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* AbnormalAmmo: Guests shoot themselves at enemy locomotives, and any hit has the potential to infest your locomotive. This can be cleaned up at a port, but the things are incredibly difficult to remove otherwise.

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* AbnormalAmmo: Guests shoot themselves at enemy locomotives, and any hit has the potential to infest your locomotive. This can be cleaned up for free at a the central port, but the things are incredibly difficult to remove otherwise.otherwise and you'll be plagued by difficult skill checks along the way.



* OrganDrops: You can gather individual Guests from the shattered, roasted husk of the locomotive, in order to eventually make a powerful weapon that uses their secretions as ammo.
* SpotTheImposter: They look just like Scouts or Dreadnoughts, but give themselves away in several ways. Guests don't use their lights, move in unnatural ways, and most importantly, don't use their engines to move.

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* OrganDrops: You can gather individual Guests from the shattered, roasted husk of the locomotive, Scouts, in order to eventually make a powerful weapon that uses their secretions as ammo.
* SpotTheImposter: They look just like Scouts or Dreadnoughts, but give themselves away in several ways. Guests don't use their lights, move in unnatural ways, and most importantly, the Dreadnoughts don't use their engines to move.



* LightningBruiser: They can move pretty quickly in short bursts, and bar none the toughest thing you can fight. It takes four shots from the Wrath of Heaven to kill one, when three will do in anything else.

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* LightningBruiser: They can move pretty quickly in short bursts, and are bar none the toughest thing you can fight. It takes four shots from the Wrath of Heaven to kill one, when three will do in anything else.



* GlassCannon: One of the weakest predators of the Blue Kingdom, they nevertheless do truly horrific damage if they manages to get their [[MoreTeethThanTheOsmondFamily plentiful teeth]] around your engine. [[ZergRush And they usually come in groups.]]

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* GlassCannon: One Relatively. They're one of the weakest predators of the Blue Kingdom, Kingdom (in the sense that everything else takes 3+ hits from the Wrath of Heaven to kill; these die in two), but they nevertheless do truly horrific damage if they manages manage to get their [[MoreTeethThanTheOsmondFamily plentiful teeth]] around your engine. [[ZergRush And they usually come in groups.]]



* AxCrazy: Their crews are utterly raving bonkers, if their locomotive's erratic charges and name didn't give it away. Boarding one further underscores this, with your captain finding [[RoomFullOfCrazy the insides covered in disturbing drawings.]]

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* AxCrazy: Their crews are utterly raving bonkers, if their locomotive's erratic charges and name didn't give it away. Boarding one further underscores this, with your captain finding [[RoomFullOfCrazy the insides covered in disturbing drawings.]]]] If you take on one of their crew as your own, it increases Terror.



* EliteMooks: Star-Seared Explorers are tougher variants that prowl Albion. They take more damage to destroy and their shotgun is better, but have better rewards.

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* EliteMooks: Star-Seared Explorers are tougher variants that prowl Albion. Albion and Eleutheria. They take more damage to destroy have stronger hulls and their shotgun is better, but have better rewards.
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* ItemCrafting: You can "purchase" experimental modifications, a sort of "currency" representing the research you have assisted with, which can be traded for experimental equipment that has unique combinations of effects and often fit in odd slots to get around certain ships having more or less of certain slots (a bridge-mounted cannery, auxiliary armor that doubles as crew quarters, and so forth). The usefulness of these inventions vary, though they do make the best cannery in the game and have the largest selection of hidden compartment modules (including the best bridge slot). The one thing they don't produce is weapons.

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* ItemCrafting: You can "purchase" experimental modifications, trade various items for Experimental Modifications, a sort of "currency" currency representing the research you have assisted with, which can then be traded exchanged for experimental equipment that has unique combinations of effects and often fit in odd slots to get around certain ships having more or less of certain slots (a bridge-mounted cannery, auxiliary armor that doubles as crew quarters, and so forth). The usefulness of these inventions vary, though they do make the best cannery in the game and have the largest selection of hidden compartment modules (including the best bridge slot). The one thing they don't produce is weapons.
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* CantStopTheSignal: At the end of the "Fame" ambition, the Ministry of Public Decency deems the Sixth Canto of your memoirs to be subversive literature and has the publishing house behind the Cantos so far closed down. One possible means of getting around this is to set up an underground printing press and produce the now-bestselling novel in such quantities that the Ministry is forced to permit its existence - if only to spare themselves the embarrassment of being outwitted.

