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* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.

to:

* CloningBlues: CloneAngst: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
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* EnemyMine: The orocorans (and through them, Aucturn) are part of the pact worlds, despite being [[Invoked]]ChaoticEvil aberrations because there are bigger threats than them outside the system.


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* PragmaticVillainy: The reason they're part of the Pact Worlds - they won't eat the neighbors if the neighbors help them fight off things that want to eat ''them''.

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For tropes pertaining to aberrations in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAberrations here]].

to:

For tropes pertaining to aberrations in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAberrations here]].
Characters/PathfinderAberrations.



!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11

to:

!!CR 11
[[folder:Dormakhabu]]
[[folder:Olghuth]]
->'''Challenge Rating:''' 1110



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' MediumHuge



* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivity with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.

to:

* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has
FiendishFish: An olghuth looks like a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivity
bulbous fish with their life squat, salamander-like legs and memories intact when a dormakhabu entered their holding facility, attacked razor-sharp spined fins.
* HorrorHunger: Olghuths are consumed by constant pain, making them insatiably hungry for
the gray captors flesh of sapient creatures.
* {{Mutants}}: Centuries-old rumours claim olghuths were once another creature entirely, or perhaps numerous creatures, who were mutated into a monstrous amalgam by Aucturn's strange energies.
* TheUnintelligible: After consuming a sapient creature, olghuths become temporarily euphoric
and ate one capable of them. Due to their similarities and possible shared origins, dormakhabus speech. Their cryptic, nonsensical ramblings are speculated incredibly difficult to be grays' natural predators.parse, but supposedly contain clues to the secrets of existence.



[[folder:Psychic Abomination]]

to:

[[folder:Psychic Abomination]]!!CR 11
[[folder:Dormakhabu]]



->'''Role:''' Expert
->'''Alignment:''' NeutralEvil

to:

->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvilTrueNeutral




Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].



* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.

to:

* AchillesHeel: Psychic abominations vulnerable to both fire BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long
and electricity.
powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* {{Flight}}: They FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them
escaped gray captivity with it. The unique part of it is that it doesn't just drain their life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations
memories intact when they're invisible. Scholars have yet to pinpoint a dormakhabu entered their holding facility, attacked the source gray captors and ate one of these noises, but some believe they them. Due to their similarities and possible shared origins, dormakhabus are the voices of the abomination’s previous victims.speculated to be grays' natural predators.



!!CR 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12

to:

!!CR 12
[[folder:The Seen]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 1211



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralNeutralEvil




Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].



* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.

to:

* BizarreAlienBiology: The Seen's biology somehow responds AchillesHeel: Psychic abominations vulnerable to the mere presence of an observer. Researchers both fire and electricity.
* {{Flight}}: They
have to contend no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them
with the possibility it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor psychic abomination can hurt them, they can feed off them, and being enough an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet
to alter pinpoint the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,
source of these noises, but some believe they are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.voices of the abomination’s previous victims.



[[folder:Umbracygot]]

to:

[[folder:Umbracygot]]!!CR 12
[[folder:The Seen]]



->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

->'''Role:''' Combatant
Expert
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' LargeMedium



* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.

to:

* AcidAttack: They can spray a line BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of acid.
* CombatTentacles: Somalcygots
an observer. Researchers have four tentacles, which do less damage than their bite but have better reach and come to contend with the grab ability.
possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* SuddenNameChange: In ''Pathfinder'', these creatures HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are called somalcygots (after Golarion's moon Somal), emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a name which is not applicable anymore after Golarion vanished.common feature in popular horror media and infosphere conspiracy theory forums alike.



!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13

to:

!!CR 13
[[folder:Hungerer from the Dark]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 1312



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers from the dark immediately heal themselves when consuming wounded foes' body parts.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.

to:

* TheBerserker: Hungerers from the dark are intelligent but so spurred by AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than
their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers from
bite but have better reach and come with the dark immediately heal themselves when consuming wounded foes' body parts.
grab ability.
* ToServeMan: Hungerers from the dark SuddenNameChange: In ''Pathfinder'', these creatures are driven by their insatiable appetites for humanoid flesh.called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.



[[folder:Quantum Clone]]

to:

[[folder:Quantum Clone]]!!CR 13
[[folder:Hungerer from the Dark]]



->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' MediumLarge



* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.

to:

* CloningBlues: Quantum clones TheBerserker: Hungerers from the dark are near-exact copies of living beings, usually created intelligent but so spurred by accident through the misuse of quantum technology. A quantum clone initially believes their incessant hunger that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers
from those who might know them.
* PerpetuallyProtean: A quantum clone's physical
the dark immediately heal themselves when consuming wounded foes' body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
parts.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken ToServeMan: Hungerers from the dark are driven by others.their insatiable appetites for humanoid flesh.



[[folder:Skathoil]]

to:

[[folder:Skathoil]][[folder:Quantum Clone]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral



* EmotionEater: Skathoil feed by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.

to:

* EmotionEater: Skathoil feed CloningBlues: Quantum clones are near-exact copies of living beings, usually created by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura
accident through the misuse of fear quantum technology. A quantum clone initially believes that intensifies prey's it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage
distress. Most quantum clones attempt to forge new lives far away from lasers and weapons with the bright special property.those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.


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[[folder:Skathoil]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EmotionEater: Skathoil feed by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.
[[/folder]]


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[[folder:Sagolath]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CombatTentacles: A sagolath's corona of grasping hooked tentacles can dig into starship hulls with ease.
* PoisonousPerson: Sagolaths inject a poisonous gas into the bloodstreams of larger prey or starship interiors, which weakens organisms.
[[/folder]]

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* BlindedByTheLight: A purple orb can increase its luminance to a spectrum so aggressively bright that it can blind others.



* FusionDance: The protomander is a strange amalgam that merges the features of a protean, skittermander and stridermander.

to:

* FusionDance: The protomander is a strange amalgam that merges the features result of Drift energies merging together a protean, skittermander and stridermander.



* GrandTheftMe: Yithians retain a weaker version of their ability to swap minds, but can no longer do so through time.
* LightningGun: Yithians prefer electricity weapons. Some historians speculate that the storm coil is a pre-Gap yithian invention, although yithian versions are boxy and made for their physiology.



* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.

to:

* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve as unstoppable assassins.



* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.

to:

* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive captivity with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.



* HyperactiveMetabolism: Hungerers from the dark immediately heal themselves when consuming wounded foes' body parts.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.


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* GodhoodSeeker: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.

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!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil

to:

!!CR 6
[[folder:Carrion Wheel]]
[[folder:Undershrike]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
5
->'''Role:''' Combatant
Expert
->'''Alignment:''' NeutralEvilChaoticNeutral



* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.

to:

* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey An undershrike can momentarily sprout a host of thin slashing tendrils from its body.
* ResurrectiveImmortality: When slain, an undershrike's body dissolves into the surrounding architecture, only to reform elsewhere on Absalom Station
with their four tentacles.its memories intact.



[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 66 (carrion wheel), 14 (ichor wheel)



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil




Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

* BizarreAlienSexes: Orocorans lack gender AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and mating involves both orocorans piercing the other's body excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey
with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
four tentacles.



[[folder:Quyu]]

to:

[[folder:Quyu]][[folder:Damiaran Maggot]]



->'''Role:''' Expert

to:

->'''Role:''' ExpertCombatant



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.

to:

* GlamourFailure: Quyus always try to mimic the most precious façades possible SpikeShooter: A Damiaran maggot can shoot a superheated spine from the perspective of their victims, regardless of whether such a its back.
* SuperSenses: A Damiaran maggot can innately sense distance and direction to any
creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've
planetary range that has identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.or detected any Damiaran maggot, by any means. This makes them nearly impossible to track down when they don't want to be found.



!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.
[[folder:Orocoran]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 7
6
->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.
Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

to:

* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their mottled hide blends in well with proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to
the rocky terrain gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most
of their preferred habitat.
time crawling on all fours.
* CombatTentacles: Skreesires use SlaveRace: They normally spend most of their tentacles to grab prey.
time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* MindRape: Skreesires SuperSpit: They can use projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their infamous mental abilities to twist intruders' minds and cause those living planet.
* {{Truesight}}: They can see invisible
creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic
and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
objects.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost VampireBitesSuck: They're not vampires, but their functionality.proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.



!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.

to:

!!CR 8
[[folder:Dreamer]]
[[folder:Quyu]]
->'''Challenge Rating:''' 8
6
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
Medium



* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.

to:

* TurnsRed: When a Dreamer is reduced GlamourFailure: Quyus always try to half of its total hit points or less, it angrily awakens mimic the most precious façades possible from its normal somnambulant state and enters an atavistic fury. Shortly after the perspective of their victims, regardless of whether such an outburst, a creature suits the Dreamer slips back local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies
into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its dreamlike trance as if nothing out prey close and lulled it into a false sense of the ordinary had happened.security with its pitiful visage, it reveals its true nature.



[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral

to:

[[folder:Midships Mimic]]
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 8
7
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutralNeutralEvil




Solitary predators with formidable mental powers.



* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.

to:

* ObjectShifting: A midships mimic AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires
can assume use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate
the general shape effects of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off inbreeding.
* WingsDoNothing: Skreesires retain
the ship's power.wings from youth, even after they have lost their functionality.



[[folder:Pyric Harbinger]]

to:

[[folder:Pyric Harbinger]]!!CR 8
[[folder:Dreamer]]



->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.

to:

->'''Role:''' Expert
Spellcaster
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Though called spawn
Large

A variant species
of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the Eshtayiv, pyric harbingers dreamers are the constituents of this entity rather than its offspring. These rare creatures travel through space nearly feral, silent save for their crooning songs, seemingly oblivious to find dark places to illuminate their surroundings, and beings to slay, creating terror and pyric undead.yet commanding unparalleled powers of divination.



* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.

to:

* PlayingWithFire: A pyric harbinger looks like an orb TurnsRed: When a Dreamer is reduced to half of fire, its total hit points or less, it angrily awakens from its normal somnambulant state and burns enemies with pyric fire.enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.



[[folder:Skrell]]

to:

[[folder:Skrell]][[folder:Midships Mimic]]



->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

->'''Role:''' Expert
Combatant
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumLarge



* CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault the target's mind to dampen its intelligence.

to:

* CombatTentacles: ObjectShifting: A skrell midships mimic can attack with several tentacles hanging below its torso. An additional tentacle with assume the general shape of a powerful barbed tip functions as both a defensive mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault
feeding off the target's mind to dampen its intelligence.ship's power.



[[folder:Twinsoul]]

to:

[[folder:Twinsoul]][[folder:Protomander]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralChaoticEvil




Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.



* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.

to:

* TrulySingleParent: When a twinsoul discovers a rift between AxCrazy: Protomanders harbour extreme jealousy toward any creatures who have not been transformed into similar amalgams by the Material Plane and Ethereal Plane, it mates Drift Crash, lashing out with itself violent rage.
* FusionDance: The protomander is a strange amalgam that merges the features of a protean, skittermander
and creates a single spawn.stridermander.
* MultiArmedAndDangerous: Protomanders usually have from four to eight arms.
* MultipleHeadCase: Most protomanders have three heads (one protean, one skittermander, one stridermander), which often bicker or try to devour each other.



!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral

to:

!!CR 9
[[folder:Veshred]]
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 9
8
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutralChaoticEvil




Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.



* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.

to:

* BigEater: Veshreds are perpetually ravenous, driven by PlayingWithFire: A pyric harbinger looks like an urge to consume vast quantities orb of flesh, fire, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
burns enemies with rows of serrated teeth that cause terrible wounds.pyric fire.



[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)

to:

[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
[[folder:Skrell]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)8



->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.

to:

->'''Alignment:''' LawfulNeutral
ChaoticNeutral
->'''Size:''' Large

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Medium



* DePower: During the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.

to:

* DePower: During CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault
the Gap, yithians lost their ability target's mind to travel through time. Currently, they can only swap minds across short distances, not across time.dampen its intelligence.



[[folder:Zernivian]]
->'''Challenge Rating:''' 9
->'''Role:''' Expert

to:

[[folder:Zernivian]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 9
8
->'''Role:''' ExpertCombatant



->'''Size:''' Tiny

to:

->'''Size:''' TinyLarge

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.



* AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.

to:

* AcidAttack: A zernivian can hurl TrulySingleParent: When a blob of acidic spittle.
* FusionDance: Sometimes,
twinsoul discovers a zernivian becomes trapped inside a host, causing rift between the physiologies of both to merge Material Plane and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert
Ethereal Plane, it mates with itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.creates a single spawn.



!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert

to:

!!CR 10
[[folder:Ashypsozoan]]
9
[[folder:Veshred]]
->'''Challenge Rating:''' 10
9
->'''Role:''' ExpertCombatant




Massive siphonophores with bioelectric powers from Ashyphso.



* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.

to:

* BlobMonster: They have both the compression BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and amorphous abilities, a combo typically reserved for oozes.
they will eat until they become so bloated they can barely move.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out
MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects
rows of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
serrated teeth that cause terrible wounds.



[[folder:Genereaver]]
->'''Challenge Rating:''' 10

to:

[[folder:Genereaver]]
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 109 (normal), 13 (elder)



->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' SmallLarge

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.



* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.

to:

* BioweaponBeast: Genereavers are synthetic monsters concocted DePower: During the Gap, yithians lost their ability to travel through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver
time. Currently, they can concentrate to heal itself every minute.only swap minds across short distances, not across time.



!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant

to:

!!CR 11
[[folder:Dormakhabu]]
[[folder:Zernivian]]
->'''Challenge Rating:''' 11
9
->'''Role:''' CombatantExpert



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.

to:

* BellyMouth: The dormakhabu's mouth is located in AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing
the middle physiologies of its torso.
* CombatTentacles: A dormakhabu has a long
both to merge and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
mutate.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to ManOfKryptonite: Zernivians have escaped gray captive with the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their life vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue
and memories intact when acidic spittle can deliver a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.



[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11

to:

[[folder:Psychic Abomination]]
!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 1110



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral



Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].

to:

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Massive siphonophores with bioelectric powers from Ashyphso.



* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.

to:

* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}:
BlobMonster: They have no forms of movement other than both the compression and amorphous abilities, a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait
combo typically reserved for non-undead creatures.
oozes.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:
CombatTentacles: They have a thought-based form rely on lashes of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
their tentacles to kill prey at close range.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off HarmlessFreezing: For the vital essence past 500 years, they've been frozen in the atmospheric glaciers of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when
their homeworld. Come the present, they're invisible. Scholars thawing out with no ill effects. Their immunity to cold damage might have yet something to pinpoint do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it
the source most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects
of these noises, but some believe they are the voices of the abomination’s previous victims.their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.



!!CR 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12

to:

!!CR 12
[[folder:The Seen]]
[[folder:Genereaver]]
->'''Challenge Rating:''' 1210



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumSmall



* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.

to:

* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,
BioweaponBeast: Genereavers are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature synthetic monsters concocted through genetic experimentation in popular horror media and infosphere conspiracy theory forums alike.EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.



[[folder:Umbracygot]]
->'''Challenge Rating:''' 12

to:

[[folder:Umbracygot]]
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 1211



->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' LargeMedium



* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.

to:

* AcidAttack: They can spray a line BellyMouth: The dormakhabu's mouth is located in the middle of acid.
its torso.
* CombatTentacles: Somalcygots have four tentacles, A dormakhabu has a long and powerful tentacle, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these
it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus
are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.speculated to be grays' natural predators.



!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]

[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13

to:

!!CR 13
[[folder:Hungerer from the Dark]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]

[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
11



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil




Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].



* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.

to:

* CloningBlues: Quantum clones are near-exact copies AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms
of living beings, usually created by accident through movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off
the misuse vital essence of quantum technology. A quantum clone initially believes a creature and heals them with it. The unique part of it is that it is the original being, which occasionally results doesn't just drain life energy. Negative energy, planar power, electricity, and everything in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining
between. If a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a
psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus
of infinite possibilities, a quantum clone can mimic actions taken by others.half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.



!!CR 14
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

to:

!!CR 14
[[folder:Warpstitcher]]
12
[[folder:The Seen]]
->'''Challenge Rating:''' 14
12
->'''Role:''' Combatant
Expert
->'''Alignment:''' LawfulEvil
ChaoticNeutral
->'''Size:''' LargeMedium



* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.

to:

* ClockRoaches: Warpstitchers believe BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that reckless use of magic or technology creates dimensional echoes a multicellular organism could behave on a molecular level the same way that damage alternate realities. Their most individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a
common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians feature in popular horror media and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
infosphere conspiracy theory forums alike.



!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.

to:

!!CR 15
[[folder:Bryrvath]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 15
12
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Large



* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.

to:

* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination:
AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots
have a vaguely humanoid shape, four tentacles, which do less damage than their bite but clearly have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures
are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in
called somalcygots (after Golarion's moon Somal), a setting that already has several distinct varieties of magic.name which is not applicable anymore after Golarion vanished.



[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Ursolha]]
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 15
13
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutralChaoticEvil



* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.

to:

* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity
TheBerserker: Hungerers from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas
the dark are living creatures.intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.



!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.

to:

!!CR 17
[[folder:Hallajin]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 17
13
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Medium



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.

to:

* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they
CloningBlues: Quantum clones are now.
* IntangibleMan: They can pass
near-exact copies of living beings, usually created by accident through solid objects, though not anything the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining
a strong electrical charge.fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.



!Starship-Sized
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral

to:

!Starship-Sized
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
[[folder:Skathoil]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutralNeutralEvil



* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.

to:

* AbstractEater: Besmaran whelps EmotionEater: Skathoil feed on energy, their favourite meal being the power cores by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura
of starships.
fear that intensifies prey's emotional vulnerability.
* {{Cyborg}}: Some Besmaran whelps WeakenedByTheLight: Skathoil are equipped slowed down in bright light, and take more damage from lasers and weapons with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
the bright special property.



