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* AdaptationalWimp: Is a relatively low-tier character in ''Smash'', able to be defeated by the likes of [[LethalJokeCharacter Pichu and Jigglypuff]] despite canonically being [[PhysicalGod one of the]] [[OlympusMons most powerful beings]] in the ''Pokémon'' universe (at least among the ones who aren't [[VideoGame/PokemonDiamondAndPearl straight-up creator gods]]).

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* AdaptationalWimp: Is a relatively low-tier standard character in ''Smash'', able to be defeated by the likes of [[LethalJokeCharacter Pichu and Jigglypuff]] despite canonically being [[PhysicalGod one of the]] [[OlympusMons most powerful beings]] in the ''Pokémon'' universe (at least among the ones who aren't [[VideoGame/PokemonDiamondAndPearl straight-up creator gods]]).



* AwesomeButImpractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.

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* AwesomeButImpractical: Its moves may be awkward and ineffective, but the Many of Mewtwo's item animations are awesome.involve using telekinesis to make them float around, which is quite the sight but usually comes at the expense of their reach. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.vertically.



* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using a dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.

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* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using use a dark purple aura.aura that evoke Ghost-type moves. This is ironic, considering that it's weak to these sort of moves in its home series.



* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate. Effectively using Mewtwo involves a ''lot'' of baiting, knowing when to fall back or apply pressure, and knowing how to spot weaknesses in an opponent's offensive or defensive game and exploit them. The result is a character who can turn even the smallest mistake into a lost stock, but is also frustratingly difficult to pin down or catch off guard and seems to have an answer for everything, befitting for a Psychic-type.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.

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* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his its throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate. ''Ultimate'' hampered its already poor defensive game in various ways, but made it the strongest and fastest it's ever been. Effectively using Mewtwo involves a ''lot'' of baiting, knowing when to fall back or apply pressure, and knowing how to spot weaknesses in an opponent's offensive or defensive game and exploit them. The result is a character who can turn even the smallest mistake into a lost stock, but is also frustratingly difficult to pin down or catch off guard and seems to have an answer for everything, befitting for a Psychic-type.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.ludicrously early percents.



* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.

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* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches Patches 1.1.3 and 1.1.5. which not only 5 then gave Mewtwo a massive ''massive'' buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but while also upped upping its weight slightly.slightly, which would be repeated in ''Ultimate'', though it's still quite light.



* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'', and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.

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* GlassCannon: It hits very hard in both all of its appearances (especially later versions of ''3DS/Wii U''), appearances, having large hitboxes moves with unusually high KO power for many what their appearance would suggest, along with one of its wild and unpredictable moves, many powerful the strongest up throws in ''Melee'', and several all of its moves given KO potential in ''3DS/Wii U''.''Smash''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.



* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.

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* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's it can actually be used as a very handy dodge tool for a character as light as Mewtwo. The mobility tool, since the backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as leading into a panic-dodge if you're caught in a bad position.whiff punish of your own. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.



* PurpleIsPowerful: Tends to utilize a lot of purple colored attacks. Its smash attacks emit bursts of purple energy, the Shadow Ball is a blackish purple EnergyBall, which is one of its best moves and a great projectile when its fully charged. It's also one of the most powerful Legendary Pokemon in existence.

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* PurpleIsPowerful: Tends to utilize Utilizes a lot of purple colored attacks. Its smash attacks emit bursts of purple energy, the Shadow Ball is a blackish purple EnergyBall, which is one of its best moves and a great projectile when its fully charged. It's also one of the most powerful Legendary Pokemon in existence.



** Both its front and back knocked-down attacks have Mewtwo spin to swing its tail around, and its ledge getup attack is another tail swipe.

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** Both its front and back knocked-down getup attacks have Mewtwo spin to swing its tail around, and its ledge getup attack is another tail swipe.
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Luigi requires 800 matches to unlock but he's on the OG unlockables page instead


[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

This page lists the unlockable fighters from ''VideoGame/SuperSmashBrosMelee'' that require over 500 matches to unlock.

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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

This page lists the new unlockable fighters from ''VideoGame/SuperSmashBrosMelee'' that require over 500 matches to unlock.
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->See [[Characters/TheLegendOfZeldaGanonGanondorf Ganondorf's page]] for more information on the character in his origin series.

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->See [[Characters/TheLegendOfZeldaGanonGanondorf Ganondorf's page]] Characters/TheLegendOfZeldaTheTriforceWielders for more information on the character in his origin series.
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[[foldercontrol]]



[[folder:A-D]]

Added: 43643

Changed: 105008

Removed: 4534

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\



->See his page [[Characters/SuperSmashBrosGanondorf here]]
[[/folder]]
[[folder:24 – Mewtwo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mewtwossbu.png]]
[[caption-width-right:350:[[OlympusMons A Legend]] [[TheBusCameBack Reawakens]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssb4_6.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssbm.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Masachika Ichimura (''Melee''), Creator/KeijiFujiwara (''3DS/Wii U'', ''Ultimate'')

'''[[Anime/PokemonTheFirstMovie MEWTWO STRIKES BACK!]]'''

->'''Home Series:''' ''Franchise/{{Pokemon}}''

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->See his page [[Characters/SuperSmashBrosGanondorf here]]
[[/folder]]
[[folder:24 – Mewtwo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mewtwossbu.org/pmwiki/pub/images/ganondorfssbu.png]]
[[caption-width-right:350:[[OlympusMons A Legend]] [[TheBusCameBack Reawakens]]]]
[[caption-width-right:350:[[EvilOverlord The King of Darkness]] /[softreturn][[CardCarryingVillain The King of Evil]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.U]]\\
https://static.
tvtropes.org/pmwiki/pub/images/mewtwo_ssb4_6.org/pmwiki/pub/images/ganondorf_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.[[caption-width-right:350:[[labelnote:Brawl]]\\
https://static.
tvtropes.org/pmwiki/pub/images/mewtwo_ssbm.org/pmwiki/pub/images/ganondorf_ssbb.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]\\
https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssbm.
jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Masachika Ichimura (''Melee''), Creator/KeijiFujiwara (''3DS/Wii U'', ''Ultimate'')

'''[[Anime/PokemonTheFirstMovie MEWTWO STRIKES BACK!]]'''

Creator/TakashiNagasako (''Melee'', ''Ultimate''), Hironori Miyata (''Brawl'', ''3DS/Wii U'')

->'''Home Series:''' ''Franchise/{{Pokemon}}''''Franchise/TheLegendOfZelda''



-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [Platform/GameBoy], 1996
-->'''Creator:''' Creator/GameFreak

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-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [Platform/GameBoy], 1996
-->'''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--->As Ganon: ''VideoGame/{{The Legend of Zelda|I}}'' [[Platform/NintendoEntertainmentSystem NES]]], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--->First mentioned Ganondorf: ''VideoGame/TheLegendOfZeldaALinkToThePast'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1991
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--->First physical apprearance as Ganondorf, from ''Melee'' and ''Ultimate'': ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[Platform/Nintendo64 N64]]], 1998
--->Ganondorf from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [[[Platform/NintendoGameCube GameCube]]/Platform/{{Wii}}], 2006
-->'''Creator:''' Creator/GameFreakCreator/{{Nintendo}}



->'''Playable in:''' ''Melee'', ''3DS/Wii U'' (DLC), ''Ultimate''\\

->''"[[DesperatelyLookingForAPurposeInLife Why am I here?]]"'' (translated from Japanese)

The Genetic Pokémon and one of the original [[OlympusMons Legendaries]], created to be the most powerful Pokémon of all. Mewtwo is a man-made clone of the mythical Pokémon, Mew, who has mastery of psychic power that is nearly unrivaled. However, it rebelled against its creators, destroyed the very lab it was made in, and flew off to parts unknown. It often hides in caves, waiting for Pokémon Trainers who have proved themselves worthy.\\\
In ''Smash'', Mewtwo's psychic prowess makes it quite the formidable opponent. Its attacks generally come out quick and can cover a wide range, and several of its special attacks enable it to play its opponents like a fiddle. However, due to the levitation Mewtwo requires to move as fast as it does, it's incredibly light and can get KO'd rather easily, meaning a careless maneuver can lead to its downfall. It also holds the honor of being the first DLC character, [[TheBusCameBack returning for the fourth installment after a lengthy absence]].

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->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[ElementalPunch Warlock]] [[MegatonPunch Punch]], [[DashAttack Gerudo Dragon]] (''Melee''), [[ChokeHolds Flame Choke]] (''Brawl'' onwards), [[GrappleMove Dark Dive]], [[FoeTossingCharge Wizard's Foot]]\\
'''Final Smash:''' [[OneWingedAngel Ganon]][[note]]Named "Beast Ganon" in ''Brawl'' and ''3DS/Wii U'', and "Ganon, The Demon King" in ''Ultimate''.[[/note]]

->''"Sorya!"''
%%"Doriyah" is an unofficial spelling

The legendary Gerudo, immortal Great King of Evil and reincarnation of [[VideoGame/TheLegendOfZeldaSkywardSword the Demon King Demise's]] hatred for Hylia and her chosen hero, Ganondorf Dragmire is the eternal nemesis of Link and Zelda across many of their incarnations, constantly waging war against them and the Kingdom of Hyrule over the course of millennia. He's cheated death on several occasions, successfully conquered Hyrule and other realms, and even [[HeroKiller killed the Hero of Time]] in one timeline. He is the second villain to become playable in ''Smash''.\\
\\
Although he's had many different styles of combat over the years in both human and pig form, here he opts for a [[KungFuWizard hand-to-hand combat style]] initially [[MovesetClone derived from Captain Falcon]] before [[DivergentCharacterEvolution becoming more and more distinct over time]]. Ganondorf is one of the slowest characters in the series in terms of both movement and attack speed, but makes up for it with an ''immense'' level of power like any heavyweight would. Playing Ganondorf can be tricky, but, given the opportunity, is very suitable for devastating punishments. ''Ultimate'' further adds to his versatility by finally letting him wield a sword, providing a lot more range to his smash attacks than he had previously.\\
\\
Melee uses the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, specifically one recycled from a [[https://www.youtube.com/watch?v=4Myo3lYDlAs 2000 SpaceWorld demo]]. ''Brawl'' uses his ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' design, which ''3DS[=/=]Wii
U'' (DLC), ''Ultimate''\\

->''"[[DesperatelyLookingForAPurposeInLife Why am I here?]]"'' (translated from Japanese)

The Genetic Pokémon and one of the original [[OlympusMons Legendaries]], created to be the most powerful Pokémon of all. Mewtwo is a man-made clone of the mythical Pokémon, Mew, who has mastery of psychic power that is nearly unrivaled. However, it rebelled against its creators, destroyed the very lab it was made in, and flew off to parts unknown. It often hides in caves, waiting for Pokémon Trainers who have proved themselves worthy.\\\
In ''Smash'', Mewtwo's psychic prowess makes it quite the formidable opponent. Its attacks generally come out quick and can cover a wide range, and several of its special attacks enable it to play its opponents like a fiddle. However, due
updates. ''Ultimate'' returns to the levitation Mewtwo requires ''Ocarina of Time'' design, this time much closer to move as fast as it does, it's incredibly light and can get KO'd rather easily, meaning a careless maneuver can lead to its downfall. It his future self from said game, which also holds gives him the honor of being sword from the first DLC character, [[TheBusCameBack returning [=SpaceWorld=] demo.

->See [[Characters/TheLegendOfZeldaGanonGanondorf Ganondorf's page]]
for more information on the fourth installment after a lengthy absence]].character in his origin series.
[[foldercontrol]]



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[CastingAShadow Shadow]] [[ChargedAttack Ball]]
-> A Ghost-type move where Mewtwo charges up a ball of dark energy. Once fully charged, Mewtwo can hold onto the ball until it needs to be used.
'''Side Special:''' [[MindOverMatter Confusion]]
-> A command grab that whirls opponents caught inside it. Mewtwo can also use it to [[AttackReflector reflect projectiles]] and stall its aerial momentum.
'''Up Special:''' {{Teleport|ation}}
-> Mewtwo vanishes and then warps a short distance away. Tilting the control stick will determine where Mewtwo will reappear.
'''Down Special:''' [[DeadlyGaze Disable]]
-> Mewtwo glares at its opponents. Anyone who makes eye contact with it will be momentarily stunned.
'''Final Smash:''' [[YourHeadAsplode Psystrike]]
-> Mewtwo transforms into Mega Mewtwo Y and then unleashs a powerful pyschokinetic projectile. Anyone caught in its path will have their minds fried and then be sent flying.
[[/labelnote]]
----

->See Characters/PokemonMewDuo for more information on the character in their origin series.
----
* AdaptationalBadass: Not Mewtwo itself, but its Disable move. In the main ''Pokémon'' games, Disable's only function is to make the opponent unable to use a certain move for a few turns. Here, not only does the move actually do damage, but it momentarily stuns the opponent, leaving them open to further attacks.
* AdaptationalVillainy:
** Even though Mewtwo in the ''Franchise/{{Pokemon}}'' games is a savage BloodKnight, it doesn't do anything particularly villainous. Even in terms of [[Anime/PokemonTheFirstMovie the anime's Mewtwo]], it was more of an AntiVillain and later pulled a HeelFaceTurn toward the end of the film, even becoming a [[AntiHero protagonist]] in its [[Anime/PokemonMewtwoReturns next appearance]]. However, '''Event 51: The Showdown''', the final Event Match in ''Melee'', has Mewtwo fighting the player alongside the far less-ambiguously evil Ganondorf and Giga Bowser. Justified in that ''Melee'' had a lack of playable antagonists outside of the aforementioned two, and Mewtwo was the only other character[[note]]Aside from [[VideoGame/DonkeyKong Mario]] and [[VideoGame/MarioVsDonkeyKong Donkey Kong]], who are unanimously considered heroes rather than even anti-heroes.[[/note]] to have played an antagonistic role before. When the Event Match returned in ''Brawl'' and ''Wii U'', Mewtwo's role was replaced with King Dedede[[note]]Who is also an [[AdaptationalVillainy Adaptational Villain]] there as well[[/note]] due to its absence in both games[[note]]or the base game, in the case of the latter[[/note]].
** In ''Ultimate'', it has been paired up with the villains in some Classic Mode routes[[note]]It appears in Diddy Kong's route, in which the opponents are Nintendo antagonists, and fights alongside Bowser and Ganondorf in the second-to-last pre-boss battle in Simon's route[[/note]] and the Spirit battle for Satoru from ''Card Hero'' alongside Bowser and Ridley. Downplayed in the latter case as they're supposed to represent the various monsters from that series rather than actually being a true VillainTeamUp.
* AdaptationalWimp: Is a relatively low-tier character in ''Smash'', able to be defeated by the likes of [[LethalJokeCharacter Pichu and Jigglypuff]] despite canonically being [[PhysicalGod one of the]] [[OlympusMons most powerful beings]] in the ''Pokémon'' universe (at least among the ones who aren't [[VideoGame/PokemonDiamondAndPearl straight-up creator gods]]).
* ArtEvolution: It had a monstrous, inhuman stature in ''Melee'' to match [[EarlyInstallmentWeirdness its Generation I artwork]]. In ''3DS/Wii U'', it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match [[VideoGame/PokemonXAndY modern artworks and models]], though it's also given more angular eyes and flatter ears similar to its first anime appearance.
* TheArtifact:
** In ''3DS/Wii U'', Mewtwo continues to be portrayed based on ''Anime/PokemonTheFirstMovie'', despite the Mewtwo from that movie not having made an anime appearance since 2001 and [[Anime/PokemonGenesectAndTheLegendAwakened two]] [[Anime/PokemonOrigins other]] animated Mewtwo characters having appeared later. This is justified via the GrandfatherClause, and came full circle when that Mewtwo returned in ''Anime/MewtwoStrikesBackEvolution'', a remake of ''The First Movie''.
** When it returned in ''3DS/Wii U'' and ''Ultimate'', Mewtwo continued to have NonDubbedGrunts in Western language versions of the games, despite the introduction of another talking Pokémon (Lucario) with fully dubbed dialogue. In ''Ultimate'', this was carried over to [[Franchise/DragonQuest the Hero]], who similarly has some dialogue in Japanese that is replaced with NonDubbedGrunts by the same voice actress.
** Mewtwo still has Teleport as its Up Special despite it being unable to learn the move since the Gen I games where it was a TM (which didn't return in later games, nor was it added to Mewtwo's learnset).
* AttackReflector: Confusion reflects projectiles, but in ''Melee'', they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''. It's not very effective against Galeem's beams, though.
* AwesomeButImpractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.
* BadassAdorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
* BadassArmFold: Part of many of its poses both in battle and after victory. It even pulls it off while wielding items, balancing on a ledge, and sleeping in ''3DS/Wii U'' (and also while [[CameraAbuse crashing on the screen]], but that's significantly less dignified).
* BalanceBuff: Balance patches for ''3DS/Wii U'' greatly improved its speed and offensive potential while giving it slightly more endurance.
* BattleIntro: One of the few Pokémon to not emerge from a Pokéball, Mewtwo opts to simply teleport onto the field. Fittingly, Mewtwo was never canonically captured, only briefly restrained by [[Anime/PokemonTheFirstMovie Giovanni]].
* BloodKnight: In keeping with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
* TheBusCameBack: After being absent from ''Brawl'', Mewtwo comes back in ''3DS/Wii U'' as DownloadableContent. This can also count as a return of the specific Mewtwo character from ''Anime/PokemonTheFirstMovie'', as it hadn't made a single appearance in any media since ''Mewtwo Returns'' and ''Melee'' itself in 2001 (barring [[Anime/MewtwoStrikesBackEvolution a remake of its source film in 2019]]) until an episode of ''Anime/PokemonJourneysTheSeries'' in 2020.
* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using a dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.
* CharacterExaggeration: In Mewtwo's home series, it is considered a GlassCannon only when compared to other OlympusMons, and it is a LightningBruiser otherwise. In ''Smash'', Mewtwo is one of the lightest characters.
* ChargedAttack: Shadow Ball, a storable projectile with impressive K.O. potential when fully charged.
* TheComicallySerious:
** Mewtwo's DLC trailer for ''3DS/Wii U'' depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball, and getting jumped upon by a tiny Greninja.
** Mewtwo interacting with the game's more surreal elements (such as Warp Stars, the Special Flag, the [[VideoGame/{{Nintendogs}} Living Room]] stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight and the far less serious Palutena don't.
* CompositeCharacter: Its portrayal in all three of its appearances is primarily based on the Japanese version of ''Anime/PokemonTheFirstMovie''. ''3DS/Wii U'' add some elements from the second Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened'', such as the ability to Mega Evolve into Mega Mewtwo Y as well as the Boxing Ring title of "The Legend Reawakened".
* DemotedToExtra: Reduced to a trophy in ''Brawl'', though it was closer to being finished than any of the other scrapped characters. As of ''3DS/Wii U'', it is only a trophy in the initial release, but eventually became available as DownloadableContent.
* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate. Effectively using Mewtwo involves a ''lot'' of baiting, knowing when to fall back or apply pressure, and knowing how to spot weaknesses in an opponent's offensive or defensive game and exploit them. The result is a character who can turn even the smallest mistake into a lost stock, but is also frustratingly difficult to pin down or catch off guard and seems to have an answer for everything, befitting for a Psychic-type.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
* DivergentCharacterEvolution: A minor example. ''3DS/Wii U'' differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
* DownloadableContent: In ''3DS/Wii U''. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
* EvilLaugh: In its taunt and English victory poses.
* FinalBoss: In ''Ultimate'', it's the last opponent fought in Mega Man's Classic Mode, serving as a stand-in for [[VideoGame/MegaMan2 Dr. Wily's Alien form]]. Further helping the reference is the fact that it's immediately fought after Dr. Mario, the stand-in for Wily himself, is defeated.
* {{Foreshadowing}}: One of Mewtwo's Shadow Balls can be seen striking Donkey Kong in ''Melee's'' opening.
* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.
* GeneticEngineeringIsTheNewNuke: In its own Palutena's Guidance in ''Ultimate'', Viridi expresses outrage at Mewtwo's existence for this very reason, stating that she'll never forgive humans for creating it and viewing it as an affront to nature that ought to be destroyed immediately.
* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'', and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.
* HitboxDissonance: In ''3DS/Wii U'', some of its attacks will not register point-blank hits despite the animations clearly making contact with the target. Some of those hitboxes were corrected via updates.
* IdleAnimation:
** It brings its hands to its chest, then spreads them.
** It raises its hand in a beckoning gesture.

to:

[[AC:Special Moves]]
[[labelnote:Click
[[folder:A-D]]
* AchillesHeel: In contrast
to show]]\\
'''Neutral Special:''' [[CastingAShadow Shadow]] [[ChargedAttack Ball]]
-> A Ghost-type move where Mewtwo charges up a ball
other members of dark energy. Once fully charged, Mewtwo can hold onto the ball until it needs to be used.
'''Side Special:''' [[MindOverMatter Confusion]]
-> A command grab that whirls opponents caught inside it. Mewtwo can also use it to [[AttackReflector reflect projectiles]]
[[MightyGlacier Heavyweight pantheon]] such as Bowser, King K. Rool and stall its aerial momentum.
'''Up Special:''' {{Teleport|ation}}
-> Mewtwo vanishes and then warps a short distance away. Tilting the control stick will determine where Mewtwo will reappear.
'''Down Special:''' [[DeadlyGaze Disable]]
-> Mewtwo glares at its opponents. Anyone who makes eye contact with it will be momentarily stunned.
'''Final Smash:''' [[YourHeadAsplode Psystrike]]
-> Mewtwo transforms into Mega Mewtwo Y and then unleashs a powerful pyschokinetic projectile. Anyone caught in its path will have their minds fried and then be sent flying.
[[/labelnote]]
----

