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* BadassBureaucrat: Despite being a dusty, he has the bureaucratic savvy to concoct an effective plan to bypass a PointyHairedBoss to get much-needed supplies.
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* WhenYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora. Sam ''was''. After having to clean up the fallout from one incident of emotional neglect too many, Sam divorced Lillian, quit the Rangers himself, and became a single dad.
to:
* WhenYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora. Sam ''was''.Cora, unlike Sam. After having to clean up the fallout from one incident of emotional neglect too many, Sam divorced Lillian, quit the Rangers himself, and became a single dad.
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* WhenAreYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora. Sam ''was'', and after one incident of emotional neglect too many, he divorced Lillian, quit the Rangers himself, and became a single dad.
to:
* WhenAreYouComingHomeDad: WhenYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora. Sam ''was'', and after ''was''. After having to clean up the fallout from one incident of emotional neglect too many, he Sam divorced Lillian, quit the Rangers himself, and became a single dad.
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* WhenAreYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora. Sam ''was'', and after one incident of emotional neglect too many, he divorced Lillian, quit the Rangers himself, and became a single dad.
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Swapping for a pic where her face isn't covered by the player crosshair
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[[quoteright:652:https://static.tvtropes.org/pmwiki/pub/images/f4i_el7weaayky0.jpg]]
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* LockedOutOfTheLoop: In NG+. the PlayerCharacter can choose not to tell Constellation [[spoiler:they are a Starborn and what the relics are for. Doing so will keep them in the dark for most of the game, though Walter discovers the truth when he hears yours and the Hunter's conversation. This is the only way to replay the main story again; telling them the truth or getting a rare NG+ start will just have you jump straight into the endgame]].
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!!!'''Voiced by:''' Caleb Yen
to:
!!!'''Voiced by:''' Caleb Yen
Creator/CalebYen
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!!!'''Voiced by:''' Damien Haas
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!!!'''Voiced by:''' Damien Haas
Creator/DamienHaas
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!!!'''Voiced By:''' Suzie Yeung
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!!!'''Voiced By:''' Suzie Yeung
Creator/SuzieYeung
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!!!'''Voiced by:''' Greg Chun
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!!!'''Voiced by:''' Greg Chun
Creator/GregChun
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!!!'''Voiced by:''' Jake Green
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!!!'''Voiced by:''' Jake Green
Creator/JakeGreen
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!!!'''Voiced by:''' Mela Lee
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!!!'''Voiced by:''' Mela Lee
Creator/MelaLee
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* StaticRoleExchangeableCharacter: [[spoiler:They are an alternate of whichever companion does in the Hunter's attack (defaulting to Barrett if you are in a NewGamePlus and foiled the attack so none died). That said whoever they are doesn't change their personality or goals. It only changes their face and voice]].
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* PlotArmor: Bayu does some incredibly reckless things for a guy who is, in fact, just a guy in a nice suit. The Crimson Fleet mission is especially notable. [[spoiler:Bayu meets the player alone in a room at the Astral Lounge, with no guards and without screening for weapons. He then ''threatens'' them and laughs off the Crimson Fleet's habit of making threats with no consideration that they ''do'' kill people and the person he's talking to may be one of the really violent, psycho ones.]] It's like he knows he's an essential NPC.
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* {{Determinator}}: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
to:
* {{Determinator}}: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later. And his plan would have ''worked'' had his ship still been in repairable condition.]]
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* FlingALightIntoTheFuture: Surprisingly, not Kryx's Legacy, which he left no intentional map for. [[spoiler:Because it was a stranded ship and he died on it. He was however recording himself with an eye to a what he hopes is a future pirate finding him. And although it's in an understandable rant, he does indeed provide a way for the person who finds his body to loot the credits he could not.]]
to:
* FlingALightIntoTheFuture: Surprisingly, not Kryx's Legacy, which he left no intentional map for. [[spoiler:Because it was a stranded ship and he died on it. He was however recording himself with an eye to a what he hopes is a future pirate finding him. And although it's in an understandable rant, he does indeed provide a way for the person who finds his body to loot the credits he could not.]]
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* WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
to:
* WorthlessYellowRocks: [[spoiler:He ultimatley ultimately made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
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* Determinator: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
to:
* Determinator: {{Determinator}}: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
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[[folder:Delgado]]
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
to:
!!Delgado
!!Jasper Kryx
!!!'''Voiced
The
* Determinator: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
* TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
* FlingALightIntoTheFuture: Surprisingly, not Kryx's Legacy, which he left no intentional map for. [[spoiler:Because it was a stranded ship and he died on it. He was however recording himself with an eye to a what he hopes is a future pirate finding him. And although it's in an understandable rant, he does indeed provide a way for the person who finds his body to loot the credits he could not.]]
* PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
* VisionaryVillain: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
* WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
[[folder:Delgado]]
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
----
* TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
* FlingALightIntoTheFuture: Surprisingly, not Kryx's Legacy, which he left no intentional map for. [[spoiler:Because it was a stranded ship and he died on it. He was however recording himself with an eye to a what he hopes is a future pirate finding him. And although it's in an understandable rant, he does indeed provide a way for the person who finds his body to loot the credits he could not.]]
* PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
* VisionaryVillain: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
* WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
[[folder:Delgado]]
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
----
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[[folder:Jasper Kryx]]
!!Jasper Kryx
!!!'''Voiced by:''' William Holmes
The long-dead, near-mythical founder of the Crimson Fleet and the origin of the term "Kryx's Legacy."
!!Jasper Kryx
!!!'''Voiced by:''' William Holmes
The long-dead, near-mythical founder of the Crimson Fleet and the origin of the term "Kryx's Legacy."
to:
!!Jasper Kryx
!!!'''Voiced by:''' William Holmes
The long-dead, near-mythical founder
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the
Deleted line(s) 1276,1287 (click to see context) :
* Determinator: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
* TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
* PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
* VisionaryVillian: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
* WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
----
* TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
* PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
* VisionaryVillian: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
* WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
----
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!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
to:
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part
!!Jasper Kryx
!!!'''Voiced by:''' William Holmes
The long-dead, near-mythical founder of the
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*Determinator: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later.]]
*TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
*PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
*VisionaryVillian: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
*WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
----
*TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
*PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
*VisionaryVillian: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
*WorthlessYellowRocks: [[spoiler:He ultimatley made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
----
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* BigBad: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
to:
* BigBad: BigBadEnsemble: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
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Moved to YMMV.
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* AlternateCharacterInterpretation: The Hunter insists they are just a dishonest and more manipulative type of Hunter and a would-be tyrant. He knows them best - but they also are in eons-long opposition over the Artifacts so he doesn't like them and wants to win. If the player sides with the Emissary [[spoiler:the Emissary is entirely above-board, providing useful information and support and adopting a more benevolent interaction with humanity after the player ascends to Starborn.]] There's also the fact that the Emissary ''hasn't'' met the player before in this context because [[spoiler:the player always dies in these universes]] so they may indeed be more confused than cunning.
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* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
to:
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down. [[spoiler:They also don't mesh well with the AlternateUniverse starts of NewGamePlus, as Dad will still go to the Lodge and talk to a Noel that doesn't exist for the various starts where Constellation is defunct, while neither of the parents will bat an eye if you walk in with your own alter ego, treating you as their child right in front of their actual biological descendent.]]
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Changed line(s) 1618 (click to see context) from:
* UnusableEnemyEquipment: While generally averted - as the player can obtain 'almost' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
to:
* UnusableEnemyEquipment: While generally averted - as the player can obtain 'almost' ''almost'' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
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* UnobtainableEnemyEquipment: While generally averted - as the player can obtain 'almost' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
to:
* UnobtainableEnemyEquipment: UnusableEnemyEquipment: While generally averted - as the player can obtain 'almost' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
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* UnobtainableEnemyEquipment: While generally averted - as the player can obtain 'almost' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
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Changed line(s) 1020 (click to see context) from:
CEO of Xenofresh Fisheries and de facto ruler of Neon, giving him a seat on the Collective's Council of Governors. As administrator of the city, he controls all commerce and security on the planet, allowing only a minimal presence from the Freestar Collective's other security and administrative organizations.
to:
CEO of Xenofresh Fisheries and de facto ruler of Neon, giving him a seat on the Collective's Council of Governors. As administrator of the city, he controls all commerce and security on the planet, planet (and is also a board member or major stockholder for most of the companies on Neon), allowing only a minimal presence from the Freestar Collective's other security and administrative organizations.
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* CloningBlues: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, and almost all of them struggle with this knowledge one way or another.
to:
* CloningBlues: CloneAngst: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, and almost all of them struggle with this knowledge one way or another.
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* NoCelebritiesWereHarmed: You may be forgiven for thinking he bears a passing resemblance to Creator/KurtRussell.
* PoliceAreUseless: The majority of Neon's citizens see the Freestar Rangers as this, and it's pretty hard not to given the sorry state of what passes for law and order in the city. As Jaylen explains it, Neon forces him to choose his battles carefully because not everyone in the city is innocent.
* ScrewTheRulesIHaveConnections: If the rule in Neon is "Don't rock the boat," that is. Jaylen explains that he has connections in Neon, including but not limited to his mother, who just so happens to be a high-ranking executive for Ryujin Industries, which allows him to do his job without ending up floating face down in the ocean.
** As a matter of fact, his connections are why he chose to be stationed on Neon in the first place, as he knows that any other Ranger would just wind up dead. That being said, Jaylen still knows well enough not to rock the boat too much despite his connections.
* PoliceAreUseless: The majority of Neon's citizens see the Freestar Rangers as this, and it's pretty hard not to given the sorry state of what passes for law and order in the city. As Jaylen explains it, Neon forces him to choose his battles carefully because not everyone in the city is innocent.
