effects to himself. Despite its offensive leanings, the weapon functions best on defensive teams, where the Medic is less likely to engage the Engineer's crit-immune buildings in combat. This immunity is acknowledged by an in-game tip:
-->''"As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead."''
* GlowingEyesOfDoom: Recipients of an [=ÜberCharge=] get them.
* GoodPowersBadPeople: The Medic owns a medical marvel of a HealingShiv, but he merely views its use as a side effect of his MadScientist experimentations. He even provides the page quote for the trope.
* GratuitousGerman: Uses the improper pluralization of "Dummkopf" and "Schweinehund". Correct in the [[https://www.youtube.com/watch?v=dZbI3P_7o9k German translation]], however. The incorrect usage is in-character with the StylisticSuck of the writing, though (the game was written as a parody of 1960's pulp stories written by people who didn't check their facts).
* HarmfulHealing: His healing is said to be [[http://www.teamfortress.com/classes.php?class=medic an unintended side effect of his curiosity]].
* HealingFactor: The Medic [[GradualRegeneration regenerates]] health constantly. The Blutsauger reduces it in exchange for draining the life out of stricken enemies. The Amputator bonesaw has a +3 self-healing per second as well. Specifically, he can heal up to 7 hit points a second -- so fast that there's typically no point in running to find health, as by the time you get there, you'll have already healed yourself. Coupled with not relying on ammo in normal circumstances, a properly equipped Medic can go indefinitely without any form of external resupply, leaving his allies to fight over ammo drops.
** This briefly causes an issue with Demoman, who's furious at his ability to drag people kicking and screaming back to the land of the living, yet is unable to restore his missing eye. An irritated Medic retorts he has, indeed, regenerated his eye, ''more than eight times already'' -- and every single time, it grows into a new MONOCULUS! the next Halloween, and the team has fought several of them already. Every time, the Medic destroys the memories of having the eye restored, along with giving Demoman a slight case of brain damage triggered by attempting to remember, which sends him back mentally to being the cheerful battlefield lunatic he usually is.
* HealingShiv: The Crusader Crossbow bolts heal when hitting teammates and damage when hitting enemies.
* HeartIsAnAwesomePower: The ability to heal and grant temporary invulnerability doesn't seem so lame when you and an ally are mowing down enemies and punching through defenses with abandon as a [[OneManArmy Two Man Army.]]
* HerrDoktor: Hails from UsefulNotes/{{Germany}}. Fellow Medics even say "Thank you, Herr Doktor!" when they're being healed.
* HiddenDepths: Like Engineer, he doesn't seem to be much a fighter, but isn't afraid to bite if backed into a corner. Classic Heavy notes that he didn't think much of him until Medic was plunging an Übersaw into his ribs. Furthermore, despite being a MadScientist, he cares greatly for his teammates and pet doves, working hastily to revive one of each when Classic Sniper takes out Modern Sniper and Classic Heavy takes out Archimedes.
** For all his insanity and blatant disregard of his patients wellbeing, as well as general grumpiness in gameplay, he really seems to like his friends. So much so that when Sniper died, he spent a ''lot'' of time and money to bring him back to life on his operating table, and is quick to change sides back to his pals when it's clear the Mercs are coming back together.
* HollywoodHealing: Necessary, since if in-game healing took even a tenth of the length of RealLife battlefield surgery, [[RuleOfFun nobody would play the class.]] This is lampshaded in the original draft of "Meet the Medic". Before he invented the Medi Gun, healing people took so long that (by his standards) there was little point to it; anyone who didn't die would be laid-up for weeks and as soon as he finished with one guy there'd be another five victims.
* HypocriticalHumor:
** The [[InvokedTrope aptly named]] "Hypocritical Oath" achievement requires the Medic to kill a disguised enemy Spy he's been healing.
** The Solemn Vow is a bust of Hippocrates, complete with a plaque with his oath--"Do no harm"--printed upon it. The Medic uses it as a melee weapon.
* ImmuneToBullets: He can grant this ability to a teammate (and himself) for up to eight seconds. Uses it memorably on the Heavy in "Meet the Medic":
-->'''Heavy''': I AM BOOLLETPROOF!
* InLoveWithYourCarnage: "Ha ha! Vat a bloodbasz!"
* {{Irony}}: The Solemn Vow has you use a bust of Hippocrates with "Do No Harm" inscribed on the base... as a weapon to bludgeon people to death with.
* ItRunsOnNonsensoleum:
** According to the "Meet the Medic Outtakes", the Medipack is powered by an odd mixture of [[BreadEggsMilkSquick an unknown red liquid (presumably something to do with surgery), pain pills, blood, Sandviches, and Sniper piss]]. And lots of high-voltage [[LightningCanDoAnything electricity]].
** His methods in general, even when he does surgery "properly". His method for reviving [[spoiler: the Sniper after the Team Fortress Classic team killed him involves injecting a blue whale's pineal gland into Sniper's brain stem, and apparently giving him pigeon blood.]]
* JokeItem: The Vaccinator in Vs Saxton Hale ends up being a straight downgrade, since its [=ÜberCharge=] offers damage resistance against bullets, explosives or fire, and the gamemode has you fighting a single enemy that uses only his bare fists. [[DevelopersForesight Hale even has a voiceline pointing that out.]]
* KillTheOnesYouLove: The ''Second Opinion'' hints that deep, deep inside the Medic's monstrous insane core, he considers the other mercenaries to be his friends. Existing parallel to that sentiment is a desire to murder them all on a whim.
* LamarckWasRight: The ''Two Cities'' update reveals that Medic is the descendant of a long line of resident Mad Doctors in their "vaguely European" [[RetCon hometown]] of [[ExactlyWhatItSaysOnTheTin Rottenburg]]. [[note]]There are ''two'' cities called Rottenburg in Germany; one in the South-East in Bavaria, the other just 60km south-West of Stuttgart. [[AccidentallyCorrectWriting Valve's creative team must've been ecstatic.]] Prior to the update, the Medic's hometown was listed as Stuttgart, so it's probable Valve meant Rottenburg am Neckar.[[/note]]
* LanternJawOfJustice: He is oddly enough drawn this way in the comics, contrasting his actual model, and also serves a very heroic role in the story.
* LargeHam: Notable in that he was fairly quiet when the game first launched, but became progressively hammier following the release of "Meet the Medic", which solidified him as one of the [[MadScientist maddest of scientists]]. The lines he had recorded for Mann Vs. Machine and Scream Fortress just kept going with it.
--> '''Medic''': ''I am going to murder so many robots!''
* LaughingMad: Medic is prone to fits of deranged laughter.
** In "Meet the Medic", he howls with laughter as the [=UberCharge=] device interfaces with a mega-baboon heart, much to Heavy's consternation.
** In the 2013 "Scream Fortress", Medic laughs hysterically when he receives a dove head.
* TheLeader: In competitive games, the team's Medic [[CharacterSelectForcing (as there always has to be one)]], is usually the one calling the shots, as a result of his superior point of view from the back of his team, and allowing the combat classes to concentrate on shooting. Even in pub games, a competent Medic can quickly gain respect from his fellow players, to the point that he becomes the ''de facto'' leader of the team, coordinating pushes, calling out targets, watching his teammates' back, and more.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=pGXV1c7VcG0 A Little Heart to Heart]], [[https://www.youtube.com/watch?v=-6NQx4WRRg0 MEDIC!]], and [[https://www.youtube.com/watch?v=KPHbP-kpxxY Archimedes]], although the latter could be more associated with his pet dove than he himself.
* LightIsNotGood: He's the only team member who wears tons of off-white clothes, is a sworn healer with tons of bright particle affects around him, is associated with beautiful doves and his theme has an angelic choir to it. He's also a complete nutcase with a proud and blatant sadistic streak, and probably is the last person you'd ''ever'' want to operate on you, let alone meet at all given he's a wanted criminal for a myriad of past incidents, which range from petty crimes, to cruel torture and medical malpractice, all the way up to scamming everyone out of their souls so he can cheat death.
** The Medic even received his own class-specific taunt action slot item: The ''Meet the Medic'' taunt, which replicates the scene from the trailer where bright light shines around the Medic as he strikes a heroic pose to a holy choir, and white doves fly out of his labcoat. Given it's a ''taunt'', you'll probably be using it to piss off someone you just killed.
* LimitBreak: Medic has the most prominent example of this in the game in the form of his [=ÜberCharge=]: while healing allies with his mediguns, he builds up charge, and when fully charged, he can activate it to grant an incredible buff for himself and his patient, coming in different varieties for different situations:
** The stock Medi Gun grants himself and his patient NighInvulnerability for up to 8 seconds -- while they're vulnerable to {{knockback}}, they are almost completely unkillable[[note]]The only things that can take them down are environmental OneHitKill effects like BottomlessPits and trains, as well as [[TeleFrag telefragging]], oddly enough.[[/note]] and allowed to push forward with impunity.
** The Kritzkrieg grants the patient guaranteed full {{Critical Hit}}s for the duration of its [=ÜberCharge=], and comes with an added bonus of being faster to charge up than the stock, but it provides no NighInvulnerability nor any kind of defensive boost -- it will simply heal the same amount as usual.
** The Quick Fix [=ÜberCharge=] massively increases the gun's already-higher healing rate, as well as grants invulnerability to stun or knockback effects, ''and'' allows the Medic to follow the patient if they're {{Rocket Jump}}ing or using any similar launching ability. It's still not quite NighInvulnerability, meaning Medic and the patient can still be killed from burst damage, such as from headshots, backstabs, or enough explosives all at once.
** The Vaccinator has a unique [=ÜberCharge=] system, where its charge meter has four separate segments of 25% each, with each activation expending one of these segments for a shorter [=ÜberCharge=] at a time. The Vaccinator normally allows the Medic to grant 10% damage mitigation to a particular kind of damage (bullets, explosives, and fire), and the [=ÜberCharge=] increases it to 75% for 2.5 seconds, along with immunity to {{Critical Hit}}s of the kind.
* LovableTraitor: [[spoiler:Became the Team Fortress Classic team's Medic, replacing the original one. When told that the team would be facing his old teammates, he seemed to ''[[SlasherSmile relish]]'' at the thought]]. It's later revealed he's pretty fond of his RED teammates, and that's just how he looks when he's sincerely happy. [[spoiler:He even brings Sniper back to life despite being loyal to the Classic Team at the time and thus having nothing to gain from it]].
[[/folder]]

