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* PaletteSwap: Unusual for a Pokémon, it has an actual shiny palette.
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* CounterAttack: ''Revenge'' lets it counter attack ''and'' power up, all while being covered in flames.

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* CounterAttack: ''Revenge'' lets it counter attack ''and'' power up, all while being covered in flames. However, unlike most counter attacks, Incineroar takes damage.
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* PowerCreepPowerSeep: {{Downplayed}}. In their home games, Incineroar is a MightyGlacier that's notable in that they lose speed when they evolved. In ''Smash'', while their walking is the slowest in the game, their running speed is faster than most heavyweights and their attacks are not only quick but some of them have high priority, making him more of a LightningBruiser.
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* EnemyMine: The World of Light intro shows him teamed up with the Kongs to confront Galeem.
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** Much like Charizard, its a fully evolved Fire starter. However, Charizard's utilizes a lot of fire in its attacks (such as Flamethrower or Flare Blitz) while for Incineroar, fire only shows up as visual effects in its attacks. There's also the TigerVersusDragon motif to consider.

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** Much like Charizard, its it's a fully evolved Fire starter. However, Charizard's utilizes a lot of fire in its attacks (such as Flamethrower or Flare Blitz) while for Incineroar, fire only shows up as visual effects in its attacks. There's also the TigerVersusDragon motif to consider.



* JerkassFacade: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon. To wit, [[https://www.ssbwiki.com/images/b/b5/SSBUWebsiteIncineroar4.jpg one promotional picture]] features Incineroar surrounded by several Pikachus and Pichus with an enormous grin on his face.

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* JerkassFacade: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon. To wit, [[https://www.ssbwiki.com/images/b/b5/SSBUWebsiteIncineroar4.jpg one promotional picture]] features Incineroar surrounded by several Pikachus and Pichus with an enormous grin on his its face.



* MyInstinctsAreShowing: PlayedForLaughs. Incineroar tends to demonstrate more cat-like traits in this game. One scene in his reveal trailer has him chasing a Bombchu like a cat chasing a mouse and a screenshot on the official website has him playing with a ball of yarn.

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* MyInstinctsAreShowing: PlayedForLaughs. Incineroar tends to demonstrate more cat-like traits in this game. One scene in his its reveal trailer has him it chasing a Bombchu like a cat chasing a mouse and a screenshot on the official website has him it playing with a ball of yarn.



* RatedMForManly: It's big and boisterous. And his ''Smash'' render gives it visible muscle detail.

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* RatedMForManly: It's big and boisterous. And his its ''Smash'' render gives it visible muscle detail.
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Still called Incineroar in Spanish, do not vandalize.


* DubNameChange: Gaogaen in Japanese. Félinferno in French. Fuegro in Spanish.

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* DubNameChange: Gaogaen in Japanese. Félinferno in French. Fuegro in Spanish.

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Changing the pronouns because, afaik, it hasn't been confirmed male


* AddedAlliterativeAppeal: His Final Smash is Max Malicious Moonsault.

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* AddedAlliterativeAppeal: His Its Final Smash is Max Malicious Moonsault.Moonsault.
* AmbiguousGender: Like the rest of the Pokémon characters, its gender has not been confirmed.



* BoisterousBruiser: Comes with the territory of being a show-off LargeHam {{heel}} wrestler. He taunts after doing smash attacks or throwing, but can be canceled.

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* BoisterousBruiser: Comes with the territory of being a show-off LargeHam {{heel}} wrestler. He Its taunts after doing smash attacks or throwing, but can be canceled.



* CounterAttack: ''Revenge'' lets him counter attack ''and'' power up, all while being covered in flames.

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* CounterAttack: ''Revenge'' lets him it counter attack ''and'' power up, all while being covered in flames.



* {{Leitmotif}}: Its the ''VideoGame/PokemonSunAndMoon'''s champion theme.

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* {{Leitmotif}}: Its It's the ''VideoGame/PokemonSunAndMoon'''s champion theme.



* RatedMForManly: He's big and boisterous. And his Smash render gives him visible muscle detail.
* VisualPun: As Sakurai points out, this red-colored character's Darkest Lariat has him spinning like a cyclone, a [[VideoGame/StreetFighterII Red Cyclone]].
* WreathedInFlames: Upon activating Revenge, he gets covered in embers. It shows that his next attack becomes powerful.

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* RatedMForManly: He's It's big and boisterous. And his Smash ''Smash'' render gives him it visible muscle detail.
* VisualPun: As Sakurai points out, this red-colored character's Darkest Lariat has him it spinning like a cyclone, a [[VideoGame/StreetFighterII Red Cyclone]].
* WreathedInFlames: Upon activating Revenge, he it gets covered in embers. It shows that his its next attack becomes powerful.

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** There's also Greninja, Kalos's Water starter. Both of them are Dark-Types, but while Greninja is quite, speedy and stealthy, Incineroar is a brash show-off whole prefers to take opponents head-on and focuses more on power.

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** There's also Greninja, Kalos's Water starter. Both of them are Dark-Types, but while Greninja is quite, quiet, speedy and stealthy, befitting a ninja, Incineroar is a brash show-off whole prefers to take opponents head-on and focuses more on power.
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* MyInstinctsAreShowing: PlayedForLaughs. Incineroar tends to demonstrate more cat-like traits in this game. One scene in his reveal trailer has him chasing a Bombchu like a cat chasing a mouse and a screenshot on the official website has him playing with a ball of yarn.
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[[/folder]]

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[[/folder]][[/folder]]
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* SpeakingSimlish: How her dialogue in the her reveal trailer is voiced.



* PlayingWithFire: Its primary type, and the second fire-typed Pokémon in ''Smash''.

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* PlayingWithFire: Its primary type, and the second fire-typed Pokémon in ''Smash''. Though {{downplayed|trope}}, as its moveset is more about physical attacks rather than wielding fire against its opponents.

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The Heel Pokémon and final evolution of the Alola fire starter, Litten. Incineroar is a fiery bipedal tiger stylized to resemble a pro-wrestler. However, it isn't a Fighting-Type like Lucario, but a dark type, like Greninja. It loves to show off to the crowds by taunting and posing after every successful move it makes. It has a tough persona, but this kitty also has a softer side and loves the attention from children who think it's cool. Notable as the last revealed fighter for the base version of ''Super Smash Bros. Ultimate''.

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The Heel Pokémon and final evolution of the Alola fire starter, Litten. Incineroar is a fiery bipedal tiger stylized to resemble a pro-wrestler. However, it isn't a Fighting-Type like Lucario, but a dark type, Dark-Type, like Greninja. It loves to show off to the crowds by taunting and posing after every successful move it makes. It has a tough persona, but this kitty also has a softer side and loves the attention from children who think it's cool. Notable as the last revealed fighter for the base version of ''Super Smash Bros. Ultimate''.


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* {{Foil}}: Among fellow Pokémon, there are two:
** Much like Charizard, its a fully evolved Fire starter. However, Charizard's utilizes a lot of fire in its attacks (such as Flamethrower or Flare Blitz) while for Incineroar, fire only shows up as visual effects in its attacks. There's also the TigerVersusDragon motif to consider.
** There's also Greninja, Kalos's Water starter. Both of them are Dark-Types, but while Greninja is quite, speedy and stealthy, Incineroar is a brash show-off whole prefers to take opponents head-on and focuses more on power.
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* MovesetClone: She shares a moves with Villager, such as her dash attack, most of her aerials, and all her specials (including Final Smash) outside of her Fishing Line are somewhat based on Villagers in function or animation.

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* MovesetClone: She shares a moves with Villager, such as her dash attack, most of her aerials, and all her specials (including Final Smash) outside of her Fishing Line are somewhat based on Villagers Villager's in function or animation.
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* AddedAlliterativeAppeal: His Final Smash is Max Malicious Moonsault.
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* GenkiGirl: Isabelle always gives it everything she has, with energy with spare. When prompted to take a break from work, Isabelle refuses, saying that she really enjoys what she does with a big smile.

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* GenkiGirl: Isabelle always gives it everything she has, with energy with to spare. When prompted to take a break from work, Isabelle refuses, saying that she really enjoys what she does with a big smile.
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Irrelevant spoiler


* {{Leitmotif}}: Its the ''VideoGame/PokemonSunAndMoon'''s champion theme [[spoiler: specifically, ''your'' theme, as you're Alola's first champion.]]

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* {{Leitmotif}}: Its the ''VideoGame/PokemonSunAndMoon'''s champion theme [[spoiler: specifically, ''your'' theme, as you're Alola's first champion.]]theme.

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* BlingOfWar: This incarnation of K. Rool, in addition to his {{Kevlard}}, seems to be wearing gold-plated armor on his chest and stomach as with his original appearance.

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* BlingOfWar: This incarnation of K. Rool, in addition to his {{Kevlard}}, seems to be wearing wears gold-plated armor on his chest and stomach as with his original appearance.appearance. Moves that make use of his stomach have super armor, but abusing the super armor will result in K. Rool being stunned for a short while.


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* ShockwaveStomp: K. Rool's down smash is a sumo stomp with enough force to shake the screen. It has a sweetspot that buries any fighter caught in it.

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* WrestlerInAllOfUs: It knows a ton of wrestling moves, such as Darkest Lariat and Max Malicious Moonsault. There's also a huge focus on it grabbing enemies.
** Incineroar represents ''puroresu'', the Japanese take of the American-based professional wrestling (similar to characters like [[Franchise/StreetFighter R. Mika]]). One thing that defines this is despite his heel status, he is still cheered by the audience, as heels in puroresu operate in a slightly different way.

