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Changed line(s) 587 (click to see context) from:
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
to:
* CloningBlues: CloneAngst: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
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Added DiffLines:
* EnemyMine: The orocorans (and through them, Aucturn) are part of the pact worlds, despite being [[Invoked]]ChaoticEvil aberrations because there are bigger threats than them outside the system.
Added DiffLines:
* PragmaticVillainy: The reason they're part of the Pact Worlds - they won't eat the neighbors if the neighbors help them fight off things that want to eat ''them''.
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Changed line(s) 7,8 (click to see context) from:
For tropes pertaining to aberrations in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAberrations here]].
to:
For tropes pertaining to aberrations in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAberrations here]].
Characters/PathfinderAberrations.
Changed line(s) 500,502 (click to see context) from:
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
to:
[[folder:Dormakhabu]]
->'''Challenge Rating:'''
Changed line(s) 504,505 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''MediumHuge
->'''Size:'''
Changed line(s) 507,509 (click to see context) from:
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivity with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivity with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
to:
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu hasFiendishFish: An olghuth looks like a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivitybulbous fish with their life squat, salamander-like legs and memories intact when a dormakhabu entered their holding facility, attacked razor-sharp spined fins.
* HorrorHunger: Olghuths are consumed by constant pain, making them insatiably hungry for thegray captors flesh of sapient creatures.
* {{Mutants}}: Centuries-old rumours claim olghuths were once another creature entirely, or perhaps numerous creatures, who were mutated into a monstrous amalgam by Aucturn's strange energies.
* TheUnintelligible: After consuming a sapient creature, olghuths become temporarily euphoric andate one capable of them. Due to their similarities and possible shared origins, dormakhabus speech. Their cryptic, nonsensical ramblings are speculated incredibly difficult to be grays' natural predators.parse, but supposedly contain clues to the secrets of existence.
* CombatTentacles: A dormakhabu has
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captivity
* HorrorHunger: Olghuths are consumed by constant pain, making them insatiably hungry for the
* {{Mutants}}: Centuries-old rumours claim olghuths were once another creature entirely, or perhaps numerous creatures, who were mutated into a monstrous amalgam by Aucturn's strange energies.
* TheUnintelligible: After consuming a sapient creature, olghuths become temporarily euphoric and
Changed line(s) 512 (click to see context) from:
[[folder:Psychic Abomination]]
to:
[[folder:Dormakhabu]]
Changed line(s) 514,515 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Alignment:''' NeutralEvil
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''NeutralEvilTrueNeutral
->'''Alignment:'''
Deleted line(s) 517,520 (click to see context) :
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 522,530 (click to see context) from:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
to:
* AchillesHeel: Psychic abominations vulnerable to both fire BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long andelectricity.
powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
*{{Flight}}: They FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals themescaped gray captivity with it. The unique part of it is that it doesn't just drain their life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominationsmemories intact when they're invisible. Scholars have yet to pinpoint a dormakhabu entered their holding facility, attacked the source gray captors and ate one of these noises, but some believe they them. Due to their similarities and possible shared origins, dormakhabus are the voices of the abomination’s previous victims.speculated to be grays' natural predators.
* CombatTentacles: A dormakhabu has a long and
*
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations
Changed line(s) 533,535 (click to see context) from:
!!CR 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12
to:
[[folder:The Seen]]
->'''Challenge Rating:'''
Changed line(s) 537 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralNeutralEvil
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 540,541 (click to see context) from:
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
to:
* BizarreAlienBiology: The Seen's biology somehow responds AchillesHeel: Psychic abominations vulnerable to the mere presence of an observer. Researchers both fire and electricity.
* {{Flight}}: They haveto contend no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them withthe possibility it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor psychic abomination can hurt them, they can feed off them, and being enough an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet toalter pinpoint the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,source of these noises, but some believe they are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.voices of the abomination’s previous victims.
* {{Flight}}: They have
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,
Changed line(s) 544 (click to see context) from:
[[folder:Umbracygot]]
to:
[[folder:The Seen]]
Changed line(s) 546,548 (click to see context) from:
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Role:''' Combatant
Expert
->'''Alignment:'''NeutralEvil
ChaoticNeutral
->'''Size:'''LargeMedium
->'''Alignment:'''
->'''Size:'''
Changed line(s) 550,552 (click to see context) from:
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
to:
* AcidAttack: They can spray a line BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of acid.
* CombatTentacles: Somalcygotsan observer. Researchers have four tentacles, which do less damage than their bite but have better reach and come to contend with the grab ability.
possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
*SuddenNameChange: In ''Pathfinder'', these creatures HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are called somalcygots (after Golarion's moon Somal), emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a name which is not applicable anymore after Golarion vanished.common feature in popular horror media and infosphere conspiracy theory forums alike.
* CombatTentacles: Somalcygots
*
Changed line(s) 555,557 (click to see context) from:
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
to:
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
Changed line(s) 559 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilNeutralEvil
Changed line(s) 562,564 (click to see context) from:
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers from the dark immediately heal themselves when consuming wounded foes' body parts.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.
* HyperactiveMetabolism: Hungerers from the dark immediately heal themselves when consuming wounded foes' body parts.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.
to:
* TheBerserker: Hungerers from the dark are intelligent but so spurred by AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than theirincessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers frombite but have better reach and come with the dark immediately heal themselves when consuming wounded foes' body parts.
grab ability.
*ToServeMan: Hungerers from the dark SuddenNameChange: In ''Pathfinder'', these creatures are driven by their insatiable appetites for humanoid flesh.called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their
* HyperactiveMetabolism: Hungerers from
*
Changed line(s) 567 (click to see context) from:
[[folder:Quantum Clone]]
to:
[[folder:Hungerer from the Dark]]
Changed line(s) 569,571 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''TrueNeutral
ChaoticEvil
->'''Size:'''MediumLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 573,575 (click to see context) from:
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
to:
* CloningBlues: Quantum clones TheBerserker: Hungerers from the dark are near-exact copies of living beings, usually created intelligent but so spurred by accident through the misuse of quantum technology. A quantum clone initially believes their incessant hunger that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* HyperactiveMetabolism: Hungerers fromthose who might know them.
* PerpetuallyProtean: A quantum clone's physicalthe dark immediately heal themselves when consuming wounded foes' body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
parts.
*PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken ToServeMan: Hungerers from the dark are driven by others.their insatiable appetites for humanoid flesh.
* HyperactiveMetabolism: Hungerers from
* PerpetuallyProtean: A quantum clone's physical
*
Changed line(s) 578 (click to see context) from:
[[folder:Skathoil]]
to:
Changed line(s) 581 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 584,586 (click to see context) from:
* EmotionEater: Skathoil feed by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.
to:
* EmotionEater: Skathoil feed CloningBlues: Quantum clones are near-exact copies of living beings, usually created by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling auraaccident through the misuse of fear quantum technology. A quantum clone initially believes that intensifies prey's it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damagedistress. Most quantum clones attempt to forge new lives far away from lasers and weapons with the bright special property.those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
Added DiffLines:
[[folder:Skathoil]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EmotionEater: Skathoil feed by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.
[[/folder]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EmotionEater: Skathoil feed by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of fear that intensifies prey's emotional vulnerability.
* WeakenedByTheLight: Skathoil are slowed down in bright light, and take more damage from lasers and weapons with the bright special property.
[[/folder]]
Added DiffLines:
[[folder:Sagolath]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CombatTentacles: A sagolath's corona of grasping hooked tentacles can dig into starship hulls with ease.
* PoisonousPerson: Sagolaths inject a poisonous gas into the bloodstreams of larger prey or starship interiors, which weakens organisms.
[[/folder]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CombatTentacles: A sagolath's corona of grasping hooked tentacles can dig into starship hulls with ease.
* PoisonousPerson: Sagolaths inject a poisonous gas into the bloodstreams of larger prey or starship interiors, which weakens organisms.
[[/folder]]
Is there an issue? Send a MessageReason:
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* BlindedByTheLight: A purple orb can increase its luminance to a spectrum so aggressively bright that it can blind others.
Changed line(s) 396 (click to see context) from:
* FusionDance: The protomander is a strange amalgam that merges the features of a protean, skittermander and stridermander.
to:
* FusionDance: The protomander is a strange amalgam that merges the features result of Drift energies merging together a protean, skittermander and stridermander.
* GrandTheftMe: Yithians retain a weaker version of their ability to swap minds, but can no longer do so through time.
* LightningGun: Yithians prefer electricity weapons. Some historians speculate that the storm coil is a pre-Gap yithian invention, although yithian versions are boxy and made for their physiology.
* LightningGun: Yithians prefer electricity weapons. Some historians speculate that the storm coil is a pre-Gap yithian invention, although yithian versions are boxy and made for their physiology.
Changed line(s) 493 (click to see context) from:
* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
to:
* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve as unstoppable assassins.
Changed line(s) 506 (click to see context) from:
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
to:
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive captivity with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
* HyperactiveMetabolism: Hungerers from the dark immediately heal themselves when consuming wounded foes' body parts.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.
* ToServeMan: Hungerers from the dark are driven by their insatiable appetites for humanoid flesh.
Deleted line(s) 633 (click to see context) :
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
Added DiffLines:
* GodhoodSeeker: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
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None
Changed line(s) 288,292 (click to see context) from:
!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
to:
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 295,297 (click to see context) from:
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
to:
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* ResurrectiveImmortality: When slain, an undershrike's body dissolves into the surrounding architecture, only to reform elsewhere on Absalom Station with
Changed line(s) 300,302 (click to see context) from:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
Changed line(s) 304 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilNeutralEvil
Deleted line(s) 306,308 (click to see context) :
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 310,317 (click to see context) from:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
* BizarreAlienSexes: Orocorans lack gender AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and mating involves both orocorans piercing the other's body excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with theirproboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.four tentacles.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
Changed line(s) 320 (click to see context) from:
[[folder:Quyu]]
to:
Changed line(s) 322 (click to see context) from:
->'''Role:''' Expert
to:
->'''Role:''' ExpertCombatant
Changed line(s) 324 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 326,327 (click to see context) from:
* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
to:
* GlamourFailure: Quyus always try to mimic the most precious façades possible SpikeShooter: A Damiaran maggot can shoot a superheated spine from the perspective of their victims, regardless of whether such a its back.
* SuperSenses: A Damiaran maggot can innately sense distance and direction to any creaturesuits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they'veplanetary range that has identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.or detected any Damiaran maggot, by any means. This makes them nearly impossible to track down when they don't want to be found.
* SuperSenses: A Damiaran maggot can innately sense distance and direction to any creature
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've
Changed line(s) 330,338 (click to see context) from:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
to:
[[folder:Skreesire]]
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Solitary predators with formidable mental powers.
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 340,345 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
to:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, asBizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their mottled hide blends in well with proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to therocky terrain gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of theirpreferred habitat.
time crawling on all fours.
*CombatTentacles: Skreesires use SlaveRace: They normally spend most of their tentacles to grab prey.
time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
*MindRape: Skreesires SuperSpit: They can use projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their infamous mental abilities to twist intruders' minds and cause those living planet.
* {{Truesight}}: They can see invisible creaturesto flee.
* NoBiologicalSex: Skreesires are hermaphroditicand can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
objects.
*WingsDoNothing: Skreesires retain the wings from youth, even after they have lost VampireBitesSuck: They're not vampires, but their functionality.proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the
* PrimalStance: They can stand upright, but they spend most of their
*
*
* {{Truesight}}: They can see invisible creatures
* NoBiologicalSex: Skreesires are hermaphroditic
*
Changed line(s) 348,355 (click to see context) from:
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
to:
[[folder:Dreamer]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
Changed line(s) 357 (click to see context) from:
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
to:
* TurnsRed: When a Dreamer is reduced GlamourFailure: Quyus always try to half of its total hit points or less, it angrily awakens mimic the most precious façades possible from its normal somnambulant state and enters an atavistic fury. Shortly after the perspective of their victims, regardless of whether such an outburst, a creature suits the Dreamer slips back local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured itsdreamlike trance as if nothing out prey close and lulled it into a false sense of the ordinary had happened.security with its pitiful visage, it reveals its true nature.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its
Changed line(s) 360,363 (click to see context) from:
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Solitary predators with formidable mental powers.
Changed line(s) 366 (click to see context) from:
* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.
to:
* ObjectShifting: A midships mimic AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires canassume use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate thegeneral shape effects of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off inbreeding.
* WingsDoNothing: Skreesires retain theship's power.wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the
* WingsDoNothing: Skreesires retain the
Changed line(s) 369 (click to see context) from:
[[folder:Pyric Harbinger]]
to:
[[folder:Dreamer]]
Changed line(s) 371,375 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
to:
->'''Role:''' Expert
Spellcaster
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Though called spawnLarge
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now theEshtayiv, pyric harbingers dreamers are the constituents of this entity rather than its offspring. These rare creatures travel through space nearly feral, silent save for their crooning songs, seemingly oblivious to find dark places to illuminate their surroundings, and beings to slay, creating terror and pyric undead.yet commanding unparalleled powers of divination.
->'''Alignment:'''
->'''Size:'''
Though called spawn
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the
Changed line(s) 377 (click to see context) from:
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
to:
* PlayingWithFire: A pyric harbinger looks like an orb TurnsRed: When a Dreamer is reduced to half of fire, its total hit points or less, it angrily awakens from its normal somnambulant state and burns enemies with pyric fire.enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
Changed line(s) 380 (click to see context) from:
[[folder:Skrell]]
to:
Changed line(s) 382,384 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
->'''Alignment:'''
->'''Size:'''
Changed line(s) 386,387 (click to see context) from:
* CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault the target's mind to dampen its intelligence.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault the target's mind to dampen its intelligence.
to:
* CombatTentacles: ObjectShifting: A skrell midships mimic can attack with several tentacles hanging below its torso. An additional tentacle with assume the general shape of a powerful barbed tip functions as both a defensive mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assaultfeeding off the target's mind to dampen its intelligence.ship's power.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault
Changed line(s) 390 (click to see context) from:
[[folder:Twinsoul]]
to:
Changed line(s) 393 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralChaoticEvil
Deleted line(s) 395,396 (click to see context) :
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 398 (click to see context) from:
* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.
to:
* TrulySingleParent: When a twinsoul discovers a rift between AxCrazy: Protomanders harbour extreme jealousy toward any creatures who have not been transformed into similar amalgams by the Material Plane and Ethereal Plane, it mates Drift Crash, lashing out with itself violent rage.