[[folder:Novaspawn]]
->'''Starship Tier:''' 8

to:

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
!!CR 14
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14



->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' HugeLarge



* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.

to:

* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill
ClockRoaches: Warpstitchers believe that reckless use of magic or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful
or making them uninhabitable incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh,
and irrevocably altering use shimmering thread to sew the climate of others nearby.
hapless creature into their bodies.
* TimeAbyss: ToServeMan: A baby novaspawn is still older than some civilisations.warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.



[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

to:

[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Expert
Spellcaster
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' HugeMedium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.



* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.

to:

* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking
the vessel's hull with its symbiotic microbes.
sanity of anyone who sees them.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of
the zoaphorix but can quickly eat through starships.sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.


Added DiffLines:


[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
[[/folder]]

!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]

!Starship-Sized
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]

[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
[[/folder]]

Added: 648

Changed: 640

Removed: 226

Is there an issue? Send a MessageReason:
None


* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.

to:

* FusionDance: Clusters of three to six elderly sapient purples purple orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.



[[folder:Twinsoul]]

to:

[[folder:Twinsoul]][[folder:Skrell]]



->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.

to:

->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Medium



* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.

to:

* TrulySingleParent: CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack:
When wrapping a twinsoul discovers tentacle around a rift between foe's head, a skrell can assault the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.target's mind to dampen its intelligence.



!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9

to:

!!CR 9
[[folder:Veshred]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 98



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.



* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.

to:

* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
Ethereal Plane, it mates with rows of serrated teeth that cause terrible wounds.itself and creates a single spawn.


Added DiffLines:

!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]

Added: 4453

Changed: 6766

Removed: 2818

Is there an issue? Send a MessageReason:
None


!Player-Level Threats

to:

!Player-Level Threats!Player-Sized



[[folder:Scouring Swarm]]

to:

[[folder:Scouring Swarm]] [[folder:Mindshroud Ray]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Fine

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' FineSmall



* AcidAttack: A scouring swarm can spray an acid that harms only organic material.

to:

* AcidAttack: FusionDance: A scouring swarm mindshroud ray can spray attach itself to another creature's brain and meld its consciousness with the host. Ray and host become one being with a personality that's an acid amalgam of the host's and that harms only organic material.of a cunning, evil, amoral predator. A melded mindshroud ray can't willingly leave the target and dies if the target does.



!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3

to:

!!CR 3
[[folder:Feathered Stalker]]
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 3 2



->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.

to:

->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Fine



* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.

to:

* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, AcidAttack: A scouring swarm can spray an extra feather attack every round, feathers acid that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
harms only organic material.



!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]



[[folder:Troll Polyp]]

to:

[[folder:Troll Polyp]] [[folder:Tangler]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' SmallMedium



* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.

to:

* HelpingHands: Troll polyps are CombatTentacles: A tangler ambushes its prey from above, grabbing it with flailing tentacles.
* GrievousHarmWithABody: Tanglers sometimes bash one opponent with
the result still-living body of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps another.
* TheWormThatWalks: Some xenobiologists argue
that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry
a tangler isn't a single organism and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.that each tentacle is its own entity operating as a gestalt intelligence.



[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]



[[folder:Sky Fisher]]

to:

[[folder:Sky Fisher]][[folder:Polygulp]]




Large aerial predators from Castrovel.



* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.

to:

* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes BlobMonster: A polygulp is a near-shapeless mass of living slime and mud that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious
is easily mistaken for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher
an ooze, and can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it
compress into thin cracks in as long as it isn't too big.a wall or slide under doors.



!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)

to:

!!CR 6
[[folder:Carrion Wheel]]
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)5



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumHuge

Large aerial predators from Castrovel.



* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.

to:

* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to
AintTooProudToBeg: Some sky fishers will telepathically transmit their bodies.
desire to flee if badly injured in the hopes that their foes will let them go.
* CombatTentacles: Carrion wheels AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better
capture sound from below.
* YouWillNotEvadeMe: Once it has struck its
prey with their four tentacles.its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.



[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 66 (carrion wheel), 14 (ichor wheel)



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil




Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

* BizarreAlienSexes: Orocorans lack gender AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and mating involves both orocorans piercing the other's body excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey
with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
four tentacles.



[[folder:Quyu]]

to:

[[folder:Quyu]][[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]



->'''Role:''' Expert
->'''Alignment:''' NeutralEvil

to:

->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvilChaoticEvil




Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.

to:

* GlamourFailure: Quyus always try to mimic BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend
most precious façades possible from the perspective of their victims, regardless time crawling on all fours.
* SlaveRace: They normally spend most
of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress
their bodies time in a drugged stupor, and as a result are often conquered and made into smaller forms, adopting traits such as fur laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures
and large ears to mimic what they've identified objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood
as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense easily as they can breach the living soil of security with its pitiful visage, it reveals its true nature.Aucturn.



!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7

to:

!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
[[folder:Quyu]]
->'''Challenge Rating:''' 76



->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

->'''Size:''' Large

Solitary predators with formidable mental powers.
Medium



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

to:

* AbsoluteXenophobe: They view any intrusion GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a sentient creature as a threat.
* ChameleonCamouflage: By staying still
suits the local ecology. Fortunately for just a round they gain a significant Stealth bonus, as quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress
their mottled hide blends bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in well other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
its pitiful visage, it reveals its true nature.



!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral

to:

!!CR 8
[[folder:Dreamer]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 8
7
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' TrueNeutralNeutralEvil



A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.

to:

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.Solitary predators with formidable mental powers.



* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.

to:

* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens AbsoluteXenophobe: They view any intrusion from its normal somnambulant state a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds
and enters an atavistic fury. Shortly cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so
after such an outburst, eating particularly well, using harvested genetic material to mitigate the Dreamer slips back into its dreamlike trance as if nothing out effects of inbreeding.
* WingsDoNothing: Skreesires retain
the ordinary had happened.wings from youth, even after they have lost their functionality.



[[folder:Midships Mimic]]

to:

[[folder:Midships Mimic]]!!CR 8
[[folder:Dreamer]]



->'''Role:''' Combatant

to:

->'''Role:''' CombatantSpellcaster




A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.



* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.

to:

* ObjectShifting: A midships mimic can assume TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the general shape Dreamer slips back into its dreamlike trance as if nothing out of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.ordinary had happened.



[[folder:Pyric Harbinger]]

to:

[[folder:Pyric Harbinger]][[folder:Midships Mimic]]



->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.

to:

->'''Role:''' Expert
Combatant
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Large



* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.

to:

* PlayingWithFire: ObjectShifting: A pyric harbinger looks like midships mimic can assume the general shape of a mechanism or part of an orb internal system of fire, a starship, seamlessly integrating itself, replacing vital components and burns enemies with pyric fire.feeding off the ship's power.



[[folder:Twinsoul]]

to:

[[folder:Twinsoul]][[folder:Pyric Harbinger]]



->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.

to:

->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Large

Strange
Medium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare
creatures with two bodies, one in the Material Plane travel through space to find dark places to illuminate and one in the Ethereal.beings to slay, creating terror and pyric undead.



* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.

to:

* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane PlayingWithFire: A pyric harbinger looks like an orb of fire, and Ethereal Plane, it mates burns enemies with itself and creates a single spawn.pyric fire.



!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9

to:

!!CR 9
[[folder:Veshred]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 98



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.



* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.

to:

* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
Ethereal Plane, it mates with rows of serrated teeth that cause terrible wounds.itself and creates a single spawn.



!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]



!Starship-Level Threats

to:

!Starship-Level Threats!Starship-Sized

Added: 12541

Changed: 24960

Removed: 9975

Is there an issue? Send a MessageReason:
None


[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

Larval huskborn, which appear as pale worms covered in spines.

to:

[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

Larval huskborn, which appear as pale worms covered in spines.
[[folder:Dominion of the Black]]




!!Drone
->'''Challenge Rating:''' 3
->'''Role:''' Combatant

to:

\n!!Drone\n* OrganicTechnology: The Dominion makes extensive use of biotech, to the point that it's unclear if there's even a difference between their tech and themselves.

!!Neh-thalggu (Brain Collector)
->'''Challenge Rating:''' 3
8
->'''Role:''' CombatantSpellcaster



->'''Size:''' Medium

Adult huskborn, resembling a cross between a crocodile and a mantis.

to:

->'''Size:''' Medium

Adult huskborn, resembling a cross between a crocodile and a mantis.
Large

One of the most prominent representatives of the collective of alien, flesh molded species known as [[GalacticConquerer the Dominion of the Black]], brain collectors, known more properly as the neh-thalggu, are living supercomputers who, as their common name suggests, [[HumanResources harvest the brains]] of sentient beings to augment their own.




!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant

to:

\n!!Mother\n* BrainTheft: The name ''brain collector'' comes from their ability to remove brains from living humanoids and store them in special blisters on their bodies, which they wire into their own nervous systems in order to increase their intellect and brainpower. Old and powerful neh-thalggus can absorb their stored brains to transform into larger, stronger yah-thelgaads.
* GiantEnemyCrab: They look like giant, oblong crab... things.

