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** Also, the Fleet's home of the Kryx system bears a passing resemblance to Cryx, the [[TabletopGame/IronKingdoms Iron Kingdoms]] nation of pirates and undead monsters. Rather fitting for a bunch of pirates who fly around in ships named after undead monsters.
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* GeniusBruiser: He was tailor-made for the old Xenowarfare division because soldiers aren't exactly the best with field scientific work, and lab scientists aren't exactly suited to the battlefield. He carries a suite of field lab equipment in his frame... as well as an arsenal of heavy weaponry. As with much of the old Xenowarfare Division, much of it is well-adapted to the new Terrormorph Management Division's mission.
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* GeniusBruiser: He was tailor-made for the old Xenowarfare division because soldiers aren't exactly the best with field scientific work, and lab scientists aren't exactly suited to the battlefield. He carries a suite of field lab equipment in his frame... as well as an arsenal of heavy weaponry. As with much of the old Xenowarfare Division, much of it Division personnel/equipment assets, he is well-adapted easily adapted to the new Terrormorph Management Division's mission.
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* GeniusBruiser: He was tailor-made for the old Xenowarfare division because soldiers aren't exactly the best with field scientific work, and lab scientists aren't exactly suited to the battlefield. He carries a suite of field lab equipment in his frame... as well as an arsenal of heavy weaponry. As with much of the old Xenowarfare Division, much of it is well-adapted to the new Terrormorph Management Division's mission.
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Added Bold Explorer trope to Constellation
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* BoldExplorer: The whole point of the organization.
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* JerkassHasAPoint: Unlike the Hunter who most players will despise for [[spoiler:killing one of their two favorite companions, very likely the top / spouse in a first playthrough because of timing]] and who rejects any higher point, the Emissary has an argument. In the main quest the player will encounter two ''very'' serious consequences of Artifact mishandling prior to the finale. The artifacts are responsible for both [[spoiler:the destruction of Earth's magnetic field and extinction of most Earth species]] and [[spoiler:a chaotic entanglement of two universes in a research facility, which is implied to have the potential for larger annihilation.]] Free pursuit doesn't seem like the best idea.
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* JerkassHasAPoint: Unlike the Hunter who most players will despise for [[spoiler:killing one of their two favorite companions, very likely the top / spouse in a first playthrough because of timing]] and who rejects any higher point, the Emissary has an argument. In the main quest the player will encounter two ''very'' serious consequences of Artifact mishandling prior to the finale. The artifacts are responsible for both [[spoiler:the destruction of Earth's magnetic field and extinction of most Earth species]] and [[spoiler:a chaotic entanglement of two universes in a research facility, which is implied to have had the potential for larger annihilation.annihilation had you not arrived when you did.]] Free pursuit doesn't seem like Add in the best idea.corruption of both the United Colonies and the Freestar Collective (especially Neon), and it’s not hard to see why the Emissary is opposed to letting humans have free control over the artifacts.
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* HorribleJudgeOfCharacter: Vouched for [[spoiler:Jillian Toft]], Austin Rake and the Spacefarer for membership into the Crimson Fleet. Rake left the Fleet and is now on the run, [[spoiler: Toft left the Fleet for ''SysDef'' and is now Commander Ikande's second in command]], and it's up to you whether or not she makes it three for three.
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* HorribleJudgeOfCharacter: Vouched for [[spoiler:Jillian Toft]], Austin Rake and the Spacefarer for membership into the Crimson Fleet. Rake left the Fleet and is now on the run, [[spoiler: Toft left the Fleet for ''SysDef'' ''[=SysDef=]'' and is now Commander Ikande's second in command]], and it's up to you whether or not she makes it three for three.
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* HorribleJudgeOfCharacter: Vouched for [[spoiler:Jillian Toft]], Austin Rake and the Spacefarer for membership into the Crimson Fleet. Rake left the Fleet and is now on the run, [[spoiler: Toft left the Fleet for ''SysDef'' and is now Commander Ikande's second in command]], and it's up to you whether or not she makes it three for three.