* FusionDance: The protomander is a strange amalgam that merges the features of a protean, skittermander andcreates a single spawn.stridermander.
* MultiArmedAndDangerous: Protomanders usually have from four to eight arms.
* MultipleHeadCase: Most protomanders have three heads (one protean, one skittermander, one stridermander), which often bicker or try to devour each other.
* FusionDance: The protomander is a strange amalgam that merges the features of a protean, skittermander and
* MultiArmedAndDangerous: Protomanders usually have from four to eight arms.
* MultipleHeadCase: Most protomanders have three heads (one protean, one skittermander, one stridermander), which often bicker or try to devour each other.
Changed line(s) 401,405 (click to see context) from:
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
[[folder:Veshred]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Changed line(s) 408,409 (click to see context) from:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
to:
* BigEater: Veshreds are perpetually ravenous, driven by PlayingWithFire: A pyric harbinger looks like an urge to consume vast quantities orb of flesh, fire, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is linedburns enemies with rows of serrated teeth that cause terrible wounds.pyric fire.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
Changed line(s) 412,414 (click to see context) from:
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:'''
Changed line(s) 416,419 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
->'''Size:''' Large
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
to:
->'''Alignment:''' LawfulNeutral
ChaoticNeutral
->'''Size:'''Large
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.Medium
->'''Size:'''
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Changed line(s) 421 (click to see context) from:
* DePower: During the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.
to:
* DePower: During CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault theGap, yithians lost their ability target's mind to travel through time. Currently, they can only swap minds across short distances, not across time.dampen its intelligence.
* StupidityInducingAttack: When wrapping a tentacle around a foe's head, a skrell can assault the
Changed line(s) 424,426 (click to see context) from:
[[folder:Zernivian]]
->'''Challenge Rating:''' 9
->'''Role:''' Expert
->'''Challenge Rating:''' 9
->'''Role:''' Expert
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 428 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyLarge
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 430,434 (click to see context) from:
* AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
to:
* AcidAttack: A zernivian can hurl TrulySingleParent: When a blob of acidic spittle.
* FusionDance: Sometimes,twinsoul discovers a zernivian becomes trapped inside a host, causing rift between the physiologies of both to merge Material Plane and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insertEthereal Plane, it mates with itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.creates a single spawn.
* FusionDance: Sometimes,
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert
Changed line(s) 437,440 (click to see context) from:
!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
to:
!!CR 10
[[folder:Ashypsozoan]]
9
[[folder:Veshred]]
->'''Challenge Rating:'''10
9
->'''Role:'''ExpertCombatant
[[folder:Ashypsozoan]]
[[folder:Veshred]]
->'''Challenge Rating:'''
->'''Role:'''
Deleted line(s) 443,444 (click to see context) :
Massive siphonophores with bioelectric powers from Ashyphso.
Changed line(s) 446,452 (click to see context) from:
* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
to:
* BlobMonster: They have both the compression BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and amorphous abilities, a combo typically reserved for oozes.
they will eat until they become so bloated they can barely move.
*CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing outMoreTeethThanTheOsmondFamily: A veshred's mouth is lined with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspectsrows of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.serrated teeth that cause terrible wounds.
*
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 455,456 (click to see context) from:
[[folder:Genereaver]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:'''
Changed line(s) 458,459 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:'''SmallLarge
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
->'''Size:'''
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Changed line(s) 461,462 (click to see context) from:
* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.
* HealThyself: A genereaver can concentrate to heal itself every minute.
to:
* BioweaponBeast: Genereavers are synthetic monsters concocted DePower: During the Gap, yithians lost their ability to travel through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereavertime. Currently, they can concentrate to heal itself every minute.only swap minds across short distances, not across time.
* HealThyself: A genereaver
Changed line(s) 465,468 (click to see context) from:
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
to:
[[folder:Dormakhabu]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 470 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 472,474 (click to see context) from:
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
to:
* BellyMouth: The dormakhabu's mouth is located in AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing themiddle physiologies of its torso.
* CombatTentacles: A dormakhabu has a longboth to merge and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
mutate.
*FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to ManOfKryptonite: Zernivians have escaped gray captive with the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their life vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue andmemories intact when acidic spittle can deliver a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the
* CombatTentacles: A dormakhabu has a long
*
* PoisonousPerson: The zernivian's tongue and
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
Changed line(s) 477,478 (click to see context) from:
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''
Changed line(s) 480 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 483,485 (click to see context) from:
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
to:
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 487,495 (click to see context) from:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
to:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}:BlobMonster: They have no forms of movement other than both the compression and amorphous abilities, a fly speed.
* IntangibleMan: They're incorporeal, an unusual traitcombo typically reserved for non-undead creatures.
oozes.
*{{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:CombatTentacles: They have a thought-based form rely on lashes of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
their tentacles to kill prey at close range.
*VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off HarmlessFreezing: For the vital essence past 500 years, they've been frozen in the atmospheric glaciers of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations whentheir homeworld. Come the present, they're invisible. Scholars thawing out with no ill effects. Their immunity to cold damage might have yet something to pinpoint do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it thesource most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects ofthese noises, but some believe they are the voices of the abomination’s previous victims.their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* {{Flight}}:
* IntangibleMan: They're incorporeal, an unusual trait
*
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:
*
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 498,500 (click to see context) from:
!!CR 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12
[[folder:The Seen]]
->'''Challenge Rating:''' 12
to:
[[folder:The Seen]]
->'''Challenge Rating:'''
Changed line(s) 502,503 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumSmall
->'''Size:'''
Changed line(s) 505,506 (click to see context) from:
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
to:
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,BioweaponBeast: Genereavers are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature synthetic monsters concocted through genetic experimentation in popular horror media and infosphere conspiracy theory forums alike.EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them,
* HealThyself: A genereaver can concentrate to heal itself every minute.
Changed line(s) 509,510 (click to see context) from:
[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder:Dormakhabu]]
->'''Challenge Rating:'''
Changed line(s) 512,513 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 515,517 (click to see context) from:
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
to:
* AcidAttack: They can spray a line BellyMouth: The dormakhabu's mouth is located in the middle of acid.
its torso.
* CombatTentacles:Somalcygots have four tentacles, A dormakhabu has a long and powerful tentacle, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', theseit uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus arecalled somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.speculated to be grays' natural predators.
* CombatTentacles:
* SuddenNameChange: In ''Pathfinder'', these
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are
Changed line(s) 520,531 (click to see context) from:
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
to:
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
Changed line(s) 533 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 536,538 (click to see context) from:
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
to:
* CloningBlues: Quantum clones are near-exact copies AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms ofliving beings, usually created by accident through movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off themisuse vital essence of quantum technology. A quantum clone initially believes a creature and heals them with it. The unique part of it is that it is the original being, which occasionally results doesn't just drain life energy. Negative energy, planar power, electricity, and everything in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retainingbetween. If a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As apsychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus ofinfinite possibilities, a quantum clone can mimic actions taken by others.half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining
* PowerCopying: As a
* WhisperingGhosts: A constant susurrus of
Changed line(s) 541,546 (click to see context) from:
!!CR 14
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
to:
!!CR 14
[[folder:Warpstitcher]]
12
[[folder:The Seen]]
->'''Challenge Rating:'''14
12
->'''Role:'''Combatant
Expert
->'''Alignment:'''LawfulEvil
ChaoticNeutral
->'''Size:'''LargeMedium
[[folder:Warpstitcher]]
[[folder:The Seen]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 548,551 (click to see context) from:
* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
to:
* ClockRoaches: Warpstitchers believe BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that reckless use of magic or technology creates dimensional echoes a multicellular organism could behave on a molecular level the same way that damage alternate realities. Their most individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a commonprey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians feature in popular horror media and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.infosphere conspiracy theory forums alike.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
Changed line(s) 554,561 (click to see context) from:
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
to:
[[folder:Bryrvath]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 563,567 (click to see context) from:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
to:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination:AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots havea vaguely humanoid shape, four tentacles, which do less damage than their bite but clearly have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures arenothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even incalled somalcygots (after Golarion's moon Somal), a setting that already has several distinct varieties of magic.name which is not applicable anymore after Golarion vanished.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination:
* CombatTentacles: Somalcygots have
* SuddenNameChange: In ''Pathfinder'', these creatures are
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in
Changed line(s) 570,573 (click to see context) from:
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
to:
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 576,579 (click to see context) from:
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
to:
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricityTheBerserker: Hungerers from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhasthe dark are living creatures.intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas
Changed line(s) 582,588 (click to see context) from:
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
to:
[[folder:Hallajin]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Changed line(s) 590,592 (click to see context) from:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
to:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What theyCloningBlues: Quantum clones are now.
* IntangibleMan: They can passnear-exact copies of living beings, usually created by accident through solid objects, though not anything the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining astrong electrical charge.fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* EnergyBeings: What they
* IntangibleMan: They can pass
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
Changed line(s) 595,600 (click to see context) from:
!Starship-Sized
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Challenge Rating:''' 13
->'''Role:'''
->'''Alignment:'''
Changed line(s) 603,606 (click to see context) from:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
to:
* AbstractEater: Besmaran whelps EmotionEater: Skathoil feed on energy, their favourite meal being the power cores by draining all positive thoughts from prey until only pain and sorrow remain.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura ofstarships.
fear that intensifies prey's emotional vulnerability.
*{{Cyborg}}: Some Besmaran whelps WeakenedByTheLight: Skathoil are equipped slowed down in bright light, and take more damage from lasers and weapons with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.the bright special property.
* SupernaturalFearInducer: A skathoil is always surrounded by an unsettling aura of
*
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
Changed line(s) 609,610 (click to see context) from:
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Starship Tier:''' 8
to:
->'''Starship Tier:''' 8
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
Changed line(s) 612,613 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:'''HugeLarge
->'''Size:'''
Changed line(s) 615,618 (click to see context) from:
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
to:
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an illClockRoaches: Warpstitchers believe that reckless use of magic or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful ormaking them uninhabitable incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, andirrevocably altering use shimmering thread to sew the climate of others nearby.
hapless creature into their bodies.
*TimeAbyss: ToServeMan: A baby novaspawn is still older than some civilisations.warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and
*
Changed line(s) 621,625 (click to see context) from:
[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
to:
->'''Starship Tier:''' 10
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 627,628 (click to see context) from:
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
to:
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking thevessel's hull with its symbiotic microbes.
sanity of anyone who sees them.
*TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of thezoaphorix but can quickly eat through starships.sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the
*
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
Added DiffLines:
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
[[/folder]]
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Sized
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]
[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 248 (click to see context) from:
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
to:
* FusionDance: Clusters of three to six elderly sapient purples purple orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
Changed line(s) 380 (click to see context) from:
[[folder:Twinsoul]]
to:
Changed line(s) 382,386 (click to see context) from:
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
to:
->'''Role:''' Combatant
Expert
->'''Alignment:'''TrueNeutral
ChaoticNeutral
->'''Size:'''Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.Medium
->'''Alignment:'''
->'''Size:'''
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 388 (click to see context) from:
* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.
to:
* TrulySingleParent: CombatTentacles: A skrell can attack with several tentacles hanging below its torso. An additional tentacle with a powerful barbed tip functions as both a defensive mechanism and a stabilising tail during flight.
* StupidityInducingAttack: When wrapping atwinsoul discovers tentacle around a rift between foe's head, a skrell can assault the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.target's mind to dampen its intelligence.
* StupidityInducingAttack: When wrapping a
Changed line(s) 391,393 (click to see context) from:
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
to:
[[folder:Veshred]]
->'''Challenge Rating:'''
Changed line(s) 396 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 398,399 (click to see context) from:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
to:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is linedEthereal Plane, it mates with rows of serrated teeth that cause terrible wounds.itself and creates a single spawn.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
Added DiffLines:
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
!Player-Level Threats
to:
Changed line(s) 140 (click to see context) from:
[[folder:Scouring Swarm]]
to:
Changed line(s) 143,144 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
->'''Size:''' Fine
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''FineSmall
->'''Size:'''
Changed line(s) 146 (click to see context) from:
* AcidAttack: A scouring swarm can spray an acid that harms only organic material.
to:
* AcidAttack: FusionDance: A scouring swarm mindshroud ray can spray attach itself to another creature's brain and meld its consciousness with the host. Ray and host become one being with a personality that's an acid amalgam of the host's and that harms only organic material.of a cunning, evil, amoral predator. A melded mindshroud ray can't willingly leave the target and dies if the target does.
Changed line(s) 149,151 (click to see context) from:
!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
to:
[[folder:Feathered Stalker]]
->'''Challenge Rating:'''
Changed line(s) 154,156 (click to see context) from:
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
to:
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.Fine
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Changed line(s) 158,160 (click to see context) from:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
to:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, AcidAttack: A scouring swarm can spray an extra feather attack every round, feathers acid that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.harms only organic material.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
Changed line(s) 178 (click to see context) from:
[[folder:Troll Polyp]]
to:
Changed line(s) 181,182 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''SmallMedium
->'''Size:'''
Changed line(s) 184,185 (click to see context) from:
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
to:
* HelpingHands: Troll polyps are CombatTentacles: A tangler ambushes its prey from above, grabbing it with flailing tentacles.
* GrievousHarmWithABody: Tanglers sometimes bash one opponent with theresult still-living body of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps another.
* TheWormThatWalks: Some xenobiologists argue thatcan operate independently of the troll.
* HungryMenace: Troll polyps are hungrya tangler isn't a single organism and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.that each tentacle is its own entity operating as a gestalt intelligence.
* GrievousHarmWithABody: Tanglers sometimes bash one opponent with the
* TheWormThatWalks: Some xenobiologists argue that
* HungryMenace: Troll polyps are hungry
[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]
Changed line(s) 243 (click to see context) from:
[[folder:Sky Fisher]]
to:
Deleted line(s) 248,249 (click to see context) :
Large aerial predators from Castrovel.
Changed line(s) 251,256 (click to see context) from:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
to:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes BlobMonster: A polygulp is a near-shapeless mass of living slime and mud that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notoriousis easily mistaken for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisheran ooze, and can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel itcompress into thin cracks in as long as it isn't too big.a wall or slide under doors.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious
* InvisibilityWithDrawbacks: A sky fisher
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it
Changed line(s) 259,261 (click to see context) from:
!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
to:
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
Changed line(s) 263,264 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''MediumHuge
Large aerial predators from Castrovel.
->'''Size:'''
Large aerial predators from Castrovel.