[[folder:M-Z]]
* MadDoctor: The Medic isn't just a Mad Doctor, he comes from an entire ''family'' of mad doctors. According to the Two Cities update, he's from a little town that's ''gotten used'' to running its doctors out of town with torches and pitchforks about once a generation, when somebody transplants one Baboon Heart too many.
** And then there are the Halloween voice lines added in 2012 and 2013, which sound [[http://wiki.teamfortress.com/wiki/Medic_responses#With_Second_Opinion_equipped even more unhinged]].
-->'''The [[http://wiki.teamfortress.com/wiki/Second_Opinion Second Opinion]]:''' [[AC:DO YOU EVER THINK THAT YOU MIGHT BE GOING MAD?]]
-->'''Medic:''' "[[http://wiki.teamfortress.com/w/images/c/c9/Medic_item_secop_idle02.wav?t=20131030163444 Oh, all zhe time. I don't zhink it's anyzhing to worry about.]]"
* MadScientist: "Meet the Medic" is basically how the Medic invented the [=ÜberCharge=] system using the Heavy as his personal guinea pig by replacing the Heavy's heart (which could not stand the [=ÜberCharge=] system. As in, the heart ''exploded'') with that of a mega-baboon.
* MagicMusic: The Amputator's signature feature is changing Medic's taunt to the "Medicating Melody", where Medic mimes playing it like a violin or singing saw (despite not using an actual bow, it still produces violin sounds). While using this taunt, Medic rapidly heals all nearby allies a decent amount, making it a decent option to keep a large group alive in a pinch if the Medigun isn't fast enough. The Bonesaw and Vita-Saw use the same animation for their taunts, but they both lack the effect.
* MagicVersusScience: As much as it rankles him to admit it, as far as he's concerned the Demoman's empty eye socket is ''cursed''.
* MeaningfulName: 'Ludwig' is an old Germanic name, from 'hlud' (famous, great) and 'wig' (War). WWI was also known as the Great War, which the Medic is generally considered old enough to have participated in.
* MeatgrinderSurgery: Provides the trope's page image.
** During ''Meet the Medic'', he spends a fair chunk of the surgery telling Heavy a story about how he lost his medical license. While Heavy is on the table. With an open ribcage. And awake. He then proceeds to shoo one of his pet doves out of Heavy's torso cavity, explode Heavy's heart, replace it with a giant baboon heart, and ask Heavy to hold open his ribcage so that there's more space for the larger heart -- and Heavy promptly breaks a rib on accident. During TheStinger, Scout finishes receiving his own surgery, where it's revealed Archimedes got stuck inside of Scout during the procedure.
** In ''A Cold Day in Hell'', Medic mentions he surgically sewed baboon uteruses into the team he joined during the time skip. ''Still functioning'' baboon uteruses, as ''The Naked and the Dead'' shows.
** Speaking of which, ''The Naked and the Dead'' opens with Medic soaking up rags full of the mercs' blood from puddles on the ground, squeezing them out into buckets, and dumping those buckets back into the team's open wounds without even attempting to clean out the dirt and leaves from said buckets. Miss Pauling and Medic lampshade it in their conversation.
---> '''Miss Pauling''': "I refuse to believe it's that easy."\\
'''Medic''': "I ''know, ja?'' Why do people even go to medical school?"\\
'''Pauling''': "Wait, how'd you separate out all the blood types?"\\
'''Medic''': "Miss Pauling, I've been using my own underwear to sponge blood out of puddles. Trust me, the type is the least of your problems."
* MechanicallyUnusualFighter:
** The Crusader's Crossbow is quite a different weapon compared to its contemporaries. Instead of firing a steady stream of 40 syringes per clip, it fires a single, long-distance syringe per clip that can heal teammates from afar. Meanwhile, unique to this weapon on a broader scale is its ''reverse'' damage fall-off--as in, its projectile damage increases with distance rather than diminishing. This effect also applies to how much a teammate is healed when hit by the Crossbow.
** The Vaccinator functions very differently from every other Medi Gun option. For starters, it exhibits ''three'' different uber variations, those being resistances for bullet, explosive, and fire damage applied to both the Medic and his healing target. In addition, with a ''67%'' quicker charging rate than the default Medi Gun, its uber prepares the fastest out of every option. Since it can be activated at every 25% charge interval and for however long the Medic chooses, the Medic has a lot more control over how and when the uber is used. These qualities grant the Vaccinator unprecedented versatility, [[DifficultButAwesome provided the Medic using it is skilled with micromanagement]].
* TheMedic: An interesting case in that, even though he's the one character in all of gamedom you think of when the word "medic" is uttered, [[DeadlyDoctor he's not usually interested in healing anyone out of goodwill]]. [[MadDoctor It's just easier to experiment on people when they're not dying on you]].
* MightyGlacier: The default medigun's [=ÜberCharge=] effect--eight seconds of damage invulnerability--is the single most powerful, game-changing, and versatile uber in the game. It trumps every other uber when pitted against them and is very difficult for every class to counteract across ''all'' contexts. In return, it requires the most prep time among its contemporaries, giving the enemy team ampler opportunity to kill the Medic and prevent the [=ÜberCharge=] from occurring.
* MiniMe: The Pocket Medic is a doll version of him for the Heavy and Soldier.
* MistreatmentInducedBetrayal: [[spoiler:After the Classic Heavy insulted him and hurt Archimedes in "Old Wounds", the Medic turned against him in the next comic.]]
* MoralityPet: Medic is kind to his pet doves and patient with their antics. [[spoiler:He's horrified when Classic Heavy kills Archimedes and spends the rest of the scene feverishly bringing the bird back to life. Granted, Medic remained loyal to the Classic Team even after Classic Heavy hurt Archimedes (as well as kidnapping and shooting several of his former colleagues), but it's heavily implied in the final moments of the scene that Medic found harming his ''pet'' to be unforgivable and at least one of the reasons for his return to the Modern Team.]]
* MorallyAmbiguousDoctorate: The only reason he heals his teammates is so that they can kill the other team that much faster. Regarding his experiments, they satisfy his morbid curiosity regarding human flesh. As for the "Doctorate" part, [[FlipFlopOfGod Valve isn't very clear about his medical qualifications]]. For sure he doesn't have a license now.
* MrFanservice: The Burly Beast item gives him a ripped chest gaping from his opened coat, complete with manly chest hair.