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* WrestlerInAllOfUs: It knows a ton of wrestling moves, such as Darkest Lariat and Max Malicious Moonsault. There's also a huge focus on it grabbing enemies.
**
enemies. Incineroar represents ''puroresu'', the Japanese take of the American-based professional wrestling (similar to characters like [[Franchise/StreetFighter R. Mika]]). One thing that defines this is despite his its heel status, he it is still cheered by the audience, as heels in puroresu operate in a slightly different way.
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* VisualPun: As Sakurai points out, this red-colored character's Darkest Lariat has him spinning like a cyclone, a [[VideoGame/StreetFighterII Red Cyclone]].
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-> '''Specials:''' Pocket, Fishing Rod, Balloon Trip, Lloid Trap

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-> '''Specials:''' Pocket, Fishing Rod, Balloon Trip, Lloid Trap
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-> '''Specials:''' Pocket, Fishing Rod, Balloon Trip, Lloid Trap
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* MovesetClone: To a limited extent. She shares a couple of moves with Villager, such as her dash attack, Pocket, up special and Final Smash, but the bulk of her moveset appears unique.

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* MovesetClone: To a limited extent. She shares a couple of moves with Villager, such as her dash attack, Pocket, up special and Final Smash, but the bulk most of her moveset appears unique.aerials, and all her specials (including Final Smash) outside of her Fishing Line are somewhat based on Villagers in function or animation.
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* {{Leitmotif}}: Its the ''VideoGame/PokemonSunAndMoon'''s champion theme [[spoiler: specifically, ''your'' theme, as you're Alola's first champion.]]
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'''Final Smash:''' Max Malicious Moonsault

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'''Specials''': [[SpinAttack Darkest Lariat]], Cross Chop, Back Body Drop[=/=]Lariat, [[StatusBuff Revenge]]\\
'''Final Smash:''' [[MeteorMove Max Malicious Moonsault
Moonsault]]
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* JerkassFacade: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon.

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* JerkassFacade: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon. To wit, [[https://www.ssbwiki.com/images/b/b5/SSBUWebsiteIncineroar4.jpg one promotional picture]] features Incineroar surrounded by several Pikachus and Pichus with an enormous grin on his face.
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* FriendToAllChildren: Incineroar loves the adoration they get from children despite acting nonchalant in their presence.

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* FriendToAllChildren: Incineroar loves the adoration they get from children despite acting nonchalant in their presence. This is demonstrated on a screenshot on the website, where it plays with several Pikachu and Pichu.
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* KnightOfCerebus: ''Smash'' isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a GenericDoomsdayVillain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and ''violent'' in gameplay.

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* KnightOfCerebus: ''Smash'' isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a GenericDoomsdayVillain. Ridley is every bit as cruel and brutal sadistic as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and ''violent'' in gameplay.
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosUltimate70To63 70–75 (DLC Fighters)]]\\

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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosUltimate70To63 [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosUltimate70To63 70–75 (DLC Fighters)]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

This page lists all of the new original fighters in the initial release of ''VideoGame/SuperSmashBrosUltimate''.
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[[foldercontrol]]

[[folder:64 – Inkling]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dvcstgr.png]]
[[caption-width-right:350:[[AscendedMeme Part Kid, Part Squid]]]]
[[caption-width-right:350:[[labelnote:Inkling Boy]]https://static.tvtropes.org/pmwiki/pub/images/maleinkling.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Yuki Tsujii
-> '''Home Series:''' ''VideoGame/{{Splatoon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Splatoon'' [Wii U], 2015

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[MoreDakka Splattershot]], [[ImprobableWeaponUser Splat Roller]], [[InASingleBound Super Jump]], [[ThrowDownTheBomblet Splat Bomb]]\\
'''Final Smash:''' [[BrownNote Killer Wail]]

->''"Woomy!"''

Hailing from the realm of ''Splatoon'', Inklings are a race of humanoid squid creatures that can shapeshift between human and squid forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for ''Ultimate''.
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* ActionFashionista: Inklings are highly into fashion as much as they are into battles. That's why their PaletteSwap choices are not recolors of the original clothing. It's simply not ''fresh'' enough for them.
* AdaptationalBadass: Unlike their games of origin, submerging the Inklings in water does not [[SuperDrowningSkills immediately kill them]], though, just like everyone else, they will still drown if they stay in the water long enough.
* AdaptationalNiceGuy: As opposed to being {{Sore Loser}}s when losing in their main game, they're {{Graceful Loser}}s if they lose here.
* AntiFrustrationFeatures: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
* AscendedExtra: Went from a DLC Mii costume and a trophy in ''Wii U/3DS'' to a fully-playable fighter.
* BadassAdorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them (such as Agent 3, who's playable through alternate costumes) are also capable of taking out entire armies of Octarians in their home series. Now that they're in ''Smash'', they get to compete for this trope alongside the likes of VideoGame/{{Kirby}}, [[Franchise/{{Pokemon}} Pikachu, Pichu, Jigglypuff]], and the [[VideoGame/{{EarthBound}} MOTHER]] [[VideoGame/MOTHER3 duo]].
* {{BFG}}: The Blaster is as big as they are!
* BioluminescenceIsCool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
* BottomlessMagazines: {{Averted}}: A gameplay element requires them to stock up on ink frequently.
* BrownNote: The Killer Wail, a giant megaphone that blasts out a soundwave of pure destruction, serves as the Inklings' Final Smash.
* ColorCodedForYourConvenience: Each PaletteSwap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
* CoveredInGunge: Their attacks can cause this, which also serves as a DamageIncreasingDebuff.
* DamageIncreasingDebuff: Inklings can temporarly coat their opponents in ink, which increases the damage they take.
* DifficultButAwesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
* EveryoneCallsHimBarkeep: Like the Villager, the Inklings are named after what they are rather than who.
* EverythingsSquishierWithCephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
* GlassCannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also lightweight, so they're easily launched.
* GracefulLoser: In a ''stark'' contrast to [[SoreLoser their behavior in their home games]], losing Inklings will applaud quite enthusiastically for the match's winner.
* TheGunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
* HyperspaceArsenal: They use a large variety of weapons that they pull out of nowhere.
* ImprobableWeaponUser: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
* InASingleBound: The Super Jump technique, originally used as a way to quickly reach teammates by leaping to their location, serves as their Up Special.
* JawDrop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of ''Smash Bros.'' blazing in front of her.
* KidHero: They're called squidkids and not squidadults for a reason, and have saved the Great Zapfish at least twice.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=j2rfNvA8YIM Splattack!]]'' from the first ''Splatoon'' game.
* LimitBreak: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other WaveMotionGun style Final Smashes, the Inkling is controllable while it's firing, and can throw or smack any enemies that did dodge the attack back into it.
* MechanicallyUnusualFighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing the Special button. Unlike ''Splatoon'', this can be done anywhere, not just on Ink, which fades during matches in ''Smash'', though a pool of ink will appear as part of the animation.
* MythologyGag:
** The start of their reveal trailer is an updated version of the initial reveal trailer for the first ''Splatoon'' game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the ''Smash Bros.'' crew.
** Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in ''Splatoon'''s story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
** While the Inklings themselves are primarily based on those from the first ''Splatoon'' game, their home stage, Moray Towers, takes more inspiration from ''Splatoon 2'', such as with Judd and Lil' Judd's appearance in the background.
** Their ink's ability to [[DamageIncreasingDebuff lower the defense of whoever is covered in it]] and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original ''Splatoon'' games, standing in enemy ink both slows down and slowly damages you.
* NoNameGiven: The Inklings are not given any real names. The only one of them with a properly established identity is Agent 3, and even then she's still referred as "Inkling" with the rest of her playable kind.
* OrangeBlueContrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
* PaletteSwap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
** Yellow Girl: Agent 3 as she appeared in ''1'', wearing the Hero Suit.
** Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
** Purple Girl: A girl wearing the full Amiibo School Gear.
** Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing [[https://mobile.twitter.com/MyNintendoNews/status/738569809630109696 this]] design.
** Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
** Purple Boy: A boy with a Skate Helmet and an Octo Tee.
* PurelyAestheticGender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
* {{Shapeshifter}}: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
* SmugSmiler: Their official render and some of their taunts have them look pretty cocky.
* StickySituation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
* ThrowDownTheBomblet: The Splat Bombs serve as their Down Special, and how far they're thrown is determined by how long the attack is charged.
* UnorthodoxReload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and the Special button simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (the animation accounts for this, creating ink for them to swim in).
* WalkingArsenal: Unlike in their home series, the Inklings are not limited to one weapon at a time. Here, they use a variety of weapon types, including...
** Splattershot: A watergun that fires ink at a rapid rate, used in most of their basic attacks as well as their Standard Special.
** Inkbrush: A giant paintbrush, used in their Side Smash.
** Slosher: A bucket full of ink, used in their Down Smash.
** Splat Bombs: Small pyramid-shaped grenades full of ink, used in their Down Special.
** Splat Roller: A giant paint roller, used in their Side Special.
** Blaster: A gun modeled after custom cars that fires blasts of ink in a fireworks pattern, used in their Up Smash.
* WaveMotionGun: Their Final Smash, Killer Wail, acts like one.
* WolverinePublicity: In both this game and their home series, Inklings can have their genders and appearances customized. But as is also the case both here and there, the female orange-haired Inkling is the default design used both in-game and in promotional materials.
[[/folder]]

[[folder:65 – Ridley]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/czify9g.png]]
[[caption-width-right:350:[[JokerImmunity Cunning God of Death]]]]
[[caption-width-right:350:[[labelnote:Meta Ridley]]https://static.tvtropes.org/pmwiki/pub/images/metaridley_6.png]][[/labelnote]]
'''RIDLEY HITS THE BIG TIME!'''

