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->'''Home Series:''' ''VideoGame/XenobladeChronicles'' (Debut: ''VideoGame/XenobladeChronicles'' Wii, 2010)

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->'''Home Series:''' ''VideoGame/XenobladeChronicles'' (Debut: ''VideoGame/XenobladeChronicles'' Wii, [Wii], 2010)
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!!!!!!Voiced by Creator/Ryo Horikawa (Japanese), Rufus Jones (English)

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!!!!!!Voiced by Creator/Ryo Horikawa {{Creator/Ryo Horikawa}} (Japanese), Rufus Jones (English)

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%%[[folder: Dunban]]
%%[[/folder]]

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%%[[folder: [[folder: Dunban]]
%%[[/folder]]!!!!!!Voiced by Creator/Ryo Horikawa (Japanese), Rufus Jones (English)
->'''Home Series:''' ''VideoGame/XenobladeChronicles'' (Debut: ''VideoGame/XenobladeChronicles'' Wii, 2010)

One of Shulk's friends and party member of ''Xenoblade Chronicles'' and former wielder of the Monado, Dunban appears to assist Shulk in his Final Smash, alongside Riki.

* AssistCharacter
* KatanasAreJustBetter: Uses one as his weapon.
* TheSouthpaw: Subverted. He is not actually left-handed, but has to use it since his right arm has all but stopped working.
[[/folder]]
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[[VideoGame/SuperSmashBros Main Article]] |''[[Characters/SuperSmashBros64 N64]]'' |''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosU3DS For Wii U and Nintendo 3DS]]''|''[[Characters/SuperSmashBrosAssistTrophies Assist Trohpies]]''

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[[VideoGame/SuperSmashBros Main Article]] |''[[Characters/SuperSmashBros64 | ''[[Characters/SuperSmashBros64 N64]]'' |''[[Characters/SuperSmashBrosMelee | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosU3DS For Wii U and Nintendo 3DS]]''|''[[Characters/SuperSmashBrosAssistTrophies 3DS]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trohpies]]''
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[[VideoGame/SuperSmashBros Main Article]] |''[[Characters/SuperSmashBros64 N64]]'' |''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosU3DS For Wii U and Nintendo 3DS]]''|''[[Characters/SuperSmashBrosAssistTrophies Assist Trohpies]]''
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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/rsz_mii_fighter_ssb4_1881.png]]

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\n[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/rsz_mii_fighter_ssb4_1881.png]]org/pmwiki/pub/images/multi_man_smash_1996.jpg]]


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* GodOfEvil: Pretty much, he's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.

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* GodOfEvil: Pretty much, he's He's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.



* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much the Wireframes with colored armor.

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* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much the Wireframes with colored armor.
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* CallBack: Via his {{leitmotif}}, the baseline is taken straight from the baseline of the Wire Frame's theme in Melee. This and his appearance make him something of a KingMook to the mysterious fighting teams/small fry corps.
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I won\'t say it again. Handling Spoilers. This is not allowed at all


This page lists all the notable non-playable characters in the ''Super Smash Bros.'' series, such as bosses and summoned characters.

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This page lists all the notable non-playable characters in the ''Super Smash Bros.'' series, such as bosses and summoned characters.
characters. ''Beware of spoilers''.



[[folder:'''Spoiler Character:''' [[spoiler:Tabuu]]]]

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[[folder:'''Spoiler Character:''' [[spoiler:Tabuu]]]][[folder:Tabuu]]
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The Mii Fighters are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially. They come in [GenderedOutfit male and female versions,]] but also 3 distinct fighting styles not linked to their appearance, Brawler, Swords Fighter, and Gunner. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

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The Mii Fighters are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially. They come in [GenderedOutfit [[GenderedOutfit male and female versions,]] but also 3 distinct fighting styles not linked to their appearance, Brawler, Swords Fighter, and Gunner. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/rsz_mii_fighter_ssb4_1881.png]]
[[caption-width-right:348:L-R: Gunner, Brawler, Swordfighter]]



-> '''Playable In:''' ''Brawl'

The Mii Fighters are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially. They come in male and female versions, but also 3 distinct fighting styles not linked to their appearance, Brawler, Swordsman, and Gunner. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

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-> '''Playable In:''' ''Brawl'

U/3DS

The Mii Fighters are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially. They come in [GenderedOutfit male and female versions, versions,]] but also 3 distinct fighting styles not linked to their appearance, Brawler, Swordsman, Swords Fighter, and Gunner. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.
units.

* AscendedExtra: To previous Small Fry Corps in general, but especially to the poor showing the Alloys had in Brawl. These guys are not only PromotedToPlayable and have more character customization than anyone on the roster, they're also big enough in the story to have a major appearance in the opening cutscene.



* MultiMookMelee: Multi-Man Smash, since the fourth gamee doesn't have a subtitle.

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* MultiMookMelee: Multi-Man Smash, since the fourth gamee game doesn't have a subtitle.

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-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros. Brawl'' [Wii], 2008)
-> '''Appear in:''' ''Brawl'



-> '''Home Series:''' Nintendo Hardware (Debut: Wii console, 2006)
-> '''Playable in:''' U/3DS

The Mii Fighter are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

to:

-> '''Home Series:''' Nintendo Hardware ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros. For Wii console, 2006)
U and 3DS'' [Wii U/3DS], 2014)
-> '''Playable in:''' U/3DS

In:''' ''Brawl'

The Mii Fighter Fighters are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially.initially. They come in male and female versions, but also 3 distinct fighting styles not linked to their appearance, Brawler, Swordsman, and Gunner. See ''Characters/SuperSmashBrosU3DS'' for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

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The replacements for the Fighting Polygons. Unlike their predecessors, the Wireframes appear in more than one mode, and even have a mode specifically dedicated to fighting them.

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The replacements for the Fighting Polygons. Unlike The Wire Frames come in only two varieties, male (based on Captain Falcon) and female (based on Zelda). This gives them an air of cold uniformity instead of being [[PsychoRangers evil versions of the whole roster like before.]] Also unlike their predecessors, the Wireframes appear in more than one mode, and even have a mode specifically dedicated to fighting them.



The third incarnation of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.

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The third incarnation of the "Small Fry Enemy Corps". The come in four colors like a Sentai team. They only appear in Multi-Man Brawl.



* ChromaticArrangement: Red, Blue, Yellow and Green are all represented here.



* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.

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* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.leader, but he likes to think of himself as such.



See ''Characters/SuperSmashBrosU3DS'' for more detail

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-> '''Home Series:''' Nintendo Hardware (Debut: Wii console, 2006)
-> '''Playable in:''' U/3DS

The Mii Fighter are the fourth incarnation of the Small Fry Corps although they were not revealed as such initially.
See ''Characters/SuperSmashBrosU3DS'' for more detail
detail about the characters generally while playable, and here for specific tropes to when they are enemy units.

* BroughtToYouByTheLetterS: The Multi-Man Smash version of the Miis have shirts with a big M in them, which works for both "Multi-Man" and "Mii".


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* InterfaceSpoiler: A bit of fore shadowing, many expected Mii's to have a Mii specific emblem or at least the Find Mii Crown emblem as seen on the Find Mii stage. However they are given the generic Smash Bros emblem instead. They were later revealed to be this games Small Fry Corps. instead of solely playable characters.
* MultiMookMelee: Multi-Man Smash, since the fourth gamee doesn't have a subtitle.
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* PromotedToPlayable: The first Small Fry Corps to be selectable characters, but only when customization is turned on in local or With Friends play online.

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* PromotedToPlayable: The first Small Fry Corps to be selectable characters, but only when customization is turned on in local or With Friends play online. Notably they occupy the last spot on the playable roster and in supplementary materials despite not being the last character revealed.
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See ''Characters/SuperSmashBrosWiiU3DS'' for more detail

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See ''Characters/SuperSmashBrosWiiU3DS'' ''Characters/SuperSmashBrosU3DS'' for more detail



* PromotedToPlayable: The first Small Fry Corps to be selectable characters, but only when customizations are turned on in local or With Friends play online.

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* PromotedToPlayable: The first Small Fry Corps to be selectable characters, but only when customizations are customization is turned on in local or With Friends play online.



%%[[/folder]]

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%%[[/folder]]
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!Assist Trophies
%%! Assist Trophies
%%[[folder: defaults?]]
%%!Ashley
%%!Chain Chomp
%%!Color TV Game 15
%%!Dark Samus
%%!Dillon
%%!Dr. Kawashima
%%!Elec Man
%%!Ghirahim
%%!Inky, Pinky, Blinky, and Clyde
%%!Isabelle
%%!Magnus
%%!Midna
%%!Mother Brain
%%!Nightmare
%%!Phosphora
%%!Riki
%%!Sablé prince
%%!Skull Kid
%%!Takamaru
%%[[/folder]]
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!Bosses and Stadium

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!Bosses !Bosses, Hazards, and Stadium

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[[folder: Mii Fighter]]

See ''Characters/SuperSmashBrosWiiU3DS'' for more detail

* DissonantSerenity: When acting as Small Fry Corps they have a tendency to smile more than the Mii's they're based on.
* FaceStealer: Described as stealing the appearance from your Mii's rather than actually being your Mii.
* PromotedToPlayable: The first Small Fry Corps to be selectable characters, but only when customizations are turned on in local or With Friends play online.
[[/folder]]




%%[[/folder]]

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%%[[/folder]]
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I didn\'t mention Assist Trophies because I\'m going to try and make a special page listing them all, considering there\'s just so many, though I\'m not deleting anything from this page in case it doesn\'t work out.


A list of NPC characters in Smash Bros in the form they debuted

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A list of NPC This page lists all the notable non-playable characters in the ''Super Smash Bros in the form they debuted
Bros.'' series, such as bosses and summoned characters.
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[[folder:Tabuu]]

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[[folder:Tabuu]][[folder:'''Spoiler Character:''' [[spoiler:Tabuu]]]]

Added: 5998

Changed: 6131

Removed: 5503

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If I may


[[folder:Fighting Polygons]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros.'' (N64))
-> '''Appears in:''' original

Before the showdown with the Master, the player must face thirty abstract clones of every character in the game. Unlike the originals, they are incapable of special moves.
----
* BladeBelowTheShoulder: The Samus polygon has a large spike in place of her arm cannon.
* ConservationOfNinjutsu: Much like the Yoshi and Kirby teams, it doesn't take much to send them flying.
* EarlyBirdCameo: Three of them hinder you in the prior "Race to the Finish" level.
* EvilKnockoff: One for every character.
* FourthWallPortrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
* MultiMookMelee: The largest one in the first game
* PurpleIsPowerful: Not in this case.
* SinisterGeometry: What, you thought polygon had no meaning here?
[[/folder]]

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[[folder:Fighting Polygons]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros.'' (N64))
-> '''Appears in:''' original

Before the showdown with the Master, the player must face thirty abstract clones of every character in the game. Unlike the originals, they are incapable of special moves.
----
* BladeBelowTheShoulder: The Samus polygon has a large spike in place of her arm cannon.
* ConservationOfNinjutsu: Much like the Yoshi and Kirby teams, it doesn't take much to send them flying.
* EarlyBirdCameo: Three of them hinder you in the prior "Race to the Finish" level.
* EvilKnockoff: One for every character.
* FourthWallPortrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
* MultiMookMelee: The largest one in the first game
* PurpleIsPowerful: Not in this case.
* SinisterGeometry: What, you thought polygon had no meaning here?
[[/folder]]



[[folder:Fighting Wireframes]]
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/fighting_wire_frames_3509.jpg]]

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[[folder:Fighting Wireframes]]
[[quoteright:292:http://static.


[[folder:Crazy Hand]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/fighting_wire_frames_3509.jpg]]org/pmwiki/pub/images/CrazyHandBrawl_9250.jpg]]

!!!!!! Voiced by: Dean Harrington (''Melee''), Pat Cashman (''Brawl'')



-> '''Appear in:''' ''Melee''

The replacements for the Fighting Polygons. Unlike their predecessors, the Wireframes appear in more than one mode, and even have a mode specifically dedicated to fighting them.

to:

-> '''Appear '''Appears in:''' ''Melee''

''Melee'', ''Brawl''

->''"[[EvilLaugh GAAH-HA-HA-HA-HA-HA-HA-HA-HA-HA!]]"''

The replacements for the Fighting Polygons. Unlike their predecessors, the Wireframes appear in BonusBoss of Classic Mode, and Master Hand's more than one mode, impulsive and even have a mode specifically dedicated to fighting them.destructive counterpart. A disembodied left hand.



* ConservationOfNinjutsu: There are tons of them, meaning that each one is about as resistant as wet tissue paper. This gets turned over on its head in Cruel Melee or Event Match 37, where they are ''relentless''.
* EvilKnockoff: Of Zelda and Captain Falcon.
* SuspiciouslySimilarSubstitute: To the Polygons.
* MultiMookMelee: Not the first to use the trope, but [[TropeNamer the first to name it]]!
[[/folder]]

[[folder:Crazy Hand]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/CrazyHandBrawl_9250.jpg]]

!!!!!! Voiced by: Dean Harrington (''Melee''), Pat Cashman (''Brawl'')

-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros. Melee'' [GCN], 2001)
-> '''Appears in:''' ''Melee'', ''Brawl''

->''"[[EvilLaugh GAAH-HA-HA-HA-HA-HA-HA-HA-HA-HA!]]"''

The BonusBoss of Classic Mode, and Master Hand's more impulsive and destructive counterpart. A disembodied left hand.
----



[[folder:Fighting Alloys]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

The third incarnation of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.

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[[folder:Fighting Alloys]]


[[folder:Petey Piranha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

The third incarnation of the "Small Fry Enemy Corps". They only appear -> '''Home Series:''' ''[[Franchise/SuperMarioBros Mario]]'' (Debut: ''VideoGame/SuperMarioSunshine'' [GCN], 2002)

A giant, mutated Piranha Plant who manages to capture Zelda and Peach
in Multi-Man Brawl.cages. Fought with Kirby.



* DemotedToExtra: Don't have as big a presence as the Wireframes.
* EvilKnockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.
* MeaningfulName: An alloy is a combination of two materials. The fighting alloys resemble wireframes with polygons placed on top of them.
* MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much the Wireframes with colored armor.
[[/folder]]

[[folder:Petey Piranha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

-> '''Home Series:''' ''[[Franchise/SuperMarioBros Mario]]'' (Debut: ''VideoGame/SuperMarioSunshine'' [GCN], 2002)

A giant, mutated Piranha Plant who manages to capture Zelda and Peach in cages. Fought with Kirby.
----



! Summoned Characters
!!! Melee
[[folder:Peppy Hare and Slippy Toad]]
!!!!!! Voiced By: Chris Seavor (Peppy and Slippy, ''Melee''), Dex Manley (Peppy, ''Brawl''), Mike McAuliffe (Slippy, ''Brawl'')

-> '''Home Series:''' ''VideoGame/StarFox'' (Debut: ''Star Fox'' [SNES], 1993)
-> '''Appear in:''' ''Melee'', ''Brawl''

Two members of the Star Fox team. They show up during the Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the taunt button. If done correctly, Fox or Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on ''Brawl''[='=]s Lylat Cruise stage, although this time the down taunt button needs to be used, and the player needs to wait for the Pleiades to warp before the conversation can begin. Additionally, Slippy appears in [[Franchise/MetalGear Snake]]'s codec if the latter is fighting Falco.

to:

! Summoned Characters
!!! Melee
[[folder:Peppy Hare and Slippy Toad]]
!!!!!! Voiced By: Chris Seavor (Peppy and Slippy, ''Melee''), Dex Manley (Peppy, ''Brawl''), Mike McAuliffe (Slippy, ''Brawl'')

Small Fry Corps.
[[folder:Fighting Polygons]]
-> '''Home Series:''' ''VideoGame/StarFox'' ''VideoGame/SuperSmashBros'' (Debut: ''Star Fox'' [SNES], 1993)
''Super Smash Bros.'' (N64))
-> '''Appear '''Appears in:''' ''Melee'', ''Brawl''

Two members of
original

Before
the Star Fox team. They show up during showdown with the Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the taunt button. If done correctly, Fox or Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on ''Brawl''[='=]s Lylat Cruise stage, although this time the down taunt button needs to be used, and Master, the player needs to wait for must face thirty abstract clones of every character in the Pleiades to warp before game. Unlike the conversation can begin. Additionally, Slippy appears in [[Franchise/MetalGear Snake]]'s codec if the latter is fighting Falco.originals, they are incapable of special moves.



* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Star Fox''.
* GuideDangit: How many people would figure out on their own to quickly tap the taunt button on two particular stages?
* IAlwaysWantedToSayThat: Peppy says this word-for-word after saying, "I'm a little shaken, but I'm OK."
* PlayfulHacker: Slippy hacked into [[Franchise/MetalGear Snake]]'s codec channel, apparently just because he wanted to talk to him.
* SecretCharacter: Not playable, though.

to:

* EasterEgg: You are not told how to active their conversations BladeBelowTheShoulder: The Samus polygon has a large spike in place of her arm cannon.
* ConservationOfNinjutsu: Much like the Yoshi
and they are mainly there just Kirby teams, it doesn't take much to send them flying.
* EarlyBirdCameo: Three of them hinder you in the prior "Race to the Finish" level.
* EvilKnockoff: One
for fans of ''Star Fox''.
every character.
* GuideDangit: How many people would figure out on their own to quickly tap FourthWallPortrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
* MultiMookMelee: The largest one in
the taunt button on two particular stages?
first game
* IAlwaysWantedToSayThat: Peppy says PurpleIsPowerful: Not in this word-for-word after saying, "I'm a little shaken, but I'm OK."
case.
* PlayfulHacker: Slippy hacked into [[Franchise/MetalGear Snake]]'s codec channel, apparently just because he wanted to talk to him.
* SecretCharacter: Not playable, though.
SinisterGeometry: What, you thought polygon had no meaning here?



!!!Brawl

[[folder:Krystal, Leon, and Panther]]
!!!!!! Voiced By: Jim Walker (Leon), Alesia Glidewell (Krystal), Eric Newsome (Panther)
-> '''Home Series:''' ''VideoGame/StarFox'' (Debut: ''Star Fox 64'' [Leon], 1997; ''VideoGame/StarFoxAdventures'' [Krystal], 2002; ''VideoGame/StarFoxAssault'' [Panther], 2005)
-> '''Appear in:''' ''Brawl''

Krystal is a member of the Star Fox team, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the down taunt button. If done correctly, the character will kneel, and after a few seconds, the conversation will begin after the Pleiades warps.

to:

!!!Brawl

[[folder:Krystal, Leon, and Panther]]
!!!!!! Voiced By: Jim Walker (Leon), Alesia Glidewell (Krystal), Eric Newsome (Panther)
[[folder:Fighting Wireframes]]
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/fighting_wire_frames_3509.jpg]]
-> '''Home Series:''' ''VideoGame/StarFox'' ''VideoGame/SuperSmashBros'' (Debut: ''Star Fox 64'' [Leon], 1997; ''VideoGame/StarFoxAdventures'' [Krystal], 2002; ''VideoGame/StarFoxAssault'' [Panther], 2005)
''Super Smash Bros. Melee'' [GCN], 2001)
-> '''Appear in:''' ''Brawl''

Krystal is a member of
''Melee''

The replacements for
the Star Fox team, Fighting Polygons. Unlike their predecessors, the Wireframes appear in more than one mode, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the down taunt button. If done correctly, the character will kneel, and after even have a few seconds, the conversation will begin after the Pleiades warps.mode specifically dedicated to fighting them.



* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Star Fox''.
* GuideDangIt: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* SecretCharacter: Not playable, though. Which is just as well, since you are not told how to get them to appear.

to:

* EasterEgg: You ConservationOfNinjutsu: There are not told how to active their conversations and tons of them, meaning that each one is about as resistant as wet tissue paper. This gets turned over on its head in Cruel Melee or Event Match 37, where they are mainly there just for fans of ''Star Fox''.
''relentless''.
* GuideDangIt: How many people would figure out on their own to quickly tap EvilKnockoff: Of Zelda and Captain Falcon.
* SuspiciouslySimilarSubstitute: To
the down taunt button on a particular stage?
Polygons.
* SecretCharacter: MultiMookMelee: Not playable, though. Which is just as well, since you are not told how the first to get them use the trope, but [[TropeNamer the first to appear.name it]]!



[[folder:Hal "Otacon" Emmerich, Mei Ling, and Colonel Roy Campbell]]
!!!!!! Voiced By: Christopher Randolph (Otacon), Kim Mai Guest (Mei Ling), and Paul Eiding (Colonel Campbell)
-> '''Home Series:''' ''VideoGame/MetalGear'' (Debut ''VideoGame/MetalGearSolid'' 1998 [PS1])
-> '''Appear In:''' ''Brawl''

Snake's support team. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, [[VideoGame/{{Starfox}} Slippy]] will show up on the codec instead.

to:

[[folder:Hal "Otacon" Emmerich, Mei Ling, and Colonel Roy Campbell]]
!!!!!! Voiced By: Christopher Randolph (Otacon), Kim Mai Guest (Mei Ling), and Paul Eiding (Colonel Campbell)
-> '''Home Series:''' ''VideoGame/MetalGear'' (Debut ''VideoGame/MetalGearSolid'' 1998 [PS1])
-> '''Appear In:''' ''Brawl''

Snake's support team.
[[folder:Fighting Alloys]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

The third incarnation of the "Small Fry Enemy Corps".
They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, [[VideoGame/{{Starfox}} Slippy]] will show up on the codec instead.only appear in Multi-Man Brawl.



* AIIsACrapshoot: [[spoiler:When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from ''Metal Gear Solid 2''.]]
* {{Adorkable}}: Otacon is the reason those giant robots in the background of Shadow Moses Island make their...interesting sounds. Because he helped design the first and is a monster movie nerd.
* BreakingTheFourthWall: As per ''Metal Gear'' standards, some of their conversations have no respect for the poor wall.
-->'''Snake:''' ''(about Pit)'' And by trials you mean, game overs?\\
'''Otacon:''' Yeah... You should know all about that.
* DisconnectedByDeath: This can happen if Snake gets KO'ed while they are talking. [[TheDevTeamThinksOfEverything And yes, the person on the other end screams his name if he dies. Even Slippy.]]
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Metal Gear'', though they do sometimes reveal some extra information about some Nintendo characters too.
* {{Foreshadowing}}: Some of the things they said made more sense after ''VideoGame/MetalGearSolid4GunsOfThePatriots'' came out.
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
* InJoke: Colonel's "La li lu le lo! La li lu le lo! La li lu le lo!" comment about Luigi. [[spoiler:A reference to AI Colonel from ''Metal Gear Solid 2'']].
* GuideDangit: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* MagicVersusScience: {{Convers|ationalTroping}}ed between Snake and Mei Ling if the opponent is Sheik.
* MediumAwareness: As in their own series, they are aware of they're in a video game. Otacon makes the most direct references to it in ''Brawl''.
* MrExposition: They tell all sorts of things about the other characters.
* SecretCharacter: Not playable, though. Which is just as well since you are not told how to get them to appear.
* ShoutOut: Their conversations contain several of these, as well as in-jokes.
* TheDevTeamThinksOfEverything: If Snake is KO'd during the conversation, the other character ([[VideoGame/{{Starfox}} even Slippy]], if you're fighting Falco) notices and yells the [[MemeticMutation famous]] "Snake? Snake?! SNAAAAAKE!!!!"

to:

* AIIsACrapshoot: [[spoiler:When calling DemotedToExtra: Don't have as big a presence as the Colonel Wireframes.
* EvilKnockoff: Red
for information on Luigi, it's implied that Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not''
the Colonel in this case is actually the AI Colonel from ''Metal Gear Solid 2''.]]
leader.
* {{Adorkable}}: Otacon is the reason those giant robots in the background of Shadow Moses Island make their...interesting sounds. Because he helped design the first and MeaningfulName: An alloy is a monster movie nerd.
* BreakingTheFourthWall: As per ''Metal Gear'' standards, some
combination of their conversations have no respect for the poor wall.
-->'''Snake:''' ''(about Pit)'' And by trials you mean, game overs?\\
'''Otacon:''' Yeah... You should know all about that.
* DisconnectedByDeath: This can happen if Snake gets KO'ed while they are talking. [[TheDevTeamThinksOfEverything And yes, the person on the other end screams his name if he dies. Even Slippy.]]
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Metal Gear'', though they do sometimes reveal some extra information about some Nintendo characters too.
* {{Foreshadowing}}: Some of the things they said made more sense after ''VideoGame/MetalGearSolid4GunsOfThePatriots'' came out.
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
* InJoke: Colonel's "La li lu le lo! La li lu le lo! La li lu le lo!" comment about Luigi. [[spoiler:A reference to AI Colonel from ''Metal Gear Solid 2'']].
* GuideDangit: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* MagicVersusScience: {{Convers|ationalTroping}}ed between Snake and Mei Ling if the opponent is Sheik.
* MediumAwareness: As in their own series, they are aware of they're in a video game. Otacon makes the most direct references to it in ''Brawl''.
* MrExposition: They tell all sorts of things about the other characters.
* SecretCharacter: Not playable, though. Which is just as well since you are not told how to get them to appear.
* ShoutOut: Their conversations contain several of these, as well as in-jokes.
* TheDevTeamThinksOfEverything: If Snake is KO'd during the conversation, the other character ([[VideoGame/{{Starfox}} even Slippy]], if you're
two materials. The fighting Falco) notices alloys resemble wireframes with polygons placed on top of them.
* MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red
and yells Blue Alloy are pretty much the [[MemeticMutation famous]] "Snake? Snake?! SNAAAAAKE!!!!"Wireframes with colored armor.



!!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash

to:

!!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter:

!
Summoned by Characters
!!! Melee
[[folder:Peppy Hare and Slippy Toad]]
!!!!!! Voiced By: Chris Seavor (Peppy and Slippy, ''Melee''), Dex Manley (Peppy, ''Brawl''), Mike McAuliffe (Slippy, ''Brawl'')

-> '''Home Series:''' ''VideoGame/StarFox'' (Debut: ''Star Fox'' [SNES], 1993)
-> '''Appear in:''' ''Melee'', ''Brawl''

Two members of
the Villager Star Fox team. They show up during his final smashthe Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the taunt button. If done correctly, Fox or Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on ''Brawl''[='=]s Lylat Cruise stage, although this time the down taunt button needs to be used, and the player needs to wait for the Pleiades to warp before the conversation can begin. Additionally, Slippy appears in [[Franchise/MetalGear Snake]]'s codec if the latter is fighting Falco.
----
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Star Fox''.
* GuideDangit: How many people would figure out on their own to quickly tap the taunt button on two particular stages?
* IAlwaysWantedToSayThat: Peppy says this word-for-word after saying, "I'm a little shaken, but I'm OK."
* PlayfulHacker: Slippy hacked into [[Franchise/MetalGear Snake]]'s codec channel, apparently just because he wanted to talk to him.
* SecretCharacter: Not playable, though.



[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the main characters in ''Fire Emblem: Awakening'' and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. [[FunWithSubtitles Then the caption at the bottom of the screen corrects him.]]
* CoolSword
* SwordAndSorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: He has dark blue hair, as does his daughter.

to:

[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
!!!Brawl

[[folder:Krystal, Leon, and Panther]]
!!!!!! Voiced By: Jim Walker (Leon), Alesia Glidewell (Krystal), Eric Newsome (Panther)
-> '''Home Series:''' ''VideoGame/FireEmblem'' ''VideoGame/StarFox'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One
''Star Fox 64'' [Leon], 1997; ''VideoGame/StarFoxAdventures'' [Krystal], 2002; ''VideoGame/StarFoxAssault'' [Panther], 2005)
-> '''Appear in:''' ''Brawl''

Krystal is a member
of the main characters in ''Fire Emblem: Awakening'' Star Fox team, and Lucina's father, Chrom appears as a Fox's love interest, while Leon and Panther are part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and
the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the down taunt button. If done correctly, the character will have to wait for kneel, and after a few seconds, the next time. [[FunWithSubtitles Then conversation will begin after the caption at the bottom of the screen corrects him.]]
Pleiades warps.
----
* CoolSword
* SwordAndSorcerer: Is the Sword
EasterEgg: You are not told how to Robin's Sorcerer in active their Final Smash.
conversations and they are mainly there just for fans of ''Star Fox''.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
GuideDangIt: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* YouGottaHaveBlueHair: He has dark blue hair, SecretCharacter: Not playable, though. Which is just as does his daughter.well, since you are not told how to get them to appear.


Added DiffLines:


[[folder:Hal "Otacon" Emmerich, Mei Ling, and Colonel Roy Campbell]]
!!!!!! Voiced By: Christopher Randolph (Otacon), Kim Mai Guest (Mei Ling), and Paul Eiding (Colonel Campbell)
-> '''Home Series:''' ''VideoGame/MetalGear'' (Debut ''VideoGame/MetalGearSolid'' 1998 [PS1])
-> '''Appear In:''' ''Brawl''

Snake's support team. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, [[VideoGame/{{Starfox}} Slippy]] will show up on the codec instead.
----
* AIIsACrapshoot: [[spoiler:When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from ''Metal Gear Solid 2''.]]
* {{Adorkable}}: Otacon is the reason those giant robots in the background of Shadow Moses Island make their...interesting sounds. Because he helped design the first and is a monster movie nerd.
* BreakingTheFourthWall: As per ''Metal Gear'' standards, some of their conversations have no respect for the poor wall.
-->'''Snake:''' ''(about Pit)'' And by trials you mean, game overs?\\
'''Otacon:''' Yeah... You should know all about that.
* DisconnectedByDeath: This can happen if Snake gets KO'ed while they are talking. [[TheDevTeamThinksOfEverything And yes, the person on the other end screams his name if he dies. Even Slippy.]]
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Metal Gear'', though they do sometimes reveal some extra information about some Nintendo characters too.
* {{Foreshadowing}}: Some of the things they said made more sense after ''VideoGame/MetalGearSolid4GunsOfThePatriots'' came out.
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
* InJoke: Colonel's "La li lu le lo! La li lu le lo! La li lu le lo!" comment about Luigi. [[spoiler:A reference to AI Colonel from ''Metal Gear Solid 2'']].
* GuideDangit: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* MagicVersusScience: {{Convers|ationalTroping}}ed between Snake and Mei Ling if the opponent is Sheik.
* MediumAwareness: As in their own series, they are aware of they're in a video game. Otacon makes the most direct references to it in ''Brawl''.
* MrExposition: They tell all sorts of things about the other characters.
* SecretCharacter: Not playable, though. Which is just as well since you are not told how to get them to appear.
* ShoutOut: Their conversations contain several of these, as well as in-jokes.
* TheDevTeamThinksOfEverything: If Snake is KO'd during the conversation, the other character ([[VideoGame/{{Starfox}} even Slippy]], if you're fighting Falco) notices and yells the [[MemeticMutation famous]] "Snake? Snake?! SNAAAAAKE!!!!"
[[/folder]]

!!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash
[[/folder]]

[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the main characters in ''Fire Emblem: Awakening'' and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. [[FunWithSubtitles Then the caption at the bottom of the screen corrects him.]]
* CoolSword
* SwordAndSorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: He has dark blue hair, as does his daughter.
[[/folder]]
Is there an issue? Send a MessageReason:
None


!Bosses, Hazards, and Stadium

to:

!Bosses, Hazards, !Bosses and Stadium
Is there an issue? Send a MessageReason:
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!! Melee

to:

!! !!! Melee
Is there an issue? Send a MessageReason:
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!Story Bosses, Minibosses, and Stadium

to:

!Story Bosses, Minibosses, !Bosses, Hazards, and Stadium



!Stage Bosses and Hazards


to:

!Stage Bosses and Hazards

!!! Wii U/3DS




! [=NPC=]s tied to Playable Characters

to:

! [=NPC=]s tied to Playable Summoned Characters
Is there an issue? Send a MessageReason:
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!! 64

to:

!! !!! 64



!! Melee

to:

!! !!! Melee



!! Brawl

to:

!! !!! Brawl



!!Brawl

to:

!!Brawl
!!!Brawl



!! Wii U/3DS

to:

!! !!! Wii U/3DS

Added: 3760

Changed: 393

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!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash

to:

!! Wii U/3DS
[[folder:Tom Nook
[[folder:Krystal, Leon, and Family]]

* AssistCharacter: Summoned by
Panther]]
!!!!!! Voiced By: Jim Walker (Leon), Alesia Glidewell (Krystal), Eric Newsome (Panther)
-> '''Home Series:''' ''VideoGame/StarFox'' (Debut: ''Star Fox 64'' [Leon], 1997; ''VideoGame/StarFoxAdventures'' [Krystal], 2002; ''VideoGame/StarFoxAssault'' [Panther], 2005)
-> '''Appear in:''' ''Brawl''

Krystal is a member of
the Villager during his final smashStar Fox team, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the down taunt button. If done correctly, the character will kneel, and after a few seconds, the conversation will begin after the Pleiades warps.
----
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Star Fox''.
* GuideDangIt: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* SecretCharacter: Not playable, though. Which is just as well, since you are not told how to get them to appear.