!!Deh-nolo
->'''Challenge Rating:''' 9
14
->'''Role:''' CombatantSpellcaster



[[/folder]]

!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.

to:

[[/folder]]

!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature

Victims of catastrophic failures on

Horrific creatures that blur
the part of medical technology. Their genetic code is irreparably damaged line between machine and their bodies reshaped into something barely resembling their original form.animal, these beings serve as engineers and spellcasters among the Dominion of the Black.



* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.

to:

* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did BrainTheft: Deh-nolos extract and use other creatures' brains to slake their never-ending thirst for knowledge.
* CastFromHitPoints: A deh-nolo can concentrate the crystallised, metallic discharge it produces and expel it through a tear in
its previous form. Eyeballs might serve as pulmonary organs, while it sees out of flesh. This attack deals damage to both the deh-nolo and its toenails.
target.
* BodyHorror: Rebuilt TheEngineer: Deh-nolos are not only extremely competent engineers, merging technology and biological systems in twisted and devious ways.
* PoisonousPerson: Deh-nolos fabricate dominion bile, which are stored in glands in patches across their bodies. Anyone who ruptures a deh-nolo is exposed to dominion bile, and they can also apply this toxin to the projectiles that they eject from their bodies.

!!Haeshi-shaa
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived
creatures have limbs that jut in odd directions, shift between a liquid and a gaseous form many times over their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. long lives. Their limbs are also too mangled liquid form, is referred to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them
as a haeshi, while their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts
vaporous form is known as soon as they arise.
a shaa.
----
* TheSpeechless: Because BlobMonster: Their haeshi form is a constantly churning, chunky fluid.
* DefeatEqualsExplosion: When killed, a haeshi explodes in a frenetic wave
of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something
psychic energy that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.assaults the minds of nearby creatures.



!!CR <1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

to:

!!CR <1
[[folder:Symbiend]]
[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:''' 1/3
1/2
->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' DiminutiveTiny

Larval huskborn, which appear as pale worms covered in spines.



* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]

!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1

to:

* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]

!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]

!!Drone
->'''Challenge Rating:''' 13



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralChaoticEvil



Predators from the Diaspora that have adapted to survive in the airless void of space.

to:

Predators from the Diaspora that have adapted to survive in the airless void of space.Adult huskborn, resembling a cross between a crocodile and a mantis.



* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.

to:

* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.

!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large



!!CR 2
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine

to:

!!CR 2
[[folder:Scouring Swarm]]
[[folder:Sivv]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
Varies
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' FineMedium



* AcidAttack: A scouring swarm can spray an acid that harms only organic material.

to:

* AcidAttack: A scouring swarm can spray an acid AbusivePrecursors: Aeons ago, sivvs formed the Sivv Dominion, which enslaved countless other species until its collapse.
* {{Bizarrchitecture}}: Sivv buildings often feature rooms without doors
that harms only organic material.sivvs would have accessed while in rel-state, and storage facilities often seem impossibly small because goods can be kept in rel-state as well.
* {{Hammerspace}}: Sivvs can shift an item in their possession into rel-state, quantum entangling the item's molecules with their own. The item vanishes from reality but remains quantum entangled to the sivv, and can't be used until it is retrieved from rel-state.



!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3

to:

!!CR 3
[[folder:Feathered Stalker]]
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3 3+



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.

to:

->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' Large

Black-and-white crinoids composed
Same as base creature

Victims
of little more than long feather appendages. catastrophic failures on the part of medical technology. Their stats can be found in ''The Commencement''.genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.



* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.

to:

* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it resistance 2 against fire, cold, sonic, or electricity, did for its previous form. Eyeballs might serve as pulmonary organs, while the latter gives it extra reach, an extra feather attack every round, feathers sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs
that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According
jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the name air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because
of its ability, feather ''harpoons''.
perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WallCrawl: They have WasOnceAMan: Rebuilt are created when a climb speed equal to their normal speed.technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.



[[folder:Skreeling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
->'''Challenge Rating:''' 3

to:

[[folder:Skreeling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
!!CR 1/3
[[folder:Symbiend]]
->'''Challenge Rating:''' 31/3



->'''Alignment:''' NeutralEvil
->'''Size:''' Small

The immature offspring of skreesires.

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Small

The immature offspring of skreesires.
Diminutive



* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.

to:

* CainAndAbel: Once TheBerserker: A Damoritosh's arm symbiend provides a skreeling host grows old enough, siblings often turn constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll
on each the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every
other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
creature.



[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3

to:

[[folder:Troll Polyp]]
!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 31



->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' SmallMedium

Predators from the Diaspora that have adapted to survive in the airless void of space.



* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.

to:

* HelpingHands: Troll polyps BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas
are deaf, as the result of gray experiments intended sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune
to create trolls whose severed limbs would also poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they
grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
up.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.



!!CR 4
[[folder:Cargo Creep]]
->'''Challenge Rating:''' 4
->'''Role:''' Expert

to:

!!CR 4
[[folder:Cargo Creep]]
2
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 4
2
->'''Role:''' ExpertCombatant



->'''Size:''' Medium

to:

->'''Size:''' MediumFine



* ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and hide almost anywhere.

to:

* ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and hide almost anywhere.AcidAttack: A scouring swarm can spray an acid that harms only organic material.



[[folder:Gray Bounder]]
->'''Challenge Rating:''' 4

to:

[[folder:Gray Bounder]]
!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 43



->'''Alignment:''' NeutralEvil
->'''Size:''' Small

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' SmallLarge

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.



* SupernaturalFearInducer: An aggressive gray bounder infects its prey with psychic fear.

to:

* SupernaturalFearInducer: An aggressive gray bounder infects AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of
its prey with psychic fear.ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.



[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.

to:

[[folder:Paralith]]
[[folder:Skreeling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
org/pmwiki/pub/images/starfinder_skreeling.PNG]]
->'''Challenge Rating:''' 4
3
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.
Small

The immature offspring of skreesires.



* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.

to:

* AliensSpeakingEnglish: Averted, they speak only their own language CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and linguists remain baffled by the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for
it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths SiblingTeam: Skreelings are born and grow to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means,
in small packs, and they constantly punctuate are more comfortable fighting alongside their speech with random strings of numbers for reasons not even they know.siblings.



[[folder:Sapient Purple Orb]]
->'''Challenge Rating:''' 4 (individual), 11 (luminant)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)

to:

[[folder:Sapient Purple Orb]]
[[folder:Troll Polyp]]
->'''Challenge Rating:''' 4 (individual), 11 (luminant)
3
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' NeutralGood
ChaoticEvil
->'''Size:''' Small (individual), Large (luminant)Small



* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.

to:

* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for HelpingHands: Troll polyps are the remainder result of their existence, forming a single life-form called a luminant gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive,
with vastly heightened capabilities.little motivation beyond the desires to kill, eat and assimilate organic matter.



[[folder:Wetzelt]]

to:

[[folder:Wetzelt]] !!CR 4
[[folder:Cargo Creep]]



->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil

to:

->'''Role:''' Combatant
Expert
->'''Alignment:''' ChaoticEvilTrueNeutral



* RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they crawl on all fours.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devices and constructs, and interferes with electronic signals.
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.

to:

* RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they crawl on all fours.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devices
ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and constructs, and interferes with electronic signals.
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
hide almost anywhere.



!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5

to:

!!CR 5
[[folder:Sky Fisher]]
[[folder:Gray Bounder]]
->'''Challenge Rating:''' 54



->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Large aerial predators from Castrovel.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Huge

Large aerial predators from Castrovel.
Small



* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.

to:

* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck
SupernaturalFearInducer: An aggressive gray bounder infects its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.psychic fear.



!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)

to:

!!CR 6
[[folder:Carrion Wheel]]
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)4



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral




Sentient but non-civilized creatures that prefer jungled areas.



* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.

to:

* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that
AliensSpeakingEnglish: Averted, they adhere to speak only their bodies.
own language and linguists remain baffled by it.
* CombatTentacles: Carrion wheels capture prey BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
their four tentacles.speech with random strings of numbers for reasons not even they know.



[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Sapient Purple Orb]]
->'''Challenge Rating:''' 64 (individual), 11 (luminant)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
----
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
[[/folder]]

[[folder:Wetzelt]]
->'''Challenge Rating:''' 4




Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,
RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they spend most of their time crawling crawl on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact
WalkingTechbane: A wetzelt generates an electromagnetic field that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures
disrupts technological devices and objects.
constructs, and interferes with electronic signals.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.



[[folder:Quyu]]
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Quyu]]
!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 6
5
->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumHuge

Large aerial predators from Castrovel.



* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.

to:

* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of AintTooProudToBeg: Some sky fishers will telepathically transmit their victims, regardless of whether such a creature suits desire to flee if badly injured in the local ecology. Fortunately hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious
for quyus, few potential victims pause to consider whether this adorable animal is casting sticky, anesthetising filaments with which they reel in any way adapted to their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate
its environment.
blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* KillerRabbit: Quyus ItCanThink: Smart enough to learn language, as well as figure out they can compress round their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. better capture sound from below.
* YouWillNotEvadeMe:
Once a quyu it has lured struck its prey close and lulled it into a false sense of security with its pitiful visage, filament, a sky fisher can then proceed to reel it reveals its true nature.in as long as it isn't too big.