-> '''Home Series:''' ''Franchise/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[Videogame/Metroid1 Metroid]]'' [NES], 1986

-> '''Playable in:''' ''Ultimate''

The ArchEnemy of Samus, a high-ranking leader of the SpacePirates, and a major antagonist of the ''Metroid'' series. Ridley is tied to Samus' past and has done battle with her on multiple occasions, coming back from the brink of death each time until [[VideoGame/SuperMetroid his final demise on Zebes]]. Even so, his [[LegacyBossBattle legacy lives on]] in the form of [[VideoGame/MetroidOtherM clo]][[VideoGame/MetroidFusion nes]], ensuring that he will always pose a threat to the bounty hunter.

He has had multiple appearances in the ''Super Smash Bros.'' series as a boss prior to being PromotedToPlayable in ''Ultimate''; for those, see [[Characters/SuperSmashBrosBosses this page]].
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* ArchEnemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario. His Final Smash also has him destroy her gunship even if she's not fighting in that battle.
* ArmorIsUseless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the ''VideoGame/MetroidPrimeTrilogy''. Unlike in those games, however, it has no effect on his defense or abilities in ''Ultimate''.
* AscendedMeme: His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
* AscendedExtra: [[BreakoutCharacter In no small part due to his popularity with fans,]] he has had a greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to ''Melee'' (plus a trophy, which would appear in every game except ''3DS'' afterward), to two boss battles in ''Brawl'', to a stage hazard/assist in ''Wii U'', culminating to him being a fully playable character in ''Ultimate''.
* AttackTheMouth: While Ridley's Neutral Special move — a BreathWeapon — is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
* AxCrazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
* BeatingADeadPlayer: One of his win animations has him [[https://youtu.be/WpPWksfNlwA?t=2m57s apparently ripping his opponent apart even after they're dead.]] Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
* BewareMyStingerTail: A good number of his attacks involve whacking and stabbing people with his tail. Notably, all of these attacks are sweet-spotted on the tip of the tail.
* BodyHorror: The extent of the injuries that required his transformation into Meta Ridley can be seen by the fact that his wings and tail were replaced entirely and the back of his cranium is shorter.
* BreakoutCharacter: His prominence has slowly increased as ''Smash'' has gone on, before finally culminating in becoming a playable character in ''Ultimate'', most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominance in ''Smash'' has effectively caused him to supplant Mother Brain as Samus' archenemy.
* BreathWeapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground like in his first appearance. His Final Smash launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.
* ChargedAttack: In addition to his Smash attacks, Ridley's Plasma Breath and Down Special attacks can be charged to deal additional damage.
* CombatParkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
* CombatPragmatist:
** He's described as one of the most brutal fighters, utilizing tactics that, while not ''[[TryingToCatchMeFightingDirty dirty]]'' per se, are ''certainly'' more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with ''impaling'' others just to win.
** This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
* ComedicSociopathy: In accordance with his established personality in the [[Manga/MetroidManga manga]], Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw ''VideoGame/SuperMarioOdyssey'' style with an implied smirk.
* TheComicallySerious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even [[https://www.smashbros.com/assets_v2/img/fighter/ridley/ss_4.jpg wielding a Hammer in some hilarious fashion]].
* CompositeCharacter: His design in ''Ultimate'' is an amalgamation of various Ridley designs throughout the franchise. It helps well with his [[YourSizeMayVary different]] size in that regard. Elements that stand out include:
** His default size is based upon his EarlyInstallmentCharacterDesignDifference in the original ''[[VideoGame/{{Metroid 1}} Metroid]]''. This is understandable given his normally enormous size in most subsequent games.
** His default color scheme and rugged appearance is based on his appearance in ''VideoGame/SuperMetroid''. His more humanoid proportions are also somewhat reminiscent of his appearance on ''Super Metroid'''s [[https://i.ytimg.com/vi/t9Py5_S3BDs/maxresdefault.jpg American boxart.]]
** His idle stance is based upon his position in flight in ''[[VideoGame/MetroidZeroMission Zero Mission]]''.
** His wing membranes and skin texture; the smaller spikes on his head, elbows and legs, along with the size and shape of his head crest and feet are elements embellished from his clone in ''[[VideoGame/MetroidOtherM Other M]]''.
** His slightly more humanoid proportions closely resembles that of his appearance in ''[[VideoGame/MetroidSamusReturns Samus Returns]]'', having smaller hands and feet than usual.
** While Meta Ridley has always had exposed skin on his head and limbs (this is more obvious in ''Brawl'' than in ''Metroid Prime''), its purple color is much more brightly saturated now, which is reminiscent of Proteus Ridley's appearance in ''Samus Returns''.
* ContinuityNod: In his reveal trailer, Ridley tries to grab Pikachu, but is thwarted by a Metroid. This continues a trend of having the two challenge each other, as seen with Pikachu's battle with Ridley back in ''Brawl'''s story mode and Ridley's ominous approach towards Pikachu in the Smash Direct that announced his appearance in the Wii U game.
* CripplingOverspecialization: Ridley's raw damage output and combo potential are ''insane'', but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
* {{Cyborg}}: His cybernetic Meta Ridley incarnation from the ''Metroid Prime'' series appears as an alternate costume.
* DarkReprise: His victory theme is the Item Acquisition theme from the ''Metroid'' series played in a minor key rather than the major key it's usually in.
* DifficultButAwesome: His Down Special is a slow tail stab that must hit with the very tip to maximize it. Connecting with a sour spot (i.e. anywhere ''but'' the tip) will deal an insignificant amount of damage and knockback, even at max charge, and missing outright will leave Ridley wide open. If used properly, however, it adds upwards of ''50%'' to the Damage Gauge (among the biggest percentage boosts of any attack ever, including Final Smashes — tied with Roy's Flare Blade, which also falls into this trope). That's on top of the Focus Attack-esque crumple state that the opponent gets forced into, giving Ridley a golden opportunity to KO the victim.
* TheDreaded: His debut trailer demonstrates why he is Samus' [[ArchEnemy greatest enemy]]. He quickly dispatches [[VideoGame/MegaMan a super fighting robot]] and [[VideoGame/SuperMarioBros a turtle dragon-stomping plumber]] without being detected. Samus realizes who's here and [[GetAHoldOfYourselfMan calms herself before turning her cannon around]]. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley ''brutally'' destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
* EstablishingCharacterMoment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, [[EvilHasABadSenseOfHumor twirls Mario's hat around his index finger]]. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
* EvilIsBigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a ''Super Smash Bros.'' game, and he rivals Bowser as the biggest.
* FamilyUnfriendlyDeath: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
* {{Foil}}:
** To King K. Rool. Both are reptilian [[ArchEnemy arch-nemeses]] of well-known Nintendo heroes, are pirates in their own right, and have had a long history of being in Smash games before being finally PromotedToPlayable, in the same game no less. Though while K. Rool is an [[FatBastard obese]] comedic crocodile whose acts of villainy are rarely ever taken that seriously, Ridley is a [[LeanAndMean skeletal]] sadistic space dragon who's always treated as a legitimate threat. This is even reflected in their movesets. K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. This is also reflected in their respective Final Smashes, which both involve them lunging forward to launch their opponent onto a place resembling their nemeses' head (Samus' Gunship and DK Island), and then obliterating both with a giant laser. However, Ridley does so using his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over-the-top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing the whole time.
** To Death. Both are recurring boss characters from the two {{Trope Namer}}s for {{Metroidvania}} who have appeared in more games than even the {{Big Bad}}s to whom they are TheDragon. The trailers revealing their presence in ''Ultimate'' involve them killing one of the Mario Brothers (Ridley crushed Mario's head, Death slashed Luigi's soul from his body). Their designs and personalities are DarkerAndEdgier than most of the other characters in this predominantly cartoony fighting game. The difference is that while Ridley was last seen as a stage boss before being PromotedToPlayable in this game, Death is still a stage boss.
* GlowingEyesOfDoom: He has glowing yellow eyes like he does in ''Metroid''. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
* GoodWingsEvilWings: No surprise here, Ridley is '''evil''' all the way down, with his {{purple|IsPowerful}} bat/demon wings complete with SpikesOfVillainy.
* HeroKiller: Having disposed of both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox, and Sonic all being tossed out of the ring and Link getting impaled.
* HyperDestructiveBouncingBall: His Plasma Breath move has this property. He breaths out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover.
* ImpaledWithExtremePrejudice: His preferred way of killing people is by impaling them with [[BewareMyStingerTail his tail]]. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. His trailer shows him flat-out KO'ing Link without even launching him, though that scene was likely displaying the game's Stamina mode..