* MuggingTheMonster: In the "Gargoyles & Gravel" comic accompanying the Halloween 2015 event, this is what happened to a luckless mugger when he tried to rob a "nerdy German tourist in an alley" on Halloween, only to wake up as a BrainInAJar... or in his case a brain in a jack-o-lantern pumpkin, with the Medic enthusiastically greeting him with: "Welcome to your new life! As a Halloween decoration!"
* NighInvulnerable: The biggest reward for playing Medic with the default Medi Gun is his [=ÜberCharge=], which, when deployed, makes himself and whoever he's currently targeting invulnerable to all types of damage (though vulnerable to knockback), making them the two most powerful people in the game for up to eight seconds.
* NightmareFetishist: While fighting Merasmus, his lines indicate he's absolutely fascinated by his magic and seems to be having the time of his life.
-->"Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!"
** He is also morbidly fascinated by the bread monsters that show up in "Expiration Date", even when they're trying to kill him. He also responds to Scout's inquiry as to what's wrong with the bread with the most cheerfully ''wrong'' use ever of the word.
-->"Tumors!"
* NightmareFuelStationAttendant: He takes great delight in bizarre medical experiments, much to the consternation of onlookers.
* NoblewomansLaugh: When he's especially jolly over a Domination, he lets out one of these.
* NoExperiencePointsForMedic: Averted, between getting half-points for Assists and getting a full point for every 600 healing done (note that this does not take very long at all), Medics often end up scoring highly on their team without getting a single kill.
* NoodleIncident:
** According to him in ''Meet the Medic,'' the Medic lost his medical license after somehow non-lethally removing a patient's skeleton.
---> "Vhen ze patient voke up, his skeleton vas missing, and the doktor vas never heard from again! Ahaha!"
** Also, Archimedes' in-game FlavorText has a funny story behind how the Medic found him and his fellow doves. It involves the Medic stealing a catering van from a prime minister's wedding.
* TheNotLoveInterest: To Heavy. Medic is very warm and jovial with Heavy in "Meet the Medic", affectionately pinching Heavy's cheek at one point. Medic and Heavy have a platonic, quasi-romantic dynamic in the "End of the Line" video. In "The Naked and the Dead" comic, Heavy comes to Medic's rescue as [[spoiler:Classic Heavy is about to kill him, and flies into a berserk rage when Classic Heavy kills him]]. However, they are confirmed to be just friends, Medic referring to Heavy as such.
* NotSoHarmlessVillain: So you've cornered that lone defenseless Medic, good for you! Just be sure that when you close in on him, he doesn't OneHitKill you with that high-crit Bonesaw of his. Or perforates you with a hail of syringes, should they hit you.
* OhCrap: Should he spot Saxton Hale in-game and not have his [=ÜberCharge=] ready, his response is a panicked demand that his teammates protect him.
* {{Oktoberfest}}: His accent is very German, one of the first Medic-specific hats added to the game was the Vintage Tyrolean (a classic Oktoberfest hat), and his hometown of Rottenburg is an archetypical spoof of Bavaria.
* OutOfFocus: The Medic is one of the least appearing of the classes in the comics. "A Cold Day in Hell" is where he starts becoming more prominent, [[spoiler:especially after his FaceHeelTurn]].
* OverclockingAttack: "Meet the Medic" revealed that [=ÜberCharge=] is this. Without a heart modification, it would kill even the Heavy.[[note]]To be more specific, the Heavy's heart didn't even last a ''second'' in the [=ÜberCharge=] before literally exploding.[[/note]]
* ParrotPetPosition: Archimedes can sit on his shoulder as a cosmetic.
* PetTheDog:
** Despite being an obvious MadScientist, the Medic owns a bunch of doves he's very kind to. One is named [[NamedAfterSomebodyFamous Archimedes]]. [[NightmareFetishist Then again]], the doves too are ''literally'' bloodthirsty...
** In the comics, [[spoiler:Medic resurrects Sniper after Classic Heavy kills him, even though they were on opposing teams at the time]]. It's also later revealed that [[spoiler:he easily managed to replace Demoman's missing eye, but eventually gave up after each replacement turned into a monster around Halloween due to the eyesocket being haunted.]]
** One of Valve's holiday cards shows Medic offering Heavy a colossal sandvich, Heavy's favorite food.
* PetsHomageName: The Mad Doctor / Scientist named his dove after the famous Greek mathematician, Archimedes.
* PlagueDoctor: Can have the look of one with some cosmetics such as the Blighted Beak mask.
* PlayingGod: As the man himself explains in the comic "Old Wounds":
-->"It's like I've always said! There's nothing ''wrong'' with playing God, so long as you are ''good'' at--[choked]"
* PlayingWithSyringes: Fires a lot of syringes from his guns, plus giant needles from the Crusader's Crossbow.
* PoorPredictableRock: The Vaccinator is meant to exploit this part of the games class design, offering three of the most common damage types in the game as damage resistances while also negating all incoming critical hits for the duration of its Uber. Classes who specialize in one damage type, such as Demoman with explosives, Pyro with fire, and Sniper with bullets, will find that their primary means of attack are nearly useless against a patient who has a Vaccinator Uber applied on them, which also makes the weapon double as a good way to combat class stacking and critical/mini-critical hit reliant classes like Buff Banner Soldiers, Kritzkrieg Medics, Combo Pyros and especially Snipers. While this can seriously screw opponents over in 1v2 scenarios and in team battles where one side is stacking one particular kind of damage, it's easily countered by players who stick with their teammates to cover each others shortcomings and teams with a diverse damage range during all-out fights.
* PracticalTaunt:
** Exclusive to the Kritzkrieg is the Medic's Oktoberfest taunt, which heals him a bit on top of his normal health regeneration. Since he has to stay put to use it and the amount it does heal is pitiful, it's pretty much only useful to stave off being killed by [[DamageOverTime afterburn or bleed]] if there's no enemies around and another healing source is unavailable.
** The Amputator's signature power is its taunt animation (which can be activated using the taunt button or simply the alt-fire), where Medic plays it like a violin and [[MagicMusic continuously heals all surrounding allies]]. While this forces Medic into a prone animation for a fixed 4.4 seconds, the area-of-effect heal is useful for keeping the team healthy in a pinch, especially in tight environments where they're more likely to stay in his radius and line of sight.
* PreAsskickingOneLiner: After finishing his operation on the Heavy in "Meet the Medic," the Medic declares, "Let's go practice medicine" upon Heavy asking him what happens next. What follows when they enter the battlefield is the very first application of ubercharging in-canon, with the Medic rendering the Heavy invulnerable as he mows down wave after wave of approaching BLU Soldiers.