->See Characters/PokemonMewDuo for more information on the character in their origin series.
----
* AdaptationalBadass: Not Mewtwo itself, but its Disable move. In the main ''Pokémon'' games, Disable's only function is
King Dedede, he lacks any ranged option whatsoever, making him particularly vulnerable to make the opponent unable to use a certain move for a few turns. Here, not only does the move actually do damage, but it momentarily stuns the opponent, leaving them open to further attacks.
HitAndRunTactics.
* AdaptationalVillainy:
** Even though Mewtwo in the ''Franchise/{{Pokemon}}'' games is a savage BloodKnight, it
AdaptationalModesty: ''Ultimate'''s version of Ganondorf doesn't do anything particularly villainous. Even wear as tight clothing as he does in terms of [[Anime/PokemonTheFirstMovie the anime's Mewtwo]], it was more of an AntiVillain and later pulled a HeelFaceTurn toward the end of the film, even becoming a [[AntiHero protagonist]] in its [[Anime/PokemonMewtwoReturns next appearance]]. However, '''Event 51: The Showdown''', the final Event Match in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' or ''Melee'', has Mewtwo which results in him not having a bulge and his thighs looking smaller and less defined.
* AdaptationalSkill: While he does use some hand-to-hand attacks in his home series, the ''Super Smash Bros.'' series makes punching and kicking his go-to
fighting the player alongside the far less-ambiguously evil Ganondorf style instead of his canonical preference for magical energy attacks and Giga Bowser. Justified in that ''Melee'' had a lack bladed weapons.
* AdaptationalWimp: A downplayed variation since he's still extremely powerful, but by virtue
of playable antagonists outside [[MovesetClone sharing most of his moveset]] with Captain Falcon, this incarnation lacks most of the aforementioned two, and Mewtwo was the only abilities his other character[[note]]Aside from [[VideoGame/DonkeyKong Mario]] and [[VideoGame/MarioVsDonkeyKong Donkey Kong]], who are unanimously considered heroes rather than even anti-heroes.[[/note]] to have played an antagonistic role before. When the Event Match returned incarnations possess, such as his energy balls, {{flight}}, weight-triggered earthquakes, and, until ''Ultimate'' gave him his sword for his smash attacks, his swordplay.
* AlternateSelf: Technically, his appearances
in ''Brawl'' and ''Wii U'', Mewtwo's role was replaced with King Dedede[[note]]Who ''3DS/Wii U'' is also an [[AdaptationalVillainy Adaptational Villain]] there as well[[/note]] due this to its absence his appearances in both games[[note]]or the base game, in the case of the latter[[/note]].
** In
''Melee'' and ''Ultimate'', it has been paired up with the villains in some Classic Mode routes[[note]]It appears in Diddy Kong's route, in which the opponents are Nintendo antagonists, and fights alongside Bowser and Ganondorf in the second-to-last pre-boss battle in Simon's route[[/note]] and the Spirit battle for Satoru coming from ''Card Hero'' alongside Bowser the same timeline as ''Brawl'''s Adult Link and Ridley. Downplayed in the latter case as they're supposed to represent the various monsters from that series rather than actually being a true VillainTeamUp.
* AdaptationalWimp: Is a relatively low-tier character in ''Smash'', able to be defeated by the likes of [[LethalJokeCharacter Pichu and Jigglypuff]] despite canonically being [[PhysicalGod one of the]] [[OlympusMons most powerful beings]] in the ''Pokémon'' universe (at least among the ones who aren't [[VideoGame/PokemonDiamondAndPearl straight-up creator gods]]).
* ArtEvolution: It had a monstrous, inhuman stature in
Zelda, while his ''Melee'' to match [[EarlyInstallmentWeirdness its Generation I artwork]]. In ''3DS/Wii U'', it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match [[VideoGame/PokemonXAndY modern artworks and models]], though it's also given more angular eyes and flatter ears similar to its first anime appearance.
* TheArtifact:
** In ''3DS/Wii U'', Mewtwo continues to be portrayed based on ''Anime/PokemonTheFirstMovie'', despite the Mewtwo
''Ultimate'' counterpart comes from that movie not having made an anime appearance since 2001 the same timeline as Toon Link (albeit at a much earlier point) and [[Anime/PokemonGenesectAndTheLegendAwakened two]] [[Anime/PokemonOrigins other]] animated Mewtwo characters having appeared later. This is justified via the GrandfatherClause, Adult Link from ''64'' and came full circle when that Mewtwo returned in ''Anime/MewtwoStrikesBackEvolution'', ''Melee''.
* AmazingTechnicolorPopulation: His skin is
a remake of ''The First Movie''.
** When it returned
sinister-looking greyish-green color. He's the only humanoid character to have this. His alternate costumes in ''3DS/Wii U'' and ''Ultimate'' can make him blue.
* ArchEnemy: To Link, obviously.
* ArtEvolution: In ''Melee'', his model was based on his appearance from the [=SpaceWorld=] 2000 tech demo duel, which itself is based off of his appearance in ''Ocarina of Time,'' combining his pre-time skip cape design and hair with his post-time skip cape length, and giving him a sword. In ''Brawl'', he was updated to his ''Twilight Princess'' design, which he retains in the fourth title, with the addition of the glowing wound from the Sword of the Six Sages and having a torn cape. ''Ultimate'' uses a modernized take on his ''Ocarina of Time'' appearance, now including embellishments not present in ''Melee'' (spiked shoulder and knee armor, Gerudo patterns on his chestpiece).
* TheArtifact: Ganondorf was a last-minute addition to ''Melee'' and only made it in because he was a highly requested character who had a similar body build to an existing playable character (in this case Captain Falcon), which made it convenient to [[MovesetClone make him a clone of Captain Falcon]]. Sakurai has [[http://www.gamnesia.com/news/sakurai-explains-why-dr-mario-is-his-own-character-in-smash-bros stated]] that both he and his team are loath to change characters in a way which alienates fans of them in previous games, so Ganondorf is now built from the ground up to be a Captain Falcon [[DivergentCharacterEvolution semi]]/clone in newer titles, entirely due to the fact that it was a quick fix to meet deadlines in ''Melee''. He was decloned a decent amount in ''Brawl'' to make him a semi-clone and was given very different custom moves from Captain Falcon to differentiate them farther in ''Smash 4'', then in
''Ultimate'', Mewtwo continued he now finally uses his sword in his standard moveset (all three of his Smash attacks) in order to have NonDubbedGrunts appease demand for him to do so, alongside a couple new other moves and animations to set him further apart.
* AwesomeButImpractical: Ganondorf is extremely strong and his weight makes him hard to KO, but his lack of speed makes him easy to avoid, while several of his attacks leave him vulnerable to retaliation if they don't connect. His [[http://www.ssbwiki.com/Warlock_Punch Warlock Punch]] and up tilt attack exemplify this more than anything else; the former involves Ganondorf charging his fist to unleash a [[MegatonPunch mighty punch]] that sends opponents flying and covered
in Western language versions dark flames, while the latter involves charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents, but are also some of the games, slowest attacks in ''Melee'' and ''Brawl'', being nearly impossible to land on a opponent who isn't incapacitated or distracted. Warlock Blade averts this by giving Warlock Punch much better range, being able to [[ArmorPiercingAttack break full shields]] if it strikes with the tip, and ''finally'' allowing Ganondorf to use the Sword of the Six Sages in battle. ''Ultimate'' nixes customs, but gives the damaging part of Warlock Punch more active frames and increases the duration of his super armor; coupled with the sheer amount of shield damage that he does, he can sometimes actually land it. His up-tilt, despite its vacuum effect and greatly improved startup time, also still qualifies as this, as it does not have super armor and is still virtually impossible to land on competent opponents outside of shield breaks.
* BadassCape: It has been part of his design since ''Ocarina of Time''.
* BaritoneOfStrength: His voice is fairly deep, especially in ''Ultimate'', and he fittingly wields
the introduction Trifoce of another talking Pokémon (Lucario) with fully dubbed dialogue. Power.
* BattleIntro: Walks out of some kind of dark-magic portal.
* BeardOfEvil: In ''Brawl'' and ''3DS/Wii U'', he has his beard from ''Twilight Princess''.
* {{BFS}}:
** While he didn't actually wield it, Ganondorf holds the two-handed sword he was seen wielding in the [=SpaceWorld=] tech demo in some artwork for ''Melee'', and he flourishes it in one of his victory animations in said game.
In ''Ultimate'', he uses this was carried over to [[Franchise/DragonQuest sword for his Smash attacks.
** In ''Brawl'', he pulls out
the Hero]], who similarly has some dialogue in Japanese that is replaced with NonDubbedGrunts by Sword of the same voice actress.
** Mewtwo still has Teleport
Six Sages, examines it, then puts it away as its Up Special despite it being unable a taunt, presumably due to learn his personal dislike for the move since the Gen I games where blade[[note]]in ''Twilight Princess'', it was a TM (which didn't return used in later games, nor was it added a failed attempt to Mewtwo's learnset).
* AttackReflector: Confusion reflects projectiles, but in ''Melee'', they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''. It's not very effective against Galeem's beams, though.
* AwesomeButImpractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.
* BadassAdorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
* BadassArmFold: Part of many of its poses both in battle and after victory. It
execute him[[/note]]. Sakurai even pulls it off while wielding items, balancing posted an ironic comment on a ledge, and sleeping the old ''Smash Bros Dojo'' website regarding this. However, one of his Warlock Punch variants in ''3DS/Wii U'' (and has him wield this sword, attacking with a thrust. It has better range and deals greater shield damage than Warlock Punch at the cost of some power.
** As part of the semi-revamp in ''Ultimate'', when Ganondorf transforms into Ganon, he wields his giant [[DualWielding twin swords]] from ''Ocarina of Time'' in his Final Smash. He delivers a quick slash to stun opponents before charging forward. The boss version of Ganon has a varied moveset utilizing them, even performing a version of Link's signature SpinAttack. He
also uses his [=SpaceWorld=] sword in his new smashes.
* BlackKnight: [[SubvertedTrope Subverted]]. In ''Brawl'' and ''3DS/Wii U'', Ganondorf has his heavy black armor and imposing nature from ''Twilight Princess'', but he's an evil king rather than a chivalrous knight, and he deviates a bit more from this trope than in canon, since he rarely uses his sword.
* ButtMonkey: The Brawl DOJO website was mean to Ganondorf, joking that he pants
while [[CameraAbuse crashing on the screen]], but that's significantly less dignified).
* BalanceBuff: Balance patches
running (as if he was out of shape) and making fun of him for not using his sword in battle. The ''3DS/Wii U'' greatly improved its speed site continues the trend by [[http://www.ssbwiki.com/File:SSB4_Ganondorf_Screen-7.jpg showing a screenshot where Ganondorf is jogging away from Toon Link, Villager, and offensive potential while giving Ness]], though [[ThrowTheDogABone it slightly more endurance.
at least shows him off]] ''using'' his sword (in a duel with Link) in another screenshot. Even in ''Ultimate'', he's often seen being beat up by other fighters in many images and promotional videos.
* BattleIntro: One of CanonForeigner: His design from ''Melee'', including the few Pokémon to not emerge sword he wields, doesn't originate from an actual ''Zelda'' game, but from a Pokéball, Mewtwo opts to simply teleport onto 2000 tech demo for the field. Fittingly, Mewtwo was never canonically captured, only briefly restrained by [[Anime/PokemonTheFirstMovie Giovanni]].
[=GameCube=] shown at [=SpaceWorld=]. Though it closely resembles his ''Ocarina of Time'' design, there are some subtle differences, such as having a grey cape instead of a red one, as well as the aforementioned sword. His ''Ultimate'' adheres to the ''Ocarina of Time'' look even more, but he still keeps the sword, including actually using it in battle this time.
* BloodKnight: In keeping CastingAShadow: Many of his attacks give off darkness effects.
* CharacterExaggeration: Contrary to popular belief, Ganondorf ''does'' use some hand-to-hand moves in his home series. However, they generally don't function as anything more than a mix-up
with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
* TheBusCameBack: After being absent
his usual style of using magic blasts from ''Brawl'', Mewtwo comes back in a distance or skewering enemies with a trident or sword. Here, hand-to-hand combat is almost the entirety of his move set. ''3DS/Wii U'' as DownloadableContent. This can also count as a return of the specific Mewtwo character and ''Ultimate'' alike tried to step away from ''Anime/PokemonTheFirstMovie'', this by giving him sword attacks, but overall, Ganondorf's playstyle functions as it hadn't made a single appearance in any media since ''Mewtwo Returns'' and ''Melee'' itself in 2001 (barring [[Anime/MewtwoStrikesBackEvolution a remake the reverse of its source film in 2019]]) until an episode of ''Anime/PokemonJourneysTheSeries'' in 2020.
* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed,
his canon fighting style: using sword attacks to mix up his main brawling style, as opposed to using brawling attacks to mix up his main swordfighting style.
* ChokeHolds: As part of DivergentCharacterEvolution, he gets one in ''Brawl'' as his side special. If done on the ground, [[NeckLift he lifts the opponent up in
a villainous choke]] and they then explode in dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.
* CharacterExaggeration: In Mewtwo's home series, it is considered a GlassCannon only when compared to other OlympusMons,
energy and it is a LightningBruiser otherwise. In ''Smash'', Mewtwo is one of fall to the lightest characters.
floor.
* ChargedAttack: Shadow Ball, a storable projectile CoDragons: In ''Subspace Emissary'', he and Bowser serve as this under Master Hand, [[spoiler:(and by extension Tabuu)]], with impressive K.Ganondorf remotely controlling the R.O. potential when fully charged.\n* TheComicallySerious:\n** Mewtwo's DLC trailer for ''3DS/Wii U'' depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball, B.s and getting jumped upon by a tiny Greninja.
** Mewtwo interacting with
other mechanisms and Bowser commanding the game's more surreal elements (such Koopa Troop as Warp Stars, well as going out onto the Special Flag, the [[VideoGame/{{Nintendogs}} Living Room]] stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight and the far less serious Palutena don't.
battlefield himself.
* CompositeCharacter: Its portrayal in all three of its appearances is primarily based on the Japanese version of ''Anime/PokemonTheFirstMovie''. ''3DS/Wii U'' add some elements from the second Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened'', such as the ability to Mega Evolve into Mega Mewtwo Y as well as the Boxing Ring title of "The Legend Reawakened".
* DemotedToExtra: Reduced to a trophy in ''Brawl'', though it was closer to being finished than any of the other scrapped characters. As of ''3DS/Wii U'', it is only a trophy in the initial release, but eventually became available as DownloadableContent.
* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate. Effectively using Mewtwo involves a ''lot'' of baiting, knowing when to fall back or apply pressure, and knowing how to spot weaknesses in an opponent's offensive or defensive game and exploit them. The result is a character who can turn even the smallest mistake into a lost stock, but is also frustratingly difficult to pin down or catch off guard and seems to have an answer for everything, befitting for a Psychic-type.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
* DivergentCharacterEvolution: A minor example. ''3DS/Wii U'' differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
* DownloadableContent: In ''3DS/Wii U''. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
* EvilLaugh: In its taunt and English victory poses.
* FinalBoss:
In ''Ultimate'', it's he has his updated ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, but uses the last opponent fought sword from the 2000 Spaceworld tech demo and ''Melee'' as well as his physical moves from the latter game, both of which never appeared in Mega Man's Classic Mode, serving the game proper. It also combines elements from his pre-TimeSkip self (short hair, white sclerae) with his post-TimeSkip self (cape, earrings and forehead gem). He also still has some of his combat moves from ''Twilight Princess''.
* CoolSword:
** In ''Melee'', he holds a massive rounded-tip greatsword from [=SpaceWorld=] 2000 demo in some artwork and one victory animation, but otherwise doesn't use it. In ''Ultimate'', he finally uses this sword in his Smash attacks.
** Starting from ''Brawl'', he carries the Sword of the Six Sages -- the gigantic white sword that the six Sages tried to execute him with in ''Twilight Princess''. He only takes it out
as a stand-in for [[VideoGame/MegaMan2 Dr. Wily's Alien form]]. Further helping the reference is the fact that it's immediately fought after Dr. Mario, the stand-in for Wily himself, is defeated.
* {{Foreshadowing}}: One of Mewtwo's Shadow Balls can be seen striking Donkey Kong
taunt in ''Melee's'' opening.
* FragileSpeedster: Its mobility was greatly increased in
''Brawl'', but ''3DS/Wii U'' at allows him to use it as a custom neutral special.
* CripplingOverspecialization: In ''Brawl'' and ''3DS/Wii U'', Ganon has some of
the cost of it becoming a lighter character than strongest attacks and best punishes in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going game, but that's the ''only'' thing he's good at. He otherwise suffers from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.
* GeneticEngineeringIsTheNewNuke: In its own Palutena's Guidance
very poor mobility, lacking recovery and a lack of anti-projectile options. These problems still exist in ''Ultimate'', Viridi expresses outrage at Mewtwo's existence for but he also received a slew of quality-of-life buffs and some devastating new smashes.
* CutenessProximity: In Pikachu's All-Star Congratulations screen cap, the King of Evil can be seen [[http://www.ssbwiki.com/images/8/86/SSB4-Wii_U_Congratulations_All-Star_Pikachu.png hugging the lovable rodent like a teddy bear with a look of absolute wonder on his face.]]
* DamnYouMuscleMemory: His up tilt is designed to exploit this. A slow, charged attack is typically something you should shield against, but
this very reason, stating move is strong enough that she'll never forgive humans it ''breaks'' shields nigh-instantly, leaving the victim stunned and helpless for creating it a painful follow-up attack. The same attack may invoke this trope against its user as well, as tilts are usually meant for somewhat time-sensitive situations, while this one is slower than his up smash.
* DarkIsEvil: "A great evil walks the Earth, Ganondorf has been unlocked."
* DeathOrGloryAttack: His Warlock Punch
and viewing it his explosive up tilts are some of the slowest attacks of the whole series, leaving Ganondorf wide open for punishment. If they manage to strike, however, they'll hurt as an affront to nature that ought to be destroyed immediately.
* GlassCannon: It hits very hard in both its appearances (especially later versions
much as you'd expect from the bearer of the Triforce of Power. ''3DS/Wii U''), having large hitboxes for many of its wild U'' tones this down a bit by giving [[ImmuneToFlinching super armor]] to his Warlock Punch, making it harder to stop it, but it's become much weaker if not reversed, while his up tilt gets massive range and unpredictable moves, many the ability to instantly break shields.
* DivergentCharacterEvolution: Ganondorf started as a slower but more
powerful throws clone of Captain Falcon in ''Melee'', and several of its with a couple unique moves and some of his moves having a darkness or electric hit effect. Then he was decloned a decent amount in ''Brawl'', where he gained a new side special (Flame Choke), a completely different Final Smash from Captain Falcon (Beast Ganon), a few new unique standard moves (his forward tilt, down tilt, up smash, and up throw), and he received new animations for general actions (dashing, rolling, etc.) and altered animations for some of his other moves [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ to better reflect his canon appearances]] (jab, up tilt, down smash, forward throw, neutral aerial, down aerial, and the rest of his special moves, with Dark Dive also getting some altered functioning in being given KO potential in a unique uppercut hitbox), overall leaving him a Falcon semi-clone. ''3DS/Wii U''. The catch is that, U'' gives him custom move variants completely different from Captain Falcon's as well, including a version of Warlock Punch performed with his sword; however he received no non-balance adjustments to his standard moves and default specials except for some slightly altered animation on Dark Dive and Falcon getting a couple function/animation changes to his moveset, and Ganon actually been slightly ''recloned'', with his neutral aerial and down aerial now functioning almost exactly like Rosalina, Mewtwo Captain Falcon's (though the former has no set knockback and a strong hitbox on the foot). He would further diverge from Captain Falcon in ''Ultimate'' where all his smash attacks now use his sword, and he gained a couple new moves and animations elsewhere.
* DragonWithAnAgenda: Fittingly given his [[HijackedByGanon reputation]], he betrays Bowser in ''Subspace Emissary'' and attempts to do the same to Master Hand.
* ElementalPunch: His attacks are often imbued with darkness or electricity depending on the attack. His custom neutral special Warlock Thrust
is perhaps the closest to this, creating a tall target dark-elemental blast whenever he punches.
* EnemyMine: [[EvenEvilHasStandards Even he pulls one]] in the ''Subspace Emissary'', and it was prompted by Link and Zelda, his life-long enemies. In ''World of Light'', while he wasn't seen in the intro standing alongside other heroes and villains against Galeem (though he likely was there given the circumstances), he is also one of the fighters
whose own powers make it ''very'' light, awakening is mandatory to progress the story.
* EvilLaugh: Done in taunts and victory poses. He gives a [[VoiceOfTheLegion particularly]] [[HellIsThatNoise creepy]] one at one
point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' ''Subspace Emissary''.
* EvilOverlord: The Great King of Evil, ladies and gentlemen.
* EvilRedhead: The King of Evil, anyone? He and his surrogate mothers are pretty much the reason why the Gerudo have such a bad reputation.
* EvilSorcerer: He is said to have powerful magic
in his trophy descriptions, but does not seem to be doing much with it besides enhancing his ability to punch and kick.
* EvilSoundsDeep:
** Downplayed in ''Melee''. His voice clips are unaltered, which results in a higher-pitched voice compared to ''Ocarina of Time'', though it's still plenty sinister.
** His ''Brawl'' and
''3DS/Wii U''.
U'' also downplay this, though his ''Twilight Princess'' incarnation shows that his voice can be just as deep if he isn't shouting.
** Finally played straight in ''Ultimate'', where his voice sounds much more akin to how it did in ''Ocarina of Time''.
* EvilSoundsRaspy:
** As per his ''Twilight Princess'' incarnation, Ganondorf's voice in ''Brawl'' and ''3DS/Wii U'' is positively coarse, emphasizing how bestial he's become in ''Twilight Princess''.
** ''Ultimate'' strikes a fine balance between his ''Ocarina of Time'' and ''Twilight Princess'' incarnations, being just as sinisterly guttural as it is [[EvilSoundsDeep deep]].
* FacePalmOfDoom: His Flame Choke often results in this or an actual choke depending on the character.
* FemaleAngelMaleDemon: In ''Wii U'', there are a few event matches that have him go up against Palutena (either as the playable character or as an opponent). There's at least one co-op event match where he's paired with her to fight against intruders from another dimension (a horde of Mr. Game and Watches) and the game even lampshades the unlikeliness of the situation. In Bayonetta's artwork, Ganondorf is shown opposite Palutena in the MirroredConfrontationShot.
* {{Foreshadowing}}: ''Melee''[='=]s intro showed his Triforce-embedded hand alongside Link and Zelda's, hinting that he's a playable character.
* FullBoarAction: Beast Ganon is a giant demonic boar in his ''Twilight Princess'' appearance. The ''Ocarina of Time'' Ganon in ''Ultimate'' is more of a PigMan in line with most portrayals of Beast Ganon.
* GameplayAndStoryIntegration: As [[https://youtu.be/qtemmek1ofw?t=546 RelaxAlax]] speculates, his design as a heavy, punish-based character can stem from his overall character. Not only is his power focus a nod to the Triforce piece he wields, like TheChessmaster of a personification of pure evil he is, you need to isolate and exploit your opponent's weakness and playstyle, and upon them falling into your trap, throw them around, stomp them into their demise, and show them true fear.
* GlassCannon: In ''Ultimate'', he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.
* GeniusBruiser: Ganondorf is renowned as one of Nintendo's strongest ''and'' smartest villains, and it shows here in ''Subspace Emissary''. For a sorcerer from a pseudo-medieval world, he's awfully comfortable and skilled with high-tech gadgetry.
* GrandfatherClause: He's normally a weapon wielder in his home series, but he has a preference towards GoodOldFisticuffs here due to starting off as a Captain Falcon clone. Gradual DivergentCharacterEvolution aside, he mostly sticks to his original design as a Captain Falcon clone (but has diverged enough to be considered his own character, instead of an Echo Fighter).
* TheHeavy: Alongside the Ancient Minister, he's the one who does most of the work during ''Subspace Emissary'', having direct control over the R.O.B.s and piloting a ship that fires off Subspace Bombs, with him ultimately being subservient to Master Hand [[spoiler:(or so he thinks)]].
* HeroicBuild: He's no hero, but he has an extremely muscular build, which is more obvious in ''Melee'' and ''Ultimate'' due to his tighter costume. ''Brawl'' and ''3DS/Wii U'' tones this down somewhat, as he's [[StoutStrength quite a bit bulkier]] and he swaps his leotard for thick clothes and heavy armor.
* HijackedByGanon: Ironically enough, [[ZigZaggingTrope zig-zagged]] for ''The Subspace Emissary''. At first, it seems like he's behind everything in the plot before Master Hand is revealed to be giving him orders. Then it's played straight when he betrays Bowser and turns him into a trophy with a Dark Cannon, [[ChronicBackstabbingDisorder planning to betray Master Hand afterwards]]. Finally, it's revealed that [[spoiler:Master Hand was being controlled by Tabuu, who turns Ganondorf into a trophy.]] In other words, the man who named this trope ended up getting ''doubly'' hijacked, and only hijacking once.
* HitboxDissonance: In ''3DS/Wii U'', some For whatever reason, his down aerial is able to hit foes who are in front of its attacks will not register point-blank hits despite the animations clearly making contact with the target. Some of those hitboxes were corrected via updates.
* IdleAnimation:
** It brings its hands to its chest, then spreads them.
** It raises its hand in a beckoning gesture.
him. Also, his side tilt attack can hit people who are behind him.