* InformedAttribute: Finally [[AvertedTrope averted]]. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that [[AllThereInTheManual supplementary materials]] always claimed he possessed.
* KickTheDog:
** Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic PsychoticSmirk.
** By ripping through her Gunship with a fiery WaveMotionGun, his [[LimitBreak Final Smash]] always ensures he ''will'' take down Samus in some form — even if she's not fighting in the same battle as Ridley.
* KnightOfCerebus: ''Smash'' isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a GenericDoomsdayVillain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and ''violent'' in gameplay.
* LeanAndMean: In contrast to the buff ''Other M'' design previously used as the Pyrosphere stage hazard in ''Wii U'', this Ridley goes back to the thin, skeleton-like look he has had in most ''Metroid'' games.
* {{Leitmotif}}: His reveal trailer features [[https://www.youtube.com/watch?v=nGcYSW52I6A "Vs. Ridley"]], ''Brawl'''s RottenRockAndRoll remix of his [[https://www.youtube.com/watch?v=4js5xdXPJLk original battle theme]] from ''VideoGame/SuperMetroid''. His character trailer uses a new, rock-based remix of said theme.
* LightningBruiser: Ridley is a giant heavyweight character, weighing similarly to the likes of Ganondorf... and is also among the fastest and most nimble characters there as well. Not to mention his strength is equally comparable to his heavyweight brethren, while also sporting special moves like a command grab that drags characters across the stage and another that deals some of the highest damage in the game if aimed right. He also has a powerful projectile and fearsome range and air game. His weakness? He's large and easier to combo... in a game where the increase to knockback speed makes it harder to combo characters than before, in addition to his reliable KO moves barring his Up Smash and Up Air being slow and/or unsafe and his safe moves having little KO power until the opponent is at extremely high percentages. In addition, his weight isn't fully proportional to his size, so he's more easily launched than you might expect.
* LimitBreak: His yet-unnamed Final Smash has him knock his opponent into Samus' Gunship as it's flying, before [[WaveMotionGun blasting the hell out of both them and it with a fiery mouth beam]]. After the cinematic is over, you can see the Gunship crashing in the background.
* MythologyGag:
** His more [[FauxAffablyEvil playfully sadistic]] personality as shown off in the trailer hearkens back to his more energetic and talkative personality from the 2002 ''Manga/{{Metroid}}'' manga.
** Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
** His character art shown above has him in the exact same pose as Bowser's from ''3DS/Wii U'', except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic [[ArchEnemy Arch Enemies]] to their series' respective heroes.
** Many of Ridley's {{Palette Swap}}s reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for ''Super Metroid''; his blue/violet palette references his Neo-Ridley appearance in ''Fusion''; his green/red palette references his artwork for ''Zero Mission''; his gold/blue palette references his golden statue (along with the other bosses) from both ''Zero Mission'' and ''Super Metroid''; his violet/green palette references his sprite in the original NES ''Metroid''; his silver/green palette references the Ridley Robot in ''Zero Mission''; and his black/orange palette references his coloration in the ''Prime'' games and ''Brawl''.
** When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES ''Metroid''. His smaller size in ''Ultimate'' is also in line with this EarlyInstallmentWeirdness.
** His [[VideoGame/MetroidPrimeTrilogy Meta Ridley]] form serves as an alternate costume. The design seems to be most directly based on how it looked in ''VideoGame/SuperSmashBrosBrawl''.
** Ridley's overall design looks incredibly identical to his sprite in ''Super Metroid'', sharing the same color and details; while giving him his LeanAndMean proportions.
* NamesToRunAwayFromReallyFast: His epithet in the Boxing Ring is "Cunning God of Death," a moniker he got in supplementary materials for ''Zero Mission'' in reference both to him being a PersonOfMassDestruction and to his JokerImmunity.
* NinjaPirateZombieRobot: An example who can be described by all four in the trope name: he takes out Mega Man and Mario with {{Ninja}}-like stealth, he's a SpacePirate, he cheats death like the undead through methods such as rapid healing and cloning, and his cybernetic Meta Ridley form is an alternate skin. On top of those four, he's also an alien dragon.
* NonStandardCharacterDesign: Ridley in ''Ultimate'' is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either ''Ultimate'' or ''Brawl''.
* TheOneGuy: The only playable Metroid character who is male, as well as not being any variant of Samus.
* OurDragonsAreDifferent: He's a dragon [[SpaceX from space]] with pteranodon-like features. He's actually the third playable dragon in the series following [[Franchise/{{Pokemon}} Charizard]] and [[VideoGame/FireEmblemFates Corrin]], but all are very different interpretations of the mythos.[[note]]''Wii U'' and ''3DS'' counted Yoshi as a dragon as well, but this was largely because of his Final Smash — with said Final Smash being likely to change to something completely different, it's as yet unclear if ''Ultimate'' will still treat Yoshi like a dragon.[[/note]]
* PaletteSwap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the ''Metroid'' series.
* PlayingWithFire: His Plasma Breath shoots out a stream of {{fireballs}} from his mouth, and his forward smash is a short-ranged burst of fire similar to Mario's.
* ThePowerOfHate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
* PragmaticAdaptation:
** He's been significantly scaled down and his physical proportions have been heavily altered from his games and prior ''Smash'' appearances, to make him more viable as a playable character. And much like with Kirby, his unlimited flying abilities have been reduced to a few flaps for the sake of competitive balance.
** The size of his wings is one of the few elements not taken from one of his in-game designs. Instead of the tiny wings of the earlier [=2D=] games or the enormous wings of the [=3D=] games and ''Samus Returns'', Ridley instead has wings that are proportionally long but not wide, allowing him to look menacing at his scaled-down size without looking awkward or inducing massive HitboxDissonance.
* PrimalStance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he ''towers'' over most fighters in the game.
* PromotedToPlayable: He was previously a story boss in ''Brawl'' and a stage boss in ''Wii U'', and now he's finally playable in ''Ultimate''. This also marks the first time he's ''ever'' been playable, period.
* PurpleIsPowerful: His skin is predominantly purple like it is in most ''Metroid'' games, and he's a LightningBruiser who can deal the largest amount of damage of any character from the entire series. His Down Special for example can deal up to 60% damage(!)[[note]]the only other character who can deal so much damage in a single strike is Marth, executing a CriticalHit in his [[FinishingMove Final Smash]][[/note]] [[DifficultButAwesome if executed correctly]].
* RatedMForManly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
* RazorWings: Uses his wings for his up aerial and Up Special to damage enemies.
* ReptilesAreAbhorrent: A murderous, sadistic Space Dragon who is the leader of a band of Space Pirates.
* {{Sadist}}: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die [[BloodlessCarnage (in a colorful explosion)]].
* SickeningCrunch: In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
* SlasherSmile: If you [[https://twitter.com/MrBaconJam/status/1009851174743355392 look very closely]] at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
* SoreLoser: Ridley will applaud his opponents with very slow and sullen SarcasticClapping if he does not win.
* SpacePirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with.
* SpikesOfVillainy: He has some spikes on his wings and head, but his main one is the one on his giant [[BewareMyStingerTail stinger-like tail]].
* StealthExpert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
* ThereIsNoKillLikeOverkill: His Final Smash instantly [=KOs=] characters with high percentage much like Bayonetta's and Zelda's Final Smashes.
* UnskilledButStrong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
* VileVillainSaccharineShow: Sure, ''Smash Bros.'' is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful Nintendo cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
* WhamShot: His reveal trailer has the shot of Ridley stabbing Mega Man with his trademark tail. To many, this is what gave away his inclusion in ''Ultimate'', leading to many an "OhCrap".
* WipeTheFloorWithYou:
** His Side Special move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a CallBack to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it.
** He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice though given how quickly the animation plays out.
* XenomorphXerox: An aspect of his appearance since ''Super Metroid'' (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Mega Man and Mario not unlike the trope namers.
* YourSizeMayVary: The [[Memes/SuperSmashBros most infamous example]] in the series. It's been stated multiple times in the past that Ridley was relegated to boss appearances in previous ''Smash'' games because his size wouldn't make for a practical fighter, and scaling him down wouldn't be true to his character. In ''Ultimate'', he's still relatively big, but gets away with it by being hunched over most of the time. His brief appearance in King K. Rool's trailer is more in line with how he appears in his home series.
[[/folder]]

[[folder:66 – Simon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_simonbelmont.png]]
!!!!!!'''Voiced by:''' Creator/HideoIshikawa (Japanese), Creator/KeithSilverstein (English)
'''SIMON LASHES OUT!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaI'' [NES], 1986

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[BattleBoomerang Cross]], [[AnAxeToGrind Axe]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[HolyHandGrenade Grand Cross]]