* ProfessorGuineaPig: He's implied to have done heart surgery on himself to make himself be able to [=ÜberCharge=]. More horrifyingly, the Medimedes hat is formed from ''the Medic replacing his own head with that of his dove Archimedes!'' He alternates between thinking it is awesome and hugely regretting it.
* PurposelyOverpowered: As a class, Medic is designed to be insanely powerful. His healing allows teammates to stay in fights for longer, while his Overheal capabilities allow him to influence fights even when he's not immediately adjacent. He's also the only character with a LimitBreak by default, which defines the pace of the game; everyone else either has a less influential limit break (Scout's Soda Popper, Sniper's Hitman's Heatmaker) or a limit break that [[CripplingOverspecialization trades out a crucial part of their kit]] (Soldier's backpacks, Pyro's Phlogistinator). This is by design, as the unique ability to turn the tides of the match is a reward to [[BoringYetPractical the otherwise dull "healing specialist" role]]. It's spelled out directly in the in-game developer commentary for Gravelpit:
-->"Invulnerability adds an element of pacing to the multiplayer experience. ''[...]'' When an invulnerable Medic and his friends come running in, it's an extreme high point for them. It's also a rush for the defenders when [[HoldTheLine they just gotta hold on for ten seconds until invulnerability fades]]. ''[...]'' In addition, invulnerability is a great goal for the Medic and awards him for being an effective healer."
* PuttingTheMedicInComedic: The invoker of this trope, as well as the unintentional name-dropper.
* RangedEmergencyWeapon:
** Despite occupying the Medic's primary weapon slot, the Syringe Gun is this, as a ''vast'' majority of the time, the Medic should be healing up his team with the Medi Gun. The Syringe Gun has a fast fire rate, but it's not hitscan -- instead firing parabolically-travelling projectiles with pretty mediocre travel speed -- and the projectiles deal only meager amounts of ScratchDamage. While this actually can be useful in some defensive scenarios ([[ThisLooksLikeAJobForAquaman such as retreating]] -- spraying syringes while walking backwards from the combat zone can make for a decently effective deterrent), it otherwise lacks any practical offensive application and shouldn't really be used unless absolutely necessary for Medic's survival.
** The Overdose leans into the "emergency" side while downplaying the "weapon" part even further: it deals ''even less'' damage, but when holstered, it grants Medic significant amounts of bonus running speed based on the Über he has, making him even better at retreating if things get too spicy.
** Meanwhile, the Blutsauger [[DownplayedTrope leans more into the "weapon" aspect]] by [[LifeDrain healing Medic for each syringe hit]] in exchange for reducing some of Medic's [[RegeneratingHealth passive health regeneration]], enabling him to be slightly more aggressive-minded with their gunplay.
** [[ZigZaggingTrope Zig-Zagged]] with the Crusader's Crossbow, which fudges around the entire Syringe Gun design in exchange of being a one-shot-magazine crossbow, firing a single bolt at a time that deals a more respectable, if still fairly average burst of damage on hit. What the Crossbow is most used for, however, is [[HealingShiv its ability to heal allies on hit]], often making it much more useful as a long-range utility tool than a ranged damage weapon most of the time.
* RegeneratingHealth: See Healing Factor.
* RequiredSecondaryPowers: Without a modified super-heart, not even a Heavy could survive having an [=ÜberCharge=] applied to them.
* {{Retcon}}: His hometown was changed from Stuttgart to [[IDontLikeTheSoundOfThatPlace Rottenburg]][[note]]Although Rottenburg am Neckar is in close proximity to Stuttgart[[/note]].
* SanitySlippage: [[https://www.youtube.com/watch?v=Ixdx8kAQWr8 Medic sounds downright unhinged]] as the other mercenaries are killed in "Mann vs. Machine". If Medic is the only character left standing, he becomes overwhelmed with grief and rage, loudly swearing that he'll destroy the robots. His voice acting is '''chilling'''.
** In a slightly more humorous situation, Halloween events tend to fling him off his rocker using a freakin' trebuchet. Be it happily warbling about the uses of Magic, or screaming at the top of his lungs that he has a bird for a head, October is probably the month where the Medic makes even '''Pyro''' look sane.
* ScaryShinyGlasses: On the last page of "Blood In The Water", he salutes his old team as his glasses are covered with an eye-obscuring glare upon their surface.
* ShirtlessScene: The Burly Beast item, where Medic opens up his shirt to expose his pecs and hairy chest.
* ShootTheMedicFirst:
** Well, he IS the TropeNamer, more or less. Very much an occupational hazard for Medic players, with Headshots and Backstabs being the worst to deal with. If you want to play Medic, first thing you need to learn to do is hide or at least stay out of trouble if on the frontline.
** Especially comes back to bite him in the "Naked And The Dead" comic, wherein [[spoiler:Classic Heavy pumps him full of bullets so he'll be free to take on the Modern Heavy one-on-one.]]
* SkillGateCharacters: He's recommended by the official source as the class you should play if you're new to the game, as it allows you to observe how the game is played and how other classes work. But at higher level, a Medic can't just go tunnel vision with their single pocket; it takes a good situational awareness to watch out for enemy teams out for your blood, the ability to build [=ÜberCharge=] as fast as possible, and the right time to push.
* SlasherSmile:
** Based on the "Meet the Medic" video, the Medic would be a ''perfect'' candidate for a B-list horror movie villain.
** The smile that Medic gives to Heavy near the end of the "End of the Line" video veers straight into NightmareFace territory. Brrrr...
** He lampshades this when the Sniper calls him out on it. After the Medic [[spoiler:defected to the TF Classic team, who then wounded Sniper]], the Sniper calls out Medic on his wide evil grin as that happened. Medic responds meekly that he was just happy to see Sniper and the entire thing about his 'happy' smile is that it looks "smug and evil". Sniper didn't seem happy, but he did accept it as truth after Medic demonstrates that toothy smile.
* SmartPeoplePlayChess: He tries to teach the Heavy the game in the "The End of the Line" movie[[note]]The 15 minute movie was entirely created by an outside team of freelance artists for a community update of the same name, but Valve officially added the update to the game. All community updates with story content are considered an "alternate timeline" to the main canon by Word of God.[[/note]] Even after Heavy learns the game properly, he takes so long to make a move that Medic ends up [[FlippingTheTable Flipping The Board]] in frustration.
