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* DifficultButAwesome: Buryatia, as mentioned, is one of the hardest warlord states to effectively lead in-game to a new player. You ''start'' in a war against a numerically-superior faction and are plagued with a massive amount of financial and resource issues starting out. It's often not surprising to see Buryatia conquered by Irkutsk if you're playing as another nation without having custom [=AI=] settings in place to ensure Buryatia wins the war. It's also far more tempting to take the Bukharinist options due to providing far better rewards in the short term than the Sablinist path. Soldier through all of it and unite Russia while sticking to your ideals, however, and [[EarnYourHappyEnding you get arguably the best possible ending for Russia]] outside of contenders such as Humanist Tomsk and so on.


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* KarmaMeter: The entire nation's gimmick runs on a "[[SlidingScaleOfIdealismVersusCynicism idealistic vs. cynical]]" variant like [[IdealHero Paragon]] and [[AntiHero Renegade]] in ''Franchise/MassEffect''. The game gives numerous moral decisions on whether to stick to your ideals of a utopian socialist revolution or eschew those ideals to achieve success in the short term. Whatever degree of focuses you, well, focus on for your playthrough determines whether Buryatia becomes a borderline-utopia Socialist democracy like Lenin envisioned or an authoritarian dictatorship that nonetheless manages to be a more livable place than [=OTL=] Soviet Union due to smarter reformist policies.


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* FullCircleRevolution: [[spoiler:[[DownplayedTrope Downplayed]], but otherwise played straight in a Bukharinist path. Having formed Buryatia in a mutiny to liberate the region from Yagoda's tyranny, [[YouAreWhatYouHate he ended up becoming what he hated the most]] about Yagoda: a dictator. Unlike most examples, though, Sablin is still sympathetic and it [[MyGodWhatHaveIDone hits him like a truck realizing what he had to sacrifice]] to make his revolution possible.]]

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* GoodPaysBetter: Albeit in ways that are not entirely obvious, at least at first. [[spoiler:The Bukharinist options generally pay far better than the Sablinist options, but in the long run, most of the Sablinist focuses result in a far freer society and a post-unification economic miracle. While Bukharinist Sablin ultimately creates a livable state, a fully-Sablinist [=USSR=] is what actually lives up to the ideals Lenin and Marx had in mind and creates a classless, democratic utopia]]

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* GoodPaysBetter: Albeit in ways that are not entirely obvious, at least at first. [[spoiler:The Bukharinist options generally pay far better than the Sablinist options, but in the long run, most of the Sablinist focuses result in a far freer society and a post-unification economic miracle. While Bukharinist Sablin ultimately creates a livable state, a fully-Sablinist [=USSR=] is what actually lives up to the ideals Lenin and Marx had in mind and creates a classless, democratic utopia]]utopia.]]



* AntiHero: By contrast to the above, Sablin in a full Bukharinist path ends up slowly becoming this. He still has undeniably good intentions and helps avoid a lot of the pitfalls that the [=OTL=] Soviet Union had, and even in this path is one of the better unifiers of the post-anarchy Russia in general. However, he fully submerges becoming a [[ClassicalAntiHero Type I]] and [[PragmaticHero Type III]] anti-hero, as his actions -- from [[spoiler:purging all counterrevolutionaries in his army to brutally executing most of the faction leaders to even abandoning his ideals of a free, democratic Leninist republic to see it be done]] -- end up having the weight of his leadership pressure him as he looks on in sorrow at what he had to sacrifice to get this far.



* ClassicalAntiHero: While he refuses to let himself show weakness in public due to his status as a leader, he grows into this in a Bukharinist path in private, as he genuinely wonders if it was really worth discarding his ideals in the name of making the revolution succeed.



* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is twofold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings for Russia in the game.

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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]].Downplayed]] in the case of fully-idealist Sablin. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is twofold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings for Russia in the game.game.
* HistoricalVillainUpgrade: Moreso Historical AntiHero Upgrade, but this is also [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]] in the case of Bukharinist Sablin. Sablin in the [=OTL=] would most likely balk at his [=TNO=] self's usage of authoritarianism to ensure control, but it's impossible to know for certain whether Sablin in the [=OTL=] wouldn't have been forced down the same path or not; he was caught and executed before he could complete his mutiny. Even then, Sablin is still one of the better unifiers even in a full Bukharinist path, but makes clear a lot of what Sablin sought to achieve had to be seriously diluted or compromised just to get where he's at.



* SlowlySlippingIntoEvil: The various Bukharinist options for Sablin start off relatively minor, starting with [[BoringButPractical using a light amount of centralization to promote efficiency]] and invoking emergency powers to overturn the decisions of local democratically elected governments. [[spoiler:But then they start to take on darker options, from [[KangarooCourt ruthlessly executing Yagoda]] (which, even if arguably deserved, wouldn't be much different to how Yagoda's NKVD operated) to letting his forces "Crack Down On The Opiate" of the Divine Mandate (in comparison, his Leninist option has him encourage his men to follow the rules of war against Men's followers, and punishes those who ransack churches). By the time Sablin turns fully he is purging anybody who opposes his vision.]]

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* SlowlySlippingIntoEvil: The various Bukharinist options for Sablin start off relatively minor, starting with [[BoringButPractical using a light amount of centralization to promote efficiency]] and invoking emergency powers to overturn the decisions of local democratically elected governments. [[spoiler:But then they start to take on darker options, from [[KangarooCourt ruthlessly executing Yagoda]] (which, even if arguably deserved, wouldn't be much different to how Yagoda's NKVD operated) to letting his forces "Crack Down On The Opiate" of the Divine Mandate (in comparison, his Leninist option has him encourage his men to follow the rules of war against Men's followers, and punishes those who ransack churches). By the time Sablin turns fully he is purging anybody who opposes his vision. However, this is actually fully subverted and downplayed in the ending of the Bukharinist path, as Sablin breaks down in tears at how hollow his victory feels after so much death and despair and seeks not to put all those sacrifices to waste by giving up now. Even in this scenario, Sablin is still one of the better unifiers for Russia and contests with Zhukov for the best authoritarian socialist path by extension.]]


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* WellIntentionedExtremist: A Bukharinist Sablin [[spoiler:ends up becoming this; he has undeniably good intentions, but ends up using whatever means necessary to have the revolution succeed. This ultimately is deconstructed, because while Sablin gets more benefits from this pragmatism in the short-term, the long-term still leaves a lot of the repressive and inefficient structure of the old Soviet Union in tact.]]
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* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany (i.e. Takagi reforming Japan and exposing the Dai Li Conspiracy, and Speer executing the [=GO4=] and fixing most of the rot problems with Nazi Germany), a fully-empowered Sablinist Russia is one of the worst possible outcomes for either of the two other fascist superpowers, and ''extremely'' long-overdue good news for anti-fascist factions across the world.

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* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with both a nuclear-capable, superpower-capable borderline-superpower Red Bear ''and'' the most powerful remaining democratic nation superpower left in the war.world. Basically, regardless of how good things are going for Japan or Germany (i.e. Takagi reforming Japan and exposing the Dai Li Conspiracy, and Speer executing the [=GO4=] and fixing most of the rot problems with Nazi Germany), a fully-empowered Sablinist Russia is one of the worst possible outcomes for either of the two other fascist superpowers, and ''extremely'' long-overdue overdue good news for anti-fascist factions across the world.
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* HeroicSelfDeprecation: Throughout the warlord stage, Sablin is haunted by the possibility that he might find himself becoming a tyrant, or fail his people as a young and untested leader, or both, and he sees a part of himself even in the brutal fascist Rodzaevsky after defeating Amur. [[spoiler: This fades away during his Sablinite route, but if he instead leans into authoritarianism, it proves prophetic.]]

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* HeroicSelfDeprecation: Throughout the warlord stage, Sablin is haunted by the possibility that he might find himself becoming a tyrant, or fail his people as a young and untested leader, or both, and he sees a part of himself even in the brutal fascist Rodzaevsky after defeating Amur. [[spoiler: This fades away during his Sablinite route, but if he instead leans into authoritarianism, it sadly proves rather prophetic.]]



* ALighterShadeOfGrey: [[spoiler:A Bukharinist Sablin, despite ultimately discarding much of his ideals in the name of completing the revolution, is still arguably the best unifiers among authoritarian socialist factions aside from Zhukov due to allowing extensive reforms to avoid a lot of the pitfalls that would've befell the [=OTL=] Soviet Union, on top of never losing his sense of empathy as well as feeling [[MyGodWhatHaveIDone grief for what he had to do to get this far]].]]

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* ALighterShadeOfGrey: [[spoiler:A Bukharinist Sablin, despite ultimately discarding much of his ideals in the name of completing the revolution, is still arguably one of the best unifiers among authoritarian socialist factions aside from Zhukov due to allowing extensive reforms to avoid a lot of the pitfalls that would've befell the [=OTL=] Soviet Union, on top of never losing his sense of empathy as well as feeling [[MyGodWhatHaveIDone grief for what he had to do to get this far]].]]
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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is twofold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.

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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is twofold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings for Russia in the game.
Is there an issue? Send a MessageReason:
None


* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.

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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform the nation into a better place. The differences, however, is two fold: twofold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.
Is there an issue? Send a MessageReason:
None


* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany, a fully-empowered Russia is one of the worst possible bits of news for either of the two other fascist superpowers, and ''extremely'' long-overdue good news for anti-fascist factions across the world.

to:

* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany, Germany (i.e. Takagi reforming Japan and exposing the Dai Li Conspiracy, and Speer executing the [=GO4=] and fixing most of the rot problems with Nazi Germany), a fully-empowered Sablinist Russia is one of the worst possible bits of news outcomes for either of the two other fascist superpowers, and ''extremely'' long-overdue good news for anti-fascist factions across the world.
Is there an issue? Send a MessageReason:
None


* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany, a fully-empowered Russia is one of the worst possible bits of news for either of the two other fascist superpowers, and good news for liberty across the world.

to:

* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany, a fully-empowered Russia is one of the worst possible bits of news for either of the two other fascist superpowers, and ''extremely'' long-overdue good news for liberty anti-fascist factions across the world.



* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform then nation into a better place. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.

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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform then the nation into a better place. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure altogether, there was no way to know for sure if he'd have actually succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.

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* AllLovingHero: Sablin, if he fully commits to his Sablinist ideals, ends up becoming this. He ends up showing far more leniency and forgiveness to criminals that by all means would be imprisoned for life if not executed to almost any other faction, ends up allowing Men and his faith to exist in peace and even comes to see him as a friend, and if he succeeds in unifying Russia, becomes one of the biggest rays of hope at the end of the story.



* BewareTheNiceOnes: He's absolutely an idealist and a Sablinist [=USSR=] is flat-out the most benevolent version of the Soviet Union achievable in the game, and Sablin is one of the kindest leaders in Russia aside from Shostakovich, Veinberg and Men. Even in this version, however, he shows no mercy to the Amur fascist leadership, having them all hung and wiping out all top-staff, [[GoodIsNotDumb because even he knew]] that reasoning with a fascist state [[CrapsackWorld in this world]] was a bad idea.
* BigGood: Sablin if he sticks to his ideals and unifies Russia becomes this for arguably the entirety of the Eurasian sphere, being a kind leader who's compassion and idealism helped break the cycle of violence and authoritarianism that has plagued Russia since the Mongols took over. Doubly so if he's willing to downplay some of his idealism and create an alliance with the [=USA=] despite otherwise being fully committed to his ideal of democratic Leninist socialism, as that basically forces Germany and Japan to contest with a nuclear-capable, superpower-capable Red Bear ''and'' the most powerful democratic nation left in the war. Basically, regardless of how good things are going for Japan or Germany, a fully-empowered Russia is one of the worst possible bits of news for either of the two other fascist superpowers, and good news for liberty across the world.



* GoodIsNotDumb: A fully-committed idealist Sablin is a ray of hope in the downright-bleak world of [=TNO=], but he's not remotely stupid. Even he recognizes letting the Amur Nazis and Rodzaevsky live is a terrible decision, and agrees to have them executed. He also quickly intuits that Mikhail II didn't want to even ''be'' in Russia and just wants to go home, with his "[[{{Unishment}} punishment]]" being exile back to his home nation of Australia, an option he wouldn't have even in victory. He can also potentially end up taking the more pragmatic Bukharinist choices, but this isn't always going to work out in the long run.



* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform then nation. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure, there was no way to know for sure if he'd have actually followed through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.

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* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]]. With]] and [[DownplayedTrope Downplayed]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had most, if not all, of the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform then nation. nation into a better place. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure, structure altogether, there was no way to know for sure if he'd have actually followed succeeded to follow through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.



* HopeBringer: A fully-committed Sablinist path sees Sablin eventually becoming this with his sheer idealism ending up genuinely bringing socialist democracy to Russia for the first time ever and breaking the ViciousCycle of authoritarian rule and [[FullCircleRevolution Full-Circle Revolutions]] through his kindness and compassion. The story openly acknowledges this, with Sablin ultimately being a major win-state for Russia and ensuring that the Germans and Japanese effectively have hell to worry about as a result of now having a cold war on two fronts.



* {{Irony}}: If Sablin is able to peacefully reunify with Vasilevsky's People's Revolutionary Council, he could get UsefulNotes/LeonidBrezhnev, the man whose regime was the one he mutinied against, as a general.

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* {{Irony}}: {{Irony}}:
**
If Sablin is able to peacefully reunify with Vasilevsky's People's Revolutionary Council, he could get UsefulNotes/LeonidBrezhnev, the man whose regime was the one he mutinied against, as a general.general.
** Doubly so as a fully-committed idealist Sablin ends up showing much of the qualities described of Christ himself; compassionate to practically everyone, a beacon of hope to the world around him and ends up genuinely committing to changing Russia and the world for the better with his revolutionary compassion. Which becomes hilariously ironic and something he'd likely be offended being compared to, as Sablin is a ''[[ReligionIsWrong communist]]''.


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* NiceGuy: Sablin is ultimately a caring and kind idealist whom, if he succeeds in his path, ends up bringing one of the best endings possible for Russia. Even a Bukharinist path Sablin still has his kindness in tact, as he expresses regret for what he had to do to get as far as he did and weeps for the lives taken by him as a result.


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* PragmaticHero: Sablin recognizes the value in Otto Braun's advice and Bukharinist beliefs, and can potentially take them to ensure the revolution wins. [[spoiler:This is potentially [[DeconstructedTrope deconstructed]], as a Bukharinist Sablin's [=USSR=], while still livable at worst, sees to it thousands dying from purges and execution to get this far, with Sablin feeling the moral cost didn't make it worth it in the long run]].


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* {{Realpolitik}}: Sablin can ultimately take a lot of the more pragmatic or amoral choices as given by his advisor Otto Braun to help ensure the revolution is a success; stuff like [[spoiler:purging counterrevolutionary elements, executing faction leaders and even allying with the USA the ensure that either of the fascist superpowers lose the Cold War. This is [[DeconstructedTrope deconstructed]] in practice, though; while Sablin's pragmatic choices pay better in the short-term, in the long-term it leads to a far more repressive and inefficient nation than one liberalized like he originally intended to have it as]].


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* SlidingScaleOfIdealismVersusCynicism: Sablin can notably fall onto ''both'' ends of the scale, despite being ultimately an idealist himself. Depending on whether he chooses his Sablinist beliefs or agrees with Otto Braun's Bukharinist beliefs, he can either fully push forward with an idealist, borderline-utopian Soviet Socialist ''democracy'', or end up assuming a Hobbesian stance regarding ensuring order and the success of the revolution. The story ultimately shifts on the scale as a result; a fully-committed Sablinist path is one of the most optimistic endings in general, while a Bukharinist path ultimately really hammers home the cynicism involved to get that far.

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* EvilPaysBetter: A lot of the potential [[spoiler:Bukharinist options for Sablin offer greater bonuses than the Leninist ones, forcing Sablin to consider whether he should stick to his guns in spite of it being an uphill struggle, or compromise on his ideals to ensure his revolution will survive.]]

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* EvilPaysBetter: A lot of the potential [[spoiler:Bukharinist options for Sablin offer greater bonuses than the Leninist ones, forcing Sablin to consider whether he should stick to his guns in spite of it being an uphill struggle, or compromise on his ideals to ensure his revolution will survive.]] This is actually [[DeconstructedTrope deconstructed]], as while a lot of the Bukharinist options pay better in the short term, in the long term it results in a far more repressive and inefficient Soviet Union than one where Sablin stuck to his ideals. Granted, Bukharinist Sablin is still one of the better options in general even after all this, but it still doesn't erase the sacrifices made just to make Sablin's revolution possible.]]
* GoodPaysBetter: Albeit in ways that are not entirely obvious, at least at first. [[spoiler:The Bukharinist options generally pay far better than the Sablinist options, but in the long run, most of the Sablinist focuses result in a far freer society and a post-unification economic miracle. While Bukharinist Sablin ultimately creates a livable state, a fully-Sablinist [=USSR=] is what actually lives up to the ideals Lenin and Marx had in mind and creates a classless, democratic utopia]]



* ALighterShadeOfGrey: [[spoiler:A Burkharinist Sablin, despite ultimately discarding his ideals in the name of completing the revolution, is still one of the best unifiers among authoritarian socialist factions due to allowing extensive reforms to avoid a lot of the pitfalls that would've befell the [=OTL=] Soviet Union, on top of never losing his sense of empathy as well as feeling [[MyGodWhatHaveIDone grief for what he had to do to get this far]].]]



* HistoricalHeroUpgrade: [[ZigZaggedTrope Played With]]. Sablin [=OTL=] and Sablin in [=TNO=] [[TruthInTelevision actually had the same beliefs as each other]]; both were charismatic idealists who staged a revolt against a corrupt Communist state with intent to dramatically reform then nation. The differences, however, is two fold: [=OTL=] Sablin was a committed Leninist through and though, and though his desires for a corruption-free [=USSR=] that lived up to the ideals of Lenin meant undoing the authoritarian structure, there was no way to know for sure if he'd have actually followed through with it; he was caught and executed in the [=OTL=]. Here, he not only can potentially succeed in his mutiny, but unify Russia under the most democratic interpretation of the Soviet Union achievable in the game and have it as one of the best possible endings in the game.



* ALighterShadeOfGrey: [[spoiler:A Bukharinist Sablin, despite ultimately discarding much of his ideals in the name of completing the revolution, is still arguably the best unifiers among authoritarian socialist factions aside from Zhukov due to allowing extensive reforms to avoid a lot of the pitfalls that would've befell the [=OTL=] Soviet Union, on top of never losing his sense of empathy as well as feeling [[MyGodWhatHaveIDone grief for what he had to do to get this far]].]]



* WasItReallyWorthIt: [[spoiler:After succeeding in a Bukharinist Sablin path, Sablin breaks down in tears feeling that after all the purges, killing and stratocratic displays of authoritarianism, the sacrifices he made to ensure his vision succeeded [[MyGodWhatHaveIDone wasn't worth it at all]]. He still ends up being one of the better unifiers even then, but the costs associated with his sacrifices are sky-high indeed]].



* WideEyedIdealist: Sablin's idealism won him the support of the people when contrasted with the brutality of Yagoda, but Sablin is an inexperienced leader, and Russia is a mad, ''mad'' place. Sablin will have a difficult time trying to make Buryatia succeed.

to:

* WideEyedIdealist: Sablin's idealism won him the support of the people when contrasted with the brutality of Yagoda, but Sablin is an inexperienced leader, and Russia is a mad, ''mad'' place. Sablin will have a difficult time trying to make Buryatia succeed. This is ultimately [[SubvertedTrope subverted]] in practice, though; though he's idealistic and inexperienced, Sablin is most definitely ''not'' stupid. Even his Sablinist path has him recognize that letting Rodzaevsky and his men live would be a mistake and has them executed, and is willing to adopt pragmatic methods to ensuring his Soviet revolution succeeds... but even he may take options he feel ends up being too far to be worth it.
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* ALighterShadeOfGrey: [[spoiler:A Burkharinist Sablin, despite ultimately discarding his ideals in the name of completing the revolution, is still one of the best unifiers among authoritarian socialist factions due to allowing extensive reforms to avoid a lot of the pitfalls that would've befell the [=OTL=] Soviet Union, on top of never losing his sense of empathy as well as feeling [[MyGodWhatHaveIDone grief for what he had to do to get this far]].]]
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* BilingualBonus: The Russian text on their flag translates to "First Army "Dmitry Donskoy", their name on the game map.

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* BilingualBonus: The Russian text on their flag translates to "First Army "Dmitry Donskoy", 'Dmitry Donskoy'", their name on the game map.
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* BilingualBonus: The Russian text on their flag translates to "First Army "Dmitry Donskoy", their name on the game map.
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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOSpeer Speer's Germany]] | [[Characters/TNOBormann Bormann's Germany]] | [[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]] | [[Characters/TNO1972USAPresidents 1972 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]] | [[Characters/TNOGuangdongFlavorCharacters Guangdong Flavor Characters]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOUkraine Reichskommissariat Ukraine]] | [[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]] | [[Characters/TNOUruguay Oriental Republic of Uruguay]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/{{TNOWRRF}} West Russian Revolutionary Front]] | [[Characters/TNOKomi Komi Republic]] | [[Characters/TNOKomiCommunist Communist Party of Komi]] | [[Characters/TNOKomiPassionariyy Passionariyy Organization]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] ([[Characters/TNOSiberianBlackArmy Siberian Black Army]]) | '''The Far East''' ([[Characters/TNOHarbinThree Harbin Three]]) | [[Characters/TNOAfterMidnight After Midnight]]-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]

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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOSpeer Speer's Germany]] | [[Characters/TNOBormann Bormann's Germany]] | [[Characters/TNOHeydrich ([[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]] | [[Characters/TNO1972USAPresidents 1972 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]] | [[Characters/TNOGuangdongFlavorCharacters Guangdong Flavor Characters]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOUkraine Reichskommissariat Ukraine]] | [[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]] | [[Characters/TNOUruguay Oriental Republic of Uruguay]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/{{TNOWRRF}} West Russian Revolutionary Front]] | [[Characters/TNOKomi Komi Republic]] | [[Characters/TNOKomiCommunist Communist Party of Komi]] | [[Characters/TNOKomiPassionariyy Passionariyy Organization]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] ([[Characters/TNOSiberianBlackArmy Siberian Black Army]]) | '''The Far East''' ([[Characters/TNOHarbinThree Harbin Three]]) | [[Characters/TNOAfterMidnight After Midnight]]-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]

Changed: 649

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An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.

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\n An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.



->'''In-Game Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]

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->'''In-Game Biography''' [[labelnote: Click [[labelnote:Click to Show]] Georgiy Show]]Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]\n[[/labelnote]]



[[folder:Soviet Pacific Fleet]]

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[[folder:Soviet Pacific Fleet]][[folder:Kamchatka]]






->'''In-Game Biography''' [[labelnote: Click to Show]] Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\

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->'''In-Game Biography''' [[labelnote: Click [[labelnote:Click to Show]] Admiral Show]]Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\



Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]

to:

Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]






->'''In-Game Description''' [[labelnote: Click to Show]] In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

to:

->'''In-Game Description''' [[labelnote: Click [[labelnote:Click to Show]] In Show]]In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]









->'''Ruling Party:''' Brigady Ochirova

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->'''Ruling Party:''' Brigady OchirovaOchirova[[note]]Ochirov's Brigades[[/note]]



->'''Party:''' Brigady Ochirova

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->'''Party:''' Brigady OchirovaOchirova[[note]]Ochirov's Brigades[[/note]]






->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii

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->'''Ruling Party:''' Sotsialisticheskaya Partiya BuryatiiBuryatii[[note]]Socialist Party of Buryatia[[/note]]



->'''Party:''' Sotsialisticheskaya Partiya Buryatii

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->'''Party:''' Sotsialisticheskaya Partiya BuryatiiBuryatii[[note]]Socialist Party of Buryatia[[/note]]






->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz

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->'''Ruling Party:''' Zabaykalsky Oboronitelnyy SoyuzSoyuz[[note]]Transbaikal Defense Union[[/note]]



->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz

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->'''Party:''' Zabaykalsky Oboronitelnyy SoyuzSoyuz[[note]]Transbaikal Defense Union[[/note]]






->'''Ruling Party:''' Sibirskoye Vozrozhdeniye

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->'''Ruling Party:''' Sibirskoye VozrozhdeniyeVozrozhdeniye[[note]]Siberian Renaissance[[/note]]



->'''Party:''' Sibirskoye Vozrozhdeniye

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->'''Party:''' Sibirskoye VozrozhdeniyeVozrozhdeniye[[note]]Siberian Renaissance[[/note]]









->'''Ruling Party:''' Kilka Nikishovskaya

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->'''Ruling Party:''' Kilka NikishovskayaKlika Nikishovskaya[[note]]Nikishov Clique[[/note]]



->'''Party:''' Kilka Nikishovskaya

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->'''Party:''' Kilka NikishovskayaKlika Nikishovskaya[[note]]Nikishov Clique[[/note]]



->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy

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->'''Ruling Party:''' Pervaya Armiya Dmitriy DonskoyDonskoy[[note]]First Army "Dmitry Donskoy"[[/note]]



->'''Party:''' Pervaya Armiya Dmitriy Donskoy

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->'''Party:''' Pervaya Armiya Dmitriy DonskoyDonskoy[[note]]First Army "Dmitry Donskoy"[[/note]]



->'''Ruling Party:''' Kilka Ivanovskaya

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->'''Ruling Party:''' Kilka IvanovskayaIvanovskaya[[note]]Ivanov Clique[[/note]]



->'''Party:''' Kilka Ivanovskaya

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->'''Party:''' Kilka IvanovskayaIvanovskaya[[note]]Ivanov Clique[[/note]]



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[[folder:Transbaikal Principality]]

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[[folder:Transbaikal Principality]][[folder:Chita]]



[[folder:Yakutia]]

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[[folder:Yakutia]][[folder:Sakha Republic]]
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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOSpeer Speer's Germany]] | [[Characters/TNOBormann Bormann's Germany]] | [[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]] | [[Characters/TNO1972USAPresidents 1972 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]] | [[Characters/TNOGuangdongFlavorCharacters Guangdong Flavor Characters]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOUkraine Reichskommissariat Ukraine]] | [[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]] | [[Characters/TNOUruguay Oriental Republic of Uruguay]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/{{TNOWRRF}} West Russian Revolutionary Front]] | [[Characters/TNOKomi Komi Republic]] | [[Characters/TNOKomiCommunist Communist Party of Komi]] | [[Characters/TNOKomiPassionariyy Passionariyy Organization]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] ([[Characters/TNOSiberianBlackArmy Siberian Black Army]]) | '''The Far East''' ([[Characters/TNOHarbinThree Harbin Three]]) | [[Characters/TNOAfterMidnight After Midnight]] ([[Characters/TNOAfterMidnightWest After Midnight Western Russia]] | [[Characters/TNOAfterMidnightEast After Midnight Eastern Russia]])-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]

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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOSpeer Speer's Germany]] | [[Characters/TNOBormann Bormann's Germany]] | [[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]] | [[Characters/TNO1972USAPresidents 1972 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]] | [[Characters/TNOGuangdongFlavorCharacters Guangdong Flavor Characters]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOUkraine Reichskommissariat Ukraine]] | [[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]] | [[Characters/TNOUruguay Oriental Republic of Uruguay]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/{{TNOWRRF}} West Russian Revolutionary Front]] | [[Characters/TNOKomi Komi Republic]] | [[Characters/TNOKomiCommunist Communist Party of Komi]] | [[Characters/TNOKomiPassionariyy Passionariyy Organization]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] ([[Characters/TNOSiberianBlackArmy Siberian Black Army]]) | '''The Far East''' ([[Characters/TNOHarbinThree Harbin Three]]) | [[Characters/TNOAfterMidnight After Midnight]] ([[Characters/TNOAfterMidnightWest After Midnight Western Russia]] | [[Characters/TNOAfterMidnightEast After Midnight Eastern Russia]])-]]] Midnight]]-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]

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->'''Official Name:''' All-Russian Government of Amur, All-Russian Government of the Far East (regional unification), Siberian National State (superregional unification), Russian National State (national unification)

to:

->'''Official Name:''' All-Russian Government of Amur, All-Russian Government of the Far East (regional unification), Siberian National State (superregional unification), Russian National State (national unification)Amur



The Amur region is controlled by the White émigré Russian Fascist Party led by the notorious Konstantin Rodzaevsky. Originally based in Harbin, Japan backed their lapdog Rodzaevsky to lead an expedition of Harbin White émigrés into Siberia. However, Rodzaevsky's expedition quicly collapsed, as his materials dried up and his White rivals under Matkovsky and Semyonov abandoned him. He has since retreated to Zeya, and waits for another opportunity to strike.

to:

The Amur region is controlled by For its tropes, see the White émigré Russian dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]

->'''Official Name:''' Free State of Magadan
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian
Fascist Party led by Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

For its tropes, see
the notorious Konstantin Rodzaevsky. Originally based in Harbin, Japan backed their lapdog Rodzaevsky to lead an expedition of dedicated [[Characters/TNOHarbinThree Harbin White émigrés into Siberia. However, Rodzaevsky's expedition quicly collapsed, as his materials dried up Three subpage]].
[[/folder]]

[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
->'''Official Name:''' Transbaikal Principality
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority,
and his White rivals under Matkovsky no political force in the Far East has managed to exert any influence over these scattered villages and Semyonov abandoned him. He has since retreated inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to Zeya, and waits for another opportunity to strike.
reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.



* AlasPoorVillain: In one event, Amur's head of government, Lev Okhotin, gets portrayed in a pitiful light when he revisits his home town in Chita. There, he finds that all of the people he once grew up with are now hiding and fleeing from him in terror of being next in Rodzaevsky's executions. As he finds himself all alone, Okhotin feels a twinge of sorrow, realizing how [[LonelyAtTheTop lonely he is, despite being the second most powerful man next to the Vozhd.]]
* AllohistoricalAllusion: Rodzaevsky's anti-Semitic writings are publicized as the ''[=ABCs=] of Fascism'', but they're also nicknamed "little brown books" and mass produced so that everyone is mandated to read them, similarly to the real-life ''Quotations from Chairman Mao Tse-tung'' or ''Little Red Book''.
* ArmyOfThievesAndWhores: The Blackshirts are committed fascist thugs who resort to intimidation and violence when enforcing the will of Rodzaevsky, hanging any suspected dissenters and killing dozens by the day.
* AuthorityInNameOnly: There is a Supreme Council of the Russian Fascist Party to advise Rodzaevsky and write laws, but its more of a glorified echo chamber for the Vozhd, since disagreement there is completely out of the question. In the superregional stage, he reduces them even further by taking away their power to veto his actions.
* BaitTheDog: When some factory workers are jumped by a racist mob of soldiers, a sergeant intervenes and orders the men to get back to the barracks. Just as one of the victims is about to thank him, the sergeant shoots a look of disgust at them, showing that he's no friend to them, in spite of the act.
* BalconySpeech: In preparation for Amur's expansion into the Far East, Rodzaevsky makes a dramatic speech from a balcony in Zeya, complete with a military parade.
* BlindObedience: The RFP's voice is Rodzaevsky's voice because any opposing opinions, regardless of how valid, are immediately quashed. Even when a Grand Congress is held for the RFP, it's obvious that no one's going to dare question the Vozhd's opinion.
* BoringButPractical: Amur has a crude trading port that can't match the impressive scale of Magadan or Petropavlovsk-Kamchatsky, but it has the advantage of not being frozen and unusable during the winter, still making it economically viable.
* CharacterCatchphrase: "God, Nation, Labor!" is the official slogan of the Russian Fascist Party and its members, representing their idealization of nationalism and clericalism.
* ChildSoldier: Though the Union of Fascist Littles Ones is more intended to enforce child labor, Rodzaevsky has no qualms about recruiting children from there into the army, if matters get desperate.
* ColdBloodedTorture: Tasked with hunting down enemies of the state, the Blackshirts are authorized to perform brutal interrogation methods to extract information from those unfortunate enough to fall in their hands.
* CorruptChurch: The Russian Orthodox Church is a central institution in Amur, under the supervision of Rodzaevsky and ordered to entwine fascist doctrine with Orthodox faith.
* LesCollaborateurs: The Russian Fascist Party has collaborated with the Japanese one way or another since the Reds won the Russian Civil War, with the Asano Brigade consisting of Harbin Russians commanded by Kwantung Army officers. At game start, Rodzaevsky is Japan's preferred candidate to reunite Russia and can even request a revival of the Asano brigade.
* CreatorCameo: Rodzaevsky's pet cat Mura is based on a [[https://cdn.discordapp.com/attachments/648939421042737172/768496111576023110/image0.jpg cat of the same name]], which serves as the development team's unofficial mascot.
* DeadlyEuphemism: After one of Rodzaevsky's speeches, the common people are "politely asked" about what they thought of it. Knowing what happens if they express any grievances, everyone says they liked it.
* EnemyCivilWar: Rodzaevsky's Amur doesn't get along with Matkovsky's Magadan, even though both are Russian fascists. Their schism stems from Rodzaevsky's unrestrained radicalism, to the point that he came to view the Nazis favorably, while Matkovsky recognizes the horrors that the Germans brought to Russia.
* {{Egopolis}}: In the early game, after Vozhd Konstantin Rodzaevsky asks Japan to return his home town Blagoveshchensk from Manchuria to his government (something which the Japanese are more than glad to do), he will rename Blagoveshchensk to Rodzaevsk after himself. The town's war school is even called Rodzaevsk Military Academy.
* EvenEvilHasStandards:
** When a member of the Sons of the Tsar (a pro-monarchist resistance movement) rats out his fellow compatriots, the RFP send them to the work camps, while they [[RewardedAsATraitorDeserves execute their informant]]. To them, being a traitor is condemnable, but it's even worse to be a traitor ''to'' the traitors.
** {{Subverted}} with the megacorporations. Initially, they voice their distate with Rodzaevsky's recommendation to use forced labor, but they become more privy to the idea when they're reminded that such manpower is practically free.
* EvilReactionary: Like in real life, Rodzaevsky and his clique of White exiles long for the idyllic good old days of Tsarist Russia. However, while they look to the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
* TheExile: During the Soviet Union's reign, the Russian Fascist Party were exiled to Harbin, along with the White Movement. When Russia splintered and Yagoda went to war with the Central Siberian Republic, the RFP joined forces with the Whites to return to Russia and invade the Far East.
* FascistButInefficient: As a result of Rodzaevsky's unrestrained paranoia and sweeping purges, Amur's government is filled with incompetent commanders and administrators, little more than their Vozhd's puppets. As would be expected, Amur is one of the hardest unifiers to play as.
* FromNobodyToNightmare: The RFP "military" starts out as a disorganized band of street fighters, mercenaries, and peasants who will eventually be reforged into a proper military that has a chance of reunifying Russia.
* GotVolunteered: Implied in the Russian Women's Fascist Movement, where the word "voluntary" is in quotations when discussing how women must attend their local meetings and be indoctrinated as homemakers.
* TheGulag: In the regional stage, the RFP reopens Kolyma, a prison camp where Jews and political prisoners, particularly communists, are sentenced to, forced to work in dangerous conditions to mine the gold and platinum there.
* HistoryRepeats: Some Russian elders note the similarities in the RFP's anti-semitic attacks to the ones committed under the old Tsardom, silently mourning the fact that some things will seemingly never change.
* IndustrializedEvil: Amur's economy is directly inspired by the German model, where slaves are forced to work in grimy, hazardous conditions to fulfill the harsh quotas set by powerful megacorporations.
* MakeAnExampleOfThem: The filthy ghettoes that Jews are forced into are blatantly shown to the public as a display of what happens to those who are supposedly plotting Russia's downfall.
* MegaCorp: The creation of megacorporations is encouraged in Amur, with Rodzaevsky hoping to emulate the corporatist economy of the Germans. The Far Eastern Conglomerate is the first of these experiments.
* NoTrueScotsman: The children are brainwashed by the RFP into believing that Russians are the strongest race and anyone who doesn't endure their harsh training exercises is not a real Russian.
* NonIndicativeName: Every branch in the military starts with the descriptor "Free", which is ludicrous considering that they serve a fascist dictatorship.
* ObliviouslyEvil: Some members of the RFP have no qualms about the atrocities they participate in, considering themselves heroes who are restoring Russia's lost honor.
* ObviouslyEvil: The flag of Amur has a swastika on it, which should give you a sign of how bad Amur is.
* PragmaticVillainy:
** While building a navy, Yumashev's surviving command can be released from the work camps to bring needed expertise and manpower for the endeavor.
** The lower-ranking politicians of Central Siberia can be allowed to join the RFP in the superregional stage after thorough examination, since their experience can be useful.
** Similarly, the defeated Central Siberian armies will be recruited into the Free All-Russian Army to aid their final reunification of Russia.
* PuttingOnTheReich: As part of Rodzaevsky's attempt to emulate Hitler, the RFP's capital Zeya is filled with Nazi symbols and antisemitic propaganda and the flag of Amur has a swastika.
* QuantityVersusQuality: As the RFP builds a proper army, they can either invest in mass conscription of moderately trained soldiers or a smaller, but modernized force equipped with better technology.
* RedScare: Rodzaevsky is firmly convinced that Bolshevism needs to be cleaned from Russia and that Fascism is the solution. Even as Russia is bombed by the Nazis and as Moscow is ruled by Germans, he's [[SkewedPriorities still]] convinced [[HorribleJudgeOfCharacter Germany is an ally against communism]].
* RightHandVersusLeftHand: If his request is granted, Bolotov will form the ''Otryady Obespecheniya Bezopasnosti'', a rival paramilitary group to the Blackshirts.
* SinisterSurveillance: The one advantage of their small starting territory is how easily it can be controlled by the RFP, in which Blackshirts can keep tabs on everyone and neutralize any would-be dissenters. Rodzaevsky even thinks that the Japanese Kenpeitai is a model for his police to follow.
* SlaveryIsASpecialKindOfEvil: More often, dissenters are not downright killed, but rather sent to concentration camps where they are forced to work under grueling conditions and at gunpoint.
* StayInTheKitchen: Unsurprisingly, the RFP has very traditional views on how a women should behave, viewing them as nothing more than homemakers who are apparently too stupid to understand their doctrine.
-->''Children, Kitchen, Church!''
* TheStoolPigeon: Civilians are encouraged by the government to spy on their friends and family to out them as Jews, communists, or Freemasons, which would sentence them to hard labor or death.
* SuddenlySignificantCity: Zeya, capital of Amur, is a small and fairly obscure mining town in Amur Oblast that's known for its dam. In TNO, it becomes the dark heart of the RFP's domain.
* SupervillainLair: Rodzaevsky and his Supreme Council meet in a hotel converted to look much grander than it was, complete with a giant glowing swastika on its top, resembling the Russian Fascist Party's old headquarters in Manchuria, next to the Soviet border.
* TeethClenchedTeamwork: Shekherev and Bolotov are hated rivals over the future direction and methods of the RFP, [[spoiler:which is finally taken notice by Rodzaevsky in the superregional stage, who threatens them with death if they dare interfere with his rule.]]
* ThemeNaming: All military branches of the RFP start with "Free All-Russian" as a title.
* TiredOfRunning: As a Jewish family attempts to flee the Blackshirts, the grandfather stays behind because he's spent his whole life running from anti-Semites, urging his family to leave him behind so that he can face the thugs head-on.
* TrainingFromHell: It's said that a soldier isn't considered a "true man", until he endures the "Three Harshes": harsh weather, harsh discipline, and harsh enemies.
* UnPerson: Purged members of the Supreme Council have their names stricken from the RFP's records, their memories buried.
* {{Understatement}}: The Union of Fascist Little Ones is an agency that recruits children into "physical projects", which actually enslaves them into hard labor as a form of "discipline".
* VillainousUnderdog: As can be expected from a band of fascist thugs with more fanaticism than competency, Amur is one of the weakest warlords in Russia by game start, which isn't helped by how their most immediate rivals, the other Harbin Three warlords (both of which are individually stronger and comparatively less evil), can form a pact to take down Amur.
* YesMan: The Supreme Council of Amur is little more than Rodzaevsky's echo chamber, consisting of thugs and sycophants who would never dare challenge his authority. That said, his more prominent supporters among said sycophants, notably Shekherev and Bolotov, are nonetheless shown to be competent, keeping his regime functional enough to potentially outlast him.

!! ''Konstantin Rodzaevsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_rodzaevsky.png]]
[[caption-width-right:156:[[labelnote:70s Rodzaevsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_rodz.png [[/labelnote]]]]

to:

* AlasPoorVillain: In one event, Amur's head of government, Lev Okhotin, gets portrayed in a pitiful light when he revisits his home town in Chita. There, he finds that all of AnarchyIsChaos:
** {{Downplayed}}. Initially,
the people he once grew up Divine Mandate is plagued with are now hiding and fleeing from him in terror of being next in Rodzaevsky's executions. As he finds himself all alone, Okhotin feels a twinge of sorrow, realizing how [[LonelyAtTheTop lonely he is, despite being the second most powerful man next to the Vozhd.]]
* AllohistoricalAllusion: Rodzaevsky's anti-Semitic writings are publicized as the ''[=ABCs=] of Fascism'', but they're also nicknamed "little brown books" and mass produced so that everyone is mandated to read them, similarly to the real-life ''Quotations from Chairman Mao Tse-tung'' or ''Little Red Book''.
* ArmyOfThievesAndWhores: The Blackshirts are committed fascist thugs
bandits who resort to intimidation and violence when enforcing the will of Rodzaevsky, hanging any suspected dissenters and killing dozens by the day.
* AuthorityInNameOnly: There is a Supreme Council of the Russian Fascist Party to advise Rodzaevsky and write laws, but its more of a glorified echo chamber for the Vozhd, since disagreement there is completely out of the question. In the superregional stage, he reduces them even further by taking away their power to veto his actions.
* BaitTheDog: When some factory workers are jumped by a racist mob of soldiers, a sergeant intervenes and orders the men to get back to the barracks. Just as one of the victims is about to thank him, the sergeant shoots a look of disgust at them, showing that he's no friend to them, in spite of the act.
* BalconySpeech: In preparation for Amur's expansion into the Far East, Rodzaevsky makes a dramatic speech from a balcony in Zeya, complete with a military parade.
* BlindObedience: The RFP's voice is Rodzaevsky's voice because any opposing opinions, regardless of how valid, are immediately quashed. Even when a Grand Congress is held for the RFP, it's obvious that no one's going to dare question the Vozhd's opinion.
* BoringButPractical: Amur has a crude trading port that can't match the impressive scale of Magadan or Petropavlovsk-Kamchatsky, but it has the
take advantage of not being frozen and unusable during the winter, still making it economically viable.
* CharacterCatchphrase: "God, Nation, Labor!" is
anarchy to plunder the official slogan of the Russian Fascist Party and its members, representing their idealization of nationalism and clericalism.
* ChildSoldier: Though the Union of Fascist Littles Ones is more intended
villages, requiring Men to enforce child labor, Rodzaevsky has no qualms about recruiting children from there into the army, if matters get desperate.
* ColdBloodedTorture: Tasked with hunting
exert further control to crack down enemies of the state, the Blackshirts are authorized to perform brutal interrogation methods to extract information from those unfortunate enough to fall in their hands.
* CorruptChurch: The Russian Orthodox Church is a central institution in Amur, under the supervision of Rodzaevsky and ordered to entwine fascist doctrine with Orthodox faith.
* LesCollaborateurs: The Russian Fascist Party has collaborated with the Japanese one way or another since the Reds won the Russian Civil War, with the Asano Brigade consisting of Harbin Russians commanded by Kwantung Army officers. At game start, Rodzaevsky is Japan's preferred candidate to reunite Russia and can even request a revival of the Asano brigade.
* CreatorCameo: Rodzaevsky's pet cat Mura is based
on a [[https://cdn.discordapp.com/attachments/648939421042737172/768496111576023110/image0.jpg cat of the same name]], which serves as the development team's unofficial mascot.
* DeadlyEuphemism: After one of Rodzaevsky's speeches, the common people are "politely asked" about what they thought of it. Knowing what happens if they express any grievances, everyone says they liked it.
* EnemyCivilWar: Rodzaevsky's Amur doesn't get along with Matkovsky's Magadan, even though both are Russian fascists. Their schism stems from Rodzaevsky's unrestrained radicalism, to the point that he came to view the Nazis favorably, while Matkovsky recognizes the horrors that the Germans brought to Russia.
* {{Egopolis}}: In the early game, after Vozhd Konstantin Rodzaevsky asks Japan to return his home town Blagoveshchensk from Manchuria to his government (something which the Japanese are more than glad to do), he will rename Blagoveshchensk to Rodzaevsk after himself. The town's war school is even called Rodzaevsk Military Academy.
* EvenEvilHasStandards:
** When a member of the Sons of the Tsar (a pro-monarchist resistance movement) rats out his fellow compatriots, the RFP send them to the work camps, while they [[RewardedAsATraitorDeserves execute their informant]]. To them, being a traitor is condemnable, but it's even worse to be a traitor ''to'' the traitors.
these "sinners".
** {{Subverted}} with when the megacorporations. Initially, they voice aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their distate with Rodzaevsky's recommendation to use forced labor, but focuses elaborates that they become more privy to the idea when they're reminded don't want chaos and believe that such manpower is practically free.
* EvilReactionary: Like in real life, Rodzaevsky and his clique of White exiles long for
it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through,
the idyllic good old days Divine Mandate of Tsarist Russia. However, while they look to Siberia collapses into eight countries. All of these countries have the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
* TheExile: During the Soviet Union's reign, the Russian Fascist Party were exiled to Harbin, along with the White Movement. When Russia splintered and Yagoda went to war with the Central Siberian Republic, the RFP joined forces with the Whites to return to Russia and invade
Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East.
* FascistButInefficient: As a result
East Russia remains divided until the unifier of Rodzaevsky's unrestrained paranoia another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love
and sweeping purges, Amur's government is filled with incompetent commanders and administrators, little more than their Vozhd's puppets. As would be expected, Amur is one of forgiveness, he still mobilizes militias to defend his movement, under the hardest unifiers to play as.
* FromNobodyToNightmare:
direction of Sudoplatov. The RFP "military" starts out as a disorganized band of street fighters, mercenaries, and peasants who will eventually be reforged into a proper military that has a chance of reunifying Russia.
* GotVolunteered: Implied
militias get even stronger in the Russian Women's Fascist Movement, where the word "voluntary" is in quotations when discussing how women must attend their local meetings and be indoctrinated as homemakers.
* TheGulag: In
the regional stage, the RFP reopens Kolyma, a prison camp where Jews and political prisoners, particularly communists, experienced, former soldiers from the Far East are sentenced to, forced to work in dangerous conditions to mine the gold and platinum there.
* HistoryRepeats: Some
recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other
Russian elders note the similarities in the RFP's anti-semitic attacks Far East contenders to Biblical villains: Yagoda to the ones committed under [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the old Tsardom, silently mourning the fact that some things will seemingly never change.
* IndustrializedEvil: Amur's economy is directly inspired by the German model, where slaves are forced to work in grimy, hazardous conditions to fulfill the harsh quotas set by powerful megacorporations.
* MakeAnExampleOfThem: The filthy ghettoes that Jews are forced into are blatantly shown to the public as a display of what happens to those who are supposedly plotting Russia's downfall.
* MegaCorp: The creation of megacorporations is encouraged in Amur, with
Sorcerer]], Rodzaevsky hoping to emulate [[Literature/BookOfEsther Haman the corporatist economy of Agagite]], Matkovsky to the Germans. The Far Eastern Conglomerate is [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the first of these experiments.
* NoTrueScotsman: The children are brainwashed by the RFP
Divine Mandate comes into believing that Russians are the strongest race and anyone who doesn't endure their harsh training exercises is not a real Russian.
* NonIndicativeName: Every branch in the military starts
conflict with the descriptor "Free", Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in
which is ludicrous considering that they serve a fascist dictatorship.
no one will face unequal treatment of any kind.
* ObliviouslyEvil: Some members CrazyEnoughToWork: Take one of the RFP have no qualms about least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the atrocities they participate in, considering themselves heroes who are restoring Russia's lost honor.
* ObviouslyEvil: The flag
established states of Amur has a swastika on it, which should give you a sign Russia and the meddling of how bad Amur is.
superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* PragmaticVillainy:
** While building a navy, Yumashev's
FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many
surviving command can be released from the work camps to bring needed expertise soldiers and manpower for the endeavor.
** The lower-ranking politicians of Central Siberia can be allowed to join the RFP in the superregional stage after thorough examination, since their experience can be useful.
** Similarly, the defeated Central Siberian armies will be
mercenaries are recruited into the Free All-Russian Army Divine Mandate's military, encouraging them to aid abandon their final reunification old ideologies in favor of Russia.
* PuttingOnTheReich: As part of Rodzaevsky's
Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will
attempt to emulate Hitler, a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the RFP's capital Zeya is filled coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with Nazi symbols and antisemitic propaganda nobody benefitting from the results, and the flag dream of Amur has a swastika.
* QuantityVersusQuality: As the RFP builds a proper army, they can either invest in mass conscription of moderately trained soldiers or a smaller, but modernized force equipped with better technology.
* RedScare: Rodzaevsky is firmly convinced that Bolshevism needs to be cleaned from Russia and that Fascism is the solution. Even as
an egalitarian Christian Russia is bombed by destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of
the Nazis and as Moscow is ruled by Germans, he's [[SkewedPriorities still]] convinced [[HorribleJudgeOfCharacter Germany is an ally against communism]].
* RightHandVersusLeftHand: If his request is granted, Bolotov will form the ''Otryady Obespecheniya Bezopasnosti'', a rival paramilitary group to the Blackshirts.
* SinisterSurveillance: The one advantage of their small
harder starting territory is how easily it positions in Russia. And he can be controlled by the RFP, in which Blackshirts can keep tabs on everyone and neutralize any would-be dissenters. Rodzaevsky even thinks that the Japanese Kenpeitai is a model for his police to follow.
* SlaveryIsASpecialKindOfEvil: More often, dissenters are not downright killed, but rather sent to concentration camps where they are forced to work under grueling conditions and at gunpoint.
* StayInTheKitchen: Unsurprisingly, the RFP has very traditional views on how a women should behave, viewing them as nothing more than homemakers who are apparently too stupid to understand their doctrine.
-->''Children, Kitchen, Church!''
* TheStoolPigeon: Civilians are encouraged by the government to spy on their friends and family to out them as Jews, communists, or Freemasons, which would sentence them to hard labor or death.
* SuddenlySignificantCity: Zeya, capital of Amur, is a small and fairly obscure mining town in Amur Oblast that's known for its dam. In TNO, it becomes the dark heart of the RFP's domain.
* SupervillainLair: Rodzaevsky and his Supreme Council meet in a hotel converted to look much grander than it was, complete
peacefully reunite with a giant glowing swastika on its top, resembling any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only
Russian Fascist Party's old headquarters in Manchuria, next warlord to the Soviet border.
* TeethClenchedTeamwork: Shekherev and Bolotov are hated rivals over the future direction and methods of the RFP, [[spoiler:which is finally taken notice by Rodzaevsky in the
not have a superregional stage, focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent
who threatens them is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact
with death if they dare interfere with the outside world altogether... that is, until Men unifies the region under his rule.]]
* ThemeNaming: All
banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of
military branches of commanders and peasant leaders to coordinate the RFP start with "Free All-Russian" as a title.
* TiredOfRunning: As a Jewish family attempts
Divine Mandate's military affairs. Men dislikes having to flee the Blackshirts, the grandfather stays behind because he's spent his whole life running from anti-Semites, urging his family get violent, but it's absolutely necessary if they want to leave him behind so that he can face the thugs head-on.
* TrainingFromHell: It's said that a soldier isn't considered a "true man", until he endures the "Three Harshes": harsh weather, harsh discipline, and harsh enemies.
* UnPerson: Purged members of the Supreme Council have their names stricken from the RFP's records, their memories buried.
* {{Understatement}}: The Union of Fascist Little Ones is an agency that recruits children into "physical projects", which actually enslaves them into hard labor as a form of "discipline".
* VillainousUnderdog: As can be expected from a band of fascist thugs with more fanaticism than competency, Amur is one of the weakest warlords in
unify Russia by game start, which isn't helped by how their most immediate rivals, the other Harbin Three warlords (both of which are individually stronger and comparatively less evil), can form a pact to take down Amur.
* YesMan: The Supreme Council of Amur is little more than Rodzaevsky's echo chamber, consisting of thugs and sycophants who would never dare challenge his authority. That said, his more prominent supporters among said sycophants, notably Shekherev and Bolotov, are
he nonetheless shown tries to be competent, keeping restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with
his regime functional coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high
enough to potentially outlast him.

!! ''Konstantin Rodzaevsky''

try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_rodzaevsky.png]]
[[caption-width-right:156:[[labelnote:70s Rodzaevsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_rodz.png [[/labelnote]]]]
org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]



->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]]
->'''60's In-Game Biography ''' [[labelnote: Click to Show]] Konstantin Vladimirovich Rodzaevsky was always a man of the East. The perceived oppression of the new Soviet system which he despised from a young age pushed him to flee Blagoveschensk in the Union for Harbin, the city in which the emigrés thrived. There, he became convinced that a system to rival Bolshevism had to be created; he found that system in Europe, where Fascism had just been born. The nascent ideology was adopted by many Russians, bitter from their loss in the civil war. A young and charismatic Rodzaevsky grabbed the chance to unite them all under the banner of the swastika, setting crowds on fires with his speeches. He made a promise to return to his homeland one day, and liberate its people.\\\
Shortly after its foundation, the Russian Fascist Party forged a close relationship with the new overlords of Manchuria, Japan. The greatest benefactors of the party supported it throughout its entire existence, until the opportunity for reclamation came with the collapse of the Presidium.\\\
Emboldened by the enthusiasm of his Japanese allies, the leader of the RFP went on a noble crusade to crush Judeo-Bolshevism. However, his dreams of complete liberation were dashed by his rivals: the generals and their Tsar, and worse of all, Mikhail Matkovsky and his band of traitors who looked across the Pacific for help. Konstantin Rodzaevsky, left alone in Zeya as the leader of a mere warlord state, has become enraged, and has vowed to get revenge against all of Russia's enemies, whoever they may be: Jews, Reds, Matkovskyites, Tsarists, anyone who dares challenge the Vozhd. To him, it is the only way to restore the nation to its old days of glory, yet that dream seems further and further away. [[/labelnote]]

->'''70's In-Game Biography ''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Konstantin Vladimirovich Rodzaevsky has been known by many names to many people. To his detractors, he was insane. To his enemies, he was the bandit king. To his supporters, he was the Vozhd. He was the one who led the Russian Fascist Party into Russia. He was the one that began the crusade against the Bolshevik and the Jew. And he was repaid with treachery. Traitors desecrated his vision, slaughtered his comrades-in-arms, and distanced themselves from his movement. Rodzaevsky fell into a great depression, latching onto a drinking habit and increasingly-dangerous paranoia; the dark days of Zeya.\\\
But as his enemies were rooted out, and the splitters dealt with; the Bolsheviks destroyed and the crazed cultists ground into dust, Konstantin Rodzaevsky found his spirit renewed as the Vozhd and he was reborn: seizing more and more of Russia, he worked to shed his alcoholism, and his paranoia evaporated alongside the last of his internal enemies. Even the perfidious Germans, who the Vozhd had once looked up to, showed their true colors by ignoring him. But this was not a tragedy - it was a revelation. The Vozhd realized that the Germans were stagnant failures who fell short in establishing their own national socialist utopia - the Germans themselves a race of collective disappointment. The Vozhd learned that the Slav would not need the crutch of another.\\\
The National State, the product of Rodzaevsky's hard work, was the first serious step in his vision to forge a Russia strengthened by national socialism. He marches onwards, the fires of national socialism burning in his heart and with full confidence in the future - a national socialist future. A Slavic future. [[/labelnote]]

to:

->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]]
->'''60's In-Game Biography '''
Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography'''
[[labelnote: Click to Show]] Konstantin Alexander Vladimirovich Rodzaevsky was always Men never asked to be a man shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the East. The perceived oppression of the new Soviet system which he despised from a young age pushed him to flee Blagoveschensk in the Union for Harbin, the city in which the emigrés thrived. There, he became convinced that a system to rival Bolshevism had to be created; he found that system in Europe, where Fascism had just been born. The nascent ideology was adopted by many Russians, bitter from their loss in the civil war. A young and charismatic Rodzaevsky grabbed the chance to unite them all under the banner of the swastika, setting crowds on fires with his speeches. He made a promise to return to his homeland one day, and liberate its people.North.\\\
Shortly after its foundation, And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Russian Fascist Party forged a close relationship Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the new overlords of Manchuria, Japan. The greatest benefactors of the party supported it fear and tyranny so many throughout its entire existence, until the opportunity for reclamation came with world felt. Despite the collapse dangers of underground worship in the Presidium.Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
Emboldened by the enthusiasm of his Japanese allies, the leader of the RFP went on a noble crusade to crush Judeo-Bolshevism. However, his dreams of complete liberation were dashed by his rivals: the generals and their Tsar, and worse of all, Mikhail Matkovsky and his band of traitors who looked across the Pacific for help. Konstantin Rodzaevsky, left alone in Zeya as the leader of a mere warlord state, has become enraged, and has vowed to get revenge against all of Russia's enemies, whoever they may be: Jews, Reds, Matkovskyites, Tsarists, anyone who dares challenge the Vozhd. To him, it is the only way to restore the nation to its old days of glory, yet that dream seems further and further away. [[/labelnote]]

->'''70's In-Game Biography ''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Konstantin Vladimirovich Rodzaevsky has been known by many names to many people. To his detractors, he was insane. To his enemies, he was the bandit king. To his supporters, he was the Vozhd. He was the one who led the Russian Fascist Party into Russia. He was the one that began the crusade against the Bolshevik and the Jew. And he was repaid with treachery. Traitors desecrated his vision, slaughtered his comrades-in-arms, and distanced themselves from his movement. Rodzaevsky fell into a great depression, latching onto a drinking habit and increasingly-dangerous paranoia;
In the dark days times following the death of Zeya.the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
But as his enemies were rooted out, His beliefs and actions began to gather support among the splitters dealt with; isolated communities of Siberia. Slowly at first, then all at once, the Bolsheviks destroyed and isolated villages of the crazed cultists ground into dust, Konstantin Rodzaevsky found his spirit renewed as the Vozhd and he was reborn: seizing more and more of Russia, he worked to shed his alcoholism, and his paranoia evaporated alongside the last of his internal enemies. Even the perfidious Germans, who the Vozhd had once looked up to, showed north pledged their true colors by ignoring him. But this was not a tragedy - it was a revelation. The Vozhd realized that the Germans were stagnant failures who fell short belief in establishing their own national socialist utopia - Father. Today the Germans themselves a race of collective disappointment. The Vozhd learned that the Slav would not need the crutch of another.\\\
The National State, the product of Rodzaevsky's hard work, was the first serious step in his vision to forge a Russia strengthened by national socialism. He
North marches onwards, against the fires of national socialism burning in his heart chaos that has inflamed the Holy Motherland for so long, and with full confidence in the future - a national socialist future. A Slavic future.their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.




* AbhorrentAdmirer:
** His attempt to reach out to Germany for an alliance of National Socialism ends with the German minister of foreign affairs being utterly confused at the contents of the letter. He throws it away, dismissing it as either a prank or the ravings of a madman, leaving only radio silence for Amur, much to Rodzaevsky's anger.
** Should [[DayOfTheJackboot Yockey]] become President of the United States, Rodzaevsky will voice his support. Yockey's response upon getting news of this is to rant about culture wars, Slavic civilization, and equate said support to the loyalty of a dog.
* TheAlcoholic: His disillusionment with Matkovsky's betrayal has led him to drinking as a coping mechanism, which partially explains his erratic behavior. [[spoiler:When he reaches the superregional stage, Rodzaevsky puts an end to this vice, a sign of his growing mental stability.]]
* AnyLastWords: He asks this verbatim to Matkovsky when he's about to be hanged, if Magadan is defeated by Amur.
* AssholeVictim: Usually ends up as this when he loses to one of the other factions. Bonus points if he loses to [[DirtyCommunists Yagoda's Irkutsk]], as he's [[ThePurge swiftly executed by the NKVD]], a fate which he ends up sharing with [[ReignOfTerror any other faction that is beaten and purged by Irkutsk]].
* AxCrazy: Rodzaevsky is just as much of a disturbed weirdo as he was in real life, if not more so now that he has the means to act out his megalomaniacal whims. This is downplayed later on, however, as he gradually composes himself.
* BadBoss: The combination of his paranoia and brutality makes him one of the cruelest bosses to work for in Russia, with his inner circle not even safe from his constant purges.
* BaitTheDog:
** Rodzaevsky allows workers to unionize... but only under the approval of the Union Oversight Committee, which answers directly to the Vozhd and essentially purges anything that he doesn't like anyway.
** His promises of class collaboration and representation for all Russians makes him initially accepted by some as a fair ruler, but any good intentions behind these policies are soiled when he has a labor strike violently suppressed. One event even shows a man beginning to wonder how much he needs to sacrifice as a factory worker before he no longer has to work seventeen hours per day.
* BeardOfEvil: Rodzaevsky's starting portrait has him with disheveled-looking stubble, which is less "BeardOfSorrow" as it is "[[TheCaligula Beard of Insanity]]". In his 70s portrait, Rodzaevsky grows it out into a slightly tidier, but no less sinister beard (complete with an almost DastardlyWhiplash-style moustache).
* BerserkButton: Having his offers of friendship snubbed. When Germany rejects an alliance with radio silence, Rodzaevsky goes ballistic [[spoiler:and renounces all adoration of the Nazis from then on.]]
* TheCaligula: By game start, Rodzaevsky is an insane, paranoid and megalomaniacal alcoholic ruling over a petty warlord state. Should he manage to consolidate his power, defeat his rivals and reunify Russia however, he gradually becomes more and more sane, if no less evil.
* CategoryTraitor: Rodzaevsky brands every Fascist he doesn't like (bonus points if they are aligned with Matkovsky, or [[DefectorFromDecadence are Matkovsky]]) as "[[NoTrueScotsman Kosher fascists]]"[[labelnote:note]] A real term Rodzaevsky appropriated from British fascist Arnold Leese IRL[[/labelnote]] for their apparent lack of ideological fervor and insufficient anti-semitism. When Matkovsky finds Amur's files about himself filled with this insult after Rodzaevsky's defeat, he can't help himself but smile at his old friend's antics.
* DefiantToTheEnd: When defeated and captured by another Far Eastern warlord, Rodzaevsky does not stop raving at Jews and Bolsheviks and insulting his captors until his execution.
* DoWrongRight: Eventually, [[spoiler:Rodzaevsky decides to invade the German sphere because he thinks that they have been corrupted by Zionist agents and thus no longer worthy of spearheading the National Socialist cause.]]
* EvilFeelsGood: Reunifying the Far East and watching his enemies suffer is the first comforting thought that Rodzaevsky has in a long time.
* FauxAffablyEvil: Rodzaevsky is described as being a fiery and impassioned orator who has a certain amount of genuine charisma, with the game even referring to him as "The Vozhd of the Russians" (which implies he's able to win ordinary people over with his charm and confidence). This stands in sharp contrast to him also being a ghastly madman with genocidal ambitions.
* {{Foil}}:
** Over time, he's revealed to be one, in a rather perverse sense, to Sergey Taboritsky. [[spoiler:In admiration of Germany's leadership, both seek to subjugate Russia under Nazism as [[TheCaligula insane, megalomaniacal leaders]] of their respective factions. Taboritsky differs by following monarchist ideals and adopting Esoteric Nazism as a ''regent'', sincerely believing that he will pass his power over to a rightful Tsarevich, while Rodzaevsky is a committed fascist planning to hoard his power to himself, to the point where he eventually rejects his earlier approval of the Reich. Furthermore, Rodzaevsky progressively becomes more composed and ''sane'' (though no less vile) towards the 70s, almost in a warped reversal of Taboritsky's SanitySlippage.]]
** He is also one to Gutrum Vagner, another National Socialist warlord on the other side of Russia. Both of them are disturbed leaders that practice Nazism and seek an alliance with Germany, who will want nothing to do with either of them and take their diplomatic letters with bewilderment. However, Vagner operates with a cult-like demeanor, worshipping the Germans as gods and believing that they will recognize his organization's attempts to "Aryanize" themselves, while Rodzaevsky has had comparatively more experience, makes no attempt to Germanize Russian culture, does not believe in a MasterRace and will eventually conclude that [[spoiler:Germany should not be Russia's ally, thinking that they have failed to follow National Socialism and that his nation and people will stand just fine on their own]].
* TheFriendNobodyLikes: Rodzaevsky is slavishly loyal to Japan, constantly giving them all sorts of benefits and thinking that they are natural allies owing to his past collaboration. Truthfully, Japan has no respect for Rodzaevsky and his band of thugs, only supporting him because he's so generous towards them.
* FromNobodyToNightmare: While not exactly a nobody to begin with, at start of the game, Rodzaevsky is nothing more than a paranoid, alcoholic loser in the middle of nowhere, who has delusions of grandeur, and who wishes for German approval. By the time he unifies Russia, he has shed his alcoholism and paranoia, become more sane and competent, [[spoiler:and has come to the realization that the Germans are not Russia's friends]]. He still remains a violent fascist after all of this, though.
* TheFundamentalist: He considers himself a paragon of the Christian faith and believes that God has ordained him to combat the "forces of the Devil" (that is, anyone who doesn't share his ideology).
* HatedByAll: Rodzaevsky's extremist tendencies have turned one faction of his party against him and pretty much everyone in the Far East despises his faction. Even Sablin, who has a tendency to forgive his opponents or just imprison them in his least brutal route, decides that he must die for peace to be restored to the east.
* HateSink: Violent, hateful, paranoid and megalomaniacal, Rodzaevsky is arguably the most despicable warlord in all of Russia bar none, even if his rule may not be the worst outcome for Russia objectively. Leaders like Yazov and Tukhachevsky may have [[WoobieDestroyerOfWorlds sympathetic goals]], while other Nazi-adjacent warlords like Velimir and Taboritsky are ''so'' insane that they are at least [[AdolfHitlarious entertaining]] or even [[AlasPoorVillain pitiable]] in their delusions. Rodzyevsky, meanwhile, commits his atrocities with a (mostly) sane mind, and out of no other convictions but zeal, hate and lust for power. His only real positive trait is caring for his pet.
* HeManWomanHater: Incredibly misogynistic, Rodzaevsky considers women to be the inherently stupider sex, fit only to serve as domestic housemakers. Though he founds the Russian Women's Fascist Movement to educate them on their roles, he thinks that they are barely smart enough to comprehend their lessons.
* HeelRealization: Initially {{Defied}}, but eventually played straight. [[spoiler:If defeated by the Father, Rodzaevsky thoroughly renounces his religion or any opportunity to repent for his atrocities, even spitting on the boots of the pastor. However, on the day he is to be executed, Men pays a final visit to Rodzaevsky in his private quarters. No one knows what words were exchanged between them, but it was enough to elicit a rare moment of actual grief from the defeated Vozhd over his crimes, enough to get him to accept his due punishment calmly.]]
* HorribleJudgeOfCharacter: Rodzaevsky still thinks the Nazis could be valuable allies to Amur in cleansing Russia of Bolshevism... even though they've killed millions of his countrymen in their genocidal war of aggression. It's not clear why Rodzaevsky is so unwilling to change his mind on this even after it caused a split within the RFP. It could be that he views the widespread destruction as [[TheEndJustifiesTheMeans a necessary cost in eradicating communism for good]]... or he's just ''that'' bloodthirsty and immoral that he doesn't care about all the innocent people who've gotten burned. [[spoiler:Subverted, however, when he unifies Russia, at which point he turns against Germany for supposedly not following National Socialism properly]].
* IControlMyMinionsThrough: Fear. The rank-and-file members of the RFP have learned to obey the Vozhd's every word because to do otherwise would mean a purge. Whenever Rodzaevsky's period of random purges stops, everyone can breathe a little easier.
* {{Irony}}: Rodzaevsky is mentioned as having a hatred of communism, but of the other Far East unifiers, his situation at the start is closest to Genrikh Yagoda's - both being older hardliners of an ideology (Fascism and Communism) who face mutinies by a younger, more idealistic leader (Mikhail Matkovsky and Valery Sablin) who practices a less extreme version of the same ideology (National Socialism from Rodzaevsky vs Matkovsky's regular Fascism; Bolshevism from Yagoda vs Sablin's Leninism), and will likely die if they are not the one to unify the region.
* LackOfEmpathy: Befitting a fascist dicator, Rodzaevsky has no concern for the people he oppresses, considering them non-human. He's not even disgusted by the horrid conditions of a concentration camp and what the prisoners are subjected to, something that his economic minister nearly vomits at.
* LonelyPianoPiece: In stark contrast to virtually all the other Russian warlords, whose reunification themes tend to be uplifting or ominous marching songs and orchestral pieces, Amur's is Music/ErikSatie's subdued and somewhat mournful [[https://www.youtube.com/watch?v=PLFVGwGQcB0 Gnossienne No.1]]. Even as he accomplishes his dreams of revenge, Rodzaevsky remains [[VengeanceFeelsEmpty a bitter and empty man]] who has destroyed all of his real friendships and surrounded himself with ambitious sycophants.
* NoTrueScotsman: Other Fascists that he doesn't like are dubbed "Kosher Fascists," and he especially feels this away about Matkovsky and his allies. Should he reunify Russia, he will extend this label to [[spoiler:Germany, dropping the intention to ally with them and believing that they are not practicing National Socialism correctly]].
* NostalgiaFilter: Rodzaevsky can reject Bolotov's proposal to create the OOB on the simple grounds that the Blackshirts are the original paramilitary group of the RFP and thus automatically better.
* TheOneThingIDontHateAboutYou: Much as he despises Bukharin, Rodzaevsky acknowledges he had a good idea with rapid industrialization under the Siberian Plan, in which he repurposes this campaign for his own means.
* TheParanoiac: Although he was already a bitter and hateful man, Rodzaevsky became even more vindictive and paranoid after Matkovsky's defection. Combined with his preexisting nastiness, Rodzaevsky's purges got even more ruthless and extensive.
* PetTheDog:
** Despite being a violent Nazi, it seems even he has the capacity to care for others. In one flavor event, he feeds and adopts a stray kitten as his own, affectionately giving the kitten the name Mura.
** In one of his purges, manipulated by Alexander Bolotov, Rodzaevsky is surprised to find his old friend, Lev Okhotin, on the list for supposed embezzlement and bribery. However, Rodzaevsky can take Okhotin's name off the list, thinking that he would never do something like this. Even if he does choose to execute him instead, Rodzaevsky has the shred of decency to do so in private rather than listen to Bolotov's urges to humiliate him publicly.
** If he manages to reach the superregional stage, Rodzaevsky is slightly gentler on Kemerovo than he is with the rest of Central Siberia, refraining from using concentration camp labor to build up the province like he does for the others and co-opting the royal unions and Rurik's legacy to serve the RFP. He views Rurik as someone whose views on traditionalism and class collaboration were not far removed from the RFP, but who was brought down by Judeo-Bolshevik influences.
* PokeThePoodle: If Barry Goldwater (a Jew) becomes President of the United States, Rodzaevsky will send him a denouncing letter full of anti-Semitic tirades, calling him "one of the most corrupt and black-hearted Judeans of them all" who manipulated the American population to ensure the total Zionist domination. At the end of the letter, he declares that no matter how Goldwater and the Jewish ruling class feel confident in their untouchability, the American people will eventually take action against their yoke and the Russian people will aid them.
-->''"That ought to put him in his place!"''
* PoliticallyIncorrectVillain: As you would expect from a National Socialist, Rodzaevsky has a bitter hatred for Jews.
* PragmaticVillainy: In the regional stage, Rodzaevsky purges the more thuggish and overtly violent members of the RFP because such tactics are no longer useful for a larger country.
* ThePurge: Rodzaevsky's paranoia is so severe that anyone suspected of being a traitor, a foreign agent, or not sufficiently loyal to the RFP will be executed sooner rather than later. As a result, Amur's government is filled with sycophants in lieu of competent administrators and commanders.
* TheQuisling: As was the case in real life, he previously collaborated with the Japanese Empire and used the blackshirts to do their bidding (which included kidnapping people for the Kwantung Army to use as test subjects in Unit 731). During the collapse of the Soviet Union, the Japanese showered him and his blackshirts with Japanese materiel, training, and basically anything else that he could dream of, in exchange for the implied Japanese influence in Russia if he manages to unify the country.
* RightHandCat: Rodzaevsky adopts a stray cat and names it Mura.
* SanityStrengthening: As time passes, Rodzaevsky gradually composes himself and becomes less and less insane, if no less vile.
* TheSocialDarwinist: He justifies his atrocities as a net benefit to the human race. If someone perishes in the horrid working conditions he sets in his country, they were apparently unfit to live anyway in a "survival of the fittest" world.
* StraightEdgeEvil: He gradually gets his act together, composing himself and eventually doing away with his more self-destructive habits. By the 70s, he even tidies up, complete with a beard.
* TyrantTakesTheHelm: Should Amur be the one to unify Russia, being an insane fascist that grows somewhat saner and more pragmatic the longer he remains in rule.
* UnwittingPawn: His mood swings and paranoia make him an easy tool for his subordinates, especially Shekherev and Bolotov, to get rid of their own enemies, listing their names for Rodzaevsky to purge.
* VillainHasAPoint:
** His rant about the factories' decrepit state is directed at a legitimate concern that must be corrected in the regional stage by encouraging class collaboration and improved equipment.
** In the Second Party Congress, Rodzaevsky accurately points out the constant infighting between Shekherev and Bolotov that ultimately weakens the entire party, threatening to kill them if they dare threaten the state's stability again.
* {{Warhawk}}: The Russian military is a jewel in Rodzaevsky's eyes and he modernizes it so that he can prepare for future wars against the "Zionist puppets to [the] west".
* WeUsedToBeFriends: Even after defeating and executing Matkovsky and the monarchists, Rodzaevsky still remembers a time where he once called them friends. The atmosphere of Harbin and the scarcity of resources in their struggle made cooperation between the Whites and the fascists absolutely necessary. There were always arguments, but there were both good times and bad. Sharing dinner and a vodka with Ataman Semyonov, or drunkenly belting out White Army songs with Matkovsky from his balcony into the chilly, Manchurian night.
* WindmillCrusader: He deludes himself into thinking he's a righteous warrior fighting against a Jewish international cabal that seeks to spread communism and liberalism throughout the world.
* WorthyOpponent: Much as he hates Matkovsky, he does acknowledge him as a fellow nationalist and far more honorable [[spoiler:than [=WerBell=]'s mercenaries.]]
* YouHaveGOTToBeKiddingMe: When his letter asking for an alliance between fellow Nazis reaches Germany, the minister of foreign affairs initially believes it to be a prank, if not the work of a madman. They're in such disbelief that it is serious that they throw it in the garbage.

!!''Georgy Shekherev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_georgy_shekherev.png]]
->'''Role:''' Military Commander, Foreign Minister (Rodzaevsky cabinet), Secretary of Defence[[note]]Security Minister[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]], Stratocracy[[note]]Paternalism[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''In-Game Biography ''' [[labelnote:Click to Show]] Born in Imperial Russia in 1916, a mere few years before the Russian Revolution tore down the centuries-old Imperial Institutions, Georgy Vladimirovich Shekherev found himself and his family relocating to Harbin following the victory of the Soviets over the White movement. Briefly training to become a Russian school teacher in Harbin during his youth, he instead found himself enticed by the Asano Detachment - a force of ethnic Russians commanded by Japanese officers in the Kwantung Army.\\\
As the Asano Detachment evolved to a number of basically-independent brigades, Shekherev found himself a satellite of the Russian Fascist Party, many members of which were also a part of the Asano Brigades. Finding himself engrossed in the movement, he further fell into the orbit of Rodzaevsky when reading his works, especially the [=ABCs=] of Fascism. Ultimately joining the party and subsequently its Blackshirt paramilitary wing, Shekherev impressed his peers and superiors with his devotion to the cause and ability to get just about any task done, no matter the amount of work or degree of brutality required.\\\
Since the party's arrival upon the Amur, Shekherev has found himself a prominent position both in the party and at the side of Konstantin Rodzaevsky as the head of the RFP's Blackshirt movement. A man at a crossroads, Shekherev is desperate to transition the party away from Alexander Bolotov's thuggery, driving an increasingly large wedge between the two men. However, he is chained to the nature and purpose of the organization that he runs.
[[/labelnote]]

to:

\n* AbhorrentAdmirer:
**
AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina.
His attempt Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise
to reach out to Germany political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for an alliance his unorthodox beliefs and dedication to abolitionism. During a period of National Socialism ends political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the German minister Canudos population.
%%* AsTheGoodBookSays: Many
of foreign affairs being utterly confused at his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the letter. He throws it away, dismissing it as either focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by
a prank or captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the ravings gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate
of Russia is a madman, leaving fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only radio silence for Amur, much to Rodzaevsky's anger.
** Should [[DayOfTheJackboot Yockey]] become President of
do ''as'' the United States, Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and
Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and
will voice give even his support. Yockey's response upon getting news of this is most hated enemies a chance to rant about culture wars, Slavic civilization, and equate said support to repent. However, one should not forget that he commands the loyalty of a dog.
fervently dedicated militias that will happily tear people limb from limb.
* TheAlcoholic: His disillusionment with Matkovsky's betrayal has led him GoodSamaritan: He performs charitable acts to drinking as a coping mechanism, which partially explains his erratic behavior. [[spoiler:When he reaches help the superregional stage, Rodzaevsky puts an end to this vice, a sign poor and disadvantaged out of the goodness of his growing mental stability.heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.
]]
* AnyLastWords: He asks this verbatim to Matkovsky when he's about to be hanged, if Magadan is defeated by Amur.
* AssholeVictim: Usually ends up as this when he loses to one of the other factions. Bonus points if he loses to [[DirtyCommunists Yagoda's Irkutsk]], as he's [[ThePurge swiftly executed by the NKVD]], a fate which he ends up sharing with [[ReignOfTerror any other faction that is beaten and purged by Irkutsk]].
* AxCrazy: Rodzaevsky is just as much of a disturbed weirdo as he was in
HistoricalBadassUpgrade: In real life, if not more so now that he has Alexander Men was an Orthodox priest who gained considerable popularity as the means to act out his megalomaniacal whims. This is downplayed later on, however, as he gradually composes himself.
* BadBoss: The combination
head of his paranoia and brutality makes him one a religious revival towards the end of the cruelest bosses Soviet Union. In ''The New Order'', he leads a holy war to work for in Russia, with his inner circle not even safe from his constant purges.
* BaitTheDog:
** Rodzaevsky allows workers to unionize... but only under the approval of the Union Oversight Committee, which answers directly to the Vozhd and essentially purges anything that he doesn't like anyway.
** His promises of class collaboration and representation for all Russians makes him initially accepted by some as a fair ruler, but any good intentions behind these policies are soiled when he has a labor strike violently suppressed. One event even shows a man beginning to wonder how much he needs to sacrifice as a factory worker before he no longer has to work seventeen hours per day.
* BeardOfEvil: Rodzaevsky's starting portrait has him with disheveled-looking stubble, which is less "BeardOfSorrow" as it is "[[TheCaligula Beard of Insanity]]". In his 70s portrait, Rodzaevsky grows it out into a slightly tidier, but no less sinister beard (complete with an almost DastardlyWhiplash-style moustache).
* BerserkButton: Having his offers of friendship snubbed. When Germany rejects an alliance with radio silence, Rodzaevsky goes ballistic [[spoiler:and renounces all adoration of the Nazis from then on.]]
* TheCaligula: By game start, Rodzaevsky is an insane, paranoid and megalomaniacal alcoholic ruling over a petty warlord state. Should he manage to consolidate his power, defeat his rivals and reunify
unify Russia however, he gradually becomes more in the name of egalitarian Christianity.
* HopeBringer: Known far
and more sane, if no less evil.
* CategoryTraitor: Rodzaevsky brands every Fascist he doesn't like (bonus points if they are aligned with Matkovsky, or [[DefectorFromDecadence are Matkovsky]]) as "[[NoTrueScotsman Kosher fascists]]"[[labelnote:note]] A real term Rodzaevsky appropriated from British fascist Arnold Leese IRL[[/labelnote]]
wide for their apparent lack of ideological fervor his benevolence and insufficient anti-semitism. When Matkovsky finds Amur's files about himself filled with this insult after Rodzaevsky's defeat, he can't help himself but smile at his old friend's antics.
* DefiantToTheEnd: When defeated and captured by another Far Eastern warlord, Rodzaevsky does not stop raving at Jews and Bolsheviks and insulting his captors until his execution.
* DoWrongRight: Eventually, [[spoiler:Rodzaevsky decides to invade the German sphere because he thinks that they have been corrupted by Zionist agents and thus no longer worthy of spearheading the National Socialist cause.]]
* EvilFeelsGood: Reunifying the Far East and watching his enemies suffer is the first comforting thought that Rodzaevsky has in a long time.
* FauxAffablyEvil: Rodzaevsky is described as being a fiery and impassioned orator who has a certain amount of genuine
charisma, with the game even referring to him as "The Vozhd of the Russians" (which implies he's able to win ordinary people over with his charm and confidence). This stands in sharp contrast to him also being a ghastly madman with genocidal ambitions.
* {{Foil}}:
** Over time, he's revealed to be one, in a rather perverse sense, to Sergey Taboritsky. [[spoiler:In admiration of Germany's leadership, both seek to subjugate Russia under Nazism as [[TheCaligula insane, megalomaniacal leaders]] of their respective factions. Taboritsky differs by following monarchist ideals and adopting Esoteric Nazism
Men is treated as a ''regent'', sincerely symbol of hope by his people, believing that he will pass his power over to a rightful Tsarevich, while Rodzaevsky is a committed fascist planning to hoard his power to himself, to can reunify Russia and liberate the point where oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When
he eventually personally visits one village, he rejects his earlier approval the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light
of the Reich. Furthermore, Rodzaevsky progressively becomes more composed world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence
and ''sane'' (though no less vile) towards the 70s, almost in a warped reversal of Taboritsky's SanitySlippage.]]
** He is also one
need to Gutrum Vagner, another National Socialist warlord declare wars on the other side of Russia. Both of them are disturbed leaders that practice Nazism and seek an alliance with Germany, who will want nothing to do with either of them and take their diplomatic letters with bewilderment. However, Vagner operates with a cult-like demeanor, worshipping the Germans as gods and believing that they will recognize his organization's attempts to "Aryanize" themselves, while Rodzaevsky has had comparatively more experience, makes no attempt to Germanize Russian culture, does not believe in warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is
a MasterRace religious leader working to bring a vision of an equal society of egalitarianism and will eventually conclude that [[spoiler:Germany should not friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd
be Russia's ally, entirely understandable in thinking that they have failed to follow National Socialism some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and that his nation and people will stand just fine on their own]].
* TheFriendNobodyLikes: Rodzaevsky
leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is slavishly loyal to Japan, constantly giving them all sorts quite clearly not a fan of benefits and thinking that they are natural allies owing to his past collaboration. Truthfully, Japan has no respect for Rodzaevsky actual cults, and his band ideals of thugs, only supporting him because he's so generous towards them.
* FromNobodyToNightmare: While not exactly a nobody to begin with, at start of the game, Rodzaevsky is nothing more than a paranoid, alcoholic loser in the middle of nowhere, who has delusions of grandeur,
commune living and who wishes for German approval. By the time he unifies Russia, he has shed his alcoholism and paranoia, become more sane and competent, [[spoiler:and has universal equality come to the realization that the Germans are not Russia's friends]]. He still remains a violent fascist after all of this, though.
* TheFundamentalist: He considers himself a paragon of the Christian faith and believes that God has ordained him to combat the "forces of the Devil" (that is, anyone who doesn't share
before his ideology).
* HatedByAll: Rodzaevsky's extremist tendencies have turned one faction of his party against him and pretty much everyone in the Far East despises his faction. Even Sablin, who has a tendency to forgive his opponents or just imprison them in his least brutal route, decides that he must die for peace to be restored to the east.
zealotry.
* HateSink: Violent, hateful, paranoid RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and megalomaniacal, Rodzaevsky is arguably the most despicable warlord in all of Russia bar none, even if his rule may not be the worst outcome for Russia objectively. Leaders like Yazov and Tukhachevsky may have [[WoobieDestroyerOfWorlds sympathetic goals]], while other Nazi-adjacent warlords like Velimir and Taboritsky are ''so'' insane that they are at least [[AdolfHitlarious entertaining]] or even [[AlasPoorVillain pitiable]] in their delusions. Rodzyevsky, meanwhile, commits his atrocities with a (mostly) sane mind, and out of no other convictions but zeal, hate and lust for power. His only real positive trait is caring theologian, notable for his pet.
* HeManWomanHater: Incredibly misogynistic, Rodzaevsky considers women
progressive views on Christianity that tries to be accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the inherently stupider sex, fit Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is
only to serve known as domestic housemakers. Though he founds the Russian Women's Fascist Movement to educate them on their roles, he thinks that they are barely smart enough to comprehend their lessons.
* HeelRealization: Initially {{Defied}}, but eventually played straight. [[spoiler:If defeated by
the Father, Rodzaevsky thoroughly renounces his religion or any opportunity to repent for his atrocities, even spitting on a religious preacher who has been increasingly influential among the boots of the pastor. However, on the day he is to be executed, Men pays a final visit to Rodzaevsky in his private quarters. No one knows what words were exchanged between them, but it was enough to elicit a rare moment of actual grief from the defeated Vozhd over his crimes, enough to get him to accept his due punishment calmly.]]
* HorribleJudgeOfCharacter: Rodzaevsky still thinks the Nazis could be valuable allies to Amur in cleansing Russia of Bolshevism... even though they've killed millions of his countrymen in their genocidal war of aggression. It's not clear why Rodzaevsky is so unwilling to change his mind on this even after it caused a split within the RFP. It could be that he views the widespread destruction as [[TheEndJustifiesTheMeans a necessary cost in eradicating communism for good]]... or he's just ''that'' bloodthirsty and immoral that he doesn't care about all the innocent
people who've gotten burned. [[spoiler:Subverted, however, when he unifies Russia, at which point he turns against Germany for supposedly not following National Socialism properly]].
* IControlMyMinionsThrough: Fear. The rank-and-file members
of Northeast Siberia.
%%* SympathyForTheDevil: After
the RFP have learned Divine Mandate defeats Irkutsk, Men tries to obey the Vozhd's every word because to do otherwise would mean a purge. Whenever Rodzaevsky's period of random purges stops, everyone can breathe a little easier.
* {{Irony}}: Rodzaevsky is mentioned as having a hatred of communism, but of the other Far East unifiers, his situation at the start is closest to Genrikh Yagoda's - both being older hardliners of an ideology (Fascism and Communism) who face mutinies by a younger, more idealistic leader (Mikhail Matkovsky and Valery Sablin) who practices a less extreme version of the same ideology (National Socialism from Rodzaevsky vs Matkovsky's regular Fascism; Bolshevism from
spare Yagoda vs Sablin's Leninism), and will likely die if they are not the one redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to unify the region.
* LackOfEmpathy: Befitting a fascist dicator, Rodzaevsky has no concern
God for the people he oppresses, considering them non-human. He's not even disgusted by the horrid conditions of a concentration camp and what the prisoners are subjected to, something that his economic minister nearly vomits at.
* LonelyPianoPiece: In stark contrast to virtually all the other Russian warlords, whose reunification themes tend to be uplifting or ominous marching songs and orchestral pieces, Amur's is Music/ErikSatie's subdued and somewhat mournful [[https://www.youtube.com/watch?v=PLFVGwGQcB0 Gnossienne No.1]]. Even as he accomplishes his dreams of revenge, Rodzaevsky remains [[VengeanceFeelsEmpty a bitter and empty man]] who has destroyed all of his real friendships and surrounded himself with ambitious sycophants.
* NoTrueScotsman: Other Fascists that he doesn't like are dubbed "Kosher Fascists," and he especially feels this away about Matkovsky and his allies. Should he reunify Russia, he will extend this label to [[spoiler:Germany, dropping the intention to ally with them and believing that they are not practicing National Socialism correctly]].
* NostalgiaFilter: Rodzaevsky can reject Bolotov's proposal to create the OOB on the simple grounds that the Blackshirts are the original paramilitary group of the RFP and thus automatically better.
* TheOneThingIDontHateAboutYou: Much as he despises Bukharin, Rodzaevsky acknowledges he had a good idea with rapid industrialization under the Siberian Plan, in which he repurposes this campaign for his own means.
* TheParanoiac: Although he was already a bitter and hateful man, Rodzaevsky became even more vindictive and paranoid after Matkovsky's defection. Combined with his preexisting nastiness, Rodzaevsky's purges got even more ruthless and extensive.
* PetTheDog:
** Despite being a violent Nazi, it seems even he has the capacity to care for others. In one flavor event, he feeds and adopts a stray kitten as his own, affectionately giving the kitten the name Mura.
** In one of his purges, manipulated by Alexander Bolotov, Rodzaevsky is surprised
to find his old friend, Lev Okhotin, on the list for supposed embezzlement redemption and bribery. However, Rodzaevsky can take Okhotin's name off the list, thinking that he would never do something like this. Even if he does choose to execute him instead, Rodzaevsky has the shred of decency to do so in private rather than listen to Bolotov's urges to humiliate him publicly.
** If he manages to reach
lay down their bloodthirst.
%%* TakeAThirdOption: In
the superregional stage, Rodzaevsky is slightly gentler on Kemerovo than he is with the rest of Central Siberia, refraining from using concentration camp labor Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to build up the province like he does for the others and co-opting the royal unions and Rurik's legacy to serve the RFP. He views Rurik as someone whose views on traditionalism and class collaboration were not far removed from the RFP, but who was brought down by Judeo-Bolshevik influences.
* PokeThePoodle: If Barry Goldwater (a Jew) becomes President of the United States, Rodzaevsky will send him a denouncing letter full of anti-Semitic tirades, calling him "one of the most corrupt and black-hearted Judeans of them all" who manipulated the American population to ensure the total Zionist domination. At the end of the letter, he declares that no matter how Goldwater and the Jewish ruling class feel confident in
promote their untouchability, beliefs and allowing the American people will eventually take action against to choose what their yoke and the Russian people religion will aid them.
-->''"That ought to put him in his place!"''
* PoliticallyIncorrectVillain: As you would expect from
be.
%%* TakingUpTheMantle:
%%** Men sees himself as
a National Socialist, Rodzaevsky has modern-day Noah who will build a bitter hatred for Jews.
* PragmaticVillainy:
better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%**
In the regional stage, Rodzaevsky purges economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the more thuggish latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God,
and overtly violent members rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the RFP because such tactics are no longer useful for a larger country.
* ThePurge: Rodzaevsky's paranoia is so severe that anyone suspected of being a traitor, a foreign agent, or not sufficiently loyal to the RFP will be executed sooner rather than later. As a result, Amur's government is filled with sycophants in lieu of competent administrators
meek and commanders.
poor.
* TheQuisling: As was the case in real life, he previously collaborated with the Japanese Empire UniversallyBelovedLeader: His sermons and used the blackshirts to do their bidding (which included kidnapping people for the Kwantung Army to use as test subjects in Unit 731). During the collapse of the Soviet Union, the Japanese showered him and his blackshirts with Japanese materiel, training, and basically anything else that he could dream of, in exchange for the implied Japanese influence in Russia if he manages to unify the country.
* RightHandCat: Rodzaevsky adopts a stray cat and names it Mura.
* SanityStrengthening: As time passes, Rodzaevsky gradually composes himself and becomes less and less insane, if no less vile.
* TheSocialDarwinist: He justifies his atrocities as a net benefit to the human race. If someone perishes in the horrid working conditions he sets in his country, they were apparently unfit to live anyway in a "survival of the fittest" world.
* StraightEdgeEvil: He gradually gets his act together, composing himself and eventually doing away with his more self-destructive habits. By the 70s, he even tidies up, complete with a beard.
* TyrantTakesTheHelm: Should Amur be the one to unify Russia, being an insane fascist that grows somewhat saner and more pragmatic the longer he remains in rule.
* UnwittingPawn: His mood swings and paranoia
messages make him an easy tool for his subordinates, especially Shekherev one of the most beloved men in Siberia and Bolotov, to get rid of their own enemies, listing their names for Rodzaevsky to purge.
* VillainHasAPoint:
** His rant about
the factories' decrepit state adoration surrounding him is directed at a legitimate concern all that must be corrected keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is
in the regional stage by encouraging class collaboration demos), but ''nothing'' about his identity and improved equipment.
** In
his actual in-game role was revealed (other than the Second Party Congress, Rodzaevsky accurately points out the constant infighting between Shekherev and Bolotov that ultimately weakens the entire party, threatening to kill them if they dare threaten the state's stability again.
* {{Warhawk}}: The Russian military is a jewel in Rodzaevsky's eyes and he modernizes it so
fact that he can prepare for future wars against the "Zionist puppets to [the] west".
* WeUsedToBeFriends:
was a potential unifier of Russia). Even after defeating and executing Matkovsky and the monarchists, Rodzaevsky release, he is still remembers a time where walking spoiler; he once called them friends. The atmosphere of Harbin is not a starting leader, and there is no hint that he would actually become the scarcity leader of resources in Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of
their struggle made cooperation between faith.
* YoungAndInCharge: Having been born in 1935,
the Whites and 27-year-old Father is one of the fascists absolutely necessary. There were always arguments, but there were both good times and bad. Sharing dinner and a vodka with Ataman Semyonov, or drunkenly belting out White Army songs with Matkovsky from his balcony into the chilly, Manchurian night.
* WindmillCrusader: He deludes himself into thinking he's a righteous warrior fighting against a Jewish international cabal that seeks to spread communism and liberalism throughout the world.
* WorthyOpponent: Much as he hates Matkovsky, he does acknowledge him as a fellow nationalist and far more honorable [[spoiler:than [=WerBell=]'s mercenaries.]]
* YouHaveGOTToBeKiddingMe: When his letter asking for an alliance between fellow Nazis reaches Germany, the minister of foreign affairs initially believes it to be a prank, if not the work of a madman. They're in such disbelief that it is serious that they throw it
youngest leaders in the garbage.

!!''Georgy Shekherev''
world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_georgy_shekherev.png]]
org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander, Foreign Minister (Rodzaevsky cabinet), Secretary of Defence[[note]]Security Minister[[/note]] ([[spoiler:[=WerBell=] cabinet]])
Commander
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Sibirskoye Vozrozhdeniye
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]], Stratocracy[[note]]Paternalism[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''In-Game Biography ''' [[labelnote:Click to Show]] Born in Imperial Russia in 1916, a mere few years before the Russian Revolution tore down the centuries-old Imperial Institutions, Georgy Vladimirovich Shekherev found himself and his family relocating to Harbin following the victory of the Soviets over the White movement. Briefly training to become a Russian school teacher in Harbin during his youth, he instead found himself enticed by the Asano Detachment - a force of ethnic Russians commanded by Japanese officers in the Kwantung Army.\\\
As the Asano Detachment evolved to a number of basically-independent brigades, Shekherev found himself a satellite of the Russian Fascist Party, many members of which were also a part of the Asano Brigades. Finding himself engrossed in the movement, he further fell into the orbit of Rodzaevsky when reading his works, especially the [=ABCs=] of Fascism. Ultimately joining the party and subsequently its Blackshirt paramilitary wing, Shekherev impressed his peers and superiors with his devotion to the cause and ability to get just about any task done, no matter the amount of work or degree of brutality required.\\\
Since the party's arrival upon the Amur, Shekherev has found himself a prominent position both in the party and at the side of Konstantin Rodzaevsky as the head of the RFP's Blackshirt movement. A man at a crossroads, Shekherev is desperate to transition the party away from Alexander Bolotov's thuggery, driving an increasingly large wedge between the two men. However, he is chained to the nature and purpose of the organization that he runs.
[[/labelnote]]
Provisional Government[[note]]Paternalism[[/note]]



* LesCollaborateurs:
** Living in Harbin after the Russian Revolution, Shekherev joined the Asano Detachment, an army of Russians commanded by Japanese officers in the Kwantung Army. This was where he first met the founding members of the RFP.
** If [[spoiler:[=WerBell=] unifies the Far East, Shekherev will be allowed to join their ranks in exchange for a release from prison.]]
* HazyFeelTurn: Shekherev is allowed to [[spoiler:join [=WerBell=]'s cause when he reunifies the Far East, but there's no indication that he's actually renounced his views and not trying to just get out of imprisonment.]]
* ALighterShadeOfBlack:
** In his conflict with Bolotov, Shekherev is the more moderate and restrained of the two, even if he is no less vile or anti-Semitic.
** Shekherev is also the only one of Amur's starting commmanders to not join up with [[spoiler: [[Characters/TNOTaboritsky Andrey Dikiy's Regency]] after the collapse of the Holy Russian Empire, and while it's unlikely his pragmaticism saved him, [[UncertainDoom Shekherev is nowhere to be seen After Midnight]]]].
* MeetTheNewBoss: If Shekherev emerges as the more dominant member of Rodzaevsky's inner circle, it's hinted that he's more likely to continue his Vozhd's policies with a more professional face.
* PragmaticVillainy: He opposes the mafia-like and mindlessly brutal methods advocated by Bolotov because it would reflect badly on the RFP and make it harder for them to seem like a legitimate state.
* ThePurge: To curry Rodzaevsky's favor about his usefulness, Shekherev gives him lists of supposed traitors to sate the Vozhd's paranoia and desire to purge the state of any enemies.
* TheQuietOne: Shekherev is less prominent on the Congress floor than Bolotov because he prefers to work from the shadows and silently take out those are suspected to be internal enemies.
* TheSpymaster: Commanding the Blackshirts, Shekherev spies on his fellow RFP members for potential Zionist or communist sympathies that would get them purged by the Vozhd.

!!''Alexander Bolotov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/alexander_bolotov_portrait.png]]
->'''Role:''' Chief of Internal Security[[note]]Security Minister[[/note]] (Rodzaevsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Ultranationalism
->'''In-Game Biography ''' [[labelnote:Click to Show]] Alexander Alexandrovich Bolotov was born and raised under unclear circumstances before fleeing the Soviet Union to Harbin in 1926. Since joining up with the Russian Fascist Party, his dedication to his party and his Vozhd has been matched only by his willing violence towards the enemies of the party and the Russian people.\\\
As the Vozhd's paranoia has only begun to increase as a result of the splitter Matkovsky and the collapse of the unified front with the monarchists, Bolotov has intensified his influence over the dictator, frequently having his ear when recommending names for purges. More often than not, however, these names are those that Alexander Bolotov had previous misgivings with...
[[/labelnote]]

to:

* LesCollaborateurs:
** Living
ZeroPercentApprovalRating: If he accidentally kills Men in Harbin after an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen
the Russian Revolution, Shekherev joined Divine Mandate or selfishly build his own powerbase. In the Asano Detachment, an army of Russians commanded by Japanese officers regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number
in the Kwantung Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This was where even comes out in their results; Sudoplatov survives if he never attempts his coup in the first met place and lives to see the founding members results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the RFP.
**
Black Army.
* HeelRealization:
If [[spoiler:[=WerBell=] unifies he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of
the Far East, Shekherev will be allowed Sudoplatov sends his agents to join their ranks in exchange for a release outside villages and preaches Men's message to incite peasant revolts from prison.]]
within the other warlords.
* HazyFeelTurn: Shekherev is allowed NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to [[spoiler:join [=WerBell=]'s cause when he reunifies Men and provided him with the military strength that Men needed to unite the Far East, but there's no indication that he's actually renounced his views and not trying to just get out offers Men several temptations of imprisonment.]]
* ALighterShadeOfBlack:
** In his conflict with Bolotov, Shekherev is the
more moderate military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and restrained of the two, authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death,
even if he is no less vile or anti-Semitic.
** Shekherev is also
unintentionally. Unlike the only one of Amur's starting commmanders to Biblical Judas, however, he can choose not join up to go through with [[spoiler: [[Characters/TNOTaboritsky Andrey Dikiy's Regency]] after his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously
the collapse assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One
of the Holy Russian Empire, and while it's unlikely his pragmaticism saved him, [[UncertainDoom Shekherev temptations he offers Men is nowhere to be seen After Midnight]]]].
* MeetTheNewBoss: If Shekherev emerges as
the more dominant member creation of Rodzaevsky's inner circle, it's hinted a paramilitary spy agency that he's more likely will carry out dishonorable tactics to continue quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform
his Vozhd's policies with a more professional face.
* PragmaticVillainy: He opposes
coup, then he will try to repent to the mafia-like Father and mindlessly brutal methods advocated by Bolotov because it would reflect badly on the RFP explain that his coup plans were an attempt to strengthen their position and make it harder for give them to seem like a legitimate state.
* ThePurge: To curry Rodzaevsky's favor about his usefulness, Shekherev gives him lists of supposed traitors to sate the Vozhd's paranoia and desire to purge the state of any enemies.
* TheQuietOne: Shekherev is less prominent on the Congress floor than Bolotov because he prefers to work from the shadows and silently take out those are suspected to be internal enemies.
* TheSpymaster: Commanding the Blackshirts, Shekherev spies on his fellow RFP members for potential Zionist or communist sympathies that would get them purged by the Vozhd.

!!''Alexander Bolotov''
better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/alexander_bolotov_portrait.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Chief Security Minister (Men cabinet), Head of Internal Security[[note]]Security Minister[[/note]] (Rodzaevsky cabinet)
State (Divine Mandate collapse)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Ultranationalism
->'''In-Game Biography ''' [[labelnote:Click to Show]] Alexander Alexandrovich Bolotov was born and raised under unclear circumstances before fleeing the Soviet Union to Harbin in 1926. Since joining up with the Russian Fascist Party, his dedication to his party and his Vozhd has been matched only by his willing violence towards the enemies of the party and the Russian people.\\\
As the Vozhd's paranoia has only begun to increase as a result of the splitter Matkovsky and the collapse of the unified front with the monarchists, Bolotov has intensified his influence over the dictator, frequently having his ear when recommending names for purges. More often than not, however, these names are those that Alexander Bolotov had previous misgivings with...
[[/labelnote]]
Theocracy[[note]]Despotism[[/note]]



* AxCrazy: Bolotov is an ''incredibly'' brutal man with a degree of personal bloodlust that's hard to rival; his idea of "stress relief" consists of spending hours beating prisoners to death with crowbars. He is by far the most despicable member of the Russian Fascist Party's leadership, which is impressive given that...well, it's the ''Russian Fascist Party''.
** [[spoiler:If the Siberian Black Army takes over the Far East, Bolotov survives and manages to [[TookALevelInJerkass Take a Level in Jerkass]] in spite of already being a bloodthirsty maniac to begin with. When the Jews and other minorities that the RFP deported from Blagoveshchensk are invited back, he goes completely off the deep end and murders them in droves under the belief that he is the new, true Vozhd of Russia.]]
* CantKillYouStillNeedYou: Bolotov is despised by Rodzaevsky, but he can't be purged yet because his skills are too useful to dispose of so soon.
* DragonWithAnAgenda: Taking advantage of Rodzaevsky's paranoia, Bolotov purges his enemies by giving their names to the Vozhd, convincing him that they are internal enemies who need to be eliminated. More often than not, these names were past rivals of Bolotov that needed to be eliminated.
* TheDreaded: Bolotov is feared by almost all of the RFP leadership for his willingness to sate Rodzaevsky's paranoia through frequent purges, and unsettles even Rodzaevsky himself. [[spoiler:He becomes this for the town of Rodzaevsk as well if the Siberian Black Army takes over Eastern Siberia, devolving even further from an AxCrazy [[TheDragon Dragon]] to a plain SerialKiller.]]
* MoreDespicableMinion: Bolotov embodies all of Rodzaevsky's worst traits without the few PetTheDog moments that sometimes humanize the Vozhd. At his core, Bolotov only cares about his self-aggrandizement and bloodlust, engaging in levels of thuggery that not even the rest of the RFP do.
* OnlyKnownByTheirNickname: [[spoiler:In lieu of knowledge as to his identity when he becomes a SerialKiller who terrorizes Rodzaevsk if the Central Siberian anarchists take over the Far East and returns the deported minority population, Bolotov becomes known as the "Ghost of Rodzaevsky".]]
* PetTheDog: [[spoiler:Bolotov likes Mura enough to keep him as a pet when he becomes the Ghost of Rodzaevsky. When he's caught in a stand-off with the Siberian anarchists, Mura rubs against his leg and Bolotov hesitates to roughly shoo him away.]]
* ThePurge: A favored method of Bolotov to eliminate his rivals and build his power base. If someone ever crosses him, Bolotov only needs to put their name on Rodzaevsky's list, targeting them as an enemy for the paranoid Vozhd to execute.
* {{Sadist}}: Even by the standards of the RFP, Bolotov is exceptionally cruel, often beating prisoners to death with a crowbar whenever he needs to vent his frustration.
* SanitySlippage: Already a horrendously cruel man, [[spoiler:Bolotov goes off the deep end if the Siberian Black Army reunifies Central and Eastern Siberia, and slips into the town of Rodzaevsk to murder formerly deported Jews and other minorities as they return home under the belief that he is Rodzaevsky's successor]].
* StateSec: To limit the influence of his rival Shekherev, Bolotov can convince Rodzaevsky to dismiss the Blackshirts as ineffective and create a new paramilitary group called the ''Otryady Obespecheniya Bezopasnosti'', which will be trained to root out more internal enemies in Amur.

to:

* AxCrazy: Bolotov is an ''incredibly'' brutal man with AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a degree of personal bloodlust that's hard to rival; his idea of "stress relief" consists of spending hours beating prisoners to death with crowbars. He is by far the most despicable member of the Russian Fascist Party's leadership, which is impressive given that...well, it's the ''Russian Fascist Party''.
** [[spoiler:If the Siberian Black Army takes over the Far East, Bolotov survives
Soviet priest and manages dissident who turned to [[TookALevelInJerkass Take a Level in Jerkass]] in spite of already being a bloodthirsty maniac to begin with. When the Jews and other minorities that the RFP deported from Blagoveshchensk are invited back, he goes completely off the deep end and murders them in droves under the belief that he is the new, true Vozhd of Russia.]]
* CantKillYouStillNeedYou: Bolotov is despised by Rodzaevsky, but he can't be purged yet
Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite
his skills are too useful urges for Men's followers to dispose of so soon.
* DragonWithAnAgenda: Taking advantage of Rodzaevsky's paranoia, Bolotov purges his enemies by giving their names to
not lose hope, Yakunin simply lacks the Vozhd, convincing him charisma or vision that they are internal enemies who need to be eliminated. More often than not, these names were past rivals of Bolotov that needed to be eliminated.
* TheDreaded: Bolotov is feared by almost all of
Men had, and cannot save the RFP leadership for his willingness to sate Rodzaevsky's paranoia through frequent purges, and unsettles even Rodzaevsky himself. [[spoiler:He becomes this for the town of Rodzaevsk as well if the Siberian Black Army takes over Eastern Siberia, devolving even further Divine Mandate from an AxCrazy [[TheDragon Dragon]] to a plain SerialKiller.]]
collapse when Sudoplatov's coup accidentally kills Men.
* MoreDespicableMinion: Bolotov embodies all TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of Rodzaevsky's worst traits without the few PetTheDog moments remaining states that sometimes humanize the Vozhd. At his core, Bolotov only cares about his self-aggrandizement and bloodlust, engaging in levels of thuggery that not even the rest of the RFP do.
* OnlyKnownByTheirNickname: [[spoiler:In lieu of knowledge as to his identity when he becomes a SerialKiller who terrorizes Rodzaevsk if the Central Siberian anarchists take over the Far East and returns the deported minority population, Bolotov becomes known as the "Ghost of Rodzaevsky".]]
* PetTheDog: [[spoiler:Bolotov likes Mura enough
try to keep him as a pet when he becomes the Ghost of Rodzaevsky. When he's caught in a stand-off with the Siberian anarchists, Mura rubs against his leg and Bolotov hesitates to roughly shoo him away.]]
* ThePurge: A favored method of Bolotov to eliminate his rivals and build his power base. If someone ever crosses him, Bolotov only needs to put their name on Rodzaevsky's list, targeting them as an enemy
Men's vision for the paranoid Vozhd to execute.
* {{Sadist}}: Even by the standards of the RFP, Bolotov is exceptionally cruel, often beating prisoners to death with a crowbar whenever he needs to vent his frustration.
* SanitySlippage: Already a horrendously cruel man, [[spoiler:Bolotov goes off the deep end if the Siberian Black Army reunifies Central and Eastern Siberia, and slips into the town of Rodzaevsk to murder formerly deported Jews and other minorities as they return home under the belief that he is Rodzaevsky's successor]].
* StateSec: To limit the influence of his rival Shekherev, Bolotov can convince Rodzaevsky to dismiss the Blackshirts as ineffective and create a new paramilitary group called the ''Otryady Obespecheniya Bezopasnosti'', which will be trained to root out more internal enemies in Amur.
Russia alive, however vain it may be.