** ''Melee'': Pokémon Stadium and Final Destination, though the latter is used more in single player modes. In All-Star Mode, its stage is Battlefield.
** ''3DS/Wii U'': All stages from its series.[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''.[[/note]]
** ''Ultimate'': Unova Pokémon League on ''Ultimate'''s website, though both his normal unlock and ''World of Light'' fights happen in Spear Pillar.
* KamehameHadoken: Its Shadow Ball is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a YourHeadAsplode effect.
* LargeAndInCharge: It's the tallest playable Pokémon at an official height of 6'7", and also has a rather haughty attitude, as shown by its Japanese quotes and its anime appearance.
* LastLousyPoint: It takes a whopping ''700'' melees, or ''20 hours'' worth of them to unlock it in ''Melee''. It's commonplace to just plug in four controllers and leave a match running for five hours to meet the requirement.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=HS5OGrmE8j0 Poké Floats]], a medley of battle music from ''Red and Blue'' in ''Melee''.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] from ''VideoGame/PokemonRubyAndSapphire'' is used in its reveal trailer. Interestingly enough, this was Lucario's unlock theme in ''Brawl''. It's used again in its ''Ultimate'' character trailer. Ironically, Mewtwo isn't even in the games where the theme comes from![[note]]The closest thing is that its Mega Stones are obtainable in ''Omega Ruby'' and ''Alpha Sapphire''.[[/note]]
* LimitBreak: Mewtwo Mega Evolves into Mega Mewtwo Y and blasts the opposition with its powerful Psystrike.
* MeteorMove: Down aerial, which was heavily buffed in ''3DS/Wii U''.
* MindOverMatter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground while moving around.
* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead, or remove themselves from danger or set an opponent up for a whiff that they can punish.

to:

** ''Melee'': Pokémon Stadium and Final Destination, though the latter is used more where he's fought in single player modes. his unlock fight and his All-Star Match event. In All-Star Mode, its his stage is Battlefield.
Brinstar Depths.
** ''Brawl'': Both debuting stages from his series[[note]]Bridge of Eldin and Pirate Ship, but since this Ganondorf is modeled after ''Twilight Princess'', he's more associated with Bridge of Eldin[[/note]].
** ''3DS/Wii U'': All stages from its his series.[[note]]Unova Pokémon League [[note]]Gerudo Valley and Prism Tower Spirit Train in ''3DS'', Kalos Pokémon League Skyloft, Temple Bridge of Eldin and Pokémon Stadium 2 the DLC stage Pirate Ship in ''Wii U''.U'', and the DLC stage Hyrule Castle for both.[[/note]]
** ''Ultimate'': Unova Pokémon League Bridge of Eldin.
* HumansByAnyOtherName: Apart from the PointyEars and being a OneGenderRace, Gerudo are virtually indistinguishable from real-life humans.
* {{Hunk}}: Ganondorf is a handsome, muscular older man; he's ''almost'' this trope in ''Melee'', but his huge nose makes him look somewhat goblin-like. In ''Brawl'' and ''3DS/Wii U'', he looks like a dark-skinned, red-haired Creator/ArnoldSchwarzenegger, with a more traditionally handsome face but a slightly bulkier build. And in ''Ultimate'', he manages to pull off a slightly younger version of the trope with more relaxed features than what he had in ''Melee'' which, combined with his flashier fighting style and more obviously pompous personality, makes him one of the most handsome and charming depictions of the villain yet. It also serves to contrast Link's youthful and slender (but still masculine) {{Bishonen}} looks.
* IdleAnimation:
** He puts his hands together, then brings one over his head in a circular motion.
** He crosses his arms and looks away.
* ImmuneToBullets: More-or-less vaguely implied during Snake's secretive Codec conversation with Otacon where Snake outright asks the latter if modern weaponry is completely effective against Ganondorf. Otacon blatantly insists that since every fighter is either armed with [[SwordAndFist swords]] and/or fighting other opponents completely [[HeroesFightBareHanded unarmed with punches and kicks]], Snake's own gadgetry is "capable" of defeating him.
* ImmuneToFlinching: ''3DS/Wii U'' adds super armor to the startup of Warlock Punch and Warlock Blade, as long as he starts the move
on ''Ultimate'''s website, the ground and doesn't reverse the move. The 1.1.3 update extended the duration of the super armor frames on the nonreversed variations, and gave super armor to his reverse Warlock Punch and reverse Warlock Blade, though both he still doesn't have any armor if he starts the move in the air. ''Ultimate'' increases the duration of Warlock Punch's super armor.
* InASingleBound: In a CutscenePowerToTheMax distinction. He catches [[EvilerThanThou Tabuu]] restraining Master Hand with dozens of glowing chains after greeting him. He attempted to help out the glove and tried to openly attack Tabuu where he impressively ''leaps off the very cliff he was just standing on'', just high enough to almost reach him, only to get sent hurtling backwards by
his normal unlock power and ''World accidentally becomes a trophy after breaking the chains Master Hand was formally tangled in. Humorously, in gameplay, Ganondorf's jumps... are nowhere near as great given his status as being one of Light'' fights happen the heaviest characters in Spear Pillar.
the series.
* KamehameHadoken: Its Shadow Ball {{Irony}}:
** The game where Ganondorf's infamous largely-unused sword comes from (''Twilight Princess'') is the first canon ''Zelda'' game where he uses the Warlock Punch (or at least a derivative).
** The first time Ganondorf has used a sword in his base moveset was in the game where he took his look from ''Ocarina Of Time'', the only game where his human form doesn't use a sword.
** A victory pose and render from ''Melee'' show Ganondorf with the Spaceworld sword, but he doesn't use it in his moveset. ''Ultimate'' gives him sword smash attacks, but neither his render nor any victory pose show him with it.
* KillingIntent: While talking to Otacon, Snake remarks that Ganondorf has a "murderous vibe" and questions if modern weaponry would even work on him.
* KnightOfCerebus: Ganondorf is the only one of the ''Subspace Emissary'' villains originating from out of ''Super Smash Bros.'' to be completely devoid of humorous elements. It helps that he is portrayed as the living embodiment of evil in the ''Zelda'' games. In particular, the scene where [[spoiler:he overrides the Ancient Minister's control over the R.O.B.s to make them detonate the Subspace bombs]]
is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a YourHeadAsplode effect.
contender for the darkest part of the game.
* KungFuWizard: Despite being an incredibly powerful sorcerer, his fighting style is designed to mimic Captain Falcon's.
* LargeAndInCharge: It's the The largest, tallest playable Pokémon at an official height of 6'7", and also has heaviest human character in the series.
* LegacyCharacter: The only ''Zelda'' character to [[AvertedTrope avert]] this trope. The ''Ocarina of Time'' and ''Twilight Princess'' portrayals of Ganondorf are the same person, only
a few centuries apart. In his series, Ganondorf/Ganon usually averts this as well, typically being the same individual resurrected rather haughty attitude, as shown by its Japanese quotes than reincarnated like Link and its anime appearance.
* LastLousyPoint: It takes
Zelda, barring ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', where Ganon is a whopping ''700'' melees, or ''20 hours'' worth reincarnation after the previous Ganondorf's death in ''Twilight Princess''.
** Ganondorf himself is this to [[VideoGame/TheLegendOfZeldaSkywardSword Demon King Demise]], being the manifestation
of them to unlock it in ''Melee''. It's commonplace to just plug in four controllers his endless hatred towards Hylia/Zelda and leave a match running for five hours to meet the requirement.
Link.
* {{Leitmotif}}:
**
{{Leitmotif}}: Multiple in Brawl. [[https://www.youtube.com/watch?v=HS5OGrmE8j0 Poké Floats]], a medley of battle music from ''Red com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as his unlock theme (which plays in Ganon's Dark World in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''), and Blue'' in ''Melee''.
** In ''3DS/Wii U'',
[[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] from ''VideoGame/PokemonRubyAndSapphire'' is used in its reveal trailer. Interestingly enough, this was Lucario's unlock com/watch?v=4VZPNvs5NeQ Gerudo Valley]] (the theme for his homeland in ''Brawl''. It's used again ''Ocarina of Time'') as his unique credits theme. His [[https://youtu.be/KuM1bVx1oNQ?t=1m18s theme from his home series plays as a bridge]] in the Song of Storms Medley as well. ''3DS'' takes the Gerudo Valley connection a step further by actually having Ganondorf unlocked on the stage of the same name, usually accompanied by [[https://www.youtube.com/watch?v=GPsrvtzGI5w a remix of its theme]]. ''Ultimate'' meanwhile uses his spot as an ''Ocarina of Time'' character trailer. Ironically, Mewtwo isn't even and plays [[https://www.youtube.com/watch?v=I7PsFD9UuY8 the Ocarina of Time Medley]] for his character trailer, though all other moments in the games where game (unlock battles, credits) he is associated with [[https://www.youtube.com/watch?v=e_fIjcR2yWQ a remix of Death Mountain from the theme comes from![[note]]The closest thing is that its Mega Stones are obtainable in ''Omega Ruby'' and ''Alpha Sapphire''.[[/note]]
original NES game]].
* LimitBreak: Mewtwo Mega Evolves For his Final Smash, he turns into Mega Mewtwo Y Beast Ganon, roars, and blasts the opposition with its powerful Psystrike.
* MeteorMove: Down aerial, which was heavily buffed in
rushes forward. In ''Brawl'' and ''3DS/Wii U''.
* MindOverMatter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground
U'', Ganon was based on his ''Twilight Princess'' appearance, while moving around.
in ''Ultimate'', he's based on his ''Ocarina of Time'' appearance.
* MissingBackblast: [[AvertedTrope Averted]], Mewtwo MagicKnight: A variation; while Ganondorf doesn't use any non-physical spells here, he uses dark and electric magic to enhance most of his physical attacks.
* TheManBehindTheMan: To Bowser, Wario, and the Ancient Minister. [[spoiler:And Master Hand
is the man behind him, and [[ExaggeratedTrope Tabuu is the man behind Master Hand]].]]
* MegatonPunch: Warlock Punch is so strong that it's actually a better option for Ganondorf in [[https://www.youtube.com/watch?v=HXDd-XizmJU the Home-Run Contest]] than the Home-Run Bat.
* MeteorMove: His down air (which is the strongest meteor smash in all games it's appeared in).
* MightyGlacier: Always
one of the slowest, heaviest, and strongest characters. Slightly downplayed in that most of his actual attacks come out surprisingly quickly without any sacrifice in power, but played entirely straight regarding his overall movement speed and lack of safe, non-situational approach options, plus a few moves like his Volcano Kick and Warlock Punch, which are among the slowest and hardest-hitting moves in the game. In ''Ultimate'', he occupies the "big, slow, bulky heavy hitter" pantheon with Bowser, Dedede, and K. Rool, and of those, he is the most straightforward; Bowser has his armor and throw game, Dedede has his zoning, recovery, and options for punishing overly defensive players, and K. Rool has ConfusionFu and JackOfAllStats, while Ganondorf just hits absurdly hard even by heavyweight standards and can turn basically any hit into a lead thanks to his brutal edgeguarding and ability to smash shields in only characters who a few hits.
* MirrorBoss: [[spoiler:In ''World of Light'', you unlock Ganondorf right before you are able to fight Ganon, meaning the player can have Ganondorf fight himself even on a first playthrough. Downplayed in that Ganon's moveset is much different than the playable Ganondorf aside from his Final Smash.]]
* MovesetClone: In ''Melee'', he is a straight clone of Captain Falcon, being slower and more powerful, but with a couple different standard moves (mainly Falcon's famous Knee Smash being swapped out for a powerful arching overhead punch). He still cribs off Falcon in ''Brawl'' as a semi-clone, having only 3/4 specials in common, though he
''does'' follow have a new side special and a unique Final Smash, different animations for general actions and some moves (such as the rule: Shadow Ball has significant recoil when it's fully-charged, Warlock Punch being more of a backhand than a straight punch), some of the moves they share got altered in their functioning (Dark Dive now ends in an uppercut that deals damage), and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead, or remove themselves he gained a few different standard moves (like his forward tilt being his kick from danger or set an opponent ''Twilight Princess''). He's the same as his ''Brawl'' incarnation in ''3DS/Wii U'', but all of his custom move variants are different from the good captain's. In ''Ultimate'', however, he's finally picked up his sword for his smash attacks and was given a whiff that they can punish.couple other new standard moves and animations to diverge him further; oddly, while all of his Falcon-based animations have been changed, his new Smash attacks are actually copied from other heavy sword wielders: his Forward Smash and Up Smash come from Ike and his Down Smash from Cloud.
* MusclesAreMeaningful: An archetypical example -- he's extremely bulky and muscular, extremely strong, and extremely slow.



** Mewtwo's render for its return in ''3DS/Wii U'' uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in ''Melee'' -- after more than a decade of ArtEvolution, of course.
** Its tagline, "Mewtwo Strikes Back", is the subtitle for ''Anime/PokemonTheFirstMovie'' and the title of [[Anime/MewtwoStrikesBackEvolution its remake]].
** Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect in ''Anime/PokemonGenesectAndTheLegendAwakened'' referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakens" alludes to both its return in ''Smash'', the Mega Mewtwo Y form as a Final Smash and the movie.
** One of its palette swaps in ''3DS/Wii U'' gives it the same color scheme as [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], which coincidentally came before the reveal of ''VideoGame/PokkenTournament''[='s=] Shadow Mewtwo a few months later.
* {{Mon}}: The Genetic Pokémon.
* MundaneUtility: Mewtwo uses its psychic powers to... hold and use items without using its hands. This includes items like the Hammer (where it'll [[PowersDoTheFighting weave the item back and forth using psychic powers]] instead of wailing it like the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies and Special Flags).
* NoBiologicalSex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it with masculine pronouns in its pre-DLC trophy description.
* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
* OlympusMons: Though man-made, Mewtwo is one of the original Legendary Pokémon, and one of the most powerful of them all.
* PaletteSwap: In ''3DS/Wii U'', it receives a costume based on [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], as well as a vibrant blue palette based on its appearance in the sprite-based games.
** The green/turquoise color it has in ''Melee'' and ''3DS/Wii U'' is seemingly based off of its shiny color variant.
* PerpetualFrowner: Mewtwo's constantly scowling. ''3DS/Wii U'' adds to it with Mewtwo's more humanoid looks and a more visible mouth.
* PowerCreepPowerSeep: In its home series, [[PurposelyOverpowered it's so powerful that it's banned from the battle facilities and most official tournaments]]. In ''Melee'', its low weight and large size making staying alive difficult, while in ''3DS/Wii U'', it's very potent but fairer to face than in its home series, and in ''Ultimate'', its nerfs have made it less effective than in the previous game, but its core ability to control the pace of a match, bait and punish mistakes, and take even the smallest of weak points in offense or defense and gouge giant holes in them has not been massively diminished.
* PowerEchoes: The genetic Pokémon has a voice with a constant echo behind it.
* PowerFloats: It floats when moving around and using certain abilities, to the point that in ''Melee'' if it's sufficiently damaged, it walks up ledges instead of climbing them. Still, very appropriate for a powerful Psychic Pokémon.
* PstandardPsychicPstance: It usually doesn't bother with it, but when it picks up a hammer in ''Melee'', it puts its hands on its head. ''3DS/Wii U'' changes it to a BadassArmFold instead.
* PurpleIsPowerful: Tends to utilize a lot of purple colored attacks. Its smash attacks emit bursts of purple energy, the Shadow Ball is a blackish purple EnergyBall, which is one of its best moves and a great projectile when its fully charged. It's also one of the most powerful Legendary Pokemon in existence.
* PsychicPowers: It uses its psychic powers in battle.
* PsychicStrangle: Mewtwo uses this maneuver as its grab, telekinetically seizing the foe by their throat.
* RedEyesTakeWarning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this is the first portrayal of Mega Mewtwo Y outside of the main series games to be depicted with the ruthless BloodKnight personality that Mewtwo is known for.
* SavedForTheSequel:
** Like Bowser, King Dedede, and Marth, it was meant to be in ''64'', but the lack of time and budget prevented it from happening. It was introduced instead in ''Melee''.
** It was slated to be a player character for ''Brawl'', according to unused resources in the game's data. It eventually returned for ''3DS/Wii U'' as DownloadableContent.
* SecretCharacter:
** '''For ''Melee''''': Play a total of 20 hours on VS. Mode, or fight in 700 VS. Matches.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 9 hours and 50 minutes, beat Classic Mode with Fox or anyone in his unlock tree eight times, or find and defeat it in ''World of Light''.
* ShockAndAwe: Its pummel and neutral aerial attacks create an electrical effect.
* SoreLoser: One of the few characters to not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.
* SquishyWizard: Mewtwo specializes in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope due to its very light weight making it easy to KO, as explained under GlassCannon above.
* SuperMode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
* TailSlap: In many flavors!
** Forward tilt has Mewtwo swing its tail at waist level, which can be angled.
** Down tilt has it spin and sweep its tail along the floor (hence the move's name, Tail Sweep).
** Up tilt and up air have it backflip and tail swing.
** Back aerial has it swing its tail behind it.
** Down throw has Mewtwo throw the enemy to the ground and smack them with its tail.
** Both its front and back knocked-down attacks have Mewtwo spin to swing its tail around, and its ledge getup attack is another tail swipe.
* UltimateLifeform: Mewtwo was created to be the world's strongest Pokémon, and it certainly shows.
->'''[[Anime/PokemonTheFirstMovie Dr. Fuji]]:''' We dreamed of creating the world's most powerful Pokémon... ''[[GoneHorriblyRight and we succeeded]]''.
* VocalEvolution: Masachika Ichimura's performance as Mewtwo in ''Melee'' is quite a bit raspier and creepier-sounding than in ''Anime/PokemonTheFirstMovie''. This continues into Keiji Fujiwara's performance in ''3DS/Wii U''.
* VocalDissonance: This Mewtwo keeps its deep male voice inspired by the Japanese version of the anime, but Mega Evolves into the smaller, more frail and somewhat cute Mega Mewtwo Y, which originally seemed to be a DistaffCounterpart of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''). Though of course "vocal" is a bit of a misnomer here, considering it speaks telepathically.
* VoiceGrunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only has wordless vocalizations, despite its ability to speak in the Japanese versions as well as all versions of the [[Anime/PokemonTheSeries anime]] (which its portrayal is mostly based on).
* WallJump: Can do this in the fourth game and ''Ultimate''.
* YouFool: One of its possible victory quotes in the Japanese versions directs this quote to its opponents.
* YourHeadAsplode: The ''Smash'' rendition of Psystrike gives it this effect.

to:

** Mewtwo's render for its return His ''Melee'' design and his sword only appeared in a tech demo, not in any actual games, although his overall design in the demo and ''Melee'' was a composite of his two ''Ocarina of Time'' designs.
** While completely coincidental, his official number 23, goes back to ''Ocarina of Time'' where a Deku Scrub in the first dungeon of the game gives Link a hint towards confronting the dungeon's boss, "Twenty-Three is Number One!". Considering the conditions that the Great Deku Tree was in, of course one of his minions would say his praises on Ganondorf. His first boss battle also has the time signature of 23[=/=]16.
* {{Nerf}}: In ''Brawl'', Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways, and his great power now being only slightly above average. This was later fixed
in ''3DS/Wii U'' and its balance patches, where he is a bit faster (though still slow) and hits ''much harder''.
* NonIndicativeName: Post-''Melee'', the Warlock Punch is more of a magically-charged backfist than a punch.
* OffhandBackhand: The post-''Melee'' Warlock Punch, when reversed, has this idea (since you punch behind you, and it looks more like a backfist than a punch)
* TheOneGuy: His trophies and Palutena's Guidance note how the Gerudo only have one man born to them every century, with him becoming king because of it.
-->'''Viridi:''' Really?! They get one man, and he turns out to be [[EvilOverlord Ganondorf]]?! Ugh, talk about bad luck.
* OneWingedAngel: His Final Smash transforms him into his Ganon form. He
uses [[http://img3.the bestial form of Ganon from ''Twilight Princess'' in ''Brawl'' and ''3DS[=/=]Wii U'', and swaps this out for the more humanoid Ganon from ''Ocarina of Time'' in ''Ultimate''.
* OrnamentalWeapon: In ''Melee'' and ''Brawl'', Ganon only ever uses his sword for one victory pose and one taunt. It's actually a holdover from his old moveset, which was going to incorporate the sword, but it was cut short and thus he received Captain Falcon's moveset. Sakurai mocks him on the Smash Bros. Dojo blog for not using it. This stopped in ''3DS/Wii U''. While it's not a part of his standard moveset, it's used in one of the Warlock Punch variants. ''Ultimate'' further steps away from this by giving him his sword in his Smash attacks.
* OurDemonsAreDifferent: His home series calls him a demon frequently, particularly when he goes OneWingedAngel. This is something ''Smash'' references by calling his Final Smash in ''Ultimate'' "Demon King Ganon".
* OutOfCharacterMoment:
** In ''Wii U'', [[GracefulLoser he claps to his opponent when defeated]]. It's funnier if the winner happens to be Link or Zelda.
** In ''Brawl'' and ''3DS/Wii U'', his poses and voice clips make him seem more boisterous and hammy than he does in ''Twilight Princess'', where he was TheStoic. This is coincidentally similar to his ''Ocarina of Time'' personality, which some of his taunts and victory poses continue to be based on.
* PaletteSwap: In ''Brawl'', he has one that resembles his ''Ocarina of Time'' colors, and by extension, his appearance in ''Melee''. Several games also give him at least one with blue skin, resembling his original appearance as Beast Ganon in his home series.
* PigMan: His Final Smash in ''Ultimate'' is his transformation from ''Ocarina of Time'' -- a demon that resembles a mix between a humanoid pig and a minotaur.
* PowerCreepPowerSeep: In his home franchise, Ganon is canonically nearly invincible, only able to be killed by sacred weapons like the Master Sword, the Silver Arrows or the Bow of Light and barely even harmed by anything else. He took a direct stab wound from a different holy sword and it only slowed him down for a few seconds, and it takes the power of gods, sages, and interdimensional portals combined to seal him away. Here, he fights on par with everyone else, from other super powered fantasy and sci-fi characters, to muggle kids that throw household items at people, to even people from his own universe without the Master Sword like Young Link and Sheik.
* PurpleIsPowerful: The Demon King's Warlock Punch and Wizard's Foot are some of his most devastating Special Moves, as both of those attacks are packed with staggering KO strength, and they're also heavily cloaked with a menacing and shadowy purple aura enhanced with dark magical energy.
* PuzzleBoss: As noted under the link below in Shown Their Work, fighting against him is basically a fighting game version of his series boss battles, as an incredibly strong beast that leaves weak points due to his slowness.
* Really700YearsOld: He's ''at least'' over 100 years old in ''Brawl'' and ''3DS/Wii U'', but merely looks middle-aged (around 50 years old if the ''Twilight Princess'' strategy guide is anything to go by) due to the Triforce of Power preventing him from aging.
* RedAndBlackAndEvilAllOver: Red hair, black armor, dark skin, and one of the most evil playable characters in the series.
* RetCanon: While Ganondorf's Warlock Punch and Flame Choke are original to ''Smash'', he's used the moves (or variants thereof) twice in the ''Zelda'' series: ''Twilight Princess'' has him use a move similar to the Flame Choke to kill a sage; while ''VideoGame/HyruleWarriors'' gives him the ''Brawl'' version of the punch as part of his moveset, and gives him more ''Smash''-like hand-to-hand moves if he uses his Trident moveset.
* ReverseGrip: Stabs opponents with the Sword of the Six Sages in a reverse grip in one of his alternate Neutral Specials in ''3DS/Wii U''. He also uses this with his greatsword in his down smash attack in ''Ultimate''.
* RoyalsWhoActuallyDoSomething: He's the King of the Gerudo, and is a warlord-turned-demon who seeks to conquer Hyrule and obtain the Triforce.
* SecretCharacter: In ''Melee'', ''Brawl'', ''3DS'', and ''Ultimate''. He became part of the starting roster in ''Wii U''. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Event Match 29: "Triforce Gathering", or fight in 600 VS. Battles.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by rescuing the trophified Link and Zelda in "Subspace (Part II)" and clearing the level, beat Classic Mode with either Link or Zelda on Hard difficulty or higher, or fight in 200 brawls.
** '''For ''3DS''''': Beat Classic Mode on intensity 5.0 or higher as Link/Zelda, or play 80 matches in Smash.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 6 hours and 30 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree four times, or find and defeat him in ''World of Light''.
* ShockAndAwe: Some of his attacks use electricity.
* {{Shoryuken}}: As of ''Brawl'', Dark Dive and all of its custom variants, which have Ganondorf leap in the air and end the move with an uppercut, unlike with Falcon Dive. Dark Fists is probably the best example, as it purely consists of two powerful uppercuts that hit on the way up. Even before that, before he was made into a semi-clone, his Gerudo Dragon, in ''Melee'', was basically Captain Falcon's Raptor Boost, but with dark magic instead of fire.
* ShownTheirWork: Despite the fact that Ganondorf isn't primarily a hand-to-hand combatant in the ''Zelda'' series, [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ many of his move animations]] were overhauled in ''Brawl'' to reflect the various hand-to-hand moves he used in ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess''. Additionally, his side smash animation while wielding a melee item (which includes the Beam Sword, but with exception of the Homerun Bat) from Brawl and onwards is near-identical to one of his sword moves from ''Twilight Princess'', meaning that Sakurai did manage to implement Ganondorf's sword proficiency into the Smash incarnation of the character (albeit in an unorthodox way).
* SignatureMove: Five of them: Warlock Punch, his up strong attack (known as "Volcano Kick" in ''Melee''), Flame Choke, his down aerial and his forward smash in ''Ultimate''. The first two are Ganon's most famously AwesomeButImpractical and "disrespectful" moves (much like the character himself), while the third is the most unique out of his special moves and, similar to the first two, can be used for a DifficultButAwesome OneHitKO in some circumstances. The fourth is infamously the most powerful Meteor Smash in the series. His forward smash is a bit too infamous for killing very early and for its large reach, as well as the [[MemeticMutation cry Ganondorf shouts while using it]].
* SilverFox: His white-haired palette swap makes him into this, and he's already quite handsome and imposing despite his physical ''and'' chronological age.
* SkillGateCharacters: Ganondorf's playstyle revolves around looking for openings in the foe's play and punishing them. As such, imperfect players will get punished hard by the Great King of Evil, but he can't keep up at the highest levels of play where players make very few mistakes.
* SoreLoser: His losing animation looks outright pissed in ''Ultimate'', with a face full of regret and disbelief; in contrast to all the other games he appeared in where he was a GracefulLoser. This fits as this version of him was rather arrogant and had yet to be defeated until the end of ''Ocarina of Time''.
* SoundtrackDissonance: His leitmotif in ''Melee'' is the ''Zelda'' main theme, which is a heroic-sounding piece more strongly associated with Link. ''Brawl'' corrected this by instead giving him ''A Link to the Past[='=]''s Death Mountain theme (when unlocking him) and ''Ocarina of Time''[='=]s Gerudo Valley theme (during his Character Roll Call), both of which are related to Ganon in some way. ''Ultimate'' would also give him the original Death Mountain theme, which served as his theme in said game.
* TheStarscream: In the ''Subspace Emissary'', [[spoiler:Ganondorf planned to backstab Master Hand at the right opportunity. When he learns that Master Hand is actually being manipulated by Tabuu, he tries to fight Tabuu instead, and also frees Master Hand in the process.]]
* StoutStrength: In ''Brawl'' and ''3DS/Wii U''. Ganondorf is one of the most muscular characters in the series, but unlike the athletic Captain Falcon, he has an older and more weightlifter-like build with a bit of body fat, which is obvious by comparing [[http://vignette1.
wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in net/dynastywarriors/images/a/ac/Ganondorf_Costume_2_-_HW_DLC.png/revision/latest?cb=20140809043154 his similarly-built]] ''Ocarina of Time'' skin from ''VideoGame/HyruleWarriors'' to his ''Melee'' -- after more than a decade of ArtEvolution, of course.
** Its tagline, "Mewtwo Strikes Back", is the subtitle for ''Anime/PokemonTheFirstMovie'' and the title of [[Anime/MewtwoStrikesBackEvolution its remake]].
** Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect
model.[[note]]His ''Twilight Princess'' skin [[http://www.gametactics.com/wp-content/uploads/2014/08/Hyrule-Warriors-C_GANONDORF_4.jpg in ''Anime/PokemonGenesectAndTheLegendAwakened'' referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakens" alludes to both its return in ''Smash'', the Mega Mewtwo Y form as a Final Smash and the movie.
** One of its palette swaps in ''3DS/Wii U'' gives it
the same color scheme as [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], which coincidentally came before the reveal of ''VideoGame/PokkenTournament''[='s=] Shadow Mewtwo a few months later.
* {{Mon}}: The Genetic Pokémon.
* MundaneUtility: Mewtwo uses its psychic powers to... hold and use items without using its hands.
game]] looks very similar to his current ''Smash'' model.[[/note]] This includes items is even reflected in their fighting styles, with Falcon fighting more like the Hammer (where it'll [[PowersDoTheFighting weave the item back an athlete ([[LightningBruiser fast and forth using psychic powers]] instead of wailing it hard-hitting]]) and Ganondorf fighting more like a weightlifter ([[MightyGlacier extremely slow but even more hard-hitting]]), and the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies ''Brawl'' website acknowledged that his "bitter and Special Flags).
* NoBiologicalSex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it
tough" attacks were designed with masculine pronouns this stoutness and weight in its pre-DLC trophy description.
mind.
* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. SuperStrength: The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil Warlock Punch is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
* OlympusMons: Though man-made, Mewtwo is
unmistakably one of the original Legendary Pokémon, and one of the most powerful of them all.
* PaletteSwap: In ''3DS/Wii U'', it receives a costume based on [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], as well as a vibrant blue palette based on its appearance
strongest moves in the sprite-based games.
** The green/turquoise color it has in ''Melee'' and ''3DS/Wii U'' is seemingly based off of its shiny color variant.
* PerpetualFrowner: Mewtwo's constantly scowling. ''3DS/Wii U'' adds to it with Mewtwo's more humanoid looks and a more visible mouth.
* PowerCreepPowerSeep: In its home
series, [[PurposelyOverpowered it's as it can absolutely KO anyone so powerful early that it's banned not even the heaviest of fighters may survive from it. However, there's a viable chance that if the battle facilities Warlock Punch is reversed, it can potentially KO any opponent at '''16%'''.
* SuicideAttack: If Flame Choke hits a target in the air, Ganondorf will tackle them to the ground. If used over a pit, both players will get KO'd.
* SupernaturalMartialArts: He fights with magic-boosted punches
and most official tournaments]]. In ''Melee'', its low weight and large size making staying alive difficult, while in ''3DS/Wii U'', it's very potent kicks. The taunt where he draws his sword makes the blade pulse with dark magic, but fairer to face than his attacks with it are not magical in its home series, and nature.
* SwordAndFist: While still primarily a melee fighter
in ''Ultimate'', its nerfs have made it less effective than in the previous game, but its core ability to control the pace some of his regular attacks now use a match, bait and punish mistakes, and take even the smallest sword.
* SwordPlant: For one
of weak points in offense or defense and gouge giant holes in them has not been massively diminished.
* PowerEchoes: The genetic Pokémon has a voice with a constant echo behind it.
* PowerFloats: It floats when moving around and using certain abilities, to the point that
his major victory poses in ''Melee'' if it's sufficiently damaged, where he's shown powerfully swinging his {{BFS}} around, before placing it walks up ledges instead in front of climbing them. Still, very appropriate for a powerful Psychic Pokémon.
* PstandardPsychicPstance: It usually doesn't bother with it, but when it picks up a hammer
himself in ''Melee'', it puts its hands on its head. ''3DS/Wii U'' changes it to a BadassArmFold instead.
* PurpleIsPowerful: Tends to utilize a lot of purple colored attacks. Its smash attacks emit bursts of purple energy, the Shadow Ball
dominant fashion. His official art render in ''Melee'' is a blackish purple EnergyBall, which is one of its best moves and a great projectile when its fully charged. It's also one of extremely similar to the most powerful Legendary Pokemon in existence.
* PsychicPowers: It uses its psychic powers in battle.
* PsychicStrangle: Mewtwo uses this maneuver
aforementioned pose as its grab, telekinetically seizing the foe by their throat.well.
* RedEyesTakeWarning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this ThisLooksLikeAJobForAquaman: His Warlock Punch is the first portrayal of Mega Mewtwo Y outside of the main series games to be depicted with the ruthless BloodKnight personality that Mewtwo is known for.
* SavedForTheSequel:
** Like Bowser, King Dedede, and Marth, it was meant to be in ''64'',
incredibly powerful, but the lack of time extremely long start-up lag and budget prevented ending lag makes it from happening. It was introduced instead in ''Melee''.
** It was slated
[[AwesomeButImpractical extremely difficult to be use without god-like prediction]] (or breaking the enemy's shield first). However, it is hands-down the best move a player character for ''Brawl'', according can have in Home Run Contest. After doing an extreme amount of damage to unused resources the sandbag and finishing it off with one of these, the sandbag will be launched into next week.
* TinTyrant: Wears an impressive suit of [[Franchise/StarWars Vader]]-like black armor in ''Brawl'' and ''3DS/Wii U'', minus the helmet.
* TokenMinority: In ''Melee'', he was the only non-white humanoid fighter
in the game's data. It eventually returned for series, being olive-skinned, from a [[FantasyCounterpartCulture vaguely Middle Eastern culture]], where most other humans are [[{{Eagleland}} implicitly American]] or some variety of fantasy European. Downplayed as time went on, ''Brawl'' added the [[VideoGame/PokemonRedAndBlue Pokémon Trainer]], who is instead implicitly Japanese (originating from the Japan-based Kanto region), and ''3DS/Wii U'' as DownloadableContent.
added [[Franchise/StreetFighter Ryu]], who is explicitly so. ''Ultimate'' later added the 3/4ths Japanese Ken Masters, the fully Japanese [[VideoGame/Persona5 Ren Amamiya]], aka Joker, the Chinese [[VideoGame/{{ARMS}} Min Min]], and the Japanese [[Franchise/{{Tekken}} Kazuya]]. The Mii Fighters can also be made any ethnicity that the player chooses.
* SecretCharacter:
TopHeavyGuy: In ''Ultimate'', he has a buff, muscular torso and arms of a complementing size, but his legs look comparatively skinnier. It's more noticeable if you compare him with other muscular fighters like Captain Falcon or Simon Belmont.
* TruerToTheText: After his appearance in ''Melee'', steps have been taken to bring his portrayal closer to his canon self without alienating the fans of his initial ''Smash'' portrayal:
** '''For ''Melee''''': Play a total Downplayed in ''Brawl''. After entirely using Captain Falcon's quick, skillful animations in ''Melee'', some of 20 hours on VS. Mode, or his moves are revamped to be rigid and brutal in ''Brawl'' inspired by his final boss fight in 700 VS. Matches.
** '''For ''Ultimate''''': Have a Cumulative Wait Time
''Twilight Princess''. Also, several of 9 hours and 50 minutes, beat Classic Mode with Fox or anyone in his unlock tree eight times, or find and defeat it newer animations are directly inspired by his moves in ''World of Light''.
* ShockAndAwe: Its pummel and
the series: for example, the forward tilt is taken from a kick in ''Twilight Princess'', his neutral aerial jab is an open-palm strike version of a stab he did in ''Twilight Princess'', and his new Flame Choke is similar to his NeckLift against Link and Tetra in ''Wind Waker''. However, he still retains many of Falcon's animations, and he neither uses his sword nor his magic beyond enhancing his punches and kicks.
** Ganondorf's portrayal in ''3DS/Wii U'' doesn't change much from ''Brawl'', though a few steps were still taken to make him more faithful to canon. First, he gains the glowing chest wound from ''Twilight Princess''. Second, his Dark Dive's grab animation is updated so that it looks like he casts magic on the foe. Finally, he actually gets to use his sword in combat, albeit as a custom variant of his [[AwesomeButImpractical Warlock Punch]].
** His semi-revamp in ''Ultimate'' has this on two levels. First, while he returns to the ''Ocarina of Time'' design as was done in ''Melee'', it replaces the brown cape from the 2000 [=SpaceWorld=] demo with the red cape he actually wore in ''Ocarina of Time''. Second, while he still primarily uses his fistfighting alongside his semi-cloned moves from Captain Falcon, he finally uses his sword for his Smash Attacks, helping reconcile the ''Smash'' portrayal with his canon swordfighter portrayal. He also replaces his OutOfCharacterMoment GracefulLoser animation with a [[SoreLoser disgusted one]] that makes more sense for him.
* UnskilledButStrong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such, and his sword
attacks create an electrical effect.
* SoreLoser: One of the few characters to not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.
* SquishyWizard: Mewtwo specializes
in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope due to its very light weight making it easy to KO, as explained under GlassCannon above.
''Ultimate'' are wide, unrefined swings.
* SuperMode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
* TailSlap: In many flavors!
VocalDissonance:
** Forward tilt has Mewtwo swing its tail at waist level, which can be angled.
** Down tilt has it spin and sweep its tail along the floor (hence the move's name, Tail Sweep).
** Up tilt and up air have it backflip and tail swing.
** Back aerial has it swing its tail behind it.
** Down throw has Mewtwo throw the enemy to the ground and smack them with its tail.
** Both its front and back knocked-down attacks have Mewtwo spin to swing its tail around, and its ledge getup attack is another tail swipe.
* UltimateLifeform: Mewtwo was created to be the world's strongest Pokémon, and it certainly shows.
->'''[[Anime/PokemonTheFirstMovie Dr. Fuji]]:''' We dreamed of creating the world's most powerful Pokémon... ''[[GoneHorriblyRight and we succeeded]]''.
* VocalEvolution: Masachika Ichimura's performance as Mewtwo
Ganondorf's voice clips in ''Melee'' sound faster and much higher-pitched than in ''Ocarina of Time''. This is quite {{justified|Trope}} in a bit meta-sense, since the game manually applied his voice clips a filter that resulted in his iconic [[EvilSoundsDeep deep]] voice.
** His voice is slightly higher-pitched and
raspier in ''Brawl'' and creepier-sounding than in ''Anime/PokemonTheFirstMovie''. This continues into Keiji Fujiwara's performance in ''3DS/Wii U''.
* VocalDissonance:
U'', which while not completely unfitting for the character, can also be a bit jarring. This Mewtwo keeps its deep male is also {{justified|Trope}} given his change in voice inspired by the Japanese version actors and him being a different incarnation of the anime, but Mega Evolves into the smaller, character.
* VocalEvolution: Takashi Nagasako's performance as Ganondorf is much deeper and
more frail and somewhat cute Mega Mewtwo Y, which originally seemed to be a DistaffCounterpart guttural in ''Ultimate'', sounding much closer than he did in ''Ocarina of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''). Though of course "vocal" is a bit of a misnomer here, considering it speaks telepathically.
Time''.
* VoiceGrunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only has Only utters wordless vocalizations, despite its ability similar to speak Link. His dialogue in the Japanese versions as well as all versions ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WhatYouAreInTheDark: He's the King of Evil, yes... but he won't be [[StupidEvil senselessly evil]] when it's not in his own self-interest. At the end
of the [[Anime/PokemonTheSeries anime]] (which its portrayal ''Subspace Emissary'', he has a perfect opportunity to defeat [[ArchEnemy Zelda and Link]] when they turn their backs, and even starts charging up a Warlock Punch, considering it. [[PragmaticVillainy He ultimately decides he needs their help to destroy Tabuu instead.]]
* TheWorfEffect: Gets the "honor" of being the first fighter to be brutally beaten by Kazuya, who then proceeds to toss his lifeless body into a volcanic pit.
** Even though he's an otherworldly and magically powerful villainous Gerudo, even he never stood a chance against Tabuu the first time around. Upon witnessing Master Hand being held captive, his attempt to confront him was useless as he was only reduced to a lifeless trophy.
* WrestlerInAllOfUs: If his Flame Choke
is mostly based on).
* WallJump: Can do this
used in the fourth game air, he slams his victim downwards in a chokeslam that'd make Wrestling/TheUndertaker proud.
* YourSizeMayVary: [[http://static2.wikia.nocookie.net/__cb20110423215927/zelda/images/e/e5/Link_vs._Ganondorf_%28Ocarina_of_Time%29.png He is much smaller]] in ''Melee''
and ''Ultimate''.
* YouFool: One
''Brawl'' than in ''The Legend of its possible victory quotes Zelda''. In ''Brawl'' and ''3DS/Wii U'', he's also a little bit stouter than his towering character model in the Japanese versions directs ''Twilight Princess'', with this quote build carrying over to its opponents.
* YourHeadAsplode: The ''Smash'' rendition of Psystrike gives it this effect.
the non-canon ''VideoGame/HyruleWarriors''.



[[folder:25 – Roy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royssbu.png]]
[[caption-width-right:350:[[WarriorPrince The Young Lion]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/roy_ssb4_7.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/roy_ssbm.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/JunFukuyama (Japanese), Creator/RayChase (English, ''Ultimate'')

'''ROY SEALS THE DEAL!'''

->'''Home Series:''' ''VideoGame/FireEmblem''

to:

[[folder:25 [[folder:24 Roy]]
Mewtwo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royssbu.org/pmwiki/pub/images/mewtwossbu.png]]
[[caption-width-right:350:[[WarriorPrince The Young Lion]]]]
[[caption-width-right:350:[[OlympusMons A Legend]] [[TheBusCameBack Reawakens]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/roy_ssb4_7.org/pmwiki/pub/images/mewtwo_ssb4_6.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/roy_ssbm.org/pmwiki/pub/images/mewtwo_ssbm.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/JunFukuyama (Japanese), Creator/RayChase (English, Masachika Ichimura (''Melee''), Creator/KeijiFujiwara (''3DS/Wii U'', ''Ultimate'')

'''ROY SEALS THE DEAL!'''

'''[[Anime/PokemonTheFirstMovie MEWTWO STRIKES BACK!]]'''

->'''Home Series:''' ''VideoGame/FireEmblem''''Franchise/{{Pokemon}}''



-->'''Debut:''' ''VideoGame/SuperSmashBrosMelee'' [[[Platform/NintendoGameCube GameCube]]], 2001 (EarlyBirdCameo); ''VideoGame/FireEmblemTheBindingBlade'' [Platform/GameBoyAdvance], 2002 (in home series)
-->'''Creator:''' Creator/IntelligentSystems

to:

-->'''Debut:''' ''VideoGame/SuperSmashBrosMelee'' [[[Platform/NintendoGameCube GameCube]]], 2001 (EarlyBirdCameo); ''VideoGame/FireEmblemTheBindingBlade'' [Platform/GameBoyAdvance], 2002 (in home series)
''VideoGame/PokemonRedAndBlue'' [Platform/GameBoy], 1996
-->'''Creator:''' Creator/IntelligentSystemsCreator/GameFreak



->''"Failure is not an option!"''

The main character of ''VideoGame/FireEmblemTheBindingBlade'', a game that would be released soon after ''Melee''. [[EarlyBirdCameo He was put in the game]] so fans could get excited about the new game. The son of Eliwood from the prequel, ''VideoGame/FireEmblemTheBlazingBlade'', Roy was called in to take his place due to illness. He's led the armies of Pherae and defeated a corrupted divine dragon at the ripe age of fifteen.\\\
The Young Lion made his ''Smash'' debut alongside Marth as a way of promoting his then unreleased game, accidentally [[EarlyBirdCameo making his first appearance outside his series]] due to a delay. Back then, he started off as a direct clone of Marth, except with a [[PlayingWithFire flaming sword]]. After being absent since his debut in ''Melee'', he returns as DLC for ''3DS/Wii U'' with a slightly different set of skills.\\\
As is currently the case, Roy still plays a lot like Marth, but with the inverse of Marth's tipper mechanic; the titular Binding Blade does more damage the closer he is to an opponent. As a result, Roy is more tailored to getting up close for attacks. His offensive capabilities have also been greatly buffed while Roy retains his previous iteration's speed, overall making him a rushdown type of character that plays differently enough from Marth to not be considered an Echo Fighter.

to:

->''"Failure is not an option!"''

->''"[[DesperatelyLookingForAPurposeInLife Why am I here?]]"'' (translated from Japanese)

The main character Genetic Pokémon and one of ''VideoGame/FireEmblemTheBindingBlade'', the original [[OlympusMons Legendaries]], created to be the most powerful Pokémon of all. Mewtwo is a game man-made clone of the mythical Pokémon, Mew, who has mastery of psychic power that would be released soon after ''Melee''. [[EarlyBirdCameo He is nearly unrivaled. However, it rebelled against its creators, destroyed the very lab it was put in the game]] so fans could get excited about the new game. The son of Eliwood from the prequel, ''VideoGame/FireEmblemTheBlazingBlade'', Roy was called in to take his place due to illness. He's led the armies of Pherae made in, and defeated a corrupted divine dragon at the ripe age of fifteen.flew off to parts unknown. It often hides in caves, waiting for Pokémon Trainers who have proved themselves worthy.\\\
The Young Lion made his ''Smash'' debut alongside Marth as a way of promoting his then unreleased game, accidentally [[EarlyBirdCameo making his first appearance outside his series]] due to a delay. Back then, he started off as a direct clone of Marth, except with a [[PlayingWithFire flaming sword]]. After being absent since his debut in ''Melee'', he returns as DLC for ''3DS/Wii U'' with a slightly different set of skills.\\\
As is currently
In ''Smash'', Mewtwo's psychic prowess makes it quite the case, Roy still plays a lot like Marth, but with the inverse of Marth's tipper mechanic; the titular Binding Blade does more damage the closer he is to an formidable opponent. As Its attacks generally come out quick and can cover a result, Roy is more tailored wide range, and several of its special attacks enable it to getting up close for attacks. His offensive capabilities have play its opponents like a fiddle. However, due to the levitation Mewtwo requires to move as fast as it does, it's incredibly light and can get KO'd rather easily, meaning a careless maneuver can lead to its downfall. It also been greatly buffed while Roy retains his previous iteration's speed, overall making him a rushdown type holds the honor of character that plays differently enough from Marth to not be considered an Echo Fighter.being the first DLC character, [[TheBusCameBack returning for the fourth installment after a lengthy absence]].



'''Neutral Special:''' [[FlamingSword Flare]] [[ChargedAttack Blade]]
-> Roy charges up his sword for a flame powered slash. When fully charged, this move has unrivaled power and will almost always result with a OneHitKO. However, this incredible power will deal recoil damage on Roy.
'''Side Special:''' [[{{Combos}} Double-Edge Dance]]
-> Roy swings his sword with a volley of slashes. Tilting the control stick up or down will alter what kind of swings Roy will use, which leads to plenty of variations of this move.
'''Up Special:''' [[{{Shoryuken}} Blazer]]
-> Roy jumps into air with his sword aflame. The trajectory of this move can be altered by tilting the control stick.
'''Down Special:''' {{Counter|Attack}}
-> Roy takes on a defensive pose. If he is struck during the first few frames, Roy will unleash a powerful counterattack.
'''Final Smash:''' CriticalHit
-> Roy slashes his sword forward, which deals massive damage. Despite sharing a name, Roy's Critical Hit is different from Marth's, as Roy does not charge forward, so his Critical Hit will only harm people close to him.

to:

'''Neutral Special:''' [[FlamingSword Flare]] [[CastingAShadow Shadow]] [[ChargedAttack Blade]]
Ball]]
-> Roy A Ghost-type move where Mewtwo charges up his sword for a flame powered slash. When ball of dark energy. Once fully charged, this move has unrivaled power and will almost always result with a OneHitKO. However, this incredible power will deal recoil damage on Roy.
Mewtwo can hold onto the ball until it needs to be used.
'''Side Special:''' [[{{Combos}} Double-Edge Dance]]
[[MindOverMatter Confusion]]
-> Roy swings his sword with a volley of slashes. Tilting the control stick up or down will alter what kind of swings Roy will use, which leads A command grab that whirls opponents caught inside it. Mewtwo can also use it to plenty of variations of this move.
[[AttackReflector reflect projectiles]] and stall its aerial momentum.
'''Up Special:''' [[{{Shoryuken}} Blazer]]
{{Teleport|ation}}
-> Roy jumps into air with his sword aflame. The trajectory of this move can be altered by tilting Mewtwo vanishes and then warps a short distance away. Tilting the control stick.
stick will determine where Mewtwo will reappear.
'''Down Special:''' {{Counter|Attack}}
[[DeadlyGaze Disable]]
-> Roy takes on a defensive pose. If he is struck during the first few frames, Roy Mewtwo glares at its opponents. Anyone who makes eye contact with it will unleash a powerful counterattack.
be momentarily stunned.
'''Final Smash:''' CriticalHit
[[YourHeadAsplode Psystrike]]
-> Roy slashes his sword forward, which deals massive damage. Despite sharing Mewtwo transforms into Mega Mewtwo Y and then unleashs a name, Roy's Critical Hit is different from Marth's, as Roy does not charge forward, so his Critical Hit powerful pyschokinetic projectile. Anyone caught in its path will only harm people close to him.have their minds fried and then be sent flying.



->See Characters/FireEmblemTheBindingBladePlayableCharacters for more information on the character in his origin series.

to:

->See Characters/FireEmblemTheBindingBladePlayableCharacters Characters/PokemonMewDuo for more information on the character in his their origin series.