Changed line(s) 266,268 (click to see context) from:
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
to:
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere toAintTooProudToBeg: Some sky fishers will telepathically transmit their bodies.
desire to flee if badly injured in the hopes that their foes will let them go.
*CombatTentacles: Carrion wheels AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey withtheir four tentacles.its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to
*
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with
Changed line(s) 271,273 (click to see context) from:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
Changed line(s) 275 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilNeutralEvil
Deleted line(s) 277,279 (click to see context) :
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 281,288 (click to see context) from:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
* BizarreAlienSexes: Orocorans lack gender AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and mating involves both orocorans piercing the other's body excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with theirproboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.four tentacles.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
Changed line(s) 291 (click to see context) from:
[[folder:Quyu]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
Changed line(s) 293,294 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Alignment:''' NeutralEvil
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''NeutralEvilChaoticEvil
->'''Alignment:'''
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 297,298 (click to see context) from:
* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
to:
* GlamourFailure: Quyus always try to mimic BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend mostprecious façades possible from the perspective of their victims, regardless time crawling on all fours.
* SlaveRace: They normally spend most ofwhether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compresstheir bodies time in a drugged stupor, and as a result are often conquered and made into smaller forms, adopting traits such as fur laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures andlarge ears to mimic what they've identified objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood ascommonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense easily as they can breach the living soil of security with its pitiful visage, it reveals its true nature.Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most
* SlaveRace: They normally spend most of
* KillerRabbit: Quyus can compress
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as
Changed line(s) 301,304 (click to see context) from:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
to:
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 307,309 (click to see context) from:
->'''Size:''' Large
Solitary predators with formidable mental powers.
Solitary predators with formidable mental powers.
to:
->'''Size:''' Large
Solitary predators with formidable mental powers.Medium
Solitary predators with formidable mental powers.
Changed line(s) 311,316 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
to:
* AbsoluteXenophobe: They view any intrusion GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a sentient creature as a threat.
* ChameleonCamouflage: By staying stillsuits the local ecology. Fortunately for just a round they gain a significant Stealth bonus, as quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress theirmottled hide blends bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in well other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.its pitiful visage, it reveals its true nature.
* ChameleonCamouflage: By staying still
* KillerRabbit: Quyus can compress their
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
Changed line(s) 319,323 (click to see context) from:
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
to:
!!CR 8
[[folder:Dreamer]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''8
7
->'''Role:'''Spellcaster
Expert
->'''Alignment:'''TrueNeutralNeutralEvil
[[folder:Dreamer]]
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 326 (click to see context) from:
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
to:
Changed line(s) 328 (click to see context) from:
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
to:
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens AbsoluteXenophobe: They view any intrusion from its normal somnambulant state a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds andenters an atavistic fury. Shortly cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so aftersuch an outburst, eating particularly well, using harvested genetic material to mitigate the Dreamer slips back into its dreamlike trance as if nothing out effects of inbreeding.
* WingsDoNothing: Skreesires retain theordinary had happened.wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after
* WingsDoNothing: Skreesires retain the
Changed line(s) 331 (click to see context) from:
[[folder:Midships Mimic]]
to:
[[folder:Dreamer]]
Changed line(s) 333 (click to see context) from:
->'''Role:''' Combatant
to:
->'''Role:''' CombatantSpellcaster
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
Changed line(s) 337 (click to see context) from:
* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.
to:
* ObjectShifting: A midships mimic can assume TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the general shape Dreamer slips back into its dreamlike trance as if nothing out of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.ordinary had happened.
Changed line(s) 340 (click to see context) from:
[[folder:Pyric Harbinger]]
to:
Changed line(s) 342,346 (click to see context) from:
->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
to:
->'''Role:''' Expert
Combatant
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.Large
->'''Alignment:'''
->'''Size:'''
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Changed line(s) 348 (click to see context) from:
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
to:
* PlayingWithFire: ObjectShifting: A pyric harbinger looks like midships mimic can assume the general shape of a mechanism or part of an orb internal system of fire, a starship, seamlessly integrating itself, replacing vital components and burns enemies with pyric fire.feeding off the ship's power.
Changed line(s) 351 (click to see context) from:
[[folder:Twinsoul]]
to:
Changed line(s) 353,357 (click to see context) from:
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
to:
->'''Role:''' Combatant
Expert
->'''Alignment:'''TrueNeutral
ChaoticEvil
->'''Size:'''Large
StrangeMedium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatureswith two bodies, one in the Material Plane travel through space to find dark places to illuminate and one in the Ethereal.beings to slay, creating terror and pyric undead.
->'''Alignment:'''
->'''Size:'''
Strange
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures
Changed line(s) 359 (click to see context) from:
* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.
to:
* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane PlayingWithFire: A pyric harbinger looks like an orb of fire, and Ethereal Plane, it mates burns enemies with itself and creates a single spawn.pyric fire.
Changed line(s) 362,364 (click to see context) from:
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
to:
[[folder:Veshred]]
->'''Challenge Rating:'''
Changed line(s) 367 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 369,370 (click to see context) from:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
to:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is linedEthereal Plane, it mates with rows of serrated teeth that cause terrible wounds.itself and creates a single spawn.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
[[/folder]]
Changed line(s) 556 (click to see context) from:
!Starship-Level Threats
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,20 (click to see context) from:
[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
Larval huskborn, which appear as pale worms covered in spines.
!!Larva
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
Larval huskborn, which appear as pale worms covered in spines.
to:
!!Larva
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
Larval huskborn, which appear as pale worms covered in spines.
Changed line(s) 22,25 (click to see context) from:
!!Drone
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
to:
!!Neh-thalggu (Brain Collector)
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 27,29 (click to see context) from:
->'''Size:''' Medium
Adult huskborn, resembling a cross between a crocodile and a mantis.
Adult huskborn, resembling a cross between a crocodile and a mantis.
to:
->'''Size:''' Medium
Adult huskborn, resembling a cross between a crocodile and a mantis.Large
One of the most prominent representatives of the collective of alien, flesh molded species known as [[GalacticConquerer the Dominion of the Black]], brain collectors, known more properly as the neh-thalggu, are living supercomputers who, as their common name suggests, [[HumanResources harvest the brains]] of sentient beings to augment their own.
Adult huskborn, resembling a cross between a crocodile and a mantis.
One of the most prominent representatives of the collective of alien, flesh molded species known as [[GalacticConquerer the Dominion of the Black]], brain collectors, known more properly as the neh-thalggu, are living supercomputers who, as their common name suggests, [[HumanResources harvest the brains]] of sentient beings to augment their own.
Changed line(s) 31,34 (click to see context) from:
!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
to:
* GiantEnemyCrab: They look like giant, oblong crab... things.
!!Deh-nolo
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 37,46 (click to see context) from:
[[/folder]]
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
to:
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on
Horrific creatures that blur the
Changed line(s) 48,54 (click to see context) from:
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
to:
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did BrainTheft: Deh-nolos extract and use other creatures' brains to slake their never-ending thirst for knowledge.
* CastFromHitPoints: A deh-nolo can concentrate the crystallised, metallic discharge it produces and expel it through a tear in itsprevious form. Eyeballs might serve as pulmonary organs, while it sees out of flesh. This attack deals damage to both the deh-nolo and its toenails.
target.
*BodyHorror: Rebuilt TheEngineer: Deh-nolos are not only extremely competent engineers, merging technology and biological systems in twisted and devious ways.
* PoisonousPerson: Deh-nolos fabricate dominion bile, which are stored in glands in patches across their bodies. Anyone who ruptures a deh-nolo is exposed to dominion bile, and they can also apply this toxin to the projectiles that they eject from their bodies.
!!Haeshi-shaa
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatureshave limbs that jut in odd directions, shift between a liquid and a gaseous form many times over their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. long lives. Their limbs are also too mangled liquid form, is referred to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for themas a haeshi, while their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuiltsvaporous form is known as soon as they arise.
a shaa.
----
*TheSpeechless: Because BlobMonster: Their haeshi form is a constantly churning, chunky fluid.
* DefeatEqualsExplosion: When killed, a haeshi explodes in a frenetic wave ofits perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into somethingpsychic energy that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.assaults the minds of nearby creatures.
* CastFromHitPoints: A deh-nolo can concentrate the crystallised, metallic discharge it produces and expel it through a tear in its
*
* PoisonousPerson: Deh-nolos fabricate dominion bile, which are stored in glands in patches across their bodies. Anyone who ruptures a deh-nolo is exposed to dominion bile, and they can also apply this toxin to the projectiles that they eject from their bodies.
!!Haeshi-shaa
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them
* MercyKill: Horrified hospital personnel usually euthanize rebuilts
----
*
* DefeatEqualsExplosion: When killed, a haeshi explodes in a frenetic wave of
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something
Changed line(s) 57,62 (click to see context) from:
!!CR <1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
to:
[[folder:Symbiend]]
!!Larva
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Larval huskborn, which appear as pale worms covered in spines.
Changed line(s) 64,73 (click to see context) from:
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]
!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]
!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
to:
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]
!!CR 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
!!Drone
->'''Challenge Rating:'''
Changed line(s) 75 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralChaoticEvil
Changed line(s) 78 (click to see context) from:
Predators from the Diaspora that have adapted to survive in the airless void of space.
to:
Changed line(s) 80,84 (click to see context) from:
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
to:
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Changed line(s) 87,92 (click to see context) from:
!!CR 2
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[folder:Scouring Swarm]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
to:
[[folder:Scouring Swarm]]
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:'''
->'''Size:'''
Changed line(s) 94 (click to see context) from:
* AcidAttack: A scouring swarm can spray an acid that harms only organic material.
to:
* AcidAttack: A scouring swarm can spray an acid AbusivePrecursors: Aeons ago, sivvs formed the Sivv Dominion, which enslaved countless other species until its collapse.
* {{Bizarrchitecture}}: Sivv buildings often feature rooms without doors thatharms only organic material.sivvs would have accessed while in rel-state, and storage facilities often seem impossibly small because goods can be kept in rel-state as well.
* {{Hammerspace}}: Sivvs can shift an item in their possession into rel-state, quantum entangling the item's molecules with their own. The item vanishes from reality but remains quantum entangled to the sivv, and can't be used until it is retrieved from rel-state.
* {{Bizarrchitecture}}: Sivv buildings often feature rooms without doors that
* {{Hammerspace}}: Sivvs can shift an item in their possession into rel-state, quantum entangling the item's molecules with their own. The item vanishes from reality but remains quantum entangled to the sivv, and can't be used until it is retrieved from rel-state.
Changed line(s) 97,99 (click to see context) from:
!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
to:
[[folder:Feathered Stalker]]
[[folder:Rebuilt]]
->'''Challenge Rating:'''
Changed line(s) 101,104 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Large
Black-and-white crinoids composedSame as base creature
Victims oflittle more than long feather appendages. catastrophic failures on the part of medical technology. Their stats can be found in ''The Commencement''.genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
->'''Size:'''
Black-and-white crinoids composed
Victims of
Changed line(s) 106,108 (click to see context) from:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
to:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it resistance 2 against fire, cold, sonic, or electricity, did for its previous form. Eyeballs might serve as pulmonary organs, while the latter gives it extra reach, an extra feather attack every round, feathers sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs thatapply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: Accordingjut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the name air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of itsability, feather ''harpoons''.
perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
*WallCrawl: They have WasOnceAMan: Rebuilt are created when a climb speed equal to their normal speed.technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that
* FeatherFlechettes: According
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its
*
Changed line(s) 111,113 (click to see context) from:
[[folder:Skreeling]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
->'''Challenge Rating:''' 3
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
->'''Challenge Rating:''' 3
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
[[folder:Symbiend]]
->'''Challenge Rating:'''
Changed line(s) 115,118 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring of skreesires.
->'''Size:''' Small
The immature offspring of skreesires.
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''Small
The immature offspring of skreesires.Diminutive
->'''Size:'''
The immature offspring of skreesires.
Changed line(s) 120,123 (click to see context) from:
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
to:
* CainAndAbel: Once TheBerserker: A Damoritosh's arm symbiend provides a skreeling host grows old enough, siblings often turn constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll oneach the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every otheruntil the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.creature.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on
* TheSymbiote: Symbiends can bond to and enhance nearly every other
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
Changed line(s) 126,127 (click to see context) from:
[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 129,130 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''SmallMedium
Predators from the Diaspora that have adapted to survive in the airless void of space.
->'''Size:'''
Predators from the Diaspora that have adapted to survive in the airless void of space.
Changed line(s) 132,133 (click to see context) from:
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
to:
* HelpingHands: Troll polyps BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as theresult of gray experiments intended sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune tocreate trolls whose severed limbs would also poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they growinto new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
up.
*HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
* HandicappedBadass: All akatas are deaf, as the
* NoSell: Immune to
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow
*
Changed line(s) 136,139 (click to see context) from:
!!CR 4
[[folder:Cargo Creep]]
->'''Challenge Rating:''' 4
->'''Role:''' Expert
[[folder:Cargo Creep]]
->'''Challenge Rating:''' 4
->'''Role:''' Expert
to:
!!CR 4
[[folder:Cargo Creep]]
2
[[folder:Scouring Swarm]]
->'''Challenge Rating:'''4
2
->'''Role:'''ExpertCombatant
[[folder:Cargo Creep]]
[[folder:Scouring Swarm]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 141 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumFine
Changed line(s) 143 (click to see context) from:
* ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and hide almost anywhere.
to:
* ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and hide almost anywhere.AcidAttack: A scouring swarm can spray an acid that harms only organic material.
Changed line(s) 146,147 (click to see context) from:
[[folder:Gray Bounder]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder:Feathered Stalker]]
->'''Challenge Rating:'''
Changed line(s) 149,150 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''SmallLarge
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
->'''Size:'''
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Changed line(s) 152 (click to see context) from:
* SupernaturalFearInducer: An aggressive gray bounder infects its prey with psychic fear.
to:
* SupernaturalFearInducer: An aggressive gray bounder infects AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of itsprey with psychic fear.ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
* FeatherFlechettes: According to the name of its
* WallCrawl: They have a climb speed equal to their normal speed.
Changed line(s) 155,162 (click to see context) from:
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
to:
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Sentient but non-civilized creatures that prefer jungled areas.
The immature offspring of skreesires.