Added DiffLines:

[[folder:Hal "Otacon" Emmerich, Mei Ling, and Colonel Roy Campbell]]
!!!!!! Voiced By: Christopher Randolph (Otacon), Kim Mai Guest (Mei Ling), and Paul Eiding (Colonel Campbell)
-> '''Home Series:''' ''VideoGame/MetalGear'' (Debut ''VideoGame/MetalGearSolid'' 1998 [PS1])
-> '''Appear In:''' ''Brawl''

Snake's support team. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, [[VideoGame/{{Starfox}} Slippy]] will show up on the codec instead.
----
* AIIsACrapshoot: [[spoiler:When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from ''Metal Gear Solid 2''.]]
* {{Adorkable}}: Otacon is the reason those giant robots in the background of Shadow Moses Island make their...interesting sounds. Because he helped design the first and is a monster movie nerd.
* BreakingTheFourthWall: As per ''Metal Gear'' standards, some of their conversations have no respect for the poor wall.
-->'''Snake:''' ''(about Pit)'' And by trials you mean, game overs?\\
'''Otacon:''' Yeah... You should know all about that.
* DisconnectedByDeath: This can happen if Snake gets KO'ed while they are talking. [[TheDevTeamThinksOfEverything And yes, the person on the other end screams his name if he dies. Even Slippy.]]
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Metal Gear'', though they do sometimes reveal some extra information about some Nintendo characters too.
* {{Foreshadowing}}: Some of the things they said made more sense after ''VideoGame/MetalGearSolid4GunsOfThePatriots'' came out.
* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
* InJoke: Colonel's "La li lu le lo! La li lu le lo! La li lu le lo!" comment about Luigi. [[spoiler:A reference to AI Colonel from ''Metal Gear Solid 2'']].
* GuideDangit: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
* MagicVersusScience: {{Convers|ationalTroping}}ed between Snake and Mei Ling if the opponent is Sheik.
* MediumAwareness: As in their own series, they are aware of they're in a video game. Otacon makes the most direct references to it in ''Brawl''.
* MrExposition: They tell all sorts of things about the other characters.
* SecretCharacter: Not playable, though. Which is just as well since you are not told how to get them to appear.
* ShoutOut: Their conversations contain several of these, as well as in-jokes.
* TheDevTeamThinksOfEverything: If Snake is KO'd during the conversation, the other character ([[VideoGame/{{Starfox}} even Slippy]], if you're fighting Falco) notices and yells the [[MemeticMutation famous]] "Snake? Snake?! SNAAAAAKE!!!!"
[[/folder]]

!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash
[[/folder]]

Added: 1417

Changed: 230

Is there an issue? Send a MessageReason:
None


[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash

to:

[[folder:Tom Nook !! Melee
[[folder:Peppy Hare
and Family]]

* AssistCharacter: Summoned by
Slippy Toad]]
!!!!!! Voiced By: Chris Seavor (Peppy and Slippy, ''Melee''), Dex Manley (Peppy, ''Brawl''), Mike McAuliffe (Slippy, ''Brawl'')

-> '''Home Series:''' ''VideoGame/StarFox'' (Debut: ''Star Fox'' [SNES], 1993)
-> '''Appear in:''' ''Melee'', ''Brawl''

Two members of
the Villager Star Fox team. They show up during his final smashthe Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the taunt button. If done correctly, Fox or Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on ''Brawl''[='=]s Lylat Cruise stage, although this time the down taunt button needs to be used, and the player needs to wait for the Pleiades to warp before the conversation can begin. Additionally, Slippy appears in [[Franchise/MetalGear Snake]]'s codec if the latter is fighting Falco.
----
* EasterEgg: You are not told how to active their conversations and they are mainly there just for fans of ''Star Fox''.
* GuideDangit: How many people would figure out on their own to quickly tap the taunt button on two particular stages?
* IAlwaysWantedToSayThat: Peppy says this word-for-word after saying, "I'm a little shaken, but I'm OK."
* PlayfulHacker: Slippy hacked into [[Franchise/MetalGear Snake]]'s codec channel, apparently just because he wanted to talk to him.
* SecretCharacter: Not playable, though.


Added DiffLines:

!!Brawl

!! Wii U/3DS
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash
[[/folder]]

Added: 12603

Changed: 23468

Removed: 7777

Is there an issue? Send a MessageReason:
None
















!! Brawl
[[folder:Fighting Alloys]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

The third incarnation of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.

to:

\n!! Brawl\n[[folder:Fighting Alloys]]\n[[quoteright:350:http://static.[[folder:Sandbag]]
[[quoteright:300:http://static.
tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

org/pmwiki/pub/images/ssb_brawl_sandbag_1742.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros. Melee'' [GCN], 2001)
-> '''Appears in:''' ''Melee'', ''Brawl'' , [=U/3DS=]

[[ExactlyWhatItSaysOnTheTin A sandbag.]]
The third incarnation aim of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.Home-Run Contest mode is to launch him as far as possible. In ''Brawl'', you can knock items out of him or practice on him during online intermissions.



* DemotedToExtra: Don't have as big a presence as the Wireframes.
* EvilKnockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.
* MeaningfulName: An alloy is a combination of two materials. The fighting alloys resemble wireframes with polygons placed on top of them.
* MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much the Wireframes with colored armor.

to:

* DemotedToExtra: Don't have as AnimateInanimateObject: Sandbag ''can'' move on his own, but it's very rare.
* AscendedExtra: Appears in more more modes in ''Brawl''
* BlackBeadEyes: Look painted on, until he blinks
* InvincibleMinorMinion: In ''Brawl'', K.O.ing (or [[ExtremeOmnivore swallowing]]) him during online intermissions causes him to respawn in the middle of the stage. In ''Melee'', he cannot be K.O.d, ''period''.
* NoSell: Cannot be grappled in ''Brawl''.
* PinataEnemy: During normal matches in ''Brawl'', where hitting him will make food and other assorted items appear.
* RidiculouslyCuteCritter: A
big a presence as the Wireframes.
* EvilKnockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.
* MeaningfulName: An alloy is a combination of two materials. The fighting alloys resemble wireframes
white cylinder with polygons placed on top of them.
two large black eyes.
* MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much
TheChewToy: His whole reason to exist is to be beaten senseless by the Wireframes with colored armor.playable characters. Not that he cares.
* TrainingDummy: ''Obviously''.




[[folder:Petey Piranha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

-> '''Home Series:''' ''[[Franchise/SuperMarioBros Mario]]'' (Debut: ''VideoGame/SuperMarioSunshine'' [GCN], 2002)

A giant, mutated Piranha Plant who manages to capture Zelda and Peach in cages. Fought with Kirby.

to:

\n[[folder:Petey Piranha]]\n[[quoteright:350:http://static.[[folder:Fighting Wireframes]]
[[quoteright:292:http://static.
tvtropes.org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

org/pmwiki/pub/images/fighting_wire_frames_3509.jpg]]
-> '''Home Series:''' ''[[Franchise/SuperMarioBros Mario]]'' ''VideoGame/SuperSmashBros'' (Debut: ''VideoGame/SuperMarioSunshine'' ''Super Smash Bros. Melee'' [GCN], 2002)

A giant, mutated Piranha Plant who manages to capture Zelda
2001)
-> '''Appear in:''' ''Melee''

The replacements for the Fighting Polygons. Unlike their predecessors, the Wireframes appear in more than one mode,
and Peach in cages. Fought with Kirby.even have a mode specifically dedicated to fighting them.



* DeathFromAbove: One of his attacks is to jump into the air and try to crush the player upon landing.
* DualWielding: Sweeps around with two cages
* EyelessFace: Yet it does not seem to hinder him at all.
* ImprobableWeaponUser: Uses two cages for most of his attacks.
* FeatherFingers: Leaf fingers? He is able to grab and apparently close cages with those leaf edges.
* MonsterModesty: His GoofyPrintUnderwear.
* {{Mutants}}: Its trophy says it is a mutant Piranha plant. In ''Super Mario Sunshine'' Isle Delfino had some kind of pollution that had mutated version of Mario enemies coming out of it and Petey spit the stuff out.
* PlantPerson: It's a giant humanoid Piranha Plant from ''Super Mario Bros.''
* RoarBeforeBeating: To Kirby, who the only remaining fighter in the stadium after he catches Peach and Zelda while the Halberd shoots off Mario.
* TookALevelInBadass: In looks and voice, at least. Unlike the cartoonish voice he has in most Mario games, Petey has a pretty scary roar in ''Brawl''.
* TurnsRed: When either of the cages goes down to half HP, Petey will glow red momentarily and speed up his attacks.
* WarmupBoss: The first boss and the most simplistic boss of the ''Subspace Emissary''.

to:

* DeathFromAbove: One ConservationOfNinjutsu: There are tons of his attacks is to jump into the air and try to crush the player upon landing.
* DualWielding: Sweeps around with two cages
* EyelessFace: Yet it does not seem to hinder him at all.
* ImprobableWeaponUser: Uses two cages for most of his attacks.
* FeatherFingers: Leaf fingers? He is able to grab and apparently close cages with those leaf edges.
* MonsterModesty: His GoofyPrintUnderwear.
* {{Mutants}}: Its trophy says it is a mutant Piranha plant. In ''Super Mario Sunshine'' Isle Delfino had some kind of pollution
them, meaning that had mutated version of Mario enemies coming out of it and Petey spit the stuff out.
* PlantPerson: It's a giant humanoid Piranha Plant from ''Super Mario Bros.''
* RoarBeforeBeating: To Kirby, who the only remaining fighter
each one is about as resistant as wet tissue paper. This gets turned over on its head in the stadium after he catches Peach and Cruel Melee or Event Match 37, where they are ''relentless''.
* EvilKnockoff: Of
Zelda while and Captain Falcon.
* SuspiciouslySimilarSubstitute: To
the Halberd shoots off Mario.
Polygons.
* TookALevelInBadass: In looks and voice, at least. Unlike MultiMookMelee: Not the cartoonish voice he has in most Mario games, Petey has a pretty scary roar in ''Brawl''.
* TurnsRed: When either of the cages goes down to half HP, Petey will glow red momentarily and speed up his attacks.
* WarmupBoss: The
first boss and to use the most simplistic boss of trope, but [[TropeNamer the ''Subspace Emissary''.first to name it]]!



[[folder:Rayquaza]]
[[quoteright:227:http://static.tvtropes.org/pmwiki/pub/images/Rayquaza_1_3806.jpg]]

!!!!!! Voiced by: Katsuyuki Konishi

-> '''Home Series:''' ''Franchise/{{Pokemon}}'' (Debut: ''VideoGame/PokemonRubyAndSapphire'' [GBA], 2002)

A legendary Pokémon from the [[VideoGame/PokemonRubyAndSapphire third generation]] who attacks Fox and Diddy Kong.

to:

[[folder:Rayquaza]]
[[quoteright:227:http://static.
[[folder:Crazy Hand]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/Rayquaza_1_3806.org/pmwiki/pub/images/CrazyHandBrawl_9250.jpg]]

!!!!!! Voiced by: Katsuyuki Konishi

Dean Harrington (''Melee''), Pat Cashman (''Brawl'')

-> '''Home Series:''' ''Franchise/{{Pokemon}}'' ''VideoGame/SuperSmashBros'' (Debut: ''VideoGame/PokemonRubyAndSapphire'' [GBA], 2002)

A legendary Pokémon from the [[VideoGame/PokemonRubyAndSapphire third generation]] who attacks Fox
''Super Smash Bros. Melee'' [GCN], 2001)
-> '''Appears in:''' ''Melee'', ''Brawl''

->''"[[EvilLaugh GAAH-HA-HA-HA-HA-HA-HA-HA-HA-HA!]]"''

The BonusBoss of Classic Mode,
and Diddy Kong.Master Hand's more impulsive and destructive counterpart. A disembodied left hand.



* DamageSpongeBoss: It has a huge health bar and resists almost every kind of way you can attack it. The only thing that seems to phase it (outside of boss battle mode where you can used Charizard) only comes up in a cut scene.
* EnergyBall: One used in a cutscene and another kind used when the player(s) fight it.
* EverythingsBetterWithSpinning: When Rayquaza uses Iron Tail, it spins its whole body like a top.
* {{Flight}}: Its secondary type is said to be flying, much like Charizard's, and as a boss, it is not nearly as limited.
* GiantSpaceFleaFromNowhere: It is not a video game villain or known for being antagonistic to any playable character, and it is found far from its supposed native habitat attacking for unclear reasons.
* GlowingEyesOfDoom: When it uses Focus Blast, its eyes flash and glow for a moment.
* InstantAwesomeJustAddDragons: Probably the reason it even appears is for the chance to fight a sky dragon.
* MisplacedWildlife: Appears out of a lake like it's some sort of water monster. It's supposed to live in the ozone layer according to its trophy.
* NoBiologicalSex: Like most legendary Pokémon, it's genderless.
* OlympusMons: It is said to be legendary in its trophy description, calling its attack power particularly remarkable.
* OneHitKill: Subverted. It looks like it went down in one hit, but as soon as the cutscene ends, a BossBattle starts.
* OutOfCharacter: [[MisplacedWildlife Appears out of a lake]], uses a move (Dig) it can't learn (even by TM or HM), uses more than four moves in general, and doesn't put up much of a fight despite being an OlympusMons.
* OutsideContextVillain: It's not part of the Subspace Army at all, and fights the heroes for separate reasons.
* OurDragonsAreDifferent: Its design is based on eastern dragons.
* RoarBeforeBeating: It always starts out with a roar when fought, and in its introductory cutscene it roars before shooting off its energy attacks.
* ShockAndAwe: Employs use of several lightning attacks.
* TailSlap: Its only physical attack that keeps it in the same place.
* TronLines: In this case, they are invoking the movement of fluid.
* TheWorfEffect: One of the most powerful legendary (read: god) Pokémon, it supposedly has lived for millions of years and is in [[CharacterTiers such a high tier]] in its original game that it can't be used if you're playing with Smogon's unofficial rules towards standard Pokémon battles. It gets beaten by a [[VideoGame/StarFox anthropomorphic fox]] and ''a [[Franchise/DonkeyKong monkey]] with a peanut gun.''
* WrongGenreSavvy: It resists all elemental damage here except rock (which only has two sources). Yes, that means electricity, yes, even its traditional WeaksauceWeakness, ice.

to:

* DamageSpongeBoss: It has a huge AxCrazy: Duh.
* BonusBoss: Only appears on Normal difficulty or higher if you deplete Master Hand's
health bar to half his HP within a certain amount of time. In ''Brawl'', he appears at the beginning with Master Hand should one complete the other battles under a certain time, making it a very challenging battle.
* CombinationAttack: Has three of them with Master Hand.
* ConfusionFu: Is very confusing compared to Master Hand. His animations are erratic,
and resists almost every kind his animations of way you Master Hand's moves can attack it. definitely throw one off.
* CanonImmigrant: Appears in ''Kirby and the Amazing Mirror'' as a DualBoss with Master Hand again. It would be more accurate to call them two Master Hands though, as it lacks all of Crazy's unique moves, animations as well as two of the double team manuvers.
* GiantHandsOfDoom: Master hand's left.
* EvilLaugh: And an erratic one at that, reflecting his more chaotic persona.
* FireIceLightning: His three poke attack
* GreenThumb: His grab move leaves behind a flower.
* HelpingHands:
The only thing that intro to Melee implies the gloves have arms wearing them before the ''Super Smash Bros'' setting comes to life.
* LaughingMad: When he flies in to Master Hand's aid in Melee
* OptionalBoss: Event 50 of Melee, where there is no getting around fighting both hands together. Crazy Hand is fought alone for the first time in Brawl's Boss Battles mode.
* OriginalGeneration: The destructive spirit to Master Hand's creative one.
* RollingAttack: He sometimes
seems to phase it (outside of boss battle mode where have muscle spasms on the final destination from time to time and you can used Charizard) only comes up in a cut scene.
* EnergyBall: One used in a cutscene and another kind used
had best avoid him when the player(s) fight it.
he does.
* EverythingsBetterWithSpinning: When Rayquaza uses Iron Tail, it spins its whole body like a top.
* {{Flight}}: Its secondary type is said to be flying, much like Charizard's, and as a boss, it is not nearly as limited.
* GiantSpaceFleaFromNowhere: It is not a video game villain or known for being antagonistic to any playable character, and it is found far from its supposed native habitat attacking for unclear reasons.
* GlowingEyesOfDoom: When it uses Focus Blast, its eyes flash and glow for a moment.
* InstantAwesomeJustAddDragons: Probably the reason it even appears is for the chance to fight a sky dragon.
* MisplacedWildlife: Appears out of a lake like it's some sort of water monster. It's supposed to live in the ozone layer according
ASinisterClue: Taken to its trophy.
* NoBiologicalSex: Like most legendary Pokémon, it's genderless.
* OlympusMons: It is said to be legendary in its trophy description, calling its attack power particularly remarkable.
* OneHitKill: Subverted. It looks like it went down in one hit, but
LogicalExtreme, as soon as the cutscene ends, he's litterally a BossBattle starts.
left hand.
* OutOfCharacter: [[MisplacedWildlife Appears out of a lake]], uses a move (Dig) it can't learn (even by TM or HM), uses more than four moves in general, and doesn't put up much of a fight despite being an OlympusMons.
ThisIsADrill: His drill fingers attack.
* OutsideContextVillain: It's not part ThrowDownTheBomblet: In place of the Subspace Army at all, and fights the heroes for separate reasons.
* OurDragonsAreDifferent: Its design is based on eastern dragons.
* RoarBeforeBeating: It always starts out with
bullets, he drops a roar when fought, and bunch of explosives in its introductory cutscene it roars before shooting off its energy attacks.
* ShockAndAwe: Employs use of several lightning attacks.
* TailSlap: Its only physical attack that keeps it in the same place.
* TronLines: In this case, they are invoking the movement of fluid.
* TheWorfEffect: One of the most powerful legendary (read: god) Pokémon, it supposedly has lived for millions of years and is in [[CharacterTiers such
a high tier]] in its original game that it can't be used if you're piano playing with Smogon's unofficial rules towards standard Pokémon battles. It gets beaten by gesture.
* WhiteGloves: Just like Master Hand, he is
a [[VideoGame/StarFox anthropomorphic fox]] and ''a [[Franchise/DonkeyKong monkey]] with a peanut gun.''
* WrongGenreSavvy: It resists all elemental damage here except rock (which only has two sources). Yes, that means electricity, yes, even its traditional WeaksauceWeakness, ice.
white glove.