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* AlternateCharacterInterpretation: The Hunter insists they are just a dishonest and more manipulative type of Hunter and a would-be tyrant. He knows them best - but they also are in eons-long opposition over the Artifacts so he doesn't like them and wants to win. If the player sides with the Emissary [[spoiler:the Emissary is entirely above-board, providing useful information and support and adopting a more benevolent interaction with humanity after the player ascends to Starborn.]] There's also the fact that the Emissary ''hasn't'' met the player before in this context because [[spoiler:the player always dies in these universes]] so they may indeed be more confused than cunning.
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* JerkassHasAPoint: Unlike the Hunter who most players will despise for [[spoiler:killing one of their two favorite companions, very likely the top / spouse in a first playthrough because of timing]] and who rejects any higher point, the Emissary has an argument. In the main quest the player will encounter two ''very'' serious consequences of Artifact mishandling prior to the finale. The artifacts are responsible for both [[spoiler:the destruction of Earth's magnetic field and extinction of most Earth species]] and [[spoiler:a chaotic entanglement of two universes in a research facility, which is implied to have the potential for larger annihilation.]] Free pursuit doesn't seem like the best idea.
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* ButForMeItWasTuesday: [[spoiler:If the player sides against him and vows revenge for their dead companion prior to the final fight,he takes a moment to figure out what the PC is mad about. Then he laughs.]]
** Killing [[spoiler:the player is literally routine to him. He means it when he taunts "say goodbye to your friends." The implication is that in most universes where the player exists, they are cut down haplessly at the Lodge, and sometimes at the Eye. He is baffled when this universe's version turns it into a serious fight.]]
** Killing [[spoiler:the player is literally routine to him. He means it when he taunts "say goodbye to your friends." The implication is that in most universes where the player exists, they are cut down haplessly at the Lodge, and sometimes at the Eye. He is baffled when this universe's version turns it into a serious fight.]]
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* ImmortalityImmorality: The Hunter's interpretation of being Starborn is speedrunning Temples and with the multiverse making everyone infinite, it also makes everyone a valueless obstacle in his speedrun. He recounts [[spoiler:killing off Constellation in general and the player in particular]] like a gamer discussing alternate strategies. Indications vary on how much he enjoys what he does vs. being dead inside. Either way, he ''really'' doesn't care in a positive way about ideas like "collateral damage" and IHaveAFamily.
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* [[TheFriendNobodyLikes The Rook Nobody Likes]]: In addition to having a reputation for being dumber than a bag of spanners, according to notes found on the Key, Mathis is disliked by other Crimson Fleet pirates and are reluctant to work with him, mostly because of jobs gone wrong because of him. It's also telling that Delgado isn't too broken up about kicking him out of the Fleet on the Starfarer's recommendation.
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* [[TheFriendNobodyLikes The Rook Nobody Likes]]: In addition to having a reputation for being dumber than a bag of spanners, according to notes found on the Key, Mathis is disliked by other Crimson Fleet pirates and are reluctant to work with him, mostly because of jobs gone wrong because of him. with him on their crew. It's also telling that not only is Delgado isn't not too broken up about kicking him out of the Fleet on the Starfarer's recommendation.recommendation, but that the other pirates have already given him an unflattering nickname: "Hex."
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* TheAlcoholic: Implied. When asked what his plans were for his share of Kryx's Legacy, Mathis answers that aside from a bounty on his head that needs paying off, his share of the money is going straight to booze.
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* TheAlcoholic: Implied. When asked what his plans were for his share of Kryx's Legacy, Mathis answers that aside from a bounty on his head that needs paying off, his share of the money is going straight to booze. Heck, the first words that come out of his mouth are to express impatience because he is eager to get to the bar ASAP.
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* DumbMuscle: In the short time he has been with the Fleet, Mathis has gained this reputation among the rest of the pirates. Notably, according to Naeva, he was stupid enough to demand recompense from Delgado for expenses made ''getting to the Key in the first place''. He didn't get it, of course.