The first and most famous hero of the ''Franchise/{{Castlevania}}'' series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of {{Dracula}} wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule in the late 17th century, and when Simon later suffered a DyingCurse from his foe, he [[VideoGame/CastlevaniaIISimonsQuest reassembled Dracula's body]] to destroy him again and break the curse. He's the second Creator/{{Konami}} representative in ''Super Smash Bros.'' after Snake.
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* AnAxeToGrind: Simon is able to throw axes, which travel in their signature arc and hit multiple times on the way.
* AncestralWeapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.
* BarbarianHero: Simon is almost an exact match for the trope description, taking cues from his appearance on the box art of the ''Castlevania'' games on NES and SNES.
* BigDamnHeroes: He used the Vampire Killer to wallop Death in the jaw right after the latter had reaped Luigi's soul.
* BuildingSwing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in ''VideoGame/SuperCastlevaniaIV'' and ''VideoGame/CastlevaniaBloodlines''.
* ChainPain: His Vampire Killer whip is in its Morning Star form, which is a long chain with a small mace ball at the end.
* CompositeCharacter:
** Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that give him mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash, Grand Cross, is also from Richter, as the games featuring him do not have Item Crash.
** His Vampire Killer whip combines the Level 3 ball and chain design of the original games with the Combat Cross handle from the ''VideoGame/CastlevaniaLordsOfShadow'' universe.
* CreepyCoolCrosses: Just like in his home series, he can uses crosses as a [[BattleBoomerang boomerang-like projectile]].
* DarkerAndEdgier: As Sakurai notes in the Direct video that debuted him, Simon and the ''Castlevania'' series are a bit darker than much of the rest of the ''Smash'' roster. This is reflected in the ''Castlevania'' stage being a forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with energy bolts, being more like [[Franchise/MortalKombat a Fatality]] than a Final Smash.
* DashAttack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move in his home games.
* DifficultButAwesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, but the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast, even Corrin and Mega Man.
* DivingKick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''.
* DoubleMeaningTitle: His and Richter's reveal trailer is titled "Vampire Killer," which refers to their profession and is also the proper name of the whip they wield. It's also the name of the main theme of the ''Castlevania'' series that plays during the trailer.
* DramaticUnmask: Right after walloping Death in the jaw, Simon dramatically pulls off the hood he was wearing in the first half of his trailer to reveal that he was going to be a new fighter.
* EightiesHair: He once again sports the 1980s mullet he had in the artwork of his debut games.
* EpicFlail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the ''Castlevania'' games, it starts off as a regular whip, but can be upgraded to resemble how it is depicted in ''Smash''.
* GiganticMoon: His Final Smash produces an unrealistically large full moon in the sky regardless of what stage the fight is on.
* GuestFighter: Hailing from the ''Castlevania'' series, Simon is the second Creator/{{Konami}} representative, after Snake.
* HolyBurnsEvil: DownplayedTrope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces, but to keep Simon from being the most situational character in the game, they do as much damage to angels as they do to dark magicians.
* HolyIsNotSafe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise, like Pit and Villager.
* HolyHandGrenade: His Final Smash, Grand Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the ''Castlevania'' series, this is an [[LimitBreak Item Crash]], a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
* {{Hunk}}: He has his retro appearance rather than the bishonen one from later games, giving him a muscular structure and handsome face.
* InTheHood: He starts off his reveal trailer dressed in one to protect himself from the rain and to conceal his identity to viewers.
* JesusTaboo: He wields several Christian-themed weapons without UsefulNotes/{{Jesus}} or UsefulNotes/{{Christianity}} ever being explicitly mentioned. It's downplayed, as his Cross and Holy Water weapons are still referred to as such in contrast to how the North American releases of the NES games called them Boomerang and Fire Water, while Sakurai referred to the Vampire Killer as a "holy whip" in the August 2018 Direct.
* {{Leitmotif}}:
** "Vampire Killer", the theme of the first stage from the first ''Castlevania'', accompanies his trailers. While there exists an 8-bit/rock hybrid mash-up that plays on his preview and in Sakurai's overview of him, his actual debut used the remix from ''VideoGame/CastlevaniaJudgment''.
** His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
* LimitBreak: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies hit by this are treated with a cutscene where he unleashes crosses of light to the coffin to damage the players within. Very fitting considering how Grand Cross is an Item Crash of the Cross item and Item Crashes themselves are the main {{Limit Break}}s of the franchise.
* LongRangeFighter: Simon's whip gives him a long range for his attacks, moreso than any other character, which is only augmented by his special moves. His directional whip input also destroys most enemy projectiles, which makes him an effective counter to other long-range fighters.
* MightyGlacier: Much like in the classic ''Castlevania'' games, his slow speed and lagging when jumping and attacking often leaves him vulnerable, but this is balanced by the reach and strength of his attacks.
* MovesetClone: Chronologically, Simon is technically this to Richter due to moves such as Uppercut and Grand Cross originating from him, despite the latter being noted as the Echo Fighter. Sakurai even {{lampshades}} this by stating that Simon also echoes Richter in a way and it's hard on who to say is echoing who.
* MythologyGag:
** Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well, he tucks his legs up when he jumps.
** Throwing a Holy Water to "cook" a chicken in his reveal trailer is a coy nod to his home game's penchant for InexplicablyPreservedDungeonMeat.
** His official render is his pose on the original ''Castlevania''[='=]s box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.
** His cracking Death in the face with his whip hearkens to [[https://www.youtube.com/watch?v=sME5_tyRbkg the opening for]] ''VideoGame/CastlevaniaRondoOfBlood'', where Richter does the same for a skeletal mook.
* PerpetualFrowner: He always has a dour look on his face, contrasting with his cheerier descendant Richter.
* RatedMForManly: A muscular, whip-wielding warrior who goes around killing monsters counts as one.
* ReligiousBruiser: Simon wields several holy weapons, including several crucifix-themed attacks, to do battle with the forces of darkness.
* {{Retraux}}: Much like [[Characters/SuperSmashBrosForNintendo3DSWiiU Pac-Man and Mega Man]]. While Simon has received more recent redesigns over the years (such as ''VideoGame/CastlevaniaChronicles'', ''VideoGame/CastlevaniaJudgment'', and ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate''), his design in ''Ultimate'' is primarily based upon his classic NES design.
* RunningGag: Teasing the Pikachu line with his whip. He does it with Pichu in the direct and with Pikachu in his character video.
* {{Shoryuken}}: The Uppercut special move. It is a move he borrowed from Richter, as he cannot do it in all of his starring appearances.
* SlideAttack: One of the moves he got from Richter. He can further his slide attack with a leaping kick called Slide Jump.
* TookALevelInBadass: Not that he wasn't badass at all to begin with, but ''Ultimate'' allows him to use Uppercut and Grand Cross.
* WhipItGood: As always, Simon's WeaponOfChoice is the Vampire Killer whip.
* TheWorfEffect: One clip of gameplay from his debut trailer has him outrange Corrin's forward smash attack (which was the longest in ''3DS/Wii U'') with his own.
[[/folder]]

[[folder:67 – King K. Rool]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_kingkrool.png]]
'''KING K. ROOL COMES ABOARD!'''
-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DonkeyKongCountry'' [SNES], 1994
-> '''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[WaveMotionGun Blast-O-Matic]]

The Kong family's original ArchEnemy and the BigBad of the original ''Donkey Kong Country'' trilogy (as well as [[WesternAnimation/DonkeyKongCountry the cartoon of the same name]], [[VideoGame/DonkeyKong64 their Nintendo 64 successor]], and two [[VideoGame/DKKingOfSwing portable]] [[VideoGame/DKJungleClimber titles]]), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in ''Ultimate''.