* EleventhHourRanger: In ''Ultimate'', he's one of the last four characters to join you in the ''World of Light'' adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationalBadass: In his own game, he was a scared teenager forced into war at worst, and Marth with red hair at best, and he's widely considered one of the least powerful Lords in the franchise. Here, he's much more a FieryRedhead than that would suggest, and, after his rework, he's one of the biggest [[https://glossary.infil.net/?t=Gorilla Gorillas]] of all the ''Fire Emblem'' characters.
* AdaptationDyeJob: In his own game, Roy's hair is red-orange, but in ''Melee'', it is a dark auburn color instead. The later ''Smash'' games do give him a similar hair color from his appearances from ''Awakening'' and ''Heroes''.
* AdaptationPersonalityChange: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly HotBlooded in battle, which some Japanese fans were quick to note. This could possibly be why the fandom often turns him into something more resembling an ''inversion'' of his [[WiseBeyondHisYears canon]] [[GuileHero self]], a mistake even [[https://sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai himself made]] during ''Melee'''s development due to ''Fire Emblem: The Binding Blade'' [[EarlyBirdCameo not having been released at the time]]. Roy still shows some of these hotblooded traits in ''3DS/Wii U'' since Sakurai decided to roll with it, but it's a little more subdued.
* AscendedMeme: In the time leading to his return, Roy was essentially known as the guy who [[OneSteveLimit had his identity stolen by a turtle]]. In both his reveal trailer and his profile pictures, he's shown to be quite hostile towards Roy Koopa, and later material such as a Challenge reward and his Classic Mode ending in ''Ultimate'' continue to play with their relationship.
* ArtEvolution: The jump from ''Melee'' to ''3DS/Wii U'' brought some changes to his design inspired by his appearance in ''VideoGame/FireEmblemAwakening'', including smaller eyes, his shirt, cape, and gloves directly, and the general style of his boots.
* AwesomeButImpractical: Roy's neutral special move, Flare Blade, is both played straight and averted, depending on the game:
** In ''Melee'', while it boasts a monstrous '''50''' damage at maximum charge as well as being a potential OneHitKO, the charge-up takes a ridiculously long time to max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
** While a lot of this holds true in ''3DS/Wii U'', the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, but the move is also nearly lag-less, allowing skilled Roys to use the move as bait and countering opponents who think they can punish it.
* BattleIntro: Warps in using warp magic, then pulls his sword from the ground.
* BilingualBonus: In ''Melee'' and ''3DS/Wii U'', Roy was left un-dubbed internationally. Averted in ''Ultimate'', which gave him the voice codified by ''Fire Emblem Heroes''.
* BreakoutCharacter: In two different fashions, no less.
** In development, Roy and his fellow ''Fire Emblem'' fighter Marth were almost cut from the non-Japanese versions of ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game in English. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.
** However, ''The Binding Blade'', Roy's game, was never released overseas itself, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise[[note]]purely in terms of stats and unit power; he's still liked enough for his personality[[/note]]. Nonetheless, ''Smash'' has made Roy extremely popular for reasons even beyond drawing worldwide attention to ''Fire Emblem''. He frequently rates highly in ''Melee'' popularity contests, and popular demand was cited to be why he came back for ''3DS/Wii U''. Many people even play ''The Binding Blade'' just to learn more about Roy himself.
* TheBusCameBack: After missing ''Brawl'', he returns as DLC in ''3DS/Wii U''.
* TheCameo: Marth has a palette swap based on him in ''3DS/Wii U'', minus the red hair. This became not so much of a cameo after returning as DLC.
* CharacterizationMarchesOn: Since ''Fire Emblem: The Binding Blade'' was developed concurrently with ''Melee'' Sakurai only had his visual design on which to base his characterization, which led Sakurai to make Roy a HotBlooded FieryRedhead to contrast him with Marth. Sakurai later observed that [[{{Expy}} Roy's character ended up being very similar to Marth's]].
* ChargedAttack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a OneHitKO, deals recoil damage, and causes an explosion. It retains its old design in ''3DS/Wii U'' as a vertical slash, unlike Marth's, which was changed to a lunging stab.
* ChuckCunninghamSyndrome: Cut after ''Melee''. However, he returns as DLC in ''3DS/Wii U''.
* CloseRangeCombatant: Same as most of the other ''Fire Emblem'' sword wielders. Roy however is a special case in that damage and knockback are at their highest at the base of his sword, requiring players to ''really'' get in the face of their opponent.
* CoolSword: He wields the Binding Blade, a legendary weapon that can [[FlamingSword generate fire]] for certain attacks.
* CounterAttack: Like Marth, he also has Counter, but unlike Marth, Roy's has always had a multiplier based on the strength of the attack he's countering (1.5x in ''Melee'', 1.35x afterwards), and the multiplier ended up becoming the basis for most other counters in the roster. Additionally, in his trailer for ''3DS/Wii U'', there's a quick gag wherein Roy counters Ike countering Marth countering Robin.
* DeathOrGloryAttack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a OneHitKill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
* DecompositeCharacter: While Roy was cut after ''Melee'', different assets of his would be given to ''Fire Emblem'' characters in later games before he himself returned as DLC for ''3DS/Wii U''; Ike was given a move mechanically similar to his neutral special move, while Lucina inherited his status as a MovesetClone of Marth, to the point that she's an Echo Fighter and he's not come ''Ultimate''.
* DemotedToExtra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in ''Brawl'', and all there was for him in the initial release of ''3DS/Wii U'' was a Marth costume based on him. He returns in his full glory as DLC, however.
* DivergentCharacterEvolution: Applied to some extent in ''3DS/Wii U''. For instance, his Flare Blade remains a vertical slash like in ''Melee'' while Marth's Shield Breaker has been a thrust since ''Brawl''. Most of his normal attacks were given unique animations as well, converting him into a semi-clone of Marth. In ''Ultimate'', they become even more different in the way they can rotate their Neutral B: Marth can angle it while Roy can turn it around.
* DubNameChange: Not Roy himself, but his sword and original game were originally referred to as the Sword of Seals in ''Melee''. By ''Brawl'', they began calling the game "The Binding Blade," but confusingly continued to refer to the sword itself as the Sword of Seals in trophies, until Palutena's Guidance in ''Ultimate'' began calling it the Binding Blade.
* EarlyBirdCameo: His home game ''The Binding Blade'' came out ''after'' his debut in ''Melee''.
* ElementalWeapon: The Binding Blade can [[FlamingSword wreathe itself in fire]] when Roy uses it to attack.
* FlamingSword: His Binding Blade can power itself up with fire to deliver more devastating blows than normal. This is true for all of his special attacks and, from ''Ultimate'' onward, his down air attack.
* ForceAndFinesse: From ''3DS/Wii U'' onward, he is the Force to Marth's Finesse. Marth's attacks are more graceful due to wielding his Falchion (a longsword) with one hand; by contrast, Roy often uses both hands or wields in ReverseGrip his Binding Blade (which looks close to a broadsword).
* FragileSpeedster: In ''Melee''. Despite the common casual perception that Roy is a MightyGlacier, he is a FragileSpeedster in actual practice; Roy possesses fast dashing speed, with the fourth-fastest falling speed in the game, which gives him rather impressive mobility and attack speed despite the high ending lag of his attacks. However, he takes hits very badly, as his falling speed makes him combo bait, while not being extreme enough to give him exceptional vertical endurance like the spacies, and he is very light with arguably the worst recovery in the game, leading to him dying extremely early to horizontal hits.
* GrandfatherClause: Just like Marth, Roy speaks Japanese despite both his cameo at the end of ''Blazing Sword'' (the first international ''Fire Emblem'' title) and his DLC appearance in ''VideoGame/FireEmblemAwakening'' being released in the West. His reveal trailer has his Japanese dialogue subtitled, while Lucina and Robin were properly given their English battle voice clips in the same trailer. In ''Ultimate'', he finally speaks English.
* HeroicBuild: Not quite to the same degree as Ike, but his ArtEvolution made him considerably beefier and manlier than he was both in ''Melee'' and his original game.
* HesAllGrownUp: Roy was one of the youngest Lords in his home series at fifteen years old, which is reflected in his ''Melee'' appearance, where he has noticeably lanky teenager proportions compared to Marth and most of the other human characters. His redesign from ''3DS/Wii U'', however, appears older (he's now taller than Marth). That said, ''Ultimate'' indicates that [[YoungerThanTheyLook he's still supposed to be fifteen]].

to:

* EleventhHourRanger: AdaptationalBadass: Not Mewtwo itself, but its Disable move. In the main ''Pokémon'' games, Disable's only function is to make the opponent unable to use a certain move for a few turns. Here, not only does the move actually do damage, but it momentarily stuns the opponent, leaving them open to further attacks.
* AdaptationalVillainy:
** Even though Mewtwo in the ''Franchise/{{Pokemon}}'' games is a savage BloodKnight, it doesn't do anything particularly villainous. Even in terms of [[Anime/PokemonTheFirstMovie the anime's Mewtwo]], it was more of an AntiVillain and later pulled a HeelFaceTurn toward the end of the film, even becoming a [[AntiHero protagonist]] in its [[Anime/PokemonMewtwoReturns next appearance]]. However, '''Event 51: The Showdown''', the final Event Match in ''Melee'', has Mewtwo fighting the player alongside the far less-ambiguously evil Ganondorf and Giga Bowser. Justified in that ''Melee'' had a lack of playable antagonists outside of the aforementioned two, and Mewtwo was the only other character[[note]]Aside from [[VideoGame/DonkeyKong Mario]] and [[VideoGame/MarioVsDonkeyKong Donkey Kong]], who are unanimously considered heroes rather than even anti-heroes.[[/note]] to have played an antagonistic role before. When the Event Match returned in ''Brawl'' and ''Wii U'', Mewtwo's role was replaced with King Dedede[[note]]Who is also an [[AdaptationalVillainy Adaptational Villain]] there as well[[/note]] due to its absence in both games[[note]]or the base game, in the case of the latter[[/note]].
**
In ''Ultimate'', he's it has been paired up with the villains in some Classic Mode routes[[note]]It appears in Diddy Kong's route, in which the opponents are Nintendo antagonists, and fights alongside Bowser and Ganondorf in the second-to-last pre-boss battle in Simon's route[[/note]] and the Spirit battle for Satoru from ''Card Hero'' alongside Bowser and Ridley. Downplayed in the latter case as they're supposed to represent the various monsters from that series rather than actually being a true VillainTeamUp.
* AdaptationalWimp: Is a relatively low-tier character in ''Smash'', able to be defeated by the likes of [[LethalJokeCharacter Pichu and Jigglypuff]] despite canonically being [[PhysicalGod
one of the]] [[OlympusMons most powerful beings]] in the last four ''Pokémon'' universe (at least among the ones who aren't [[VideoGame/PokemonDiamondAndPearl straight-up creator gods]]).
* ArtEvolution: It had a monstrous, inhuman stature in ''Melee'' to match [[EarlyInstallmentWeirdness its Generation I artwork]]. In ''3DS/Wii U'', it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match [[VideoGame/PokemonXAndY modern artworks and models]], though it's also given more angular eyes and flatter ears similar to its first anime appearance.
* TheArtifact:
** In ''3DS/Wii U'', Mewtwo continues to be portrayed based on ''Anime/PokemonTheFirstMovie'', despite the Mewtwo from that movie not having made an anime appearance since 2001 and [[Anime/PokemonGenesectAndTheLegendAwakened two]] [[Anime/PokemonOrigins other]] animated Mewtwo
characters to join you in having appeared later. This is justified via the ''World of Light'' adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationalBadass: In his own game, he was a scared teenager forced into war at worst,
GrandfatherClause, and Marth with red hair at best, came full circle when that Mewtwo returned in ''Anime/MewtwoStrikesBackEvolution'', a remake of ''The First Movie''.
** When it returned in ''3DS/Wii U''
and he's widely considered one ''Ultimate'', Mewtwo continued to have NonDubbedGrunts in Western language versions of the least powerful Lords in games, despite the franchise. Here, he's much more a FieryRedhead than introduction of another talking Pokémon (Lucario) with fully dubbed dialogue. In ''Ultimate'', this was carried over to [[Franchise/DragonQuest the Hero]], who similarly has some dialogue in Japanese that would suggest, and, after his rework, he's one of is replaced with NonDubbedGrunts by the biggest [[https://glossary.infil.net/?t=Gorilla Gorillas]] of all same voice actress.
** Mewtwo still has Teleport as its Up Special despite it being unable to learn
the ''Fire Emblem'' characters.
move since the Gen I games where it was a TM (which didn't return in later games, nor was it added to Mewtwo's learnset).
* AdaptationDyeJob: In his own game, Roy's hair is red-orange, AttackReflector: Confusion reflects projectiles, but in ''Melee'', it is a dark auburn color instead. The later ''Smash'' games do give him a similar hair color from his appearances from ''Awakening'' they remain under the user's ownership and ''Heroes''.
* AdaptationPersonalityChange: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly HotBlooded in battle, which some Japanese fans were quick to note.
thus don't do damage. This could possibly is fixed in ''3DS/Wii U''. It's not very effective against Galeem's beams, though.
* AwesomeButImpractical: Its moves may
be why awkward and ineffective, but the fandom often turns him into something more resembling an ''inversion'' animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of his [[WiseBeyondHisYears canon]] [[GuileHero self]], a mistake even [[https://sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai himself made]] during ''Melee'''s development it. The hammer also swings horizontally instead of vertically due to ''Fire Emblem: The Binding Blade'' [[EarlyBirdCameo not having been released at the time]]. Roy still shows some telekinesis.
* BadassAdorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
* BadassArmFold: Part
of these hotblooded traits many of its poses both in battle and after victory. It even pulls it off while wielding items, balancing on a ledge, and sleeping in ''3DS/Wii U'' since Sakurai decided to roll with it, (and also while [[CameraAbuse crashing on the screen]], but it's a little more subdued.
that's significantly less dignified).
* AscendedMeme: In the time leading to his return, Roy was essentially known as the guy who [[OneSteveLimit had his identity stolen by a turtle]]. In both his reveal trailer and his profile pictures, he's shown to be quite hostile towards Roy Koopa, and later material such as a Challenge reward and his Classic Mode ending in ''Ultimate'' continue to play with their relationship.
* ArtEvolution: The jump from ''Melee'' to
BalanceBuff: Balance patches for ''3DS/Wii U'' brought some changes greatly improved its speed and offensive potential while giving it slightly more endurance.
* BattleIntro: One of the few Pokémon
to his design inspired not emerge from a Pokéball, Mewtwo opts to simply teleport onto the field. Fittingly, Mewtwo was never canonically captured, only briefly restrained by his [[Anime/PokemonTheFirstMovie Giovanni]].
* BloodKnight: In keeping with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
* TheBusCameBack: After being absent from ''Brawl'', Mewtwo comes back in ''3DS/Wii U'' as DownloadableContent. This can also count as a return of the specific Mewtwo character from ''Anime/PokemonTheFirstMovie'', as it hadn't made a single
appearance in ''VideoGame/FireEmblemAwakening'', including smaller eyes, his shirt, cape, any media since ''Mewtwo Returns'' and gloves directly, ''Melee'' itself in 2001 (barring [[Anime/MewtwoStrikesBackEvolution a remake of its source film in 2019]]) until an episode of ''Anime/PokemonJourneysTheSeries'' in 2020.
* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using a dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.
* CharacterExaggeration: In Mewtwo's home series, it is considered a GlassCannon only when compared to other OlympusMons, and it is a LightningBruiser otherwise. In ''Smash'', Mewtwo is one of the lightest characters.
* ChargedAttack: Shadow Ball, a storable projectile with impressive K.O. potential when fully charged.
* TheComicallySerious:
** Mewtwo's DLC trailer for ''3DS/Wii U'' depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball, and getting jumped upon by a tiny Greninja.
** Mewtwo interacting with the game's more surreal elements (such as Warp Stars, the Special Flag, the [[VideoGame/{{Nintendogs}} Living Room]] stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight
and the general style far less serious Palutena don't.
* CompositeCharacter: Its portrayal in all three
of his boots.
* AwesomeButImpractical: Roy's neutral special move, Flare Blade,
its appearances is both played straight and averted, depending primarily based on the game:
** In ''Melee'', while it boasts a monstrous '''50''' damage at maximum charge
Japanese version of ''Anime/PokemonTheFirstMovie''. ''3DS/Wii U'' add some elements from the second Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened'', such as the ability to Mega Evolve into Mega Mewtwo Y as well as the Boxing Ring title of "The Legend Reawakened".
* DemotedToExtra: Reduced to a trophy in ''Brawl'', though it was closer to
being a potential OneHitKO, finished than any of the charge-up takes a ridiculously long time to max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
** While a lot
other scrapped characters. As of this holds true in ''3DS/Wii U'', it is only a trophy in the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, initial release, but the move is also nearly lag-less, allowing skilled Roys to use the move eventually became available as bait and countering opponents who think they can punish it.
DownloadableContent.
* BattleIntro: Warps in using warp magic, then pulls his sword from the ground.
* BilingualBonus: In
DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'', Roy U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was left un-dubbed internationally. Averted made ''even lighter'' to compensate. Effectively using Mewtwo involves a ''lot'' of baiting, knowing when to fall back or apply pressure, and knowing how to spot weaknesses in an opponent's offensive or defensive game and exploit them. The result is a character who can turn even the smallest mistake into a lost stock, but is also frustratingly difficult to pin down or catch off guard and seems to have an answer for everything, befitting for a Psychic-type.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
* DivergentCharacterEvolution: A minor example. ''3DS/Wii U'' differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
* DownloadableContent: In ''3DS/Wii U''. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
* EvilLaugh: In its taunt and English victory poses.
* FinalBoss: In ''Ultimate'', it's the last opponent fought in Mega Man's Classic Mode, serving as a stand-in for [[VideoGame/MegaMan2 Dr. Wily's Alien form]]. Further helping the reference is the fact that it's immediately fought after Dr. Mario, the stand-in for Wily himself, is defeated.
* {{Foreshadowing}}: One of Mewtwo's Shadow Balls can be seen striking Donkey Kong in ''Melee's'' opening.
* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.
* GeneticEngineeringIsTheNewNuke: In its own Palutena's Guidance
in ''Ultimate'', which gave him the voice codified by ''Fire Emblem Heroes''.
* BreakoutCharacter: In two different fashions, no less.
** In development, Roy
Viridi expresses outrage at Mewtwo's existence for this very reason, stating that she'll never forgive humans for creating it and his fellow ''Fire Emblem'' fighter Marth were almost cut from the non-Japanese viewing it as an affront to nature that ought to be destroyed immediately.
* GlassCannon: It hits very hard in both its appearances (especially later
versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game in English. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless several of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor its moves given KO potential in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.
** However, ''The Binding Blade'', Roy's game, was never released overseas itself, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise[[note]]purely in terms of stats and unit power; he's still liked enough for his personality[[/note]]. Nonetheless, ''Smash'' has made Roy extremely popular for reasons even beyond drawing worldwide attention to ''Fire Emblem''. He frequently rates highly in ''Melee'' popularity contests, and popular demand was cited to be why he came back for
''3DS/Wii U''. Many people even play ''The Binding Blade'' just The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to learn more about Roy himself.
* TheBusCameBack: After missing ''Brawl'', he returns as DLC
the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.
* TheCameo: Marth has a palette swap based on him in HitboxDissonance: In ''3DS/Wii U'', minus the red hair. This became not so much of a cameo after returning as DLC.
* CharacterizationMarchesOn: Since ''Fire Emblem: The Binding Blade'' was developed concurrently with ''Melee'' Sakurai only had his visual design on which to base his characterization, which led Sakurai to make Roy a HotBlooded FieryRedhead to contrast him with Marth. Sakurai later observed that [[{{Expy}} Roy's character ended up being very similar to Marth's]].
* ChargedAttack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a OneHitKO, deals recoil damage, and causes an explosion. It retains its old design in ''3DS/Wii U'' as a vertical slash, unlike Marth's, which was changed to a lunging stab.
* ChuckCunninghamSyndrome: Cut after ''Melee''. However, he returns as DLC in ''3DS/Wii U''.
* CloseRangeCombatant: Same as most of the other ''Fire Emblem'' sword wielders. Roy however is a special case in that damage and knockback are at their highest at the base of his sword, requiring players to ''really'' get in the face of their opponent.
* CoolSword: He wields the Binding Blade, a legendary weapon that can [[FlamingSword generate fire]] for certain attacks.
* CounterAttack: Like Marth, he also has Counter, but unlike Marth, Roy's has always had a multiplier based on the strength of the attack he's countering (1.5x in ''Melee'', 1.35x afterwards), and the multiplier ended up becoming the basis for most other counters in the roster. Additionally, in his trailer for ''3DS/Wii U'', there's a quick gag wherein Roy counters Ike countering Marth countering Robin.
* DeathOrGloryAttack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a OneHitKill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
* DecompositeCharacter: While Roy was cut after ''Melee'', different assets of his would be given to ''Fire Emblem'' characters in later games before he himself returned as DLC for ''3DS/Wii U''; Ike was given a move mechanically similar to his neutral special move, while Lucina inherited his status as a MovesetClone of Marth, to the point that she's an Echo Fighter and he's not come ''Ultimate''.
* DemotedToExtra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in ''Brawl'', and all there was for him in the initial release of ''3DS/Wii U'' was a Marth costume based on him. He returns in his full glory as DLC, however.
* DivergentCharacterEvolution: Applied to
some extent in ''3DS/Wii U''. For instance, his Flare Blade remains a vertical slash like in ''Melee'' while Marth's Shield Breaker has been a thrust since ''Brawl''. Most of his normal its attacks were given unique animations as well, converting him into a semi-clone of Marth. In ''Ultimate'', they become even more different in the way they can rotate their Neutral B: Marth can angle it while Roy can turn it around.
* DubNameChange: Not Roy himself, but his sword and original game were originally referred to as the Sword of Seals in ''Melee''. By ''Brawl'', they began calling the game "The Binding Blade," but confusingly continued to refer to the sword itself as the Sword of Seals in trophies, until Palutena's Guidance in ''Ultimate'' began calling it the Binding Blade.
* EarlyBirdCameo: His home game ''The Binding Blade'' came out ''after'' his debut in ''Melee''.
* ElementalWeapon: The Binding Blade can [[FlamingSword wreathe itself in fire]] when Roy uses it to attack.
* FlamingSword: His Binding Blade can power itself up with fire to deliver more devastating blows than normal. This is true for all of his special attacks and, from ''Ultimate'' onward, his down air attack.
* ForceAndFinesse: From ''3DS/Wii U'' onward, he is the Force to Marth's Finesse. Marth's attacks are more graceful due to wielding his Falchion (a longsword) with one hand; by contrast, Roy often uses both hands or wields in ReverseGrip his Binding Blade (which looks close to a broadsword).
* FragileSpeedster: In ''Melee''. Despite the common casual perception that Roy is a MightyGlacier, he is a FragileSpeedster in actual practice; Roy possesses fast dashing speed, with the fourth-fastest falling speed in the game, which gives him rather impressive mobility and attack speed
will not register point-blank hits despite the high ending lag of his attacks. However, he takes hits very badly, as his falling speed makes him combo bait, while not being extreme enough to give him exceptional vertical endurance like the spacies, and he is very light animations clearly making contact with arguably the worst recovery in the game, leading to him dying extremely early to horizontal hits.
* GrandfatherClause: Just like Marth, Roy speaks Japanese despite both his cameo at the end
target. Some of ''Blazing Sword'' (the first international ''Fire Emblem'' title) and his DLC appearance in ''VideoGame/FireEmblemAwakening'' being released in the West. His reveal trailer has his Japanese dialogue subtitled, while Lucina and Robin those hitboxes were properly given their English battle voice clips corrected via updates.
* IdleAnimation:
** It brings its hands to its chest, then spreads them.
** It raises its hand
in the same trailer. In ''Ultimate'', he finally speaks English.
* HeroicBuild: Not quite to the same degree as Ike, but his ArtEvolution made him considerably beefier and manlier than he was both in ''Melee'' and his original game.
* HesAllGrownUp: Roy was one of the youngest Lords in his home series at fifteen years old, which is reflected in his ''Melee'' appearance, where he has noticeably lanky teenager proportions compared to Marth and most of the other human characters. His redesign from ''3DS/Wii U'', however, appears older (he's now taller than Marth). That said, ''Ultimate'' indicates that [[YoungerThanTheyLook he's still supposed to be fifteen]].
a beckoning gesture.



** ''Melee'': Due to a lack of stages from his series, he receives Temple in his unlock fight and All-Star Match event, and Final Destination in All-Star Mode
** ''3DS/Wii U'': All stages from his series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''.[[/note]]
** ''Ultimate'': Castle Siege.
* IdleAnimation:
** He pumps his fist in front of his head.
** He traces the surface of the Binding Blade with his fingers.
* ImpossiblyCoolClothes: In ''3DS/Wii U'', as a result of combining his original armor with his Mercenary armor from ''VideoGame/FireEmblemAwakening''.
* KidAppealCharacter: In ''Melee'', Roy's [[ShonenHair spiky]] [[RedIsHeroic red hair]], [[PlayingWithFire flaming]] [[CoolSword sword]], and HotBlooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine and graceful Marth.
* KidHero: He's 15, hence his title, "The Young Lion".
* LightningBruiser: In ''3DS/Wii U'', where Roy falls even faster relative to the cast, his walking/dashing speed were farther improved, his recovery and weight was significantly improved, and a number of his formerly lackluster moves hit drastically harder, giving him a much wider range in kill moves than he had in ''Melee''. He was still a rather lackluster character though, given his general lack of safety, his sword sweetspot still not being strong enough to make up for the still very weak sourspot in its outer half, and the game's engine limiting his combo potential. ''Ultimate'' however would ramp up Roy's bruiser qualitities farther by making his moves' sweetspot hit even harder, make his moves a lot safer, and the universal changes to ''Ultimate'' significantly benefitted his combo and general advantage potential, making him finally the good character that countless casuals perceived him to be back in ''Melee''.

to:

** ''Melee'': Due to a lack of stages from his series, he receives Temple in his unlock fight and All-Star Match event, Pokémon Stadium and Final Destination Destination, though the latter is used more in single player modes. In All-Star Mode
Mode, its stage is Battlefield.
** ''3DS/Wii U'': All stages from his its series.[[note]]Arena Ferox [[note]]Unova Pokémon League and Prism Tower in ''3DS'', Coliseum Kalos Pokémon League and Castle Siege Pokémon Stadium 2 in ''Wii U''.[[/note]]
** ''Ultimate'': Castle Siege.
* IdleAnimation:
** He pumps
Unova Pokémon League on ''Ultimate'''s website, though both his fist normal unlock and ''World of Light'' fights happen in front of his head.
** He traces
Spear Pillar.
* KamehameHadoken: Its Shadow Ball is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a YourHeadAsplode effect.
* LargeAndInCharge: It's
the surface tallest playable Pokémon at an official height of the Binding Blade with his fingers.
* ImpossiblyCoolClothes: In ''3DS/Wii U'', as a result of combining his original armor with his Mercenary armor from ''VideoGame/FireEmblemAwakening''.
* KidAppealCharacter: In ''Melee'', Roy's [[ShonenHair spiky]] [[RedIsHeroic red hair]], [[PlayingWithFire flaming]] [[CoolSword sword]],
6'7", and HotBlooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine also has a rather haughty attitude, as shown by its Japanese quotes and graceful Marth.
its anime appearance.
* KidHero: He's 15, hence his title, "The Young Lion".
* LightningBruiser: In ''3DS/Wii U'', where Roy falls even faster relative
LastLousyPoint: It takes a whopping ''700'' melees, or ''20 hours'' worth of them to the cast, his walking/dashing speed were farther improved, his recovery and weight was significantly improved, and a number of his formerly lackluster moves hit drastically harder, giving him a much wider range in kill moves than he had unlock it in ''Melee''. He was still a rather lackluster character though, given his general lack of safety, his sword sweetspot still not being strong enough It's commonplace to make up just plug in four controllers and leave a match running for five hours to meet the still very weak sourspot in its outer half, and the game's engine limiting his combo potential. ''Ultimate'' however would ramp up Roy's bruiser qualitities farther by making his moves' sweetspot hit even harder, make his moves a lot safer, and the universal changes to ''Ultimate'' significantly benefitted his combo and general advantage potential, making him finally the good character that countless casuals perceived him to be back in ''Melee''. requirement.