[[folder:Porky Minch]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PorkyBrawl_989.jpg]]

->'''Home Series:''' ''VideoGame/{{MOTHER}}'' (Debut: ''VideoGame/EarthBound'' [SNES], 1994)

The mean next-door neighbor of Ness in ''[=EarthBound=]'', [[spoiler:the antagonist of ''VideoGame/MOTHER3'' (which this appearance is based on), one of the generals of the Subspace Army, leader of the Pigmask Army,]] and an all around spoiled brat. Fought with Ness and Lucas.

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[[folder:Porky Minch]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PorkyBrawl_989.jpg]]

->'''Home Series:''' ''VideoGame/{{MOTHER}}'' (Debut: ''VideoGame/EarthBound'' [SNES], 1994)

The mean next-door neighbor of Ness
[[folder: Giga Bowser]]

Before ''Brawl'', Giga Bowser was a challenging opponent
in ''[=EarthBound=]'', [[spoiler:the antagonist of ''VideoGame/MOTHER3'' (which this appearance is based on), one of the generals of the Subspace Army, leader of the Pigmask Army,]] and an all around spoiled brat. Fought with Ness and Lucas.''Melee's'' single player mode.



* BadassMoustache: It's somewhat hard to see without zooming in, but he does have it.
* BlindingBangs: To the point that he resembles an EyelessFace.
* CollisionDamage: Has two attacks where he hurts the player just by walking into them; the one where he hops and charges is ''extremely'' strong and dangerous.
* DeathFromAbove: Jumps up and tries to land on the player. If his health is depleted while he initiates this move, the sound of his machine breaking down will be heard, but he will then jump anyway, possibly damaging the player one last time before collapsing.
* EgoPolis: New Pork City is a stage in this game, though the only sight of Porky there is a statue of him.
* FatBastard: There is a reason he is called Porky.
* FlunkyBoss: Creates a few Porky Bots that trip and explode after a couple seconds. Projectile attacks make them trip early.
* ItsAllAboutMe: Says his Brawl trophy
* KaizoTrap: When the final blow is struck, one of the legs on the spider bot will fall and can hit hard enough to knock a highly damaged character off the screen.
* LateArrivalSpoiler: [[spoiler:You're fighting ''VideoGame/MOTHER3'''s ''main villain'']]. ''Brawl'' was not kind to that title's bigger surprises. His trophy also spoils the events of ''Earthbound''.
* OntologicalInertia: Just because you have beaten Porky does not mean that one of the Porky bots will not blow up on you.
* ReallySevenHundredYearsOld: He looks pretty young for his vast age when seen from afar, but closer examination of his model shows his skin is purpled and wrinkly, his hair is gray, and he has a moustache.
* ShockAndAwe: His hovering thunder attacks and sweeping electric thing.
* SpamAttack: Can rapidly jab the player to rack up damage.
* SpiderTank: Though not all of the limbs are used for walking.

to:

* BadassMoustache: It's somewhat hard to see without zooming in, but he does have it.
* BlindingBangs: To the point that he resembles an EyelessFace.
* CollisionDamage: Has two attacks where he hurts
BonusBoss: Of ''Melee's'' Adventure Mode if the player just by walking into them; completes it on Normal or harder in under 18 minutes without continuing.
* CallBack: Regular Bowser's stance and moveset got considerable overhauls in
the one where he hops jump from Brawl to Wii U/3DS. Giga Bowser retains the [[PrimalStance more feral moveset and charges is ''extremely'' strong mannerisms]] from the previous games however.
* FireIceLightning: His three smash attacks: forward smash, up smash,
and dangerous.
* DeathFromAbove: Jumps up
down smash utilize Fire, Lightning, and tries to land on the player. If his health is depleted while he initiates this move, the sound Ice respectively.
* {{Foreshadowing}}: The part
of his machine breaking scene in Adventure Mode where the lightning bolt strikes down will be heard, but he will then jump anyway, possibly damaging on Bowser's trophy was actually briefly seen in ''Melee's'' opening movie, showing Mario, Yoshi and Peach witnessing the player one last time before collapsing.
event.
* EgoPolis: New Pork City is a stage in this game, though the only sight ImplacableMan: His Melee incarnation has an insane amount of Porky there is a statue of him.
* FatBastard: There is a reason he is called Porky.
* FlunkyBoss: Creates a few Porky Bots that trip and explode after a couple seconds. Projectile
durability, requiring almost '''300% damage''' just for most attacks to make them trip early.
him flinch.
* ItsAllAboutMe: Says his MovesetClone: In Melee as a separate character, but not longer in Brawl trophy
as a SuperMode. In 4 he still shares regular Bowser's specials, but not his regular attacks.
* KaizoTrap: OneWingedAngel: When you unlock the final blow chance to fight him in Melee's Adventure Mode. Instead of ending with just Bowser's trophy falling off Final Destination, it levitates back onto the stage where a bolt of lightning strikes the trophy, after which the trophy slowly starts cracking pieces off like a shell until Giga Bowser's face is struck, one revealed.
* OriginalGeneration: Even though he's technically Bowser, it's still a version of him created specifically for the ''Smash Bros.'' series. His damage meter icon in ''Melee'' was even that of Smash Bros. instead
of the legs on the spider bot will fall and can hit hard enough to knock a highly damaged character off the screen.
* LateArrivalSpoiler: [[spoiler:You're fighting ''VideoGame/MOTHER3'''s ''main villain'']]. ''Brawl'' was not kind to that title's bigger surprises. His trophy also spoils the events of ''Earthbound''.
* OntologicalInertia: Just because you have beaten Porky does not mean that one of the Porky bots will not blow up on you.
* ReallySevenHundredYearsOld: He looks pretty young
mushroom icon for his vast age when seen Mario characters.
* PromotedToPlayable: Giga Bowser went
from afar, but closer examination of his model shows his skin is purpled being an enemy fought during ''Melee's'' last Event Match and wrinkly, his hair is gray, and he has a moustache.
* ShockAndAwe: His hovering thunder attacks and sweeping electric thing.
* SpamAttack: Can rapidly jab
as the player BonusBoss of Adventure Mode, to rack up damage.
becoming Bowser's Final Smash in ''Brawl''.
* SpiderTank: Though not all of the limbs are used for walking.TrueFinalBoss: In ''Melee's'' Adventure Mode.




[[folder:Ridley/Meta Ridley]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/RidleyBrawl_3486.jpg]]

-> '''Home Series:''' ''VideoGame/{{Metroid}}'' (Debut: ''VideoGame/{{Metroid 1}}'', normal Ridley [NES], 1986; ''VideoGame/MetroidPrime'', Meta Ridley [GCN], 2002)

The undying alien dragon (literally and [[JokerImmunity tropewise]]) of the ''Metroid'' series, and the leader of the Space Pirates. Fought by Samus and Pikachu; later (as Meta Ridley) by the aforementioned two, Donkey & Diddy Kong, Captain Falcon, Olimar, and [[spoiler:ROB]].

to:

\n[[folder:Ridley/Meta Ridley]]\n[[quoteright:300:http://static.!! Brawl
[[folder:Fighting Alloys]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/RidleyBrawl_3486.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

-> '''Home Series:''' ''VideoGame/{{Metroid}}'' (Debut: ''VideoGame/{{Metroid 1}}'', normal Ridley [NES], 1986; ''VideoGame/MetroidPrime'', Meta Ridley [GCN], 2002)

The undying alien dragon (literally and [[JokerImmunity tropewise]]) third incarnation of the ''Metroid'' series, and the leader of the Space Pirates. Fought by Samus and Pikachu; later (as Meta Ridley) by the aforementioned two, Donkey & Diddy Kong, Captain Falcon, Olimar, and [[spoiler:ROB]]."Small Fry Enemy Corps". They only appear in Multi-Man Brawl.



* AscendedExtra: Went from cameo in ''Melee's'' intro (plus a trophy), to a boss character in ''Brawl''.
* BewareMyStingerTail: Ridley's tail swipe covers the entire stage and can do around 70% damage on a 0% target.
* BlowYouAway: By flapping his wings. The very first flap can damage you, but avoid that and his wind is so weak that it basically counts as free hits for the player.
* DangerouslyGenreSavvy: A few of Meta Ridley's moves target the stage rather than the character directly. After all, the characters cannot leave the screen so pushing the stage out of the camera's scroll is deadly.
* DinosaursAreDragons: The comparison is made in his ''Brawl'' trophy.
* {{Fireballs}}: As Meta Ridley. He has a quick rapid shot version and a slow three shot version and a real big explosive version.
* FourFingeredHands: Regularly; Meta Ridley has three fingers.
* InformedAbility: The Ridley trophy states it attacks with fire, and the Meta-Ridley trophy states it has a multimissile system and bomb launcher. This is all true for the regular ''Metroid'' games, but not for ''Brawl'' -- Meta-Ridley uses the fireball breath, and regular Ridley has no projectiles whatsoever.
* KillItWithIce: Meta Ridley's trophy information says that Ice attacks are particularly effective on him.
* LastLousyPoint: Trophy stands spawn a little bit more frequently with Meta Ridley than some other bosses. Naturally, he is one of the few bosses that positions himself to make their use more difficult as the fight goes on, and one does not have all day to use them.
* LeanAndMean: He is skinny, especially around the neck and wing joints.
* NinjaPirateZombieRobot: As Meta Ridley, a Cyborg Dragon Space Pirate.
* RazorWings: Meta Ridley, which might catch some players off guard since the Metroid games purposefully avoided that kind of thing. Pretty telegraphed once one is used to it, however. Regular Ridley's wings can hurt, too, but he does not directly attack with them, so the player who gets hit has to be an overzealous one.
* ShoutOut: One of his attacks is a diving, twirling swoop from background to foreground, done in ''VideoGame/SuperMetroid''. Also done by Dyna Blade in the Kirby Series.
* SapientAllAlong: According to Ridley's ''Melee'' trophy, he comes off as a mindless beast but is truly quite intelligent. ''Brawl'' does not seem to go so far.
* TimeLimitBoss: As Meta Ridley in the second Subspace Bomb Factory stage, due to said bombs being set to go off.
* WeaksauceWeakness: Meta Ridley can be taken out very quickly if a character can maintain an AttackReflector right in front of his mouth when he shoots small fireballs -- he fires enough to deplete his entire health in one volley. The problem is that, barring a lucky item drop, nobody present for the fight outside of Boss Battles can actually do that (though Fox and Wolf can treat him as a Breather Boss as a result).
* YourSizeMayVary: He was noticeably smaller in the introduction to ''Melee'' than how he appears in ''Brawl''. In it, he was only slightly larger than Samus, but in ''Brawl'' he's more than twice her size.

to:

* AscendedExtra: Went from cameo in ''Melee's'' intro (plus DemotedToExtra: Don't have as big a trophy), to a boss character in ''Brawl''.
* BewareMyStingerTail: Ridley's tail swipe covers
presence as the entire stage and can do around 70% damage on a 0% target.
* BlowYouAway: By flapping his wings. The very first flap can damage you, but avoid that and his wind is so weak that it basically counts as free hits for the player.
* DangerouslyGenreSavvy: A few of Meta Ridley's moves target the stage rather than the character directly. After all, the characters cannot leave the screen so pushing the stage out of the camera's scroll is deadly.
* DinosaursAreDragons: The comparison is made in his ''Brawl'' trophy.
Wireframes.
* {{Fireballs}}: As Meta Ridley. He has a quick rapid shot version EvilKnockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.
* MeaningfulName: An alloy is
a slow three shot version and a real big explosive version.
* FourFingeredHands: Regularly; Meta Ridley has three fingers.
* InformedAbility:
combination of two materials. The Ridley trophy states it attacks fighting alloys resemble wireframes with fire, and the Meta-Ridley trophy states it has a multimissile system and bomb launcher. This is all true for the regular ''Metroid'' games, but not for ''Brawl'' -- Meta-Ridley uses the fireball breath, and regular Ridley has no projectiles whatsoever.
* KillItWithIce: Meta Ridley's trophy information says that Ice attacks are particularly effective
polygons placed on him.
* LastLousyPoint: Trophy stands spawn a little bit more frequently with Meta Ridley than some other bosses. Naturally, he is one
top of the few bosses that positions himself to make their use more difficult as the fight goes on, and one does not have all day to use them.
* LeanAndMean: He is skinny, especially around MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much
the neck and wing joints.
* NinjaPirateZombieRobot: As Meta Ridley, a Cyborg Dragon Space Pirate.
* RazorWings: Meta Ridley, which might catch some players off guard since the Metroid games purposefully avoided that kind of thing. Pretty telegraphed once one is used to it, however. Regular Ridley's wings can hurt, too, but he does not directly attack
Wireframes with them, so the player who gets hit has to be an overzealous one.
* ShoutOut: One of his attacks is a diving, twirling swoop from background to foreground, done in ''VideoGame/SuperMetroid''. Also done by Dyna Blade in the Kirby Series.
* SapientAllAlong: According to Ridley's ''Melee'' trophy, he comes off as a mindless beast but is truly quite intelligent. ''Brawl'' does not seem to go so far.
* TimeLimitBoss: As Meta Ridley in the second Subspace Bomb Factory stage, due to said bombs being set to go off.
* WeaksauceWeakness: Meta Ridley can be taken out very quickly if a character can maintain an AttackReflector right in front of his mouth when he shoots small fireballs -- he fires enough to deplete his entire health in one volley. The problem is that, barring a lucky item drop, nobody present for the fight outside of Boss Battles can actually do that (though Fox and Wolf can treat him as a Breather Boss as a result).
* YourSizeMayVary: He was noticeably smaller in the introduction to ''Melee'' than how he appears in ''Brawl''. In it, he was only slightly larger than Samus, but in ''Brawl'' he's more than twice her size.
colored armor.



[[folder:Galleom]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GalleomBrawl_2131.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A HumongousMecha boss, fought twice -- once with Marth, Meta Knight, and Ike, then with Lucas and Pokémon Trainer.

to:

[[folder:Galleom]]
[[folder:Petey Piranha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GalleomBrawl_2131.jpg]]
org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

-> '''Home Series:''' ''VideoGame/SuperSmashBros''

''[[Franchise/SuperMarioBros Mario]]'' (Debut: ''VideoGame/SuperMarioSunshine'' [GCN], 2002)

A HumongousMecha boss, fought twice -- once giant, mutated Piranha Plant who manages to capture Zelda and Peach in cages. Fought with Marth, Meta Knight, and Ike, then with Lucas and Pokémon Trainer.Kirby.



* CollisionDamage: When he is jumping or in tank mode.
* DeathFromAbove: When his health gets low, he follows up his vehicle-mode charge by dropping on top of the player.
* EverythingsBetterWithSpinning: His "ballerina" move where he twirls like a tornado, sucking you towards him for major damage.
* GlowingEyesOfDoom: When seen in the darkness underground
* GoombaStomp: Two of them, a big one and a lot of little ones. Players struck by them are HammeredIntoTheGround.
* OriginalGeneration: Created for the ''Subspace Emissary''. One of his trophies says he is a subspace warmonger.
* SequentialBoss: Averted, as the boss is the same in both sequences. It is the player who changes between them, going from the swordsmen to the modern age RPG leads.
* ShockwaveStomp: Actually done with an axe handle, but shockwave effect is the same.
* ShoulderCannon: Where the tank's missile launchers end up.
* TakingYouWithMe: He activates a self destruct after being beaten twice.
* TankGoodness: His alternate form is a hovering tank.
* TransformingMecha: He can turn into a missile launching hover tank

to:

* CollisionDamage: When he is jumping or in tank mode.
* DeathFromAbove: One of his attacks is to jump into the air and try to crush the player upon landing.
* DualWielding: Sweeps around with two cages
* EyelessFace: Yet it does not seem to hinder him at all.
* ImprobableWeaponUser: Uses two cages for most of his attacks.
* FeatherFingers: Leaf fingers? He is able to grab and apparently close cages with those leaf edges.
* MonsterModesty: His GoofyPrintUnderwear.
* {{Mutants}}: Its trophy says it is a mutant Piranha plant. In ''Super Mario Sunshine'' Isle Delfino had some kind of pollution that had mutated version of Mario enemies coming out of it and Petey spit the stuff out.
* PlantPerson: It's a giant humanoid Piranha Plant from ''Super Mario Bros.''
* RoarBeforeBeating: To Kirby, who the only remaining fighter in the stadium after he catches Peach and Zelda while the Halberd shoots off Mario.
* TookALevelInBadass: In looks and voice, at least. Unlike the cartoonish voice he has in most Mario games, Petey has a pretty scary roar in ''Brawl''.
* TurnsRed:
When his health gets low, he follows either of the cages goes down to half HP, Petey will glow red momentarily and speed up his vehicle-mode charge by dropping on top of attacks.
* WarmupBoss: The first boss and
the player.
* EverythingsBetterWithSpinning: His "ballerina" move where he twirls like a tornado, sucking you towards him for major damage.
* GlowingEyesOfDoom: When seen in the darkness underground
* GoombaStomp: Two
most simplistic boss of them, a big one and a lot of little ones. Players struck by them are HammeredIntoTheGround.
* OriginalGeneration: Created for
the ''Subspace Emissary''. One of his trophies says he is a subspace warmonger.
* SequentialBoss: Averted, as the boss is the same in both sequences. It is the player who changes between them, going from the swordsmen to the modern age RPG leads.
* ShockwaveStomp: Actually done with an axe handle, but shockwave effect is the same.
* ShoulderCannon: Where the tank's missile launchers end up.
* TakingYouWithMe: He activates a self destruct after being beaten twice.
* TankGoodness: His alternate form is a hovering tank.
* TransformingMecha: He can turn into a missile launching hover tank
Emissary''.