* ScrewTheRulesIHaveConnections: If the rule in Neon is "Don't rock the boat," that is. Jaylen explains that he has connections in Neon, including but not limited to his mother, who just so happens to be a high-ranking executive for Ryujin Industries, which allows him to do his job without ending up floating face down in the ocean.
** As a matter of fact, his connections are why he chose to be stationed on Neon in the first place, as he knows that any other Ranger would just wind up dead. That being said, Jaylen still knows well enough not to rock the boat too much despite his connections.
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* BullyingADragon: Because threatening not only a man who ran the Red Mile enough times to be considered a legendary badass but also her boss who pays her and her mercenaries considerably well and also has "friends in high places," not to mention, well, ''you'', is such an intelligent thing to do.
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* TheStarscream: Alludes to Mei -- right to her face -- that there may come a time when she and the rest of her mercenaries take over the Red Mile, to which Mei responds by pointing out that she has "friends in high places" and that Stocker could easily be replaced with somebody else.
to:
* TheStarscream: Alludes to Mei -- right to her face -- that there may come a time when she and the rest of her mercenaries take over the Red Mile, to which Mei responds by pointing out that she has "friends in high places" and that Stocker could easily be replaced with somebody else.
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* TeethClenchedTeamwork: It's pretty clear that she and her head of security hate each others' guts, and Mei certainly has no qualms about having her replaced after Stocker threatens to take over the Red Mile.
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!!Paradiso
[[folder:In General]]
A luxury hotel on the privately owned planet of Porrima II, Paradiso offers tourists from all across the Settled Systems the perfect beach vacation free from government oversight. They've recently hit a bit of snag after a massive unidentified spaceship appeared in orbit.
to:
!!Stocker
!!!'''Voiced By:'''
Head of security for the
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* CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
to:
* CapitalismIsBad: Paradiso's administration only cares TheBully: Is just as rude and threatening to the player and the casino's patrons as the rest of her staff, if not more so since she acts the same way even to her boss. And like many bullies, she backs down when someone stands up to her, as is the case when she threatens Donovan Rhys and Mei Devine.
* HotBlooded: That her first thought is to hold a patron at gunpoint when the guy tries to go outside without paying his tab (even though the casino is a sealed environment on a frozen planet, so where would he go?) says a lot abouttheir bottom line. While the hotel's guests and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is her.
* TheStarscream: Alludes tocomplain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the Mei -- right to live on her face -- that there may come a time when she and the planet, or 2) [[MurderIsTheBestSolution blow up rest of her mercenaries take over the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel towerRed Mile, to which Mei responds by pointing out that she has "friends in high places" and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing themthat Stocker could easily be replaced with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick. somebody else.
* HotBlooded: That her first thought is to hold a patron at gunpoint when the guy tries to go outside without paying his tab (even though the casino is a sealed environment on a frozen planet, so where would he go?) says a lot about
* TheStarscream: Alludes to
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them
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!!The Crucible
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A luxury hotel on the privately owned planet of Porrima II, Paradiso offers tourists from all across the Settled Systems the perfect beach vacation free from government oversight. They've recently hit a bit of snag after a massive unidentified spaceship appeared in orbit.
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* CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
[[/folder]]
!!The Crucible
[[folder:In General]]
----
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
[[/folder]]
!!The Crucible
[[folder:In General]]
----
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* RoboSpeak: Vasco has a distinct speech pattern reminiscent of a text-to-speech system. His monotone, stilted speech and habit of Main/SpockSpeak contributes to his unique personality.
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* RoboSpeak: Vasco has a distinct speech pattern reminiscent of a text-to-speech system. His monotone, stilted speech and habit of Main/SpockSpeak SpockSpeak contributes to his unique personality.
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A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the various companions of the Player Character, and [[Main/ExactlyWhatItSaysOnTheTin a very big fan of us]], at that.
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A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the various companions of the Player Character, and [[Main/ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin a very big fan of us]], at that.
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* ButForMeItWasTuesday: [[spoiler:If the player sides against him and vows revenge for their dead companion prior to the final fight,he takes a moment to figure out what the PC is mad about. Then he laughs.]]
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* ButForMeItWasTuesday: [[spoiler:If the player sides against him and vows revenge for their dead companion prior to the final fight,he fight, he takes a moment to figure out what the PC is mad about. Then he laughs.]]
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* AlternateSelf: [[spoiler:In NewGamePlus, you'll run into different variants of the Constellation crew members of whatever universe you migrate into...assuming they aren't [[WhatHappenedToTheMouse missing]] or [[KilledOffForReal dead]].]]
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* AlternateSelf: [[spoiler:In NewGamePlus, you'll run into different variants of the Constellation crew members of whatever universe you migrate into... assuming they aren't [[WhatHappenedToTheMouse missing]] or [[KilledOffForReal dead]].]]
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* RoboSpeak: Vasco has a distinct speech pattern reminiscent of a text-to-speech system. His monotone, stilted speech and habit of Main/SpockSpeak contributes to his unique personality.