* TheSociopath: Zig-zagged in the comics. On one hand, he sides with the Classic Team and doesn't bat an eyelash when they try to kill his former RED teammates, grafts his teammates souls onto his soul so that he can escape eternal damnation, and sells one of his teammates souls for Satan's ''pen''. On the other hand, he has several moments of real humanity, such as his horrified response when [[spoiler:Classic Heavy kills Archimedes]], his frantic efforts to replenish the blood lost by Miss Pauling, Soldier, and Zhanna, and his joy upon [[spoiler:resurrecting Sniper]].
* SoulJar: [[spoiler:He sold his soul to the Devil, and in a bid for control -- and to avoid being sent to Hell once he dies -- surgically-implanted the other eight mercenaries' souls into himself, either those of his teammates or those of the aged Team Fortress Classic team he previously worked for. He makes use of them to not only [[DidYouJustScamCthulhu return to life for at least another 50 years]], but also get the pen he uses to defeat Classic Heavy.]]
* SquishyWizard: Averted. His health is higher than that of the Scout, Sniper, Engineer, and Spy, he regenerates health, and his speed is the second-fastest in the game. He does make for a popular target. But his healing and [=ÜberCharge=] can make or break a game, turning him into a vital part of any team.
* StatOVision: When you have the [[http://wiki.teamfortress.com/wiki/Solemn_Vow Solemn Vow]] equipped, you can see the names and health of your enemies.
* StonersAreFunny: Look at his face after inhaling Medi Gun fumes from the Kritzkrieg. (However, it's more likely a reference to inhaling beer fumes at Oktoberfest.)
--> "Ha ha haaa! Oktoberfest!"
* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, even when the ubercharge is active, so generating offensive momentum from a single healing target is much harder. Thus, its benefits truly shine when it's used to rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.
* TacticalRockPaperScissors: Forms a higher-level "strategic" one between himself, the Engineer, and "Roaming" pick Soldiers and Scouts. The Medic's [=ÜberCharge=] serves as the most reliable way to break past an Engineer's defensive line, while being vulnerable to being picked off by roaming Soldiers and Scouts, even if at the cost of their own life from the inevitable retaliation of the Medic's team, killing a Medic and resetting his [=ÜberCharge=] is worth more than the life of a single combat class. At the same time, such roaming kill-seeking behavior is heavily discouraged within the radius of an Engineer's sentry gun.
* TalkingToThemself: The ''Second Opinion'' item from the 2013 Halloween update gives him this trait, a side effect of experimenting on himself.
* TeamPet: Archimedes and the other doves. He even tells them his secrets!
* TheSmartGuy: Shares the role with the Engineer.
* ThoseWackyNazis: Subverted. At first people assumed so, but WordOfGod from Robin Walker stated that the Medic is not and has never been a Nazi -- it would have been "too easy". Medic can be egotistical, but he doesn't seem to be particularly biased -- a body is a body. [[note]]The Soldier seems to view him as one, most likely due to him being [[AllGermansAreNazis German]].[[/note]]
* TokenEvilTeammate: The Team is composed of [[ArmyOfThievesAndWhores misfits, maniacs and idiots]], but none of them is are particularly bad people deep down, even though their chosen -- and very much enjoyed -- profession is one that involves violence. ''Not so the Medic.'' Affable as he may be, the dude's a creepy, sadistic MadScientist who performs immoral experimentation on his own teammates, [[MadDoctor with his medical expertise being merely a convenience for him on account of his subjects not dying]].
* TurnYourHeadAndCough: This is one of the lines that may be spoken when holding a melee weapon, aiming at an enemy player, and choosing the "battle cry" speech.
* UncattyResemblance:
** Medic resembles his pet doves in that he wears white on the battlefield. The tail of his lab coat resembles a dove's tail. When Archimedes is perched on his shoulders, [[https://www.youtube.com/watch?v=z3h6t2jDfu0 they share facial expressions]].
** Medic looks like an anthropomorphic dove when equipped with the Medimedes item.
* UselessUsefulSpell: The Vita-Saw is a melee weapon that trades 10 total health for the ability to store some Über upon death, the percentage of which increases if you manage to hit enemies with it before going down. On paper, this sounds like it might be a useful crutch for Medic players who get jumped a lot (itself [[ShootTheMedicFirst a reasonable expectation]]) and doesn't want to waste time having to rebuild lost [=ÜberCharge=] after respawning. However, dying in general wastes a ton of time and is something players should be best avoiding altogether, and with the Vita-Saw otherwise providing no other upsides when Medic is alive, players tend to opt with more practical melees that reward active use, such as the Übersaw (which instantly grants a huge chunk of Über on hit) or the Amputator (which increases his RegeneratingHealth and has an effective [=AoE=] heal that can be used in a pinch).
* WaistcoatOfStyle: What he wears underneath the labcoat, as seen in "Meet the Medic".
* WorstAid: It's not clear just how much Medic knows about real medicine. If he invented the uber-heart, he's a genius. Still, you wouldn't want to be on his operating table.
--> "Oops! Zat vas not medicine..."
* YourMom: Inverted. Somehow, [[spoiler:he manages to bluff the Classic Heavy to believe that he is going to ''be'' a mother, which [[NotHyperbole the bluff eventually became true]].]]
* YourSoulIsMine: The Medic somehow stole the eight souls of his teammates and grafted them into his, thus having a total of nine souls inside him and allowing him to manage a DidYouJustScamCthulhu on the Devil himself since any DealWithTheDevil is binding only if the Devil owns a majority stake on his soul(s).
[[/folder]]
----
->''"Anyvay, zat's how I lost my 'medical license'. Heh..."''
----
[[redirect:Characters/TeamFortress2Support]]
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--> '''Medic:''' "An Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again!"\\