[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Siberian National Republic]]https://static.tvtropes.org/pmwiki/pub/images/flag_magadan_regional.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the Republic of West Alaska]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the United States of Russia]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia2.png]][[/labelnote]]

->'''Official Name:''' Free State of Magadan, Republic of West Alaska ([[spoiler:[=WerBell=] coup]]), Siberian National Republic (regional unification), United States of Siberia ([[spoiler:[=WerBell=] regional unification]]), Russian National Republic (national unification), United States of Russia ([[spoiler:[=WerBell=] national unification]])
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

The distant port town of Magadan is controlled by a splinter group of the Russian Fascist Party under Mikhail Matkovsky, who split with Rodzaevsky due to the latter's crazed support to Nazi Germany even as they genocided the Russian people. Matkovsky prefers more pragmatic and calculated methods to build his All-Russian nation, and is seeking connections in America to support his rising movement.

to:

[[folder:Magadan]]
[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Siberian National Republic]]https://static.tvtropes.org/pmwiki/pub/images/flag_magadan_regional.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the Republic of West Alaska]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the United States of Russia]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia2.png]][[/labelnote]]

org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Free State of Magadan, Republic of West Alaska ([[spoiler:[=WerBell=] coup]]), Siberian National Republic (regional unification), United States of Siberia ([[spoiler:[=WerBell=] regional unification]]), Russian National Republic (national unification), United States of Russia ([[spoiler:[=WerBell=] national unification]])
Sakha Republic
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

The distant port town of Magadan is controlled by a splinter group of the Russian Fascist Party under Mikhail Matkovsky, who split with Rodzaevsky due to the latter's crazed support to Nazi Germany even as they genocided the Russian people. Matkovsky prefers more pragmatic and calculated methods to build his All-Russian nation, and is seeking connections in America to support his rising movement.
National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.



* ActuallyPrettyFunny: When the [[spoiler:Republic of West Alaska is proclaimed, many international observers voice their incredulity about its byzantine nature, including one captain who visits the country to trade auto parts. When one Russian overhears the captain's comment, he bursts into laughter.]]
* AffectionateNickname: In [[spoiler:[=WerBell=]'s Russia, the new host of Radio Free Magadan is nicknamed "Roast Beef" by both mercenary and civilian.]]
* AllohistoricalAllusion: Magadan's invasion of Amur is codenamed "D-Day" in a timeline where the Normandy landings never occurred.
* BigBrotherIsWatching: Under Matkovsky in the superregional stage, the authority of the State Intelligence Agency is expanded, engaging in outright wire tapping to arrest and execute even more people who have been deemed traitors.
* BeCarefulWhatYouWishFor: In case [=WerBell=] [[spoiler:picks a pro-OFN economic policy, he advertises the Far East as new grounds for American companies to grow without government oversight, luring all sorts of entrepreneurs to move in and start investing there. Unfortunately, they realize too late that it was a honey trap. In Siberia, the infrastructure is horrible and labor is often unavailable, causing investors to leave the companies and force them to bail out to the government. However, by accepting [=WerBell=]'s offer, things get even worse as they are now forced to donate a fraction of their revenue and products to the government in their reconstruction efforts, essentially trapping them in Russia and forever in debt to helping the mercenaries.]]
* CondescendingCompassion: In broadcast 45 from the Magadan Free Radio, the hosts advertise some American-imported deodorant, in which one of them says that it would be perfect for the "Siberian savages out there in the woods". Everyone, including the other host and the Siberian hunters listening to the broadcast, is astounded at his obliviousness.
* CripplingOverspecialization: The port of Magadan is one of the most developed and important cities of the Far East, but that's all the region was good for, since a whole Russia wouldn't need to develop it for any other use. With Magadan all alone, every area around it is severely undeveloped and useless to the RFP, making it an immediate priority for Matkovsky to fix with an industrialization plan.
* DefectorFromDecadence: Matkovsky and his faction of the RFP believe that Rodzaevsky is too excessive and too pro-Nazi, so they decided to split off from them.
* DisappearedDad: When news of [[spoiler:[=WerBell=]'s coup breaks out, an American journalist is sent to write a story about it. As he spends more time with the mercenaries, the journalist comes to enjoy the freelance life more than his time in America and stays far longer than he should, abandoning his family and even cheating on his wife. By the time he comes back, he's rejected by his family as a deadbeat dad and forced to return to the mercenary lifestyle for good.]]
* DumbassHasAPoint: If Radio Free Magadan is allowed to run with less government interference, the two hosts celebrate the occasion, with Sergei exclaiming that the right to assembly should be guaranteed in Magadan like it is in America. It's a surprisingly astute statement from a man whose acted like a complete buffoon prior, something that his co-host acknowledges.
* EnemyMine:
** While both Matkovsky's Magadan and the White Army in Transbaikal don't like each other very much, they are both aware of how insane and dangerous Rodzaevsky's Amur is, and form a pact early on to take him out of the picture.
** In an attempt to gain the upper hand against its enemies and counterbalance Japanese interests in the Russian Far East, Magadan under Vozhd Matkovsky seeks aid and recognition from the superpower which is the most opposed to the values of Fascism: the United States of America. Maintaining relations with them is vital to Magadan's survival and reunification campaign.
* EvilReactionary: The Old Guard of the RNTP, formed after Magadan unifies the Far East, is made out of fascist hardliners. As there is practically no desire for a Rodzaevsky-style return to extremist ideals among the populace or the political class, the hardliners are isolated and powerless, mostly made up of obscure, ineffectual figures.
* ExactlyWhatItSaysOnTheTin: After [[spoiler:[=WerBell=]'s coup, he renames Magadan to the Republic of West Alaska because it's literally west of Alaska.]]
* TheFederation: After Magadan unifies the Far East, Matkovsky adopts a federalist model, affording each individual province or territory some amount of autonomy and independence from the federal government.
* FromNobodyToNightmare:
** Magadan's military initially starts out weak and poorly disciplined with outdated equipment. However, bringing mercenaries and military advisors to train them will drastically transform them into a proper fighting force, even impressing Matkovsky.
** The mercenaries aren't much better, being ill-disciplined and inexperienced in regards to battle tactics. [[spoiler:Frustrated, [=WerBell=] enacts a harsh training program to get them back into shape.]]
* GoingNative: To survive the harsh Siberian climate, Magadan's soldiers adopt a training regime based on how the Siberian natives cope with the extreme environment.
* GoodFeelsGood: If the Blackshirts are reformed in the regional stage, one of their members acknowledges how good it feels to no longer be treated with fear and dread by the people, which motivates him to actually help them rather than terrorize.
* GoneHorriblyRight: Matkovsky's reformist pretensions and attempts to attract the OFN could wind up backfiring, as they could lead to [[InternalReformist Nikolay Petlin]] taking power and ''genuinely'' living up to said claims.
* GrimUpNorth: Magadan's most immediate concern is preparing for the winter, but no matter how much effort they put into it, supplies dwindle and equipment becomes near-dysfunctional. This forces Magadan to open up to foreign aid from the Principality, the United States, and the Russian émigrés led by Anastasy Vonsiatsky.
* TheGulag: [[spoiler: At the regional stage, Magadan repurposes the infrastructure of [[https://en.wikipedia.org/wiki/Dalstroy Dalstroy]], a Soviet forced labor trust, to build a network of concentration camps for political dissidents, since executing them outright would give a bad look]].
* HistoricalInJoke:
** The logo of the Magadan Free Radio, as seen in events, is based on the logo of Radio Free Europe.
** The name of Matkovsky's faction in the newly-founded Russian National Labor Party is ''Trudoviki'' (Laborists) - the same name as the Social Democrat group in the Imperial Russia that was led by Alexander Kerensky.
* {{Hypocrite}}: Matkovsky's wing of the RFP delineate themselves from Rodzaevsky's thuggery, even though one event clearly shows some of them ransacking and extorting a local shop.
* IsThisThingStillOn: In the first broadcast of the Magadan Free Radio, one of the co-hosts, named Sergei, shouts the name of his colleague Vasily into the microphone (likely blowing off a few eardrums) when he notices Vasily hasn't taken his seat yet. They then introduce Matkovsky and the Magadan Free Radio to the audience, only to immediately return to lip-smacking:
-->''What the fuck is wrong with yo-''
* LethallyStupid: Sergei, one of the hosts of Magadan Free Radio, acts a like a total bozo in every broadcast, but he reaches a new level in broadcast 60, where he presents an M1911 handgun and waves it around like a maniac before he starts negligently discharging it.
* MeaningfulRename: In the regional stage, the ''Russian Fascist Party'' is renamed to the ''Russian National Labor Party'' to reflect Matkovsky's attempts to distance himself from Rodzaevsky and his negative reputation.
* MerchantCity: With Vladivostok having fallen into Japanese hands, Magadan becomes Russia's main trade hub on the Pacific. Smugglers from Kamchatka and Alaska carry goods to be processed into the city every day, and Matkovsky's government grows from these riches.
* MegaCorp:
** Under Matkovsky, Russian and American corporations are encouraged to expand their operations in his realm, free to exploit the common laborers for the benefit of the state and their profits. He can even create the All-Russian Council of Corporations to give them greater sway over the country's economic policy.
** Similar American corporations can be propped up [[spoiler:by [=WerBell=], if he pursues an open door policy of letting them run amok in Siberia. Even if he doesn't pursue this policy, [=WerBell=] will instead encourage the growth of companies loyal to him, giving them unfair advantages in the market for a price.]]
* IronicName: Despite the event's name "Fair Elections", the narrative shows that the former Salons of Tomsk have been outlawed as political parties and the RNLP wins a whopping ninety-five percent of the vote.
* NotSoSafeHarbor: On top of being a major economic hub, Magadan itself has gained notoriety as a den for smugglers and mercenaries. These are tolerated by Matkovsky's clique for so long as they contribute to the RFP's cause, keep the lines to American waters open, and don't cause too much trouble. [[spoiler:Said mercenaries, under [=WerBell's=] command can seize control, however.]]
* OldSoldier: Numerous mercenaries under the employ of [=WerBell=] are old veterans who participated as far back as the Russian Civil War.
* OpportunisticBastard: The mercenaries hired by Matkovsky have no loyalty to his cause. They desert as soon as things start going south for them against the White Army and return to serve the latter when they are looking for employment.
* PeoplesRepublicOfTyranny: Matkovsky's fascist dictatorship is officially known as the Free State of Magadan, although by all accounts [[ALighterShadeOfBlack it is less counter-productively violent or repressive]] as the other nearby fascist states like Amur and Japan.
* PerspectiveFlip: In an early event, an RFP thug named Vlad is introduced extorting pay from a shopkeeper and patronizingly calling him one of his "favorite customers". However, the proceeding event paints Vlad in a more pitiful light from his daughter's perspective, revealing that he's SecretlyDying from natural causes and used to be a decent man, until age wore him down.
* PetTheDog: [=WerBell=]'s mercenaries [[spoiler:blindfold Rodzaevsky before he is about to be executed so that he won't have the displeasure of watching the soldiers prepare to shoot him.]]
* PragmaticVillainy: Some members of the Laborists express unease about Matkovsky rejecting the creation of a Sobor because it will worsen the factional rivalry with the Reformists.
* PrivateMilitaryContractors: Magadan has the option to hire mercenary factions such as Mitchell [=WerBell=] in order to solve its manpower shortage.
* ThePurge: While not as bad as Rodzaevsky's, Matkovsky conducts his own purges against suspected traitors, having them taken away to the woods to be shot.
* PutOnABus: When [[spoiler:[=WerBell=] unifies the Far East, his head of government, Nancy Wake, decides to leave Russia, boarding a boat from Magadan and passing the position to Gordon Ingram.]]
* RagTagBunchOfMisfits: Under [[spoiler:[=WerBell=], Magadan's military becomes a hodge-podge group of blackshirts, mercenaries, and explorers, as the state serves as a haven for all sorts of outcasts to join and enrich themselves.]]
* RedBaron: A mercenary who joins [=WerBell=] [[spoiler:in the regional stage]], is nicknamed the "Man of a Thousand Lives", owing to his mercenary experience in many foreign nations.
* TheRemnant: With Matkovsky's Laborists shifting away from fascism and Petlin's reformists rising in reaction, the Old Guard of the party become the last retainers of the party's fascist ideology. However, with bad memories of Rodzaevsky still fresh in everyone's mind, they are effectively powerless and only kept around to make Matkovsky look good by comparison.
* SecretPolice: Matkovsky uses the NKVD as an inspiration for his own intelligence service: the State Intelligence Agency, a body consisting of spies, commissars, and secret police, whose task is to investigate dissent and monitor the enemy.
* SettlingTheFrontier: Under [[spoiler:[=WerBell=]'s pro-American economic policy, small American businesses can migrate to the Far East and settle down there, free to work with no oversight from a "Big Government". One settling businessman even calls the land a new wild west.]]
* ShooOutTheClowns: The hosts of Radio Free Magadan act as comedic reliefs during the early game. However, in the regional stage, Matkovsky has the option to have them [[DeadlyEuphemism "disposed of"]] to ensure that the station is totally loyal to his word, signaling how serious he is about clamping down on potential dissidents.
* ShownTheirWork: The symbol on Magadan's flag is a badge of Saint Vladimir, used by the RFP to indicate the religions of its members.
* StartMyOwn: Matkovsky and his faction started their own government after an ideological schism with Rodzaevsky.
* SuddenlySignificantCity: While Magadan had already been known as a budding port town and a key component in the original Dalstroy system, the subsequent loss of Vladivostok to Japan, the ensuing collapse of the Soviet Union, and consolidation of Matkovsky's RFP clique made it ''the'' key trading hub in the Far East and a vital point-of-entry for any potential American aid.
* SuperFunHappyThingOfDoom: In the superregional stage, Matkovsky establishes the State Department of Moral Decency to ensure that all press and political views are in-line with the Vozhd's. If someone doesn't, they'll get arrested.
* TeethClenchedTeamwork: If the Far East is unified [[spoiler:by [=WerBell=], he'll need to manage the influence and opinion of the mercenaries, locals, and collaborators, who fiercely debate over how Russia should be governed.]]
* TookALevelInBadass: Exclusively in [[spoiler:in [=WerBell=]'s path, a minor subplot follows a Texan soldier named Jack "Python" Svoboda who starts off pretty pathetic and witless, even missing a couple gunshots when he ambushes some enemy soldiers. As time passes, his marksmanship rapidly improves, until he's promoted to a sergeant and fires at a group of sneaking troops by pure detection.]]
* TradingBarsForStripes: Befitting [[spoiler:[=WerBell=]'s opportunism, he allows captured enemy officials and soldiers to join the Army rather than go to prison.]]
* VillainsOutShopping: At one point, some drunk RFP members from Magadan confuse an American smuggler for Creator/JohnWayne, who goes along with the misconception just to have one night of drinking and watching a terrible movie adaptation of ComicBook/CaptainAmerica.
* VitriolicBestBuds: The two hosts of Magadan Free Radio, Sergei and Vasily, are personal friends with each other, despite the former's constant screw ups that gets on his colleague's nerves.
* WeAreStrugglingTogether:
** Despite [=Werbell's=] mercenaries being brought over to the RFP's cause, both organizations have a tense relationship, with the former's drunk antics often getting the latter in trouble and thus earning their ire.
** Matkovsky's token reforms creates tensions and factional sentiments in his own party, between the Vozhd's loyalists and Petlin's genuine reformists. Inevitably, both sides will come to blows and determine the future of the Republic.

!! ''Mikhail Matkovsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky.png]]
[[caption-width-right:156:[[labelnote:70s Matkovsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky_70s.png [[/labelnote]]]]

to:

* ActuallyPrettyFunny: When the [[spoiler:Republic of West Alaska is proclaimed, many international observers voice CorporateSamurai: Many corporations in Yakutia are so powerful that they have their incredulity about its byzantine nature, including one captain who visits the country own paramilitaries to trade auto parts. When one Russian overhears the captain's comment, he bursts into laughter.]]
more easily conduct operations.
* AffectionateNickname: CorruptCorporateExecutive: In [[spoiler:[=WerBell=]'s Russia, the new host of Radio Free Magadan is nicknamed "Roast Beef" by both mercenary and civilian.]]
* AllohistoricalAllusion: Magadan's invasion of Amur is codenamed "D-Day" in a timeline where the Normandy landings never occurred.
* BigBrotherIsWatching: Under Matkovsky
order to hold on to their monopolies in the superregional stage, the authority of the State Intelligence Agency is expanded, engaging in outright wire tapping to arrest and execute even more people who have been deemed traitors.
* BeCarefulWhatYouWishFor: In case [=WerBell=] [[spoiler:picks a pro-OFN economic policy, he advertises the Far East as new grounds for American
mining industries, many Yakut companies to grow without government oversight, luring all sorts of entrepreneurs to move in affiliated themselves with criminal gangs and start investing there. Unfortunately, they realize too late that it was a honey trap. In Siberia, the infrastructure is horrible and labor is often unavailable, causing investors to leave the companies and force them to bail out to the government. However, by accepting [=WerBell=]'s offer, things get even worse as they are now forced to donate a fraction of founded their revenue and products to the government in their reconstruction efforts, essentially trapping them in Russia and forever in debt to helping the mercenaries.]]
* CondescendingCompassion: In broadcast 45 from the Magadan Free Radio, the hosts advertise some American-imported deodorant, in which one of them says that it would be perfect for the "Siberian savages out there
own paramilitaries, all in the woods". Everyone, including the other host and the Siberian hunters listening to the broadcast, is astounded at his obliviousness.
* CripplingOverspecialization: The port
name of Magadan is one of the most developed and important cities of the Far East, but that's all the region was good for, since a whole Russia wouldn't need to develop it for any other use. With Magadan all alone, every area around it is severely undeveloped and useless to the RFP, making it an immediate priority for Matkovsky to fix with an industrialization plan.
profit.
* DefectorFromDecadence: Matkovsky and his faction of the RFP believe that Rodzaevsky is too excessive and too pro-Nazi, so they decided to split The Yakuts originally broke off from them.
* DisappearedDad: When news of [[spoiler:[=WerBell=]'s coup breaks out, an American journalist is sent to write a story about it. As he spends
Yagoda's Far Eastern Soviet when it descended into even more time with the mercenaries, the journalist comes to enjoy the freelance life more than his time in America desperate authoritarianism and stays far longer than he should, abandoning his family and even cheating on his wife. By the time he comes back, he's rejected by his family as a deadbeat dad and forced to return to the mercenary lifestyle for good.]]
* DumbassHasAPoint: If Radio Free Magadan is allowed to run with less government interference, the two hosts celebrate the occasion, with Sergei exclaiming that the right to assembly should be guaranteed in Magadan like it is in America. It's a surprisingly astute statement from a man whose acted like a complete buffoon prior, something that his co-host acknowledges.
* EnemyMine:
** While both Matkovsky's Magadan and the White Army in Transbaikal don't like each other very much, they are both aware of how insane and dangerous Rodzaevsky's Amur is, and form a pact early on to take him out of the picture.
** In an attempt to gain the upper hand against its enemies and counterbalance Japanese interests in the Russian Far East, Magadan under Vozhd Matkovsky seeks aid and recognition from the superpower which is the most opposed to the values of Fascism: the United States of America. Maintaining relations with them is vital to Magadan's survival and reunification campaign.
* EvilReactionary: The Old Guard of the RNTP, formed
oppression after Magadan unifies the Far East, is made out of fascist hardliners. As there is practically no desire for a Rodzaevsky-style return to extremist ideals among the populace or the political class, the hardliners are isolated and powerless, mostly made up of obscure, ineffectual figures.
* ExactlyWhatItSaysOnTheTin: After [[spoiler:[=WerBell=]'s coup, he renames Magadan to the Republic of West Alaska because it's literally west of Alaska.]]
* TheFederation: After Magadan unifies the Far East, Matkovsky adopts a federalist model, affording each individual province or territory some amount of autonomy and independence from the federal government.
* FromNobodyToNightmare:
** Magadan's military initially starts out weak and poorly disciplined with outdated equipment. However, bringing mercenaries and military advisors to train them will drastically transform them into a proper fighting force, even impressing Matkovsky.
** The mercenaries aren't much better, being ill-disciplined and inexperienced
it’s loss in regards to battle tactics. [[spoiler:Frustrated, [=WerBell=] enacts a harsh training program to get them back into shape.]]
* GoingNative: To survive the harsh Siberian climate, Magadan's soldiers adopt a training regime based on how
the Siberian natives cope with War.
* DisasterDemocracy: During
the extreme environment.
* GoodFeelsGood: If
Siberian War, the Blackshirts are reformed in Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of
the regional stage, one flag of their members acknowledges how good it feels to no longer be treated with fear and dread by the people, which motivates him to actually help them rather than terrorize.
* GoneHorriblyRight: Matkovsky's reformist pretensions and attempts to attract the OFN could wind up backfiring, as they could lead to [[InternalReformist Nikolay Petlin]] taking power and ''genuinely'' living up to said claims.
* GrimUpNorth: Magadan's most immediate concern is preparing for the winter, but no matter how much effort they put into it, supplies dwindle and equipment becomes near-dysfunctional. This forces Magadan to open up to foreign aid from the Principality, the United States, and
the Russian émigrés led by Anastasy Vonsiatsky.
* TheGulag: [[spoiler: At the regional stage, Magadan repurposes the infrastructure
city of [[https://en.wikipedia.org/wiki/Dalstroy Dalstroy]], a Soviet forced labor trust, to build a network of concentration camps for political dissidents, since executing them outright would give a bad look]].
org/wiki/Aykhal Aykhal]].
* HistoricalInJoke:
** The logo of
TheMafiya: Crime is rampant in Yakutia, with the Magadan Free Radio, as seen oligarchs entangled in events, is based on the logo of Radio Free Europe.
** The name of Matkovsky's faction in the newly-founded Russian National Labor Party is ''Trudoviki'' (Laborists) - the same name as the Social Democrat group in the Imperial Russia
organised crime that was led by Alexander Kerensky.
* {{Hypocrite}}: Matkovsky's wing of the RFP delineate themselves from Rodzaevsky's thuggery, even though one event clearly shows some of them ransacking and extorting a local shop.
* IsThisThingStillOn: In the first broadcast of the Magadan Free Radio, one of the co-hosts, named Sergei, shouts the name of his colleague Vasily into the microphone (likely blowing off a few eardrums) when he notices Vasily hasn't taken his seat yet. They then introduce Matkovsky and the Magadan Free Radio to the audience, only to immediately return to lip-smacking:
-->''What the fuck is wrong with yo-''
* LethallyStupid: Sergei, one of the hosts of Magadan Free Radio, acts a like a total bozo in every broadcast, but he reaches a new level in broadcast 60, where he presents an M1911 handgun and waves it around like a maniac before he starts negligently discharging it.
* MeaningfulRename: In the regional stage, the ''Russian Fascist Party'' is renamed to the ''Russian National Labor Party'' to reflect Matkovsky's attempts to distance himself from Rodzaevsky and his negative reputation.
* MerchantCity: With Vladivostok having fallen into Japanese hands, Magadan becomes Russia's main trade hub on the Pacific. Smugglers from Kamchatka and Alaska carry goods to be processed into the city every day, and Matkovsky's
freely function without government grows from these riches.
* MegaCorp:
** Under Matkovsky, Russian and American corporations are encouraged to expand their operations in his realm, free to exploit the common laborers for the benefit of the state and their profits. He can even create the All-Russian Council of Corporations to give them greater sway over the country's economic policy.
** Similar American corporations can be propped up [[spoiler:by [=WerBell=], if he pursues an open door policy of letting them run amok in Siberia. Even if he doesn't pursue this policy, [=WerBell=] will instead encourage the growth of companies loyal to him, giving them unfair advantages in the market for a price.]]
* IronicName: Despite the event's name "Fair Elections", the narrative shows that the former Salons of Tomsk have been outlawed as political parties and the RNLP wins a whopping ninety-five percent of the vote.
* NotSoSafeHarbor: On top of being a major economic hub, Magadan itself has gained notoriety as a den for smugglers and mercenaries. These are tolerated by Matkovsky's clique for so long as they contribute to the RFP's cause, keep the lines to American waters open, and don't cause too much trouble. [[spoiler:Said mercenaries, under [=WerBell's=] command can seize control, however.]]
* OldSoldier: Numerous mercenaries under the employ of [=WerBell=] are old veterans who participated as far back as the Russian Civil War.
* OpportunisticBastard: The mercenaries hired by Matkovsky have no loyalty to his cause. They desert as soon as things start going south for them against the White Army and return to serve the latter when they are looking for employment.
* PeoplesRepublicOfTyranny: Matkovsky's fascist dictatorship is officially known as the Free State of Magadan, although by all accounts [[ALighterShadeOfBlack it is less counter-productively violent or repressive]] as the other nearby fascist states like Amur and Japan.
* PerspectiveFlip: In an early event, an RFP thug named Vlad is introduced extorting pay from a shopkeeper and patronizingly calling him one of his "favorite customers". However, the proceeding event paints Vlad in a more pitiful light from his daughter's perspective, revealing that he's SecretlyDying from natural causes and used to be a decent man, until age wore him down.
* PetTheDog: [=WerBell=]'s mercenaries [[spoiler:blindfold Rodzaevsky before he is about to be executed so that he won't have the displeasure of watching the soldiers prepare to shoot him.]]
* PragmaticVillainy: Some members of the Laborists express unease about Matkovsky rejecting the creation of a Sobor because it will worsen the factional rivalry with the Reformists.
* PrivateMilitaryContractors: Magadan has the option to hire mercenary factions such as Mitchell [=WerBell=] in order to solve its manpower shortage.
* ThePurge: While not as bad as Rodzaevsky's, Matkovsky conducts his own purges against suspected traitors, having them taken away to the woods to be shot.
* PutOnABus: When [[spoiler:[=WerBell=] unifies the Far East, his head of government, Nancy Wake, decides to leave Russia, boarding a boat from Magadan and passing the position to Gordon Ingram.]]
* RagTagBunchOfMisfits: Under [[spoiler:[=WerBell=], Magadan's military becomes a hodge-podge group of blackshirts, mercenaries, and explorers, as the state serves as a haven for all sorts of outcasts to join and enrich themselves.]]
* RedBaron: A mercenary who joins [=WerBell=] [[spoiler:in the regional stage]], is nicknamed the "Man of a Thousand Lives", owing to his mercenary experience in many foreign nations.
* TheRemnant: With Matkovsky's Laborists shifting away from fascism and Petlin's reformists rising in reaction, the Old Guard of the party become the last retainers of the party's fascist ideology. However, with bad memories of Rodzaevsky still fresh in everyone's mind, they are effectively powerless and only kept around to make Matkovsky look good by comparison.
* SecretPolice: Matkovsky uses the NKVD as an inspiration for his own intelligence service: the State Intelligence Agency, a body consisting of spies, commissars, and secret police, whose task is to investigate dissent and monitor the enemy.
* SettlingTheFrontier: Under [[spoiler:[=WerBell=]'s pro-American economic policy, small American businesses can migrate to the Far East and settle down there, free to work with no oversight from a "Big Government". One settling businessman even calls the land a new wild west.]]
* ShooOutTheClowns: The hosts of Radio Free Magadan act as comedic reliefs during the early game. However, in the regional stage, Matkovsky has the option to have them [[DeadlyEuphemism "disposed of"]] to ensure that the station is totally loyal to his word, signaling how serious he is about clamping down on potential dissidents.
* ShownTheirWork: The symbol on Magadan's flag is a badge of Saint Vladimir, used by the RFP to indicate the religions of its members.
* StartMyOwn: Matkovsky and his faction started their own government after an ideological schism with Rodzaevsky.
* SuddenlySignificantCity: While Magadan had already been known as a budding port town and a key component in the original Dalstroy system, the subsequent loss of Vladivostok to Japan, the ensuing collapse of the Soviet Union, and consolidation of Matkovsky's RFP clique made it ''the'' key trading hub in the Far East and a vital point-of-entry for any potential American aid.
* SuperFunHappyThingOfDoom: In the superregional stage, Matkovsky establishes the State Department of Moral Decency to ensure that all press and political views are in-line with the Vozhd's. If someone doesn't, they'll get arrested.
* TeethClenchedTeamwork: If the Far East is unified [[spoiler:by [=WerBell=], he'll need to manage the influence and opinion of the mercenaries, locals, and collaborators, who fiercely debate over how Russia should be governed.]]
* TookALevelInBadass: Exclusively in [[spoiler:in [=WerBell=]'s path, a minor subplot follows a Texan soldier named Jack "Python" Svoboda who starts off pretty pathetic and witless, even missing a couple gunshots when he ambushes some enemy soldiers. As time passes, his marksmanship rapidly improves, until he's promoted to a sergeant and fires at a group of sneaking troops by pure detection.]]
* TradingBarsForStripes: Befitting [[spoiler:[=WerBell=]'s opportunism, he allows captured enemy officials and soldiers to join the Army rather than go to prison.]]
* VillainsOutShopping: At one point, some drunk RFP members from Magadan confuse an American smuggler for Creator/JohnWayne, who goes along with the misconception just to have one night of drinking and watching a terrible movie adaptation of ComicBook/CaptainAmerica.
* VitriolicBestBuds: The two hosts of Magadan Free Radio, Sergei and Vasily, are personal friends with each other, despite the former's constant screw ups that gets on his colleague's nerves.
* WeAreStrugglingTogether:
** Despite [=Werbell's=] mercenaries being brought over to the RFP's cause, both organizations have a tense relationship, with the former's drunk antics often getting the latter in trouble and thus earning their ire.
** Matkovsky's token reforms creates tensions and factional sentiments in his own party, between the Vozhd's loyalists and Petlin's genuine reformists. Inevitably, both sides will come to blows and determine the future of the Republic.

!! ''Mikhail Matkovsky''

interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky.png]]
[[caption-width-right:156:[[labelnote:70s Matkovsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky_70s.png [[/labelnote]]]]
org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]



->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Trudoviki[[note]]Russian National Labor Party - Trudoviks[[/note]] (regional)
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]], Civilian Dictatorship[[note]]Despotism[[/note]] (Regional Unification)
->'''60's In-Game Biography''' [[labelnote: Click to Show]] In so many ways, Mikhail Alexeevich Matkovsky displays a form of Russian fascism that contrasts itself against Rodzaevsky's formulation. Where Rodzaevsky is dogmatic, he is pragmatic. Where Rodzaevsky is a skilled, fiery orator, he is the negotiator, using his tact and political acumen to sway political enemies to his side. Where Rodzaevsky praised the anti-Semitic initiatives from the Blackshirts, Matkovsky despised their thuggery. For a brief moment, their goals aligned. The results of their cooperation saw the membership RFP rise and peak, as more and more Russian émigrés saw the appeal of fascism.\\\
Then the Great Patriotic War erupted. With the Germans waging a conflict of extermination upon Russia, the differences between these two simmered. Despite Hitler's destructive, genocidal intent, Rodzaevsky sought his support, dreaming of a Russia free from Bolshevism at last. Matkovsky had no such illusions. Germany's war against the Soviet Union, and therefore against Russia, lay bare their racial hatred for Russians. No matter what appeal the RFP could garner, the Nazis did not factor any independent Russia into their plans. However, true to Matkovsky's tact, he and his clique remained silent and bided their time, growing their power in the intervening years.When the time came, they seized the city of Magadan from Rodzaevsky, driving the loyalists out and officially splitting the party. Now in charge of his own domain, Matkovsky seeks to save Russia from her ruin. The means to this end lay across the ocean, past the Japanese: America. However, even for an experienced negotiator such as Matkovsky, convincing any foreign power is a difficult task; yet, he will not let mere doubt stop him. [[/labelnote]]
->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The hum of the gramophone, the clatter of silverware against plates, the gleam of rooms bedecked in gold and silver - all the riches of the world, within Mikhail Alexeevich Matkovsky's grasp. Yet, he felt it all ebb away, the pangs of pain below his ribs like seizures that recalled Harbin. Before the face of death, every man lives in poverty; the Vozhd of Russia was not an exception. The scent of wine and lure morphine seemed to deaden his episodes. However, when morning comes, the Vozhd stands before his doom: a slow, painful death, dealt with by dice belonging to jesters of fate and chance.\\\
The chemotherapy, medicines, pills, tablets, all he tried, to no avail. His American friends, who had rescued him from the jaws of defeat time and again, could only upraise their shoulders in a shrug. Matkovsky was old. Only now, at the apex of his power, he entered the nadir of his existence. No amount of political connections, schemes, and purges could cure him. Woe was he! If only he could tear out his liver and be done with it - but no. Matkovsky's lot was to live, and live he shall.\\\
When one's death is beyond doubt, all that remains is not what glitters, hums, or clatters, but the quiet preponderance of one's legacy. So Matkovsky looks to the west, across the barbed wires that demarked Russian and German territory. Here will be where he shall sear his name unto the annals of history. Through war or peace, the Vozhd no longer cared.\\\
The method is secondary; the ends justify the means - for, after all, the end is near and nigh. [[/labelnote]]

to:

->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Trudoviki[[note]]Russian National Labor Party - Trudoviks[[/note]] (regional)
Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]], Civilian Dictatorship[[note]]Despotism[[/note]] (Regional Unification)
->'''60's In-Game
National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game
Biography''' [[labelnote: Click to Show]] In so many ways, Mikhail Alexeevich Matkovsky displays a form Georgiy Prokopievich Basharin is said to be the face of Russian fascism that contrasts itself the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against Rodzaevsky's formulation. Where Rodzaevsky is dogmatic, he is pragmatic. Where Rodzaevsky is a skilled, fiery orator, he is the negotiator, using his tact Germans and political acumen to sway political enemies to his side. Where Rodzaevsky praised during the anti-Semitic initiatives from Siberian War, when he joined a movement of liberal nationalists aiming to fight for the Blackshirts, Matkovsky despised freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their thuggery. For a brief moment, their goals aligned. The results of their cooperation saw the membership RFP rise and peak, as more and more Russian émigrés saw the appeal of fascism.dream.\\\
Then A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the Great Patriotic War erupted. With the Germans waging a conflict of extermination upon Russia, the differences between these two simmered. Despite Hitler's destructive, genocidal intent, Rodzaevsky sought his support, dreaming of a Russia free from Bolshevism at last. Matkovsky had no such illusions. Germany's war against the Soviet Union, and therefore against Russia, lay bare their racial hatred for Russians. No matter what appeal the RFP could garner, the Nazis did not factor any independent Russia into their plans. people. However, true no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to Matkovsky's tact, he and his clique remained silent and bided their time, growing their power be of help in developing the country, became a curse upon it. Local companies formed monopolies in the intervening years.When mining industries, financing their own projects with the time came, profit. Inside Yakutia, they seized the city of Magadan from Rodzaevsky, driving the loyalists out and officially splitting the party. Now in charge of his own domain, Matkovsky seeks to save Russia from her ruin. The means to this end lay across the ocean, past the Japanese: America. However, accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for an experienced negotiator such as Matkovsky, convincing any foreign power is a difficult task; yet, he will not let mere doubt stop him.that the fire of Yakut nationalism burns bright. [[/labelnote]]
->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The hum of the gramophone, the clatter of silverware against plates, the gleam of rooms bedecked in gold and silver - all the riches of the world, within Mikhail Alexeevich Matkovsky's grasp. Yet, he felt it all ebb away, the pangs of pain below his ribs like seizures that recalled Harbin. Before the face of death, every man lives in poverty; the Vozhd of Russia was not an exception. The scent of wine and lure morphine seemed to deaden his episodes. However, when morning comes, the Vozhd stands before his doom: a slow, painful death, dealt with by dice belonging to jesters of fate and chance.\\\
The chemotherapy, medicines, pills, tablets, all he tried, to no avail. His American friends, who had rescued him from the jaws of defeat time and again, could only upraise their shoulders in a shrug. Matkovsky was old. Only now, at the apex of his power, he entered the nadir of his existence. No amount of political connections, schemes, and purges could cure him. Woe was he! If only he could tear out his liver and be done with it - but no. Matkovsky's lot was to live, and live he shall.\\\
When one's death is beyond doubt, all that remains is not what glitters, hums, or clatters, but the quiet preponderance of one's legacy. So Matkovsky looks to the west, across the barbed wires that demarked Russian and German territory. Here will be where he shall sear his name unto the annals of history. Through war or peace, the Vozhd no longer cared.\\\
The method is secondary; the ends justify the means - for, after all, the end is near and nigh. [[/labelnote]]



* ActuallyPrettyFunny: After defeating Amur, Matkovsky pays a visit to Rodzaevsky's old office to look up his old file in the RFP records, where he finds that his old boss has written long, run-on sentences cursing him and denouncing him as a "Kosher Fascist". Matkovsky is quite amused by this insult.
* AllForNothing: [[spoiler: Upon learning about his cancer, Matkovsky realizes that for all his plots, purges and gambits to stay at the top, he will not live long enough to savor his victory, even as he unifies Russia.]]
* BaitTheDog: When imprisoned by a victorious Petlin, Matkovsky curses his foreign minister, until the latter tells him that he will take care of Russia to the best of his abilities. For a moment, a flash of sympathy is given by Matkovsky before he turns back around and swears that he will torment Petlin in Hell if he fails.
* BaldOfEvil: By the beginning of the 70s, Matkovsky has become completely bald, [[spoiler:probably because of the cancer that is diagnosed when he unifies Russia]].
* BrokenPedestal: Matkovsky's father fought with the White Army during the Russian Civil War, which used to make his son well-respected by them. Now that they stand opposed, Matkovsky is denounced as a traitor to the movement and undeserving of his father's legacy.
* {{Cincinnatus}}: {{Subverted}}. Matkovsky calls himself a benevolent dictator and a "true Cincinnatus", but only to seem like a more desirable partner to the United States. Otherwise, he has zero intention of letting go of power.
* CruelMercy:
** Matkovsky spares Sablin by exiling him to an isolated wilderness, leaving him with nothing but a revolver, a coat and a loaf of black bread.
** {{Downplayed}}, but he gets on the receiving end [[spoiler:should [=WerBell=]'s takeover result in him taking exile in America. He spends the rest of his days in relative comfort among the Russian exiles in San Francisco, not too unlike the old days in Harbin. On the other hand, despite being popular, he has to live knowing that this time, he has no real political power, and that he could never return to Russia.]]
* DestroyTheEvidence: Upon arrival in the conquered Irkutsk, Matkovsky orders his grunts to burn down all NKVD papers, in order to destroy the evidence of his past NKVD connections during his life in Harbin.
* DoNotGoGentle: Even when his advisors [[spoiler:urge him to go to the United States to treat his cancer, Matkovsky refuses, distrusting his subordinates to govern Russia while he's away. The last thing he resolves to do before he dies is retake Moscow and cement his legacy in history forever.]]
* EqualOpportunityEvil: One of the reasons he defected from Rodzaevsky is that he was disgusted with the unhinged antisemitism and bigotry of the blackshirts. One example of it early on is when he decides to hire native Siberians as advisors and trainers for his army, so his men could survive the harsh Siberian winter.
* EvenEvilHasStandards: Matkovsky betrayed Rodzaevsky in the past simply because he found his methods too thuggish and his admiration of Germany too unbearable.
* FauxAffablyEvil: Matkovsky doesn't have Rodzaevsky's personal magnetism but he's much more laid-back and even-handed even if he's still a fascist. However, his true colors as a cruel dictator are exposed when he rages against a successful coup by Petlin or when he's informed of his cancer.
* FourEyesZeroSoul: He wears a pair of glasses and just because he's better than Rodzaevsky doesn't necessarily mean he's a good guy.
* HoistByHisOwnPetard: Matkovsky allows Petlin to create the Siberian Bill of Rights to give off the image of liberalization and earn the sympathy of the United States. However, Petlin can expand the Bill of Rights to have fewer loopholes and contribute to his potential coup against the Vozhd.
* IShouldWriteABookAboutThis: Matkovsky eventually settles on writing down his views and experiences [[spoiler:after winding up as an exile in America following [=WerBell=]'s takeover]].
* JoinOrDie: If [[spoiler:[=WerBell=]'s coup fails, Matkovsky gives his remaining men the option to serve his cause for real or face death.]]
* KarmaHoudini: Downplayed. [[spoiler:Following [=WerBell=]'s successful coup, he's not only revealed to have a relatively comfortable exile in America, but is even entertaining the idea of writing down his ideas and experiences for future generations. On the other hand, though his remaining days are reminiscent of Harbin, he doesn't have any actual power anymore, and that he can never set foot in Russia.]]
* ALighterShadeOfBlack: While Matkovsky is a fascist, he is a pragmatist that despises the Blackshirts' thuggery and recognizes Hitler's genocidal intent towards Russians, while his rival and former colleague Rodzaevsky is virulently antisemitic and so excessively radical that he has a positive view of the Nazis.
* LoopholeAbuse: Keeping up the image of a democracy, Matkovsky allows the people to elect local officials, but the Peace Preservation Law allows the government to veto any candidates they deem a threat to "national safety".
-->''You get one vote, and one man to vote for.''
* MetaphoricallyTrue: Not too unlike Shafarevich's regime in Komi, Matkovsky's rule feigns the functions and tenets of a democratic government to placate the United States, getting away with an otherwise "moderated" form of fascism through WeaselWords and technical loopholes. Whatever ''couldn't'' be explained away or hushed up, he could always send to Dalstroy, or quietly liquidate in the Siberian forests.
* MoleInCharge: Subverted. In addition to his NKVD connections, it's strongly implied that Matkovsky purposefully rose up the ranks and befriended Rodzaevsky to subvert the RFP's cause. On the other hand, he has no love for Yagoda's Irkutsk, being far more keen to lead his own fascist movement rather than following his old orders.
* NecessarilyEvil: From Matkovsky's perspective, cozying up to the Americans is this, going so far as to pay lip service to democratic reforms if it means receiving ample OFN support.
* TheOneThingIDontHateAboutYou: Despite hating [[spoiler:[=WerBell=] for trying to overthrow him]], he can't deny that he was competent commander and borrows his old practices to enforce further discipline in the RFP's army.
* PetTheDog:
** Upon the arrival of Steve, Matkovsky can personally invite the tourist to meet him personally over a bottle over vodka. He even gifts him an enormous bearskin before Steve departs from Magadan.
** When an American smuggler is invited to a casual RFP assembly, Matkovsky gives him a bottle of vodka to drink over the movie they watch.
** Out of all Far East Russian unifiers, Matkovsky is amongst those who will [[spoiler: end up exiling Michael Andreevich Romanov instead of executing him like Yagoda or Rodzaevsky]].
** To the peasants, Matkovsky gives them subsidies to repair their homes and equipment out of sympathy for the conflict and violence they faced prior.
* PoliticallyIncorrectVillain: Even though he moves away from fascism after reunifying the Far East, Matkovsky still holds ethnic minorities in contempt, gerrymandering voting districts so that they hold less representation in the government.
* PragmaticVillainy: Matkovsky is a Fascist and one of the founders of the Russian Fascist Party, but he is far more pragmatic and flexible in regards to the ideology than Rodzaevsky. In the past, he attempted to downplay the most firebrand aspects of Fascism to attract more support from White émigrés, protested the use of the swastika as a symbol of the RFP and considered the anti-Semitic campaigns harmful for the image of the party. He retains his pragmatic interpretation of Fascism after betraying Rodzaevsky and establishing his own fiefdom in Magadan, and is ready to take some concessions to make his regime more attractive in the eyes of the public and America.
* ThePurge: After arresting Petlin for treason, Matkovsky initiates a purge against the reformists in his party, solidifying his dictatorship's control.
* RepressiveButEfficient: Matkovsky could be said to be this compared to his former compatriot Rodzaevsky. He's shrewd enough to recognize that Rodzaevsky's frothing-at-the-mouth paranoia and antisemitism are counterproductive to the RFP's goals, so he rejects those in favor of a more "moderate" type of fascism.
* ScrewThisImOuttaHere:
** If he's defeated by [[spoiler:the Father, Matkovsky will make an unsuccessful getaway from Magadan.]]
** In the event of a [[spoiler:successful mercenary coup, Matkovsky flees to the United States, losing all of his political power, but at least keeping his life from a mob of angry soldiers.]]
* ShootTheMessenger: A drunk Matkovsky has [[spoiler:the doctor who informs him of his cancer diagnosis]] sent to Dalstroy.
* ShownTheirWork: Matkovsky's NKVD connections are based on his real life exploits as the Soviets' mole within the RFP.
* TheStarscream: In addition to turning on Rodzaevsky, he's also turned on his former NKVD superiors in Irkutsk to forge his own destiny.
* StartMyOwn: Matkovsky founded his own fascist party because [[EvenEvilHasStandards he got fed up with Rodzaevsky's lack of restraint.]]
* StraightMan: Compared to the jovial Vonsiatsky and [=Werbell=], Matkovsky is colder and more professional, disapproving of the overt hospitality they gained from living in America.
* SurprisinglyHappyEnding: Well, a happy ending for him, anyways, [[spoiler:in [=WerBell=]'s route. Despite getting overthrown in Magadan, Matkovsky escapes and settles peacefully in the United States, where he gets to host celebrations with the other Russian émigrés and hold some fraction of power as their leader. He even thinks about writing an autobiography to inspire a new generation of fascists on American soil. It's a far better ending than learning he has cancer or getting disgracefully couped by Petlin.]]
* VideoGameCrueltyPotential: In the regional stage, Matkovsky is given mutually exclusive focuses to either solidify his tyrannical power or liberalize the country at Petlin's behest. Obviously, Matkovsky must engage in the former if he is to retain power. Otherwise, Petlin wields the influence to coup the Vozhd.
* VillainWithGoodPublicity: Despite being a fascist warlord, Matkovsky wants to improve his image to the outside world in order to attract support from the US and the OFN in order to unify Russia. He's even got a positive reputation in his own state, with several naïve recruits joining the military to serve him and many Russian willingly immigrating to his state.
* VillainousBreakdown:
** If Petlin launches his coup to take over Magadan, Matkovsky will have to be dragged, screaming angry insults in disbelief of this betrayal.
** When he is informed [[spoiler:by a doctor that he has cancer, Matkovsky goes absolutely livid and orders his guards to sentence the messenger to Dalstroy.]]
* WickedCultured: He enjoys drinking vintage vodka and listens to age-old songs, including Tchaikovsky.
* YouCantGoHomeAgain: After seemingly disappearing from the public eye [[spoiler: following [=WerBell=] seizing power, Matkovsky's revealed to have taken exile in America. Though he can never return to Russia, he takes solace in that his remaining days are relatively comfortable and somewhat reminiscent of his Harbin days.]]
* YourDaysAreNumbered: By the time he unifies Russia in the 70s, [[spoiler:he's diagnosed with cancer, giving him at best only a few years to savor his victory.]]

!! ''Nikolay Petlin''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_nikolay_petlin.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet), Head of State (Coup)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Reformatory[[note]]Russian National Labor Party - Reformers[[/note]] (regional)
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Unlike the other senior figures in the Russian Fascist Party, Nikolay Nikolayevich Petlin was a native of Harbin, not an emigre. At first, this difference only seemed to be at surface level. Working as a playwright, composer, and writer in Harbin, Petlin joined the Russian Fascist Party and was noted for his talents as a political organizer. Soon, he became the leader of the Fascist youth organization, before finally landing himself a spot in Konstantin Rodzaevsky's Russian Fascist Supreme Council, a timid man surrounded by the personalities of Matkovsky and Rodzaevsky.\\\
When the Germans invaded Russia, Petlin condemned Rodzaevsky's support of the Nazis' invasion, resigning in protest. From then on, he drifted to Matkovsky's wing of the RFP, serving as his personal secretary - an arrangement that survived until Matkovsky's act to separate his wing of the party from Rodzaevsky. Petlin found himself rising again, and the former Vozhd of the Russians appointed him as his deputy when the schism occured. Under Petlin, the RFP pursued an agenda of courting the United States by promising reform, a promise that Matkovsky had subverted again and again.\\\
Petlin was there when the Russian Fascist Party became the Russian National Labor Party. He was there when they conquered Siberia, and paraded through the cities of Irkutsk and Yakutsk. He was there for Matkovsky's resignation and arrest over the crimes of the Dalstroy. This time, Petlin swears, he will be there when democracy returns to Russia, under the leadership of the emigres.\\\
His destiny shall be the redemption of Harbin. [[/labelnote]]
->'''In-Game Biography''' (Minister of Foreign Affairs) [[labelnote: Click to Show]]Nikolay Nikolayevich Petlin was born a Harbin native and has been a prominent member of the RFP for decades. Joining Matkovsky's wing after the split of the RFP, Petlin has found himself with a growing disillusionment with fascism, first with Rodzaevsky, and now in Magadan. Every day Petlin leaves his office, he sees his fellow Russians living in fear of the whims of the government and the one tyrant who has total control of their lives. Fascism isn't working, any form of it, and Petlin was only beginning to see the entire truth of the matter.\\\
However, with his job as the Chief Foreign Diplomat for the party, Petlin believes he has discovered a new path for Russia, the American path. For the most part up until now, contact with America has been sparse. However, Petlin plans to change that, and maybe one day the American model could come to Russia, reforming the fascist state into something freer, something every Russian could live in without having to fear for their lives or the lives of their families. Petlin's past sins continue to gnaw at him every night, and if making Russia into a better place is the only way for redemption, then he would have to try.[[/labelnote]]

to:

* ActuallyPrettyFunny: After defeating Amur, Matkovsky pays a visit PuppetKing: Basharin genuinely wants to Rodzaevsky's old office to look up his old file in help the RFP records, where people he finds that his old boss has written long, run-on sentences cursing him and denouncing him as a "Kosher Fascist". Matkovsky is quite amused by this insult.
* AllForNothing: [[spoiler: Upon learning about his cancer, Matkovsky realizes that for all his plots, purges and gambits to stay at the top, he will not live long enough to savor his victory, even as he unifies Russia.]]
* BaitTheDog: When imprisoned by a victorious Petlin, Matkovsky curses his foreign minister, until the latter tells him that he will take care of Russia to the best of his abilities. For a moment, a flash of sympathy is given by Matkovsky before he turns back around and swears that he will torment Petlin in Hell if he fails.
* BaldOfEvil: By the beginning of the 70s, Matkovsky has become completely bald, [[spoiler:probably because of the cancer that is diagnosed when he unifies Russia]].
* BrokenPedestal: Matkovsky's father fought with the White Army during the Russian Civil War, which used to make his son well-respected by them. Now that they stand opposed, Matkovsky is denounced as a traitor to the movement and undeserving of his father's legacy.
* {{Cincinnatus}}: {{Subverted}}. Matkovsky calls himself a benevolent dictator and a "true Cincinnatus", but only to seem like a more desirable partner to the United States. Otherwise, he has zero intention of letting go of power.
* CruelMercy:
** Matkovsky spares Sablin by exiling him to an isolated wilderness, leaving him with nothing but a revolver, a coat and a loaf of black bread.
** {{Downplayed}},
rules over, but he gets on the receiving end [[spoiler:should [=WerBell=]'s takeover result in him taking exile in America. He spends the rest of his days in relative comfort among the Russian exiles in San Francisco, not too unlike the old days in Harbin. On the other hand, despite being popular, he has to live knowing that this time, he has no real political power, and that he could never return to Russia.]]
* DestroyTheEvidence: Upon arrival in the conquered Irkutsk, Matkovsky orders his grunts to burn down all NKVD papers, in order to destroy the evidence of his past NKVD connections during his life in Harbin.
* DoNotGoGentle: Even when his advisors [[spoiler:urge him to go to the United States to treat his cancer, Matkovsky refuses, distrusting his subordinates to govern Russia while he's away. The last thing he resolves to do before he dies is retake Moscow and cement his legacy in history forever.]]
* EqualOpportunityEvil: One of the reasons he defected from Rodzaevsky is that he was disgusted with the unhinged antisemitism and bigotry of the blackshirts. One example of it early on is when he decides to hire native Siberians as advisors and trainers for his army, so his men could survive the harsh Siberian winter.
* EvenEvilHasStandards: Matkovsky betrayed Rodzaevsky in the past simply
can't because he found his methods too thuggish and his admiration of Germany too unbearable.
* FauxAffablyEvil: Matkovsky doesn't have Rodzaevsky's personal magnetism but he's much more laid-back and even-handed even if he's still a fascist. However, his true colors as a cruel dictator are exposed when he rages against a successful coup by Petlin or when he's informed
holds little authority of his cancer.
* FourEyesZeroSoul: He wears a pair of glasses
own and just because he's better than Rodzaevsky doesn't necessarily mean he's a good guy.
* HoistByHisOwnPetard: Matkovsky allows Petlin
remains tied to create the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during
the Siberian Bill of Rights War, and was elected to give off lead the image new Yakut republic.
* UniversallyBelovedLeader: In the midst
of liberalization rampant crime and earn the sympathy predatory capitalism, Basharin remains a universally respected bastion of the United States. honesty and transparency. However, Petlin can expand the Bill of Rights to have fewer loopholes and contribute to his potential coup he can't do much against the Vozhd.
* IShouldWriteABookAboutThis: Matkovsky eventually settles on writing down his views and experiences [[spoiler:after winding up as an exile in America following [=WerBell=]'s takeover]].
* JoinOrDie: If [[spoiler:[=WerBell=]'s coup fails, Matkovsky gives his remaining men the option to serve his cause for real or face death.]]
* KarmaHoudini: Downplayed. [[spoiler:Following [=WerBell=]'s successful coup, he's not only revealed to have a relatively comfortable exile in America, but is even entertaining the idea of writing down his ideas and experiences for future generations. On the other hand, though his remaining days are reminiscent of Harbin, he doesn't have any actual power anymore, and
oligarchy that he can never set foot in Russia.]]
* ALighterShadeOfBlack: While Matkovsky is a fascist, he is a pragmatist
has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that despises the Blackshirts' thuggery and recognizes Hitler's genocidal intent towards Russians, while his rival and former colleague Rodzaevsky is virulently antisemitic and so excessively radical that matter.
* WideEyedIdealist: When
he has a positive view of the Nazis.
* LoopholeAbuse: Keeping
set up the image of a democracy, Matkovsky allows the people to elect local officials, but the Peace Preservation Law allows the government to veto any candidates they deem a threat to "national safety".
-->''You get one vote, and one man to vote for.''
* MetaphoricallyTrue: Not too unlike Shafarevich's regime in Komi, Matkovsky's rule feigns the functions and tenets of
a democratic government to placate in Yakutia, Basharin promised even grander reforms, but the United States, getting away difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with an otherwise "moderated" form of fascism through WeaselWords their own militaries and technical loopholes. Whatever ''couldn't'' be explained away or hushed up, he could always send ties to Dalstroy, or quietly liquidate in the Siberian forests.
* MoleInCharge: Subverted. In addition
mafia organizations, leading to his NKVD connections, it's strongly implied rampant crime that Matkovsky purposefully rose up the ranks and befriended Rodzaevsky to subvert the RFP's cause. On the other hand, he has no love for Yagoda's Irkutsk, being far more keen to lead his own fascist movement rather than following his old orders.
* NecessarilyEvil: From Matkovsky's perspective, cozying up to the Americans is this, going so far as to pay lip service to democratic reforms if it means receiving ample OFN support.
* TheOneThingIDontHateAboutYou: Despite hating [[spoiler:[=WerBell=] for trying to overthrow him]], he
government can't deny that he was competent commander and borrows his old practices to enforce further discipline in the RFP's army.
* PetTheDog:
** Upon the arrival of Steve, Matkovsky can personally invite the tourist to meet him personally over a bottle over vodka. He even gifts him an enormous bearskin before Steve departs from Magadan.
** When an American smuggler is invited to a casual RFP assembly, Matkovsky gives him a bottle of vodka to drink over the movie they watch.
** Out of all Far East Russian unifiers, Matkovsky is amongst those who will [[spoiler: end up exiling Michael Andreevich Romanov instead of executing him like Yagoda or Rodzaevsky]].
** To the peasants, Matkovsky gives them subsidies to repair their homes and equipment out of sympathy for the conflict and violence they faced prior.
* PoliticallyIncorrectVillain: Even though he moves away from fascism after reunifying the Far East, Matkovsky still holds ethnic minorities in contempt, gerrymandering voting districts so that they hold less representation in the government.
* PragmaticVillainy: Matkovsky is a Fascist and one of the founders of the Russian Fascist Party, but he is far more pragmatic and flexible in regards to the ideology than Rodzaevsky. In the past, he attempted to downplay the most firebrand aspects of Fascism to attract more support from White émigrés, protested the use of the swastika as a symbol of the RFP and considered the anti-Semitic campaigns harmful for the image of the party. He retains his pragmatic interpretation of Fascism after betraying Rodzaevsky and establishing his own fiefdom in Magadan, and is ready to take some concessions to make his regime more attractive in the eyes of the public and America.
* ThePurge: After arresting Petlin for treason, Matkovsky initiates a purge against the reformists in his party, solidifying his dictatorship's control.
* RepressiveButEfficient: Matkovsky could be said to be this compared to his former compatriot Rodzaevsky. He's shrewd enough to recognize that Rodzaevsky's frothing-at-the-mouth paranoia and antisemitism are counterproductive to the RFP's goals, so he rejects those in favor of a more "moderate" type of fascism.
* ScrewThisImOuttaHere:
** If he's defeated by [[spoiler:the Father, Matkovsky will make an unsuccessful getaway from Magadan.]]
** In the event of a [[spoiler:successful mercenary coup, Matkovsky flees to the United States, losing all of his political power, but at least keeping his life from a mob of angry soldiers.]]
* ShootTheMessenger: A drunk Matkovsky has [[spoiler:the doctor who informs him of his cancer diagnosis]] sent to Dalstroy.
* ShownTheirWork: Matkovsky's NKVD connections are based on his real life exploits as the Soviets' mole within the RFP.
* TheStarscream: In addition to turning on Rodzaevsky, he's also turned on his former NKVD superiors in Irkutsk to forge his own destiny.
* StartMyOwn: Matkovsky founded his own fascist party because [[EvenEvilHasStandards he got fed up with Rodzaevsky's lack of restraint.]]
* StraightMan: Compared to the jovial Vonsiatsky and [=Werbell=], Matkovsky is colder and more professional, disapproving of the overt hospitality they gained from living in America.
* SurprisinglyHappyEnding: Well, a happy ending for him, anyways, [[spoiler:in [=WerBell=]'s route. Despite getting overthrown in Magadan, Matkovsky escapes and settles peacefully in the United States, where he gets to host celebrations with the other Russian émigrés and hold some fraction of power as their leader. He even thinks about writing an autobiography to inspire a new generation of fascists on American soil. It's a far better ending than learning he has cancer or getting disgracefully couped by Petlin.]]
* VideoGameCrueltyPotential: In the regional stage, Matkovsky is given mutually exclusive focuses to either solidify his tyrannical power or liberalize the country at Petlin's behest. Obviously, Matkovsky must engage in the former if he is to retain power. Otherwise, Petlin wields the influence to coup the Vozhd.
* VillainWithGoodPublicity: Despite being a fascist warlord, Matkovsky wants to improve his image to the outside world in order to attract support from the US and the OFN in order to unify Russia. He's even got a positive reputation in his own state, with several naïve recruits joining the military to serve him and many Russian willingly immigrating to his state.
* VillainousBreakdown:
** If Petlin launches his coup to take over Magadan, Matkovsky will have to be dragged, screaming angry insults in disbelief of this betrayal.
** When he is informed [[spoiler:by a doctor that he has cancer, Matkovsky goes absolutely livid and orders his guards to sentence the messenger to Dalstroy.]]
* WickedCultured: He enjoys drinking vintage vodka and listens to age-old songs, including Tchaikovsky.
* YouCantGoHomeAgain: After seemingly disappearing from the public eye [[spoiler: following [=WerBell=] seizing power, Matkovsky's revealed to have taken exile in America. Though he can never return to Russia, he takes solace in that his remaining days are relatively comfortable and somewhat reminiscent of his Harbin days.]]
* YourDaysAreNumbered: By the time he unifies Russia in the 70s, [[spoiler:he's diagnosed with cancer, giving him at best only a few years to savor his victory.]]

!! ''Nikolay Petlin''

[[quoteright:156:https://static.
do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/portrait_magadan_nikolay_petlin.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet), Head of State (Coup)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Reformatory[[note]]Russian National Labor Party - Reformers[[/note]] (regional)
org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Unlike the other senior figures in the Russian Fascist Party, Nikolay Nikolayevich Petlin was a native
Communism
The remote peninsula
of Harbin, not an emigre. At first, this difference only seemed to be at surface level. Working as a playwright, composer, and writer in Harbin, Petlin joined the Russian Fascist Party and was noted for his talents as a political organizer. Soon, he became the leader Kamchatka is controlled by remnants of the Fascist youth organization, before finally landing himself a spot in Konstantin Rodzaevsky's Russian Fascist Supreme Council, a timid man surrounded by the personalities of Matkovsky and Rodzaevsky.\\\
When the Germans invaded Russia, Petlin condemned Rodzaevsky's support of the Nazis' invasion, resigning in protest. From then on, he drifted to Matkovsky's wing of the RFP, serving as his personal secretary - an arrangement that survived until Matkovsky's act to separate his wing of the party from Rodzaevsky. Petlin found himself rising again, and the former Vozhd of the Russians appointed him as his deputy when the schism occured. Under Petlin, the RFP pursued an agenda of courting the United States by promising reform, a promise that Matkovsky had subverted again and again.\\\
Petlin was there when the Russian Fascist Party became the Russian National Labor Party. He was there when they conquered Siberia, and paraded through the cities of Irkutsk and Yakutsk. He was there for Matkovsky's resignation and arrest over the crimes of the Dalstroy. This time, Petlin swears, he will be there when democracy returns to Russia,
Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the leadership command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the emigres.\\\
His destiny shall be the redemption of Harbin. [[/labelnote]]
->'''In-Game Biography''' (Minister of Foreign Affairs) [[labelnote: Click to Show]]Nikolay Nikolayevich Petlin was born a Harbin native and has been a prominent member of the RFP for decades. Joining Matkovsky's wing after the split of the RFP, Petlin has found himself with a growing disillusionment with fascism, first with Rodzaevsky, and now in Magadan. Every day Petlin leaves his office, he sees his fellow Russians living in fear of the whims of the government and the one tyrant who has total control of their lives. Fascism isn't working, any form of it, and Petlin was only beginning to see the entire truth of the matter.\\\
However, with his job as the Chief Foreign Diplomat for the party, Petlin believes he has discovered a new path for Russia, the American path. For the most part up until now, contact with America has been sparse. However, Petlin plans to change that, and maybe one day the American model could come to Russia, reforming the fascist state into something freer, something every Russian could live in without having to fear for their lives or the lives of their families. Petlin's past sins continue to gnaw at him every night, and if making Russia into a better place is the only way for redemption, then he would
fleet have adopted piracy and smuggling just to try.[[/labelnote]]survive.



* TheAtoner: Petlin is guilty for the past atrocities he abetted to in the RFP, enough that he betrays Matkovsky to veer Magadan on the right path.
* TheCoup: If the reformists hold enough support, Petlin will launch a coup to overthrow Matkovsky and actually live up to the Republic's rhetoric of democratic rule.
* DefectorFromDecadence: In a bit of Irony, just like how Matkovsky and his wing of the RFP split from Rodzaevsky due to the latter's pro-Nazi views and lack of restraint, Petlin and the reformist wing of the RNTP can split from Matkovsky's Labour wing, due to the the latter's unwillingness to enact further reforms.
* HeelFaceTurn: Petlin regrets his past role in the Russian Fascist Party and hopes to redeem himself by reforming Magadan into an actual democracy modeled after the United States.
* HeelRealization: As if Rodzaevsky was bad enough, Matkovsky's insincerity in reforming Magadan and true colors are what finally drive Petlin to put his plans into motion.
* HeroWorshipper: Petlin admires the federalist, democratic government of the United States and models his government after theirs.
* HeroicRussianEmigre: Downplayed. While Petlin is a fairly high-ranking member of the RFP, and is willing to tolerate working with Matkovsky, he doesn't see himself as an emigre but as a native of Harbin. Nonetheless, he's sincere with his desire to bring democracy and liberty to Russia. With enough effort, not only can he pull this off, but even become the nation's head of state.
* HistoricalBadassUpgrade: In real life, Petlin was a major figure in the RFP who left the party during World War 2 over its open support for Hitler. His remaining years were ones in relative obscurity, running a White émigré literary journal in America until his death in 1999. In TNO, his anti-socialist views and disillusionment with fascism remain consistent, only this time he now has a chance to [[InternalReformist transform the party into a genuine force for democracy]].
* HitlerAteSugar: Petlin is occasionally accused of being a socialist by Matkovsky, who disapproves of his liberal tendencies.
* IDidWhatIHadToDo: Despite knowingly working with the RFP, and eventually realizing that Matkovsky has no real intentions of reforming Magadan into a democracy, Petlin bides his time. Whether because he genuinely considers working from within to be the best chance he'd have to achieve his goals, or due to how he's come too far to stop.
* IJustWantToBeYou: To curry sympathy from the United States, Petlin pens the Siberian Bill of Rights to supposedly liberalize Matkovsky's government. However, whereas the Vozhd sees it as a means to an end, Petlin legitimately wants to liberalize and model the government after America's. In the regional stage, he gets his chance to shape the government after the United States', even copying their cooperative federalist model and adopting the eagle as their national bird from the bald eagle's inspiration.
* InternalReformist: Petlin wants to turn Magadan from a fascist republic into an actual nationalist democracy through extensive reforms.
* LongGame: While Petlin is a genuine democratic reformer, he's willing to bide his time and cooperate with Matkovsky for as long as it is practicable.
* PunchClockVillain: He only served Matkovsky because he genuinely believed that he was a decent man and harbored liberal views himself. When the Vozhd rejects his original draft of the Siberian Bill of Rights, Petlin finally realizes his superior's true colors and began plotting a betrayal.
* ThePurge: After removing Matkovsky from power, Petlin seeks out his remaining supporters in the government and armed forces, firing the worst and marginalizing the rest.
* ReasonableAuthorityFigure: Though not a socialist himself, Petlin is willing to negotiate and work with the labor unions in Novosibirsk, promising them all sorts of political rights.
* SlaveLiberation: If Petlin takes power, he disbands Dalstroy and repatriates the prisoners who were previously enslaved by the Vozhd.
* SympatheticAdulterer: Just as in real-life, Petlin had an affair with Rodzaevsky's wife and is sympathetic by default of not being an unhinged fascist. It also helps that they're still in a healthy relationship together.
* TokenGoodTeammate: Petlin is the only prominent high-ranking member of Matkovsky's government who sincerely supports democratic and liberalising reforms, seeing democracy as a desirable end in itself and not just a mean to strengthen the fascist dictatorship and gain support from the OFN.
* UncertainDoom: If [[spoiler:[=WerBell=] and his goons take over Magadan, the fate of Petlin will be unknown, with not even the mercenaries knowing what happened to him.]]
* WhenHeSmiles: If Matkovsky allows him to form the Grand Sobor, a primitive legislative body to somewhat democratize the nation, Petlin will smile for the first time in years, hopeful that the path to liberalization will continue.
* {{Unperson}}: ZigZagged. If he fails to wrest control from Matkovsky, he'll get arrested by the latter's thugs when they invade his home, thrown into the back of their van and disappearing without a trace. However, his Siberian Bill is kept in place as the last memory of his existence, even if it is gutted even further by Matkovsky.

!!''Vladimir Kibardin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_vladimir_kibardin.png]]
->'''Role:''' Head of Government (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Secretary of the RFP centered in Magadan, Vladimir Vladimirovich Kibardin has been a loyal follower of the Vozhd since the beginning. From exile in Harbin, the crossing of the Amur River, then solitude in the Port of Magadan, Kibardin has stayed by Matkovsky's side through every trial and tribulation Russia and the communists had to offer. However, if Matkovsky is the pragmatist of the RFP, Kibardin would be the dogmatist, his struggles only furthering his devotion to the ideology of fascism. To Kibardin, orthodox fascism is the only hope for Russia; meaning no evolution or devolution in the case of Rodzaevsky could change that.\\\
However, Kibardin's worship of orthodox principles could mean he is more loyal to the ideology of fascism than the Vozhd himself. One day, Kibardin might have to choose: His Vozhd, or his ideology?[[/labelnote]]

to:

* TheAtoner: Petlin is guilty for EvenEvilHasStandards: While the past atrocities he abetted to in the RFP, enough that he betrays Matkovsky to veer Magadan on the right path.
* TheCoup: If the reformists hold enough support, Petlin will launch a coup to overthrow Matkovsky and actually live up to the Republic's rhetoric of democratic rule.
* DefectorFromDecadence: In a bit of Irony, just like how Matkovsky and his wing of the RFP split from Rodzaevsky due to the latter's pro-Nazi views and lack of restraint, Petlin and the reformist wing of the RNTP can split from
surviving Red Navy members are pirates, they explicitly denounce Matkovsky's Labour wing, due to the the latter's unwillingness to enact further reforms.
* HeelFaceTurn: Petlin regrets his past role in the Russian Fascist Party
dictatorship and hopes flee to redeem himself by reforming Magadan into an actual democracy modeled after the United States.
* HeelRealization: As if Rodzaevsky was bad enough, Matkovsky's insincerity in reforming Magadan and true colors are what finally drive Petlin to put his plans into motion.
* HeroWorshipper: Petlin admires the federalist, democratic government of
the United States and models his government after theirs.
rather than serve him.
* HeroicRussianEmigre: Downplayed. While Petlin is a fairly high-ranking member FromCamouflageToCriminal: Formerly sailors of the RFP, and is willing Red Navy, the Pacific Fleet was forced to tolerate working with Matkovsky, he turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev
doesn't see himself as an emigre like the fact that his fleet has turned into a pirate fleet, but as a native of Harbin. Nonetheless, he's sincere with not going to just let his desire men starve to bring democracy and liberty to Russia. With enough effort, not only can he pull this off, but even become the nation's head of state.
* HistoricalBadassUpgrade: In real life, Petlin was a major figure in the RFP who left the party during World War 2 over its open support for Hitler. His remaining years were ones in relative obscurity, running a White émigré literary journal in America until his
death in 1999. In TNO, his anti-socialist views and disillusionment with fascism remain consistent, only this time he now has a chance to [[InternalReformist transform the party into a genuine force middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda
for democracy]].
* HitlerAteSugar: Petlin is occasionally accused of being
a socialist by Matkovsky, who disapproves of his liberal tendencies.
* IDidWhatIHadToDo: Despite knowingly working with the RFP, and eventually realizing that Matkovsky has no real intentions of reforming Magadan into a democracy, Petlin bides his time. Whether because he genuinely considers working from within to be the best chance he'd have to achieve his goals, or due to how he's come too far to stop.
* IJustWantToBeYou: To curry sympathy from the United States, Petlin pens the Siberian Bill of Rights to supposedly liberalize Matkovsky's government. However, whereas the Vozhd sees it as a means to an end, Petlin legitimately wants to liberalize and model the
little while, but when Yagoda's government after America's. In collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of
the regional stage, he gets his chance to shape battered remnants of the government after Soviet Navy who have deserted what remains of the United States', even copying Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to
their cooperative federalist model desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and adopting the eagle smuggling as their national bird from the bald eagle's inspiration.
* InternalReformist: Petlin wants to turn Magadan from a fascist republic into an actual nationalist democracy through extensive reforms.
* LongGame: While Petlin is a genuine democratic reformer, he's willing to bide his time and cooperate with Matkovsky for as long as it is practicable.
* PunchClockVillain: He only served Matkovsky because he genuinely believed that he was a decent man and harbored liberal views himself. When the Vozhd rejects his original draft
main source of the Siberian Bill of Rights, Petlin finally realizes his superior's true colors and began plotting a betrayal.
livelihood.
* ThePurge: After removing Matkovsky from power, Petlin seeks out his remaining supporters in the government and armed forces, firing the worst and marginalizing the rest.
* ReasonableAuthorityFigure: Though not a socialist himself, Petlin is willing to negotiate and work with the labor unions in Novosibirsk, promising them all sorts of political rights.
* SlaveLiberation: If Petlin takes power, he disbands Dalstroy and repatriates the prisoners who were previously enslaved by the Vozhd.
* SympatheticAdulterer: Just as in real-life, Petlin had an affair with Rodzaevsky's wife and is sympathetic by default of not being an unhinged fascist. It also helps that they're still in a healthy relationship together.
* TokenGoodTeammate: Petlin
StarterVillain: The Pacific Fleet is the only prominent high-ranking member first target of Matkovsky's government who sincerely supports democratic [[spoiler:the Father after he rises up in Siberia and liberalising reforms, seeing democracy as a desirable end in itself and not just a mean has to strengthen be defeated before the fascist dictatorship and gain support from the OFN.
* UncertainDoom: If [[spoiler:[=WerBell=] and
rest of his goons take over Magadan, the fate of Petlin will focus tree can be unknown, with not even the mercenaries knowing what happened to him.accessed.]]
* WhenHeSmiles: If Matkovsky allows him TragicVillain: While Ivan's fleet has essentially been reduced to form piracy, the Grand Sobor, a primitive legislative body to somewhat democratize the nation, Petlin will smile for the first time in years, hopeful reason behind that is quite tragic: After Moscow was lost, his fleet went under the path command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to liberalization will continue.
* {{Unperson}}: ZigZagged. If he fails
flee to wrest control from Matkovsky, he'll get arrested by Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter's thugs when they invade latter out of respect for his home, thrown into the back of their van and disappearing without a trace. However, his Siberian Bill is kept in place as the last memory of his existence, even if it is gutted even further by Matkovsky.

!!''Vladimir Kibardin''
own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_vladimir_kibardin.png]]
org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of Government (Matkovsky cabinet)
State
->'''Party:''' Rossiyskaya Fashistskaya Partiya
Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
Communism
->'''In-Game Biography ''' [[labelnote:Click Biography''' [[labelnote: Click to Show]] Secretary Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the RFP centered in Magadan, Vladimir Vladimirovich Kibardin has been a loyal follower Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the Vozhd since the beginning. From exile in Harbin, the crossing news of the Amur River, then solitude Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the Port of Magadan, Kibardin has stayed by Matkovsky's side through every trial and tribulation Russia and fleet from the communists had to offer. However, if Matkovsky is harbor before the pragmatist of the RFP, Kibardin would be the dogmatist, his struggles only furthering his devotion to the ideology of fascism. To Kibardin, orthodox fascism is the only hope for Russia; meaning no evolution or devolution in the case of Rodzaevsky Japanese jackals could change that.arrive.\\\
However, Kibardin's worship of orthodox principles could mean he is more loyal When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the ideology regime of fascism than Yagoda, who helped them find them a temporary job. As the Vozhd himself. One day, Kibardin might have reactionaries pushed forward, the navy forces of Yumashev had to choose: His Vozhd, or find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what
his ideology?[[/labelnote]]men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]



* DragonWithAnAgenda: He has loyally served by Matkovsky's side since they both joined the RFP, but his zealous support for fascism might clash with the pragmatic approach of his boss.
* TheFundamentalist: Kibardin is a dogmatic fascist who believes that his ideology is the only hope to save Russia, which may possibly outweigh his own loyalty to Matkovsky.

!!''Vladimir Goltsov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/vladimir_goltsov.png]]
->'''Role:''' Economy Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Fleeing to Harbin as a youth following his mothers' arrest by the Soviet Union, Vladimir Efimovich Goltsov is as anti-communist as one can be. His firm hatred and beliefs led him to abandon his studies at the Chemical Mining Institute in 1937 to join the Russian Fascist Party. Initially and admirer of Rodzaevsky, he joined Matkovsky's wing instead during the split of the RFP, seeing Rodzaevsky as too much of a Germanophile.\\\
Now a firm follower of Matkovsky, Goltsov is preparing Magadan for the crusade to purify and save Russia. Using his past knowledge from his studies as well as his experiences as a railroad worker, Goltsov now works with the Vozhd closely to develop Magadan into a fulfilling base to carry out their operations to reconquer Russia. However, Goltsov's plans to transform an empty port into a thriving industrial and military hub remains to be seen.[[/labelnote]]

to:

* DragonWithAnAgenda: He TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev
has loyally served by Matkovsky's side since they both joined five decades in the RFP, but his zealous support Imperial Russian Navy and the Red Navy, even though the country he once sailed for fascism might clash with the pragmatic approach no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness
of his boss.
* TheFundamentalist: Kibardin is a dogmatic fascist who believes that his ideology is the only hope to save Russia, which may possibly outweigh his own loyalty to Matkovsky.

!!''Vladimir Goltsov''
[[quoteright:156:https://static.
Northeastern Siberia]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/vladimir_goltsov.org/pmwiki/pub/images/anarchy_omo.png]]
->'''Role:''' Economy Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click Description''' [[labelnote: Click to Show]] Fleeing to Harbin as a youth following his mothers' arrest by In the wake of the Soviet Union, Vladimir Efimovich Goltsov is as anti-communist as one can be. His firm hatred Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs led him to abandon his studies at free of interference, and the Chemical Mining Institute in 1937 to join the Orthodox Russian Fascist Party. Initially villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and admirer residents may go many years before hearing a single scrap of Rodzaevsky, he joined Matkovsky's wing instead during news from the split outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size
of the RFP, seeing Rodzaevsky as too much of a Germanophile.\\\
Now a firm follower of Matkovsky, Goltsov is preparing Magadan for
region, the crusade to purify lack of roads, and save Russia. Using his past knowledge the harshness of the winters are enough to deter any sensible despot from his studies as well as his experiences as attempting such a railroad worker, Goltsov now works foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the Vozhd closely people of Siberia are able to develop Magadan into somehow unify themselves or are conquered by a fulfilling base successful claimant to carry Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of
their operations to reconquer Russia. However, Goltsov's plans to transform an empty port into a thriving industrial ancestors: isolated and military hub remains to be seen.[[/labelnote]]alone.



* BoringButPractical: He used to work as a railroad worker, in which the experience that came with this meager occupation proved especially useful when it came to developing Magadan's industry and turning it into the thriving urban hub it is now.
* EvenEvilHasStandards: He couldn't stand Rodzaevsky's admiration of Nazi Germany, which convinced him to join Matkovsky's defection to Magadan.
* WoobieDestroyerOfWorlds: In the Soviet Union, he was forced to flee his home and witness his mother get arrested by the authorities, which influences his current anti-communist beliefs.

!!''Alexander Pavlov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_alexander_pavlov.png]]
->'''Role:''' Security Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

to:

* BoringButPractical: He used to work as a railroad worker, in which the experience that came CrouchingMoronHiddenBadass: Many Russian warlords were content with this meager occupation proved especially useful when it came to developing Magadan's industry and turning it into ignoring Northeast Siberia because there is practically no organized armed force there. For the thriving urban hub it villages, the closest thing to an army is now.
* EvenEvilHasStandards: He couldn't
a band of old soldiers with outdated rifles, who would stand Rodzaevsky's admiration of Nazi Germany, which convinced him no chance against an actual military. [[spoiler:That is, until Alexander Men manages to join Matkovsky's defection to Magadan.
* WoobieDestroyerOfWorlds: In
unite the Soviet Union, he was forced to flee region and mobilize some working army for his home cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny,
and witness his mother get arrested by Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at
the authorities, which influences his current anti-communist beliefs.

!!''Alexander Pavlov''
[[quoteright:156:https://static.
game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/portrait_magadan_alexander_pavlov.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Role:''' Security Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]Partisan Movement[[note]]Despotism[[/note]]



* PoliticallyIncorrectVillain: Pavlov is contemptuous of American people, hating their accents and "drunken hooliganism".
* {{Sadist}}: Even for a fascist, Pavlov is particularly bloodthirsty, flashing a wicked smile at the notion of raiding a warehouse to enforce the Vozhd's will.
* UndyingLoyalty: When Matkovsky is deposed by Petilin, Pavlov is outraged by the betrayal and professes his continued loyalty to the old Vozhd, refusing to recognize the new regime.

!!''Igor Kovalchuk-Koval''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/koval.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet - Petilin arrested)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Civilian Dictatorship[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]]With Petlin having been arrested and the Laborists securing their power, a new replacement for the office of Chief Foreign Diplomat had been necessary. That job has been given to one Igor Konstantinovich Kovalchuk-Koval, a more minor diplomat up until now. Having been in the shadow of his predecessor for quite some time, Kovalchuk-Koval is ready to show his face to the world, that face depending on how Matkovsky wants him to appear, anyway.\\\
Knowing his position, Kovalchuk-Koval is much more willing to toe the line than Petlin, not like that is a problem for him. Still, diplomats from across the world will find a stark change in the Far East's diplomatic stance, the Americans especially. It is Kovalchuk-Koval's job to make sure the weapon shipments continue to arrive, and the Vozhd is watching his chief diplomat much closer this time. Kovalchuk-Koval now knows there is always a replacement waiting right behind him.[[/labelnote]]

to:

* PoliticallyIncorrectVillain: Pavlov is contemptuous of American people, hating their accents and "drunken hooliganism".
CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* {{Sadist}}: Even for a fascist, Pavlov is particularly bloodthirsty, flashing a wicked smile at the notion of raiding a warehouse to enforce the Vozhd's will.
* UndyingLoyalty:
OccupiersOutOfOurCountry: When Matkovsky is deposed by Petilin, Pavlov is outraged by the betrayal Divine Mandate collapses, some disillusioned Buryat patriots secede and professes his continued loyalty to the old Vozhd, refusing to recognize the new regime.

!!''Igor Kovalchuk-Koval''
form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/koval.png]]
org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Minister Military Commander, Head of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet - Petilin arrested)
State (Divine Mandate collapse)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
Brigady Ochirova
->'''Ideology:''' Civilian Dictatorship[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]]With Petlin having been arrested and the Laborists securing their power, a new replacement for the office of Chief Foreign Diplomat had been necessary. That job has been given to one Igor Konstantinovich Kovalchuk-Koval, a more minor diplomat up until now. Having been in the shadow of his predecessor for quite some time, Kovalchuk-Koval is ready to show his face to the world, that face depending on how Matkovsky wants him to appear, anyway.\\\
Knowing his position, Kovalchuk-Koval is much more willing to toe the line than Petlin, not like that is a problem for him. Still, diplomats from across the world will find a stark change in the Far East's diplomatic stance, the Americans especially. It is Kovalchuk-Koval's job to make sure the weapon shipments continue to arrive, and the Vozhd is watching his chief diplomat much closer this time. Kovalchuk-Koval now knows there is always a replacement waiting right behind him.[[/labelnote]]
Partisan Movement[[note]]Despotism[[/note]]



* TheCreon: Unlike his predecessor, Kovalchuk-Koval never dares oppose Matkovsky, knowing that the Vozhd can easily replace him if he shows any sign of treachery.
* OvershadowedByAwesome: Kovalchuk-Koval is a bog standard diplomat who is completely outshined by the more iconic Petlin. However, with Petlin arrested by Matkovsky's men, it is now Kovalchuk-Koval's turn to take his place, all under the careful eye of the Vozhd.
* YouAreInCommandNow: After Petlin is discreetly purged by Matkovsky, Kovalchuk-Koval is promoted in his place.

!!''Sergey Solovyev''
->'''Role:''' Head of Government (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* TheCreon: Unlike TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after
his predecessor, Kovalchuk-Koval never dares oppose Matkovsky, knowing that demise, Ochirov is set on defeating him in a civil war and securing the Vozhd can easily replace him independence of Buryatia, even if he shows dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following
any sign of treachery.
* OvershadowedByAwesome: Kovalchuk-Koval is a bog standard diplomat who is completely outshined by
particular ideology. His only loyalty to Buryatia and the more iconic Petlin. However, with Petlin arrested by Matkovsky's men, it is now Kovalchuk-Koval's turn to take his place, all under the careful eye security of the Vozhd.
* YouAreInCommandNow: After Petlin is discreetly purged by Matkovsky, Kovalchuk-Koval is promoted in his place.

!!''Sergey Solovyev''
->'''Role:''' Head
its future.

[[/folder]]

[[folder:Spiritual Autonomy
of Government (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya
Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya
Partiya - Reformatory
Buryatii
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]National Communism[[note]]Communism[[/note]]



* NoRespectGuy: His propaganda work is usually credited to the party instead of himself.
* PropagandaMachine: Solovyev's is responsible for printing out propaganda for the RFP, careful to follow their guidelines and always in fear that he'll be replaced one day.
* PunchClockVillain: Under Matkovsky's regime, Solovyev's job is to run a printing press that toes the party line. However, Solovyev feels empty about his work, having no genuine loyalty to their cause.

!!''Yuriy Vlasov''
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* NoRespectGuy: His propaganda work is usually credited to the party instead of himself.
* PropagandaMachine: Solovyev's is responsible for printing out propaganda for the RFP, careful to follow their guidelines and always
CivilWar: Engages in fear that he'll be replaced one day.
* PunchClockVillain: Under Matkovsky's regime, Solovyev's job is to run a printing press that toes the party line. However, Solovyev feels empty about his work, having no genuine loyalty to their cause.

!!''Yuriy Vlasov''
with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Minister Head of Foreign Affairs[[note]]Foreign Minister[[/note]] (Petilin cabinet)
State
->'''Party:''' Russkaya Natsionalnaya Trudovaya Sotsialisticheskaya Partiya - Reformatory
Buryatii
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]National Communism[[note]]Communism[[/note]]



* TheFace: Vlasov is Petilin's representative to the American businessmen trying to invest in Russia, such as advertising Krasnoyark's hopeful hockey team.

!!''Andrey Starostin''
->'''Role:''' Minister of Economy[[note]]Economy Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* TheFace: Vlasov is Petilin's DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the American businessmen trying same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return
to invest in Russia, such as advertising Krasnoyark's hopeful hockey team.

!!''Andrey Starostin''
->'''Role:''' Minister
Buryatia, intent on building a prosperous socialist nation, built on the ideals of Economy[[note]]Economy Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Dominant-Party Controlled Democracy[[note]]Paternalism[[/note]]



* BunnyEarsLawyer: One of his strategies to attract businesses to Russia is developing its sports teams. It might seem trivial and unorthodox, but it surprisingly works because it attracts more financial activity in Russia's cities.

!!''Mitchell [=WerBell=] III''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_iii.png]]
[[caption-width-right:156:[[labelnote:70s [=WerBell=] portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_70s.png[[/labelnote]]]]
->'''Role:''' Military Commander, Head of State ([[spoiler:Coup]])
->'''Party:''' [[spoiler:Soldaty Bez Granits[[note]]Soldiers Without Borders[[/note]]]]
->'''Ideology:''' Stratocracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The story of an American soldier of fortune seizing a Siberian city with nothing but his wits and superior firepower seems like a lurid tale too ridiculous for even the pulpiest dime-store novel.\\\
But sometimes the truth is stranger than fiction.\\\
Mitchell Livingston Werbell III was the son of a Russian émigré, born and raised in America. A brief stint in the OSS, the precursor to the CIA, was his springboard into the murky and deadly world of mercenary warfare. His unsavory missions spanned the globe from Cuba to Kamchatka, yet he still maintained his contacts with some of America's industrial elite and his father's old comrades. One in particular was Anastasy Vonsiatsky, the increasingly elderly Russo-American fascist. When Mikhail Matkovsky's regime in Magadan hoped to use Vonsiatsky as the gateway to American aid, Werbell saw an opportunity. What followed was as bold as it was suicidally insane, but he succeeded beyond all odds.\\\
Through a mix of diplomacy, favors called in from old friends, and a few well-placed military raids, Werbell has successfully seized power in Magadan and declared the city to be the capital of the Republic of West Alaska. He hopes to achieve the reverse of what Matkovsky hoped with Vonsiatsky, serving as a conduit for a steady flow of American money and arms into his fledgling Siberian empire. However, Werbell's neighbors want nothing more than to drive him into the sea, and this may prove to be something far greater than he can handle...[[/labelnote]]

->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Against all odds, Mitchell Livingston Werbell III has succeeded. Thanks to luck, skill, and an abundance of American aid, the United States of Russia is now one of the largest nations on the planet. To state that the world is shocked would be an understatement. Analysts are still struggling to figure out how his government hasn't already collapsed from the sheer ridiculousness of its existence, all while the man himself sits upon a veritable mountain of money, laughing all the way.\\\
Someone like Werbell, though, never truly rests. Constantly jumping between managing internal affairs, foreign connections, and personal matters, the mercenary is clearly not content with merely unifying Russia. His commitment to the army without borders is unwavering, but so is his support for bringing American-style democracy to Russia. It remains to be seen how these contradictions will be addressed, but some are beginning to hope Werbell, for all his flaws, might actually bring something good to the exhausted Russian people.\\\
Decried as an American asset by many, Werbell finds himself with both Japan and Germany wary of - if not outright hostile to - his regime. Though he certainly loves his home country, Werbell is not nearly as leashed as some fear or would like him to be. He is a man with an army and a vision, and the world awaits his next move with bated breath. [[/labelnote]]

to:

* BunnyEarsLawyer: One of his strategies TheRemnant: If the Divine Mandate collapses, Chernykh will be called to attract businesses to Russia is developing its sports teams. It might seem trivial and unorthodox, but it surprisingly works because it attracts more financial activity lead the remnant White Army faction that survived in Russia's cities.

!!''Mitchell [=WerBell=] III''
Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_iii.png]]
[[caption-width-right:156:[[labelnote:70s [=WerBell=] portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_70s.png[[/labelnote]]]]
org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State ([[spoiler:Coup]])
(Divine Mandate collapse)
->'''Party:''' [[spoiler:Soldaty Bez Granits[[note]]Soldiers Without Borders[[/note]]]]
Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Stratocracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The story of an American soldier of fortune seizing a Siberian city with nothing but his wits and superior firepower seems like a lurid tale too ridiculous for even the pulpiest dime-store novel.\\\
But sometimes the truth is stranger than fiction.\\\
Mitchell Livingston Werbell III was the son of a Russian émigré, born and raised in America. A brief stint in the OSS, the precursor to the CIA, was his springboard into the murky and deadly world of mercenary warfare. His unsavory missions spanned the globe from Cuba to Kamchatka, yet he still maintained his contacts with some of America's industrial elite and his father's old comrades. One in particular was Anastasy Vonsiatsky, the increasingly elderly Russo-American fascist. When Mikhail Matkovsky's regime in Magadan hoped to use Vonsiatsky as the gateway to American aid, Werbell saw an opportunity. What followed was as bold as it was suicidally insane, but he succeeded beyond all odds.\\\
Through a mix of diplomacy, favors called in from old friends, and a few well-placed military raids, Werbell has successfully seized power in Magadan and declared the city to be the capital of the Republic of West Alaska. He hopes to achieve the reverse of what Matkovsky hoped with Vonsiatsky, serving as a conduit for a steady flow of American money and arms into his fledgling Siberian empire. However, Werbell's neighbors want nothing more than to drive him into the sea, and this may prove to be something far greater than he can handle...[[/labelnote]]

->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Against all odds, Mitchell Livingston Werbell III has succeeded. Thanks to luck, skill, and an abundance of American aid, the United States of Russia is now one of the largest nations on the planet. To state that the world is shocked would be an understatement. Analysts are still struggling to figure out how his government hasn't already collapsed from the sheer ridiculousness of its existence, all while the man himself sits upon a veritable mountain of money, laughing all the way.\\\
Someone like Werbell, though, never truly rests. Constantly jumping between managing internal affairs, foreign connections, and personal matters, the mercenary is clearly not content with merely unifying Russia. His commitment to the army without borders is unwavering, but so is his support for bringing American-style democracy to Russia. It remains to be seen how these contradictions will be addressed, but some are beginning to hope Werbell, for all his flaws, might actually bring something good to the exhausted Russian people.\\\
Decried as an American asset by many, Werbell finds himself with both Japan and Germany wary of - if not outright hostile to - his regime. Though he certainly loves his home country, Werbell is not nearly as leashed as some fear or would like him to be. He is a man with an army and a vision, and the world awaits his next move with bated breath. [[/labelnote]]
Controlled Democracy[[note]]Paternalism[[/note]]



* AffablyEvil: [=WerBell=] is both unflappably polite and loose about the idea of murder, [[spoiler:especially in his "Caesar" focus branch as opposed to "Cincinnatus". Even in the beginning, he offers Valery Sablin a good dinner before executing him as some sick sense of hospitality, and offers the Father the chance to support his rule even though he knew the priest would never support such a brazen, amoral killer, executing him when he refuses. When he decides to be a despot, he offers amnesty to Rodzaevsky's fascists to act as local thugs and sets to pillage the ruby and diamond mines of Yakutia, as well as extracting Russia's wealth to support his mercenary army.]]
* TheAlcoholic: [=WerBell=] can often be found drunk due to his heavy alcoholism, an extension of his care-free attitude in life.
* ArmsDealer: Part of his job in Magadan is to sell weapons to the RFP, which he considers good business.
* BadBoss: ZigZagged, if he uses a [[spoiler:"carrot and stick" method in his government. [=WerBell=] will happily reward the hardest-working people in his work, but if someone doesn't live up to those standards, he has them harshly punished.]]
* BaitTheDog: A moment of this occurs [[spoiler:in a scenario where he is unifying Russia. When he captures [[ReluctantRuler Mikhail]], he spares his life and makes the offer to send him back to Australia... for a price. If he can't pay up directly, then [=WerBell=] will make sure that his remaining family sends as much money as they can.]]
* BewareTheSillyOnes: He's reckless and jovial, [[spoiler:but also surprisingly vindictive and capable of unifying Russia.]]
* BigFancyCastle: [=WerBell's=] [[spoiler:Presidential Palace]] is built as closely as possible to the Winter Palace which was once in Saint Petersburg.
* BloodKnight: He finds a normal life to be pretty boring, preferring the action to be found in warfare and firefights.
* BrutalHonesty: In terms of his foreign policy approach, [[spoiler:[=WerBell=] can be bluntly honest about his regime being backed by the United States, thinking that there's no point in hiding the fact, especially when their stamps are blatantly the Stars and Stripes.]]
* ButNotTooForeign: [=WerBell=] is an American who was descended from a Russian officer who served in the White Army.
* CigarChomper: {{Exaggerated}}; not only is [=WerBell=] chomping a cigar in his 70s portrait, even the [[spoiler:''flag'' of his country West Alaska has a cigar-chomping skull on it.]]
* {{Cincinnatus}}: In [[spoiler:his aptly named "Cincinnatus" path, [=WerBell=] thinks about stepping down in the future when he finds a worthy Russian to succeed him as President.]]
* LesCollaborateurs: [=WerBell=] recruits many locals to maintain control over [[spoiler:his state, seeing value in their experience dealing with their countrymen and understanding of Siberia's territory]].
* TheCoup: After Vosniatsky dies, [[spoiler:[=Werbell=] leads a mercenary coup against Matkovsky over payment disputes. If Matkovsky previously picked focuses to increase the mercenaries' influence, the coup will succeed.]]
* CrazyEnoughToWork: By most accounts, [[spoiler:[=WerBell=] running a mercenary state would be implausible, yet a combination of his wit and pragmatism can not only make it work, but also reunify Russia.]]
* CriticalStaffingShortage: After he [[spoiler:unifies the Far East, [=WerBell=] is confronted with manpower shortages in the military that make it more difficult to defend the borders and suppress partisan activity. He must either hire more mercenaries or Russian collaborators to plug in the problem.]]
* DarkHorseVictory: Nobody expects [[spoiler:[=WerBell=] to reunify the Far East, being an American mercenary who seemingly had no stake in the matter, beyond working for Matkovsky.]]
* DeathFromAbove: He [[spoiler:expands the Cheryomushki Airbase after unifying the Far East, which will transform his meager air fleet into a true force to be reckoned with.]]
* DenserAndWackier: A playthrough where [=WerBell=] [[spoiler:ends up unifying the country is this compared to other nations. It ends up being a WholePlotReference to ''VideoGame/MetalGearSolid'', his unification theme is an English rock song compared to the orchestral pieces of other leaders, and events tend to be written with a less serious tone.]]
* DeskJockey: When he [[spoiler:takes over Magadan, he's stuck with the unfortunate business of writing a constitution himself, a boring affair compared to his life as a mercenary. By the time he gets to the section "Minority Protections", he's half-ready to just give up.]]
* DoNotGoGentle: He acknowledges that [[spoiler:fighting the warlord in West Russia will be a difficult, final step to reunifying Russia, but he charges headstrong at the challenge, confident that his military will destroy all that stand against them.]]
* {{Eagleland}}: He generally has both Type 1 and Type 2 as applicable when he [[spoiler:begins to reunify much of Russia. He becomes infamous for being an American mercenary that manages to sweep westward across Russia, he christens his country "Republic of West Alaska" and later the "United States of Russia," even writing a constitution and building a free-market economy based on the American system. By the end of a playthrough, he intends to "make Texans of" even his most serious critics. He can also be questionable in his political decisions, and his endgame is creating a superpower that draws its influence from worldwide mercenary services.]]
* EliteArmy: Having fought in wars the world over, [=WerBell's=] men are perhaps the most elite force in the Far East, and his divisions can take an equal of the enemy's one-on-one pretty easily. [[spoiler:It's also why they can match the warlord in Western Russia, despite having significantly less manpower.]]
* EqualOpportunityEvil: He cares not for the nationality or religion of the soldiers or subjects; anyone that can shoot well is welcome to serve.
* EvenEvilHasStandards: He's disgusted by the destruction of the Winter Palace by the Germans, considering it an "obliteration of history" when Goebbels recorded its demise.
* GoingNative: [=WerBell=] is following in the example of Kurtz from Literature/HeartOfDarkness, especially in his "Cincinnatus" path. He comes around to the idea of rebuilding Russia to be strong and independent, even from his American sponsors.
* GratuitousLatin: The title of [[spoiler:his first superregional focus is "Fortis Fortuna Adiuvat", which means "Fortune favors the bold".]]
* HeroWorshipper: To a degree, [[spoiler:[=WerBell=] idolizes the American government and views it as a model for his Russia to follow.]]
* HistoricalInJoke: The superevent that plays when [=WerBell=] unifies Russia is the third verse of "Jungle Work" by Music/WarrenZevon, which begins with "Three young men in a Russian truck, with a little [=M10=]". The [=M10=] is better known as the [[https://en.wikipedia.org/wiki/MAC-10 MAC-10]], whose surpressor [=WerBell=] helped design in OTL.
* HistoryRepeats: At least one former Blackshirt, Alexander Pavlov, [[spoiler:notes the similarities in [=WerBell=]'s betrayal to Matkovsky's own treachery against Rodzaevsky. Pavlov ponders to himself if history will repeat again to [=WerBell=] and that he will be the one to spearhead that coup.]]
* JoinOrDie: If his [[spoiler:coup against Matkovsky succeeds, [=WerBell=] will allow the remaining RFP members to fight for him or be executed.]]
* IControlMyMinionsThrough: Money. [[spoiler:Mercenary work is the most reliable method of economic mobility in his Russia.]]
* InsistentTerminology: As [[spoiler:ruler of Magadan]], [=WerBell=] forces everyone to call him "Mr. [=WerBell=], Esquire". As implied by Radio Free Magadan, the last word is especially important to say.
* KarmaHoudini: [[spoiler:If his coup fails]], [=WerBell=] gets no punishment [[spoiler:for trying to overthrow Matkovsky, besides leaving Russia, which is what he would've done anyway to find better work.]]
* KnowWhenToFoldEm: In contrast to his usual, daredevil attitude, [[spoiler:[=WerBell=] recognizes the naval capabilities of Japan and never dares question their dominance of the Pacific. His development of a navy is more of a symbolic action about a Russian revival.]]
* LanguageBarrier: [=WerBell=] doesn't know much Russian and often requires his fellow men to translate for him when he speaks to the native people. Ironically, this is {{subverted}} when he meets Mikhail in Transbaikal, who is also grateful that he's met someone who can also speak English.
* LaughablyEvil: His drunken, crazy antics are amusing and charming enough that it can be hard to remember that [[spoiler:he also governs Russia like a tinpot dictator.]]
* LeaningOnTheFourthWall At one point [[spoiler:in [=WerBell=]'s path, a soldier wonders aloud how a bunch of mercenaries could've taken over Magadan and be on the road to unifying Russia, saying that it sounds like something from Hollywood. Another soldier entirely dismisses his observation and tells him to just roll with the punches.]]
* LesserOfTwoEvils: He has to use this reasoning [[spoiler:when either recruiting the NKVD or the Blackshirts, regarding his chosen organization as the lesser evil.]]
* ALighterShadeOfBlack: [=WerBell=] is not by any means ''good'' given he is a mercenary who [[spoiler: sets up a mercenary-dominated state should he win]], but he is not as authoritarian as Matkovsky. Typical per being a mercenary, he is not racist or anti-semitic, but that doesn't keep him from executing an already surrendered Sablin, a harmless Father, or extracting what little money Mikhail's family can spare as a ransom to sail back to Australia.
* LineOfSightName: [=WerBell=] names his [[spoiler:newly-founded republic in Magadan "West Alaska" on a whim, simply because Magadan is west of Alaska.]]
* MakeAnExampleOfThem: As part of [=WerBell=]'s [[spoiler:regional economic policies, he pushes native Russians to work hard for the state's benefit and the laziest of them all will be punished harshly to motivate the others.]]
* MultinationalTeam: In addition to Americans, [=WerBell's=] band of mercenaries also counts among its ranks a Scot (Gerry Moggach), a Romanian (Fernando Calistrat), a Frenchman (Roger Faulques), a New Zealander (Nancy Wake), among others.
* NecessarilyEvil:
** In his [[spoiler:"Cincinnatus" path, [=WerBell=] delays his promises of liberalization to crack down on oppositional forces, reasoning that he needs to exert control for the state to remain strong.]]
** If [=WerBell=] [[spoiler:pursues an open door policy with the American corporations, he acknowledges how hated such an approach will be, but he reasons that their investments are needed to push Russia's development forward.]]
* NothingPersonal: Like Matkovsky, [[spoiler:[=WerBell=] goes to war against Rodzaevsky in Amur. Unlike Matkovsky, it's not out of any ideological conviction or vendetta against the Vozhd; [=WerBell=] just wants to plunder his office and land.]]
* OutsideContextProblem: [=WerBell=] and his men aren't even Russian; they are mercenaries, brought to Russia by Anastasy Vonsiatsky to fight for Mikhail Matkovsky's Free State of Magadan. This doesn't stop them from [[spoiler:launching a coup against Matkovsky to take over Magadan and later uniting Russia under their banner, being the only unifier who isn't even present on Russian soil by game start. This is even lampshaded by his reunification event's victory music, which is an English rock song that contrasts the solemn instrumentals or bombastic marches of other warlords]].
* PetTheDog:
** When an American journalist visits Magadan [[spoiler:after [=WerBell=]'s takeover of it, the mercenary allows him to shoot some shots from a Garand rifle at the firing range.]]
** Whether a [[spoiler:Cincinnatus or a Caesar, [=WerBell=] does some preparatory work to eventually democratize, such as establishing voting booths and drawing districts.]]
** Rather than [[spoiler:prioritize the mercenaries' dominance, [=WerBell=] can allow more Russians to enter civil service and build some semblance of a civilian government.]]
* PlausibleDeniability: Concerning the [[spoiler:relationship with the United States, [=WerBell=] can keep it "under the table" to give enough plausible reason to deny accusations about his mercenary activities and arms dealing through the OFN.]]
* PlotTriggeringDeath: Not [=WerBell=] himself, but the death of Anastasy Vonsiatsky (the man responsible for bringing him to Russia and paying his men) in February 1965 results in [=WerBell's=] mercenaries finding themselves without a job, and puts into motion a series of events that can eventually result in [=WerBell=] himself [[spoiler:taking over Magadan and from there trying to unify Russia under his banner]].
* {{Plunder}}: As [=WerBell=] [[spoiler:conquers his way through Russia, he lets his mercenaries plunder the spoils, stealing cultural treasures to sate their avarice.]]
* PoliticallyCorrectVillain: [=WerBell=] may not be a nice person, but he's not prejudiced. He's content to hire foreign mercenaries from all sorts of ethnicities, [[spoiler:women are allowed to join the Strategic Service Unit, and minorities are given fair treatment in his Republic.]]
* PragmaticVillainy: In the [[spoiler:superregional stage, [=WerBell=] federalizes the country along ethnic and cultural lines, giving minorities political representation to placate them from rebelling.]]
* PresidentForLife: In his [[spoiler:"Caesar" path, [=WerBell=] declares himself "President of West Alaska", even though he actually rules like a dictator who cracks down on personal liberties, like freedom of press.]]
* PrivateMilitaryContractors: [=WerBell=] leads a collection of mercenaries who have fought across the world and are now looking to fulfill any need for network. [[spoiler:As leader, he has a unique mechanic where he can send two mercenary divisions to participate in foreign conflicts and do dirty work for a price.]]
* PuppetKing: {{Subverted}}. [[spoiler:[=WerBell=] can seemingly become this for his American sponsors, turning Russia into a playground for OFN corporations. However, the superregional stage reveals that [=WerBell=] has greater ambitions than becoming their puppet, knowing that their support will inevitably dry up and building a more self-sufficient industry for when that time comes.]]
* {{Realpolitik}}: Thanks to his connections with the CIA, [[spoiler:[=WerBell=] can shore up support from them by underhandedly purchasing their military equipment. For the time being, he's playing the role as a loyalist to extract as much benefit from them as possible.]]
* RedBaron: [=WerBell=] is known as the Wizard of Whispering Death, after the "Whispering Death" machinegun silencer he helped create.
* ReluctantRuler: Some events show that [[spoiler:[=WerBell=] doesn't enjoy the bureaucratic side of ruling Russia and would rather go back to mercenary work, but he endures through the trouble because he's the most capable for the job and the only one willing to do it.]]
* RepressiveButEfficient: Whether he [[spoiler:works with American or Russian corporations, [=WerBell=] will practically turn the Far East into an economic powerhouse built on trade and productivity, even if the state has few guaranteed liberties.]]
* RhetoricalQuestionBlunder: When [=WerBell=] converses with one of his fellow mercenaries [[spoiler:in the superregional stage, he goes on a passionate speech on how powerful they are, rhetorically asking "How did we get here?" and "Do ya get what I'm saying?" His friend tries to answer both of these and gets cut off each time, so when [=WerBell=] asks what else his army needs, the other mercenary stays quiet. After an awkward {{beat}}, [=WerBell=] says that question ''wasn't'' rhetorical.]]
* ScrewThisImOuttaHere: If his [[spoiler:attempted coup fails, [=WerBell=] will flee Russia and settle down in some tropical café, deeming the RFP an unprofitable cause and deciding to look for work elsewhere.]]
* SettlingTheFrontier: After he decides [[spoiler:to take over Magadan, [=WerBell=] likens himself to past American explorers who pushed westward to settle new land, except that he's pushed so far west that he's now on a different continent.]]
* SinisterSurveillance:
** If he decides to [[spoiler:focus on industrializing Siberia with less American aid, [=WerBell=] will ensure that the process goes smoothly by creating a network of informants to track dissidents and saboteurs who will be dealt with as traitors.]]
** When [=WerBell=] [[spoiler:conquers Central Siberia, he organizes the Strategic Services Unit, which is tasked with spying and "discouraging" would-be rebellions.]]
* StateSec: To [[spoiler:counter the rise of communist and fascist militias in the regional stage, he organizes paramilitary units to hunt down these terrorists, using expertise they garnered from the South African and Indonesian wars.]]
* {{Understatement}}: Upon meeting [[spoiler:Mikhail when the Principality is conquered, [=WerBell=] offers to send him back to Australia for a "small cost" of half-million dollars.]]
* WarForFunAndProfit: In [[spoiler:[=WerBell=]'s path, he can develop his military by establishing the Military Armaments Corporation, designed to produce high-quality weapons for profit.]]
* WellIntentionedExtremist: While [=WerBell=] is violent and maybe a little crazy, [[spoiler:he does think he's saving Russia by preparing them for war with Germany, especially in his "Cincinnatus" path where he intends to give Russia back to native control. Even in his more dictatorial "Caesar" path, he reasons that his actions are to keep the nation stable, lest it fall into internal conflict.]]
* WickedCultured: For a mercenary, he has fancy tastes [[spoiler:when he rules Russia. He carefully models his Presidential Palace off of the destroyed Winter Palace and brings dozens of bottles of French Wine for his men to enjoy.]]
* WildCard: Though he is [[spoiler:nominally aligned to the United States and can court support from them, [=WerBell=] is still an unpredictable troublemaker who would turn on the OFN if it suits him.]]
* WholePlotReference: [=WerBell=]'s [[spoiler: path heavily references Big Boss's Outer Heaven from ''VideoGame/MetalGearSolid'', with both being mercenary-led countries. Soldaty Bez Granits (Soldiers Without Borders) is a reference to Militaires Sans Frontières from MGS, and the skull emblem on of West Alaska's flag is heavily based on the MSF's emblem. The focus description for "A Group Above Nations" is also a paraphrased version of Big Boss's [[Quotes/MetalGearSolidPeaceWalker "This is Outer Heaven"]] quote from ''VideoGame/MetalGearSolidPeaceWalker'']]
* YouHaveOutlivedYourUsefulness: As [=WerBell=] [[spoiler:transitions to turning West Alaska into a sovereign state, he revokes the citizenship of the American industrialists and kicks them out, citing that they have no further use and that their companies aren't going to try to save them anyway.]]

to:

* AffablyEvil: [=WerBell=] TheCameo: In a post-Taboritsky Russia, Chernykh is both unflappably polite a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food
and loose about the idea of murder, [[spoiler:especially in his "Caesar" focus branch as opposed to "Cincinnatus". Even in the beginning, he offers Valery Sablin a good dinner before executing him as some sick sense of hospitality, and offers the Father the chance to support his rule supplies, even though he knew the priest would never support such a brazen, amoral killer, executing him when he refuses. When he decides to be a despot, he offers amnesty to Rodzaevsky's fascists to act as local thugs and sets to pillage the ruby and diamond mines of Yakutia, as well as extracting Russia's wealth to support his mercenary army.]]
* TheAlcoholic: [=WerBell=] can often be found drunk due to his heavy alcoholism, an extension of his care-free attitude in life.
* ArmsDealer: Part of his job in Magadan is to sell weapons to the RFP, which he considers good business.
* BadBoss: ZigZagged, if he uses a [[spoiler:"carrot and stick" method in his government. [=WerBell=] will happily reward the hardest-working people in his work, but if someone doesn't live up to those standards, he has them harshly punished.]]
* BaitTheDog: A moment of this occurs [[spoiler:in a scenario where he is unifying Russia. When he captures [[ReluctantRuler Mikhail]], he spares his life and makes the offer to send him back to Australia... for a price. If he can't pay up directly, then [=WerBell=] will make sure that his remaining family sends as much money as they can.]]
* BewareTheSillyOnes: He's reckless and jovial, [[spoiler:but also surprisingly vindictive and capable of unifying Russia.]]
* BigFancyCastle: [=WerBell's=] [[spoiler:Presidential Palace]] is built as closely as possible to the Winter Palace which was once in Saint Petersburg.
* BloodKnight: He finds a normal life to be pretty boring, preferring the action to be found in warfare and firefights.
* BrutalHonesty: In terms of his foreign policy approach, [[spoiler:[=WerBell=] can be bluntly honest about his regime being backed by the United States, thinking that there's no point in hiding the fact, especially when their stamps are blatantly the Stars and Stripes.]]
* ButNotTooForeign: [=WerBell=] is an American who was descended
he's defected from a Russian officer who served in the White Army.
Divine Mandate.
* CigarChomper: {{Exaggerated}}; not only is [=WerBell=] chomping a cigar in his 70s portrait, even DefeatMeansFriendship: {{Downplayed}}. If the [[spoiler:''flag'' of his country West Alaska has a cigar-chomping skull on it.]]
* {{Cincinnatus}}: In [[spoiler:his aptly named "Cincinnatus" path, [=WerBell=] thinks about stepping down in the future when he finds a worthy Russian to succeed him as President.]]
* LesCollaborateurs: [=WerBell=] recruits many locals to maintain control over [[spoiler:his state, seeing value in their experience dealing with their countrymen and understanding of Siberia's territory]].
* TheCoup: After Vosniatsky dies, [[spoiler:[=Werbell=] leads a mercenary coup against Matkovsky over payment disputes. If Matkovsky previously picked focuses to increase the mercenaries' influence, the coup will succeed.]]
* CrazyEnoughToWork: By most accounts, [[spoiler:[=WerBell=] running a mercenary state would be implausible, yet a combination of his wit and pragmatism can not only make it work, but also reunify Russia.]]
* CriticalStaffingShortage: After he [[spoiler:unifies
Father unifies the Far East, [=WerBell=] is confronted with manpower shortages in the military that make it more difficult to defend the borders and suppress partisan activity. He must either hire more mercenaries or Russian collaborators to plug in the problem.]]
* DarkHorseVictory: Nobody expects [[spoiler:[=WerBell=] to reunify the Far East, being an American mercenary who seemingly had no stake in the matter, beyond working for Matkovsky.]]
* DeathFromAbove: He [[spoiler:expands the Cheryomushki Airbase after unifying the Far East, which
Chernykh will transform his meager air fleet into a true force submit to be reckoned with.]]
* DenserAndWackier: A playthrough where [=WerBell=] [[spoiler:ends up unifying the country is
serve under Sudoplatov, but this compared to other nations. It ends up being a WholePlotReference to ''VideoGame/MetalGearSolid'', his unification theme is an English rock song compared to the orchestral pieces of other leaders, and events tend to be written with a less serious tone.]]
* DeskJockey: When he [[spoiler:takes over Magadan, he's stuck with the unfortunate business of writing a constitution himself, a boring affair compared to his life as a mercenary. By the time he gets to the section "Minority Protections", he's half-ready to just give up.]]
* DoNotGoGentle: He acknowledges that [[spoiler:fighting the warlord in West Russia will be a difficult, final step to reunifying Russia, but he charges headstrong at the challenge, confident that his military will destroy all that stand against them.]]
* {{Eagleland}}: He generally has both Type 1 and Type 2 as applicable when he [[spoiler:begins to reunify much of Russia. He becomes infamous for being an American mercenary that manages to sweep westward across Russia, he christens his country "Republic of West Alaska" and later the "United States of Russia," even writing a constitution and building a free-market economy based on the American system. By the end of a playthrough, he intends to "make Texans of" even his most serious critics. He can also be questionable in his political decisions, and his endgame is creating a superpower that draws its influence from worldwide mercenary services.]]
* EliteArmy: Having fought in wars the world over, [=WerBell's=] men are perhaps the most elite force in the Far East, and his divisions can take an equal of the enemy's one-on-one pretty easily. [[spoiler:It's also why they can match the warlord in Western Russia, despite having significantly less manpower.]]
* EqualOpportunityEvil: He cares not for the nationality or religion of the soldiers or subjects; anyone that can shoot well is welcome to serve.
* EvenEvilHasStandards: He's disgusted by the destruction of the Winter Palace by the Germans, considering it an "obliteration of history" when Goebbels recorded its demise.
* GoingNative: [=WerBell=] is following in the example of Kurtz from Literature/HeartOfDarkness, especially in his "Cincinnatus" path. He comes around to the idea of rebuilding Russia to be strong and independent, even from his American sponsors.
* GratuitousLatin: The title of [[spoiler:his first superregional focus is "Fortis Fortuna Adiuvat", which means "Fortune favors the bold".]]
* HeroWorshipper: To a degree, [[spoiler:[=WerBell=] idolizes the American government and views it as a model for his Russia to follow.]]
* HistoricalInJoke: The superevent that plays when [=WerBell=] unifies Russia is the third verse of "Jungle Work" by Music/WarrenZevon, which begins with "Three young men in a Russian truck, with a little [=M10=]". The [=M10=] is better known as the [[https://en.wikipedia.org/wiki/MAC-10 MAC-10]], whose surpressor [=WerBell=] helped design in OTL.
* HistoryRepeats: At least one former Blackshirt, Alexander Pavlov, [[spoiler:notes the similarities in [=WerBell=]'s betrayal to Matkovsky's own treachery against Rodzaevsky. Pavlov ponders to himself if history will repeat again to [=WerBell=] and that he will be the one to spearhead that coup.]]
* JoinOrDie: If his [[spoiler:coup against Matkovsky succeeds, [=WerBell=] will allow the remaining RFP members to fight for him or be executed.]]
* IControlMyMinionsThrough: Money. [[spoiler:Mercenary work is the most reliable method of economic mobility in his Russia.]]
* InsistentTerminology: As [[spoiler:ruler of Magadan]], [=WerBell=] forces everyone to call him "Mr. [=WerBell=], Esquire". As implied by Radio Free Magadan, the last word is especially important to say.
* KarmaHoudini: [[spoiler:If his coup fails]], [=WerBell=] gets no punishment [[spoiler:for trying to overthrow Matkovsky, besides leaving Russia, which is what he would've
was largely done anyway to find better work.]]
* KnowWhenToFoldEm: In contrast to his usual, daredevil attitude, [[spoiler:[=WerBell=] recognizes
out of self-preservation than out of genuine fondness for Men's movement and once the naval capabilities of Japan and never dares question their dominance of the Pacific. His development of a navy is more of a symbolic action about a Russian revival.]]
* LanguageBarrier: [=WerBell=] doesn't know much Russian and often requires his fellow men to translate for him when
Divine Mandate collapses, he speaks to the native people. Ironically, this is {{subverted}} when he meets Mikhail in Transbaikal, who is also grateful that he's met someone who can also speak English.
* LaughablyEvil: His drunken, crazy antics are amusing and charming enough that it can be hard to remember that [[spoiler:he also governs Russia like a tinpot dictator.]]
* LeaningOnTheFourthWall At one point [[spoiler:in [=WerBell=]'s path, a soldier wonders aloud how a bunch of mercenaries could've taken over Magadan and be on the road to unifying Russia, saying that it sounds like something from Hollywood. Another soldier entirely dismisses his observation and tells him to just roll with the punches.]]
* LesserOfTwoEvils: He has to use this reasoning [[spoiler:when either recruiting the NKVD or the Blackshirts, regarding his chosen organization as the lesser evil.]]
* ALighterShadeOfBlack: [=WerBell=] is not by any means ''good'' given he is a mercenary who [[spoiler: sets up a mercenary-dominated state should he win]], but he is not as authoritarian as Matkovsky. Typical per being a mercenary, he is not racist or anti-semitic, but that doesn't keep him from executing an already surrendered Sablin, a harmless Father, or extracting what little money Mikhail's family can spare as a ransom to sail
returns back to Australia.
* LineOfSightName: [=WerBell=] names his [[spoiler:newly-founded republic in Magadan "West Alaska" on a whim, simply because Magadan is west of Alaska.]]
* MakeAnExampleOfThem: As part of [=WerBell=]'s [[spoiler:regional economic policies, he pushes native Russians to work hard for
the state's benefit and the laziest of them all will be punished harshly to motivate the others.]]
* MultinationalTeam: In addition to Americans, [=WerBell's=] band of mercenaries also counts among its ranks a Scot (Gerry Moggach), a Romanian (Fernando Calistrat), a Frenchman (Roger Faulques), a New Zealander (Nancy Wake), among others.
* NecessarilyEvil:
** In his [[spoiler:"Cincinnatus" path, [=WerBell=] delays his promises of liberalization to crack down on oppositional forces, reasoning that he needs to exert control for the state to remain strong.]]
** If [=WerBell=] [[spoiler:pursues an open door policy with the American corporations, he acknowledges how hated such an approach will be, but he reasons that their investments are needed to push Russia's development forward.]]
* NothingPersonal: Like Matkovsky, [[spoiler:[=WerBell=] goes to war against Rodzaevsky in Amur. Unlike Matkovsky, it's not out of any ideological conviction or vendetta against the Vozhd; [=WerBell=] just wants to plunder his office and land.]]
* OutsideContextProblem: [=WerBell=] and his men aren't even Russian; they are mercenaries, brought to Russia by Anastasy Vonsiatsky to fight for Mikhail Matkovsky's Free State of Magadan. This doesn't stop them from [[spoiler:launching a coup against Matkovsky to take over Magadan and later uniting Russia under their banner, being the only unifier who isn't even present on Russian soil by game start. This is even lampshaded by his reunification event's victory music, which is an English rock song that contrasts the solemn instrumentals or bombastic marches of other warlords]].
* PetTheDog:
** When an American journalist visits Magadan [[spoiler:after [=WerBell=]'s takeover of it, the mercenary allows him to shoot some shots from a Garand rifle at the firing range.]]
** Whether a [[spoiler:Cincinnatus or a Caesar, [=WerBell=] does some preparatory work to eventually democratize, such as establishing voting booths and drawing districts.]]
** Rather than [[spoiler:prioritize the mercenaries' dominance, [=WerBell=] can allow more Russians to enter civil service and build some semblance of a civilian government.]]
* PlausibleDeniability: Concerning the [[spoiler:relationship with the United States, [=WerBell=] can keep it "under the table" to give enough plausible reason to deny accusations about his mercenary activities and arms dealing through the OFN.]]
* PlotTriggeringDeath: Not [=WerBell=] himself, but the death of Anastasy Vonsiatsky (the man responsible for bringing him to Russia and paying his men) in February 1965 results in [=WerBell's=] mercenaries finding themselves without a job, and puts into motion a series of events that can eventually result in [=WerBell=] himself [[spoiler:taking over Magadan and from there trying to unify Russia under his banner]].
* {{Plunder}}: As [=WerBell=] [[spoiler:conquers his way through Russia, he lets his mercenaries plunder the spoils, stealing cultural treasures to sate their avarice.]]
* PoliticallyCorrectVillain: [=WerBell=] may not be a nice person, but he's not prejudiced. He's content to hire foreign mercenaries from all sorts of ethnicities, [[spoiler:women are allowed to join the Strategic Service Unit, and minorities are given fair treatment in his Republic.]]
* PragmaticVillainy: In the [[spoiler:superregional stage, [=WerBell=] federalizes the country along ethnic and cultural lines, giving minorities political representation to placate them from rebelling.]]
* PresidentForLife: In his [[spoiler:"Caesar" path, [=WerBell=] declares himself "President of West Alaska", even though he actually rules like a dictator who cracks down on personal liberties, like freedom of press.]]
* PrivateMilitaryContractors: [=WerBell=] leads a collection of mercenaries who have fought across the world and are now looking to fulfill any need for network. [[spoiler:As leader, he has a unique mechanic where he can send two mercenary divisions to participate in foreign conflicts and do dirty work for a price.]]
* PuppetKing: {{Subverted}}. [[spoiler:[=WerBell=] can seemingly become this for his American sponsors, turning Russia into a playground for OFN corporations. However, the superregional stage reveals that [=WerBell=] has greater ambitions than becoming their puppet, knowing that their support will inevitably dry up and building a more self-sufficient industry for when that time comes.]]
* {{Realpolitik}}: Thanks to his connections with the CIA, [[spoiler:[=WerBell=] can shore up support from them by underhandedly purchasing their military equipment. For the time being, he's playing the role as a loyalist to extract as much benefit from them as possible.]]
* RedBaron: [=WerBell=] is known as the Wizard of Whispering Death, after the "Whispering Death" machinegun silencer he helped create.
* ReluctantRuler: Some events show that [[spoiler:[=WerBell=] doesn't enjoy the bureaucratic side of ruling Russia and would rather go back to mercenary work, but he endures through the trouble because he's the most capable for the job and the only one willing to do it.]]
* RepressiveButEfficient: Whether he [[spoiler:works with American or Russian corporations, [=WerBell=] will practically turn the Far East into an economic powerhouse built on trade and productivity, even if the state has few guaranteed liberties.]]
* RhetoricalQuestionBlunder: When [=WerBell=] converses with one of his fellow mercenaries [[spoiler:in the superregional stage, he goes on a passionate speech on how powerful they are, rhetorically asking "How did we get here?" and "Do ya get what I'm saying?" His friend tries to answer both of these and gets cut off each time, so when [=WerBell=] asks what else his army needs, the other mercenary stays quiet. After an awkward {{beat}}, [=WerBell=] says that question ''wasn't'' rhetorical.]]
* ScrewThisImOuttaHere: If his [[spoiler:attempted coup fails, [=WerBell=] will flee Russia and settle down in some tropical café, deeming the RFP an unprofitable cause and deciding to look for work elsewhere.]]
* SettlingTheFrontier: After he decides [[spoiler:to take over Magadan, [=WerBell=] likens himself to past American explorers who pushed westward to settle new land, except that he's pushed so far west that he's now on a different continent.]]
* SinisterSurveillance:
** If he decides to [[spoiler:focus on industrializing Siberia with less American aid, [=WerBell=] will ensure that the process goes smoothly by creating a network of informants to track dissidents and saboteurs who will be dealt with as traitors.]]
** When [=WerBell=] [[spoiler:conquers Central Siberia, he organizes the Strategic Services Unit, which is tasked with spying and "discouraging" would-be rebellions.]]
* StateSec: To [[spoiler:counter the rise of communist and fascist militias in the regional stage, he organizes paramilitary units to hunt down these terrorists, using expertise they garnered from the South African and Indonesian wars.]]
* {{Understatement}}: Upon meeting [[spoiler:Mikhail when the Principality is conquered, [=WerBell=] offers to send him back to Australia for a "small cost" of half-million dollars.]]
* WarForFunAndProfit: In [[spoiler:[=WerBell=]'s path, he can develop his military by establishing the Military Armaments Corporation, designed to produce high-quality weapons for profit.]]
* WellIntentionedExtremist: While [=WerBell=] is violent and maybe a little crazy, [[spoiler:he does think he's saving Russia by preparing them for war with Germany, especially in his "Cincinnatus" path where he intends to give Russia back to native control. Even in his more dictatorial "Caesar" path, he reasons that his actions are to keep the nation stable, lest it fall into internal conflict.]]
* WickedCultured: For a mercenary, he has fancy tastes [[spoiler:when he rules Russia. He carefully models his Presidential Palace off of the destroyed Winter Palace and brings dozens of bottles of French Wine for his men to enjoy.]]
* WildCard: Though he is [[spoiler:nominally aligned to the United States and can court support from them, [=WerBell=] is still an unpredictable troublemaker who would turn on the OFN if it suits him.]]
* WholePlotReference: [=WerBell=]'s [[spoiler: path heavily references Big Boss's Outer Heaven from ''VideoGame/MetalGearSolid'', with both being mercenary-led countries. Soldaty Bez Granits (Soldiers Without Borders) is a reference to Militaires Sans Frontières from MGS, and the skull emblem on of West Alaska's flag is heavily based on the MSF's emblem. The focus description for "A Group Above Nations" is also a paraphrased version of Big Boss's [[Quotes/MetalGearSolidPeaceWalker "This is Outer Heaven"]] quote from ''VideoGame/MetalGearSolidPeaceWalker'']]
* YouHaveOutlivedYourUsefulness: As [=WerBell=] [[spoiler:transitions to turning West Alaska into a sovereign state, he revokes the citizenship of the American industrialists and kicks them out, citing that they have no further use and that their companies aren't going to try to save them anyway.]]
White Army movement.