[[folder:Duon]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DuonBrawl_3707.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A boss fought on the Halberd, formed from [[spoiler:the Shadow Game & Watches]]. Fought by Snake, Lucario, Fox, Falco, Peach, and Zelda/Sheik.

to:

[[folder:Duon]]
[[quoteright:350:http://static.
[[folder:Rayquaza]]
[[quoteright:227:http://static.
tvtropes.org/pmwiki/pub/images/DuonBrawl_3707.jpg]]
org/pmwiki/pub/images/Rayquaza_1_3806.jpg]]

!!!!!! Voiced by: Katsuyuki Konishi

-> '''Home Series:''' ''VideoGame/SuperSmashBros''

''Franchise/{{Pokemon}}'' (Debut: ''VideoGame/PokemonRubyAndSapphire'' [GBA], 2002)

A boss fought on the Halberd, formed legendary Pokémon from [[spoiler:the Shadow Game & Watches]]. Fought by Snake, Lucario, Fox, Falco, Peach, the [[VideoGame/PokemonRubyAndSapphire third generation]] who attacks Fox and Zelda/Sheik.Diddy Kong.



* ArmCannon: The Pink Side has them
* BladeBelowTheShoulder: The blue side has blades instead of hands.
* CollisionDamage: Only when it is rolling though. Otherwise the player can stand on top it unharmed. Not a smart idea generally, but it can be useful if done just for a touch.
* DeathFromAbove: Can jump and land on players despite not having legs.
* DualWielding: The [[CollisionDamage Blue]] and [[FrickinLaserBeams Pink]] sides have their own arsenals to make use of.
* FrickinLaserBeams: From the pink side's head
* HomingProjectile: The pink side's missiles. [[MisguidedMissile They can be directed back at him]].
* MisguidedMissile: The pink sides missiles can be guided back into him, and [[HardModePerks will do more damage to him on higher difficulties.]]
* MultiarmedAndDangerous: Odd case, having two sets in opposite direction.
* MultipleHeadCase: Each head on both sides and they both have weapons
* NoOntologicalInertia: The homing missiles will explode in mid-air if Duon is killed, thankfully, so no KaizoTrap for this boss.
* OriginalGeneration: [[spoiler:Created by a bunch of Mr. Game & Watch shadow bug clones.]]
* PiercingAttack The Pink side's head lasers can break through all defenses save an Ike/Marth counter or Pit's Mirror Shield if it is correctly angled.
* RazorWind: While not a projectile, the Blue side has a slash that creates a very damaging shock wave.
* ShoulderCannon: Both sides have them, and they both shoot a different kind of explosive.
* SpinAttack: It can push down any player that happens to be below the stage.
* SpreadShot: Pink shots rapid fired from the pink side, which can be absorbed by Ness or Lucas to heal off damage, or sent back at him by Fox, Falco, or Wolf.
* ThrowDownTheBomblet: The blue side's only projectiles are bombs.
* UseYourHead: The blue side has a sharp horn thing on its head.

to:

* ArmCannon: DamageSpongeBoss: It has a huge health bar and resists almost every kind of way you can attack it. The Pink Side has them
* BladeBelowTheShoulder: The blue side has blades instead
only thing that seems to phase it (outside of hands.
boss battle mode where you can used Charizard) only comes up in a cut scene.
* CollisionDamage: Only EnergyBall: One used in a cutscene and another kind used when the player(s) fight it.
* EverythingsBetterWithSpinning: When Rayquaza uses Iron Tail, it spins its whole body like a top.
* {{Flight}}: Its secondary type is said to be flying, much like Charizard's, and as a boss,
it is rolling though. Otherwise the player can stand on top not nearly as limited.
* GiantSpaceFleaFromNowhere: It is not a video game villain or known for being antagonistic to any playable character, and
it unharmed. Not a smart idea generally, but is found far from its supposed native habitat attacking for unclear reasons.
* GlowingEyesOfDoom: When
it can be useful if done just uses Focus Blast, its eyes flash and glow for a touch.
moment.
* DeathFromAbove: Can jump InstantAwesomeJustAddDragons: Probably the reason it even appears is for the chance to fight a sky dragon.
* MisplacedWildlife: Appears out of a lake like it's some sort of water monster. It's supposed to live in the ozone layer according to its trophy.
* NoBiologicalSex: Like most legendary Pokémon, it's genderless.
* OlympusMons: It is said to be legendary in its trophy description, calling its attack power particularly remarkable.
* OneHitKill: Subverted. It looks like it went down in one hit, but as soon as the cutscene ends, a BossBattle starts.
* OutOfCharacter: [[MisplacedWildlife Appears out of a lake]], uses a move (Dig) it can't learn (even by TM or HM), uses more than four moves in general,
and land on players doesn't put up much of a fight despite being an OlympusMons.
* OutsideContextVillain: It's
not having legs.
* DualWielding: The [[CollisionDamage Blue]]
part of the Subspace Army at all, and [[FrickinLaserBeams Pink]] sides have their own arsenals to make fights the heroes for separate reasons.
* OurDragonsAreDifferent: Its design is based on eastern dragons.
* RoarBeforeBeating: It always starts out with a roar when fought, and in its introductory cutscene it roars before shooting off its energy attacks.
* ShockAndAwe: Employs
use of.
of several lightning attacks.
* FrickinLaserBeams: From TailSlap: Its only physical attack that keeps it in the pink side's head
same place.
* HomingProjectile: The pink side's missiles. [[MisguidedMissile They can be directed back at him]].
TronLines: In this case, they are invoking the movement of fluid.
* MisguidedMissile: The pink sides missiles can be guided back into him, TheWorfEffect: One of the most powerful legendary (read: god) Pokémon, it supposedly has lived for millions of years and [[HardModePerks will do more is in [[CharacterTiers such a high tier]] in its original game that it can't be used if you're playing with Smogon's unofficial rules towards standard Pokémon battles. It gets beaten by a [[VideoGame/StarFox anthropomorphic fox]] and ''a [[Franchise/DonkeyKong monkey]] with a peanut gun.''
* WrongGenreSavvy: It resists all elemental
damage to him on higher difficulties.]]
* MultiarmedAndDangerous: Odd case, having
here except rock (which only has two sets in opposite direction.
* MultipleHeadCase: Each head on both sides and they both have weapons
* NoOntologicalInertia: The homing missiles will explode in mid-air if Duon is killed, thankfully, so no KaizoTrap for this boss.
* OriginalGeneration: [[spoiler:Created by a bunch of Mr. Game & Watch shadow bug clones.]]
* PiercingAttack The Pink side's head lasers can break through all defenses save an Ike/Marth counter or Pit's Mirror Shield if it is correctly angled.
* RazorWind: While not a projectile, the Blue side has a slash
sources). Yes, that creates a very damaging shock wave.
* ShoulderCannon: Both sides have them, and they both shoot a different kind of explosive.
* SpinAttack: It can push down any player that happens to be below the stage.
* SpreadShot: Pink shots rapid fired from the pink side, which can be absorbed by Ness or Lucas to heal off damage, or sent back at him by Fox, Falco, or Wolf.
* ThrowDownTheBomblet: The blue side's only projectiles are bombs.
* UseYourHead: The blue side has a sharp horn thing on
means electricity, yes, even its head.traditional WeaksauceWeakness, ice.



[[folder:Tabuu]]
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/TabuuBrawl_1185.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

The main villain of ''Subspace Emissary'', who attempts to drag the entire Smash world into his own world (Subspace).

to:

[[folder:Tabuu]]
[[quoteright:187:http://static.
[[folder:Porky Minch]]
[[quoteright:350:http://static.
tvtropes.org/pmwiki/pub/images/TabuuBrawl_1185.jpg]]
-> '''Home
org/pmwiki/pub/images/PorkyBrawl_989.jpg]]

->'''Home
Series:''' ''VideoGame/SuperSmashBros''

''VideoGame/{{MOTHER}}'' (Debut: ''VideoGame/EarthBound'' [SNES], 1994)

The main villain mean next-door neighbor of ''Subspace Emissary'', who attempts to drag Ness in ''[=EarthBound=]'', [[spoiler:the antagonist of ''VideoGame/MOTHER3'' (which this appearance is based on), one of the entire Smash world into his own world (Subspace).generals of the Subspace Army, leader of the Pigmask Army,]] and an all around spoiled brat. Fought with Ness and Lucas.



* AchillesHeel: The first time he appears, the Smashers can't even touch him and he [[spoiler:wipes them all out in one move]]. Later, when he tries it again, [[spoiler:Sonic ambushes him and shatters his wings]], and this weakens him enough for the Smashers to defeat him.
* {{BFG}}: He stands on one as he shoots it.
* BaldOfEvil: Though he has so few features, his lack of hair does not stand out too much.
* BigBad: Of the ''Subspace Emissary''.
* BulletSeed: His Bullet Rain attack, which is followed by one big blast.
* DangerouslyGenreSavvy: [[spoiler:He uses his Off Waves to make sure that there are ''no'' Smashers left to fight him; he would have won, if he knew about Dedede's plans and Sonic]].
* DeflectorShields: One not seen in gameplay, but his electrical attack still kind of acts like one.
* DimensionLord: Of Subspace.
* DoppelgangerAttack: He shoots out a bunch of copies of himself in random directions.
* {{Expy}}: His teleports are very similar [[VideoGame/{{Kirby}} Nightmare and Marx]], except not as frequent or invulnerable, but potentially as deadly.
* EyeBeams: In giant mode.
* GenericDoomsdayVillain: Subverted. Supplementary material provided by both the trophies and the Dojo elaborate on his character, explicitly stating him as being unable to ever leave Subspace. When all you can do is stare at a world full of life and be forever unable to live there yourself, you may get a bit... desperate.
* GlassCannon: Tabuu possess powers worth of the most terrible and mighty [[EldritchAbomination cosmic horror]]. Yet, he is ''none'' too good at taking a punch. [[spoiler: Even his most powerful asset, the Off Waves, were undone by a single Spin Dash to the wings.]]
* GodOfEvil: Pretty much, he's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.
* HeroKiller: As soon as Mario and company finally find him, [[spoiler:he wastes absolutely no time in ''one-shotting the entire lot of them''. That's right, nearly ''thirty'' fighters of superhuman prowess, all offed in the ''blink of an eye''. Thankfully, DeathIsCheap in the World of Trophies, and Dedede's one clever fellow.]]
* HumanoidAbomination: His trophy says he is a being born in a vastly foreign realm whom is unable to exit subspace. External sources say he is the embodiment of subspace, but that's all we got on exactly what he is.
* LaserBlade: He turns his arm into one then dives against the stage with it.
* OneHitKO: His Off-Waves and golden chains can send any character flying off the screen, no matter their size or current damage. [[spoiler: Just ask virtually the ''entire roster'' when they found him.]]
* OriginalGeneration: He counts as one, and is also behind the creation of all the Subspace Army soldiers.
* TheManBehindTheMan: To Master Hand, until Ganondorf frees him.
* ManipulativeBastard: Manipulating Ganondorf, Bowser and the Ancient Minister by controlling Master Hand.
* NothingIsScarier: While no one really speaks in the Subspace Emissary, Tabuu makes absolutely no sound aside from the sound effects of his attacks; no dialogue, no EvilLaugh...
* PrecisionGuidedBoomerang: It has blades on it.
* RapidFireFisticuffs: More like flails and slaps.
* RealityWarper: In purest form. There is no limit ever shown to his powers, and supplementary material via trophies and Dojo info suggest he has none, period. Honestly, if it weren't for the fact he had a physical body to beat on...
* ShockAndAwe: Can have sparks of electricity orbit around him.
* SizeShifter: He can turn into a giant.
* StuffBlowingUp: Without the stuff part, Tabuu can cause explosions just by pointing at an area. Always three in a row for the player's benefit.
* TeleportSpam: He tends to do it during his boss battle. It can actually hurt you, too. Stay away if he emits puffs of red smoke upon teleporting.
* TronLines: Which make him look like the character in question.
* VariableLengthChain: Can knock lighter characters off the stage with it on one successful hit and knock fighters into each other for a two for one. [[spoiler:Ganondorf bumping into one instantly turns him into a trophy, but this frees Master Hand, who had several of Tabuu's chains buried under his skin to make him into a puppet.]]
* VoluntaryShapeShifter: One move has him turn into a sharp object with a face on it, and his grab move involves him turning into a golden bracket that crashes into the stage and explodes.
* WalkingSpoiler: He only shows up in the very last portion of the game. Beforehand, the audience is led to believe that Master Hand is the BigBad.

to:

* AchillesHeel: The first time BadassMoustache: It's somewhat hard to see without zooming in, but he appears, does have it.
* BlindingBangs: To
the Smashers can't even touch him point that he resembles an EyelessFace.
* CollisionDamage: Has two attacks where he hurts the player just by walking into them; the one where he hops
and he [[spoiler:wipes them all out in one move]]. Later, when he charges is ''extremely'' strong and dangerous.
* DeathFromAbove: Jumps up and
tries it again, [[spoiler:Sonic ambushes him and shatters to land on the player. If his wings]], and health is depleted while he initiates this weakens him move, the sound of his machine breaking down will be heard, but he will then jump anyway, possibly damaging the player one last time before collapsing.
* EgoPolis: New Pork City is a stage in this game, though the only sight of Porky there is a statue of him.
* FatBastard: There is a reason he is called Porky.
* FlunkyBoss: Creates a few Porky Bots that trip and explode after a couple seconds. Projectile attacks make them trip early.
* ItsAllAboutMe: Says his Brawl trophy
* KaizoTrap: When the final blow is struck, one of the legs on the spider bot will fall and can hit hard
enough for to knock a highly damaged character off the Smashers to defeat him.
screen.
* {{BFG}}: He stands on one as he shoots it.
* BaldOfEvil: Though he has so few features, his lack of hair does
LateArrivalSpoiler: [[spoiler:You're fighting ''VideoGame/MOTHER3'''s ''main villain'']]. ''Brawl'' was not stand out too much.
* BigBad: Of the ''Subspace Emissary''.
* BulletSeed: His Bullet Rain attack, which is followed by one big blast.
* DangerouslyGenreSavvy: [[spoiler:He uses his Off Waves
kind to make sure that there are ''no'' Smashers left to fight him; he would have won, if he knew about Dedede's plans and Sonic]].
* DeflectorShields: One not seen in gameplay, but his electrical attack still kind of acts like one.
* DimensionLord: Of Subspace.
* DoppelgangerAttack: He shoots out a bunch of copies of himself in random directions.
* {{Expy}}: His teleports are very similar [[VideoGame/{{Kirby}} Nightmare and Marx]], except not as frequent or invulnerable, but potentially as deadly.
* EyeBeams: In giant mode.
* GenericDoomsdayVillain: Subverted. Supplementary material provided by both the trophies and the Dojo elaborate on his character, explicitly stating him as being unable to ever leave Subspace. When all you can do is stare at a world full of life and be forever unable to live there yourself, you may get a bit... desperate.
* GlassCannon: Tabuu possess powers worth of the most terrible and mighty [[EldritchAbomination cosmic horror]]. Yet, he is ''none'' too good at taking a punch. [[spoiler: Even his most powerful asset, the Off Waves, were undone by a single Spin Dash to the wings.]]
* GodOfEvil: Pretty much, he's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.
* HeroKiller: As soon as Mario and company finally find him, [[spoiler:he wastes absolutely no time in ''one-shotting the entire lot of them''. That's right, nearly ''thirty'' fighters of superhuman prowess, all offed in the ''blink of an eye''. Thankfully, DeathIsCheap in the World of Trophies, and Dedede's one clever fellow.]]
* HumanoidAbomination:
title's bigger surprises. His trophy says he is a being born in a vastly foreign realm whom is unable to exit subspace. External sources say he is also spoils the embodiment events of subspace, but that's all we got on exactly what he is.
''Earthbound''.
* LaserBlade: He turns his arm into one then dives against the stage with it.
* OneHitKO: His Off-Waves and golden chains can send any character flying off the screen, no matter their size or current damage. [[spoiler:
OntologicalInertia: Just ask virtually because you have beaten Porky does not mean that one of the ''entire roster'' Porky bots will not blow up on you.
* ReallySevenHundredYearsOld: He looks pretty young for his vast age
when they found him.]]
* OriginalGeneration: He counts as one, and is also behind the creation of all the Subspace Army soldiers.
* TheManBehindTheMan: To Master Hand, until Ganondorf frees him.
* ManipulativeBastard: Manipulating Ganondorf, Bowser and the Ancient Minister by controlling Master Hand.
* NothingIsScarier: While no one really speaks in the Subspace Emissary, Tabuu makes absolutely no sound aside
seen from the sound effects afar, but closer examination of his attacks; no dialogue, no EvilLaugh...
* PrecisionGuidedBoomerang: It has blades on it.
* RapidFireFisticuffs: More like flails
model shows his skin is purpled and slaps.
* RealityWarper: In purest form. There is no limit ever shown to
wrinkly, his powers, hair is gray, and supplementary material via trophies and Dojo info suggest he has none, period. Honestly, if it weren't for the fact he had a physical body to beat on...
moustache.
* ShockAndAwe: His hovering thunder attacks and sweeping electric thing.
* SpamAttack:
Can have sparks of electricity orbit around him.
* SizeShifter: He can turn into a giant.
* StuffBlowingUp: Without
rapidly jab the stuff part, Tabuu can cause explosions just by pointing at an area. Always three in a row for the player's benefit.
* TeleportSpam: He tends
player to do it during his boss battle. It can actually hurt you, too. Stay away if he emits puffs of red smoke upon teleporting.
* TronLines: Which make him look like the character in question.
* VariableLengthChain: Can knock lighter characters off the stage with it on one successful hit and knock fighters into each other for a two for one. [[spoiler:Ganondorf bumping into one instantly turns him into a trophy, but this frees Master Hand, who had several of Tabuu's chains buried under his skin to make him into a puppet.]]
* VoluntaryShapeShifter: One move has him turn into a sharp object with a face on it, and his grab move involves him turning into a golden bracket that crashes into the stage and explodes.
* WalkingSpoiler: He only shows
rack up in the very last portion damage.
* SpiderTank: Though not all
of the game. Beforehand, the audience is led to believe that Master Hand is the BigBad.limbs are used for walking.