** In ''Melee'', it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme which he shares with Marth.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=vuq1F37gvX4 Winning Road - Roy's Hope]], (the only theme from his own game) plays when he first appears in his reveal trailer. [[https://www.youtube.com/watch?v=jiWw9-Qb99A Attack]], his father's battle theme, is also prominently featured.
** In ''Ultimate'', it's [[https://www.youtube.com/watch?v=Vshg9TzZcL0 Beyond the Distant Skies]], his theme from his home game.
* LimitBreak: Critical Hit, a powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a OneHitKill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to [[CriticalFailure accidentally self-destruct with it]].
* MeteorMove: A sweetspotted down aerial (though it's just about unusable in ''Melee''), and the third hit of his Double Edge Dance aimed upwards in ''Melee''.
* MovesetClone: Played straight in ''Melee'' where only a few of his and Marth's moves had slight differences, such as Flare Blade having a longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them was that all of his attacks hit harder at the base of his sword, rather than at the tip. Later, after not returning in ''Brawl'', he finally returned as DLC in ''3DS/Wii U'' and was (like most of the ''Melee'' clones) subjected to DivergentCharacterEvolution and ascended to semiclone status, making him different enough that he is not considered an Echo Fighter in ''Ultimate''. Hilariously enough, Roy would get his own MovesetClone in the form of [[VideoGame/FireEmblemAwakening Chrom]] in ''Ultimate''.

to:

** In ''Melee'', it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], com/watch?v=HS5OGrmE8j0 Poké Floats]], a medley of the recruitment theme battle music from ''Red and main Fire Emblem theme which he shares with Marth.
Blue'' in ''Melee''.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=vuq1F37gvX4 Winning Road - Roy's Hope]], (the only theme com/watch?v=v5h_iPeriXs Victory Road]] from his own game) plays when he first appears ''VideoGame/PokemonRubyAndSapphire'' is used in his its reveal trailer. [[https://www.youtube.com/watch?v=jiWw9-Qb99A Attack]], his father's battle theme, is also prominently featured.
** In ''Ultimate'', it's [[https://www.youtube.com/watch?v=Vshg9TzZcL0 Beyond the Distant Skies]], his
Interestingly enough, this was Lucario's unlock theme from his home game.
in ''Brawl''. It's used again in its ''Ultimate'' character trailer. Ironically, Mewtwo isn't even in the games where the theme comes from![[note]]The closest thing is that its Mega Stones are obtainable in ''Omega Ruby'' and ''Alpha Sapphire''.[[/note]]
* LimitBreak: Critical Hit, a Mewtwo Mega Evolves into Mega Mewtwo Y and blasts the opposition with its powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a OneHitKill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to [[CriticalFailure accidentally self-destruct with it]].
Psystrike.
* MeteorMove: A sweetspotted down aerial (though it's just about unusable in ''Melee''), and the third hit of his Double Edge Dance aimed upwards in ''Melee''.
* MovesetClone: Played straight in ''Melee'' where only a few of his and Marth's moves had slight differences, such as Flare Blade having a longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them
Down aerial, which was that all of his attacks hit harder at the base of his sword, rather than at the tip. Later, after not returning in ''Brawl'', he finally returned as DLC heavily buffed in ''3DS/Wii U'' and was (like most U''.
* MindOverMatter: Its telekinetic lift. Also, it never comes into contact with any
of the ''Melee'' clones) subjected to DivergentCharacterEvolution items it picks up, nor does it touch the ground while moving around.
* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged,
and ascended to semiclone status, making him different enough it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead, or remove themselves from danger or set an opponent up for a whiff that he is not considered an Echo Fighter in ''Ultimate''. Hilariously enough, Roy would get his own MovesetClone in the form of [[VideoGame/FireEmblemAwakening Chrom]] in ''Ultimate''.they can punish.



** Like Mewtwo, Roy's render in ''3DS/Wii U'' is [[http://www.thegamescabin.com/wp-content/uploads/2015/06/roy-ssb.jpg reminiscent to his pose]] in ''Melee'', but updated to the current graphical style.
** His version of the "Critical Hit" Final Smash starts with Roy performing his actual Critical Hit animation with the Binding Blade from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
** His reveal trailer shows him fighting Captain Falcon together with Lyn, one of his possible canon mothers. His trailer for ''Ultimate'' has the same effect except he's fighting against Kirby.
** Similar to Lucina, Roy's palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
** His boxing ring title is his post game RedBaron title from his home series.
** [[http://embed.gyazo.com/261c0e16da2be1c58e42ddfa9f5583e4.png The symbol on his cape]] in ''3DS/Wii U'' onward is [[http://embed.gyazo.com/342001d48dbb1f7ef3d739295d9e36ba.png Elibe's Fire Emblem]] seen briefly during the intro of ''The Binding Blade''.
* PrettyBoy: Not quite there with [[{{Bishonen}} Marth]], but Roy's still a pretty handsome young guy. It's played with from ''3DS/Wii U'' onward, as Roy now has quite the HeroicBuild and sharper face, but otherwise retains his handsome appearance from ''Melee''.
* OneSteveLimit: Averted. Not to be confused with [[Franchise/SuperMarioBros Roy Koopa]], who appears in ''3DS/Wii U'' as an alternate of Bowser Jr., alongside the other Koopalings. Things got even weirder when he was brought back as DLC in ''3DS/Wii U'', making it the first time in ''Smash Bros.'' history where two playable characters share the same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for ''Fire Emblem'' Roy said in a heroic tone, and the one for Roy Koopa in a more villainous one.
* PlayingWithFire: The Binding Blade produces fire when swung.
* RedOni: To Marth's blue, see AdaptationPersonalityChange above.
* ReverseGrip: Some of his moves in ''3DS/Wii U'', such as his Blazer, have new animations that feature him swinging his sword this way. This is also reflected in his character portrait for ''Ultimate'', as seen above.
* RoyalsWhoActuallyDoSomething: Heir to the throne of Pherae, and a swordfighter who's not afraid to get his hands dirty.
* SecretCharacter:
** '''In ''Melee''''': Clear Classic Mode or Adventure Mode with Marth without continuing, or fight in 900 VS. Battles.
** '''In ''Ultimate''''': Have a Cumulative Wait Time of 4 hours and 40 minutes, beat Classic Mode with Mario or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SitcomArchNemesis: Since ''3DS/Wii U'', he has been usually portrayed as one to [[Franchise/SuperMarioBros Roy Koopa]], due to them sharing the same name.
* StealthPun: "Seals the Deal". To those not in the know, one of his sword's names before ''Ultimate'' was the Sword of Seals.
* SuddenlyVoiced: Or rather, Suddenly Voiced in English, starting in ''Ultimate'', while he only spoke Japanese in ''Melee'' and ''3DS/Wii U'', along with Marth.
* SwordPlant: His stage entrance animation has him drawing his sword from where it had been planted in the ground, presumably from wherever he was warping in.
* YoungerThanTheyLook: Cast your eyes back up at that picture of his ''Ultimate'' design and remember he's supposed to be ''fifteen''. Even Pit expresses surprise at this during Palutena's Guidance. It should be noted, however, that his ''Melee'' design averts this trope, as he looks like a lanky teenager.

to:

** Like Mewtwo, Roy's Mewtwo's render for its return in ''3DS/Wii U'' is [[http://www.thegamescabin.com/wp-content/uploads/2015/06/roy-ssb.jpg reminiscent to his uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] in ''Melee'', but updated to as the current graphical style.
one used in ''Melee'' -- after more than a decade of ArtEvolution, of course.
** His version of Its tagline, "Mewtwo Strikes Back", is the "Critical Hit" subtitle for ''Anime/PokemonTheFirstMovie'' and the title of [[Anime/MewtwoStrikesBackEvolution its remake]].
** Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect in ''Anime/PokemonGenesectAndTheLegendAwakened'' referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakens" alludes to both its return in ''Smash'', the Mega Mewtwo Y form as a
Final Smash starts with Roy performing his actual Critical Hit animation with and the Binding Blade from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
movie.
** His reveal trailer shows him fighting Captain Falcon together with Lyn, one One of his possible canon mothers. His trailer for ''Ultimate'' has the same effect except he's fighting against Kirby.
** Similar to Lucina, Roy's
its palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
** His boxing ring title is his post game RedBaron title from his home series.
** [[http://embed.gyazo.com/261c0e16da2be1c58e42ddfa9f5583e4.png The symbol on his cape]]
in ''3DS/Wii U'' onward is [[http://embed.gyazo.com/342001d48dbb1f7ef3d739295d9e36ba.png Elibe's Fire Emblem]] seen briefly during gives it the intro same color scheme as [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], which coincidentally came before the reveal of ''The Binding Blade''.
''VideoGame/PokkenTournament''[='s=] Shadow Mewtwo a few months later.
* PrettyBoy: Not quite there {{Mon}}: The Genetic Pokémon.
* MundaneUtility: Mewtwo uses its psychic powers to... hold and use items without using its hands. This includes items like the Hammer (where it'll [[PowersDoTheFighting weave the item back and forth using psychic powers]] instead of wailing it like the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies and Special Flags).
* NoBiologicalSex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it
with [[{{Bishonen}} Marth]], masculine pronouns in its pre-DLC trophy description.
* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first,
but Roy's still it's actually a pretty handsome young guy. It's played very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with from it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
* OlympusMons: Though man-made, Mewtwo is one of the original Legendary Pokémon, and one of the most powerful of them all.
* PaletteSwap: In ''3DS/Wii U'', it receives a costume based on [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], as well as a vibrant blue palette based on its appearance in the sprite-based games.
** The green/turquoise color it has in ''Melee'' and
''3DS/Wii U'' onward, as Roy now has quite the HeroicBuild and sharper face, but otherwise retains his handsome appearance from ''Melee''.
is seemingly based off of its shiny color variant.
* OneSteveLimit: Averted. Not to be confused with [[Franchise/SuperMarioBros Roy Koopa]], who appears in PerpetualFrowner: Mewtwo's constantly scowling. ''3DS/Wii U'' as an alternate of Bowser Jr., alongside adds to it with Mewtwo's more humanoid looks and a more visible mouth.
* PowerCreepPowerSeep: In its home series, [[PurposelyOverpowered it's so powerful that it's banned from
the other Koopalings. Things got even weirder when he was brought back as DLC battle facilities and most official tournaments]]. In ''Melee'', its low weight and large size making staying alive difficult, while in ''3DS/Wii U'', making it the first time it's very potent but fairer to face than in ''Smash Bros.'' history where two playable characters share the same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for ''Fire Emblem'' Roy said in a heroic tone, its home series, and the one for Roy Koopa in a more villainous one.
* PlayingWithFire: The Binding Blade produces fire when swung.
* RedOni: To Marth's blue, see AdaptationPersonalityChange above.
* ReverseGrip: Some of his moves in ''3DS/Wii U'', such as his Blazer, have new animations that feature him swinging his sword this way. This is also reflected in his character portrait for
''Ultimate'', as seen above.
its nerfs have made it less effective than in the previous game, but its core ability to control the pace of a match, bait and punish mistakes, and take even the smallest of weak points in offense or defense and gouge giant holes in them has not been massively diminished.
* RoyalsWhoActuallyDoSomething: Heir PowerEchoes: The genetic Pokémon has a voice with a constant echo behind it.
* PowerFloats: It floats when moving around and using certain abilities,
to the throne point that in ''Melee'' if it's sufficiently damaged, it walks up ledges instead of Pherae, climbing them. Still, very appropriate for a powerful Psychic Pokémon.
* PstandardPsychicPstance: It usually doesn't bother with it, but when it picks up a hammer in ''Melee'', it puts its hands on its head. ''3DS/Wii U'' changes it to a BadassArmFold instead.
* PurpleIsPowerful: Tends to utilize a lot of purple colored attacks. Its smash attacks emit bursts of purple energy, the Shadow Ball is a blackish purple EnergyBall, which is one of its best moves
and a swordfighter who's not afraid great projectile when its fully charged. It's also one of the most powerful Legendary Pokemon in existence.
* PsychicPowers: It uses its psychic powers in battle.
* PsychicStrangle: Mewtwo uses this maneuver as its grab, telekinetically seizing the foe by their throat.
* RedEyesTakeWarning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this is the first portrayal of Mega Mewtwo Y outside of the main series games
to get his hands dirty.
be depicted with the ruthless BloodKnight personality that Mewtwo is known for.
* SecretCharacter:
SavedForTheSequel:
** '''In Like Bowser, King Dedede, and Marth, it was meant to be in ''64'', but the lack of time and budget prevented it from happening. It was introduced instead in ''Melee''.
** It was slated to be a player character for ''Brawl'', according to unused resources in the game's data. It eventually returned for ''3DS/Wii U'' as DownloadableContent.
* SecretCharacter:
** '''For
''Melee''''': Clear Classic Mode or Adventure Mode with Marth without continuing, Play a total of 20 hours on VS. Mode, or fight in 900 700 VS. Battles.
Matches.
** '''In '''For ''Ultimate''''': Have a Cumulative Wait Time of 4 9 hours and 40 50 minutes, beat Classic Mode with Mario Fox or anyone in his unlock tree six eight times, or find and defeat him it in ''World of Light''.
* SitcomArchNemesis: Since ''3DS/Wii U'', he has been usually portrayed as one ShockAndAwe: Its pummel and neutral aerial attacks create an electrical effect.
* SoreLoser: One of the few characters
to [[Franchise/SuperMarioBros Roy Koopa]], not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.
* SquishyWizard: Mewtwo specializes in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope
due to its very light weight making it easy to KO, as explained under GlassCannon above.
* SuperMode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
* TailSlap: In many flavors!
** Forward tilt has Mewtwo swing its tail at waist level, which can be angled.
** Down tilt has it spin and sweep its tail along the floor (hence the move's name, Tail Sweep).
** Up tilt and up air have it backflip and tail swing.
** Back aerial has it swing its tail behind it.
** Down throw has Mewtwo throw the enemy to the ground and smack
them sharing with its tail.
** Both its front and back knocked-down attacks have Mewtwo spin to swing its tail around, and its ledge getup attack is another tail swipe.
* UltimateLifeform: Mewtwo was created to be
the same name.
* StealthPun: "Seals
world's strongest Pokémon, and it certainly shows.
->'''[[Anime/PokemonTheFirstMovie Dr. Fuji]]:''' We dreamed of creating
the Deal". To those not in the know, one of his sword's names before ''Ultimate'' was the Sword of Seals.
world's most powerful Pokémon... ''[[GoneHorriblyRight and we succeeded]]''.
* SuddenlyVoiced: Or rather, Suddenly Voiced in English, starting in ''Ultimate'', while he only spoke Japanese VocalEvolution: Masachika Ichimura's performance as Mewtwo in ''Melee'' is quite a bit raspier and creepier-sounding than in ''Anime/PokemonTheFirstMovie''. This continues into Keiji Fujiwara's performance in ''3DS/Wii U'', along with Marth.
U''.
* SwordPlant: His stage entrance animation VocalDissonance: This Mewtwo keeps its deep male voice inspired by the Japanese version of the anime, but Mega Evolves into the smaller, more frail and somewhat cute Mega Mewtwo Y, which originally seemed to be a DistaffCounterpart of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''). Though of course "vocal" is a bit of a misnomer here, considering it speaks telepathically.
* VoiceGrunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only
has him drawing his sword from where it had been planted wordless vocalizations, despite its ability to speak in the ground, presumably from wherever he was warping in.
* YoungerThanTheyLook: Cast your eyes back up at that picture
Japanese versions as well as all versions of his ''Ultimate'' design and remember he's supposed to be ''fifteen''. Even Pit expresses surprise at the [[Anime/PokemonTheSeries anime]] (which its portrayal is mostly based on).
* WallJump: Can do
this during Palutena's Guidance. It should be noted, however, that his ''Melee'' design averts in the fourth game and ''Ultimate''.
* YouFool: One of its possible victory quotes in the Japanese versions directs
this trope, as he looks like a lanky teenager.quote to its opponents.
* YourHeadAsplode: The ''Smash'' rendition of Psystrike gives it this effect.



[[folder:26 – Mr. Game & Watch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrgameandwatch.png]]
[[caption-width-right:350:[[PaperPeople Master of Two Dimensions]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbb.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbm.jpg]][[/labelnote]]

->'''Home Series:''' ''VideoGame/GameAndWatch''

to:

[[folder:26 [[folder:25 Mr. Game & Watch]]
Roy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrgameandwatch.org/pmwiki/pub/images/royssbu.png]]
[[caption-width-right:350:[[PaperPeople Master of Two Dimensions]]]]
[[caption-width-right:350:[[WarriorPrince The Young Lion]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssb4.org/pmwiki/pub/images/roy_ssb4_7.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbb.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbm.org/pmwiki/pub/images/roy_ssbm.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/JunFukuyama (Japanese), Creator/RayChase (English, ''Ultimate'')

'''ROY SEALS THE DEAL!'''

->'''Home Series:''' ''VideoGame/GameAndWatch''''VideoGame/FireEmblem''



-->'''Debut:''' ''Ball'' [''VideoGame/GameAndWatch''], 1980
-->'''Creator:''' Creator/{{Nintendo}}

to:

-->'''Debut:''' ''Ball'' [''VideoGame/GameAndWatch''], 1980
''VideoGame/SuperSmashBrosMelee'' [[[Platform/NintendoGameCube GameCube]]], 2001 (EarlyBirdCameo); ''VideoGame/FireEmblemTheBindingBlade'' [Platform/GameBoyAdvance], 2002 (in home series)
-->'''Creator:''' Creator/{{Nintendo}}Creator/IntelligentSystems



->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character, but rather a conglomeration of various different characters that appeared in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario. He's even older than ''VideoGame/PacMan'', making him the oldest video game character in the entire roster.\\
\\
This 8-bit relic is definitely more than he initially appears; despite being rather light, he maintains a wide range of fast offensive options based on the many games he takes inspiration from. From keeping opponents at bay with sausages, to biting foes with turtles, to even resorting to basic RNG with his Judge attack, there's no shortage to what Mr. Game & Watch is capable of.

to:

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', U'' (DLC), ''Ultimate''\\

The epitome of old school, Mr. Game & Watch ->''"Failure is not a distinct previously-existing character, but rather a conglomeration an option!"''

The main character
of various ''VideoGame/FireEmblemTheBindingBlade'', a game that would be released soon after ''Melee''. [[EarlyBirdCameo He was put in the game]] so fans could get excited about the new game. The son of Eliwood from the prequel, ''VideoGame/FireEmblemTheBlazingBlade'', Roy was called in to take his place due to illness. He's led the armies of Pherae and defeated a corrupted divine dragon at the ripe age of fifteen.\\\
The Young Lion made his ''Smash'' debut alongside Marth as a way of promoting his then unreleased game, accidentally [[EarlyBirdCameo making his first appearance outside his series]] due to a delay. Back then, he started off as a direct clone of Marth, except with a [[PlayingWithFire flaming sword]]. After being absent since his debut in ''Melee'', he returns as DLC for ''3DS/Wii U'' with a slightly
different characters set of skills.\\\
As is currently the case, Roy still plays a lot like Marth, but with the inverse of Marth's tipper mechanic; the titular Binding Blade does more damage the closer he is to an opponent. As a result, Roy is more tailored to getting up close for attacks. His offensive capabilities have also been greatly buffed while Roy retains his previous iteration's speed, overall making him a rushdown type of character
that appeared in the myriad Game & Watch games. Still, he can plays differently enough from Marth to not be considered the first successful digital character in Nintendo history, predating even Mario. He's even older than ''VideoGame/PacMan'', making him the oldest video game character in the entire roster.\\
\\
This 8-bit relic is definitely more than he initially appears; despite being rather light, he maintains a wide range of fast offensive options based on the many games he takes inspiration from. From keeping opponents at bay with sausages, to biting foes with turtles, to even resorting to basic RNG with his Judge attack, there's no shortage to what Mr. Game & Watch is capable of.
an Echo Fighter.



'''Neutral Special:''' [[AbnormalAmmo Chef]]
->Mr. Game & Watch launches sausages from a frying pan in random arcs in front of him. Repeated inputs will launch more sausages.
'''Side Special:''' [[RandomEffectSpell Judge]]
->Mr. Game & Watch swings a hammer as he holds a sign above his head displaying a random number from 1 through 9. The higher the number, the stronger this move becomes, with a 1 dealing recoil damage to Mr. Game & Watch while a 9 is a OneHitKO.
'''Up Special:''' [[InASingleBound Fire]]
->Mr. Game & Watch is launched upwards by a stretcher held by a pair of firemen. In ''Brawl'' onwards, he subsequently deploys a parachute to slowly drift back down.
'''Down Special:''' [[EnergyAbsorption Oil Panic]]
->Mr. Game & Watch holds a bucket in front of him that absorbs any projectiles that hit it. Once the bucket is filled, inputting the move again will cause Mr. Game & Watch to toss out scalding oil, the power of which depends on the strength of the projectiles the move previously absorbed.
'''Final Smash:''' [[OneWingedAngel Octopus]]
-> Mr. Game & Watch briefly transforms into a giant octopus. In ''Brawl'' and ''3DS/Wii U'', the octopus can be freely controlled and damages any opponents that touch its tentacles, while in ''Ultimate'' it attempts to ensnare any opponents with its tentacles as it moves off the side of the screen.

to:

'''Neutral Special:''' [[AbnormalAmmo Chef]]
->Mr. Game & Watch launches sausages from
[[FlamingSword Flare]] [[ChargedAttack Blade]]
-> Roy charges up his sword for
a frying pan in random arcs in front of him. Repeated inputs flame powered slash. When fully charged, this move has unrivaled power and will launch more sausages.
almost always result with a OneHitKO. However, this incredible power will deal recoil damage on Roy.
'''Side Special:''' [[RandomEffectSpell Judge]]
->Mr. Game & Watch
[[{{Combos}} Double-Edge Dance]]
-> Roy
swings a hammer as he holds a sign above his head displaying a random number from 1 through 9. The higher the number, the stronger this move becomes, sword with a 1 dealing recoil damage volley of slashes. Tilting the control stick up or down will alter what kind of swings Roy will use, which leads to Mr. Game & Watch while a 9 is a OneHitKO.
plenty of variations of this move.
'''Up Special:''' [[InASingleBound Fire]]
->Mr. Game & Watch is launched upwards
[[{{Shoryuken}} Blazer]]
-> Roy jumps into air with his sword aflame. The trajectory of this move can be altered
by a stretcher held by a pair of firemen. In ''Brawl'' onwards, he subsequently deploys a parachute to slowly drift back down.
tilting the control stick.
'''Down Special:''' [[EnergyAbsorption Oil Panic]]
->Mr. Game & Watch holds
{{Counter|Attack}}
-> Roy takes on
a bucket in front of him that absorbs any projectiles that hit it. Once defensive pose. If he is struck during the bucket is filled, inputting the move again first few frames, Roy will cause Mr. Game & Watch to toss out scalding oil, the power of which depends on the strength of the projectiles the move previously absorbed.
unleash a powerful counterattack.
'''Final Smash:''' [[OneWingedAngel Octopus]]
CriticalHit
-> Mr. Game & Watch briefly transforms into Roy slashes his sword forward, which deals massive damage. Despite sharing a giant octopus. In ''Brawl'' and ''3DS/Wii U'', the octopus can be freely controlled and damages any opponents that touch its tentacles, while in ''Ultimate'' it attempts name, Roy's Critical Hit is different from Marth's, as Roy does not charge forward, so his Critical Hit will only harm people close to ensnare any opponents with its tentacles as it moves off the side of the screen.him.