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* [[TheFriendNobodyLikes The Rook Nobody Likes]]: In addition to having a reputation for being dumber than a bag of spanners, according to notes found on the Key, Mathis is disliked by other Crimson Fleet pirates and are reluctant to work with him, mostly because of jobs gone wrong because of him. It's also telling that Delgado isn't too broken up about kicking him out of the Fleet on the Starfarer's recommendation.
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* PaperTiger: A note found on the Key implies that the Crimson Fleet is this, with Delgado expressing frustration that the Fleet had lost too many good Captains who were then "replaced with chaff." Of course, this is ''before'' Kryx's Legacy falls into their hands -- ''if'' it falls into their hands, of course.
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Fixing Andreja's Japanese VA.
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!!!'''Voiced By:''' Creator/CissyJones (English)[[labelnote:Foreign VAs]]Creator/YukoKaida (Japanese)[[/labelnote]]
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!!!'''Voiced By:''' Creator/CissyJones (English)[[labelnote:Foreign VAs]]Creator/YukoKaida VAs]]Creator/AyumiTsunematsu (Japanese)[[/labelnote]]
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** First, she joined the Freestar Rangers to get out of HopeTown, under the belief that the conditions there were unique to the Freestar Collective. Then she realised that the rest of the FC was just as bad (or, in Neon's case, actually worse), and for all the Rangers' talk of protecting the innocent, they actually haven't made a dent in the problems there. Also, for all the Freestar Collective's talk of freedom and individuality, she couldn't make peace with the fact that places like HopeTown exist, nor that men like Ron Hope and Benjamin Bayu are allowed to exploit the FC's citizens with impunity.
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** First, she joined the Freestar Rangers to get out of HopeTown, [=HopeTown=], under the belief that the conditions there were unique to the Freestar Collective. Then she realised that the rest of the FC was just as bad (or, in Neon's case, actually worse), and for all the Rangers' talk of protecting the innocent, they actually haven't made a dent in the problems there. Also, for all the Freestar Collective's talk of freedom and individuality, she couldn't make peace with the fact that places like HopeTown [=HopeTown=] exist, nor that men like Ron Hope and Benjamin Bayu are allowed to exploit the FC's citizens with impunity.
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A former Freestar Ranger, Marika grew up in [=HopeTown=] and witnessed how Ron Hope controlled and exploited the town. She wished to put an end to the corruption, but found the Rangers too often did not interfere or ignored sensitive issues. Hoping to find a better way for government to function, Marika quit the Rangers and traveled to New Atlantis.
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A former Freestar Ranger, Marika grew up in [=HopeTown=] and witnessed how Ron Hope controlled and exploited the town. She wished to put an end to the corruption, corruption but found the Rangers too often did not interfere or ignored sensitive issues. Hoping to find a better way for government to function, Marika quit the Rangers and traveled to New Atlantis.
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* BrokenPedestal: She saw how the United Colonies government took care of its people and found it appealing enough to emigrate from the Freestar Collective. It was only when she saw The Well for herself that she started seeing cracks in the "perfect society" and realised that the UC was no better than the faction she left for it.
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* BrokenPedestal: She On two occasions:
** First, she joined the Freestar Rangers to get out of HopeTown, under the belief that the conditions there were unique to the Freestar Collective. Then she realised that the rest of the FC was just as bad (or, in Neon's case, actually worse), and for all the Rangers' talk of protecting the innocent, they actually haven't made a dent in the problems there. Also, for all the Freestar Collective's talk of freedom and individuality, she couldn't make peace with the fact that places like HopeTown exist, nor that men like Ron Hope and Benjamin Bayu are allowed to exploit the FC's citizens with impunity.
** Then she saw how the United Colonies government took care of its people and found it appealing enough to emigrate from the Freestar Collective. It was only when she saw The Well for herself that she started seeing cracks in the "perfect society" and realised that the UC was no better than the faction she left for it.