to:

--> '''Medic:''' "An -->'''Medic:''' An Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again!"\\again!\\



'''Medic:''' "Anyvay, zat's how I lost my medical license."\\

to:

'''Medic:''' "Anyvay, '''Medic:''' ...Anyvay, zat's how I lost my medical license."\\\\



->''"Anyway, that's how I lost my 'medical license'. Heh..."''

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->''"Anyway, that's ->''"Anyvay, zat's how I lost my 'medical license'. Heh..."''
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** Scouts. If a Medic is too preoccupied with healing on the front lines, a Scout can flank up to him, take him out with at least two Scattergun shots, and run off before his buddy can retaliate.
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->'"Anyway, that's how I lost my ''medical license''. Heh..."'

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->'"Anyway, ->''"Anyway, that's how I lost my ''medical license''.'medical license'. Heh..."'"''
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-->'''"My professional opinion? HAHA! You're dead!"''

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-->'''"My -->''"My professional opinion? HAHA! You're dead!"''

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-->'''"My professional opinion? HAHA! You're dead!"''



->"Anyway, that's how I lost my ''medical license''. Heh.."

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->"Anyway, ->'"Anyway, that's how I lost my ''medical license''. Heh.."Heh..."'
----
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* SkillGateCharacter: He's recommended by the official source as the class you should play if you're new to the game, as it allows you to observe how the game is played and how other classes work. But at higher level, a Medic can't just go tunnel vision with their single pocket; it takes a good situational awareness to watch out for enemy teams out for your blood, the ability to build [=ÜberCharge=] as fast as possible, and the right time to push.

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* SkillGateCharacter: SkillGateCharacters: He's recommended by the official source as the class you should play if you're new to the game, as it allows you to observe how the game is played and how other classes work. But at higher level, a Medic can't just go tunnel vision with their single pocket; it takes a good situational awareness to watch out for enemy teams out for your blood, the ability to build [=ÜberCharge=] as fast as possible, and the right time to push.

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* MagicMusic: The Amputator's signature feature is changing Medic's taunt to the "Medicating Melody", where Medic mimes playing it like a violin or singing saw (despite not using an actual bow, it still produces violin sounds). While using this taunt, Medic rapidly heals all nearby allies a decent amount, making it a decent option to keep a large group alive in a pinch if the Medigun isn't fast enough. The Bonesaw and Vita-Saw use the same animation for their taunts, but they both lack the effect.



* PracticalTaunt: Exclusive to the Kritzkrieg is the Medic's Oktoberfest taunt, which heals him a bit on top of his normal health regeneration. Since he has to stay put to use it and the amount it does heal is pitiful, it's pretty much only useful to stave off being killed by [[DamageOverTime afterburn or bleed]] if there's no enemies around and another healing source is unavailable.

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* PracticalTaunt: PracticalTaunt:
**
Exclusive to the Kritzkrieg is the Medic's Oktoberfest taunt, which heals him a bit on top of his normal health regeneration. Since he has to stay put to use it and the amount it does heal is pitiful, it's pretty much only useful to stave off being killed by [[DamageOverTime afterburn or bleed]] if there's no enemies around and another healing source is unavailable.unavailable.
** The Amputator's signature power is its taunt animation (which can be activated using the taunt button or simply the alt-fire), where Medic plays it like a violin and [[MagicMusic continuously heals all surrounding allies]]. While this forces Medic into a prone animation for a fixed 4.4 seconds, the area-of-effect heal is useful for keeping the team healthy in a pinch, especially in tight environments where they're more likely to stay in his radius and line of sight.
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* UselessUsefulSpell: The Vita-Saw is a melee weapon that trades 10 total health for the ability to store some Über upon death, the percentage of which increases if you manage to hit enemies with it before going down. On paper, this sounds like it might be a useful crutch for Medic players who get jumped a lot (itself [[ShootTheMedicFirst a reasonable expectation]]) and doesn't want to waste time having to rebuild lost [=ÜberCharge=] after respawning. However, dying in general wastes a ton of time and is something players should be best avoiding altogether, and with the Vita-Saw otherwise providing no other upsides when Medic is alive, players tend to opt with more practical melees that reward active use, such as the Übersaw (which instantly grants a huge chunk of Über on hit) or the Amputator (which increases his RegeneratingHealth and has an effective [=AoE=] heal that can be used in a pinch).
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* MightyGlacier: The default medigun's [=ÜberCharge=] effect--eight seconds of damage invulnerability--is the single most powerful, game-changing, and versatile uber in the game. It trumps every other uber when pitted against them and is very difficult for every class to counteract across ''all'' contexts. In return, it requires the most prep time of its contemporaries, which gives the enemy team much more opportunity to kill the Medic and prevent the [=ÜberCharge=] from occurring.

