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* TheDragon: Unofficially in the first game. He is the most skilled enemy short of The Wolf himself, and you send most of the last third of the game fighting him.
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* BewareTheSillyOnes: The Rat is an utter ignoramus who is as craven as he is incompetent. However, he still comes exceedingly close to killing the heroes early in the campaign of the first game, [[spoiler:and it is only double dealing by The Snake that thwarts him.]]


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** NotSoHarmlessVillain: In spite of everything, he still comes the closest to killing the hero of any in the original campaign.

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* BadassBoast: Attempted one on the player as he tries to attack your castle.

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* BadassBoast: Attempted Attempts one on the player as he tries to attack your castle.



* CripplingOverspecialization: His tactics boil down to: ZergRush with Spearmen, backed up with smaller numbers of archers. He has no effective counter to armored units or any but the lightest fortifications.



* SevenDeadlySins: Sloth. He is too lazy to effectively manage his lands, and also displays moral apathy.



* ChronicBackstabbingDisorder: He is incredibly prone to backstabbing anyone loyal to him, including the Rat (by first tricking him out of a couple of counties and then leaving him to his fate once the player gains the upper hand), the player's father (by leading him into an ambush where the Wolf kills him), and eventually the player (by helping him defend a county against the Rat, only to take it for himself at the end). This costs him his life in the end, as the player refuses to spare someone who is so untrustworthy.

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* ChronicBackstabbingDisorder: He is incredibly prone to backstabbing anyone loyal to him, including the Rat (by first tricking him out of a couple of counties county and then leaving him to his fate once the player gains the upper hand), the player's father (by leading him into an ambush where the Wolf kills him), and eventually the player (by helping him defend a county against the Rat, only to take it for himself at the end). This costs him his life in the end, as the player refuses to spare someone who is so untrustworthy.



* KillItWithFire: Prone to use Slaves to ignite the player's buildings.

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* HoistByHisOwnPetard: His scheming and greed contribute to his downfall, as he -- sometimes accidentally and sometimes deliberately -- weakens the Rat, which allows the Boy and Sir Longarm to build up the rebel arny and crush both him ''and'' the Rat.
* KillItWithFire: Prone to use Slaves to ignite the player's buildings.buildings in Stronghold: Crusader.
* SevenDeadlySins: Greed. His avarice is what gets him exiled from his homeland after he is caught embezzling funds. It is also the main reason why he constantly betrays others, and it even weakens his army as he spends a lot of money on personal luxuries rather than his troops. Also Pride, as he believes himself smarter than others and vastly overestimates his skills.



* ZergRush: When he launch a full-scale attack on the player, he deploys as much Archers, Spearman and Laddermen as much as possible with a bit of Catapult to attack the player's wall and Slaves to set fire to their buildings and Slingers to harass their workers.

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* ZergRush: When he launch a full-scale attack on the player, he deploys as much Archers, Spearman and Laddermen as much as possible with a bit of Catapult to attack the player's wall and wall. He also uses Slaves to set fire to their buildings and Slingers to harass their workers.



* FatBastard: The Pig is quite fat because he eats a lot and is a cruel lord too. Need proof? [[spoiler: He’s the one who captures and kills Lord Woolsack.]]

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* FatBastard: The Pig is quite fat because he eats a lot and is a cruel lord too. Need proof? He frequently boasts about how he enjoys torturing people to death [[spoiler: He’s the one who captures and kills Which is exactly what he does to Lord Woolsack.]]Woolsack in the original game]].



* {{Gonk}}: The Pig has quite an ugly face- one that actually looks like a pig’s, too.

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* {{Gonk}}: The Pig has quite an ugly face- face, one that actually looks like a pig’s, too.



* UnskilledButStrong: Doesn't have much in the way of castle building and his method of attacking is simply rushing the opponent with Crossbowmen and Macemen but nevertheless his forces prove to be formidable.

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* SevenDeadlySins: Gluttony, obviously, as he overindulges in food, but also Wrath, as shown by his outbursts of violence and sadism.
* UnskilledButStrong: Doesn't have much in the way of castle building and his method of attacking is simply rushing the opponent with Crossbowmen and Macemen supported by a few Catapults and Battering Rams, but nevertheless his forces prove to be formidable.


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* SevenDeadlySins: Wrath. He is power-hungry, enjoys warfare, is cruel to his subjects, and is obsessed with getting revenge against those who foil his plans. While he is more restrained than the Pig, this only makes his anger more terrifying when he displays it.

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* TooDumbToLive: Poor castle management aside, Rat can occasionally place his stairs outside of his castle, allowing opponents to just swoop in and kill him outright.

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* TooDumbToLive: TooDumbToLive:
** Original Stronghold: When he is down to his last county, he panics and stupidly takes his army out for no good reason, leaving his castle undefended and allowing Sir Longarm's small force to capture it by surprise!
** Stronghold Crusader:
Poor castle management aside, the Rat can occasionally place his stairs outside of his castle, allowing opponents to just swoop in and kill him outright.



* TooDumbToLive: Two of his castles are so badly designed that they effectively lock him in his castle. Another two of his castles have sections with towers that are unreachable to his troops because they lack stairs or connections to a gatehouse.