!Stage Bosses and Hazards


[[folder:Yellow Devil]]
[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/yellow_devil_smash_bros_3980.png]]
-> '''Home Series:''' ''Franchise/MegaMan [[VideoGame/MegaManClassic Classic Series]]'' (Debut: ''VideoGame/{{Mega Man|1}}'' [NES], 1987)

The boss character from ''VideoGame/MegaMan1'' makes an appearance as a stage hazard in Dr. Wily's Castle. He appears at some point in the stage and if he is defeated, he will explode and damage every player but the one who landed the final blow, for whom the explosion will count as an attack.

to:

!Stage Bosses and Hazards


[[folder:Yellow Devil]]
[[quoteright:337:http://static.
[[folder:Ridley/Meta Ridley]]
[[quoteright:300:http://static.
tvtropes.org/pmwiki/pub/images/yellow_devil_smash_bros_3980.png]]
org/pmwiki/pub/images/RidleyBrawl_3486.jpg]]

-> '''Home Series:''' ''Franchise/MegaMan [[VideoGame/MegaManClassic Classic Series]]'' ''VideoGame/{{Metroid}}'' (Debut: ''VideoGame/{{Mega Man|1}}'' ''VideoGame/{{Metroid 1}}'', normal Ridley [NES], 1987)

1986; ''VideoGame/MetroidPrime'', Meta Ridley [GCN], 2002)

The boss character from ''VideoGame/MegaMan1'' makes an appearance as a stage hazard in Dr. Wily's Castle. He appears at some point in undying alien dragon (literally and [[JokerImmunity tropewise]]) of the stage ''Metroid'' series, and if he is defeated, he will explode the leader of the Space Pirates. Fought by Samus and damage every player but Pikachu; later (as Meta Ridley) by the one who landed the final blow, for whom the explosion will count as an attack.aforementioned two, Donkey & Diddy Kong, Captain Falcon, Olimar, and [[spoiler:ROB]].



* AttackItsWeakpoint: It can only be damaged by hitting its eye.
* BlobMonster: He attacks in the exact same manner he did in the original game: by separating himself into blobs and reassembling himself on the other side of the arena.
* DefeatEqualsExplosion: When he's beaten he causes a huge explosion that counts as an attack for the player that landed the final hit.
* DetachmentCombat: See BlobMonster.
* EyeBeams: Fires one to three energy balls from its eye when stationary, which hit pretty hard and are difficult to dodge.
* GoForTheEye: The Yellow Devil can only be damaged by attacking its eye.
* UnexpectedCharacter: People were just as surprised to see him in the E3 2013 trailer as they were when they saw Mega Man. Unlike Mega Man, however, nobody expected him to be a stage boss.

to:

* AttackItsWeakpoint: It AscendedExtra: Went from cameo in ''Melee's'' intro (plus a trophy), to a boss character in ''Brawl''.
* BewareMyStingerTail: Ridley's tail swipe covers the entire stage and
can only be damaged by hitting its eye.
* BlobMonster: He attacks in the exact same manner he did in the original game: by separating himself into blobs and reassembling himself
do around 70% damage on the other side of the arena.
a 0% target.
* DefeatEqualsExplosion: When he's beaten he causes a huge explosion BlowYouAway: By flapping his wings. The very first flap can damage you, but avoid that and his wind is so weak that it basically counts as an free hits for the player.
* DangerouslyGenreSavvy: A few of Meta Ridley's moves target the stage rather than the character directly. After all, the characters cannot leave the screen so pushing the stage out of the camera's scroll is deadly.
* DinosaursAreDragons: The comparison is made in his ''Brawl'' trophy.
* {{Fireballs}}: As Meta Ridley. He has a quick rapid shot version and a slow three shot version and a real big explosive version.
* FourFingeredHands: Regularly; Meta Ridley has three fingers.
* InformedAbility: The Ridley trophy states it attacks with fire, and the Meta-Ridley trophy states it has a multimissile system and bomb launcher. This is all true for the regular ''Metroid'' games, but not for ''Brawl'' -- Meta-Ridley uses the fireball breath, and regular Ridley has no projectiles whatsoever.
* KillItWithIce: Meta Ridley's trophy information says that Ice attacks are particularly effective on him.
* LastLousyPoint: Trophy stands spawn a little bit more frequently with Meta Ridley than some other bosses. Naturally, he is one of the few bosses that positions himself to make their use more difficult as the fight goes on, and one does not have all day to use them.
* LeanAndMean: He is skinny, especially around the neck and wing joints.
* NinjaPirateZombieRobot: As Meta Ridley, a Cyborg Dragon Space Pirate.
* RazorWings: Meta Ridley, which might catch some players off guard since the Metroid games purposefully avoided that kind of thing. Pretty telegraphed once one is used to it, however. Regular Ridley's wings can hurt, too, but he does not directly
attack for with them, so the player that landed the final hit.
* DetachmentCombat: See BlobMonster.
* EyeBeams: Fires one
who gets hit has to three energy balls be an overzealous one.
* ShoutOut: One of his attacks is a diving, twirling swoop
from its eye when stationary, which hit pretty hard and are difficult background to dodge.
* GoForTheEye: The Yellow Devil can only be damaged
foreground, done in ''VideoGame/SuperMetroid''. Also done by attacking its eye.
* UnexpectedCharacter: People were just as surprised to see him
Dyna Blade in the E3 2013 trailer Kirby Series.
* SapientAllAlong: According to Ridley's ''Melee'' trophy, he comes off
as they were a mindless beast but is truly quite intelligent. ''Brawl'' does not seem to go so far.
* TimeLimitBoss: As Meta Ridley in the second Subspace Bomb Factory stage, due to said bombs being set to go off.
* WeaksauceWeakness: Meta Ridley can be taken out very quickly if a character can maintain an AttackReflector right in front of his mouth
when they saw Mega Man. Unlike Mega Man, however, he shoots small fireballs -- he fires enough to deplete his entire health in one volley. The problem is that, barring a lucky item drop, nobody expected present for the fight outside of Boss Battles can actually do that (though Fox and Wolf can treat him as a Breather Boss as a result).
* YourSizeMayVary: He was noticeably smaller in the introduction
to be a stage boss.''Melee'' than how he appears in ''Brawl''. In it, he was only slightly larger than Samus, but in ''Brawl'' he's more than twice her size.



[[folder:Koume and Kotake]]

Collectively known as Twinrova, these two witches fly around the Gerudo Valley stage wreaking havoc with their ElementalPowers

* AnIcePerson: Kotake's speciality, she can freeze part of the stage
* FlyingBroomstick: They both get around on these
* HasTwoMommies: They're Ganondorf's adoptive parents.
* PlayingWithFire: Koume's speciality, she spreads flames for the players to avoid
* RedOniBlueOni: To each other, the ice user is blue and the fire user is red naturally.
* WickedWitch: The closest thing the Zelda series has to the classic witch archetype. Hook noses, old age et all.

to:

[[folder:Koume and Kotake]]

Collectively known as Twinrova, these two witches fly around the Gerudo Valley stage wreaking havoc
[[folder:Galleom]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GalleomBrawl_2131.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A HumongousMecha boss, fought twice -- once
with their ElementalPowers

Marth, Meta Knight, and Ike, then with Lucas and Pokémon Trainer.
----
* AnIcePerson: Kotake's speciality, she can freeze part CollisionDamage: When he is jumping or in tank mode.
* DeathFromAbove: When his health gets low, he follows up his vehicle-mode charge by dropping on top
of the stage
player.
* FlyingBroomstick: They both get around on these
EverythingsBetterWithSpinning: His "ballerina" move where he twirls like a tornado, sucking you towards him for major damage.
* HasTwoMommies: They're Ganondorf's adoptive parents.
GlowingEyesOfDoom: When seen in the darkness underground
* PlayingWithFire: Koume's speciality, she spreads flames GoombaStomp: Two of them, a big one and a lot of little ones. Players struck by them are HammeredIntoTheGround.
* OriginalGeneration: Created
for the players to avoid
''Subspace Emissary''. One of his trophies says he is a subspace warmonger.
* RedOniBlueOni: To each other, SequentialBoss: Averted, as the ice user boss is blue and the fire user same in both sequences. It is red naturally.
* WickedWitch: The closest thing
the Zelda series has player who changes between them, going from the swordsmen to the classic witch archetype. Hook noses, old modern age et all.RPG leads.
* ShockwaveStomp: Actually done with an axe handle, but shockwave effect is the same.
* ShoulderCannon: Where the tank's missile launchers end up.
* TakingYouWithMe: He activates a self destruct after being beaten twice.
* TankGoodness: His alternate form is a hovering tank.
* TransformingMecha: He can turn into a missile launching hover tank



%%[[folder: Metal Face?]]
%%[[/folder]]
%%[[folder: Sneaky Spirit?]]
%%[[/folder]]

! [=NPC=]s tied to Playable Characters
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash

to:

%%[[folder: Metal Face?]]
%%[[/folder]]
%%[[folder: Sneaky Spirit?]]
%%[[/folder]]

! [=NPC=]s tied to Playable Characters
[[folder:Tom Nook
[[folder:Duon]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DuonBrawl_3707.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A boss fought on the Halberd, formed from [[spoiler:the Shadow Game & Watches]]. Fought by Snake, Lucario, Fox, Falco, Peach,
and Family]]

Zelda/Sheik.
----
* AssistCharacter: Summoned by ArmCannon: The Pink Side has them
* BladeBelowTheShoulder: The blue side has blades instead of hands.
* CollisionDamage: Only when it is rolling though. Otherwise
the Villager during his final smashplayer can stand on top it unharmed. Not a smart idea generally, but it can be useful if done just for a touch.
* DeathFromAbove: Can jump and land on players despite not having legs.
* DualWielding: The [[CollisionDamage Blue]] and [[FrickinLaserBeams Pink]] sides have their own arsenals to make use of.
* FrickinLaserBeams: From the pink side's head
* HomingProjectile: The pink side's missiles. [[MisguidedMissile They can be directed back at him]].
* MisguidedMissile: The pink sides missiles can be guided back into him, and [[HardModePerks will do more damage to him on higher difficulties.]]
* MultiarmedAndDangerous: Odd case, having two sets in opposite direction.
* MultipleHeadCase: Each head on both sides and they both have weapons
* NoOntologicalInertia: The homing missiles will explode in mid-air if Duon is killed, thankfully, so no KaizoTrap for this boss.
* OriginalGeneration: [[spoiler:Created by a bunch of Mr. Game & Watch shadow bug clones.]]
* PiercingAttack The Pink side's head lasers can break through all defenses save an Ike/Marth counter or Pit's Mirror Shield if it is correctly angled.
* RazorWind: While not a projectile, the Blue side has a slash that creates a very damaging shock wave.
* ShoulderCannon: Both sides have them, and they both shoot a different kind of explosive.
* SpinAttack: It can push down any player that happens to be below the stage.
* SpreadShot: Pink shots rapid fired from the pink side, which can be absorbed by Ness or Lucas to heal off damage, or sent back at him by Fox, Falco, or Wolf.
* ThrowDownTheBomblet: The blue side's only projectiles are bombs.
* UseYourHead: The blue side has a sharp horn thing on its head.



[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the main characters in ''Fire Emblem: Awakening'' and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. [[FunWithSubtitles Then the caption at the bottom of the screen corrects him.]]
* CoolSword
* SwordAndSorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: He has dark blue hair, as does his daughter.

to:

[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
[[folder:Tabuu]]
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/TabuuBrawl_1185.jpg]]
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the
''VideoGame/SuperSmashBros''

The
main characters in ''Fire Emblem: Awakening'' villain of ''Subspace Emissary'', who attempts to drag the entire Smash world into his own world (Subspace).
----
* AchillesHeel: The first time he appears, the Smashers can't even touch him
and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As
he lies defeated, [[spoiler:wipes them all out in one move]]. Later, when he bemoans he never got a chance to prove tries it again, [[spoiler:Sonic ambushes him and shatters his mettle in combat wings]], and will have to wait this weakens him enough for the next time. [[FunWithSubtitles Then Smashers to defeat him.
* {{BFG}}: He stands on one as he shoots it.
* BaldOfEvil: Though he has so few features, his lack of hair does not stand out too much.
* BigBad: Of
the caption at ''Subspace Emissary''.
* BulletSeed: His Bullet Rain attack, which is followed by one big blast.
* DangerouslyGenreSavvy: [[spoiler:He uses his Off Waves to make sure that there are ''no'' Smashers left to fight him; he would have won, if he knew about Dedede's plans and Sonic]].
* DeflectorShields: One not seen in gameplay, but his electrical attack still kind of acts like one.
* DimensionLord: Of Subspace.
* DoppelgangerAttack: He shoots out a bunch of copies of himself in random directions.
* {{Expy}}: His teleports are very similar [[VideoGame/{{Kirby}} Nightmare and Marx]], except not as frequent or invulnerable, but potentially as deadly.
* EyeBeams: In giant mode.
* GenericDoomsdayVillain: Subverted. Supplementary material provided by both
the bottom trophies and the Dojo elaborate on his character, explicitly stating him as being unable to ever leave Subspace. When all you can do is stare at a world full of life and be forever unable to live there yourself, you may get a bit... desperate.
* GlassCannon: Tabuu possess powers worth
of the screen corrects him.most terrible and mighty [[EldritchAbomination cosmic horror]]. Yet, he is ''none'' too good at taking a punch. [[spoiler: Even his most powerful asset, the Off Waves, were undone by a single Spin Dash to the wings.]]
* CoolSword
* SwordAndSorcerer: Is
GodOfEvil: Pretty much, he's the Sword living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.
* HeroKiller: As soon as Mario and company finally find him, [[spoiler:he wastes absolutely no time in ''one-shotting the entire lot of them''. That's right, nearly ''thirty'' fighters of superhuman prowess, all offed in the ''blink of an eye''. Thankfully, DeathIsCheap in the World of Trophies, and Dedede's one clever fellow.]]
* HumanoidAbomination: His trophy says he is a being born in a vastly foreign realm whom is unable
to Robin's Sorcerer in exit subspace. External sources say he is the embodiment of subspace, but that's all we got on exactly what he is.
* LaserBlade: He turns his arm into one then dives against the stage with it.
* OneHitKO: His Off-Waves and golden chains can send any character flying off the screen, no matter
their Final Smash.
size or current damage. [[spoiler: Just ask virtually the ''entire roster'' when they found him.]]
* TheWorfEffect: OriginalGeneration: He gets counts as one, and is also behind the creation of all the Subspace Army soldiers.
* TheManBehindTheMan: To Master Hand, until Ganondorf frees him.
* ManipulativeBastard: Manipulating Ganondorf, Bowser and the Ancient Minister by controlling Master Hand.
* NothingIsScarier: While no one really speaks in the Subspace Emissary, Tabuu makes absolutely no sound aside from the sound effects of
his butt kicked by Captain Falcon.
attacks; no dialogue, no EvilLaugh...
* YouGottaHaveBlueHair: He PrecisionGuidedBoomerang: It has dark blue hair, as does blades on it.
* RapidFireFisticuffs: More like flails and slaps.
* RealityWarper: In purest form. There is no limit ever shown to
his daughter.powers, and supplementary material via trophies and Dojo info suggest he has none, period. Honestly, if it weren't for the fact he had a physical body to beat on...
* ShockAndAwe: Can have sparks of electricity orbit around him.
* SizeShifter: He can turn into a giant.
* StuffBlowingUp: Without the stuff part, Tabuu can cause explosions just by pointing at an area. Always three in a row for the player's benefit.
* TeleportSpam: He tends to do it during his boss battle. It can actually hurt you, too. Stay away if he emits puffs of red smoke upon teleporting.
* TronLines: Which make him look like the character in question.
* VariableLengthChain: Can knock lighter characters off the stage with it on one successful hit and knock fighters into each other for a two for one. [[spoiler:Ganondorf bumping into one instantly turns him into a trophy, but this frees Master Hand, who had several of Tabuu's chains buried under his skin to make him into a puppet.]]
* VoluntaryShapeShifter: One move has him turn into a sharp object with a face on it, and his grab move involves him turning into a golden bracket that crashes into the stage and explodes.
* WalkingSpoiler: He only shows up in the very last portion of the game. Beforehand, the audience is led to believe that Master Hand is the BigBad.



