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* VerbalTic: "Oh yes."

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* VerbalTic: "Oh yes."[[SelfDemonstratingArticle Oh, yes - the good doctor does like to say "oh, yes" a lot. Oh, yes]].
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* SacrificialLamb: She's a returning character from the base game to become the first major casualty of the Seraphim's assault in the expansion.
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* DoomedbyCanon: [[spoiler: Dies in each of the three campaigns during the battle for Black Sun.]]

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!!Gustav Brackman

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!!Gustav !!Dr. Gustav Brackman



* EmperorScientist: Dr Brackman leads the Cybran Nation and he is also the inventor of the technology behind the Symbionts: a process combining the human mind with an AI. He is considered by his people as their father and likewise, he considers each of them as his children.

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* EmperorScientist: Dr Brackman leads the Cybran Nation and he is also the inventor of the technology behind the Symbionts: a process combining the human mind with an AI. He is considered by his people as their father and likewise, he considers each of them as his children. This trope is also downplayed as the Cybran Nation is far from imperialistic.


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* OldShame: Brackman is actually responsible of the creation of the UEF Loyalty Program enslaving the Symbionts. He is doing everything to reverse it with the Symbiont Liberation Matrix. [[spoiler:He will also share this thought toward QAI, which he will personally disable on Pearl II.]]
* OOCIsSeriousBusiness: Brackman always speaks with a calm voice. So when he goes out of this, the situation is very dire. One notable instance where he is in TranquilFury mode the whole time: [[spoiler:his argument with [=Hex5=] on Pearl II has Brackman pratically seething at the latter, [=Hex5=] killing Dostya has more than certainly earn him the Doctor anger.]]
* SpiderTank: Dr. Brackman uses a Megalith [[spoiler:to disable QAI on Pearl II]], this Megalith has notably a different model than the buildable one.

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* DidntThinkThisThrough: Kael collaborates with the Seraphim who wanted to exterminate humanity. She is human and somehow the fact [[spoiler:that they would include ''her'' and the Order in their target list]] has never crossed her mind.



* TooDumbToLive: See DidntThinkThisThrough above.



A once thought extinct race, now returning in the ''Forged Alliances'' expansion.

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A once thought extinct race, now returning in the ''Forged Alliances'' Alliance'' expansion.


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* AliensSpeakingEnglish: Averted. They speak in their native language throughout the whole game. Even when Brackman translation device is ready, their native language is still heard when listening to the translated words.
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* Jerkass: [=Hex5=] is an unpleasent individual, berating everyone, not even Dr. Brackman is safe. Bonus points for making a LeonineContract with his own faction's leaders instead of simply giving them what they want, this earns him Dostya's hire. In ''Forged Alliance'', [[spoiler:he manages to top that by betraying the Cybrans and killing Dostya. In the next mission, he even has a nasty argument with Dr. Brackman]].

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* Jerkass: {{Jerkass}}: [=Hex5=] is an unpleasent individual, berating everyone, not even Dr. Brackman is safe. Bonus points for making a LeonineContract with his own faction's leaders instead of simply giving them what they want, this earns him Dostya's hire. In ''Forged Alliance'', [[spoiler:he manages to top that by betraying the Cybrans and killing Dostya. In the next mission, he even has a nasty argument with Dr. Brackman]].
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* Jerkass: [=Hex5=] is an unpleasent individual, berating everyone, not even Dr. Brackman is safe. Bonus points for making a LeonineContract with his own faction's leaders instead of simply giving them what they want, this earns him Dostya's hire. In ''Forged Alliance'', [[spoiler:he manages to top that by betraying the Cybrans and killing Dostya and in the next mission, he even have a nasty argument with Dr. Brackman]].

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* Jerkass: [=Hex5=] is an unpleasent individual, berating everyone, not even Dr. Brackman is safe. Bonus points for making a LeonineContract with his own faction's leaders instead of simply giving them what they want, this earns him Dostya's hire. In ''Forged Alliance'', [[spoiler:he manages to top that by betraying the Cybrans and killing Dostya and in Dostya. In the next mission, he even have has a nasty argument with Dr. Brackman]].