!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert

to:

!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 7
6 (carrion wheel), 14 (ichor wheel)
->'''Role:''' ExpertCombatant



->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

->'''Size:''' Large

Solitary predators with formidable mental powers.
Medium



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

to:

* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* ChameleonCamouflage: By staying still for just a round CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they gain a significant Stealth bonus, as adhere to their mottled hide blends in well with the rocky terrain of their preferred habitat.
bodies.
* CombatTentacles: Skreesires use Carrion wheels capture prey with their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
four tentacles.



!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
----
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
[[/folder]]

[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8

to:

!!CR 8
[[folder:Dreamer]]
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
----
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
[[/folder]]

[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
6



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' LargeMedium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.

to:

* ObjectShifting: A midships mimic BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They
can assume stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by
the general shape various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors
of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components their living planet.
* {{Truesight}}: They can see invisible creatures
and feeding off objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach
the ship's power.living soil of Aucturn.



[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8

to:

[[folder:Pyric Harbinger]]
[[folder:Quyu]]
->'''Challenge Rating:''' 86



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil




Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.



* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.

to:

* PlayingWithFire: A pyric harbinger looks like an orb GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of fire, their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur
and burns enemies large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with pyric fire.its pitiful visage, it reveals its true nature.



[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral

to:

[[folder:Twinsoul]]
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 8
7
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutralNeutralEvil



Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.

to:

Strange creatures Solitary predators with two bodies, one in the Material Plane and one in the Ethereal.formidable mental powers.



* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.

to:

* TrulySingleParent: When AbsoluteXenophobe: They view any intrusion from a twinsoul discovers sentient creature as a rift between the Material Plane and Ethereal Plane, it mates threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well
with itself the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds
and creates a single spawn.cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.



!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant

to:

!!CR 9
[[folder:Veshred]]
8
[[folder:Dreamer]]
->'''Challenge Rating:''' 9
8
->'''Role:''' CombatantSpellcaster



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.



* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.

to:

* BigEater: Veshreds are perpetually ravenous, driven by an urge TurnsRed: When a Dreamer is reduced to consume vast quantities half of flesh, its total hit points or less, it angrily awakens from its normal somnambulant state and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows
enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of serrated teeth that cause terrible wounds.the ordinary had happened.



[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral

to:

[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
8
->'''Role:''' Expert
Combatant
->'''Alignment:''' LawfulNeutralTrueNeutral




In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.



* DePower: During the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.

to:

* DePower: During ObjectShifting: A midships mimic can assume the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.



[[folder:Zernivian]]
->'''Challenge Rating:''' 9

to:

[[folder:Zernivian]]
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 98



->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' TinyMedium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.



* AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.

to:

* AcidAttack: PlayingWithFire: A zernivian can hurl a blob pyric harbinger looks like an orb of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge
fire, and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
burns enemies with pyric fire.



!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert

to:

!!CR 10
[[folder:Ashypsozoan]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 10
8
->'''Role:''' ExpertCombatant



->'''Size:''' Medium

Massive siphonophores with bioelectric powers from Ashyphso.

to:

->'''Size:''' Medium

Massive siphonophores
Large

Strange creatures
with bioelectric powers from Ashyphso.two bodies, one in the Material Plane and one in the Ethereal.



* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.

to:

* BlobMonster: They have both TrulySingleParent: When a twinsoul discovers a rift between the compression Material Plane and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out
Ethereal Plane, it mates with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have
itself and creates a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
single spawn.



[[folder:Genereaver]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert

to:

[[folder:Genereaver]]
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 10
9
->'''Role:''' ExpertCombatant



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.

to:

* BioweaponBeast: Genereavers BigEater: Veshreds are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories perpetually ravenous, driven by an urge to serve unstoppable assassins.
* HealThyself: A genereaver
consume vast quantities of flesh, and they will eat until they become so bloated they can concentrate to heal itself every minute.barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.



!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

!!CR 11
[[folder:Dormakhabu]]
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 11
9 (normal), 13 (elder)
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' MediumLarge

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.



* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.

to:

* BellyMouth: The dormakhabu's mouth is located in DePower: During the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with
Gap, yithians lost their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due ability to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.travel through time. Currently, they can only swap minds across short distances, not across time.



[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11

to:

[[folder:Psychic Abomination]]
[[folder:Zernivian]]
->'''Challenge Rating:''' 119



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Tiny



* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.

to:

* AchillesHeel: Psychic abominations vulnerable to AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of
both fire to merge and electricity.
mutate.
* {{Flight}}: They ManOfKryptonite: Zernivians have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast
the uncanny ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't
to sniff out dycepskians occupying even agree on what they look like.
* {{Telepathy}}: They have a thought-based form
the most unlikely of blindsight and can communicate telepathically. Offensively, host bodies. Dycepskians do whatever they can focus this power to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself
into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off
the vital essence body of a creature an adjacent unconscious or helpless animal, and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices
gains full control of the abomination’s previous victims.host's actions until it leaves the host's body.



!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]

[[folder:The Seen]]
->'''Challenge Rating:''' 12

to:

!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]

[[folder:The Seen]]
->'''Challenge Rating:''' 12
10



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralTrueNeutral




Massive siphonophores with bioelectric powers from Ashyphso.



* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.

to:

* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles
to contend kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out
with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, no ill effects. Their immunity to cold damage might have something to do with the mere presence of a sensor being enough to alter the creature's fundamental properties.
that.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on HealingFactor: Electricity heals them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it
the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.



[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Umbracygot]]
[[folder:Genereaver]]
->'''Challenge Rating:''' 12
10
->'''Role:''' Combatant
Expert
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' LargeSmall



* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.

to:

* AcidAttack: They BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver
can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
concentrate to heal itself every minute.



!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13

to:

!!CR 13
[[folder:Hungerer from the Dark]]
11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 1311



->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' LargeMedium



* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.

to:

* TheBerserker: Hungerers from BellyMouth: The dormakhabu's mouth is located in the dark are intelligent but so spurred by middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with
their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm life and memories intact when a dormakhabu entered their prey.holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.



[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13

to:

[[folder:Quantum Clone]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 1311



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil




Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].



* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.

to:

* CloningBlues: Quantum clones are near-exact copies AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms
of living beings, usually created by accident through movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off
the misuse vital essence of quantum technology. A quantum clone initially believes a creature and heals them with it. The unique part of it is that it is the original being, which occasionally results doesn't just drain life energy. Negative energy, planar power, electricity, and everything in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining
between. If a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a
psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus
of infinite possibilities, a quantum clone can mimic actions taken by others.half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.



!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.

to:

!!CR 14
[[folder:Deh-nolo]]
12
[[folder:The Seen]]
->'''Challenge Rating:''' 14
12
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
Medium



* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.

to:

* AlienBlood: Their blood is toxic BizarreAlienBiology: The Seen's biology somehow responds to just about every species.
the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* EvilGenius: They're brilliant inventors HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
infosphere conspiracy theory forums alike.



[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14

to:

[[folder:Warpstitcher]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 1412



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilNeutralEvil



* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.

to:

* ClockRoaches: Warpstitchers believe that reckless use AcidAttack: They can spray a line of magic or technology creates dimensional echoes that acid.
* CombatTentacles: Somalcygots have four tentacles, which do less
damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as
than their own deaths in alternate realities. For most, bite but have better reach and come with the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
grab ability.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient
SuddenNameChange: In ''Pathfinder'', these creatures who wield powerful magic or technology recklessly. No one knows for certain if are called somalcygots (after Golarion's moon Somal), a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.name which is not applicable anymore after Golarion vanished.



!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster

to:

!!CR 15
[[folder:Bryrvath]]
13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 15
13
->'''Role:''' SpellcasterCombatant



->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.

to:

->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Large



* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.

to:

* TheFaceless: Their heads TheBerserker: Hungerers from the dark are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,
intelligent but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats
so spurred by their incessant hunger that bend the laws of physics even in a setting they care little for tactics or subtlety, preferring violent ambushes that already has several distinct varieties of magic.quickly overwhelm their prey.



[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

to:

[[folder:Ursolha]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 15
13
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' LargeMedium



* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.

to:

* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas
CloningBlues: Quantum clones are near-exact copies of living creatures.beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.



!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral

to:

!!CR 17
[[folder:Hallajin]]
14
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 17
14
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutralLawfulEvil



Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.

to:

* DeityOfHumanOrigin: ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their plan was most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn
to become gods, but for unknown reasons they stopped at a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their current stage own deaths in alternate realities. For most, the process.
revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* EnergyBeings: What they are now.
ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* IntangibleMan: They can pass through solid objects, though not anything with ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a strong electrical charge.warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.



!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' ColossalMedium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.



* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.

to:

* AbstractEater: Besmaran whelps feed on energy, their favourite meal being TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking
the power cores sanity of starships.
anyone who sees them.
* {{Cyborg}}: Some Besmaran whelps GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly
are equipped with advanced computers nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color
and sensors.
* SpaceWhale: Closer to
patches of infinite darkness, both feats that bend the laws of physics even in a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
setting that already has several distinct varieties of magic.



[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' ColossalLarge



* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.

to:

* DeflectorShields: A novaspawn BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha
can generate fire a beam of electricity from its own protective shields using its aberrant biology.
eyes.
* GentleGiant: Novaspawn RockMonster: Despite resembling construct-like floating obelisks, ursolhas are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a
living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
creatures.


Added DiffLines:


!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]

[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
[[/folder]]

Added: 15352

Changed: 11219

Removed: 4876

Is there an issue? Send a MessageReason:
None


!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | '''Aberrations''' | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]



To see the tropes for aberrations in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderAberrations here]].

to:

To see the For tropes for pertaining to aberrations in ''TabletopGame/{{Pathfinder}}'', click see [[Characters/PathfinderAberrations here]].



!!CR 3

to:

!!CR 31



[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3

to:

[[folder:Feathered Stalker]]
!!CR 2
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 3 2



->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.

to:

->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Fine



* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.

to:

* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, AcidAttack: A scouring swarm can spray an extra feather attack every round, feathers acid that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
harms only organic material.



!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]



[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]



[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]

to:

[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[folder:Gray Bounder]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.
Small



* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.

to:

* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding,
SupernaturalFearInducer: An aggressive gray bounder infects its prey with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
psychic fear.



!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5

to:

!!CR 5
[[folder:Sky Fisher]]
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 54



->'''Size:''' Huge

Large aerial predators from Castrovel.

to:

->'''Size:''' Huge

Large aerial predators from Castrovel.
Medium

Sentient but non-civilized creatures that prefer jungled areas.



* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.

to:

* AintTooProudToBeg: Some sky fishers will telepathically transmit AliensSpeakingEnglish: Averted, they speak only their desire to flee if badly injured in own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with
the hopes that growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments
speech with which random strings of numbers for reasons not even they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
know.



!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Sapient Purple Orb]]
->'''Challenge Rating:''' 64 (individual), 11 (luminant)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
----
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
[[/folder]]

[[folder:Wetzelt]]
->'''Challenge Rating:''' 4




Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,
RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they spend most of their time crawling crawl on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact
WalkingTechbane: A wetzelt generates an electromagnetic field that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures
disrupts technological devices and objects.
constructs, and interferes with electronic signals.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.



!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 7
5
->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Large

Solitary
Huge

Large aerial
predators with formidable mental powers.from Castrovel.



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

to:

* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
AintTooProudToBeg: Some sky fishers will telepathically transmit their mottled hide blends desire to flee if badly injured in well with the rocky terrain of hopes that their preferred habitat.
foes will let them go.
* CombatTentacles: Skreesires use AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in
their tentacles quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood
to grab turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* MindRape: Skreesires ItCanThink: Smart enough to learn language, as well as figure out they can use round their infamous mental abilities bodies to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings
better capture sound from youth, even after they have lost their functionality.below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.



!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.

to:

!!CR 8
[[folder:Dreamer]]
6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 8
6 (carrion wheel), 14 (ichor wheel)
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled
Medium
----
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes
and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere
to their surroundings, and yet commanding unparalleled powers of divination.bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.



[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert

to:

[[folder:Pyric Harbinger]]
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 8
6
->'''Role:''' ExpertCombatant



Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.

to:

Though called spawn of the Eshtayiv, pyric harbingers Resembling a cross between humanoid and insect, orocorans are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.a sentient species originating from Aucturn.



* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.

to:

* PlayingWithFire: A pyric harbinger looks like an orb of fire, BizarreAlienSexes: Orocorans lack gender and burns enemies mating involves both orocorans piercing the other's body with pyric fire.their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.



[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
[[/folder]]

!!CR 9
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)

to:

[[folder:Twinsoul]]
[[folder:Quyu]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
[[/folder]]

!!CR 9
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
6



->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

In eons past, Yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.

to:

->'''Alignment:''' LawfulNeutral
NeutralEvil
->'''Size:''' Large

In eons past, Yithians inhabited a dying world. They used a desperate gambit
Medium
----
* GlamourFailure: Quyus always try
to escape mimic the most precious façades possible from the perspective of their planet’s doom: casting victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress
their minds through time and space. These errant souls came to rest in the bodies they possess today. into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.



!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10

to:

!!CR 10
[[folder:Ashypsozoan]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 107



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Massive siphonophores with bioelectric powers from Ashyphso.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Massive siphonophores
Large

Solitary predators
with bioelectric powers from Ashyphso.formidable mental powers.



* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.

to:

* BlobMonster: AbsoluteXenophobe: They have both view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with
the compression and amorphous abilities, a combo typically reserved for oozes.
rocky terrain of their preferred habitat.
* CombatTentacles: They rely on lashes of Skreesires use their tentacles to kill prey at close range.
grab prey.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of MindRape: Skreesires can use their homeworld. Come infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate
the present, they're thawing out with no ill effects. Their immunity to cold damage might effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they
have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on
lost their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
functionality.



!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].

to:

!!CR 11
[[folder:Psychic Abomination]]
8
[[folder:Dreamer]]
->'''Challenge Rating:''' 11
8
->'''Role:''' Expert
Spellcaster
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by
Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and
their particular abilities.

Their stats can be found in ''Attack of
midns decayed even as their psychic powers grew. Now the Swarm!: Hive dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].divination.



* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.

to:

* AchillesHeel: Psychic abominations vulnerable TurnsRed: When a Dreamer is reduced to both fire half of its total hit points or less, it angrily awakens from its normal somnambulant state and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal,
enters an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power
atavistic fury. Shortly after such an outburst, the Dreamer slips back into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices
its dreamlike trance as if nothing out of the abomination’s previous victims.ordinary had happened.



!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)

to:

!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
8
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
Combatant
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)TrueNeutral




Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.

to:

\nServing as ----
* ObjectShifting: A midships mimic can assume the general shape of a mechanism or
part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.ship's power.



[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Umbracygot]]
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 12
8
->'''Role:''' Combatant
Expert
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' LargeMedium

Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.



* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.

to:

* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.



!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13

to:

!!CR 13
[[folder:Hungerer from the Dark]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 138



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilTrueNeutral




Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.



* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.

to:

* TheBerserker: Hungerers from TrulySingleParent: When a twinsoul discovers a rift between the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.



!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.

to:

!!CR 14
[[folder:Deh-nolo]]
9
[[folder:Veshred]]
->'''Challenge Rating:''' 14
9
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
Medium



* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.

to:

* AlienBlood: Their blood is toxic BigEater: Veshreds are perpetually ravenous, driven by an urge to just about every species.
* EvilGenius: They're brilliant inventors
consume vast quantities of flesh, and engineers. they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily:
A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.



!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.

to:

!!CR 15
[[folder:Bryrvath]]
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 15
9 (normal), 13 (elder)
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticEvil
LawfulNeutral
->'''Size:''' Medium

Monsters
Large

In eons past, yithians inhabited a dying world. They used a desperate gambit
to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in infinitely deep shadows.the bodies they possess today.



* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.

to:

* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking
DePower: During the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it
Gap, yithians lost their ability to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
travel through time. Currently, they can only swap minds across short distances, not across time.



!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.

to:

!!CR 17
[[folder:Hallajin]]
[[folder:Zernivian]]
->'''Challenge Rating:''' 17
9
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Tiny



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.

to:

* DeityOfHumanOrigin: Their plan was AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both
to become gods, but for unknown reasons merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever
they stopped at their current stage can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects,
fear of dycepskian infiltration, though not anything with in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver
a strong electrical charge.natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.



!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant

to:

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' CombatantExpert



->'''Size:''' Colossal

to:

->'''Size:''' ColossalMedium

Massive siphonophores with bioelectric powers from Ashyphso.



* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.

to:

* AbstractEater: Besmaran whelps feed BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely
on energy, lashes of their favourite meal being tentacles to kill prey at close range.
* HarmlessFreezing: For
the power cores past 500 years, they've been frozen in the atmospheric glaciers of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped
their homeworld. Come the present, they're thawing out with advanced computers and sensors.
* SpaceWhale: Closer
no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have
a space shark.
vulnerability to fire, making it the most effective way to kill them.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.



[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant

to:

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
[[folder:Genereaver]]
->'''Challenge Rating:''' 10
->'''Role:''' CombatantExpert



->'''Size:''' Colossal

to:

->'''Size:''' ColossalSmall



* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.
[[/folder]]

!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
[[/folder]]

[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]

!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]

[[folder:The Seen]]
->'''Challenge Rating:''' 12
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
[[/folder]]

[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
[[/folder]]

!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]

[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
[[/folder]]

!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]

[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
----
* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
[[/folder]]

!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]

[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
[[/folder]]

!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----



[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 3237

Changed: 6416

Removed: 2113

Is there an issue? Send a MessageReason:
None


[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]

to:

[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[folder:Cargo Creep]]



->'''Role:''' Combatant

to:

->'''Role:''' CombatantExpert




Sentient but non-civilized creatures that prefer jungled areas.



* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.

to:

* AliensSpeakingEnglish: Averted, they speak only their own language ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
hide almost anywhere.



!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5

to:

!!CR 5
[[folder:Sky Fisher]]
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 54



->'''Size:''' Huge

Large aerial predators from Castrovel.

to:

->'''Size:''' Huge

Large aerial predators from Castrovel.
Medium

Sentient but non-civilized creatures that prefer jungled areas.



* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.

to:

* AintTooProudToBeg: Some sky fishers will telepathically transmit AliensSpeakingEnglish: Averted, they speak only their desire to flee if badly injured in own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with
the hopes that growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments
speech with which random strings of numbers for reasons not even they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
know.



!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 65



->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating
Huge

Large aerial predators
from Aucturn.
Castrovel.



* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with AintTooProudToBeg: Some sky fishers will telepathically transmit their proboscis desire to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe
flee if badly injured in the hopes that their consumption of Aucturn's ichors connect foes will let them to the gestating consciousness of the living planet, go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it
a belief that's not entirely unfounded.
blue colour.
* PrimalStance: They can stand upright, but AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they spend most of reel in their time crawling on all fours.
quarry.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They
InvisibilityWithDrawbacks: A sky fisher can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their
deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as easily it watches for prey.
* ItCanThink: Smart enough to learn language,
as well as figure out they can breach the living soil of Aucturn.round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.



!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.
6
[[folder:Orocoran]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 7
6
->'''Role:''' Expert
Combatant
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.
Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

to:

* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their mottled hide blends in well with proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to
the rocky terrain gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most
of their preferred habitat.
time crawling on all fours.
* CombatTentacles: Skreesires use SlaveRace: They normally spend most of their tentacles to grab prey.
time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* MindRape: Skreesires SuperSpit: They can use projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their infamous mental abilities to twist intruders' minds and cause those living planet.
* {{Truesight}}: They can see invisible
creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic
and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
objects.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost VampireBitesSuck: They're not vampires, but their functionality.proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.



!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral

to:

!!CR 8
[[folder:Dreamer]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 8
7
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' TrueNeutralNeutralEvil



A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.

to:

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even Solitary predators with formidable mental powers.
----
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus,
as their psychic powers grew. Now mottled hide blends in well with the dreamers are nearly feral, silent save for rocky terrain of their crooning songs, seemingly oblivious to preferred habitat.
* CombatTentacles: Skreesires use
their surroundings, tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds
and yet commanding unparalleled powers cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects
of divination.inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.



[[folder:Pyric Harbinger]]

to:

[[folder:Pyric Harbinger]]!!CR 8
[[folder:Dreamer]]



->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]

[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8



Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.

to:

Though called “the spawn of the Eshtayiv,” Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead. undead.
----
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.



Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.

to:

Strange creatures with two bodies, one in the Material Pane Plane and one in the Ethereal.



[[folder:Haeshi-Shaa]]

to:

[[folder:Haeshi-Shaa]][[folder:Haeshi-shaa]]



->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)

to:

->'''Challenge Rating:''' 12 (Haeshi), (haeshi), 16 (Shaa)
(shaa)
->'''Role:''' Combatant (Haeshi), (haeshi), Spellcaster (Shaa)
(shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), (haeshi), NeutralEvil (Shaa)(shaa)



!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil

to:

!!CR 14
[[folder:Deh-nolo]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 14
12
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticEvilNeutralEvil




Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.



* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.

to:

* AlienBlood: Their blood SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
not applicable anymore after Golarion vanished.



!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster

to:

!!CR 15
[[folder:Bryrvath]]
13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 15
13
->'''Role:''' SpellcasterCombatant



->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.

to:

->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Large



* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.

to:

* TheFaceless: Their heads TheBerserker: Hungerers from the dark are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,
intelligent but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats
so spurred by their incessant hunger that bend the laws of physics even in a setting they care little for tactics or subtlety, preferring violent ambushes that already has several distinct varieties of magic.quickly overwhelm their prey.



!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17

to:

!!CR 17
[[folder:Hallajin]]
14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 1714



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralChaoticEvil



Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.

to:

Energy
Horrific creatures that blur the line between machine and animal, these
beings from Hallas, serve as engineers and spellcasters among the moon Dominion of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.Black.



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.

to:

* DeityOfHumanOrigin: AlienBlood: Their plan was blood is toxic to become gods, but for unknown reasons they stopped at just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to
their current stage in the process.
nightmarish empire.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
OrganicTechnology: Their specialty.



!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' ColossalMedium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.



* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.

to:

* AbstractEater: Besmaran whelps feed on energy, their favourite meal being TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking
the power cores sanity of starships.
anyone who sees them.
* {{Cyborg}}: Some Besmaran whelps GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly
are equipped with advanced computers nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color
and sensors.
* SpaceWhale: Closer to
patches of infinite darkness, both feats that bend the laws of physics even in a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
setting that already has several distinct varieties of magic.



[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' ColossalLarge
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.


Added DiffLines:

* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]

!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----

Added: 89

Changed: -2

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]



In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.

to:

In eons past, yithians Yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.

Changed: 48

Is there an issue? Send a MessageReason:
not all Medusozoa are colonial


->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral



Massive medusozoans with bioelectric powers from Ashyphso.

to:

Massive medusozoans siphonophores with bioelectric powers from Ashyphso.



* TheWormThatWalks: Like real medusozoans, they're symbiotic colonies formed from many smaller tiny, specialized organisms.

to:

* TheWormThatWalks: Like real medusozoans, siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.



Added: 1719

Changed: 1202

Removed: 847

Is there an issue? Send a MessageReason:
None


!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11

to:

!!CR 11
[[folder:Psychic Abomination]]
10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 1110



Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].

to:

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Massive medusozoans with bioelectric powers from Ashyphso.



* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.

to:

* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}:
BlobMonster: They have no forms of movement other than both the compression and amorphous abilities, a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait
combo typically reserved for non-undead creatures.
oozes.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:
CombatTentacles: They have a thought-based form rely on lashes of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
their tentacles to kill prey at close range.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off HarmlessFreezing: For the vital essence past 500 years, they've been frozen in the atmospheric glaciers of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when
their homeworld. Come the present, they're invisible. Scholars thawing out with no ill effects. Their immunity to cold damage might have yet something to pinpoint do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it
the source most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects
of these noises, but some believe they are the voices of the abomination’s previous victims.their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real medusozoans, they're symbiotic colonies formed from many smaller tiny, specialized organisms.


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!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
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!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Bizarre creatures that are difficult to identify, united only by their particular abilities.

Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]

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Changed: 19

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[[folder:Twinsoul]]

to:

[[folder:Twinsoul]][[folder:Pyric Harbinger]]


Added DiffLines:

->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
[[/folder]]

[[folder:Twinsoul]]
->'''Challenge Rating:''' 8


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!!CR 9
[[folder:Yithian]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
[[/folder]]

Added: 2026

Changed: 4548

Removed: 207

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!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+

to:

!!Templates
[[folder:Rebuilt]]
!!Groups of Aberrations
[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:''' 3+1/2



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.

to:

->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' Same Tiny

Larval huskborn, which appear
as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
pale worms covered in spines.



* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.

to:

* BizarreAlienBiology: Much of
!!Drone
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Adult huskborn, resembling
a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions,
cross between a crocodile and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
mantis.
----

!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large



!!CR <1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

to:

!!CR <1
[[folder:Symbiend]]
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 1/3
3+
->'''Role:''' Expert
Combatant
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' DiminutiveSame as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.



* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.

to:

* TheBerserker: BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air.
A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks
is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them
their hosts.
bodies are fairly durable, granting them decent damage resistance.
* PowerDegeneration: A paragon symbiont will boost MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and
the host's intelligence rearrangement of its physiology, a rebuilt can speak only in tortured moans and take screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping
its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.



!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant

to:

!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
<1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1
1/3
->'''Role:''' CombatantExpert



->'''Size:''' Medium

Predators from the Diaspora that have adapted to survive in the airless void of space.

to:

->'''Size:''' Medium

Predators from the Diaspora that have adapted to survive in the airless void of space.
Diminutive



* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.

to:

* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks
to their nature as aberrations.
hosts.
* HandicappedBadass: All akatas are deaf, as PowerDegeneration: A paragon symbiont will boost the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation,
host's intelligence and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They
take significant damage from salt water, particularly if immersed in it.its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.



[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3

to:

[[folder:Feathered Stalker]]
!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 3 1



->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.

to:

->'''Size:''' Large

Black-and-white crinoids composed
Medium

Predators from the Diaspora that have adapted to survive in the airless void
of little more than long feather appendages. Their stats can be found in ''The Commencement''.space.



* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.

to:

* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They
BatmanCanBreatheInSpace: Akatas have a climb speed equal the breathless quality, likely tied to their normal speed.nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.