[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
[[caption-width-right:350:[[labelnote:Flag of the Russian Empire]] https://static.tvtropes.org/pmwiki/pub/images/flag_of_russia_281914_191729.png[[/labelnote]]]]
[[quoteright:350:]]

->'''Official Name:''' Transbaikal Principality, Far Eastern Imperial Realm (regional unification), Siberian Empire (Mikhail superregional unification), Regency of Siberia (White Army superregional unification), Russian Empire (national unification)
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

A warlord state controlled by the last White Army remnant under Ataman Grigory Semyonov. Semyonov's clique returned to Russia alongside Rodzaevsky's expedition, and soon split with the fascist brute. They had forcibly crowned Prince Michael Andreevich Romanov, a Romanov with no claim to the Tsar title, as Tsar Mikhail II, and plans to "guide" Mikhail to the Empire's restoration.

to:

[[folder:Transbaikal Principality]]
[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.org/pmwiki/pub/images/sudoplatov_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Russian Empire]] https://static.tvtropes.org/pmwiki/pub/images/flag_of_russia_281914_191729.png[[/labelnote]]]]
[[quoteright:350:]]

->'''Official Name:''' Transbaikal Principality, Far Eastern Imperial Realm (regional unification), Siberian Empire (Mikhail superregional unification), Regency of Siberia (White Army superregional unification), Russian Empire (national unification)
Protection Committee
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Sibirskoye Vozrozhdeniye
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

A warlord state controlled by the last White Army remnant under Ataman Grigory Semyonov. Semyonov's clique returned to Russia alongside Rodzaevsky's expedition, and soon split with the fascist brute. They had forcibly crowned Prince Michael Andreevich Romanov, a Romanov with no claim to the Tsar title, as Tsar Mikhail II, and plans to "guide" Mikhail to the Empire's restoration.
Provisional Government[[note]]Paternalism[[/note]]



* AllohistoricalAllusion: If the Principality defeats Amur, the White Army [[https://i.redd.it/s9cqda1y9qd61.png discover Rodzaevsky's concentration camps]] and become horrified by the conditions the prisoners were facing, with focus placed on one abandoned during battle. It unravels similarly to how the Allies slowly uncovered the Holocaust in OTL, which has remained hidden in the world of TNO.
* AnyLastWords: Said to Valery Sablin by his White Army executioners, if the Principality defeats Buryatia.
* ApocalypticLogistics: {{Subverted}}. A large portion of the Principality's first focus tree is dedicated towards repairing its deteriorated infrastructure that makes it difficult to move anything, borrowing expertise from Manchuria and founding the Imperial Transport Commission to solve the problem.
* BoringButPractical: While rebuilding their navy, the White Army focuses on building a small, but modern fleet. It would never be capable of fighting another armada, but it's more suited toward escorting trade ships and defending them from pirates, which is a more important matter in the regional stage.
* {{Cincinnatus}}: Under [[spoiler:Mikhail's direction, the White Army will cede its authority and declare an end to martial law for a provisional government to take its place, setting the groundwork for a constitutional monarchy.]]
* LesCollaborateurs: Stuck in Harbin after being defeated in the Russian Civil War, the White Army clique closely collaborated with the Japanese to one day invade the Soviet Union and restore Tsarist rule. Even in the 1960s, they still maintain relations with Japan, imitating many of their economic policies and inviting the Zaibatsu to operate in their lands. TruthInTelevision as Japan was one of the main backers of the White Movement during the Russian Civil War. [[spoiler:However, the movement can distance themselves from the Sphere, if Mikhail takes charge.]]
* DefeatMeansMenialLabor: Under Shepunov's directive in the regional stage, [=POWs=] from the previous wars are sentenced to hard labor as a substitute for the lack of a large workforce in the Far East.
* DefiantToTheEnd: A couple of White Army soldiers are prepared to fight to the death against the RFP if they lose, prepared to take as many of them down before they expire.
* EliteArmy: The White Army is dedicated to specialist training that makes every soldier an elite that can stand above the average Russian troop.
* EnemyMine: Before the start of the game, the White Army clique had allied with the Russian Fascist Party in the hopes of taking on Yagoda and ridding Russia of Bolshevik influence. They reached an ideological schism since their hopes of restoring the Russian Empire clashes with the RFP's interests, which had its own schism within, but this doesn't stop them from striking a temporary pact with Mikhail Matkovsky against their common foe Konstantin Rodzaevsky early in the game.
* EvenEvilHasStandards:
** While the White Army wishes to install a military junta with a kidnapped Romanov as their puppet, they remain appalled by Amur and Rodzaevsky, to the point where they can agree to a pact with Matkovsky.
** A number of White Army officers balk at Shepunov's idea of instating prison labor, considering it immoral.
* EvilReactionary: The White Army generals in Transbaikal long for the 'good' old days before the 1917 revolutions overthrew the Tsar. Their incarnation of the Russian Empire resembles the old Empire at its worst, a reactionary, right-wing, anti-Semitic dictatorship that is also a playground for foreign investors.
* TheExile: After the Whites were defeated in the Russian Civil War, they were exiled to the Manchurian city of Harbin, where they joined forces with Rodzaevsky's RFP to return to Russia and take back their homeland.
* {{Foil}}: The White Army in Transbaikal is one to the Principality of Vyatka in Western Russia. While both are under different Romanov pretenders, seek to restore the old Russian Empire, and were backed by the Axis Powers in their initial push into the crumbing USSR, there are several differences:
** Mikhail II has no legitimate claim to the throne, whereas Vladimir III ''does'', by account of the old Imperial house laws. That said, both monarchs are thrust into their position against their will, be it Mikhail being all but dragged along by the White Army after being invited to Harbin or Vladimir reluctantly going along with the Nazis [[IHaveYourWife due them keeping his family hostage]].
** While the White Army has benefited from, and through Shepunov could potentially expand, Japanese support, Vyatka actively tries to sever ''every'' lingering ties to the Reich, even as its government is forced to be upfront about Vladimir's (forced) Nazi collaboration.
** The White Army's leadership, especially Shepunov, seeks to undo just about ''everything'' that happened in Russia post-1917 and institute a reactionary regime akin to what the Black Hundreds envisioned, even while profiting off from selling out the country to Japanese zaibatsu. This stands in contrast to Vyatka, as even under Aleksandr Solzhenitsyn's reactionary rule, the Tsarists make an effort to learn from what went wrong prior to the Revolution and consistently put Russia's integrity first.
* FromNobodyToNightmare: The White Army starts out pretty ill-disciplined, but with enough reforms, it turns into an intimidating and professional force. An RFP outpost learns the hard way when a White calvalry unit expertly destroys them with minimal casualties.
* GoodCapitalismEvilCapitalism: The advantages and disadvantages of capitalism are seen in the Principality. On the one hand, such policies turn the country into an economic powerhouse and the zaibatsus introduce diverse products that can't be enjoyed anywhere else in Siberia. On the other hand, their industrialization schemes lead to the destruction of natural environments and displace the people living there, in addition to the zaibatsus' aggressive suppression of any native competitors. [[spoiler:Under Mikhail, the influence of the zaibatsus can be minimized in favor of Imperial Corporations, which are effectively the same type of companies that will better serve the interests of Russia and aren't as aggressive against competition.]]
* IndustrializedEvil: Though industrializing is necessary for the Principality to develop its civilian and military sectors, it also means cutting down forests and disrupting the wilderness that has long been home to the people who live in the countryside. When the Imperial Development Company moves in, the locals are not happy.
* ALighterShadeOfBlack: The Principality is the least odious of the Harbin Three successors [[spoiler:starting out]], being a White Neo-Tsarist remnant state divided between absolutist and constitutionalist wings, in sharp contrast to the Fascist leanings of the RFP splinters. Like Amur and Magadan it collaborated extensively with the Japanese Kwantung Army and will continue to do so for the foreseeable future, and much of its leadership is dominated by old school militarists that want to rewind the clock back to before 1905, but there is no love for Fascism and limited interest in unconditional loyalty to the Sphere. [[spoiler: It also stands a good chance of reforming into a genuine constitutional monarchy.]]
* MegaCorp:
** To reap the economic benefits, the Principality invites the Japanese Zaibatsu to extract their rich natural resources, at the expense of their people. [[spoiler:If Mikahil takes over, he'll aim to reduce this corruptive influence in favor of the Imperial Corporations.]]
** The Realm itself establishes corporations inspired by the Zaibatsu, forming multiple Imperial Corporations to stimulate the economy during the regional stage.
* NatureIsNotNice: In spite of the rich resource deposits at their disposal, the Principality struggles to exploit this advantage due to tough terrain that renders most of the land unarable. One of the first policies that must be passed is the Reclamation Act, which is dedicated to fixing the terrain to make it more useful.
* OddFriendship: After the Principality reunifies the Far East, they imprison the remaining communists and fascists to use as prison labor, where they are often forced to work together. Even though the two groups still resent each other over their past ideological conflicts, there is some measure of companionship between them because it's the only respite they have in their squalid situation.
* OldSoldier: With the Russian civil war being over 40 years ago, almost all of the Principality's White generals and soldiers are experienced but very old. If the Principality were to unite Russia, they will need to recruit younger soldiers and set up Imperial War Academies to train the next generation of officers.
* TheOneThingIDontHateAboutYou: Naturally, they despise the Bolsheviks over their bitter defeat in the Russian Civil War, but the White Army acknowledges their effective mobilization doctrines and will adopt those practices themselves.
* PetTheDog: In Matkovsky's trial, the White Army can have him exiled rather than executed out of respect for his father's past service in their movement.
* PoliceState: The White Army wield absolute power over Transbaikal, controlling the Tsar as their puppet and mobilizing the Okhrana to spy on their citizenry for a hint of treachery or communist sympathies.
* PraetorianGuard: The Imperial Guard is an elite group of soldiers who are tasked with guarding the Tsar with their life. However, Shepunov can fire them in the regional stage to limit the Tsar's influence even further.
* PragmaticVillainy:
** The Imperial Development Company is a state-owned corporation founded to sponsor public works projects that open employment for the citizens, but only to stimulate their crippled economy.
** When Yakutia is conquered, the White Army may listen to Mikhail's advice to set up a local occupation government because the region is heavily forested and the White Army is too overstretched to effectively control it.
** If [[spoiler:Men]] is defeated, the White Army will invariably spare him and sentence him to prison because execution would merely turn him into a martyr for his supporters to keep fighting for his cause.
* ProducePelting: If Matkovsky is defeated, he will be pelted with vegetables during his trial, thrown by onlookers from the gallery.
* PunchClockVillain:
** Some soldiers of the White Army are not personally malicious and just trying to get through their day like anyone else. One particular soldier gives directions to a lost resident when she asks.
** Mikhail's personal secretary, Fedor Orlov, is responsible for [[spoiler:delivering the Tsar's personal letters to his boss Shepunov rather than his family, so that they can be burned. However, Orlov feels immensely remorseful about abusing Mikhail's trust like this and finally confesses the whole story to him out of a guilty conscience.]]
* RedBaron: One of the White Army's more flattering nicknames is "The Tsar's Finest".
* TheRemnant: Transbaikal is home to Ataman Semyonov's White Russian clique, the last remnants of the White Russian forces from the ''original'' Russian civil war 40 years ago, making them the true heir to the White Movement.
* {{Revenge}}: The White Army has not forgotten their exile from the Bolsheviks winning the Russian Civil War. If they defeat Yagoda, they have him publicly executed out of personal retribution.
* SecretPolice: To quell the rise of communist and fascist terrorist cells in the regional stage, the White Army established the Imperial Department for Order and Security, which is responsible for spying and dismantling any internal threats to the junta.
* TeethClenchedTeamwork:
** At the start, the White Army is divided over its future operational doctrines, with older generals advocating the grand battleplans that were used during World War I, while the younger generals promote new concepts of combined arms. To end the deadlock, a conference must be held to determine the military's direction.
** Once Mikhail [[spoiler:becomes committed to taking the reins of power back from the army, he and Shepunov will begin plotting against each other over who will take charge of the country, despite ostensibly being on the same side.]]
* ThisIsGonnaSuck: As the Principality prepares to expand, more than a few soldiers are nervous about fighting the other warlords, recognizing how tough of a fight it will be.
* WesternTerrorists: After reunifying eastern Siberia, the White Army has to contend with communist and fascist insurgents who still lurk in the shadows and commit violent acts to protest their rule.
* YouMonster: Upon uncovering the fascists of Amur's [[FinalSolution concentration camps]], they condemn ever having seen such monsters as allies.

!! ''Mikhail II''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_mikhail.png]]

to:

* AllohistoricalAllusion: If the Principality defeats Amur, the White Army [[https://i.redd.it/s9cqda1y9qd61.png discover Rodzaevsky's concentration camps]] and become horrified by the conditions the prisoners were facing, with focus placed on one abandoned during battle. It unravels similarly to how the Allies slowly uncovered the Holocaust in OTL, which has remained hidden in the world of TNO.
* AnyLastWords: Said to Valery Sablin by his White Army executioners, if the Principality defeats Buryatia.
* ApocalypticLogistics: {{Subverted}}. A large portion of the Principality's first focus tree is dedicated towards repairing its deteriorated infrastructure that makes it difficult to move anything, borrowing expertise from Manchuria and founding the Imperial Transport Commission to solve the problem.
* BoringButPractical: While rebuilding their navy, the White Army focuses on building a small, but modern fleet. It would never be capable of fighting another armada, but it's more suited toward escorting trade ships and defending them from pirates, which is a more important matter in the regional stage.
* {{Cincinnatus}}: Under [[spoiler:Mikhail's direction, the White Army will cede its authority and declare an end to martial law for a provisional government to take its place, setting the groundwork for a constitutional monarchy.]]
* LesCollaborateurs: Stuck in Harbin after being defeated in the Russian Civil War, the White Army clique closely collaborated with the Japanese to one day invade the Soviet Union and restore Tsarist rule. Even in the 1960s, they still maintain relations with Japan, imitating many of their economic policies and inviting the Zaibatsu to operate in their lands. TruthInTelevision as Japan was one of the main backers of the White Movement during the Russian Civil War. [[spoiler:However, the movement can distance themselves from the Sphere, if Mikhail takes charge.]]
* DefeatMeansMenialLabor: Under Shepunov's directive in the regional stage, [=POWs=] from the previous wars are sentenced to hard labor as a substitute for the lack of a large workforce in the Far East.
* DefiantToTheEnd: A couple of White Army soldiers are prepared to fight to the death against the RFP if they lose, prepared to take as many of them down before they expire.
* EliteArmy: The White Army is dedicated to specialist training that makes every soldier an elite that can stand above the average Russian troop.
* EnemyMine: Before the start of the game, the White Army clique had allied with the Russian Fascist Party in the hopes of taking on Yagoda and ridding Russia of Bolshevik influence. They reached an ideological schism since their hopes of restoring the Russian Empire clashes with the RFP's interests, which had its own schism within, but this doesn't stop them from striking a temporary pact with Mikhail Matkovsky against their common foe Konstantin Rodzaevsky early in the game.
* EvenEvilHasStandards:
** While the White Army wishes to install a military junta with a kidnapped Romanov as their puppet, they remain appalled by Amur and Rodzaevsky, to the point where they can agree to a pact with Matkovsky.
** A number of White Army officers balk at Shepunov's idea of instating prison labor, considering it immoral.
* EvilReactionary: The White Army generals in Transbaikal long for the 'good' old days before the 1917 revolutions overthrew the Tsar. Their incarnation of the Russian Empire resembles the old Empire at its worst, a reactionary, right-wing, anti-Semitic dictatorship that is also a playground for foreign investors.
* TheExile: After the Whites were defeated in the Russian Civil War, they were exiled to the Manchurian city of Harbin, where they joined forces with Rodzaevsky's RFP to return to Russia and take back their homeland.
* {{Foil}}: The White Army in Transbaikal is one to the Principality of Vyatka in Western Russia. While both are under different Romanov pretenders, seek to restore the old Russian Empire, and were backed by the Axis Powers in their initial push into the crumbing USSR, there are several differences:
** Mikhail II has no legitimate claim to the throne, whereas Vladimir III ''does'', by account of the old Imperial house laws. That said, both monarchs are thrust into their position against their will, be it Mikhail being all but dragged along by the White Army after being invited to Harbin or Vladimir reluctantly going along with the Nazis [[IHaveYourWife due them keeping his family hostage]].
** While the White Army has benefited from, and through Shepunov could potentially expand, Japanese support, Vyatka actively tries to sever ''every'' lingering ties to the Reich, even as its government is forced to be upfront about Vladimir's (forced) Nazi collaboration.
** The White Army's leadership, especially Shepunov, seeks to undo just about ''everything'' that happened in Russia post-1917 and institute a reactionary regime akin to what the Black Hundreds envisioned, even while profiting off from selling out the country to Japanese zaibatsu. This stands in contrast to Vyatka, as even under Aleksandr Solzhenitsyn's reactionary rule, the Tsarists make an effort to learn from what went wrong prior to the Revolution and consistently put Russia's integrity first.
* FromNobodyToNightmare: The White Army starts out pretty ill-disciplined, but with enough reforms, it turns into an intimidating and professional force. An RFP outpost learns the hard way when a White calvalry unit expertly destroys them with minimal casualties.
* GoodCapitalismEvilCapitalism: The advantages and disadvantages of capitalism are seen in the Principality. On the one hand, such policies turn the country into an economic powerhouse and the zaibatsus introduce diverse products that can't be enjoyed anywhere else in Siberia. On the other hand, their industrialization schemes lead to the destruction of natural environments and displace the people living there, in addition to the zaibatsus' aggressive suppression of any native competitors. [[spoiler:Under Mikhail, the influence of the zaibatsus can be minimized in favor of Imperial Corporations, which are effectively the same type of companies that will better serve the interests of Russia and aren't as aggressive against competition.]]
* IndustrializedEvil: Though industrializing is necessary for the Principality to develop its civilian and military sectors, it also means cutting down forests and disrupting the wilderness that has long been home to the people who live in the countryside. When the Imperial Development Company moves in, the locals are not happy.
* ALighterShadeOfBlack: The Principality is the least odious of the Harbin Three successors [[spoiler:starting out]], being a White Neo-Tsarist remnant state divided between absolutist and constitutionalist wings, in sharp contrast to the Fascist leanings of the RFP splinters. Like Amur and Magadan it collaborated extensively with the Japanese Kwantung Army and will continue to do so for the foreseeable future, and much of its leadership is dominated by old school militarists that want to rewind the clock back to before 1905, but there is no love for Fascism and limited interest in unconditional loyalty to the Sphere. [[spoiler: It also stands a good chance of reforming into a genuine constitutional monarchy.]]
* MegaCorp:
** To reap the economic benefits, the Principality invites the Japanese Zaibatsu to extract their rich natural resources, at the expense of their people. [[spoiler:If Mikahil takes over, he'll aim to reduce this corruptive influence in favor of the Imperial Corporations.]]
** The Realm itself establishes corporations inspired by the Zaibatsu, forming multiple Imperial Corporations to stimulate the economy during the regional stage.
* NatureIsNotNice: In spite of the rich resource deposits at their disposal, the Principality struggles to exploit this advantage due to tough terrain that renders most of the land unarable. One of the first policies that must be passed is the Reclamation Act, which is dedicated to fixing the terrain to make it more useful.
* OddFriendship: After the Principality reunifies the Far East, they imprison the remaining communists and fascists to use as prison labor, where they are often forced to work together. Even though the two groups still resent each other over their past ideological conflicts, there is some measure of companionship between them because it's the only respite they have in their squalid situation.
* OldSoldier: With the Russian civil war being over 40 years ago, almost all of the Principality's White generals and soldiers are experienced but very old. If the Principality were to unite Russia, they will need to recruit younger soldiers and set up Imperial War Academies to train the next generation of officers.
* TheOneThingIDontHateAboutYou: Naturally, they despise the Bolsheviks over their bitter defeat in the Russian Civil War, but the White Army acknowledges their effective mobilization doctrines and will adopt those practices themselves.
* PetTheDog: In Matkovsky's trial, the White Army can have him exiled rather than executed out of respect for his father's past service in their movement.
* PoliceState: The White Army wield absolute power over Transbaikal, controlling the Tsar as their puppet and mobilizing the Okhrana to spy on their citizenry for a hint of treachery or communist sympathies.
* PraetorianGuard: The Imperial Guard is an elite group of soldiers who are tasked with guarding the Tsar with their life. However, Shepunov can fire them in the regional stage to limit the Tsar's influence even further.
* PragmaticVillainy:
** The Imperial Development Company is a state-owned corporation founded to sponsor public works projects that open employment for the citizens, but only to stimulate their crippled economy.
** When Yakutia is conquered, the White Army may listen to Mikhail's advice to set up a local occupation government because the region is heavily forested and the White Army is too overstretched to effectively control it.
** If [[spoiler:Men]] is defeated, the White Army will invariably spare him and sentence him to prison because execution would merely turn him into a martyr for his supporters to keep fighting for his cause.
* ProducePelting: If Matkovsky is defeated, he will be pelted with vegetables during his trial, thrown by onlookers from the gallery.
* PunchClockVillain:
** Some soldiers of the White Army are not personally malicious and just trying to get through their day like anyone else. One particular soldier gives directions to a lost resident when she asks.
** Mikhail's personal secretary, Fedor Orlov, is responsible for [[spoiler:delivering the Tsar's personal letters to his boss Shepunov rather than his family, so that they can be burned. However, Orlov feels immensely remorseful about abusing Mikhail's trust like this and finally confesses the whole story to him out of a guilty conscience.]]
* RedBaron: One of the White Army's more flattering nicknames is "The Tsar's Finest".
* TheRemnant: Transbaikal is home If Sudoplatov attempts to Ataman Semyonov's White Russian clique, coup Men and accidentally causes the last remnants of the White Russian forces from the ''original'' Russian civil war 40 years ago, making them the true heir to the White Movement.
* {{Revenge}}: The White Army has not forgotten their exile from the Bolsheviks winning the Russian Civil War. If they defeat Yagoda, they have him publicly executed out of personal retribution.
* SecretPolice: To quell the rise of communist and fascist terrorist cells in the regional stage, the White Army established the Imperial Department for Order and Security, which is responsible for spying and dismantling any internal threats to the junta.
* TeethClenchedTeamwork:
** At the start, the White Army is divided over its future operational doctrines, with older generals advocating the grand battleplans that were used during World War I, while the younger generals promote new concepts of combined arms. To end the deadlock, a conference must be held to determine the military's direction.
** Once Mikhail [[spoiler:becomes committed to taking the reins of power back from the army, he and Shepunov will begin plotting against each other over who will
Mandate's collapse, he'll take charge of his remaining followers and retreat to Magadan and Amur under the country, despite ostensibly being on the same side.]]
* ThisIsGonnaSuck: As the Principality prepares to expand, more than
"Siberian Protection Committee," representing a few soldiers are nervous about fighting the other warlords, recognizing how tough smaller continuation of a fight it will be.
* WesternTerrorists: After reunifying eastern Siberia, the White Army has to contend with communist and fascist insurgents who still lurk in the shadows and commit violent acts to protest their rule.
* YouMonster: Upon uncovering the fascists of Amur's [[FinalSolution concentration camps]], they condemn ever having seen such monsters as allies.

!! ''Mikhail II''

Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_mikhail.png]]org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]



->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]] (puppet), Provisional Government[[note]]Paternalism[[/note]] (actual)
-> '''In-Game Biography''' [[labelnote: Click to Show]] Prince Michael Andreevich Romanov was born in exile in Versailles, raised in Scotland, studied in London, and spent the Second World War in Australia serving in the Royal Navy. Although he had hopes of returning to a motherland he had never seen with a Nazi victory, they were dashed by the creation of the Reichskommissariats at war's end. Instead, Prince Michael settled into a civilian life in Australia, working as an aeronautical engineer and staying out of the limelight. Until he received an invitation to Harbin.\\\
What started out as a dinner party with some White Russian émigrés escalated rapidly, and he soon found himself swept away by a clique of White Army generals led by Ataman Semyonov and installed as Tsar Mikhail II in the Siberian city of Chita following a swift campaign of steppe warfare. Though he tried to tell them that his parents' marriage was morganatic, and he thus had no claim to the title, they cared little and continued to hold him up as a legitimizing figurehead.\\\
The Tsar is now stuck between his ally-turned-enemy Konstantin Rodzaevsky's fascist clique to the east, Red Army warlords to the north, Japanese client states to the south, and a post-Soviet dictator to the west. Needless to say, he's been dealt better hands. But he is nonetheless determined to make the best of the situation - assuming the generals ever let him determine anything, that is.[[/labelnote]]

to:

->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Kilka Nikishovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]] (puppet), Provisional Government[[note]]Paternalism[[/note]] (actual)
-> '''In-Game Biography''' [[labelnote: Click to Show]] Prince Michael Andreevich Romanov was born in exile in Versailles, raised in Scotland, studied in London, and spent the Second World War in Australia serving in the Royal Navy. Although he had hopes of returning to a motherland he had never seen with a Nazi victory, they were dashed by the creation of the Reichskommissariats at war's end. Instead, Prince Michael settled into a civilian life in Australia, working as an aeronautical engineer and staying out of the limelight. Until he received an invitation to Harbin.\\\
What started out as a dinner party with some White Russian émigrés escalated rapidly, and he soon found himself swept away by a clique of White Army generals led by Ataman Semyonov and installed as Tsar Mikhail II in the Siberian city of Chita following a swift campaign of steppe warfare. Though he tried to tell them that his parents' marriage was morganatic, and he thus had no claim to the title, they cared little and continued to hold him up as a legitimizing figurehead.\\\
The Tsar is now stuck between his ally-turned-enemy Konstantin Rodzaevsky's fascist clique to the east, Red Army warlords to the north, Japanese client states to the south, and a post-Soviet dictator to the west. Needless to say, he's been dealt better hands. But he is nonetheless determined to make the best of the situation - assuming the generals ever let him determine anything, that is.[[/labelnote]]
Warlordism[[note]]Despotism[[/note]]



* AintTooProudToBeg: If Sablin defeats the Principality, Mikhail is reduced to repulsively sobbing and begging for his life, literally hugging Sablin's legs and blubbering "Long live the socialist revolution!" While Sablin doesn't kill him either way, it can potentially backfire and drive Sablin to put him through some forced labor first, since he thinks Mikhail came to serve as their pawn rather than being invited under false pretenses and forced to stay.
* TheAlcoholic: The dreary circumstances of his current position and [[spoiler:false]] belief that his father disowned him has led Mikhail to start drinking to cope with the trauma.
* AllOrNothing: As the final step [[spoiler:to seizing control away from the White Army, Mikhail will need to publicly expose Shepunov's machinations and puppetry over the Tsar. It's an insanely risky endeavor that could easily backfire if Mikhail lacks sufficient civilian support, but it's absolutely needed for his whole gambit to work.]]
* TheAlliance: In contrast to Shepunov's collaboration with the Sphere, [[spoiler:Mikhail advocates cooperation with the United States, who will be more privy to them, now that the White Movement has purged its more dictatorial members.]]
* BeCarefulWhatYouWishFor: Mikhail is introduced as wishing nothing more than to go back home to Australia to be with his family again. [[spoiler:If he manages to unify the Far East, he abandons this notion, decides that his duty is to truly lead Russia and tries to remove the control that the White Army has over him. If he fails to do so, he is sent back to Australia with the knowledge that he has failed in his new mission.]]
* BookEnds: In two early events, Mikhail writes letters to his father, summarizing the circumstances of his unfortunate situation and voicing his shame about abetting to the White Army's crimes without the power to do anything about it. In the superregional stage, [[spoiler:a liberated Mikhail writes again to his father, his hopes rejuvenated about how he will reunify Russia and honor the Romanov's legacy under a benevolent gaze.]]
* TheCoup: Tired [[spoiler:of being held prisoner by the White Army, Mikhail resolves to overthrow them in the regional stage, gathering a legion of oligarchs and disgruntled military men to instigate a coup that would put himself in an actual seat of power.]]
* DefeatMeansFriendship: If he is [[spoiler:in charge during the superregional stage, Mikhail may conscript officers from the Far East and Central Siberian warlords to fill in the military's vacant leadership positions.]]
* TheEeyore: Being kidnapped from his family has had an emotional weight on Mikhail, who mopes around over his depressing situation. [[spoiler:When he resolves to fight back against his puppet masters, he's much more energetic, something that unnerves a couple of onlookers.]]
* EnemyMine As part of [[spoiler:his conspiracy to take power from the White Army, Mikhail aligns himself with a band of industrial executives who are sick of having their profits cut to fund the national defense.]]
* TheEveryman: Mikhail was never raised as part of the royal family, having been born in France three years after UsefulNotes/RedOctober. He is not a shrewd politician, cunning general, brutal warlord or firebrand ideologue. By the time of his arrival to the Russian Far East, he is just a regular Australian engineer who ended up in charge of a statelet in very unfortunate circumstances.
* ExactEavesdropping: Fitting for a puppet Tsar, Mikhail is never allowed to join the White Army's meetings, but he does eavesdrop from outside to hear some vital information, such as the arrival of [=WerBell=]'s mercenaries in Magadan.
* ForgottenFallenFriend: What he fears will happen to himself. When he receives news of his uncle Feodor Alexandrovich's passing, Mikhail is pained to recognize his apathy about the development before sadly pondering about how his family will think the same of his own death as a puppet Tsar kidnapped to a far away land.
* TheGoodKing: After unifying the Russian Far East, Tsar Mikhail becomes determined to make the best of his situation, not that his generals allow him to make many decisions. [[spoiler:If Mikhail successfully seizes power from the White Army high command keeping him hostage, he installs a civilian government, turning Russia into a constitutional monarchy]].
* HeroWithBadPublicity: {{Downplayed}}. The only major demographic that doesn't like him is the workers, who see him as another foreign invader [[spoiler:trying to placate them with token rights.]]
* HeroicRussianEmigre: The son of an émigré prince, Mikhail came to Russia from Australia [[spoiler:and becomes ''heroic'' as he steps up to his responsibilities and, in the loyalist path, unifies Russia as a democracy.]] PlayedWith in that Mikhail must defeat not just Soviet communism but also the fascists, [[spoiler:the Principality's own militarists]], and all the other factions fighting for the [[CrapsackWorld ruined wasteland]] the Nazis have left behind.
* HiddenBackupPrince: PlayedWith. He doesn't actually have a claim to the throne, but he was forcibly crowned by the Whites as if he was a hidden backup prince.
* HistoricalBadassUpgrade: The real Prince Michael fought during World War II as part of the Royal Navy, before moving to Australia and living a rather uneventful life as an aviation engineer. Here, he starts off as the puppet Tsar of a White Army clique, but can eventually [[spoiler:seize control from them and unify Russia as a democratic constitutional monarchy]].
* INeverGotAnyLetters: Mikhail has written nearly a dozen letters to his father and wife, but never receives a single response, unaware that [[spoiler:all of his letters are not sent to the post office, but to Boris Shepunov, who has burnt at least one of them]].
* ImplicitPrison: Under the White Army's thumb, Mikhail is never allowed to even leave his own home without supervision. It's so bad that him visiting the gardens of his estate is considered a privilege. In the White Army path, his ability to leave will be restricted even further.
* KidnappedByTheCall: Mikhail was forcibly put on the throne of the Principality as a figurehead for the Russian Empire claimant.
* KingBobTheNth: Mikhail II, with "Mikhail I" being Michael of Russia (1596-1645).
* LanguageBarrier: Despite being the proclaimed Tsar, Mikhail doesn't know how to speak the language of the country he's supposed to rule, beyond a few basic phrases. [[spoiler:If he manages to take the reins of power away from Shepunov, Mikhail will hire a full-time language tutor to teach him Russian and connect him to the people he will govern.]]
* LoopholeAbuse: Since all of the Principality's economic deals with the Sphere were carried out by the military and not the Tsar, [[spoiler:a liberated Mikhail can automatically render them and their debts null, deeming them treasonous acts committed without consent. Suffice to say, the Japanese representatives are not happy at all.]]
* ModestRoyalty: As Mikhail never wanted to be Tsar to begin with, he feels uncomfortable every time his generals spend more money on him that they should, specially when it comes to his "Grand Royal Palace" (a glorified residence full of expensive furniture).
* OfferedTheCrown: A faction of the White movement led by Grigory Semyonov invited Mikhail to Harbin and crowned him the new Tsar of Russia.
* OOCIsSeriousBusiness: Hearing that [[spoiler:the letters he's been writing to his family are actually never sent is what enrages Mikhail for the first time in a long time. More importantly, it's finally what convinces him to try to resist the White Army's control over him.]]
* ThePuppetCutsHisStrings: Should he unite the Far East, [[spoiler:he not only comes to fully embrace his duties as a monarch, but also comes to the conclusion that the White Army high command keeping him hostage until that point has to go. If he succeeds, Mikhail purges the White Army and replaces their junta with a civilian government.]]
* PuppetKing: The White generals that forced him into the throne rarely let Tsar Mikhail make decisions by himself. He's even nicknamed "The Hidden Tsar" because of how rarely seen he is in public compared to the White Army officers who control him.
* PyrrhicVictory: In a manner of speaking, [[spoiler:he gets his wish to return home when his gambit to coup Shepunov fails and he is promptly exiled from Russia. However, Mikhail had just developed the resolve to end the White Army's corrupt rule by that point and feels no satisfaction on the trip back, depressed over what Shepunov will do next to Russia.]]
* ReasonableAuthorityFigure: Once [[spoiler:in power after overthrowing Shepunov, Mikhail will orient the White Movement to a more worker-friendly direction, passing a bill of workers' rights to restore some of the benefits they were given by the old Soviet Union.]]
* ReluctantRuler: Prince Michael was born in exile, doesn't even speak Russian fluently and had settled into a peaceful civilian life as an aeronautical engineer in Australia after the Second World War. He was dragged into Russian politics after he accepted an invitation to meet White Russian émigrés in Harbin, and was forcibly crowned and is now knee-deep in the Russian political chaos. He's still determined to make the best of his situation however. [[spoiler:He stops being reluctant after unifying the Far East, deciding that his destiny is to lead Russia.]]
* SimpleYetOpulent: {{Subverted}}. In preparation for a state visit, Mikhail wants to wear a modest suit, but the hardline White Army officers refuse this request and Shepunov forces him to wear a more elaborate outfit.
* ThrowTheDogABone: Before the start of the game, Mikhail had been kidnapped away from his family in Australia to act as the figurehead for the tyrannical White Army, who mostly only care about securing power for themselves. The nation introduces us to him sadly writing a letter recounting his situation to his father. Things may take a turn for the better depending on the Principality's path.
** If the Principality manages to unite the Far East, Mikhail will [[spoiler:accept the idea of reuniting all of Russia as Tsar and try to break free from the White Army's control. His success will lead to him fulfilling his mission under a constitutional monarchy]].
** If the Principality is conquered by a more merciful warlord, [[spoiler:they will recognize his plight and spare Mikhail, exiling him back to Australia to be with his family again]].
* TookALevelInBadass: After reuniting the Far East, [[spoiler: Mikhail comes to the conclusion that it's his destiny to lead Russia and that he needs to stand up to the corrupt generals who imprisoned him.]]
* UnexpectedSuccessor: Michael is Nicholas II's nephew, but he has no claim to the throne because his parents' marriage was morganatic. The Whites didn't care and forcibly crowned him anyway.
* TheUnintelligible: Not usually, but Mikhail is terrible at public speaking and his speeches are often hard to understand due to his nervousness. [[spoiler:When he begins making moves against Shepunov, Mikhail gets much better at this practice, a sign of his growing confidence in becoming Tsar.]]
* YouCantGoHomeAgain: Mikhail desperately wishes to return home to Australia, and to the wife he has left behind, but no matter how hard he tries, he cannot succeed, [[spoiler:unless [[ChummyCommies Sablin]], [[VillainWithGoodPublicity Matkovsky]], [=WerBell=] (in return for a ransom) or [[GoodShepherd Alexander Men]] defeat him and subsequently allow him to leave Russia]] or [[spoiler:the Principality unifies the Far East, in which case he comes to understand that his destiny is to lead Russia, and his problems are not with the place, but with the White Army high command keeping him as a puppet. If Mikhail fails to break free of the White Army generals, he ''is'' returned to Australia, [[BeCarefulWhatYouWishFor but after his failure to reform Russia he can't bring himself to feel happy about it]].]]
* WhatsUpKingDude: Once he [[spoiler:decides to take control of his own destiny, Mikhail will make more public appearances so that the people can know their Tsar, opening his quarters to guests and organizing nationwide visits.]]
* WrongLineOfWork: Subverted. Not being a legitimate claimant to the throne, Mikhail II is initially shown to be far more familiar with British military protocol and aeronautics engineering than being a Tsar. He makes an effort to overcome his shortcomings, however, [[spoiler:and if he succeeds in usurping power from the White Army, proves to be a competent leader. His British and Australian ties, meanwhile, also open up potential connections to the OFN.]]
* YouHaveOutlivedYourUsefulness: With the growing tensions [[spoiler:between Mikhail's loyalists and Shepunov's supporters, the latter prepares to move against the Tsar and install Nikita in his place, citing that Mikhail is no longer useful to their cause.]]

!! ''Grigory Semyonov''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/grigory_semyonov.png]]
->'''Role:''' Military Commander, Ataman of the Transbaikal Cossack Host[[note]]Head of Government[[/note]] (Puppet Mikhail II cabinet)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Grigory Mikhaylovich Semyonov, the infamous Ataman of the Transbaikal Cossack Host, has spent nearly his entire life fighting the forces of Bolshevism, and he sees no reason to stop any time soon. Born in Transbaikal, Semyonov was once viewed with some skepticism thanks to his mixed Buryat heritage. After giving a good account of himself in World War 1, Semyonov was sent back to his homeland to put together a division of Buryat volunteers. It wasn't long, however, before he was facing down the barrel of the October Revolution. Semyonov wasted no time rallying his forces for rebellion against the Bolshevik regime, and what followed was years of brutal guerrilla warfare against the Red Army in the Far East. In the end, Semyonov was forced to retreat to the city of Harbin, a haven for Russian exiles with nowhere else to go.\\\
When the Soviet Union finally collapsed under the pressure of German invasion, Semyonov and his White allies saw their chance. They lured Mikhail Andreevich to Harbin in the hopes they could use him as a source of legitimacy, and marched beyond the Amur to reclaim what they perceived to be rightfully theirs. Now Semyonov and his ragtag force of Cossacks and White paramilitaries find themselves isolated in their old stronghold in Chita. The old Ataman still hopes to one day finish his herculean quest to take Russia back from the brink, but his advanced age has begun to creep up on him...
[[/labelnote]]

to:

* AintTooProudToBeg: If Sablin defeats HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the Principality, Mikhail is reduced to repulsively sobbing and begging for his life, literally hugging Sablin's legs and blubbering "Long live the socialist revolution!" While Sablin doesn't kill him either way, it can potentially backfire and drive Sablin to put him through some forced labor first, since he thinks Mikhail came to serve as their pawn rather than being invited under false pretenses and forced to stay.
* TheAlcoholic: The dreary circumstances
director of his current position and [[spoiler:false]] belief that his father disowned him has led Mikhail to start drinking to cope with the trauma.
* AllOrNothing: As the final step [[spoiler:to seizing control away from the White Army, Mikhail will need to publicly expose Shepunov's machinations and puppetry over the Tsar. It's an insanely risky endeavor that could easily backfire if Mikhail lacks sufficient civilian support, but it's absolutely needed for his whole gambit to work.]]
* TheAlliance: In contrast to Shepunov's collaboration with the Sphere, [[spoiler:Mikhail advocates cooperation with the United States, who will be more privy to them, now that the White Movement has purged its more dictatorial members.]]
* BeCarefulWhatYouWishFor: Mikhail is introduced as wishing nothing more than to go back home to Australia to be with his family again. [[spoiler:If he manages to unify the Far East, he abandons this notion, decides that his duty is to truly lead Russia and tries to remove the control that the White Army has over him. If he fails to do so, he is sent back to Australia with the knowledge that he has failed in his new mission.]]
* BookEnds: In two early events, Mikhail writes letters to his father, summarizing the circumstances of his unfortunate situation and voicing his shame about abetting to the White Army's crimes without the power to do anything about it. In the superregional stage, [[spoiler:a liberated Mikhail writes again to his father, his hopes rejuvenated about how he will reunify Russia and honor the Romanov's legacy under a benevolent gaze.]]
* TheCoup: Tired [[spoiler:of being held prisoner by the White Army, Mikhail resolves to overthrow them
Dalstroy in the regional stage, gathering a legion of oligarchs and disgruntled military men to instigate a coup that would put himself in an actual seat of power.]]
* DefeatMeansFriendship: If he is [[spoiler:in charge during the superregional stage, Mikhail may conscript officers
Kolyma region from the Far East and Central Siberian warlords 1939 to fill in the military's vacant 1948. His leadership positions.]]
* TheEeyore: Being kidnapped from
of the Kolyma Developmental Zone in TNO is a reference to his family has had an emotional weight on Mikhail, who mopes around over his depressing situation. [[spoiler:When he resolves to fight back against his puppet masters, OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why
he's much more energetic, something stuck around is so that unnerves a couple of onlookers.]]
he can plunder Kolyma for his own gain.
* EnemyMine As part of [[spoiler:his conspiracy to take power TheStarscream: The second that Men dies, Nikishov splits from the White Army, Mikhail aligns himself with a band of industrial executives who are sick of having their profits cut Divine Mandate to fund the national defense.]]
* TheEveryman: Mikhail was never raised as part of the royal family, having been born in France three years after UsefulNotes/RedOctober. He is not a shrewd politician, cunning general, brutal warlord or firebrand ideologue. By the time of his arrival to the Russian Far East, he is just a regular Australian engineer who ended up in charge of a statelet in very unfortunate circumstances.
* ExactEavesdropping: Fitting for a puppet Tsar, Mikhail is never allowed to join the White Army's meetings, but he does eavesdrop from outside to hear some vital information, such as the arrival of [=WerBell=]'s mercenaries in Magadan.
* ForgottenFallenFriend: What he fears will happen to himself. When he receives news of his uncle Feodor Alexandrovich's passing, Mikhail is pained to recognize his apathy about the development before sadly pondering about how his family will think the same of
form his own death as a puppet Tsar kidnapped to a far away land.
* TheGoodKing: After unifying the Russian Far East, Tsar Mikhail becomes determined to make the best of
state and continue his situation, not that his generals allow him to make many decisions. [[spoiler:If Mikhail successfully seizes power from the White Army high command keeping him hostage, he installs a civilian government, turning Russia into a constitutional monarchy]].
* HeroWithBadPublicity: {{Downplayed}}. The only major demographic that doesn't like him is the workers, who see him as another foreign invader [[spoiler:trying to placate them with token rights.]]
* HeroicRussianEmigre: The son of an émigré prince, Mikhail came to Russia from Australia [[spoiler:and becomes ''heroic'' as he steps up to his responsibilities and, in the loyalist path, unifies Russia as a democracy.]] PlayedWith in that Mikhail must defeat not just Soviet communism but also the fascists, [[spoiler:the Principality's own militarists]], and all the other factions fighting for the [[CrapsackWorld ruined wasteland]] the Nazis have left behind.
* HiddenBackupPrince: PlayedWith. He doesn't actually have a claim to the throne, but he was forcibly crowned by the Whites as if he was a hidden backup prince.
* HistoricalBadassUpgrade: The real Prince Michael fought during World War II as part of the Royal Navy, before moving to Australia and living a rather uneventful life as an aviation engineer. Here, he starts off as the puppet Tsar of a White Army clique, but can eventually [[spoiler:seize control from them and unify Russia as a democratic constitutional monarchy]].
* INeverGotAnyLetters: Mikhail has written nearly a dozen letters to his father and wife, but never receives a single response, unaware that [[spoiler:all of his letters are not sent to the post office, but to Boris Shepunov, who has burnt at least one of them]].
* ImplicitPrison: Under the White Army's thumb, Mikhail is never allowed to even leave his own home without supervision. It's so bad that him visiting the gardens of his estate is considered a privilege. In the White Army path, his ability to leave will be restricted even further.
* KidnappedByTheCall: Mikhail was forcibly put on the throne of the Principality as a figurehead for the Russian Empire claimant.
* KingBobTheNth: Mikhail II, with "Mikhail I" being Michael of Russia (1596-1645).
* LanguageBarrier: Despite being the proclaimed Tsar, Mikhail doesn't know how to speak the language of the country he's supposed to rule, beyond a few basic phrases. [[spoiler:If he manages to take the reins of power away from Shepunov, Mikhail will hire a full-time language tutor to teach him Russian and connect him to the people he will govern.]]
* LoopholeAbuse: Since all of the Principality's economic deals with the Sphere were carried out by the military and not the Tsar, [[spoiler:a liberated Mikhail can automatically render them and their debts null, deeming them treasonous acts committed without consent. Suffice to say, the Japanese representatives are not happy at all.]]
* ModestRoyalty: As Mikhail never wanted to be Tsar to begin with, he feels uncomfortable every time his generals spend more money on him that they should, specially when it comes to his "Grand Royal Palace" (a glorified residence full of expensive furniture).
* OfferedTheCrown: A faction of the White movement led by Grigory Semyonov invited Mikhail to Harbin and crowned him the new Tsar of Russia.
* OOCIsSeriousBusiness: Hearing that [[spoiler:the letters he's been writing to his family are actually never sent is what enrages Mikhail for the first time in a long time. More importantly, it's finally what convinces him to try to resist the White Army's control over him.]]
* ThePuppetCutsHisStrings: Should he unite the Far East, [[spoiler:he not only comes to fully embrace his duties as a monarch, but also comes to the conclusion that the White Army high command keeping him hostage until that point has to go. If he succeeds, Mikhail purges the White Army and replaces their junta with a civilian government.]]
* PuppetKing: The White generals that forced him into the throne rarely let Tsar Mikhail make decisions by himself. He's even nicknamed "The Hidden Tsar" because of how rarely seen he is in public compared to the White Army officers who control him.
* PyrrhicVictory: In a manner of speaking, [[spoiler:he gets his wish to return home when his gambit to coup Shepunov fails and he is promptly exiled from Russia. However, Mikhail had just developed the resolve to end the White Army's
corrupt rule by that point and feels no satisfaction on the trip back, depressed governance over what Shepunov will do next to Russia.]]
* ReasonableAuthorityFigure: Once [[spoiler:in power after overthrowing Shepunov, Mikhail will orient the White Movement to a more worker-friendly direction, passing a bill of workers' rights to restore some of the benefits they were given by the old Soviet Union.]]
* ReluctantRuler: Prince Michael was born in exile, doesn't even speak Russian fluently and had settled into a peaceful civilian life as an aeronautical engineer in Australia after the Second World War. He was dragged into Russian politics after he accepted an invitation to meet White Russian émigrés in Harbin, and was forcibly crowned and is now knee-deep in the Russian political chaos. He's still determined to make the best of his situation however. [[spoiler:He stops being reluctant after unifying the Far East, deciding that his destiny is to lead Russia.]]
* SimpleYetOpulent: {{Subverted}}. In preparation for a state visit, Mikhail wants to wear a modest suit, but the hardline White
Kolyma.
[[/folder]]

[[folder:First
Army officers refuse this request and Shepunov forces him to wear a more elaborate outfit.
* ThrowTheDogABone: Before the start of the game, Mikhail had been kidnapped away from his family in Australia to act as the figurehead for the tyrannical White Army, who mostly only care about securing power for themselves. The nation introduces us to him sadly writing a letter recounting his situation to his father. Things may take a turn for the better depending on the Principality's path.
** If the Principality manages to unite the Far East, Mikhail will [[spoiler:accept the idea of reuniting all of Russia as Tsar and try to break free from the White Army's control. His success will lead to him fulfilling his mission under a constitutional monarchy]].
** If the Principality is conquered by a more merciful warlord, [[spoiler:they will recognize his plight and spare Mikhail, exiling him back to Australia to be with his family again]].
* TookALevelInBadass: After reuniting the Far East, [[spoiler: Mikhail comes to the conclusion that it's his destiny to lead Russia and that he needs to stand up to the corrupt generals who imprisoned him.]]
* UnexpectedSuccessor: Michael is Nicholas II's nephew, but he has no claim to the throne because his parents' marriage was morganatic. The Whites didn't care and forcibly crowned him anyway.
* TheUnintelligible: Not usually, but Mikhail is terrible at public speaking and his speeches are often hard to understand due to his nervousness. [[spoiler:When he begins making moves against Shepunov, Mikhail gets much better at this practice, a sign of his growing confidence in becoming Tsar.]]
* YouCantGoHomeAgain: Mikhail desperately wishes to return home to Australia, and to the wife he has left behind, but no matter how hard he tries, he cannot succeed, [[spoiler:unless [[ChummyCommies Sablin]], [[VillainWithGoodPublicity Matkovsky]], [=WerBell=] (in return for a ransom) or [[GoodShepherd Alexander Men]] defeat him and subsequently allow him to leave Russia]] or [[spoiler:the Principality unifies the Far East, in which case he comes to understand that his destiny is to lead Russia, and his problems are not with the place, but with the White Army high command keeping him as a puppet. If Mikhail fails to break free of the White Army generals, he ''is'' returned to Australia, [[BeCarefulWhatYouWishFor but after his failure to reform Russia he can't bring himself to feel happy about it]].]]
* WhatsUpKingDude: Once he [[spoiler:decides to take control of his own destiny, Mikhail will make more public appearances so that the people can know their Tsar, opening his quarters to guests and organizing nationwide visits.]]
* WrongLineOfWork: Subverted. Not being a legitimate claimant to the throne, Mikhail II is initially shown to be far more familiar with British military protocol and aeronautics engineering than being a Tsar. He makes an effort to overcome his shortcomings, however, [[spoiler:and if he succeeds in usurping power from the White Army, proves to be a competent leader. His British and Australian ties, meanwhile, also open up potential connections to the OFN.]]
* YouHaveOutlivedYourUsefulness: With the growing tensions [[spoiler:between Mikhail's loyalists and Shepunov's supporters, the latter prepares to move against the Tsar and install Nikita in his place, citing that Mikhail is no longer useful to their cause.]]

!! ''Grigory Semyonov''

[[quoteright:156:https://static.
"Dmitry Donskoy"]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/grigory_semyonov.png]]
->'''Role:''' Military Commander, Ataman of the Transbaikal Cossack Host[[note]]Head of Government[[/note]] (Puppet Mikhail II cabinet)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Grigory Mikhaylovich Semyonov, the infamous Ataman of the Transbaikal Cossack Host, has spent nearly his entire life fighting the forces of Bolshevism, and he sees no reason to stop any time soon. Born in Transbaikal, Semyonov was once viewed with some skepticism thanks to his mixed Buryat heritage. After giving a good account of himself in World War 1, Semyonov was sent back to his homeland to put together a division of Buryat volunteers. It wasn't long, however, before he was facing down the barrel of the October Revolution. Semyonov wasted no time rallying his forces for rebellion against the Bolshevik regime, and what followed was years of brutal guerrilla warfare against the Red Army in the Far East. In the end, Semyonov was forced to retreat to the city of Harbin, a haven for Russian exiles with nowhere else to go.\\\
When the Soviet Union finally collapsed under the pressure of German invasion, Semyonov and his White allies saw their chance. They lured Mikhail Andreevich to Harbin in the hopes they could use him as a source of legitimacy, and marched beyond the Amur to reclaim what they perceived to be rightfully theirs. Now Semyonov and his ragtag force of Cossacks and White paramilitaries find themselves isolated in their old stronghold in Chita. The old Ataman still hopes to one day finish his herculean quest to take Russia back from the brink, but his advanced age has begun to creep up on him...
[[/labelnote]]
Personalistic Dictatorship[[note]]Despotism[[/note]]



* TheDeterminator: During the Russian Civil War, Semyonov was one of the most dedicated anti-communist generals of the White Army, holding out in Transbaikal far longer than the rest of the movement. Even when he was eventually defeated and forced to flee, Semyonov did not give up his dream of a White Russia and he now leads the nascent loyalists to reunite the nation under their banner.
* IDidWhatIHadToDo: Semyonov was willing to work with both the Japanese and Rodzevsky's Russian Fascist Party if it meant getting a chance to reclaim the Motherland from the crumbling Soviet Union.
* LetNoCrisisGoToWaste: When the Soviet Union collapsed after World War II, Semyonov and his White Army allies seized the opportunity to kidnap Mikhail and fortify themselves in Transbaikal, beginning their journey to restore the Tsar some day.
* MinorMajorCharacter: Semyonov is by far the most important character in the Principality's background, having led the White Army clique since the original Russian Civil War in 1919 through World War II, and being responsible for inviting Prince Michael Andreevich to Harbin and forcibly crowning him. However, he plays a very small role in the game itself, dying only a few months after game start.
* PassingTheTorch: Before he dies, he invites his most loyal friend, Shepunov, to declare his succession, requesting that he carry on his dream to unite Russia and cleanse it of the "red menace".
* UniversallyBelovedLeader: Though some have quibbled about his more controversial actions, all of the Principality acknowledges him as an inspiring leader who led the White Army in its darkest times. When he dies and is buried in his home village of Kuranzha, thousands of people visit to pay respects to the fallen general.
* WeHardlyKnewYe: The old Ataman Semyonov dies less than a year after the game begins, leaving Boris Shepunov to succeed him as Tsar Mikhail's puppet master.

!! ''Boris Shepunov''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_boris_shepunov_7.jpg]]
->'''Role:''' Military Commander, Security Minister (Puppet Mikhail II cabinet), Head of Government (Semyonov succession), Head of State (Mikhail II exiled)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Reactionary Nationalism[[note]]Ultranationalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Boris Nikolayevich Shepunov is, and has always been, an uncompromising man.\\\
A stringent anti-Bolshevik ever since the term had meaning, he fought with Grigory Semyonov during the Civil War, becoming a lifelong confederate and protegé of the great Ataman, and followed him into exile in Harbin following the fall of the Transbaikal. There, searching for both logistical and political support for the White movement, he aligned himself closely with Japanese interests, accepting a position within the Japanese-sponsored Bureau of Russian Émigrés. There, he worked to organize training courses on the capabilities of the Soviet Union, hoping to find something to assist in defeating them.\\\
With the collapse of the Union, and the triumph of both Germany and his Japanese backers in the Second World War, he thought that chance had arrived. He was wrong, but it was not long before he, together with Semyonov and some of his former students, devised a plot to lure a Romanov princeling to Harbin. The success of the plot and the installation of Mikhail II as the 'Puppet Tsar' of the Far east did much to advance and legitimize the White cause, but the collapse of the alliance of convenience with the fascists shattered his dream of a glorious advance, and left him little more than yet another Russian warlord.\\\
In the wake of the consolidation of the Far East and the Ataman's death, however, he has finally managed to rise to become the most important military official in Eastern Siberia, and with the collapse of the Loyalist plot to empower Mikhail has secured political power as well. Though he knows that another figurehead must be found to keep the illusion of empire alive, for now he is content to rule as Regent, and let the many people who have underestimated and dismissed him understand the folly of their actions.[[/labelnote]]
->'''In-Game Biography''' (Security Minister) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as Semyonov's informal minister of internal security, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Despite his protests about Semyonov's choice of allies in the RFP and his annoyance with the Ataman's crowning of Mikhail Andreevich rather than a more legitimate heir, Shepunov remains a close ally to the Ataman; using what he learned in Harbin to ensure that the White Army's iron grip over Chita remains firm.[[/labelnote]]
->'''In-Game Biography''' (Head of Government) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as the new supreme commander of the White Army, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov was able to put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Now that Semyonov has passed on, Shepunov has taken the reins as the true power behind Mikhail Andreevich. His personal dislike of the Tsar is an open secret, and there is no telling how long he will continue to tolerate the man he perceives to be both illegitimate and incompatible with his goals...[[/labelnote]]

to:

* TheDeterminator: During the Russian Civil War, Semyonov was one of the most dedicated anti-communist generals of the White Army, holding out in Transbaikal far longer than the rest of the movement. Even when he was eventually defeated and forced to flee, Semyonov did not give up his dream of a White Russia and he now leads the nascent loyalists to reunite the nation under their banner.
* IDidWhatIHadToDo: Semyonov was willing to work with both the Japanese and Rodzevsky's Russian Fascist Party if it meant getting a chance to reclaim the Motherland from the crumbling Soviet Union.
* LetNoCrisisGoToWaste: When the Soviet Union collapsed after World War II, Semyonov and his White
TheRemnant: The First Army allies seized the opportunity to kidnap Mikhail and fortify themselves in Transbaikal, beginning their journey to restore the Tsar some day.
* MinorMajorCharacter: Semyonov
is by far the most important character in the Principality's background, having led the White Army clique since the original Russian Civil War in 1919 through World War II, and being responsible for inviting Prince Michael Andreevich to Harbin and forcibly crowning him. However, he plays a very small role in the game itself, dying only a few months after game start.
* PassingTheTorch: Before he dies, he invites his most loyal friend, Shepunov, to declare his succession, requesting that he carry on his dream to unite Russia and cleanse it
remnant of the "red menace".
* UniversallyBelovedLeader: Though some have quibbled about his more controversial actions, all of the Principality acknowledges him as an inspiring leader who led the White Army in its darkest times. When he dies and is buried in his home village of Kuranzha, thousands of people visit to pay respects to the fallen general.
* WeHardlyKnewYe: The
Men's old Ataman Semyonov dies less than a year government after the game begins, leaving Boris Shepunov to succeed him as Tsar Mikhail's puppet master.

!! ''Boris Shepunov''

Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_boris_shepunov_7.jpg]]
org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Military Commander, Security Minister (Puppet Mikhail II cabinet), Head of Government (Semyonov succession), Head of State (Mikhail II exiled)
State
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Reactionary Nationalism[[note]]Ultranationalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Boris Nikolayevich Shepunov is, and has always been, an uncompromising man.\\\
A stringent anti-Bolshevik ever since the term had meaning, he fought with Grigory Semyonov during the Civil War, becoming a lifelong confederate and protegé of the great Ataman, and followed him into exile in Harbin following the fall of the Transbaikal. There, searching for both logistical and political support for the White movement, he aligned himself closely with Japanese interests, accepting a position within the Japanese-sponsored Bureau of Russian Émigrés. There, he worked to organize training courses on the capabilities of the Soviet Union, hoping to find something to assist in defeating them.\\\
With the collapse of the Union, and the triumph of both Germany and his Japanese backers in the Second World War, he thought that chance had arrived. He was wrong, but it was not long before he, together with Semyonov and some of his former students, devised a plot to lure a Romanov princeling to Harbin. The success of the plot and the installation of Mikhail II as the 'Puppet Tsar' of the Far east did much to advance and legitimize the White cause, but the collapse of the alliance of convenience with the fascists shattered his dream of a glorious advance, and left him little more than yet another Russian warlord.\\\
In the wake of the consolidation of the Far East and the Ataman's death, however, he has finally managed to rise to become the most important military official in Eastern Siberia, and with the collapse of the Loyalist plot to empower Mikhail has secured political power as well. Though he knows that another figurehead must be found to keep the illusion of empire alive, for now he is content to rule as Regent, and let the many people who have underestimated and dismissed him understand the folly of their actions.[[/labelnote]]
->'''In-Game Biography''' (Security Minister) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as Semyonov's informal minister of internal security, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Despite his protests about Semyonov's choice of allies in the RFP and his annoyance with the Ataman's crowning of Mikhail Andreevich rather than a more legitimate heir, Shepunov remains a close ally to the Ataman; using what he learned in Harbin to ensure that the White Army's iron grip over Chita remains firm.[[/labelnote]]
->'''In-Game Biography''' (Head of Government) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as the new supreme commander of the White Army, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov was able to put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Now that Semyonov has passed on, Shepunov has taken the reins as the true power behind Mikhail Andreevich. His personal dislike of the Tsar is an open secret, and there is no telling how long he will continue to tolerate the man he perceives to be both illegitimate and incompatible with his goals...[[/labelnote]]
Personalitic Dictatorship[[note]]Despotism[[/note]]



* BerserkButton: Being interrupted, which irritates him even when it's Mikhail who does it. After the Tsar makes this mistake, Shepunov isn't any more endeared to honor his request about being released to his family.
* BlatantLies: When installing himself as head of both the civilian administration and military hierarchy, Shepunov denies accusations that he's turning the country into a stratocracy, claiming that it will help him appoint trusted ministers who will best assist him. In actuality, it's just a thinly veiled excuse for him to solidify his power.
* BloodKnight: He doesn't enjoy the task of rooting out hidden insurgents, preferring the old days when he rode out with Semyonov and the Cossacks to face the enemy head on.
* BrokenPedestal: Should Mikhail [[spoiler:overthrow Shepunov, the Tsar will have his name demonized and blacklisted from ever getting into politics again, breaking down his reputation as head of the White Movement.]]
* {{Cincinnatus}}: {{Subverted}}. He's legally an interim prime minister who is supposed to cede his power back to the Tsar or a civilian politician in the near future. However, Shepunov is reluctant to give away his authority and reverse the White Army's political dominance, which can lead him to permanently appoint himself in office.
* CorruptPolitician: Shepunov can [[spoiler:sell out Russia to the [[MegaCorp Japanese zaibatsu]], insisting that "Japan only wants what is best for both our peoples" and dismissing any claims to the contrary]]. That being said, how far he goes is not set in stone. He remains willing to ask his subordinates for opinion on sensitive subjects, and can draw the line regarding [[spoiler:Zaibatsu economic influence by sending delegation to renegotiate more favorable terms.]]
* CruelMercy: He inflicts this in Mikhail if [[spoiler:Mikhail does not manage to shed his status as a figurehead. Mikhail gets sent back to Australia and replaced with his uncle, after Mikhail gains the motivation to lead Russia.]]
* DragonAscendant: A long-time confidant of Grigory Semyonov, Shepunov succeeds the old Ataman as leader of the White Army clique and Tsar Mikhail's puppet master when he dies of old age. He even gets a humanizing moment with the Ataman as he passes away, despite being indisputably villainous otherwise.
* DragonInChief: Shepunov is nominally subordinate to the Tsar, but it's obvious that he's the one pulling the strings over the meek Mikhail. [[spoiler:If Mikhail's attempted coup fails, Shepunov resumes this role under Nikita.]]
* EtTuBrute: In the loyalist path, [[spoiler:Shepunov is betrayed by his subordinate General Volkogonov, who refuses his order to attack the Tsar's dacha and turns his guns on Shepunov himself. He's reduced to the reply, "You too, Volkogonov? No... This can't be..."]]
* EvilChancellor: As head of the White Army clique following Semyonov's death and Mikhail's Prime Minister, Shepunov's concern for the Tsar as anything more than a political pawn is less than sincere. [[spoiler:If Mikhail fails to assert control over the government, Shepunov imprisons the hapless Tsar and becomes his Regent.]]
* EvilReactionary: Shepunov opposes any kind of restraint on the political status quo and the military's control, believing that his own clique of loyalists should control the country over civilian governors. While willing to make concessions in modernizing the nation's industry and military, he also believes in turning the clock back to before the Revolution in almost ''every'' way, viewing even liberal and non-Bolshevik reforms as degenerate.
* TheExile: If he [[spoiler:loses the power struggle to Mikhail and his loyalists, Shepunov will be exiled to Harbin once more, never to return again.]]
* FauxAffablyEvil: He appears calm and polite in conversation, but at the slightest hint of frustration or opposition, Shepunov turns sour.
* TheGeneralissimo: If he successfully consolidates his power, [[spoiler:Shepunov becomes a de facto dictator, imposing nationwide martial law, overseeing the militarization of Russian society and ensuring that the government is permanently under the White Army's control.]]
* HistoricalVillainUpgrade: The real Shepunov was a pro-Japanese collaborator, successor of Semyonov as head of a Russian émigré organization in Manchuria, and a warlord competitor of the Russian Fascist Party. All of these connections feature in TNO, but his manipulative EvilChancellor persona and plans to militarize Russian society are fictional additions.
* HitlerAteSugar: To him, anyone who doesn't appreciate his style of ruling is a Bolshevik trying to sabotage the state and must be imprisoned. It gets even more ridiculous when he accuses rich factory owners of being communist.
* LaserGuidedKarma: As pointed out by Mikhail [[spoiler:if he takes power and imprisons him, it's ironically poetic that Shepunov will be reduced to the same powerless position that he inflicted onto Mikhail. Shepunov is hardly fazed by this statement though, keeping what little dignity he has left.]]
* ManBehindTheMan: Outwardly, Mikhail [[spoiler:and possibly Nikita later]] lead the White Army, but it's really Shepunov running the country and guiding their agenda.
* MeetTheNewBoss:
** When he succeeds Semyonov after his mentor's death, little changes about the Principality and the military junta that rules it.
** In the superregional stage [[spoiler:where Shepunov outmanuevers Mikhail, the workers of Novosibirsk are ordered to once more work in the factories, but now to benefit the military-industrial complex than some rich executive. One worker even notes the lack of change in working for either the old Novosibirsk regime or the White Army.]]
* OlderIsBetter: On a tour through Harbin's Airbase, Shepunov pays no attention to the modern aircraft he sees and is far more interested in the [=J7W3=] Shinden, an old interceptor that's over a decade out-of-date.
* OrderIsNotGood: His ultimate dream is for the Imperial law to enforce order and peace across all of Russia, except that his zealous ideals lead him to establishing a reactionary military junta that has no care for its people's needs.
* PragmaticVillainy:
** Despite recognizing [[spoiler:Tsarist loyalists who are seeking to dispel the White Army's iron clad control on the country, Shepunov can't directly go after them because it would enrage the citizens, especially after the PR nightmare of White Army officers violently putting down a protest in Irkutsk. Instead, he'll have to make some quiet moves in preparation for getting rid of Mikhail.]]
** Shepunov isn't blind to the fact that [[spoiler:relying too much on the Japanese zaibatsu]] will sully Russia's independence, so he can take some efforts to scale it down to a more manageable level.
* PropagandaMachine: Under him, massive propaganda campaigns are conducted to promote the White Army's supremacy and promote conscription in the fight against Bolshevism and fascism.
* ThePurge: If allowed to cement his power, Shepunov carries out some quiet purges to ensure that he is never forced to give up his position.
* TheQuisling: During World War II, Shepunov's White Army clique collaborated with the Japanese against the USSR. If Shepunov [[spoiler:does not lose power to Tsar Mikhail, he all but guarantees Russia becoming a glorified playground for the Co-Prosperity Sphere and the Japanese zaibatsu. That said, he can opt to scale back some of the more overt exploitation.]]
* RepressiveButEfficient: His rule is dictatorial, but he's also smart enough to modernize the state's industry and military, using Japanese investments to do so. Notably, he's one of the few senior officers who acknowledges the valuable counsel of younger officers and forces their older peers to be taught their tactics.
* ScrewTheRulesIHaveConnections: Shepunov is all too willing to leverage his connections in Manchukuo and the rest of the Co-Prosperity Sphere to strengthen Russia (and especially his own position), at the expense of potentially turning the country into a glorified Japanese puppet.
* TakingUpTheMantle: Shepunov and his White Army supporters in many respects carry on the legacy of the autocratic and reactionary Black Hundreds movement, especially in their efforts to undo the Revolution.
* UngratefulBastard: After [[spoiler:Mikhail wrests power from him, he'll spare Shepunov and merely sentence him to exile in Harbin. Shepunov himself remarks that he should feel glad about this show of mercy, but doesn't, still bitter about having been reduced to irrelevancy.]]
* VillainHasAPoint: His decision to invite and court Manchurian Reform Bureaucrats was a sound idea to modernize the Principality's economy. [[spoiler:When Mikhail rises to power, he invites White émigré economists who will continue many of the same policies advocated by the Reform Bureaucrats and Shepunov.]]
* VillainousBreakdown: Upon discovering [[spoiler:Mikhail's plot to seize power from the White Army, Shepunov mobilizes his supporters to the Tsar's dacha to force the loyalists to stand down. If the loyalists have sufficient influence, Shepunov's own men will turn on him instead, leaving him flabbergasted that the tables have turned so quickly.]]
* VillainousFriendship: Shepunov has close friendships with many of the other White Army generals like Grigory Semyonov and Vissarion Mustafin, in which they interact with each other more casually in private settings.
* WithUsOrAgainstUs: If someone has even one disagreement about his vision, then they are considered enemies and traitors by Shepunov. [[spoiler:If he retains power from Mikhail's failed coup, he will quell any further uprising by mandating vows of loyalty in the White Army.]]
* YouCantGoHomeAgain: If Shepunov [[spoiler:fails to maintain his hold over Tsar Mikhail, he is sent to Harbin and forbidden from returning to Russia for the rest of his life]].

!! ''Nikita I''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chita_nikita_5.jpg]]
->'''Role:''' Head of Government (Shepunov succession)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Aristocratic Conservatism[[note]]Despotism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Nikita Alexandrovich Romanov, uncle of Mikhail II and enthroned as Nikita I, Tsar of all the Russias, is a puppet.\\\
He knows this. His ministers know it. His generals, who hold his strings tightly, most certainly know it.\\\
And yet, he is content. Born in the waning days of the old Empire, he well remembers, as a young man, only narrowly escaping the fate of many of his relatives. Initially settling in Paris, he continued his education at Oxford, married and had children, and continued his life as best as he was able. But he never forgot the land that he considered his family's birthright, and during the 1920s and 1930s was very active in émigré monarchist circles. During the Second World War, he initially watched the collapse of the Soviet Union with glee, but the establishment of the Reichkommissariats and the brutal infighting amongst the Russian statelets that followed, he was sure that monarchism in Russia was dead and gone.\\\
But then he received an invitation to Chita. He had heard that his nephew, Mikhail, had been installed as 'Tsar' by a clique of old White Army officers, and hoping for a political appointment he accepted, flying himself and his family to the frigid Siberian city. There he found two things: disappointment, and a 'friend' in Boris Shepunov, the most powerful member of the clique following the old Ataman's death. All of that changed, however, when Mikhail overplayed his hand. Nikita does not know the specifics, but he knows that Mikhail is gone for good, exiled back to Australia, and that Shepunov selected him to be the Army's figurehead Tsar.\\\
In truth, Nikita would like to have power. But he saw what happened to Mikhail, and if signing whatever Shepunov and the military put in front of him allows him to re-establish even illusory Romanov control over Russia, then he is content to do so. [[/labelnote]]

to:

* BerserkButton: Being interrupted, which irritates GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity,
even when though it's Mikhail who does it. After the Tsar makes this mistake, Shepunov isn't any more endeared to honor his request about being released to his family.
* BlatantLies: When installing himself as head of both the civilian administration and military hierarchy, Shepunov denies accusations
clear that he's turning the country into a stratocracy, claiming that it will help him appoint trusted ministers who will best assist him. In actuality, it's just a thinly veiled excuse for him to solidify his power.
* BloodKnight: He doesn't enjoy the task of rooting out hidden insurgents, preferring the old days when he rode out with Semyonov and the Cossacks to face the enemy head on.
* BrokenPedestal: Should Mikhail [[spoiler:overthrow Shepunov, the Tsar will have his name demonized and blacklisted from ever getting into politics again, breaking down his reputation as head of the White Movement.]]
* {{Cincinnatus}}: {{Subverted}}. He's legally an interim prime minister who is supposed to cede his power back to the Tsar or a civilian politician in the
nowhere near future. However, Shepunov is reluctant to give away his authority and reverse the White Army's political dominance, which can lead him to permanently appoint himself in office.
* CorruptPolitician: Shepunov can [[spoiler:sell out Russia to the [[MegaCorp Japanese zaibatsu]], insisting that "Japan only wants what is best for both our peoples" and dismissing any claims to the contrary]]. That being said, how far he goes is not set in stone. He remains willing to ask his subordinates for opinion on sensitive subjects, and can draw the line regarding [[spoiler:Zaibatsu economic influence by sending delegation to renegotiate more favorable terms.]]
* CruelMercy: He inflicts this in Mikhail if [[spoiler:Mikhail does not manage to shed his status
as a figurehead. Mikhail gets sent back to Australia and replaced with his uncle, after Mikhail gains the motivation to lead Russia.]]
* DragonAscendant: A long-time confidant of Grigory Semyonov, Shepunov succeeds the old Ataman
well-intentioned or benevolent as leader of the White Army clique and Tsar Mikhail's puppet master when he dies of old age. He even gets a humanizing moment with the Ataman as he passes away, despite being indisputably villainous otherwise.
* DragonInChief: Shepunov is nominally subordinate to the Tsar, but it's obvious that he's the one pulling the strings over the meek Mikhail. [[spoiler:If Mikhail's attempted coup fails, Shepunov resumes this role under Nikita.]]
* EtTuBrute: In the loyalist path, [[spoiler:Shepunov is betrayed by his subordinate General Volkogonov, who refuses his order to attack the Tsar's dacha and turns his guns on Shepunov himself. He's reduced to the reply, "You too, Volkogonov? No... This can't be..."]]
* EvilChancellor: As head of the White Army clique following Semyonov's death and Mikhail's Prime Minister, Shepunov's concern for the Tsar as anything more than a political pawn is less than sincere. [[spoiler:If Mikhail fails to assert control over the government, Shepunov imprisons the hapless Tsar and becomes his Regent.]]
* EvilReactionary: Shepunov opposes any kind of restraint on the political status quo and the military's control, believing that his own clique of loyalists should control the country over civilian governors. While willing to make concessions in modernizing the nation's industry and military, he also believes in turning the clock back to before the Revolution in almost ''every'' way, viewing even liberal and non-Bolshevik reforms as degenerate.
* TheExile: If he [[spoiler:loses the power struggle to Mikhail and his loyalists, Shepunov will be exiled to Harbin once more, never to return again.]]
* FauxAffablyEvil: He appears calm and polite in conversation, but at the slightest hint of frustration or opposition, Shepunov turns sour.
* TheGeneralissimo: If he successfully consolidates his power, [[spoiler:Shepunov becomes a de facto dictator, imposing nationwide martial law, overseeing the militarization of Russian society and ensuring that the government is permanently under the White Army's control.]]
* HistoricalVillainUpgrade: The real Shepunov was a pro-Japanese collaborator, successor of Semyonov as head of a Russian émigré organization in Manchuria, and a warlord competitor of the Russian Fascist Party. All of these connections feature in TNO, but his manipulative EvilChancellor persona and plans to militarize Russian society are fictional additions.
* HitlerAteSugar: To him, anyone who doesn't appreciate his style of ruling is a Bolshevik trying to sabotage the state and must be imprisoned. It gets even more ridiculous when he accuses rich factory owners of being communist.
* LaserGuidedKarma: As pointed out by Mikhail [[spoiler:if he takes power and imprisons him, it's ironically poetic that Shepunov will be reduced to the same powerless position that he inflicted onto Mikhail. Shepunov is hardly fazed by this statement though, keeping what little dignity he has left.]]
* ManBehindTheMan: Outwardly, Mikhail [[spoiler:and possibly Nikita later]] lead the White Army, but it's really Shepunov running the country and guiding their agenda.
* MeetTheNewBoss:
** When he succeeds Semyonov after his mentor's death, little changes about the Principality and the military junta that rules it.
** In the superregional stage [[spoiler:where Shepunov outmanuevers Mikhail, the workers of Novosibirsk are ordered to once more work in the factories, but now to benefit the military-industrial complex than some rich executive. One worker even notes the lack of change in working for either the old Novosibirsk regime or the White Army.]]
* OlderIsBetter: On a tour through Harbin's Airbase, Shepunov pays no attention to the modern aircraft he sees and is far more interested in the [=J7W3=] Shinden, an old interceptor that's over a decade out-of-date.
* OrderIsNotGood: His ultimate dream is for the Imperial law to enforce order and peace across all of Russia, except that his zealous ideals lead him to establishing a reactionary military junta that has no care for its people's needs.
* PragmaticVillainy:
** Despite recognizing [[spoiler:Tsarist loyalists who are seeking to dispel the White Army's iron clad control on the country, Shepunov can't directly go after them because it would enrage the citizens, especially after the PR nightmare of White Army officers violently putting down a protest in Irkutsk. Instead, he'll have to make some quiet moves in preparation for getting rid of Mikhail.]]
** Shepunov isn't blind to the fact that [[spoiler:relying too much on the Japanese zaibatsu]] will sully Russia's independence, so he can take some efforts to scale it down to a more manageable level.
* PropagandaMachine: Under him, massive propaganda campaigns are conducted to promote the White Army's supremacy and promote conscription in the fight against Bolshevism and fascism.
* ThePurge: If allowed to cement his power, Shepunov carries out some quiet purges to ensure that he is never forced to give up his position.
* TheQuisling: During World War II, Shepunov's White Army clique collaborated with the Japanese against the USSR. If Shepunov [[spoiler:does not lose power to Tsar Mikhail, he all but guarantees Russia becoming a glorified playground for the Co-Prosperity Sphere and the Japanese zaibatsu. That said, he can opt to scale back some of the more overt exploitation.]]
* RepressiveButEfficient: His rule is dictatorial, but he's also smart enough to modernize the state's industry and military, using Japanese investments to do so. Notably, he's one of the few senior officers who acknowledges the valuable counsel of younger officers and forces their older peers to be taught their tactics.
* ScrewTheRulesIHaveConnections: Shepunov is all too willing to leverage his connections in Manchukuo and the rest of the Co-Prosperity Sphere to strengthen Russia (and especially his own position), at the expense of potentially turning the country into a glorified Japanese puppet.
* TakingUpTheMantle: Shepunov and his White Army supporters in many respects carry on the legacy of the autocratic and reactionary Black Hundreds movement, especially in their efforts to undo the Revolution.
* UngratefulBastard: After [[spoiler:Mikhail wrests power from him, he'll spare Shepunov and merely sentence him to exile in Harbin. Shepunov himself remarks that he should feel glad about this show of mercy, but doesn't, still bitter about having been reduced to irrelevancy.]]
* VillainHasAPoint: His decision to invite and court Manchurian Reform Bureaucrats was a sound idea to modernize the Principality's economy. [[spoiler:When Mikhail rises to power, he invites White émigré economists who will continue many of the same policies advocated by the Reform Bureaucrats and Shepunov.]]
* VillainousBreakdown: Upon discovering [[spoiler:Mikhail's plot to seize power from the White Army, Shepunov mobilizes his supporters to the Tsar's dacha to force the loyalists to stand down. If the loyalists have sufficient influence, Shepunov's own men will turn on him instead, leaving him flabbergasted that the tables have turned so quickly.]]
* VillainousFriendship: Shepunov has close friendships with many of the other White Army generals like Grigory Semyonov and Vissarion Mustafin, in which they interact with each other more casually in private settings.
* WithUsOrAgainstUs: If someone has even one disagreement about his vision, then they are considered enemies and traitors by Shepunov. [[spoiler:If he retains power from Mikhail's failed coup, he will quell any further uprising by mandating vows of loyalty in the White Army.]]
* YouCantGoHomeAgain: If Shepunov [[spoiler:fails to maintain his hold over Tsar Mikhail, he is sent to Harbin and forbidden from returning to Russia for the rest of his life]].

!! ''Nikita I''

[[quoteright:156:https://static.
Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/chita_nikita_5.jpg]]
->'''Role:''' Head of Government (Shepunov succession)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Aristocratic Conservatism[[note]]Despotism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Nikita Alexandrovich Romanov, uncle of Mikhail II and enthroned as Nikita I, Tsar of all the Russias, is a puppet.\\\
He knows this. His ministers know it. His generals, who hold his strings tightly, most certainly know it.\\\
And yet, he is content. Born in the waning days of the old Empire, he well remembers, as a young man, only narrowly escaping the fate of many of his relatives. Initially settling in Paris, he continued his education at Oxford, married and had children, and continued his life as best as he was able. But he never forgot the land that he considered his family's birthright, and during the 1920s and 1930s was very active in émigré monarchist circles. During the Second World War, he initially watched the collapse of the Soviet Union with glee, but the establishment of the Reichkommissariats and the brutal infighting amongst the Russian statelets that followed, he was sure that monarchism in Russia was dead and gone.\\\
But then he received an invitation to Chita. He had heard that his nephew, Mikhail, had been installed as 'Tsar' by a clique of old White Army officers, and hoping for a political appointment he accepted, flying himself and his family to the frigid Siberian city. There he found two things: disappointment, and a 'friend' in Boris Shepunov, the most powerful member of the clique following the old Ataman's death. All of that changed, however, when Mikhail overplayed his hand. Nikita does not know the specifics, but he knows that Mikhail is gone for good, exiled back to Australia, and that Shepunov selected him to be the Army's figurehead Tsar.\\\
In truth, Nikita would like to have power. But he saw what happened to Mikhail, and if signing whatever Shepunov and the military put in front of him allows him to re-establish even illusory Romanov control over Russia, then he is content to do so. [[/labelnote]]
Military Junta[[note]]Despotism[[/note]]



* AllohistoricalAllusion: In OTL, Prince Nikita Alexandrovich maintained his claim to the throne until his death, while continually rejecting the legitimacy of Prince Vladimir. [[spoiler:If Mikhail II is deposed, he finally gets his chance of being Tsar, albeit as a puppet.]]
* TheExile: When the Romanov family was overthrown in Russia, Nikita settled in Paris and joined several émigré monarchist circles [[spoiler:before he can be invited to power if Mikhail is dropped by the White Army.]]
* HappinessInSlavery: Downplayed. He ends up [[spoiler:replacing Mikhail II as the figurehead for the White Army, and while he'd love to have power of his own, he wishes to avoid experiencing what happened to Mikhail. At least, he's content with providing the Romanovs some surface-level influence to their government.]]
* HeroicRussianEmigre: Averted. After [[spoiler: seeing what happened to Mikhail II, Nikita doesn't dare try to defy Shepunov, making no efforts against the White Army clique that are really in charge]].
* HiddenBackupPrince: Nikita Alexandrovich is ''another'' backup prince that Shepunov's White Army clique will invite to the Far East to serve as their puppet if [[spoiler:Mikhail II fails to outmanoeuvre Shepunov]].
* {{Irony}}: Unlike Mikhail II, Nikita actually ''does'' have a claim to the throne. But unlike Mikhail II or even Vladimir III in Vyatka, [[spoiler:he has no shot of actually asserting that authority, at least for the immediate future.]]
* PuppetKing: Prince Nikita Alexandrovich, Mikhail's uncle, [[spoiler:ultimately replaces his nephew as the White Army clique's puppet Tsar if Shepunov foils Mikhail's attempt to assert control.]]
* TheStarscream: Downplayed. [[spoiler:He's shown to be content with playing PuppetKing for the White Army, if it means guaranteeing that the Romanovs could retain even an illusory sense of control...for the moment.]]
* UnexpectedSuccessor: After [[spoiler:Mikhail's unexpected, attempted coup, the White Army will promote Nikita as the new Tsar, something that surprises even himself.]]
* WalkingSpoiler: As having Nikita I on the throne for the Principality means that [[spoiler: Mikhail II failed to curb Shepunov's power]], it's unsurprising.

!!''Anatoly Sobchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/am_anatoly_sobchak.png]]
->'''Role:''' Head of Government (Loyalist Mikhail II cabinet), Vice President[[note]]Head of Government[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Two words perfectly encapsulate who Anatoly Aleksandrovich Sobchak is: youthful, and pragmatic. In his early 30's by the time that he was appointed prime minister of the resurgent Russian Empire, Sobchak was formerly the young and quite successful mayor of Chita before being spirited away to his now much more important post.\\\
Sobchak's political career had already bloomed during his time in Chita, where he earned a reputation for getting what he wanted - though, unlike many others in Russia, he did so through handshakes, smiles, cordial relations, and back-door dealings. Finding himself on the side of Ivan Mikhailov's anti-army group, he was rewarded soon after with the post of prime minister. While none are quite sure what Sobchak truly stands for, they know that, whatever it may be, he'll find a way to get it.
[[/labelnote]]

to:

* AllohistoricalAllusion: In OTL, Prince Nikita Alexandrovich maintained his claim to the throne until his death, while continually rejecting the legitimacy of Prince Vladimir. [[spoiler:If Mikhail II is deposed, he finally gets his chance of being Tsar, albeit as a puppet.]]
* TheExile:
TheRemnant: When Men dies and the Romanov family was overthrown in Russia, Nikita settled in Paris and joined several émigré monarchist circles [[spoiler:before he can be invited to power if Mikhail is dropped by Divine Mndate dissolves, the White Army.]]
* HappinessInSlavery: Downplayed. He ends up [[spoiler:replacing Mikhail II as the figurehead for the White Army, and while he'd love
Pacific Fleet will return back to have power of his own, he wishes to avoid experiencing what happened to Mikhail. At least, he's content with providing the Romanovs some surface-level influence to Kamchatka, resuming their government.]]
* HeroicRussianEmigre: Averted. After [[spoiler: seeing what happened to Mikhail II, Nikita doesn't dare try to defy Shepunov, making no efforts against the White Army clique that are really in charge]].
* HiddenBackupPrince: Nikita Alexandrovich is ''another'' backup prince that Shepunov's White Army clique will invite to the Far East to serve as their puppet if [[spoiler:Mikhail II fails to outmanoeuvre Shepunov]].
* {{Irony}}: Unlike Mikhail II, Nikita actually ''does'' have a claim to the throne. But unlike Mikhail II or even Vladimir III in Vyatka, [[spoiler:he has no shot of actually asserting that authority, at least for the immediate future.]]
* PuppetKing: Prince Nikita Alexandrovich, Mikhail's uncle, [[spoiler:ultimately replaces his nephew as the White Army clique's puppet Tsar if Shepunov foils Mikhail's attempt to assert control.]]
* TheStarscream: Downplayed. [[spoiler:He's shown to be content with playing PuppetKing for the White Army, if it means guaranteeing that the Romanovs could retain even an illusory sense of control...for the moment.]]
* UnexpectedSuccessor: After [[spoiler:Mikhail's unexpected, attempted coup, the White Army will promote Nikita as the new Tsar, something that surprises even himself.]]
* WalkingSpoiler: As having Nikita I on the throne for the Principality means that [[spoiler: Mikhail II failed to curb Shepunov's power]], it's unsurprising.

!!''Anatoly Sobchak''
old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/am_anatoly_sobchak.png]]
org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of Government (Loyalist Mikhail II cabinet), Vice President[[note]]Head of Government[[/note]] ([[spoiler:[=WerBell=] cabinet]])
State
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Kilka Ivanovskaya
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Two words perfectly encapsulate who Anatoly Aleksandrovich Sobchak is: youthful, and pragmatic. In his early 30's by the time that he was appointed prime minister of the resurgent Russian Empire, Sobchak was formerly the young and quite successful mayor of Chita before being spirited away to his now much more important post.\\\
Sobchak's political career had already bloomed during his time in Chita, where he earned a reputation for getting what he wanted - though, unlike many others in Russia, he did so through handshakes, smiles, cordial relations, and back-door dealings. Finding himself on the side of Ivan Mikhailov's anti-army group, he was rewarded soon after with the post of prime minister. While none are quite sure what Sobchak truly stands for, they know that, whatever it may be, he'll find a way to get it.
[[/labelnote]]
Military Junta[[note]]Despotism[[/note]]



* AllohistoricalAllusion:
** Much like how Sobchak helped write the Russian Federation's constitution, he is tasked with assembling democratic institutions after Mikhail [[spoiler:overthrows the White Army junta]].
** While not an outright monarchist, OTL Sobchak was also connected to the Romanov dynasty. It was him who invited Prince Vladimir Kirillovich[[note]]aka Vladimir III of Vyatka in TNO[[/note]] into Saint Petersburg, and, after his death, organised his burial in the Peter and Paul Fortress, with his family. There were even rumours that he dreamed of marrying off his daughter to George Mikhailovich Romanov, Vladimir's grandson, and reforming Russia into a constitutional monarchy with himself as Prime Minister - which is exactly what he ends up becoming in TNO.
* LesCollaborateurs: If the Russian Far East is unified by [[spoiler:[=WerBell=], Sobchak works for his mercenary government, remaining as mayor of Chita.]]
* EarlyBirdCameo: As mayor of Chita, Sobchak appears in one of the Principality's first events, concerned about the high taxes levied by the White Army on the citizenry. A few years later, Sobchak can find himself playing a much more important role, either as Prime Minister of Russia if Tsar Mikhail [[spoiler:successfully removes Boris Shepunov and replaces his junta with Sobchak's civilian government]], or as [[spoiler:the leader of the Amur Refugee Zone]] if Russia is unified by Sergey Taboritsky.
* EmergencyAuthority: After becoming Prime Minister of Russia, in contrast to Dmitry Volkogonov who wants to reinstitute democracy immediately, Sobchak proposes a provisional government to prepare the people and solidify democratic institutions, since [[spoiler:even after Boris Shepunov is removed]], an election is still impossible without political parties, political media, or many people prepared to run. In the end, [[spoiler:Tsar Mikhail chooses Sobchak's proposition over Volkogonov's]].
* HistoricalHeroUpgrade: Sobchak was one of the first independents elected to the Congress of the People's Deputies of the Soviet Union in 1989, a co-author of the constitution of the Russian Federation, the mayor of Saint Petersburg amid allegations of corruption, and a mentor to UsefulNotes/VladimirPutin, dying in 2000 under suspicious circumstances. If Mikhail [[spoiler:succeeds in installing a constitutional monarchy]], Sobchak helps put together a new government. If Sergey Taboritsky unifies Russia, he becomes [[spoiler:a humanitarian trying to help the victims of the Holy Russian Empire's atrocities and collapse]].
* TheLancer: If Mikhail [[spoiler:seizes power from Shepunov]], he'll enlist Sobchak as his prime minister, permitting him to begin liberalizing the country and implementing a proper civilian government.
* NecessarilyEvil: Though he remains one of the few non-corrupt men in [[spoiler:[=WerBell=]'s regime, Sobchak acknowledges that he'll be hated as a collaborator abetting to a foreign dictatorship. As far as he's concerned, working with them is the best he can make out of the terrible situation.]]
* SoleSurvivor: [[spoiler: In a post-Midnight Russia, Sobchak is the last man standing from the Transbaikal Principality's government]].
* YoungAndInCharge: Born in 1937, he is not even 25 before becoming mayor of Chita, and can come to national office decades before OTL.

to:

* AllohistoricalAllusion:
** Much like how Sobchak helped write the Russian Federation's constitution, he is tasked with assembling democratic institutions after Mikhail [[spoiler:overthrows the White Army junta]].
** While not an outright monarchist, OTL Sobchak was also connected
TheFriendNobodyLikes: Prior to the Romanov dynasty. It Divine Mandate's collapse, Ivanovsky was him who invited Prince Vladimir Kirillovich[[note]]aka Vladimir III of Vyatka in TNO[[/note]] into Saint Petersburg, and, after his death, organised his burial in distrusted throughout the Peter and Paul Fortress, with his family. There were even rumours that he dreamed of marrying off his daughter to George Mikhailovich Romanov, Vladimir's grandson, and reforming Russia into a constitutional monarchy with himself as Prime Minister - which is exactly what he ends up becoming in TNO.
* LesCollaborateurs: If the Russian Far East is unified by [[spoiler:[=WerBell=], Sobchak works
entire Pacific Fleet for his mercenary government, remaining as mayor lack of Chita.]]
* EarlyBirdCameo: As mayor of Chita, Sobchak appears in one of
military discipline, which was the Principality's first events, concerned about reason why he was demoted in the high taxes levied by the White Army on the citizenry. A few years later, Sobchak can find himself playing a much more important role, either as Prime Minister of Russia if Tsar Mikhail [[spoiler:successfully removes Boris Shepunov and replaces his junta with Sobchak's civilian government]], or as [[spoiler:the leader of the Amur Refugee Zone]] if Russia is unified by Sergey Taboritsky.
navy.
* EmergencyAuthority: MeetTheNewBoss: After becoming Prime Minister of Russia, in contrast to Dmitry Volkogonov who wants to reinstitute democracy immediately, Sobchak proposes a provisional the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government to prepare and resume the people pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka
and solidify democratic institutions, since [[spoiler:even has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally
after Boris Shepunov is removed]], an election is still impossible without political parties, political media, or many people prepared his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to run. In the end, [[spoiler:Tsar Mikhail chooses Sobchak's proposition over Volkogonov's]].
* HistoricalHeroUpgrade: Sobchak was one of the first independents elected to the Congress of the People's Deputies of the Soviet Union in 1989, a co-author of the constitution of the Russian Federation, the mayor of Saint Petersburg amid allegations of corruption, and a mentor to UsefulNotes/VladimirPutin, dying in 2000 under suspicious circumstances. If Mikhail [[spoiler:succeeds in installing a constitutional monarchy]], Sobchak helps put together a new government. If Sergey Taboritsky unifies Russia, he becomes [[spoiler:a humanitarian trying to help the victims of the Holy Russian Empire's atrocities and collapse]].
* TheLancer: If Mikhail [[spoiler:seizes
power from Shepunov]], he'll enlist Sobchak in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his prime minister, permitting him to begin liberalizing the country and implementing a proper civilian government.
* NecessarilyEvil: Though he remains one of the few non-corrupt men in [[spoiler:[=WerBell=]'s regime, Sobchak acknowledges that he'll be hated as a collaborator abetting to a foreign dictatorship. As far as he's concerned, working
ships, along with them is the best he can make out of the terrible situation.]]
* SoleSurvivor: [[spoiler: In a post-Midnight Russia, Sobchak is the last man standing from the Transbaikal Principality's government]].
* YoungAndInCharge: Born in 1937, he is not even 25 before becoming mayor of Chita, and can come to national office decades before OTL.
any other vessels his fleet comes across.



! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority, and no political force in the Far East has managed to exert any influence over these scattered villages and inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.

----
* AnarchyIsChaos:
** {{Downplayed}}. Initially, the Divine Mandate is plagued with bandits who take advantage of the anarchy to plunder the villages, requiring Men to exert further control to crack down on these "sinners".
** {{Subverted}} when the aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their focuses elaborates that they don't want chaos and believe that it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through, the Divine Mandate of Siberia collapses into eight countries. All of these countries have the Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East Russia remains divided until the unifier of another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love and forgiveness, he still mobilizes militias to defend his movement, under the direction of Sudoplatov. The militias get even stronger in the regional stage, where experienced, former soldiers from the Far East are recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other Russian Far East contenders to Biblical villains: Yagoda to the [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the Sorcerer]], Rodzaevsky to [[Literature/BookOfEsther Haman the Agagite]], Matkovsky to the [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the Divine Mandate comes into conflict with the Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in which no one will face unequal treatment of any kind.
* CrazyEnoughToWork: Take one of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the established states of Russia and the meddling of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many surviving soldiers and mercenaries are recruited into the Divine Mandate's military, encouraging them to abandon their old ideologies in favor of Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will attempt a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with nobody benefitting from the results, and the dream of an egalitarian Christian Russia is destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of the harder starting positions in Russia. And he can peacefully reunite with any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only Russian warlord to not have a superregional focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent who is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact with the outside world altogether... that is, until Men unifies the region under his banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of military commanders and peasant leaders to coordinate the Divine Mandate's military affairs. Men dislikes having to get violent, but it's absolutely necessary if they want to unify Russia and he nonetheless tries to restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with his coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high enough to try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]
->'''Role:''' Head of State
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Alexander Vladimirovich Men never asked to be a shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the North.\\\
And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the fear and tyranny so many throughout the world felt. Despite the dangers of underground worship in the Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
In the dark times following the death of the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
His beliefs and actions began to gather support among the isolated communities of Siberia. Slowly at first, then all at once, the isolated villages of the north pledged their belief in their Father. Today the North marches against the chaos that has inflamed the Holy Motherland for so long, and with their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.
----
* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina. His Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise to political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for his unorthodox beliefs and dedication to abolitionism. During a period of political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the Canudos population.
%%* AsTheGoodBookSays: Many of his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by a captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate of Russia is a fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only do ''as'' the Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that he commands the loyalty of fervently dedicated militias that will happily tear people limb from limb.
* GoodSamaritan: He performs charitable acts to help the poor and disadvantaged out of the goodness of his heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.]]
* HistoricalBadassUpgrade: In real life, Alexander Men was an Orthodox priest who gained considerable popularity as the head of a religious revival towards the end of the Soviet Union. In ''The New Order'', he leads a holy war to unify Russia in the name of egalitarian Christianity.
* HopeBringer: Known far and wide for his benevolence and charisma, Men is treated as a symbol of hope by his people, believing that he can reunify Russia and liberate the oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When he personally visits one village, he rejects the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light of the world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence and the need to declare wars on the other Russian warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is a religious leader working to bring a vision of an equal society of egalitarianism and friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd be entirely understandable in thinking some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is quite clearly not a fan of actual cults, and his ideals of commune living and universal equality come before his zealotry.
* RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and theologian, notable for his progressive views on Christianity that tries to accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is only known as the Father, a religious preacher who has been increasingly influential among the people of Northeast Siberia.
%%* SympathyForTheDevil: After the Divine Mandate defeats Irkutsk, Men tries to spare Yagoda and redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to God for the people to find redemption and lay down their bloodthirst.
%%* TakeAThirdOption: In the superregional stage, Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to promote their beliefs and allowing the people to choose what their religion will be.
%%* TakingUpTheMantle:
%%** Men sees himself as a modern-day Noah who will build a better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%** In the regional economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God, and rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the meek and poor.
* UniversallyBelovedLeader: His sermons and messages make him one of the most beloved men in Siberia and the adoration surrounding him is all that keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is in the demos), but ''nothing'' about his identity and his actual in-game role was revealed (other than the fact that he was a potential unifier of Russia). Even after release, he is still a walking spoiler; he is not a starting leader, and there is no hint that he would actually become the leader of Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of their faith.
* YoungAndInCharge: Having been born in 1935, the 27-year-old Father is one of the youngest leaders in the world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
----
* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.
----
* CorporateSamurai: Many corporations in Yakutia are so powerful that they have their own paramilitaries to more easily conduct operations.
* CorruptCorporateExecutive: In order to hold on to their monopolies in the mining industries, many Yakut companies affiliated themselves with criminal gangs and founded their own paramilitaries, all in the name of profit.
* DefectorFromDecadence: The Yakuts originally broke off from Yagoda's Far Eastern Soviet when it descended into even more desperate authoritarianism and oppression after it’s loss in the Siberian War.
* DisasterDemocracy: During the Siberian War, the Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of the flag of the Russian city of [[https://en.wikipedia.org/wiki/Aykhal Aykhal]].
* TheMafiya: Crime is rampant in Yakutia, with the oligarchs entangled in organised crime that freely function without government interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]
->'''Role:''' Head of State
->'''Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]

----
* PuppetKing: Basharin genuinely wants to help the people he rules over, but he can't because he holds little authority of his own and remains tied to the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during the Siberian War, and was elected to lead the new Yakut republic.
* UniversallyBelovedLeader: In the midst of rampant crime and predatory capitalism, Basharin remains a universally respected bastion of honesty and transparency. However, he can't do much against the oligarchy that has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that matter.
* WideEyedIdealist: When he set up a democratic government in Yakutia, Basharin promised even grander reforms, but the difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with their own militaries and ties to mafia organizations, leading to rampant crime that the government can't do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
The remote peninsula of Kamchatka is controlled by remnants of the Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the fleet have adopted piracy and smuggling just to survive.

----
* EvenEvilHasStandards: While the surviving Red Navy members are pirates, they explicitly denounce Matkovsky's dictatorship and flee to the United States rather than serve him.
* FromCamouflageToCriminal: Formerly sailors of the Red Navy, the Pacific Fleet was forced to turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev doesn't like the fact that his fleet has turned into a pirate fleet, but he's not going to just let his men starve to death in the middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda for a little while, but when Yagoda's government collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of the battered remnants of the Soviet Navy who have deserted what remains of the Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to their desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and smuggling as their main source of livelihood.
* StarterVillain: The Pacific Fleet is the first target of [[spoiler:the Father after he rises up in Siberia and has to be defeated before the rest of his focus tree can be accessed.]]
* TragicVillain: While Ivan's fleet has essentially been reduced to piracy, the reason behind that is quite tragic: After Moscow was lost, his fleet went under the command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to flee to Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter out of respect for his own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of State
->'''Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
->'''In-Game Biography''' [[labelnote: Click to Show]] Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\
When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the regime of Yagoda, who helped them find them a temporary job. As the reactionaries pushed forward, the navy forces of Yumashev had to find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]
----
* TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev has served five decades in the Imperial Russian Navy and the Red Navy, even though the country he once sailed for no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness of Northeastern Siberia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anarchy_omo.png]]
->'''In-Game Description''' [[labelnote: Click to Show]] In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of their ancestors: isolated and alone.

----
* CrouchingMoronHiddenBadass: Many Russian warlords were content with ignoring Northeast Siberia because there is practically no organized armed force there. For the villages, the closest thing to an army is a band of old soldiers with outdated rifles, who would stand no chance against an actual military. [[spoiler:That is, until Alexander Men manages to unite the region and mobilize some working army for his cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny, and Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at the game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

[[/folder]]

[[folder:Spiritual Autonomy of Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* CivilWar: Engages in one with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Head of State
->'''Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
* DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

[[/folder]]

[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
->'''Official Name:''' Siberian Protection Committee
->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
* TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
[[/folder]]

[[folder:First Army "Dmitry Donskoy"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]
----
* TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Head of State
->'''Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]
----
* GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
* MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

[[/folder]]

Added: 158863

Changed: 97684

Removed: 4316

Is there an issue? Send a MessageReason:
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->'''Official Name:''' All-Russian Government of Amur

to:

->'''Official Name:''' All-Russian Government of AmurAmur, All-Russian Government of the Far East (regional unification), Siberian National State (superregional unification), Russian National State (national unification)



For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]

->'''Official Name:''' Free State of Magadan
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
->'''Official Name:''' Transbaikal Principality
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority, and no political force in the Far East has managed to exert any influence over these scattered villages and inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.

to:

For its tropes, see The Amur region is controlled by the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]

->'''Official Name:''' Free State of Magadan
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian
White émigré Russian Fascist Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

For its tropes, see
Party led by the dedicated [[Characters/TNOHarbinThree notorious Konstantin Rodzaevsky. Originally based in Harbin, Japan backed their lapdog Rodzaevsky to lead an expedition of Harbin Three subpage]].
[[/folder]]

[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
->'''Official Name:''' Transbaikal Principality
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority,
White émigrés into Siberia. However, Rodzaevsky's expedition quicly collapsed, as his materials dried up and no political force in the Far East his White rivals under Matkovsky and Semyonov abandoned him. He has managed since retreated to exert any influence over these scattered villages Zeya, and inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power waits for another opportunity to reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.
strike.



* AnarchyIsChaos:
** {{Downplayed}}. Initially, the Divine Mandate is plagued with bandits who take advantage of the anarchy to plunder the villages, requiring Men to exert further control to crack down on these "sinners".
** {{Subverted}} when the aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their focuses elaborates that they don't want chaos and believe that it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through, the Divine Mandate of Siberia collapses into eight countries. All of these countries have the Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East Russia remains divided until the unifier of another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love and forgiveness, he still mobilizes militias to defend his movement, under the direction of Sudoplatov. The militias get even stronger in the regional stage, where experienced, former soldiers from the Far East are recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other Russian Far East contenders to Biblical villains: Yagoda to the [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the Sorcerer]], Rodzaevsky to [[Literature/BookOfEsther Haman the Agagite]], Matkovsky to the [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the Divine Mandate comes into conflict with the Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in which no one will face unequal treatment of any kind.
* CrazyEnoughToWork: Take one of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the established states of Russia and the meddling of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many surviving soldiers and mercenaries are recruited into the Divine Mandate's military, encouraging them to abandon their old ideologies in favor of Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will attempt a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with nobody benefitting from the results, and the dream of an egalitarian Christian Russia is destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of the harder starting positions in Russia. And he can peacefully reunite with any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only Russian warlord to not have a superregional focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent who is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact with the outside world altogether... that is, until Men unifies the region under his banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of military commanders and peasant leaders to coordinate the Divine Mandate's military affairs. Men dislikes having to get violent, but it's absolutely necessary if they want to unify Russia and he nonetheless tries to restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with his coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high enough to try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]

to:

* AnarchyIsChaos:
** {{Downplayed}}. Initially,
AlasPoorVillain: In one event, Amur's head of government, Lev Okhotin, gets portrayed in a pitiful light when he revisits his home town in Chita. There, he finds that all of the Divine Mandate is plagued people he once grew up with bandits are now hiding and fleeing from him in terror of being next in Rodzaevsky's executions. As he finds himself all alone, Okhotin feels a twinge of sorrow, realizing how [[LonelyAtTheTop lonely he is, despite being the second most powerful man next to the Vozhd.]]
* AllohistoricalAllusion: Rodzaevsky's anti-Semitic writings are publicized as the ''[=ABCs=] of Fascism'', but they're also nicknamed "little brown books" and mass produced so that everyone is mandated to read them, similarly to the real-life ''Quotations from Chairman Mao Tse-tung'' or ''Little Red Book''.
* ArmyOfThievesAndWhores: The Blackshirts are committed fascist thugs
who take resort to intimidation and violence when enforcing the will of Rodzaevsky, hanging any suspected dissenters and killing dozens by the day.
* AuthorityInNameOnly: There is a Supreme Council of the Russian Fascist Party to advise Rodzaevsky and write laws, but its more of a glorified echo chamber for the Vozhd, since disagreement there is completely out of the question. In the superregional stage, he reduces them even further by taking away their power to veto his actions.
* BaitTheDog: When some factory workers are jumped by a racist mob of soldiers, a sergeant intervenes and orders the men to get back to the barracks. Just as one of the victims is about to thank him, the sergeant shoots a look of disgust at them, showing that he's no friend to them, in spite of the act.
* BalconySpeech: In preparation for Amur's expansion into the Far East, Rodzaevsky makes a dramatic speech from a balcony in Zeya, complete with a military parade.
* BlindObedience: The RFP's voice is Rodzaevsky's voice because any opposing opinions, regardless of how valid, are immediately quashed. Even when a Grand Congress is held for the RFP, it's obvious that no one's going to dare question the Vozhd's opinion.
* BoringButPractical: Amur has a crude trading port that can't match the impressive scale of Magadan or Petropavlovsk-Kamchatsky, but it has the
advantage of not being frozen and unusable during the anarchy to plunder winter, still making it economically viable.
* CharacterCatchphrase: "God, Nation, Labor!" is
the villages, requiring Men official slogan of the Russian Fascist Party and its members, representing their idealization of nationalism and clericalism.
* ChildSoldier: Though the Union of Fascist Littles Ones is more intended
to exert further control to crack enforce child labor, Rodzaevsky has no qualms about recruiting children from there into the army, if matters get desperate.
* ColdBloodedTorture: Tasked with hunting
down enemies of the state, the Blackshirts are authorized to perform brutal interrogation methods to extract information from those unfortunate enough to fall in their hands.
* CorruptChurch: The Russian Orthodox Church is a central institution in Amur, under the supervision of Rodzaevsky and ordered to entwine fascist doctrine with Orthodox faith.
* LesCollaborateurs: The Russian Fascist Party has collaborated with the Japanese one way or another since the Reds won the Russian Civil War, with the Asano Brigade consisting of Harbin Russians commanded by Kwantung Army officers. At game start, Rodzaevsky is Japan's preferred candidate to reunite Russia and can even request a revival of the Asano brigade.
* CreatorCameo: Rodzaevsky's pet cat Mura is based
on these "sinners".
a [[https://cdn.discordapp.com/attachments/648939421042737172/768496111576023110/image0.jpg cat of the same name]], which serves as the development team's unofficial mascot.
* DeadlyEuphemism: After one of Rodzaevsky's speeches, the common people are "politely asked" about what they thought of it. Knowing what happens if they express any grievances, everyone says they liked it.
* EnemyCivilWar: Rodzaevsky's Amur doesn't get along with Matkovsky's Magadan, even though both are Russian fascists. Their schism stems from Rodzaevsky's unrestrained radicalism, to the point that he came to view the Nazis favorably, while Matkovsky recognizes the horrors that the Germans brought to Russia.
* {{Egopolis}}: In the early game, after Vozhd Konstantin Rodzaevsky asks Japan to return his home town Blagoveshchensk from Manchuria to his government (something which the Japanese are more than glad to do), he will rename Blagoveshchensk to Rodzaevsk after himself. The town's war school is even called Rodzaevsk Military Academy.
* EvenEvilHasStandards:
** When a member of the Sons of the Tsar (a pro-monarchist resistance movement) rats out his fellow compatriots, the RFP send them to the work camps, while they [[RewardedAsATraitorDeserves execute their informant]]. To them, being a traitor is condemnable, but it's even worse to be a traitor ''to'' the traitors.
** {{Subverted}} when with the aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of megacorporations. Initially, they voice their focuses elaborates distate with Rodzaevsky's recommendation to use forced labor, but they become more privy to the idea when they're reminded that such manpower is practically free.
* EvilReactionary: Like in real life, Rodzaevsky and his clique of White exiles long for the idyllic good old days of Tsarist Russia. However, while
they don't want chaos look to the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
* TheExile: During the Soviet Union's reign, the Russian Fascist Party were exiled to Harbin, along with the White Movement. When Russia splintered
and believe that it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through,
Yagoda went to war with the Divine Mandate of Siberia collapses into eight countries. All of these countries have Central Siberian Republic, the Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that RFP joined forces with the Whites to return to Russia and invade the Far East Russia remains divided until East.
* FascistButInefficient: As a result of Rodzaevsky's unrestrained paranoia and sweeping purges, Amur's government is filled with incompetent commanders and administrators, little more than their Vozhd's puppets. As would be expected, Amur is one of
the unifier hardest unifiers to play as.
* FromNobodyToNightmare: The RFP "military" starts out as a disorganized band
of another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love
street fighters, mercenaries, and forgiveness, he still mobilizes militias to defend his movement, under peasants who will eventually be reforged into a proper military that has a chance of reunifying Russia.
* GotVolunteered: Implied in
the direction of Sudoplatov. The militias get even stronger Russian Women's Fascist Movement, where the word "voluntary" is in quotations when discussing how women must attend their local meetings and be indoctrinated as homemakers.
* TheGulag: In
the regional stage, the RFP reopens Kolyma, a prison camp where experienced, former soldiers from Jews and political prisoners, particularly communists, are sentenced to, forced to work in dangerous conditions to mine the Far East are recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other
gold and platinum there.
* HistoryRepeats: Some
Russian Far East contenders to Biblical villains: Yagoda elders note the similarities in the RFP's anti-semitic attacks to the [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon ones committed under the Sorcerer]], old Tsardom, silently mourning the fact that some things will seemingly never change.
* IndustrializedEvil: Amur's economy is directly inspired by the German model, where slaves are forced to work in grimy, hazardous conditions to fulfill the harsh quotas set by powerful megacorporations.
* MakeAnExampleOfThem: The filthy ghettoes that Jews are forced into are blatantly shown to the public as a display of what happens to those who are supposedly plotting Russia's downfall.
* MegaCorp: The creation of megacorporations is encouraged in Amur, with
Rodzaevsky hoping to [[Literature/BookOfEsther Haman emulate the Agagite]], Matkovsky to corporatist economy of the [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if Germans. The Far Eastern Conglomerate is the Divine Mandate comes first of these experiments.
* NoTrueScotsman: The children are brainwashed by the RFP
into conflict believing that Russians are the strongest race and anyone who doesn't endure their harsh training exercises is not a real Russian.
* NonIndicativeName: Every branch in the military starts
with the Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in
descriptor "Free", which no one will face unequal treatment of any kind.
is ludicrous considering that they serve a fascist dictatorship.
* CrazyEnoughToWork: Take one ObliviouslyEvil: Some members of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against RFP have no qualms about the established states atrocities they participate in, considering themselves heroes who are restoring Russia's lost honor.
* ObviouslyEvil: The flag
of Russia and the meddling Amur has a swastika on it, which should give you a sign of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
how bad Amur is.
* FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many
PragmaticVillainy:
** While building a navy, Yumashev's
surviving soldiers command can be released from the work camps to bring needed expertise and mercenaries are manpower for the endeavor.
** The lower-ranking politicians of Central Siberia can be allowed to join the RFP in the superregional stage after thorough examination, since their experience can be useful.
** Similarly, the defeated Central Siberian armies will be
recruited into the Divine Mandate's military, encouraging them Free All-Russian Army to abandon aid their old ideologies in favor final reunification of Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will
Russia.
* PuttingOnTheReich: As part of Rodzaevsky's
attempt a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during to emulate Hitler, the coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, RFP's capital Zeya is filled with nobody benefitting from the results, Nazi symbols and antisemitic propaganda and the dream flag of an egalitarian Christian Amur has a swastika.
* QuantityVersusQuality: As the RFP builds a proper army, they can either invest in mass conscription of moderately trained soldiers or a smaller, but modernized force equipped with better technology.
* RedScare: Rodzaevsky is firmly convinced that Bolshevism needs to be cleaned from Russia and that Fascism is the solution. Even as
Russia is destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian
bombed by the Nazis and anarchist leanings, from as Moscow is ruled by Germans, he's [[SkewedPriorities still]] convinced [[HorribleJudgeOfCharacter Germany is an ally against communism]].
* RightHandVersusLeftHand: If his request is granted, Bolotov will form the ''Otryady Obespecheniya Bezopasnosti'', a rival paramilitary group to the Blackshirts.
* SinisterSurveillance: The
one advantage of the harder their small starting positions in Russia. And he territory is how easily it can peacefully reunite be controlled by the RFP, in which Blackshirts can keep tabs on everyone and neutralize any would-be dissenters. Rodzaevsky even thinks that the Japanese Kenpeitai is a model for his police to follow.
* SlaveryIsASpecialKindOfEvil: More often, dissenters are not downright killed, but rather sent to concentration camps where they are forced to work under grueling conditions and at gunpoint.
* StayInTheKitchen: Unsurprisingly, the RFP has very traditional views on how a women should behave, viewing them as nothing more than homemakers who are apparently too stupid to understand their doctrine.
-->''Children, Kitchen, Church!''
* TheStoolPigeon: Civilians are encouraged by the government to spy on their friends and family to out them as Jews, communists, or Freemasons, which would sentence them to hard labor or death.
* SuddenlySignificantCity: Zeya, capital of Amur, is a small and fairly obscure mining town in Amur Oblast that's known for its dam. In TNO, it becomes the dark heart of the RFP's domain.
* SupervillainLair: Rodzaevsky and his Supreme Council meet in a hotel converted to look much grander than it was, complete
with any of his rivals but a giant glowing swastika on its top, resembling the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only
Russian warlord Fascist Party's old headquarters in Manchuria, next to not have a the Soviet border.
* TeethClenchedTeamwork: Shekherev and Bolotov are hated rivals over the future direction and methods of the RFP, [[spoiler:which is finally taken notice by Rodzaevsky in the
superregional focus tree stage, who threatens them with death if they dare interfere with his rule.]]
* ThemeNaming: All military branches of the RFP start with "Free All-Russian" as a title.
* TiredOfRunning: As a Jewish family attempts
to develop nuclear weapons flee the Blackshirts, the grandfather stays behind because having weapons of mass destruction would be unfitting for he's spent his whole life running from anti-Semites, urging his family to leave him behind so that he can face the more pacifistic Alexander Men.
thugs head-on.
* TheGoldenRule: Cited by Men as TrainingFromHell: It's said that a soldier isn't considered a "true man", until he endures the fundamental law "Three Harshes": harsh weather, harsh discipline, and harsh enemies.
* UnPerson: Purged members
of the Divine Mandate, preaching that everyone must treat Supreme Council have their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent who is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact with the outside world altogether... that is, until Men unifies the region under his banner and leads a massive religious war from this region to liberate Russia
names stricken from the RFP's records, their memories buried.
* {{Understatement}}: The Union of Fascist Little Ones is an agency that recruits children into "physical projects", which actually enslaves them into hard labor as a form of "discipline".
* VillainousUnderdog: As can be expected from a band of fascist thugs with more fanaticism than competency, Amur is one of the weakest
warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim
in the focus "A Necessary Sin", where Men must create a general committee of military commanders and peasant leaders to coordinate the Divine Mandate's military affairs. Men dislikes having to get violent, but it's absolutely necessary if they want to unify Russia by game start, which isn't helped by how their most immediate rivals, the other Harbin Three warlords (both of which are individually stronger and he comparatively less evil), can form a pact to take down Amur.
* YesMan: The Supreme Council of Amur is little more than Rodzaevsky's echo chamber, consisting of thugs and sycophants who would never dare challenge his authority. That said, his more prominent supporters among said sycophants, notably Shekherev and Bolotov, are
nonetheless tries shown to restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with
be competent, keeping his coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high
regime functional enough to try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
potentially outlast him.

!! ''Konstantin Rodzaevsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]org/pmwiki/pub/images/tno_rodzaevsky.png]]
[[caption-width-right:156:[[labelnote:70s Rodzaevsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_rodz.png [[/labelnote]]]]



->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Alexander Vladimirovich Men never asked to be a shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the North.\\\
And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the fear and tyranny so many throughout the world felt. Despite the dangers of underground worship in the Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
In the dark times following the death of the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
His beliefs and actions began to gather support among the isolated communities of Siberia. Slowly at first, then all at once, the isolated villages of the north pledged their belief in their Father. Today the North marches against the chaos that has inflamed the Holy Motherland for so long, and with their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.

to:

->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography'''
Clerical Fascism[[note]]National Socialism[[/note]]
->'''60's In-Game Biography '''
[[labelnote: Click to Show]] Alexander Konstantin Vladimirovich Men never asked to be Rodzaevsky was always a shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father man of the North.East. The perceived oppression of the new Soviet system which he despised from a young age pushed him to flee Blagoveschensk in the Union for Harbin, the city in which the emigrés thrived. There, he became convinced that a system to rival Bolshevism had to be created; he found that system in Europe, where Fascism had just been born. The nascent ideology was adopted by many Russians, bitter from their loss in the civil war. A young and charismatic Rodzaevsky grabbed the chance to unite them all under the banner of the swastika, setting crowds on fires with his speeches. He made a promise to return to his homeland one day, and liberate its people.\\\
And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to Shortly after its foundation, the Gulags by the NKVD on false charges, leaving the young boy Russian Fascist Party forged a close relationship with a strong conviction against the fear and tyranny so many new overlords of Manchuria, Japan. The greatest benefactors of the party supported it throughout its entire existence, until the world felt. Despite opportunity for reclamation came with the dangers collapse of underground worship in the Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.Presidium.\\\
In Emboldened by the enthusiasm of his Japanese allies, the leader of the RFP went on a noble crusade to crush Judeo-Bolshevism. However, his dreams of complete liberation were dashed by his rivals: the generals and their Tsar, and worse of all, Mikhail Matkovsky and his band of traitors who looked across the Pacific for help. Konstantin Rodzaevsky, left alone in Zeya as the leader of a mere warlord state, has become enraged, and has vowed to get revenge against all of Russia's enemies, whoever they may be: Jews, Reds, Matkovskyites, Tsarists, anyone who dares challenge the Vozhd. To him, it is the only way to restore the nation to its old days of glory, yet that dream seems further and further away. [[/labelnote]]

->'''70's In-Game Biography ''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Konstantin Vladimirovich Rodzaevsky has been known by many names to many people. To his detractors, he was insane. To his enemies, he was the bandit king. To his supporters, he was the Vozhd. He was the one who led the Russian Fascist Party into Russia. He was the one that began the crusade against the Bolshevik and the Jew. And he was repaid with treachery. Traitors desecrated his vision, slaughtered his comrades-in-arms, and distanced themselves from his movement. Rodzaevsky fell into a great depression, latching onto a drinking habit and increasingly-dangerous paranoia;
the dark times following the death days of the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.Zeya.\\\
His beliefs But as his enemies were rooted out, and actions began to gather support among the isolated communities of Siberia. Slowly at first, then all at once, splitters dealt with; the isolated villages of Bolsheviks destroyed and the north pledged crazed cultists ground into dust, Konstantin Rodzaevsky found his spirit renewed as the Vozhd and he was reborn: seizing more and more of Russia, he worked to shed his alcoholism, and his paranoia evaporated alongside the last of his internal enemies. Even the perfidious Germans, who the Vozhd had once looked up to, showed their belief true colors by ignoring him. But this was not a tragedy - it was a revelation. The Vozhd realized that the Germans were stagnant failures who fell short in establishing their Father. Today own national socialist utopia - the North Germans themselves a race of collective disappointment. The Vozhd learned that the Slav would not need the crutch of another.\\\
The National State, the product of Rodzaevsky's hard work, was the first serious step in his vision to forge a Russia strengthened by national socialism. He
marches against onwards, the chaos that has inflamed the Holy Motherland for so long, fires of national socialism burning in his heart and with their Father's watchful gaze, they will bring deliverance and salvation to all who suffer.full confidence in the future - a national socialist future. A Slavic future. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.



* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina. His Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise to political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for his unorthodox beliefs and dedication to abolitionism. During a period of political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the Canudos population.
%%* AsTheGoodBookSays: Many of his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by a captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate of Russia is a fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only do ''as'' the Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that he commands the loyalty of fervently dedicated militias that will happily tear people limb from limb.
* GoodSamaritan: He performs charitable acts to help the poor and disadvantaged out of the goodness of his heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.]]
* HistoricalBadassUpgrade: In real life, Alexander Men was an Orthodox priest who gained considerable popularity as the head of a religious revival towards the end of the Soviet Union. In ''The New Order'', he leads a holy war to unify Russia in the name of egalitarian Christianity.
* HopeBringer: Known far and wide for his benevolence and charisma, Men is treated as a symbol of hope by his people, believing that he can reunify Russia and liberate the oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When he personally visits one village, he rejects the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light of the world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence and the need to declare wars on the other Russian warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is a religious leader working to bring a vision of an equal society of egalitarianism and friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd be entirely understandable in thinking some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is quite clearly not a fan of actual cults, and his ideals of commune living and universal equality come before his zealotry.
* RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and theologian, notable for his progressive views on Christianity that tries to accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is only known as the Father, a religious preacher who has been increasingly influential among the people of Northeast Siberia.
%%* SympathyForTheDevil: After the Divine Mandate defeats Irkutsk, Men tries to spare Yagoda and redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to God for the people to find redemption and lay down their bloodthirst.
%%* TakeAThirdOption: In the superregional stage, Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to promote their beliefs and allowing the people to choose what their religion will be.
%%* TakingUpTheMantle:
%%** Men sees himself as a modern-day Noah who will build a better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%** In the regional economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God, and rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the meek and poor.
* UniversallyBelovedLeader: His sermons and messages make him one of the most beloved men in Siberia and the adoration surrounding him is all that keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is in the demos), but ''nothing'' about his identity and his actual in-game role was revealed (other than the fact that he was a potential unifier of Russia). Even after release, he is still a walking spoiler; he is not a starting leader, and there is no hint that he would actually become the leader of Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of their faith.
* YoungAndInCharge: Having been born in 1935, the 27-year-old Father is one of the youngest leaders in the world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

to:


* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina.
AbhorrentAdmirer:
**
His Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise
attempt to political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted reach out to Germany for his unorthodox beliefs and dedication to abolitionism. During a period an alliance of political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending National Socialism ends with his death along with 50% of the Canudos population.
%%* AsTheGoodBookSays: Many
German minister of his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to foreign affairs being utterly confused at the contents of the focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by
letter. He throws it away, dismissing it as either a captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, prank or the gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate
ravings of Russia is a fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can madman, leaving only do ''as'' radio silence for Amur, much to Rodzaevsky's anger.
** Should [[DayOfTheJackboot Yockey]] become President of
the Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and
United States, Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of will voice his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction support. Yockey's response upon getting news of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant
this level of compassion is to Sergey Taboritsky rant about culture wars, Slavic civilization, and his Holy Russian Empire, finding him equate said support to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that he commands
the loyalty of fervently dedicated militias that will happily tear people limb from limb.
a dog.
* GoodSamaritan: He performs charitable acts TheAlcoholic: His disillusionment with Matkovsky's betrayal has led him to help drinking as a coping mechanism, which partially explains his erratic behavior. [[spoiler:When he reaches the poor and disadvantaged out of the goodness superregional stage, Rodzaevsky puts an end to this vice, a sign of his heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.
growing mental stability.]]
* HistoricalBadassUpgrade: In AnyLastWords: He asks this verbatim to Matkovsky when he's about to be hanged, if Magadan is defeated by Amur.
* AssholeVictim: Usually ends up as this when he loses to one of the other factions. Bonus points if he loses to [[DirtyCommunists Yagoda's Irkutsk]], as he's [[ThePurge swiftly executed by the NKVD]], a fate which he ends up sharing with [[ReignOfTerror any other faction that is beaten and purged by Irkutsk]].
* AxCrazy: Rodzaevsky is just as much of a disturbed weirdo as he was in
real life, Alexander Men was an Orthodox priest who gained considerable popularity as if not more so now that he has the head means to act out his megalomaniacal whims. This is downplayed later on, however, as he gradually composes himself.
* BadBoss: The combination
of a religious revival towards the end his paranoia and brutality makes him one of the Soviet Union. cruelest bosses to work for in Russia, with his inner circle not even safe from his constant purges.
* BaitTheDog:
** Rodzaevsky allows workers to unionize... but only under the approval of the Union Oversight Committee, which answers directly to the Vozhd and essentially purges anything that he doesn't like anyway.
** His promises of class collaboration and representation for all Russians makes him initially accepted by some as a fair ruler, but any good intentions behind these policies are soiled when he has a labor strike violently suppressed. One event even shows a man beginning to wonder how much he needs to sacrifice as a factory worker before he no longer has to work seventeen hours per day.
* BeardOfEvil: Rodzaevsky's starting portrait has him with disheveled-looking stubble, which is less "BeardOfSorrow" as it is "[[TheCaligula Beard of Insanity]]".
In ''The New Order'', his 70s portrait, Rodzaevsky grows it out into a slightly tidier, but no less sinister beard (complete with an almost DastardlyWhiplash-style moustache).
* BerserkButton: Having his offers of friendship snubbed. When Germany rejects an alliance with radio silence, Rodzaevsky goes ballistic [[spoiler:and renounces all adoration of the Nazis from then on.]]
* TheCaligula: By game start, Rodzaevsky is an insane, paranoid and megalomaniacal alcoholic ruling over a petty warlord state. Should
he leads a holy war manage to unify consolidate his power, defeat his rivals and reunify Russia in however, he gradually becomes more and more sane, if no less evil.
* CategoryTraitor: Rodzaevsky brands every Fascist he doesn't like (bonus points if they are aligned with Matkovsky, or [[DefectorFromDecadence are Matkovsky]]) as "[[NoTrueScotsman Kosher fascists]]"[[labelnote:note]] A real term Rodzaevsky appropriated from British fascist Arnold Leese IRL[[/labelnote]] for their apparent lack of ideological fervor and insufficient anti-semitism. When Matkovsky finds Amur's files about himself filled with this insult after Rodzaevsky's defeat, he can't help himself but smile at his old friend's antics.
* DefiantToTheEnd: When defeated and captured by another Far Eastern warlord, Rodzaevsky does not stop raving at Jews and Bolsheviks and insulting his captors until his execution.
* DoWrongRight: Eventually, [[spoiler:Rodzaevsky decides to invade
the name of egalitarian Christianity.
* HopeBringer: Known far
German sphere because he thinks that they have been corrupted by Zionist agents and wide for thus no longer worthy of spearheading the National Socialist cause.]]
* EvilFeelsGood: Reunifying the Far East and watching
his benevolence enemies suffer is the first comforting thought that Rodzaevsky has in a long time.
* FauxAffablyEvil: Rodzaevsky is described as being a fiery
and impassioned orator who has a certain amount of genuine charisma, Men is treated with the game even referring to him as "The Vozhd of the Russians" (which implies he's able to win ordinary people over with his charm and confidence). This stands in sharp contrast to him also being a ghastly madman with genocidal ambitions.
* {{Foil}}:
** Over time, he's revealed to be one, in a rather perverse sense, to Sergey Taboritsky. [[spoiler:In admiration of Germany's leadership, both seek to subjugate Russia under Nazism as [[TheCaligula insane, megalomaniacal leaders]] of their respective factions. Taboritsky differs by following monarchist ideals and adopting Esoteric Nazism
as a symbol of hope by his people, ''regent'', sincerely believing that he can reunify Russia and liberate will pass his power over to a rightful Tsarevich, while Rodzaevsky is a committed fascist planning to hoard his power to himself, to the oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When
point where he personally visits one village, he eventually rejects his earlier approval of the chance Reich. Furthermore, Rodzaevsky progressively becomes more composed and ''sane'' (though no less vile) towards the 70s, almost in a warped reversal of enjoying a massive feast Taboritsky's SanitySlippage.]]
** He is also one to Gutrum Vagner, another National Socialist warlord on the other side of Russia. Both of them are disturbed leaders that practice Nazism and seek an alliance
with Germany, who will want nothing to do with either of them and take their diplomatic letters with bewilderment. However, Vagner operates with a cult-like demeanor, worshipping the Germans as gods and believing that they will recognize his organization's attempts to "Aryanize" themselves, while Rodzaevsky has had comparatively more experience, makes no attempt to Germanize Russian culture, does not believe in a MasterRace and will eventually conclude that [[spoiler:Germany should not be Russia's ally, thinking that they have failed to follow National Socialism and that his nation and people will stand just so that he can help a depressed, old man nearby.
fine on their own]].
* TheIdealist: Despite being surrounded by TheFriendNobodyLikes: Rodzaevsky is slavishly loyal to Japan, constantly giving them all sorts of cruel despots benefits and thinking that they are natural allies owing to his past collaboration. Truthfully, Japan has no respect for Rodzaevsky and his band of thugs, only supporting him because he's so generous towards them.
* FromNobodyToNightmare: While not exactly a nobody to begin with, at start of the game, Rodzaevsky is nothing more than a paranoid, alcoholic loser
in the world, Men does not give up hope middle of nowhere, who has delusions of grandeur, and who wishes for German approval. By the time he unifies Russia, he has shed his alcoholism and paranoia, become more sane and competent, [[spoiler:and has come to the realization that humanity is lost in sinfulness, citing the book Germans are not Russia's friends]]. He still remains a violent fascist after all of Genesis where God can be the "light this, though.
* TheFundamentalist: He considers himself a paragon
of the world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting
Christian faith and believes that God is their true ruler.
%%* MartialPacifist: Men is generally adverse
has ordained him to violence and combat the need to declare wars on "forces of the other Russian warlords, but he'll do if it's necessary, especially if it's Devil" (that is, anyone who doesn't share his ideology).
* HatedByAll: Rodzaevsky's extremist tendencies have turned one faction of his party
against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is a religious leader working to bring a vision of an equal society of egalitarianism
him and friendship to all of Russia, guided by pretty much everyone in the teachings of Christ.
* NotEvilJustMisunderstood: You'd be entirely understandable in thinking some guy
Far East despises his faction. Even Sablin, who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and leads has a strange ecstatic church would be a bad guy. You'd also be wrong; Men is quite clearly not a fan of actual cults, and tendency to forgive his ideals of commune living and universal equality come before opponents or just imprison them in his zealotry.least brutal route, decides that he must die for peace to be restored to the east.
* RichardNixonTheUsedCarSalesman: Alexander Men HateSink: Violent, hateful, paranoid and megalomaniacal, Rodzaevsky is arguably the most despicable warlord in OTL was all of Russia bar none, even if his rule may not be the worst outcome for Russia objectively. Leaders like Yazov and Tukhachevsky may have [[WoobieDestroyerOfWorlds sympathetic goals]], while other Nazi-adjacent warlords like Velimir and Taboritsky are ''so'' insane that they are at least [[AdolfHitlarious entertaining]] or even [[AlasPoorVillain pitiable]] in their delusions. Rodzyevsky, meanwhile, commits his atrocities with a (mostly) sane mind, and out of no other convictions but zeal, hate and lust for power. His only real positive trait is caring for his pet.
* HeManWomanHater: Incredibly misogynistic, Rodzaevsky considers women to be the inherently stupider sex, fit only to serve as domestic housemakers. Though he founds the
Russian Orthodox priest and theologian, notable for his progressive views Women's Fascist Movement to educate them on Christianity their roles, he thinks that tries they are barely smart enough to accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized comprehend their lessons.
* HeelRealization: Initially {{Defied}}, but eventually played straight. [[spoiler:If defeated
by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is only known as
the Father, a religious preacher who has been increasingly influential among Rodzaevsky thoroughly renounces his religion or any opportunity to repent for his atrocities, even spitting on the boots of the pastor. However, on the day he is to be executed, Men pays a final visit to Rodzaevsky in his private quarters. No one knows what words were exchanged between them, but it was enough to elicit a rare moment of actual grief from the defeated Vozhd over his crimes, enough to get him to accept his due punishment calmly.]]
* HorribleJudgeOfCharacter: Rodzaevsky still thinks the Nazis could be valuable allies to Amur in cleansing Russia of Bolshevism... even though they've killed millions of his countrymen in their genocidal war of aggression. It's not clear why Rodzaevsky is so unwilling to change his mind on this even after it caused a split within the RFP. It could be that he views the widespread destruction as [[TheEndJustifiesTheMeans a necessary cost in eradicating communism for good]]... or he's just ''that'' bloodthirsty and immoral that he doesn't care about all the innocent
people who've gotten burned. [[spoiler:Subverted, however, when he unifies Russia, at which point he turns against Germany for supposedly not following National Socialism properly]].
* IControlMyMinionsThrough: Fear. The rank-and-file members
of Northeast Siberia.
%%* SympathyForTheDevil: After
the Divine Mandate defeats Irkutsk, Men tries RFP have learned to spare obey the Vozhd's every word because to do otherwise would mean a purge. Whenever Rodzaevsky's period of random purges stops, everyone can breathe a little easier.
* {{Irony}}: Rodzaevsky is mentioned as having a hatred of communism, but of the other Far East unifiers, his situation at the start is closest to Genrikh Yagoda's - both being older hardliners of an ideology (Fascism and Communism) who face mutinies by a younger, more idealistic leader (Mikhail Matkovsky and Valery Sablin) who practices a less extreme version of the same ideology (National Socialism from Rodzaevsky vs Matkovsky's regular Fascism; Bolshevism from
Yagoda vs Sablin's Leninism), and redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays will likely die if they are not the one to God unify the region.
* LackOfEmpathy: Befitting a fascist dicator, Rodzaevsky has no concern
for the people he oppresses, considering them non-human. He's not even disgusted by the horrid conditions of a concentration camp and what the prisoners are subjected to, something that his economic minister nearly vomits at.
* LonelyPianoPiece: In stark contrast to virtually all the other Russian warlords, whose reunification themes tend to be uplifting or ominous marching songs and orchestral pieces, Amur's is Music/ErikSatie's subdued and somewhat mournful [[https://www.youtube.com/watch?v=PLFVGwGQcB0 Gnossienne No.1]]. Even as he accomplishes his dreams of revenge, Rodzaevsky remains [[VengeanceFeelsEmpty a bitter and empty man]] who has destroyed all of his real friendships and surrounded himself with ambitious sycophants.
* NoTrueScotsman: Other Fascists that he doesn't like are dubbed "Kosher Fascists," and he especially feels this away about Matkovsky and his allies. Should he reunify Russia, he will extend this label to [[spoiler:Germany, dropping the intention to ally with them and believing that they are not practicing National Socialism correctly]].
* NostalgiaFilter: Rodzaevsky can reject Bolotov's proposal to create the OOB on the simple grounds that the Blackshirts are the original paramilitary group of the RFP and thus automatically better.
* TheOneThingIDontHateAboutYou: Much as he despises Bukharin, Rodzaevsky acknowledges he had a good idea with rapid industrialization under the Siberian Plan, in which he repurposes this campaign for his own means.
* TheParanoiac: Although he was already a bitter and hateful man, Rodzaevsky became even more vindictive and paranoid after Matkovsky's defection. Combined with his preexisting nastiness, Rodzaevsky's purges got even more ruthless and extensive.
* PetTheDog:
** Despite being a violent Nazi, it seems even he has the capacity to care for others. In one flavor event, he feeds and adopts a stray kitten as his own, affectionately giving the kitten the name Mura.
** In one of his purges, manipulated by Alexander Bolotov, Rodzaevsky is surprised
to find redemption his old friend, Lev Okhotin, on the list for supposed embezzlement and lay down their bloodthirst.
%%* TakeAThirdOption: In
bribery. However, Rodzaevsky can take Okhotin's name off the list, thinking that he would never do something like this. Even if he does choose to execute him instead, Rodzaevsky has the shred of decency to do so in private rather than listen to Bolotov's urges to humiliate him publicly.
** If he manages to reach
the superregional stage, Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups Rodzaevsky is slightly gentler on Kemerovo than he is with the rest of Central Siberia, refraining from using concentration camp labor to promote build up the province like he does for the others and co-opting the royal unions and Rurik's legacy to serve the RFP. He views Rurik as someone whose views on traditionalism and class collaboration were not far removed from the RFP, but who was brought down by Judeo-Bolshevik influences.
* PokeThePoodle: If Barry Goldwater (a Jew) becomes President of the United States, Rodzaevsky will send him a denouncing letter full of anti-Semitic tirades, calling him "one of the most corrupt and black-hearted Judeans of them all" who manipulated the American population to ensure the total Zionist domination. At the end of the letter, he declares that no matter how Goldwater and the Jewish ruling class feel confident in
their beliefs and allowing untouchability, the American people to choose what will eventually take action against their religion yoke and the Russian people will be.
%%* TakingUpTheMantle:
%%** Men sees himself as
aid them.
-->''"That ought to put him in his place!"''
* PoliticallyIncorrectVillain: As you would expect from
a modern-day Noah who will build National Socialist, Rodzaevsky has a better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%**
bitter hatred for Jews.
* PragmaticVillainy:
In the regional economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while stage, Rodzaevsky purges the latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God,
more thuggish and rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love overtly violent members of the meek RFP because such tactics are no longer useful for a larger country.
* ThePurge: Rodzaevsky's paranoia is so severe that anyone suspected of being a traitor, a foreign agent, or not sufficiently loyal to the RFP will be executed sooner rather than later. As a result, Amur's government is filled with sycophants in lieu of competent administrators
and poor.
commanders.
* UniversallyBelovedLeader: TheQuisling: As was the case in real life, he previously collaborated with the Japanese Empire and used the blackshirts to do their bidding (which included kidnapping people for the Kwantung Army to use as test subjects in Unit 731). During the collapse of the Soviet Union, the Japanese showered him and his blackshirts with Japanese materiel, training, and basically anything else that he could dream of, in exchange for the implied Japanese influence in Russia if he manages to unify the country.
* RightHandCat: Rodzaevsky adopts a stray cat and names it Mura.
* SanityStrengthening: As time passes, Rodzaevsky gradually composes himself and becomes less and less insane, if no less vile.
* TheSocialDarwinist: He justifies his atrocities as a net benefit to the human race. If someone perishes in the horrid working conditions he sets in his country, they were apparently unfit to live anyway in a "survival of the fittest" world.
* StraightEdgeEvil: He gradually gets his act together, composing himself and eventually doing away with his more self-destructive habits. By the 70s, he even tidies up, complete with a beard.
* TyrantTakesTheHelm: Should Amur be the one to unify Russia, being an insane fascist that grows somewhat saner and more pragmatic the longer he remains in rule.
* UnwittingPawn:
His sermons mood swings and messages paranoia make him one an easy tool for his subordinates, especially Shekherev and Bolotov, to get rid of their own enemies, listing their names for Rodzaevsky to purge.
* VillainHasAPoint:
** His rant about
the most beloved men in Siberia and the adoration surrounding him factories' decrepit state is all directed at a legitimate concern that keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is
must be corrected in the demos), but ''nothing'' about his identity regional stage by encouraging class collaboration and his actual in-game role was revealed (other than improved equipment.
** In
the fact Second Party Congress, Rodzaevsky accurately points out the constant infighting between Shekherev and Bolotov that ultimately weakens the entire party, threatening to kill them if they dare threaten the state's stability again.
* {{Warhawk}}: The Russian military is a jewel in Rodzaevsky's eyes and he modernizes it so
that he was a potential unifier of Russia). can prepare for future wars against the "Zionist puppets to [the] west".
* WeUsedToBeFriends:
Even after release, he is defeating and executing Matkovsky and the monarchists, Rodzaevsky still remembers a walking spoiler; time where he is not a starting leader, once called them friends. The atmosphere of Harbin and the scarcity of resources in their struggle made cooperation between the Whites and the fascists absolutely necessary. There were always arguments, but there is no hint were both good times and bad. Sharing dinner and a vodka with Ataman Semyonov, or drunkenly belting out White Army songs with Matkovsky from his balcony into the chilly, Manchurian night.
* WindmillCrusader: He deludes himself into thinking he's a righteous warrior fighting against a Jewish international cabal
that he would actually become seeks to spread communism and liberalism throughout the leader of Northeast Siberia until world.
* WorthyOpponent: Much as
he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting
hates Matkovsky, he does acknowledge him as a fellow nationalist and far more honorable [[spoiler:than [=WerBell=]'s mercenaries.]]
* YouHaveGOTToBeKiddingMe: When his letter asking for an alliance between fellow Nazis reaches Germany,
the common Russian, accepting everyone he meets, regardless minister of their faith.
* YoungAndInCharge: Having been born in 1935,
foreign affairs initially believes it to be a prank, if not the 27-year-old Father work of a madman. They're in such disbelief that it is one of the youngest leaders serious that they throw it in the world.

!!''Pavel Sudoplatov''
garbage.

!!''Georgy Shekherev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
org/pmwiki/pub/images/portrait_amur_georgy_shekherev.png]]
->'''Role:''' Military Commander
Commander, Foreign Minister (Rodzaevsky cabinet), Secretary of Defence[[note]]Security Minister[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Sibirskoye Vozrozhdeniye
Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]Clerical Fascism[[note]]National Socialism[[/note]], Stratocracy[[note]]Paternalism[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''In-Game Biography ''' [[labelnote:Click to Show]] Born in Imperial Russia in 1916, a mere few years before the Russian Revolution tore down the centuries-old Imperial Institutions, Georgy Vladimirovich Shekherev found himself and his family relocating to Harbin following the victory of the Soviets over the White movement. Briefly training to become a Russian school teacher in Harbin during his youth, he instead found himself enticed by the Asano Detachment - a force of ethnic Russians commanded by Japanese officers in the Kwantung Army.\\\
As the Asano Detachment evolved to a number of basically-independent brigades, Shekherev found himself a satellite of the Russian Fascist Party, many members of which were also a part of the Asano Brigades. Finding himself engrossed in the movement, he further fell into the orbit of Rodzaevsky when reading his works, especially the [=ABCs=] of Fascism. Ultimately joining the party and subsequently its Blackshirt paramilitary wing, Shekherev impressed his peers and superiors with his devotion to the cause and ability to get just about any task done, no matter the amount of work or degree of brutality required.\\\
Since the party's arrival upon the Amur, Shekherev has found himself a prominent position both in the party and at the side of Konstantin Rodzaevsky as the head of the RFP's Blackshirt movement. A man at a crossroads, Shekherev is desperate to transition the party away from Alexander Bolotov's thuggery, driving an increasingly large wedge between the two men. However, he is chained to the nature and purpose of the organization that he runs.
[[/labelnote]]



* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]

to:

* ZeroPercentApprovalRating: If he accidentally kills Men LesCollaborateurs:
** Living
in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen
Harbin after the Divine Mandate or selfishly build his own powerbase. In Russian Revolution, Shekherev joined the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number
Asano Detachment, an army of Russians commanded by Japanese officers in the Siberian Black Kwantung Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if was where he never attempts his coup in the first place and lives to see met the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator founding members of the Black Army.
* HeelRealization:
RFP.
**
If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of
[[spoiler:[=WerBell=] unifies the Far East, Sudoplatov sends his agents Shekherev will be allowed to outside villages and preaches Men's message to incite peasant revolts join their ranks in exchange for a release from within the other warlords.
prison.]]
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected HazyFeelTurn: Shekherev is allowed to Men and provided him with the military strength that Men needed to unite [[spoiler:join [=WerBell=]'s cause when he reunifies the Far East, offers Men several temptations but there's no indication that he's actually renounced his views and not trying to just get out of imprisonment.]]
* ALighterShadeOfBlack:
** In his conflict with Bolotov, Shekherev is the
more military power after Men unites moderate and restrained of the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death,
two, even if unintentionally. Unlike he is no less vile or anti-Semitic.
** Shekherev is also
the Biblical Judas, however, he can choose only one of Amur's starting commmanders to not to go through join up with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously
[[spoiler: [[Characters/TNOTaboritsky Andrey Dikiy's Regency]] after the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One
collapse of the temptations he offers Men Holy Russian Empire, and while it's unlikely his pragmaticism saved him, [[UncertainDoom Shekherev is nowhere to be seen After Midnight]]]].
* MeetTheNewBoss: If Shekherev emerges as
the creation more dominant member of a paramilitary spy agency Rodzaevsky's inner circle, it's hinted that will carry out dishonorable tactics he's more likely to quietly continue his Vozhd's policies with a more professional face.
* PragmaticVillainy: He opposes the mafia-like and mindlessly brutal methods advocated by Bolotov because it would reflect badly on the RFP and make it harder for them to seem like a legitimate state.
* ThePurge: To curry Rodzaevsky's favor about his usefulness, Shekherev gives him lists of supposed traitors to sate the Vozhd's paranoia and desire to purge the state of any enemies.
* TheQuietOne: Shekherev is less prominent on the Congress floor than Bolotov because he prefers to work from the shadows and silently
take down their enemies, up out those are suspected to sabotage and assassination.
be internal enemies.
* WellIntentionedExtremist: If Sudoplatov does not perform TheSpymaster: Commanding the Blackshirts, Shekherev spies on his coup, then he will try to repent to the Father and explain fellow RFP members for potential Zionist or communist sympathies that his coup plans were an attempt to strengthen their position and give would get them a better chance at reunifying Russia.

!!''Gleb Yakunin''
purged by the Vozhd.

!!''Alexander Bolotov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.org/pmwiki/pub/images/alexander_bolotov_portrait.png]]
->'''Role:''' Security Minister (Men cabinet), Head Chief of State (Divine Mandate collapse)
Internal Security[[note]]Security Minister[[/note]] (Rodzaevsky cabinet)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]Ultranationalism
->'''In-Game Biography ''' [[labelnote:Click to Show]] Alexander Alexandrovich Bolotov was born and raised under unclear circumstances before fleeing the Soviet Union to Harbin in 1926. Since joining up with the Russian Fascist Party, his dedication to his party and his Vozhd has been matched only by his willing violence towards the enemies of the party and the Russian people.\\\
As the Vozhd's paranoia has only begun to increase as a result of the splitter Matkovsky and the collapse of the unified front with the monarchists, Bolotov has intensified his influence over the dictator, frequently having his ear when recommending names for purges. More often than not, however, these names are those that Alexander Bolotov had previous misgivings with...
[[/labelnote]]



* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.

to:

* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was AxCrazy: Bolotov is an ''incredibly'' brutal man with a Soviet priest degree of personal bloodlust that's hard to rival; his idea of "stress relief" consists of spending hours beating prisoners to death with crowbars. He is by far the most despicable member of the Russian Fascist Party's leadership, which is impressive given that...well, it's the ''Russian Fascist Party''.
** [[spoiler:If the Siberian Black Army takes over the Far East, Bolotov survives
and dissident who turned manages to Christianity directly [[TookALevelInJerkass Take a Level in Jerkass]] in spite of already being a bloodthirsty maniac to begin with. When the Jews and other minorities that the RFP deported from Blagoveshchensk are invited back, he goes completely off the deep end and murders them in droves under the belief that he is the new, true Vozhd of Russia.]]
* CantKillYouStillNeedYou: Bolotov is despised by Rodzaevsky, but he can't be purged yet
because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite
his urges for Men's followers skills are too useful to not lose hope, Yakunin simply lacks dispose of so soon.
* DragonWithAnAgenda: Taking advantage of Rodzaevsky's paranoia, Bolotov purges his enemies by giving their names to
the charisma or vision Vozhd, convincing him that Men had, they are internal enemies who need to be eliminated. More often than not, these names were past rivals of Bolotov that needed to be eliminated.
* TheDreaded: Bolotov is feared by almost all of the RFP leadership for his willingness to sate Rodzaevsky's paranoia through frequent purges,
and cannot save unsettles even Rodzaevsky himself. [[spoiler:He becomes this for the Divine Mandate town of Rodzaevsk as well if the Siberian Black Army takes over Eastern Siberia, devolving even further from collapse when Sudoplatov's coup accidentally kills Men.
an AxCrazy [[TheDragon Dragon]] to a plain SerialKiller.]]
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one MoreDespicableMinion: Bolotov embodies all of Rodzaevsky's worst traits without the few remaining states PetTheDog moments that try sometimes humanize the Vozhd. At his core, Bolotov only cares about his self-aggrandizement and bloodlust, engaging in levels of thuggery that not even the rest of the RFP do.
* OnlyKnownByTheirNickname: [[spoiler:In lieu of knowledge as to his identity when he becomes a SerialKiller who terrorizes Rodzaevsk if the Central Siberian anarchists take over the Far East and returns the deported minority population, Bolotov becomes known as the "Ghost of Rodzaevsky".]]
* PetTheDog: [[spoiler:Bolotov likes Mura enough
to keep Men's vision him as a pet when he becomes the Ghost of Rodzaevsky. When he's caught in a stand-off with the Siberian anarchists, Mura rubs against his leg and Bolotov hesitates to roughly shoo him away.]]
* ThePurge: A favored method of Bolotov to eliminate his rivals and build his power base. If someone ever crosses him, Bolotov only needs to put their name on Rodzaevsky's list, targeting them as an enemy
for Russia alive, however vain it may be.the paranoid Vozhd to execute.
* {{Sadist}}: Even by the standards of the RFP, Bolotov is exceptionally cruel, often beating prisoners to death with a crowbar whenever he needs to vent his frustration.
* SanitySlippage: Already a horrendously cruel man, [[spoiler:Bolotov goes off the deep end if the Siberian Black Army reunifies Central and Eastern Siberia, and slips into the town of Rodzaevsk to murder formerly deported Jews and other minorities as they return home under the belief that he is Rodzaevsky's successor]].
* StateSec: To limit the influence of his rival Shekherev, Bolotov can convince Rodzaevsky to dismiss the Blackshirts as ineffective and create a new paramilitary group called the ''Otryady Obespecheniya Bezopasnosti'', which will be trained to root out more internal enemies in Amur.



[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.

to:

[[folder:Yakutia]]
[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

org/pmwiki/pub/images/magadan_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Siberian National Republic]]https://static.tvtropes.org/pmwiki/pub/images/flag_magadan_regional.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the Republic of West Alaska]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the United States of Russia]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia2.png]][[/labelnote]]

->'''Official Name:''' Sakha Republic
Free State of Magadan, Republic of West Alaska ([[spoiler:[=WerBell=] coup]]), Siberian National Republic (regional unification), United States of Siberia ([[spoiler:[=WerBell=] regional unification]]), Russian National Republic (national unification), United States of Russia ([[spoiler:[=WerBell=] national unification]])
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
Corporatism[[note]]Fascism[[/note]]

The distant port town of Magadan is controlled by a splinter group of the Russian Fascist Party under Mikhail Matkovsky, who split with Rodzaevsky due to the latter's crazed support to Nazi Germany even as they genocided the Russian people. Matkovsky prefers more pragmatic and calculated methods to build his All-Russian nation, and is seeking connections in America to support his rising movement.

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.



* CorporateSamurai: Many corporations in Yakutia are so powerful that they have their own paramilitaries to more easily conduct operations.
* CorruptCorporateExecutive: In order to hold on to their monopolies in the mining industries, many Yakut companies affiliated themselves with criminal gangs and founded their own paramilitaries, all in the name of profit.
* DefectorFromDecadence: The Yakuts originally broke off from Yagoda's Far Eastern Soviet when it descended into even more desperate authoritarianism and oppression after it’s loss in the Siberian War.
* DisasterDemocracy: During the Siberian War, the Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of the flag of the Russian city of [[https://en.wikipedia.org/wiki/Aykhal Aykhal]].
* TheMafiya: Crime is rampant in Yakutia, with the oligarchs entangled in organised crime that freely function without government interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]

to:

* CorporateSamurai: Many corporations in Yakutia are so powerful that they have ActuallyPrettyFunny: When the [[spoiler:Republic of West Alaska is proclaimed, many international observers voice their own paramilitaries incredulity about its byzantine nature, including one captain who visits the country to more easily conduct operations.
trade auto parts. When one Russian overhears the captain's comment, he bursts into laughter.]]
* CorruptCorporateExecutive: AffectionateNickname: In order to hold on to their monopolies [[spoiler:[=WerBell=]'s Russia, the new host of Radio Free Magadan is nicknamed "Roast Beef" by both mercenary and civilian.]]
* AllohistoricalAllusion: Magadan's invasion of Amur is codenamed "D-Day" in a timeline where the Normandy landings never occurred.
* BigBrotherIsWatching: Under Matkovsky
in the mining industries, many Yakut superregional stage, the authority of the State Intelligence Agency is expanded, engaging in outright wire tapping to arrest and execute even more people who have been deemed traitors.
* BeCarefulWhatYouWishFor: In case [=WerBell=] [[spoiler:picks a pro-OFN economic policy, he advertises the Far East as new grounds for American
companies affiliated themselves with criminal gangs to grow without government oversight, luring all sorts of entrepreneurs to move in and founded start investing there. Unfortunately, they realize too late that it was a honey trap. In Siberia, the infrastructure is horrible and labor is often unavailable, causing investors to leave the companies and force them to bail out to the government. However, by accepting [=WerBell=]'s offer, things get even worse as they are now forced to donate a fraction of their own paramilitaries, all revenue and products to the government in their reconstruction efforts, essentially trapping them in Russia and forever in debt to helping the mercenaries.]]
* CondescendingCompassion: In broadcast 45 from the Magadan Free Radio, the hosts advertise some American-imported deodorant, in which one of them says that it would be perfect for the "Siberian savages out there
in the name woods". Everyone, including the other host and the Siberian hunters listening to the broadcast, is astounded at his obliviousness.
* CripplingOverspecialization: The port
of profit.
Magadan is one of the most developed and important cities of the Far East, but that's all the region was good for, since a whole Russia wouldn't need to develop it for any other use. With Magadan all alone, every area around it is severely undeveloped and useless to the RFP, making it an immediate priority for Matkovsky to fix with an industrialization plan.
* DefectorFromDecadence: The Yakuts originally broke Matkovsky and his faction of the RFP believe that Rodzaevsky is too excessive and too pro-Nazi, so they decided to split off from Yagoda's Far Eastern Soviet when it descended into them.
* DisappearedDad: When news of [[spoiler:[=WerBell=]'s coup breaks out, an American journalist is sent to write a story about it. As he spends more time with the mercenaries, the journalist comes to enjoy the freelance life more than his time in America and stays far longer than he should, abandoning his family and
even more desperate authoritarianism cheating on his wife. By the time he comes back, he's rejected by his family as a deadbeat dad and oppression forced to return to the mercenary lifestyle for good.]]
* DumbassHasAPoint: If Radio Free Magadan is allowed to run with less government interference, the two hosts celebrate the occasion, with Sergei exclaiming that the right to assembly should be guaranteed in Magadan like it is in America. It's a surprisingly astute statement from a man whose acted like a complete buffoon prior, something that his co-host acknowledges.
* EnemyMine:
** While both Matkovsky's Magadan and the White Army in Transbaikal don't like each other very much, they are both aware of how insane and dangerous Rodzaevsky's Amur is, and form a pact early on to take him out of the picture.
** In an attempt to gain the upper hand against its enemies and counterbalance Japanese interests in the Russian Far East, Magadan under Vozhd Matkovsky seeks aid and recognition from the superpower which is the most opposed to the values of Fascism: the United States of America. Maintaining relations with them is vital to Magadan's survival and reunification campaign.
* EvilReactionary: The Old Guard of the RNTP, formed
after it’s loss Magadan unifies the Far East, is made out of fascist hardliners. As there is practically no desire for a Rodzaevsky-style return to extremist ideals among the populace or the political class, the hardliners are isolated and powerless, mostly made up of obscure, ineffectual figures.
* ExactlyWhatItSaysOnTheTin: After [[spoiler:[=WerBell=]'s coup, he renames Magadan to the Republic of West Alaska because it's literally west of Alaska.]]
* TheFederation: After Magadan unifies the Far East, Matkovsky adopts a federalist model, affording each individual province or territory some amount of autonomy and independence from the federal government.
* FromNobodyToNightmare:
** Magadan's military initially starts out weak and poorly disciplined with outdated equipment. However, bringing mercenaries and military advisors to train them will drastically transform them into a proper fighting force, even impressing Matkovsky.
** The mercenaries aren't much better, being ill-disciplined and inexperienced
in regards to battle tactics. [[spoiler:Frustrated, [=WerBell=] enacts a harsh training program to get them back into shape.]]
* GoingNative: To survive the harsh Siberian climate, Magadan's soldiers adopt a training regime based on how
the Siberian War.
* DisasterDemocracy: During
natives cope with the Siberian War, extreme environment.
* GoodFeelsGood: If
the Yakuts drove out Genrikh Yagoda's troops Blackshirts are reformed in the regional stage, one of their members acknowledges how good it feels to no longer be treated with fear and set up a democratic government, albeit one plagued dread by organised crime the people, which motivates him to actually help them rather than terrorize.
* GoneHorriblyRight: Matkovsky's reformist pretensions
and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of
attempts to attract the flag of OFN could wind up backfiring, as they could lead to [[InternalReformist Nikolay Petlin]] taking power and ''genuinely'' living up to said claims.
* GrimUpNorth: Magadan's most immediate concern is preparing for the winter, but no matter how much effort they put into it, supplies dwindle and equipment becomes near-dysfunctional. This forces Magadan to open up to foreign aid from the Principality, the United States, and
the Russian city émigrés led by Anastasy Vonsiatsky.
* TheGulag: [[spoiler: At the regional stage, Magadan repurposes the infrastructure
of [[https://en.wikipedia.org/wiki/Aykhal Aykhal]].
org/wiki/Dalstroy Dalstroy]], a Soviet forced labor trust, to build a network of concentration camps for political dissidents, since executing them outright would give a bad look]].
* TheMafiya: Crime HistoricalInJoke:
** The logo of the Magadan Free Radio, as seen in events,
is rampant based on the logo of Radio Free Europe.
** The name of Matkovsky's faction
in Yakutia, the newly-founded Russian National Labor Party is ''Trudoviki'' (Laborists) - the same name as the Social Democrat group in the Imperial Russia that was led by Alexander Kerensky.
* {{Hypocrite}}: Matkovsky's wing of the RFP delineate themselves from Rodzaevsky's thuggery, even though one event clearly shows some of them ransacking and extorting a local shop.
* IsThisThingStillOn: In the first broadcast of the Magadan Free Radio, one of the co-hosts, named Sergei, shouts the name of his colleague Vasily into the microphone (likely blowing off a few eardrums) when he notices Vasily hasn't taken his seat yet. They then introduce Matkovsky and the Magadan Free Radio to the audience, only to immediately return to lip-smacking:
-->''What the fuck is wrong
with yo-''
* LethallyStupid: Sergei, one of
the oligarchs entangled hosts of Magadan Free Radio, acts a like a total bozo in organised crime that freely function without every broadcast, but he reaches a new level in broadcast 60, where he presents an M1911 handgun and waves it around like a maniac before he starts negligently discharging it.
* MeaningfulRename: In the regional stage, the ''Russian Fascist Party'' is renamed to the ''Russian National Labor Party'' to reflect Matkovsky's attempts to distance himself from Rodzaevsky and his negative reputation.
* MerchantCity: With Vladivostok having fallen into Japanese hands, Magadan becomes Russia's main trade hub on the Pacific. Smugglers from Kamchatka and Alaska carry goods to be processed into the city every day, and Matkovsky's
government interference.

!!''Georgy Basharin''
grows from these riches.
* MegaCorp:
** Under Matkovsky, Russian and American corporations are encouraged to expand their operations in his realm, free to exploit the common laborers for the benefit of the state and their profits. He can even create the All-Russian Council of Corporations to give them greater sway over the country's economic policy.
** Similar American corporations can be propped up [[spoiler:by [=WerBell=], if he pursues an open door policy of letting them run amok in Siberia. Even if he doesn't pursue this policy, [=WerBell=] will instead encourage the growth of companies loyal to him, giving them unfair advantages in the market for a price.]]
* IronicName: Despite the event's name "Fair Elections", the narrative shows that the former Salons of Tomsk have been outlawed as political parties and the RNLP wins a whopping ninety-five percent of the vote.
* NotSoSafeHarbor: On top of being a major economic hub, Magadan itself has gained notoriety as a den for smugglers and mercenaries. These are tolerated by Matkovsky's clique for so long as they contribute to the RFP's cause, keep the lines to American waters open, and don't cause too much trouble. [[spoiler:Said mercenaries, under [=WerBell's=] command can seize control, however.]]
* OldSoldier: Numerous mercenaries under the employ of [=WerBell=] are old veterans who participated as far back as the Russian Civil War.
* OpportunisticBastard: The mercenaries hired by Matkovsky have no loyalty to his cause. They desert as soon as things start going south for them against the White Army and return to serve the latter when they are looking for employment.
* PeoplesRepublicOfTyranny: Matkovsky's fascist dictatorship is officially known as the Free State of Magadan, although by all accounts [[ALighterShadeOfBlack it is less counter-productively violent or repressive]] as the other nearby fascist states like Amur and Japan.
* PerspectiveFlip: In an early event, an RFP thug named Vlad is introduced extorting pay from a shopkeeper and patronizingly calling him one of his "favorite customers". However, the proceeding event paints Vlad in a more pitiful light from his daughter's perspective, revealing that he's SecretlyDying from natural causes and used to be a decent man, until age wore him down.
* PetTheDog: [=WerBell=]'s mercenaries [[spoiler:blindfold Rodzaevsky before he is about to be executed so that he won't have the displeasure of watching the soldiers prepare to shoot him.]]
* PragmaticVillainy: Some members of the Laborists express unease about Matkovsky rejecting the creation of a Sobor because it will worsen the factional rivalry with the Reformists.
* PrivateMilitaryContractors: Magadan has the option to hire mercenary factions such as Mitchell [=WerBell=] in order to solve its manpower shortage.
* ThePurge: While not as bad as Rodzaevsky's, Matkovsky conducts his own purges against suspected traitors, having them taken away to the woods to be shot.
* PutOnABus: When [[spoiler:[=WerBell=] unifies the Far East, his head of government, Nancy Wake, decides to leave Russia, boarding a boat from Magadan and passing the position to Gordon Ingram.]]
* RagTagBunchOfMisfits: Under [[spoiler:[=WerBell=], Magadan's military becomes a hodge-podge group of blackshirts, mercenaries, and explorers, as the state serves as a haven for all sorts of outcasts to join and enrich themselves.]]
* RedBaron: A mercenary who joins [=WerBell=] [[spoiler:in the regional stage]], is nicknamed the "Man of a Thousand Lives", owing to his mercenary experience in many foreign nations.
* TheRemnant: With Matkovsky's Laborists shifting away from fascism and Petlin's reformists rising in reaction, the Old Guard of the party become the last retainers of the party's fascist ideology. However, with bad memories of Rodzaevsky still fresh in everyone's mind, they are effectively powerless and only kept around to make Matkovsky look good by comparison.
* SecretPolice: Matkovsky uses the NKVD as an inspiration for his own intelligence service: the State Intelligence Agency, a body consisting of spies, commissars, and secret police, whose task is to investigate dissent and monitor the enemy.
* SettlingTheFrontier: Under [[spoiler:[=WerBell=]'s pro-American economic policy, small American businesses can migrate to the Far East and settle down there, free to work with no oversight from a "Big Government". One settling businessman even calls the land a new wild west.]]
* ShooOutTheClowns: The hosts of Radio Free Magadan act as comedic reliefs during the early game. However, in the regional stage, Matkovsky has the option to have them [[DeadlyEuphemism "disposed of"]] to ensure that the station is totally loyal to his word, signaling how serious he is about clamping down on potential dissidents.
* ShownTheirWork: The symbol on Magadan's flag is a badge of Saint Vladimir, used by the RFP to indicate the religions of its members.
* StartMyOwn: Matkovsky and his faction started their own government after an ideological schism with Rodzaevsky.
* SuddenlySignificantCity: While Magadan had already been known as a budding port town and a key component in the original Dalstroy system, the subsequent loss of Vladivostok to Japan, the ensuing collapse of the Soviet Union, and consolidation of Matkovsky's RFP clique made it ''the'' key trading hub in the Far East and a vital point-of-entry for any potential American aid.
* SuperFunHappyThingOfDoom: In the superregional stage, Matkovsky establishes the State Department of Moral Decency to ensure that all press and political views are in-line with the Vozhd's. If someone doesn't, they'll get arrested.
* TeethClenchedTeamwork: If the Far East is unified [[spoiler:by [=WerBell=], he'll need to manage the influence and opinion of the mercenaries, locals, and collaborators, who fiercely debate over how Russia should be governed.]]
* TookALevelInBadass: Exclusively in [[spoiler:in [=WerBell=]'s path, a minor subplot follows a Texan soldier named Jack "Python" Svoboda who starts off pretty pathetic and witless, even missing a couple gunshots when he ambushes some enemy soldiers. As time passes, his marksmanship rapidly improves, until he's promoted to a sergeant and fires at a group of sneaking troops by pure detection.]]
* TradingBarsForStripes: Befitting [[spoiler:[=WerBell=]'s opportunism, he allows captured enemy officials and soldiers to join the Army rather than go to prison.]]
* VillainsOutShopping: At one point, some drunk RFP members from Magadan confuse an American smuggler for Creator/JohnWayne, who goes along with the misconception just to have one night of drinking and watching a terrible movie adaptation of ComicBook/CaptainAmerica.
* VitriolicBestBuds: The two hosts of Magadan Free Radio, Sergei and Vasily, are personal friends with each other, despite the former's constant screw ups that gets on his colleague's nerves.
* WeAreStrugglingTogether:
** Despite [=Werbell's=] mercenaries being brought over to the RFP's cause, both organizations have a tense relationship, with the former's drunk antics often getting the latter in trouble and thus earning their ire.
** Matkovsky's token reforms creates tensions and factional sentiments in his own party, between the Vozhd's loyalists and Petlin's genuine reformists. Inevitably, both sides will come to blows and determine the future of the Republic.

!! ''Mikhail Matkovsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]] org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky.png]]
[[caption-width-right:156:[[labelnote:70s Matkovsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky_70s.png [[/labelnote]]]]



->'''Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]

to:

->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
- Trudoviki[[note]]Russian National Labor Party - Trudoviks[[/note]] (regional)
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game
Corporatism[[note]]Fascism[[/note]], Civilian Dictatorship[[note]]Despotism[[/note]] (Regional Unification)
->'''60's In-Game
Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face In so many ways, Mikhail Alexeevich Matkovsky displays a form of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war Russian fascism that contrasts itself against Rodzaevsky's formulation. Where Rodzaevsky is dogmatic, he is pragmatic. Where Rodzaevsky is a skilled, fiery orator, he is the Germans negotiator, using his tact and during political acumen to sway political enemies to his side. Where Rodzaevsky praised the Siberian War, when he joined a movement of liberal nationalists aiming to fight for anti-Semitic initiatives from the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved Blackshirts, Matkovsky despised their dream.thuggery. For a brief moment, their goals aligned. The results of their cooperation saw the membership RFP rise and peak, as more and more Russian émigrés saw the appeal of fascism.\\\
A democratic government was set up, proclaiming Then the Great Patriotic War erupted. With the Germans waging a new Yakut Republic conflict of extermination upon Russia, the differences between these two simmered. Despite Hitler's destructive, genocidal intent, Rodzaevsky sought his support, dreaming of a Russia free from Bolshevism at last. Matkovsky had no such illusions. Germany's war against the Soviet Union, and promising grand reforms and liberty therefore against Russia, lay bare their racial hatred for Russians. No matter what appeal the people. RFP could garner, the Nazis did not factor any independent Russia into their plans. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought true to be of help in developing the country, became a curse upon it. Local companies formed monopolies Matkovsky's tact, he and his clique remained silent and bided their time, growing their power in the mining industries, financing their own projects with intervening years.When the profit. Inside Yakutia, time came, they accumulated power, seized the city of Magadan from Rodzaevsky, driving the loyalists out and officially splitting the party. Now in charge of his own domain, Matkovsky seeks to save Russia from her ruin. The means to this end lay across the ocean, past the Japanese: America. However, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for an experienced negotiator such as Matkovsky, convincing any foreign power is that the fire of Yakut nationalism burns bright.a difficult task; yet, he will not let mere doubt stop him. [[/labelnote]]
->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The hum of the gramophone, the clatter of silverware against plates, the gleam of rooms bedecked in gold and silver - all the riches of the world, within Mikhail Alexeevich Matkovsky's grasp. Yet, he felt it all ebb away, the pangs of pain below his ribs like seizures that recalled Harbin. Before the face of death, every man lives in poverty; the Vozhd of Russia was not an exception. The scent of wine and lure morphine seemed to deaden his episodes. However, when morning comes, the Vozhd stands before his doom: a slow, painful death, dealt with by dice belonging to jesters of fate and chance.\\\
The chemotherapy, medicines, pills, tablets, all he tried, to no avail. His American friends, who had rescued him from the jaws of defeat time and again, could only upraise their shoulders in a shrug. Matkovsky was old. Only now, at the apex of his power, he entered the nadir of his existence. No amount of political connections, schemes, and purges could cure him. Woe was he! If only he could tear out his liver and be done with it - but no. Matkovsky's lot was to live, and live he shall.\\\
When one's death is beyond doubt, all that remains is not what glitters, hums, or clatters, but the quiet preponderance of one's legacy. So Matkovsky looks to the west, across the barbed wires that demarked Russian and German territory. Here will be where he shall sear his name unto the annals of history. Through war or peace, the Vozhd no longer cared.\\\
The method is secondary; the ends justify the means - for, after all, the end is near and nigh. [[/labelnote]]



* PuppetKing: Basharin genuinely wants to help the people he rules over, but he can't because he holds little authority of his own and remains tied to the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during the Siberian War, and was elected to lead the new Yakut republic.
* UniversallyBelovedLeader: In the midst of rampant crime and predatory capitalism, Basharin remains a universally respected bastion of honesty and transparency. However, he can't do much against the oligarchy that has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that matter.
* WideEyedIdealist: When he set up a democratic government in Yakutia, Basharin promised even grander reforms, but the difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with their own militaries and ties to mafia organizations, leading to rampant crime that the government can't do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
The remote peninsula of Kamchatka is controlled by remnants of the Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the fleet have adopted piracy and smuggling just to survive.

to:

* PuppetKing: Basharin genuinely wants ActuallyPrettyFunny: After defeating Amur, Matkovsky pays a visit to help Rodzaevsky's old office to look up his old file in the people RFP records, where he rules over, finds that his old boss has written long, run-on sentences cursing him and denouncing him as a "Kosher Fascist". Matkovsky is quite amused by this insult.
* AllForNothing: [[spoiler: Upon learning about his cancer, Matkovsky realizes that for all his plots, purges and gambits to stay at the top, he will not live long enough to savor his victory, even as he unifies Russia.]]
* BaitTheDog: When imprisoned by a victorious Petlin, Matkovsky curses his foreign minister, until the latter tells him that he will take care of Russia to the best of his abilities. For a moment, a flash of sympathy is given by Matkovsky before he turns back around and swears that he will torment Petlin in Hell if he fails.
* BaldOfEvil: By the beginning of the 70s, Matkovsky has become completely bald, [[spoiler:probably because of the cancer that is diagnosed when he unifies Russia]].
* BrokenPedestal: Matkovsky's father fought with the White Army during the Russian Civil War, which used to make his son well-respected by them. Now that they stand opposed, Matkovsky is denounced as a traitor to the movement and undeserving of his father's legacy.
* {{Cincinnatus}}: {{Subverted}}. Matkovsky calls himself a benevolent dictator and a "true Cincinnatus", but only to seem like a more desirable partner to the United States. Otherwise, he has zero intention of letting go of power.
* CruelMercy:
** Matkovsky spares Sablin by exiling him to an isolated wilderness, leaving him with nothing but a revolver, a coat and a loaf of black bread.
** {{Downplayed}},
but he can't gets on the receiving end [[spoiler:should [=WerBell=]'s takeover result in him taking exile in America. He spends the rest of his days in relative comfort among the Russian exiles in San Francisco, not too unlike the old days in Harbin. On the other hand, despite being popular, he has to live knowing that this time, he has no real political power, and that he could never return to Russia.]]
* DestroyTheEvidence: Upon arrival in the conquered Irkutsk, Matkovsky orders his grunts to burn down all NKVD papers, in order to destroy the evidence of his past NKVD connections during his life in Harbin.
* DoNotGoGentle: Even when his advisors [[spoiler:urge him to go to the United States to treat his cancer, Matkovsky refuses, distrusting his subordinates to govern Russia while he's away. The last thing he resolves to do before he dies is retake Moscow and cement his legacy in history forever.]]
* EqualOpportunityEvil: One of the reasons he defected from Rodzaevsky is that he was disgusted with the unhinged antisemitism and bigotry of the blackshirts. One example of it early on is when he decides to hire native Siberians as advisors and trainers for his army, so his men could survive the harsh Siberian winter.
* EvenEvilHasStandards: Matkovsky betrayed Rodzaevsky in the past simply
because he holds little authority found his methods too thuggish and his admiration of Germany too unbearable.
* FauxAffablyEvil: Matkovsky doesn't have Rodzaevsky's personal magnetism but he's much more laid-back and even-handed even if he's still a fascist. However, his true colors as a cruel dictator are exposed when he rages against a successful coup by Petlin or when he's informed
of his own cancer.
* FourEyesZeroSoul: He wears a pair of glasses
and remains tied just because he's better than Rodzaevsky doesn't necessarily mean he's a good guy.
* HoistByHisOwnPetard: Matkovsky allows Petlin
to the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during
create the Siberian War, Bill of Rights to give off the image of liberalization and was elected to lead earn the new Yakut republic.
* UniversallyBelovedLeader: In
sympathy of the midst of rampant crime and predatory capitalism, Basharin remains a universally respected bastion of honesty and transparency. United States. However, he can't do much Petlin can expand the Bill of Rights to have fewer loopholes and contribute to his potential coup against the oligarchy Vozhd.
* IShouldWriteABookAboutThis: Matkovsky eventually settles on writing down his views and experiences [[spoiler:after winding up as an exile in America following [=WerBell=]'s takeover]].
* JoinOrDie: If [[spoiler:[=WerBell=]'s coup fails, Matkovsky gives his remaining men the option to serve his cause for real or face death.]]
* KarmaHoudini: Downplayed. [[spoiler:Following [=WerBell=]'s successful coup, he's not only revealed to have a relatively comfortable exile in America, but is even entertaining the idea of writing down his ideas and experiences for future generations. On the other hand, though his remaining days are reminiscent of Harbin, he doesn't have any actual power anymore, and
that has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for he can never set foot in Russia.]]
* ALighterShadeOfBlack: While Matkovsky is a fascist, he is a pragmatist
that matter.
* WideEyedIdealist: When
despises the Blackshirts' thuggery and recognizes Hitler's genocidal intent towards Russians, while his rival and former colleague Rodzaevsky is virulently antisemitic and so excessively radical that he set has a positive view of the Nazis.
* LoopholeAbuse: Keeping
up the image of a democracy, Matkovsky allows the people to elect local officials, but the Peace Preservation Law allows the government to veto any candidates they deem a threat to "national safety".
-->''You get one vote, and one man to vote for.''
* MetaphoricallyTrue: Not too unlike Shafarevich's regime in Komi, Matkovsky's rule feigns the functions and tenets of
a democratic government to placate the United States, getting away with an otherwise "moderated" form of fascism through WeaselWords and technical loopholes. Whatever ''couldn't'' be explained away or hushed up, he could always send to Dalstroy, or quietly liquidate in Yakutia, Basharin promised the Siberian forests.
* MoleInCharge: Subverted. In addition to his NKVD connections, it's strongly implied that Matkovsky purposefully rose up the ranks and befriended Rodzaevsky to subvert the RFP's cause. On the other hand, he has no love for Yagoda's Irkutsk, being far more keen to lead his own fascist movement rather than following his old orders.
* NecessarilyEvil: From Matkovsky's perspective, cozying up to the Americans is this, going so far as to pay lip service to democratic reforms if it means receiving ample OFN support.
* TheOneThingIDontHateAboutYou: Despite hating [[spoiler:[=WerBell=] for trying to overthrow him]], he can't deny that he was competent commander and borrows his old practices to enforce further discipline in the RFP's army.
* PetTheDog:
** Upon the arrival of Steve, Matkovsky can personally invite the tourist to meet him personally over a bottle over vodka. He
even grander reforms, but gifts him an enormous bearskin before Steve departs from Magadan.
** When an American smuggler is invited to a casual RFP assembly, Matkovsky gives him a bottle of vodka to drink over
the difficulty movie they watch.
** Out
of achieving his dream proved much harder than all Far East Russian unifiers, Matkovsky is amongst those who will [[spoiler: end up exiling Michael Andreevich Romanov instead of executing him like Yagoda or Rodzaevsky]].
** To the peasants, Matkovsky gives them subsidies to repair their homes and equipment out of sympathy for the conflict and violence they faced prior.
* PoliticallyIncorrectVillain: Even though
he imagined. Not long moves away from fascism after reunifying the nation's creation, Yakutia's diamond reserves attracted the attention of local companies Far East, Matkovsky still holds ethnic minorities in contempt, gerrymandering voting districts so that mined they hold less representation in the government.
* PragmaticVillainy: Matkovsky is a Fascist
and turned into monopolies one of the founders of the Russian Fascist Party, but he is far more pragmatic and flexible in regards to the ideology than Rodzaevsky. In the past, he attempted to downplay the most firebrand aspects of Fascism to attract more support from them, accumulating White émigrés, protested the use of the swastika as a symbol of the RFP and considered the anti-Semitic campaigns harmful for the image of the party. He retains his pragmatic interpretation of Fascism after betraying Rodzaevsky and establishing his own fiefdom in Magadan, and is ready to take some concessions to make his regime more attractive in the eyes of the public and America.
* ThePurge: After arresting Petlin for treason, Matkovsky initiates a purge against the reformists in his party, solidifying his dictatorship's control.
* RepressiveButEfficient: Matkovsky could be said to be this compared to his former compatriot Rodzaevsky. He's shrewd
enough power to exceed even Basharin's recognize that Rodzaevsky's frothing-at-the-mouth paranoia and form their own "states antisemitism are counterproductive to the RFP's goals, so he rejects those in favor of a more "moderate" type of fascism.
* ScrewThisImOuttaHere:
** If he's defeated by [[spoiler:the Father, Matkovsky will make an unsuccessful getaway from Magadan.]]
** In the event of a [[spoiler:successful mercenary coup, Matkovsky flees to the United States, losing all of his political power, but at least keeping his life from a mob of angry soldiers.]]
* ShootTheMessenger: A drunk Matkovsky has [[spoiler:the doctor who informs him of his cancer diagnosis]] sent to Dalstroy.
* ShownTheirWork: Matkovsky's NKVD connections are based on his real life exploits as the Soviets' mole
within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs RFP.
* TheStarscream: In addition to turning on Rodzaevsky, he's also turned on his former NKVD superiors in Irkutsk to forge his own destiny.
* StartMyOwn: Matkovsky founded his own fascist party because [[EvenEvilHasStandards he got fed up
with Rodzaevsky's lack of restraint.]]
* StraightMan: Compared to the jovial Vonsiatsky and [=Werbell=], Matkovsky is colder and more professional, disapproving of the overt hospitality they gained from living in America.
* SurprisinglyHappyEnding: Well, a happy ending for him, anyways, [[spoiler:in [=WerBell=]'s route. Despite getting overthrown in Magadan, Matkovsky escapes and settles peacefully in the United States, where he gets to host celebrations with the other Russian émigrés and hold some fraction of power as
their leader. He even thinks about writing an autobiography to inspire a new generation of fascists on American soil. It's a far better ending than learning he has cancer or getting disgracefully couped by Petlin.]]
* VideoGameCrueltyPotential: In the regional stage, Matkovsky is given mutually exclusive focuses to either solidify his tyrannical power or liberalize the country at Petlin's behest. Obviously, Matkovsky must engage in the former if he is to retain power. Otherwise, Petlin wields the influence to coup the Vozhd.
* VillainWithGoodPublicity: Despite being a fascist warlord, Matkovsky wants to improve his image to the outside world in order to attract support from the US and the OFN in order to unify Russia. He's even got a positive reputation in his
own militaries state, with several naïve recruits joining the military to serve him and ties many Russian willingly immigrating to mafia organizations, leading his state.
* VillainousBreakdown:
** If Petlin launches his coup
to rampant crime take over Magadan, Matkovsky will have to be dragged, screaming angry insults in disbelief of this betrayal.
** When he is informed [[spoiler:by a doctor
that he has cancer, Matkovsky goes absolutely livid and orders his guards to sentence the government can't do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.
messenger to Dalstroy.]]
* WickedCultured: He enjoys drinking vintage vodka and listens to age-old songs, including Tchaikovsky.
* YouCantGoHomeAgain: After seemingly disappearing from the public eye [[spoiler: following [=WerBell=] seizing power, Matkovsky's revealed to have taken exile in America. Though he can never return to Russia, he takes solace in that his remaining days are relatively comfortable and somewhat reminiscent of his Harbin days.]]
* YourDaysAreNumbered: By the time he unifies Russia in the 70s, [[spoiler:he's diagnosed with cancer, giving him at best only a few years to savor his victory.]]

!! ''Nikolay Petlin''

[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
org/pmwiki/pub/images/portrait_magadan_nikolay_petlin.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet), Head of State (Coup)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Reformatory[[note]]Russian National Labor Party - Reformers[[/note]] (regional)
->'''Ideology:''' Communism
The remote peninsula
Dominant-Party Democracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Unlike the other senior figures in the Russian Fascist Party, Nikolay Nikolayevich Petlin was a native
of Kamchatka is controlled by remnants Harbin, not an emigre. At first, this difference only seemed to be at surface level. Working as a playwright, composer, and writer in Harbin, Petlin joined the Russian Fascist Party and was noted for his talents as a political organizer. Soon, he became the leader of the Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went Fascist youth organization, before finally landing himself a spot in Konstantin Rodzaevsky's Russian Fascist Supreme Council, a timid man surrounded by the personalities of Matkovsky and Rodzaevsky.\\\
When the Germans invaded Russia, Petlin condemned Rodzaevsky's support of the Nazis' invasion, resigning in protest. From then on, he drifted to Matkovsky's wing of the RFP, serving as his personal secretary - an arrangement that survived until Matkovsky's act to separate his wing of the party from Rodzaevsky. Petlin found himself rising again, and the former Vozhd of the Russians appointed him as his deputy when the schism occured. Under Petlin, the RFP pursued an agenda of courting the United States by promising reform, a promise that Matkovsky had subverted again and again.\\\
Petlin was there when the Russian Fascist Party became the Russian National Labor Party. He was there when they conquered Siberia, and paraded through the cities of Irkutsk and Yakutsk. He was there for Matkovsky's resignation and arrest over the crimes of the Dalstroy. This time, Petlin swears, he will be there when democracy returns to Russia,
under the command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors leadership of the fleet emigres.\\\
His destiny shall be the redemption of Harbin. [[/labelnote]]
->'''In-Game Biography''' (Minister of Foreign Affairs) [[labelnote: Click to Show]]Nikolay Nikolayevich Petlin was born a Harbin native and has been a prominent member of the RFP for decades. Joining Matkovsky's wing after the split of the RFP, Petlin has found himself with a growing disillusionment with fascism, first with Rodzaevsky, and now in Magadan. Every day Petlin leaves his office, he sees his fellow Russians living in fear of the whims of the government and the one tyrant who has total control of their lives. Fascism isn't working, any form of it, and Petlin was only beginning to see the entire truth of the matter.\\\
However, with his job as the Chief Foreign Diplomat for the party, Petlin believes he has discovered a new path for Russia, the American path. For the most part up until now, contact with America has been sparse. However, Petlin plans to change that, and maybe one day the American model could come to Russia, reforming the fascist state into something freer, something every Russian could live in without having to fear for their lives or the lives of their families. Petlin's past sins continue to gnaw at him every night, and if making Russia into a better place is the only way for redemption, then he would
have adopted piracy and smuggling just to survive.
try.[[/labelnote]]



* EvenEvilHasStandards: While the surviving Red Navy members are pirates, they explicitly denounce Matkovsky's dictatorship and flee to the United States rather than serve him.
* FromCamouflageToCriminal: Formerly sailors of the Red Navy, the Pacific Fleet was forced to turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev doesn't like the fact that his fleet has turned into a pirate fleet, but he's not going to just let his men starve to death in the middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda for a little while, but when Yagoda's government collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of the battered remnants of the Soviet Navy who have deserted what remains of the Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to their desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and smuggling as their main source of livelihood.
* StarterVillain: The Pacific Fleet is the first target of [[spoiler:the Father after he rises up in Siberia and has to be defeated before the rest of his focus tree can be accessed.]]
* TragicVillain: While Ivan's fleet has essentially been reduced to piracy, the reason behind that is quite tragic: After Moscow was lost, his fleet went under the command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to flee to Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter out of respect for his own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of State
->'''Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
->'''In-Game Biography''' [[labelnote: Click to Show]] Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\
When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the regime of Yagoda, who helped them find them a temporary job. As the reactionaries pushed forward, the navy forces of Yumashev had to find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]

to:

* EvenEvilHasStandards: While TheAtoner: Petlin is guilty for the surviving Red Navy members are pirates, they explicitly denounce past atrocities he abetted to in the RFP, enough that he betrays Matkovsky to veer Magadan on the right path.
* TheCoup: If the reformists hold enough support, Petlin will launch a coup to overthrow Matkovsky and actually live up to the Republic's rhetoric of democratic rule.
* DefectorFromDecadence: In a bit of Irony, just like how Matkovsky and his wing of the RFP split from Rodzaevsky due to the latter's pro-Nazi views and lack of restraint, Petlin and the reformist wing of the RNTP can split from
Matkovsky's dictatorship Labour wing, due to the the latter's unwillingness to enact further reforms.
* HeelFaceTurn: Petlin regrets his past role in the Russian Fascist Party
and flee hopes to redeem himself by reforming Magadan into an actual democracy modeled after the United States.
* HeelRealization: As if Rodzaevsky was bad enough, Matkovsky's insincerity in reforming Magadan and true colors are what finally drive Petlin to put his plans into motion.
* HeroWorshipper: Petlin admires the federalist, democratic government of
the United States rather than serve him.
and models his government after theirs.
* FromCamouflageToCriminal: Formerly sailors HeroicRussianEmigre: Downplayed. While Petlin is a fairly high-ranking member of the Red Navy, the Pacific Fleet was forced RFP, and is willing to turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev
tolerate working with Matkovsky, he doesn't like the fact that his fleet has turned into a pirate fleet, see himself as an emigre but as a native of Harbin. Nonetheless, he's sincere with his desire to bring democracy and liberty to Russia. With enough effort, not going to just let only can he pull this off, but even become the nation's head of state.
* HistoricalBadassUpgrade: In real life, Petlin was a major figure in the RFP who left the party during World War 2 over its open support for Hitler. His remaining years were ones in relative obscurity, running a White émigré literary journal in America until
his men starve to death in 1999. In TNO, his anti-socialist views and disillusionment with fascism remain consistent, only this time he now has a chance to [[InternalReformist transform the middle party into a genuine force for democracy]].
* HitlerAteSugar: Petlin is occasionally accused
of nowhere.
* TheRemnant: Kamchatka is controlled
being a socialist by Matkovsky, who disapproves of his liberal tendencies.
* IDidWhatIHadToDo: Despite knowingly working with
the remnants RFP, and eventually realizing that Matkovsky has no real intentions of reforming Magadan into a democracy, Petlin bides his time. Whether because he genuinely considers working from within to be the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda for best chance he'd have to achieve his goals, or due to how he's come too far to stop.
* IJustWantToBeYou: To curry sympathy from the United States, Petlin pens the Siberian Bill of Rights to supposedly liberalize Matkovsky's government. However, whereas the Vozhd sees it as
a little while, but when Yagoda's means to an end, Petlin legitimately wants to liberalize and model the government collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of
after America's. In the battered remnants of regional stage, he gets his chance to shape the Soviet Navy who have deserted what remains of government after the Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to
United States', even copying their desperate situation, cooperative federalist model and adopting the sailors of the Far Eastern Red Navy have adopted piracy and smuggling eagle as their main source national bird from the bald eagle's inspiration.
* InternalReformist: Petlin wants to turn Magadan from a fascist republic into an actual nationalist democracy through extensive reforms.
* LongGame: While Petlin is a genuine democratic reformer, he's willing to bide his time and cooperate with Matkovsky for as long as it is practicable.
* PunchClockVillain: He only served Matkovsky because he genuinely believed that he was a decent man and harbored liberal views himself. When the Vozhd rejects his original draft
of livelihood.
the Siberian Bill of Rights, Petlin finally realizes his superior's true colors and began plotting a betrayal.
* StarterVillain: The Pacific Fleet ThePurge: After removing Matkovsky from power, Petlin seeks out his remaining supporters in the government and armed forces, firing the worst and marginalizing the rest.
* ReasonableAuthorityFigure: Though not a socialist himself, Petlin is willing to negotiate and work with the labor unions in Novosibirsk, promising them all sorts of political rights.
* SlaveLiberation: If Petlin takes power, he disbands Dalstroy and repatriates the prisoners who were previously enslaved by the Vozhd.
* SympatheticAdulterer: Just as in real-life, Petlin had an affair with Rodzaevsky's wife and is sympathetic by default of not being an unhinged fascist. It also helps that they're still in a healthy relationship together.
* TokenGoodTeammate: Petlin
is the first target only prominent high-ranking member of [[spoiler:the Father after he rises up in Siberia Matkovsky's government who sincerely supports democratic and has liberalising reforms, seeing democracy as a desirable end in itself and not just a mean to be defeated before strengthen the rest of fascist dictatorship and gain support from the OFN.
* UncertainDoom: If [[spoiler:[=WerBell=] and
his focus tree can goons take over Magadan, the fate of Petlin will be accessed.unknown, with not even the mercenaries knowing what happened to him.]]
* TragicVillain: While Ivan's fleet has essentially been reduced WhenHeSmiles: If Matkovsky allows him to piracy, form the reason behind Grand Sobor, a primitive legislative body to somewhat democratize the nation, Petlin will smile for the first time in years, hopeful that is quite tragic: After Moscow was lost, the path to liberalization will continue.
* {{Unperson}}: ZigZagged. If he fails to wrest control from Matkovsky, he'll get arrested by the latter's thugs when they invade
his fleet went under home, thrown into the command back of Yagoda, but after their van and disappearing without a trace. However, his regime ''also'' ended up collapsing, Ivan was forced to flee to Kamchatka, leaving him with no means Siberian Bill is kept in place as the last memory of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter out of respect for his own men.

!!''Ivan Yumashev''
existence, even if it is gutted even further by Matkovsky.

!!''Vladimir Kibardin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
org/pmwiki/pub/images/portrait_magadan_vladimir_kibardin.png]]
->'''Role:''' Military Commander, Head of State
Government (Matkovsky cabinet)
->'''Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Communism
Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography''' [[labelnote: Click Biography ''' [[labelnote:Click to Show]] Admiral Ivan Stepanovich Yumashev Secretary of the RFP centered in Magadan, Vladimir Vladimirovich Kibardin has spent several decades been a loyal follower of the Vozhd since the beginning. From exile in Harbin, the crossing of the Amur River, then solitude in the Red Navy, even though Port of Magadan, Kibardin has stayed by Matkovsky's side through every trial and tribulation Russia and the country he once sailed for no longer exists. The seas he has sailed span from communists had to offer. However, if Matkovsky is the Baltic pragmatist of the RFP, Kibardin would be the dogmatist, his struggles only furthering his devotion to the Okhotsk, but these days he mostly finds himself staring at ideology of fascism. To Kibardin, orthodox fascism is the Bering. He spent only hope for Russia; meaning no evolution or devolution in the entirety case of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals Rodzaevsky could arrive.change that.\\\
When the dust settled, Admiral Yumashev and his officers pledged their loyalty However, Kibardin's worship of orthodox principles could mean he is more loyal to the regime ideology of Yagoda, who helped them find them a temporary job. As fascism than the reactionaries pushed forward, the navy forces of Yumashev had Vozhd himself. One day, Kibardin might have to find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what
choose: His Vozhd, or his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]ideology?[[/labelnote]]



* TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev has served five decades in the Imperial Russian Navy and the Red Navy, even though the country he once sailed for no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness of Northeastern Siberia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anarchy_omo.png]]
->'''In-Game Description''' [[labelnote: Click to Show]] In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of their ancestors: isolated and alone.

to:

* TheBusCameBack: If Petlin reaches DragonWithAnAgenda: He has loyally served by Matkovsky's side since they both joined the superregional stage, Yumashev returns to Russia and walks in RFP, but his zealous support for fascism might clash with the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival
pragmatic approach of his men, even if boss.
* TheFundamentalist: Kibardin is a dogmatic fascist who believes
that means recurring to piracy.
* TheMenFirst: No matter how dire
his ideology is the situation is, Admiral Yumashev is determined only hope to do everything he can to ensure that not one of save Russia, which may possibly outweigh his men will die of hunger.
* OldSoldier: Ivan Yumashev has served five decades in the Imperial Russian Navy and the Red Navy, even though the country he once sailed for no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness of Northeastern Siberia]]
[[quoteright:350:https://static.
own loyalty to Matkovsky.

!!''Vladimir Goltsov''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/anarchy_omo.org/pmwiki/pub/images/vladimir_goltsov.png]]
->'''Role:''' Economy Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Description''' [[labelnote: Click Biography ''' [[labelnote:Click to Show]] In the wake of Fleeing to Harbin as a youth following his mothers' arrest by the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, Union, Vladimir Efimovich Goltsov is as anti-communist as one can be. His firm hatred and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and led him to abandon his studies at the Orthodox Chemical Mining Institute in 1937 to join the Russian villages do not bother to trouble them. The furthest anyone usually goes is over to Fascist Party. Initially and admirer of Rodzaevsky, he joined Matkovsky's wing instead during the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size
split of the region, RFP, seeing Rodzaevsky as too much of a Germanophile.\\\
Now a firm follower of Matkovsky, Goltsov is preparing Magadan for
the lack of roads, crusade to purify and the harshness of the winters are enough to deter any sensible despot save Russia. Using his past knowledge from attempting such his studies as well as his experiences as a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed railroad worker, Goltsov now works with even older hunting rifles. It seems that unless the people of Siberia are able Vozhd closely to somehow unify themselves or are conquered by develop Magadan into a successful claimant fulfilling base to Russia's legacy, they will continue to eke carry out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of
their ancestors: isolated operations to reconquer Russia. However, Goltsov's plans to transform an empty port into a thriving industrial and alone.
military hub remains to be seen.[[/labelnote]]



* CrouchingMoronHiddenBadass: Many Russian warlords were content with ignoring Northeast Siberia because there is practically no organized armed force there. For the villages, the closest thing to an army is a band of old soldiers with outdated rifles, who would stand no chance against an actual military. [[spoiler:That is, until Alexander Men manages to unite the region and mobilize some working army for his cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny, and Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at the game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]

to:

* CrouchingMoronHiddenBadass: Many Russian warlords were content BoringButPractical: He used to work as a railroad worker, in which the experience that came with ignoring Northeast Siberia because there is practically no organized armed force there. For this meager occupation proved especially useful when it came to developing Magadan's industry and turning it into the villages, the closest thing to an army thriving urban hub it is a band of old soldiers with outdated rifles, who would now.
* EvenEvilHasStandards: He couldn't
stand no chance against an actual military. [[spoiler:That is, until Alexander Men manages Rodzaevsky's admiration of Nazi Germany, which convinced him to unite join Matkovsky's defection to Magadan.
* WoobieDestroyerOfWorlds: In
the region Soviet Union, he was forced to flee his home and mobilize some working army for witness his cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies
mother get arrested by the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny, and Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at the game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.
authorities, which influences his current anti-communist beliefs.

!!''Alexander Pavlov''
[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/ochirov_flag.org/pmwiki/pub/images/portrait_magadan_alexander_pavlov.png]]
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Role:''' Security Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]Corporatism[[note]]Fascism[[/note]]



* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]

to:

* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
PoliticallyIncorrectVillain: Pavlov is contemptuous of American people, hating their accents and "drunken hooliganism".
* OccupiersOutOfOurCountry: {{Sadist}}: Even for a fascist, Pavlov is particularly bloodthirsty, flashing a wicked smile at the notion of raiding a warehouse to enforce the Vozhd's will.
* UndyingLoyalty:
When Matkovsky is deposed by Petilin, Pavlov is outraged by the Divine Mandate collapses, some disillusioned Buryat patriots secede betrayal and form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
professes his continued loyalty to the old Vozhd, refusing to recognize the new regime.

!!''Igor Kovalchuk-Koval''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
org/pmwiki/pub/images/koval.png]]
->'''Role:''' Military Commander, Head Minister of State (Divine Mandate collapse)
Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet - Petilin arrested)
->'''Party:''' Brigady Ochirova
Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]Civilian Dictatorship[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]]With Petlin having been arrested and the Laborists securing their power, a new replacement for the office of Chief Foreign Diplomat had been necessary. That job has been given to one Igor Konstantinovich Kovalchuk-Koval, a more minor diplomat up until now. Having been in the shadow of his predecessor for quite some time, Kovalchuk-Koval is ready to show his face to the world, that face depending on how Matkovsky wants him to appear, anyway.\\\
Knowing his position, Kovalchuk-Koval is much more willing to toe the line than Petlin, not like that is a problem for him. Still, diplomats from across the world will find a stark change in the Far East's diplomatic stance, the Americans especially. It is Kovalchuk-Koval's job to make sure the weapon shipments continue to arrive, and the Vozhd is watching his chief diplomat much closer this time. Kovalchuk-Koval now knows there is always a replacement waiting right behind him.[[/labelnote]]



* TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

[[/folder]]

[[folder:Spiritual Autonomy of Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]

to:

* TheCynic: Witnessing TheCreon: Unlike his predecessor, Kovalchuk-Koval never dares oppose Matkovsky, knowing that the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes Vozhd can easily replace him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even
if he dies trying.
shows any sign of treachery.
* PatrioticFervor: Having served both Yagoda and OvershadowedByAwesome: Kovalchuk-Koval is a bog standard diplomat who is completely outshined by the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty more iconic Petlin. However, with Petlin arrested by Matkovsky's men, it is now Kovalchuk-Koval's turn to Buryatia and take his place, all under the security careful eye of its future.

[[/folder]]

[[folder:Spiritual Autonomy
the Vozhd.
* YouAreInCommandNow: After Petlin is discreetly purged by Matkovsky, Kovalchuk-Koval is promoted in his place.

!!''Sergey Solovyev''
->'''Role:''' Head
of Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya
Government (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya
Partiya Buryatii
- Reformatory
->'''Ideology:''' National Communism[[note]]Communism[[/note]]Dominant-Party Democracy[[note]]Paternalism[[/note]]



* CivilWar: Engages in one with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Head of State
->'''Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]

to:

* CivilWar: Engages NoRespectGuy: His propaganda work is usually credited to the party instead of himself.
* PropagandaMachine: Solovyev's is responsible for printing out propaganda for the RFP, careful to follow their guidelines and always
in fear that he'll be replaced one with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
day.
* PunchClockVillain: Under Matkovsky's regime, Solovyev's job is to run a printing press that toes the party line. However, Solovyev feels empty about his work, having no genuine loyalty to their cause.

!!''Yuriy Vlasov''
->'''Role:''' Head Minister of State
Foreign Affairs[[note]]Foreign Minister[[/note]] (Petilin cabinet)
->'''Party:''' Sotsialisticheskaya Russkaya Natsionalnaya Trudovaya Partiya Buryatii
- Reformatory
->'''Ideology:''' National Communism[[note]]Communism[[/note]]Dominant-Party Democracy[[note]]Paternalism[[/note]]



* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]

to:

* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief TheFace: Vlasov is Petilin's representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles American businessmen trying to invest in Russia, such as advertising Krasnoyark's hopeful hockey team.

!!''Andrey Starostin''
->'''Role:''' Minister
of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
Economy[[note]]Economy Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Controlled Dominant-Party Democracy[[note]]Paternalism[[/note]]



* TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]

to:

* TheRemnant: If the Divine Mandate collapses, Chernykh will be called BunnyEarsLawyer: One of his strategies to lead the remnant White Army faction that survived attract businesses to Russia is developing its sports teams. It might seem trivial and unorthodox, but it surprisingly works because it attracts more financial activity in Chita.

!!''Leonid Chernykh''
Russia's cities.