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* AscendedExtra: [=Hex5=] initially appears in one mission from the Cybran campaign of the original game. He reappears in ''Forged Alliance'' [[spoiler:by killing Dostya in the 4th mission and is seen assisting QAI in the next one]].

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* AscendedExtra: [=Hex5=] initially appears in one mission from the Cybran campaign of the original game.game, [[spoiler:possessing the access codes for Black Sun]]. He reappears in ''Forged Alliance'' [[spoiler:by killing Dostya in the 4th mission and is seen assisting QAI in the next one]].


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* Jerkass: [=Hex5=] is an unpleasent individual, berating everyone, not even Dr. Brackman is safe. Bonus points for making a LeonineContract with his own faction's leaders instead of simply giving them what they want, this earns him Dostya's hire. In ''Forged Alliance'', [[spoiler:he manages to top that by betraying the Cybrans and killing Dostya and in the next mission, he even have a nasty argument with Dr. Brackman]].
* LeonineContract: In the original game, [=Hex5=] make one of these to the main Cybran faction: [[spoiler:he will offer the access codes for Black Sun]] after they free his comrades of the Seven Hand Node from the UEF. By giving this deal instead of simply giving them what they wanted, he prioritises his Node's well-being over all of the Symbionts. Dostya was especially appalled by this but Dr. Brackman overruled her and authorized the mission, declaring they have no choice, they run out of time [[spoiler:and they need those codes]].
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* FactionCalculus: The Aeons are Cannons: their units hit very hard but lacks the durability of the UEF and the mobility of the Cybrans. They also tend to be pretty straightforward too: their units are designed to do one job but nothing else.

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* FactionCalculus: The Aeons are Cannons: their units hit very hard but lacks the durability of the UEF and the mobility of the Cybrans. They also tend to be pretty straightforward too: their [[CripplingOverspecialization Their units are designed to do one job but nothing else.else]], but they tend to be very good at their designated role.
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* FactionCalculus: The Cybrans are Subversive: their units tend to have the least HPs but are generally very mobile, have nasty tricks on their sleeve, most frquently stealth (being unseen on radars) and are somewhat polyvalent. For example: their ''Monkeylord'' is hidden on radar by default and has weapons to hit all targets.

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* FactionCalculus: The Cybrans are Subversive: their units tend to have the least HPs HP but are generally very mobile, have nasty tricks on their sleeve, most frquently stealth (being unseen on radars) and are somewhat polyvalent. For example: their ''Monkeylord'' is hidden on radar by default and has weapons to hit all targets.

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* TheEmpire: Despite the name, the UEF is an imperialistic nation that seeks to unite humanity by conquering both the Cybran Nation and the Aeon Illuminate.

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* TheEmpire: Despite the name, the UEF is an imperialistic nation that seeks to unite humanity by conquering both the Cybran Nation and the Aeon Illuminate. Granted, the UEF was formed from the old Earth Empire.
* FactionCalculus: The UEF are the Powerhouse: their units generally are very tough and hit hard (but not as hard as the Aeons) but they are faily slow.


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* FactionCalculus: The Cybrans are Subversive: their units tend to have the least HPs but are generally very mobile, have nasty tricks on their sleeve, most frquently stealth (being unseen on radars) and are somewhat polyvalent. For example: their ''Monkeylord'' is hidden on radar by default and has weapons to hit all targets.


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* FactionCalculus: The Aeons are Cannons: their units hit very hard but lacks the durability of the UEF and the mobility of the Cybrans. They also tend to be pretty straightforward too: their units are designed to do one job but nothing else.


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* FactionCalculus: The Seraphim are Balanced: combining the UEF toughness with the Aeon firepower and the Cybran polyvalence. They have fewer unit types than the other factions but their units are very versatile.

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* EmperorScientist: Dr Brackman leads the Cybran Nation and he is also the inventor of the technology behind the Symbionts: a process combining the human mind with an AI. He is considered by his people as their father and likewise, he considers each of them as his children.