Changed line(s) 164,167 (click to see context) from:
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
to:
* AliensSpeakingEnglish: Averted, they speak only their own language CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and linguists remain baffled by the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
*BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths SiblingTeam: Skreelings are born and grow to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means,in small packs, and they constantly punctuate are more comfortable fighting alongside their speech with random strings of numbers for reasons not even they know.siblings.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
*
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means,
Changed line(s) 170,174 (click to see context) from:
[[folder:Sapient Purple Orb]]
->'''Challenge Rating:''' 4 (individual), 11 (luminant)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
->'''Challenge Rating:''' 4 (individual), 11 (luminant)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 176 (click to see context) from:
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
to:
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for HelpingHands: Troll polyps are the remainder result of their existence, forming a single life-form called a luminant gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, withvastly heightened capabilities.little motivation beyond the desires to kill, eat and assimilate organic matter.
* HungryMenace: Troll polyps are hungry and aggressive, with
Changed line(s) 179 (click to see context) from:
[[folder:Wetzelt]]
to:
[[folder:Cargo Creep]]
Changed line(s) 181,182 (click to see context) from:
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Alignment:''' ChaoticEvil
to:
->'''Role:''' Combatant
Expert
->'''Alignment:'''ChaoticEvilTrueNeutral
->'''Alignment:'''
Changed line(s) 185,187 (click to see context) from:
* RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they crawl on all fours.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devices and constructs, and interferes with electronic signals.
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devices and constructs, and interferes with electronic signals.
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
to:
* RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they crawl on all fours.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devicesChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and constructs, and interferes with electronic signals.
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.hide almost anywhere.
* WalkingTechbane: A wetzelt generates an electromagnetic field that disrupts technological devices
* WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
Changed line(s) 190,192 (click to see context) from:
!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
to:
[[folder:Sky Fisher]]
->'''Challenge Rating:'''
Changed line(s) 194,197 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Large aerial predators from Castrovel.
->'''Size:''' Huge
Large aerial predators from Castrovel.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Huge
Large aerial predators from Castrovel.Small
->'''Size:'''
Large aerial predators from Castrovel.
Changed line(s) 199,204 (click to see context) from:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
to:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struckSupernaturalFearInducer: An aggressive gray bounder infects its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.psychic fear.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck
Changed line(s) 207,209 (click to see context) from:
!!CR 6
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
[[folder:Carrion Wheel]]
->'''Challenge Rating:''' 6 (carrion wheel), 14 (ichor wheel)
to:
[[folder:Carrion Wheel]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:'''
Changed line(s) 211 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Sentient but non-civilized creatures that prefer jungled areas.
Changed line(s) 214,216 (click to see context) from:
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
to:
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) thatAliensSpeakingEnglish: Averted, they adhere to speak only their bodies.
own language and linguists remain baffled by it.
*CombatTentacles: Carrion wheels capture prey BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate theirfour tentacles.speech with random strings of numbers for reasons not even they know.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that
*
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their
Changed line(s) 219,221 (click to see context) from:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
----
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
[[/folder]]
[[folder:Wetzelt]]
->'''Challenge Rating:''' 4
Deleted line(s) 225,227 (click to see context) :
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 229,236 (click to see context) from:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they spend most of their time crawling crawl on all fours.
*SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the factWalkingTechbane: A wetzelt generates an electromagnetic field that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creaturesdisrupts technological devices and objects.
constructs, and interferes with electronic signals.
*VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,
*
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact
* {{Truesight}}: They can see invisible creatures
*
Changed line(s) 239,243 (click to see context) from:
[[folder:Quyu]]
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder:Sky Fisher]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Large aerial predators from Castrovel.
Changed line(s) 245,246 (click to see context) from:
* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
to:
* GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of AintTooProudToBeg: Some sky fishers will telepathically transmit their victims, regardless of whether such a creature suits desire to flee if badly injured in the local ecology. Fortunately hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious forquyus, few potential victims pause to consider whether this adorable animal is casting sticky, anesthetising filaments with which they reel in any way adapted to their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate itsenvironment.
blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
*KillerRabbit: Quyus ItCanThink: Smart enough to learn language, as well as figure out they can compress round their bodies into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. better capture sound from below.
* YouWillNotEvadeMe: Oncea quyu it has lured struck its prey close and lulled it into a false sense of security with its pitiful visage, filament, a sky fisher can then proceed to reel it reveals its true nature.in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its
*
* YouWillNotEvadeMe: Once
Changed line(s) 249,253 (click to see context) from:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
to:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
6
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''7
6 (carrion wheel), 14 (ichor wheel)
->'''Role:'''ExpertCombatant
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 255,257 (click to see context) from:
->'''Size:''' Large
Solitary predators with formidable mental powers.
Solitary predators with formidable mental powers.
to:
->'''Size:''' Large
Solitary predators with formidable mental powers.Medium
Solitary predators with formidable mental powers.
Changed line(s) 259,264 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
to:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and excruciating, acid-filled boils.
*ChameleonCamouflage: By staying still for just a round CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they gain a significant Stealth bonus, as adhere to their mottled hide blends in well with the rocky terrain of their preferred habitat.
bodies.
* CombatTentacles:Skreesires use Carrion wheels capture prey with their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.four tentacles.
*
* CombatTentacles:
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
Changed line(s) 267,280 (click to see context) from:
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
----
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
[[/folder]]
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
----
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
[[/folder]]
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
to:
[[folder:Dreamer]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
----
* TurnsRed: When a Dreamer is reduced to half of its total hit points or less, it angrily awakens from its normal somnambulant state and enters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of the ordinary had happened.
[[/folder]]
[[folder:Midships Mimic]]
->'''Challenge Rating:''' 8
Changed line(s) 282,283 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''LargeMedium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
->'''Size:'''
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 285 (click to see context) from:
* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.
to:
* ObjectShifting: A midships mimic BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They canassume stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by thegeneral shape various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors ofa mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components their living planet.
* {{Truesight}}: They can see invisible creatures andfeeding off objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach theship's power.living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of
* {{Truesight}}: They can see invisible creatures and
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the
Changed line(s) 288,289 (click to see context) from:
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:'''
Changed line(s) 291 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilNeutralEvil
Deleted line(s) 293,294 (click to see context) :
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Changed line(s) 296 (click to see context) from:
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
to:
* PlayingWithFire: A pyric harbinger looks like an orb GlamourFailure: Quyus always try to mimic the most precious façades possible from the perspective of fire, their victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur andburns enemies large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with pyric fire.its pitiful visage, it reveals its true nature.
* KillerRabbit: Quyus can compress their bodies into smaller forms, adopting traits such as fur and
Changed line(s) 299,302 (click to see context) from:
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 305 (click to see context) from:
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
to:
Changed line(s) 307 (click to see context) from:
* TrulySingleParent: When a twinsoul discovers a rift between the Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.
to:
* TrulySingleParent: When AbsoluteXenophobe: They view any intrusion from a twinsoul discovers sentient creature as a rift between the Material Plane and Ethereal Plane, it mates threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well withitself the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds andcreates a single spawn.cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
Changed line(s) 310,313 (click to see context) from:
!!CR 9
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
[[folder:Veshred]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
to:
!!CR 9
[[folder:Veshred]]
8
[[folder:Dreamer]]
->'''Challenge Rating:'''9
8
->'''Role:'''CombatantSpellcaster
[[folder:Veshred]]
[[folder:Dreamer]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 315 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
Changed line(s) 317,318 (click to see context) from:
* BigEater: Veshreds are perpetually ravenous, driven by an urge to consume vast quantities of flesh, and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
to:
* BigEater: Veshreds are perpetually ravenous, driven by an urge TurnsRed: When a Dreamer is reduced to consume vast quantities half of flesh, its total hit points or less, it angrily awakens from its normal somnambulant state and they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rowsenters an atavistic fury. Shortly after such an outburst, the Dreamer slips back into its dreamlike trance as if nothing out of serrated teeth that cause terrible wounds.the ordinary had happened.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows
Changed line(s) 321,325 (click to see context) from:
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Deleted line(s) 327,328 (click to see context) :
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Changed line(s) 330 (click to see context) from:
* DePower: During the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.
to:
* DePower: During ObjectShifting: A midships mimic can assume the Gap, yithians lost their ability to travel through time. Currently, they can only swap minds across short distances, not across time.general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the ship's power.
Changed line(s) 333,334 (click to see context) from:
[[folder:Zernivian]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 336,337 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''TinyMedium
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
->'''Size:'''
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Changed line(s) 339,343 (click to see context) from:
* AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
to:
* AcidAttack: PlayingWithFire: A zernivian can hurl a blob pyric harbinger looks like an orb of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to mergefire, and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.burns enemies with pyric fire.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to merge
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
Changed line(s) 346,349 (click to see context) from:
!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
to:
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 351,353 (click to see context) from:
->'''Size:''' Medium
Massive siphonophores with bioelectric powers from Ashyphso.
Massive siphonophores with bioelectric powers from Ashyphso.
to:
->'''Size:''' Medium
Massive siphonophoresLarge
Strange creatures withbioelectric powers from Ashyphso.two bodies, one in the Material Plane and one in the Ethereal.
Massive siphonophores
Strange creatures with
Changed line(s) 355,361 (click to see context) from:
* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
to:
* BlobMonster: They have both TrulySingleParent: When a twinsoul discovers a rift between the compression Material Plane and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing outEthereal Plane, it mates with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They haveitself and creates a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.single spawn.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 364,366 (click to see context) from:
[[folder:Genereaver]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Challenge Rating:''' 10
->'''Role:''' Expert
to:
[[folder:Veshred]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 368 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 370,371 (click to see context) from:
* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.
* HealThyself: A genereaver can concentrate to heal itself every minute.
to:
* BioweaponBeast: Genereavers BigEater: Veshreds are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories perpetually ravenous, driven by an urge to serve unstoppable assassins.
* HealThyself: A genereaverconsume vast quantities of flesh, and they will eat until they become so bloated they can concentrate to heal itself every minute.barely move.
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* HealThyself: A genereaver
* MoreTeethThanTheOsmondFamily: A veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
Changed line(s) 374,379 (click to see context) from:
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
[[folder:Dormakhabu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Changed line(s) 381,383 (click to see context) from:
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
to:
* BellyMouth: The dormakhabu's mouth is located in DePower: During the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive withGap, yithians lost their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due ability to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.travel through time. Currently, they can only swap minds across short distances, not across time.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with
Changed line(s) 386,387 (click to see context) from:
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
->'''Challenge Rating:'''
Changed line(s) 389,394 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].Tiny
->'''Size:'''
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 396,404 (click to see context) from:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
to:
* AchillesHeel: Psychic abominations vulnerable to AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of bothfire to merge and electricity.
mutate.
*{{Flight}}: They ManOfKryptonite: Zernivians have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blastthe uncanny ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can'tto sniff out dycepskians occupying even agree on what they look like.
* {{Telepathy}}: They have a thought-based formthe most unlikely of blindsight and can communicate telepathically. Offensively, host bodies. Dycepskians do whatever they can focus this power to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the fear of dycepskian infiltration, though in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons offthe vital essence body of a creature an adjacent unconscious or helpless animal, and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voicesgains full control of the abomination’s previous victims.host's actions until it leaves the host's body.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both
*
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast
* TheSpook: No one knows where they come from, and many can't
* {{Telepathy}}: They have a thought-based form
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices
Changed line(s) 407,420 (click to see context) from:
!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 12
to:
!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
10
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 1210
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 12
Changed line(s) 422 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralTrueNeutral
Massive siphonophores with bioelectric powers from Ashyphso.
Changed line(s) 425,426 (click to see context) from:
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
to:
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles tocontend kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out withthe possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, no ill effects. Their immunity to cold damage might have something to do with the mere presence of a sensor being enough to alter the creature's fundamental properties.
that.
*HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on HealingFactor: Electricity heals them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it theSeen a common feature in popular horror media and infosphere conspiracy theory forums alike.most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* CombatTentacles: They rely on lashes of their tentacles to
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with
*
* KillItWithFire: They have a vulnerability to fire, making it the
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 429,433 (click to see context) from:
[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 435,437 (click to see context) from:
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
to:
* AcidAttack: They BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver canspray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.concentrate to heal itself every minute.
* HealThyself: A genereaver can
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
Changed line(s) 440,442 (click to see context) from:
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
to:
!!CR 13
[[folder:Hungerer from the Dark]]
11
[[folder:Dormakhabu]]
->'''Challenge Rating:'''1311
[[folder:Hungerer from the Dark]]
[[folder:Dormakhabu]]
->'''Challenge Rating:'''
Changed line(s) 444,445 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 447 (click to see context) from:
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
to:
* TheBerserker: Hungerers from BellyMouth: The dormakhabu's mouth is located in the dark are intelligent but so spurred by middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with theirincessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm life and memories intact when a dormakhabu entered their prey.holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their
Changed line(s) 450,451 (click to see context) from:
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
Changed line(s) 453 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 456,458 (click to see context) from:
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
to:
* CloningBlues: Quantum clones are near-exact copies AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms ofliving beings, usually created by accident through movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off themisuse vital essence of quantum technology. A quantum clone initially believes a creature and heals them with it. The unique part of it is that it is the original being, which occasionally results doesn't just drain life energy. Negative energy, planar power, electricity, and everything in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retainingbetween. If a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As apsychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus ofinfinite possibilities, a quantum clone can mimic actions taken by others.half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining
* PowerCopying: As a
* WhisperingGhosts: A constant susurrus of
Changed line(s) 461,468 (click to see context) from:
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
to:
!!CR 14
[[folder:Deh-nolo]]
12
[[folder:The Seen]]
->'''Challenge Rating:'''14
12
->'''Role:'''Spellcaster
Expert
->'''Alignment:'''ChaoticEvil
ChaoticNeutral
->'''Size:'''Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.Medium
[[folder:Deh-nolo]]
[[folder:The Seen]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
Changed line(s) 470,472 (click to see context) from:
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
to:
* AlienBlood: Their blood is toxic BizarreAlienBiology: The Seen's biology somehow responds to just about every species.
the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
*EvilGenius: They're brilliant inventors HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.infosphere conspiracy theory forums alike.
*
* OrganicTechnology: Their specialty.
Changed line(s) 475,476 (click to see context) from:
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Challenge Rating:''' 14
to:
->'''Challenge Rating:'''
Changed line(s) 478 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilNeutralEvil
Changed line(s) 481,484 (click to see context) from:
* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
to:
* ClockRoaches: Warpstitchers believe that reckless use AcidAttack: They can spray a line of magic or technology creates dimensional echoes that acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damagealternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such asthan their own deaths in alternate realities. For most, bite but have better reach and come with the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
grab ability.
*ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapientSuddenNameChange: In ''Pathfinder'', these creatures who wield powerful magic or technology recklessly. No one knows for certain if are called somalcygots (after Golarion's moon Somal), a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.name which is not applicable anymore after Golarion vanished.
* CombatTentacles: Somalcygots have four tentacles, which do less damage
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as
*
* ToServeMan: A warpstitcher preys upon sapient
Changed line(s) 487,490 (click to see context) from:
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
to:
!!CR 15
[[folder:Bryrvath]]
13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''15
13
->'''Role:'''SpellcasterCombatant
[[folder:Bryrvath]]
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 492,494 (click to see context) from:
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
to:
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.Large
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 496,500 (click to see context) from:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
to:
* TheFaceless: Their heads TheBerserker: Hungerers from the dark are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,intelligent but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both featsso spurred by their incessant hunger that bend the laws of physics even in a setting they care little for tactics or subtlety, preferring violent ambushes that already has several distinct varieties of magic.quickly overwhelm their prey.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats
Changed line(s) 503,507 (click to see context) from:
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 509,512 (click to see context) from:
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
to:
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhasCloningBlues: Quantum clones are near-exact copies of living creatures.beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
Changed line(s) 515,519 (click to see context) from:
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
to:
!!CR 17
[[folder:Hallajin]]
14
[[folder:Warpstitcher]]
->'''Challenge Rating:'''17
14
->'''Role:'''Spellcaster
Combatant
->'''Alignment:'''ChaoticNeutralLawfulEvil
[[folder:Hallajin]]
[[folder:Warpstitcher]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Deleted line(s) 521 (click to see context) :
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Changed line(s) 523,525 (click to see context) from:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
to:
* DeityOfHumanOrigin: ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their plan was most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn tobecome gods, but for unknown reasons they stopped at a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their current stage own deaths in alternate realities. For most, the process.
revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
*EnergyBeings: What they are now.
ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
*IntangibleMan: They can pass through solid objects, though not anything with ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a strong electrical charge.warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
* GoMadFromTheRevelation: Those few who've survived being sewn to
*
*
Changed line(s) 528,534 (click to see context) from:
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 536,539 (click to see context) from:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
to:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking thepower cores sanity of starships.
anyone who sees them.
*{{Cyborg}}: Some Besmaran whelps GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly areequipped with advanced computers nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color andsensors.
* SpaceWhale: Closer topatches of infinite darkness, both feats that bend the laws of physics even in a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the
*
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are
* LovecraftianSuperpower: They create mind-shredding bursts of color and
* SpaceWhale: Closer to
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
Changed line(s) 542,546 (click to see context) from:
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
->'''Starship Tier:''' 8
->'''Challenge Rating:''' 15
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 548,552 (click to see context) from:
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
to:
* DeflectorShields: A novaspawn BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha cangenerate fire a beam of electricity from its own protective shields using its aberrant biology.
eyes.
*GentleGiant: Novaspawn RockMonster: Despite resembling construct-like floating obelisks, ursolhas are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is aliving creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.creatures.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can
*
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a
* TimeAbyss: A baby novaspawn is still older than some civilisations.
Added DiffLines:
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]
[[folder:Zoaphorix]]
->'''Starship Tier:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* CombatTentacles: A zoaphorix attacks starships with its tentacles to wear away at the vessel's hull with its symbiotic microbes.
* TheSymbiote: A zoaphorix carries myriad bizarre bacteria within its microbiome. These bacteria don't harm the zoaphorix but can quickly eat through starships.
[[/folder]]
Is there an issue? Send a MessageReason:
None
!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | '''Aberrations''' | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
Changed line(s) 5,6 (click to see context) from:
To see the tropes for aberrations in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderAberrations here]].
to:
Changed line(s) 68 (click to see context) from:
!!CR 3
to:
!!CR 31
Changed line(s) 85,86 (click to see context) from:
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder:Scouring Swarm]]
->'''Challenge Rating:'''
Changed line(s) 89,91 (click to see context) from:
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
to:
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.Fine
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Changed line(s) 93,95 (click to see context) from:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
to:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, AcidAttack: A scouring swarm can spray an extra feather attack every round, feathers acid that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.harms only organic material.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
!!CR 3
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
[[folder:Troll Polyp]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
----
* HelpingHands: Troll polyps are the result of gray experiments intended to create trolls whose severed limbs would also grow into new trolls, but these limbs only became ooze-like troll polyps that can operate independently of the troll.
* HungryMenace: Troll polyps are hungry and aggressive, with little motivation beyond the desires to kill, eat and assimilate organic matter.
[[/folder]]
Changed line(s) 123,124 (click to see context) from:
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
Changed line(s) 127,130 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Medium
Sentient but non-civilized creatures that prefer jungled areas.Small
->'''Size:'''
Sentient but non-civilized creatures that prefer jungled areas.
Changed line(s) 132,135 (click to see context) from:
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
to:
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding,SupernaturalFearInducer: An aggressive gray bounder infects its prey with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.psychic fear.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding,
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
Changed line(s) 138,140 (click to see context) from:
!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
to:
[[folder:Sky Fisher]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:'''
Changed line(s) 143,145 (click to see context) from:
->'''Size:''' Huge
Large aerial predators from Castrovel.
Large aerial predators from Castrovel.
to:
->'''Size:''' Huge
Large aerial predators from Castrovel.Medium
Sentient but non-civilized creatures that prefer jungled areas.
Large aerial predators from Castrovel.
Sentient but non-civilized creatures that prefer jungled areas.
Changed line(s) 147,152 (click to see context) from:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
to:
* AintTooProudToBeg: Some sky fishers will telepathically transmit AliensSpeakingEnglish: Averted, they speak only their desire to flee if badly injured in own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with thehopes that growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate theirfoes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filamentsspeech with which random strings of numbers for reasons not even they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.know.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
Changed line(s) 155,158 (click to see context) from:
!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralGood
->'''Size:''' Small (individual), Large (luminant)
----
* FusionDance: Clusters of three to six elderly sapient purples orbs sometimes bond themselves to each other for the remainder of their existence, forming a single life-form called a luminant with vastly heightened capabilities.
[[/folder]]
[[folder:Wetzelt]]
->'''Challenge Rating:''' 4
Deleted line(s) 162,164 (click to see context) :
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 166,173 (click to see context) from:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,RunningOnAllFours: Wetzelts have four appendages like humanoids do, but they spend most of their time crawling crawl on all fours.
*SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the factWalkingTechbane: A wetzelt generates an electromagnetic field that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creaturesdisrupts technological devices and objects.
constructs, and interferes with electronic signals.
*VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.WasOnceAMan: Each wetzelt was once a reptoid, before being subjected to extensive biological manipulation.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright,
*
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact
* {{Truesight}}: They can see invisible creatures
*
Changed line(s) 176,184 (click to see context) from:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
to:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
5
[[folder:Sky Fisher]]
->'''Challenge Rating:'''7
5
->'''Role:'''Expert
Combatant
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''Large
SolitaryHuge
Large aerial predatorswith formidable mental powers.from Castrovel.
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
[[folder:Sky Fisher]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Solitary
Large aerial predators
Changed line(s) 186,191 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
to:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, asAintTooProudToBeg: Some sky fishers will telepathically transmit their mottled hide blends desire to flee if badly injured in well with the rocky terrain of hopes that their preferred habitat.
foes will let them go.
*CombatTentacles: Skreesires use AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in theirtentacles quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood tograb turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
*MindRape: Skreesires ItCanThink: Smart enough to learn language, as well as figure out they can use round their infamous mental abilities bodies to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wingsbetter capture sound from youth, even after they have lost their functionality.below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
*
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to
*
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
Changed line(s) 194,201 (click to see context) from:
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
to:
!!CR 8
[[folder:Dreamer]]
6
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''8
6 (carrion wheel), 14 (ichor wheel)
->'''Role:'''Spellcaster
Combatant
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindledMedium
----
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes andtheir midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious excruciating, acid-filled boils.
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to theirsurroundings, and yet commanding unparalleled powers of divination.bodies.
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
[[folder:Dreamer]]
[[folder:Carrion Wheel]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled
----
* AcidAttack: Toxic enzymes on the carrion wheel's tentacles cause foes' skin to erupt in painful rashes and
* CollectorOfTheStrange: Ichor wheels seem to enjoy collecting souvenirs (sometimes valuable treasures, but more often leftover bones and viscera) that they adhere to their
* CombatTentacles: Carrion wheels capture prey with their four tentacles.
Changed line(s) 204,206 (click to see context) from:
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Challenge Rating:''' 8
->'''Role:''' Expert
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 210 (click to see context) from:
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
to:
Changed line(s) 212 (click to see context) from:
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
to:
* PlayingWithFire: A pyric harbinger looks like an orb of fire, BizarreAlienSexes: Orocorans lack gender and burns enemies mating involves both orocorans piercing the other's body with pyric fire.their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
Changed line(s) 215,227 (click to see context) from:
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
[[/folder]]
!!CR 9
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
[[/folder]]
!!CR 9
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
to:
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
[[/folder]]
!!CR 9
[[folder:Yithian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
Changed line(s) 229,232 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
In eons past, Yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
->'''Size:''' Large
In eons past, Yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
to:
->'''Alignment:''' LawfulNeutral
NeutralEvil
->'''Size:'''Large
In eons past, Yithians inhabited a dying world. They used a desperate gambitMedium
----
* GlamourFailure: Quyus always try toescape mimic the most precious façades possible from the perspective of their planet’s doom: casting victims, regardless of whether such a creature suits the local ecology. Fortunately for quyus, few potential victims pause to consider whether this adorable animal is in any way adapted to its environment.
* KillerRabbit: Quyus can compress theirminds through time and space. These errant souls came to rest in the bodies they possess today. into smaller forms, adopting traits such as fur and large ears to mimic what they've identified as commonly cute in other creatures. Once a quyu has lured its prey close and lulled it into a false sense of security with its pitiful visage, it reveals its true nature.
->'''Size:'''
In eons past, Yithians inhabited a dying world. They used a desperate gambit
----
* GlamourFailure: Quyus always try to
* KillerRabbit: Quyus can compress their
Changed line(s) 235,237 (click to see context) from:
!!CR 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
to:
!!CR 10
[[folder:Ashypsozoan]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''107
[[folder:Ashypsozoan]]
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 239,242 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Massive siphonophores with bioelectric powers from Ashyphso.
->'''Size:''' Medium
Massive siphonophores with bioelectric powers from Ashyphso.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Medium
Massive siphonophoresLarge
Solitary predators withbioelectric powers from Ashyphso.formidable mental powers.
->'''Size:'''
Massive siphonophores
Solitary predators with
Changed line(s) 244,250 (click to see context) from:
* BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* CombatTentacles: They rely on lashes of their tentacles to kill prey at close range.
* HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of their homeworld. Come the present, they're thawing out with no ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
to:
* BlobMonster: AbsoluteXenophobe: They have both view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with thecompression and amorphous abilities, a combo typically reserved for oozes.
rocky terrain of their preferred habitat.
* CombatTentacles:They rely on lashes of Skreesires use their tentacles to kill prey at close range.
grab prey.
*HarmlessFreezing: For the past 500 years, they've been frozen in the atmospheric glaciers of MindRape: Skreesires can use their homeworld. Come infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate thepresent, they're thawing out with no ill effects. Their immunity to cold damage might effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they havesomething to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely onlost their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the
* CombatTentacles:
*
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the
* WingsDoNothing: Skreesires retain the wings from youth, even after they have
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the most effective way to kill them.
* ShockAndAwe: They rely on
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 253,262 (click to see context) from:
!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
to:
!!CR 11
[[folder:Psychic Abomination]]
8
[[folder:Dreamer]]
->'''Challenge Rating:'''11
8
->'''Role:'''Expert
Spellcaster
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''Medium
Bizarre creatures that are difficult to identify, united only byLarge
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and theirparticular abilities.
Their stats can be found in ''Attack ofmidns decayed even as their psychic powers grew. Now the Swarm!: Hive dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].divination.
[[folder:Psychic Abomination]]
[[folder:Dreamer]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Bizarre creatures that are difficult to identify, united only by
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their
Their stats can be found in ''Attack of
Changed line(s) 264,272 (click to see context) from:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
to:
* AchillesHeel: Psychic abominations vulnerable TurnsRed: When a Dreamer is reduced to both fire half of its total hit points or less, it angrily awakens from its normal somnambulant state and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal,enters an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this poweratavistic fury. Shortly after such an outburst, the Dreamer slips back into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voicesits dreamlike trance as if nothing out of the abomination’s previous victims.ordinary had happened.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal,
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices
Changed line(s) 275,281 (click to see context) from:
!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
to:
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 283,284 (click to see context) from:
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
to:
* ObjectShifting: A midships mimic can assume the general shape of a mechanism or part of an internal system of a starship, seamlessly integrating itself, replacing vital components and feeding off the
Changed line(s) 287,291 (click to see context) from:
[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Though called spawn of the Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
Changed line(s) 293 (click to see context) from:
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
to:
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
Changed line(s) 296,298 (click to see context) from:
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
to:
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
Changed line(s) 300 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilTrueNeutral
Strange creatures with two bodies, one in the Material Plane and one in the Ethereal.
Changed line(s) 303 (click to see context) from:
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
to:
* TheBerserker: Hungerers from TrulySingleParent: When a twinsoul discovers a rift between the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.Material Plane and Ethereal Plane, it mates with itself and creates a single spawn.
Changed line(s) 306,313 (click to see context) from:
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
to:
!!CR 14
[[folder:Deh-nolo]]
9
[[folder:Veshred]]
->'''Challenge Rating:'''14
9
->'''Role:'''Spellcaster
Combatant
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.Medium
[[folder:Deh-nolo]]
[[folder:Veshred]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
Changed line(s) 315,317 (click to see context) from:
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
to:
* AlienBlood: Their blood is toxic BigEater: Veshreds are perpetually ravenous, driven by an urge to just about every species.
* EvilGenius: They're brilliant inventorsconsume vast quantities of flesh, and engineers. they will eat until they become so bloated they can barely move.
* MoreTeethThanTheOsmondFamily: Ashame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.veshred's mouth is lined with rows of serrated teeth that cause terrible wounds.
* EvilGenius: They're brilliant inventors
* MoreTeethThanTheOsmondFamily: A
* OrganicTechnology: Their specialty.