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* TooDumbToLive: TooDumbToLive:
** Original Stronghold: When he built his new castle, he didn't bother demolishing or garrisoning the old one, even though it offers a perfect staging point for any besieging force. The player naturally takes advantage of this.
** Stronghold Crusader:
Two of his castles are so badly designed that they effectively lock him in his castle. Another two of his castles have sections with towers that are unreachable to his troops because they lack stairs or connections to a gatehouse.





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* DevelopersForesight: He normally doesn't dig moats or hire any units that can do it, but if you make a custom castle for him and give it a moat, he will hire three Slaves to dig it (and this is the only time he uses Slaves).


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* TooDumbToLive: A simple moat will stop his attacks because he has no troops that can fill it in.

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* VillainDecay: While he was already laughably weak in the original Stronghold, he at least had the sense to send some catapults to knock down your walls. In Crusader he relies exclusively on Spearmen and Archers, meaning he'll have big trouble breaking through even a simple wall.

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* VillainDecay: While he was already laughably weak in the original Stronghold, he at least had the sense to send some catapults to knock down your walls.fortifications. In Crusader he relies exclusively on Spearmen and Archers, meaning he'll have big trouble breaking through even a simple wall.



* ChronicBackstabbingDisorder: He is incredibly prone to backstabbing anyone loyal to him such as Rat and the player's father.
* DummiedOut: An unused voiceline that was to be used upon his death in the main campaign would have had him confess to the Boy that while he did lure the Boy's father to the trap that cost him his life, he wasn't the one who actually killed him. This was likely changed to avoid the shocking reveal that the Wolf was the one who personally ended the life of the Boy's father.

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* ChronicBackstabbingDisorder: He is incredibly prone to backstabbing anyone loyal to him, including the Rat (by first tricking him such as Rat out of a couple of counties and then leaving him to his fate once the player gains the upper hand), the player's father.
father (by leading him into an ambush where the Wolf kills him), and eventually the player (by helping him defend a county against the Rat, only to take it for himself at the end). This costs him his life in the end, as the player refuses to spare someone who is so untrustworthy.
* DirtyCoward: He quickly loses his composure when things don't go his way, and will grovel and beg for his life when cornered.
* DummiedOut: An unused voiceline that was to be used upon his death in the main campaign would have had him confess to the Boy that while he did lure the Boy's father to the trap that cost him his life, he wasn't the one who actually killed him. This was likely changed to avoid the shocking reveal that the Wolf was the one who personally ended the life of the Boy's father.



* VillainDecay: He uses Macemen and Crossbowmen in the original Stronghold, but not in Stronghold: Crusader. He does compensate to an extent by using better tactics and fire, but buying the mentioned troop types would have made his attacks far more effective in Crusader.
* ZergRush: When he launch a full-scale attack on the player, he deploys as much Archers, Spearman and Laddermen as much as possible with a bit of Catapult to attack the player's wall.

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* TooDumbToLive: Two of his castles are so badly designed that they effectively lock him in his castle. Another two of his castles have sections with towers that are unreachable to his troops because they lack stairs or connections to a gatehouse.
* VillainDecay: He uses Macemen and Crossbowmen in the original Stronghold, but not in Stronghold: Crusader. He does compensate to an extent by using better tactics and fire, trying to set fire to your buildings, but buying adding the mentioned troop types would have made his attacks far more effective in Crusader.
effective.
* ZergRush: When he launch a full-scale attack on the player, he deploys as much Archers, Spearman and Laddermen as much as possible with a bit of Catapult to attack the player's wall.wall and Slaves to set fire to their buildings and Slingers to harass their workers.
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* DummiedDown: An unused voiceline that was to be used upon his death in the main campaign would have had him confess to the Boy that while he did lure the Boy's father to the trap that cost him his life, he wasn't the one who actually killed him. This was likely changed to avoid the shocking reveal that the Wolf was the one who personally ended the life of the Boy's father.

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* DummiedDown: DummiedOut: An unused voiceline that was to be used upon his death in the main campaign would have had him confess to the Boy that while he did lure the Boy's father to the trap that cost him his life, he wasn't the one who actually killed him. This was likely changed to avoid the shocking reveal that the Wolf was the one who personally ended the life of the Boy's father.
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* DummiedDown: An unused voiceline that was to be used upon his death in the main campaign would have had him confess to the Boy that while he did lure the Boy's father to the trap that cost him his life, he wasn't the one who actually killed him. This was likely changed to avoid the shocking reveal that the Wolf was the one who personally ended the life of the Boy's father.
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* [[spoiler: AloneWithThePsycho: The ending of Stronghold 3 involves The Wolf capturing and imprisoning The Boy. Despite being the protagonist and the player character, there are no hints as to what happened to him. Lady Catherine doesn't even mention looking for him in the economic campaign]].

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* [[spoiler: AloneWithThePsycho: [[spoiler: The ending of Stronghold 3 involves The Wolf capturing and imprisoning The Boy. Despite being the protagonist and the player character, there are no hints as to what happened to him. Lady Catherine doesn't even mention looking for him in the economic campaign]].

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