He's also the third character included to be made by a non-Japanese developer, Creator/{{Rare}}, same as Diddy Kong.
----
* AccessoryWearingCartoonAnimal: He wears a crown (or a pirate hat when using his blunderbuss), a cape, wristbands, and a chestplate, but he's otherwise unclothed.
* {{Acrofatic}}: Nevermind jumping and dodging (and he's an impressive jumper too, as seen in his original boss fight and reflected in his Up Throw), someone as fat as K. Rool shouldn't be able to run on all fours with that gigantic gold gut of his flopping around. It's noticeable that unlike Dedede, when he slaps his belly, it doesn't jiggle or wobble, suggesting that it might actually be more muscle than fat under there.
* AdiposeRex: K. Rool is easily among the fattest of the Kremlings and as such, he's their leader. He's able to use his gut to his advantage as well.
* AnthropomorphicZigZag: As opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).
* ArchEnemy: The biggest recurring nemesis to Donkey Kong and Diddy Kong. His reveal trailer even emphasizes this, starting by showing heroes who have a playable nemesis facing off against their respective enemy, and then ending with K. Rool performing a PunchParry with DK and Diddy. And his Final Smash always involves him destroying DK Island even if he isn't up against the Kongs in that match.
* ArmorPiercingAttack: The starting stomp of his Final Smash works even on opponents who try to shield it.
* ArtEvolution: His design downplays the more vibrant colors on his trophy from the fourth entry, and instead gives him darker coloring much more in line with the ''Donkey Kong Country'' games, with his scales being more detailed and his underbelly overall more shiny.
* AscendedExtra: He was just a trophy in ''Melee'', ''Brawl'' (also appearing as a sticker), and ''3DS/Wii U'' (also appearing as a Mii costume), but finally became a playable character for ''Ultimate''.
* AxCrazy: It's subtle, but K. Rool is noticeably more deranged this time around. In addition to acquiring some new tics, he's much more aggressive and bestial compared to his home series, running on all fours like a wild animal, rather violently disposing of King Dedede, and looking a little ''too'' eager to fight DK and Diddy in his reveal trailer. And just as his ''Melee'' trophy lampshaded way back when, for his Final Smash, K. Rool makes ''liberal'' use of the needlessly destructive Blast-O-Matic, laughing uncontrollably as he obliterates DK Island.
* BadassArmfold: His entrance animation has him drop from the sky while in this pose, letting out an EvilLaugh.
* BaitAndSwitch: Gloriously subverted in his reveal trailer, which shows what looks to be a silhouetted King K. Rool stomping towards Donkey Kong and Diddy Kong's hut... only for it to be King Dedede wearing a K. Rool costume. Then as Dedede is laughing at his own prank, the ''real'' K. Rool appears behind him and smacks him away.
* BattleBoomerang: His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in ''4'' and land on the stage for anyone to grab, or be stolen by characters like Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.
* BellyFlopCrushing: His dash attack has him literally hurling his weight forwards with his stomach.
* BewareTheSillyOnes: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who [[BadBoss abuses his underlings]], managed to kidnap more and more of the Kong Clan in each of the original four ''Donkey Kong Country'' titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a WaveMotionGun to blow up Donkey Kong Island, is ''canonically'' what he tried to do in ''Donkey Kong 64''. His [[WesternAnimation/DonkeyKongCountry cartoon incarnation]] was a comical IneffectualSympatheticVillain, but there he also deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it (including him), to try and blackmail Cranky into giving him the Crystal Coconut.
* {{BFG}}: One of his attacks has him pull out his blunderbuss from ''[=DKC2=]'' and fire cannonballs. The blunderbuss can also suck the cannonballs back like a vacuum.
* BlingOfWar: This incarnation of K. Rool, in addition to his {{Kevlard}}, seems to be wearing gold-plated armor on his chest and stomach as with his original appearance.
* BoxingBattler: His forward smash has him pull out a boxing glove like in ''64''. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* TheBusCameBack: He'd been absent for at least ten years by the time this game came out, making this the first outing he's had in a while since ''VideoGame/MarioSuperSluggers'' back in '''2008'''. It's even {{lampshade|Hanging}}d in his reveal trailer; DK and Diddy are ''very'' surprised to see him again, in the flesh (or scales, in this case).
* ButtonMashing: His Final Smash which involves him using the Blast-O-Matic has him keep hitting the trigger to shoot it.
* CombatPragmatist: Much like in the first ''Donkey Kong Country'' game, the end of his trailer has him PlayingPossum and sneaking away while DK and Diddy are celebrating, only for K. Rool to stomp them into the ground with a surprise attack.
* CompositeCharacter:
** His design is based on his modern design, but also uses elements of his original Rare design, including the gold belly and detailed scales. In addition, while he has his classic asymmetrical eyes, he also has the "crazed eye twitch" of his cartoon incarnation on top of that.
** His moveset uses gadgets from the various gimmicks he's adopted in the original ''Country'' trilogy and ''Donkey Kong 64''; he has his crown toss from ''DKC'', the blunderbuss from ''[=DKC2=]'', the jetpack from ''[=DKC3=]'', and boxing gloves from ''64''. His Final Smash, the Blast-o-Matic, is also from ''64''.
** Crocodile Isle as depicted in his Final Smash has the same basic layout as the mechanical watercraft version from ''VideoGame/DonkeyKong64'' (most notably the presence of the Blast-o-Matic), but it also seems to be a regular land-based island like the original Crocodile Isle from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''.
* CoolCrown: One that functions as a boomerang weapon at that! Careful, though, as like R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item. His crown eventually respawns back on his head.
* CounterAttack: His special move Stomach Attack has his belly glowing bright green. If an opponent attacks him in this state, he'll thrust his belly out and send them flying. This is likely a reference to his boss fight in the original ''Donkey Kong Country'', where the Kongs will take damage if they attempt to roll/cartwheel into his belly during his cannonball dropping attack.
* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later, and they would then find out that he's bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can fire the thrown cannonballs (and opponents) back out.
* EvilIsBigger: He is about the same size as Bowser, who K. Rool can be seen as an {{Expy}} to, making him large enough to play the bigger villain to Donkey Kong despite the latter's status as a superheavyweight in his own right.
* EvilLaugh: As can be seen in his entrance animation and Final Smash.
* EyeScream: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits — and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.
* ExposedAnimalBellybutton: Despite being a crocodile, he has a prominent outie belly button.
* FasterThanTheyLook: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer, he is seemingly as quick as Donkey Kong on all fours.
* FatAndProud: Possibly. One of his taunts is giving his golden gut a hearty slap with an air of pride.
* FatBastard: He's Donkey Kong's ArchEnemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Stomach Attack. His neutral aerial also emphasizes his stomach to attack enemies.
* {{Foil}}:
** He's this to Ridley. Both are the reptilian main antagonists of a well-known Nintendo hero, are pirates in their own way, and have appeared multiple times throughout the ''Smash'' series before being PromotedToPlayable in the same game. However, Ridley is a [[LeanAndMean skeletal]] and highly detailed dragon who's outright sadistic, whereas King K. Rool is a cartoonish [[FatBastard obese]] crocodile and rather comedic in comparison. Likewise, K. Rool fights mainly by using various cartoonish gadgets while Ridley is far more vicious and fights with nothing but his claws, talons, tail, and plasma breath. Their Final Smashes both involve them lunging forward to launch their opponent onto a representation of their respective nemeses (Samus' Gunship and DK Island) before obliterating both with a giant laser. Ridley uses his own plasma breath in a stoic manner, while K. Rool giddily slams the fire button of his over the top Blast-o-Matic machine multiple times to fire the laser, triumphantly laughing all the while.
** His moveset also acts as a foil to that of his nemesis, Donkey Kong. While both are super-heavyweights with heavy-hitting moves, Donkey Kong is a BareFistedMonk, using only his body to attack and focusing on close-range combat. Meanwhile, K. Rool makes use of external items like his crown and blunderbuss for most of his specials, allowing him to fight at a distance.
** He also serves as one to King Dedede, since they're both [[AdiposeRex obese monarchs]] [[AuthorityInNameOnly (sort of)]] who, in their first appearance, stole copious amounts of food, inspiring their archrivals to take them down. However, Dedede's villainy is more along the lines of him being a JerkAss (as illustrated in K. Rool's reveal trailer) or occasionally greedy, while K. Rool is sadistic and vicious. Since their debuts, Dedede has gone on to be more of an ally to Kirby than an enemy, and has shown that he isn't a bad guy at heart. King K. Rool, on the other hand, has only escalated his schemes after his defeat, and holds an intense hatred of the Kongs, going as far as to try and obliterate them and their entire island out of hatred and revenge.
** Likewise, his moveset serves as one to Bowser. Both he and Bowser are large reptilian monarchs who are archrivals to iconic Nintendo heroes. Both of them [[VideoGame/MarioSuperSluggers have competed against said archrivals in a sport]]. Both of their movesets involve using a dropkick as one of their attacks, as well as taunting by snapping their jaws. However, Bowser, like Ridley, is an aggressive, purely offensive fighter who uses nothing but his claws, shell, and fire breath, while K. Rool is a defensive LongRangeFighter who utilizes cartoonish gadgets. Bowser has been shown to [[BenevolentBoss care for his Koopa Troop]], [[EvenEvilHasLovedOnes particularly his son Bowser Jr.]], while K. Rool has been shown to [[BadBoss mistreat his Kremling Krew.]] Also, while Bowser and Mario have [[EnemyMine teamed up on occasion]], K. Rool and Donkey Kong have consistently maintained an antagonistic relationship.
* FurryReminder:
** His dash is a bestial four-legged run similar to what actual crocodiles are capable of, in stark contrast to the fact he stands upright.
** Much like Donkey Kong, Diddy Kong, Bowser, and King Dedede, his vocalizations in ''Smash'' are more realistic-sounding animal sounds.
* GreenAndMean: A green crocodile whose name is a play on "cruel" for good reason.
* GrievousHarmWithABody: The Blunderbuss can suck in an opposing player and use them as ammo.
* HelicopterPack: His Up Special has him pull out his heli-pack from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
* ImprovisedWeapon: He can toss his crown as a projectile, which returns to him like a boomerang.
* InexplicablyTailless: [[DownplayedTrope Downplayed]]. While K. Rool ''does'' have a tail, it is ''much'' smaller than what you would expect from an anthropomorphic crocodile (especially considering his comparatively long tail in the Rare-developed Donkey Kong games), being little more than a nub, and difficult to notice given his girth.
* JigglePhysics: It's very subtle, but during some moves and taunts his belly jiggles.
* {{Kevlard}}: One of his moves is Stomach Attack, a counter move that consists of him simply using his ''gut'' to bounce back enemy attacks. He also has a diving belly flop with [[ImmuneToFlinching Super Armor]], smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness.
* KickTheDog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-O-Matic device — even if Donkey Kong and his friends are not his opponents.
* KingKoopaCopy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.
* LaughablyEvil: Many of his animations and attacks are on the comedic side compared to most of the other villains.
* LeaningOnTheFourthWall: Just before his official reveal trailer begins, his prodigious weight is so great that he shakes the screen even while Sakurai is still signing off from the Direct.
* {{Leitmotif}}: A new remix of "Gangplank Galleon", his boss theme from the original ''Donkey Kong Country'', accompanies both his reveal and gameplay trailers. This remix also has ''lyrics'', making it his VillainSong as well. A brief snippet of it also plays as his victory fanfare.
* MadEye: His left eye is veiny and bulging.
* MadScientist: He uses the propeller backpack he had for his Baron von K. Roolenstein persona from ''Donkey Kong Country 3'' and the Blast-o-Matic he helped design in ''Donkey Kong 64''.
* MeaningfulName: King K. Rool = King [[TheCaligula Cruel]]
* MythologyGag:
** His entrance at the beginning of each match has him plop down on the stage while standing straight up, much like what he does at the start of his battle in the first ''Donkey Kong Country''.
** In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in ''Donkey Kong Country'', which then becomes a world for ''Donkey Kong Country 2: Diddy's Kong Quest''.
** One of his attacks has him do a belly flop, referencing a similar move he does in his battle in ''Donkey Kong Land''.
** His Blunderbuss can suck up the cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of ''Donkey Kong Country 2''. Except this time, he doesn't get hurt by it, and can reuse the sucked-up cannonball.
** His [[LimitBreak Final Smash]] is a recreation of the [[ItsAWonderfulFailure Game Over sequence]] of ''VideoGame/DonkeyKong64'', right down to him pushing the button multiple times. There's one major addition: in the original game, the game over sequence ended before the Blast-O-Matic actually fired. This isn't the case in ''Smash''...
** At the end of his trailer, K. Rool is PlayingPossum, much like he did in the VictoryFakeout segment of ''Donkey Kong Country''. He also comes back much bigger, referencing his [[EvilIsBigger usual size]] in the ''DKC'' games.
** His reveal trailer shows him on the Pirate Ship stage while other characters [[GoombaStomp jump on his head 3 times]], referencing his boss battle from Donkey Kong Country.
* NeverSmileAtACrocodile: He is an obese Kremling pirate and warlord with a MadEye, who desires to conquer Donkey Kong Island.
* NoNonsenseNemesis: In his reveal trailer, he completely forgoes any elaborate setups and simply attacks the Kongs at their home turf.
* NoPronunciationGuide: The English version has the announcer say "King ''Kay'' Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Rool[[note]]his name is written in katakana as キングクルール, or "Kingu Kuruuru", without any pause indication[[/note]], so the announcer says "King Cruel". And both of those are ''also'' different from the [[WesternAnimation/DonkeyKongCountry cartoon]], where the characters say "King ''Kuh'' Rool".
* PerpetualSmiler: His facial build combined with his mouth full of sharp teeth gives him a near perpetual SlasherSmile. As such, most of his emotions are expressed through his eyes, though he does grimace when footstooled.
* {{Pirate}}: A recurring motif of his. It's represented through his Blunderbuss from ''Diddy's Kong Quest,'' with the matching pirate hat of his "Kaptain K. Rool" persona popping atop his head whenever he uses it. Furthermore, his theme song is "Gangplank Galleon," which originally played during the boss fight against him on the pirate ship of the same name and which starts off sounding like a typical sea shanty. And many of the clips and pictures of him show him on the Pirate Ship level based on the one from ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* PrecisionGuidedBoomerang: Averted. If K. Rool gets out of the path of his crown after he throws it, then it will drop at the end of the returning arc and can be used as a throwable item.
* PretenderDiss: He knocks aside King Dedede after the latter pretended to be him.
* PromotedToPlayable: His previous appearances in the ''Smash'' series were simply as a collectible trophy in ''Melee'', ''Brawl'', and ''3DS/Wii U'' before being made playable in ''Ultimate''. However, unlike the other villains debuting in this game, this isn't his first playable appearance, as he was previously playable in ''DK: King of Swing'', ''VideoGame/DonkeyKongBarrelBlast'', and ''VideoGame/MarioSuperSluggers'', all as a secret character.
* RemovedAchillesHeel: Originally, his blunderbuss had a fatal flaw where if anyone manages to knock a cannonball back into it, it'll backfire and explode. Now? Attempting to exploit this flaw is the ''worst'' thing you could do since K. Rool apparently fixed this so he can reuse shot cannonballs and even use ''[[GrievousHarmWithABody other fighters]]''.
* ReptilesAreAbhorrent: A big croc with a big cruel streak, including stealing the Kongs' banana hoard to starve them, [[ColdBloodedTorture torturing a tied-up Donkey Kong]] by shooting cannonballs at him [[NoRangeLikePointBlankRange at point-blank range]], designing and building a robot that works by consuming the brainwaves of a captive[[note]]specifically Donkey and Diddy Kong[[/note]], [[Franchise/SonicTheHedgehog Badnik-style]], and developing an enormous laser cannon to obliterate DK Island out of revenge (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
* RoyalsWhoActuallyDoSomething: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.
* RunningGag: Villager will always steal something from him... and he gets away with it!
* RunningOnAllFours: His dashing animation, a primal contrast to his usual bipedal jogging. This was likely done to provide a more bestial take on his character, and make him even more of an EvilCounterpart to Donkey Kong, who runs in a similar fashion. In addition, [[TopHeavyGuy having that large a frame on such stubby legs]] wouldn't be doing him any favors in the speed department if he just relied on his two feet.
* ScreenShake: Due to his monumental girth, his entrance even ''before'' his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct — though it's equally possible that might have been caused by King Dedede.
* SelfDeprecation: He smacks around Dedede during his trailer, whom is voiced by Sakurai himself.
* SitcomArchNemesis: ''Ultimate'' seems to give him one in Villager, who constantly steals his CoolCrown with Pocket and snatches bananas from his grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.
* StoneWall: He's the closest ''Smash'' has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B.
* StoutStrength: As portly as he is, he can trade blows with [[LightningBruiser Donkey Kong]] on equal footing. The end of his trailer has both him and DK pulling out boxing gloves and performing a PunchParry, their incredible strength causing a tremendous shockwave.
* SumoWrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
* ThereIsNoKillLikeOverkill: His Final Smash has him transport his opponents to DK Isle, where he opens fire on them with the [[WaveMotionGun Blast-O-Matic]], which subsequently obliterates the island as well.
* WaveMotionGun: His Final Smash has him destroying Donkey Kong Island with the Blast-O-Matic, a massive laser cannon modelled after him.
* WipeTheFloorWithYou: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
* WeaponizedHeadgear: He can toss his crown, which inexplicably comes back to him like a boomerang. He can opt not to catch it or have the enemy intercept it, leaving him bald until a new crown respawns on his head.
* WeaponsThatSuck: The second part of his Blunderbuss special is that it sucks in projectiles or players, before firing them as another projectile in an angled arc. He can even suck the cannonball if it gets reflected back to him!
* WrestlerInAllOfUs: One of his moves, presumably his Up Throw, has K. Rool perform an argentine backbreaker on his opponent.
* YourSizeMayVary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the playable ''Smash'' roster. In his source games, he's often ''at least'' twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast, which is reflected in the animated portions of his reveal trailer for ''Ultimate'', where he towers over Dedede and DK. During gameplay, he's more-or-less around the same size as them, K. Rool's [[StoutStrength rotund physique]] aside. This hasn't been the first time that he had been shrunken down to such a size, however, as the first ''Donkey Kong Land'' game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back ''much'' larger.
[[/folder]]