!!''Mitchell [=WerBell=] III''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_iii.png]]
[[caption-width-right:156:[[labelnote:70s [=WerBell=] portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_70s.png[[/labelnote]]]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
([[spoiler:Coup]])
->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
[[spoiler:Soldaty Bez Granits[[note]]Soldiers Without Borders[[/note]]]]
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]Stratocracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The story of an American soldier of fortune seizing a Siberian city with nothing but his wits and superior firepower seems like a lurid tale too ridiculous for even the pulpiest dime-store novel.\\\
But sometimes the truth is stranger than fiction.\\\
Mitchell Livingston Werbell III was the son of a Russian émigré, born and raised in America. A brief stint in the OSS, the precursor to the CIA, was his springboard into the murky and deadly world of mercenary warfare. His unsavory missions spanned the globe from Cuba to Kamchatka, yet he still maintained his contacts with some of America's industrial elite and his father's old comrades. One in particular was Anastasy Vonsiatsky, the increasingly elderly Russo-American fascist. When Mikhail Matkovsky's regime in Magadan hoped to use Vonsiatsky as the gateway to American aid, Werbell saw an opportunity. What followed was as bold as it was suicidally insane, but he succeeded beyond all odds.\\\
Through a mix of diplomacy, favors called in from old friends, and a few well-placed military raids, Werbell has successfully seized power in Magadan and declared the city to be the capital of the Republic of West Alaska. He hopes to achieve the reverse of what Matkovsky hoped with Vonsiatsky, serving as a conduit for a steady flow of American money and arms into his fledgling Siberian empire. However, Werbell's neighbors want nothing more than to drive him into the sea, and this may prove to be something far greater than he can handle...[[/labelnote]]

->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Against all odds, Mitchell Livingston Werbell III has succeeded. Thanks to luck, skill, and an abundance of American aid, the United States of Russia is now one of the largest nations on the planet. To state that the world is shocked would be an understatement. Analysts are still struggling to figure out how his government hasn't already collapsed from the sheer ridiculousness of its existence, all while the man himself sits upon a veritable mountain of money, laughing all the way.\\\
Someone like Werbell, though, never truly rests. Constantly jumping between managing internal affairs, foreign connections, and personal matters, the mercenary is clearly not content with merely unifying Russia. His commitment to the army without borders is unwavering, but so is his support for bringing American-style democracy to Russia. It remains to be seen how these contradictions will be addressed, but some are beginning to hope Werbell, for all his flaws, might actually bring something good to the exhausted Russian people.\\\
Decried as an American asset by many, Werbell finds himself with both Japan and Germany wary of - if not outright hostile to - his regime. Though he certainly loves his home country, Werbell is not nearly as leashed as some fear or would like him to be. He is a man with an army and a vision, and the world awaits his next move with bated breath. [[/labelnote]]



* TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
* DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

to:

* TheCameo: In a post-Taboritsky Russia, Chernykh AffablyEvil: [=WerBell=] is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with
both unflappably polite and loose about the restoration idea of a Tsar or any sort of political ideology after murder, [[spoiler:especially in his "Caesar" focus branch as opposed to "Cincinnatus". Even in the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing beginning, he offers Valery Sablin a good dinner before executing him as some sick sense of hospitality, and offers the Father the chance to aid any side, regardless of ideology, if it means protecting support his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, rule even though he's defected he knew the priest would never support such a brazen, amoral killer, executing him when he refuses. When he decides to be a despot, he offers amnesty to Rodzaevsky's fascists to act as local thugs and sets to pillage the ruby and diamond mines of Yakutia, as well as extracting Russia's wealth to support his mercenary army.]]
* TheAlcoholic: [=WerBell=] can often be found drunk due to his heavy alcoholism, an extension of his care-free attitude in life.
* ArmsDealer: Part of his job in Magadan is to sell weapons to the RFP, which he considers good business.
* BadBoss: ZigZagged, if he uses a [[spoiler:"carrot and stick" method in his government. [=WerBell=] will happily reward the hardest-working people in his work, but if someone doesn't live up to those standards, he has them harshly punished.]]
* BaitTheDog: A moment of this occurs [[spoiler:in a scenario where he is unifying Russia. When he captures [[ReluctantRuler Mikhail]], he spares his life and makes the offer to send him back to Australia... for a price. If he can't pay up directly, then [=WerBell=] will make sure that his remaining family sends as much money as they can.]]
* BewareTheSillyOnes: He's reckless and jovial, [[spoiler:but also surprisingly vindictive and capable of unifying Russia.]]
* BigFancyCastle: [=WerBell's=] [[spoiler:Presidential Palace]] is built as closely as possible to the Winter Palace which was once in Saint Petersburg.
* BloodKnight: He finds a normal life to be pretty boring, preferring the action to be found in warfare and firefights.
* BrutalHonesty: In terms of his foreign policy approach, [[spoiler:[=WerBell=] can be bluntly honest about his regime being backed by the United States, thinking that there's no point in hiding the fact, especially when their stamps are blatantly the Stars and Stripes.]]
* ButNotTooForeign: [=WerBell=] is an American who was descended
from a Russian officer who served in the Divine Mandate.
White Army.
* DefeatMeansFriendship: {{Downplayed}}. If CigarChomper: {{Exaggerated}}; not only is [=WerBell=] chomping a cigar in his 70s portrait, even the Father unifies [[spoiler:''flag'' of his country West Alaska has a cigar-chomping skull on it.]]
* {{Cincinnatus}}: In [[spoiler:his aptly named "Cincinnatus" path, [=WerBell=] thinks about stepping down in the future when he finds a worthy Russian to succeed him as President.]]
* LesCollaborateurs: [=WerBell=] recruits many locals to maintain control over [[spoiler:his state, seeing value in their experience dealing with their countrymen and understanding of Siberia's territory]].
* TheCoup: After Vosniatsky dies, [[spoiler:[=Werbell=] leads a mercenary coup against Matkovsky over payment disputes. If Matkovsky previously picked focuses to increase the mercenaries' influence, the coup will succeed.]]
* CrazyEnoughToWork: By most accounts, [[spoiler:[=WerBell=] running a mercenary state would be implausible, yet a combination of his wit and pragmatism can not only make it work, but also reunify Russia.]]
* CriticalStaffingShortage: After he [[spoiler:unifies
the Far East, Chernykh [=WerBell=] is confronted with manpower shortages in the military that make it more difficult to defend the borders and suppress partisan activity. He must either hire more mercenaries or Russian collaborators to plug in the problem.]]
* DarkHorseVictory: Nobody expects [[spoiler:[=WerBell=] to reunify the Far East, being an American mercenary who seemingly had no stake in the matter, beyond working for Matkovsky.]]
* DeathFromAbove: He [[spoiler:expands the Cheryomushki Airbase after unifying the Far East, which
will submit transform his meager air fleet into a true force to serve under Sudoplatov, but be reckoned with.]]
* DenserAndWackier: A playthrough where [=WerBell=] [[spoiler:ends up unifying the country is
this was largely compared to other nations. It ends up being a WholePlotReference to ''VideoGame/MetalGearSolid'', his unification theme is an English rock song compared to the orchestral pieces of other leaders, and events tend to be written with a less serious tone.]]
* DeskJockey: When he [[spoiler:takes over Magadan, he's stuck with the unfortunate business of writing a constitution himself, a boring affair compared to his life as a mercenary. By the time he gets to the section "Minority Protections", he's half-ready to just give up.]]
* DoNotGoGentle: He acknowledges that [[spoiler:fighting the warlord in West Russia will be a difficult, final step to reunifying Russia, but he charges headstrong at the challenge, confident that his military will destroy all that stand against them.]]
* {{Eagleland}}: He generally has both Type 1 and Type 2 as applicable when he [[spoiler:begins to reunify much of Russia. He becomes infamous for being an American mercenary that manages to sweep westward across Russia, he christens his country "Republic of West Alaska" and later the "United States of Russia," even writing a constitution and building a free-market economy based on the American system. By the end of a playthrough, he intends to "make Texans of" even his most serious critics. He can also be questionable in his political decisions, and his endgame is creating a superpower that draws its influence from worldwide mercenary services.]]
* EliteArmy: Having fought in wars the world over, [=WerBell's=] men are perhaps the most elite force in the Far East, and his divisions can take an equal of the enemy's one-on-one pretty easily. [[spoiler:It's also why they can match the warlord in Western Russia, despite having significantly less manpower.]]
* EqualOpportunityEvil: He cares not for the nationality or religion of the soldiers or subjects; anyone that can shoot well is welcome to serve.
* EvenEvilHasStandards: He's disgusted by the destruction of the Winter Palace by the Germans, considering it an "obliteration of history" when Goebbels recorded its demise.
* GoingNative: [=WerBell=] is following in the example of Kurtz from Literature/HeartOfDarkness, especially in his "Cincinnatus" path. He comes around to the idea of rebuilding Russia to be strong and independent, even from his American sponsors.
* GratuitousLatin: The title of [[spoiler:his first superregional focus is "Fortis Fortuna Adiuvat", which means "Fortune favors the bold".]]
* HeroWorshipper: To a degree, [[spoiler:[=WerBell=] idolizes the American government and views it as a model for his Russia to follow.]]
* HistoricalInJoke: The superevent that plays when [=WerBell=] unifies Russia is the third verse of "Jungle Work" by Music/WarrenZevon, which begins with "Three young men in a Russian truck, with a little [=M10=]". The [=M10=] is better known as the [[https://en.wikipedia.org/wiki/MAC-10 MAC-10]], whose surpressor [=WerBell=] helped design in OTL.
* HistoryRepeats: At least one former Blackshirt, Alexander Pavlov, [[spoiler:notes the similarities in [=WerBell=]'s betrayal to Matkovsky's own treachery against Rodzaevsky. Pavlov ponders to himself if history will repeat again to [=WerBell=] and that he will be the one to spearhead that coup.]]
* JoinOrDie: If his [[spoiler:coup against Matkovsky succeeds, [=WerBell=] will allow the remaining RFP members to fight for him or be executed.]]
* IControlMyMinionsThrough: Money. [[spoiler:Mercenary work is the most reliable method of economic mobility in his Russia.]]
* InsistentTerminology: As [[spoiler:ruler of Magadan]], [=WerBell=] forces everyone to call him "Mr. [=WerBell=], Esquire". As implied by Radio Free Magadan, the last word is especially important to say.
* KarmaHoudini: [[spoiler:If his coup fails]], [=WerBell=] gets no punishment [[spoiler:for trying to overthrow Matkovsky, besides leaving Russia, which is what he would've
done out anyway to find better work.]]
* KnowWhenToFoldEm: In contrast to his usual, daredevil attitude, [[spoiler:[=WerBell=] recognizes the naval capabilities
of self-preservation than out Japan and never dares question their dominance of genuine fondness the Pacific. His development of a navy is more of a symbolic action about a Russian revival.]]
* LanguageBarrier: [=WerBell=] doesn't know much Russian and often requires his fellow men to translate
for Men's movement him when he speaks to the native people. Ironically, this is {{subverted}} when he meets Mikhail in Transbaikal, who is also grateful that he's met someone who can also speak English.
* LaughablyEvil: His drunken, crazy antics are amusing
and once charming enough that it can be hard to remember that [[spoiler:he also governs Russia like a tinpot dictator.]]
* LeaningOnTheFourthWall At one point [[spoiler:in [=WerBell=]'s path, a soldier wonders aloud how a bunch of mercenaries could've taken over Magadan and be on
the Divine Mandate collapses, road to unifying Russia, saying that it sounds like something from Hollywood. Another soldier entirely dismisses his observation and tells him to just roll with the punches.]]
* LesserOfTwoEvils: He has to use this reasoning [[spoiler:when either recruiting the NKVD or the Blackshirts, regarding his chosen organization as the lesser evil.]]
* ALighterShadeOfBlack: [=WerBell=] is not by any means ''good'' given
he returns is a mercenary who [[spoiler: sets up a mercenary-dominated state should he win]], but he is not as authoritarian as Matkovsky. Typical per being a mercenary, he is not racist or anti-semitic, but that doesn't keep him from executing an already surrendered Sablin, a harmless Father, or extracting what little money Mikhail's family can spare as a ransom to sail back to Australia.
* LineOfSightName: [=WerBell=] names his [[spoiler:newly-founded republic in Magadan "West Alaska" on a whim, simply because Magadan is west of Alaska.]]
* MakeAnExampleOfThem: As part of [=WerBell=]'s [[spoiler:regional economic policies, he pushes native Russians to work hard for
the White Army movement.
state's benefit and the laziest of them all will be punished harshly to motivate the others.]]
* MultinationalTeam: In addition to Americans, [=WerBell's=] band of mercenaries also counts among its ranks a Scot (Gerry Moggach), a Romanian (Fernando Calistrat), a Frenchman (Roger Faulques), a New Zealander (Nancy Wake), among others.
* NecessarilyEvil:
** In his [[spoiler:"Cincinnatus" path, [=WerBell=] delays his promises of liberalization to crack down on oppositional forces, reasoning that he needs to exert control for the state to remain strong.]]
** If [=WerBell=] [[spoiler:pursues an open door policy with the American corporations, he acknowledges how hated such an approach will be, but he reasons that their investments are needed to push Russia's development forward.]]
* NothingPersonal: Like Matkovsky, [[spoiler:[=WerBell=] goes to war against Rodzaevsky in Amur. Unlike Matkovsky, it's not out of any ideological conviction or vendetta against the Vozhd; [=WerBell=] just wants to plunder his office and land.]]
* OutsideContextProblem: [=WerBell=] and his men aren't even Russian; they are mercenaries, brought to Russia by Anastasy Vonsiatsky to fight for Mikhail Matkovsky's Free State of Magadan. This doesn't stop them from [[spoiler:launching a coup against Matkovsky to take over Magadan and later uniting Russia under their banner, being the only unifier who isn't even present on Russian soil by game start. This is even lampshaded by his reunification event's victory music, which is an English rock song that contrasts the solemn instrumentals or bombastic marches of other warlords]].
* PetTheDog:
** When an American journalist visits Magadan [[spoiler:after [=WerBell=]'s takeover of it, the mercenary allows him to shoot some shots from a Garand rifle at the firing range.]]
** Whether a [[spoiler:Cincinnatus or a Caesar, [=WerBell=] does some preparatory work to eventually democratize, such as establishing voting booths and drawing districts.]]
** Rather than [[spoiler:prioritize the mercenaries' dominance, [=WerBell=] can allow more Russians to enter civil service and build some semblance of a civilian government.]]
* PlausibleDeniability: Concerning the [[spoiler:relationship with the United States, [=WerBell=] can keep it "under the table" to give enough plausible reason to deny accusations about his mercenary activities and arms dealing through the OFN.]]
* PlotTriggeringDeath: Not [=WerBell=] himself, but the death of Anastasy Vonsiatsky (the man responsible for bringing him to Russia and paying his men) in February 1965 results in [=WerBell's=] mercenaries finding themselves without a job, and puts into motion a series of events that can eventually result in [=WerBell=] himself [[spoiler:taking over Magadan and from there trying to unify Russia under his banner]].
* {{Plunder}}: As [=WerBell=] [[spoiler:conquers his way through Russia, he lets his mercenaries plunder the spoils, stealing cultural treasures to sate their avarice.]]
* PoliticallyCorrectVillain: [=WerBell=] may not be a nice person, but he's not prejudiced. He's content to hire foreign mercenaries from all sorts of ethnicities, [[spoiler:women are allowed to join the Strategic Service Unit, and minorities are given fair treatment in his Republic.]]
* PragmaticVillainy: In the [[spoiler:superregional stage, [=WerBell=] federalizes the country along ethnic and cultural lines, giving minorities political representation to placate them from rebelling.]]
* PresidentForLife: In his [[spoiler:"Caesar" path, [=WerBell=] declares himself "President of West Alaska", even though he actually rules like a dictator who cracks down on personal liberties, like freedom of press.]]
* PrivateMilitaryContractors: [=WerBell=] leads a collection of mercenaries who have fought across the world and are now looking to fulfill any need for network. [[spoiler:As leader, he has a unique mechanic where he can send two mercenary divisions to participate in foreign conflicts and do dirty work for a price.]]
* PuppetKing: {{Subverted}}. [[spoiler:[=WerBell=] can seemingly become this for his American sponsors, turning Russia into a playground for OFN corporations. However, the superregional stage reveals that [=WerBell=] has greater ambitions than becoming their puppet, knowing that their support will inevitably dry up and building a more self-sufficient industry for when that time comes.]]
* {{Realpolitik}}: Thanks to his connections with the CIA, [[spoiler:[=WerBell=] can shore up support from them by underhandedly purchasing their military equipment. For the time being, he's playing the role as a loyalist to extract as much benefit from them as possible.]]
* RedBaron: [=WerBell=] is known as the Wizard of Whispering Death, after the "Whispering Death" machinegun silencer he helped create.
* ReluctantRuler: Some events show that [[spoiler:[=WerBell=] doesn't enjoy the bureaucratic side of ruling Russia and would rather go back to mercenary work, but he endures through the trouble because he's the most capable for the job and the only one willing to do it.]]
* RepressiveButEfficient: Whether he [[spoiler:works with American or Russian corporations, [=WerBell=] will practically turn the Far East into an economic powerhouse built on trade and productivity, even if the state has few guaranteed liberties.]]
* RhetoricalQuestionBlunder: When [=WerBell=] converses with one of his fellow mercenaries [[spoiler:in the superregional stage, he goes on a passionate speech on how powerful they are, rhetorically asking "How did we get here?" and "Do ya get what I'm saying?" His friend tries to answer both of these and gets cut off each time, so when [=WerBell=] asks what else his army needs, the other mercenary stays quiet. After an awkward {{beat}}, [=WerBell=] says that question ''wasn't'' rhetorical.]]
* ScrewThisImOuttaHere: If his [[spoiler:attempted coup fails, [=WerBell=] will flee Russia and settle down in some tropical café, deeming the RFP an unprofitable cause and deciding to look for work elsewhere.]]
* SettlingTheFrontier: After he decides [[spoiler:to take over Magadan, [=WerBell=] likens himself to past American explorers who pushed westward to settle new land, except that he's pushed so far west that he's now on a different continent.]]
* SinisterSurveillance:
** If he decides to [[spoiler:focus on industrializing Siberia with less American aid, [=WerBell=] will ensure that the process goes smoothly by creating a network of informants to track dissidents and saboteurs who will be dealt with as traitors.]]
** When [=WerBell=] [[spoiler:conquers Central Siberia, he organizes the Strategic Services Unit, which is tasked with spying and "discouraging" would-be rebellions.]]
* StateSec: To [[spoiler:counter the rise of communist and fascist militias in the regional stage, he organizes paramilitary units to hunt down these terrorists, using expertise they garnered from the South African and Indonesian wars.]]
* {{Understatement}}: Upon meeting [[spoiler:Mikhail when the Principality is conquered, [=WerBell=] offers to send him back to Australia for a "small cost" of half-million dollars.]]
* WarForFunAndProfit: In [[spoiler:[=WerBell=]'s path, he can develop his military by establishing the Military Armaments Corporation, designed to produce high-quality weapons for profit.]]
* WellIntentionedExtremist: While [=WerBell=] is violent and maybe a little crazy, [[spoiler:he does think he's saving Russia by preparing them for war with Germany, especially in his "Cincinnatus" path where he intends to give Russia back to native control. Even in his more dictatorial "Caesar" path, he reasons that his actions are to keep the nation stable, lest it fall into internal conflict.]]
* WickedCultured: For a mercenary, he has fancy tastes [[spoiler:when he rules Russia. He carefully models his Presidential Palace off of the destroyed Winter Palace and brings dozens of bottles of French Wine for his men to enjoy.]]
* WildCard: Though he is [[spoiler:nominally aligned to the United States and can court support from them, [=WerBell=] is still an unpredictable troublemaker who would turn on the OFN if it suits him.]]
* WholePlotReference: [=WerBell=]'s [[spoiler: path heavily references Big Boss's Outer Heaven from ''VideoGame/MetalGearSolid'', with both being mercenary-led countries. Soldaty Bez Granits (Soldiers Without Borders) is a reference to Militaires Sans Frontières from MGS, and the skull emblem on of West Alaska's flag is heavily based on the MSF's emblem. The focus description for "A Group Above Nations" is also a paraphrased version of Big Boss's [[Quotes/MetalGearSolidPeaceWalker "This is Outer Heaven"]] quote from ''VideoGame/MetalGearSolidPeaceWalker'']]
* YouHaveOutlivedYourUsefulness: As [=WerBell=] [[spoiler:transitions to turning West Alaska into a sovereign state, he revokes the citizenship of the American industrialists and kicks them out, citing that they have no further use and that their companies aren't going to try to save them anyway.]]



[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
->'''Official Name:''' Siberian Protection Committee
->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

to:

[[folder:Siberian Protection Committee]]
[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.org/pmwiki/pub/images/tno_chita_new.png]]
[[caption-width-right:350:[[labelnote:Flag of the Russian Empire]] https://static.tvtropes.org/pmwiki/pub/images/flag_of_russia_281914_191729.png[[/labelnote]]]]
[[quoteright:350:]]

->'''Official Name:''' Transbaikal Principality, Far Eastern Imperial Realm (regional unification), Siberian Protection Committee
Empire (Mikhail superregional unification), Regency of Siberia (White Army superregional unification), Russian Empire (national unification)
->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]Military Junta[[note]]Despotism[[/note]]

A warlord state controlled by the last White Army remnant under Ataman Grigory Semyonov. Semyonov's clique returned to Russia alongside Rodzaevsky's expedition, and soon split with the fascist brute. They had forcibly crowned Prince Michael Andreevich Romanov, a Romanov with no claim to the Tsar title, as Tsar Mikhail II, and plans to "guide" Mikhail to the Empire's restoration.



* TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]

to:

* AllohistoricalAllusion: If the Principality defeats Amur, the White Army [[https://i.redd.it/s9cqda1y9qd61.png discover Rodzaevsky's concentration camps]] and become horrified by the conditions the prisoners were facing, with focus placed on one abandoned during battle. It unravels similarly to how the Allies slowly uncovered the Holocaust in OTL, which has remained hidden in the world of TNO.
* AnyLastWords: Said to Valery Sablin by his White Army executioners, if the Principality defeats Buryatia.
* ApocalypticLogistics: {{Subverted}}. A large portion of the Principality's first focus tree is dedicated towards repairing its deteriorated infrastructure that makes it difficult to move anything, borrowing expertise from Manchuria and founding the Imperial Transport Commission to solve the problem.
* BoringButPractical: While rebuilding their navy, the White Army focuses on building a small, but modern fleet. It would never be capable of fighting another armada, but it's more suited toward escorting trade ships and defending them from pirates, which is a more important matter in the regional stage.
* {{Cincinnatus}}: Under [[spoiler:Mikhail's direction, the White Army will cede its authority and declare an end to martial law for a provisional government to take its place, setting the groundwork for a constitutional monarchy.]]
* LesCollaborateurs: Stuck in Harbin after being defeated in the Russian Civil War, the White Army clique closely collaborated with the Japanese to one day invade the Soviet Union and restore Tsarist rule. Even in the 1960s, they still maintain relations with Japan, imitating many of their economic policies and inviting the Zaibatsu to operate in their lands. TruthInTelevision as Japan was one of the main backers of the White Movement during the Russian Civil War. [[spoiler:However, the movement can distance themselves from the Sphere, if Mikhail takes charge.]]
* DefeatMeansMenialLabor: Under Shepunov's directive in the regional stage, [=POWs=] from the previous wars are sentenced to hard labor as a substitute for the lack of a large workforce in the Far East.
* DefiantToTheEnd: A couple of White Army soldiers are prepared to fight to the death against the RFP if they lose, prepared to take as many of them down before they expire.
* EliteArmy: The White Army is dedicated to specialist training that makes every soldier an elite that can stand above the average Russian troop.
* EnemyMine: Before the start of the game, the White Army clique had allied with the Russian Fascist Party in the hopes of taking on Yagoda and ridding Russia of Bolshevik influence. They reached an ideological schism since their hopes of restoring the Russian Empire clashes with the RFP's interests, which had its own schism within, but this doesn't stop them from striking a temporary pact with Mikhail Matkovsky against their common foe Konstantin Rodzaevsky early in the game.
* EvenEvilHasStandards:
** While the White Army wishes to install a military junta with a kidnapped Romanov as their puppet, they remain appalled by Amur and Rodzaevsky, to the point where they can agree to a pact with Matkovsky.
** A number of White Army officers balk at Shepunov's idea of instating prison labor, considering it immoral.
* EvilReactionary: The White Army generals in Transbaikal long for the 'good' old days before the 1917 revolutions overthrew the Tsar. Their incarnation of the Russian Empire resembles the old Empire at its worst, a reactionary, right-wing, anti-Semitic dictatorship that is also a playground for foreign investors.
* TheExile: After the Whites were defeated in the Russian Civil War, they were exiled to the Manchurian city of Harbin, where they joined forces with Rodzaevsky's RFP to return to Russia and take back their homeland.
* {{Foil}}: The White Army in Transbaikal is one to the Principality of Vyatka in Western Russia. While both are under different Romanov pretenders, seek to restore the old Russian Empire, and were backed by the Axis Powers in their initial push into the crumbing USSR, there are several differences:
** Mikhail II has no legitimate claim to the throne, whereas Vladimir III ''does'', by account of the old Imperial house laws. That said, both monarchs are thrust into their position against their will, be it Mikhail being all but dragged along by the White Army after being invited to Harbin or Vladimir reluctantly going along with the Nazis [[IHaveYourWife due them keeping his family hostage]].
** While the White Army has benefited from, and through Shepunov could potentially expand, Japanese support, Vyatka actively tries to sever ''every'' lingering ties to the Reich, even as its government is forced to be upfront about Vladimir's (forced) Nazi collaboration.
** The White Army's leadership, especially Shepunov, seeks to undo just about ''everything'' that happened in Russia post-1917 and institute a reactionary regime akin to what the Black Hundreds envisioned, even while profiting off from selling out the country to Japanese zaibatsu. This stands in contrast to Vyatka, as even under Aleksandr Solzhenitsyn's reactionary rule, the Tsarists make an effort to learn from what went wrong prior to the Revolution and consistently put Russia's integrity first.
* FromNobodyToNightmare: The White Army starts out pretty ill-disciplined, but with enough reforms, it turns into an intimidating and professional force. An RFP outpost learns the hard way when a White calvalry unit expertly destroys them with minimal casualties.
* GoodCapitalismEvilCapitalism: The advantages and disadvantages of capitalism are seen in the Principality. On the one hand, such policies turn the country into an economic powerhouse and the zaibatsus introduce diverse products that can't be enjoyed anywhere else in Siberia. On the other hand, their industrialization schemes lead to the destruction of natural environments and displace the people living there, in addition to the zaibatsus' aggressive suppression of any native competitors. [[spoiler:Under Mikhail, the influence of the zaibatsus can be minimized in favor of Imperial Corporations, which are effectively the same type of companies that will better serve the interests of Russia and aren't as aggressive against competition.]]
* IndustrializedEvil: Though industrializing is necessary for the Principality to develop its civilian and military sectors, it also means cutting down forests and disrupting the wilderness that has long been home to the people who live in the countryside. When the Imperial Development Company moves in, the locals are not happy.
* ALighterShadeOfBlack: The Principality is the least odious of the Harbin Three successors [[spoiler:starting out]], being a White Neo-Tsarist remnant state divided between absolutist and constitutionalist wings, in sharp contrast to the Fascist leanings of the RFP splinters. Like Amur and Magadan it collaborated extensively with the Japanese Kwantung Army and will continue to do so for the foreseeable future, and much of its leadership is dominated by old school militarists that want to rewind the clock back to before 1905, but there is no love for Fascism and limited interest in unconditional loyalty to the Sphere. [[spoiler: It also stands a good chance of reforming into a genuine constitutional monarchy.]]
* MegaCorp:
** To reap the economic benefits, the Principality invites the Japanese Zaibatsu to extract their rich natural resources, at the expense of their people. [[spoiler:If Mikahil takes over, he'll aim to reduce this corruptive influence in favor of the Imperial Corporations.]]
** The Realm itself establishes corporations inspired by the Zaibatsu, forming multiple Imperial Corporations to stimulate the economy during the regional stage.
* NatureIsNotNice: In spite of the rich resource deposits at their disposal, the Principality struggles to exploit this advantage due to tough terrain that renders most of the land unarable. One of the first policies that must be passed is the Reclamation Act, which is dedicated to fixing the terrain to make it more useful.
* OddFriendship: After the Principality reunifies the Far East, they imprison the remaining communists and fascists to use as prison labor, where they are often forced to work together. Even though the two groups still resent each other over their past ideological conflicts, there is some measure of companionship between them because it's the only respite they have in their squalid situation.
* OldSoldier: With the Russian civil war being over 40 years ago, almost all of the Principality's White generals and soldiers are experienced but very old. If the Principality were to unite Russia, they will need to recruit younger soldiers and set up Imperial War Academies to train the next generation of officers.
* TheOneThingIDontHateAboutYou: Naturally, they despise the Bolsheviks over their bitter defeat in the Russian Civil War, but the White Army acknowledges their effective mobilization doctrines and will adopt those practices themselves.
* PetTheDog: In Matkovsky's trial, the White Army can have him exiled rather than executed out of respect for his father's past service in their movement.
* PoliceState: The White Army wield absolute power over Transbaikal, controlling the Tsar as their puppet and mobilizing the Okhrana to spy on their citizenry for a hint of treachery or communist sympathies.
* PraetorianGuard: The Imperial Guard is an elite group of soldiers who are tasked with guarding the Tsar with their life. However, Shepunov can fire them in the regional stage to limit the Tsar's influence even further.
* PragmaticVillainy:
** The Imperial Development Company is a state-owned corporation founded to sponsor public works projects that open employment for the citizens, but only to stimulate their crippled economy.
** When Yakutia is conquered, the White Army may listen to Mikhail's advice to set up a local occupation government because the region is heavily forested and the White Army is too overstretched to effectively control it.
** If [[spoiler:Men]] is defeated, the White Army will invariably spare him and sentence him to prison because execution would merely turn him into a martyr for his supporters to keep fighting for his cause.
* ProducePelting: If Matkovsky is defeated, he will be pelted with vegetables during his trial, thrown by onlookers from the gallery.
* PunchClockVillain:
** Some soldiers of the White Army are not personally malicious and just trying to get through their day like anyone else. One particular soldier gives directions to a lost resident when she asks.
** Mikhail's personal secretary, Fedor Orlov, is responsible for [[spoiler:delivering the Tsar's personal letters to his boss Shepunov rather than his family, so that they can be burned. However, Orlov feels immensely remorseful about abusing Mikhail's trust like this and finally confesses the whole story to him out of a guilty conscience.]]
* RedBaron: One of the White Army's more flattering nicknames is "The Tsar's Finest".
* TheRemnant: Transbaikal is home to Ataman Semyonov's White Russian clique, the last remnants of the White Russian forces from the ''original'' Russian civil war 40 years ago, making them the true heir to the White Movement.
* {{Revenge}}: The White Army has not forgotten their exile from the Bolsheviks winning the Russian Civil War.
If Sudoplatov attempts to coup Men they defeat Yagoda, they have him publicly executed out of personal retribution.
* SecretPolice: To quell the rise of communist
and accidentally causes fascist terrorist cells in the Mandate's collapse, he'll regional stage, the White Army established the Imperial Department for Order and Security, which is responsible for spying and dismantling any internal threats to the junta.
* TeethClenchedTeamwork:
** At the start, the White Army is divided over its future operational doctrines, with older generals advocating the grand battleplans that were used during World War I, while the younger generals promote new concepts of combined arms. To end the deadlock, a conference must be held to determine the military's direction.
** Once Mikhail [[spoiler:becomes committed to taking the reins of power back from the army, he and Shepunov will begin plotting against each other over who will
take his remaining followers charge of the country, despite ostensibly being on the same side.]]
* ThisIsGonnaSuck: As the Principality prepares to expand, more than a few soldiers are nervous about fighting the other warlords, recognizing how tough of a fight it will be.
* WesternTerrorists: After reunifying eastern Siberia, the White Army has to contend with communist
and retreat to Magadan fascist insurgents who still lurk in the shadows and Amur under commit violent acts to protest their rule.
* YouMonster: Upon uncovering
the "Siberian Protection Committee," representing a smaller continuation fascists of Men's former government.

!!''Pavel Sudoplatov''
Amur's [[FinalSolution concentration camps]], they condemn ever having seen such monsters as allies.

!! ''Mikhail II''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
org/pmwiki/pub/images/portrait_chita_mikhail.png]]



->'''Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]

to:

->'''Party:''' Kilka Nikishovskaya
Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]Military Junta[[note]]Despotism[[/note]] (puppet), Provisional Government[[note]]Paternalism[[/note]] (actual)
-> '''In-Game Biography''' [[labelnote: Click to Show]] Prince Michael Andreevich Romanov was born in exile in Versailles, raised in Scotland, studied in London, and spent the Second World War in Australia serving in the Royal Navy. Although he had hopes of returning to a motherland he had never seen with a Nazi victory, they were dashed by the creation of the Reichskommissariats at war's end. Instead, Prince Michael settled into a civilian life in Australia, working as an aeronautical engineer and staying out of the limelight. Until he received an invitation to Harbin.\\\
What started out as a dinner party with some White Russian émigrés escalated rapidly, and he soon found himself swept away by a clique of White Army generals led by Ataman Semyonov and installed as Tsar Mikhail II in the Siberian city of Chita following a swift campaign of steppe warfare. Though he tried to tell them that his parents' marriage was morganatic, and he thus had no claim to the title, they cared little and continued to hold him up as a legitimizing figurehead.\\\
The Tsar is now stuck between his ally-turned-enemy Konstantin Rodzaevsky's fascist clique to the east, Red Army warlords to the north, Japanese client states to the south, and a post-Soviet dictator to the west. Needless to say, he's been dealt better hands. But he is nonetheless determined to make the best of the situation - assuming the generals ever let him determine anything, that is.[[/labelnote]]



* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
* TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
[[/folder]]

[[folder:First Army "Dmitry Donskoy"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]

to:

* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was AintTooProudToBeg: If Sablin defeats the Principality, Mikhail is reduced to repulsively sobbing and begging for his life, literally hugging Sablin's legs and blubbering "Long live the socialist revolution!" While Sablin doesn't kill him either way, it can potentially backfire and drive Sablin to put him through some forced labor first, since he thinks Mikhail came to serve as their pawn rather than being invited under false pretenses and forced to stay.
* TheAlcoholic: The dreary circumstances of his current position and [[spoiler:false]] belief that his father disowned him has led Mikhail to start drinking to cope with the trauma.
* AllOrNothing: As the final step [[spoiler:to seizing control away from the White Army, Mikhail will need to publicly expose Shepunov's machinations and puppetry over the Tsar. It's
an NKVD officer insanely risky endeavor that could easily backfire if Mikhail lacks sufficient civilian support, but it's absolutely needed for his whole gambit to work.]]
* TheAlliance: In contrast to Shepunov's collaboration with the Sphere, [[spoiler:Mikhail advocates cooperation with the United States,
who served as will be more privy to them, now that the director White Movement has purged its more dictatorial members.]]
* BeCarefulWhatYouWishFor: Mikhail is introduced as wishing nothing more than to go back home to Australia to be with his family again. [[spoiler:If he manages to unify the Far East, he abandons this notion, decides that his duty is to truly lead Russia and tries to remove the control that the White Army has over him. If he fails to do so, he is sent back to Australia with the knowledge that he has failed in his new mission.]]
* BookEnds: In two early events, Mikhail writes letters to his father, summarizing the circumstances
of Dalstroy his unfortunate situation and voicing his shame about abetting to the White Army's crimes without the power to do anything about it. In the superregional stage, [[spoiler:a liberated Mikhail writes again to his father, his hopes rejuvenated about how he will reunify Russia and honor the Romanov's legacy under a benevolent gaze.]]
* TheCoup: Tired [[spoiler:of being held prisoner by the White Army, Mikhail resolves to overthrow them
in the Kolyma region regional stage, gathering a legion of oligarchs and disgruntled military men to instigate a coup that would put himself in an actual seat of power.]]
* DefeatMeansFriendship: If he is [[spoiler:in charge during the superregional stage, Mikhail may conscript officers
from 1939 the Far East and Central Siberian warlords to 1948. His fill in the military's vacant leadership of the Kolyma Developmental Zone in TNO is a reference to positions.]]
* TheEeyore: Being kidnapped from
his OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why
family has had an emotional weight on Mikhail, who mopes around over his depressing situation. [[spoiler:When he resolves to fight back against his puppet masters, he's stuck around is so much more energetic, something that he can plunder Kolyma for his own gain.
unnerves a couple of onlookers.]]
* TheStarscream: The second that Men dies, Nikishov splits EnemyMine As part of [[spoiler:his conspiracy to take power from the Divine Mandate White Army, Mikhail aligns himself with a band of industrial executives who are sick of having their profits cut to form fund the national defense.]]
* TheEveryman: Mikhail was never raised as part of the royal family, having been born in France three years after UsefulNotes/RedOctober. He is not a shrewd politician, cunning general, brutal warlord or firebrand ideologue. By the time of his arrival to the Russian Far East, he is just a regular Australian engineer who ended up in charge of a statelet in very unfortunate circumstances.
* ExactEavesdropping: Fitting for a puppet Tsar, Mikhail is never allowed to join the White Army's meetings, but he does eavesdrop from outside to hear some vital information, such as the arrival of [=WerBell=]'s mercenaries in Magadan.
* ForgottenFallenFriend: What he fears will happen to himself. When he receives news of his uncle Feodor Alexandrovich's passing, Mikhail is pained to recognize his apathy about the development before sadly pondering about how his family will think the same of
his own state death as a puppet Tsar kidnapped to a far away land.
* TheGoodKing: After unifying the Russian Far East, Tsar Mikhail becomes determined to make the best of his situation, not that his generals allow him to make many decisions. [[spoiler:If Mikhail successfully seizes power from the White Army high command keeping him hostage, he installs a civilian government, turning Russia into a constitutional monarchy]].
* HeroWithBadPublicity: {{Downplayed}}. The only major demographic that doesn't like him is the workers, who see him as another foreign invader [[spoiler:trying to placate them with token rights.]]
* HeroicRussianEmigre: The son of an émigré prince, Mikhail came to Russia from Australia [[spoiler:and becomes ''heroic'' as he steps up to his responsibilities and, in the loyalist path, unifies Russia as a democracy.]] PlayedWith in that Mikhail must defeat not just Soviet communism but also the fascists, [[spoiler:the Principality's own militarists]],
and continue all the other factions fighting for the [[CrapsackWorld ruined wasteland]] the Nazis have left behind.
* HiddenBackupPrince: PlayedWith. He doesn't actually have a claim to the throne, but he was forcibly crowned by the Whites as if he was a hidden backup prince.
* HistoricalBadassUpgrade: The real Prince Michael fought during World War II as part of the Royal Navy, before moving to Australia and living a rather uneventful life as an aviation engineer. Here, he starts off as the puppet Tsar of a White Army clique, but can eventually [[spoiler:seize control from them and unify Russia as a democratic constitutional monarchy]].
* INeverGotAnyLetters: Mikhail has written nearly a dozen letters to
his father and wife, but never receives a single response, unaware that [[spoiler:all of his letters are not sent to the post office, but to Boris Shepunov, who has burnt at least one of them]].
* ImplicitPrison: Under the White Army's thumb, Mikhail is never allowed to even leave his own home without supervision. It's so bad that him visiting the gardens of his estate is considered a privilege. In the White Army path, his ability to leave will be restricted even further.
* KidnappedByTheCall: Mikhail was forcibly put on the throne of the Principality as a figurehead for the Russian Empire claimant.
* KingBobTheNth: Mikhail II, with "Mikhail I" being Michael of Russia (1596-1645).
* LanguageBarrier: Despite being the proclaimed Tsar, Mikhail doesn't know how to speak the language of the country he's supposed to rule, beyond a few basic phrases. [[spoiler:If he manages to take the reins of power away from Shepunov, Mikhail will hire a full-time language tutor to teach him Russian and connect him to the people he will govern.]]
* LoopholeAbuse: Since all of the Principality's economic deals with the Sphere were carried out by the military and not the Tsar, [[spoiler:a liberated Mikhail can automatically render them and their debts null, deeming them treasonous acts committed without consent. Suffice to say, the Japanese representatives are not happy at all.]]
* ModestRoyalty: As Mikhail never wanted to be Tsar to begin with, he feels uncomfortable every time his generals spend more money on him that they should, specially when it comes to his "Grand Royal Palace" (a glorified residence full of expensive furniture).
* OfferedTheCrown: A faction of the White movement led by Grigory Semyonov invited Mikhail to Harbin and crowned him the new Tsar of Russia.
* OOCIsSeriousBusiness: Hearing that [[spoiler:the letters he's been writing to his family are actually never sent is what enrages Mikhail for the first time in a long time. More importantly, it's finally what convinces him to try to resist the White Army's control over him.]]
* ThePuppetCutsHisStrings: Should he unite the Far East, [[spoiler:he not only comes to fully embrace his duties as a monarch, but also comes to the conclusion that the White Army high command keeping him hostage until that point has to go. If he succeeds, Mikhail purges the White Army and replaces their junta with a civilian government.]]
* PuppetKing: The White generals that forced him into the throne rarely let Tsar Mikhail make decisions by himself. He's even nicknamed "The Hidden Tsar" because of how rarely seen he is in public compared to the White Army officers who control him.
* PyrrhicVictory: In a manner of speaking, [[spoiler:he gets his wish to return home when his gambit to coup Shepunov fails and he is promptly exiled from Russia. However, Mikhail had just developed the resolve to end the White Army's
corrupt governance rule by that point and feels no satisfaction on the trip back, depressed over Kolyma.
[[/folder]]

[[folder:First
what Shepunov will do next to Russia.]]
* ReasonableAuthorityFigure: Once [[spoiler:in power after overthrowing Shepunov, Mikhail will orient the White Movement to a more worker-friendly direction, passing a bill of workers' rights to restore some of the benefits they were given by the old Soviet Union.]]
* ReluctantRuler: Prince Michael was born in exile, doesn't even speak Russian fluently and had settled into a peaceful civilian life as an aeronautical engineer in Australia after the Second World War. He was dragged into Russian politics after he accepted an invitation to meet White Russian émigrés in Harbin, and was forcibly crowned and is now knee-deep in the Russian political chaos. He's still determined to make the best of his situation however. [[spoiler:He stops being reluctant after unifying the Far East, deciding that his destiny is to lead Russia.]]
* SimpleYetOpulent: {{Subverted}}. In preparation for a state visit, Mikhail wants to wear a modest suit, but the hardline White
Army "Dmitry Donskoy"]]
[[quoteright:350:https://static.
officers refuse this request and Shepunov forces him to wear a more elaborate outfit.
* ThrowTheDogABone: Before the start of the game, Mikhail had been kidnapped away from his family in Australia to act as the figurehead for the tyrannical White Army, who mostly only care about securing power for themselves. The nation introduces us to him sadly writing a letter recounting his situation to his father. Things may take a turn for the better depending on the Principality's path.
** If the Principality manages to unite the Far East, Mikhail will [[spoiler:accept the idea of reuniting all of Russia as Tsar and try to break free from the White Army's control. His success will lead to him fulfilling his mission under a constitutional monarchy]].
** If the Principality is conquered by a more merciful warlord, [[spoiler:they will recognize his plight and spare Mikhail, exiling him back to Australia to be with his family again]].
* TookALevelInBadass: After reuniting the Far East, [[spoiler: Mikhail comes to the conclusion that it's his destiny to lead Russia and that he needs to stand up to the corrupt generals who imprisoned him.]]
* UnexpectedSuccessor: Michael is Nicholas II's nephew, but he has no claim to the throne because his parents' marriage was morganatic. The Whites didn't care and forcibly crowned him anyway.
* TheUnintelligible: Not usually, but Mikhail is terrible at public speaking and his speeches are often hard to understand due to his nervousness. [[spoiler:When he begins making moves against Shepunov, Mikhail gets much better at this practice, a sign of his growing confidence in becoming Tsar.]]
* YouCantGoHomeAgain: Mikhail desperately wishes to return home to Australia, and to the wife he has left behind, but no matter how hard he tries, he cannot succeed, [[spoiler:unless [[ChummyCommies Sablin]], [[VillainWithGoodPublicity Matkovsky]], [=WerBell=] (in return for a ransom) or [[GoodShepherd Alexander Men]] defeat him and subsequently allow him to leave Russia]] or [[spoiler:the Principality unifies the Far East, in which case he comes to understand that his destiny is to lead Russia, and his problems are not with the place, but with the White Army high command keeping him as a puppet. If Mikhail fails to break free of the White Army generals, he ''is'' returned to Australia, [[BeCarefulWhatYouWishFor but after his failure to reform Russia he can't bring himself to feel happy about it]].]]
* WhatsUpKingDude: Once he [[spoiler:decides to take control of his own destiny, Mikhail will make more public appearances so that the people can know their Tsar, opening his quarters to guests and organizing nationwide visits.]]
* WrongLineOfWork: Subverted. Not being a legitimate claimant to the throne, Mikhail II is initially shown to be far more familiar with British military protocol and aeronautics engineering than being a Tsar. He makes an effort to overcome his shortcomings, however, [[spoiler:and if he succeeds in usurping power from the White Army, proves to be a competent leader. His British and Australian ties, meanwhile, also open up potential connections to the OFN.]]
* YouHaveOutlivedYourUsefulness: With the growing tensions [[spoiler:between Mikhail's loyalists and Shepunov's supporters, the latter prepares to move against the Tsar and install Nikita in his place, citing that Mikhail is no longer useful to their cause.]]

!! ''Grigory Semyonov''

[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
org/pmwiki/pub/images/grigory_semyonov.png]]
->'''Role:''' Military Commander, Ataman of the Transbaikal Cossack Host[[note]]Head of Government[[/note]] (Puppet Mikhail II cabinet)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]Military Junta[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Grigory Mikhaylovich Semyonov, the infamous Ataman of the Transbaikal Cossack Host, has spent nearly his entire life fighting the forces of Bolshevism, and he sees no reason to stop any time soon. Born in Transbaikal, Semyonov was once viewed with some skepticism thanks to his mixed Buryat heritage. After giving a good account of himself in World War 1, Semyonov was sent back to his homeland to put together a division of Buryat volunteers. It wasn't long, however, before he was facing down the barrel of the October Revolution. Semyonov wasted no time rallying his forces for rebellion against the Bolshevik regime, and what followed was years of brutal guerrilla warfare against the Red Army in the Far East. In the end, Semyonov was forced to retreat to the city of Harbin, a haven for Russian exiles with nowhere else to go.\\\
When the Soviet Union finally collapsed under the pressure of German invasion, Semyonov and his White allies saw their chance. They lured Mikhail Andreevich to Harbin in the hopes they could use him as a source of legitimacy, and marched beyond the Amur to reclaim what they perceived to be rightfully theirs. Now Semyonov and his ragtag force of Cossacks and White paramilitaries find themselves isolated in their old stronghold in Chita. The old Ataman still hopes to one day finish his herculean quest to take Russia back from the brink, but his advanced age has begun to creep up on him...
[[/labelnote]]



* TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Head of State
->'''Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]

to:

* TheRemnant: The First TheDeterminator: During the Russian Civil War, Semyonov was one of the most dedicated anti-communist generals of the White Army, holding out in Transbaikal far longer than the rest of the movement. Even when he was eventually defeated and forced to flee, Semyonov did not give up his dream of a White Russia and he now leads the nascent loyalists to reunite the nation under their banner.
* IDidWhatIHadToDo: Semyonov was willing to work with both the Japanese and Rodzevsky's Russian Fascist Party if it meant getting a chance to reclaim the Motherland from the crumbling Soviet Union.
* LetNoCrisisGoToWaste: When the Soviet Union collapsed after World War II, Semyonov and his White
Army allies seized the opportunity to kidnap Mikhail and fortify themselves in Transbaikal, beginning their journey to restore the Tsar some day.
* MinorMajorCharacter: Semyonov
is by far the most important character in the Principality's background, having led the White Army clique since the original Russian Civil War in 1919 through World War II, and being responsible for inviting Prince Michael Andreevich to Harbin and forcibly crowning him. However, he plays a remnant very small role in the game itself, dying only a few months after game start.
* PassingTheTorch: Before he dies, he invites his most loyal friend, Shepunov, to declare his succession, requesting that he carry on his dream to unite Russia and cleanse it
of Men's the "red menace".
* UniversallyBelovedLeader: Though some have quibbled about his more controversial actions, all of the Principality acknowledges him as an inspiring leader who led the White Army in its darkest times. When he dies and is buried in his home village of Kuranzha, thousands of people visit to pay respects to the fallen general.
* WeHardlyKnewYe: The
old government Ataman Semyonov dies less than a year after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
game begins, leaving Boris Shepunov to succeed him as Tsar Mikhail's puppet master.

!! ''Boris Shepunov''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
org/pmwiki/pub/images/tno_boris_shepunov_7.jpg]]
->'''Role:''' Military Commander, Security Minister (Puppet Mikhail II cabinet), Head of State
Government (Semyonov succession), Head of State (Mikhail II exiled)
->'''Party:''' Pervaya Armiya Dmitriy Donskoy
Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]Reactionary Nationalism[[note]]Ultranationalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Boris Nikolayevich Shepunov is, and has always been, an uncompromising man.\\\
A stringent anti-Bolshevik ever since the term had meaning, he fought with Grigory Semyonov during the Civil War, becoming a lifelong confederate and protegé of the great Ataman, and followed him into exile in Harbin following the fall of the Transbaikal. There, searching for both logistical and political support for the White movement, he aligned himself closely with Japanese interests, accepting a position within the Japanese-sponsored Bureau of Russian Émigrés. There, he worked to organize training courses on the capabilities of the Soviet Union, hoping to find something to assist in defeating them.\\\
With the collapse of the Union, and the triumph of both Germany and his Japanese backers in the Second World War, he thought that chance had arrived. He was wrong, but it was not long before he, together with Semyonov and some of his former students, devised a plot to lure a Romanov princeling to Harbin. The success of the plot and the installation of Mikhail II as the 'Puppet Tsar' of the Far east did much to advance and legitimize the White cause, but the collapse of the alliance of convenience with the fascists shattered his dream of a glorious advance, and left him little more than yet another Russian warlord.\\\
In the wake of the consolidation of the Far East and the Ataman's death, however, he has finally managed to rise to become the most important military official in Eastern Siberia, and with the collapse of the Loyalist plot to empower Mikhail has secured political power as well. Though he knows that another figurehead must be found to keep the illusion of empire alive, for now he is content to rule as Regent, and let the many people who have underestimated and dismissed him understand the folly of their actions.[[/labelnote]]
->'''In-Game Biography''' (Security Minister) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as Semyonov's informal minister of internal security, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Despite his protests about Semyonov's choice of allies in the RFP and his annoyance with the Ataman's crowning of Mikhail Andreevich rather than a more legitimate heir, Shepunov remains a close ally to the Ataman; using what he learned in Harbin to ensure that the White Army's iron grip over Chita remains firm.[[/labelnote]]
->'''In-Game Biography''' (Head of Government) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as the new supreme commander of the White Army, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov was able to put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Now that Semyonov has passed on, Shepunov has taken the reins as the true power behind Mikhail Andreevich. His personal dislike of the Tsar is an open secret, and there is no telling how long he will continue to tolerate the man he perceives to be both illegitimate and incompatible with his goals...[[/labelnote]]



* GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

to:

* GoneHorriblyRight: Assigning BerserkButton: Being interrupted, which irritates him even when it's Mikhail who does it. After the Tsar makes this mistake, Shepunov isn't any more endeared to honor his request about being released to his family.
* BlatantLies: When installing himself as head of both the civilian administration and military hierarchy, Shepunov denies accusations that he's turning the country into a stratocracy, claiming that it will help him appoint trusted ministers who will best assist him. In actuality, it's just a thinly veiled excuse for him to solidify his power.
* BloodKnight: He doesn't enjoy the task of rooting out hidden insurgents, preferring the old days when he rode out with Semyonov and the Cossacks to face the enemy head on.
* BrokenPedestal: Should Mikhail [[spoiler:overthrow Shepunov, the Tsar will have his name demonized and blacklisted from ever getting into politics again, breaking down his reputation as head of the White Movement.]]
* {{Cincinnatus}}: {{Subverted}}. He's legally an interim prime minister who is supposed to cede his power back to the Tsar or a civilian politician in the near future. However, Shepunov is reluctant to give away his authority and reverse the White Army's political dominance, which can lead him to permanently appoint himself in office.
* CorruptPolitician: Shepunov can [[spoiler:sell out Russia to the [[MegaCorp Japanese zaibatsu]], insisting that "Japan only wants what is best for both our peoples" and dismissing any claims to the contrary]]. That being said, how far he goes is not set in stone. He remains willing to ask his subordinates for opinion on sensitive subjects, and can draw the line regarding [[spoiler:Zaibatsu economic influence by sending delegation to renegotiate more favorable terms.]]
* CruelMercy: He inflicts this in Mikhail if [[spoiler:Mikhail does not manage to shed his status as a figurehead. Mikhail gets sent back to Australia and replaced with his uncle, after Mikhail gains the motivation
to lead Russia.]]
* DragonAscendant: A long-time confidant of Grigory Semyonov, Shepunov succeeds
the 1st Army old Ataman as leader of the Divine Mandate, Sudoplatov hoped White Army clique and Tsar Mikhail's puppet master when he dies of old age. He even gets a humanizing moment with the Ataman as he passes away, despite being indisputably villainous otherwise.
* DragonInChief: Shepunov is nominally subordinate to the Tsar, but it's obvious that he's the one pulling the strings over the meek Mikhail. [[spoiler:If Mikhail's attempted coup fails, Shepunov resumes this role under Nikita.]]
* EtTuBrute: In the loyalist path, [[spoiler:Shepunov is betrayed by his subordinate General Volkogonov, who refuses his order to attack the Tsar's dacha and turns his guns on Shepunov himself. He's reduced to the reply, "You too, Volkogonov? No... This can't be..."]]
* EvilChancellor: As head of the White Army clique following Semyonov's death and Mikhail's Prime Minister, Shepunov's concern for the Tsar as anything more than a political pawn is less than sincere. [[spoiler:If Mikhail fails to assert control over the government, Shepunov imprisons the hapless Tsar and becomes his Regent.]]
* EvilReactionary: Shepunov opposes any kind of restraint on the political status quo and the military's control, believing
that his personal experience with religious administrations would win own clique of loyalists should control the locals country over civilian governors. While willing to Men's side make concessions in modernizing the nation's industry and ensure his unification of Russia. However, if military, he also believes in turning the Divine Mandate splinters, Kuroedov will exploit his popularity clock back to set up a rival state before the Revolution in almost ''every'' way, viewing even liberal and non-Bolshevik reforms as degenerate.
* TheExile: If he [[spoiler:loses the power struggle
to Sudoplatov Mikhail and his own clique.
loyalists, Shepunov will be exiled to Harbin once more, never to return again.]]
* HistoricalInJoke: Vladimir Alekseevich Kuroedov FauxAffablyEvil: He appears calm and polite in OTL conversation, but at the slightest hint of frustration or opposition, Shepunov turns sour.
* TheGeneralissimo: If he successfully consolidates his power, [[spoiler:Shepunov becomes a de facto dictator, imposing nationwide martial law, overseeing the militarization of Russian society and ensuring that the government is permanently under the White Army's control.]]
* HistoricalVillainUpgrade: The real Shepunov
was a Soviet statesman who served pro-Japanese collaborator, successor of Semyonov as the chairman for the Council for the Affairs head of a Russian émigré organization in Manchuria, and a warlord competitor of the Russian Orthodox Church (later Fascist Party. All of these connections feature in TNO, but his manipulative EvilChancellor persona and plans to militarize Russian society are fictional additions.
* HitlerAteSugar: To him, anyone who doesn't appreciate his style of ruling is a Bolshevik trying to sabotage
the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance
state and behavior from Men, hoping to capture his charisma and popularity, must be imprisoned. It gets even though more ridiculous when he accuses rich factory owners of being communist.
* LaserGuidedKarma: As pointed out by Mikhail [[spoiler:if he takes power and imprisons him,
it's clear ironically poetic that Shepunov will be reduced to the same powerless position that he inflicted onto Mikhail. Shepunov is hardly fazed by this statement though, keeping what little dignity he has left.]]
* ManBehindTheMan: Outwardly, Mikhail [[spoiler:and possibly Nikita later]] lead the White Army, but it's really Shepunov running the country and guiding their agenda.
* MeetTheNewBoss:
** When he succeeds Semyonov after his mentor's death, little changes about the Principality and the military junta that rules it.
** In the superregional stage [[spoiler:where Shepunov outmanuevers Mikhail, the workers of Novosibirsk are ordered to once more work in the factories, but now to benefit the military-industrial complex than some rich executive. One worker even notes the lack of change in working for either the old Novosibirsk regime or the White Army.]]
* OlderIsBetter: On a tour through Harbin's Airbase, Shepunov pays no attention to the modern aircraft he sees and is far more interested in the [=J7W3=] Shinden, an old interceptor that's over a decade out-of-date.
* OrderIsNotGood: His ultimate dream is for the Imperial law to enforce order and peace across all of Russia, except that his zealous ideals lead him to establishing a reactionary military junta that has no care for its people's needs.
* PragmaticVillainy:
** Despite recognizing [[spoiler:Tsarist loyalists who are seeking to dispel the White Army's iron clad control on the country, Shepunov can't directly go after them because it would enrage the citizens, especially after the PR nightmare of White Army officers violently putting down a protest in Irkutsk. Instead, he'll have to make some quiet moves in preparation for getting rid of Mikhail.]]
** Shepunov isn't blind to the fact that [[spoiler:relying too much on the Japanese zaibatsu]] will sully Russia's independence, so he can take some efforts to scale it down to a more manageable level.
* PropagandaMachine: Under him, massive propaganda campaigns are conducted to promote the White Army's supremacy and promote conscription in the fight against Bolshevism and fascism.
* ThePurge: If allowed to cement his power, Shepunov carries out some quiet purges to ensure that he is never forced to give up his position.
* TheQuisling: During World War II, Shepunov's White Army clique collaborated with the Japanese against the USSR. If Shepunov [[spoiler:does not lose power to Tsar Mikhail, he all but guarantees Russia becoming a glorified playground for the Co-Prosperity Sphere and the Japanese zaibatsu. That said, he can opt to scale back some of the more overt exploitation.]]
* RepressiveButEfficient: His rule is dictatorial, but
he's nowhere near as well-intentioned or benevolent as Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.
also smart enough to modernize the state's industry and military, using Japanese investments to do so. Notably, he's one of the few senior officers who acknowledges the valuable counsel of younger officers and forces their older peers to be taught their tactics.
* ScrewTheRulesIHaveConnections: Shepunov is all too willing to leverage his connections in Manchukuo and the rest of the Co-Prosperity Sphere to strengthen Russia (and especially his own position), at the expense of potentially turning the country into a glorified Japanese puppet.
* TakingUpTheMantle: Shepunov and his White Army supporters in many respects carry on the legacy of the autocratic and reactionary Black Hundreds movement, especially in their efforts to undo the Revolution.
* UngratefulBastard: After [[spoiler:Mikhail wrests power from him, he'll spare Shepunov and merely sentence him to exile in Harbin. Shepunov himself remarks that he should feel glad about this show of mercy, but doesn't, still bitter about having been reduced to irrelevancy.]]
* VillainHasAPoint: His decision to invite and court Manchurian Reform Bureaucrats was a sound idea to modernize the Principality's economy. [[spoiler:When Mikhail rises to power, he invites White émigré economists who will continue many of the same policies advocated by the Reform Bureaucrats and Shepunov.]]
* VillainousBreakdown: Upon discovering [[spoiler:Mikhail's plot to seize power from the White Army, Shepunov mobilizes his supporters to the Tsar's dacha to force the loyalists to stand down. If the loyalists have sufficient influence, Shepunov's own men will turn on him instead, leaving him flabbergasted that the tables have turned so quickly.]]
* VillainousFriendship: Shepunov has close friendships with many of the other White Army generals like Grigory Semyonov and Vissarion Mustafin, in which they interact with each other more casually in private settings.
* WithUsOrAgainstUs: If someone has even one disagreement about his vision, then they are considered enemies and traitors by Shepunov. [[spoiler:If he retains power from Mikhail's failed coup, he will quell any further uprising by mandating vows of loyalty in the White Army.]]
* YouCantGoHomeAgain: If Shepunov [[spoiler:fails to maintain his hold over Tsar Mikhail, he is sent to Harbin and forbidden from returning to Russia for the rest of his life]].

!! ''Nikita I''

[[quoteright:156:https://static.
tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
org/pmwiki/pub/images/chita_nikita_5.jpg]]
->'''Role:''' Head of Government (Shepunov succession)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]Aristocratic Conservatism[[note]]Despotism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Nikita Alexandrovich Romanov, uncle of Mikhail II and enthroned as Nikita I, Tsar of all the Russias, is a puppet.\\\
He knows this. His ministers know it. His generals, who hold his strings tightly, most certainly know it.\\\
And yet, he is content. Born in the waning days of the old Empire, he well remembers, as a young man, only narrowly escaping the fate of many of his relatives. Initially settling in Paris, he continued his education at Oxford, married and had children, and continued his life as best as he was able. But he never forgot the land that he considered his family's birthright, and during the 1920s and 1930s was very active in émigré monarchist circles. During the Second World War, he initially watched the collapse of the Soviet Union with glee, but the establishment of the Reichkommissariats and the brutal infighting amongst the Russian statelets that followed, he was sure that monarchism in Russia was dead and gone.\\\
But then he received an invitation to Chita. He had heard that his nephew, Mikhail, had been installed as 'Tsar' by a clique of old White Army officers, and hoping for a political appointment he accepted, flying himself and his family to the frigid Siberian city. There he found two things: disappointment, and a 'friend' in Boris Shepunov, the most powerful member of the clique following the old Ataman's death. All of that changed, however, when Mikhail overplayed his hand. Nikita does not know the specifics, but he knows that Mikhail is gone for good, exiled back to Australia, and that Shepunov selected him to be the Army's figurehead Tsar.\\\
In truth, Nikita would like to have power. But he saw what happened to Mikhail, and if signing whatever Shepunov and the military put in front of him allows him to re-establish even illusory Romanov control over Russia, then he is content to do so. [[/labelnote]]



* TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

to:

* TheRemnant: AllohistoricalAllusion: In OTL, Prince Nikita Alexandrovich maintained his claim to the throne until his death, while continually rejecting the legitimacy of Prince Vladimir. [[spoiler:If Mikhail II is deposed, he finally gets his chance of being Tsar, albeit as a puppet.]]
* TheExile:
When Men dies the Romanov family was overthrown in Russia, Nikita settled in Paris and joined several émigré monarchist circles [[spoiler:before he can be invited to power if Mikhail is dropped by the Divine Mndate dissolves, White Army.]]
* HappinessInSlavery: Downplayed. He ends up [[spoiler:replacing Mikhail II as
the Pacific Fleet will return back figurehead for the White Army, and while he'd love to Kamchatka, resuming have power of his own, he wishes to avoid experiencing what happened to Mikhail. At least, he's content with providing the Romanovs some surface-level influence to their old pirating activities.

!!''Nikolay Ivanovsky''
government.]]
* HeroicRussianEmigre: Averted. After [[spoiler: seeing what happened to Mikhail II, Nikita doesn't dare try to defy Shepunov, making no efforts against the White Army clique that are really in charge]].
* HiddenBackupPrince: Nikita Alexandrovich is ''another'' backup prince that Shepunov's White Army clique will invite to the Far East to serve as their puppet if [[spoiler:Mikhail II fails to outmanoeuvre Shepunov]].
* {{Irony}}: Unlike Mikhail II, Nikita actually ''does'' have a claim to the throne. But unlike Mikhail II or even Vladimir III in Vyatka, [[spoiler:he has no shot of actually asserting that authority, at least for the immediate future.]]
* PuppetKing: Prince Nikita Alexandrovich, Mikhail's uncle, [[spoiler:ultimately replaces his nephew as the White Army clique's puppet Tsar if Shepunov foils Mikhail's attempt to assert control.]]
* TheStarscream: Downplayed. [[spoiler:He's shown to be content with playing PuppetKing for the White Army, if it means guaranteeing that the Romanovs could retain even an illusory sense of control...for the moment.]]
* UnexpectedSuccessor: After [[spoiler:Mikhail's unexpected, attempted coup, the White Army will promote Nikita as the new Tsar, something that surprises even himself.]]
* WalkingSpoiler: As having Nikita I on the throne for the Principality means that [[spoiler: Mikhail II failed to curb Shepunov's power]], it's unsurprising.

!!''Anatoly Sobchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
org/pmwiki/pub/images/am_anatoly_sobchak.png]]
->'''Role:''' Head of State
Government (Loyalist Mikhail II cabinet), Vice President[[note]]Head of Government[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Kilka Ivanovskaya
Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Two words perfectly encapsulate who Anatoly Aleksandrovich Sobchak is: youthful, and pragmatic. In his early 30's by the time that he was appointed prime minister of the resurgent Russian Empire, Sobchak was formerly the young and quite successful mayor of Chita before being spirited away to his now much more important post.\\\
Sobchak's political career had already bloomed during his time in Chita, where he earned a reputation for getting what he wanted - though, unlike many others in Russia, he did so through handshakes, smiles, cordial relations, and back-door dealings. Finding himself on the side of Ivan Mikhailov's anti-army group, he was rewarded soon after with the post of prime minister. While none are quite sure what Sobchak truly stands for, they know that, whatever it may be, he'll find a way to get it.
[[/labelnote]]



* TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
* MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

to:

* TheFriendNobodyLikes: Prior AllohistoricalAllusion:
** Much like how Sobchak helped write the Russian Federation's constitution, he is tasked with assembling democratic institutions after Mikhail [[spoiler:overthrows the White Army junta]].
** While not an outright monarchist, OTL Sobchak was also connected
to the Divine Mandate's collapse, Ivanovsky Romanov dynasty. It was distrusted throughout him who invited Prince Vladimir Kirillovich[[note]]aka Vladimir III of Vyatka in TNO[[/note]] into Saint Petersburg, and, after his death, organised his burial in the entire Pacific Fleet Peter and Paul Fortress, with his family. There were even rumours that he dreamed of marrying off his daughter to George Mikhailovich Romanov, Vladimir's grandson, and reforming Russia into a constitutional monarchy with himself as Prime Minister - which is exactly what he ends up becoming in TNO.
* LesCollaborateurs: If the Russian Far East is unified by [[spoiler:[=WerBell=], Sobchak works
for his lack mercenary government, remaining as mayor of military discipline, which was Chita.]]
* EarlyBirdCameo: As mayor of Chita, Sobchak appears in one of
the reason why he was demoted in Principality's first events, concerned about the navy.
high taxes levied by the White Army on the citizenry. A few years later, Sobchak can find himself playing a much more important role, either as Prime Minister of Russia if Tsar Mikhail [[spoiler:successfully removes Boris Shepunov and replaces his junta with Sobchak's civilian government]], or as [[spoiler:the leader of the Amur Refugee Zone]] if Russia is unified by Sergey Taboritsky.
* MeetTheNewBoss: EmergencyAuthority: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his becoming Prime Minister of Russia, in contrast to Dmitry Volkogonov who wants to reinstitute democracy immediately, Sobchak proposes a provisional government to prepare the people and resume solidify democratic institutions, since [[spoiler:even after Boris Shepunov is removed]], an election is still impossible without political parties, political media, or many people prepared to run. In the pirating activities that Yumashev pursued previously.
end, [[spoiler:Tsar Mikhail chooses Sobchak's proposition over Volkogonov's]].
* TheStarscream: Initially an ally HistoricalHeroUpgrade: Sobchak was one of the first independents elected to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return the Congress of the People's Deputies of the Soviet Union in 1989, a co-author of the constitution of the Russian Federation, the mayor of Saint Petersburg amid allegations of corruption, and a mentor to UsefulNotes/VladimirPutin, dying in 2000 under suspicious circumstances. If Mikhail [[spoiler:succeeds in installing a constitutional monarchy]], Sobchak helps put together a new government. If Sergey Taboritsky unifies Russia, he becomes [[spoiler:a humanitarian trying to help the victims of the Holy Russian Empire's atrocities and collapse]].
* TheLancer: If Mikhail [[spoiler:seizes
power in Kamchatka from Shepunov]], he'll enlist Sobchak as his prime minister, permitting him to begin liberalizing the country and has outlived his usefulness.
implementing a proper civilian government.
* UngratefulBastard: Hoping NecessarilyEvil: Though he remains one of the few non-corrupt men in [[spoiler:[=WerBell=]'s regime, Sobchak acknowledges that he'll be hated as a collaborator abetting to a foreign dictatorship. As far as he's concerned, working with them is the best he can make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over out of the Pacific Fleet, terrible situation.]]
* SoleSurvivor: [[spoiler: In a post-Midnight Russia, Sobchak is the last man standing from the Transbaikal Principality's government]].
* YoungAndInCharge: Born in 1937,
he wastes no time in backstabbing Sudoplatov is not even 25 before becoming mayor of Chita, and raiding his ships, along with any other vessels his fleet comes across.
can come to national office decades before OTL.


Added DiffLines:

! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority, and no political force in the Far East has managed to exert any influence over these scattered villages and inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.

----
* AnarchyIsChaos:
** {{Downplayed}}. Initially, the Divine Mandate is plagued with bandits who take advantage of the anarchy to plunder the villages, requiring Men to exert further control to crack down on these "sinners".
** {{Subverted}} when the aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their focuses elaborates that they don't want chaos and believe that it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through, the Divine Mandate of Siberia collapses into eight countries. All of these countries have the Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East Russia remains divided until the unifier of another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love and forgiveness, he still mobilizes militias to defend his movement, under the direction of Sudoplatov. The militias get even stronger in the regional stage, where experienced, former soldiers from the Far East are recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other Russian Far East contenders to Biblical villains: Yagoda to the [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the Sorcerer]], Rodzaevsky to [[Literature/BookOfEsther Haman the Agagite]], Matkovsky to the [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the Divine Mandate comes into conflict with the Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in which no one will face unequal treatment of any kind.
* CrazyEnoughToWork: Take one of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the established states of Russia and the meddling of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many surviving soldiers and mercenaries are recruited into the Divine Mandate's military, encouraging them to abandon their old ideologies in favor of Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will attempt a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with nobody benefitting from the results, and the dream of an egalitarian Christian Russia is destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of the harder starting positions in Russia. And he can peacefully reunite with any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only Russian warlord to not have a superregional focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent who is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact with the outside world altogether... that is, until Men unifies the region under his banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of military commanders and peasant leaders to coordinate the Divine Mandate's military affairs. Men dislikes having to get violent, but it's absolutely necessary if they want to unify Russia and he nonetheless tries to restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with his coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high enough to try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]
->'''Role:''' Head of State
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Alexander Vladimirovich Men never asked to be a shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the North.\\\
And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the fear and tyranny so many throughout the world felt. Despite the dangers of underground worship in the Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
In the dark times following the death of the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
His beliefs and actions began to gather support among the isolated communities of Siberia. Slowly at first, then all at once, the isolated villages of the north pledged their belief in their Father. Today the North marches against the chaos that has inflamed the Holy Motherland for so long, and with their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.
----
* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina. His Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise to political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for his unorthodox beliefs and dedication to abolitionism. During a period of political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the Canudos population.
%%* AsTheGoodBookSays: Many of his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by a captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate of Russia is a fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only do ''as'' the Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that he commands the loyalty of fervently dedicated militias that will happily tear people limb from limb.
* GoodSamaritan: He performs charitable acts to help the poor and disadvantaged out of the goodness of his heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.]]
* HistoricalBadassUpgrade: In real life, Alexander Men was an Orthodox priest who gained considerable popularity as the head of a religious revival towards the end of the Soviet Union. In ''The New Order'', he leads a holy war to unify Russia in the name of egalitarian Christianity.
* HopeBringer: Known far and wide for his benevolence and charisma, Men is treated as a symbol of hope by his people, believing that he can reunify Russia and liberate the oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When he personally visits one village, he rejects the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light of the world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence and the need to declare wars on the other Russian warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is a religious leader working to bring a vision of an equal society of egalitarianism and friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd be entirely understandable in thinking some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is quite clearly not a fan of actual cults, and his ideals of commune living and universal equality come before his zealotry.
* RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and theologian, notable for his progressive views on Christianity that tries to accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is only known as the Father, a religious preacher who has been increasingly influential among the people of Northeast Siberia.
%%* SympathyForTheDevil: After the Divine Mandate defeats Irkutsk, Men tries to spare Yagoda and redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to God for the people to find redemption and lay down their bloodthirst.
%%* TakeAThirdOption: In the superregional stage, Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to promote their beliefs and allowing the people to choose what their religion will be.
%%* TakingUpTheMantle:
%%** Men sees himself as a modern-day Noah who will build a better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%** In the regional economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God, and rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the meek and poor.
* UniversallyBelovedLeader: His sermons and messages make him one of the most beloved men in Siberia and the adoration surrounding him is all that keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is in the demos), but ''nothing'' about his identity and his actual in-game role was revealed (other than the fact that he was a potential unifier of Russia). Even after release, he is still a walking spoiler; he is not a starting leader, and there is no hint that he would actually become the leader of Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of their faith.
* YoungAndInCharge: Having been born in 1935, the 27-year-old Father is one of the youngest leaders in the world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
----
* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.
----
* CorporateSamurai: Many corporations in Yakutia are so powerful that they have their own paramilitaries to more easily conduct operations.
* CorruptCorporateExecutive: In order to hold on to their monopolies in the mining industries, many Yakut companies affiliated themselves with criminal gangs and founded their own paramilitaries, all in the name of profit.
* DefectorFromDecadence: The Yakuts originally broke off from Yagoda's Far Eastern Soviet when it descended into even more desperate authoritarianism and oppression after it’s loss in the Siberian War.
* DisasterDemocracy: During the Siberian War, the Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of the flag of the Russian city of [[https://en.wikipedia.org/wiki/Aykhal Aykhal]].
* TheMafiya: Crime is rampant in Yakutia, with the oligarchs entangled in organised crime that freely function without government interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]
->'''Role:''' Head of State
->'''Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]

----
* PuppetKing: Basharin genuinely wants to help the people he rules over, but he can't because he holds little authority of his own and remains tied to the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during the Siberian War, and was elected to lead the new Yakut republic.
* UniversallyBelovedLeader: In the midst of rampant crime and predatory capitalism, Basharin remains a universally respected bastion of honesty and transparency. However, he can't do much against the oligarchy that has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that matter.
* WideEyedIdealist: When he set up a democratic government in Yakutia, Basharin promised even grander reforms, but the difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with their own militaries and ties to mafia organizations, leading to rampant crime that the government can't do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
The remote peninsula of Kamchatka is controlled by remnants of the Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the fleet have adopted piracy and smuggling just to survive.

----
* EvenEvilHasStandards: While the surviving Red Navy members are pirates, they explicitly denounce Matkovsky's dictatorship and flee to the United States rather than serve him.
* FromCamouflageToCriminal: Formerly sailors of the Red Navy, the Pacific Fleet was forced to turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev doesn't like the fact that his fleet has turned into a pirate fleet, but he's not going to just let his men starve to death in the middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda for a little while, but when Yagoda's government collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of the battered remnants of the Soviet Navy who have deserted what remains of the Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to their desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and smuggling as their main source of livelihood.
* StarterVillain: The Pacific Fleet is the first target of [[spoiler:the Father after he rises up in Siberia and has to be defeated before the rest of his focus tree can be accessed.]]
* TragicVillain: While Ivan's fleet has essentially been reduced to piracy, the reason behind that is quite tragic: After Moscow was lost, his fleet went under the command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to flee to Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter out of respect for his own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of State
->'''Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
->'''In-Game Biography''' [[labelnote: Click to Show]] Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\
When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the regime of Yagoda, who helped them find them a temporary job. As the reactionaries pushed forward, the navy forces of Yumashev had to find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]
----
* TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev has served five decades in the Imperial Russian Navy and the Red Navy, even though the country he once sailed for no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness of Northeastern Siberia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anarchy_omo.png]]
->'''In-Game Description''' [[labelnote: Click to Show]] In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of their ancestors: isolated and alone.

----
* CrouchingMoronHiddenBadass: Many Russian warlords were content with ignoring Northeast Siberia because there is practically no organized armed force there. For the villages, the closest thing to an army is a band of old soldiers with outdated rifles, who would stand no chance against an actual military. [[spoiler:That is, until Alexander Men manages to unite the region and mobilize some working army for his cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny, and Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at the game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

[[/folder]]

[[folder:Spiritual Autonomy of Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* CivilWar: Engages in one with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Head of State
->'''Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
* DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

[[/folder]]

[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
->'''Official Name:''' Siberian Protection Committee
->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
* TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
[[/folder]]

[[folder:First Army "Dmitry Donskoy"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]
----
* TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Head of State
->'''Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]
----
* GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
* MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

[[/folder]]

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Changed: 98178

Removed: 158143

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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/TNOKomi Komi Republic]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] | ''' The Far East''' | [[Characters/TNOAfterMidnight After Midnight]]-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]

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!![[center: [- [[Characters/TheNewOrderLastDaysOfEurope Main Character Index]] -]]][[center: [- '''Superpowers:''' [[Characters/TNOGermany Großgermanisches Reich]] ([[Characters/TNOHeydrich ([[Characters/TNOSpeer Speer's Germany]] | [[Characters/TNOBormann Bormann's Germany]] | [[Characters/TNOHeydrich Heydrich's Germany]]) | [[Characters/{{TNOUSA}} The United States of America]] ([[Characters/TNOSixtiesUSAPresidents 1964-1968 American Presidents]] | [[Characters/TNO1972USAPresidents 1972 American Presidents]]) | [[Characters/TNOJapan Dai-Nippon Teikoku]]-]]] [[center: [- '''Major Powers:''' [[Characters/TNOItaly Regno d'Italia]] | [[Characters/TNOIberianUnion Iberian Union]] | [[Characters/TNOTurkey Republic of Turkey]] | [[Characters/TNOBurgundy Ordensstaat Burgund]]-]]] [[center: [-'''Other Countries By Region:'''-]]] [[center: [- '''Africa:''' [[Characters/TNOAfrica Northern & East Africa]] | [[Characters/TNOWestAfrica West Africa]] | [[Characters/TNOSouthernAfrica Southern Africa]] | [[Characters/TNOPostColonialCentralAfrica Post-Colonial Central Africa]]-]]] [[center: [- '''Asia:''' [[Characters/TNOAsia Mainland China & Oceania]] ([[Characters/TNOGuangdong State of Guangdong]] | [[Characters/TNOSixtiesGuangdongChiefExecutives 1964-1972 Guangdong Chief Executives]]) Executives]] | [[Characters/TNOGuangdongFlavorCharacters Guangdong Flavor Characters]]) | [[Characters/TNOSoutheastAsia Southeast Asia]] ([[Characters/TNOIndonesia Republic of Indonesia]]) | [[Characters/TNOSouthAsia South Asia]] | [[Characters/TNOMiddleEast Middle East]] | [[Characters/TNOCentralAsia Central Asia]]-]]] [[center: [- '''Europe:''' [[Characters/TNOEurope Northern & Western Europe]] ([[Characters/TNOBritain British Isles]] | [[Characters/TNOFrance French State]]) | [[Characters/TNOSouthernEurope Southern Europe]] | [[Characters/TNOEasternEurope Eastern Europe]] ([[Characters/TNOMoskowien ([[Characters/TNOUkraine Reichskommissariat Ukraine]] | [[Characters/TNOMoskowien Reichskommissariat Moskowien]])-]]] [[center: [- '''Americas:''' [[Characters/TNOAmerica North America]] | [[Characters/TNOSouthAmerica South America]] ([[Characters/TNOBrazil United States of Brazil]] | [[Characters/TNOArgentina Argentine Republic]])-]]] Republic]] | [[Characters/TNOUruguay Oriental Republic of Uruguay]])-]]] [[center: [- '''The Russian Anarchy:''' [[Characters/TNORussia West Russia]] ([[Characters/TNOKomi ([[Characters/{{TNOWRRF}} West Russian Revolutionary Front]] | [[Characters/TNOKomi Komi Republic]] | [[Characters/TNOKomiCommunist Communist Party of Komi]] | [[Characters/TNOKomiPassionariyy Passionariyy Organization]] | [[Characters/TNOTaboritsky Taboritsky's Russia]]) | [[Characters/TNOSouthernUrals Southern Urals]] | [[Characters/TNOWesternSiberia Western Siberia]] | [[Characters/TNOCentralSiberia Central Siberia]] ([[Characters/TNOSiberianBlackArmy Siberian Black Army]]) | ''' The '''The Far East''' ([[Characters/TNOHarbinThree Harbin Three]]) | [[Characters/TNOAfterMidnight After Midnight]]-]]] Midnight]] ([[Characters/TNOAfterMidnightWest After Midnight Western Russia]] | [[Characters/TNOAfterMidnightEast After Midnight Eastern Russia]])-]]] [[center: [- '''Miscellaneous:''' [[Characters/TNOAntarctica Antarctica]] | [[Characters/TNOMisc Miscellaneous Content]] | [[Characters/TNONonCanon Non-Canon Content]]]]-]



->'''Official Name:''' All-Russian Government of Amur, All-Russian Government of the Far East (regional unification), Siberian National State (superregional unification), Russian National State (national unification)

to:

->'''Official Name:''' All-Russian Government of Amur, All-Russian Government of the Far East (regional unification), Siberian National State (superregional unification), Russian National State (national unification)Amur



The Amur region is controlled by the White émigré Russian Fascist Party led by the notorious Konstantin Rodzaevsky. Originally based in Harbin, Japan backed their lapdog Rodzaevsky to lead an expedition of Harbin White émigrés into Siberia. However, Rodzaevsky's expedition quicly collapsed, as his materials dried up and his White rivals under Matkovsky and Semyonov abandoned him. He has since retreated to Zeya, and waits for another opportunity to strike.

to:

The Amur region is controlled by For its tropes, see the White émigré Russian dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]

->'''Official Name:''' Free State of Magadan
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian
Fascist Party led by Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

For its tropes, see
the notorious Konstantin Rodzaevsky. Originally based in Harbin, Japan backed their lapdog Rodzaevsky to lead an expedition of dedicated [[Characters/TNOHarbinThree Harbin White émigrés into Siberia. However, Rodzaevsky's expedition quicly collapsed, as his materials dried up Three subpage]].
[[/folder]]

[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
->'''Official Name:''' Transbaikal Principality
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

For its tropes, see the dedicated [[Characters/TNOHarbinThree Harbin Three subpage]].
[[/folder]]

! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority,
and his White rivals under Matkovsky no political force in the Far East has managed to exert any influence over these scattered villages and Semyonov abandoned him. He has since retreated inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to Zeya, and waits for another opportunity to strike.
reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.



* AlasPoorVillain: In one event, Amur's head of government, Lev Okhotin, gets portrayed in a pitiful light when he revisits his home town in Chita. There, he finds that all of the people he once grew up with are now hiding and fleeing from him in terror of being next in Rodzaevsky's executions. As he finds himself all alone, Okhotin feels a twinge of sorrow, realizing how [[LonelyAtTheTop lonely he is, despite being the second most powerful man next to the Vozhd.]]
* AllohistoricalAllusion: Rodzaevsky's anti-Semitic writings are publicized as the ''[=ABCs=] of Fascism'', but they're also nicknamed "little brown books" and mass produced so that everyone is mandated to read them, similarly to the real-life ''Quotations from Chairman Mao Tse-tung'' or ''Little Red Book''.
* ArmyOfThievesAndWhores: The Blackshirts are committed fascist thugs who resort to intimidation and violence when enforcing the will of Rodzaevsky, hanging any suspected dissenters and killing dozens by the day.
* AuthorityInNameOnly: There is a Supreme Council of the Russian Fascist Party to advise Rodzaevsky and write laws, but its more of a glorified echo chamber for the Vozhd, since disagreement there is completely out of the question. In the superregional stage, he reduces them even further by taking away their power to veto his actions.
* BaitTheDog: When some factory workers are jumped by a racist mob of soldiers, a sergeant intervenes and orders the men to get back to the barracks. Just as one of the victims is about to thank him, the sergeant shoots a look of disgust at them, showing that he's no friend to them, in spite of the act.
* BalconySpeech: In preparation for Amur's expansion into the Far East, Rodzaevsky makes a dramatic speech from a balcony in Zeya, complete with a military parade.
* BlindObedience: The RFP's voice is Rodzaevsky's voice because any opposing opinions, regardless of how valid, are immediately quashed. Even when a Grand Congress is held for the RFP, it's obvious that no one's going to dare question the Vozhd's opinion.
* BoringButPractical: Amur has a crude trading port that can't match the impressive scale of Magadan or Petropavlovsk-Kamchatsky, but it has the advantage of not being frozen and unusable during the winter, still making it economically viable.
* CharacterCatchphrase: "God, Nation, Labor!" is the official slogan of the Russian Fascist Party and its members, representing their idealization of nationalism and clericalism.
* ChildSoldier: Though the Union of Fascist Littles Ones is more intended to enforce child labor, Rodzaevsky has no qualms about recruiting children from there into the army, if matters get desperate.
* ColdBloodedTorture: Tasked with hunting down enemies of the state, the Blackshirts are authorized to perform brutal interrogation methods to extract information from those unfortunate enough to fall in their hands.
* CorruptChurch: The Russian Orthodox Church is a central institution in Amur, under the supervision of Rodzaevsky and ordered to entwine fascist doctrine with Orthodox faith.
* LesCollaborateurs: The Russian Fascist Party has collaborated with the Japanese one way or another since the Reds won the Russian Civil War, with the Asano Brigade consisting of Harbin Russians commanded by Kwantung Army officers. At game start, Rodzaevsky is Japan's preferred candidate to reunite Russia and can even request a revival of the Asano brigade.
* CreatorCameo: Rodzaevsky's pet cat Mura is based on a [[https://cdn.discordapp.com/attachments/648939421042737172/768496111576023110/image0.jpg cat of the same name]], which serves as the development team's unofficial mascot.
* DeadlyEuphemism: After one of Rodzaevsky's speeches, the common people are "politely asked" about what they thought of it. Knowing what happens if they express any grievances, everyone says they liked it.
* EnemyCivilWar: Rodzaevsky's Amur doesn't get along with Matkovsky's Magadan, even though both are Russian fascists. Their schism stems from Rodzaevsky's unrestrained radicalism, to the point that he came to view the Nazis favorably, while Matkovsky recognizes the horrors that the Germans brought to Russia.
* {{Egopolis}}: In the early game, after Vozhd Konstantin Rodzaevsky asks Japan to return his home town Blagoveshchensk from Manchuria to his government (something which the Japanese are more than glad to do), he will rename Blagoveshchensk to Rodzaevsk after himself. The town's war school is even called Rodzaevsk Military Academy.
* EvenEvilHasStandards:
** When a member of the Sons of the Tsar (a pro-monarchist resistance movement) rats out his fellow compatriots, the RFP send them to the work camps, while they [[RewardedAsATraitorDeserves execute their informant]]. To them, being a traitor is condemnable, but it's even worse to be a traitor ''to'' the traitors.
** {{Subverted}} with the megacorporations. Initially, they voice their distate with Rodzaevsky's recommendation to use forced labor, but they become more privy to the idea when they're reminded that such manpower is practically free.
* EvilReactionary: Like in real life, Rodzaevsky and his clique of White exiles long for the idyllic good old days of Tsarist Russia. However, while they look to the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
* TheExile: During the Soviet Union's reign, the Russian Fascist Party were exiled to Harbin, along with the White Movement. When Russia splintered and Yagoda went to war with the Central Siberian Republic, the RFP joined forces with the Whites to return to Russia and invade the Far East.
* FascistButInefficient: As a result of Rodzaevsky's unrestrained paranoia and sweeping purges, Amur's government is filled with incompetent commanders and administrators, little more than their Vozhd's puppets. As would be expected, Amur is one of the hardest unifiers to play as.
* FromNobodyToNightmare: The RFP "military" starts out as a disorganized band of street fighters, mercenaries, and peasants who will eventually be reforged into a proper military that has a chance of reunifying Russia.
* GotVolunteered: Implied in the Russian Women's Fascist Movement, where the word "voluntary" is in quotations when discussing how women must attend their local meetings and be indoctrinated as homemakers.
* TheGulag: In the regional stage, the RFP reopens Kolyma, a prison camp where Jews and political prisoners, particularly communists, are sentenced to, forced to work in dangerous conditions to mine the gold and platinum there.
* HistoryRepeats: Some Russian elders note the similarities in the RFP's anti-semitic attacks to the ones committed under the old Tsardom, silently mourning the fact that some things will seemingly never change.
* IndustrializedEvil: Amur's economy is directly inspired by the German model, where slaves are forced to work in grimy, hazardous conditions to fulfill the harsh quotas set by powerful megacorporations.
* MakeAnExampleOfThem: The filthy ghettoes that Jews are forced into are blatantly shown to the public as a display of what happens to those who are supposedly plotting Russia's downfall.
* MegaCorp: The creation of megacorporations is encouraged in Amur, with Rodzaevsky hoping to emulate the corporatist economy of the Germans. The Far Eastern Conglomerate is the first of these experiments.
* NoTrueScotsman: The children are brainwashed by the RFP into believing that Russians are the strongest race and anyone who doesn't endure their harsh training exercises is not a real Russian.
* NonIndicativeName: Every branch in the military starts with the descriptor "Free", which is ludicrous considering that they serve a fascist dictatorship.
* ObliviouslyEvil: Some members of the RFP have no qualms about the atrocities they participate in, considering themselves heroes who are restoring Russia's lost honor.
* ObviouslyEvil: The flag of Amur has a swastika on it, which should give you a sign of how bad Amur is.
* PragmaticVillainy:
** While building a navy, Yumashev's surviving command can be released from the work camps to bring needed expertise and manpower for the endeavor.
** The lower-ranking politicians of Central Siberia can be allowed to join the RFP in the superregional stage after thorough examination, since their experience can be useful.
** Similarly, the defeated Central Siberian armies will be recruited into the Free All-Russian Army to aid their final reunification of Russia.
* PuttingOnTheReich: As part of Rodzaevsky's attempt to emulate Hitler, the RFP's capital Zeya is filled with Nazi symbols and antisemitic propaganda and the flag of Amur has a swastika.
* QuantityVersusQuality: As the RFP builds a proper army, they can either invest in mass conscription of moderately trained soldiers or a smaller, but modernized force equipped with better technology.
* RedScare: Rodzaevsky is firmly convinced that Bolshevism needs to be cleaned from Russia and that Fascism is the solution. Even as Russia is bombed by the Nazis and as Moscow is ruled by Germans, he's [[SkewedPriorities still]] convinced [[HorribleJudgeOfCharacter Germany is an ally against communism]].
* RightHandVersusLeftHand: If his request is granted, Bolotov will form the ''Otryady Obespecheniya Bezopasnosti'', a rival paramilitary group to the Blackshirts.
* SinisterSurveillance: The one advantage of their small starting territory is how easily it can be controlled by the RFP, in which Blackshirts can keep tabs on everyone and neutralize any would-be dissenters. Rodzaevsky even thinks that the Japanese Kenpeitai is a model for his police to follow.
* SlaveryIsASpecialKindOfEvil: More often, dissenters are not downright killed, but rather sent to concentration camps where they are forced to work under grueling conditions and at gunpoint.
* StayInTheKitchen: Unsurprisingly, the RFP has very traditional views on how a women should behave, viewing them as nothing more than homemakers who are apparently too stupid to understand their doctrine.
-->''Children, Kitchen, Church!''
* TheStoolPigeon: Civilians are encouraged by the government to spy on their friends and family to out them as Jews, communists, or Freemasons, which would sentence them to hard labor or death.
* SuddenlySignificantCity: Zeya, capital of Amur, is a small and fairly obscure mining town in Amur Oblast that's known for its dam. In TNO, it becomes the dark heart of the RFP's domain.
* SupervillainLair: Rodzaevsky and his Supreme Council meet in a hotel converted to look much grander than it was, complete with a giant glowing swastika on its top, resembling the Russian Fascist Party's old headquarters in Manchuria, next to the Soviet border.
* TeethClenchedTeamwork: Shekherev and Bolotov are hated rivals over the future direction and methods of the RFP, [[spoiler:which is finally taken notice by Rodzaevsky in the superregional stage, who threatens them with death if they dare interfere with his rule.]]
* ThemeNaming: All military branches of the RFP start with "Free All-Russian" as a title.
* TiredOfRunning: As a Jewish family attempts to flee the Blackshirts, the grandfather stays behind because he's spent his whole life running from anti-Semites, urging his family to leave him behind so that he can face the thugs head-on.
* TrainingFromHell: It's said that a soldier isn't considered a "true man", until he endures the "Three Harshes": harsh weather, harsh discipline, and harsh enemies.
* UnPerson: Purged members of the Supreme Council have their names stricken from the RFP's records, their memories buried.
* {{Understatement}}: The Union of Fascist Little Ones is an agency that recruits children into "physical projects", which actually enslaves them into hard labor as a form of "discipline".
* VillainousUnderdog: As can be expected from a band of fascist thugs with more fanaticism than competency, Amur is one of the weakest warlords in Russia by game start, which isn't helped by how their most immediate rivals, the other Harbin Three warlords (both of which are individually stronger and comparatively less evil), can form a pact to take down Amur.
* YesMan: The Supreme Council of Amur is little more than Rodzaevsky's echo chamber, consisting of thugs and sycophants who would never dare challenge his authority. That said, his more prominent supporters among said sycophants, notably Shekherev and Bolotov, are nonetheless shown to be competent, keeping his regime functional enough to potentially outlast him.

!! ''Konstantin Rodzaevsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_rodzaevsky.png]]
[[caption-width-right:156:[[labelnote:70s Rodzaevsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_rodz.png [[/labelnote]]]]

to:

* AlasPoorVillain: In one event, Amur's head of government, Lev Okhotin, gets portrayed in a pitiful light when he revisits his home town in Chita. There, he finds that all of AnarchyIsChaos:
** {{Downplayed}}. Initially,
the people he once grew up Divine Mandate is plagued with are now hiding and fleeing from him in terror of being next in Rodzaevsky's executions. As he finds himself all alone, Okhotin feels a twinge of sorrow, realizing how [[LonelyAtTheTop lonely he is, despite being the second most powerful man next to the Vozhd.]]
* AllohistoricalAllusion: Rodzaevsky's anti-Semitic writings are publicized as the ''[=ABCs=] of Fascism'', but they're also nicknamed "little brown books" and mass produced so that everyone is mandated to read them, similarly to the real-life ''Quotations from Chairman Mao Tse-tung'' or ''Little Red Book''.
* ArmyOfThievesAndWhores: The Blackshirts are committed fascist thugs
bandits who resort to intimidation and violence when enforcing the will of Rodzaevsky, hanging any suspected dissenters and killing dozens by the day.
* AuthorityInNameOnly: There is a Supreme Council of the Russian Fascist Party to advise Rodzaevsky and write laws, but its more of a glorified echo chamber for the Vozhd, since disagreement there is completely out of the question. In the superregional stage, he reduces them even further by taking away their power to veto his actions.
* BaitTheDog: When some factory workers are jumped by a racist mob of soldiers, a sergeant intervenes and orders the men to get back to the barracks. Just as one of the victims is about to thank him, the sergeant shoots a look of disgust at them, showing that he's no friend to them, in spite of the act.
* BalconySpeech: In preparation for Amur's expansion into the Far East, Rodzaevsky makes a dramatic speech from a balcony in Zeya, complete with a military parade.
* BlindObedience: The RFP's voice is Rodzaevsky's voice because any opposing opinions, regardless of how valid, are immediately quashed. Even when a Grand Congress is held for the RFP, it's obvious that no one's going to dare question the Vozhd's opinion.
* BoringButPractical: Amur has a crude trading port that can't match the impressive scale of Magadan or Petropavlovsk-Kamchatsky, but it has the
take advantage of not being frozen and unusable during the winter, still making it economically viable.
* CharacterCatchphrase: "God, Nation, Labor!" is
anarchy to plunder the official slogan of the Russian Fascist Party and its members, representing their idealization of nationalism and clericalism.
* ChildSoldier: Though the Union of Fascist Littles Ones is more intended
villages, requiring Men to enforce child labor, Rodzaevsky has no qualms about recruiting children from there into the army, if matters get desperate.
* ColdBloodedTorture: Tasked with hunting
exert further control to crack down enemies of the state, the Blackshirts are authorized to perform brutal interrogation methods to extract information from those unfortunate enough to fall in their hands.
* CorruptChurch: The Russian Orthodox Church is a central institution in Amur, under the supervision of Rodzaevsky and ordered to entwine fascist doctrine with Orthodox faith.
* LesCollaborateurs: The Russian Fascist Party has collaborated with the Japanese one way or another since the Reds won the Russian Civil War, with the Asano Brigade consisting of Harbin Russians commanded by Kwantung Army officers. At game start, Rodzaevsky is Japan's preferred candidate to reunite Russia and can even request a revival of the Asano brigade.
* CreatorCameo: Rodzaevsky's pet cat Mura is based
on a [[https://cdn.discordapp.com/attachments/648939421042737172/768496111576023110/image0.jpg cat of the same name]], which serves as the development team's unofficial mascot.
* DeadlyEuphemism: After one of Rodzaevsky's speeches, the common people are "politely asked" about what they thought of it. Knowing what happens if they express any grievances, everyone says they liked it.
* EnemyCivilWar: Rodzaevsky's Amur doesn't get along with Matkovsky's Magadan, even though both are Russian fascists. Their schism stems from Rodzaevsky's unrestrained radicalism, to the point that he came to view the Nazis favorably, while Matkovsky recognizes the horrors that the Germans brought to Russia.
* {{Egopolis}}: In the early game, after Vozhd Konstantin Rodzaevsky asks Japan to return his home town Blagoveshchensk from Manchuria to his government (something which the Japanese are more than glad to do), he will rename Blagoveshchensk to Rodzaevsk after himself. The town's war school is even called Rodzaevsk Military Academy.
* EvenEvilHasStandards:
** When a member of the Sons of the Tsar (a pro-monarchist resistance movement) rats out his fellow compatriots, the RFP send them to the work camps, while they [[RewardedAsATraitorDeserves execute their informant]]. To them, being a traitor is condemnable, but it's even worse to be a traitor ''to'' the traitors.
these "sinners".
** {{Subverted}} with when the megacorporations. Initially, they voice aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their distate with Rodzaevsky's recommendation to use forced labor, but focuses elaborates that they become more privy to the idea when they're reminded don't want chaos and believe that such manpower is practically free.
* EvilReactionary: Like in real life, Rodzaevsky and his clique of White exiles long for
it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through,
the idyllic good old days Divine Mandate of Tsarist Russia. However, while they look to Siberia collapses into eight countries. All of these countries have the past for inspiration, they're more interested in forging a new fascist society than bringing back the monarchy.
* TheExile: During the Soviet Union's reign, the Russian Fascist Party were exiled to Harbin, along with the White Movement. When Russia splintered and Yagoda went to war with the Central Siberian Republic, the RFP joined forces with the Whites to return to Russia and invade
Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East.
* FascistButInefficient: As a result
East Russia remains divided until the unifier of Rodzaevsky's unrestrained paranoia another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love
and sweeping purges, Amur's government is filled with incompetent commanders and administrators, little more than their Vozhd's puppets. As would be expected, Amur is one of forgiveness, he still mobilizes militias to defend his movement, under the hardest unifiers to play as.
* FromNobodyToNightmare:
direction of Sudoplatov. The RFP "military" starts out as a disorganized band of street fighters, mercenaries, and peasants who will eventually be reforged into a proper military that has a chance of reunifying Russia.
* GotVolunteered: Implied
militias get even stronger in the Russian Women's Fascist Movement, where the word "voluntary" is in quotations when discussing how women must attend their local meetings and be indoctrinated as homemakers.
* TheGulag: In
the regional stage, the RFP reopens Kolyma, a prison camp where Jews and political prisoners, particularly communists, experienced, former soldiers from the Far East are sentenced to, forced to work in dangerous conditions to mine the gold and platinum there.
* HistoryRepeats: Some
recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other
Russian elders note the similarities in the RFP's anti-semitic attacks Far East contenders to Biblical villains: Yagoda to the ones committed under [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the old Tsardom, silently mourning the fact that some things will seemingly never change.
* IndustrializedEvil: Amur's economy is directly inspired by the German model, where slaves are forced to work in grimy, hazardous conditions to fulfill the harsh quotas set by powerful megacorporations.
* MakeAnExampleOfThem: The filthy ghettoes that Jews are forced into are blatantly shown to the public as a display of what happens to those who are supposedly plotting Russia's downfall.
* MegaCorp: The creation of megacorporations is encouraged in Amur, with
Sorcerer]], Rodzaevsky hoping to emulate [[Literature/BookOfEsther Haman the corporatist economy of Agagite]], Matkovsky to the Germans. The Far Eastern Conglomerate is [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the first of these experiments.
* NoTrueScotsman: The children are brainwashed by the RFP
Divine Mandate comes into believing that Russians are the strongest race and anyone who doesn't endure their harsh training exercises is not a real Russian.
* NonIndicativeName: Every branch in the military starts
conflict with the descriptor "Free", Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in
which is ludicrous considering that they serve a fascist dictatorship.
no one will face unequal treatment of any kind.
* ObliviouslyEvil: Some members CrazyEnoughToWork: Take one of the RFP have no qualms about least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the atrocities they participate in, considering themselves heroes who are restoring Russia's lost honor.
* ObviouslyEvil: The flag
established states of Amur has a swastika on it, which should give you a sign Russia and the meddling of how bad Amur is.
superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* PragmaticVillainy:
** While building a navy, Yumashev's
FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many
surviving command can be released from the work camps to bring needed expertise soldiers and manpower for the endeavor.
** The lower-ranking politicians of Central Siberia can be allowed to join the RFP in the superregional stage after thorough examination, since their experience can be useful.
** Similarly, the defeated Central Siberian armies will be
mercenaries are recruited into the Free All-Russian Army Divine Mandate's military, encouraging them to aid abandon their final reunification old ideologies in favor of Russia.
* PuttingOnTheReich: As part of Rodzaevsky's
Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will
attempt to emulate Hitler, a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the RFP's capital Zeya is filled coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with Nazi symbols and antisemitic propaganda nobody benefitting from the results, and the flag dream of Amur has a swastika.
* QuantityVersusQuality: As the RFP builds a proper army, they can either invest in mass conscription of moderately trained soldiers or a smaller, but modernized force equipped with better technology.
* RedScare: Rodzaevsky is firmly convinced that Bolshevism needs to be cleaned from Russia and that Fascism is the solution. Even as
an egalitarian Christian Russia is bombed by destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of
the Nazis and as Moscow is ruled by Germans, he's [[SkewedPriorities still]] convinced [[HorribleJudgeOfCharacter Germany is an ally against communism]].
* RightHandVersusLeftHand: If his request is granted, Bolotov will form the ''Otryady Obespecheniya Bezopasnosti'', a rival paramilitary group to the Blackshirts.
* SinisterSurveillance: The one advantage of their small
harder starting territory is how easily it positions in Russia. And he can be controlled by the RFP, in which Blackshirts can keep tabs on everyone and neutralize any would-be dissenters. Rodzaevsky even thinks that the Japanese Kenpeitai is a model for his police to follow.
* SlaveryIsASpecialKindOfEvil: More often, dissenters are not downright killed, but rather sent to concentration camps where they are forced to work under grueling conditions and at gunpoint.
* StayInTheKitchen: Unsurprisingly, the RFP has very traditional views on how a women should behave, viewing them as nothing more than homemakers who are apparently too stupid to understand their doctrine.
-->''Children, Kitchen, Church!''
* TheStoolPigeon: Civilians are encouraged by the government to spy on their friends and family to out them as Jews, communists, or Freemasons, which would sentence them to hard labor or death.
* SuddenlySignificantCity: Zeya, capital of Amur, is a small and fairly obscure mining town in Amur Oblast that's known for its dam. In TNO, it becomes the dark heart of the RFP's domain.
* SupervillainLair: Rodzaevsky and his Supreme Council meet in a hotel converted to look much grander than it was, complete
peacefully reunite with a giant glowing swastika on its top, resembling any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only
Russian Fascist Party's old headquarters in Manchuria, next warlord to the Soviet border.
* TeethClenchedTeamwork: Shekherev and Bolotov are hated rivals over the future direction and methods of the RFP, [[spoiler:which is finally taken notice by Rodzaevsky in the
not have a superregional stage, focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent
who threatens them is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact
with death if they dare interfere with the outside world altogether... that is, until Men unifies the region under his rule.]]
* ThemeNaming: All
banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of
military branches of commanders and peasant leaders to coordinate the RFP start with "Free All-Russian" as a title.
* TiredOfRunning: As a Jewish family attempts
Divine Mandate's military affairs. Men dislikes having to flee the Blackshirts, the grandfather stays behind because he's spent his whole life running from anti-Semites, urging his family get violent, but it's absolutely necessary if they want to leave him behind so that he can face the thugs head-on.
* TrainingFromHell: It's said that a soldier isn't considered a "true man", until he endures the "Three Harshes": harsh weather, harsh discipline, and harsh enemies.
* UnPerson: Purged members of the Supreme Council have their names stricken from the RFP's records, their memories buried.
* {{Understatement}}: The Union of Fascist Little Ones is an agency that recruits children into "physical projects", which actually enslaves them into hard labor as a form of "discipline".
* VillainousUnderdog: As can be expected from a band of fascist thugs with more fanaticism than competency, Amur is one of the weakest warlords in
unify Russia by game start, which isn't helped by how their most immediate rivals, the other Harbin Three warlords (both of which are individually stronger and comparatively less evil), can form a pact to take down Amur.
* YesMan: The Supreme Council of Amur is little more than Rodzaevsky's echo chamber, consisting of thugs and sycophants who would never dare challenge his authority. That said, his more prominent supporters among said sycophants, notably Shekherev and Bolotov, are
he nonetheless shown tries to be competent, keeping restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with
his regime functional coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high
enough to potentially outlast him.

!! ''Konstantin Rodzaevsky''

try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_rodzaevsky.png]]
[[caption-width-right:156:[[labelnote:70s Rodzaevsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_rodz.png [[/labelnote]]]]
org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]



->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]]
->'''60's In-Game Biography ''' [[labelnote: Click to Show]] Konstantin Vladimirovich Rodzaevsky was always a man of the East. The perceived oppression of the new Soviet system which he despised from a young age pushed him to flee Blagoveschensk in the Union for Harbin, the city in which the emigrés thrived. There, he became convinced that a system to rival Bolshevism had to be created; he found that system in Europe, where Fascism had just been born. The nascent ideology was adopted by many Russians, bitter from their loss in the civil war. A young and charismatic Rodzaevsky grabbed the chance to unite them all under the banner of the swastika, setting crowds on fires with his speeches. He made a promise to return to his homeland one day, and liberate its people.\\\
Shortly after its foundation, the Russian Fascist Party forged a close relationship with the new overlords of Manchuria, Japan. The greatest benefactors of the party supported it throughout its entire existence, until the opportunity for reclamation came with the collapse of the Presidium.\\\
Emboldened by the enthusiasm of his Japanese allies, the leader of the RFP went on a noble crusade to crush Judeo-Bolshevism. However, his dreams of complete liberation were dashed by his rivals: the generals and their Tsar, and worse of all, Mikhail Matkovsky and his band of traitors who looked across the Pacific for help. Konstantin Rodzaevsky, left alone in Zeya as the leader of a mere warlord state, has become enraged, and has vowed to get revenge against all of Russia's enemies, whoever they may be: Jews, Reds, Matkovskyites, Tsarists, anyone who dares challenge the Vozhd. To him, it is the only way to restore the nation to its old days of glory, yet that dream seems further and further away. [[/labelnote]]

->'''70's In-Game Biography ''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Konstantin Vladimirovich Rodzaevsky has been known by many names to many people. To his detractors, he was insane. To his enemies, he was the bandit king. To his supporters, he was the Vozhd. He was the one who led the Russian Fascist Party into Russia. He was the one that began the crusade against the Bolshevik and the Jew. And he was repaid with treachery. Traitors desecrated his vision, slaughtered his comrades-in-arms, and distanced themselves from his movement. Rodzaevsky fell into a great depression, latching onto a drinking habit and increasingly-dangerous paranoia; the dark days of Zeya.\\\
But as his enemies were rooted out, and the splitters dealt with; the Bolsheviks destroyed and the crazed cultists ground into dust, Konstantin Rodzaevsky found his spirit renewed as the Vozhd and he was reborn: seizing more and more of Russia, he worked to shed his alcoholism, and his paranoia evaporated alongside the last of his internal enemies. Even the perfidious Germans, who the Vozhd had once looked up to, showed their true colors by ignoring him. But this was not a tragedy - it was a revelation. The Vozhd realized that the Germans were stagnant failures who fell short in establishing their own national socialist utopia - the Germans themselves a race of collective disappointment. The Vozhd learned that the Slav would not need the crutch of another.\\\
The National State, the product of Rodzaevsky's hard work, was the first serious step in his vision to forge a Russia strengthened by national socialism. He marches onwards, the fires of national socialism burning in his heart and with full confidence in the future - a national socialist future. A Slavic future. [[/labelnote]]

to:

->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]]
->'''60's In-Game Biography '''
Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography'''
[[labelnote: Click to Show]] Konstantin Alexander Vladimirovich Rodzaevsky was always Men never asked to be a man shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the East. The perceived oppression of the new Soviet system which he despised from a young age pushed him to flee Blagoveschensk in the Union for Harbin, the city in which the emigrés thrived. There, he became convinced that a system to rival Bolshevism had to be created; he found that system in Europe, where Fascism had just been born. The nascent ideology was adopted by many Russians, bitter from their loss in the civil war. A young and charismatic Rodzaevsky grabbed the chance to unite them all under the banner of the swastika, setting crowds on fires with his speeches. He made a promise to return to his homeland one day, and liberate its people.North.\\\
Shortly after its foundation, And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Russian Fascist Party forged a close relationship Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the new overlords of Manchuria, Japan. The greatest benefactors of the party supported it fear and tyranny so many throughout its entire existence, until the opportunity for reclamation came with world felt. Despite the collapse dangers of underground worship in the Presidium.Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
Emboldened by the enthusiasm of his Japanese allies, the leader of the RFP went on a noble crusade to crush Judeo-Bolshevism. However, his dreams of complete liberation were dashed by his rivals: the generals and their Tsar, and worse of all, Mikhail Matkovsky and his band of traitors who looked across the Pacific for help. Konstantin Rodzaevsky, left alone in Zeya as the leader of a mere warlord state, has become enraged, and has vowed to get revenge against all of Russia's enemies, whoever they may be: Jews, Reds, Matkovskyites, Tsarists, anyone who dares challenge the Vozhd. To him, it is the only way to restore the nation to its old days of glory, yet that dream seems further and further away. [[/labelnote]]

->'''70's In-Game Biography ''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Konstantin Vladimirovich Rodzaevsky has been known by many names to many people. To his detractors, he was insane. To his enemies, he was the bandit king. To his supporters, he was the Vozhd. He was the one who led the Russian Fascist Party into Russia. He was the one that began the crusade against the Bolshevik and the Jew. And he was repaid with treachery. Traitors desecrated his vision, slaughtered his comrades-in-arms, and distanced themselves from his movement. Rodzaevsky fell into a great depression, latching onto a drinking habit and increasingly-dangerous paranoia;
In the dark days times following the death of Zeya.the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
But as his enemies were rooted out, His beliefs and actions began to gather support among the splitters dealt with; isolated communities of Siberia. Slowly at first, then all at once, the Bolsheviks destroyed and isolated villages of the crazed cultists ground into dust, Konstantin Rodzaevsky found his spirit renewed as the Vozhd and he was reborn: seizing more and more of Russia, he worked to shed his alcoholism, and his paranoia evaporated alongside the last of his internal enemies. Even the perfidious Germans, who the Vozhd had once looked up to, showed north pledged their true colors by ignoring him. But this was not a tragedy - it was a revelation. The Vozhd realized that the Germans were stagnant failures who fell short belief in establishing their own national socialist utopia - Father. Today the Germans themselves a race of collective disappointment. The Vozhd learned that the Slav would not need the crutch of another.\\\
The National State, the product of Rodzaevsky's hard work, was the first serious step in his vision to forge a Russia strengthened by national socialism. He
North marches onwards, against the fires of national socialism burning in his heart chaos that has inflamed the Holy Motherland for so long, and with full confidence in the future - a national socialist future. A Slavic future.their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.