** First, she joined the Freestar Rangers to get out of HopeTown, under the belief that the conditions there were unique to the Freestar Collective. Then she realised that the rest of the FC was just as bad (or, in Neon's case, actually worse), and for all the Rangers' talk of protecting the innocent, they actually haven't made a dent in the problems there. Also, for all the Freestar Collective's talk of freedom and individuality, she couldn't make peace with the fact that places like HopeTown exist, nor that men like Ron Hope and Benjamin Bayu are allowed to exploit the FC's citizens with impunity.
** Then she saw how the United Colonies government took care of its people and found it appealing enough to emigrate from the Freestar Collective. It was only when she saw The Well for herself that she started seeing cracks in the "perfect society" and realised that the UC was no better than the faction she left for it.
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* BrokenPedestal: She saw how the United Colonies government took care of its people and found it appealing enough to emigrate from the Freestar Collective. It was only when she saw The Well for herself that she started seeing cracks in the "perfect society" and realised that the UC was no better than the faction she left for it.
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* BaritoneOfStrength: When you share a voice actor with [[VideoGame/DeusEx Adam Jensen]], it's to be expected.
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* BaritoneOfStrength: When you share a voice actor with [[VideoGame/DeusEx [[VideoGame/DeusExHumanRevolution Adam Jensen]], it's to be expected. And since he's a literal space cowboy, would you expect anything less?
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* BaritoneOfStrength: When you share a voice actor with [[VideoGame/DeusEx Adam Jensen]], it's to be expected.
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* UnreliableNarrator: Sarah's history has left her imputing emotions, memories and thoughts to people around her that simply do not exist, which she will vent to the PC about. [[spoiler:Seen most sharply with her war record. She is convinced she screwed up horribly by continuning to fight with the ''Dauntless'' after her superiors were killed. Everyone else involved sees her actions as between doing her duty and heroic (including two crew that were marooned on a hostile planet as a result) and its clear the "damn medal" she snarls about was legitimate praise.]]
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Villain protagonist entry under Player Character was both inaccurate and thinly veiled criticism of the work, rather than being an observation of what is or isn't possible in the story.
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* VillainProtagonist: Almost entirely averted. Although you can easily roleplay as a selfish, greedy jackass who doesn't do anything without pay, the worst you can do on a greater scale, aside from a few unquestionably amoral sidequest decisions, is join the [[SpacePirates Crimson Fleet]] for real, but even that doesn't change much about how the story pans out. All things considered, the Spacefarer is practically railroaded into being played as a neutral-to-good character, with truly evil options being both rare and generally unrewarding.
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* TheGunslinger: Has two ranks in Pistol Certification and one rank in Sharpshooting, if you recruit her as a crewmate.
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** She also has one rank in Botany.
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A rookie member of the Crimson Fleet who joined up around the same time as the Spacefarer, who has either joined them in earnest or is a [[TheMole mole]] for UC SysDef.
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A rookie member of the Crimson Fleet who joined up around the same time as the Spacefarer, who has either joined them in earnest or is a [[TheMole mole]] for UC SysDef.[=SysDef=].
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* BecauseYouWereNiceToMe: Is only available as a crewmate only if you tell Delgado that he is useful at the end of the Echoes of the Past quest, and even then after siding with the Crimson Fleet after completing Legacy's End. It still doesn't mean that he likes you very much, however.
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* BecauseYouWereNiceToMe: Is only available as a crewmate only if you tell Delgado that he is useful at the end of the Echoes of the Past quest, and even then after siding with the Crimson Fleet after completing Legacy's End. It still doesn't mean that he likes you very much, however.
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[[folder:The Adoring Fan]]
!!The Adoring Fan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfield_adoring_fan.jpg]]
[[caption-width-right:350:''"By Vectera, by Vectera, by Vectera! It's the [[Website/TVTropes Grand Troper!]]"'']]
!!!'''Voiced by:''' Craig Sechler (English)
->''"I can't believe I get to stand near you breathing the same air. I've got to have'' '''''every molecule.'''''"