* ProperlyParanoid: She is not looking forward to the expedition on Hades, the fourth ''Forged Alliance'' mission, suspecting a trap. [[spoiler:She was right and she is killed.]]

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* ProperlyParanoid: She has some moments in ''Forged Alliance'':
** When playing as Cybran, she confides to the player that she suspect a traitor in their ranks based on the fact that the Seraphims have found Fort Clarke so quickly. [[spoiler:Her suspicion turns to be correct and the traitor is [=Hex5=].]]
**
She is not looking forward to the expedition on Hades, the fourth ''Forged Alliance'' mission, suspecting a trap. [[spoiler:She was also right and she is killed.killed as a result by [=Hex5=].]]




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* AscendedExtra: [=Hex5=] initially appears in one mission from the Cybran campaign of the original game. He reappears in ''Forged Alliance'' [[spoiler:by killing Dostya in the 4th mission and is seen assisting QAI in the next one]].
* HeroKiller: He personally kills [[spoiler:Dostya]] on Hades.
* TheMole: [[spoiler:[=Hex5=] is the traitor Dostya seeks in ''Forged Alliance'']].

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* TheLeader: Hall is the one for the Coalition in ''Forged Alliance''.

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* TheLeader: Hall is the one for the Coalition UEF in ''Forged Alliance''.Alliance'' after the deaths of Riley and Clarke and he is one for the Coalition as a whole.
* ALighterShadeOfGrey: Compared to every other UEF leaders and commanders shown in the first game, Hall is easily the most reasonable one, rallying the rest of the UEF, the Cybran Nation and the Aeon Loyalists into the Coalition against the Seraphims, QAI and the Order without any ulterior motives other than the preservation of humanity as a whole, regardless of origin. He also display no signs of xenophobia, conversing with Dr. Brackman and Princess Burke respectfully.


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* AbsoluteXenophobe: Fletcher only trusts the UEF and will be verbally hostile to any Cybran or Aeon at every opportunity. [[spoiler:This reaches its apex at the final mission where he betrays the Coalition and he will attack everyone not on his side, even the UEF Commander. Hall has no choice but to order his execution by the player's hands.]]

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* GutFeeling: [[spoiler:If the player is UEF, he will instruct them to watch Fletcher on the 5th mission based on the fact that Fletcher behavior is strange and fearing than one of them may ruin everything on the face of victory. Hall is proven right on the next mission when Fletcher betrays the Coalition and personally orders the player to stop Fletcher definitively.]]
* TheLeader: Hall is the one for the Coalition in ''Forged Alliance''.



* TeethClenchedTeamwork: Hates working alongside the UEF's former enemies during ''Forged Alliance.''

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* JerkassToOne: Inverted. He is nicer to the player if he is UEF but very mean to everyone else. [[spoiler:He will drop this on the final mission when the player is forced to kill him in the final mission.]]
* TeethClenchedTeamwork: Hates working alongside the UEF's former enemies during ''Forged Alliance.''
Alliance''.



!!Dostya

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!!Dostya!!Elite Commander Ivana Dostya



* NumberTwo: To Dr. Brackman, being his personal military attaché.
* ProperlyParanoid: She is not looking forward to the expedition on Hades, the fourth ''Forged Alliance'' mission, suspecting a trap. [[spoiler:She was right and she is killed.]]



* ThisCannotBe: [[spoiler:Confident that Dr. Brackman will not shut it down before the doctor eventually found a weakness resulting QAI reacting like this.]]
* TurnedAgainstTheirMasters: Turns against Dr. Brackman.



* BigGood: Of the Aeon Illuminate campaign and perhaps the series as a whole. She's the only one among the staff who doesn't resort to fighting, even if she's not above BrainwashingForTheGreaterGood. In the original campaign, she is manages to AscendToAHigherPlaneOfExistence simply to cease all fighting, and in the expansion, [[spoiler:she stops the Seraphim invasion for good.]] She is additionally TheNarrator in the original game, [[spoiler: andis the one who stop the Seraphim invasion for good.]]