* AbhorrentAdmirer:
** His attempt to reach out to Germany for an alliance of National Socialism ends with the German minister of foreign affairs being utterly confused at the contents of the letter. He throws it away, dismissing it as either a prank or the ravings of a madman, leaving only radio silence for Amur, much to Rodzaevsky's anger.
** Should [[DayOfTheJackboot Yockey]] become President of the United States, Rodzaevsky will voice his support. Yockey's response upon getting news of this is to rant about culture wars, Slavic civilization, and equate said support to the loyalty of a dog.
* TheAlcoholic: His disillusionment with Matkovsky's betrayal has led him to drinking as a coping mechanism, which partially explains his erratic behavior. [[spoiler:When he reaches the superregional stage, Rodzaevsky puts an end to this vice, a sign of his growing mental stability.]]
* AnyLastWords: He asks this verbatim to Matkovsky when he's about to be hanged, if Magadan is defeated by Amur.
* AssholeVictim: Usually ends up as this when he loses to one of the other factions. Bonus points if he loses to [[DirtyCommunists Yagoda's Irkutsk]], as he's [[ThePurge swiftly executed by the NKVD]], a fate which he ends up sharing with [[ReignOfTerror any other faction that is beaten and purged by Irkutsk]].
* AxCrazy: Rodzaevsky is just as much of a disturbed weirdo as he was in real life, if not more so now that he has the means to act out his megalomaniacal whims. This is downplayed later on, however, as he gradually composes himself.
* BadBoss: The combination of his paranoia and brutality makes him one of the cruelest bosses to work for in Russia, with his inner circle not even safe from his constant purges.
* BaitTheDog:
** Rodzaevsky allows workers to unionize... but only under the approval of the Union Oversight Committee, which answers directly to the Vozhd and essentially purges anything that he doesn't like anyway.
** His promises of class collaboration and representation for all Russians makes him initially accepted by some as a fair ruler, but any good intentions behind these policies are soiled when he has a labor strike violently suppressed. One event even shows a man beginning to wonder how much he needs to sacrifice as a factory worker before he no longer has to work seventeen hours per day.
* BeardOfEvil: Rodzaevsky's starting portrait has him with disheveled-looking stubble, which is less "BeardOfSorrow" as it is "[[TheCaligula Beard of Insanity]]". In his 70s portrait, Rodzaevsky grows it out into a slightly tidier, but no less sinister beard (complete with an almost DastardlyWhiplash-style moustache).
* BerserkButton: Having his offers of friendship snubbed. When Germany rejects an alliance with radio silence, Rodzaevsky goes ballistic [[spoiler:and renounces all adoration of the Nazis from then on.]]
* TheCaligula: By game start, Rodzaevsky is an insane, paranoid and megalomaniacal alcoholic ruling over a petty warlord state. Should he manage to consolidate his power, defeat his rivals and reunify Russia however, he gradually becomes more and more sane, if no less evil.
* CategoryTraitor: Rodzaevsky brands every Fascist he doesn't like (bonus points if they are aligned with Matkovsky, or [[DefectorFromDecadence are Matkovsky]]) as "[[NoTrueScotsman Kosher fascists]]"[[labelnote:note]] A real term Rodzaevsky appropriated from British fascist Arnold Leese IRL[[/labelnote]] for their apparent lack of ideological fervor and insufficient anti-semitism. When Matkovsky finds Amur's files about himself filled with this insult after Rodzaevsky's defeat, he can't help himself but smile at his old friend's antics.
* DefiantToTheEnd: When defeated and captured by another Far Eastern warlord, Rodzaevsky does not stop raving at Jews and Bolsheviks and insulting his captors until his execution.
* DoWrongRight: Eventually, [[spoiler:Rodzaevsky decides to invade the German sphere because he thinks that they have been corrupted by Zionist agents and thus no longer worthy of spearheading the National Socialist cause.]]
* EvilFeelsGood: Reunifying the Far East and watching his enemies suffer is the first comforting thought that Rodzaevsky has in a long time.
* FauxAffablyEvil: Rodzaevsky is described as being a fiery and impassioned orator who has a certain amount of genuine charisma, with the game even referring to him as "The Vozhd of the Russians" (which implies he's able to win ordinary people over with his charm and confidence). This stands in sharp contrast to him also being a ghastly madman with genocidal ambitions.
* {{Foil}}:
** Over time, he's revealed to be one, in a rather perverse sense, to Sergey Taboritsky. [[spoiler:In admiration of Germany's leadership, both seek to subjugate Russia under Nazism as [[TheCaligula insane, megalomaniacal leaders]] of their respective factions. Taboritsky differs by following monarchist ideals and adopting Esoteric Nazism as a ''regent'', sincerely believing that he will pass his power over to a rightful Tsarevich, while Rodzaevsky is a committed fascist planning to hoard his power to himself, to the point where he eventually rejects his earlier approval of the Reich. Furthermore, Rodzaevsky progressively becomes more composed and ''sane'' (though no less vile) towards the 70s, almost in a warped reversal of Taboritsky's SanitySlippage.]]
** He is also one to Gutrum Vagner, another National Socialist warlord on the other side of Russia. Both of them are disturbed leaders that practice Nazism and seek an alliance with Germany, who will want nothing to do with either of them and take their diplomatic letters with bewilderment. However, Vagner operates with a cult-like demeanor, worshipping the Germans as gods and believing that they will recognize his organization's attempts to "Aryanize" themselves, while Rodzaevsky has had comparatively more experience, makes no attempt to Germanize Russian culture, does not believe in a MasterRace and will eventually conclude that [[spoiler:Germany should not be Russia's ally, thinking that they have failed to follow National Socialism and that his nation and people will stand just fine on their own]].
* TheFriendNobodyLikes: Rodzaevsky is slavishly loyal to Japan, constantly giving them all sorts of benefits and thinking that they are natural allies owing to his past collaboration. Truthfully, Japan has no respect for Rodzaevsky and his band of thugs, only supporting him because he's so generous towards them.
* FromNobodyToNightmare: While not exactly a nobody to begin with, at start of the game, Rodzaevsky is nothing more than a paranoid, alcoholic loser in the middle of nowhere, who has delusions of grandeur, and who wishes for German approval. By the time he unifies Russia, he has shed his alcoholism and paranoia, become more sane and competent, [[spoiler:and has come to the realization that the Germans are not Russia's friends]]. He still remains a violent fascist after all of this, though.
* TheFundamentalist: He considers himself a paragon of the Christian faith and believes that God has ordained him to combat the "forces of the Devil" (that is, anyone who doesn't share his ideology).
* HatedByAll: Rodzaevsky's extremist tendencies have turned one faction of his party against him and pretty much everyone in the Far East despises his faction. Even Sablin, who has a tendency to forgive his opponents or just imprison them in his least brutal route, decides that he must die for peace to be restored to the east.
* HateSink: Violent, hateful, paranoid and megalomaniacal, Rodzaevsky is arguably the most despicable warlord in all of Russia bar none, even if his rule may not be the worst outcome for Russia objectively. Leaders like Yazov and Tukhachevsky may have [[WoobieDestroyerOfWorlds sympathetic goals]], while other Nazi-adjacent warlords like Velimir and Taboritsky are ''so'' insane that they are at least [[AdolfHitlarious entertaining]] or even [[AlasPoorVillain pitiable]] in their delusions. Rodzyevsky, meanwhile, commits his atrocities with a (mostly) sane mind, and out of no other convictions but zeal, hate and lust for power. His only real positive trait is caring for his pet.
* HeManWomanHater: Incredibly misogynistic, Rodzaevsky considers women to be the inherently stupider sex, fit only to serve as domestic housemakers. Though he founds the Russian Women's Fascist Movement to educate them on their roles, he thinks that they are barely smart enough to comprehend their lessons.
* HeelRealization: Initially {{Defied}}, but eventually played straight. [[spoiler:If defeated by the Father, Rodzaevsky thoroughly renounces his religion or any opportunity to repent for his atrocities, even spitting on the boots of the pastor. However, on the day he is to be executed, Men pays a final visit to Rodzaevsky in his private quarters. No one knows what words were exchanged between them, but it was enough to elicit a rare moment of actual grief from the defeated Vozhd over his crimes, enough to get him to accept his due punishment calmly.]]
* HorribleJudgeOfCharacter: Rodzaevsky still thinks the Nazis could be valuable allies to Amur in cleansing Russia of Bolshevism... even though they've killed millions of his countrymen in their genocidal war of aggression. It's not clear why Rodzaevsky is so unwilling to change his mind on this even after it caused a split within the RFP. It could be that he views the widespread destruction as [[TheEndJustifiesTheMeans a necessary cost in eradicating communism for good]]... or he's just ''that'' bloodthirsty and immoral that he doesn't care about all the innocent people who've gotten burned. [[spoiler:Subverted, however, when he unifies Russia, at which point he turns against Germany for supposedly not following National Socialism properly]].
* IControlMyMinionsThrough: Fear. The rank-and-file members of the RFP have learned to obey the Vozhd's every word because to do otherwise would mean a purge. Whenever Rodzaevsky's period of random purges stops, everyone can breathe a little easier.
* {{Irony}}: Rodzaevsky is mentioned as having a hatred of communism, but of the other Far East unifiers, his situation at the start is closest to Genrikh Yagoda's - both being older hardliners of an ideology (Fascism and Communism) who face mutinies by a younger, more idealistic leader (Mikhail Matkovsky and Valery Sablin) who practices a less extreme version of the same ideology (National Socialism from Rodzaevsky vs Matkovsky's regular Fascism; Bolshevism from Yagoda vs Sablin's Leninism), and will likely die if they are not the one to unify the region.
* LackOfEmpathy: Befitting a fascist dicator, Rodzaevsky has no concern for the people he oppresses, considering them non-human. He's not even disgusted by the horrid conditions of a concentration camp and what the prisoners are subjected to, something that his economic minister nearly vomits at.
* LonelyPianoPiece: In stark contrast to virtually all the other Russian warlords, whose reunification themes tend to be uplifting or ominous marching songs and orchestral pieces, Amur's is Music/ErikSatie's subdued and somewhat mournful [[https://www.youtube.com/watch?v=PLFVGwGQcB0 Gnossienne No.1]]. Even as he accomplishes his dreams of revenge, Rodzaevsky remains [[VengeanceFeelsEmpty a bitter and empty man]] who has destroyed all of his real friendships and surrounded himself with ambitious sycophants.
* NoTrueScotsman: Other Fascists that he doesn't like are dubbed "Kosher Fascists," and he especially feels this away about Matkovsky and his allies. Should he reunify Russia, he will extend this label to [[spoiler:Germany, dropping the intention to ally with them and believing that they are not practicing National Socialism correctly]].
* NostalgiaFilter: Rodzaevsky can reject Bolotov's proposal to create the OOB on the simple grounds that the Blackshirts are the original paramilitary group of the RFP and thus automatically better.
* TheOneThingIDontHateAboutYou: Much as he despises Bukharin, Rodzaevsky acknowledges he had a good idea with rapid industrialization under the Siberian Plan, in which he repurposes this campaign for his own means.
* TheParanoiac: Although he was already a bitter and hateful man, Rodzaevsky became even more vindictive and paranoid after Matkovsky's defection. Combined with his preexisting nastiness, Rodzaevsky's purges got even more ruthless and extensive.
* PetTheDog:
** Despite being a violent Nazi, it seems even he has the capacity to care for others. In one flavor event, he feeds and adopts a stray kitten as his own, affectionately giving the kitten the name Mura.
** In one of his purges, manipulated by Alexander Bolotov, Rodzaevsky is surprised to find his old friend, Lev Okhotin, on the list for supposed embezzlement and bribery. However, Rodzaevsky can take Okhotin's name off the list, thinking that he would never do something like this. Even if he does choose to execute him instead, Rodzaevsky has the shred of decency to do so in private rather than listen to Bolotov's urges to humiliate him publicly.
** If he manages to reach the superregional stage, Rodzaevsky is slightly gentler on Kemerovo than he is with the rest of Central Siberia, refraining from using concentration camp labor to build up the province like he does for the others and co-opting the royal unions and Rurik's legacy to serve the RFP. He views Rurik as someone whose views on traditionalism and class collaboration were not far removed from the RFP, but who was brought down by Judeo-Bolshevik influences.
* PokeThePoodle: If Barry Goldwater (a Jew) becomes President of the United States, Rodzaevsky will send him a denouncing letter full of anti-Semitic tirades, calling him "one of the most corrupt and black-hearted Judeans of them all" who manipulated the American population to ensure the total Zionist domination. At the end of the letter, he declares that no matter how Goldwater and the Jewish ruling class feel confident in their untouchability, the American people will eventually take action against their yoke and the Russian people will aid them.
-->''"That ought to put him in his place!"''
* PoliticallyIncorrectVillain: As you would expect from a National Socialist, Rodzaevsky has a bitter hatred for Jews.
* PragmaticVillainy: In the regional stage, Rodzaevsky purges the more thuggish and overtly violent members of the RFP because such tactics are no longer useful for a larger country.
* ThePurge: Rodzaevsky's paranoia is so severe that anyone suspected of being a traitor, a foreign agent, or not sufficiently loyal to the RFP will be executed sooner rather than later. As a result, Amur's government is filled with sycophants in lieu of competent administrators and commanders.
* TheQuisling: As was the case in real life, he previously collaborated with the Japanese Empire and used the blackshirts to do their bidding (which included kidnapping people for the Kwantung Army to use as test subjects in Unit 731). During the collapse of the Soviet Union, the Japanese showered him and his blackshirts with Japanese materiel, training, and basically anything else that he could dream of, in exchange for the implied Japanese influence in Russia if he manages to unify the country.
* RightHandCat: Rodzaevsky adopts a stray cat and names it Mura.
* SanityStrengthening: As time passes, Rodzaevsky gradually composes himself and becomes less and less insane, if no less vile.
* TheSocialDarwinist: He justifies his atrocities as a net benefit to the human race. If someone perishes in the horrid working conditions he sets in his country, they were apparently unfit to live anyway in a "survival of the fittest" world.
* StraightEdgeEvil: He gradually gets his act together, composing himself and eventually doing away with his more self-destructive habits. By the 70s, he even tidies up, complete with a beard.
* TyrantTakesTheHelm: Should Amur be the one to unify Russia, being an insane fascist that grows somewhat saner and more pragmatic the longer he remains in rule.
* UnwittingPawn: His mood swings and paranoia make him an easy tool for his subordinates, especially Shekherev and Bolotov, to get rid of their own enemies, listing their names for Rodzaevsky to purge.
* VillainHasAPoint:
** His rant about the factories' decrepit state is directed at a legitimate concern that must be corrected in the regional stage by encouraging class collaboration and improved equipment.
** In the Second Party Congress, Rodzaevsky accurately points out the constant infighting between Shekherev and Bolotov that ultimately weakens the entire party, threatening to kill them if they dare threaten the state's stability again.
* {{Warhawk}}: The Russian military is a jewel in Rodzaevsky's eyes and he modernizes it so that he can prepare for future wars against the "Zionist puppets to [the] west".
* WeUsedToBeFriends: Even after defeating and executing Matkovsky and the monarchists, Rodzaevsky still remembers a time where he once called them friends. The atmosphere of Harbin and the scarcity of resources in their struggle made cooperation between the Whites and the fascists absolutely necessary. There were always arguments, but there were both good times and bad. Sharing dinner and a vodka with Ataman Semyonov, or drunkenly belting out White Army songs with Matkovsky from his balcony into the chilly, Manchurian night.
* WindmillCrusader: He deludes himself into thinking he's a righteous warrior fighting against a Jewish international cabal that seeks to spread communism and liberalism throughout the world.
* WorthyOpponent: Much as he hates Matkovsky, he does acknowledge him as a fellow nationalist and far more honorable [[spoiler:than [=WerBell=]'s mercenaries.]]
* YouHaveGOTToBeKiddingMe: When his letter asking for an alliance between fellow Nazis reaches Germany, the minister of foreign affairs initially believes it to be a prank, if not the work of a madman. They're in such disbelief that it is serious that they throw it in the garbage.

!!''Georgy Shekherev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_georgy_shekherev.png]]
->'''Role:''' Military Commander, Foreign Minister (Rodzaevsky cabinet), Secretary of Defence[[note]]Security Minister[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]], Stratocracy[[note]]Paternalism[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''In-Game Biography ''' [[labelnote:Click to Show]] Born in Imperial Russia in 1916, a mere few years before the Russian Revolution tore down the centuries-old Imperial Institutions, Georgy Vladimirovich Shekherev found himself and his family relocating to Harbin following the victory of the Soviets over the White movement. Briefly training to become a Russian school teacher in Harbin during his youth, he instead found himself enticed by the Asano Detachment - a force of ethnic Russians commanded by Japanese officers in the Kwantung Army.\\\
As the Asano Detachment evolved to a number of basically-independent brigades, Shekherev found himself a satellite of the Russian Fascist Party, many members of which were also a part of the Asano Brigades. Finding himself engrossed in the movement, he further fell into the orbit of Rodzaevsky when reading his works, especially the [=ABCs=] of Fascism. Ultimately joining the party and subsequently its Blackshirt paramilitary wing, Shekherev impressed his peers and superiors with his devotion to the cause and ability to get just about any task done, no matter the amount of work or degree of brutality required.\\\
Since the party's arrival upon the Amur, Shekherev has found himself a prominent position both in the party and at the side of Konstantin Rodzaevsky as the head of the RFP's Blackshirt movement. A man at a crossroads, Shekherev is desperate to transition the party away from Alexander Bolotov's thuggery, driving an increasingly large wedge between the two men. However, he is chained to the nature and purpose of the organization that he runs.
[[/labelnote]]

to:

\n* AbhorrentAdmirer:
**
AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina.
His attempt Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise
to reach out to Germany political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for an alliance his unorthodox beliefs and dedication to abolitionism. During a period of National Socialism ends political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the German minister Canudos population.
%%* AsTheGoodBookSays: Many
of foreign affairs being utterly confused at his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the letter. He throws it away, dismissing it as either focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by
a prank or captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the ravings gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate
of Russia is a madman, leaving fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only radio silence for Amur, much to Rodzaevsky's anger.
** Should [[DayOfTheJackboot Yockey]] become President of
do ''as'' the United States, Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and
Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and
will voice give even his support. Yockey's response upon getting news of this is most hated enemies a chance to rant about culture wars, Slavic civilization, and equate said support to repent. However, one should not forget that he commands the loyalty of a dog.
fervently dedicated militias that will happily tear people limb from limb.
* TheAlcoholic: His disillusionment with Matkovsky's betrayal has led him GoodSamaritan: He performs charitable acts to drinking as a coping mechanism, which partially explains his erratic behavior. [[spoiler:When he reaches help the superregional stage, Rodzaevsky puts an end to this vice, a sign poor and disadvantaged out of the goodness of his growing mental stability.heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.
]]
* AnyLastWords: He asks this verbatim to Matkovsky when he's about to be hanged, if Magadan is defeated by Amur.
* AssholeVictim: Usually ends up as this when he loses to one of the other factions. Bonus points if he loses to [[DirtyCommunists Yagoda's Irkutsk]], as he's [[ThePurge swiftly executed by the NKVD]], a fate which he ends up sharing with [[ReignOfTerror any other faction that is beaten and purged by Irkutsk]].
* AxCrazy: Rodzaevsky is just as much of a disturbed weirdo as he was in
HistoricalBadassUpgrade: In real life, if not more so now that he has Alexander Men was an Orthodox priest who gained considerable popularity as the means to act out his megalomaniacal whims. This is downplayed later on, however, as he gradually composes himself.
* BadBoss: The combination
head of his paranoia and brutality makes him one a religious revival towards the end of the cruelest bosses Soviet Union. In ''The New Order'', he leads a holy war to work for in Russia, with his inner circle not even safe from his constant purges.
* BaitTheDog:
** Rodzaevsky allows workers to unionize... but only under the approval of the Union Oversight Committee, which answers directly to the Vozhd and essentially purges anything that he doesn't like anyway.
** His promises of class collaboration and representation for all Russians makes him initially accepted by some as a fair ruler, but any good intentions behind these policies are soiled when he has a labor strike violently suppressed. One event even shows a man beginning to wonder how much he needs to sacrifice as a factory worker before he no longer has to work seventeen hours per day.
* BeardOfEvil: Rodzaevsky's starting portrait has him with disheveled-looking stubble, which is less "BeardOfSorrow" as it is "[[TheCaligula Beard of Insanity]]". In his 70s portrait, Rodzaevsky grows it out into a slightly tidier, but no less sinister beard (complete with an almost DastardlyWhiplash-style moustache).
* BerserkButton: Having his offers of friendship snubbed. When Germany rejects an alliance with radio silence, Rodzaevsky goes ballistic [[spoiler:and renounces all adoration of the Nazis from then on.]]
* TheCaligula: By game start, Rodzaevsky is an insane, paranoid and megalomaniacal alcoholic ruling over a petty warlord state. Should he manage to consolidate his power, defeat his rivals and reunify
unify Russia however, he gradually becomes more in the name of egalitarian Christianity.
* HopeBringer: Known far
and more sane, if no less evil.
* CategoryTraitor: Rodzaevsky brands every Fascist he doesn't like (bonus points if they are aligned with Matkovsky, or [[DefectorFromDecadence are Matkovsky]]) as "[[NoTrueScotsman Kosher fascists]]"[[labelnote:note]] A real term Rodzaevsky appropriated from British fascist Arnold Leese IRL[[/labelnote]]
wide for their apparent lack of ideological fervor his benevolence and insufficient anti-semitism. When Matkovsky finds Amur's files about himself filled with this insult after Rodzaevsky's defeat, he can't help himself but smile at his old friend's antics.
* DefiantToTheEnd: When defeated and captured by another Far Eastern warlord, Rodzaevsky does not stop raving at Jews and Bolsheviks and insulting his captors until his execution.
* DoWrongRight: Eventually, [[spoiler:Rodzaevsky decides to invade the German sphere because he thinks that they have been corrupted by Zionist agents and thus no longer worthy of spearheading the National Socialist cause.]]
* EvilFeelsGood: Reunifying the Far East and watching his enemies suffer is the first comforting thought that Rodzaevsky has in a long time.
* FauxAffablyEvil: Rodzaevsky is described as being a fiery and impassioned orator who has a certain amount of genuine
charisma, with the game even referring to him as "The Vozhd of the Russians" (which implies he's able to win ordinary people over with his charm and confidence). This stands in sharp contrast to him also being a ghastly madman with genocidal ambitions.
* {{Foil}}:
** Over time, he's revealed to be one, in a rather perverse sense, to Sergey Taboritsky. [[spoiler:In admiration of Germany's leadership, both seek to subjugate Russia under Nazism as [[TheCaligula insane, megalomaniacal leaders]] of their respective factions. Taboritsky differs by following monarchist ideals and adopting Esoteric Nazism
Men is treated as a ''regent'', sincerely symbol of hope by his people, believing that he will pass his power over to a rightful Tsarevich, while Rodzaevsky is a committed fascist planning to hoard his power to himself, to can reunify Russia and liberate the point where oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When
he eventually personally visits one village, he rejects his earlier approval the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light
of the Reich. Furthermore, Rodzaevsky progressively becomes more composed world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence
and ''sane'' (though no less vile) towards the 70s, almost in a warped reversal of Taboritsky's SanitySlippage.]]
** He is also one
need to Gutrum Vagner, another National Socialist warlord declare wars on the other side of Russia. Both of them are disturbed leaders that practice Nazism and seek an alliance with Germany, who will want nothing to do with either of them and take their diplomatic letters with bewilderment. However, Vagner operates with a cult-like demeanor, worshipping the Germans as gods and believing that they will recognize his organization's attempts to "Aryanize" themselves, while Rodzaevsky has had comparatively more experience, makes no attempt to Germanize Russian culture, does not believe in warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is
a MasterRace religious leader working to bring a vision of an equal society of egalitarianism and will eventually conclude that [[spoiler:Germany should not friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd
be Russia's ally, entirely understandable in thinking that they have failed to follow National Socialism some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and that his nation and people will stand just fine on their own]].
* TheFriendNobodyLikes: Rodzaevsky
leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is slavishly loyal to Japan, constantly giving them all sorts quite clearly not a fan of benefits and thinking that they are natural allies owing to his past collaboration. Truthfully, Japan has no respect for Rodzaevsky actual cults, and his band ideals of thugs, only supporting him because he's so generous towards them.
* FromNobodyToNightmare: While not exactly a nobody to begin with, at start of the game, Rodzaevsky is nothing more than a paranoid, alcoholic loser in the middle of nowhere, who has delusions of grandeur,
commune living and who wishes for German approval. By the time he unifies Russia, he has shed his alcoholism and paranoia, become more sane and competent, [[spoiler:and has universal equality come to the realization that the Germans are not Russia's friends]]. He still remains a violent fascist after all of this, though.
* TheFundamentalist: He considers himself a paragon of the Christian faith and believes that God has ordained him to combat the "forces of the Devil" (that is, anyone who doesn't share
before his ideology).
* HatedByAll: Rodzaevsky's extremist tendencies have turned one faction of his party against him and pretty much everyone in the Far East despises his faction. Even Sablin, who has a tendency to forgive his opponents or just imprison them in his least brutal route, decides that he must die for peace to be restored to the east.
zealotry.
* HateSink: Violent, hateful, paranoid RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and megalomaniacal, Rodzaevsky is arguably the most despicable warlord in all of Russia bar none, even if his rule may not be the worst outcome for Russia objectively. Leaders like Yazov and Tukhachevsky may have [[WoobieDestroyerOfWorlds sympathetic goals]], while other Nazi-adjacent warlords like Velimir and Taboritsky are ''so'' insane that they are at least [[AdolfHitlarious entertaining]] or even [[AlasPoorVillain pitiable]] in their delusions. Rodzyevsky, meanwhile, commits his atrocities with a (mostly) sane mind, and out of no other convictions but zeal, hate and lust for power. His only real positive trait is caring theologian, notable for his pet.
* HeManWomanHater: Incredibly misogynistic, Rodzaevsky considers women
progressive views on Christianity that tries to be accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the inherently stupider sex, fit Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is
only to serve known as domestic housemakers. Though he founds the Russian Women's Fascist Movement to educate them on their roles, he thinks that they are barely smart enough to comprehend their lessons.
* HeelRealization: Initially {{Defied}}, but eventually played straight. [[spoiler:If defeated by
the Father, Rodzaevsky thoroughly renounces his religion or any opportunity to repent for his atrocities, even spitting on a religious preacher who has been increasingly influential among the boots of the pastor. However, on the day he is to be executed, Men pays a final visit to Rodzaevsky in his private quarters. No one knows what words were exchanged between them, but it was enough to elicit a rare moment of actual grief from the defeated Vozhd over his crimes, enough to get him to accept his due punishment calmly.]]
* HorribleJudgeOfCharacter: Rodzaevsky still thinks the Nazis could be valuable allies to Amur in cleansing Russia of Bolshevism... even though they've killed millions of his countrymen in their genocidal war of aggression. It's not clear why Rodzaevsky is so unwilling to change his mind on this even after it caused a split within the RFP. It could be that he views the widespread destruction as [[TheEndJustifiesTheMeans a necessary cost in eradicating communism for good]]... or he's just ''that'' bloodthirsty and immoral that he doesn't care about all the innocent
people who've gotten burned. [[spoiler:Subverted, however, when he unifies Russia, at which point he turns against Germany for supposedly not following National Socialism properly]].
* IControlMyMinionsThrough: Fear. The rank-and-file members
of Northeast Siberia.
%%* SympathyForTheDevil: After
the RFP have learned Divine Mandate defeats Irkutsk, Men tries to obey the Vozhd's every word because to do otherwise would mean a purge. Whenever Rodzaevsky's period of random purges stops, everyone can breathe a little easier.
* {{Irony}}: Rodzaevsky is mentioned as having a hatred of communism, but of the other Far East unifiers, his situation at the start is closest to Genrikh Yagoda's - both being older hardliners of an ideology (Fascism and Communism) who face mutinies by a younger, more idealistic leader (Mikhail Matkovsky and Valery Sablin) who practices a less extreme version of the same ideology (National Socialism from Rodzaevsky vs Matkovsky's regular Fascism; Bolshevism from
spare Yagoda vs Sablin's Leninism), and will likely die if they are not the one redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to unify the region.
* LackOfEmpathy: Befitting a fascist dicator, Rodzaevsky has no concern
God for the people he oppresses, considering them non-human. He's not even disgusted by the horrid conditions of a concentration camp and what the prisoners are subjected to, something that his economic minister nearly vomits at.
* LonelyPianoPiece: In stark contrast to virtually all the other Russian warlords, whose reunification themes tend to be uplifting or ominous marching songs and orchestral pieces, Amur's is Music/ErikSatie's subdued and somewhat mournful [[https://www.youtube.com/watch?v=PLFVGwGQcB0 Gnossienne No.1]]. Even as he accomplishes his dreams of revenge, Rodzaevsky remains [[VengeanceFeelsEmpty a bitter and empty man]] who has destroyed all of his real friendships and surrounded himself with ambitious sycophants.
* NoTrueScotsman: Other Fascists that he doesn't like are dubbed "Kosher Fascists," and he especially feels this away about Matkovsky and his allies. Should he reunify Russia, he will extend this label to [[spoiler:Germany, dropping the intention to ally with them and believing that they are not practicing National Socialism correctly]].
* NostalgiaFilter: Rodzaevsky can reject Bolotov's proposal to create the OOB on the simple grounds that the Blackshirts are the original paramilitary group of the RFP and thus automatically better.
* TheOneThingIDontHateAboutYou: Much as he despises Bukharin, Rodzaevsky acknowledges he had a good idea with rapid industrialization under the Siberian Plan, in which he repurposes this campaign for his own means.
* TheParanoiac: Although he was already a bitter and hateful man, Rodzaevsky became even more vindictive and paranoid after Matkovsky's defection. Combined with his preexisting nastiness, Rodzaevsky's purges got even more ruthless and extensive.
* PetTheDog:
** Despite being a violent Nazi, it seems even he has the capacity to care for others. In one flavor event, he feeds and adopts a stray kitten as his own, affectionately giving the kitten the name Mura.
** In one of his purges, manipulated by Alexander Bolotov, Rodzaevsky is surprised
to find his old friend, Lev Okhotin, on the list for supposed embezzlement redemption and bribery. However, Rodzaevsky can take Okhotin's name off the list, thinking that he would never do something like this. Even if he does choose to execute him instead, Rodzaevsky has the shred of decency to do so in private rather than listen to Bolotov's urges to humiliate him publicly.
** If he manages to reach
lay down their bloodthirst.
%%* TakeAThirdOption: In
the superregional stage, Rodzaevsky is slightly gentler on Kemerovo than he is with the rest of Central Siberia, refraining from using concentration camp labor Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to build up the province like he does for the others and co-opting the royal unions and Rurik's legacy to serve the RFP. He views Rurik as someone whose views on traditionalism and class collaboration were not far removed from the RFP, but who was brought down by Judeo-Bolshevik influences.
* PokeThePoodle: If Barry Goldwater (a Jew) becomes President of the United States, Rodzaevsky will send him a denouncing letter full of anti-Semitic tirades, calling him "one of the most corrupt and black-hearted Judeans of them all" who manipulated the American population to ensure the total Zionist domination. At the end of the letter, he declares that no matter how Goldwater and the Jewish ruling class feel confident in
promote their untouchability, beliefs and allowing the American people will eventually take action against to choose what their yoke and the Russian people religion will aid them.
-->''"That ought to put him in his place!"''
* PoliticallyIncorrectVillain: As you would expect from
be.
%%* TakingUpTheMantle:
%%** Men sees himself as
a National Socialist, Rodzaevsky has modern-day Noah who will build a bitter hatred for Jews.
* PragmaticVillainy:
better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%**
In the regional stage, Rodzaevsky purges economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the more thuggish latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God,
and overtly violent members rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the RFP because such tactics are no longer useful for a larger country.
* ThePurge: Rodzaevsky's paranoia is so severe that anyone suspected of being a traitor, a foreign agent, or not sufficiently loyal to the RFP will be executed sooner rather than later. As a result, Amur's government is filled with sycophants in lieu of competent administrators
meek and commanders.
poor.
* TheQuisling: As was the case in real life, he previously collaborated with the Japanese Empire UniversallyBelovedLeader: His sermons and used the blackshirts to do their bidding (which included kidnapping people for the Kwantung Army to use as test subjects in Unit 731). During the collapse of the Soviet Union, the Japanese showered him and his blackshirts with Japanese materiel, training, and basically anything else that he could dream of, in exchange for the implied Japanese influence in Russia if he manages to unify the country.
* RightHandCat: Rodzaevsky adopts a stray cat and names it Mura.
* SanityStrengthening: As time passes, Rodzaevsky gradually composes himself and becomes less and less insane, if no less vile.
* TheSocialDarwinist: He justifies his atrocities as a net benefit to the human race. If someone perishes in the horrid working conditions he sets in his country, they were apparently unfit to live anyway in a "survival of the fittest" world.
* StraightEdgeEvil: He gradually gets his act together, composing himself and eventually doing away with his more self-destructive habits. By the 70s, he even tidies up, complete with a beard.
* TyrantTakesTheHelm: Should Amur be the one to unify Russia, being an insane fascist that grows somewhat saner and more pragmatic the longer he remains in rule.
* UnwittingPawn: His mood swings and paranoia
messages make him an easy tool for his subordinates, especially Shekherev one of the most beloved men in Siberia and Bolotov, to get rid of their own enemies, listing their names for Rodzaevsky to purge.
* VillainHasAPoint:
** His rant about
the factories' decrepit state adoration surrounding him is directed at a legitimate concern all that must be corrected keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is
in the regional stage by encouraging class collaboration demos), but ''nothing'' about his identity and improved equipment.
** In
his actual in-game role was revealed (other than the Second Party Congress, Rodzaevsky accurately points out the constant infighting between Shekherev and Bolotov that ultimately weakens the entire party, threatening to kill them if they dare threaten the state's stability again.
* {{Warhawk}}: The Russian military is a jewel in Rodzaevsky's eyes and he modernizes it so
fact that he can prepare for future wars against the "Zionist puppets to [the] west".
* WeUsedToBeFriends:
was a potential unifier of Russia). Even after defeating and executing Matkovsky and the monarchists, Rodzaevsky release, he is still remembers a time where walking spoiler; he once called them friends. The atmosphere of Harbin is not a starting leader, and there is no hint that he would actually become the scarcity leader of resources in Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of
their struggle made cooperation between faith.
* YoungAndInCharge: Having been born in 1935,
the Whites and 27-year-old Father is one of the fascists absolutely necessary. There were always arguments, but there were both good times and bad. Sharing dinner and a vodka with Ataman Semyonov, or drunkenly belting out White Army songs with Matkovsky from his balcony into the chilly, Manchurian night.
* WindmillCrusader: He deludes himself into thinking he's a righteous warrior fighting against a Jewish international cabal that seeks to spread communism and liberalism throughout the world.
* WorthyOpponent: Much as he hates Matkovsky, he does acknowledge him as a fellow nationalist and far more honorable [[spoiler:than [=WerBell=]'s mercenaries.]]
* YouHaveGOTToBeKiddingMe: When his letter asking for an alliance between fellow Nazis reaches Germany, the minister of foreign affairs initially believes it to be a prank, if not the work of a madman. They're in such disbelief that it is serious that they throw it
youngest leaders in the garbage.

!!''Georgy Shekherev''
world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_amur_georgy_shekherev.png]]
org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander, Foreign Minister (Rodzaevsky cabinet), Secretary of Defence[[note]]Security Minister[[/note]] ([[spoiler:[=WerBell=] cabinet]])
Commander
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Sibirskoye Vozrozhdeniye
->'''Ideology:''' Clerical Fascism[[note]]National Socialism[[/note]], Stratocracy[[note]]Paternalism[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''In-Game Biography ''' [[labelnote:Click to Show]] Born in Imperial Russia in 1916, a mere few years before the Russian Revolution tore down the centuries-old Imperial Institutions, Georgy Vladimirovich Shekherev found himself and his family relocating to Harbin following the victory of the Soviets over the White movement. Briefly training to become a Russian school teacher in Harbin during his youth, he instead found himself enticed by the Asano Detachment - a force of ethnic Russians commanded by Japanese officers in the Kwantung Army.\\\
As the Asano Detachment evolved to a number of basically-independent brigades, Shekherev found himself a satellite of the Russian Fascist Party, many members of which were also a part of the Asano Brigades. Finding himself engrossed in the movement, he further fell into the orbit of Rodzaevsky when reading his works, especially the [=ABCs=] of Fascism. Ultimately joining the party and subsequently its Blackshirt paramilitary wing, Shekherev impressed his peers and superiors with his devotion to the cause and ability to get just about any task done, no matter the amount of work or degree of brutality required.\\\
Since the party's arrival upon the Amur, Shekherev has found himself a prominent position both in the party and at the side of Konstantin Rodzaevsky as the head of the RFP's Blackshirt movement. A man at a crossroads, Shekherev is desperate to transition the party away from Alexander Bolotov's thuggery, driving an increasingly large wedge between the two men. However, he is chained to the nature and purpose of the organization that he runs.
[[/labelnote]]
Provisional Government[[note]]Paternalism[[/note]]



* LesCollaborateurs:
** Living in Harbin after the Russian Revolution, Shekherev joined the Asano Detachment, an army of Russians commanded by Japanese officers in the Kwantung Army. This was where he first met the founding members of the RFP.
** If [[spoiler:[=WerBell=] unifies the Far East, Shekherev will be allowed to join their ranks in exchange for a release from prison.]]
* HazyFeelTurn: Shekherev is allowed to [[spoiler:join [=WerBell=]'s cause when he reunifies the Far East, but there's no indication that he's actually renounced his views and not trying to just get out of imprisonment.]]
* ALighterShadeOfBlack:
** In his conflict with Bolotov, Shekherev is the more moderate and restrained of the two, even if he is no less vile or anti-Semitic.
** Shekherev is also the only one of Amur's starting commmanders to not join up with [[spoiler: [[Characters/TNOTaboritsky Andrey Dikiy's Regency]] after the collapse of the Holy Russian Empire, and while it's unlikely his pragmaticism saved him, [[UncertainDoom Shekherev is nowhere to be seen After Midnight]]]].
* MeetTheNewBoss: If Shekherev emerges as the more dominant member of Rodzaevsky's inner circle, it's hinted that he's more likely to continue his Vozhd's policies with a more professional face.
* PragmaticVillainy: He opposes the mafia-like and mindlessly brutal methods advocated by Bolotov because it would reflect badly on the RFP and make it harder for them to seem like a legitimate state.
* ThePurge: To curry Rodzaevsky's favor about his usefulness, Shekherev gives him lists of supposed traitors to sate the Vozhd's paranoia and desire to purge the state of any enemies.
* TheQuietOne: Shekherev is less prominent on the Congress floor than Bolotov because he prefers to work from the shadows and silently take out those are suspected to be internal enemies.
* TheSpymaster: Commanding the Blackshirts, Shekherev spies on his fellow RFP members for potential Zionist or communist sympathies that would get them purged by the Vozhd.

!!''Alexander Bolotov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/alexander_bolotov_portrait.png]]
->'''Role:''' Chief of Internal Security[[note]]Security Minister[[/note]] (Rodzaevsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Ultranationalism
->'''In-Game Biography ''' [[labelnote:Click to Show]] Alexander Alexandrovich Bolotov was born and raised under unclear circumstances before fleeing the Soviet Union to Harbin in 1926. Since joining up with the Russian Fascist Party, his dedication to his party and his Vozhd has been matched only by his willing violence towards the enemies of the party and the Russian people.\\\
As the Vozhd's paranoia has only begun to increase as a result of the splitter Matkovsky and the collapse of the unified front with the monarchists, Bolotov has intensified his influence over the dictator, frequently having his ear when recommending names for purges. More often than not, however, these names are those that Alexander Bolotov had previous misgivings with...
[[/labelnote]]

to:

* LesCollaborateurs:
** Living
ZeroPercentApprovalRating: If he accidentally kills Men in Harbin after an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen
the Russian Revolution, Shekherev joined Divine Mandate or selfishly build his own powerbase. In the Asano Detachment, an army of Russians commanded by Japanese officers regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number
in the Kwantung Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This was where even comes out in their results; Sudoplatov survives if he never attempts his coup in the first met place and lives to see the founding members results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the RFP.
**
Black Army.
* HeelRealization:
If [[spoiler:[=WerBell=] unifies he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of
the Far East, Shekherev will be allowed Sudoplatov sends his agents to join their ranks in exchange for a release outside villages and preaches Men's message to incite peasant revolts from prison.]]
within the other warlords.
* HazyFeelTurn: Shekherev is allowed NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to [[spoiler:join [=WerBell=]'s cause when he reunifies Men and provided him with the military strength that Men needed to unite the Far East, but there's no indication that he's actually renounced his views and not trying to just get out offers Men several temptations of imprisonment.]]
* ALighterShadeOfBlack:
** In his conflict with Bolotov, Shekherev is the
more moderate military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and restrained of the two, authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death,
even if he is no less vile or anti-Semitic.
** Shekherev is also
unintentionally. Unlike the only one of Amur's starting commmanders to Biblical Judas, however, he can choose not join up to go through with [[spoiler: [[Characters/TNOTaboritsky Andrey Dikiy's Regency]] after his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously
the collapse assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One
of the Holy Russian Empire, and while it's unlikely his pragmaticism saved him, [[UncertainDoom Shekherev temptations he offers Men is nowhere to be seen After Midnight]]]].
* MeetTheNewBoss: If Shekherev emerges as
the more dominant member creation of Rodzaevsky's inner circle, it's hinted a paramilitary spy agency that he's more likely will carry out dishonorable tactics to continue quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform
his Vozhd's policies with a more professional face.
* PragmaticVillainy: He opposes
coup, then he will try to repent to the mafia-like Father and mindlessly brutal methods advocated by Bolotov because it would reflect badly on the RFP explain that his coup plans were an attempt to strengthen their position and make it harder for give them to seem like a legitimate state.
* ThePurge: To curry Rodzaevsky's favor about his usefulness, Shekherev gives him lists of supposed traitors to sate the Vozhd's paranoia and desire to purge the state of any enemies.
* TheQuietOne: Shekherev is less prominent on the Congress floor than Bolotov because he prefers to work from the shadows and silently take out those are suspected to be internal enemies.
* TheSpymaster: Commanding the Blackshirts, Shekherev spies on his fellow RFP members for potential Zionist or communist sympathies that would get them purged by the Vozhd.

!!''Alexander Bolotov''
better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/alexander_bolotov_portrait.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Chief Security Minister (Men cabinet), Head of Internal Security[[note]]Security Minister[[/note]] (Rodzaevsky cabinet)
State (Divine Mandate collapse)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Ultranationalism
->'''In-Game Biography ''' [[labelnote:Click to Show]] Alexander Alexandrovich Bolotov was born and raised under unclear circumstances before fleeing the Soviet Union to Harbin in 1926. Since joining up with the Russian Fascist Party, his dedication to his party and his Vozhd has been matched only by his willing violence towards the enemies of the party and the Russian people.\\\
As the Vozhd's paranoia has only begun to increase as a result of the splitter Matkovsky and the collapse of the unified front with the monarchists, Bolotov has intensified his influence over the dictator, frequently having his ear when recommending names for purges. More often than not, however, these names are those that Alexander Bolotov had previous misgivings with...
[[/labelnote]]
Theocracy[[note]]Despotism[[/note]]



* AxCrazy: Bolotov is an ''incredibly'' brutal man with a degree of personal bloodlust that's hard to rival; his idea of "stress relief" consists of spending hours beating prisoners to death with crowbars. He is by far the most despicable member of the Russian Fascist Party's leadership, which is impressive given that...well, it's the ''Russian Fascist Party''.
** [[spoiler:If the Siberian Black Army takes over the Far East, Bolotov survives and manages to [[TookALevelInJerkass Take a Level in Jerkass]] in spite of already being a bloodthirsty maniac to begin with. When the Jews and other minorities that the RFP deported from Blagoveshchensk are invited back, he goes completely off the deep end and murders them in droves under the belief that he is the new, true Vozhd of Russia.]]
* CantKillYouStillNeedYou: Bolotov is despised by Rodzaevsky, but he can't be purged yet because his skills are too useful to dispose of so soon.
* DragonWithAnAgenda: Taking advantage of Rodzaevsky's paranoia, Bolotov purges his enemies by giving their names to the Vozhd, convincing him that they are internal enemies who need to be eliminated. More often than not, these names were past rivals of Bolotov that needed to be eliminated.
* TheDreaded: Bolotov is feared by almost all of the RFP leadership for his willingness to sate Rodzaevsky's paranoia through frequent purges, and unsettles even Rodzaevsky himself. [[spoiler:He becomes this for the town of Rodzaevsk as well if the Siberian Black Army takes over Eastern Siberia, devolving even further from an AxCrazy [[TheDragon Dragon]] to a plain SerialKiller.]]
* MoreDespicableMinion: Bolotov embodies all of Rodzaevsky's worst traits without the few PetTheDog moments that sometimes humanize the Vozhd. At his core, Bolotov only cares about his self-aggrandizement and bloodlust, engaging in levels of thuggery that not even the rest of the RFP do.
* OnlyKnownByTheirNickname: [[spoiler:In lieu of knowledge as to his identity when he becomes a SerialKiller who terrorizes Rodzaevsk if the Central Siberian anarchists take over the Far East and returns the deported minority population, Bolotov becomes known as the "Ghost of Rodzaevsky".]]
* PetTheDog: [[spoiler:Bolotov likes Mura enough to keep him as a pet when he becomes the Ghost of Rodzaevsky. When he's caught in a stand-off with the Siberian anarchists, Mura rubs against his leg and Bolotov hesitates to roughly shoo him away.]]
* ThePurge: A favored method of Bolotov to eliminate his rivals and build his power base. If someone ever crosses him, Bolotov only needs to put their name on Rodzaevsky's list, targeting them as an enemy for the paranoid Vozhd to execute.
* {{Sadist}}: Even by the standards of the RFP, Bolotov is exceptionally cruel, often beating prisoners to death with a crowbar whenever he needs to vent his frustration.
* SanitySlippage: Already a horrendously cruel man, [[spoiler:Bolotov goes off the deep end if the Siberian Black Army reunifies Central and Eastern Siberia, and slips into the town of Rodzaevsk to murder formerly deported Jews and other minorities as they return home under the belief that he is Rodzaevsky's successor]].
* StateSec: To limit the influence of his rival Shekherev, Bolotov can convince Rodzaevsky to dismiss the Blackshirts as ineffective and create a new paramilitary group called the ''Otryady Obespecheniya Bezopasnosti'', which will be trained to root out more internal enemies in Amur.

to:

* AxCrazy: Bolotov is an ''incredibly'' brutal man with AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a degree of personal bloodlust that's hard to rival; his idea of "stress relief" consists of spending hours beating prisoners to death with crowbars. He is by far the most despicable member of the Russian Fascist Party's leadership, which is impressive given that...well, it's the ''Russian Fascist Party''.
** [[spoiler:If the Siberian Black Army takes over the Far East, Bolotov survives
Soviet priest and manages dissident who turned to [[TookALevelInJerkass Take a Level in Jerkass]] in spite of already being a bloodthirsty maniac to begin with. When the Jews and other minorities that the RFP deported from Blagoveshchensk are invited back, he goes completely off the deep end and murders them in droves under the belief that he is the new, true Vozhd of Russia.]]
* CantKillYouStillNeedYou: Bolotov is despised by Rodzaevsky, but he can't be purged yet
Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite
his skills are too useful urges for Men's followers to dispose of so soon.
* DragonWithAnAgenda: Taking advantage of Rodzaevsky's paranoia, Bolotov purges his enemies by giving their names to
not lose hope, Yakunin simply lacks the Vozhd, convincing him charisma or vision that they are internal enemies who need to be eliminated. More often than not, these names were past rivals of Bolotov that needed to be eliminated.
* TheDreaded: Bolotov is feared by almost all of
Men had, and cannot save the RFP leadership for his willingness to sate Rodzaevsky's paranoia through frequent purges, and unsettles even Rodzaevsky himself. [[spoiler:He becomes this for the town of Rodzaevsk as well if the Siberian Black Army takes over Eastern Siberia, devolving even further Divine Mandate from an AxCrazy [[TheDragon Dragon]] to a plain SerialKiller.]]
collapse when Sudoplatov's coup accidentally kills Men.
* MoreDespicableMinion: Bolotov embodies all TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of Rodzaevsky's worst traits without the few PetTheDog moments remaining states that sometimes humanize the Vozhd. At his core, Bolotov only cares about his self-aggrandizement and bloodlust, engaging in levels of thuggery that not even the rest of the RFP do.
* OnlyKnownByTheirNickname: [[spoiler:In lieu of knowledge as to his identity when he becomes a SerialKiller who terrorizes Rodzaevsk if the Central Siberian anarchists take over the Far East and returns the deported minority population, Bolotov becomes known as the "Ghost of Rodzaevsky".]]
* PetTheDog: [[spoiler:Bolotov likes Mura enough
try to keep him as a pet when he becomes the Ghost of Rodzaevsky. When he's caught in a stand-off with the Siberian anarchists, Mura rubs against his leg and Bolotov hesitates to roughly shoo him away.]]
* ThePurge: A favored method of Bolotov to eliminate his rivals and build his power base. If someone ever crosses him, Bolotov only needs to put their name on Rodzaevsky's list, targeting them as an enemy
Men's vision for the paranoid Vozhd to execute.
* {{Sadist}}: Even by the standards of the RFP, Bolotov is exceptionally cruel, often beating prisoners to death with a crowbar whenever he needs to vent his frustration.
* SanitySlippage: Already a horrendously cruel man, [[spoiler:Bolotov goes off the deep end if the Siberian Black Army reunifies Central and Eastern Siberia, and slips into the town of Rodzaevsk to murder formerly deported Jews and other minorities as they return home under the belief that he is Rodzaevsky's successor]].
* StateSec: To limit the influence of his rival Shekherev, Bolotov can convince Rodzaevsky to dismiss the Blackshirts as ineffective and create a new paramilitary group called the ''Otryady Obespecheniya Bezopasnosti'', which will be trained to root out more internal enemies in Amur.
Russia alive, however vain it may be.



[[folder:Magadan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Siberian National Republic]]https://static.tvtropes.org/pmwiki/pub/images/flag_magadan_regional.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the Republic of West Alaska]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the United States of Russia]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia2.png]][[/labelnote]]

->'''Official Name:''' Free State of Magadan, Republic of West Alaska ([[spoiler:[=WerBell=] coup]]), Siberian National Republic (regional unification), United States of Siberia ([[spoiler:[=WerBell=] regional unification]]), Russian National Republic (national unification), United States of Russia ([[spoiler:[=WerBell=] national unification]])
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

The distant port town of Magadan is controlled by a splinter group of the Russian Fascist Party under Mikhail Matkovsky, who split with Rodzaevsky due to the latter's crazed support to Nazi Germany even as they genocided the Russian people. Matkovsky prefers more pragmatic and calculated methods to build his All-Russian nation, and is seeking connections in America to support his rising movement.

to:

[[folder:Magadan]]
[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magadan_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Siberian National Republic]]https://static.tvtropes.org/pmwiki/pub/images/flag_magadan_regional.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the Republic of West Alaska]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia.png]][[/labelnote]]
[[quoteright:350:]]
[[caption-width-right:350:[[labelnote:Flag of the United States of Russia]]https://static.tvtropes.org/pmwiki/pub/images/ancaprussia2.png]][[/labelnote]]

org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Free State of Magadan, Republic of West Alaska ([[spoiler:[=WerBell=] coup]]), Siberian National Republic (regional unification), United States of Siberia ([[spoiler:[=WerBell=] regional unification]]), Russian National Republic (national unification), United States of Russia ([[spoiler:[=WerBell=] national unification]])
Sakha Republic
->'''Ruling Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]]
Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

The distant port town of Magadan is controlled by a splinter group of the Russian Fascist Party under Mikhail Matkovsky, who split with Rodzaevsky due to the latter's crazed support to Nazi Germany even as they genocided the Russian people. Matkovsky prefers more pragmatic and calculated methods to build his All-Russian nation, and is seeking connections in America to support his rising movement.
National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.



* ActuallyPrettyFunny: When the [[spoiler:Republic of West Alaska is proclaimed, many international observers voice their incredulity about its byzantine nature, including one captain who visits the country to trade auto parts. When one Russian overhears the captain's comment, he bursts into laughter.]]
* AffectionateNickname: In [[spoiler:[=WerBell=]'s Russia, the new host of Radio Free Magadan is nicknamed "Roast Beef" by both mercenary and civilian.]]
* AllohistoricalAllusion: Magadan's invasion of Amur is codenamed "D-Day" in a timeline where the Normandy landings never occurred.
* BigBrotherIsWatching: Under Matkovsky in the superregional stage, the authority of the State Intelligence Agency is expanded, engaging in outright wire tapping to arrest and execute even more people who have been deemed traitors.
* BeCarefulWhatYouWishFor: In case [=WerBell=] [[spoiler:picks a pro-OFN economic policy, he advertises the Far East as new grounds for American companies to grow without government oversight, luring all sorts of entrepreneurs to move in and start investing there. Unfortunately, they realize too late that it was a honey trap. In Siberia, the infrastructure is horrible and labor is often unavailable, causing investors to leave the companies and force them to bail out to the government. However, by accepting [=WerBell=]'s offer, things get even worse as they are now forced to donate a fraction of their revenue and products to the government in their reconstruction efforts, essentially trapping them in Russia and forever in debt to helping the mercenaries.]]
* CondescendingCompassion: In broadcast 45 from the Magadan Free Radio, the hosts advertise some American-imported deodorant, in which one of them says that it would be perfect for the "Siberian savages out there in the woods". Everyone, including the other host and the Siberian hunters listening to the broadcast, is astounded at his obliviousness.
* CripplingOverspecialization: The port of Magadan is one of the most developed and important cities of the Far East, but that's all the region was good for, since a whole Russia wouldn't need to develop it for any other use. With Magadan all alone, every area around it is severely undeveloped and useless to the RFP, making it an immediate priority for Matkovsky to fix with an industrialization plan.
* DefectorFromDecadence: Matkovsky and his faction of the RFP believe that Rodzaevsky is too excessive and too pro-Nazi, so they decided to split off from them.
* DisappearedDad: When news of [[spoiler:[=WerBell=]'s coup breaks out, an American journalist is sent to write a story about it. As he spends more time with the mercenaries, the journalist comes to enjoy the freelance life more than his time in America and stays far longer than he should, abandoning his family and even cheating on his wife. By the time he comes back, he's rejected by his family as a deadbeat dad and forced to return to the mercenary lifestyle for good.]]
* DumbassHasAPoint: If Radio Free Magadan is allowed to run with less government interference, the two hosts celebrate the occasion, with Sergei exclaiming that the right to assembly should be guaranteed in Magadan like it is in America. It's a surprisingly astute statement from a man whose acted like a complete buffoon prior, something that his co-host acknowledges.
* EnemyMine:
** While both Matkovsky's Magadan and the White Army in Transbaikal don't like each other very much, they are both aware of how insane and dangerous Rodzaevsky's Amur is, and form a pact early on to take him out of the picture.
** In an attempt to gain the upper hand against its enemies and counterbalance Japanese interests in the Russian Far East, Magadan under Vozhd Matkovsky seeks aid and recognition from the superpower which is the most opposed to the values of Fascism: the United States of America. Maintaining relations with them is vital to Magadan's survival and reunification campaign.
* EvilReactionary: The Old Guard of the RNTP, formed after Magadan unifies the Far East, is made out of fascist hardliners. As there is practically no desire for a Rodzaevsky-style return to extremist ideals among the populace or the political class, the hardliners are isolated and powerless, mostly made up of obscure, ineffectual figures.
* ExactlyWhatItSaysOnTheTin: After [[spoiler:[=WerBell=]'s coup, he renames Magadan to the Republic of West Alaska because it's literally west of Alaska.]]
* TheFederation: After Magadan unifies the Far East, Matkovsky adopts a federalist model, affording each individual province or territory some amount of autonomy and independence from the federal government.
* FromNobodyToNightmare:
** Magadan's military initially starts out weak and poorly disciplined with outdated equipment. However, bringing mercenaries and military advisors to train them will drastically transform them into a proper fighting force, even impressing Matkovsky.
** The mercenaries aren't much better, being ill-disciplined and inexperienced in regards to battle tactics. [[spoiler:Frustrated, [=WerBell=] enacts a harsh training program to get them back into shape.]]
* GoingNative: To survive the harsh Siberian climate, Magadan's soldiers adopt a training regime based on how the Siberian natives cope with the extreme environment.
* GoodFeelsGood: If the Blackshirts are reformed in the regional stage, one of their members acknowledges how good it feels to no longer be treated with fear and dread by the people, which motivates him to actually help them rather than terrorize.
* GoneHorriblyRight: Matkovsky's reformist pretensions and attempts to attract the OFN could wind up backfiring, as they could lead to [[InternalReformist Nikolay Petlin]] taking power and ''genuinely'' living up to said claims.
* GrimUpNorth: Magadan's most immediate concern is preparing for the winter, but no matter how much effort they put into it, supplies dwindle and equipment becomes near-dysfunctional. This forces Magadan to open up to foreign aid from the Principality, the United States, and the Russian émigrés led by Anastasy Vonsiatsky.
* TheGulag: [[spoiler: At the regional stage, Magadan repurposes the infrastructure of [[https://en.wikipedia.org/wiki/Dalstroy Dalstroy]], a Soviet forced labor trust, to build a network of concentration camps for political dissidents, since executing them outright would give a bad look]].
* HistoricalInJoke:
** The logo of the Magadan Free Radio, as seen in events, is based on the logo of Radio Free Europe.
** The name of Matkovsky's faction in the newly-founded Russian National Labor Party is ''Trudoviki'' (Laborists) - the same name as the Social Democrat group in the Imperial Russia that was led by Alexander Kerensky.
* {{Hypocrite}}: Matkovsky's wing of the RFP delineate themselves from Rodzaevsky's thuggery, even though one event clearly shows some of them ransacking and extorting a local shop.
* IsThisThingStillOn: In the first broadcast of the Magadan Free Radio, one of the co-hosts, named Sergei, shouts the name of his colleague Vasily into the microphone (likely blowing off a few eardrums) when he notices Vasily hasn't taken his seat yet. They then introduce Matkovsky and the Magadan Free Radio to the audience, only to immediately return to lip-smacking:
-->''What the fuck is wrong with yo-''
* LethallyStupid: Sergei, one of the hosts of Magadan Free Radio, acts a like a total bozo in every broadcast, but he reaches a new level in broadcast 60, where he presents an M1911 handgun and waves it around like a maniac before he starts negligently discharging it.
* MeaningfulRename: In the regional stage, the ''Russian Fascist Party'' is renamed to the ''Russian National Labor Party'' to reflect Matkovsky's attempts to distance himself from Rodzaevsky and his negative reputation.
* MerchantCity: With Vladivostok having fallen into Japanese hands, Magadan becomes Russia's main trade hub on the Pacific. Smugglers from Kamchatka and Alaska carry goods to be processed into the city every day, and Matkovsky's government grows from these riches.
* MegaCorp:
** Under Matkovsky, Russian and American corporations are encouraged to expand their operations in his realm, free to exploit the common laborers for the benefit of the state and their profits. He can even create the All-Russian Council of Corporations to give them greater sway over the country's economic policy.
** Similar American corporations can be propped up [[spoiler:by [=WerBell=], if he pursues an open door policy of letting them run amok in Siberia. Even if he doesn't pursue this policy, [=WerBell=] will instead encourage the growth of companies loyal to him, giving them unfair advantages in the market for a price.]]
* IronicName: Despite the event's name "Fair Elections", the narrative shows that the former Salons of Tomsk have been outlawed as political parties and the RNLP wins a whopping ninety-five percent of the vote.
* NotSoSafeHarbor: On top of being a major economic hub, Magadan itself has gained notoriety as a den for smugglers and mercenaries. These are tolerated by Matkovsky's clique for so long as they contribute to the RFP's cause, keep the lines to American waters open, and don't cause too much trouble. [[spoiler:Said mercenaries, under [=WerBell's=] command can seize control, however.]]
* OldSoldier: Numerous mercenaries under the employ of [=WerBell=] are old veterans who participated as far back as the Russian Civil War.
* OpportunisticBastard: The mercenaries hired by Matkovsky have no loyalty to his cause. They desert as soon as things start going south for them against the White Army and return to serve the latter when they are looking for employment.
* PeoplesRepublicOfTyranny: Matkovsky's fascist dictatorship is officially known as the Free State of Magadan, although by all accounts [[ALighterShadeOfBlack it is less counter-productively violent or repressive]] as the other nearby fascist states like Amur and Japan.
* PerspectiveFlip: In an early event, an RFP thug named Vlad is introduced extorting pay from a shopkeeper and patronizingly calling him one of his "favorite customers". However, the proceeding event paints Vlad in a more pitiful light from his daughter's perspective, revealing that he's SecretlyDying from natural causes and used to be a decent man, until age wore him down.
* PetTheDog: [=WerBell=]'s mercenaries [[spoiler:blindfold Rodzaevsky before he is about to be executed so that he won't have the displeasure of watching the soldiers prepare to shoot him.]]
* PragmaticVillainy: Some members of the Laborists express unease about Matkovsky rejecting the creation of a Sobor because it will worsen the factional rivalry with the Reformists.
* PrivateMilitaryContractors: Magadan has the option to hire mercenary factions such as Mitchell [=WerBell=] in order to solve its manpower shortage.
* ThePurge: While not as bad as Rodzaevsky's, Matkovsky conducts his own purges against suspected traitors, having them taken away to the woods to be shot.
* PutOnABus: When [[spoiler:[=WerBell=] unifies the Far East, his head of government, Nancy Wake, decides to leave Russia, boarding a boat from Magadan and passing the position to Gordon Ingram.]]
* RagTagBunchOfMisfits: Under [[spoiler:[=WerBell=], Magadan's military becomes a hodge-podge group of blackshirts, mercenaries, and explorers, as the state serves as a haven for all sorts of outcasts to join and enrich themselves.]]
* RedBaron: A mercenary who joins [=WerBell=] [[spoiler:in the regional stage]], is nicknamed the "Man of a Thousand Lives", owing to his mercenary experience in many foreign nations.
* TheRemnant: With Matkovsky's Laborists shifting away from fascism and Petlin's reformists rising in reaction, the Old Guard of the party become the last retainers of the party's fascist ideology. However, with bad memories of Rodzaevsky still fresh in everyone's mind, they are effectively powerless and only kept around to make Matkovsky look good by comparison.
* SecretPolice: Matkovsky uses the NKVD as an inspiration for his own intelligence service: the State Intelligence Agency, a body consisting of spies, commissars, and secret police, whose task is to investigate dissent and monitor the enemy.
* SettlingTheFrontier: Under [[spoiler:[=WerBell=]'s pro-American economic policy, small American businesses can migrate to the Far East and settle down there, free to work with no oversight from a "Big Government". One settling businessman even calls the land a new wild west.]]
* ShooOutTheClowns: The hosts of Radio Free Magadan act as comedic reliefs during the early game. However, in the regional stage, Matkovsky has the option to have them [[DeadlyEuphemism "disposed of"]] to ensure that the station is totally loyal to his word, signaling how serious he is about clamping down on potential dissidents.
* ShownTheirWork: The symbol on Magadan's flag is a badge of Saint Vladimir, used by the RFP to indicate the religions of its members.
* StartMyOwn: Matkovsky and his faction started their own government after an ideological schism with Rodzaevsky.
* SuddenlySignificantCity: While Magadan had already been known as a budding port town and a key component in the original Dalstroy system, the subsequent loss of Vladivostok to Japan, the ensuing collapse of the Soviet Union, and consolidation of Matkovsky's RFP clique made it ''the'' key trading hub in the Far East and a vital point-of-entry for any potential American aid.
* SuperFunHappyThingOfDoom: In the superregional stage, Matkovsky establishes the State Department of Moral Decency to ensure that all press and political views are in-line with the Vozhd's. If someone doesn't, they'll get arrested.
* TeethClenchedTeamwork: If the Far East is unified [[spoiler:by [=WerBell=], he'll need to manage the influence and opinion of the mercenaries, locals, and collaborators, who fiercely debate over how Russia should be governed.]]
* TookALevelInBadass: Exclusively in [[spoiler:in [=WerBell=]'s path, a minor subplot follows a Texan soldier named Jack "Python" Svoboda who starts off pretty pathetic and witless, even missing a couple gunshots when he ambushes some enemy soldiers. As time passes, his marksmanship rapidly improves, until he's promoted to a sergeant and fires at a group of sneaking troops by pure detection.]]
* TradingBarsForStripes: Befitting [[spoiler:[=WerBell=]'s opportunism, he allows captured enemy officials and soldiers to join the Army rather than go to prison.]]
* VillainsOutShopping: At one point, some drunk RFP members from Magadan confuse an American smuggler for Creator/JohnWayne, who goes along with the misconception just to have one night of drinking and watching a terrible movie adaptation of ComicBook/CaptainAmerica.
* VitriolicBestBuds: The two hosts of Magadan Free Radio, Sergei and Vasily, are personal friends with each other, despite the former's constant screw ups that gets on his colleague's nerves.
* WeAreStrugglingTogether:
** Despite [=Werbell's=] mercenaries being brought over to the RFP's cause, both organizations have a tense relationship, with the former's drunk antics often getting the latter in trouble and thus earning their ire.
** Matkovsky's token reforms creates tensions and factional sentiments in his own party, between the Vozhd's loyalists and Petlin's genuine reformists. Inevitably, both sides will come to blows and determine the future of the Republic.

!! ''Mikhail Matkovsky''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky.png]]
[[caption-width-right:156:[[labelnote:70s Matkovsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky_70s.png [[/labelnote]]]]

to:

* ActuallyPrettyFunny: When the [[spoiler:Republic of West Alaska is proclaimed, many international observers voice CorporateSamurai: Many corporations in Yakutia are so powerful that they have their incredulity about its byzantine nature, including one captain who visits the country own paramilitaries to trade auto parts. When one Russian overhears the captain's comment, he bursts into laughter.]]
more easily conduct operations.
* AffectionateNickname: CorruptCorporateExecutive: In [[spoiler:[=WerBell=]'s Russia, the new host of Radio Free Magadan is nicknamed "Roast Beef" by both mercenary and civilian.]]
* AllohistoricalAllusion: Magadan's invasion of Amur is codenamed "D-Day" in a timeline where the Normandy landings never occurred.
* BigBrotherIsWatching: Under Matkovsky
order to hold on to their monopolies in the superregional stage, the authority of the State Intelligence Agency is expanded, engaging in outright wire tapping to arrest and execute even more people who have been deemed traitors.
* BeCarefulWhatYouWishFor: In case [=WerBell=] [[spoiler:picks a pro-OFN economic policy, he advertises the Far East as new grounds for American
mining industries, many Yakut companies to grow without government oversight, luring all sorts of entrepreneurs to move in affiliated themselves with criminal gangs and start investing there. Unfortunately, they realize too late that it was a honey trap. In Siberia, the infrastructure is horrible and labor is often unavailable, causing investors to leave the companies and force them to bail out to the government. However, by accepting [=WerBell=]'s offer, things get even worse as they are now forced to donate a fraction of founded their revenue and products to the government in their reconstruction efforts, essentially trapping them in Russia and forever in debt to helping the mercenaries.]]
* CondescendingCompassion: In broadcast 45 from the Magadan Free Radio, the hosts advertise some American-imported deodorant, in which one of them says that it would be perfect for the "Siberian savages out there
own paramilitaries, all in the woods". Everyone, including the other host and the Siberian hunters listening to the broadcast, is astounded at his obliviousness.
* CripplingOverspecialization: The port
name of Magadan is one of the most developed and important cities of the Far East, but that's all the region was good for, since a whole Russia wouldn't need to develop it for any other use. With Magadan all alone, every area around it is severely undeveloped and useless to the RFP, making it an immediate priority for Matkovsky to fix with an industrialization plan.
profit.
* DefectorFromDecadence: Matkovsky and his faction of the RFP believe that Rodzaevsky is too excessive and too pro-Nazi, so they decided to split The Yakuts originally broke off from them.
* DisappearedDad: When news of [[spoiler:[=WerBell=]'s coup breaks out, an American journalist is sent to write a story about it. As he spends
Yagoda's Far Eastern Soviet when it descended into even more time with the mercenaries, the journalist comes to enjoy the freelance life more than his time in America desperate authoritarianism and stays far longer than he should, abandoning his family and even cheating on his wife. By the time he comes back, he's rejected by his family as a deadbeat dad and forced to return to the mercenary lifestyle for good.]]
* DumbassHasAPoint: If Radio Free Magadan is allowed to run with less government interference, the two hosts celebrate the occasion, with Sergei exclaiming that the right to assembly should be guaranteed in Magadan like it is in America. It's a surprisingly astute statement from a man whose acted like a complete buffoon prior, something that his co-host acknowledges.
* EnemyMine:
** While both Matkovsky's Magadan and the White Army in Transbaikal don't like each other very much, they are both aware of how insane and dangerous Rodzaevsky's Amur is, and form a pact early on to take him out of the picture.
** In an attempt to gain the upper hand against its enemies and counterbalance Japanese interests in the Russian Far East, Magadan under Vozhd Matkovsky seeks aid and recognition from the superpower which is the most opposed to the values of Fascism: the United States of America. Maintaining relations with them is vital to Magadan's survival and reunification campaign.
* EvilReactionary: The Old Guard of the RNTP, formed
oppression after Magadan unifies the Far East, is made out of fascist hardliners. As there is practically no desire for a Rodzaevsky-style return to extremist ideals among the populace or the political class, the hardliners are isolated and powerless, mostly made up of obscure, ineffectual figures.
* ExactlyWhatItSaysOnTheTin: After [[spoiler:[=WerBell=]'s coup, he renames Magadan to the Republic of West Alaska because it's literally west of Alaska.]]
* TheFederation: After Magadan unifies the Far East, Matkovsky adopts a federalist model, affording each individual province or territory some amount of autonomy and independence from the federal government.
* FromNobodyToNightmare:
** Magadan's military initially starts out weak and poorly disciplined with outdated equipment. However, bringing mercenaries and military advisors to train them will drastically transform them into a proper fighting force, even impressing Matkovsky.
** The mercenaries aren't much better, being ill-disciplined and inexperienced
it’s loss in regards to battle tactics. [[spoiler:Frustrated, [=WerBell=] enacts a harsh training program to get them back into shape.]]
* GoingNative: To survive the harsh Siberian climate, Magadan's soldiers adopt a training regime based on how
the Siberian natives cope with War.
* DisasterDemocracy: During
the extreme environment.
* GoodFeelsGood: If
Siberian War, the Blackshirts are reformed in Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of
the regional stage, one flag of their members acknowledges how good it feels to no longer be treated with fear and dread by the people, which motivates him to actually help them rather than terrorize.
* GoneHorriblyRight: Matkovsky's reformist pretensions and attempts to attract the OFN could wind up backfiring, as they could lead to [[InternalReformist Nikolay Petlin]] taking power and ''genuinely'' living up to said claims.
* GrimUpNorth: Magadan's most immediate concern is preparing for the winter, but no matter how much effort they put into it, supplies dwindle and equipment becomes near-dysfunctional. This forces Magadan to open up to foreign aid from the Principality, the United States, and
the Russian émigrés led by Anastasy Vonsiatsky.
* TheGulag: [[spoiler: At the regional stage, Magadan repurposes the infrastructure
city of [[https://en.wikipedia.org/wiki/Dalstroy Dalstroy]], a Soviet forced labor trust, to build a network of concentration camps for political dissidents, since executing them outright would give a bad look]].
org/wiki/Aykhal Aykhal]].
* HistoricalInJoke:
** The logo of
TheMafiya: Crime is rampant in Yakutia, with the Magadan Free Radio, as seen oligarchs entangled in events, is based on the logo of Radio Free Europe.
** The name of Matkovsky's faction in the newly-founded Russian National Labor Party is ''Trudoviki'' (Laborists) - the same name as the Social Democrat group in the Imperial Russia
organised crime that was led by Alexander Kerensky.
* {{Hypocrite}}: Matkovsky's wing of the RFP delineate themselves from Rodzaevsky's thuggery, even though one event clearly shows some of them ransacking and extorting a local shop.
* IsThisThingStillOn: In the first broadcast of the Magadan Free Radio, one of the co-hosts, named Sergei, shouts the name of his colleague Vasily into the microphone (likely blowing off a few eardrums) when he notices Vasily hasn't taken his seat yet. They then introduce Matkovsky and the Magadan Free Radio to the audience, only to immediately return to lip-smacking:
-->''What the fuck is wrong with yo-''
* LethallyStupid: Sergei, one of the hosts of Magadan Free Radio, acts a like a total bozo in every broadcast, but he reaches a new level in broadcast 60, where he presents an M1911 handgun and waves it around like a maniac before he starts negligently discharging it.
* MeaningfulRename: In the regional stage, the ''Russian Fascist Party'' is renamed to the ''Russian National Labor Party'' to reflect Matkovsky's attempts to distance himself from Rodzaevsky and his negative reputation.
* MerchantCity: With Vladivostok having fallen into Japanese hands, Magadan becomes Russia's main trade hub on the Pacific. Smugglers from Kamchatka and Alaska carry goods to be processed into the city every day, and Matkovsky's
freely function without government grows from these riches.
* MegaCorp:
** Under Matkovsky, Russian and American corporations are encouraged to expand their operations in his realm, free to exploit the common laborers for the benefit of the state and their profits. He can even create the All-Russian Council of Corporations to give them greater sway over the country's economic policy.
** Similar American corporations can be propped up [[spoiler:by [=WerBell=], if he pursues an open door policy of letting them run amok in Siberia. Even if he doesn't pursue this policy, [=WerBell=] will instead encourage the growth of companies loyal to him, giving them unfair advantages in the market for a price.]]
* IronicName: Despite the event's name "Fair Elections", the narrative shows that the former Salons of Tomsk have been outlawed as political parties and the RNLP wins a whopping ninety-five percent of the vote.
* NotSoSafeHarbor: On top of being a major economic hub, Magadan itself has gained notoriety as a den for smugglers and mercenaries. These are tolerated by Matkovsky's clique for so long as they contribute to the RFP's cause, keep the lines to American waters open, and don't cause too much trouble. [[spoiler:Said mercenaries, under [=WerBell's=] command can seize control, however.]]
* OldSoldier: Numerous mercenaries under the employ of [=WerBell=] are old veterans who participated as far back as the Russian Civil War.
* OpportunisticBastard: The mercenaries hired by Matkovsky have no loyalty to his cause. They desert as soon as things start going south for them against the White Army and return to serve the latter when they are looking for employment.
* PeoplesRepublicOfTyranny: Matkovsky's fascist dictatorship is officially known as the Free State of Magadan, although by all accounts [[ALighterShadeOfBlack it is less counter-productively violent or repressive]] as the other nearby fascist states like Amur and Japan.
* PerspectiveFlip: In an early event, an RFP thug named Vlad is introduced extorting pay from a shopkeeper and patronizingly calling him one of his "favorite customers". However, the proceeding event paints Vlad in a more pitiful light from his daughter's perspective, revealing that he's SecretlyDying from natural causes and used to be a decent man, until age wore him down.
* PetTheDog: [=WerBell=]'s mercenaries [[spoiler:blindfold Rodzaevsky before he is about to be executed so that he won't have the displeasure of watching the soldiers prepare to shoot him.]]
* PragmaticVillainy: Some members of the Laborists express unease about Matkovsky rejecting the creation of a Sobor because it will worsen the factional rivalry with the Reformists.
* PrivateMilitaryContractors: Magadan has the option to hire mercenary factions such as Mitchell [=WerBell=] in order to solve its manpower shortage.
* ThePurge: While not as bad as Rodzaevsky's, Matkovsky conducts his own purges against suspected traitors, having them taken away to the woods to be shot.
* PutOnABus: When [[spoiler:[=WerBell=] unifies the Far East, his head of government, Nancy Wake, decides to leave Russia, boarding a boat from Magadan and passing the position to Gordon Ingram.]]
* RagTagBunchOfMisfits: Under [[spoiler:[=WerBell=], Magadan's military becomes a hodge-podge group of blackshirts, mercenaries, and explorers, as the state serves as a haven for all sorts of outcasts to join and enrich themselves.]]
* RedBaron: A mercenary who joins [=WerBell=] [[spoiler:in the regional stage]], is nicknamed the "Man of a Thousand Lives", owing to his mercenary experience in many foreign nations.
* TheRemnant: With Matkovsky's Laborists shifting away from fascism and Petlin's reformists rising in reaction, the Old Guard of the party become the last retainers of the party's fascist ideology. However, with bad memories of Rodzaevsky still fresh in everyone's mind, they are effectively powerless and only kept around to make Matkovsky look good by comparison.
* SecretPolice: Matkovsky uses the NKVD as an inspiration for his own intelligence service: the State Intelligence Agency, a body consisting of spies, commissars, and secret police, whose task is to investigate dissent and monitor the enemy.
* SettlingTheFrontier: Under [[spoiler:[=WerBell=]'s pro-American economic policy, small American businesses can migrate to the Far East and settle down there, free to work with no oversight from a "Big Government". One settling businessman even calls the land a new wild west.]]
* ShooOutTheClowns: The hosts of Radio Free Magadan act as comedic reliefs during the early game. However, in the regional stage, Matkovsky has the option to have them [[DeadlyEuphemism "disposed of"]] to ensure that the station is totally loyal to his word, signaling how serious he is about clamping down on potential dissidents.
* ShownTheirWork: The symbol on Magadan's flag is a badge of Saint Vladimir, used by the RFP to indicate the religions of its members.
* StartMyOwn: Matkovsky and his faction started their own government after an ideological schism with Rodzaevsky.
* SuddenlySignificantCity: While Magadan had already been known as a budding port town and a key component in the original Dalstroy system, the subsequent loss of Vladivostok to Japan, the ensuing collapse of the Soviet Union, and consolidation of Matkovsky's RFP clique made it ''the'' key trading hub in the Far East and a vital point-of-entry for any potential American aid.
* SuperFunHappyThingOfDoom: In the superregional stage, Matkovsky establishes the State Department of Moral Decency to ensure that all press and political views are in-line with the Vozhd's. If someone doesn't, they'll get arrested.
* TeethClenchedTeamwork: If the Far East is unified [[spoiler:by [=WerBell=], he'll need to manage the influence and opinion of the mercenaries, locals, and collaborators, who fiercely debate over how Russia should be governed.]]
* TookALevelInBadass: Exclusively in [[spoiler:in [=WerBell=]'s path, a minor subplot follows a Texan soldier named Jack "Python" Svoboda who starts off pretty pathetic and witless, even missing a couple gunshots when he ambushes some enemy soldiers. As time passes, his marksmanship rapidly improves, until he's promoted to a sergeant and fires at a group of sneaking troops by pure detection.]]
* TradingBarsForStripes: Befitting [[spoiler:[=WerBell=]'s opportunism, he allows captured enemy officials and soldiers to join the Army rather than go to prison.]]
* VillainsOutShopping: At one point, some drunk RFP members from Magadan confuse an American smuggler for Creator/JohnWayne, who goes along with the misconception just to have one night of drinking and watching a terrible movie adaptation of ComicBook/CaptainAmerica.
* VitriolicBestBuds: The two hosts of Magadan Free Radio, Sergei and Vasily, are personal friends with each other, despite the former's constant screw ups that gets on his colleague's nerves.
* WeAreStrugglingTogether:
** Despite [=Werbell's=] mercenaries being brought over to the RFP's cause, both organizations have a tense relationship, with the former's drunk antics often getting the latter in trouble and thus earning their ire.
** Matkovsky's token reforms creates tensions and factional sentiments in his own party, between the Vozhd's loyalists and Petlin's genuine reformists. Inevitably, both sides will come to blows and determine the future of the Republic.

!! ''Mikhail Matkovsky''

interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky.png]]
[[caption-width-right:156:[[labelnote:70s Matkovsky portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_mikhail_matkovsky_70s.png [[/labelnote]]]]
org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]



->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Trudoviki[[note]]Russian National Labor Party - Trudoviks[[/note]] (regional)
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]], Civilian Dictatorship[[note]]Despotism[[/note]] (Regional Unification)
->'''60's In-Game Biography''' [[labelnote: Click to Show]] In so many ways, Mikhail Alexeevich Matkovsky displays a form of Russian fascism that contrasts itself against Rodzaevsky's formulation. Where Rodzaevsky is dogmatic, he is pragmatic. Where Rodzaevsky is a skilled, fiery orator, he is the negotiator, using his tact and political acumen to sway political enemies to his side. Where Rodzaevsky praised the anti-Semitic initiatives from the Blackshirts, Matkovsky despised their thuggery. For a brief moment, their goals aligned. The results of their cooperation saw the membership RFP rise and peak, as more and more Russian émigrés saw the appeal of fascism.\\\
Then the Great Patriotic War erupted. With the Germans waging a conflict of extermination upon Russia, the differences between these two simmered. Despite Hitler's destructive, genocidal intent, Rodzaevsky sought his support, dreaming of a Russia free from Bolshevism at last. Matkovsky had no such illusions. Germany's war against the Soviet Union, and therefore against Russia, lay bare their racial hatred for Russians. No matter what appeal the RFP could garner, the Nazis did not factor any independent Russia into their plans. However, true to Matkovsky's tact, he and his clique remained silent and bided their time, growing their power in the intervening years.When the time came, they seized the city of Magadan from Rodzaevsky, driving the loyalists out and officially splitting the party. Now in charge of his own domain, Matkovsky seeks to save Russia from her ruin. The means to this end lay across the ocean, past the Japanese: America. However, even for an experienced negotiator such as Matkovsky, convincing any foreign power is a difficult task; yet, he will not let mere doubt stop him. [[/labelnote]]
->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The hum of the gramophone, the clatter of silverware against plates, the gleam of rooms bedecked in gold and silver - all the riches of the world, within Mikhail Alexeevich Matkovsky's grasp. Yet, he felt it all ebb away, the pangs of pain below his ribs like seizures that recalled Harbin. Before the face of death, every man lives in poverty; the Vozhd of Russia was not an exception. The scent of wine and lure morphine seemed to deaden his episodes. However, when morning comes, the Vozhd stands before his doom: a slow, painful death, dealt with by dice belonging to jesters of fate and chance.\\\
The chemotherapy, medicines, pills, tablets, all he tried, to no avail. His American friends, who had rescued him from the jaws of defeat time and again, could only upraise their shoulders in a shrug. Matkovsky was old. Only now, at the apex of his power, he entered the nadir of his existence. No amount of political connections, schemes, and purges could cure him. Woe was he! If only he could tear out his liver and be done with it - but no. Matkovsky's lot was to live, and live he shall.\\\
When one's death is beyond doubt, all that remains is not what glitters, hums, or clatters, but the quiet preponderance of one's legacy. So Matkovsky looks to the west, across the barbed wires that demarked Russian and German territory. Here will be where he shall sear his name unto the annals of history. Through war or peace, the Vozhd no longer cared.\\\
The method is secondary; the ends justify the means - for, after all, the end is near and nigh. [[/labelnote]]

to:

->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Trudoviki[[note]]Russian National Labor Party - Trudoviks[[/note]] (regional)
Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]], Civilian Dictatorship[[note]]Despotism[[/note]] (Regional Unification)
->'''60's In-Game
National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game
Biography''' [[labelnote: Click to Show]] In so many ways, Mikhail Alexeevich Matkovsky displays a form Georgiy Prokopievich Basharin is said to be the face of Russian fascism that contrasts itself the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against Rodzaevsky's formulation. Where Rodzaevsky is dogmatic, he is pragmatic. Where Rodzaevsky is a skilled, fiery orator, he is the negotiator, using his tact Germans and political acumen to sway political enemies to his side. Where Rodzaevsky praised during the anti-Semitic initiatives from Siberian War, when he joined a movement of liberal nationalists aiming to fight for the Blackshirts, Matkovsky despised freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their thuggery. For a brief moment, their goals aligned. The results of their cooperation saw the membership RFP rise and peak, as more and more Russian émigrés saw the appeal of fascism.dream.\\\
Then A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the Great Patriotic War erupted. With the Germans waging a conflict of extermination upon Russia, the differences between these two simmered. Despite Hitler's destructive, genocidal intent, Rodzaevsky sought his support, dreaming of a Russia free from Bolshevism at last. Matkovsky had no such illusions. Germany's war against the Soviet Union, and therefore against Russia, lay bare their racial hatred for Russians. No matter what appeal the RFP could garner, the Nazis did not factor any independent Russia into their plans. people. However, true no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to Matkovsky's tact, he and his clique remained silent and bided their time, growing their power be of help in developing the country, became a curse upon it. Local companies formed monopolies in the intervening years.When mining industries, financing their own projects with the time came, profit. Inside Yakutia, they seized the city of Magadan from Rodzaevsky, driving the loyalists out and officially splitting the party. Now in charge of his own domain, Matkovsky seeks to save Russia from her ruin. The means to this end lay across the ocean, past the Japanese: America. However, accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for an experienced negotiator such as Matkovsky, convincing any foreign power is a difficult task; yet, he will not let mere doubt stop him.that the fire of Yakut nationalism burns bright. [[/labelnote]]
->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The hum of the gramophone, the clatter of silverware against plates, the gleam of rooms bedecked in gold and silver - all the riches of the world, within Mikhail Alexeevich Matkovsky's grasp. Yet, he felt it all ebb away, the pangs of pain below his ribs like seizures that recalled Harbin. Before the face of death, every man lives in poverty; the Vozhd of Russia was not an exception. The scent of wine and lure morphine seemed to deaden his episodes. However, when morning comes, the Vozhd stands before his doom: a slow, painful death, dealt with by dice belonging to jesters of fate and chance.\\\
The chemotherapy, medicines, pills, tablets, all he tried, to no avail. His American friends, who had rescued him from the jaws of defeat time and again, could only upraise their shoulders in a shrug. Matkovsky was old. Only now, at the apex of his power, he entered the nadir of his existence. No amount of political connections, schemes, and purges could cure him. Woe was he! If only he could tear out his liver and be done with it - but no. Matkovsky's lot was to live, and live he shall.\\\
When one's death is beyond doubt, all that remains is not what glitters, hums, or clatters, but the quiet preponderance of one's legacy. So Matkovsky looks to the west, across the barbed wires that demarked Russian and German territory. Here will be where he shall sear his name unto the annals of history. Through war or peace, the Vozhd no longer cared.\\\
The method is secondary; the ends justify the means - for, after all, the end is near and nigh. [[/labelnote]]



* ActuallyPrettyFunny: After defeating Amur, Matkovsky pays a visit to Rodzaevsky's old office to look up his old file in the RFP records, where he finds that his old boss has written long, run-on sentences cursing him and denouncing him as a "Kosher Fascist". Matkovsky is quite amused by this insult.
* AllForNothing: [[spoiler: Upon learning about his cancer, Matkovsky realizes that for all his plots, purges and gambits to stay at the top, he will not live long enough to savor his victory, even as he unifies Russia.]]
* BaitTheDog: When imprisoned by a victorious Petlin, Matkovsky curses his foreign minister, until the latter tells him that he will take care of Russia to the best of his abilities. For a moment, a flash of sympathy is given by Matkovsky before he turns back around and swears that he will torment Petlin in Hell if he fails.
* BaldOfEvil: By the beginning of the 70s, Matkovsky has become completely bald, [[spoiler:probably because of the cancer that is diagnosed when he unifies Russia]].
* BrokenPedestal: Matkovsky's father fought with the White Army during the Russian Civil War, which used to make his son well-respected by them. Now that they stand opposed, Matkovsky is denounced as a traitor to the movement and undeserving of his father's legacy.
* {{Cincinnatus}}: {{Subverted}}. Matkovsky calls himself a benevolent dictator and a "true Cincinnatus", but only to seem like a more desirable partner to the United States. Otherwise, he has zero intention of letting go of power.
* CruelMercy:
** Matkovsky spares Sablin by exiling him to an isolated wilderness, leaving him with nothing but a revolver, a coat and a loaf of black bread.
** {{Downplayed}}, but he gets on the receiving end [[spoiler:should [=WerBell=]'s takeover result in him taking exile in America. He spends the rest of his days in relative comfort among the Russian exiles in San Francisco, not too unlike the old days in Harbin. On the other hand, despite being popular, he has to live knowing that this time, he has no real political power, and that he could never return to Russia.]]
* DestroyTheEvidence: Upon arrival in the conquered Irkutsk, Matkovsky orders his grunts to burn down all NKVD papers, in order to destroy the evidence of his past NKVD connections during his life in Harbin.
* DoNotGoGentle: Even when his advisors [[spoiler:urge him to go to the United States to treat his cancer, Matkovsky refuses, distrusting his subordinates to govern Russia while he's away. The last thing he resolves to do before he dies is retake Moscow and cement his legacy in history forever.]]
* EqualOpportunityEvil: One of the reasons he defected from Rodzaevsky is that he was disgusted with the unhinged antisemitism and bigotry of the blackshirts. One example of it early on is when he decides to hire native Siberians as advisors and trainers for his army, so his men could survive the harsh Siberian winter.
* EvenEvilHasStandards: Matkovsky betrayed Rodzaevsky in the past simply because he found his methods too thuggish and his admiration of Germany too unbearable.
* FauxAffablyEvil: Matkovsky doesn't have Rodzaevsky's personal magnetism but he's much more laid-back and even-handed even if he's still a fascist. However, his true colors as a cruel dictator are exposed when he rages against a successful coup by Petlin or when he's informed of his cancer.
* FourEyesZeroSoul: He wears a pair of glasses and just because he's better than Rodzaevsky doesn't necessarily mean he's a good guy.
* HoistByHisOwnPetard: Matkovsky allows Petlin to create the Siberian Bill of Rights to give off the image of liberalization and earn the sympathy of the United States. However, Petlin can expand the Bill of Rights to have fewer loopholes and contribute to his potential coup against the Vozhd.
* IShouldWriteABookAboutThis: Matkovsky eventually settles on writing down his views and experiences [[spoiler:after winding up as an exile in America following [=WerBell=]'s takeover]].
* JoinOrDie: If [[spoiler:[=WerBell=]'s coup fails, Matkovsky gives his remaining men the option to serve his cause for real or face death.]]
* KarmaHoudini: Downplayed. [[spoiler:Following [=WerBell=]'s successful coup, he's not only revealed to have a relatively comfortable exile in America, but is even entertaining the idea of writing down his ideas and experiences for future generations. On the other hand, though his remaining days are reminiscent of Harbin, he doesn't have any actual power anymore, and that he can never set foot in Russia.]]
* ALighterShadeOfBlack: While Matkovsky is a fascist, he is a pragmatist that despises the Blackshirts' thuggery and recognizes Hitler's genocidal intent towards Russians, while his rival and former colleague Rodzaevsky is virulently antisemitic and so excessively radical that he has a positive view of the Nazis.
* LoopholeAbuse: Keeping up the image of a democracy, Matkovsky allows the people to elect local officials, but the Peace Preservation Law allows the government to veto any candidates they deem a threat to "national safety".
-->''You get one vote, and one man to vote for.''
* MetaphoricallyTrue: Not too unlike Shafarevich's regime in Komi, Matkovsky's rule feigns the functions and tenets of a democratic government to placate the United States, getting away with an otherwise "moderated" form of fascism through WeaselWords and technical loopholes. Whatever ''couldn't'' be explained away or hushed up, he could always send to Dalstroy, or quietly liquidate in the Siberian forests.
* MoleInCharge: Subverted. In addition to his NKVD connections, it's strongly implied that Matkovsky purposefully rose up the ranks and befriended Rodzaevsky to subvert the RFP's cause. On the other hand, he has no love for Yagoda's Irkutsk, being far more keen to lead his own fascist movement rather than following his old orders.
* NecessarilyEvil: From Matkovsky's perspective, cozying up to the Americans is this, going so far as to pay lip service to democratic reforms if it means receiving ample OFN support.
* TheOneThingIDontHateAboutYou: Despite hating [[spoiler:[=WerBell=] for trying to overthrow him]], he can't deny that he was competent commander and borrows his old practices to enforce further discipline in the RFP's army.
* PetTheDog:
** Upon the arrival of Steve, Matkovsky can personally invite the tourist to meet him personally over a bottle over vodka. He even gifts him an enormous bearskin before Steve departs from Magadan.
** When an American smuggler is invited to a casual RFP assembly, Matkovsky gives him a bottle of vodka to drink over the movie they watch.
** Out of all Far East Russian unifiers, Matkovsky is amongst those who will [[spoiler: end up exiling Michael Andreevich Romanov instead of executing him like Yagoda or Rodzaevsky]].
** To the peasants, Matkovsky gives them subsidies to repair their homes and equipment out of sympathy for the conflict and violence they faced prior.
* PoliticallyIncorrectVillain: Even though he moves away from fascism after reunifying the Far East, Matkovsky still holds ethnic minorities in contempt, gerrymandering voting districts so that they hold less representation in the government.
* PragmaticVillainy: Matkovsky is a Fascist and one of the founders of the Russian Fascist Party, but he is far more pragmatic and flexible in regards to the ideology than Rodzaevsky. In the past, he attempted to downplay the most firebrand aspects of Fascism to attract more support from White émigrés, protested the use of the swastika as a symbol of the RFP and considered the anti-Semitic campaigns harmful for the image of the party. He retains his pragmatic interpretation of Fascism after betraying Rodzaevsky and establishing his own fiefdom in Magadan, and is ready to take some concessions to make his regime more attractive in the eyes of the public and America.
* ThePurge: After arresting Petlin for treason, Matkovsky initiates a purge against the reformists in his party, solidifying his dictatorship's control.
* RepressiveButEfficient: Matkovsky could be said to be this compared to his former compatriot Rodzaevsky. He's shrewd enough to recognize that Rodzaevsky's frothing-at-the-mouth paranoia and antisemitism are counterproductive to the RFP's goals, so he rejects those in favor of a more "moderate" type of fascism.
* ScrewThisImOuttaHere:
** If he's defeated by [[spoiler:the Father, Matkovsky will make an unsuccessful getaway from Magadan.]]
** In the event of a [[spoiler:successful mercenary coup, Matkovsky flees to the United States, losing all of his political power, but at least keeping his life from a mob of angry soldiers.]]
* ShootTheMessenger: A drunk Matkovsky has [[spoiler:the doctor who informs him of his cancer diagnosis]] sent to Dalstroy.
* ShownTheirWork: Matkovsky's NKVD connections are based on his real life exploits as the Soviets' mole within the RFP.
* TheStarscream: In addition to turning on Rodzaevsky, he's also turned on his former NKVD superiors in Irkutsk to forge his own destiny.
* StartMyOwn: Matkovsky founded his own fascist party because [[EvenEvilHasStandards he got fed up with Rodzaevsky's lack of restraint.]]
* StraightMan: Compared to the jovial Vonsiatsky and [=Werbell=], Matkovsky is colder and more professional, disapproving of the overt hospitality they gained from living in America.
* SurprisinglyHappyEnding: Well, a happy ending for him, anyways, [[spoiler:in [=WerBell=]'s route. Despite getting overthrown in Magadan, Matkovsky escapes and settles peacefully in the United States, where he gets to host celebrations with the other Russian émigrés and hold some fraction of power as their leader. He even thinks about writing an autobiography to inspire a new generation of fascists on American soil. It's a far better ending than learning he has cancer or getting disgracefully couped by Petlin.]]
* VideoGameCrueltyPotential: In the regional stage, Matkovsky is given mutually exclusive focuses to either solidify his tyrannical power or liberalize the country at Petlin's behest. Obviously, Matkovsky must engage in the former if he is to retain power. Otherwise, Petlin wields the influence to coup the Vozhd.
* VillainWithGoodPublicity: Despite being a fascist warlord, Matkovsky wants to improve his image to the outside world in order to attract support from the US and the OFN in order to unify Russia. He's even got a positive reputation in his own state, with several naïve recruits joining the military to serve him and many Russian willingly immigrating to his state.
* VillainousBreakdown:
** If Petlin launches his coup to take over Magadan, Matkovsky will have to be dragged, screaming angry insults in disbelief of this betrayal.
** When he is informed [[spoiler:by a doctor that he has cancer, Matkovsky goes absolutely livid and orders his guards to sentence the messenger to Dalstroy.]]
* WickedCultured: He enjoys drinking vintage vodka and listens to age-old songs, including Tchaikovsky.
* YouCantGoHomeAgain: After seemingly disappearing from the public eye [[spoiler: following [=WerBell=] seizing power, Matkovsky's revealed to have taken exile in America. Though he can never return to Russia, he takes solace in that his remaining days are relatively comfortable and somewhat reminiscent of his Harbin days.]]
* YourDaysAreNumbered: By the time he unifies Russia in the 70s, [[spoiler:he's diagnosed with cancer, giving him at best only a few years to savor his victory.]]

!! ''Nikolay Petlin''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_nikolay_petlin.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet), Head of State (Coup)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Reformatory[[note]]Russian National Labor Party - Reformers[[/note]] (regional)
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Unlike the other senior figures in the Russian Fascist Party, Nikolay Nikolayevich Petlin was a native of Harbin, not an emigre. At first, this difference only seemed to be at surface level. Working as a playwright, composer, and writer in Harbin, Petlin joined the Russian Fascist Party and was noted for his talents as a political organizer. Soon, he became the leader of the Fascist youth organization, before finally landing himself a spot in Konstantin Rodzaevsky's Russian Fascist Supreme Council, a timid man surrounded by the personalities of Matkovsky and Rodzaevsky.\\\
When the Germans invaded Russia, Petlin condemned Rodzaevsky's support of the Nazis' invasion, resigning in protest. From then on, he drifted to Matkovsky's wing of the RFP, serving as his personal secretary - an arrangement that survived until Matkovsky's act to separate his wing of the party from Rodzaevsky. Petlin found himself rising again, and the former Vozhd of the Russians appointed him as his deputy when the schism occured. Under Petlin, the RFP pursued an agenda of courting the United States by promising reform, a promise that Matkovsky had subverted again and again.\\\
Petlin was there when the Russian Fascist Party became the Russian National Labor Party. He was there when they conquered Siberia, and paraded through the cities of Irkutsk and Yakutsk. He was there for Matkovsky's resignation and arrest over the crimes of the Dalstroy. This time, Petlin swears, he will be there when democracy returns to Russia, under the leadership of the emigres.\\\
His destiny shall be the redemption of Harbin. [[/labelnote]]
->'''In-Game Biography''' (Minister of Foreign Affairs) [[labelnote: Click to Show]]Nikolay Nikolayevich Petlin was born a Harbin native and has been a prominent member of the RFP for decades. Joining Matkovsky's wing after the split of the RFP, Petlin has found himself with a growing disillusionment with fascism, first with Rodzaevsky, and now in Magadan. Every day Petlin leaves his office, he sees his fellow Russians living in fear of the whims of the government and the one tyrant who has total control of their lives. Fascism isn't working, any form of it, and Petlin was only beginning to see the entire truth of the matter.\\\
However, with his job as the Chief Foreign Diplomat for the party, Petlin believes he has discovered a new path for Russia, the American path. For the most part up until now, contact with America has been sparse. However, Petlin plans to change that, and maybe one day the American model could come to Russia, reforming the fascist state into something freer, something every Russian could live in without having to fear for their lives or the lives of their families. Petlin's past sins continue to gnaw at him every night, and if making Russia into a better place is the only way for redemption, then he would have to try.[[/labelnote]]

to:

* ActuallyPrettyFunny: After defeating Amur, Matkovsky pays a visit PuppetKing: Basharin genuinely wants to Rodzaevsky's old office to look up his old file in help the RFP records, where people he finds that his old boss has written long, run-on sentences cursing him and denouncing him as a "Kosher Fascist". Matkovsky is quite amused by this insult.
* AllForNothing: [[spoiler: Upon learning about his cancer, Matkovsky realizes that for all his plots, purges and gambits to stay at the top, he will not live long enough to savor his victory, even as he unifies Russia.]]
* BaitTheDog: When imprisoned by a victorious Petlin, Matkovsky curses his foreign minister, until the latter tells him that he will take care of Russia to the best of his abilities. For a moment, a flash of sympathy is given by Matkovsky before he turns back around and swears that he will torment Petlin in Hell if he fails.
* BaldOfEvil: By the beginning of the 70s, Matkovsky has become completely bald, [[spoiler:probably because of the cancer that is diagnosed when he unifies Russia]].
* BrokenPedestal: Matkovsky's father fought with the White Army during the Russian Civil War, which used to make his son well-respected by them. Now that they stand opposed, Matkovsky is denounced as a traitor to the movement and undeserving of his father's legacy.
* {{Cincinnatus}}: {{Subverted}}. Matkovsky calls himself a benevolent dictator and a "true Cincinnatus", but only to seem like a more desirable partner to the United States. Otherwise, he has zero intention of letting go of power.
* CruelMercy:
** Matkovsky spares Sablin by exiling him to an isolated wilderness, leaving him with nothing but a revolver, a coat and a loaf of black bread.
** {{Downplayed}},
rules over, but he gets on the receiving end [[spoiler:should [=WerBell=]'s takeover result in him taking exile in America. He spends the rest of his days in relative comfort among the Russian exiles in San Francisco, not too unlike the old days in Harbin. On the other hand, despite being popular, he has to live knowing that this time, he has no real political power, and that he could never return to Russia.]]
* DestroyTheEvidence: Upon arrival in the conquered Irkutsk, Matkovsky orders his grunts to burn down all NKVD papers, in order to destroy the evidence of his past NKVD connections during his life in Harbin.
* DoNotGoGentle: Even when his advisors [[spoiler:urge him to go to the United States to treat his cancer, Matkovsky refuses, distrusting his subordinates to govern Russia while he's away. The last thing he resolves to do before he dies is retake Moscow and cement his legacy in history forever.]]
* EqualOpportunityEvil: One of the reasons he defected from Rodzaevsky is that he was disgusted with the unhinged antisemitism and bigotry of the blackshirts. One example of it early on is when he decides to hire native Siberians as advisors and trainers for his army, so his men could survive the harsh Siberian winter.
* EvenEvilHasStandards: Matkovsky betrayed Rodzaevsky in the past simply
can't because he found his methods too thuggish and his admiration of Germany too unbearable.
* FauxAffablyEvil: Matkovsky doesn't have Rodzaevsky's personal magnetism but he's much more laid-back and even-handed even if he's still a fascist. However, his true colors as a cruel dictator are exposed when he rages against a successful coup by Petlin or when he's informed
holds little authority of his cancer.
* FourEyesZeroSoul: He wears a pair of glasses
own and just because he's better than Rodzaevsky doesn't necessarily mean he's a good guy.
* HoistByHisOwnPetard: Matkovsky allows Petlin
remains tied to create the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during
the Siberian Bill of Rights War, and was elected to give off lead the image new Yakut republic.
* UniversallyBelovedLeader: In the midst
of liberalization rampant crime and earn the sympathy predatory capitalism, Basharin remains a universally respected bastion of the United States. honesty and transparency. However, Petlin can expand the Bill of Rights to have fewer loopholes and contribute to his potential coup he can't do much against the Vozhd.
* IShouldWriteABookAboutThis: Matkovsky eventually settles on writing down his views and experiences [[spoiler:after winding up as an exile in America following [=WerBell=]'s takeover]].
* JoinOrDie: If [[spoiler:[=WerBell=]'s coup fails, Matkovsky gives his remaining men the option to serve his cause for real or face death.]]
* KarmaHoudini: Downplayed. [[spoiler:Following [=WerBell=]'s successful coup, he's not only revealed to have a relatively comfortable exile in America, but is even entertaining the idea of writing down his ideas and experiences for future generations. On the other hand, though his remaining days are reminiscent of Harbin, he doesn't have any actual power anymore, and
oligarchy that he can never set foot in Russia.]]
* ALighterShadeOfBlack: While Matkovsky is a fascist, he is a pragmatist
has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that despises the Blackshirts' thuggery and recognizes Hitler's genocidal intent towards Russians, while his rival and former colleague Rodzaevsky is virulently antisemitic and so excessively radical that matter.
* WideEyedIdealist: When
he has a positive view of the Nazis.
* LoopholeAbuse: Keeping
set up the image of a democracy, Matkovsky allows the people to elect local officials, but the Peace Preservation Law allows the government to veto any candidates they deem a threat to "national safety".
-->''You get one vote, and one man to vote for.''
* MetaphoricallyTrue: Not too unlike Shafarevich's regime in Komi, Matkovsky's rule feigns the functions and tenets of
a democratic government to placate in Yakutia, Basharin promised even grander reforms, but the United States, getting away difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with an otherwise "moderated" form of fascism through WeaselWords their own militaries and technical loopholes. Whatever ''couldn't'' be explained away or hushed up, he could always send ties to Dalstroy, or quietly liquidate in the Siberian forests.
* MoleInCharge: Subverted. In addition
mafia organizations, leading to his NKVD connections, it's strongly implied rampant crime that Matkovsky purposefully rose up the ranks and befriended Rodzaevsky to subvert the RFP's cause. On the other hand, he has no love for Yagoda's Irkutsk, being far more keen to lead his own fascist movement rather than following his old orders.
* NecessarilyEvil: From Matkovsky's perspective, cozying up to the Americans is this, going so far as to pay lip service to democratic reforms if it means receiving ample OFN support.
* TheOneThingIDontHateAboutYou: Despite hating [[spoiler:[=WerBell=] for trying to overthrow him]], he
government can't deny that he was competent commander and borrows his old practices to enforce further discipline in the RFP's army.
* PetTheDog:
** Upon the arrival of Steve, Matkovsky can personally invite the tourist to meet him personally over a bottle over vodka. He even gifts him an enormous bearskin before Steve departs from Magadan.
** When an American smuggler is invited to a casual RFP assembly, Matkovsky gives him a bottle of vodka to drink over the movie they watch.
** Out of all Far East Russian unifiers, Matkovsky is amongst those who will [[spoiler: end up exiling Michael Andreevich Romanov instead of executing him like Yagoda or Rodzaevsky]].
** To the peasants, Matkovsky gives them subsidies to repair their homes and equipment out of sympathy for the conflict and violence they faced prior.
* PoliticallyIncorrectVillain: Even though he moves away from fascism after reunifying the Far East, Matkovsky still holds ethnic minorities in contempt, gerrymandering voting districts so that they hold less representation in the government.
* PragmaticVillainy: Matkovsky is a Fascist and one of the founders of the Russian Fascist Party, but he is far more pragmatic and flexible in regards to the ideology than Rodzaevsky. In the past, he attempted to downplay the most firebrand aspects of Fascism to attract more support from White émigrés, protested the use of the swastika as a symbol of the RFP and considered the anti-Semitic campaigns harmful for the image of the party. He retains his pragmatic interpretation of Fascism after betraying Rodzaevsky and establishing his own fiefdom in Magadan, and is ready to take some concessions to make his regime more attractive in the eyes of the public and America.
* ThePurge: After arresting Petlin for treason, Matkovsky initiates a purge against the reformists in his party, solidifying his dictatorship's control.
* RepressiveButEfficient: Matkovsky could be said to be this compared to his former compatriot Rodzaevsky. He's shrewd enough to recognize that Rodzaevsky's frothing-at-the-mouth paranoia and antisemitism are counterproductive to the RFP's goals, so he rejects those in favor of a more "moderate" type of fascism.
* ScrewThisImOuttaHere:
** If he's defeated by [[spoiler:the Father, Matkovsky will make an unsuccessful getaway from Magadan.]]
** In the event of a [[spoiler:successful mercenary coup, Matkovsky flees to the United States, losing all of his political power, but at least keeping his life from a mob of angry soldiers.]]
* ShootTheMessenger: A drunk Matkovsky has [[spoiler:the doctor who informs him of his cancer diagnosis]] sent to Dalstroy.
* ShownTheirWork: Matkovsky's NKVD connections are based on his real life exploits as the Soviets' mole within the RFP.
* TheStarscream: In addition to turning on Rodzaevsky, he's also turned on his former NKVD superiors in Irkutsk to forge his own destiny.
* StartMyOwn: Matkovsky founded his own fascist party because [[EvenEvilHasStandards he got fed up with Rodzaevsky's lack of restraint.]]
* StraightMan: Compared to the jovial Vonsiatsky and [=Werbell=], Matkovsky is colder and more professional, disapproving of the overt hospitality they gained from living in America.
* SurprisinglyHappyEnding: Well, a happy ending for him, anyways, [[spoiler:in [=WerBell=]'s route. Despite getting overthrown in Magadan, Matkovsky escapes and settles peacefully in the United States, where he gets to host celebrations with the other Russian émigrés and hold some fraction of power as their leader. He even thinks about writing an autobiography to inspire a new generation of fascists on American soil. It's a far better ending than learning he has cancer or getting disgracefully couped by Petlin.]]
* VideoGameCrueltyPotential: In the regional stage, Matkovsky is given mutually exclusive focuses to either solidify his tyrannical power or liberalize the country at Petlin's behest. Obviously, Matkovsky must engage in the former if he is to retain power. Otherwise, Petlin wields the influence to coup the Vozhd.
* VillainWithGoodPublicity: Despite being a fascist warlord, Matkovsky wants to improve his image to the outside world in order to attract support from the US and the OFN in order to unify Russia. He's even got a positive reputation in his own state, with several naïve recruits joining the military to serve him and many Russian willingly immigrating to his state.
* VillainousBreakdown:
** If Petlin launches his coup to take over Magadan, Matkovsky will have to be dragged, screaming angry insults in disbelief of this betrayal.
** When he is informed [[spoiler:by a doctor that he has cancer, Matkovsky goes absolutely livid and orders his guards to sentence the messenger to Dalstroy.]]
* WickedCultured: He enjoys drinking vintage vodka and listens to age-old songs, including Tchaikovsky.
* YouCantGoHomeAgain: After seemingly disappearing from the public eye [[spoiler: following [=WerBell=] seizing power, Matkovsky's revealed to have taken exile in America. Though he can never return to Russia, he takes solace in that his remaining days are relatively comfortable and somewhat reminiscent of his Harbin days.]]
* YourDaysAreNumbered: By the time he unifies Russia in the 70s, [[spoiler:he's diagnosed with cancer, giving him at best only a few years to savor his victory.]]