Changed line(s) 320,327 (click to see context) from:
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
to:
[[folder:Bryrvath]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Monsters
In eons past, yithians inhabited a dying world. They used a desperate gambit to
Changed line(s) 329,333 (click to see context) from:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
to:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shakingDePower: During the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take itGap, yithians lost their ability to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.travel through time. Currently, they can only swap minds across short distances, not across time.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
Changed line(s) 336,342 (click to see context) from:
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
to:
[[folder:Hallajin]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Changed line(s) 344,346 (click to see context) from:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
to:
* DeityOfHumanOrigin: Their plan was AcidAttack: A zernivian can hurl a blob of acidic spittle.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both tobecome gods, but for unknown reasons merge and mutate.
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever theystopped at their current stage can to terminate zernivians on sight. Many unscrupulous merchants claim to sell pets possessed by zernivians, in order to capitalise on the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects,fear of dycepskian infiltration, though not anything with in reality most such pets are nothing more than normal animals sold for an inflated price, and their vendors might very well be dycepskians, since zernivians tend to jump from host to host.
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver astrong electrical charge.natural herbicide.
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
* FusionDance: Sometimes, a zernivian becomes trapped inside a host, causing the physiologies of both to
* ManOfKryptonite: Zernivians have the uncanny ability to sniff out dycepskians occupying even the most unlikely of host bodies. Dycepskians do whatever they
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects,
* PoisonousPerson: The zernivian's tongue and acidic spittle can deliver a
* PuppeteerParasite: A zernivian can insert itself into the body of an adjacent unconscious or helpless animal, and gains full control of the host's actions until it leaves the host's body.
Changed line(s) 349,353 (click to see context) from:
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
to:
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
[[folder:Ashypsozoan]]
->'''Challenge Rating:''' 10
->'''Role:'''
Changed line(s) 355 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalMedium
Massive siphonophores with bioelectric powers from Ashyphso.
Massive siphonophores with bioelectric powers from Ashyphso.
Changed line(s) 357,360 (click to see context) from:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
to:
* AbstractEater: Besmaran whelps feed BlobMonster: They have both the compression and amorphous abilities, a combo typically reserved for oozes.
* CombatTentacles: They rely onenergy, lashes of their favourite meal being tentacles to kill prey at close range.
* HarmlessFreezing: For thepower cores past 500 years, they've been frozen in the atmospheric glaciers of starships.
* {{Cyborg}}: Some Besmaran whelps are equippedtheir homeworld. Come the present, they're thawing out with advanced computers and sensors.
* SpaceWhale: Closerno ill effects. Their immunity to cold damage might have something to do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have aspace shark.
vulnerability to fire, making it the most effective way to kill them.
*TailSlap: A Besmaran whelp can whip its narrow tail at a ship.ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* CombatTentacles: They rely on
* HarmlessFreezing: For the
* {{Cyborg}}: Some Besmaran whelps are equipped
* SpaceWhale: Closer
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a
*
* TheWormThatWalks: Like real siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Changed line(s) 363,365 (click to see context) from:
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Starship Tier:''' 8
->'''Role:''' Combatant
to:
->'''Starship Tier:''' 8
->'''Challenge Rating:''' 10
->'''Role:'''
Changed line(s) 367 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalSmall
* BioweaponBeast: Genereavers are synthetic monsters concocted through genetic experimentation in EJ Corp laboratories to serve unstoppable assassins.
* HealThyself: A genereaver can concentrate to heal itself every minute.
[[/folder]]
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
[[/folder]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 12
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
[[/folder]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
[[/folder]]
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
[[/folder]]
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
----
* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
[[/folder]]
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
[[/folder]]
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* HealThyself: A genereaver can concentrate to heal itself every minute.
[[/folder]]
!!CR 11
[[folder:Dormakhabu]]
->'''Challenge Rating:''' 11
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BellyMouth: The dormakhabu's mouth is located in the middle of its torso.
* CombatTentacles: A dormakhabu has a long and powerful tentacle, which it uses to drag hapless creatures toward its wide mouth.
* FoodChainOfEvil: According to an unsubstantiated infosphere report, an unnamed witness claims to have escaped gray captive with their life and memories intact when a dormakhabu entered their holding facility, attacked the gray captors and ate one of them. Due to their similarities and possible shared origins, dormakhabus are speculated to be grays' natural predators.
[[/folder]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
!!CR 12
[[folder:Haeshi-shaa]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
->'''Challenge Rating:''' 12 (haeshi), 16 (shaa)
->'''Role:''' Combatant (haeshi), Spellcaster (shaa)
->'''Alignment:''' ChaoticEvil (haeshi), NeutralEvil (shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:The Seen]]
->'''Challenge Rating:''' 12
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BizarreAlienBiology: The Seen's biology somehow responds to the mere presence of an observer. Researchers have to contend with the possibility that a multicellular organism could behave on a molecular level the same way that individual particles do, with the mere presence of a sensor being enough to alter the creature's fundamental properties.
* HumanoidAbomination: The Seen, known only by an enigmatic proper noun conferred on them by those familiar with them, are emblematic of mortal creatures' still-limited understanding of quantum mechanics. This frightening image has made the Seen a common feature in popular horror media and infosphere conspiracy theory forums alike.
[[/folder]]
[[folder:Umbracygot]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AcidAttack: They can spray a line of acid.
* CombatTentacles: Somalcygots have four tentacles, which do less damage than their bite but have better reach and come with the grab ability.
* SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is not applicable anymore after Golarion vanished.
[[/folder]]
!!CR 13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* TheBerserker: Hungerers from the dark are intelligent but so spurred by their incessant hunger that they care little for tactics or subtlety, preferring violent ambushes that quickly overwhelm their prey.
[[/folder]]
[[folder:Quantum Clone]]
->'''Challenge Rating:''' 13
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* CloningBlues: Quantum clones are near-exact copies of living beings, usually created by accident through the misuse of quantum technology. A quantum clone initially believes that it is the original being, which occasionally results in altercations. When faced with the original, the quantum clone realises it's an unstable copy, sometimes leading to great emotional distress. Most quantum clones attempt to forge new lives far away from those who might know them.
* PerpetuallyProtean: A quantum clone's physical body is inherently unstable. In very stressful situations, it has difficulty retaining a fixed form, often growing extra limbs, rippling skin, or warping facial features.
* PowerCopying: As a being of infinite possibilities, a quantum clone can mimic actions taken by others.
[[/folder]]
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]
[[folder:Warpstitcher]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
----
* ClockRoaches: Warpstitchers believe that reckless use of magic or technology creates dimensional echoes that damage alternate realities. Their most common prey is witchwarpers, whose magic frequently violates warpstitcher taboos. Other potential prey include those who wield supernatural power, especially solarians and those who engineer space-bending technologies. Warpstitchers also despise Drift engines, accusing them of inflicting terrible wounds on extraplanar ecosystems.
* GoMadFromTheRevelation: Those few who've survived being sewn to a warpstitcher claim the stitches pulse with energy that trigger disturbing visions, such as their own deaths in alternate realities. For most, the revelations prove so painful or incomprehensible that their minds suffer irreparable damage.
* ImpaledWithExtremePrejudice: Warpstitchers pin down their victim, skewer its flesh, and use shimmering thread to sew the hapless creature into their bodies.
* ToServeMan: A warpstitcher preys upon sapient creatures who wield powerful magic or technology recklessly. No one knows for certain if a warpstitcher feeds off its victims' flesh, thoughts, energy from other timelines, or something else entirely.
[[/folder]]
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]
[[folder:Ursolha]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
----
* BlackSpeech: Some xenolinguists who have spent extended periods studying the Ursolhan language have reported terrible nightmares and waking visions.
* ExtraEyes: Each of the four sides of an ursolha have a vertical row of three glowing, circular eyes.
* EyeBeams: An ursolha can fire a beam of electricity from its eyes.
* RockMonster: Despite resembling construct-like floating obelisks, ursolhas are living creatures.
[[/folder]]
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
Changed line(s) 374 (click to see context) from:
[[/folder]]
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 114,115 (click to see context) from:
[[folder:Paralith]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
Changed line(s) 117 (click to see context) from:
->'''Role:''' Combatant
to:
->'''Role:''' CombatantExpert
Deleted line(s) 120,121 (click to see context) :
Sentient but non-civilized creatures that prefer jungled areas.
Changed line(s) 123,126 (click to see context) from:
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
to:
* AliensSpeakingEnglish: Averted, they speak only their own language ChameleonCamouflage: The unusual cells in its skin allow a cargo creep to mimic any sort of material almost down to its molecular structure, and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.hide almost anywhere.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
Changed line(s) 129,131 (click to see context) from:
!!CR 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
to:
[[folder:Sky Fisher]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
->'''Challenge Rating:'''
Changed line(s) 134,136 (click to see context) from:
->'''Size:''' Huge
Large aerial predators from Castrovel.
Large aerial predators from Castrovel.
to:
->'''Size:''' Huge
Large aerial predators from Castrovel.Medium
Sentient but non-civilized creatures that prefer jungled areas.
Large aerial predators from Castrovel.
Sentient but non-civilized creatures that prefer jungled areas.
Changed line(s) 138,143 (click to see context) from:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
to:
* AintTooProudToBeg: Some sky fishers will telepathically transmit AliensSpeakingEnglish: Averted, they speak only their desire to flee if badly injured in own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with thehopes that growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate theirfoes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filamentsspeech with which random strings of numbers for reasons not even they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.know.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
Changed line(s) 146,149 (click to see context) from:
!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
!!CR 6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
5
[[folder:Sky Fisher]]
->'''Challenge Rating:'''65
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Sky Fisher]]
->'''Challenge Rating:'''
Changed line(s) 151,155 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originatingHuge
Large aerial predators fromAucturn.
Castrovel.
->'''Size:'''
Resembling a cross between humanoid and insect, orocorans are a sentient species originating
Large aerial predators from
Changed line(s) 157,164 (click to see context) from:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with AintTooProudToBeg: Some sky fishers will telepathically transmit their proboscis desire to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believeflee if badly injured in the hopes that their consumption of Aucturn's ichors connect foes will let them to the gestating consciousness of the living planet, go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it abelief that's not entirely unfounded.
blue colour.
*PrimalStance: They can stand upright, but AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they spend most of reel in their time crawling on all fours.
quarry.
*SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: TheyInvisibilityWithDrawbacks: A sky fisher can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of theirdeoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as easily it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they canbreach the living soil of Aucturn.round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a
*
*
* SuperSpit: They
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their
* ItCanThink: Smart enough to learn language, as well as figure out they can
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
Changed line(s) 167,175 (click to see context) from:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
to:
!!CR 7
[[folder:Skreesire]]
[[quoteright:350:https://static.6
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''7
6
->'''Role:'''Expert
Combatant
->'''Alignment:'''NeutralEvil
ChaoticEvil
->'''Size:'''Large
Solitary predators with formidable mental powers.Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
[[folder:Skreesire]]
[[quoteright:350:https://static.
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Solitary predators with formidable mental powers.
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
Changed line(s) 177,182 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
to:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, asBizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their mottled hide blends in well with proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to therocky terrain gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of theirpreferred habitat.
time crawling on all fours.
*CombatTentacles: Skreesires use SlaveRace: They normally spend most of their tentacles to grab prey.
time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
*MindRape: Skreesires SuperSpit: They can use projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their infamous mental abilities to twist intruders' minds and cause those living planet.
* {{Truesight}}: They can see invisible creaturesto flee.
* NoBiologicalSex: Skreesires are hermaphroditicand can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
objects.
*WingsDoNothing: Skreesires retain the wings from youth, even after they have lost VampireBitesSuck: They're not vampires, but their functionality.proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the
* PrimalStance: They can stand upright, but they spend most of their
*
*
* {{Truesight}}: They can see invisible creatures
* NoBiologicalSex: Skreesires are hermaphroditic
*
Changed line(s) 185,189 (click to see context) from:
!!CR 8
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
to:
!!CR 8
[[folder:Dreamer]]
7
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''8
7
->'''Role:'''Spellcaster
Expert
->'''Alignment:'''TrueNeutralNeutralEvil
[[folder:Dreamer]]
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 192 (click to see context) from:
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
to:
----
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their
* CombatTentacles: Skreesires use their
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
Changed line(s) 195 (click to see context) from:
[[folder:Pyric Harbinger]]
to:
[[folder:Dreamer]]
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]
[[folder:Pyric Harbinger]]
->'''Challenge Rating:''' 8
Changed line(s) 201 (click to see context) from:
Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
to:
Though called “the spawn of the Eshtayiv,” Eshtayiv, pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead. undead.
----
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
----
* PlayingWithFire: A pyric harbinger looks like an orb of fire, and burns enemies with pyric fire.
Changed line(s) 210 (click to see context) from:
Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
to:
Strange creatures with two bodies, one in the Material Pane Plane and one in the Ethereal.
Changed line(s) 265 (click to see context) from:
[[folder:Haeshi-Shaa]]
to:
Changed line(s) 268,270 (click to see context) from:
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
to:
->'''Challenge Rating:''' 12 (Haeshi), (haeshi), 16 (Shaa)
(shaa)
->'''Role:''' Combatant(Haeshi), (haeshi), Spellcaster (Shaa)
(shaa)
->'''Alignment:''' ChaoticEvil(Haeshi), (haeshi), NeutralEvil (Shaa)(shaa)
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
Changed line(s) 276,280 (click to see context) from:
!!CR 14
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
to:
[[folder:Deh-nolo]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Deleted line(s) 282,283 (click to see context) :
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
Changed line(s) 285,287 (click to see context) from:
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
to:
* AlienBlood: Their blood SuddenNameChange: In ''Pathfinder'', these creatures are called somalcygots (after Golarion's moon Somal), a name which is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.not applicable anymore after Golarion vanished.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
Changed line(s) 290,293 (click to see context) from:
!!CR 15
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
to:
!!CR 15
[[folder:Bryrvath]]
13
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''15
13
->'''Role:'''SpellcasterCombatant
[[folder:Bryrvath]]
[[folder:Hungerer from the Dark]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 295,297 (click to see context) from:
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
to:
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.Large
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 299,303 (click to see context) from:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
to:
* TheFaceless: Their heads TheBerserker: Hungerers from the dark are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,intelligent but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both featsso spurred by their incessant hunger that bend the laws of physics even in a setting they care little for tactics or subtlety, preferring violent ambushes that already has several distinct varieties of magic.quickly overwhelm their prey.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing,
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats
Changed line(s) 306,308 (click to see context) from:
!!CR 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
to:
!!CR 17
[[folder:Hallajin]]
14
[[folder:Deh-nolo]]
->'''Challenge Rating:'''1714
[[folder:Hallajin]]
[[folder:Deh-nolo]]
->'''Challenge Rating:'''
Changed line(s) 310 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralChaoticEvil
Changed line(s) 312 (click to see context) from:
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
to:
Horrific creatures that blur the line between machine and animal, these beings
Changed line(s) 314,316 (click to see context) from:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
to:
* DeityOfHumanOrigin: AlienBlood: Their plan was blood is toxic to become gods, but for unknown reasons they stopped at just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to theircurrent stage in the process.
nightmarish empire.
*EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.OrganicTechnology: Their specialty.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their
*
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
Changed line(s) 319,325 (click to see context) from:
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 327,330 (click to see context) from:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
to:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking thepower cores sanity of starships.
anyone who sees them.
*{{Cyborg}}: Some Besmaran whelps GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly areequipped with advanced computers nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color andsensors.
* SpaceWhale: Closer topatches of infinite darkness, both feats that bend the laws of physics even in a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the
*
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are
* LovecraftianSuperpower: They create mind-shredding bursts of color and
* SpaceWhale: Closer to
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
Changed line(s) 333,337 (click to see context) from:
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
->'''Starship Tier:''' 8
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
Added DiffLines:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
!Starship-Level Threats
[[folder:Besmaran Whelp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_yithian_7.png]]
Changed line(s) 220 (click to see context) from:
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
to:
In eons past, yithians Yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
Is there an issue? Send a MessageReason:
not all Medusozoa are colonial
Changed line(s) 227 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 230 (click to see context) from:
Massive medusozoans with bioelectric powers from Ashyphso.
to:
Massive medusozoans siphonophores with bioelectric powers from Ashyphso.
Changed line(s) 238 (click to see context) from:
* TheWormThatWalks: Like real medusozoans, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
to:
* TheWormThatWalks: Like real medusozoans, siphonophores, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Deleted line(s) 318 (click to see context) :
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None
Changed line(s) 223,225 (click to see context) from:
!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
to:
!!CR 11
[[folder:Psychic Abomination]]
10
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''1110
[[folder:Psychic Abomination]]
[[folder:Ashypsozoan]]
->'''Challenge Rating:'''
Changed line(s) 230,232 (click to see context) from:
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
to:
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
Changed line(s) 234,242 (click to see context) from:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
to:
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}:BlobMonster: They have no forms of movement other than both the compression and amorphous abilities, a fly speed.
* IntangibleMan: They're incorporeal, an unusual traitcombo typically reserved for non-undead creatures.
oozes.
*{{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:CombatTentacles: They have a thought-based form rely on lashes of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
their tentacles to kill prey at close range.
*VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off HarmlessFreezing: For the vital essence past 500 years, they've been frozen in the atmospheric glaciers of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations whentheir homeworld. Come the present, they're invisible. Scholars thawing out with no ill effects. Their immunity to cold damage might have yet something to pinpoint do with that.
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it thesource most effective way to kill them.
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects ofthese noises, but some believe they are the voices of the abomination’s previous victims.their functionality, from hunting prey to flight to digesting their meals.
* TheWormThatWalks: Like real medusozoans, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
* {{Flight}}:
* IntangibleMan: They're incorporeal, an unusual trait
*
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}:
*
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when
* HealingFactor: Electricity heals them rather than harming them.
* KillItWithFire: They have a vulnerability to fire, making it the
* ShockAndAwe: They rely on their bioelectric powers for nearly all aspects of
* TheWormThatWalks: Like real medusozoans, they're symbiotic colonies formed from many smaller tiny, specialized organisms.
Added DiffLines:
!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!!CR 11
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
[[folder:Psychic Abomination]]
->'''Challenge Rating:''' 11
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Bizarre creatures that are difficult to identify, united only by their particular abilities.
Their stats can be found in ''Attack of the Swarm!: Hive of Minds'' or online [[https://www.aonsrd.com/AlienDisplay.aspx?ItemName=Psychic%20Abomination&Family=None here]].
----
* AchillesHeel: Psychic abominations vulnerable to both fire and electricity.
* {{Flight}}: They have no forms of movement other than a fly speed.
* IntangibleMan: They're incorporeal, an unusual trait for non-undead creatures.
* {{Invisibility}}: Psychic abominations can cast ''invisibility'' at will.
* NonElemental: Their Concussive Blast ability deals force damage, a rarity
* TheSpook: No one knows where they come from, and many can't even agree on what they look like.
* {{Telepathy}}: They have a thought-based form of blindsight and can communicate telepathically. Offensively, they can focus this power into ''mind thrust''.
* VampiricDraining: A fairly unique version in-universe. Their Draining Touch ability siphons off the vital essence of a creature and heals them with it. The unique part of it is that it doesn't just drain life energy. Negative energy, planar power, electricity, and everything in between. If a psychic abomination can hurt them, they can feed off them, and being an undead or a construct is no protection.
* WhisperingGhosts: A constant susurrus of half-formed words and upsetting noises surrounds psychic abominations when they're invisible. Scholars have yet to pinpoint the source of these noises, but some believe they are the voices of the abomination’s previous victims.
[[/folder]]
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None
Changed line(s) 195 (click to see context) from:
[[folder:Twinsoul]]
to:
Added DiffLines:
->'''Role:''' Expert
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
[[/folder]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Though called “the spawn of the Eshtayiv,” pyric harbingers are the constituents of this entity rather than its offspring. These rare creatures travel through space to find dark places to illuminate and beings to slay, creating terror and pyric undead.
[[/folder]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
Added DiffLines:
!!CR 9
[[folder:Yithian]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
[[/folder]]
[[folder:Yithian]]
->'''Challenge Rating:''' 9 (normal), 13 (elder)
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,12 (click to see context) from:
!!Templates
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
to:
[[folder:Rebuilt]]
[[folder:Huskborn]]
!!Larva
->'''Challenge Rating:'''
Changed line(s) 14,17 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
to:
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:'''Same Tiny
Larval huskborn, which appear asbase creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.pale worms covered in spines.
->'''Size:'''
Larval huskborn, which appear as
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
Changed line(s) 19,25 (click to see context) from:
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
to:
!!Drone
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Adult huskborn, resembling a
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions,
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
----
!!Mother
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Changed line(s) 28,33 (click to see context) from:
!!CR <1
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
to:
[[folder:Symbiend]]
[[folder:Rebuilt]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
Changed line(s) 35,38 (click to see context) from:
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
to:
* TheBerserker: BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. ADamoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacksis that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them theirhosts.
bodies are fairly durable, granting them decent damage resistance.
*PowerDegeneration: A paragon symbiont will boost MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and thehost's intelligence rearrangement of its physiology, a rebuilt can speak only in tortured moans and take screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping itstoll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A
* PowerAtAPrice: All symbiends grant both benefits and drawbacks
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their
*
* TheSpeechless: Because of its perpetual agony and the
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
Changed line(s) 41,45 (click to see context) from:
!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
to:
!!CR 3
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
<1
[[folder:Symbiend]]
->'''Challenge Rating:'''1
1/3
->'''Role:'''CombatantExpert
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
[[folder:Symbiend]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 47,49 (click to see context) from:
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.
Predators from the Diaspora that have adapted to survive in the airless void of space.
to:
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.Diminutive
Predators from the Diaspora that have adapted to survive in the airless void of space.
Changed line(s) 51,55 (click to see context) from:
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
to:
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to theirnature as aberrations.
hosts.
*HandicappedBadass: All akatas are deaf, as PowerDegeneration: A paragon symbiont will boost the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation,host's intelligence and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: Theytake significant damage from salt water, particularly if immersed in it.its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their
*
* NoSell: Immune to poison, cold, disease, starvation,
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
Changed line(s) 58,59 (click to see context) from:
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 62,64 (click to see context) from:
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
to:
->'''Size:''' Large
Black-and-white crinoids composedMedium
Predators from the Diaspora that have adapted to survive in the airless void oflittle more than long feather appendages. Their stats can be found in ''The Commencement''.space.
Black-and-white crinoids composed
Predators from the Diaspora that have adapted to survive in the airless void of
Changed line(s) 66,68 (click to see context) from:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
to:
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: TheyBatmanCanBreatheInSpace: Akatas have a climb speed equal the breathless quality, likely tied to their normal speed.nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
Added DiffLines:
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
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Added DiffLines:
[[folder:Feathered Stalker]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Black-and-white crinoids composed of little more than long feather appendages. Their stats can be found in ''The Commencement''.
----
* AdaptiveAbility: It has two, Adapted Defense and Adapted Offense. The former gives it resistance 2 against fire, cold, sonic, or electricity, while the latter gives it extra reach, an extra feather attack every round, feathers that apply the sickened condition, or the ability to cast reflective armor.
* FeatherFlechettes: According to the name of its ability, feather ''harpoons''.
* WallCrawl: They have a climb speed equal to their normal speed.
[[/folder]]
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_skreeling.PNG]]
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_haeshi_shaa.PNG]]
[[caption-width-right:300:Haeshi]]
[[caption-width-right:300:Haeshi]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_besmaran_whelp.jpg]]
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Deleted line(s) 75 (click to see context) :
[[caption-width-right:350:some caption text]]
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Added DiffLines:
[[foldercontrol]]
Added DiffLines:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfinder_paralith.png]]
[[caption-width-right:350:some caption text]]
[[caption-width-right:350:some caption text]]
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Changed line(s) 8 (click to see context) from:
!!Tempaltes
to:
Is there an issue? Send a MessageReason:
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Changed line(s) 1,2 (click to see context) from:
This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.
to:
This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.
Characters/StarfinderPlayerRaces.
Changed line(s) 7,10 (click to see context) from:
!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
to:
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
!!Tempaltes
[[folder:Rebuilt]]
->'''Challenge Rating:'''
Changed line(s) 12,15 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''Medium
Predators fromSame as base creature
Victims of catastrophic failures on theDiaspora that have adapted to survive in the airless void part of space.medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
->'''Size:'''
Predators from
Victims of catastrophic failures on the
Changed line(s) 17,21 (click to see context) from:
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
to:
* BatmanCanBreatheInSpace: Akatas BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to thebreathless air. A constant is that they're so broken they gain the amorphous quality, likely tied indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to their nature as aberrations.
* HandicappedBadass: All akatassqueezing through small spaces. Their limbs are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immunealso too mangled to poison, cold, disease, starvation, and any wield items or operate devices.
* DisabilityImmunity: Pain effectsthat require the target to hear or inhale them.
don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
*SpawnBroodling: Akatas reproduce by implanting MadeOfIron: Unfortunately for them their parasitoid larvae in humanoid creatures, eventually transforming bodies are fairly durable, granting them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significantdecent damage from salt water, particularly if immersed resistance.
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only init.tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the
* HandicappedBadass: All akatas
* NoSell: Immune
* DisabilityImmunity: Pain effects
*
* WeaksauceWeakness: They take significant
* MercyKill: Horrified hospital personnel usually euthanize rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
Changed line(s) 24,26 (click to see context) from:
[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
to:
->'''Starship Tier:''' 1-3
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:'''
Changed line(s) 28 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalDiminutive
Changed line(s) 30,33 (click to see context) from:
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
to:
* AbstractEater: Besmaran whelps feed on energy, TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to theirfavourite meal being hosts.
* PowerDegeneration: A paragon symbiont will boost thepower cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computershost's intelligence and sensors.
take its toll on the body.
*SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelpTheSymbiote: Symbiends can whip its narrow tail at a ship.bond to and enhance nearly every other creature.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their
* PowerDegeneration: A paragon symbiont will boost the
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers
*
* TailSlap: A Besmaran whelp
Changed line(s) 36,39 (click to see context) from:
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
to:
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 42 (click to see context) from:
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
to:
Changed line(s) 44,48 (click to see context) from:
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
to:
* TheFaceless: Their heads BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas arealways cloaked deaf, as the sense was unneeded in impossibly deep darkness.
their airless home environment, but no less dangerous for it.
*FictionalColor: It creates colors of impossible hues NoSell: Immune to poison, cold, disease, starvation, and shades by second nature, shaking any effects that require the sanity of anyone who sees target to hear or inhale them.
*GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguelySpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid shape, but clearly are nothing of creatures, eventually transforming them into void zombies, mindless hosts for the sort.
larvae until they grow up.
*LovecraftianSuperpower: WeaksauceWeakness: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even take significant damage from salt water, particularly if immersed in a setting that already has several distinct varieties of magic.it.
* HandicappedBadass: All akatas are
*
*
* HumanoidAbomination: They have a vaguely
*
Changed line(s) 51,57 (click to see context) from:
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion
The immature offspring of
Changed line(s) 59,61 (click to see context) from:
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
to:
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventorsCainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and engineers. A shame they're dedicated the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside theirnightmarish empire.
* OrganicTechnology: Their specialty.siblings.
* EvilGenius: They're brilliant inventors
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their
* OrganicTechnology: Their specialty.
Changed line(s) 64,66 (click to see context) from:
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
to:
[[folder:Paralith]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 68,70 (click to see context) from:
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
to:
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled andMedium
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only theirmidns decayed even as own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate theirpsychic powers grew. Now the dreamers are nearly feral, silent save speech with random strings of numbers for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.reasons not even they know.
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their
Changed line(s) 73,79 (click to see context) from:
[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
to:
[[folder:Sky Fisher]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over
Large aerial predators from Castrovel.
----
* AintTooProudToBeg: Some sky fishers will telepathically transmit their
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a
Changed line(s) 82,87 (click to see context) from:
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
to:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Energy beings from Hallas, the moon of Liavara, that
Resembling a cross between humanoid and insect, orocorans are
Changed line(s) 89,91 (click to see context) from:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
to:
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their current stage in the process.
proboscis to impregnate them.
*EnergyBeings: What FantasticDrug: The ichor they are now.
feed on is a hallucinogenic, making them almost perpetually high.
*IntangibleMan: HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They canpass through solid objects, though stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're notanything with a strong electrical charge.vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
*
*
* PrimalStance: They can
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not
Changed line(s) 94,98 (click to see context) from:
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
to:
->'''Starship Tier:''' 8
[[folder:Skreesire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Solitary predators with formidable mental powers.
Changed line(s) 100,104 (click to see context) from:
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
to:
* DeflectorShields: A novaspawn AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires cangenerate its own protective shields use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, usingits aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoesharvested genetic material to mitigate the process effects of parturition dangerously close to an inhabited planet or space station, in inbreeding.