[[folder:68 – Isabelle (Shizue)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/isabelle_ssbu_8.png]]
'''ISABELLE TURNS OVER A NEW LEAF!'''
-> '''Home Series:''' ''VideoGame/AnimalCrossing''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/AnimalCrossingNewLeaf'' [[=3DS=]], 2012
-> '''Playable in:''' ''Ultimate''\\
'''Final Smash:''' [[StuffBlowingUp Dream House/Housewarming Party]]

->''"I hope you'll cheer me on!"''

A near-sighted yet very perky anthropomorphic Shih Tzu who was introduced in ''Animal Crossing: New Leaf'' and very quickly rose to become one of the series' most popular characters. She debuted as the mayor's secretary, essentially doing most of the government-related work while the [[PlayerCharacter mayor]] (i.e. [[Characters/SuperSmashBros445To49 Villager]]) lives out the usual villager life, occasionally asking them for certain decisions. She is responsible for enacting town edicts and building projects funded by the mayor, and even is the one keeping the village together while the mayor is away. She joins Villager in ''Ultimate'' as the second ''Animal Crossing'' representative right after deciding to take a break from her duties. She shares a couple attacks with Villager, but several of her attacks and specials are completely different. She is the third character originally an Assist Trophy to be PromotedToPlayable in the series.
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* AdaptationalBadass: Like the Villager, she comes from a peaceful and non-confrontational series. She started getting some taste of the action in ''3DS/Wii U'' as an Assist Trophy, but was mostly involved from the sidelines by throwing fruit to whoever summoned her and worrying when they got hurt. In ''Ultimate'', she's now directly duking it out with Nintendo's (and some third parties') more action-oriented heroes and villains.
* ArrowCatch: Similar to the Villager, she can snag an implausible variety of projectiles out of the air and into her pocket, including actual arrows, missiles, bombs, and even lasers.
* AscendedExtra: Went from an Assist Trophy, Smash Tour trophy and Mii Fighter costume in the fourth game, to a full-fledged fighter in ''Ultimate''.
* BadassAdorable: She's just as adorable, clumsy and perky as she was in her home game, but she can tango with the rest of them just fine.
* BadassNormal: She's just a secretary with no combat experience or supernatural powers, but just like Villager, she can use tools and actions from her home series to fight on equal ground with everyone else.
* {{Balloonacy}}: Much like Villager, her Up Special summons balloons to let her fly. They take the form of a balloon chair and the balloons themselves are shaped like bunny heads, much like some balloons are in the ''Animal Crossing'' games.
* BarefootCartoonAnimal: She wears a shirt, vest and skirt, but no shoes.
* BreakoutCharacter: Despite only being introduced in the fourth game in her home series, she quickly became the face of it, which made her into a highly likely candidate as a fighter for ''Smash''.
* CallBack
** She receives her invitation in the same way as how Villager got his - through the mail.
** One of her attacks is using a party popper, the same "weapon" the Mii Gunner costume of her used previously.
* CantYouReadTheSign: Used as a gag in her trailer where she whistles as a sign pops out from the ground, making a running Sonic halt. As a move, it's an up smash. The sign is the Do-Not-Enter Sign from ''New Leaf'' which was a Public Works Project structure, referencing one of her duties in the game.
* CuteClumsyGirl: One of Isabelle's attacks has her trip and drop a clay pot.
* DropTheHammer: One of her attacks uses a toy squeak hammer to bop her opponents.
* DubNameChange: Shizue in Japanese, Marie in French, Fuffi in Italian, Melinda in German, and Canela in Spanish.
* FightingClown: Similarly to the Villager, her moveset involves using a lot of mundane objects and animations that look fairly goofy in action. She also benefits a lot from the facial animation changes in ''Ultimate'', often pulling silly faces or grins during the action.
* FurryReminder: She is shown to be sleeping on the ground curled up not unlike Fox or Wolf. Makes it even more hilarious when the trailer showed she was doing it in Living Room, the ''Nintendogs'' stage ''[[FurryConfusion with a real poodle]]''.
* GenkiGirl: Isabelle always gives it everything she has, with energy with spare. When prompted to take a break from work, Isabelle refuses, saying that she really enjoys what she does with a big smile.
* ImprobableWeaponUser: She uses a variety of different objects in battle, such as party poppers and fishing rods. While the Villager's look like they can reasonably be re-purposed as weapons, Isabelle's tools are more mundane yet no less effective.
* KleptomaniacHero: She has the same Pocket special that Villager does, allowing her to collect and store most items and projectiles and throw them back.
* LeaningOnTheFourthWall: In the big panoramic artwork showing all the characters, Isabelle is placed right next to Cloud. The same Nintendo Direct that revealed her also revealed that Cloud's debut game, ''VideoGame/FinalFantasyVII'', would be brought to the UsefulNotes/NintendoSwitch.
* {{Leitmotif}}: The ''Smash for Wii U'' remix of "Tour" is used in her character trailer. It is played when playing mini-games in the Island Resort, a locale which debuted in ''New Leaf'', which also is the game she debuted.
* LighterAndSofter: Compared to previous character reveal trailers, Isabelle's is much more adorable and tamer, since she's neither a villain nor from a series that deals with the supernatural and the undead. It's also the first to not feature a character getting killed or maimed in the non-gameplay footage.
* LimitBreak: Her Final Smash appears similar to the Villager's, only instead of making a house, she commissions the Nooks to build the Town Hall building.
* MagicSkirt: Zig-Zagged. While she can jump around and get launched everywhere just fine, she apparently has to use her paws to prevent her skirt from going up after using her up-special.
* MakingASplash: Her down smash involves throwing a bucket of water at the opponent.
* MarilynManeuver: She'll hold her skirt down when falling through the air after using her Up Special.
* MovesetClone: To a limited extent. She shares a couple of moves with Villager, such as her dash attack, Pocket, up special and Final Smash, but the bulk of her moveset appears unique.
* MundaneMadeAwesome: Much like her boss, Isabelle uses mundane, everyday objects to bring the pain.
* PerpetualSmiler: She is almost always smiling no matter what she does, like her boss.
* PomPomGirl: Her neutral aerial is attacking with pom-poms while seemingly making a dance.
* PreciousPuppy: Not the first anthropomorphic canine in the cast, but definitely the cutest.
* PromotedToPlayable: She was an Assist Trophy and a downloadable Mii Gunner costume in ''[=3DS=]/Wii U'', but she's a playable character here.
* PunnyName: Her name can be read as "is a [[TheCutie belle]]" on top of referring to the bells she wears in her hair. Her original Japanese name, Shizue, is a variation on "shih tzu," her dog breed.
* RodAndReelRepurposed: Her side special is aptly named [[ExactlyWhatItSaysOnTheTin Fishing Rod]]. She uses it to catch enemies and even as a tether recovery.
%%* TheSmurfettePrinciple: She's the only female newcomer in ''Ultimate'' who's not an Echo Fighter or has a male counterpart as an alternative costume.
* TookALevelInBadass: Did you really think your secretary not only was willing to fight other people, but also be capable of doing so? She's grown a lot since her days as an Assist Trophy throwing fruit at people and getting worried when others are getting hurt...
* TrapMaster: A mild one. She can plant a seed that erupts into a Lloyd rocket that flies vertically upward if enemies get near it.
[[/folder]]

[[folder:69 – Incineroar (Gaogaen)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_incineroar.png]]
[[caption-width-right:350:[[BurningWithAnger The Ring's Raging Flame]]]]
!!!!!!'''Voiced by:''' Creator/UnshoIshizuka (Japanese)

'''INCINEROAR ENTERS THE RING!'''
-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonSunAndMoon'' [[=3DS=]], 2016
-> '''Playable in:''' ''Ultimate''\\
'''Final Smash:''' Max Malicious Moonsault

The Heel Pokémon and final evolution of the Alola fire starter, Litten. Incineroar is a fiery bipedal tiger stylized to resemble a pro-wrestler. However, it isn't a Fighting-Type like Lucario, but a dark type, like Greninja. It loves to show off to the crowds by taunting and posing after every successful move it makes. It has a tough persona, but this kitty also has a softer side and loves the attention from children who think it's cool. Notable as the last revealed fighter for the base version of ''Super Smash Bros. Ultimate''.
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* BigOlEyebrows: In particular, they are actually part of its forehead stripe.
* BishonenLine: True to [[Manga/TigerMask its inspiration]], Incineroar resembles a person in a tiger costume more than an actual tiger. Its pre-evolutions, Litten and Torracat, are more catlike by comparison.
* BoisterousBruiser: Comes with the territory of being a show-off LargeHam {{heel}} wrestler. He taunts after doing smash attacks or throwing, but can be canceled.
* CatsAreMean: This Pokémon clearly doesn't do "nice". It can be ''brutal''. Of course, as {{Kayfabe}} below shows, it's all an act.
* CatFolk: Incineroar has a very humanoid build.
* TheCoatsAreOff: In its debut trailer, Incineroar actually is shown wearing one before jumping down to Ken. The flames in its body burns off the coat before its title card appears.
* CombatPragmatist: As a Dark-type {{heel}} wrestler, this is Incineroar's ''modus operandi''. It's even been noted to be reckless enough to attack ''trainers''. Incineroar's signature move and Z-Move are Dark-type wrestling moves, fitting with this motif.
* CounterAttack: ''Revenge'' lets him counter attack ''and'' power up, all while being covered in flames.
* DarkIsNotEvil: Incineroar is quite jerkish and unfeeling, but it's actually [[{{Kayfabe}} all a part of the act]] of being a {{Heel}}.
* DubNameChange: Gaogaen in Japanese. Félinferno in French. Fuegro in Spanish.
* EverythingIsBetterWithSpinning: Its neutral special Darkest Lariat is pretty much this. It can move around while doing so.
* FriendToAllChildren: Incineroar loves the adoration they get from children despite acting nonchalant in their presence.
* HalfDressedCartoonAnimal: Incineroar's torso resembles a sleeveless shirt, but its lower body is the same color as its head and arms, making it look pantsless. The fact that it vaguely resembles a sports mascot also helps seeing how a lot of sports mascots wear shirts but no pants.
* HeroicBuild: Incineroar has a very muscular, humanoid build. Its legs are a bit on the thin side though.
* JerkassFacade: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon.
* {{Kayfabe}}: Incineroar's heel persona is an act that it keeps up for the sake of its fans.
* KingKoopaCopy: Incineroar has prominent fangs, spiky hair, claws, a red and black color scheme, a facial structure similar to TropeCodifier [[Franchise/SuperMarioBros Bowser]], and a brutish personality.
* LargeHam: Incineroar's animations involves it posing and flexing. Also it taunts after attacking.
* MaskedLuchador: Its build causes it to resemble a person wearing a tiger costume more than an actual tiger. Justified as it's based on ''Manga/TigerMask''.
* MeanCharacterNiceActor: See JerkassFacade. Incineroar plays the {{Heel}} in battle, but secretly loves the attention it gets from kids.
* NinjaPirateZombieRobot: Incineroar is an extremely buff bipedal tiger wrestler that's also [[CombatPragmatist darkness-aligned]] thanks to its {{heel}} motif.
* PantheraAwesome: Incineroar is based on a tiger.
* PettingZooPerson: Incineroar is a Borderline PZP. While it definitely does have a somewhat humanoid appearance, its lower body is more tiger-like than humanoid.
* PlayingWithFire: Its primary type, and the second fire-typed Pokémon in ''Smash''.
* RatedMForManly: He's big and boisterous. And his Smash render gives him visible muscle detail.
* WreathedInFlames: Upon activating Revenge, he gets covered in embers. It shows that his next attack becomes powerful.
* WrestlerInAllOfUs: It knows a ton of wrestling moves, such as Darkest Lariat and Max Malicious Moonsault. There's also a huge focus on it grabbing enemies.
** Incineroar represents ''puroresu'', the Japanese take of the American-based professional wrestling (similar to characters like [[Franchise/StreetFighter R. Mika]]). One thing that defines this is despite his heel status, he is still cheered by the audience, as heels in puroresu operate in a slightly different way.
[[/folder]]

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