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* DivergentCharacterEvolution: Axel and Final Fight's Cody started out as pretty much the same character. By ''4'', Axel had grown a beard and added a flannel shirt tied around his waist to his wardrobe. Meanwhile, Cody ended up on the wrong side of the law as of ''VideoGame/StreetFighterAlpha3'' and swapped his jeans and white t-shirt for prison stripes. Though by ''Street Fighter V'' (which is a prequel to ''III'', but takes place after ''IV''), Cody goes straight and becomes the mayor of Metro City.

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* DivergentCharacterEvolution: Axel and Final Fight's Cody started out as pretty much the same character. By ''4'', Axel he became bulkier and his personality and motives had grown shifted to become more like [[Franchise/StreetFighter Ryu]]'s, growing a beard and added adding a flannel shirt tied around his waist to his wardrobe. Meanwhile, Cody Cody, while maintaining (or even stagnating on) his original physique, ended up on the wrong side of the law as by the time of ''VideoGame/StreetFighterAlpha3'' and swapped his jeans and white t-shirt for prison stripes. Though by ''Street Fighter V'' ''VideoGame/StreetFighterV'' (which is a prequel to ''III'', but takes place after ''IV''), Cody goes straight and becomes the mayor of Metro City.



** His desire to improve his fighting skills, as well a few of his attacks in the sequels along with as his headband and hairstyle also give him shades of [[Franchise/StreetFighter Ryu]], though Axel just lives in the wilderness instead of wandering the world.

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** His humble but serious personality, his desire to improve his fighting skills, as well a few of his attacks in the prototypes and sequels along with as his headband and hairstyle also give him shades of [[Franchise/StreetFighter Ryu]], though Axel just lives in the wilderness instead of wandering the world.


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* PrettyBoy: In the original trilogy and (especially) ''Project X Zone 2'', while he has muscle on him, he's pretty slim, and has a brushed hairstyle that emphasizes his long bangs (justified, as during the first game, he's only three years out of his teenage years). Even Mr. X refers to him as "handsome one" in the English version of ''3''. Once ''4'' rolls around, he has evolved into a full-on {{Hunk}}.
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* ChuckCunninghamSyndrome: Aside from a poster cameo, Ash is nowhere to be seen in ''4''. He has it worse than Skate, because he does not even have a playable Retro pixel version.

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* ChuckCunninghamSyndrome: Aside from a poster cameo, Ash is nowhere to be seen in ''4''. He has it worse than Skate, because he does not even have a playable Retro pixel version.version, nor a bio.
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* ChuckCunninghamSyndrome: Aside from a poster cameo, Ash is nowhere to be seen in ''4''. He has it worse than Skate, because he does not even have a playable Retro pixel version.
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* AdaptedOut: He does not appear in the worldwide release of the game.

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* AdaptedOut: He [[{{Bowdlerise}} For obvious reasons]], he does not appear in the worldwide release of the game.game, and the entire section of his stage is omitted from the Japanese version's release on the Sega Genesis 2 Mini.
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* AscendedExtra: Subverted for the international release of 3. While he's confirmed to be the man behind the dozens of robots in the game and his fate is mentioned in the good ending, he's still relegated to just being the game's penultimate boss.

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* TheHero: In ''Streets of Rage 3'', Blaze is the main character, instead of Axel; she is listed second on the cast list in the manual, right after the main villain, and she's the one stated to assemble the task force that ends up going after Mr. X in that game. Apparently Axel was taking a break from leadership duties.


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* TheLeader: While Axel is still TheHero and the main character of the game, Blaze takes this role in ''Streets of Rage 3'' instead of Axel, to the point where she's listed second on the cast list in the international manuals, right after the main villain. She's the one stated to have assembled the task force that ends up going after Mr. X in that game. Apparently, Axel was taking a break from leadership duties.
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* DegradedBoss: An odd example. He's just as strong, if not ''stronger'', than his first encounter when Estel calls him later in the game, but he no longer needs to be defeated to proceed, effectively making an incredibly dangerous, powerful mook.

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* DegradedBoss: An odd example. He's just as strong, if not ''stronger'', than his first encounter when Estel calls him later in the game, but he no longer needs to be defeated to proceed, effectively making an incredibly dangerous, powerful mook. Played straighter with the PaletteSwap Commissioners that show up in the Mania Plus version of his fight - they have very similar power but not nearly as much health.



* InexplicablyIdenticalIndividuals: On hard mode, two Commissioners show up to provide backup for Estel during her second boss fight.

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* InexplicablyIdenticalIndividuals: On hard mode, two Commissioners show up to provide backup for Estel during her second boss fight. On Mania Plus difficulty, the waves of mooks that come in during the Commissioner's own fight can include ''other Commissioners''.

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