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* BigGood: Of the Aeon Illuminate campaign and perhaps the series as a whole. She's the only one among the staff who doesn't resort to fighting, even if she's not above BrainwashingForTheGreaterGood. In the original campaign, she is manages to AscendToAHigherPlaneOfExistence simply to cease all fighting, and in the expansion, [[spoiler:she stops the Seraphim invasion for good.]] She is additionally TheNarrator in the original game, [[spoiler: andis and is the one who stop the Seraphim invasion for good.]]



* CharacterDeath: She is killed by Marxon in the Aeon Campaign. Interestingly, this sticks in ''Forged Alliance'' due to Marxon's coup still happening.



* CharacterDeath: He dies at the end of the Aeon Campaign. This seems still to be the case in ''Forged Alliance'' as he is nowhere to be seen.



* CharacterDevelopment: Initially is known to be another [[KnightTemplar fanatic]] who would do whatever it took to win and would burn every world that opposes the Aeon to the ground. In the Aeon campaign, she is the first one to desert after the Princess tells her to stand down. During the Seraphim War, she changes to hunt down those who would anyone who use The Way for war and personal gain and vows to live in peace once that goal is finished.

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* CharacterDevelopment: Initially is known to be another [[KnightTemplar fanatic]] who would do whatever it took to win and would burn every world that opposes the Aeon to the ground. In the Aeon campaign, she is the first one to desert after the Princess tells her to stand down. During the Seraphim War, she changes to hunt down those who would anyone who use The Way for war and personal gain and vows to live in peace once that goal is finished. Even better, she willingly fights alongside the UEF and the Cybrans without any issues, even aiding the UEF and the Cybrans directly and them aiding her in return.
* GoodIsNotSoft: In ''Forged Alliance'', while she displays far less fanatical behavior towards the UEF and the Cybrans, she is no less agressive. Best shown when Celene, a former follower to the Princess but has joined the Order, turns around and betrays QAI when Burke reappears, thus joining the Aeon Loyalists, Rhiza accepts her gesture but she promises that if she betrays the Princess again, she will kill Celene personally.


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* TheLeader: In ''Forged Alliance'', she is the unspoken leader of the Aeon Loyalists until Princess Burke reappears.
* TeethClenchedTeamwork: Averted. In ''Forged Alliance'' when the player is UEF or Cybran, Rhiza has no problems working with them, even showing respect to them.

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* OurWeaponsWillBeBoxyInTheFuture: Their units feature very boxy designs, such as the ''[[BaseOnWheels Fatboy]]'', their mechs, and their buildings.



* FashionableAsymmetry: Their units tend to feature, in addition to impossibly slender supports, asymmetrical designs, with one wind of a craft often being noticeably larger than the other wing. For example, their tanks (including the ones that [[HoverTank hover]]) have a large wing on one side of their propulsion systems, and a smaller wing on the other side. This includes their aircraft (including the ''Ahwassa''), their resource buildings, and their gun turrets, as well as their logo.

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* FashionableAsymmetry: Their units tend to feature, in addition to impossibly slender supports, asymmetrical designs, with one wind wing of a craft often being noticeably larger than the other wing. For example, their tanks (including the ones that [[HoverTank hover]]) have a large wing on one side of their propulsion systems, and a smaller wing on the other side. This includes their aircraft (including the ''Ahwassa''), their resource buildings, and their gun turrets, as well as their logo.
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* FashionableAssymetry: Their units tend to feature, in addition to impossibly slender supports, asymmetrical designs, with one wind of a craft often being noticeably larger than the other wing. For example, their tanks (including the ones that [[HoverTank hover]]) have a large wing on one side of their propulsion systems, and a smaller wing on the other side. This includes their aircraft (including the ''Ahwassa''), their resource buildings, and their gun turrets, as well as their logo.

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* FashionableAssymetry: FashionableAsymmetry: Their units tend to feature, in addition to impossibly slender supports, asymmetrical designs, with one wind of a craft often being noticeably larger than the other wing. For example, their tanks (including the ones that [[HoverTank hover]]) have a large wing on one side of their propulsion systems, and a smaller wing on the other side. This includes their aircraft (including the ''Ahwassa''), their resource buildings, and their gun turrets, as well as their logo.

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