* AdaptationalBadass: The characters in the ''Game & Watch'' games were usually normal people put into various situations. In ''Smash'', Mr. Game & Watch is depicted as a HumanoidAbomination of sorts that [[{{Hammerspace}} pulls various items out of nowhere]] to fight with.
* ArtEvolution: In ''3DS/Wii U'', he was redrawn to generally be less rigid, with new, quirkier animations more closely matching the original LCD cels. ''Ultimate'' has Mr. Game & Watch completely change his appearance in some of his attacks to more accurately resemble the game the attack came from.
* TheArtifact: His battle portrait in ''Ultimate'' is of him doing his "Flagman" pose in his base form, which is now impossible to do ingame due to his animations being updated to match their origin games.
* BaitAndSwitch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching screen...only to realize that he ''is'' a silhouette!
* BattleIntro: Moves along a group of Game & Watch LCD frames from the background to the battleground. The colors of these frames didn't match the alternate colors of Mr. Game & Watch until ''3DS/Wii U''.
* BlueAndOrangeMorality: In the ''Subspace Emissary'', Game & Watch has no concept of right or wrong. He defects to the heroes' side just because Peach gave him her parasol.
* {{Bowdlerize}}:
** In ''Ultimate'', his animations have been changed to look more closely like the actual Game & Watch games they are representing. His forward smash, however, is slightly changed from the original "Fire Attack," removing the feather on his head. The feather was in pre-release builds, but this was changed due to complaints about it being a Native American stereotype from a 38-year-old game. Incidentally, by doing so, it became a reference to the ''[[VideoGame/GameAndWatchGallery Game & Watch Gallery 4]]'' rerelease of "Fire Attack" 22 years later [[HistoryRepeats which had also removed the feather out of cultural sensitivity]].
** In ''Brawl'', his down taunt looked like he was FlippingTheBird, so it was changed in ''Smash 4''.
* CanonImmigrant: The concept of Mr. Game and Watch being his own character was incorporated into the final ''VideoGame/GameAndWatchGallery'' game, where he presents the unlockable rewards alongside Mario in his only speaking role.
* CartoonBomb: His new forward air in ''Ultimate'' has him drop one of these.
* CombatTentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from ''Octopus'' and floats around the stage to whack opponents with his tentacles. ''Ultimate'' changes the attack to a simple charge forward as the Octopus and grabs anyone in the tentacles' path to drag them past the blast lines.
* CompositeCharacter: The Game & Watch characters did not have consistent appearances nor were they confirmed to be the same characters every time, so Mr. Game & Watch functions as an amalgamation of many Game & Watch elements. His character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. ''Ultimate'' takes this further by having him completely transform into the characters from their respective games: eyes, mouth, and all.
* CatchingSomeZs: If put to sleep, Mr. Game & Watch will have Zs flashing above his head.
* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKO under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DeathOrGloryAttack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (OneHitKO).
* EnergyAbsorption: He can absorb energy attacks with his [[http://www.ssbwiki.com/Oil_Panic Oil Panic]] special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. [[note]]In ''Melee'', the most powerful attack has been determined to be Mr. Game and Watch absorbing three [[http://www.ssbwiki.com/PK_Flash PK Flashes]], and then throwing it on Roy and having Roy counter it.[[/note]]
* EyelessFace: A rare, non-creepy example, which comes justified as he completely lacks other features. In ''Ultimate'', some of his animations do give him eyes to match their original appearances.
* FightingClown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and ''food flipped out of a frying pan''.
* FinalBoss: ''Melee's'' All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters.
* FlatCharacter[[invoked]]: [[PaperPeople Pun notwithstanding]], given that he's a character pulled from a series of simplistic [=LCD=] handhelds, he doesn't have much of a personality. The little he gets in ''Brawl's'' cinematics labels him as a TrueNeutral at best.
** Ultimate slightly downplays this by giving him far more expressive sprites. If the many smiling or energetic forms he takes in these attacks are to be believed, [[SpiritedCompetitor he seems to enjoy fighting]], or [[SeriousBusiness at least takes it seriously.]]
* GlassCannon: He is one of the lightest characters in the entire series, beaten only by Pichu in ''Melee'', Jigglypuff in ''Brawl'', Jigglypuff and Mewtwo in ''3DS/Wii U'' and Jigglypuff and Pichu in ''Ultimate''; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%. And due to a developer oversight in ''Melee'', he's the only character that is unable to fully use L-Canceling, which is one of the most important techniques in the meta.
* {{Hammerspace}}: Where he gets his "weapons" from.
* HealThySelf: Judge 7 produces [[HyperactiveMetabolism apples, which heal him when picked up]]. ''Ultimate'' has three of them dropped.
* HitboxDissonance: When he's ducking, [[https://www.youtube.com/watch?v=oDvk3PMTVH0 he is near impossible to hit or grab]]. There's a lot of things that look like they should hit him, but don't.

to:


->See Characters/FireEmblemTheBindingBladePlayableCharacters for more information on the character in his origin series.
----
* EleventhHourRanger: In ''Ultimate'', he's one of the last four characters to join you in the ''World of Light'' adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationalBadass: The characters In his own game, he was a scared teenager forced into war at worst, and Marth with red hair at best, and he's widely considered one of the least powerful Lords in the ''Game & Watch'' franchise. Here, he's much more a FieryRedhead than that would suggest, and, after his rework, he's one of the biggest [[https://glossary.infil.net/?t=Gorilla Gorillas]] of all the ''Fire Emblem'' characters.
* AdaptationDyeJob: In his own game, Roy's hair is red-orange, but in ''Melee'', it is a dark auburn color instead. The later ''Smash''
games do give him a similar hair color from his appearances from ''Awakening'' and ''Heroes''.
* AdaptationPersonalityChange: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly HotBlooded in battle, which some Japanese fans
were usually normal people put quick to note. This could possibly be why the fandom often turns him into various situations. In ''Smash'', Mr. Game & Watch is depicted as a HumanoidAbomination something more resembling an ''inversion'' of sorts that [[{{Hammerspace}} pulls various items out his [[WiseBeyondHisYears canon]] [[GuileHero self]], a mistake even [[https://sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai himself made]] during ''Melee'''s development due to ''Fire Emblem: The Binding Blade'' [[EarlyBirdCameo not having been released at the time]]. Roy still shows some of nowhere]] to fight with.
* ArtEvolution: In
these hotblooded traits in ''3DS/Wii U'', he was redrawn U'' since Sakurai decided to generally be less rigid, roll with new, quirkier animations it, but it's a little more closely matching subdued.
* AscendedMeme: In
the original LCD cels. ''Ultimate'' has Mr. Game & Watch completely change time leading to his appearance in some of return, Roy was essentially known as the guy who [[OneSteveLimit had his attacks identity stolen by a turtle]]. In both his reveal trailer and his profile pictures, he's shown to more accurately resemble the game the attack came from.
* TheArtifact: His battle portrait
be quite hostile towards Roy Koopa, and later material such as a Challenge reward and his Classic Mode ending in ''Ultimate'' is of him doing his "Flagman" pose in his base form, which is now impossible continue to do ingame due play with their relationship.
* ArtEvolution: The jump from ''Melee'' to ''3DS/Wii U'' brought some changes
to his animations design inspired by his appearance in ''VideoGame/FireEmblemAwakening'', including smaller eyes, his shirt, cape, and gloves directly, and the general style of his boots.
* AwesomeButImpractical: Roy's neutral special move, Flare Blade, is both played straight and averted, depending on the game:
** In ''Melee'', while it boasts a monstrous '''50''' damage at maximum charge as well as
being updated a potential OneHitKO, the charge-up takes a ridiculously long time to match their origin games.
* BaitAndSwitch: Many new players will be wondering
max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
** While a lot of this holds true in ''3DS/Wii U'', the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, but the move is also nearly lag-less, allowing skilled Roys to use the move as bait and countering opponents
who he could be and what he could look like when think they get his Challenger Approaching screen...only to realize that he ''is'' a silhouette!
can punish it.
* BattleIntro: Moves along a group of Game & Watch LCD frames Warps in using warp magic, then pulls his sword from the background to ground.
* BilingualBonus: In ''Melee'' and ''3DS/Wii U'', Roy was left un-dubbed internationally. Averted in ''Ultimate'', which gave him
the battleground. The colors of these frames didn't match voice codified by ''Fire Emblem Heroes''.
* BreakoutCharacter: In two different fashions, no less.
** In development, Roy and his fellow ''Fire Emblem'' fighter Marth were almost cut from
the alternate colors non-Japanese versions of Mr. Game & Watch until ''Melee'', under the belief that Western players would not recognize or appreciate them, as there had never been a ''Fire Emblem'' game in English. Playtesters convinced the developers to leave them in due to their unique designs and movesets that appealed to players anyway regardless of whether their origins were known. In doing so, the two of them gained such renown that their popularity was a direct factor in Nintendo's decision to localize future ''VideoGame/FireEmblem'' titles, leading to an explosive worldwide growth of popularity for the series.
** However, ''The Binding Blade'', Roy's game, was never released overseas itself, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise[[note]]purely in terms of stats and unit power; he's still liked enough for his personality[[/note]]. Nonetheless, ''Smash'' has made Roy extremely popular for reasons even beyond drawing worldwide attention to ''Fire Emblem''. He frequently rates highly in ''Melee'' popularity contests, and popular demand was cited to be why he came back for ''3DS/Wii U''. Many people even play ''The Binding Blade'' just to learn more about Roy himself.
* TheBusCameBack: After missing ''Brawl'', he returns as DLC in
''3DS/Wii U''.
* BlueAndOrangeMorality: In TheCameo: Marth has a palette swap based on him in ''3DS/Wii U'', minus the ''Subspace Emissary'', Game & Watch red hair. This became not so much of a cameo after returning as DLC.
* CharacterizationMarchesOn: Since ''Fire Emblem: The Binding Blade'' was developed concurrently with ''Melee'' Sakurai only had his visual design on which to base his characterization, which led Sakurai to make Roy a HotBlooded FieryRedhead to contrast him with Marth. Sakurai later observed that [[{{Expy}} Roy's character ended up being very similar to Marth's]].
* ChargedAttack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a OneHitKO, deals recoil damage, and causes an explosion. It retains its old design in ''3DS/Wii U'' as a vertical slash, unlike Marth's, which was changed to a lunging stab.
* ChuckCunninghamSyndrome: Cut after ''Melee''. However, he returns as DLC in ''3DS/Wii U''.
* CloseRangeCombatant: Same as most of the other ''Fire Emblem'' sword wielders. Roy however is a special case in that damage and knockback are at their highest at the base of his sword, requiring players to ''really'' get in the face of their opponent.
* CoolSword: He wields the Binding Blade, a legendary weapon that can [[FlamingSword generate fire]] for certain attacks.
* CounterAttack: Like Marth, he also
has no concept Counter, but unlike Marth, Roy's has always had a multiplier based on the strength of right or wrong. He defects the attack he's countering (1.5x in ''Melee'', 1.35x afterwards), and the multiplier ended up becoming the basis for most other counters in the roster. Additionally, in his trailer for ''3DS/Wii U'', there's a quick gag wherein Roy counters Ike countering Marth countering Robin.
* DeathOrGloryAttack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a OneHitKill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
* DecompositeCharacter: While Roy was cut after ''Melee'', different assets of his would be given to ''Fire Emblem'' characters in later games before he himself returned as DLC for ''3DS/Wii U''; Ike was given a move mechanically similar to his neutral special move, while Lucina inherited his status as a MovesetClone of Marth,
to the heroes' side just because Peach gave point that she's an Echo Fighter and he's not come ''Ultimate''.
* DemotedToExtra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in ''Brawl'', and all there was for
him her parasol.
in the initial release of ''3DS/Wii U'' was a Marth costume based on him. He returns in his full glory as DLC, however.
* {{Bowdlerize}}:
**
DivergentCharacterEvolution: Applied to some extent in ''3DS/Wii U''. For instance, his Flare Blade remains a vertical slash like in ''Melee'' while Marth's Shield Breaker has been a thrust since ''Brawl''. Most of his normal attacks were given unique animations as well, converting him into a semi-clone of Marth. In ''Ultimate'', his animations have been changed to look they become even more closely like different in the actual Game & Watch games way they are representing. His forward smash, however, is slightly changed from the can rotate their Neutral B: Marth can angle it while Roy can turn it around.
* DubNameChange: Not Roy himself, but his sword and
original "Fire Attack," removing game were originally referred to as the feather on his head. The feather was Sword of Seals in pre-release builds, but this was changed due to complaints about it being a Native American stereotype from a 38-year-old game. Incidentally, by doing so, it became a reference to the ''[[VideoGame/GameAndWatchGallery Game & Watch Gallery 4]]'' rerelease of "Fire Attack" 22 years later [[HistoryRepeats which had also removed the feather out of cultural sensitivity]].
** In
''Melee''. By ''Brawl'', his down taunt looked like he was FlippingTheBird, so it was changed in ''Smash 4''.
* CanonImmigrant: The concept of Mr. Game and Watch being his own character was incorporated into
they began calling the final ''VideoGame/GameAndWatchGallery'' game, where he presents game "The Binding Blade," but confusingly continued to refer to the unlockable rewards alongside Mario sword itself as the Sword of Seals in his only speaking role.
* CartoonBomb: His new forward air
trophies, until Palutena's Guidance in ''Ultimate'' has him drop one of these.
began calling it the Binding Blade.
* CombatTentacles: EarlyBirdCameo: His main form of attack during home game ''The Binding Blade'' came out ''after'' his Final Smash, during which he transforms into a giant version debut in ''Melee''.
* ElementalWeapon: The Binding Blade can [[FlamingSword wreathe itself in fire]] when Roy uses it to attack.
* FlamingSword: His Binding Blade can power itself up with fire to deliver more devastating blows than normal. This is true for all
of the titular character his special attacks and, from ''Octopus'' and floats around the stage to whack opponents with his tentacles. ''Ultimate'' changes onward, his down air attack.
* ForceAndFinesse: From ''3DS/Wii U'' onward, he is
the attack Force to Marth's Finesse. Marth's attacks are more graceful due to wielding his Falchion (a longsword) with one hand; by contrast, Roy often uses both hands or wields in ReverseGrip his Binding Blade (which looks close to a simple charge forward as broadsword).
* FragileSpeedster: In ''Melee''. Despite
the Octopus and grabs anyone common casual perception that Roy is a MightyGlacier, he is a FragileSpeedster in actual practice; Roy possesses fast dashing speed, with the tentacles' path to drag them past the blast lines.
* CompositeCharacter: The Game & Watch characters did not have consistent appearances nor were they confirmed to be the same characters every time, so Mr. Game & Watch functions as an amalgamation of many Game & Watch elements. His character model is mostly based on the
fourth-fastest falling civilians speed in "Fire", but his moves come from many other Game & Watch games. ''Ultimate'' takes this further by having the game, which gives him completely transform into rather impressive mobility and attack speed despite the characters from their respective games: eyes, mouth, and all.
* CatchingSomeZs: If put to sleep, Mr. Game & Watch will have Zs flashing above his head.
* ConfusionFu: His animations don't telegraph a lot
high ending lag of his attacks. Additionally, However, he takes hits very badly, as his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, falling speed makes him combo bait, while nine is a OneHitKO under normal circumstances. On top of all that, not being extreme enough to give him exceptional vertical endurance like the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DeathOrGloryAttack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage
spacies, and damage self) or 9s (OneHitKO).
* EnergyAbsorption: He can absorb energy attacks
he is very light with his [[http://www.ssbwiki.com/Oil_Panic Oil Panic]] special - if he absorbs three, he then can use it as an attack that does arguably the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack worst recovery in the game that is not a counter or a final smash. [[note]]In ''Melee'', game, leading to him dying extremely early to horizontal hits.
* GrandfatherClause: Just like Marth, Roy speaks Japanese despite both his cameo at
the most powerful attack end of ''Blazing Sword'' (the first international ''Fire Emblem'' title) and his DLC appearance in ''VideoGame/FireEmblemAwakening'' being released in the West. His reveal trailer has been determined to be Mr. Game his Japanese dialogue subtitled, while Lucina and Watch absorbing three [[http://www.ssbwiki.com/PK_Flash PK Flashes]], and then throwing it on Roy and having Roy counter it.[[/note]]
* EyelessFace: A rare, non-creepy example, which comes justified as he completely lacks other features.
Robin were properly given their English battle voice clips in the same trailer. In ''Ultimate'', some of he finally speaks English.
* HeroicBuild: Not quite to the same degree as Ike, but
his animations do give ArtEvolution made him eyes to match their considerably beefier and manlier than he was both in ''Melee'' and his original appearances.
game.
* FightingClown: Smacking people with whatever you can get your hands on HesAllGrownUp: Roy was one of the youngest Lords in his home series at fifteen years old, which is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls reflected in his ''Melee'' appearance, where he has noticeably lanky teenager proportions compared to Marth and ''food flipped out of a frying pan''.
* FinalBoss: ''Melee's'' All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24
most of the other characters.
* FlatCharacter[[invoked]]: [[PaperPeople Pun notwithstanding]], given that he's a character pulled
human characters. His redesign from a series of simplistic [=LCD=] handhelds, he doesn't have much of a personality. The little he gets in ''Brawl's'' cinematics labels him as a TrueNeutral at best.
** Ultimate slightly downplays this by giving him far more expressive sprites. If the many smiling or energetic forms he takes in these attacks are to be believed, [[SpiritedCompetitor he seems to enjoy fighting]], or [[SeriousBusiness at least takes it seriously.]]
* GlassCannon: He is one of the lightest characters in the entire series, beaten only by Pichu in ''Melee'', Jigglypuff in ''Brawl'', Jigglypuff and Mewtwo in
''3DS/Wii U'' and Jigglypuff and Pichu in ''Ultimate''; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%. And due to a developer oversight in ''Melee'', he's the only character that is unable to fully use L-Canceling, which is one of the most important techniques in the meta.
* {{Hammerspace}}: Where he gets his "weapons" from.
* HealThySelf: Judge 7 produces [[HyperactiveMetabolism apples, which heal him when picked up]].
U'', however, appears older (he's now taller than Marth). That said, ''Ultimate'' has three of them dropped.
* HitboxDissonance: When
indicates that [[YoungerThanTheyLook he's ducking, [[https://www.youtube.com/watch?v=oDvk3PMTVH0 he is near impossible still supposed to hit or grab]]. There's a lot of things that look like they should hit him, but don't.be fifteen]].



** ''Melee'': Flat Zone.
** ''Brawl'': Flat Zone 2.
** ''3DS/Wii U'': Flat Zone 2 in ''3DS'', Flat Zone X in ''Wii U''.
** ''Ultimate'': Flat Zone X.
* HumanoidAbomination: It is suggested that he is composed of some primordial substance that can be created to make anything--for this reason, [[spoiler:his body was used to create the Subspace Army]]. He is a 2-dimensional character in a 3-D world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. [[BlueAndOrangeMorality He has no understanding of good or evil]], [[spoiler:which is why he helped produce the Subspace Army and why he betrayed them to join the heroes.]]
* AnIcePerson: Judge 8 freezes those it hits solid.

to:

** ''Melee'': Flat Zone.
** ''Brawl'': Flat Zone 2.
Due to a lack of stages from his series, he receives Temple in his unlock fight and All-Star Match event, and Final Destination in All-Star Mode
** ''3DS/Wii U'': Flat Zone 2 All stages from his series.[[note]]Arena Ferox in ''3DS'', Flat Zone X Coliseum and Castle Siege in ''Wii U''.
U''.[[/note]]
** ''Ultimate'': Flat Zone X.
* HumanoidAbomination: It is suggested that he is composed of some primordial substance that can be created to make anything--for this reason, [[spoiler:his body was used to create the Subspace Army]]. He is a 2-dimensional character in a 3-D world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. [[BlueAndOrangeMorality He has no understanding of good or evil]], [[spoiler:which is why he helped produce the Subspace Army and why he betrayed them to join the heroes.]]
* AnIcePerson: Judge 8 freezes those it hits solid.
Castle Siege.



** He jumps in place.
** He looks behind himself.
* ImprobableWeaponUser: He can smash people up using a fish bowl, a racing flag, and a turtle. Just to name a few.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=DMWyIqpguNc Flat Zone]] in Melee, updated to [[https://www.youtube.com/watch?v=mANdVLqQMlY Flat Zone 2]] as of Brawl and used ever since.
* LethalJokeCharacter: Sort of. Continuing the tradition of Jigglypuff in ''64'', the most difficult character to unlock is... [[CartoonCreature who knows?]] However, underestimating [[CompositeCharacter whatever he is]] will prove an undoing, for as he is [[FightingClown equipped to the brim with unusual weapons]].
* LimitBreak: Turns into the Octopus from the ''Game & Watch'' game of the same name. Mostly attacks by extending his [[CombatTentacles tentacles]]. ''Ultimate'' changes the attack into a powerful charging strike, not unlike Ganondorf's Final Smash.
* LimitedAnimation: A signature trait of the character is his extremely choppy animations, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
* MeteorMove: His down aerial knocks opponents downward with the initial hit.
* MonsterProgenitor: [[spoiler:Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.]]
* {{Nerf}}: Between ''Brawl'' and ''3DS/Wii U''. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got ''another'' damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, ''Brawl'' players might find him difficult to readjust to.
* NonStandardCharacterDesign: He's the only character to be rendered flat on stages where every other character is fully rendered in 3D.
* OneHitKO:
** If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in ''Brawl'', it will succeed on the heaviest targets if they have at least 13% damage.
** Oil Panic as well which can KO you at 0%. Be careful not to use energy-based attacks at him or especially ''explosives'' as your day will go sour.
* OneWingedAngel: His Final Smash turns him into a giant octopus.
* PaintedCGI: Despite appearances, Game & Watch is not a sprite. He is a 3D model that is completely flattened on its Z-axis, has a prominent outline, and is mostly unaffected by lighting. Combined with his deliberately primitive animations (being around ''one frame per second''), it looks identical to a sprite from his own games.
* PaperPeople: Referencing his LCD cell origins, he's completely flat.
* RandomEffectSpell: His side special move, Judge, has one of 9 outcomes based on whatever number displays when used:
** 1 does 2% damage and inflicts no hitstun while also hurting Game & Watch for 12%. It also plays the Koopa shell "bloop" noise.
** 2 does 4% with a tiny amount of knockback. Starting with ''Brawl'', it also has a 20% chance of making the opponent trip.
** 3 does 6% and launches the enemy in the direction of Game & Watch. It also does significant damage to shields and plays the Fan item's slap sound on hit, befitting a fellow ArmorPiercingAttack.
** 4 does 8% with a slash effect and launches the opponent diagonally upwards.
** 5 does 4 electrical hits that chain into each other and do 3% each.
** 6 does 12% with a fire effect and launches at a semispike angle.
** 7 does 14% and drops a healing item if an enemy is hit. This item is random in ''Melee'', but was changed to always be an apple in ''Brawl'' and ''For 3DS/Wii U'', and three apples in ''Ultimate''.
** 8 does 4% (in ''Melee'') and 9% (in following games) and freezes the opponent while also launching them upward with set knockback.
** 9 does 32% with massive knockback [[ArsonMurderAndJaywalking and plays the same "PING" noise as the Home-Run Bat]] (plus the bell noise from his taunts, starting with ''Brawl'').
* ReferenceOverdosed: Just about every one of his animations is taken from a specific ''Game & Watch'' game. [[https://www.youtube.com/watch?v=bgGT5FxSUHk This video covers all the animations in Brawl.]]
* RetCanon: His ''Melee'' design was officially used in ''Game & Watch Gallery 4'', released a year after ''Melee''.
* {{Retraux}}: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
* TheSavageIndian: His forward smash attack, Fire Attack, has Game & Watch attacking with a torch. Like all of his other attacks, ''Ultimate'' redesigned its appearance to more closely resemble the game it's referencing, resulting in it originally having a Native American feather, but this was later removed due to its [[https://twitter.com/AllSourceGaming/status/1060056482664927232 racist implications]].
* SecretCharacter: You have to unlock him in ''Melee'', ''Brawl'', ''3DS/Wii U'', and ''Ultimate''. Much like Falco, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Battleship Halberd Bridge", beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
** '''For ''3DS''''': Beat Classic Mode with 10 different characters or play 90 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode with 5 different characters or play 80 matches in Smash.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SelfDamagingAttackBackfire: The worst outcome of his Judge attack not only inflicts pitiful ScratchDamage, but also hurts Mr. Game & Watch himself for 12%.
* SpamAttack: Uses Stanley the Bugman's gas sprayer from ''Donkey Kong 3'' as his standard A attack.
* TentacledTerror: Turns into a giant LCD octopus for his Final Smash.
* UnexpectedCharacter: {{Invoked|Trope}}; Sakurai added Mr. Game & Watch to ''Smash'' because he thought such a character would be outside most people's expectations.
* VoluntaryShapeshifting: His moveset references and conjures objects from various Game & Watch games, and for his Final Smash, he turns into the titular Octopus. ''Ultimate'' takes the idea to its logical extreme and has him transform into the game sprite for many of his moves, instead of imitating their animations in his base form.
* WallOfWeapons: Or rather, [[ImprobableWeaponUser Random Objects]]. All attacks but his Final Smash involve an object of some kind, including a chair (side tilt), flags, (up tilt), a manhole (down tilt), a diver's helmet (up smash), hammers (down smash), and fish leaping out of a fishbowl (neutral aerial from ''Brawl'' onward).
* WarmUpBoss: He's faced first in ''Brawl's'' All-Star Mode, thanks to characters going by chronological order of their series. A combination of his lightness (which All-Star mode amplifies), the smallness of his stage, and the fact that he appears alone make this a very easy first encounter.
* WolfpackBoss: His fight in ''Melee's'' All-Star mode is a battle against 25 of him, with all of them being much easier to launch.

to:

** He jumps pumps his fist in place.
front of his head.
** He looks behind himself.
traces the surface of the Binding Blade with his fingers.
* ImprobableWeaponUser: He can smash people up using ImpossiblyCoolClothes: In ''3DS/Wii U'', as a fish bowl, a racing flag, result of combining his original armor with his Mercenary armor from ''VideoGame/FireEmblemAwakening''.
* KidAppealCharacter: In ''Melee'', Roy's [[ShonenHair spiky]] [[RedIsHeroic red hair]], [[PlayingWithFire flaming]] [[CoolSword sword]], and HotBlooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine and graceful Marth.
* KidHero: He's 15, hence his title, "The Young Lion".
* LightningBruiser: In ''3DS/Wii U'', where Roy falls even faster relative to the cast, his walking/dashing speed were farther improved, his recovery and weight was significantly improved,
and a turtle. Just number of his formerly lackluster moves hit drastically harder, giving him a much wider range in kill moves than he had in ''Melee''. He was still a rather lackluster character though, given his general lack of safety, his sword sweetspot still not being strong enough to name make up for the still very weak sourspot in its outer half, and the game's engine limiting his combo potential. ''Ultimate'' however would ramp up Roy's bruiser qualitities farther by making his moves' sweetspot hit even harder, make his moves a few.
lot safer, and the universal changes to ''Ultimate'' significantly benefitted his combo and general advantage potential, making him finally the good character that countless casuals perceived him to be back in ''Melee''.
* {{Leitmotif}}: {{Leitmotif}}:
** In ''Melee'', it's
[[https://www.youtube.com/watch?v=DMWyIqpguNc Flat Zone]] in Melee, updated to com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme which he shares with Marth.
** In ''3DS/Wii U'',
[[https://www.youtube.com/watch?v=mANdVLqQMlY Flat Zone 2]] as of Brawl and used ever since.
* LethalJokeCharacter: Sort of. Continuing the tradition of Jigglypuff in ''64'', the most difficult character to unlock is... [[CartoonCreature who knows?]] However, underestimating [[CompositeCharacter whatever he is]] will prove an undoing, for as he is [[FightingClown equipped to the brim with unusual weapons]].
* LimitBreak: Turns into the Octopus from the ''Game & Watch'' game of the same name. Mostly attacks by extending his [[CombatTentacles tentacles]]. ''Ultimate'' changes the attack into a powerful charging strike, not unlike Ganondorf's Final Smash.
* LimitedAnimation: A signature trait of the character is his extremely choppy animations, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
* MeteorMove: His down aerial knocks opponents downward with the initial hit.
* MonsterProgenitor: [[spoiler:Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.]]
* {{Nerf}}: Between ''Brawl'' and ''3DS/Wii U''. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got ''another'' damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, ''Brawl'' players might find him difficult to readjust to.
* NonStandardCharacterDesign: He's the
com/watch?v=vuq1F37gvX4 Winning Road - Roy's Hope]], (the only character to be rendered flat on stages where every other character is fully rendered in 3D.
* OneHitKO:
** If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in ''Brawl'', it will succeed on the heaviest targets if they have at least 13% damage.
** Oil Panic as well which can KO you at 0%. Be careful not to use energy-based attacks at him or especially ''explosives'' as your day will go sour.
* OneWingedAngel: His Final Smash turns him into a giant octopus.
* PaintedCGI: Despite appearances, Game & Watch is not a sprite. He is a 3D model that is completely flattened on its Z-axis, has a prominent outline, and is mostly unaffected by lighting. Combined with his deliberately primitive animations (being around ''one frame per second''), it looks identical to a sprite
theme from his own games.
* PaperPeople: Referencing his LCD cell origins, he's completely flat.
* RandomEffectSpell: His side special move, Judge, has one of 9 outcomes based on whatever number displays when used:
** 1 does 2% damage and inflicts no hitstun while also hurting Game & Watch for 12%. It also
game) plays the Koopa shell "bloop" noise.
** 2 does 4% with a tiny amount of knockback. Starting with ''Brawl'', it also has a 20% chance of making the opponent trip.
** 3 does 6% and launches the enemy
when he first appears in the direction of Game & Watch. It also does significant damage to shields and plays the Fan item's slap sound on hit, befitting a fellow ArmorPiercingAttack.
** 4 does 8% with a slash effect and launches the opponent diagonally upwards.
** 5 does 4 electrical hits that chain into each other and do 3% each.
** 6 does 12% with a fire effect and launches at a semispike angle.
** 7 does 14% and drops a healing item if an enemy is hit. This item is random in ''Melee'', but was changed to always be an apple in ''Brawl'' and ''For 3DS/Wii U'', and three apples in ''Ultimate''.
** 8 does 4% (in ''Melee'') and 9% (in following games) and freezes the opponent while also launching them upward with set knockback.
** 9 does 32% with massive knockback [[ArsonMurderAndJaywalking and plays the same "PING" noise as the Home-Run Bat]] (plus the bell noise from
his taunts, starting with ''Brawl'').
* ReferenceOverdosed: Just about every one of his animations is taken from a specific ''Game & Watch'' game.
reveal trailer. [[https://www.youtube.com/watch?v=bgGT5FxSUHk This video covers all com/watch?v=jiWw9-Qb99A Attack]], his father's battle theme, is also prominently featured.
** In ''Ultimate'', it's [[https://www.youtube.com/watch?v=Vshg9TzZcL0 Beyond
the animations Distant Skies]], his theme from his home game.
* LimitBreak: Critical Hit, a powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a OneHitKill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to [[CriticalFailure accidentally self-destruct with it]].
* MeteorMove: A sweetspotted down aerial (though it's just about unusable
in Brawl.]]
* RetCanon: His ''Melee'' design was officially used
''Melee''), and the third hit of his Double Edge Dance aimed upwards in ''Game & Watch Gallery 4'', released a year after ''Melee''.
* {{Retraux}}: He is designed to resemble the extremely choppy animations MovesetClone: Played straight in ''Melee'' where only a few of the old LCD Game & Watch units.
* TheSavageIndian: His forward smash attack, Fire Attack, has Game & Watch attacking with
his and Marth's moves had slight differences, such as Flare Blade having a torch. Like longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them was that all of his other attacks, ''Ultimate'' redesigned its appearance to more closely resemble attacks hit harder at the game it's referencing, resulting base of his sword, rather than at the tip. Later, after not returning in it originally having a Native American feather, but this ''Brawl'', he finally returned as DLC in ''3DS/Wii U'' and was later removed due (like most of the ''Melee'' clones) subjected to its [[https://twitter.com/AllSourceGaming/status/1060056482664927232 racist implications]].
* SecretCharacter: You have
DivergentCharacterEvolution and ascended to unlock semiclone status, making him different enough that he is not considered an Echo Fighter in ''Ultimate''. Hilariously enough, Roy would get his own MovesetClone in the form of [[VideoGame/FireEmblemAwakening Chrom]] in ''Ultimate''.
* MythologyGag:
** Like Mewtwo, Roy's render in ''3DS/Wii U'' is [[http://www.thegamescabin.com/wp-content/uploads/2015/06/roy-ssb.jpg reminiscent to his pose]]
in ''Melee'', ''Brawl'', but updated to the current graphical style.
** His version of the "Critical Hit" Final Smash starts with Roy performing his actual Critical Hit animation with the Binding Blade from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
** His reveal trailer shows him fighting Captain Falcon together with Lyn, one of his possible canon mothers. His trailer for ''Ultimate'' has the same effect except he's fighting against Kirby.
** Similar to Lucina, Roy's palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
** His boxing ring title is his post game RedBaron title from his home series.
** [[http://embed.gyazo.com/261c0e16da2be1c58e42ddfa9f5583e4.png The symbol on his cape]] in ''3DS/Wii U'' onward is [[http://embed.gyazo.com/342001d48dbb1f7ef3d739295d9e36ba.png Elibe's Fire Emblem]] seen briefly during the intro of ''The Binding Blade''.
* PrettyBoy: Not quite there with [[{{Bishonen}} Marth]], but Roy's still a pretty handsome young guy. It's played with from ''3DS/Wii U'' onward, as Roy now has quite the HeroicBuild and sharper face, but otherwise retains his handsome appearance from ''Melee''.
* OneSteveLimit: Averted. Not to be confused with [[Franchise/SuperMarioBros Roy Koopa]], who appears in ''3DS/Wii U'' as an alternate of Bowser Jr., alongside the other Koopalings. Things got even weirder when he was brought back as DLC in
''3DS/Wii U'', and ''Ultimate''. Much like Falco, he's unlockable making it the first time in every game he's appeared in. He becomes ''Smash Bros.'' history where two playable after characters share the following conditions are met:
same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for ''Fire Emblem'' Roy said in a heroic tone, and the one for Roy Koopa in a more villainous one.
* PlayingWithFire: The Binding Blade produces fire when swung.
* RedOni: To Marth's blue, see AdaptationPersonalityChange above.
* ReverseGrip: Some of his moves in ''3DS/Wii U'', such as his Blazer, have new animations that feature him swinging his sword this way. This is also reflected in his character portrait for ''Ultimate'', as seen above.
* RoyalsWhoActuallyDoSomething: Heir to the throne of Pherae, and a swordfighter who's not afraid to get his hands dirty.
* SecretCharacter:
** '''For '''In ''Melee''''': Beat Clear Classic Mode, Mode or Adventure Mode, or Target Test Mode with all other characters; Marth without continuing, or fight in 1,000 900 VS. Battles.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Battleship Halberd Bridge", beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
** '''For ''3DS''''': Beat Classic Mode with 10 different characters or play 90 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode with 5 different characters or play 80 matches in Smash.
** '''For
'''In ''Ultimate''''': Have a Cumulative Wait Time of 8 4 hours and 30 40 minutes, beat Classic Mode with Pikachu Mario or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SelfDamagingAttackBackfire: The worst outcome SitcomArchNemesis: Since ''3DS/Wii U'', he has been usually portrayed as one to [[Franchise/SuperMarioBros Roy Koopa]], due to them sharing the same name.
* StealthPun: "Seals the Deal". To those not in the know, one
of his Judge attack not only inflicts pitiful ScratchDamage, but also hurts Mr. Game & Watch himself for 12%.
* SpamAttack: Uses Stanley the Bugman's gas sprayer from ''Donkey Kong 3'' as his standard A attack.
* TentacledTerror: Turns into a giant LCD octopus for his Final Smash.
* UnexpectedCharacter: {{Invoked|Trope}}; Sakurai added Mr. Game & Watch to ''Smash'' because he thought such a character would be outside most people's expectations.
* VoluntaryShapeshifting: His moveset references and conjures objects from various Game & Watch games, and for his Final Smash, he turns into the titular Octopus.
sword's names before ''Ultimate'' takes was the idea to its logical extreme and has him transform into the game sprite for many Sword of his moves, instead of imitating their animations in his base form.
Seals.
* WallOfWeapons: SuddenlyVoiced: Or rather, [[ImprobableWeaponUser Random Objects]]. All attacks but Suddenly Voiced in English, starting in ''Ultimate'', while he only spoke Japanese in ''Melee'' and ''3DS/Wii U'', along with Marth.
* SwordPlant: His stage entrance animation has him drawing
his Final Smash involve an object of some kind, including a chair (side tilt), flags, (up tilt), a manhole (down tilt), a diver's helmet (up smash), hammers (down smash), and fish leaping out of a fishbowl (neutral aerial sword from ''Brawl'' onward).
* WarmUpBoss: He's faced first
where it had been planted in ''Brawl's'' All-Star Mode, thanks to characters going by chronological order of their series. A combination the ground, presumably from wherever he was warping in.
* YoungerThanTheyLook: Cast your eyes back up at that picture
of his lightness (which All-Star mode amplifies), the smallness of his stage, ''Ultimate'' design and the fact remember he's supposed to be ''fifteen''. Even Pit expresses surprise at this during Palutena's Guidance. It should be noted, however, that he appears alone make his ''Melee'' design averts this trope, as he looks like a very easy first encounter.
* WolfpackBoss: His fight in ''Melee's'' All-Star mode is a battle against 25 of him, with all of them being much easier to launch.
lanky teenager.


Added DiffLines:

[[folder:26 – Mr. Game & Watch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrgameandwatch.png]]
[[caption-width-right:350:[[PaperPeople Master of Two Dimensions]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbb.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbm.jpg]][[/labelnote]]

->'''Home Series:''' ''VideoGame/GameAndWatch''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''Ball'' [''VideoGame/GameAndWatch''], 1980
-->'''Creator:''' Creator/{{Nintendo}}
-->'''Publisher:''' Nintendo

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character, but rather a conglomeration of various different characters that appeared in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario. He's even older than ''VideoGame/PacMan'', making him the oldest video game character in the entire roster.\\
\\
This 8-bit relic is definitely more than he initially appears; despite being rather light, he maintains a wide range of fast offensive options based on the many games he takes inspiration from. From keeping opponents at bay with sausages, to biting foes with turtles, to even resorting to basic RNG with his Judge attack, there's no shortage to what Mr. Game & Watch is capable of.
----
[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[AbnormalAmmo Chef]]
->Mr. Game & Watch launches sausages from a frying pan in random arcs in front of him. Repeated inputs will launch more sausages.
'''Side Special:''' [[RandomEffectSpell Judge]]
->Mr. Game & Watch swings a hammer as he holds a sign above his head displaying a random number from 1 through 9. The higher the number, the stronger this move becomes, with a 1 dealing recoil damage to Mr. Game & Watch while a 9 is a OneHitKO.
'''Up Special:''' [[InASingleBound Fire]]
->Mr. Game & Watch is launched upwards by a stretcher held by a pair of firemen. In ''Brawl'' onwards, he subsequently deploys a parachute to slowly drift back down.
'''Down Special:''' [[EnergyAbsorption Oil Panic]]
->Mr. Game & Watch holds a bucket in front of him that absorbs any projectiles that hit it. Once the bucket is filled, inputting the move again will cause Mr. Game & Watch to toss out scalding oil, the power of which depends on the strength of the projectiles the move previously absorbed.
'''Final Smash:''' [[OneWingedAngel Octopus]]
-> Mr. Game & Watch briefly transforms into a giant octopus. In ''Brawl'' and ''3DS/Wii U'', the octopus can be freely controlled and damages any opponents that touch its tentacles, while in ''Ultimate'' it attempts to ensnare any opponents with its tentacles as it moves off the side of the screen.
[[/labelnote]]
----
* AdaptationalBadass: The characters in the ''Game & Watch'' games were usually normal people put into various situations. In ''Smash'', Mr. Game & Watch is depicted as a HumanoidAbomination of sorts that [[{{Hammerspace}} pulls various items out of nowhere]] to fight with.
* ArtEvolution: In ''3DS/Wii U'', he was redrawn to generally be less rigid, with new, quirkier animations more closely matching the original LCD cels. ''Ultimate'' has Mr. Game & Watch completely change his appearance in some of his attacks to more accurately resemble the game the attack came from.
* TheArtifact: His battle portrait in ''Ultimate'' is of him doing his "Flagman" pose in his base form, which is now impossible to do ingame due to his animations being updated to match their origin games.
* BaitAndSwitch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching screen...only to realize that he ''is'' a silhouette!
* BattleIntro: Moves along a group of Game & Watch LCD frames from the background to the battleground. The colors of these frames didn't match the alternate colors of Mr. Game & Watch until ''3DS/Wii U''.
* BlueAndOrangeMorality: In the ''Subspace Emissary'', Game & Watch has no concept of right or wrong. He defects to the heroes' side just because Peach gave him her parasol.
* {{Bowdlerize}}:
** In ''Ultimate'', his animations have been changed to look more closely like the actual Game & Watch games they are representing. His forward smash, however, is slightly changed from the original "Fire Attack," removing the feather on his head. The feather was in pre-release builds, but this was changed due to complaints about it being a Native American stereotype from a 38-year-old game. Incidentally, by doing so, it became a reference to the ''[[VideoGame/GameAndWatchGallery Game & Watch Gallery 4]]'' rerelease of "Fire Attack" 22 years later [[HistoryRepeats which had also removed the feather out of cultural sensitivity]].
** In ''Brawl'', his down taunt looked like he was FlippingTheBird, so it was changed in ''Smash 4''.
* CanonImmigrant: The concept of Mr. Game and Watch being his own character was incorporated into the final ''VideoGame/GameAndWatchGallery'' game, where he presents the unlockable rewards alongside Mario in his only speaking role.
* CartoonBomb: His new forward air in ''Ultimate'' has him drop one of these.
* CombatTentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from ''Octopus'' and floats around the stage to whack opponents with his tentacles. ''Ultimate'' changes the attack to a simple charge forward as the Octopus and grabs anyone in the tentacles' path to drag them past the blast lines.
* CompositeCharacter: The Game & Watch characters did not have consistent appearances nor were they confirmed to be the same characters every time, so Mr. Game & Watch functions as an amalgamation of many Game & Watch elements. His character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. ''Ultimate'' takes this further by having him completely transform into the characters from their respective games: eyes, mouth, and all.
* CatchingSomeZs: If put to sleep, Mr. Game & Watch will have Zs flashing above his head.
* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKO under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DeathOrGloryAttack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (OneHitKO).
* EnergyAbsorption: He can absorb energy attacks with his [[http://www.ssbwiki.com/Oil_Panic Oil Panic]] special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. [[note]]In ''Melee'', the most powerful attack has been determined to be Mr. Game and Watch absorbing three [[http://www.ssbwiki.com/PK_Flash PK Flashes]], and then throwing it on Roy and having Roy counter it.[[/note]]
* EyelessFace: A rare, non-creepy example, which comes justified as he completely lacks other features. In ''Ultimate'', some of his animations do give him eyes to match their original appearances.
* FightingClown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and ''food flipped out of a frying pan''.
* FinalBoss: ''Melee's'' All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters.
* FlatCharacter[[invoked]]: [[PaperPeople Pun notwithstanding]], given that he's a character pulled from a series of simplistic [=LCD=] handhelds, he doesn't have much of a personality. The little he gets in ''Brawl's'' cinematics labels him as a TrueNeutral at best.
** Ultimate slightly downplays this by giving him far more expressive sprites. If the many smiling or energetic forms he takes in these attacks are to be believed, [[SpiritedCompetitor he seems to enjoy fighting]], or [[SeriousBusiness at least takes it seriously.]]
* GlassCannon: He is one of the lightest characters in the entire series, beaten only by Pichu in ''Melee'', Jigglypuff in ''Brawl'', Jigglypuff and Mewtwo in ''3DS/Wii U'' and Jigglypuff and Pichu in ''Ultimate''; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%. And due to a developer oversight in ''Melee'', he's the only character that is unable to fully use L-Canceling, which is one of the most important techniques in the meta.
* {{Hammerspace}}: Where he gets his "weapons" from.
* HealThySelf: Judge 7 produces [[HyperactiveMetabolism apples, which heal him when picked up]]. ''Ultimate'' has three of them dropped.
* HitboxDissonance: When he's ducking, [[https://www.youtube.com/watch?v=oDvk3PMTVH0 he is near impossible to hit or grab]]. There's a lot of things that look like they should hit him, but don't.
* HomeStage:
** ''Melee'': Flat Zone.
** ''Brawl'': Flat Zone 2.
** ''3DS/Wii U'': Flat Zone 2 in ''3DS'', Flat Zone X in ''Wii U''.
** ''Ultimate'': Flat Zone X.
* HumanoidAbomination: It is suggested that he is composed of some primordial substance that can be created to make anything--for this reason, [[spoiler:his body was used to create the Subspace Army]]. He is a 2-dimensional character in a 3-D world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. [[BlueAndOrangeMorality He has no understanding of good or evil]], [[spoiler:which is why he helped produce the Subspace Army and why he betrayed them to join the heroes.]]
* AnIcePerson: Judge 8 freezes those it hits solid.
* IdleAnimation:
** He jumps in place.
** He looks behind himself.
* ImprobableWeaponUser: He can smash people up using a fish bowl, a racing flag, and a turtle. Just to name a few.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=DMWyIqpguNc Flat Zone]] in Melee, updated to [[https://www.youtube.com/watch?v=mANdVLqQMlY Flat Zone 2]] as of Brawl and used ever since.
* LethalJokeCharacter: Sort of. Continuing the tradition of Jigglypuff in ''64'', the most difficult character to unlock is... [[CartoonCreature who knows?]] However, underestimating [[CompositeCharacter whatever he is]] will prove an undoing, for as he is [[FightingClown equipped to the brim with unusual weapons]].
* LimitBreak: Turns into the Octopus from the ''Game & Watch'' game of the same name. Mostly attacks by extending his [[CombatTentacles tentacles]]. ''Ultimate'' changes the attack into a powerful charging strike, not unlike Ganondorf's Final Smash.
* LimitedAnimation: A signature trait of the character is his extremely choppy animations, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
* MeteorMove: His down aerial knocks opponents downward with the initial hit.
* MonsterProgenitor: [[spoiler:Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.]]
* {{Nerf}}: Between ''Brawl'' and ''3DS/Wii U''. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got ''another'' damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, ''Brawl'' players might find him difficult to readjust to.
* NonStandardCharacterDesign: He's the only character to be rendered flat on stages where every other character is fully rendered in 3D.
* OneHitKO:
** If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in ''Brawl'', it will succeed on the heaviest targets if they have at least 13% damage.
** Oil Panic as well which can KO you at 0%. Be careful not to use energy-based attacks at him or especially ''explosives'' as your day will go sour.
* OneWingedAngel: His Final Smash turns him into a giant octopus.
* PaintedCGI: Despite appearances, Game & Watch is not a sprite. He is a 3D model that is completely flattened on its Z-axis, has a prominent outline, and is mostly unaffected by lighting. Combined with his deliberately primitive animations (being around ''one frame per second''), it looks identical to a sprite from his own games.
* PaperPeople: Referencing his LCD cell origins, he's completely flat.
* RandomEffectSpell: His side special move, Judge, has one of 9 outcomes based on whatever number displays when used:
** 1 does 2% damage and inflicts no hitstun while also hurting Game & Watch for 12%. It also plays the Koopa shell "bloop" noise.
** 2 does 4% with a tiny amount of knockback. Starting with ''Brawl'', it also has a 20% chance of making the opponent trip.
** 3 does 6% and launches the enemy in the direction of Game & Watch. It also does significant damage to shields and plays the Fan item's slap sound on hit, befitting a fellow ArmorPiercingAttack.
** 4 does 8% with a slash effect and launches the opponent diagonally upwards.
** 5 does 4 electrical hits that chain into each other and do 3% each.
** 6 does 12% with a fire effect and launches at a semispike angle.
** 7 does 14% and drops a healing item if an enemy is hit. This item is random in ''Melee'', but was changed to always be an apple in ''Brawl'' and ''For 3DS/Wii U'', and three apples in ''Ultimate''.
** 8 does 4% (in ''Melee'') and 9% (in following games) and freezes the opponent while also launching them upward with set knockback.
** 9 does 32% with massive knockback [[ArsonMurderAndJaywalking and plays the same "PING" noise as the Home-Run Bat]] (plus the bell noise from his taunts, starting with ''Brawl'').
* ReferenceOverdosed: Just about every one of his animations is taken from a specific ''Game & Watch'' game. [[https://www.youtube.com/watch?v=bgGT5FxSUHk This video covers all the animations in Brawl.]]
* RetCanon: His ''Melee'' design was officially used in ''Game & Watch Gallery 4'', released a year after ''Melee''.
* {{Retraux}}: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
* TheSavageIndian: His forward smash attack, Fire Attack, has Game & Watch attacking with a torch. Like all of his other attacks, ''Ultimate'' redesigned its appearance to more closely resemble the game it's referencing, resulting in it originally having a Native American feather, but this was later removed due to its [[https://twitter.com/AllSourceGaming/status/1060056482664927232 racist implications]].
* SecretCharacter: You have to unlock him in ''Melee'', ''Brawl'', ''3DS/Wii U'', and ''Ultimate''. Much like Falco, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Battleship Halberd Bridge", beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
** '''For ''3DS''''': Beat Classic Mode with 10 different characters or play 90 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode with 5 different characters or play 80 matches in Smash.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours and 30 minutes, beat Classic Mode with Pikachu or anyone in his unlock tree six times, or find and defeat him in ''World of Light''.
* SelfDamagingAttackBackfire: The worst outcome of his Judge attack not only inflicts pitiful ScratchDamage, but also hurts Mr. Game & Watch himself for 12%.
* SpamAttack: Uses Stanley the Bugman's gas sprayer from ''Donkey Kong 3'' as his standard A attack.
* TentacledTerror: Turns into a giant LCD octopus for his Final Smash.
* UnexpectedCharacter: {{Invoked|Trope}}; Sakurai added Mr. Game & Watch to ''Smash'' because he thought such a character would be outside most people's expectations.
* VoluntaryShapeshifting: His moveset references and conjures objects from various Game & Watch games, and for his Final Smash, he turns into the titular Octopus. ''Ultimate'' takes the idea to its logical extreme and has him transform into the game sprite for many of his moves, instead of imitating their animations in his base form.
* WallOfWeapons: Or rather, [[ImprobableWeaponUser Random Objects]]. All attacks but his Final Smash involve an object of some kind, including a chair (side tilt), flags, (up tilt), a manhole (down tilt), a diver's helmet (up smash), hammers (down smash), and fish leaping out of a fishbowl (neutral aerial from ''Brawl'' onward).
* WarmUpBoss: He's faced first in ''Brawl's'' All-Star Mode, thanks to characters going by chronological order of their series. A combination of his lightness (which All-Star mode amplifies), the smallness of his stage, and the fact that he appears alone make this a very easy first encounter.
* WolfpackBoss: His fight in ''Melee's'' All-Star mode is a battle against 25 of him, with all of them being much easier to launch.
[[/folder]]

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