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[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
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[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
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[[caption-width-right:350:some caption text]]
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[[foldercontrol]]


Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[caption-width-right:350:some caption text]]
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!!Tempaltes

to:

!!Tempaltes!!Templates

Added: 4158

Changed: 12079

Removed: 3454

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This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.

to:

This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.
Characters/StarfinderPlayerRaces.



!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1

to:

!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
!Player-Level Threats
!!Tempaltes
[[folder:Rebuilt]]
->'''Challenge Rating:''' 13+



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predators from the Diaspora that have adapted to survive in the airless void of space.

to:

->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' Medium

Predators from
Same as base creature

Victims of catastrophic failures on
the Diaspora that have adapted to survive in the airless void part of space.medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.



* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.

to:

* BatmanCanBreatheInSpace: Akatas BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures
have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the breathless air. A constant is that they're so broken they gain the amorphous quality, likely tied indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to their nature as aberrations.
* HandicappedBadass: All akatas
squeezing through small spaces. Their limbs are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune
also too mangled to poison, cold, disease, starvation, and any wield items or operate devices.
* DisabilityImmunity: Pain
effects that require the target to hear or inhale them.
don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* SpawnBroodling: Akatas reproduce by implanting MadeOfIron: Unfortunately for them their parasitoid larvae in humanoid creatures, eventually transforming bodies are fairly durable, granting them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant
decent damage from salt water, particularly if immersed resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only
in it.tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.



[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant

to:

[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
!!CR <1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' CombatantExpert



->'''Size:''' Colossal

to:

->'''Size:''' ColossalDiminutive



* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.

to:

* AbstractEater: Besmaran whelps feed on energy, TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to
their favourite meal being hosts.
* PowerDegeneration: A paragon symbiont will boost
the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers
host's intelligence and sensors.
take its toll on the body.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp
TheSymbiote: Symbiends can whip its narrow tail at a ship.bond to and enhance nearly every other creature.



[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil

to:

[[folder:Bryrvath]]
!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 15
1
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticEvilTrueNeutral



Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.

to:

Monsters Predators from the Diaspora that have adapted to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked survive in infinitely deep shadows.the airless void of space.



* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.

to:

* TheFaceless: Their heads BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas
are always cloaked deaf, as the sense was unneeded in impossibly deep darkness.
their airless home environment, but no less dangerous for it.
* FictionalColor: It creates colors of impossible hues NoSell: Immune to poison, cold, disease, starvation, and shades by second nature, shaking any effects that require the sanity of anyone who sees target to hear or inhale them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely
SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid shape, but clearly are nothing of creatures, eventually transforming them into void zombies, mindless hosts for the sort.
larvae until they grow up.
* LovecraftianSuperpower: WeaksauceWeakness: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even take significant damage from salt water, particularly if immersed in a setting that already has several distinct varieties of magic.it.



[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.

to:

[[folder:Deh-nolo]]
[[folder:Skreeling]]
->'''Challenge Rating:''' 14
3
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion
Small

The immature offspring
of the Black.skreesires.



* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.

to:

* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors
CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and engineers. A shame they're dedicated the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large
to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside
their nightmarish empire.
* OrganicTechnology: Their specialty.
siblings.



[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster

to:

[[folder:Dreamer]]
!!CR 4
[[folder:Paralith]]
->'''Challenge Rating:''' 8
4
->'''Role:''' SpellcasterCombatant



->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.

to:

->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and
Medium

Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only
their midns decayed even as own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
their psychic powers grew. Now the dreamers are nearly feral, silent save speech with random strings of numbers for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.reasons not even they know.



[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.

to:

[[folder:Haeshi-Shaa]]
!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
5
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
Combatant
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
TrueNeutral
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over
Huge

Large aerial predators from Castrovel.
----
* AintTooProudToBeg: Some sky fishers will telepathically transmit
their long lives. Their liquid form, is referred desire to as a haeshi, while flee if badly injured in the hopes that their vaporous form is known foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent
as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament,
a shaa.sky fisher can then proceed to reel it in as long as it isn't too big.



[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.

to:

[[folder:Hallajin]]
!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 17
6
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that
Medium

Resembling a cross between humanoid and insect, orocorans
are believed to be the result of a sentient species that sought godhood yet stopped just short of such a goal.originating from Aucturn.



* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.

to:

* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their current stage in the process.
proboscis to impregnate them.
* EnergyBeings: What FantasticDrug: The ichor they are now.
feed on is a hallucinogenic, making them almost perpetually high.
* IntangibleMan: HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance:
They can pass through solid objects, though stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're
not anything with a strong electrical charge.vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.



[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

to:

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
Expert
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' ColossalLarge

Solitary predators with formidable mental powers.



* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.

to:

* DeflectorShields: A novaspawn AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires
can generate its own protective shields use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well,
using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes
harvested genetic material to mitigate the process effects of parturition dangerously close to an inhabited planet or space station, in inbreeding.
* WingsDoNothing: Skreesires retain
the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
wings from youth, even after they have lost their functionality.



[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6

to:

[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 68
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]

[[folder:Twinsoul]]
->'''Challenge Rating:''' 8



->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.

----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.

----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible
Large

Strange
creatures with two bodies, one in the Material Pane and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach
one in the living soil of Aucturn.Ethereal.



[[folder:Paralith]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.

to:

[[folder:Paralith]]
!!CR 12
[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 4
12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant
Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' TrueNeutral
ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Medium

Sentient but non-civilized
Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived
creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only
shift between a liquid and a gaseous form many times over their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths
long lives. Their liquid form, is referred to adulthood only taking as a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
haeshi, while their speech with random strings of numbers for reasons not even they know.vaporous form is known as a shaa.



[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.

to:

[[folder:Rebuilt]]
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 3+
14
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' Same as base creature

Victims of catastrophic failures on
Large

Horrific creatures that blur
the part of medical technology. Their genetic code is irreparably damaged line between machine and their bodies reshaped into something barely resembling their original form.animal, these beings serve as engineers and spellcasters among the Dominion of the Black.



* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.

to:

* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
AlienBlood: Their blood is toxic to just about every species.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, EvilGenius: They're brilliant inventors and their flesh can be turned inside out, exposing misshapen organs to the air. engineers. A constant is that shame they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle dedicated to squeezing through small spaces. their nightmarish empire.
* OrganicTechnology:
Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
specialty.



[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.

to:

[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 7
15
->'''Role:''' Expert
Spellcaster
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.
Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.



* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.

to:

* AbsoluteXenophobe: TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination:
They view any intrusion from have a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with
vaguely humanoid shape, but clearly are nothing of the rocky terrain sort.
* LovecraftianSuperpower: They create mind-shredding bursts
of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds
color and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate
patches of infinite darkness, both feats that bend the effects laws of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth,
physics even after they have lost their functionality.

!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

The immature offspring
in a setting that already has several distinct varieties of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
magic.



[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Large aerial predators from Castrovel.

to:

[[folder:Sky Fisher]]
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 5
17
->'''Role:''' Combatant
Spellcaster
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' Huge

Large aerial predators
Large
Energy beings
from Castrovel.Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.



* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.

to:

* AintTooProudToBeg: Some sky fishers will telepathically transmit DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their desire to flee if badly injured current stage in the hopes that their foes will let them go.
process.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers
EnergyBeings: What they are notorious for casting sticky, anesthetising filaments now.
* IntangibleMan: They can pass through solid objects, though not anything
with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament,
a sky fisher can then proceed to reel it in as long as it isn't too big.strong electrical charge.



[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert

to:

[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3

!Starship-Level Threats
[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' ExpertCombatant



->'''Size:''' Diminutive

to:

->'''Size:''' DiminutiveColossal



* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.

to:

* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to
AbstractEater: Besmaran whelps feed on energy, their hosts.
* PowerDegeneration: A paragon symbiont will boost
favourite meal being the host's intelligence power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers
and take sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip
its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
narrow tail at a ship.



[[folder:Twinsoul]]
->'''Challenge Rating:''' 8

to:

[[folder:Twinsoul]]
->'''Challenge Rating:'''
[[folder:Novaspawn]]
->'''Starship Tier:'''
8



->'''Size:''' Large

Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.

to:

->'''Size:''' Large

Strange creatures with two bodies, one
Colossal
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station,
in the Material Pane process destroying them or making them uninhabitable and one in irrevocably altering the Ethereal.climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.

An all purpose category for creatures that don't belong to any natural ecosystem on any world, even on other planes.

To see the tropes for aberrations in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderAberrations here]].

!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predators from the Diaspora that have adapted to survive in the airless void of space.
----
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
[[/folder]]

[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]

[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]

[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]

[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]

[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large

Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]

[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]

[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]

[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.

----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
[[/folder]]

[[folder:Paralith]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
[[/folder]]

[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature

Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
----
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
[[/folder]]

[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Solitary predators with formidable mental powers.
----
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.

!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
[[/folder]]

[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Large aerial predators from Castrovel.
----
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
[[/folder]]

[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]

[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
[[/folder]]

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