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* CantStopTheSignal: At Towards the end of the "Fame" ambition, the Ministry of Public Decency deems the Sixth Canto of your memoirs to be subversive literature and has the publishing house behind the Cantos so far closed down. One possible means of getting around this is to set up an underground printing press and produce the now-bestselling novel in such quantities that the Ministry is forced to permit its existence - if only to spare themselves the embarrassment of being outwitted.
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* ItemCrafting: You can "purchase" experimental modifications, a sort of "currency" representing the research you have assisted with, which can be traded for experimental equipment that is better than anything else you can find (barring weapons obtained by killing certain enemies).

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* ItemCrafting: You can "purchase" experimental modifications, a sort of "currency" representing the research you have assisted with, which can be traded for experimental equipment that is better than anything else you can find (barring weapons obtained by killing has unique combinations of effects and often fit in odd slots to get around certain enemies).ships having more or less of certain slots (a bridge-mounted cannery, auxiliary armor that doubles as crew quarters, and so forth). The usefulness of these inventions vary, though they do make the best cannery in the game and have the largest selection of hidden compartment modules (including the best bridge slot). The one thing they don't produce is weapons.
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* EliteMooks: Star-Seared Explorers are tougher variants that prowl Albion. They take more damage to destroy and their shotgun is better, but have better rewards.

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* PinataEnemy: Senior Scriveners can drop Scraps of Ancient Knowledge when killed. If you have seven when you kill a Senior Scrivener, they can be traded for a Searing Enigma, the most valuable item in the game. While it can't be sold directly, it plays into a number of events, so you'll likely end up hunting these guys just to build up a decent supply.




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* PinataEnemy: They can be used to trade Visions of the Skies for Moments of Inspiration once you've killed them. Since Moments of Inspiration are required to advance Caduceus's storyline (three at a time), you'll be doing this quite a bit.



* EliteMooks: London's more powerful warships, most often found near the Throne of Hours.

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* EliteMooks: London's more powerful warships, most often found near the Throne of Hours. One also patrols just outside Port Prosper.



* FragileSpeedster: They're explicitly not made to last, but they are quick and evasive, making good use of their lateral jets. However, they are armed with only one of the weakest gun, so they can't do as much damage as their Stovepipe adversaries.

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* FragileSpeedster: They're explicitly not made to last, but they are quick and evasive, making good use of their lateral jets. However, they are armed with They also have only one of the weakest gun, forward weapon, so they can't do as much damage as their Stovepipe adversaries.


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* MoreDakka: They use the same forward gun as the Scouts, but with rapid fire.
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* BerserkButton: As the name might suggest, events that waste supplies tend to piss her off. Burning supplies for fuel, for example.

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* BaitAndSwitchBoss: They look just like Scouts or Dreadnoughts... up until you get close and they sprout entirely too many tentacles.



* SpotTheImposter: They look just like Scouts or Dreadnoughts, but give themselves away in several ways. Guests don't use their lights, move in unnatural ways, and most importantly, don't use their engines to move.



* ElitesAreMoreGlamorous: In a manner of speaking; they're the shiniest and richest-looking of all the outlaw engines you'll find. Justified, in that all the bling they carry is meant to fool officials by looking funerary, and that spirifage brings in a ''lot'' of cash.

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* ElitesAreMoreGlamorous: In a manner of speaking; they're the shiniest and richest-looking of all the outlaw engines you'll find.find, and by far the most well-armed. Justified, in that all the bling they carry is meant to fool officials by looking funerary, and that spirifage brings in a ''lot'' of cash.
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* CatsAreMean: The only time it expends any energy is when it claws into your hand for disturbing it.

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* CatsAreMean: The only time it expends any energy is when it claws into your hand for disturbing it. The one event you can use it in notes that, regardless of your preference, the cat will remain with you afterward.



* {{Fingore}}: When it plays with your fingers, it does some frankly ''strange'' things, like [[BodyHorror shuffling your knuckles around them without spilling blood]] and somehow being able to put it back just how it was, no damage done.

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* {{Fingore}}: When it plays with your fingers, it does some frankly ''strange'' things, like [[BodyHorror shuffling your knuckles around them without spilling blood]] and somehow being able to put it back just how it was, no damage done. Before you properly recruit Dilly, two of your crew will complain that it somehow swapped their ring fingers, nearly causing a fight because one of them was married.

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