%%[[folder: Dunban]]

to:


!Stage Bosses and Hazards


[[folder:Yellow Devil]]
[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/yellow_devil_smash_bros_3980.png]]
-> '''Home Series:''' ''Franchise/MegaMan [[VideoGame/MegaManClassic Classic Series]]'' (Debut: ''VideoGame/{{Mega Man|1}}'' [NES], 1987)

The boss character from ''VideoGame/MegaMan1'' makes an appearance as a stage hazard in Dr. Wily's Castle. He appears at some point in the stage and if he is defeated, he will explode and damage every player but the one who landed the final blow, for whom the explosion will count as an attack.
----
* AttackItsWeakpoint: It can only be damaged by hitting its eye.
* BlobMonster: He attacks in the exact same manner he did in the original game: by separating himself into blobs and reassembling himself on the other side of the arena.
* DefeatEqualsExplosion: When he's beaten he causes a huge explosion that counts as an attack for the player that landed the final hit.
* DetachmentCombat: See BlobMonster.
* EyeBeams: Fires one to three energy balls from its eye when stationary, which hit pretty hard and are difficult to dodge.
* GoForTheEye: The Yellow Devil can only be damaged by attacking its eye.
* UnexpectedCharacter: People were just as surprised to see him in the E3 2013 trailer as they were when they saw Mega Man. Unlike Mega Man, however, nobody expected him to be a stage boss.
[[/folder]]

[[folder:Koume and Kotake]]

Collectively known as Twinrova, these two witches fly around the Gerudo Valley stage wreaking havoc with their ElementalPowers

* AnIcePerson: Kotake's speciality, she can freeze part of the stage
* FlyingBroomstick: They both get around on these
* HasTwoMommies: They're Ganondorf's adoptive parents.
* PlayingWithFire: Koume's speciality, she spreads flames for the players to avoid
* RedOniBlueOni: To each other, the ice user is blue and the fire user is red naturally.
* WickedWitch: The closest thing the Zelda series has to the classic witch archetype. Hook noses, old age et all.
[[/folder]]

%%[[folder: Dunban]]Metal Face?]]



%%[[folder: Riki]]

to:

%%[[folder: Riki]]Sneaky Spirit?]]


Added DiffLines:


! [=NPC=]s tied to Playable Characters
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash
[[/folder]]

[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the main characters in ''Fire Emblem: Awakening'' and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. [[FunWithSubtitles Then the caption at the bottom of the screen corrects him.]]
* CoolSword
* SwordAndSorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: He has dark blue hair, as does his daughter.
[[/folder]]
%%[[folder: Dunban]]
%%[[/folder]]
%%[[folder: Riki]]
%%[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A list of NPC characters in Smash Bros in the form they debuted
[[foldercontrol]]
!Story Bosses, Minibosses, and Stadium
!! 64


[[folder:Giant Donkey Kong]]
-> '''Home Series:''' ''VideoGame/DonkeyKong''
-> '''Appears in:''' original, Melee, Brawl

Giant Donkey Kong is, well, [[ExactlyWhatItSaysOnTheTin a giant Donkey Kong]], and the first mini-boss of the original's one-player gauntlet. He's so big that when you face him in 1P Mode in the original, you get two CPU allies to help you. In ''Melee'', he shows up as a boss in Adventure Mode, but you don't get any allies. However, in this game he is simply Donkey Kong under the effects of a Super Mushroom. He also appears in a few events in both ''Melee'' and ''Brawl'', sometimes as the player character, sometimes as an enemy.
----
* DemotedToExtra: Super Mushrooms in ''Melee'' made him obsolete; as such, stage 6 in Classic Mode is you plus two allies against any random character (even Ness or the Ice Climbers), giant-sized.
* GiantMook: You get to fight him 3 on 1.
* MightyGlacier: He's big and slow, but he can take tons of damage and hit people from all the way across the screen.
[[/folder]]

[[folder:Metal Mario]]
-> '''Home Series:''' ''Franchise/SuperMarioBros'' (Debut: ''VideoGame/SuperMario64'' [N64], 1996)
-> '''Appears in:''' original, ''Melee''

Metal Mario is the second mini-boss of the original game's 1P Mode. He is very different from Mario, as he is much slower, but can take far more punishment. In ''Melee'', he is once again a mini-boss, this time in Adventure Mode. However, the introduction of the Metal Box, which could put any character in a similar state, lowered his importance, and he doesn't return as a boss in ''Brawl''.
----
* BashBrothers: In ''Melee'', if you've managed to unlock Luigi, Metal Mario will then be joined by Metal Luigi from that point on.
* CanonImmigrant: While not really "canon" (he started life simply as a power-up in ''Super Mario 64''), he has appeared in some ''Mario'' spinoffs as a separate character from Mario. ''MarioKart 7'' gives him a distinct, cockier personality from Mario.
* ChromeChampion: Basically Mario and clothing, all one color.
* DamageSpongeBoss: If you're unable to trick him into falling off the side, beating him by brute force will take a while. He doesn't start to be tossed around easily until you rack up the damage to around 200%.
* DemotedToExtra: Metal Boxes in ''Melee'' made him obsolete; as such, the final fight in Classic Mode before Master Hand is against any random character (even Kirby or Pichu), metallized.
* StoneWall: The fastest he goes is a brisk walk (unless you are playing on very hard), but it takes a LOT of damage for him to even flinch compared to Mario himself.
[[/folder]]

[[folder:Fighting Polygons]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros.'' (N64))
-> '''Appears in:''' original

Before the showdown with the Master, the player must face thirty abstract clones of every character in the game. Unlike the originals, they are incapable of special moves.
----
* BladeBelowTheShoulder: The Samus polygon has a large spike in place of her arm cannon.
* ConservationOfNinjutsu: Much like the Yoshi and Kirby teams, it doesn't take much to send them flying.
* EarlyBirdCameo: Three of them hinder you in the prior "Race to the Finish" level.
* EvilKnockoff: One for every character.
* FourthWallPortrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
* MultiMookMelee: The largest one in the first game
* PurpleIsPowerful: Not in this case.
* SinisterGeometry: What, you thought polygon had no meaning here?
[[/folder]]

[[folder:Master Hand]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MasterHandBrawl_783.jpg]]

!!!!!! Voiced by: Jeff Manning (original), Dean Harrington (''Melee''), Pat Cashman (''Brawl'')

->''"[[EvilLaugh HA-HA-HA-HA-HA-HA-HA-HA!]]"''

-> '''Home Series:''' ''VideoGame/SuperSmashBros'' (Debut: ''Super Smash Bros.'' [N64], 1999)
-> '''Appears in:''' original, ''Melee'', ''Brawl'', ''U/3DS'' [[labelnote:Note]] Only shown in the 3DS version as of this point[[/labelnote]]

The final boss of Classic Mode, and the creator of the Smash Bros setting and scenarios. A disembodied right hand wearing a glove.
----
* ArtEvolution: In ''64'', you could see the brim of the glove, but in ''Melee'' it just fades into nothingness.
* BigBad:
** Implied by the few cutscenes in the original, but the plot presented in 1P Mode is [[ExcusePlot symbolic at best]].
** Set up to be this in ''Subspace Emissary'', [[spoiler:and then subject to a BaitAndSwitch.]]
* BoringButPractical: In ''Melee'', he is actually less dangerous than Crazy Hand, due to the latter's added effects in his moves and the lower level of predictability. ''Brawl'' buffs the power of Master Hand's moves (except the bullets) to make them equal threats to Crazy Hand's or perhaps even more threatening, depending on play style and the character used.
* CanonImmigrant: Appeared in ''Kirby And The Amazing Mirror'' as a mini-boss, then as a dual boss with Crazy Hand. They both attacked like Master Hand rather than having the variation they show in Smash, though.
* CombinationAttack: Three, with Crazy Hand.
* CounterAttack: ''Brawl'' gives him a dismissive finger flick.
* TheDogBitesBack: [[spoiler:After Ganondorf ended up freeing Master Hand from its... puppeteer strings of Tabuu]], Master Hand's immediate action upon being freed is [[spoiler:attempting to punch out Tabuu]].
* {{Expy}}: Most of its and Crazy Hand's designs and movesets come from ''KirbySuperStar'' boss Wham Bam Rock.
* FamilyUnfriendlyViolence: In the Subspace Emissary, after it's revealed that [[spoiler:Tabuu is controlling him, he breaks out of the puppet strings and attacks Tabuu, only to be knocked back. Afterwards, blood forms on his hands where the strings were attached.]] This isn't too surprising coming from the creator of the Kirby series, which has its own share of that.
* FingerGun: One that actually shoots bullets - his signature attack. From ''Melee'' onward, they can also fire laser beams.
* GiantHandsOfDoom: Giant glove of doom, in this case.
* HammeredIntoTheGround: Could do this from ''Melee'' onward.
* HelpingHands: Except he is hurtful, but the opening of ''Melee'' does imply that there is an arm wearing that glove before the child's imagination, wizard magic or something brings the ''Super Smash Bros'' world to life.
* HitPoints: The first character in the series to have these. Instead of building up his knock back percentage, you whittle down these points, and at zero, he will immediately fly off the stage with lots of explosions.
* JokeCharacter: Even though [[TheMissingno he's playable via glitch]], the fact that he can no longer move from one spot severely hampers his effectiveness in combat.
* LightningBruiser: In ''64''. You have to hack him playable to see it, though, as in normal play, he just moves in slow boss patterns.
* LoweredMonsterDifficulty: The introduction of the side dodge and air dodge make him much easier to deal with from ''Melee'' onward. To counter this, Master Hand can now team up with Crazy Hand.
* TheManBehindTheMan: [[spoiler: When he's first seen in the ''Subspace Emissary'', he seems to be Ganondorf's master. Later, we learn he's being involuntarily controlled by Tabuu]].
* OriginalGeneration: In the first game he created the ''Super Smash Bros'' setting by pulling toys out of a box, placing them on table tops then snapping his fingers, bringing the toys to life and changing the tables into video game representations.
* ThisIsADrill: His drill fingers attack.
* ThisBananaIsArmed: He can shoot bullets from his [[FingerGun fingers]].
* TheBerserker: With wide-sweeping, hard-hitting attacks, this only possible fighting style when [[TheMissingno playable via glitch]] in ''Melee'', which, in a balanced match that avoids [[GameBreakingBug Game Breaking Bugs]], is [[JokeCharacter guaranteed to be his downfall]], what with his extreme attack lag, inability to move from one spot, and the fact that he's been beaten a million times by even the average player. This is a downgrade from when he's hacked to be playable in ''64'', where [[LightningBruiser his attacks are quicker, he can move freely, and he's even capable of some short combos]].
* TheUnfought: Though it appears in the storyline of ''The Subspace Emissary'', [[spoiler:it's essentially just a RedHerring and isn't fought in that mode.]]
* WhiteGloves: The trophy says that even though it is a cleanly kept glove, it fights dirty.
[[/folder]]
!! Melee

!! Brawl
[[folder:Fighting Alloys]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fighting_alloys_6936.jpg]]

The third incarnation of the "Small Fry Enemy Corps". They only appear in Multi-Man Brawl.
----
* DemotedToExtra: Don't have as big a presence as the Wireframes.
* EvilKnockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
* LawOfChromaticSuperiority: Defying common conventions, Red Alloy is ''not'' the leader.
* MeaningfulName: An alloy is a combination of two materials. The fighting alloys resemble wireframes with polygons placed on top of them.
* MultiMookMelee: Or rather, Multi Mook Brawl.
* SuspiciouslySimilarSubstitute: Red and Blue Alloy are pretty much the Wireframes with colored armor.
[[/folder]]

[[folder:Petey Piranha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PeteyBrawl_3712.jpg]]

-> '''Home Series:''' ''[[Franchise/SuperMarioBros Mario]]'' (Debut: ''VideoGame/SuperMarioSunshine'' [GCN], 2002)

A giant, mutated Piranha Plant who manages to capture Zelda and Peach in cages. Fought with Kirby.
----
* DeathFromAbove: One of his attacks is to jump into the air and try to crush the player upon landing.
* DualWielding: Sweeps around with two cages
* EyelessFace: Yet it does not seem to hinder him at all.
* ImprobableWeaponUser: Uses two cages for most of his attacks.
* FeatherFingers: Leaf fingers? He is able to grab and apparently close cages with those leaf edges.
* MonsterModesty: His GoofyPrintUnderwear.
* {{Mutants}}: Its trophy says it is a mutant Piranha plant. In ''Super Mario Sunshine'' Isle Delfino had some kind of pollution that had mutated version of Mario enemies coming out of it and Petey spit the stuff out.
* PlantPerson: It's a giant humanoid Piranha Plant from ''Super Mario Bros.''
* RoarBeforeBeating: To Kirby, who the only remaining fighter in the stadium after he catches Peach and Zelda while the Halberd shoots off Mario.
* TookALevelInBadass: In looks and voice, at least. Unlike the cartoonish voice he has in most Mario games, Petey has a pretty scary roar in ''Brawl''.
* TurnsRed: When either of the cages goes down to half HP, Petey will glow red momentarily and speed up his attacks.
* WarmupBoss: The first boss and the most simplistic boss of the ''Subspace Emissary''.
[[/folder]]

[[folder:Rayquaza]]
[[quoteright:227:http://static.tvtropes.org/pmwiki/pub/images/Rayquaza_1_3806.jpg]]

!!!!!! Voiced by: Katsuyuki Konishi

-> '''Home Series:''' ''Franchise/{{Pokemon}}'' (Debut: ''VideoGame/PokemonRubyAndSapphire'' [GBA], 2002)

A legendary Pokémon from the [[VideoGame/PokemonRubyAndSapphire third generation]] who attacks Fox and Diddy Kong.
----
* DamageSpongeBoss: It has a huge health bar and resists almost every kind of way you can attack it. The only thing that seems to phase it (outside of boss battle mode where you can used Charizard) only comes up in a cut scene.
* EnergyBall: One used in a cutscene and another kind used when the player(s) fight it.
* EverythingsBetterWithSpinning: When Rayquaza uses Iron Tail, it spins its whole body like a top.
* {{Flight}}: Its secondary type is said to be flying, much like Charizard's, and as a boss, it is not nearly as limited.
* GiantSpaceFleaFromNowhere: It is not a video game villain or known for being antagonistic to any playable character, and it is found far from its supposed native habitat attacking for unclear reasons.
* GlowingEyesOfDoom: When it uses Focus Blast, its eyes flash and glow for a moment.
* InstantAwesomeJustAddDragons: Probably the reason it even appears is for the chance to fight a sky dragon.
* MisplacedWildlife: Appears out of a lake like it's some sort of water monster. It's supposed to live in the ozone layer according to its trophy.
* NoBiologicalSex: Like most legendary Pokémon, it's genderless.
* OlympusMons: It is said to be legendary in its trophy description, calling its attack power particularly remarkable.
* OneHitKill: Subverted. It looks like it went down in one hit, but as soon as the cutscene ends, a BossBattle starts.
* OutOfCharacter: [[MisplacedWildlife Appears out of a lake]], uses a move (Dig) it can't learn (even by TM or HM), uses more than four moves in general, and doesn't put up much of a fight despite being an OlympusMons.
* OutsideContextVillain: It's not part of the Subspace Army at all, and fights the heroes for separate reasons.
* OurDragonsAreDifferent: Its design is based on eastern dragons.
* RoarBeforeBeating: It always starts out with a roar when fought, and in its introductory cutscene it roars before shooting off its energy attacks.
* ShockAndAwe: Employs use of several lightning attacks.
* TailSlap: Its only physical attack that keeps it in the same place.
* TronLines: In this case, they are invoking the movement of fluid.
* TheWorfEffect: One of the most powerful legendary (read: god) Pokémon, it supposedly has lived for millions of years and is in [[CharacterTiers such a high tier]] in its original game that it can't be used if you're playing with Smogon's unofficial rules towards standard Pokémon battles. It gets beaten by a [[VideoGame/StarFox anthropomorphic fox]] and ''a [[Franchise/DonkeyKong monkey]] with a peanut gun.''
* WrongGenreSavvy: It resists all elemental damage here except rock (which only has two sources). Yes, that means electricity, yes, even its traditional WeaksauceWeakness, ice.
[[/folder]]