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* MightyGlacier: The default medigun's [=ÜberCharge=] effect--eight seconds of damage invulnerability--is the single most powerful, game-changing, and versatile uber in the game. It trumps every other uber when pitted against them and is very difficult for every class to counteract across ''all'' contexts. In return, it requires the most prep time of among its contemporaries, which gives giving the enemy team much more ampler opportunity to kill the Medic and prevent the [=ÜberCharge=] from occurring.

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* SoulJar: [[spoiler:He sold his soul to the devil, and in a bid for control took residence of the other eight mercenaries' souls, either those of his former teammates or those of the aged Team Fortress Classic team he worked for.]]

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* SoulJar: [[spoiler:He sold his soul to the devil, Devil, and in a bid for control took residence of -- and to avoid being sent to Hell once he dies -- surgically-implanted the other eight mercenaries' souls, souls into himself, either those of his former teammates or those of the aged Team Fortress Classic team he previously worked for.for. He makes use of them to not only [[DidYouJustScamCthulhu return to life for at least another 50 years]], but also get the pen he uses to defeat Classic Heavy.]]



* TokenEvilTeammate: The Team is composed of misfits, maniacs and idiots, but none of them is a particularly bad person, even though their profession is one that involves violence. ''Not so the Medic.'' Dude's a MadScientist sadist who performs immoral experimentation on his own teammates, [[MadDoctor with his medical expertise being merely a convenience for him on account of his subjects not dying]].

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* TokenEvilTeammate: The Team is composed of [[ArmyOfThievesAndWhores misfits, maniacs and idiots, idiots]], but none of them is a are particularly bad person, people deep down, even though their chosen -- and very much enjoyed -- profession is one that involves violence. ''Not so the Medic.'' Dude's Affable as he may be, the dude's a creepy, sadistic MadScientist sadist who performs immoral experimentation on his own teammates, [[MadDoctor with his medical expertise being merely a convenience for him on account of his subjects not dying]].
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* TokenEvilTeammate: The Team is composed of misfits, maniacs and idiots, but none of them is a particularly bad person, even though their profession is one that involves violence. ''Not so the Medic.'' Dude's a MadScientist sadist who performs immoral experimentation on his own teammates, [[MadDoctor with his medical expertise being merely a convenience for him on account of his subjects not dying]].
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** The Solemn Vow is a bust of Hippocrates' head, complete with a plaque with his oath--"Do no harm"--printed upon it. The Medic uses it as a melee weapon.

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** The Solemn Vow is a bust of Hippocrates' head, Hippocrates, complete with a plaque with his oath--"Do no harm"--printed upon it. The Medic uses it as a melee weapon.

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* FragileSpeedster: While he won't be outpacing the Scout unassisted, the Medic's base speed is still 7% faster than the standard 100%, which helps him approach and heal up his slower teammates more easily. However, the Medic cannot be reckless with his speed. He has a higher maximum health than the other light classes by default -- 150 instead of 125 -- and he has RegeneratingHealth, but both of these traits are undermined by his poor offensive skills. More often than not, he must rely on his teammates' protection to survive, with self-defense being encouraged as a last resort. As a bonus, if he is healing someone faster than him, such as a Scout or a charging Demoknight, then the Medic will mirror their speed.
* FunnyXRay: His "Results Are In" taunt has him displaying an X-ray of a ribcage with a bomb implanted inside, presumably the same one seen in "Meet the Medic".

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* FragileSpeedster: While he won't be outpacing the Scout unassisted, the Medic's base speed is still 7% faster than the standard 100%, which helps him approach and heal up his slower teammates more easily. However, the Medic cannot be reckless with his speed. He has a higher maximum health than the other light classes by default -- 150 default--150 instead of 125 -- and 125--and he has RegeneratingHealth, but both of these traits are undermined by his poor offensive skills. More often than not, he must rely on his teammates' protection to survive, with self-defense being encouraged as a last resort. As a bonus, if he is healing someone faster than him, such as a Scout or a charging Demoknight, then the Medic will mirror their speed.
* FunnyXRay: His "Results Are In" taunt has him displaying an X-ray of a ribcage rib cage with a bomb implanted inside, presumably the same one seen in "Meet the Medic".



** The Medic actually uses Quick-Fix in the "Meet the Medic" video, explaining why [[CutscenePowerToTheMax the RED Heavy was immune to rocket knockback]]. The Quick-Fix having an invulnerability [=ÜberCharge=] is also explained as being an original feature which got shorted out by its debut use.

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** The Medic actually uses the Quick-Fix in the "Meet the Medic" video, explaining why [[CutscenePowerToTheMax the RED Heavy was immune to rocket knockback]]. The Quick-Fix having an invulnerability [=ÜberCharge=] is also explained as being an original feature which got shorted out by its debut use.



* HypocriticalHumor: Invoked with the aptly named "Hypocritical Oath" achievement, which requires you to kill a disguised enemy Spy you've been healing.

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* HypocriticalHumor: Invoked with the HypocriticalHumor:
** The [[InvokedTrope
aptly named named]] "Hypocritical Oath" achievement, which achievement requires you the Medic to kill a disguised enemy Spy you've he's been healing.healing.
** The Solemn Vow is a bust of Hippocrates' head, complete with a plaque with his oath--"Do no harm"--printed upon it. The Medic uses it as a melee weapon.



* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, making it much harder for the Quick-Fix to generate offensive momentum when it's concentrated on a single target. Thus, its benefits truly shine when it's used to rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.

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* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, making it much harder for even when the Quick-Fix to generate ubercharge is active, so generating offensive momentum when it's concentrated on from a single target.healing target is much harder. Thus, its benefits truly shine when it's used to rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.
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This is another entry that characterizes the playerbase and their habits, rather than the mercenary themself.