!! ''Nikolay Petlin''

[[quoteright:156:https://static.
do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/portrait_magadan_nikolay_petlin.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet), Head of State (Coup)
->'''Party:''' Rossiyskaya Fashistskaya Partiya[[note]]Russian Fascist Party[[/note]], Russkaya Natsionalnaya Trudovaya Partiya - Reformatory[[note]]Russian National Labor Party - Reformers[[/note]] (regional)
org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Unlike the other senior figures in the Russian Fascist Party, Nikolay Nikolayevich Petlin was a native
Communism
The remote peninsula
of Harbin, not an emigre. At first, this difference only seemed to be at surface level. Working as a playwright, composer, and writer in Harbin, Petlin joined the Russian Fascist Party and was noted for his talents as a political organizer. Soon, he became the leader Kamchatka is controlled by remnants of the Fascist youth organization, before finally landing himself a spot in Konstantin Rodzaevsky's Russian Fascist Supreme Council, a timid man surrounded by the personalities of Matkovsky and Rodzaevsky.\\\
When the Germans invaded Russia, Petlin condemned Rodzaevsky's support of the Nazis' invasion, resigning in protest. From then on, he drifted to Matkovsky's wing of the RFP, serving as his personal secretary - an arrangement that survived until Matkovsky's act to separate his wing of the party from Rodzaevsky. Petlin found himself rising again, and the former Vozhd of the Russians appointed him as his deputy when the schism occured. Under Petlin, the RFP pursued an agenda of courting the United States by promising reform, a promise that Matkovsky had subverted again and again.\\\
Petlin was there when the Russian Fascist Party became the Russian National Labor Party. He was there when they conquered Siberia, and paraded through the cities of Irkutsk and Yakutsk. He was there for Matkovsky's resignation and arrest over the crimes of the Dalstroy. This time, Petlin swears, he will be there when democracy returns to Russia,
Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the leadership command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the emigres.\\\
His destiny shall be the redemption of Harbin. [[/labelnote]]
->'''In-Game Biography''' (Minister of Foreign Affairs) [[labelnote: Click to Show]]Nikolay Nikolayevich Petlin was born a Harbin native and has been a prominent member of the RFP for decades. Joining Matkovsky's wing after the split of the RFP, Petlin has found himself with a growing disillusionment with fascism, first with Rodzaevsky, and now in Magadan. Every day Petlin leaves his office, he sees his fellow Russians living in fear of the whims of the government and the one tyrant who has total control of their lives. Fascism isn't working, any form of it, and Petlin was only beginning to see the entire truth of the matter.\\\
However, with his job as the Chief Foreign Diplomat for the party, Petlin believes he has discovered a new path for Russia, the American path. For the most part up until now, contact with America has been sparse. However, Petlin plans to change that, and maybe one day the American model could come to Russia, reforming the fascist state into something freer, something every Russian could live in without having to fear for their lives or the lives of their families. Petlin's past sins continue to gnaw at him every night, and if making Russia into a better place is the only way for redemption, then he would
fleet have adopted piracy and smuggling just to try.[[/labelnote]]survive.



* TheAtoner: Petlin is guilty for the past atrocities he abetted to in the RFP, enough that he betrays Matkovsky to veer Magadan on the right path.
* TheCoup: If the reformists hold enough support, Petlin will launch a coup to overthrow Matkovsky and actually live up to the Republic's rhetoric of democratic rule.
* DefectorFromDecadence: In a bit of Irony, just like how Matkovsky and his wing of the RFP split from Rodzaevsky due to the latter's pro-Nazi views and lack of restraint, Petlin and the reformist wing of the RNTP can split from Matkovsky's Labour wing, due to the the latter's unwillingness to enact further reforms.
* HeelFaceTurn: Petlin regrets his past role in the Russian Fascist Party and hopes to redeem himself by reforming Magadan into an actual democracy modeled after the United States.
* HeelRealization: As if Rodzaevsky was bad enough, Matkovsky's insincerity in reforming Magadan and true colors are what finally drive Petlin to put his plans into motion.
* HeroWorshipper: Petlin admires the federalist, democratic government of the United States and models his government after theirs.
* HeroicRussianEmigre: Downplayed. While Petlin is a fairly high-ranking member of the RFP, and is willing to tolerate working with Matkovsky, he doesn't see himself as an emigre but as a native of Harbin. Nonetheless, he's sincere with his desire to bring democracy and liberty to Russia. With enough effort, not only can he pull this off, but even become the nation's head of state.
* HistoricalBadassUpgrade: In real life, Petlin was a major figure in the RFP who left the party during World War 2 over its open support for Hitler. His remaining years were ones in relative obscurity, running a White émigré literary journal in America until his death in 1999. In TNO, his anti-socialist views and disillusionment with fascism remain consistent, only this time he now has a chance to [[InternalReformist transform the party into a genuine force for democracy]].
* HitlerAteSugar: Petlin is occasionally accused of being a socialist by Matkovsky, who disapproves of his liberal tendencies.
* IDidWhatIHadToDo: Despite knowingly working with the RFP, and eventually realizing that Matkovsky has no real intentions of reforming Magadan into a democracy, Petlin bides his time. Whether because he genuinely considers working from within to be the best chance he'd have to achieve his goals, or due to how he's come too far to stop.
* IJustWantToBeYou: To curry sympathy from the United States, Petlin pens the Siberian Bill of Rights to supposedly liberalize Matkovsky's government. However, whereas the Vozhd sees it as a means to an end, Petlin legitimately wants to liberalize and model the government after America's. In the regional stage, he gets his chance to shape the government after the United States', even copying their cooperative federalist model and adopting the eagle as their national bird from the bald eagle's inspiration.
* InternalReformist: Petlin wants to turn Magadan from a fascist republic into an actual nationalist democracy through extensive reforms.
* LongGame: While Petlin is a genuine democratic reformer, he's willing to bide his time and cooperate with Matkovsky for as long as it is practicable.
* PunchClockVillain: He only served Matkovsky because he genuinely believed that he was a decent man and harbored liberal views himself. When the Vozhd rejects his original draft of the Siberian Bill of Rights, Petlin finally realizes his superior's true colors and began plotting a betrayal.
* ThePurge: After removing Matkovsky from power, Petlin seeks out his remaining supporters in the government and armed forces, firing the worst and marginalizing the rest.
* ReasonableAuthorityFigure: Though not a socialist himself, Petlin is willing to negotiate and work with the labor unions in Novosibirsk, promising them all sorts of political rights.
* SlaveLiberation: If Petlin takes power, he disbands Dalstroy and repatriates the prisoners who were previously enslaved by the Vozhd.
* SympatheticAdulterer: Just as in real-life, Petlin had an affair with Rodzaevsky's wife and is sympathetic by default of not being an unhinged fascist. It also helps that they're still in a healthy relationship together.
* TokenGoodTeammate: Petlin is the only prominent high-ranking member of Matkovsky's government who sincerely supports democratic and liberalising reforms, seeing democracy as a desirable end in itself and not just a mean to strengthen the fascist dictatorship and gain support from the OFN.
* UncertainDoom: If [[spoiler:[=WerBell=] and his goons take over Magadan, the fate of Petlin will be unknown, with not even the mercenaries knowing what happened to him.]]
* WhenHeSmiles: If Matkovsky allows him to form the Grand Sobor, a primitive legislative body to somewhat democratize the nation, Petlin will smile for the first time in years, hopeful that the path to liberalization will continue.
* {{Unperson}}: ZigZagged. If he fails to wrest control from Matkovsky, he'll get arrested by the latter's thugs when they invade his home, thrown into the back of their van and disappearing without a trace. However, his Siberian Bill is kept in place as the last memory of his existence, even if it is gutted even further by Matkovsky.

!!''Vladimir Kibardin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_vladimir_kibardin.png]]
->'''Role:''' Head of Government (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Secretary of the RFP centered in Magadan, Vladimir Vladimirovich Kibardin has been a loyal follower of the Vozhd since the beginning. From exile in Harbin, the crossing of the Amur River, then solitude in the Port of Magadan, Kibardin has stayed by Matkovsky's side through every trial and tribulation Russia and the communists had to offer. However, if Matkovsky is the pragmatist of the RFP, Kibardin would be the dogmatist, his struggles only furthering his devotion to the ideology of fascism. To Kibardin, orthodox fascism is the only hope for Russia; meaning no evolution or devolution in the case of Rodzaevsky could change that.\\\
However, Kibardin's worship of orthodox principles could mean he is more loyal to the ideology of fascism than the Vozhd himself. One day, Kibardin might have to choose: His Vozhd, or his ideology?[[/labelnote]]

to:

* TheAtoner: Petlin is guilty for EvenEvilHasStandards: While the past atrocities he abetted to in the RFP, enough that he betrays Matkovsky to veer Magadan on the right path.
* TheCoup: If the reformists hold enough support, Petlin will launch a coup to overthrow Matkovsky and actually live up to the Republic's rhetoric of democratic rule.
* DefectorFromDecadence: In a bit of Irony, just like how Matkovsky and his wing of the RFP split from Rodzaevsky due to the latter's pro-Nazi views and lack of restraint, Petlin and the reformist wing of the RNTP can split from
surviving Red Navy members are pirates, they explicitly denounce Matkovsky's Labour wing, due to the the latter's unwillingness to enact further reforms.
* HeelFaceTurn: Petlin regrets his past role in the Russian Fascist Party
dictatorship and hopes flee to redeem himself by reforming Magadan into an actual democracy modeled after the United States.
* HeelRealization: As if Rodzaevsky was bad enough, Matkovsky's insincerity in reforming Magadan and true colors are what finally drive Petlin to put his plans into motion.
* HeroWorshipper: Petlin admires the federalist, democratic government of
the United States and models his government after theirs.
rather than serve him.
* HeroicRussianEmigre: Downplayed. While Petlin is a fairly high-ranking member FromCamouflageToCriminal: Formerly sailors of the RFP, and is willing Red Navy, the Pacific Fleet was forced to tolerate working with Matkovsky, he turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev
doesn't see himself as an emigre like the fact that his fleet has turned into a pirate fleet, but as a native of Harbin. Nonetheless, he's sincere with not going to just let his desire men starve to bring democracy and liberty to Russia. With enough effort, not only can he pull this off, but even become the nation's head of state.
* HistoricalBadassUpgrade: In real life, Petlin was a major figure in the RFP who left the party during World War 2 over its open support for Hitler. His remaining years were ones in relative obscurity, running a White émigré literary journal in America until his
death in 1999. In TNO, his anti-socialist views and disillusionment with fascism remain consistent, only this time he now has a chance to [[InternalReformist transform the party into a genuine force middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda
for democracy]].
* HitlerAteSugar: Petlin is occasionally accused of being
a socialist by Matkovsky, who disapproves of his liberal tendencies.
* IDidWhatIHadToDo: Despite knowingly working with the RFP, and eventually realizing that Matkovsky has no real intentions of reforming Magadan into a democracy, Petlin bides his time. Whether because he genuinely considers working from within to be the best chance he'd have to achieve his goals, or due to how he's come too far to stop.
* IJustWantToBeYou: To curry sympathy from the United States, Petlin pens the Siberian Bill of Rights to supposedly liberalize Matkovsky's government. However, whereas the Vozhd sees it as a means to an end, Petlin legitimately wants to liberalize and model the
little while, but when Yagoda's government after America's. In collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of
the regional stage, he gets his chance to shape battered remnants of the government after Soviet Navy who have deserted what remains of the United States', even copying Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to
their cooperative federalist model desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and adopting the eagle smuggling as their national bird from the bald eagle's inspiration.
* InternalReformist: Petlin wants to turn Magadan from a fascist republic into an actual nationalist democracy through extensive reforms.
* LongGame: While Petlin is a genuine democratic reformer, he's willing to bide his time and cooperate with Matkovsky for as long as it is practicable.
* PunchClockVillain: He only served Matkovsky because he genuinely believed that he was a decent man and harbored liberal views himself. When the Vozhd rejects his original draft
main source of the Siberian Bill of Rights, Petlin finally realizes his superior's true colors and began plotting a betrayal.
livelihood.
* ThePurge: After removing Matkovsky from power, Petlin seeks out his remaining supporters in the government and armed forces, firing the worst and marginalizing the rest.
* ReasonableAuthorityFigure: Though not a socialist himself, Petlin is willing to negotiate and work with the labor unions in Novosibirsk, promising them all sorts of political rights.
* SlaveLiberation: If Petlin takes power, he disbands Dalstroy and repatriates the prisoners who were previously enslaved by the Vozhd.
* SympatheticAdulterer: Just as in real-life, Petlin had an affair with Rodzaevsky's wife and is sympathetic by default of not being an unhinged fascist. It also helps that they're still in a healthy relationship together.
* TokenGoodTeammate: Petlin
StarterVillain: The Pacific Fleet is the only prominent high-ranking member first target of Matkovsky's government who sincerely supports democratic [[spoiler:the Father after he rises up in Siberia and liberalising reforms, seeing democracy as a desirable end in itself and not just a mean has to strengthen be defeated before the fascist dictatorship and gain support from the OFN.
* UncertainDoom: If [[spoiler:[=WerBell=] and
rest of his goons take over Magadan, the fate of Petlin will focus tree can be unknown, with not even the mercenaries knowing what happened to him.accessed.]]
* WhenHeSmiles: If Matkovsky allows him TragicVillain: While Ivan's fleet has essentially been reduced to form piracy, the Grand Sobor, a primitive legislative body to somewhat democratize the nation, Petlin will smile for the first time in years, hopeful reason behind that is quite tragic: After Moscow was lost, his fleet went under the path command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to liberalization will continue.
* {{Unperson}}: ZigZagged. If he fails
flee to wrest control from Matkovsky, he'll get arrested by Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter's thugs when they invade latter out of respect for his home, thrown into the back of their van and disappearing without a trace. However, his Siberian Bill is kept in place as the last memory of his existence, even if it is gutted even further by Matkovsky.

!!''Vladimir Kibardin''
own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_vladimir_kibardin.png]]
org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of Government (Matkovsky cabinet)
State
->'''Party:''' Rossiyskaya Fashistskaya Partiya
Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
Communism
->'''In-Game Biography ''' [[labelnote:Click Biography''' [[labelnote: Click to Show]] Secretary Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the RFP centered in Magadan, Vladimir Vladimirovich Kibardin has been a loyal follower Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the Vozhd since the beginning. From exile in Harbin, the crossing news of the Amur River, then solitude Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the Port of Magadan, Kibardin has stayed by Matkovsky's side through every trial and tribulation Russia and fleet from the communists had to offer. However, if Matkovsky is harbor before the pragmatist of the RFP, Kibardin would be the dogmatist, his struggles only furthering his devotion to the ideology of fascism. To Kibardin, orthodox fascism is the only hope for Russia; meaning no evolution or devolution in the case of Rodzaevsky Japanese jackals could change that.arrive.\\\
However, Kibardin's worship of orthodox principles could mean he is more loyal When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the ideology regime of fascism than Yagoda, who helped them find them a temporary job. As the Vozhd himself. One day, Kibardin might have reactionaries pushed forward, the navy forces of Yumashev had to choose: His Vozhd, or find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what
his ideology?[[/labelnote]]men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]



* DragonWithAnAgenda: He has loyally served by Matkovsky's side since they both joined the RFP, but his zealous support for fascism might clash with the pragmatic approach of his boss.
* TheFundamentalist: Kibardin is a dogmatic fascist who believes that his ideology is the only hope to save Russia, which may possibly outweigh his own loyalty to Matkovsky.

!!''Vladimir Goltsov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/vladimir_goltsov.png]]
->'''Role:''' Economy Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Fleeing to Harbin as a youth following his mothers' arrest by the Soviet Union, Vladimir Efimovich Goltsov is as anti-communist as one can be. His firm hatred and beliefs led him to abandon his studies at the Chemical Mining Institute in 1937 to join the Russian Fascist Party. Initially and admirer of Rodzaevsky, he joined Matkovsky's wing instead during the split of the RFP, seeing Rodzaevsky as too much of a Germanophile.\\\
Now a firm follower of Matkovsky, Goltsov is preparing Magadan for the crusade to purify and save Russia. Using his past knowledge from his studies as well as his experiences as a railroad worker, Goltsov now works with the Vozhd closely to develop Magadan into a fulfilling base to carry out their operations to reconquer Russia. However, Goltsov's plans to transform an empty port into a thriving industrial and military hub remains to be seen.[[/labelnote]]

to:

* DragonWithAnAgenda: He TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev
has loyally served by Matkovsky's side since they both joined five decades in the RFP, but his zealous support Imperial Russian Navy and the Red Navy, even though the country he once sailed for fascism might clash with the pragmatic approach no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness
of his boss.
* TheFundamentalist: Kibardin is a dogmatic fascist who believes that his ideology is the only hope to save Russia, which may possibly outweigh his own loyalty to Matkovsky.

!!''Vladimir Goltsov''
[[quoteright:156:https://static.
Northeastern Siberia]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/vladimir_goltsov.org/pmwiki/pub/images/anarchy_omo.png]]
->'''Role:''' Economy Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click Description''' [[labelnote: Click to Show]] Fleeing to Harbin as a youth following his mothers' arrest by In the wake of the Soviet Union, Vladimir Efimovich Goltsov is as anti-communist as one can be. His firm hatred Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs led him to abandon his studies at free of interference, and the Chemical Mining Institute in 1937 to join the Orthodox Russian Fascist Party. Initially villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and admirer residents may go many years before hearing a single scrap of Rodzaevsky, he joined Matkovsky's wing instead during news from the split outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size
of the RFP, seeing Rodzaevsky as too much of a Germanophile.\\\
Now a firm follower of Matkovsky, Goltsov is preparing Magadan for
region, the crusade to purify lack of roads, and save Russia. Using his past knowledge the harshness of the winters are enough to deter any sensible despot from his studies as well as his experiences as attempting such a railroad worker, Goltsov now works foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the Vozhd closely people of Siberia are able to develop Magadan into somehow unify themselves or are conquered by a fulfilling base successful claimant to carry Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of
their operations to reconquer Russia. However, Goltsov's plans to transform an empty port into a thriving industrial ancestors: isolated and military hub remains to be seen.[[/labelnote]]alone.



* BoringButPractical: He used to work as a railroad worker, in which the experience that came with this meager occupation proved especially useful when it came to developing Magadan's industry and turning it into the thriving urban hub it is now.
* EvenEvilHasStandards: He couldn't stand Rodzaevsky's admiration of Nazi Germany, which convinced him to join Matkovsky's defection to Magadan.
* WoobieDestroyerOfWorlds: In the Soviet Union, he was forced to flee his home and witness his mother get arrested by the authorities, which influences his current anti-communist beliefs.

!!''Alexander Pavlov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_magadan_alexander_pavlov.png]]
->'''Role:''' Security Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]

to:

* BoringButPractical: He used to work as a railroad worker, in which the experience that came CrouchingMoronHiddenBadass: Many Russian warlords were content with this meager occupation proved especially useful when it came to developing Magadan's industry and turning it into ignoring Northeast Siberia because there is practically no organized armed force there. For the thriving urban hub it villages, the closest thing to an army is now.
* EvenEvilHasStandards: He couldn't
a band of old soldiers with outdated rifles, who would stand Rodzaevsky's admiration of Nazi Germany, which convinced him no chance against an actual military. [[spoiler:That is, until Alexander Men manages to join Matkovsky's defection to Magadan.
* WoobieDestroyerOfWorlds: In
unite the Soviet Union, he was forced to flee region and mobilize some working army for his home cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny,
and witness his mother get arrested by Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at
the authorities, which influences his current anti-communist beliefs.

!!''Alexander Pavlov''
[[quoteright:156:https://static.
game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/portrait_magadan_alexander_pavlov.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Role:''' Security Minister (Matkovsky cabinet)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Corporatism[[note]]Fascism[[/note]]Partisan Movement[[note]]Despotism[[/note]]



* PoliticallyIncorrectVillain: Pavlov is contemptuous of American people, hating their accents and "drunken hooliganism".
* {{Sadist}}: Even for a fascist, Pavlov is particularly bloodthirsty, flashing a wicked smile at the notion of raiding a warehouse to enforce the Vozhd's will.
* UndyingLoyalty: When Matkovsky is deposed by Petilin, Pavlov is outraged by the betrayal and professes his continued loyalty to the old Vozhd, refusing to recognize the new regime.

!!''Igor Kovalchuk-Koval''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/koval.png]]
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet - Petilin arrested)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
->'''Ideology:''' Civilian Dictatorship[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]]With Petlin having been arrested and the Laborists securing their power, a new replacement for the office of Chief Foreign Diplomat had been necessary. That job has been given to one Igor Konstantinovich Kovalchuk-Koval, a more minor diplomat up until now. Having been in the shadow of his predecessor for quite some time, Kovalchuk-Koval is ready to show his face to the world, that face depending on how Matkovsky wants him to appear, anyway.\\\
Knowing his position, Kovalchuk-Koval is much more willing to toe the line than Petlin, not like that is a problem for him. Still, diplomats from across the world will find a stark change in the Far East's diplomatic stance, the Americans especially. It is Kovalchuk-Koval's job to make sure the weapon shipments continue to arrive, and the Vozhd is watching his chief diplomat much closer this time. Kovalchuk-Koval now knows there is always a replacement waiting right behind him.[[/labelnote]]

to:

* PoliticallyIncorrectVillain: Pavlov is contemptuous of American people, hating their accents and "drunken hooliganism".
CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* {{Sadist}}: Even for a fascist, Pavlov is particularly bloodthirsty, flashing a wicked smile at the notion of raiding a warehouse to enforce the Vozhd's will.
* UndyingLoyalty:
OccupiersOutOfOurCountry: When Matkovsky is deposed by Petilin, Pavlov is outraged by the betrayal Divine Mandate collapses, some disillusioned Buryat patriots secede and professes his continued loyalty to the old Vozhd, refusing to recognize the new regime.

!!''Igor Kovalchuk-Koval''
form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/koval.png]]
org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Minister Military Commander, Head of Foreign Affairs[[note]]Foreign Minister[[/note]] (Matkovsky cabinet - Petilin arrested)
State (Divine Mandate collapse)
->'''Party:''' Rossiyskaya Fashistskaya Partiya
Brigady Ochirova
->'''Ideology:''' Civilian Dictatorship[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]]With Petlin having been arrested and the Laborists securing their power, a new replacement for the office of Chief Foreign Diplomat had been necessary. That job has been given to one Igor Konstantinovich Kovalchuk-Koval, a more minor diplomat up until now. Having been in the shadow of his predecessor for quite some time, Kovalchuk-Koval is ready to show his face to the world, that face depending on how Matkovsky wants him to appear, anyway.\\\
Knowing his position, Kovalchuk-Koval is much more willing to toe the line than Petlin, not like that is a problem for him. Still, diplomats from across the world will find a stark change in the Far East's diplomatic stance, the Americans especially. It is Kovalchuk-Koval's job to make sure the weapon shipments continue to arrive, and the Vozhd is watching his chief diplomat much closer this time. Kovalchuk-Koval now knows there is always a replacement waiting right behind him.[[/labelnote]]
Partisan Movement[[note]]Despotism[[/note]]



* TheCreon: Unlike his predecessor, Kovalchuk-Koval never dares oppose Matkovsky, knowing that the Vozhd can easily replace him if he shows any sign of treachery.
* OvershadowedByAwesome: Kovalchuk-Koval is a bog standard diplomat who is completely outshined by the more iconic Petlin. However, with Petlin arrested by Matkovsky's men, it is now Kovalchuk-Koval's turn to take his place, all under the careful eye of the Vozhd.
* YouAreInCommandNow: After Petlin is discreetly purged by Matkovsky, Kovalchuk-Koval is promoted in his place.

!!''Sergey Solovyev''
->'''Role:''' Head of Government (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* TheCreon: Unlike TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after
his predecessor, Kovalchuk-Koval never dares oppose Matkovsky, knowing that demise, Ochirov is set on defeating him in a civil war and securing the Vozhd can easily replace him independence of Buryatia, even if he shows dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following
any sign of treachery.
* OvershadowedByAwesome: Kovalchuk-Koval is a bog standard diplomat who is completely outshined by
particular ideology. His only loyalty to Buryatia and the more iconic Petlin. However, with Petlin arrested by Matkovsky's men, it is now Kovalchuk-Koval's turn to take his place, all under the careful eye security of the Vozhd.
* YouAreInCommandNow: After Petlin is discreetly purged by Matkovsky, Kovalchuk-Koval is promoted in his place.

!!''Sergey Solovyev''
->'''Role:''' Head
its future.

[[/folder]]

[[folder:Spiritual Autonomy
of Government (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya
Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya
Partiya - Reformatory
Buryatii
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]National Communism[[note]]Communism[[/note]]



* NoRespectGuy: His propaganda work is usually credited to the party instead of himself.
* PropagandaMachine: Solovyev's is responsible for printing out propaganda for the RFP, careful to follow their guidelines and always in fear that he'll be replaced one day.
* PunchClockVillain: Under Matkovsky's regime, Solovyev's job is to run a printing press that toes the party line. However, Solovyev feels empty about his work, having no genuine loyalty to their cause.

!!''Yuriy Vlasov''
->'''Role:''' Minister of Foreign Affairs[[note]]Foreign Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* NoRespectGuy: His propaganda work is usually credited to the party instead of himself.
* PropagandaMachine: Solovyev's is responsible for printing out propaganda for the RFP, careful to follow their guidelines and always
CivilWar: Engages in fear that he'll be replaced one day.
* PunchClockVillain: Under Matkovsky's regime, Solovyev's job is to run a printing press that toes the party line. However, Solovyev feels empty about his work, having no genuine loyalty to their cause.

!!''Yuriy Vlasov''
with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Minister Head of Foreign Affairs[[note]]Foreign Minister[[/note]] (Petilin cabinet)
State
->'''Party:''' Russkaya Natsionalnaya Trudovaya Sotsialisticheskaya Partiya - Reformatory
Buryatii
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]National Communism[[note]]Communism[[/note]]



* TheFace: Vlasov is Petilin's representative to the American businessmen trying to invest in Russia, such as advertising Krasnoyark's hopeful hockey team.

!!''Andrey Starostin''
->'''Role:''' Minister of Economy[[note]]Economy Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
->'''Ideology:''' Dominant-Party Democracy[[note]]Paternalism[[/note]]

to:

* TheFace: Vlasov is Petilin's DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the American businessmen trying same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return
to invest in Russia, such as advertising Krasnoyark's hopeful hockey team.

!!''Andrey Starostin''
->'''Role:''' Minister
Buryatia, intent on building a prosperous socialist nation, built on the ideals of Economy[[note]]Economy Minister[[/note]] (Petilin cabinet)
->'''Party:''' Russkaya Natsionalnaya Trudovaya Partiya - Reformatory
Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Dominant-Party Controlled Democracy[[note]]Paternalism[[/note]]



* BunnyEarsLawyer: One of his strategies to attract businesses to Russia is developing its sports teams. It might seem trivial and unorthodox, but it surprisingly works because it attracts more financial activity in Russia's cities.

!!''Mitchell [=WerBell=] III''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_iii.png]]
[[caption-width-right:156:[[labelnote:70s [=WerBell=] portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_70s.png[[/labelnote]]]]
->'''Role:''' Military Commander, Head of State ([[spoiler:Coup]])
->'''Party:''' [[spoiler:Soldaty Bez Granits[[note]]Soldiers Without Borders[[/note]]]]
->'''Ideology:''' Stratocracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The story of an American soldier of fortune seizing a Siberian city with nothing but his wits and superior firepower seems like a lurid tale too ridiculous for even the pulpiest dime-store novel.\\\
But sometimes the truth is stranger than fiction.\\\
Mitchell Livingston Werbell III was the son of a Russian émigré, born and raised in America. A brief stint in the OSS, the precursor to the CIA, was his springboard into the murky and deadly world of mercenary warfare. His unsavory missions spanned the globe from Cuba to Kamchatka, yet he still maintained his contacts with some of America's industrial elite and his father's old comrades. One in particular was Anastasy Vonsiatsky, the increasingly elderly Russo-American fascist. When Mikhail Matkovsky's regime in Magadan hoped to use Vonsiatsky as the gateway to American aid, Werbell saw an opportunity. What followed was as bold as it was suicidally insane, but he succeeded beyond all odds.\\\
Through a mix of diplomacy, favors called in from old friends, and a few well-placed military raids, Werbell has successfully seized power in Magadan and declared the city to be the capital of the Republic of West Alaska. He hopes to achieve the reverse of what Matkovsky hoped with Vonsiatsky, serving as a conduit for a steady flow of American money and arms into his fledgling Siberian empire. However, Werbell's neighbors want nothing more than to drive him into the sea, and this may prove to be something far greater than he can handle...[[/labelnote]]

->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Against all odds, Mitchell Livingston Werbell III has succeeded. Thanks to luck, skill, and an abundance of American aid, the United States of Russia is now one of the largest nations on the planet. To state that the world is shocked would be an understatement. Analysts are still struggling to figure out how his government hasn't already collapsed from the sheer ridiculousness of its existence, all while the man himself sits upon a veritable mountain of money, laughing all the way.\\\
Someone like Werbell, though, never truly rests. Constantly jumping between managing internal affairs, foreign connections, and personal matters, the mercenary is clearly not content with merely unifying Russia. His commitment to the army without borders is unwavering, but so is his support for bringing American-style democracy to Russia. It remains to be seen how these contradictions will be addressed, but some are beginning to hope Werbell, for all his flaws, might actually bring something good to the exhausted Russian people.\\\
Decried as an American asset by many, Werbell finds himself with both Japan and Germany wary of - if not outright hostile to - his regime. Though he certainly loves his home country, Werbell is not nearly as leashed as some fear or would like him to be. He is a man with an army and a vision, and the world awaits his next move with bated breath. [[/labelnote]]

to:

* BunnyEarsLawyer: One of his strategies TheRemnant: If the Divine Mandate collapses, Chernykh will be called to attract businesses to Russia is developing its sports teams. It might seem trivial and unorthodox, but it surprisingly works because it attracts more financial activity lead the remnant White Army faction that survived in Russia's cities.

!!''Mitchell [=WerBell=] III''
Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_iii.png]]
[[caption-width-right:156:[[labelnote:70s [=WerBell=] portrait]] https://static.tvtropes.org/pmwiki/pub/images/portrait_west_alaska_mitchell_werbell_70s.png[[/labelnote]]]]
org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State ([[spoiler:Coup]])
(Divine Mandate collapse)
->'''Party:''' [[spoiler:Soldaty Bez Granits[[note]]Soldiers Without Borders[[/note]]]]
Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Stratocracy[[note]]Paternalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] The story of an American soldier of fortune seizing a Siberian city with nothing but his wits and superior firepower seems like a lurid tale too ridiculous for even the pulpiest dime-store novel.\\\
But sometimes the truth is stranger than fiction.\\\
Mitchell Livingston Werbell III was the son of a Russian émigré, born and raised in America. A brief stint in the OSS, the precursor to the CIA, was his springboard into the murky and deadly world of mercenary warfare. His unsavory missions spanned the globe from Cuba to Kamchatka, yet he still maintained his contacts with some of America's industrial elite and his father's old comrades. One in particular was Anastasy Vonsiatsky, the increasingly elderly Russo-American fascist. When Mikhail Matkovsky's regime in Magadan hoped to use Vonsiatsky as the gateway to American aid, Werbell saw an opportunity. What followed was as bold as it was suicidally insane, but he succeeded beyond all odds.\\\
Through a mix of diplomacy, favors called in from old friends, and a few well-placed military raids, Werbell has successfully seized power in Magadan and declared the city to be the capital of the Republic of West Alaska. He hopes to achieve the reverse of what Matkovsky hoped with Vonsiatsky, serving as a conduit for a steady flow of American money and arms into his fledgling Siberian empire. However, Werbell's neighbors want nothing more than to drive him into the sea, and this may prove to be something far greater than he can handle...[[/labelnote]]

->'''70's In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Against all odds, Mitchell Livingston Werbell III has succeeded. Thanks to luck, skill, and an abundance of American aid, the United States of Russia is now one of the largest nations on the planet. To state that the world is shocked would be an understatement. Analysts are still struggling to figure out how his government hasn't already collapsed from the sheer ridiculousness of its existence, all while the man himself sits upon a veritable mountain of money, laughing all the way.\\\
Someone like Werbell, though, never truly rests. Constantly jumping between managing internal affairs, foreign connections, and personal matters, the mercenary is clearly not content with merely unifying Russia. His commitment to the army without borders is unwavering, but so is his support for bringing American-style democracy to Russia. It remains to be seen how these contradictions will be addressed, but some are beginning to hope Werbell, for all his flaws, might actually bring something good to the exhausted Russian people.\\\
Decried as an American asset by many, Werbell finds himself with both Japan and Germany wary of - if not outright hostile to - his regime. Though he certainly loves his home country, Werbell is not nearly as leashed as some fear or would like him to be. He is a man with an army and a vision, and the world awaits his next move with bated breath. [[/labelnote]]
Controlled Democracy[[note]]Paternalism[[/note]]



* AffablyEvil: [=WerBell=] is both unflappably polite and loose about the idea of murder, [[spoiler:especially in his "Caesar" focus branch as opposed to "Cincinnatus". Even in the beginning, he offers Valery Sablin a good dinner before executing him as some sick sense of hospitality, and offers the Father the chance to support his rule even though he knew the priest would never support such a brazen, amoral killer, executing him when he refuses. When he decides to be a despot, he offers amnesty to Rodzaevsky's fascists to act as local thugs and sets to pillage the ruby and diamond mines of Yakutia, as well as extracting Russia's wealth to support his mercenary army.]]
* TheAlcoholic: [=WerBell=] can often be found drunk due to his heavy alcoholism, an extension of his care-free attitude in life.
* ArmsDealer: Part of his job in Magadan is to sell weapons to the RFP, which he considers good business.
* BadBoss: ZigZagged, if he uses a [[spoiler:"carrot and stick" method in his government. [=WerBell=] will happily reward the hardest-working people in his work, but if someone doesn't live up to those standards, he has them harshly punished.]]
* BaitTheDog: A moment of this occurs [[spoiler:in a scenario where he is unifying Russia. When he captures [[ReluctantRuler Mikhail]], he spares his life and makes the offer to send him back to Australia... for a price. If he can't pay up directly, then [=WerBell=] will make sure that his remaining family sends as much money as they can.]]
* BewareTheSillyOnes: He's reckless and jovial, [[spoiler:but also surprisingly vindictive and capable of unifying Russia.]]
* BigFancyCastle: [=WerBell's=] [[spoiler:Presidential Palace]] is built as closely as possible to the Winter Palace which was once in Saint Petersburg.
* BloodKnight: He finds a normal life to be pretty boring, preferring the action to be found in warfare and firefights.
* BrutalHonesty: In terms of his foreign policy approach, [[spoiler:[=WerBell=] can be bluntly honest about his regime being backed by the United States, thinking that there's no point in hiding the fact, especially when their stamps are blatantly the Stars and Stripes.]]
* ButNotTooForeign: [=WerBell=] is an American who was descended from a Russian officer who served in the White Army.
* CigarChomper: {{Exaggerated}}; not only is [=WerBell=] chomping a cigar in his 70s portrait, even the [[spoiler:''flag'' of his country West Alaska has a cigar-chomping skull on it.]]
* {{Cincinnatus}}: In [[spoiler:his aptly named "Cincinnatus" path, [=WerBell=] thinks about stepping down in the future when he finds a worthy Russian to succeed him as President.]]
* LesCollaborateurs: [=WerBell=] recruits many locals to maintain control over [[spoiler:his state, seeing value in their experience dealing with their countrymen and understanding of Siberia's territory]].
* TheCoup: After Vosniatsky dies, [[spoiler:[=Werbell=] leads a mercenary coup against Matkovsky over payment disputes. If Matkovsky previously picked focuses to increase the mercenaries' influence, the coup will succeed.]]
* CrazyEnoughToWork: By most accounts, [[spoiler:[=WerBell=] running a mercenary state would be implausible, yet a combination of his wit and pragmatism can not only make it work, but also reunify Russia.]]
* CriticalStaffingShortage: After he [[spoiler:unifies the Far East, [=WerBell=] is confronted with manpower shortages in the military that make it more difficult to defend the borders and suppress partisan activity. He must either hire more mercenaries or Russian collaborators to plug in the problem.]]
* DarkHorseVictory: Nobody expects [[spoiler:[=WerBell=] to reunify the Far East, being an American mercenary who seemingly had no stake in the matter, beyond working for Matkovsky.]]
* DeathFromAbove: He [[spoiler:expands the Cheryomushki Airbase after unifying the Far East, which will transform his meager air fleet into a true force to be reckoned with.]]
* DenserAndWackier: A playthrough where [=WerBell=] [[spoiler:ends up unifying the country is this compared to other nations. It ends up being a WholePlotReference to ''VideoGame/MetalGearSolid'', his unification theme is an English rock song compared to the orchestral pieces of other leaders, and events tend to be written with a less serious tone.]]
* DeskJockey: When he [[spoiler:takes over Magadan, he's stuck with the unfortunate business of writing a constitution himself, a boring affair compared to his life as a mercenary. By the time he gets to the section "Minority Protections", he's half-ready to just give up.]]
* DoNotGoGentle: He acknowledges that [[spoiler:fighting the warlord in West Russia will be a difficult, final step to reunifying Russia, but he charges headstrong at the challenge, confident that his military will destroy all that stand against them.]]
* {{Eagleland}}: He generally has both Type 1 and Type 2 as applicable when he [[spoiler:begins to reunify much of Russia. He becomes infamous for being an American mercenary that manages to sweep westward across Russia, he christens his country "Republic of West Alaska" and later the "United States of Russia," even writing a constitution and building a free-market economy based on the American system. By the end of a playthrough, he intends to "make Texans of" even his most serious critics. He can also be questionable in his political decisions, and his endgame is creating a superpower that draws its influence from worldwide mercenary services.]]
* EliteArmy: Having fought in wars the world over, [=WerBell's=] men are perhaps the most elite force in the Far East, and his divisions can take an equal of the enemy's one-on-one pretty easily. [[spoiler:It's also why they can match the warlord in Western Russia, despite having significantly less manpower.]]
* EqualOpportunityEvil: He cares not for the nationality or religion of the soldiers or subjects; anyone that can shoot well is welcome to serve.
* EvenEvilHasStandards: He's disgusted by the destruction of the Winter Palace by the Germans, considering it an "obliteration of history" when Goebbels recorded its demise.
* GoingNative: [=WerBell=] is following in the example of Kurtz from Literature/HeartOfDarkness, especially in his "Cincinnatus" path. He comes around to the idea of rebuilding Russia to be strong and independent, even from his American sponsors.
* GratuitousLatin: The title of [[spoiler:his first superregional focus is "Fortis Fortuna Adiuvat", which means "Fortune favors the bold".]]
* HeroWorshipper: To a degree, [[spoiler:[=WerBell=] idolizes the American government and views it as a model for his Russia to follow.]]
* HistoricalInJoke: The superevent that plays when [=WerBell=] unifies Russia is the third verse of "Jungle Work" by Music/WarrenZevon, which begins with "Three young men in a Russian truck, with a little [=M10=]". The [=M10=] is better known as the [[https://en.wikipedia.org/wiki/MAC-10 MAC-10]], whose surpressor [=WerBell=] helped design in OTL.
* HistoryRepeats: At least one former Blackshirt, Alexander Pavlov, [[spoiler:notes the similarities in [=WerBell=]'s betrayal to Matkovsky's own treachery against Rodzaevsky. Pavlov ponders to himself if history will repeat again to [=WerBell=] and that he will be the one to spearhead that coup.]]
* JoinOrDie: If his [[spoiler:coup against Matkovsky succeeds, [=WerBell=] will allow the remaining RFP members to fight for him or be executed.]]
* IControlMyMinionsThrough: Money. [[spoiler:Mercenary work is the most reliable method of economic mobility in his Russia.]]
* InsistentTerminology: As [[spoiler:ruler of Magadan]], [=WerBell=] forces everyone to call him "Mr. [=WerBell=], Esquire". As implied by Radio Free Magadan, the last word is especially important to say.
* KarmaHoudini: [[spoiler:If his coup fails]], [=WerBell=] gets no punishment [[spoiler:for trying to overthrow Matkovsky, besides leaving Russia, which is what he would've done anyway to find better work.]]
* KnowWhenToFoldEm: In contrast to his usual, daredevil attitude, [[spoiler:[=WerBell=] recognizes the naval capabilities of Japan and never dares question their dominance of the Pacific. His development of a navy is more of a symbolic action about a Russian revival.]]
* LanguageBarrier: [=WerBell=] doesn't know much Russian and often requires his fellow men to translate for him when he speaks to the native people. Ironically, this is {{subverted}} when he meets Mikhail in Transbaikal, who is also grateful that he's met someone who can also speak English.
* LaughablyEvil: His drunken, crazy antics are amusing and charming enough that it can be hard to remember that [[spoiler:he also governs Russia like a tinpot dictator.]]
* LeaningOnTheFourthWall At one point [[spoiler:in [=WerBell=]'s path, a soldier wonders aloud how a bunch of mercenaries could've taken over Magadan and be on the road to unifying Russia, saying that it sounds like something from Hollywood. Another soldier entirely dismisses his observation and tells him to just roll with the punches.]]
* LesserOfTwoEvils: He has to use this reasoning [[spoiler:when either recruiting the NKVD or the Blackshirts, regarding his chosen organization as the lesser evil.]]
* ALighterShadeOfBlack: [=WerBell=] is not by any means ''good'' given he is a mercenary who [[spoiler: sets up a mercenary-dominated state should he win]], but he is not as authoritarian as Matkovsky. Typical per being a mercenary, he is not racist or anti-semitic, but that doesn't keep him from executing an already surrendered Sablin, a harmless Father, or extracting what little money Mikhail's family can spare as a ransom to sail back to Australia.
* LineOfSightName: [=WerBell=] names his [[spoiler:newly-founded republic in Magadan "West Alaska" on a whim, simply because Magadan is west of Alaska.]]
* MakeAnExampleOfThem: As part of [=WerBell=]'s [[spoiler:regional economic policies, he pushes native Russians to work hard for the state's benefit and the laziest of them all will be punished harshly to motivate the others.]]
* MultinationalTeam: In addition to Americans, [=WerBell's=] band of mercenaries also counts among its ranks a Scot (Gerry Moggach), a Romanian (Fernando Calistrat), a Frenchman (Roger Faulques), a New Zealander (Nancy Wake), among others.
* NecessarilyEvil:
** In his [[spoiler:"Cincinnatus" path, [=WerBell=] delays his promises of liberalization to crack down on oppositional forces, reasoning that he needs to exert control for the state to remain strong.]]
** If [=WerBell=] [[spoiler:pursues an open door policy with the American corporations, he acknowledges how hated such an approach will be, but he reasons that their investments are needed to push Russia's development forward.]]
* NothingPersonal: Like Matkovsky, [[spoiler:[=WerBell=] goes to war against Rodzaevsky in Amur. Unlike Matkovsky, it's not out of any ideological conviction or vendetta against the Vozhd; [=WerBell=] just wants to plunder his office and land.]]
* OutsideContextProblem: [=WerBell=] and his men aren't even Russian; they are mercenaries, brought to Russia by Anastasy Vonsiatsky to fight for Mikhail Matkovsky's Free State of Magadan. This doesn't stop them from [[spoiler:launching a coup against Matkovsky to take over Magadan and later uniting Russia under their banner, being the only unifier who isn't even present on Russian soil by game start. This is even lampshaded by his reunification event's victory music, which is an English rock song that contrasts the solemn instrumentals or bombastic marches of other warlords]].
* PetTheDog:
** When an American journalist visits Magadan [[spoiler:after [=WerBell=]'s takeover of it, the mercenary allows him to shoot some shots from a Garand rifle at the firing range.]]
** Whether a [[spoiler:Cincinnatus or a Caesar, [=WerBell=] does some preparatory work to eventually democratize, such as establishing voting booths and drawing districts.]]
** Rather than [[spoiler:prioritize the mercenaries' dominance, [=WerBell=] can allow more Russians to enter civil service and build some semblance of a civilian government.]]
* PlausibleDeniability: Concerning the [[spoiler:relationship with the United States, [=WerBell=] can keep it "under the table" to give enough plausible reason to deny accusations about his mercenary activities and arms dealing through the OFN.]]
* PlotTriggeringDeath: Not [=WerBell=] himself, but the death of Anastasy Vonsiatsky (the man responsible for bringing him to Russia and paying his men) in February 1965 results in [=WerBell's=] mercenaries finding themselves without a job, and puts into motion a series of events that can eventually result in [=WerBell=] himself [[spoiler:taking over Magadan and from there trying to unify Russia under his banner]].
* {{Plunder}}: As [=WerBell=] [[spoiler:conquers his way through Russia, he lets his mercenaries plunder the spoils, stealing cultural treasures to sate their avarice.]]
* PoliticallyCorrectVillain: [=WerBell=] may not be a nice person, but he's not prejudiced. He's content to hire foreign mercenaries from all sorts of ethnicities, [[spoiler:women are allowed to join the Strategic Service Unit, and minorities are given fair treatment in his Republic.]]
* PragmaticVillainy: In the [[spoiler:superregional stage, [=WerBell=] federalizes the country along ethnic and cultural lines, giving minorities political representation to placate them from rebelling.]]
* PresidentForLife: In his [[spoiler:"Caesar" path, [=WerBell=] declares himself "President of West Alaska", even though he actually rules like a dictator who cracks down on personal liberties, like freedom of press.]]
* PrivateMilitaryContractors: [=WerBell=] leads a collection of mercenaries who have fought across the world and are now looking to fulfill any need for network. [[spoiler:As leader, he has a unique mechanic where he can send two mercenary divisions to participate in foreign conflicts and do dirty work for a price.]]
* PuppetKing: {{Subverted}}. [[spoiler:[=WerBell=] can seemingly become this for his American sponsors, turning Russia into a playground for OFN corporations. However, the superregional stage reveals that [=WerBell=] has greater ambitions than becoming their puppet, knowing that their support will inevitably dry up and building a more self-sufficient industry for when that time comes.]]
* {{Realpolitik}}: Thanks to his connections with the CIA, [[spoiler:[=WerBell=] can shore up support from them by underhandedly purchasing their military equipment. For the time being, he's playing the role as a loyalist to extract as much benefit from them as possible.]]
* RedBaron: [=WerBell=] is known as the Wizard of Whispering Death, after the "Whispering Death" machinegun silencer he helped create.
* ReluctantRuler: Some events show that [[spoiler:[=WerBell=] doesn't enjoy the bureaucratic side of ruling Russia and would rather go back to mercenary work, but he endures through the trouble because he's the most capable for the job and the only one willing to do it.]]
* RepressiveButEfficient: Whether he [[spoiler:works with American or Russian corporations, [=WerBell=] will practically turn the Far East into an economic powerhouse built on trade and productivity, even if the state has few guaranteed liberties.]]
* RhetoricalQuestionBlunder: When [=WerBell=] converses with one of his fellow mercenaries [[spoiler:in the superregional stage, he goes on a passionate speech on how powerful they are, rhetorically asking "How did we get here?" and "Do ya get what I'm saying?" His friend tries to answer both of these and gets cut off each time, so when [=WerBell=] asks what else his army needs, the other mercenary stays quiet. After an awkward {{beat}}, [=WerBell=] says that question ''wasn't'' rhetorical.]]
* ScrewThisImOuttaHere: If his [[spoiler:attempted coup fails, [=WerBell=] will flee Russia and settle down in some tropical café, deeming the RFP an unprofitable cause and deciding to look for work elsewhere.]]
* SettlingTheFrontier: After he decides [[spoiler:to take over Magadan, [=WerBell=] likens himself to past American explorers who pushed westward to settle new land, except that he's pushed so far west that he's now on a different continent.]]
* SinisterSurveillance:
** If he decides to [[spoiler:focus on industrializing Siberia with less American aid, [=WerBell=] will ensure that the process goes smoothly by creating a network of informants to track dissidents and saboteurs who will be dealt with as traitors.]]
** When [=WerBell=] [[spoiler:conquers Central Siberia, he organizes the Strategic Services Unit, which is tasked with spying and "discouraging" would-be rebellions.]]
* StateSec: To [[spoiler:counter the rise of communist and fascist militias in the regional stage, he organizes paramilitary units to hunt down these terrorists, using expertise they garnered from the South African and Indonesian wars.]]
* {{Understatement}}: Upon meeting [[spoiler:Mikhail when the Principality is conquered, [=WerBell=] offers to send him back to Australia for a "small cost" of half-million dollars.]]
* WarForFunAndProfit: In [[spoiler:[=WerBell=]'s path, he can develop his military by establishing the Military Armaments Corporation, designed to produce high-quality weapons for profit.]]
* WellIntentionedExtremist: While [=WerBell=] is violent and maybe a little crazy, [[spoiler:he does think he's saving Russia by preparing them for war with Germany, especially in his "Cincinnatus" path where he intends to give Russia back to native control. Even in his more dictatorial "Caesar" path, he reasons that his actions are to keep the nation stable, lest it fall into internal conflict.]]
* WickedCultured: For a mercenary, he has fancy tastes [[spoiler:when he rules Russia. He carefully models his Presidential Palace off of the destroyed Winter Palace and brings dozens of bottles of French Wine for his men to enjoy.]]
* WildCard: Though he is [[spoiler:nominally aligned to the United States and can court support from them, [=WerBell=] is still an unpredictable troublemaker who would turn on the OFN if it suits him.]]
* WholePlotReference: [=WerBell=]'s [[spoiler: path heavily references Big Boss's Outer Heaven from ''VideoGame/MetalGearSolid'', with both being mercenary-led countries. Soldaty Bez Granits (Soldiers Without Borders) is a reference to Militaires Sans Frontières from MGS, and the skull emblem on of West Alaska's flag is heavily based on the MSF's emblem. The focus description for "A Group Above Nations" is also a paraphrased version of Big Boss's [[Quotes/MetalGearSolidPeaceWalker "This is Outer Heaven"]] quote from ''VideoGame/MetalGearSolidPeaceWalker'']]
* YouHaveOutlivedYourUsefulness: As [=WerBell=] [[spoiler:transitions to turning West Alaska into a sovereign state, he revokes the citizenship of the American industrialists and kicks them out, citing that they have no further use and that their companies aren't going to try to save them anyway.]]

to:

* AffablyEvil: [=WerBell=] TheCameo: In a post-Taboritsky Russia, Chernykh is both unflappably polite a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food
and loose about the idea of murder, [[spoiler:especially in his "Caesar" focus branch as opposed to "Cincinnatus". Even in the beginning, he offers Valery Sablin a good dinner before executing him as some sick sense of hospitality, and offers the Father the chance to support his rule supplies, even though he knew the priest would never support such a brazen, amoral killer, executing him when he refuses. When he decides to be a despot, he offers amnesty to Rodzaevsky's fascists to act as local thugs and sets to pillage the ruby and diamond mines of Yakutia, as well as extracting Russia's wealth to support his mercenary army.]]
* TheAlcoholic: [=WerBell=] can often be found drunk due to his heavy alcoholism, an extension of his care-free attitude in life.
* ArmsDealer: Part of his job in Magadan is to sell weapons to the RFP, which he considers good business.
* BadBoss: ZigZagged, if he uses a [[spoiler:"carrot and stick" method in his government. [=WerBell=] will happily reward the hardest-working people in his work, but if someone doesn't live up to those standards, he has them harshly punished.]]
* BaitTheDog: A moment of this occurs [[spoiler:in a scenario where he is unifying Russia. When he captures [[ReluctantRuler Mikhail]], he spares his life and makes the offer to send him back to Australia... for a price. If he can't pay up directly, then [=WerBell=] will make sure that his remaining family sends as much money as they can.]]
* BewareTheSillyOnes: He's reckless and jovial, [[spoiler:but also surprisingly vindictive and capable of unifying Russia.]]
* BigFancyCastle: [=WerBell's=] [[spoiler:Presidential Palace]] is built as closely as possible to the Winter Palace which was once in Saint Petersburg.
* BloodKnight: He finds a normal life to be pretty boring, preferring the action to be found in warfare and firefights.
* BrutalHonesty: In terms of his foreign policy approach, [[spoiler:[=WerBell=] can be bluntly honest about his regime being backed by the United States, thinking that there's no point in hiding the fact, especially when their stamps are blatantly the Stars and Stripes.]]
* ButNotTooForeign: [=WerBell=] is an American who was descended
he's defected from a Russian officer who served in the White Army.
Divine Mandate.
* CigarChomper: {{Exaggerated}}; not only is [=WerBell=] chomping a cigar in his 70s portrait, even DefeatMeansFriendship: {{Downplayed}}. If the [[spoiler:''flag'' of his country West Alaska has a cigar-chomping skull on it.]]
* {{Cincinnatus}}: In [[spoiler:his aptly named "Cincinnatus" path, [=WerBell=] thinks about stepping down in the future when he finds a worthy Russian to succeed him as President.]]
* LesCollaborateurs: [=WerBell=] recruits many locals to maintain control over [[spoiler:his state, seeing value in their experience dealing with their countrymen and understanding of Siberia's territory]].
* TheCoup: After Vosniatsky dies, [[spoiler:[=Werbell=] leads a mercenary coup against Matkovsky over payment disputes. If Matkovsky previously picked focuses to increase the mercenaries' influence, the coup will succeed.]]
* CrazyEnoughToWork: By most accounts, [[spoiler:[=WerBell=] running a mercenary state would be implausible, yet a combination of his wit and pragmatism can not only make it work, but also reunify Russia.]]
* CriticalStaffingShortage: After he [[spoiler:unifies
Father unifies the Far East, [=WerBell=] is confronted with manpower shortages in the military that make it more difficult to defend the borders and suppress partisan activity. He must either hire more mercenaries or Russian collaborators to plug in the problem.]]
* DarkHorseVictory: Nobody expects [[spoiler:[=WerBell=] to reunify the Far East, being an American mercenary who seemingly had no stake in the matter, beyond working for Matkovsky.]]
* DeathFromAbove: He [[spoiler:expands the Cheryomushki Airbase after unifying the Far East, which
Chernykh will transform his meager air fleet into a true force submit to be reckoned with.]]
* DenserAndWackier: A playthrough where [=WerBell=] [[spoiler:ends up unifying the country is
serve under Sudoplatov, but this compared to other nations. It ends up being a WholePlotReference to ''VideoGame/MetalGearSolid'', his unification theme is an English rock song compared to the orchestral pieces of other leaders, and events tend to be written with a less serious tone.]]
* DeskJockey: When he [[spoiler:takes over Magadan, he's stuck with the unfortunate business of writing a constitution himself, a boring affair compared to his life as a mercenary. By the time he gets to the section "Minority Protections", he's half-ready to just give up.]]
* DoNotGoGentle: He acknowledges that [[spoiler:fighting the warlord in West Russia will be a difficult, final step to reunifying Russia, but he charges headstrong at the challenge, confident that his military will destroy all that stand against them.]]
* {{Eagleland}}: He generally has both Type 1 and Type 2 as applicable when he [[spoiler:begins to reunify much of Russia. He becomes infamous for being an American mercenary that manages to sweep westward across Russia, he christens his country "Republic of West Alaska" and later the "United States of Russia," even writing a constitution and building a free-market economy based on the American system. By the end of a playthrough, he intends to "make Texans of" even his most serious critics. He can also be questionable in his political decisions, and his endgame is creating a superpower that draws its influence from worldwide mercenary services.]]
* EliteArmy: Having fought in wars the world over, [=WerBell's=] men are perhaps the most elite force in the Far East, and his divisions can take an equal of the enemy's one-on-one pretty easily. [[spoiler:It's also why they can match the warlord in Western Russia, despite having significantly less manpower.]]
* EqualOpportunityEvil: He cares not for the nationality or religion of the soldiers or subjects; anyone that can shoot well is welcome to serve.
* EvenEvilHasStandards: He's disgusted by the destruction of the Winter Palace by the Germans, considering it an "obliteration of history" when Goebbels recorded its demise.
* GoingNative: [=WerBell=] is following in the example of Kurtz from Literature/HeartOfDarkness, especially in his "Cincinnatus" path. He comes around to the idea of rebuilding Russia to be strong and independent, even from his American sponsors.
* GratuitousLatin: The title of [[spoiler:his first superregional focus is "Fortis Fortuna Adiuvat", which means "Fortune favors the bold".]]
* HeroWorshipper: To a degree, [[spoiler:[=WerBell=] idolizes the American government and views it as a model for his Russia to follow.]]
* HistoricalInJoke: The superevent that plays when [=WerBell=] unifies Russia is the third verse of "Jungle Work" by Music/WarrenZevon, which begins with "Three young men in a Russian truck, with a little [=M10=]". The [=M10=] is better known as the [[https://en.wikipedia.org/wiki/MAC-10 MAC-10]], whose surpressor [=WerBell=] helped design in OTL.
* HistoryRepeats: At least one former Blackshirt, Alexander Pavlov, [[spoiler:notes the similarities in [=WerBell=]'s betrayal to Matkovsky's own treachery against Rodzaevsky. Pavlov ponders to himself if history will repeat again to [=WerBell=] and that he will be the one to spearhead that coup.]]
* JoinOrDie: If his [[spoiler:coup against Matkovsky succeeds, [=WerBell=] will allow the remaining RFP members to fight for him or be executed.]]
* IControlMyMinionsThrough: Money. [[spoiler:Mercenary work is the most reliable method of economic mobility in his Russia.]]
* InsistentTerminology: As [[spoiler:ruler of Magadan]], [=WerBell=] forces everyone to call him "Mr. [=WerBell=], Esquire". As implied by Radio Free Magadan, the last word is especially important to say.
* KarmaHoudini: [[spoiler:If his coup fails]], [=WerBell=] gets no punishment [[spoiler:for trying to overthrow Matkovsky, besides leaving Russia, which is what he would've
was largely done anyway to find better work.]]
* KnowWhenToFoldEm: In contrast to his usual, daredevil attitude, [[spoiler:[=WerBell=] recognizes
out of self-preservation than out of genuine fondness for Men's movement and once the naval capabilities of Japan and never dares question their dominance of the Pacific. His development of a navy is more of a symbolic action about a Russian revival.]]
* LanguageBarrier: [=WerBell=] doesn't know much Russian and often requires his fellow men to translate for him when
Divine Mandate collapses, he speaks to the native people. Ironically, this is {{subverted}} when he meets Mikhail in Transbaikal, who is also grateful that he's met someone who can also speak English.
* LaughablyEvil: His drunken, crazy antics are amusing and charming enough that it can be hard to remember that [[spoiler:he also governs Russia like a tinpot dictator.]]
* LeaningOnTheFourthWall At one point [[spoiler:in [=WerBell=]'s path, a soldier wonders aloud how a bunch of mercenaries could've taken over Magadan and be on the road to unifying Russia, saying that it sounds like something from Hollywood. Another soldier entirely dismisses his observation and tells him to just roll with the punches.]]
* LesserOfTwoEvils: He has to use this reasoning [[spoiler:when either recruiting the NKVD or the Blackshirts, regarding his chosen organization as the lesser evil.]]
* ALighterShadeOfBlack: [=WerBell=] is not by any means ''good'' given he is a mercenary who [[spoiler: sets up a mercenary-dominated state should he win]], but he is not as authoritarian as Matkovsky. Typical per being a mercenary, he is not racist or anti-semitic, but that doesn't keep him from executing an already surrendered Sablin, a harmless Father, or extracting what little money Mikhail's family can spare as a ransom to sail
returns back to Australia.
* LineOfSightName: [=WerBell=] names his [[spoiler:newly-founded republic in Magadan "West Alaska" on a whim, simply because Magadan is west of Alaska.]]
* MakeAnExampleOfThem: As part of [=WerBell=]'s [[spoiler:regional economic policies, he pushes native Russians to work hard for
the state's benefit and the laziest of them all will be punished harshly to motivate the others.]]
* MultinationalTeam: In addition to Americans, [=WerBell's=] band of mercenaries also counts among its ranks a Scot (Gerry Moggach), a Romanian (Fernando Calistrat), a Frenchman (Roger Faulques), a New Zealander (Nancy Wake), among others.
* NecessarilyEvil:
** In his [[spoiler:"Cincinnatus" path, [=WerBell=] delays his promises of liberalization to crack down on oppositional forces, reasoning that he needs to exert control for the state to remain strong.]]
** If [=WerBell=] [[spoiler:pursues an open door policy with the American corporations, he acknowledges how hated such an approach will be, but he reasons that their investments are needed to push Russia's development forward.]]
* NothingPersonal: Like Matkovsky, [[spoiler:[=WerBell=] goes to war against Rodzaevsky in Amur. Unlike Matkovsky, it's not out of any ideological conviction or vendetta against the Vozhd; [=WerBell=] just wants to plunder his office and land.]]
* OutsideContextProblem: [=WerBell=] and his men aren't even Russian; they are mercenaries, brought to Russia by Anastasy Vonsiatsky to fight for Mikhail Matkovsky's Free State of Magadan. This doesn't stop them from [[spoiler:launching a coup against Matkovsky to take over Magadan and later uniting Russia under their banner, being the only unifier who isn't even present on Russian soil by game start. This is even lampshaded by his reunification event's victory music, which is an English rock song that contrasts the solemn instrumentals or bombastic marches of other warlords]].
* PetTheDog:
** When an American journalist visits Magadan [[spoiler:after [=WerBell=]'s takeover of it, the mercenary allows him to shoot some shots from a Garand rifle at the firing range.]]
** Whether a [[spoiler:Cincinnatus or a Caesar, [=WerBell=] does some preparatory work to eventually democratize, such as establishing voting booths and drawing districts.]]
** Rather than [[spoiler:prioritize the mercenaries' dominance, [=WerBell=] can allow more Russians to enter civil service and build some semblance of a civilian government.]]
* PlausibleDeniability: Concerning the [[spoiler:relationship with the United States, [=WerBell=] can keep it "under the table" to give enough plausible reason to deny accusations about his mercenary activities and arms dealing through the OFN.]]
* PlotTriggeringDeath: Not [=WerBell=] himself, but the death of Anastasy Vonsiatsky (the man responsible for bringing him to Russia and paying his men) in February 1965 results in [=WerBell's=] mercenaries finding themselves without a job, and puts into motion a series of events that can eventually result in [=WerBell=] himself [[spoiler:taking over Magadan and from there trying to unify Russia under his banner]].
* {{Plunder}}: As [=WerBell=] [[spoiler:conquers his way through Russia, he lets his mercenaries plunder the spoils, stealing cultural treasures to sate their avarice.]]
* PoliticallyCorrectVillain: [=WerBell=] may not be a nice person, but he's not prejudiced. He's content to hire foreign mercenaries from all sorts of ethnicities, [[spoiler:women are allowed to join the Strategic Service Unit, and minorities are given fair treatment in his Republic.]]
* PragmaticVillainy: In the [[spoiler:superregional stage, [=WerBell=] federalizes the country along ethnic and cultural lines, giving minorities political representation to placate them from rebelling.]]
* PresidentForLife: In his [[spoiler:"Caesar" path, [=WerBell=] declares himself "President of West Alaska", even though he actually rules like a dictator who cracks down on personal liberties, like freedom of press.]]
* PrivateMilitaryContractors: [=WerBell=] leads a collection of mercenaries who have fought across the world and are now looking to fulfill any need for network. [[spoiler:As leader, he has a unique mechanic where he can send two mercenary divisions to participate in foreign conflicts and do dirty work for a price.]]
* PuppetKing: {{Subverted}}. [[spoiler:[=WerBell=] can seemingly become this for his American sponsors, turning Russia into a playground for OFN corporations. However, the superregional stage reveals that [=WerBell=] has greater ambitions than becoming their puppet, knowing that their support will inevitably dry up and building a more self-sufficient industry for when that time comes.]]
* {{Realpolitik}}: Thanks to his connections with the CIA, [[spoiler:[=WerBell=] can shore up support from them by underhandedly purchasing their military equipment. For the time being, he's playing the role as a loyalist to extract as much benefit from them as possible.]]
* RedBaron: [=WerBell=] is known as the Wizard of Whispering Death, after the "Whispering Death" machinegun silencer he helped create.
* ReluctantRuler: Some events show that [[spoiler:[=WerBell=] doesn't enjoy the bureaucratic side of ruling Russia and would rather go back to mercenary work, but he endures through the trouble because he's the most capable for the job and the only one willing to do it.]]
* RepressiveButEfficient: Whether he [[spoiler:works with American or Russian corporations, [=WerBell=] will practically turn the Far East into an economic powerhouse built on trade and productivity, even if the state has few guaranteed liberties.]]
* RhetoricalQuestionBlunder: When [=WerBell=] converses with one of his fellow mercenaries [[spoiler:in the superregional stage, he goes on a passionate speech on how powerful they are, rhetorically asking "How did we get here?" and "Do ya get what I'm saying?" His friend tries to answer both of these and gets cut off each time, so when [=WerBell=] asks what else his army needs, the other mercenary stays quiet. After an awkward {{beat}}, [=WerBell=] says that question ''wasn't'' rhetorical.]]
* ScrewThisImOuttaHere: If his [[spoiler:attempted coup fails, [=WerBell=] will flee Russia and settle down in some tropical café, deeming the RFP an unprofitable cause and deciding to look for work elsewhere.]]
* SettlingTheFrontier: After he decides [[spoiler:to take over Magadan, [=WerBell=] likens himself to past American explorers who pushed westward to settle new land, except that he's pushed so far west that he's now on a different continent.]]
* SinisterSurveillance:
** If he decides to [[spoiler:focus on industrializing Siberia with less American aid, [=WerBell=] will ensure that the process goes smoothly by creating a network of informants to track dissidents and saboteurs who will be dealt with as traitors.]]
** When [=WerBell=] [[spoiler:conquers Central Siberia, he organizes the Strategic Services Unit, which is tasked with spying and "discouraging" would-be rebellions.]]
* StateSec: To [[spoiler:counter the rise of communist and fascist militias in the regional stage, he organizes paramilitary units to hunt down these terrorists, using expertise they garnered from the South African and Indonesian wars.]]
* {{Understatement}}: Upon meeting [[spoiler:Mikhail when the Principality is conquered, [=WerBell=] offers to send him back to Australia for a "small cost" of half-million dollars.]]
* WarForFunAndProfit: In [[spoiler:[=WerBell=]'s path, he can develop his military by establishing the Military Armaments Corporation, designed to produce high-quality weapons for profit.]]
* WellIntentionedExtremist: While [=WerBell=] is violent and maybe a little crazy, [[spoiler:he does think he's saving Russia by preparing them for war with Germany, especially in his "Cincinnatus" path where he intends to give Russia back to native control. Even in his more dictatorial "Caesar" path, he reasons that his actions are to keep the nation stable, lest it fall into internal conflict.]]
* WickedCultured: For a mercenary, he has fancy tastes [[spoiler:when he rules Russia. He carefully models his Presidential Palace off of the destroyed Winter Palace and brings dozens of bottles of French Wine for his men to enjoy.]]
* WildCard: Though he is [[spoiler:nominally aligned to the United States and can court support from them, [=WerBell=] is still an unpredictable troublemaker who would turn on the OFN if it suits him.]]
* WholePlotReference: [=WerBell=]'s [[spoiler: path heavily references Big Boss's Outer Heaven from ''VideoGame/MetalGearSolid'', with both being mercenary-led countries. Soldaty Bez Granits (Soldiers Without Borders) is a reference to Militaires Sans Frontières from MGS, and the skull emblem on of West Alaska's flag is heavily based on the MSF's emblem. The focus description for "A Group Above Nations" is also a paraphrased version of Big Boss's [[Quotes/MetalGearSolidPeaceWalker "This is Outer Heaven"]] quote from ''VideoGame/MetalGearSolidPeaceWalker'']]
* YouHaveOutlivedYourUsefulness: As [=WerBell=] [[spoiler:transitions to turning West Alaska into a sovereign state, he revokes the citizenship of the American industrialists and kicks them out, citing that they have no further use and that their companies aren't going to try to save them anyway.]]
White Army movement.



[[folder:Transbaikal Principality]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.png]]
[[caption-width-right:350:[[labelnote:Flag of the Russian Empire]] https://static.tvtropes.org/pmwiki/pub/images/flag_of_russia_281914_191729.png[[/labelnote]]]]
[[quoteright:350:]]

->'''Official Name:''' Transbaikal Principality, Far Eastern Imperial Realm (regional unification), Siberian Empire (Mikhail superregional unification), Regency of Siberia (White Army superregional unification), Russian Empire (national unification)
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

A warlord state controlled by the last White Army remnant under Ataman Grigory Semyonov. Semyonov's clique returned to Russia alongside Rodzaevsky's expedition, and soon split with the fascist brute. They had forcibly crowned Prince Michael Andreevich Romanov, a Romanov with no claim to the Tsar title, as Tsar Mikhail II, and plans to "guide" Mikhail to the Empire's restoration.

to:

[[folder:Transbaikal Principality]]
[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_chita_new.org/pmwiki/pub/images/sudoplatov_flag.png]]
[[caption-width-right:350:[[labelnote:Flag of the Russian Empire]] https://static.tvtropes.org/pmwiki/pub/images/flag_of_russia_281914_191729.png[[/labelnote]]]]
[[quoteright:350:]]

->'''Official Name:''' Transbaikal Principality, Far Eastern Imperial Realm (regional unification), Siberian Empire (Mikhail superregional unification), Regency of Siberia (White Army superregional unification), Russian Empire (national unification)
Protection Committee
->'''Ruling Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Sibirskoye Vozrozhdeniye
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]

A warlord state controlled by the last White Army remnant under Ataman Grigory Semyonov. Semyonov's clique returned to Russia alongside Rodzaevsky's expedition, and soon split with the fascist brute. They had forcibly crowned Prince Michael Andreevich Romanov, a Romanov with no claim to the Tsar title, as Tsar Mikhail II, and plans to "guide" Mikhail to the Empire's restoration.
Provisional Government[[note]]Paternalism[[/note]]



* AllohistoricalAllusion: If the Principality defeats Amur, the White Army [[https://i.redd.it/s9cqda1y9qd61.png discover Rodzaevsky's concentration camps]] and become horrified by the conditions the prisoners were facing, with focus placed on one abandoned during battle. It unravels similarly to how the Allies slowly uncovered the Holocaust in OTL, which has remained hidden in the world of TNO.
* AnyLastWords: Said to Valery Sablin by his White Army executioners, if the Principality defeats Buryatia.
* ApocalypticLogistics: {{Subverted}}. A large portion of the Principality's first focus tree is dedicated towards repairing its deteriorated infrastructure that makes it difficult to move anything, borrowing expertise from Manchuria and founding the Imperial Transport Commission to solve the problem.
* BoringButPractical: While rebuilding their navy, the White Army focuses on building a small, but modern fleet. It would never be capable of fighting another armada, but it's more suited toward escorting trade ships and defending them from pirates, which is a more important matter in the regional stage.
* {{Cincinnatus}}: Under [[spoiler:Mikhail's direction, the White Army will cede its authority and declare an end to martial law for a provisional government to take its place, setting the groundwork for a constitutional monarchy.]]
* LesCollaborateurs: Stuck in Harbin after being defeated in the Russian Civil War, the White Army clique closely collaborated with the Japanese to one day invade the Soviet Union and restore Tsarist rule. Even in the 1960s, they still maintain relations with Japan, imitating many of their economic policies and inviting the Zaibatsu to operate in their lands. TruthInTelevision as Japan was one of the main backers of the White Movement during the Russian Civil War. [[spoiler:However, the movement can distance themselves from the Sphere, if Mikhail takes charge.]]
* DefeatMeansMenialLabor: Under Shepunov's directive in the regional stage, [=POWs=] from the previous wars are sentenced to hard labor as a substitute for the lack of a large workforce in the Far East.
* DefiantToTheEnd: A couple of White Army soldiers are prepared to fight to the death against the RFP if they lose, prepared to take as many of them down before they expire.
* EliteArmy: The White Army is dedicated to specialist training that makes every soldier an elite that can stand above the average Russian troop.
* EnemyMine: Before the start of the game, the White Army clique had allied with the Russian Fascist Party in the hopes of taking on Yagoda and ridding Russia of Bolshevik influence. They reached an ideological schism since their hopes of restoring the Russian Empire clashes with the RFP's interests, which had its own schism within, but this doesn't stop them from striking a temporary pact with Mikhail Matkovsky against their common foe Konstantin Rodzaevsky early in the game.
* EvenEvilHasStandards:
** While the White Army wishes to install a military junta with a kidnapped Romanov as their puppet, they remain appalled by Amur and Rodzaevsky, to the point where they can agree to a pact with Matkovsky.
** A number of White Army officers balk at Shepunov's idea of instating prison labor, considering it immoral.
* EvilReactionary: The White Army generals in Transbaikal long for the 'good' old days before the 1917 revolutions overthrew the Tsar. Their incarnation of the Russian Empire resembles the old Empire at its worst, a reactionary, right-wing, anti-Semitic dictatorship that is also a playground for foreign investors.
* TheExile: After the Whites were defeated in the Russian Civil War, they were exiled to the Manchurian city of Harbin, where they joined forces with Rodzaevsky's RFP to return to Russia and take back their homeland.
* {{Foil}}: The White Army in Transbaikal is one to the Principality of Vyatka in Western Russia. While both are under different Romanov pretenders, seek to restore the old Russian Empire, and were backed by the Axis Powers in their initial push into the crumbing USSR, there are several differences:
** Mikhail II has no legitimate claim to the throne, whereas Vladimir III ''does'', by account of the old Imperial house laws. That said, both monarchs are thrust into their position against their will, be it Mikhail being all but dragged along by the White Army after being invited to Harbin or Vladimir reluctantly going along with the Nazis [[IHaveYourWife due them keeping his family hostage]].
** While the White Army has benefited from, and through Shepunov could potentially expand, Japanese support, Vyatka actively tries to sever ''every'' lingering ties to the Reich, even as its government is forced to be upfront about Vladimir's (forced) Nazi collaboration.
** The White Army's leadership, especially Shepunov, seeks to undo just about ''everything'' that happened in Russia post-1917 and institute a reactionary regime akin to what the Black Hundreds envisioned, even while profiting off from selling out the country to Japanese zaibatsu. This stands in contrast to Vyatka, as even under Aleksandr Solzhenitsyn's reactionary rule, the Tsarists make an effort to learn from what went wrong prior to the Revolution and consistently put Russia's integrity first.
* FromNobodyToNightmare: The White Army starts out pretty ill-disciplined, but with enough reforms, it turns into an intimidating and professional force. An RFP outpost learns the hard way when a White calvalry unit expertly destroys them with minimal casualties.
* GoodCapitalismEvilCapitalism: The advantages and disadvantages of capitalism are seen in the Principality. On the one hand, such policies turn the country into an economic powerhouse and the zaibatsus introduce diverse products that can't be enjoyed anywhere else in Siberia. On the other hand, their industrialization schemes lead to the destruction of natural environments and displace the people living there, in addition to the zaibatsus' aggressive suppression of any native competitors. [[spoiler:Under Mikhail, the influence of the zaibatsus can be minimized in favor of Imperial Corporations, which are effectively the same type of companies that will better serve the interests of Russia and aren't as aggressive against competition.]]
* IndustrializedEvil: Though industrializing is necessary for the Principality to develop its civilian and military sectors, it also means cutting down forests and disrupting the wilderness that has long been home to the people who live in the countryside. When the Imperial Development Company moves in, the locals are not happy.
* MegaCorp:
** To reap the economic benefits, the Principality invites the Japanese Zaibatsu to extract their rich natural resources, at the expense of their people. [[spoiler:If Mikahil takes over, he'll aim to reduce this corruptive influence in favor of the Imperial Corporations.]]
** The Realm itself establishes corporations inspired by the Zaibatsu, forming multiple Imperial Corporations to stimulate the economy during the regional stage.
* NatureIsNotNice: In spite of the rich resource deposits at their disposal, the Principality struggles to exploit this advantage due to tough terrain that renders most of the land unarable. One of the first policies that must be passed is the Reclamation Act, which is dedicated to fixing the terrain to make it more useful.
* OddFriendship: After the Principality reunifies the Far East, they imprison the remaining communists and fascists to use as prison labor, where they are often forced to work together. Even though the two groups still resent each other over their past ideological conflicts, there is some measure of companionship between them because it's the only respite they have in their squalid situation.
* OldSoldier: With the Russian civil war being over 40 years ago, almost all of the Principality's White generals and soldiers are experienced but very old. If the Principality were to unite Russia, they will need to recruit younger soldiers and set up Imperial War Academies to train the next generation of officers.
* TheOneThingIDontHateAboutYou: Naturally, they despise the Bolsheviks over their bitter defeat in the Russian Civil War, but the White Army acknowledges their effective mobilization doctrines and will adopt those practices themselves.
* PetTheDog: In Matkovsky's trial, the White Army can have him exiled rather than executed out of respect for his father's past service in their movement.
* PoliceState: The White Army wield absolute power over Transbaikal, controlling the Tsar as their puppet and mobilizing the Okhrana to spy on their citizenry for a hint of treachery or communist sympathies.
* PraetorianGuard: The Imperial Guard is an elite group of soldiers who are tasked with guarding the Tsar with their life. However, Shepunov can fire them in the regional stage to limit the Tsar's influence even further.
* PragmaticVillainy:
** The Imperial Development Company is a state-owned corporation founded to sponsor public works projects that open employment for the citizens, but only to stimulate their crippled economy.
** When Yakutia is conquered, the White Army may listen to Mikhail's advice to set up a local occupation government because the region is heavily forested and the White Army is too overstretched to effectively control it.
** If [[spoiler:Men]] is defeated, the White Army will invariably spare him and sentence him to prison because execution would merely turn him into a martyr for his supporters to keep fighting for his cause.
* ProducePelting: If Matkovsky is defeated, he will be pelted with vegetables during his trial, thrown by onlookers from the gallery.
* PunchClockVillain:
** Some soldiers of the White Army are not personally malicious and just trying to get through their day like anyone else. One particular soldier gives directions to a lost resident when she asks.
** Mikhail's personal secretary, Fedor Orlov, is responsible for [[spoiler:delivering the Tsar's personal letters to his boss Shepunov rather than his family, so that they can be burned. However, Orlov feels immensely remorseful about abusing Mikhail's trust like this and finally confesses the whole story to him out of a guilty conscience.]]
* RedBaron: One of the White Army's more flattering nicknames is "The Tsar's Finest".
* TheRemnant: Transbaikal is home to Ataman Semyonov's White Russian clique, the last remnants of the White Russian forces from the ''original'' Russian civil war 40 years ago, making them the true heir to the White Movement.
* {{Revenge}}: The White Army has not forgotten their exile from the Bolsheviks winning the Russian Civil War. If they defeat Yagoda, they have him publicly executed out of personal retribution.
* SecretPolice: To quell the rise of communist and fascist terrorist cells in the regional stage, the White Army established the Imperial Department for Order and Security, which is responsible for spying and dismantling any internal threats to the junta.
* TeethClenchedTeamwork:
** At the start, the White Army is divided over its future operational doctrines, with older generals advocating the grand battleplans that were used during World War I, while the younger generals promote new concepts of combined arms. To end the deadlock, a conference must be held to determine the military's direction.
** Once Mikhail [[spoiler:becomes committed to taking the reins of power back from the army, he and Shepunov will begin plotting against each other over who will take charge of the country, despite ostensibly being on the same side.]]
* ThisIsGonnaSuck: As the Principality prepares to expand, more than a few soldiers are nervous about fighting the other warlords, recognizing how tough of a fight it will be.
* WesternTerrorists: After reunifying eastern Siberia, the White Army has to contend with communist and fascist insurgents who still lurk in the shadows and commit violent acts to protest their rule.
* YouMonster: Upon uncovering the fascists of Amur's [[FinalSolution concentration camps]], they condemn ever having seen such monsters as allies.

!! ''Mikhail II''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_mikhail.png]]

to:

* AllohistoricalAllusion: If the Principality defeats Amur, the White Army [[https://i.redd.it/s9cqda1y9qd61.png discover Rodzaevsky's concentration camps]] and become horrified by the conditions the prisoners were facing, with focus placed on one abandoned during battle. It unravels similarly to how the Allies slowly uncovered the Holocaust in OTL, which has remained hidden in the world of TNO.
* AnyLastWords: Said to Valery Sablin by his White Army executioners, if the Principality defeats Buryatia.
* ApocalypticLogistics: {{Subverted}}. A large portion of the Principality's first focus tree is dedicated towards repairing its deteriorated infrastructure that makes it difficult to move anything, borrowing expertise from Manchuria and founding the Imperial Transport Commission to solve the problem.
* BoringButPractical: While rebuilding their navy, the White Army focuses on building a small, but modern fleet. It would never be capable of fighting another armada, but it's more suited toward escorting trade ships and defending them from pirates, which is a more important matter in the regional stage.
* {{Cincinnatus}}: Under [[spoiler:Mikhail's direction, the White Army will cede its authority and declare an end to martial law for a provisional government to take its place, setting the groundwork for a constitutional monarchy.]]
* LesCollaborateurs: Stuck in Harbin after being defeated in the Russian Civil War, the White Army clique closely collaborated with the Japanese to one day invade the Soviet Union and restore Tsarist rule. Even in the 1960s, they still maintain relations with Japan, imitating many of their economic policies and inviting the Zaibatsu to operate in their lands. TruthInTelevision as Japan was one of the main backers of the White Movement during the Russian Civil War. [[spoiler:However, the movement can distance themselves from the Sphere, if Mikhail takes charge.]]
* DefeatMeansMenialLabor: Under Shepunov's directive in the regional stage, [=POWs=] from the previous wars are sentenced to hard labor as a substitute for the lack of a large workforce in the Far East.
* DefiantToTheEnd: A couple of White Army soldiers are prepared to fight to the death against the RFP if they lose, prepared to take as many of them down before they expire.
* EliteArmy: The White Army is dedicated to specialist training that makes every soldier an elite that can stand above the average Russian troop.
* EnemyMine: Before the start of the game, the White Army clique had allied with the Russian Fascist Party in the hopes of taking on Yagoda and ridding Russia of Bolshevik influence. They reached an ideological schism since their hopes of restoring the Russian Empire clashes with the RFP's interests, which had its own schism within, but this doesn't stop them from striking a temporary pact with Mikhail Matkovsky against their common foe Konstantin Rodzaevsky early in the game.
* EvenEvilHasStandards:
** While the White Army wishes to install a military junta with a kidnapped Romanov as their puppet, they remain appalled by Amur and Rodzaevsky, to the point where they can agree to a pact with Matkovsky.
** A number of White Army officers balk at Shepunov's idea of instating prison labor, considering it immoral.
* EvilReactionary: The White Army generals in Transbaikal long for the 'good' old days before the 1917 revolutions overthrew the Tsar. Their incarnation of the Russian Empire resembles the old Empire at its worst, a reactionary, right-wing, anti-Semitic dictatorship that is also a playground for foreign investors.
* TheExile: After the Whites were defeated in the Russian Civil War, they were exiled to the Manchurian city of Harbin, where they joined forces with Rodzaevsky's RFP to return to Russia and take back their homeland.
* {{Foil}}: The White Army in Transbaikal is one to the Principality of Vyatka in Western Russia. While both are under different Romanov pretenders, seek to restore the old Russian Empire, and were backed by the Axis Powers in their initial push into the crumbing USSR, there are several differences:
** Mikhail II has no legitimate claim to the throne, whereas Vladimir III ''does'', by account of the old Imperial house laws. That said, both monarchs are thrust into their position against their will, be it Mikhail being all but dragged along by the White Army after being invited to Harbin or Vladimir reluctantly going along with the Nazis [[IHaveYourWife due them keeping his family hostage]].
** While the White Army has benefited from, and through Shepunov could potentially expand, Japanese support, Vyatka actively tries to sever ''every'' lingering ties to the Reich, even as its government is forced to be upfront about Vladimir's (forced) Nazi collaboration.
** The White Army's leadership, especially Shepunov, seeks to undo just about ''everything'' that happened in Russia post-1917 and institute a reactionary regime akin to what the Black Hundreds envisioned, even while profiting off from selling out the country to Japanese zaibatsu. This stands in contrast to Vyatka, as even under Aleksandr Solzhenitsyn's reactionary rule, the Tsarists make an effort to learn from what went wrong prior to the Revolution and consistently put Russia's integrity first.
* FromNobodyToNightmare: The White Army starts out pretty ill-disciplined, but with enough reforms, it turns into an intimidating and professional force. An RFP outpost learns the hard way when a White calvalry unit expertly destroys them with minimal casualties.
* GoodCapitalismEvilCapitalism: The advantages and disadvantages of capitalism are seen in the Principality. On the one hand, such policies turn the country into an economic powerhouse and the zaibatsus introduce diverse products that can't be enjoyed anywhere else in Siberia. On the other hand, their industrialization schemes lead to the destruction of natural environments and displace the people living there, in addition to the zaibatsus' aggressive suppression of any native competitors. [[spoiler:Under Mikhail, the influence of the zaibatsus can be minimized in favor of Imperial Corporations, which are effectively the same type of companies that will better serve the interests of Russia and aren't as aggressive against competition.]]
* IndustrializedEvil: Though industrializing is necessary for the Principality to develop its civilian and military sectors, it also means cutting down forests and disrupting the wilderness that has long been home to the people who live in the countryside. When the Imperial Development Company moves in, the locals are not happy.
* MegaCorp:
** To reap the economic benefits, the Principality invites the Japanese Zaibatsu to extract their rich natural resources, at the expense of their people. [[spoiler:If Mikahil takes over, he'll aim to reduce this corruptive influence in favor of the Imperial Corporations.]]
** The Realm itself establishes corporations inspired by the Zaibatsu, forming multiple Imperial Corporations to stimulate the economy during the regional stage.
* NatureIsNotNice: In spite of the rich resource deposits at their disposal, the Principality struggles to exploit this advantage due to tough terrain that renders most of the land unarable. One of the first policies that must be passed is the Reclamation Act, which is dedicated to fixing the terrain to make it more useful.
* OddFriendship: After the Principality reunifies the Far East, they imprison the remaining communists and fascists to use as prison labor, where they are often forced to work together. Even though the two groups still resent each other over their past ideological conflicts, there is some measure of companionship between them because it's the only respite they have in their squalid situation.
* OldSoldier: With the Russian civil war being over 40 years ago, almost all of the Principality's White generals and soldiers are experienced but very old. If the Principality were to unite Russia, they will need to recruit younger soldiers and set up Imperial War Academies to train the next generation of officers.
* TheOneThingIDontHateAboutYou: Naturally, they despise the Bolsheviks over their bitter defeat in the Russian Civil War, but the White Army acknowledges their effective mobilization doctrines and will adopt those practices themselves.
* PetTheDog: In Matkovsky's trial, the White Army can have him exiled rather than executed out of respect for his father's past service in their movement.
* PoliceState: The White Army wield absolute power over Transbaikal, controlling the Tsar as their puppet and mobilizing the Okhrana to spy on their citizenry for a hint of treachery or communist sympathies.
* PraetorianGuard: The Imperial Guard is an elite group of soldiers who are tasked with guarding the Tsar with their life. However, Shepunov can fire them in the regional stage to limit the Tsar's influence even further.
* PragmaticVillainy:
** The Imperial Development Company is a state-owned corporation founded to sponsor public works projects that open employment for the citizens, but only to stimulate their crippled economy.
** When Yakutia is conquered, the White Army may listen to Mikhail's advice to set up a local occupation government because the region is heavily forested and the White Army is too overstretched to effectively control it.
** If [[spoiler:Men]] is defeated, the White Army will invariably spare him and sentence him to prison because execution would merely turn him into a martyr for his supporters to keep fighting for his cause.
* ProducePelting: If Matkovsky is defeated, he will be pelted with vegetables during his trial, thrown by onlookers from the gallery.
* PunchClockVillain:
** Some soldiers of the White Army are not personally malicious and just trying to get through their day like anyone else. One particular soldier gives directions to a lost resident when she asks.
** Mikhail's personal secretary, Fedor Orlov, is responsible for [[spoiler:delivering the Tsar's personal letters to his boss Shepunov rather than his family, so that they can be burned. However, Orlov feels immensely remorseful about abusing Mikhail's trust like this and finally confesses the whole story to him out of a guilty conscience.]]
* RedBaron: One of the White Army's more flattering nicknames is "The Tsar's Finest".
* TheRemnant: Transbaikal is home If Sudoplatov attempts to Ataman Semyonov's White Russian clique, coup Men and accidentally causes the last remnants of the White Russian forces from the ''original'' Russian civil war 40 years ago, making them the true heir to the White Movement.
* {{Revenge}}: The White Army has not forgotten their exile from the Bolsheviks winning the Russian Civil War. If they defeat Yagoda, they have him publicly executed out of personal retribution.
* SecretPolice: To quell the rise of communist and fascist terrorist cells in the regional stage, the White Army established the Imperial Department for Order and Security, which is responsible for spying and dismantling any internal threats to the junta.
* TeethClenchedTeamwork:
** At the start, the White Army is divided over its future operational doctrines, with older generals advocating the grand battleplans that were used during World War I, while the younger generals promote new concepts of combined arms. To end the deadlock, a conference must be held to determine the military's direction.
** Once Mikhail [[spoiler:becomes committed to taking the reins of power back from the army, he and Shepunov will begin plotting against each other over who will
Mandate's collapse, he'll take charge of his remaining followers and retreat to Magadan and Amur under the country, despite ostensibly being on the same side.]]
* ThisIsGonnaSuck: As the Principality prepares to expand, more than
"Siberian Protection Committee," representing a few soldiers are nervous about fighting the other warlords, recognizing how tough smaller continuation of a fight it will be.
* WesternTerrorists: After reunifying eastern Siberia, the White Army has to contend with communist and fascist insurgents who still lurk in the shadows and commit violent acts to protest their rule.
* YouMonster: Upon uncovering the fascists of Amur's [[FinalSolution concentration camps]], they condemn ever having seen such monsters as allies.

!! ''Mikhail II''

Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_mikhail.png]]org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]



->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]] (puppet), Provisional Government[[note]]Paternalism[[/note]] (actual)
-> '''In-Game Biography''' [[labelnote: Click to Show]] Prince Michael Andreevich Romanov was born in exile in Versailles, raised in Scotland, studied in London, and spent the Second World War in Australia serving in the Royal Navy. Although he had hopes of returning to a motherland he had never seen with a Nazi victory, they were dashed by the creation of the Reichskommissariats at war's end. Instead, Prince Michael settled into a civilian life in Australia, working as an aeronautical engineer and staying out of the limelight. Until he received an invitation to Harbin.\\\
What started out as a dinner party with some White Russian émigrés escalated rapidly, and he soon found himself swept away by a clique of White Army generals led by Ataman Semyonov and installed as Tsar Mikhail II in the Siberian city of Chita following a swift campaign of steppe warfare. Though he tried to tell them that his parents' marriage was morganatic, and he thus had no claim to the title, they cared little and continued to hold him up as a legitimizing figurehead.\\\
The Tsar is now stuck between his ally-turned-enemy Konstantin Rodzaevsky's fascist clique to the east, Red Army warlords to the north, Japanese client states to the south, and a post-Soviet dictator to the west. Needless to say, he's been dealt better hands. But he is nonetheless determined to make the best of the situation - assuming the generals ever let him determine anything, that is.[[/labelnote]]

to:

->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Kilka Nikishovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]] (puppet), Provisional Government[[note]]Paternalism[[/note]] (actual)
-> '''In-Game Biography''' [[labelnote: Click to Show]] Prince Michael Andreevich Romanov was born in exile in Versailles, raised in Scotland, studied in London, and spent the Second World War in Australia serving in the Royal Navy. Although he had hopes of returning to a motherland he had never seen with a Nazi victory, they were dashed by the creation of the Reichskommissariats at war's end. Instead, Prince Michael settled into a civilian life in Australia, working as an aeronautical engineer and staying out of the limelight. Until he received an invitation to Harbin.\\\
What started out as a dinner party with some White Russian émigrés escalated rapidly, and he soon found himself swept away by a clique of White Army generals led by Ataman Semyonov and installed as Tsar Mikhail II in the Siberian city of Chita following a swift campaign of steppe warfare. Though he tried to tell them that his parents' marriage was morganatic, and he thus had no claim to the title, they cared little and continued to hold him up as a legitimizing figurehead.\\\
The Tsar is now stuck between his ally-turned-enemy Konstantin Rodzaevsky's fascist clique to the east, Red Army warlords to the north, Japanese client states to the south, and a post-Soviet dictator to the west. Needless to say, he's been dealt better hands. But he is nonetheless determined to make the best of the situation - assuming the generals ever let him determine anything, that is.[[/labelnote]]
Warlordism[[note]]Despotism[[/note]]



* AintTooProudToBeg: If Sablin defeats the Principality, Mikhail is reduced to repulsively sobbing and begging for his life, literally hugging Sablin's legs and blubbering "Long live the socialist revolution!" While Sablin doesn't kill him either way, it can potentially backfire and drive Sablin to put him through some forced labor first, since he thinks Mikhail came to serve as their pawn rather than being invited under false pretenses and forced to stay.
* TheAlcoholic: The dreary circumstances of his current position and [[spoiler:false]] belief that his father disowned him has led Mikhail to start drinking to cope with the trauma.
* AllOrNothing: As the final step [[spoiler:to seizing control away from the White Army, Mikhail will need to publicly expose Shepunov's machinations and puppetry over the Tsar. It's an insanely risky endeavor that could easily backfire if Mikhail lacks sufficient civilian support, but it's absolutely needed for his whole gambit to work.]]
* TheAlliance: In contrast to Shepunov's collaboration with the Sphere, [[spoiler:Mikhail advocates cooperation with the United States, who will be more privy to them, now that the White Movement has purged its more dictatorial members.]]
* BeCarefulWhatYouWishFor: Mikhail is introduced as wishing nothing more than to go back home to Australia to be with his family again. [[spoiler:If he manages to unify the Far East, he abandons this notion, decides that his duty is to truly lead Russia and tries to remove the control that the White Army has over him. If he fails to do so, he is sent back to Australia with the knowledge that he has failed in his new mission.]]
* BookEnds: In two early events, Mikhail writes letters to his father, summarizing the circumstances of his unfortunate situation and voicing his shame about abetting to the White Army's crimes without the power to do anything about it. In the superregional stage, [[spoiler:a liberated Mikhail writes again to his father, his hopes rejuvenated about how he will reunify Russia and honor the Romanov's legacy under a benevolent gaze.]]
* TheCoup: Tired [[spoiler:of being held prisoner by the White Army, Mikhail resolves to overthrow them in the regional stage, gathering a legion of oligarchs and disgruntled military men to instigate a coup that would put himself in an actual seat of power.]]
* DefeatMeansFriendship: If he is [[spoiler:in charge during the superregional stage, Mikhail may conscript officers from the Far East and Central Siberian warlords to fill in the military's vacant leadership positions.]]
* TheEeyore: Being kidnapped from his family has had an emotional weight on Mikhail, who mopes around over his depressing situation. [[spoiler:When he resolves to fight back against his puppet masters, he's much more energetic, something that unnerves a couple of onlookers.]]
* EnemyMine As part of [[spoiler:his conspiracy to take power from the White Army, Mikhail aligns himself with a band of industrial executives who are sick of having their profits cut to fund the national defense.]]
* TheEveryman: Mikhail was never raised as part of the royal family, having been born in France three years after UsefulNotes/RedOctober. He is not a shrewd politician, cunning general, brutal warlord or firebrand ideologue. By the time of his arrival to the Russian Far East, he is just a regular Australian engineer who ended up in charge of a statelet in very unfortunate circumstances.
* ExactEavesdropping: Fitting for a puppet Tsar, Mikhail is never allowed to join the White Army's meetings, but he does eavesdrop from outside to hear some vital information, such as the arrival of [=WerBell=]'s mercenaries in Magadan.
* ForgottenFallenFriend: What he fears will happen to himself. When he receives news of his uncle Feodor Alexandrovich's passing, Mikhail is pained to recognize his apathy about the development before sadly pondering about how his family will think the same of his own death as a puppet Tsar kidnapped to a far away land.
* TheGoodKing: After unifying the Russian Far East, Tsar Mikhail becomes determined to make the best of his situation, not that his generals allow him to make many decisions. [[spoiler:If Mikhail successfully seizes power from the White Army high command keeping him hostage, he installs a civilian government, turning Russia into a constitutional monarchy]].
* HeroWithBadPublicity: {{Downplayed}}. The only major demographic that doesn't like him is the workers, who see him as another foreign invader [[spoiler:trying to placate them with token rights.]]
* HeroicRussianEmigre: The son of an émigré prince, Mikhail came to Russia from Australia [[spoiler:and becomes ''heroic'' as he steps up to his responsibilities and, in the loyalist path, unifies Russia as a democracy.]] PlayedWith in that Mikhail must defeat not just Soviet communism but also the fascists, [[spoiler:the Principality's own militarists]], and all the other factions fighting for the [[CrapsackWorld ruined wasteland]] the Nazis have left behind.
* HiddenBackupPrince: PlayedWith. He doesn't actually have a claim to the throne, but he was forcibly crowned by the Whites as if he was a hidden backup prince.
* HistoricalBadassUpgrade: The real Prince Michael fought during World War II as part of the Royal Navy, before moving to Australia and living a rather uneventful life as an aviation engineer. Here, he starts off as the puppet Tsar of a White Army clique, but can eventually [[spoiler:seize control from them and unify Russia as a democratic constitutional monarchy]].
* INeverGotAnyLetters: Mikhail has written nearly a dozen letters to his father and wife, but never receives a single response, unaware that [[spoiler:all of his letters are not sent to the post office, but to Boris Shepunov, who has burnt at least one of them]].
* ImplicitPrison: Under the White Army's thumb, Mikhail is never allowed to even leave his own home without supervision. It's so bad that him visiting the gardens of his estate is considered a privilege. In the White Army path, his ability to leave will be restricted even further.
* KidnappedByTheCall: Mikhail was forcibly put on the throne of the Principality as a figurehead for the Russian Empire claimant.
* KingBobTheNth: Mikhail II, with "Mikhail I" being Michael of Russia (1596-1645).
* LanguageBarrier: Despite being the proclaimed Tsar, Mikhail doesn't know how to speak the language of the country he's supposed to rule, beyond a few basic phrases. [[spoiler:If he manages to take the reins of power away from Shepunov, Mikhail will hire a full-time language tutor to teach him Russian and connect him to the people he will govern.]]
* LoopholeAbuse: Since all of the Principality's economic deals with the Sphere were carried out by the military and not the Tsar, [[spoiler:a liberated Mikhail can automatically render them and their debts null, deeming them treasonous acts committed without consent. Suffice to say, the Japanese representatives are not happy at all.]]
* ModestRoyalty: As Mikhail never wanted to be Tsar to begin with, he feels uncomfortable every time his generals spend more money on him that they should, specially when it comes to his "Grand Royal Palace" (a glorified residence full of expensive furniture).
* OfferedTheCrown: A faction of the White movement led by Grigory Semyonov invited Mikhail to Harbin and crowned him the new Tsar of Russia.
* OOCIsSeriousBusiness: Hearing that [[spoiler:the letters he's been writing to his family are actually never sent is what enrages Mikhail for the first time in a long time. More importantly, it's finally what convinces him to try to resist the White Army's control over him.]]
* ThePuppetCutsHisStrings: Should he unite the Far East, [[spoiler:he not only comes to fully embrace his duties as a monarch, but also comes to the conclusion that the White Army high command keeping him hostage until that point has to go. If he succeeds, Mikhail purges the White Army and replaces their junta with a civilian government.]]
* PuppetKing: The White generals that forced him into the throne rarely let Tsar Mikhail make decisions by himself. He's even nicknamed "The Hidden Tsar" because of how rarely seen he is in public compared to the White Army officers who control him.
* PyrrhicVictory: In a manner of speaking, [[spoiler:he gets his wish to return home when his gambit to coup Shepunov fails and he is promptly exiled from Russia. However, Mikhail had just developed the resolve to end the White Army's corrupt rule by that point and feels no satisfaction on the trip back, depressed over what Shepunov will do next to Russia.]]
* ReasonableAuthorityFigure: Once [[spoiler:in power after overthrowing Shepunov, Mikhail will orient the White Movement to a more worker-friendly direction, passing a bill of workers' rights to restore some of the benefits they were given by the old Soviet Union.]]
* ReluctantRuler: Prince Michael was born in exile, doesn't even speak Russian fluently and had settled into a peaceful civilian life as an aeronautical engineer in Australia after the Second World War. He was dragged into Russian politics after he accepted an invitation to meet White Russian émigrés in Harbin, and was forcibly crowned and is now knee-deep in the Russian political chaos. He's still determined to make the best of his situation however. [[spoiler:He stops being reluctant after unifying the Far East, deciding that his destiny is to lead Russia.]]
* SimpleYetOpulent: {{Subverted}}. In preparation for a state visit, Mikhail wants to wear a modest suit, but the hardline White Army officers refuse this request and Shepunov forces him to wear a more elaborate outfit.
* ThrowTheDogABone: Before the start of the game, Mikhail had been kidnapped away from his family in Australia to act as the figurehead for the tyrannical White Army, who mostly only care about securing power for themselves. The nation introduces us to him sadly writing a letter recounting his situation to his father. Things may take a turn for the better depending on the Principality's path.
** If the Principality manages to unite the Far East, Mikhail will [[spoiler:accept the idea of reuniting all of Russia as Tsar and try to break free from the White Army's control. His success will lead to him fulfilling his mission under a constitutional monarchy]].
** If the Principality is conquered by a more merciful warlord, [[spoiler:they will recognize his plight and spare Mikhail, exiling him back to Australia to be with his family again]].
* TookALevelInBadass: After reuniting the Far East, [[spoiler: Mikhail comes to the conclusion that it's his destiny to lead Russia and that he needs to stand up to the corrupt generals who imprisoned him.]]
* UnexpectedSuccessor: Michael is Nicholas II's nephew, but he has no claim to the throne because his parents' marriage was morganatic. The Whites didn't care and forcibly crowned him anyway.
* TheUnintelligible: Not usually, but Mikhail is terrible at public speaking and his speeches are often hard to understand due to his nervousness. [[spoiler:When he begins making moves against Shepunov, Mikhail gets much better at this practice, a sign of his growing confidence in becoming Tsar.]]
* YouCantGoHomeAgain: Mikhail desperately wishes to return home to Australia, and to the wife he has left behind, but no matter how hard he tries, he cannot succeed, [[spoiler:unless [[ChummyCommies Sablin]], [[VillainWithGoodPublicity Matkovsky]], [=WerBell=] (in return for a ransom) or [[GoodShepherd Alexander Men]] defeat him and subsequently allow him to leave Russia]] or [[spoiler:the Principality unifies the Far East, in which case he comes to understand that his destiny is to lead Russia, and his problems are not with the place, but with the White Army high command keeping him as a puppet. If Mikhail fails to break free of the White Army generals, he ''is'' returned to Australia, [[BeCarefulWhatYouWishFor but after his failure to reform Russia he can't bring himself to feel happy about it]].]]
* WhatsUpKingDude: Once he [[spoiler:decides to take control of his own destiny, Mikhail will make more public appearances so that the people can know their Tsar, opening his quarters to guests and organizing nationwide visits.]]
* WrongLineOfWork: Subverted. Not being a legitimate claimant to the throne, Mikhail II is initially shown to be far more familiar with British military protocol and aeronautics engineering than being a Tsar. He makes an effort to overcome his shortcomings, however, [[spoiler:and if he succeeds in usurping power from the White Army, proves to be a competent leader. His British and Australian ties, meanwhile, also open up potential connections to the OFN.]]
* YouHaveOutlivedYourUsefulness: With the growing tensions [[spoiler:between Mikhail's loyalists and Shepunov's supporters, the latter prepares to move against the Tsar and install Nikita in his place, citing that Mikhail is no longer useful to their cause.]]