[[folder:Porky Minch]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PorkyBrawl_989.jpg]]

->'''Home Series:''' ''VideoGame/{{MOTHER}}'' (Debut: ''VideoGame/EarthBound'' [SNES], 1994)

The mean next-door neighbor of Ness in ''[=EarthBound=]'', [[spoiler:the antagonist of ''VideoGame/MOTHER3'' (which this appearance is based on), one of the generals of the Subspace Army, leader of the Pigmask Army,]] and an all around spoiled brat. Fought with Ness and Lucas.
----
* BadassMoustache: It's somewhat hard to see without zooming in, but he does have it.
* BlindingBangs: To the point that he resembles an EyelessFace.
* CollisionDamage: Has two attacks where he hurts the player just by walking into them; the one where he hops and charges is ''extremely'' strong and dangerous.
* DeathFromAbove: Jumps up and tries to land on the player. If his health is depleted while he initiates this move, the sound of his machine breaking down will be heard, but he will then jump anyway, possibly damaging the player one last time before collapsing.
* EgoPolis: New Pork City is a stage in this game, though the only sight of Porky there is a statue of him.
* FatBastard: There is a reason he is called Porky.
* FlunkyBoss: Creates a few Porky Bots that trip and explode after a couple seconds. Projectile attacks make them trip early.
* ItsAllAboutMe: Says his Brawl trophy
* KaizoTrap: When the final blow is struck, one of the legs on the spider bot will fall and can hit hard enough to knock a highly damaged character off the screen.
* LateArrivalSpoiler: [[spoiler:You're fighting ''VideoGame/MOTHER3'''s ''main villain'']]. ''Brawl'' was not kind to that title's bigger surprises. His trophy also spoils the events of ''Earthbound''.
* OntologicalInertia: Just because you have beaten Porky does not mean that one of the Porky bots will not blow up on you.
* ReallySevenHundredYearsOld: He looks pretty young for his vast age when seen from afar, but closer examination of his model shows his skin is purpled and wrinkly, his hair is gray, and he has a moustache.
* ShockAndAwe: His hovering thunder attacks and sweeping electric thing.
* SpamAttack: Can rapidly jab the player to rack up damage.
* SpiderTank: Though not all of the limbs are used for walking.
[[/folder]]

[[folder:Ridley/Meta Ridley]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/RidleyBrawl_3486.jpg]]

-> '''Home Series:''' ''VideoGame/{{Metroid}}'' (Debut: ''VideoGame/{{Metroid 1}}'', normal Ridley [NES], 1986; ''VideoGame/MetroidPrime'', Meta Ridley [GCN], 2002)

The undying alien dragon (literally and [[JokerImmunity tropewise]]) of the ''Metroid'' series, and the leader of the Space Pirates. Fought by Samus and Pikachu; later (as Meta Ridley) by the aforementioned two, Donkey & Diddy Kong, Captain Falcon, Olimar, and [[spoiler:ROB]].
----
* AscendedExtra: Went from cameo in ''Melee's'' intro (plus a trophy), to a boss character in ''Brawl''.
* BewareMyStingerTail: Ridley's tail swipe covers the entire stage and can do around 70% damage on a 0% target.
* BlowYouAway: By flapping his wings. The very first flap can damage you, but avoid that and his wind is so weak that it basically counts as free hits for the player.
* DangerouslyGenreSavvy: A few of Meta Ridley's moves target the stage rather than the character directly. After all, the characters cannot leave the screen so pushing the stage out of the camera's scroll is deadly.
* DinosaursAreDragons: The comparison is made in his ''Brawl'' trophy.
* {{Fireballs}}: As Meta Ridley. He has a quick rapid shot version and a slow three shot version and a real big explosive version.
* FourFingeredHands: Regularly; Meta Ridley has three fingers.
* InformedAbility: The Ridley trophy states it attacks with fire, and the Meta-Ridley trophy states it has a multimissile system and bomb launcher. This is all true for the regular ''Metroid'' games, but not for ''Brawl'' -- Meta-Ridley uses the fireball breath, and regular Ridley has no projectiles whatsoever.
* KillItWithIce: Meta Ridley's trophy information says that Ice attacks are particularly effective on him.
* LastLousyPoint: Trophy stands spawn a little bit more frequently with Meta Ridley than some other bosses. Naturally, he is one of the few bosses that positions himself to make their use more difficult as the fight goes on, and one does not have all day to use them.
* LeanAndMean: He is skinny, especially around the neck and wing joints.
* NinjaPirateZombieRobot: As Meta Ridley, a Cyborg Dragon Space Pirate.
* RazorWings: Meta Ridley, which might catch some players off guard since the Metroid games purposefully avoided that kind of thing. Pretty telegraphed once one is used to it, however. Regular Ridley's wings can hurt, too, but he does not directly attack with them, so the player who gets hit has to be an overzealous one.
* ShoutOut: One of his attacks is a diving, twirling swoop from background to foreground, done in ''VideoGame/SuperMetroid''. Also done by Dyna Blade in the Kirby Series.
* SapientAllAlong: According to Ridley's ''Melee'' trophy, he comes off as a mindless beast but is truly quite intelligent. ''Brawl'' does not seem to go so far.
* TimeLimitBoss: As Meta Ridley in the second Subspace Bomb Factory stage, due to said bombs being set to go off.
* WeaksauceWeakness: Meta Ridley can be taken out very quickly if a character can maintain an AttackReflector right in front of his mouth when he shoots small fireballs -- he fires enough to deplete his entire health in one volley. The problem is that, barring a lucky item drop, nobody present for the fight outside of Boss Battles can actually do that (though Fox and Wolf can treat him as a Breather Boss as a result).
* YourSizeMayVary: He was noticeably smaller in the introduction to ''Melee'' than how he appears in ''Brawl''. In it, he was only slightly larger than Samus, but in ''Brawl'' he's more than twice her size.
[[/folder]]

[[folder:Galleom]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GalleomBrawl_2131.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A HumongousMecha boss, fought twice -- once with Marth, Meta Knight, and Ike, then with Lucas and Pokémon Trainer.
----
* CollisionDamage: When he is jumping or in tank mode.
* DeathFromAbove: When his health gets low, he follows up his vehicle-mode charge by dropping on top of the player.
* EverythingsBetterWithSpinning: His "ballerina" move where he twirls like a tornado, sucking you towards him for major damage.
* GlowingEyesOfDoom: When seen in the darkness underground
* GoombaStomp: Two of them, a big one and a lot of little ones. Players struck by them are HammeredIntoTheGround.
* OriginalGeneration: Created for the ''Subspace Emissary''. One of his trophies says he is a subspace warmonger.
* SequentialBoss: Averted, as the boss is the same in both sequences. It is the player who changes between them, going from the swordsmen to the modern age RPG leads.
* ShockwaveStomp: Actually done with an axe handle, but shockwave effect is the same.
* ShoulderCannon: Where the tank's missile launchers end up.
* TakingYouWithMe: He activates a self destruct after being beaten twice.
* TankGoodness: His alternate form is a hovering tank.
* TransformingMecha: He can turn into a missile launching hover tank
[[/folder]]

[[folder:Duon]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DuonBrawl_3707.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

A boss fought on the Halberd, formed from [[spoiler:the Shadow Game & Watches]]. Fought by Snake, Lucario, Fox, Falco, Peach, and Zelda/Sheik.
----
* ArmCannon: The Pink Side has them
* BladeBelowTheShoulder: The blue side has blades instead of hands.
* CollisionDamage: Only when it is rolling though. Otherwise the player can stand on top it unharmed. Not a smart idea generally, but it can be useful if done just for a touch.
* DeathFromAbove: Can jump and land on players despite not having legs.
* DualWielding: The [[CollisionDamage Blue]] and [[FrickinLaserBeams Pink]] sides have their own arsenals to make use of.
* FrickinLaserBeams: From the pink side's head
* HomingProjectile: The pink side's missiles. [[MisguidedMissile They can be directed back at him]].
* MisguidedMissile: The pink sides missiles can be guided back into him, and [[HardModePerks will do more damage to him on higher difficulties.]]
* MultiarmedAndDangerous: Odd case, having two sets in opposite direction.
* MultipleHeadCase: Each head on both sides and they both have weapons
* NoOntologicalInertia: The homing missiles will explode in mid-air if Duon is killed, thankfully, so no KaizoTrap for this boss.
* OriginalGeneration: [[spoiler:Created by a bunch of Mr. Game & Watch shadow bug clones.]]
* PiercingAttack The Pink side's head lasers can break through all defenses save an Ike/Marth counter or Pit's Mirror Shield if it is correctly angled.
* RazorWind: While not a projectile, the Blue side has a slash that creates a very damaging shock wave.
* ShoulderCannon: Both sides have them, and they both shoot a different kind of explosive.
* SpinAttack: It can push down any player that happens to be below the stage.
* SpreadShot: Pink shots rapid fired from the pink side, which can be absorbed by Ness or Lucas to heal off damage, or sent back at him by Fox, Falco, or Wolf.
* ThrowDownTheBomblet: The blue side's only projectiles are bombs.
* UseYourHead: The blue side has a sharp horn thing on its head.
[[/folder]]

[[folder:Tabuu]]
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/TabuuBrawl_1185.jpg]]
-> '''Home Series:''' ''VideoGame/SuperSmashBros''

The main villain of ''Subspace Emissary'', who attempts to drag the entire Smash world into his own world (Subspace).
----
* AchillesHeel: The first time he appears, the Smashers can't even touch him and he [[spoiler:wipes them all out in one move]]. Later, when he tries it again, [[spoiler:Sonic ambushes him and shatters his wings]], and this weakens him enough for the Smashers to defeat him.
* {{BFG}}: He stands on one as he shoots it.
* BaldOfEvil: Though he has so few features, his lack of hair does not stand out too much.
* BigBad: Of the ''Subspace Emissary''.
* BulletSeed: His Bullet Rain attack, which is followed by one big blast.
* DangerouslyGenreSavvy: [[spoiler:He uses his Off Waves to make sure that there are ''no'' Smashers left to fight him; he would have won, if he knew about Dedede's plans and Sonic]].
* DeflectorShields: One not seen in gameplay, but his electrical attack still kind of acts like one.
* DimensionLord: Of Subspace.
* DoppelgangerAttack: He shoots out a bunch of copies of himself in random directions.
* {{Expy}}: His teleports are very similar [[VideoGame/{{Kirby}} Nightmare and Marx]], except not as frequent or invulnerable, but potentially as deadly.
* EyeBeams: In giant mode.
* GenericDoomsdayVillain: Subverted. Supplementary material provided by both the trophies and the Dojo elaborate on his character, explicitly stating him as being unable to ever leave Subspace. When all you can do is stare at a world full of life and be forever unable to live there yourself, you may get a bit... desperate.
* GlassCannon: Tabuu possess powers worth of the most terrible and mighty [[EldritchAbomination cosmic horror]]. Yet, he is ''none'' too good at taking a punch. [[spoiler: Even his most powerful asset, the Off Waves, were undone by a single Spin Dash to the wings.]]
* GodOfEvil: Pretty much, he's the living embodiment of Subspace and more powerful than Master Hand, who more or less created the ''Smash Brothers'' universe out of dolls/trophies and tables.
* HeroKiller: As soon as Mario and company finally find him, [[spoiler:he wastes absolutely no time in ''one-shotting the entire lot of them''. That's right, nearly ''thirty'' fighters of superhuman prowess, all offed in the ''blink of an eye''. Thankfully, DeathIsCheap in the World of Trophies, and Dedede's one clever fellow.]]
* HumanoidAbomination: His trophy says he is a being born in a vastly foreign realm whom is unable to exit subspace. External sources say he is the embodiment of subspace, but that's all we got on exactly what he is.
* LaserBlade: He turns his arm into one then dives against the stage with it.
* OneHitKO: His Off-Waves and golden chains can send any character flying off the screen, no matter their size or current damage. [[spoiler: Just ask virtually the ''entire roster'' when they found him.]]
* OriginalGeneration: He counts as one, and is also behind the creation of all the Subspace Army soldiers.
* TheManBehindTheMan: To Master Hand, until Ganondorf frees him.
* ManipulativeBastard: Manipulating Ganondorf, Bowser and the Ancient Minister by controlling Master Hand.
* NothingIsScarier: While no one really speaks in the Subspace Emissary, Tabuu makes absolutely no sound aside from the sound effects of his attacks; no dialogue, no EvilLaugh...
* PrecisionGuidedBoomerang: It has blades on it.
* RapidFireFisticuffs: More like flails and slaps.
* RealityWarper: In purest form. There is no limit ever shown to his powers, and supplementary material via trophies and Dojo info suggest he has none, period. Honestly, if it weren't for the fact he had a physical body to beat on...
* ShockAndAwe: Can have sparks of electricity orbit around him.
* SizeShifter: He can turn into a giant.
* StuffBlowingUp: Without the stuff part, Tabuu can cause explosions just by pointing at an area. Always three in a row for the player's benefit.
* TeleportSpam: He tends to do it during his boss battle. It can actually hurt you, too. Stay away if he emits puffs of red smoke upon teleporting.
* TronLines: Which make him look like the character in question.
* VariableLengthChain: Can knock lighter characters off the stage with it on one successful hit and knock fighters into each other for a two for one. [[spoiler:Ganondorf bumping into one instantly turns him into a trophy, but this frees Master Hand, who had several of Tabuu's chains buried under his skin to make him into a puppet.]]
* VoluntaryShapeShifter: One move has him turn into a sharp object with a face on it, and his grab move involves him turning into a golden bracket that crashes into the stage and explodes.
* WalkingSpoiler: He only shows up in the very last portion of the game. Beforehand, the audience is led to believe that Master Hand is the BigBad.
[[/folder]]

!Stage Bosses and Hazards


[[folder:Yellow Devil]]
[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/yellow_devil_smash_bros_3980.png]]
-> '''Home Series:''' ''Franchise/MegaMan [[VideoGame/MegaManClassic Classic Series]]'' (Debut: ''VideoGame/{{Mega Man|1}}'' [NES], 1987)

The boss character from ''VideoGame/MegaMan1'' makes an appearance as a stage hazard in Dr. Wily's Castle. He appears at some point in the stage and if he is defeated, he will explode and damage every player but the one who landed the final blow, for whom the explosion will count as an attack.
----
* AttackItsWeakpoint: It can only be damaged by hitting its eye.
* BlobMonster: He attacks in the exact same manner he did in the original game: by separating himself into blobs and reassembling himself on the other side of the arena.
* DefeatEqualsExplosion: When he's beaten he causes a huge explosion that counts as an attack for the player that landed the final hit.
* DetachmentCombat: See BlobMonster.
* EyeBeams: Fires one to three energy balls from its eye when stationary, which hit pretty hard and are difficult to dodge.
* GoForTheEye: The Yellow Devil can only be damaged by attacking its eye.
* UnexpectedCharacter: People were just as surprised to see him in the E3 2013 trailer as they were when they saw Mega Man. Unlike Mega Man, however, nobody expected him to be a stage boss.
[[/folder]]

[[folder:Koume and Kotake]]

Collectively known as Twinrova, these two witches fly around the Gerudo Valley stage wreaking havoc with their ElementalPowers

* AnIcePerson: Kotake's speciality, she can freeze part of the stage
* FlyingBroomstick: They both get around on these
* HasTwoMommies: They're Ganondorf's adoptive parents.
* PlayingWithFire: Koume's speciality, she spreads flames for the players to avoid
* RedOniBlueOni: To each other, the ice user is blue and the fire user is red naturally.
* WickedWitch: The closest thing the Zelda series has to the classic witch archetype. Hook noses, old age et all.
[[/folder]]

%%[[folder: Metal Face?]]
%%[[/folder]]
%%[[folder: Sneaky Spirit?]]
%%[[/folder]]

! [=NPC=]s tied to Playable Characters
[[folder:Tom Nook and Family]]

* AssistCharacter: Summoned by the Villager during his final smash
[[/folder]]

[[folder:Chrom]]
!!!!!!Voiced by Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
-> '''Home Series:''' ''VideoGame/FireEmblem'' (Debut: ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2013)

One of the main characters in ''Fire Emblem: Awakening'' and Lucina's father, Chrom appears as a part of Robin's Final Smash.

* AssistCharacter
* AlmostDeadGuy: As he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. [[FunWithSubtitles Then the caption at the bottom of the screen corrects him.]]
* CoolSword
* SwordAndSorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
* TheWorfEffect: He gets his butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: He has dark blue hair, as does his daughter.
[[/folder]]
%%[[folder: Dunban]]
%%[[/folder]]
%%[[folder: Riki]]
%%[[/folder]]
!Assist Trophies
%%! Assist Trophies
%%[[folder: defaults?]]
%%!Ashley
%%!Chain Chomp
%%!Color TV Game 15
%%!Dark Samus
%%!Dillon
%%!Dr. Kawashima
%%!Elec Man
%%!Ghirahim
%%!Inky, Pinky, Blinky, and Clyde
%%!Isabelle
%%!Magnus
%%!Midna
%%!Mother Brain
%%!Nightmare
%%!Phosphora
%%!Riki
%%!Sablé prince
%%!Skull Kid
%%!Takamaru
%%[[/folder]]

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