* DeniedFoodAsPunishment: Or rather, Denied Healing. Players often forget that ''the Medic'' gets to choose who they heal, unlike a Dispenser, which heals up to 5 people close by. It's so easy for Medics to deny healing to misbehaving teammates and enforcing his will on the team, which is not a good tactic to begin with. Excess Spies/Snipers, Soldiers who insist on using the Rocket Jumper and The Market Gardener, toxic players... the list goes on. The adage goes "Never annoy your Team's Medic; you don't want to annoy the guy who decides who lives and who dies."
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* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, making it much harder for the Quick-Fix to generate offensive momentum when it's concentrated on a single target. Thus, its benefits truly shine when it's used to heal rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.

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* StoneWall: The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, making it much harder for the Quick-Fix to generate offensive momentum when it's concentrated on a single target. Thus, its benefits truly shine when it's used to heal rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target for a big push forward, as it leaves them and the Medic more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.

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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean benefits come at the cost of lower overheal--a 125% health buff instead of 150%. This leaves the Medic and his healing target more vulnerable to focus fire, making it much harder for the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, to generate offensive momentum when it's not as effective when concentrated on a single healing target for a big push forward, as it leaves them and the Medic more vulnerable to focus fire. target. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.its benefits truly shine when it's used to heal rapidly heal multiple teammates in succession, all while ''they'' generate that momentum.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target for the sake of a big push forward, as it leaves them and the Medic more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.

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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target for the sake of a big push forward, as it leaves them and the Medic more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target, as it leaves them and the Medic more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.

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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target, target for the sake of a big push forward, as it leaves them and the Medic more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target, as they and the Medic become more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. Unlike its contemporaries, however, it's not as effective when concentrated on a single healing target, as they it leaves them and the Medic become more vulnerable to focus fire. Thus, the Quick-Fix excels at supplementing a team's existing offensive momentum, rather than directly generating some itself.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. However, it's not as effective when used for pocketing a single target. Doing so will leave them more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. However, Unlike its contemporaries, however, it's not as effective when used for pocketing concentrated on a single target. Doing so will leave them healing target, as they and the Medic become more likely vulnerable to be overpowered by focus fire, thus limiting fire. Thus, the Quick-Fix's Quick-Fix excels at supplementing a team's existing offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.momentum, rather than directly generating some itself.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly and efficiently as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on used for pocketing a single target. They Doing so will be leave them more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the healing target. These qualities mean the Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.
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* GlassCannon: The Kritzkrieg encourages an almost strictly offensive playstyle compared to the other mediguns. Its [=ÜberCharge=] bequeaths the recipient with an eight-second CriticalHit-boost, and it can be called upon more frequently due to the weapon's 25% faster charging rate than the default medigun's. However, the Kritzkrieg offers no defensive benefits past overheal on healing targets, and the Medic is left far more vulnerable than usual--especially when alone--since he can't apply the weapon's effects to himself. Despite its offensive leanings, the weapon functions best on defensive teams, where the Medic is less likely to engage the Engineer's crit-immune buildings in combat. This immunity is acknowledged by an in-game tip:

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* GlassCannon: The Kritzkrieg encourages an almost strictly offensive playstyle compared to the other mediguns. Its [=ÜberCharge=] bequeaths the recipient healing target with an eight-second CriticalHit-boost, and it can be called upon more frequently due to the weapon's 25% faster charging rate than the default medigun's. However, the Kritzkrieg offers no defensive benefits past overheal on healing targets, and the Medic is left far more vulnerable than usual--especially when alone--since he can't apply the weapon's effects to himself. Despite its offensive leanings, the weapon functions best on defensive teams, where the Medic is less likely to engage the Engineer's crit-immune buildings in combat. This immunity is acknowledged by an in-game tip:



* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the recipient. These qualities mean Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the recipient.healing target. These qualities mean Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, it has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the recipient. These qualities mean Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, it the Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps as an extra mobility option for the Medic. When fully charged, its uber triples its healing rate and applies immunity to knockback to the Medic and the recipient. These qualities mean Quick-Fix is great for healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive potential and leaving the Medic more reliant on his teammates' fighting skills to compensate.
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* StoneWall: In exchange for a max overheal of 125% health instead of 150%, The Quick-Fix has the fastest healing rate of any Medi Gun, and it can mirror blast jumps to help the Medic reach his teammates very quickly. When fully charged, its uber triples its already higher healing rate and applies immunity to movement impairment to the Medic and the recipient. All of these qualities make the Quick-Fix better suited for supplementing a team's existing offensive momentum rather than generating some itself. This is because, unlike the other medi-gun options, its benefits truly shine when it's used to help ''multiple'' teammates simultaneously, instead of focusing one's attention on just one.

to:

* StoneWall: In exchange for a max overheal of 125% health instead of 150%, The Quick-Fix it has the fastest healing rate of any Medi Gun, and it can mirror a healing target's blast jumps to help as an extra mobility option for the Medic reach his teammates very quickly. Medic. When fully charged, its uber triples its already higher healing rate and applies immunity to movement impairment knockback to the Medic and the recipient. All of these These qualities make the mean Quick-Fix better suited is great for supplementing healing multiple teammates as quickly as possible. The protection against potential interruptions means the enemy team will have a team's existing harder time stopping the Medic's support. However, it's not as effective when its focused on a single target. They will be more likely to be overpowered by focus fire, thus limiting the Quick-Fix's offensive momentum rather than generating some itself. This is because, unlike potential and leaving the other medi-gun options, its benefits truly shine when it's used Medic more reliant on his teammates' fighting skills to help ''multiple'' teammates simultaneously, instead of focusing one's attention on just one. compensate.
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** The Crusader's Crossbow is quite a different weapon compared to its contemporaries. Instead of firing a steady stream of 40 syringes per clip, it fires a single, long-distance syringe per clip that can heal teammates from afar. Meanwhile, unique to this weapon on a broader scale is its ''reverse'' damage fall-off -- as in, its projectile damage increases with distance rather than diminishing. This effect also applies to how much a teammate is healed when hit by the Crossbow.

to:

** The Crusader's Crossbow is quite a different weapon compared to its contemporaries. Instead of firing a steady stream of 40 syringes per clip, it fires a single, long-distance syringe per clip that can heal teammates from afar. Meanwhile, unique to this weapon on a broader scale is its ''reverse'' damage fall-off -- as fall-off--as in, its projectile damage increases with distance rather than diminishing. This effect also applies to how much a teammate is healed when hit by the Crossbow.

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