!! ''Grigory Semyonov''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/grigory_semyonov.png]]
->'''Role:''' Military Commander, Ataman of the Transbaikal Cossack Host[[note]]Head of Government[[/note]] (Puppet Mikhail II cabinet)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Grigory Mikhaylovich Semyonov, the infamous Ataman of the Transbaikal Cossack Host, has spent nearly his entire life fighting the forces of Bolshevism, and he sees no reason to stop any time soon. Born in Transbaikal, Semyonov was once viewed with some skepticism thanks to his mixed Buryat heritage. After giving a good account of himself in World War 1, Semyonov was sent back to his homeland to put together a division of Buryat volunteers. It wasn't long, however, before he was facing down the barrel of the October Revolution. Semyonov wasted no time rallying his forces for rebellion against the Bolshevik regime, and what followed was years of brutal guerrilla warfare against the Red Army in the Far East. In the end, Semyonov was forced to retreat to the city of Harbin, a haven for Russian exiles with nowhere else to go.\\\
When the Soviet Union finally collapsed under the pressure of German invasion, Semyonov and his White allies saw their chance. They lured Mikhail Andreevich to Harbin in the hopes they could use him as a source of legitimacy, and marched beyond the Amur to reclaim what they perceived to be rightfully theirs. Now Semyonov and his ragtag force of Cossacks and White paramilitaries find themselves isolated in their old stronghold in Chita. The old Ataman still hopes to one day finish his herculean quest to take Russia back from the brink, but his advanced age has begun to creep up on him...
[[/labelnote]]

to:

* AintTooProudToBeg: If Sablin defeats HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the Principality, Mikhail is reduced to repulsively sobbing and begging for his life, literally hugging Sablin's legs and blubbering "Long live the socialist revolution!" While Sablin doesn't kill him either way, it can potentially backfire and drive Sablin to put him through some forced labor first, since he thinks Mikhail came to serve as their pawn rather than being invited under false pretenses and forced to stay.
* TheAlcoholic: The dreary circumstances
director of his current position and [[spoiler:false]] belief that his father disowned him has led Mikhail to start drinking to cope with the trauma.
* AllOrNothing: As the final step [[spoiler:to seizing control away from the White Army, Mikhail will need to publicly expose Shepunov's machinations and puppetry over the Tsar. It's an insanely risky endeavor that could easily backfire if Mikhail lacks sufficient civilian support, but it's absolutely needed for his whole gambit to work.]]
* TheAlliance: In contrast to Shepunov's collaboration with the Sphere, [[spoiler:Mikhail advocates cooperation with the United States, who will be more privy to them, now that the White Movement has purged its more dictatorial members.]]
* BeCarefulWhatYouWishFor: Mikhail is introduced as wishing nothing more than to go back home to Australia to be with his family again. [[spoiler:If he manages to unify the Far East, he abandons this notion, decides that his duty is to truly lead Russia and tries to remove the control that the White Army has over him. If he fails to do so, he is sent back to Australia with the knowledge that he has failed in his new mission.]]
* BookEnds: In two early events, Mikhail writes letters to his father, summarizing the circumstances of his unfortunate situation and voicing his shame about abetting to the White Army's crimes without the power to do anything about it. In the superregional stage, [[spoiler:a liberated Mikhail writes again to his father, his hopes rejuvenated about how he will reunify Russia and honor the Romanov's legacy under a benevolent gaze.]]
* TheCoup: Tired [[spoiler:of being held prisoner by the White Army, Mikhail resolves to overthrow them
Dalstroy in the regional stage, gathering a legion of oligarchs and disgruntled military men to instigate a coup that would put himself in an actual seat of power.]]
* DefeatMeansFriendship: If he is [[spoiler:in charge during the superregional stage, Mikhail may conscript officers
Kolyma region from the Far East and Central Siberian warlords 1939 to fill in the military's vacant 1948. His leadership positions.]]
* TheEeyore: Being kidnapped from
of the Kolyma Developmental Zone in TNO is a reference to his family has had an emotional weight on Mikhail, who mopes around over his depressing situation. [[spoiler:When he resolves to fight back against his puppet masters, OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why
he's much more energetic, something stuck around is so that unnerves a couple of onlookers.]]
he can plunder Kolyma for his own gain.
* EnemyMine As part of [[spoiler:his conspiracy to take power TheStarscream: The second that Men dies, Nikishov splits from the White Army, Mikhail aligns himself with a band of industrial executives who are sick of having their profits cut Divine Mandate to fund the national defense.]]
* TheEveryman: Mikhail was never raised as part of the royal family, having been born in France three years after UsefulNotes/RedOctober. He is not a shrewd politician, cunning general, brutal warlord or firebrand ideologue. By the time of his arrival to the Russian Far East, he is just a regular Australian engineer who ended up in charge of a statelet in very unfortunate circumstances.
* ExactEavesdropping: Fitting for a puppet Tsar, Mikhail is never allowed to join the White Army's meetings, but he does eavesdrop from outside to hear some vital information, such as the arrival of [=WerBell=]'s mercenaries in Magadan.
* ForgottenFallenFriend: What he fears will happen to himself. When he receives news of his uncle Feodor Alexandrovich's passing, Mikhail is pained to recognize his apathy about the development before sadly pondering about how his family will think the same of
form his own death as a puppet Tsar kidnapped to a far away land.
* TheGoodKing: After unifying the Russian Far East, Tsar Mikhail becomes determined to make the best of
state and continue his situation, not that his generals allow him to make many decisions. [[spoiler:If Mikhail successfully seizes power from the White Army high command keeping him hostage, he installs a civilian government, turning Russia into a constitutional monarchy]].
* HeroWithBadPublicity: {{Downplayed}}. The only major demographic that doesn't like him is the workers, who see him as another foreign invader [[spoiler:trying to placate them with token rights.]]
* HeroicRussianEmigre: The son of an émigré prince, Mikhail came to Russia from Australia [[spoiler:and becomes ''heroic'' as he steps up to his responsibilities and, in the loyalist path, unifies Russia as a democracy.]] PlayedWith in that Mikhail must defeat not just Soviet communism but also the fascists, [[spoiler:the Principality's own militarists]], and all the other factions fighting for the [[CrapsackWorld ruined wasteland]] the Nazis have left behind.
* HiddenBackupPrince: PlayedWith. He doesn't actually have a claim to the throne, but he was forcibly crowned by the Whites as if he was a hidden backup prince.
* HistoricalBadassUpgrade: The real Prince Michael fought during World War II as part of the Royal Navy, before moving to Australia and living a rather uneventful life as an aviation engineer. Here, he starts off as the puppet Tsar of a White Army clique, but can eventually [[spoiler:seize control from them and unify Russia as a democratic constitutional monarchy]].
* INeverGotAnyLetters: Mikhail has written nearly a dozen letters to his father and wife, but never receives a single response, unaware that [[spoiler:all of his letters are not sent to the post office, but to Boris Shepunov, who has burnt at least one of them]].
* ImplicitPrison: Under the White Army's thumb, Mikhail is never allowed to even leave his own home without supervision. It's so bad that him visiting the gardens of his estate is considered a privilege. In the White Army path, his ability to leave will be restricted even further.
* KidnappedByTheCall: Mikhail was forcibly put on the throne of the Principality as a figurehead for the Russian Empire claimant.
* KingBobTheNth: Mikhail II, with "Mikhail I" being Michael of Russia (1596-1645).
* LanguageBarrier: Despite being the proclaimed Tsar, Mikhail doesn't know how to speak the language of the country he's supposed to rule, beyond a few basic phrases. [[spoiler:If he manages to take the reins of power away from Shepunov, Mikhail will hire a full-time language tutor to teach him Russian and connect him to the people he will govern.]]
* LoopholeAbuse: Since all of the Principality's economic deals with the Sphere were carried out by the military and not the Tsar, [[spoiler:a liberated Mikhail can automatically render them and their debts null, deeming them treasonous acts committed without consent. Suffice to say, the Japanese representatives are not happy at all.]]
* ModestRoyalty: As Mikhail never wanted to be Tsar to begin with, he feels uncomfortable every time his generals spend more money on him that they should, specially when it comes to his "Grand Royal Palace" (a glorified residence full of expensive furniture).
* OfferedTheCrown: A faction of the White movement led by Grigory Semyonov invited Mikhail to Harbin and crowned him the new Tsar of Russia.
* OOCIsSeriousBusiness: Hearing that [[spoiler:the letters he's been writing to his family are actually never sent is what enrages Mikhail for the first time in a long time. More importantly, it's finally what convinces him to try to resist the White Army's control over him.]]
* ThePuppetCutsHisStrings: Should he unite the Far East, [[spoiler:he not only comes to fully embrace his duties as a monarch, but also comes to the conclusion that the White Army high command keeping him hostage until that point has to go. If he succeeds, Mikhail purges the White Army and replaces their junta with a civilian government.]]
* PuppetKing: The White generals that forced him into the throne rarely let Tsar Mikhail make decisions by himself. He's even nicknamed "The Hidden Tsar" because of how rarely seen he is in public compared to the White Army officers who control him.
* PyrrhicVictory: In a manner of speaking, [[spoiler:he gets his wish to return home when his gambit to coup Shepunov fails and he is promptly exiled from Russia. However, Mikhail had just developed the resolve to end the White Army's
corrupt rule by that point and feels no satisfaction on the trip back, depressed governance over what Shepunov will do next to Russia.]]
* ReasonableAuthorityFigure: Once [[spoiler:in power after overthrowing Shepunov, Mikhail will orient the White Movement to a more worker-friendly direction, passing a bill of workers' rights to restore some of the benefits they were given by the old Soviet Union.]]
* ReluctantRuler: Prince Michael was born in exile, doesn't even speak Russian fluently and had settled into a peaceful civilian life as an aeronautical engineer in Australia after the Second World War. He was dragged into Russian politics after he accepted an invitation to meet White Russian émigrés in Harbin, and was forcibly crowned and is now knee-deep in the Russian political chaos. He's still determined to make the best of his situation however. [[spoiler:He stops being reluctant after unifying the Far East, deciding that his destiny is to lead Russia.]]
* SimpleYetOpulent: {{Subverted}}. In preparation for a state visit, Mikhail wants to wear a modest suit, but the hardline White
Kolyma.
[[/folder]]

[[folder:First
Army officers refuse this request and Shepunov forces him to wear a more elaborate outfit.
* ThrowTheDogABone: Before the start of the game, Mikhail had been kidnapped away from his family in Australia to act as the figurehead for the tyrannical White Army, who mostly only care about securing power for themselves. The nation introduces us to him sadly writing a letter recounting his situation to his father. Things may take a turn for the better depending on the Principality's path.
** If the Principality manages to unite the Far East, Mikhail will [[spoiler:accept the idea of reuniting all of Russia as Tsar and try to break free from the White Army's control. His success will lead to him fulfilling his mission under a constitutional monarchy]].
** If the Principality is conquered by a more merciful warlord, [[spoiler:they will recognize his plight and spare Mikhail, exiling him back to Australia to be with his family again]].
* TookALevelInBadass: After reuniting the Far East, [[spoiler: Mikhail comes to the conclusion that it's his destiny to lead Russia and that he needs to stand up to the corrupt generals who imprisoned him.]]
* UnexpectedSuccessor: Michael is Nicholas II's nephew, but he has no claim to the throne because his parents' marriage was morganatic. The Whites didn't care and forcibly crowned him anyway.
* TheUnintelligible: Not usually, but Mikhail is terrible at public speaking and his speeches are often hard to understand due to his nervousness. [[spoiler:When he begins making moves against Shepunov, Mikhail gets much better at this practice, a sign of his growing confidence in becoming Tsar.]]
* YouCantGoHomeAgain: Mikhail desperately wishes to return home to Australia, and to the wife he has left behind, but no matter how hard he tries, he cannot succeed, [[spoiler:unless [[ChummyCommies Sablin]], [[VillainWithGoodPublicity Matkovsky]], [=WerBell=] (in return for a ransom) or [[GoodShepherd Alexander Men]] defeat him and subsequently allow him to leave Russia]] or [[spoiler:the Principality unifies the Far East, in which case he comes to understand that his destiny is to lead Russia, and his problems are not with the place, but with the White Army high command keeping him as a puppet. If Mikhail fails to break free of the White Army generals, he ''is'' returned to Australia, [[BeCarefulWhatYouWishFor but after his failure to reform Russia he can't bring himself to feel happy about it]].]]
* WhatsUpKingDude: Once he [[spoiler:decides to take control of his own destiny, Mikhail will make more public appearances so that the people can know their Tsar, opening his quarters to guests and organizing nationwide visits.]]
* WrongLineOfWork: Subverted. Not being a legitimate claimant to the throne, Mikhail II is initially shown to be far more familiar with British military protocol and aeronautics engineering than being a Tsar. He makes an effort to overcome his shortcomings, however, [[spoiler:and if he succeeds in usurping power from the White Army, proves to be a competent leader. His British and Australian ties, meanwhile, also open up potential connections to the OFN.]]
* YouHaveOutlivedYourUsefulness: With the growing tensions [[spoiler:between Mikhail's loyalists and Shepunov's supporters, the latter prepares to move against the Tsar and install Nikita in his place, citing that Mikhail is no longer useful to their cause.]]

!! ''Grigory Semyonov''

[[quoteright:156:https://static.
"Dmitry Donskoy"]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/grigory_semyonov.png]]
->'''Role:''' Military Commander, Ataman of the Transbaikal Cossack Host[[note]]Head of Government[[/note]] (Puppet Mikhail II cabinet)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Grigory Mikhaylovich Semyonov, the infamous Ataman of the Transbaikal Cossack Host, has spent nearly his entire life fighting the forces of Bolshevism, and he sees no reason to stop any time soon. Born in Transbaikal, Semyonov was once viewed with some skepticism thanks to his mixed Buryat heritage. After giving a good account of himself in World War 1, Semyonov was sent back to his homeland to put together a division of Buryat volunteers. It wasn't long, however, before he was facing down the barrel of the October Revolution. Semyonov wasted no time rallying his forces for rebellion against the Bolshevik regime, and what followed was years of brutal guerrilla warfare against the Red Army in the Far East. In the end, Semyonov was forced to retreat to the city of Harbin, a haven for Russian exiles with nowhere else to go.\\\
When the Soviet Union finally collapsed under the pressure of German invasion, Semyonov and his White allies saw their chance. They lured Mikhail Andreevich to Harbin in the hopes they could use him as a source of legitimacy, and marched beyond the Amur to reclaim what they perceived to be rightfully theirs. Now Semyonov and his ragtag force of Cossacks and White paramilitaries find themselves isolated in their old stronghold in Chita. The old Ataman still hopes to one day finish his herculean quest to take Russia back from the brink, but his advanced age has begun to creep up on him...
[[/labelnote]]
Personalistic Dictatorship[[note]]Despotism[[/note]]



* TheDeterminator: During the Russian Civil War, Semyonov was one of the most dedicated anti-communist generals of the White Army, holding out in Transbaikal far longer than the rest of the movement. Even when he was eventually defeated and forced to flee, Semyonov did not give up his dream of a White Russia and he now leads the nascent loyalists to reunite the nation under their banner.
* IDidWhatIHadToDo: Semyonov was willing to work with both the Japanese and Rodzevsky's Russian Fascist Party if it meant getting a chance to reclaim the Motherland from the crumbling Soviet Union.
* LetNoCrisisGoToWaste: When the Soviet Union collapsed after World War II, Semyonov and his White Army allies seized the opportunity to kidnap Mikhail and fortify themselves in Transbaikal, beginning their journey to restore the Tsar some day.
* MinorMajorCharacter: Semyonov is by far the most important character in the Principality's background, having led the White Army clique since the original Russian Civil War in 1919 through World War II, and being responsible for inviting Prince Michael Andreevich to Harbin and forcibly crowning him. However, he plays a very small role in the game itself, dying only a few months after game start.
* PassingTheTorch: Before he dies, he invites his most loyal friend, Shepunov, to declare his succession, requesting that he carry on his dream to unite Russia and cleanse it of the "red menace".
* UniversallyBelovedLeader: Though some have quibbled about his more controversial actions, all of the Principality acknowledges him as an inspiring leader who led the White Army in its darkest times. When he dies and is buried in his home village of Kuranzha, thousands of people visit to pay respects to the fallen general.
* WeHardlyKnewYe: The old Ataman Semyonov dies less than a year after the game begins, leaving Boris Shepunov to succeed him as Tsar Mikhail's puppet master.

!! ''Boris Shepunov''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_boris_shepunov_7.jpg]]
->'''Role:''' Military Commander, Security Minister (Puppet Mikhail II cabinet), Head of Government (Semyonov succession), Head of State (Mikhail II exiled)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Reactionary Nationalism[[note]]Ultranationalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Boris Nikolayevich Shepunov is, and has always been, an uncompromising man.\\\
A stringent anti-Bolshevik ever since the term had meaning, he fought with Grigory Semyonov during the Civil War, becoming a lifelong confederate and protegé of the great Ataman, and followed him into exile in Harbin following the fall of the Transbaikal. There, searching for both logistical and political support for the White movement, he aligned himself closely with Japanese interests, accepting a position within the Japanese-sponsored Bureau of Russian Émigrés. There, he worked to organize training courses on the capabilities of the Soviet Union, hoping to find something to assist in defeating them.\\\
With the collapse of the Union, and the triumph of both Germany and his Japanese backers in the Second World War, he thought that chance had arrived. He was wrong, but it was not long before he, together with Semyonov and some of his former students, devised a plot to lure a Romanov princeling to Harbin. The success of the plot and the installation of Mikhail II as the 'Puppet Tsar' of the Far east did much to advance and legitimize the White cause, but the collapse of the alliance of convenience with the fascists shattered his dream of a glorious advance, and left him little more than yet another Russian warlord.\\\
In the wake of the consolidation of the Far East and the Ataman's death, however, he has finally managed to rise to become the most important military official in Eastern Siberia, and with the collapse of the Loyalist plot to empower Mikhail has secured political power as well. Though he knows that another figurehead must be found to keep the illusion of empire alive, for now he is content to rule as Regent, and let the many people who have underestimated and dismissed him understand the folly of their actions.[[/labelnote]]
->'''In-Game Biography''' (Security Minister) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as Semyonov's informal minister of internal security, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Despite his protests about Semyonov's choice of allies in the RFP and his annoyance with the Ataman's crowning of Mikhail Andreevich rather than a more legitimate heir, Shepunov remains a close ally to the Ataman; using what he learned in Harbin to ensure that the White Army's iron grip over Chita remains firm.[[/labelnote]]
->'''In-Game Biography''' (Head of Government) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as the new supreme commander of the White Army, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov was able to put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Now that Semyonov has passed on, Shepunov has taken the reins as the true power behind Mikhail Andreevich. His personal dislike of the Tsar is an open secret, and there is no telling how long he will continue to tolerate the man he perceives to be both illegitimate and incompatible with his goals...[[/labelnote]]

to:

* TheDeterminator: During the Russian Civil War, Semyonov was one of the most dedicated anti-communist generals of the White Army, holding out in Transbaikal far longer than the rest of the movement. Even when he was eventually defeated and forced to flee, Semyonov did not give up his dream of a White Russia and he now leads the nascent loyalists to reunite the nation under their banner.
* IDidWhatIHadToDo: Semyonov was willing to work with both the Japanese and Rodzevsky's Russian Fascist Party if it meant getting a chance to reclaim the Motherland from the crumbling Soviet Union.
* LetNoCrisisGoToWaste: When the Soviet Union collapsed after World War II, Semyonov and his White
TheRemnant: The First Army allies seized the opportunity to kidnap Mikhail and fortify themselves in Transbaikal, beginning their journey to restore the Tsar some day.
* MinorMajorCharacter: Semyonov
is by far the most important character in the Principality's background, having led the White Army clique since the original Russian Civil War in 1919 through World War II, and being responsible for inviting Prince Michael Andreevich to Harbin and forcibly crowning him. However, he plays a very small role in the game itself, dying only a few months after game start.
* PassingTheTorch: Before he dies, he invites his most loyal friend, Shepunov, to declare his succession, requesting that he carry on his dream to unite Russia and cleanse it
remnant of the "red menace".
* UniversallyBelovedLeader: Though some have quibbled about his more controversial actions, all of the Principality acknowledges him as an inspiring leader who led the White Army in its darkest times. When he dies and is buried in his home village of Kuranzha, thousands of people visit to pay respects to the fallen general.
* WeHardlyKnewYe: The
Men's old Ataman Semyonov dies less than a year government after the game begins, leaving Boris Shepunov to succeed him as Tsar Mikhail's puppet master.

!! ''Boris Shepunov''

Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/tno_boris_shepunov_7.jpg]]
org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Military Commander, Security Minister (Puppet Mikhail II cabinet), Head of Government (Semyonov succession), Head of State (Mikhail II exiled)
State
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Reactionary Nationalism[[note]]Ultranationalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Boris Nikolayevich Shepunov is, and has always been, an uncompromising man.\\\
A stringent anti-Bolshevik ever since the term had meaning, he fought with Grigory Semyonov during the Civil War, becoming a lifelong confederate and protegé of the great Ataman, and followed him into exile in Harbin following the fall of the Transbaikal. There, searching for both logistical and political support for the White movement, he aligned himself closely with Japanese interests, accepting a position within the Japanese-sponsored Bureau of Russian Émigrés. There, he worked to organize training courses on the capabilities of the Soviet Union, hoping to find something to assist in defeating them.\\\
With the collapse of the Union, and the triumph of both Germany and his Japanese backers in the Second World War, he thought that chance had arrived. He was wrong, but it was not long before he, together with Semyonov and some of his former students, devised a plot to lure a Romanov princeling to Harbin. The success of the plot and the installation of Mikhail II as the 'Puppet Tsar' of the Far east did much to advance and legitimize the White cause, but the collapse of the alliance of convenience with the fascists shattered his dream of a glorious advance, and left him little more than yet another Russian warlord.\\\
In the wake of the consolidation of the Far East and the Ataman's death, however, he has finally managed to rise to become the most important military official in Eastern Siberia, and with the collapse of the Loyalist plot to empower Mikhail has secured political power as well. Though he knows that another figurehead must be found to keep the illusion of empire alive, for now he is content to rule as Regent, and let the many people who have underestimated and dismissed him understand the folly of their actions.[[/labelnote]]
->'''In-Game Biography''' (Security Minister) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as Semyonov's informal minister of internal security, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Despite his protests about Semyonov's choice of allies in the RFP and his annoyance with the Ataman's crowning of Mikhail Andreevich rather than a more legitimate heir, Shepunov remains a close ally to the Ataman; using what he learned in Harbin to ensure that the White Army's iron grip over Chita remains firm.[[/labelnote]]
->'''In-Game Biography''' (Head of Government) [[labelnote:Click to Show]]Boris Nikolayevich Shepunov was once a name spoken with a certain degree of both fear and resentment throughout the Russian émigré groups that inhabited the Manchurian city of Harbin, and now, as the new supreme commander of the White Army, his reputation for brutal decisiveness and fervent anti-bolshevism has followed him north of the Amur.\\\
Once a soldier in Semyonov's roughshod army in the Russian Civil War, Semyonov followed his defeated comrades to Harbin, a place where he was quick to find himself right at home. In his efforts to reestablish influence for the battered Whites, Shepunov was able to establish close ties with the pro-Japanese regime, and started to train local forces for a hypothetical invasion of the Soviet Union. In the meantime, Shepunov was able to put together a group of like minded individuals willing to do both his bidding, and the bidding of local Japanese security forces. Together, Shepunov's "vigilantes" stalked the streets of Harbin, carrying out reprisals against other émigré groups they deemed to be hostile to their vision of a renewed White Russia.\\\
When the Soviet Union collapsed and his old superior Semyonov marched beyond the Amur, Shepunov and his gang were among the first to follow him into the fray. Now that Semyonov has passed on, Shepunov has taken the reins as the true power behind Mikhail Andreevich. His personal dislike of the Tsar is an open secret, and there is no telling how long he will continue to tolerate the man he perceives to be both illegitimate and incompatible with his goals...[[/labelnote]]
Personalitic Dictatorship[[note]]Despotism[[/note]]



* BerserkButton: Being interrupted, which irritates him even when it's Mikhail who does it. After the Tsar makes this mistake, Shepunov isn't any more endeared to honor his request about being released to his family.
* BlatantLies: When installing himself as head of both the civilian administration and military hierarchy, Shepunov denies accusations that he's turning the country into a stratocracy, claiming that it will help him appoint trusted ministers who will best assist him. In actuality, it's just a thinly veiled excuse for him to solidify his power.
* BloodKnight: He doesn't enjoy the task of rooting out hidden insurgents, preferring the old days when he rode out with Semyonov and the Cossacks to face the enemy head on.
* BrokenPedestal: Should Mikhail [[spoiler:overthrow Shepunov, the Tsar will have his name demonized and blacklisted from ever getting into politics again, breaking down his reputation as head of the White Movement.]]
* {{Cincinnatus}}: {{Subverted}}. He's legally an interim prime minister who is supposed to cede his power back to the Tsar or a civilian politician in the near future. However, Shepunov is reluctant to give away his authority and reverse the White Army's political dominance, which can lead him to permanently appoint himself in office.
* CorruptPolitician: Shepunov can [[spoiler:sell out Russia to the [[MegaCorp Japanese zaibatsu]], insisting that "Japan only wants what is best for both our peoples" and dismissing any claims to the contrary]]. That being said, how far he goes is not set in stone. He remains willing to ask his subordinates for opinion on sensitive subjects, and can draw the line regarding [[spoiler:Zaibatsu economic influence by sending delegation to renegotiate more favorable terms.]]
* CruelMercy: He inflicts this in Mikhail if [[spoiler:Mikhail does not manage to shed his status as a figurehead. Mikhail gets sent back to Australia and replaced with his uncle, after Mikhail gains the motivation to lead Russia.]]
* DragonAscendant: A long-time confidant of Grigory Semyonov, Shepunov succeeds the old Ataman as leader of the White Army clique and Tsar Mikhail's puppet master when he dies of old age. He even gets a humanizing moment with the Ataman as he passes away, despite being indisputably villainous otherwise.
* DragonInChief: Shepunov is nominally subordinate to the Tsar, but it's obvious that he's the one pulling the strings over the meek Mikhail. [[spoiler:If Mikhail's attempted coup fails, Shepunov resumes this role under Nikita.]]
* EtTuBrute: In the loyalist path, [[spoiler:Shepunov is betrayed by his subordinate General Volkogonov, who refuses his order to attack the Tsar's dacha and turns his guns on Shepunov himself. He's reduced to the reply, "You too, Volkogonov? No... This can't be..."]]
* EvilChancellor: As head of the White Army clique following Semyonov's death and Mikhail's Prime Minister, Shepunov's concern for the Tsar as anything more than a political pawn is less than sincere. [[spoiler:If Mikhail fails to assert control over the government, Shepunov imprisons the hapless Tsar and becomes his Regent.]]
* EvilReactionary: Shepunov opposes any kind of restraint on the political status quo and the military's control, believing that his own clique of loyalists should control the country over civilian governors. While willing to make concessions in modernizing the nation's industry and military, he also believes in turning the clock back to before the Revolution in almost ''every'' way, viewing even liberal and non-Bolshevik reforms as degenerate.
* TheExile: If he [[spoiler:loses the power struggle to Mikhail and his loyalists, Shepunov will be exiled to Harbin once more, never to return again.]]
* FauxAffablyEvil: He appears calm and polite in conversation, but at the slightest hint of frustration or opposition, Shepunov turns sour.
* TheGeneralissimo: If he successfully consolidates his power, [[spoiler:Shepunov becomes a de facto dictator, imposing nationwide martial law, overseeing the militarization of Russian society and ensuring that the government is permanently under the White Army's control.]]
* HistoricalVillainUpgrade: The real Shepunov was a pro-Japanese collaborator, successor of Semyonov as head of a Russian émigré organization in Manchuria, and a warlord competitor of the Russian Fascist Party. All of these connections feature in TNO, but his manipulative EvilChancellor persona and plans to militarize Russian society are fictional additions.
* HitlerAteSugar: To him, anyone who doesn't appreciate his style of ruling is a Bolshevik trying to sabotage the state and must be imprisoned. It gets even more ridiculous when he accuses rich factory owners of being communist.
* LaserGuidedKarma: As pointed out by Mikhail [[spoiler:if he takes power and imprisons him, it's ironically poetic that Shepunov will be reduced to the same powerless position that he inflicted onto Mikhail. Shepunov is hardly fazed by this statement though, keeping what little dignity he has left.]]
* ManBehindTheMan: Outwardly, Mikhail [[spoiler:and possibly Nikita later]] lead the White Army, but it's really Shepunov running the country and guiding their agenda.
* MeetTheNewBoss:
** When he succeeds Semyonov after his mentor's death, little changes about the Principality and the military junta that rules it.
** In the superregional stage [[spoiler:where Shepunov outmanuevers Mikhail, the workers of Novosibirsk are ordered to once more work in the factories, but now to benefit the military-industrial complex than some rich executive. One worker even notes the lack of change in working for either the old Novosibirsk regime or the White Army.]]
* OlderIsBetter: On a tour through Harbin's Airbase, Shepunov pays no attention to the modern aircraft he sees and is far more interested in the [=J7W3=] Shinden, an old interceptor that's over a decade out-of-date.
* OrderIsNotGood: His ultimate dream is for the Imperial law to enforce order and peace across all of Russia, except that his zealous ideals lead him to establishing a reactionary military junta that has no care for its people's needs.
* PragmaticVillainy:
** Despite recognizing [[spoiler:Tsarist loyalists who are seeking to dispel the White Army's iron clad control on the country, Shepunov can't directly go after them because it would enrage the citizens, especially after the PR nightmare of White Army officers violently putting down a protest in Irkutsk. Instead, he'll have to make some quiet moves in preparation for getting rid of Mikhail.]]
** Shepunov isn't blind to the fact that [[spoiler:relying too much on the Japanese zaibatsu]] will sully Russia's independence, so he can take some efforts to scale it down to a more manageable level.
* PropagandaMachine: Under him, massive propaganda campaigns are conducted to promote the White Army's supremacy and promote conscription in the fight against Bolshevism and fascism.
* ThePurge: If allowed to cement his power, Shepunov carries out some quiet purges to ensure that he is never forced to give up his position.
* TheQuisling: During World War II, Shepunov's White Army clique collaborated with the Japanese against the USSR. If Shepunov [[spoiler:does not lose power to Tsar Mikhail, he all but guarantees Russia becoming a glorified playground for the Co-Prosperity Sphere and the Japanese zaibatsu. That said, he can opt to scale back some of the more overt exploitation.]]
* RepressiveButEfficient: His rule is dictatorial, but he's also smart enough to modernize the state's industry and military, using Japanese investments to do so. Notably, he's one of the few senior officers who acknowledges the valuable counsel of younger officers and forces their older peers to be taught their tactics.
* ScrewTheRulesIHaveConnections: Shepunov is all too willing to leverage his connections in Manchukuo and the rest of the Co-Prosperity Sphere to strengthen Russia (and especially his own position), at the expense of potentially turning the country into a glorified Japanese puppet.
* TakingUpTheMantle: Shepunov and his White Army supporters in many respects carry on the legacy of the autocratic and reactionary Black Hundreds movement, especially in their efforts to undo the Revolution.
* UngratefulBastard: After [[spoiler:Mikhail wrests power from him, he'll spare Shepunov and merely sentence him to exile in Harbin. Shepunov himself remarks that he should feel glad about this show of mercy, but doesn't, still bitter about having been reduced to irrelevancy.]]
* VillainHasAPoint: His decision to invite and court Manchurian Reform Bureaucrats was a sound idea to modernize the Principality's economy. [[spoiler:When Mikhail rises to power, he invites White émigré economists who will continue many of the same policies advocated by the Reform Bureaucrats and Shepunov.]]
* VillainousBreakdown: Upon discovering [[spoiler:Mikhail's plot to seize power from the White Army, Shepunov mobilizes his supporters to the Tsar's dacha to force the loyalists to stand down. If the loyalists have sufficient influence, Shepunov's own men will turn on him instead, leaving him flabbergasted that the tables have turned so quickly.]]
* VillainousFriendship: Shepunov has close friendships with many of the other White Army generals like Grigory Semyonov and Vissarion Mustafin, in which they interact with each other more casually in private settings.
* WithUsOrAgainstUs: If someone has even one disagreement about his vision, then they are considered enemies and traitors by Shepunov. [[spoiler:If he retains power from Mikhail's failed coup, he will quell any further uprising by mandating vows of loyalty in the White Army.]]
* YouCantGoHomeAgain: If Shepunov [[spoiler:fails to maintain his hold over Tsar Mikhail, he is sent to Harbin and forbidden from returning to Russia for the rest of his life]].

!! ''Nikita I''

[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/chita_nikita_5.jpg]]
->'''Role:''' Head of Government (Shepunov succession)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' Aristocratic Conservatism[[note]]Despotism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Nikita Alexandrovich Romanov, uncle of Mikhail II and enthroned as Nikita I, Tsar of all the Russias, is a puppet.\\\
He knows this. His ministers know it. His generals, who hold his strings tightly, most certainly know it.\\\
And yet, he is content. Born in the waning days of the old Empire, he well remembers, as a young man, only narrowly escaping the fate of many of his relatives. Initially settling in Paris, he continued his education at Oxford, married and had children, and continued his life as best as he was able. But he never forgot the land that he considered his family's birthright, and during the 1920s and 1930s was very active in émigré monarchist circles. During the Second World War, he initially watched the collapse of the Soviet Union with glee, but the establishment of the Reichkommissariats and the brutal infighting amongst the Russian statelets that followed, he was sure that monarchism in Russia was dead and gone.\\\
But then he received an invitation to Chita. He had heard that his nephew, Mikhail, had been installed as 'Tsar' by a clique of old White Army officers, and hoping for a political appointment he accepted, flying himself and his family to the frigid Siberian city. There he found two things: disappointment, and a 'friend' in Boris Shepunov, the most powerful member of the clique following the old Ataman's death. All of that changed, however, when Mikhail overplayed his hand. Nikita does not know the specifics, but he knows that Mikhail is gone for good, exiled back to Australia, and that Shepunov selected him to be the Army's figurehead Tsar.\\\
In truth, Nikita would like to have power. But he saw what happened to Mikhail, and if signing whatever Shepunov and the military put in front of him allows him to re-establish even illusory Romanov control over Russia, then he is content to do so. [[/labelnote]]

to:

* BerserkButton: Being interrupted, which irritates GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity,
even when though it's Mikhail who does it. After the Tsar makes this mistake, Shepunov isn't any more endeared to honor his request about being released to his family.
* BlatantLies: When installing himself as head of both the civilian administration and military hierarchy, Shepunov denies accusations
clear that he's turning the country into a stratocracy, claiming that it will help him appoint trusted ministers who will best assist him. In actuality, it's just a thinly veiled excuse for him to solidify his power.
* BloodKnight: He doesn't enjoy the task of rooting out hidden insurgents, preferring the old days when he rode out with Semyonov and the Cossacks to face the enemy head on.
* BrokenPedestal: Should Mikhail [[spoiler:overthrow Shepunov, the Tsar will have his name demonized and blacklisted from ever getting into politics again, breaking down his reputation as head of the White Movement.]]
* {{Cincinnatus}}: {{Subverted}}. He's legally an interim prime minister who is supposed to cede his power back to the Tsar or a civilian politician in the
nowhere near future. However, Shepunov is reluctant to give away his authority and reverse the White Army's political dominance, which can lead him to permanently appoint himself in office.
* CorruptPolitician: Shepunov can [[spoiler:sell out Russia to the [[MegaCorp Japanese zaibatsu]], insisting that "Japan only wants what is best for both our peoples" and dismissing any claims to the contrary]]. That being said, how far he goes is not set in stone. He remains willing to ask his subordinates for opinion on sensitive subjects, and can draw the line regarding [[spoiler:Zaibatsu economic influence by sending delegation to renegotiate more favorable terms.]]
* CruelMercy: He inflicts this in Mikhail if [[spoiler:Mikhail does not manage to shed his status
as a figurehead. Mikhail gets sent back to Australia and replaced with his uncle, after Mikhail gains the motivation to lead Russia.]]
* DragonAscendant: A long-time confidant of Grigory Semyonov, Shepunov succeeds the old Ataman
well-intentioned or benevolent as leader of the White Army clique and Tsar Mikhail's puppet master when he dies of old age. He even gets a humanizing moment with the Ataman as he passes away, despite being indisputably villainous otherwise.
* DragonInChief: Shepunov is nominally subordinate to the Tsar, but it's obvious that he's the one pulling the strings over the meek Mikhail. [[spoiler:If Mikhail's attempted coup fails, Shepunov resumes this role under Nikita.]]
* EtTuBrute: In the loyalist path, [[spoiler:Shepunov is betrayed by his subordinate General Volkogonov, who refuses his order to attack the Tsar's dacha and turns his guns on Shepunov himself. He's reduced to the reply, "You too, Volkogonov? No... This can't be..."]]
* EvilChancellor: As head of the White Army clique following Semyonov's death and Mikhail's Prime Minister, Shepunov's concern for the Tsar as anything more than a political pawn is less than sincere. [[spoiler:If Mikhail fails to assert control over the government, Shepunov imprisons the hapless Tsar and becomes his Regent.]]
* EvilReactionary: Shepunov opposes any kind of restraint on the political status quo and the military's control, believing that his own clique of loyalists should control the country over civilian governors. While willing to make concessions in modernizing the nation's industry and military, he also believes in turning the clock back to before the Revolution in almost ''every'' way, viewing even liberal and non-Bolshevik reforms as degenerate.
* TheExile: If he [[spoiler:loses the power struggle to Mikhail and his loyalists, Shepunov will be exiled to Harbin once more, never to return again.]]
* FauxAffablyEvil: He appears calm and polite in conversation, but at the slightest hint of frustration or opposition, Shepunov turns sour.
* TheGeneralissimo: If he successfully consolidates his power, [[spoiler:Shepunov becomes a de facto dictator, imposing nationwide martial law, overseeing the militarization of Russian society and ensuring that the government is permanently under the White Army's control.]]
* HistoricalVillainUpgrade: The real Shepunov was a pro-Japanese collaborator, successor of Semyonov as head of a Russian émigré organization in Manchuria, and a warlord competitor of the Russian Fascist Party. All of these connections feature in TNO, but his manipulative EvilChancellor persona and plans to militarize Russian society are fictional additions.
* HitlerAteSugar: To him, anyone who doesn't appreciate his style of ruling is a Bolshevik trying to sabotage the state and must be imprisoned. It gets even more ridiculous when he accuses rich factory owners of being communist.
* LaserGuidedKarma: As pointed out by Mikhail [[spoiler:if he takes power and imprisons him, it's ironically poetic that Shepunov will be reduced to the same powerless position that he inflicted onto Mikhail. Shepunov is hardly fazed by this statement though, keeping what little dignity he has left.]]
* ManBehindTheMan: Outwardly, Mikhail [[spoiler:and possibly Nikita later]] lead the White Army, but it's really Shepunov running the country and guiding their agenda.
* MeetTheNewBoss:
** When he succeeds Semyonov after his mentor's death, little changes about the Principality and the military junta that rules it.
** In the superregional stage [[spoiler:where Shepunov outmanuevers Mikhail, the workers of Novosibirsk are ordered to once more work in the factories, but now to benefit the military-industrial complex than some rich executive. One worker even notes the lack of change in working for either the old Novosibirsk regime or the White Army.]]
* OlderIsBetter: On a tour through Harbin's Airbase, Shepunov pays no attention to the modern aircraft he sees and is far more interested in the [=J7W3=] Shinden, an old interceptor that's over a decade out-of-date.
* OrderIsNotGood: His ultimate dream is for the Imperial law to enforce order and peace across all of Russia, except that his zealous ideals lead him to establishing a reactionary military junta that has no care for its people's needs.
* PragmaticVillainy:
** Despite recognizing [[spoiler:Tsarist loyalists who are seeking to dispel the White Army's iron clad control on the country, Shepunov can't directly go after them because it would enrage the citizens, especially after the PR nightmare of White Army officers violently putting down a protest in Irkutsk. Instead, he'll have to make some quiet moves in preparation for getting rid of Mikhail.]]
** Shepunov isn't blind to the fact that [[spoiler:relying too much on the Japanese zaibatsu]] will sully Russia's independence, so he can take some efforts to scale it down to a more manageable level.
* PropagandaMachine: Under him, massive propaganda campaigns are conducted to promote the White Army's supremacy and promote conscription in the fight against Bolshevism and fascism.
* ThePurge: If allowed to cement his power, Shepunov carries out some quiet purges to ensure that he is never forced to give up his position.
* TheQuisling: During World War II, Shepunov's White Army clique collaborated with the Japanese against the USSR. If Shepunov [[spoiler:does not lose power to Tsar Mikhail, he all but guarantees Russia becoming a glorified playground for the Co-Prosperity Sphere and the Japanese zaibatsu. That said, he can opt to scale back some of the more overt exploitation.]]
* RepressiveButEfficient: His rule is dictatorial, but he's also smart enough to modernize the state's industry and military, using Japanese investments to do so. Notably, he's one of the few senior officers who acknowledges the valuable counsel of younger officers and forces their older peers to be taught their tactics.
* ScrewTheRulesIHaveConnections: Shepunov is all too willing to leverage his connections in Manchukuo and the rest of the Co-Prosperity Sphere to strengthen Russia (and especially his own position), at the expense of potentially turning the country into a glorified Japanese puppet.
* TakingUpTheMantle: Shepunov and his White Army supporters in many respects carry on the legacy of the autocratic and reactionary Black Hundreds movement, especially in their efforts to undo the Revolution.
* UngratefulBastard: After [[spoiler:Mikhail wrests power from him, he'll spare Shepunov and merely sentence him to exile in Harbin. Shepunov himself remarks that he should feel glad about this show of mercy, but doesn't, still bitter about having been reduced to irrelevancy.]]
* VillainHasAPoint: His decision to invite and court Manchurian Reform Bureaucrats was a sound idea to modernize the Principality's economy. [[spoiler:When Mikhail rises to power, he invites White émigré economists who will continue many of the same policies advocated by the Reform Bureaucrats and Shepunov.]]
* VillainousBreakdown: Upon discovering [[spoiler:Mikhail's plot to seize power from the White Army, Shepunov mobilizes his supporters to the Tsar's dacha to force the loyalists to stand down. If the loyalists have sufficient influence, Shepunov's own men will turn on him instead, leaving him flabbergasted that the tables have turned so quickly.]]
* VillainousFriendship: Shepunov has close friendships with many of the other White Army generals like Grigory Semyonov and Vissarion Mustafin, in which they interact with each other more casually in private settings.
* WithUsOrAgainstUs: If someone has even one disagreement about his vision, then they are considered enemies and traitors by Shepunov. [[spoiler:If he retains power from Mikhail's failed coup, he will quell any further uprising by mandating vows of loyalty in the White Army.]]
* YouCantGoHomeAgain: If Shepunov [[spoiler:fails to maintain his hold over Tsar Mikhail, he is sent to Harbin and forbidden from returning to Russia for the rest of his life]].

!! ''Nikita I''

[[quoteright:156:https://static.
Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/chita_nikita_5.jpg]]
->'''Role:''' Head of Government (Shepunov succession)
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Aristocratic Conservatism[[note]]Despotism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show (Warning: Unmarked Spoilers)]] Nikita Alexandrovich Romanov, uncle of Mikhail II and enthroned as Nikita I, Tsar of all the Russias, is a puppet.\\\
He knows this. His ministers know it. His generals, who hold his strings tightly, most certainly know it.\\\
And yet, he is content. Born in the waning days of the old Empire, he well remembers, as a young man, only narrowly escaping the fate of many of his relatives. Initially settling in Paris, he continued his education at Oxford, married and had children, and continued his life as best as he was able. But he never forgot the land that he considered his family's birthright, and during the 1920s and 1930s was very active in émigré monarchist circles. During the Second World War, he initially watched the collapse of the Soviet Union with glee, but the establishment of the Reichkommissariats and the brutal infighting amongst the Russian statelets that followed, he was sure that monarchism in Russia was dead and gone.\\\
But then he received an invitation to Chita. He had heard that his nephew, Mikhail, had been installed as 'Tsar' by a clique of old White Army officers, and hoping for a political appointment he accepted, flying himself and his family to the frigid Siberian city. There he found two things: disappointment, and a 'friend' in Boris Shepunov, the most powerful member of the clique following the old Ataman's death. All of that changed, however, when Mikhail overplayed his hand. Nikita does not know the specifics, but he knows that Mikhail is gone for good, exiled back to Australia, and that Shepunov selected him to be the Army's figurehead Tsar.\\\
In truth, Nikita would like to have power. But he saw what happened to Mikhail, and if signing whatever Shepunov and the military put in front of him allows him to re-establish even illusory Romanov control over Russia, then he is content to do so. [[/labelnote]]
Military Junta[[note]]Despotism[[/note]]



* AllohistoricalAllusion: In OTL, Prince Nikita Alexandrovich maintained his claim to the throne until his death, while continually rejecting the legitimacy of Prince Vladimir. [[spoiler:If Mikhail II is deposed, he finally gets his chance of being Tsar, albeit as a puppet.]]
* TheExile: When the Romanov family was overthrown in Russia, Nikita settled in Paris and joined several émigré monarchist circles [[spoiler:before he can be invited to power if Mikhail is dropped by the White Army.]]
* HappinessInSlavery: Downplayed. He ends up [[spoiler:replacing Mikhail II as the figurehead for the White Army, and while he'd love to have power of his own, he wishes to avoid experiencing what happened to Mikhail. At least, he's content with providing the Romanovs some surface-level influence to their government.]]
* HeroicRussianEmigre: Averted. After [[spoiler: seeing what happened to Mikhail II, Nikita doesn't dare try to defy Shepunov, making no efforts against the White Army clique that are really in charge]].
* HiddenBackupPrince: Nikita Alexandrovich is ''another'' backup prince that Shepunov's White Army clique will invite to the Far East to serve as their puppet if [[spoiler:Mikhail II fails to outmanoeuvre Shepunov]].
* {{Irony}}: Unlike Mikhail II, Nikita actually ''does'' have a claim to the throne. But unlike Mikhail II or even Vladimir III in Vyatka, [[spoiler:he has no shot of actually asserting that authority, at least for the immediate future.]]
* PuppetKing: Prince Nikita Alexandrovich, Mikhail's uncle, [[spoiler:ultimately replaces his nephew as the White Army clique's puppet Tsar if Shepunov foils Mikhail's attempt to assert control.]]
* TheStarscream: Downplayed. [[spoiler:He's shown to be content with playing PuppetKing for the White Army, if it means guaranteeing that the Romanovs could retain even an illusory sense of control...for the moment.]]
* UnexpectedSuccessor: After [[spoiler:Mikhail's unexpected, attempted coup, the White Army will promote Nikita as the new Tsar, something that surprises even himself.]]
* WalkingSpoiler: As having Nikita I on the throne for the Principality means that [[spoiler: Mikhail II failed to curb Shepunov's power]], it's unsurprising.

!!''Anatoly Sobchak''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/am_anatoly_sobchak.png]]
->'''Role:''' Head of Government (Loyalist Mikhail II cabinet), Vice President[[note]]Head of Government[[/note]] ([[spoiler:[=WerBell=] cabinet]])
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Two words perfectly encapsulate who Anatoly Aleksandrovich Sobchak is: youthful, and pragmatic. In his early 30's by the time that he was appointed prime minister of the resurgent Russian Empire, Sobchak was formerly the young and quite successful mayor of Chita before being spirited away to his now much more important post.\\\
Sobchak's political career had already bloomed during his time in Chita, where he earned a reputation for getting what he wanted - though, unlike many others in Russia, he did so through handshakes, smiles, cordial relations, and back-door dealings. Finding himself on the side of Ivan Mikhailov's anti-army group, he was rewarded soon after with the post of prime minister. While none are quite sure what Sobchak truly stands for, they know that, whatever it may be, he'll find a way to get it.
[[/labelnote]]

to:

* AllohistoricalAllusion: In OTL, Prince Nikita Alexandrovich maintained his claim to the throne until his death, while continually rejecting the legitimacy of Prince Vladimir. [[spoiler:If Mikhail II is deposed, he finally gets his chance of being Tsar, albeit as a puppet.]]
* TheExile:
TheRemnant: When Men dies and the Romanov family was overthrown in Russia, Nikita settled in Paris and joined several émigré monarchist circles [[spoiler:before he can be invited to power if Mikhail is dropped by Divine Mndate dissolves, the White Army.]]
* HappinessInSlavery: Downplayed. He ends up [[spoiler:replacing Mikhail II as the figurehead for the White Army, and while he'd love
Pacific Fleet will return back to have power of his own, he wishes to avoid experiencing what happened to Mikhail. At least, he's content with providing the Romanovs some surface-level influence to Kamchatka, resuming their government.]]
* HeroicRussianEmigre: Averted. After [[spoiler: seeing what happened to Mikhail II, Nikita doesn't dare try to defy Shepunov, making no efforts against the White Army clique that are really in charge]].
* HiddenBackupPrince: Nikita Alexandrovich is ''another'' backup prince that Shepunov's White Army clique will invite to the Far East to serve as their puppet if [[spoiler:Mikhail II fails to outmanoeuvre Shepunov]].
* {{Irony}}: Unlike Mikhail II, Nikita actually ''does'' have a claim to the throne. But unlike Mikhail II or even Vladimir III in Vyatka, [[spoiler:he has no shot of actually asserting that authority, at least for the immediate future.]]
* PuppetKing: Prince Nikita Alexandrovich, Mikhail's uncle, [[spoiler:ultimately replaces his nephew as the White Army clique's puppet Tsar if Shepunov foils Mikhail's attempt to assert control.]]
* TheStarscream: Downplayed. [[spoiler:He's shown to be content with playing PuppetKing for the White Army, if it means guaranteeing that the Romanovs could retain even an illusory sense of control...for the moment.]]
* UnexpectedSuccessor: After [[spoiler:Mikhail's unexpected, attempted coup, the White Army will promote Nikita as the new Tsar, something that surprises even himself.]]
* WalkingSpoiler: As having Nikita I on the throne for the Principality means that [[spoiler: Mikhail II failed to curb Shepunov's power]], it's unsurprising.

!!''Anatoly Sobchak''
old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/am_anatoly_sobchak.png]]
org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of Government (Loyalist Mikhail II cabinet), Vice President[[note]]Head of Government[[/note]] ([[spoiler:[=WerBell=] cabinet]])
State
->'''Party:''' Rossiyskaya Tsarskaya Liga[[note]]Russian Royal League[[/note]]
Kilka Ivanovskaya
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography ''' [[labelnote:Click to Show]] Two words perfectly encapsulate who Anatoly Aleksandrovich Sobchak is: youthful, and pragmatic. In his early 30's by the time that he was appointed prime minister of the resurgent Russian Empire, Sobchak was formerly the young and quite successful mayor of Chita before being spirited away to his now much more important post.\\\
Sobchak's political career had already bloomed during his time in Chita, where he earned a reputation for getting what he wanted - though, unlike many others in Russia, he did so through handshakes, smiles, cordial relations, and back-door dealings. Finding himself on the side of Ivan Mikhailov's anti-army group, he was rewarded soon after with the post of prime minister. While none are quite sure what Sobchak truly stands for, they know that, whatever it may be, he'll find a way to get it.
[[/labelnote]]
Military Junta[[note]]Despotism[[/note]]



* AllohistoricalAllusion:
** Much like how Sobchak helped write the Russian Federation's constitution, he is tasked with assembling democratic institutions after Mikhail [[spoiler:overthrows the White Army junta]].
** While not an outright monarchist, OTL Sobchak was also connected to the Romanov dynasty. It was him who invited Prince Vladimir Kirillovich[[note]]aka Vladimir III of Vyatka in TNO[[/note]] into Saint Petersburg, and, after his death, organised his burial in the Peter and Paul Fortress, with his family. There were even rumours that he dreamed of marrying off his daughter to George Mikhailovich Romanov, Vladimir's grandson, and reforming Russia into a constitutional monarchy with himself as Prime Minister - which is exactly what he ends up becoming in TNO.
* LesCollaborateurs: If the Russian Far East is unified by [[spoiler:[=WerBell=], Sobchak works for his mercenary government, remaining as mayor of Chita.]]
* EarlyBirdCameo: As mayor of Chita, Sobchak appears in one of the Principality's first events, concerned about the high taxes levied by the White Army on the citizenry. A few years later, Sobchak can find himself playing a much more important role, either as Prime Minister of Russia if Tsar Mikhail [[spoiler:successfully removes Boris Shepunov and replaces his junta with Sobchak's civilian government]], or as [[spoiler:the leader of the Amur Refugee Zone]] if Russia is unified by Sergey Taboritsky.
* EmergencyAuthority: After becoming Prime Minister of Russia, in contrast to Dmitry Volkogonov who wants to reinstitute democracy immediately, Sobchak proposes a provisional government to prepare the people and solidify democratic institutions, since [[spoiler:even after Boris Shepunov is removed]], an election is still impossible without political parties, political media, or many people prepared to run. In the end, [[spoiler:Tsar Mikhail chooses Sobchak's proposition over Volkogonov's]].
* HistoricalHeroUpgrade: Sobchak was one of the first independents elected to the Congress of the People's Deputies of the Soviet Union in 1989, a co-author of the constitution of the Russian Federation, the mayor of Saint Petersburg amid allegations of corruption, and a mentor to UsefulNotes/VladimirPutin, dying in 2000 under suspicious circumstances. If Mikhail [[spoiler:succeeds in installing a constitutional monarchy]], Sobchak helps put together a new government. If Sergey Taboritsky unifies Russia, he becomes [[spoiler:a humanitarian trying to help the victims of the Holy Russian Empire's atrocities and collapse]].
* TheLancer: If Mikhail [[spoiler:seizes power from Shepunov]], he'll enlist Sobchak as his prime minister, permitting him to begin liberalizing the country and implementing a proper civilian government.
* NecessarilyEvil: Though he remains one of the few non-corrupt men in [[spoiler:[=WerBell=]'s regime, Sobchak acknowledges that he'll be hated as a collaborator abetting to a foreign dictatorship. As far as he's concerned, working with them is the best he can make out of the terrible situation.]]
* SoleSurvivor: [[spoiler: In a post-Midnight Russia, Sobchak is the last man standing from the Transbaikal Principality's government]].
* YoungAndInCharge: Born in 1937, he is not even 25 before becoming mayor of Chita, and can come to national office decades before OTL.

to:

* AllohistoricalAllusion:
** Much like how Sobchak helped write the Russian Federation's constitution, he is tasked with assembling democratic institutions after Mikhail [[spoiler:overthrows the White Army junta]].
** While not an outright monarchist, OTL Sobchak was also connected
TheFriendNobodyLikes: Prior to the Romanov dynasty. It Divine Mandate's collapse, Ivanovsky was him who invited Prince Vladimir Kirillovich[[note]]aka Vladimir III of Vyatka in TNO[[/note]] into Saint Petersburg, and, after his death, organised his burial in distrusted throughout the Peter and Paul Fortress, with his family. There were even rumours that he dreamed of marrying off his daughter to George Mikhailovich Romanov, Vladimir's grandson, and reforming Russia into a constitutional monarchy with himself as Prime Minister - which is exactly what he ends up becoming in TNO.
* LesCollaborateurs: If the Russian Far East is unified by [[spoiler:[=WerBell=], Sobchak works
entire Pacific Fleet for his mercenary government, remaining as mayor lack of Chita.]]
* EarlyBirdCameo: As mayor of Chita, Sobchak appears in one of
military discipline, which was the Principality's first events, concerned about reason why he was demoted in the high taxes levied by the White Army on the citizenry. A few years later, Sobchak can find himself playing a much more important role, either as Prime Minister of Russia if Tsar Mikhail [[spoiler:successfully removes Boris Shepunov and replaces his junta with Sobchak's civilian government]], or as [[spoiler:the leader of the Amur Refugee Zone]] if Russia is unified by Sergey Taboritsky.
navy.
* EmergencyAuthority: MeetTheNewBoss: After becoming Prime Minister of Russia, in contrast to Dmitry Volkogonov who wants to reinstitute democracy immediately, Sobchak proposes a provisional the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government to prepare and resume the people pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka
and solidify democratic institutions, since [[spoiler:even has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally
after Boris Shepunov is removed]], an election is still impossible without political parties, political media, or many people prepared his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to run. In the end, [[spoiler:Tsar Mikhail chooses Sobchak's proposition over Volkogonov's]].
* HistoricalHeroUpgrade: Sobchak was one of the first independents elected to the Congress of the People's Deputies of the Soviet Union in 1989, a co-author of the constitution of the Russian Federation, the mayor of Saint Petersburg amid allegations of corruption, and a mentor to UsefulNotes/VladimirPutin, dying in 2000 under suspicious circumstances. If Mikhail [[spoiler:succeeds in installing a constitutional monarchy]], Sobchak helps put together a new government. If Sergey Taboritsky unifies Russia, he becomes [[spoiler:a humanitarian trying to help the victims of the Holy Russian Empire's atrocities and collapse]].
* TheLancer: If Mikhail [[spoiler:seizes
power from Shepunov]], he'll enlist Sobchak in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his prime minister, permitting him to begin liberalizing the country and implementing a proper civilian government.
* NecessarilyEvil: Though he remains one of the few non-corrupt men in [[spoiler:[=WerBell=]'s regime, Sobchak acknowledges that he'll be hated as a collaborator abetting to a foreign dictatorship. As far as he's concerned, working
ships, along with them is the best he can make out of the terrible situation.]]
* SoleSurvivor: [[spoiler: In a post-Midnight Russia, Sobchak is the last man standing from the Transbaikal Principality's government]].
* YoungAndInCharge: Born in 1937, he is not even 25 before becoming mayor of Chita, and can come to national office decades before OTL.
any other vessels his fleet comes across.



! Non-Unifiers

[[folder:Divine Mandate of Siberia '''(UNMARKED SPOILERS)''']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_alexander_men_flag.png]]

->'''Official Name:''' Divine Mandate of Siberia, Divine Mandate of Russia (national unification)
->'''Ruling Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
The most remote reaches of Siberia are utterly devoid of authority, and no political force in the Far East has managed to exert any influence over these scattered villages and inhospitable wilderness. It seems likely that these regions will remain lawless until the warlords gather enough power to reconquer them... But whispers are gathering in these lands, heralding the coming of a Northern light.

----
* AnarchyIsChaos:
** {{Downplayed}}. Initially, the Divine Mandate is plagued with bandits who take advantage of the anarchy to plunder the villages, requiring Men to exert further control to crack down on these "sinners".
** {{Subverted}} when the aforementioned bandits are taken care of. The Divine Mandate advocates anarchism and a system of independent villages to govern themselves, but one of their focuses elaborates that they don't want chaos and believe that it can be contained within an anarchic system if a powerful leader like Men can unite them.
%%* BalkanizeMe: If Sudoplatov's coup goes through, the Divine Mandate of Siberia collapses into eight countries. All of these countries have the Shattered Ambitions national spirit which prevents them from re-unifying, ensuring that the Far East Russia remains divided until the unifier of another region comes knocking.
%%* BewareTheNiceOnes: Even though Men preaches messages of love and forgiveness, he still mobilizes militias to defend his movement, under the direction of Sudoplatov. The militias get even stronger in the regional stage, where experienced, former soldiers from the Far East are recruited into their ranks.
%%* BiblicalBadGuy: The Mandate opening tree compares other Russian Far East contenders to Biblical villains: Yagoda to the [[Literature/BookOfExodus Pharaoh]], Sablin to [[Literature/ActsOfTheApostles Simon the Sorcerer]], Rodzaevsky to [[Literature/BookOfEsther Haman the Agagite]], Matkovsky to the [[Literature/BookOfGenesis Serpent]] and Mikhail II to [[Literature/BookOfDaniel King Belshazzar]]. And if the Divine Mandate comes into conflict with the Holy Russian Empire, the mad regent Sergey Taboritsky will be compared to both Nebuchadnezzar and the Antichrist.
* CapitalismIsBad: The Divine Mandate rejects all material wealth as a source of greed and sin. Instead, they promote the production of basic necessities that will be available to everyone, such as shelter and food.
* {{Commune}}: The villages of Siberia cooperate through communalist activities like farming or housebuilding, in which no one will face unequal treatment of any kind.
* CrazyEnoughToWork: Take one of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the established states of Russia and the meddling of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
* FailureIsTheOnlyOption: Currently, if the Divine Mandate unifies the Russian Far East, it is doomed to undergo collapse.
%%* DefeatMeansFriendship: After reunifying the Far East, many surviving soldiers and mercenaries are recruited into the Divine Mandate's military, encouraging them to abandon their old ideologies in favor of Christianity.
%%* DownerEnding: If Pavel Sudoplatov's influence goes too high, he will attempt a coup on Men and puppet his Divine Mandate of Siberia. Unfortunately, Men accidentally dies during the coup, causing Sudoplatov's plans to fail as the Divine Mandate collapses. Eastern Siberia returns to its warlord days, with nobody benefitting from the results, and the dream of an egalitarian Christian Russia is destroyed.
%%* EarnYourHappyEnding: Should Alexander Men succeed, he'll create a benevolent nation based on Christian compassion with egalitarian and anarchist leanings, from one of the harder starting positions in Russia. And he can peacefully reunite with any of his rivals but the central Siberian anarchists along the way.
%%* GameplayAndStoryIntegration: The Divine Mandate is the only Russian warlord to not have a superregional focus tree to develop nuclear weapons because having weapons of mass destruction would be unfitting for the more pacifistic Alexander Men.
* TheGoldenRule: Cited by Men as the fundamental law of the Divine Mandate, preaching that everyone must treat their neighbors like how they would want to be treated themselves.
%%* HeelFaceTurn: Some people join the Divine Mandate's cause to repent for their past sins, such as an NKVD agent who is brought to tears and "reborn" when he guiltily confesses his crimes before Men.
%%* InHarmonyWithNature: {{Downplayed}}. The Divine Mandate promotes a rural lifestyle, deeming it a more honorable way to live than in the cities. However, they also acknowledge the need of an urban class for commercial and industrial purposes, so existing cities will be kept and improved into "New Jerusalems".
* InterfaceSpoiler: Downplayed, but Omolon ''does'' have an adjustable difficulty slider under the Custom Game tab.
%%* KeystoneArmy: The Divine Mandate is an anarchic faction united under the charisma and benevolence of the Father. If he dies, his movement follows and collapses into warring groups.
%%* MedievalStasis: Being so remote, desolated and isolated, these territories of the far north are stuck at a medieval level of organization, refusing contact with the outside world altogether... that is, until Men unifies the region under his banner and leads a massive religious war from this region to liberate Russia from the warlords who dominate it.
%%* NecessarilyEvil: Nearly said verbatim in the focus "A Necessary Sin", where Men must create a general committee of military commanders and peasant leaders to coordinate the Divine Mandate's military affairs. Men dislikes having to get violent, but it's absolutely necessary if they want to unify Russia and he nonetheless tries to restrain any bloodthirsty attitudes.
%%* NothingIsTheSameAnymore: If Sudoplatov goes through with his coup, the territories collapse into four new countries that all share the "Shattered Ambitions" National Spirit, which prevents them from ever rejoining and reunifying with one another until another region's unifier conquers them. It effectively makes Men's idea for the Divine Mandate impossible from there on out, and it cannot be undone.
* PaperTiger: When it first spawns in, the Divine Mandate starts with a good amount of territory, but most of it isn't industrialized and the military is relatively weak to its rivals. The combination of these factors actually makes the Divine Mandate one of the least likely to unify the Far East.
%%* PurpleProse: The Divine Mandate's events and focus descriptions are written with Bible-styled antiquated and flowery language.
%%* TheRemnant: Besides the peasant villages, the Divine Mandate is also supported by a clique of old NKVD officers, led by Sudoplatov.
* SaintlyChurch: The Divine Mandate of Russia is a genuinely nice faction of Christian anarchists who promote cooperation between communities.
%%* SlaveLiberation: After reunifying the Far East, Men liberates every slave camp in the region, decreeing that everyone will work out of their own volition and without fear of being abused.
%%* TrainingThePeacefulVillagers: Many in northern Siberia have never fired a rifle in their life, requiring Men to organize them into fraternal militias and train them for the upcoming wars with the other Far Eastern warlords.
%%* VideoGameCrueltyPunishment: Picking too many focuses that side with the corrupt NKVD and compromise the Mandate's principles will cause Sudoplatov's influence to rise high enough to try couping Men, leading to his state's collapse.
* WalkingSpoiler: There is no indication that these territories can and will unite and try to unify the rest of the nation. They aren't a starting warlord state and "No Authority" is on display when you glance at them, so when Alexander Men arrives from Omolon moving to unite the rest of the area, he seemingly comes out of nowhere.

!!''Alexander Men''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_father_men.png]]
->'''Role:''' Head of State
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Christian Socialism[[note]]Socialism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Alexander Vladimirovich Men never asked to be a shepherd to so many, to have his flock's lives entrusted in his care, or to feel the weight of Heaven upon his shoulders - and yet he is all of these things, the Father of the North.\\\
And yet this was not always so. A Jewish child baptized as an infant, Men's father was taken from him when he was six years old, dragged to the Gulags by the NKVD on false charges, leaving the young boy with a strong conviction against the fear and tyranny so many throughout the world felt. Despite the dangers of underground worship in the Union, Men remained a devout Christian, albeit a very unorthodox one. A firm believer in equality transcending class, sex, race, and even faith, Men's ideas were almost an unknown within the Church, or even the Union as a whole.\\\
In the dark times following the death of the Union, Men found himself in the frozen north, comforting the struggling peasantry, offering them God's love - and his own words if they did not accept the Lord's. He told them of his hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages where all would be unchained.\\\
His beliefs and actions began to gather support among the isolated communities of Siberia. Slowly at first, then all at once, the isolated villages of the north pledged their belief in their Father. Today the North marches against the chaos that has inflamed the Holy Motherland for so long, and with their Father's watchful gaze, they will bring deliverance and salvation to all who suffer. [[/labelnote]]
In the remote wilderness of Northeast Siberia, a mysterious, charismatic preacher is gaining popularity. Entire villages are packed with ecstatic worshippers chanting and praying to him. He unites his followers in spirit and leads his people to liberation. People call him "The Father", but his real name is Alexander Vladimirovich Men. As Russia divides and suffers under warring despots, Men unites all under God's divine mandate and fights to liberate all of Russia.
----
* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.
* AllLovingHero: Men is easily one of the most caring leaders in all of Russia, comparable to the likes of Sablin and Bukharina. His Christian Union accepts all kinds of people: men, women, the rich, the poor, the Christians, the Muslims, the Jews, the atheists, the Russian majority, the minority ethnic groups, even sexual minorities - Men accepts everyone as equals under God.
* AllohistoricalAllusion: Men's rise to political dominance reminds of [[https://en.wikipedia.org/wiki/Ant%C3%B4nio_Conselheiro Antônio Conselheiro]]–a Brazilian religious leader, preacher, and pilgrim from the 19th century, who was noted for his unorthodox beliefs and dedication to abolitionism. During a period of political instability in the country, Conselheiro eventually started his own communitarian commune called "Canudos" (members of which were mostly composed of freed black slaves and bankrupted farmers). The growing size of his commune (upwards of 50,000 people) as well as his criticisms against the newly Republican government caused such hysteria that Brazilian officials launched a full military siege against them. Ending with his death along with 50% of the Canudos population.
%%* AsTheGoodBookSays: Many of his focus descriptions are accompanied with quotes from Literature/TheBible, relevant to the contents of the focus.
%%* AssassinOutclassin: If he defeats Irkutsk, Men is nearly assassinated by a captured Yagoda, who pulls out a gun directly pointed at his head. Fortunately, the gun turns out to be empty and the angered crowd lynches Yagoda.
* BaitAndSwitchTyrant: Despite his mysterious background, religious zealotry, and ominous entrance, Men's actual rule isn't oppressive at all, and his Christian anarchist Divine Mandate of Russia is a fairly pleasant country overall. To add to this impression, his focus tree in the pre-regional unification stage has quite a few focuses with ominous names and descriptions, giving off the impression that Men is a KnightTemplar ChurchMilitant until you read the Mandate's events proper (which you can only do ''as'' the Mandate).
%%* BewareTheNiceOnes: In the course of reunifying Russia, Men offers forgiveness to literally every warlord he defeats, with Yagoda and Rodzaevsky meeting their brutal ends only because they violently reject their opportunities for redemption. Even then, Men weeps for the lost souls of his enemies and beseeches God to forgive Men's people for murdering them, and at no point does he actively seek the destruction of the people who oppose him. But there is a limit to his mercy, and that limit is Sergey Taboritsky. If faced with Taboritsky as his final obstacle toward unifying Russia, Men declares him the Antichrist and rallies his followers to strike the Mad Regent down with holy vengeance and righteous fury, finding Taboritsky to be so violenty repulsive and antithetical to Christ as to be beyond redemption.
* ChummyCommies: Men heads one of the most unusual variations of socialism in Russia, hybridizing it with devout Christianity, one of socialism's classic moral antitheses. The result is one of Warlord Russia's most tolerant, humanitarian governments, a society of equals which has largely been purged of bigotry and uplifts its lower classes.
%%* DefeatMeansFriendship: Men recruits Sablin and Matkovsky after annexing both of their states.
%%* DoNotGoGentle: If Sergei Taboritsky succeeds in unifying Russia, an event describes how Men launches one last all-out attack with his partisans. However, the next event is a poem implied to be written by Men himself describing the gigantic gas attack the HRE launches in retaliation, [[DownerEnding killing Men along with all life in much of the Far East]].
%%* EveryoneHasStandards: He's an all-loving priest who tries to see the best in everyone and forgive his enemies, even trying to extend his forgiveness to Yagoda and Rodzaevsky. However, he can't grant this level of compassion to Sergey Taboritsky and his Holy Russian Empire, finding him to be so depraved, that he believes Taboritsky to be the Antichrist and prepares to defeat him at any cost.
%%* {{Forgiveness}}: The Father tries to forgive almost all warlords in the Far East after going to war with them, and make them join his movement. Depending on who the warlord is, this may or may not work:
%%** Yagoda is defiant towards the Father and tries to kill him, and is killed by a raging mob.
%%** Sablin is forgiven in this way despite his lack of faith, as the Father recognizes that Sablin sincerely believes in doing right and wants the best for Russia's citizens. Because of this, Men then incorporates him into the Mandate's government.
%%** Matkovsky is implied to be forgiven, but it could be inferred elsewhere in the text that he fled or died.
%%** Rodzaevsky thoroughly rejects the Father, and in their one meeting he insults Men, the Bible, and even spits on the Father. He gets promptly hanged.
%%** The puppet Tsar Mikhail is immediately forgiven and sent back to Australia.
%%* GodBeforeDogma: His conflict with Taboritsky manifests as this; see GoodCounterpart below.
* GoodCounterpart: He serves as this type of {{Foil}} to Taboritsky in Komi. Both are secret paths for their nation and were teased as Warlord Russia's greatest mysteries. When revealed, both of them are shown to come out of nowhere, yet amass numerous followers for their ideologies that invoke Christianity in some way. However, Men's and Taboritsky's true leanings are the complete opposite of each other. Taboritsky brings Esoteric Nazism to Russia, creating a totalitarian theocracy in the name of serving a long-dead Prince, with his path being Russia's worst in the game; in contrast, Men subscribes to a form of benevolent and egalitarian Christian Anarchy, and is tolerant even to those who don't share his faith, all in the name of serving Jesus Christ's compassionate values in one of Russia's most pleasant paths. Finally, both Men and Taboritsky are Orthodox Christians of Jewish descent, but whereas Men does not seem bothered by his ancestry, Taboritsky's self-loathing drove him to become the most hateful out of all Russian unifiers. The two even have a [[https://www.reddit.com/r/TNOmod/comments/k7r52u/alexander_mens_reaction_to_taboritskys_russia/ unique event]] if both managed to unify their respective halves of Russia and subsequently come into conflict.
** He is even more of a {{Foil}} to Velimir, another secret Russian leader. Both are young, religious but in a highly unorthodox way, and associated with the North (indeed, the "North Awakens" teasers alluded to both of them). Yet while Men's faith is that of peace and equality and the man himself a benevolent ruler, Velimir is a bloodthirsty dictator whose twisted religion glorifies hate and death. Men starts as his faction's leader, and can be overthrown by his second-in-command Sudoplatov, while Velimir begins as the second-in-command and can overthrow his superior Vagner.
* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that he commands the loyalty of fervently dedicated militias that will happily tear people limb from limb.
* GoodSamaritan: He performs charitable acts to help the poor and disadvantaged out of the goodness of his heart.
* GoodShepherd: Men is an unorthodox priest who believes in equality transcending class, sex, race, and even faith, and hopes for a land of truly freed men and women, a land of egalitarianism, a place of communes and villages. His faith is core to his belief system, but it motivates him in generally positive ways, and he allows non-Christians to freely practice their religions in his Russia.
* GoodVersusGood: His conflict with Sablin is essentially his. On one side: A young, [[WideEyedIdealist idealistic]] socialist who wants to create a egalitarian Russia for all its inhabitants. In the other, a GoodShepherd who wants to create a society of equals, free of tyranny and suffering based on the teachings of Jesus. Telling, if Men ends up conquering Buryatia, he forgives Sablin for any past misdeeds and the former [[DefeatMeansFriendship ends up joining Men in his reunification]].
** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.]]
* HistoricalBadassUpgrade: In real life, Alexander Men was an Orthodox priest who gained considerable popularity as the head of a religious revival towards the end of the Soviet Union. In ''The New Order'', he leads a holy war to unify Russia in the name of egalitarian Christianity.
* HopeBringer: Known far and wide for his benevolence and charisma, Men is treated as a symbol of hope by his people, believing that he can reunify Russia and liberate the oppressed in Moskowien.
* HumbleHero: Men refuses to indulge in earthly extravagances and pursues a more simple lifestyle because to do otherwise would lead him astray from God. When he personally visits one village, he rejects the chance of enjoying a massive feast with them just so that he can help a depressed, old man nearby.
* TheIdealist: Despite being surrounded by all sorts of cruel despots in the world, Men does not give up hope that humanity is lost in sinfulness, citing the book of Genesis where God can be the "light of the world".
* JustTheFirstCitizen: He has no extravagant title as the Divine Mandate's leader, noting that God is their true ruler.
%%* MartialPacifist: Men is generally adverse to violence and the need to declare wars on the other Russian warlords, but he'll do if it's necessary, especially if it's against someone as vile as Taboritsky.
* MessianicArchetype: Alexander Men is a religious leader working to bring a vision of an equal society of egalitarianism and friendship to all of Russia, guided by the teachings of Christ.
* NotEvilJustMisunderstood: You'd be entirely understandable in thinking some guy who calls himself [[NamesToRunAwayFromReallyFast "The Father"]] and leads a strange ecstatic church would be a bad guy. You'd also be wrong; Men is quite clearly not a fan of actual cults, and his ideals of commune living and universal equality come before his zealotry.
* RichardNixonTheUsedCarSalesman: Alexander Men in OTL was a Russian Orthodox priest and theologian, notable for his progressive views on Christianity that tries to accommodate secular, scientific, and non-Christian beliefs[[note]]He was criticized by conservative Orthodox leaders in Russia due to his apparent sympathies to Catholicism, and some even outright declared him a heretic due to his "syncretic" views.[[/note]], and whose efforts led to a popularization of Christianity in the Soviet Union. In TNO, Alexander Men became the political leader of a Christian Anarchist movement that seeks to liberate Russia from despots and create an egalitarian Russia.
* SheepInSheepsClothing: The enigmatic cult leader who preaches strange forms of faith and rebellion against any form of the old government is in reality a completely sane and peaceful GoodShepherd who believes in equality of all men.
* TheSpook: Outside of his circle, Men is only known as the Father, a religious preacher who has been increasingly influential among the people of Northeast Siberia.
%%* SympathyForTheDevil: After the Divine Mandate defeats Irkutsk, Men tries to spare Yagoda and redeem him, but Yagoda is DefiantToTheEnd, resulting in Men's crowd lynching Yagoda. As Yagoda dies, Men instead weeps, and prays to God for the people to find redemption and lay down their bloodthirst.
%%* TakeAThirdOption: In the superregional stage, Men can take a middling approach between preaching Christianity or hearing out atheism, instead permitting both groups to promote their beliefs and allowing the people to choose what their religion will be.
%%* TakingUpTheMantle:
%%** Men sees himself as a modern-day Noah who will build a better, redeemed Russia after he unifies the Far East and thus purges it of sin.
%%** In the regional economic tree, Men can orient his policies toward a direction inspired by either Kropotkin or Leo Tolstoy. The former advocates a system of anarchism where each settlement can govern themselves, while the latter promotes Christian anarchism that enshrines values from the titular religion.
* TurbulentPriest: Men opposes every post-Soviet warlord, seeing them as corrupt tyrants who wish to lead the masses astray from the path of God, and rallies the masses to liberate Siberia from their rule and build a Christian union built on Jesus' principles of charity, mercy and love of the meek and poor.
* UniversallyBelovedLeader: His sermons and messages make him one of the most beloved men in Siberia and the adoration surrounding him is all that keeps the Divine Mandate together.
* WalkingSpoiler: The Father was hinted pre-release (his news event is in the demos), but ''nothing'' about his identity and his actual in-game role was revealed (other than the fact that he was a potential unifier of Russia). Even after release, he is still a walking spoiler; he is not a starting leader, and there is no hint that he would actually become the leader of Northeast Siberia until he seemingly pops up out of nowhere.
%%* WhatsUpKingDude: Men is very open to publicly meeting the common Russian, accepting everyone he meets, regardless of their faith.
* YoungAndInCharge: Having been born in 1935, the 27-year-old Father is one of the youngest leaders in the world.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Military Commander
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
----
* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.
----
* CorporateSamurai: Many corporations in Yakutia are so powerful that they have their own paramilitaries to more easily conduct operations.
* CorruptCorporateExecutive: In order to hold on to their monopolies in the mining industries, many Yakut companies affiliated themselves with criminal gangs and founded their own paramilitaries, all in the name of profit.
* DefectorFromDecadence: The Yakuts originally broke off from Yagoda's Far Eastern Soviet when it descended into even more desperate authoritarianism and oppression after it’s loss in the Siberian War.
* DisasterDemocracy: During the Siberian War, the Yakuts drove out Genrikh Yagoda's troops and set up a democratic government, albeit one plagued by organised crime and predatory corporations.
* HistoricalInJoke: Yakutia's flag is a recolored version of the flag of the Russian city of [[https://en.wikipedia.org/wiki/Aykhal Aykhal]].
* TheMafiya: Crime is rampant in Yakutia, with the oligarchs entangled in organised crime that freely function without government interference.

!!''Georgy Basharin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_yakutia_georgy_basharin.png]]
->'''Role:''' Head of State
->'''Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]
->'''In-Game Biography''' [[labelnote: Click to Show]] Georgiy Prokopievich Basharin is said to be the face of the independent Yakut spirit in an era of chaos and uncertainty. Born into a large and poor family of peasants, he was determined to succeed in education. He studied history and literature in Moscow, before returning to his homeland in the last few years of peace for Russia. He avoided conscription both in the war against the Germans and during the Siberian War, when he joined a movement of liberal nationalists aiming to fight for the freedom of the Yakut nation. Soon enough, the troops of the Supreme Soviet were driven out, and the circle of intellectuals seemed to have achieved their dream.\\\
A democratic government was set up, proclaiming a new Yakut Republic and promising grand reforms and liberty for the people. However, no sooner had the fledgling nation been founded than it was struck by reality. The abundance of natural resources like diamonds, thought to be of help in developing the country, became a curse upon it. Local companies formed monopolies in the mining industries, financing their own projects with the profit. Inside Yakutia, they accumulated power, even forming their own "states within the state" with separate militaries to more easily conduct operations. Crime is rampant in the country, with the oligarchs entangled in mafia organizations that freely function without government interference. Amidst all this, Georgiy Basharin remains a bastion of honesty and transparency, running the republican government the best he can. While he may be universally respected, there is little he can do to fight the oligarchy that has been built around him. For now, all he can hope for is that the fire of Yakut nationalism burns bright. [[/labelnote]]

----
* PuppetKing: Basharin genuinely wants to help the people he rules over, but he can't because he holds little authority of his own and remains tied to the powerful oligarchs that rule over Yakutia.
* RichardNixonTheUsedCarSalesman: Basharin in OTL was a Soviet professor and a distinguished Yakut scholar. In TNO, he joined a Yakut liberal nationalist movement during the Siberian War, and was elected to lead the new Yakut republic.
* UniversallyBelovedLeader: In the midst of rampant crime and predatory capitalism, Basharin remains a universally respected bastion of honesty and transparency. However, he can't do much against the oligarchy that has been built around him. Or [[CurbStompBattle the Russian unifiers about to conquer his little republic]], for that matter.
* WideEyedIdealist: When he set up a democratic government in Yakutia, Basharin promised even grander reforms, but the difficulty of achieving his dream proved much harder than he imagined. Not long after the nation's creation, Yakutia's diamond reserves attracted the attention of local companies that mined and turned into monopolies from them, accumulating enough power to exceed even Basharin's and form their own "states within the state." As a result, Yakutia is effectively a shadow battlefield between influential oligarchs with their own militaries and ties to mafia organizations, leading to rampant crime that the government can't do anything about.
[[/folder]]

[[folder:Soviet Pacific Fleet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_kamchatka.png]]
->'''Official Name:''' Soviet Pacific Fleet
->'''Ruling Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
The remote peninsula of Kamchatka is controlled by remnants of the Red Banner Pacific Fleet, under Admiral Ivan Yumashev. The fleet initially went under the command of Genrikh Yagoda's Soviet rump state after Moscow was lost, but when Yagoda's regime collapsed, the fleet fled to Kamchatka, creating a makeshift naval base out of abandoned cities and fishing villages. With no way to obtain supplies, the sailors of the fleet have adopted piracy and smuggling just to survive.

----
* EvenEvilHasStandards: While the surviving Red Navy members are pirates, they explicitly denounce Matkovsky's dictatorship and flee to the United States rather than serve him.
* FromCamouflageToCriminal: Formerly sailors of the Red Navy, the Pacific Fleet was forced to turn to piracy simply in order to survive in the wastes of Kamchatka.
* NecessarilyEvil: Admiral Yumashev doesn't like the fact that his fleet has turned into a pirate fleet, but he's not going to just let his men starve to death in the middle of nowhere.
* TheRemnant: Kamchatka is controlled by the remnants of the Soviet Pacific Fleet, headed by Admiral Ivan Yumashev. They were under Yagoda for a little while, but when Yagoda's government collapsed they fled to Kamchatka.
* RenegadeRussian: The Pacific Fleet is made up of the battered remnants of the Soviet Navy who have deserted what remains of the Soviet Union and turned to piracy in order to survive.
* RuthlessModernPirates: Due to their desperate situation, the sailors of the Far Eastern Red Navy have adopted piracy and smuggling as their main source of livelihood.
* StarterVillain: The Pacific Fleet is the first target of [[spoiler:the Father after he rises up in Siberia and has to be defeated before the rest of his focus tree can be accessed.]]
* TragicVillain: While Ivan's fleet has essentially been reduced to piracy, the reason behind that is quite tragic: After Moscow was lost, his fleet went under the command of Yagoda, but after his regime ''also'' ended up collapsing, Ivan was forced to flee to Kamchatka, leaving him with no means of acquiring supplies. Forced to choose between letting everyone under his command [[SadisticChoice starving to death and stealing to survive]], Ivan decided to go with the latter out of respect for his own men.

!!''Ivan Yumashev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_ivan_yumashev.png]]
->'''Role:''' Military Commander, Head of State
->'''Party:''' Klika Yumasheva[[note]]Yumashev's Clique[[/note]]
->'''Ideology:''' Communism
->'''In-Game Biography''' [[labelnote: Click to Show]] Admiral Ivan Stepanovich Yumashev has spent several decades in the Red Navy, even though the country he once sailed for no longer exists. The seas he has sailed span from the Baltic to the Okhotsk, but these days he mostly finds himself staring at the Bering. He spent the entirety of the Great Patriotic War commanding the Pacific Fleet, patrolling the waters and occasionally getting into skirmishes with Japanese vessels. He heard of the news of the Union's defeat when he was stationed in Vladivostok, and quickly sprang into action and removed the fleet from the harbor before the Japanese jackals could arrive.\\\
When the dust settled, Admiral Yumashev and his officers pledged their loyalty to the regime of Yagoda, who helped them find them a temporary job. As the reactionaries pushed forward, the navy forces of Yumashev had to find another home, far away from the besieged forts of Priamurye. The city of Petropavlovsk-Kamchatsky had been abandoned by the Soviet government and most of its residents, and little infrastructure remained here aside from a few villages. The shores of Kamchatka became the Red Navy's landed headquarters, and the small fishing town was converted into a makeshift naval base.\\\
Far away from civilization, the Far Eastern Red Navy has done nothing but chip ice off the sides of their ships, impotently watching as the region fell into chaos and infighting. Without any reasonable way to obtain supplies and fuel, the sailors started to earn their living through piracy and smuggling across the Pacific, becoming an additional obstacle for Japan and the US in their competition in the ocean. It can be said that Admiral Yumashev isn't fond of what his men were turned into - but it also can be assured that he will not deprive his men from their only viable way of living on the edge of the Earth. [[/labelnote]]
----
* TheBusCameBack: If Petlin reaches the superregional stage, Yumashev returns to Russia and walks in the streets of Petropavlovsk, proud of Petlin's efforts to create a truly benevolent republic.
* AFatherToHisMen: Even when trapped in such miserable and dire circumstances, Yumashev will do everything in his power to ensure the survival of his men, even if that means recurring to piracy.
* TheMenFirst: No matter how dire the situation is, Admiral Yumashev is determined to do everything he can to ensure that not one of his men will die of hunger.
* OldSoldier: Ivan Yumashev has served five decades in the Imperial Russian Navy and the Red Navy, even though the country he once sailed for no longer exists.

[[/folder]]

!! No Authority

[[folder:The Wilderness of Northeastern Siberia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anarchy_omo.png]]
->'''In-Game Description''' [[labelnote: Click to Show]] In the wake of the Soviet Union's collapse, no successor or splinter states have emerged in the most isolated peripheries of Siberia. Without any centralized bureaucracy, infrastructure, industry, large-scale trade, or long-distance communication to unite the region, the villages have largely reverted to the lifestyle they have held for centuries: subsistence farming, hunting, and animal herding. The local Yakut, Eveny, and Chukchi peoples have returned to practicing their shamanistic beliefs free of interference, and the Orthodox Russian villages do not bother to trouble them. The furthest anyone usually goes is over to the next village over, and residents may go many years before hearing a single scrap of news from the outside world. \\\
While the region may be rich in resources, the warlords in more habitable climes to the south and west see no point in conquering them. The size of the region, the lack of roads, and the harshness of the winters are enough to deter any sensible despot from attempting such a foolish action. And there is little danger in simply ignoring them - the closest most of the villages have to an army is a few old men armed with even older hunting rifles. It seems that unless the people of Siberia are able to somehow unify themselves or are conquered by a successful claimant to Russia's legacy, they will continue to eke out an existence as they always have: isolated and alone, on the edge of the world. [[/labelnote]]

Northeastern Siberia had always been home to isolated villages living under primitivistic lifestyles, a reality that has continued uninhibited following the collapse of the Soviet Union. Lacking in roads or industry, the Far Eastern authorities found little reason to retake the region anytime soon, and it seems that the local villages will continue to live the lives of their ancestors: isolated and alone.

----
* CrouchingMoronHiddenBadass: Many Russian warlords were content with ignoring Northeast Siberia because there is practically no organized armed force there. For the villages, the closest thing to an army is a band of old soldiers with outdated rifles, who would stand no chance against an actual military. [[spoiler:That is, until Alexander Men manages to unite the region and mobilize some working army for his cause.]]
* CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]
* HiddenElfVillage: Due to its isolation, no centralized bureaucracy or large-scale infrastructure has developed in the Northeastern parts of Siberia. As such, the local Yakut, Eveny, and Chukchi people have reverted back to their old village lifestyle, free to practice their shamanistic beliefs and with nobody to bother them, [[spoiler:until Alexander Men appears]].
* NatureIsNotNice: In spite of its many natural resources, Siberia's temperature extremes and lack of roads have dissuaded any warlord at the game's start to claim the territory as their own, so the region is largely left alone during the pre-regional stage.
* SmallSecludedWorld: No long-distance communication exists in this region and the roads are too sparse for any Russian warlord to properly control. Until [[spoiler:the Divine Mandate forms]], the villages of Northeast Siberia are content to remain isolated from the rest of Russia and the world at large.
[[/folder]]

! Divine Mandate Collapse (Spoilers)

[[folder:Partisan Republic of Buryatia]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
->'''Official Name:''' Partisan Republic of Buryatia
->'''Ruling Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
* OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

!!''Gurzhap Orchirov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Brigady Ochirova
->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
----
* TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

[[/folder]]

[[folder:Spiritual Autonomy of Buryatia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
->'''Official Name:''' Spiritual Autonomy of Buryatia
->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* CivilWar: Engages in one with Gurzhap Ochirov's partisans.

!!''Zhambal Gomboev''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
->'''Role:''' Head of State
->'''Party:''' Sotsialisticheskaya Partiya Buryatii
->'''Ideology:''' National Communism[[note]]Communism[[/note]]
----
* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

[[/folder]]

[[folder:Transbaikal Governorate]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
->'''Official Name:''' Transbaikal Governorate
->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

!!''Leonid Chernykh''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
----
* TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
* DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

[[/folder]]

[[folder:Siberian Protection Committee]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
->'''Official Name:''' Siberian Protection Committee
->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
----
* TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

!!''Pavel Sudoplatov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
->'''Role:''' Head of State (Divine Mandate collapse)
->'''Party:''' Sibirskoye Vozrozhdeniye
->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

See his entry in the Divine Mandate of Siberia folder.

[[/folder]]

[[folder:Kolyma Developmental Zone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
->'''Official Name:''' Kolyma Developmental Zone
->'''Ruling Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

!!''Ivan Nikishov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Nikishovskaya
->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
----
* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
* TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
[[/folder]]

[[folder:First Army "Dmitry Donskoy"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
->'''Official Name:''' First Army "Dmitry Donskoy"
->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]
----
* TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

!!''Vladimir Kuroedov''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
->'''Role:''' Head of State
->'''Party:''' Pervaya Armiya Dmitriy Donskoy
->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]
----
* GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
[[/folder]]

[[folder:Kamchatka Naval Authority]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
->'''Official Name:''' Kamchatka Naval Authority
->'''Ruling Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

!!''Nikolay Ivanovsky''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
->'''Role:''' Head of State
->'''Party:''' Kilka Ivanovskaya
->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
----
* TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
* MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
* UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

[[/folder]]

Added: 6094

Changed: 5640

Removed: 6137

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%%!!''Pavel Sudoplatov''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
%%->'''Role:''' Military Commander
%%->'''Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
%%----
%%* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
%%* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
%%* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
%%* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
%%* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
%%* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
%%* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
%%* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
%%* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
%%* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
%%* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
%%* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

%%!!''Gleb Yakunin''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
%%->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
%%->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
%%->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
%%----
%%* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
%%* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
%%* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.

to:

%%!!''Pavel !!''Pavel Sudoplatov''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
%%->'''Role:''' ->'''Role:''' Military Commander
%%->'''Party:''' ->'''Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
%%----
%%* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
%%* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
%%* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
%%* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
%%* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
%%* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
%%* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
%%* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
%%* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
%%* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
%%* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
%%* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

%%!!''Gleb Yakunin''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
%%->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
%%->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
%%->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
%%----
%%* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
%%* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
%%* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.
Provisional Government[[note]]Paternalism[[/note]]



* ZeroPercentApprovalRating: If he accidentally kills Men in an attempted coup, Sudoplatov will become denounced throughout Eastern Siberia as a "new Judas" for killing his superior and destroying any chance for his movement to unify Russia. Not even his NKVD followers trust him anymore and they only tolerate him as a means to accumulate more power for themselves.
* AmbiguouslyEvil: Sudoplatov starts out as an ambiguous character in Men's government, having once served Yagoda's dictatorship, but seemingly seeking redemption for his past actions. He advocates harsher militarist measures that are either intended to strengthen the Divine Mandate or selfishly build his own powerbase. In the regional stage, it's revealed to be the latter, but whether he uses said power against Men is dependent on certain focus tree choices.
* AntiVillain: He's the Divine Mandate's primary domestic antagonist and can potentially cause its collapse, but he genuinely believes that his coup is necessary to reunify Russia under a strong state and repents to the Father if he doesn't perform it.
* TheCoup: If Sudoplatov's influence goes too high, he will attempt a coup on Men and turn the Father into his puppet. However, his coup always fails as the Father dies and the Divine Mandate collapses.
* {{Foil}}: To Ivan Stepanov, his opposite number in the Siberian Black Army. While both men are hard-headed cynics backing idealistic leaders with military muscle with plans to attempt to usurp them eventually, Stepanov is NotInThisForYourRevolution and ultimately just using Siuda to gain a foothold in power while plotting to dispose of him eventually. Sudoplatov, meanwhile, only ''actually'' attempts his coup if his influence has grown too great, doesn't plan to kill the Father (whose death is an inevitable accident), and does on some level genuinely want to make the Divine Mandate strong and prosperous; his coup plans are an attempt to achieve this goal rather than purely to seize power and wealth for himself. This even comes out in their results; Sudoplatov survives if he never attempts his coup in the first place and lives to see the results of Men's idealism in action, and collapses the Divine Mandate if he actually goes through with it, while Stepanov only survives if his coup succeeds and he has become either the de jure or de facto dictator of the Black Army.
* HeelRealization: If he betrays Men and accidentally causes the Mandate to collapse, Sudoplatov will be devastated over what he's done and repent to God in a vain effort to absolve his guilt. When that fails, Sudoplatov resigns himself to the desperate situation he's led himself into, waiting for death to claim him.
* TheInfiltration: To prepare for the Divine Mandate's invasion of the Far East, Sudoplatov sends his agents to outside villages and preaches Men's message to incite peasant revolts from within the other warlords.
* NecessarilyEvil: Pavel Sudoplatov, the NKVD agent formerly under Yagoda who defected to Men and provided him with the military strength that Men needed to unite the Far East, offers Men several temptations of more military power after Men unites the region. These include the integration of NKVD men into the army, the establishment of a police force, and the authorization of a spy network. Should Men cave in to too much of these temptations, Sudoplatov and his NKVD clique will gain immense amounts of influence and eventually perform a coup on the Father.
* ObviouslyEvil: Downplayed. To employ Men's Biblical metaphors, Sudaplatov is a fairly [[invoked]]ObviousJudas. He is a former NKVD officer who is described as offering "temptations" to Men, pushing him to be more authoritarian and working behind the Father's back. Should he gain too much influence, his coup attempt will cause Men's death, even if unintentionally. Unlike the Biblical Judas, however, he can choose not to go through with his betrayal.
* RichardNixonTheUsedCarSalesman: Pavel Anatolyevich Sudoplatov in OTL was a Soviet Lieutenant General and intelligence officer who conducted many famous intelligence operations, most famously the assassination of Leon Trotsky. In TNO, Sudoplatov was originally working in Irkutsk under Yagoda, but later defected to Men in what's suggested to be a HeelFaithTurn according to Men's vague focus descriptions.
* StateSec: One of the temptations he offers Men is the creation of a paramilitary spy agency that will carry out dishonorable tactics to quietly take down their enemies, up to sabotage and assassination.
* WellIntentionedExtremist: If Sudoplatov does not perform his coup, then he will try to repent to the Father and explain that his coup plans were an attempt to strengthen their position and give them a better chance at reunifying Russia.

!!''Gleb Yakunin''
[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_gleb_yakunin.png]]
->'''Role:''' Security Minister (Men cabinet), Head of State (Divine Mandate collapse)
->'''Party:''' Bratskiy Soyuz[[note]]Fraternal Union[[/note]]
->'''Ideology:''' Theocracy[[note]]Despotism[[/note]]
----
* AllohistoricalAllusion: Gleb Pavlovich Yakunin in OTL was a Soviet priest and dissident who turned to Christianity directly because of Alexander Men's influences. This also happens in TNO, but under different circumstances.
* InadequateInheritor: Despite his urges for Men's followers to not lose hope, Yakunin simply lacks the charisma or vision that Men had, and cannot save the Divine Mandate from collapse when Sudoplatov's coup accidentally kills Men.
* TheRemnant: Upon the Divine Mandate's dissolution, Yakunin leads one of the few remaining states that try to keep Men's vision for Russia alive, however vain it may be.
[[/folder]]

[[folder:Yakutia]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tno_yakutia.png]]

->'''Official Name:''' Sakha Republic
->'''Ruling Party:''' Partiya Narodnogo Edinstva[[note]]Party of People's Unity[[/note]]
->'''Ideology:''' National Liberalism[[note]]Liberalism[[/note]]

An isolationist Yakut state broken off from Yagoda's Far Eastern Soviet government.
----



%% CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]

to:

%% * CynicismCatalyst: If [[spoiler:Alexander Men unifies the Far East, but then perishes in Sudoplatov's coup, the most isolated regions of Northeastern Siberia will slide back into anarchy, with everyone disillusioned of potentially unifying Russia, since Men's demise.]]



%%! Divine Mandate Collapse (Spoilers)

%%[[folder:Partisan Republic of Buryatia]]

%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
%%->'''Official Name:''' Partisan Republic of Buryatia
%%->'''Ruling Party:''' Brigady Ochirova
%%->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
%%----
%%* CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
%%* OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

%%!!''Gurzhap Orchirov''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
%%->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
%%->'''Party:''' Brigady Ochirova
%%->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
%%----
%%* TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
%%* TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
%%* PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

%%[[/folder]]

%%[[folder:Spiritual Autonomy of Buryatia]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
%%->'''Official Name:''' Spiritual Autonomy of Buryatia
%%->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
%%->'''Ideology:''' National Communism[[note]]Communism[[/note]]
%%----
%%* CivilWar: Engages in one with Gurzhap Ochirov's partisans.

%%!!''Zhambal Gomboev''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
%%->'''Role:''' Head of State
%%->'''Party:''' Sotsialisticheskaya Partiya Buryatii
%%->'''Ideology:''' National Communism[[note]]Communism[[/note]]
%%----
%%* DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
%%* TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
%%* UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

%%[[/folder]]

%%[[folder:Transbaikal Governorate]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
%%->'''Official Name:''' Transbaikal Governorate
%%->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
%%->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
%%----
%%* TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

%%!!''Leonid Chernykh''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
%%->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
%%->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
%%->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
%%----
%%* TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
%%* TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
%%* DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

%%[[/folder]]

%%[[folder:Siberian Protection Committee]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
%%->'''Official Name:''' Siberian Protection Committee
%%->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
%%----
%%* TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

%%!!''Pavel Sudoplatov''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
%%->'''Role:''' Head of State (Divine Mandate collapse)
%%->'''Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

%%See his entry in the Divine Mandate of Siberia folder.

%%[[/folder]]

%%[[folder:Kolyma Developmental Zone]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
%%->'''Official Name:''' Kolyma Developmental Zone
%%->'''Ruling Party:''' Kilka Nikishovskaya
%%->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
%%----
%%* TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

%%!!''Ivan Nikishov''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
%%->'''Role:''' Head of State
%%->'''Party:''' Kilka Nikishovskaya
%%->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
%%----
%%* HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
%%* OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
%%* TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
%%* SurprisinglyRealisticOutcome: Even though Men perishes in Sudoplatov's coup, the people's hopes for a better future do not die with him. As such, Nikishov's corrupt and exploitative government just breeds a resistance movement against his illegitimate government.
%%[[/folder]]

%%[[folder:First Army "Dmitry Donskoy"]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
%%->'''Official Name:''' First Army "Dmitry Donskoy"
%%->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
%%->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]
%%----
%%* TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

%%!!''Vladimir Kuroedov''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
%%->'''Role:''' Head of State
%%->'''Party:''' Pervaya Armiya Dmitriy Donskoy
%%->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]
%%----
%%* GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
%%* HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
%%* InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
%%[[/folder]]

%%[[folder:Kamchatka Naval Authority]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
%%->'''Official Name:''' Kamchatka Naval Authority
%%->'''Ruling Party:''' Kilka Ivanovskaya
%%->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
%%----
%%* TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

%%!!''Nikolay Ivanovsky''
%%[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
%%->'''Role:''' Head of State
%%->'''Party:''' Kilka Ivanovskaya
%%->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
%%----
%%* TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
%%* MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
%%* TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
%%* UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

%%[[/folder]]

to:

%%! ! Divine Mandate Collapse (Spoilers)

%%[[folder:Partisan [[folder:Partisan Republic of Buryatia]]

%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ochirov_flag.png]]
%%->'''Official ->'''Official Name:''' Partisan Republic of Buryatia
%%->'''Ruling ->'''Ruling Party:''' Brigady Ochirova
%%->'''Ideology:''' ->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
%%----
%%*
----
*
CivilWar: Engages in one with Zhambal-Dorzhi Gomboev's spiritual communists.
%%* * OccupiersOutOfOurCountry: When the Divine Mandate collapses, some disillusioned Buryat patriots secede and form an independent Buryat state, free from Russian occupation and Christianity.

%%!!''Gurzhap !!''Gurzhap Orchirov''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_buryatia_gurzhap_ochirov.png]]
%%->'''Role:''' ->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
%%->'''Party:''' ->'''Party:''' Brigady Ochirova
%%->'''Ideology:''' ->'''Ideology:''' Partisan Movement[[note]]Despotism[[/note]]
%%----
%%*
----
*
TheCynic: Witnessing the betrayal of Sudoplatov to Men, Ochirov grows disillusioned with the idea of Russians or Christians cooperating with the Buryat people, which is why he hates Gomboev for following Men's example of governance and opposes him in a civil war.
%%* * TheDeterminator: Viewing Gomboev as a traitor to Buryatia for continuing to follow Men's ideology after his demise, Ochirov is set on defeating him in a civil war and securing the independence of Buryatia, even if he dies trying.
%%* * PatrioticFervor: Having served both Yagoda and the Father and seen both fail in turn, Ochirov has no interest in following any particular ideology. His only loyalty to Buryatia and the security of its future.

%%[[/folder]]

%%[[folder:Spiritual
[[/folder]]

[[folder:Spiritual
Autonomy of Buryatia]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gomboev_flag.png]]
%%->'''Official ->'''Official Name:''' Spiritual Autonomy of Buryatia
%%->'''Ruling ->'''Ruling Party:''' Sotsialisticheskaya Partiya Buryatii
%%->'''Ideology:''' ->'''Ideology:''' National Communism[[note]]Communism[[/note]]
%%----
%%*
----
*
CivilWar: Engages in one with Gurzhap Ochirov's partisans.

%%!!''Zhambal !!''Zhambal Gomboev''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_irkutsk_zhambal_gomboev.png]]
%%->'''Role:''' ->'''Role:''' Head of State
%%->'''Party:''' ->'''Party:''' Sotsialisticheskaya Partiya Buryatii
%%->'''Ideology:''' ->'''Ideology:''' National Communism[[note]]Communism[[/note]]
%%----
%%*
----
*
DefeatMeansFriendship: Suspicious of Alexander Men and how Christians have abused Buddhists in the past, Gomboev rallied a Buddhist resistance movement against him. If Men unifies the Far East and defeats Gomboev, he'll forgive him for his past transgression and promote him as the chief representative of Buddhism in Russia. After Men's death, Gomboev takes his example to heart, and attempts to govern according to the same principles of peaceful coexistence.
%%* * TakingUpTheMantle: If the Divine Mandate collapses, Gomboev will return to Buryatia, intent on building a prosperous socialist nation, built on the ideals of Men.
%%* * UndyingLoyalty: While most Buryats sided with Sablin's mutiny, Gomboev remained by Yagoda's side, largely out of a sense of loyalty to him. Later, after Men's death, he continues to try to follow the priest's example.

%%[[/folder]]

%%[[folder:Transbaikal
[[/folder]]

[[folder:Transbaikal
Governorate]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chernykh_flag.png]]
%%->'''Official ->'''Official Name:''' Transbaikal Governorate
%%->'''Ruling ->'''Ruling Party:''' Zabaykalsky Oboronitelnyy Soyuz
%%->'''Ideology:''' ->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
%%----
%%*
----
*
TheRemnant: If the Divine Mandate collapses, Chernykh will be called to lead the remnant White Army faction that survived in Chita.

%%!!''Leonid !!''Leonid Chernykh''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_chita_leonid_chernykh.png]]
%%->'''Role:''' ->'''Role:''' Military Commander, Head of State (Divine Mandate collapse)
%%->'''Party:''' ->'''Party:''' Zabaykalsky Oboronitelnyy Soyuz
%%->'''Ideology:''' ->'''Ideology:''' Controlled Democracy[[note]]Paternalism[[/note]]
%%----
%%*
----
*
TheCameo: In a post-Taboritsky Russia, Chernykh is a general for Alexei II/MichaƂ Goleniewski's Russian Empire.
%%* * TheCynic: Disillusioned with the restoration of a Tsar or any sort of political ideology after the Divine Mandate unifies Eastern Siberia, Chernykh becomes willing to aid any side, regardless of ideology, if it means protecting his people. In one instance, he's willing to offer up his forces to stabilize Sudoplatov's state in exchange for food and supplies, even though he's defected from the Divine Mandate.
%%* * DefeatMeansFriendship: {{Downplayed}}. If the Father unifies the Far East, Chernykh will submit to serve under Sudoplatov, but this was largely done out of self-preservation than out of genuine fondness for Men's movement and once the Divine Mandate collapses, he returns back to the White Army movement.

%%[[/folder]]

%%[[folder:Siberian
[[/folder]]

[[folder:Siberian
Protection Committee]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sudoplatov_flag.png]]
%%->'''Official ->'''Official Name:''' Siberian Protection Committee
%%->'''Ruling ->'''Ruling Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' ->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]
%%----
%%*
----
*
TheRemnant: If Sudoplatov attempts to coup Men and accidentally causes the Mandate's collapse, he'll take his remaining followers and retreat to Magadan and Amur under the "Siberian Protection Committee," representing a smaller continuation of Men's former government.

%%!!''Pavel !!''Pavel Sudoplatov''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_omolon_pavel_sudoplatov.png]]
%%->'''Role:''' ->'''Role:''' Head of State (Divine Mandate collapse)
%%->'''Party:''' ->'''Party:''' Sibirskoye Vozrozhdeniye
%%->'''Ideology:''' ->'''Ideology:''' Provisional Government[[note]]Paternalism[[/note]]

%%See See his entry in the Divine Mandate of Siberia folder.

%%[[/folder]]

%%[[folder:Kolyma
[[/folder]]

[[folder:Kolyma
Developmental Zone]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikishov_flag.png]]
%%->'''Official ->'''Official Name:''' Kolyma Developmental Zone
%%->'''Ruling ->'''Ruling Party:''' Kilka Nikishovskaya
%%->'''Ideology:''' ->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
%%----
%%*
----
*
TheRemnant: The Kolyma Developmental Zone was set up by Sudoplatov to develop the region for Men's war effort, but the Divine Mandate's collapse will sever all ties to Kolyma and thus the Zone emerges as a remnant state of Men's old government.

%%!!''Ivan !!''Ivan Nikishov''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kolyma_ivan_nikishov.png]]
%%->'''Role:''' ->'''Role:''' Head of State
%%->'''Party:''' ->'''Party:''' Kilka Nikishovskaya
%%->'''Ideology:''' ->'''Ideology:''' Warlordism[[note]]Despotism[[/note]]
%%----
%%*
----
*
HistoricalInJoke: Ivan Fedorovich Nikishov in OTL was an NKVD officer who served as the director of Dalstroy in the Kolyma region from 1939 to 1948. His leadership of the Kolyma Developmental Zone in TNO is a reference to his OTL job.
%%* * OpportunisticBastard: Nikishov cares less about Men's cause than even Sudoplatov. The only reason why he's stuck around is so that he can plunder Kolyma for his own gain.
%%* * TheStarscream: The second that Men dies, Nikishov splits from the Divine Mandate to form his own state and continue his corrupt governance over Kolyma.
%%* SurprisinglyRealisticOutcome: Even though Men perishes in Sudoplatov's coup, the people's hopes for a better future do not die with him. As such, Nikishov's corrupt and exploitative government just breeds a resistance movement against his illegitimate government.
%%[[/folder]]

%%[[folder:First
[[/folder]]

[[folder:First
Army "Dmitry Donskoy"]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuroedov_flag.png]]
%%->'''Official ->'''Official Name:''' First Army "Dmitry Donskoy"
%%->'''Ruling ->'''Ruling Party:''' Pervaya Armiya Dmitriy Donskoy
%%->'''Ideology:''' ->'''Ideology:''' Personalistic Dictatorship[[note]]Despotism[[/note]]
%%----
%%*
----
*
TheRemnant: The First Army is a remnant of Men's old government after the Divine Mandate's collapse, in which it becomes a rival for succession against the Siberian Protection Committee.

%%!!''Vladimir !!''Vladimir Kuroedov''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_first_army_vladimir_kuroedov.png]]
%%->'''Role:''' ->'''Role:''' Head of State
%%->'''Party:''' ->'''Party:''' Pervaya Armiya Dmitriy Donskoy
%%->'''Ideology:''' ->'''Ideology:''' Personalitic Dictatorship[[note]]Despotism[[/note]]
%%----
%%*
----
*
GoneHorriblyRight: Assigning him to lead the 1st Army of the Divine Mandate, Sudoplatov hoped that his personal experience with religious administrations would win the locals to Men's side and ensure his unification of Russia. However, if the Divine Mandate splinters, Kuroedov will exploit his popularity to set up a rival state to Sudoplatov and his own clique.
%%* * HistoricalInJoke: Vladimir Alekseevich Kuroedov in OTL was a Soviet statesman who served as the chairman for the Council for the Affairs of the Russian Orthodox Church (later the Council for Religious Affairs) from 1960 to 1984.
%%* * InadequateInheritor: Kuroedov models his appearance and behavior from Men, hoping to capture his charisma and popularity, even though it's clear that he's nowhere near as well-intentioned or benevolent as Men.
%%[[/folder]]

%%[[folder:Kamchatka
[[/folder]]

[[folder:Kamchatka
Naval Authority]]
%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ivanovsky_flag.png]]
%%->'''Official ->'''Official Name:''' Kamchatka Naval Authority
%%->'''Ruling ->'''Ruling Party:''' Kilka Ivanovskaya
%%->'''Ideology:''' ->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
%%----
%%*
----
*
TheRemnant: When Men dies and the Divine Mndate dissolves, the Pacific Fleet will return back to Kamchatka, resuming their old pirating activities.

%%!!''Nikolay !!''Nikolay Ivanovsky''
%%[[quoteright:156:https://static.[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/portrait_kamchatka_nikolay_ivanovsky.png]]
%%->'''Role:''' ->'''Role:''' Head of State
%%->'''Party:''' ->'''Party:''' Kilka Ivanovskaya
%%->'''Ideology:''' ->'''Ideology:''' Military Junta[[note]]Despotism[[/note]]
%%----
%%*
----
*
TheFriendNobodyLikes: Prior to the Divine Mandate's collapse, Ivanovsky was distrusted throughout the entire Pacific Fleet for his lack of military discipline, which was the reason why he was demoted in the navy.
%%* * MeetTheNewBoss: After the Divine Mandate's collapse, Ivanovsky will secede the Pacific Fleet from his government and resume the pirating activities that Yumashev pursued previously.
%%* * TheStarscream: Initially an ally to Sudoplatov, Ivanovsky quickly betrays him as soon as Sudoplatov aids his return to power in Kamchatka and has outlived his usefulness.
%%* * UngratefulBastard: Hoping to make a potential ally after his coup against Men makes him widely reviled, Sudoplatov aids Ivanovskyrise to power in Kamchatka. As soon as Ivanovsky takes over the Pacific Fleet, he wastes no time in backstabbing Sudoplatov and raiding his ships, along with any other vessels his fleet comes across.

%%[[/folder]]
[[/folder]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

* CrazyEnoughToWork: Take one of the least populated, least developed places on Earth, recruit a movement through preaching, and take peasant and tribal militias loyal to an eccentric form of Christian Anarchism against the established states of Russia and the meddling of superpowers? To anyone else it would be insanity. To Alexander Men, it is God's Will, and he will carry out God's Will or fall in the process.
Is there an issue? Send a MessageReason:
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* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy [[spoiler: and Sudoplatov.]]
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that his [[TheDragon Second in Command]] is a [[FormerRegimePersonnel veteran former Chekist]] and he commands the loyalty of a vast mob that will gladly rip people limb from limb.

to:

* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy [[spoiler: and Sudoplatov.]]
Anarchy.
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that his [[TheDragon Second in Command]] is a [[FormerRegimePersonnel veteran former Chekist]] and he commands the loyalty of a vast mob fervently dedicated militias that will gladly rip happily tear people limb from limb. limb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnarchyIsChaos: Averted if not Inverted. Men's Democratic Christian Anarcho-Socialism and personal charisma are the only things that prove able to unite the sparse populations of Northeastern Siberia.


Added DiffLines:

* GoodIsNotDumb: He starts out as a simple preacher, and his socialistic Christian Anarchism means he largely ends up like that. However, Men is a highly literate, learned man who is able to match wits with the other warlords of the Russian Anarchy [[spoiler: and Sudoplatov.]]
* GoodIsNotSoft: Men is one of the most wholesome of the leaders in the game, and especially in the dog eat dog world of the Russian Anarchy as an utterly sincere, compassionate preacher who wishes to free humanity and will give even his most hated enemies a chance to repent. However, one should not forget that his [[TheDragon Second in Command]] is a [[FormerRegimePersonnel veteran former Chekist]] and he commands the loyalty of a vast mob that will gladly rip people limb from limb.


Added DiffLines:

** Downplayed in the case of conflict with Chita. While many of the White Army are corrupt, militarist authoritarians many others are not, and almost none of them are brutal Fascists like are prevalent in Amur or Magadan or the totalitarian interpretation of communism in Irkutsk. So it turns into a bitter conflict between a libertarian socialist peasant rebellion fighting for freedom and a group of OldSoldier monarchists headed up by a reluctant but increasingly duty bound puppet Tsar [[spoiler: who hopes to free Russia.]]

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