* WingsDoNothing: Skreesires retain theprocess destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.wings from youth, even after they have lost their functionality.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes
* WingsDoNothing: Skreesires retain the
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
Changed line(s) 107,109 (click to see context) from:
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
[[folder:Dreamer]]
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
Changed line(s) 111,124 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisibleLarge
Strange creatures with two bodies, one in the Material Pane andobjects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breachone in the living soil of Aucturn.Ethereal.
->'''Size:'''
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible
Strange creatures with two bodies, one in the Material Pane and
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach
Changed line(s) 127,138 (click to see context) from:
[[folder:Paralith]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
to:
[[folder:Haeshi-Shaa]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Sentient but non-civilized
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that
----
* AliensSpeakingEnglish: Averted, they speak only
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate
Changed line(s) 141,147 (click to see context) from:
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
to:
[[folder:Deh-nolo]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Victims of catastrophic failures on
Horrific creatures that blur the
Changed line(s) 149,155 (click to see context) from:
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
to:
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
AlienBlood: Their blood is toxic to just about every species.
*BodyHorror: Rebuilt creatures have limbs that jut in odd directions, EvilGenius: They're brilliant inventors and their flesh can be turned inside out, exposing misshapen organs to the air. engineers. A constant is that shame they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle dedicated to squeezing through small spaces. their nightmarish empire.
* OrganicTechnology: Theirlimbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.specialty.
*
* OrganicTechnology: Their
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
Changed line(s) 158,166 (click to see context) from:
[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
to:
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
[[folder:Bryrvath]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Solitary predators with formidable mental powers.
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
Changed line(s) 168,186 (click to see context) from:
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
to:
* AbsoluteXenophobe: TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: Theyview any intrusion from have a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well withvaguely humanoid shape, but clearly are nothing of the rocky terrain sort.
* LovecraftianSuperpower: They create mind-shredding bursts oftheir preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' mindscolor and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigatepatches of infinite darkness, both feats that bend the effects laws of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth,physics even after they have lost their functionality.
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspringin a setting that already has several distinct varieties of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.magic.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with
* LovecraftianSuperpower: They create mind-shredding bursts of
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate
* WingsDoNothing: Skreesires retain the wings from youth,
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
Changed line(s) 189,195 (click to see context) from:
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Large aerial predators from Castrovel.
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Large aerial predators from Castrovel.
to:
[[folder:Hallajin]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Large aerial predators
Energy beings from
Changed line(s) 197,202 (click to see context) from:
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
to:
* AintTooProudToBeg: Some sky fishers will telepathically transmit DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their desire to flee if badly injured current stage in the hopes that their foes will let them go.
process.
*AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishersEnergyBeings: What they are notorious for casting sticky, anesthetising filaments now.
* IntangibleMan: They can pass through solid objects, though not anything withwhich they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament,a sky fisher can then proceed to reel it in as long as it isn't too big.strong electrical charge.
*
* AllWebbedUp: Sky fishers
* IntangibleMan: They can pass through solid objects, though not anything with
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament,
Changed line(s) 205,207 (click to see context) from:
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
to:
->'''Challenge Rating:''' 1/3
!Starship-Level Threats
[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:'''
Changed line(s) 209 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveColossal
Changed line(s) 211,214 (click to see context) from:
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
to:
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks toAbstractEater: Besmaran whelps feed on energy, their hosts.
* PowerDegeneration: A paragon symbiont will boostfavourite meal being the host's intelligence power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers andtake sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip itstoll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.narrow tail at a ship.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to
* PowerDegeneration: A paragon symbiont will boost
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
Changed line(s) 217,218 (click to see context) from:
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:'''
->'''Starship Tier:''' 8
Changed line(s) 221,223 (click to see context) from:
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
to:
->'''Size:''' Large
Strange creatures with two bodies, oneColossal
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in theMaterial Pane process destroying them or making them uninhabitable and one in irrevocably altering the Ethereal.climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
Strange creatures with two bodies, one
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
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This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Aberration''' creatures. For playable races, see Characters/StarfinderPlayableRaces.
An all purpose category for creatures that don't belong to any natural ecosystem on any world, even on other planes.
To see the tropes for aberrations in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderAberrations here]].
!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.
----
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
[[/folder]]
[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]
[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
[[/folder]]
[[folder:Paralith]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
[[/folder]]
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
----
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
[[/folder]]
[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
----
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
[[/folder]]
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Large aerial predators from Castrovel.
----
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
[[/folder]]
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
[[/folder]]
An all purpose category for creatures that don't belong to any natural ecosystem on any world, even on other planes.
To see the tropes for aberrations in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderAberrations here]].
!!Aberrations
[[folder:Akata]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akata_starfinder.jpg]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predators from the Diaspora that have adapted to survive in the airless void of space.
----
* BatmanCanBreatheInSpace: Akatas have the breathless quality, likely tied to their nature as aberrations.
* HandicappedBadass: All akatas are deaf, as the sense was unneeded in their airless home environment, but no less dangerous for it.
* NoSell: Immune to poison, cold, disease, starvation, and any effects that require the target to hear or inhale them.
* SpawnBroodling: Akatas reproduce by implanting their parasitoid larvae in humanoid creatures, eventually transforming them into void zombies, mindless hosts for the larvae until they grow up.
* WeaksauceWeakness: They take significant damage from salt water, particularly if immersed in it.
[[/folder]]
[[folder:Besmaran Whelp]]
->'''Starship Tier:''' 1-3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* AbstractEater: Besmaran whelps feed on energy, their favourite meal being the power cores of starships.
* {{Cyborg}}: Some Besmaran whelps are equipped with advanced computers and sensors.
* SpaceWhale: Closer to a space shark.
* TailSlap: A Besmaran whelp can whip its narrow tail at a ship.
[[/folder]]
[[folder:Bryrvath]]
->'''Challenge Rating:''' 15
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Monsters to whom light is a plaything, warping it into impossible spectrums or consuming it altogether, leaving them cloaked in infinitely deep shadows.
----
* TheFaceless: Their heads are always cloaked in impossibly deep darkness.
* FictionalColor: It creates colors of impossible hues and shades by second nature, shaking the sanity of anyone who sees them.
* GoodPowersBadPeople: Control over light is usually a good thing, but bryrvaths take it to nightmarish places.
* HumanoidAbomination: They have a vaguely humanoid shape, but clearly are nothing of the sort.
* LovecraftianSuperpower: They create mind-shredding bursts of color and patches of infinite darkness, both feats that bend the laws of physics even in a setting that already has several distinct varieties of magic.
[[/folder]]
[[folder:Deh-nolo]]
->'''Challenge Rating:''' 14
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Horrific creatures that blur the line between machine and animal, these beings serve as engineers and spellcasters among the Dominion of the Black.
----
* AlienBlood: Their blood is toxic to just about every species.
* EvilGenius: They're brilliant inventors and engineers. A shame they're dedicated to their nightmarish empire.
* OrganicTechnology: Their specialty.
[[/folder]]
[[folder:Dreamer]]
->'''Challenge Rating:''' 8
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
A variant species of barathu created when barathus explorers visited Liavara. Their abilityto adapt dwindled and their midns decayed even as their psychic powers grew. Now the dreamers are nearly feral, silent save for their crooning songs, seemingly oblivious to their surroundings, and yet commanding unparalleled powers of divination.
[[/folder]]
[[folder:Haeshi-Shaa]]
->'''Challenge Rating:''' 12 (Haeshi), 16 (Shaa)
->'''Role:''' Combatant (Haeshi), Spellcaster (Shaa)
->'''Alignment:''' ChaoticEvil (Haeshi), NeutralEvil (Shaa)
->'''Size:''' Large
Serving as part of the priestly caste for the Dominion of the Black, haeshi-shaas are longlived creatures that shift between a liquid and a gaseous form many times over their long lives. Their liquid form, is referred to as a haeshi, while their vaporous form is known as a shaa.
[[/folder]]
[[folder:Hallajin]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
Energy beings from Hallas, the moon of Liavara, that are believed to be the result of a species that sought godhood yet stopped just short of such a goal.
----
* DeityOfHumanOrigin: Their plan was to become gods, but for unknown reasons they stopped at their current stage in the process.
* EnergyBeings: What they are now.
* IntangibleMan: They can pass through solid objects, though not anything with a strong electrical charge.
[[/folder]]
[[folder:Novaspawn]]
->'''Starship Tier:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
----
* DeflectorShields: A novaspawn can generate its own protective shields using its aberrant biology.
* GentleGiant: Novaspawn are usually peaceful unless provoked.
* HostileTerraforming: In rare occasions, an ill or evil-influenced novaspawn undergoes the process of parturition dangerously close to an inhabited planet or space station, in the process destroying them or making them uninhabitable and irrevocably altering the climate of others nearby.
* LivingShip: While a novaspawn is a living creature, it is so immense that it functions as a starship.
* TimeAbyss: A baby novaspawn is still older than some civilisations.
[[/folder]]
[[folder:Orocoran]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orocoran.png]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Resembling a cross between humanoid and insect, orocorans are a sentient species originating from Aucturn.
----
* BizarreAlienSexes: Orocorans lack gender and mating involves both orocorans piercing the other's body with their proboscis to impregnate them.
* FantasticDrug: The ichor they feed on is a hallucinogenic, making them almost perpetually high.
* HigherUnderstandingThroughDrugs: They believe that their consumption of Aucturn's ichors connect them to the gestating consciousness of the living planet, a belief that's not entirely unfounded.
* PrimalStance: They can stand upright, but they spend most of their time crawling on all fours.
* SlaveRace: They normally spend most of their time in a drugged stupor, and as a result are often conquered and made into laborers or shock troops by the various factions warring on Aucturn.
* SuperSpit: They can projectile vomit at foes, made more dangerous by the fact that they feed on the ichors of their living planet.
* {{Truesight}}: They can see invisible creatures and objects.
* VampireBitesSuck: They're not vampires, but their proboscises can drain foes of their blood as easily as they can breach the living soil of Aucturn.
[[/folder]]
[[folder:Paralith]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Sentient but non-civilized creatures that prefer jungled areas.
----
* AliensSpeakingEnglish: Averted, they speak only their own language and linguists remain baffled by it.
* BizarreAlienReproduction: Paralith's reproduce through asexual budding, with the growth of the infant paraliths to adulthood only taking a few days.
* BizarreAlienSenses: They sense electromagnetic broadcasts but are otherwise blind.
* RiddleForTheAges: When people manage to communicate with paraliths through magical means, they constantly punctuate their speech with random strings of numbers for reasons not even they know.
[[/folder]]
[[folder:Rebuilt]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Same as base creature
Victims of catastrophic failures on the part of medical technology. Their genetic code is irreparably damaged and their bodies reshaped into something barely resembling their original form.
----
* BizarreAlienBiology: Much of a rebuilt's biology doesn't function as it did for its previous form. Eyeballs might serve as pulmonary organs, while it sees out of its toenails.
* BodyHorror: Rebuilt creatures have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. A constant is that they're so broken they gain the amorphous quality, indicating that either they no longer have a skeleton or it's so misshapen that it's not an obstacle to squeezing through small spaces. Their limbs are also too mangled to wield items or operate devices.
* DisabilityImmunity: Pain effects don't really take hold on rebuilt like they should, but only because they're already in so much agony even magically inflicted torment pales in comparison.
* MadeOfIron: Unfortunately for them their bodies are fairly durable, granting them decent damage resistance.
* MercyKill: Horrified hospital personnel usually euthanise rebuilts as soon as they arise.
* TheSpeechless: Because of its perpetual agony and the rearrangement of its physiology, a rebuilt can speak only in tortured moans and screams.
* WasOnceAMan: Rebuilt are created when a technological medical procedure goes horribly awry, irreparably fracturing the patient's genetic code and reshaping its body into something that barely resembles its previous form. A rebuilt has no capacity for higher reasoning.
[[/folder]]
[[folder:Skreesire and Skreeling]]
!!Skreesire
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skreesire_starfinder.jpg]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Solitary predators with formidable mental powers.
----
* AbsoluteXenophobe: They view any intrusion from a sentient creature as a threat.
* ChameleonCamouflage: By staying still for just a round they gain a significant Stealth bonus, as their mottled hide blends in well with the rocky terrain of their preferred habitat.
* CombatTentacles: Skreesires use their tentacles to grab prey.
* MindRape: Skreesires can use their infamous mental abilities to twist intruders' minds and cause those creatures to flee.
* NoBiologicalSex: Skreesires are hermaphroditic and can self-fertilize. Typically they only do so after eating particularly well, using harvested genetic material to mitigate the effects of inbreeding.
* WingsDoNothing: Skreesires retain the wings from youth, even after they have lost their functionality.
!!Skreeling
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
The immature offspring of skreesires.
----
* CainAndAbel: Once a skreeling host grows old enough, siblings often turn on each other until the host eventually disperses and the skreelings search for new lairs.
* ExtremeOmnivore: They can eat ash, metal shavings, and wood if food is scarce.
* MasterOfNone: "Skreemules," skreelings grown too large to fly but without a skreesire's psychic powers to make up for it.
* SiblingTeam: Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside their siblings.
[[/folder]]
[[folder:Sky Fisher]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Large aerial predators from Castrovel.
----
* AintTooProudToBeg: Some sky fishers will telepathically transmit their desire to flee if badly injured in the hopes that their foes will let them go.
* AlienBlood: A sky fisher's blood contains hemocyanin, which gives it a blue colour.
* AllWebbedUp: Sky fishers are notorious for casting sticky, anesthetising filaments with which they reel in their quarry.
* InvisibilityWithDrawbacks: A sky fisher can deoxygenate its blood to turn itself colourless, making it sluggish but mostly translucent as it watches for prey.
* ItCanThink: Smart enough to learn language, as well as figure out they can round their bodies to better capture sound from below.
* YouWillNotEvadeMe: Once it has struck its prey with its filament, a sky fisher can then proceed to reel it in as long as it isn't too big.
[[/folder]]
[[folder:Symbiend]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Expert
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* TheBerserker: A Damoritosh's arm symbiend provides a constant trickle of adrenaline, creating vicious, fearless soldiers.
* PowerAtAPrice: All symbiends grant both benefits and drawbacks to their hosts.
* PowerDegeneration: A paragon symbiont will boost the host's intelligence and take its toll on the body.
* TheSymbiote: Symbiends can bond to and enhance nearly every other creature.
[[/folder]]
[[folder:Twinsoul]]
->'''Challenge Rating:''' 8
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Strange creatures with two bodies, one in the Material Pane and one in the Ethereal.
[[/folder]]