A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the various companions of the Player Character, and [[Main/ExactlyWhatItSaysOnTheTin a very big fan of us]], at that.
!!The Adoring Fan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfield_adoring_fan.jpg]]
[[caption-width-right:350:''"By Vectera, by Vectera, by Vectera! It's the [[Website/TVTropes Grand Troper!]]"'']]
!!!'''Voiced by:''' Craig Sechler (English)
->''"I can't believe I get to stand near you breathing the same air. I've got to have'' '''''every molecule.'''''"
A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the various companions of the Player Character, and [[Main/ExactlyWhatItSaysOnTheTin a very big fan of us]], at that.
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!!The Adoring Fan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfield_adoring_fan.jpg]]
[[caption-width-right:350:''"By Vectera, by Vectera, by Vectera! It's the [[Website/TVTropes Grand Troper!]]"'']]
!!Moara Otero
!!!'''Voiced by:'''
->''"I can't believe I get to stand near you breathing
A member of the
A resident
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* AnimeHair: Unlike his Tamriel counterpart, his fauxhawk is a much more realistic depiction of his signature hairstyle.
* HeroWorshipper: He is available as a companion if the player chooses the "Hero Worshipped" trait at character creation.
* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least useful for offloading junk onto.
* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill, and that there must be outside factors such as malfunctioning weaponry or him being in the way of an enemy.
* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration of the character looks a lot like a goatee-less [[Franchise/MassEffect Conrad Verner]], the previous memorable LoonyFan of the Player Character in a sci-fi game.
* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart, to the point of creepily seeking to breathe the same air as the Player Character. However, [[https://youtu.be/daq0RFh3b5o?t=142 if asked about the nature of his obsession]] for the player he insists that it's purely platonic.
* HeroWorshipper: He is available as a companion if the player chooses the "Hero Worshipped" trait at character creation.
* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least useful for offloading junk onto.
* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill, and that there must be outside factors such as malfunctioning weaponry or him being in the way of an enemy.
* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration of the character looks a lot like a goatee-less [[Franchise/MassEffect Conrad Verner]], the previous memorable LoonyFan of the Player Character in a sci-fi game.
* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart, to the point of creepily seeking to breathe the same air as the Player Character. However, [[https://youtu.be/daq0RFh3b5o?t=142 if asked about the nature of his obsession]] for the player he insists that it's purely platonic.
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* AnimeHair: Unlike GoodFeelsGood: Felt his Tamriel counterpart, calling with the Vanguard after his fauxhawk is a much more realistic depiction of his signature hairstyle.
* HeroWorshipper: He is available as a companion iffriend's ship was hijacked by Spacers. As it turned out, the player chooses Vanguard was the "Hero Worshipped" trait at character creation.
* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least usefulperfect job for offloading junk onto.
* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill,him, and he is pleased that there must be outside factors such as malfunctioning weaponry or him being are so many within its ranks who feel the same.
-->'''Moara Otero:''' The Vanguard's chock full of good pilots who're committed to making things better for the average citizen. My kind of people.
* OldSoldier: Has been in theway UC Vanguard long enough to make a ton of an enemy.
* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration ofenemies while patrolling the character looks a lot like a goatee-less [[Franchise/MassEffect Conrad Verner]], the previous memorable LoonyFan of the Player Character in a sci-fi game.
* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart,Sol System, to the point of creepily seeking to breathe the same air as the Player Character. However, [[https://youtu.be/daq0RFh3b5o?t=142 if asked about the nature of his obsession]] for the player where he insists theorises that it's purely platonic.they must have pooled their resources to afford hiring Ecliptic mercenaries to go after him. He takes it as a compliment.
* HeroWorshipper: He is available as a companion if
* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least useful
* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill,
-->'''Moara Otero:''' The Vanguard's chock full of good pilots who're committed to making things better for the average citizen. My kind of people.
* OldSoldier: Has been in the
* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration of
* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart,
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[[folder:SPOILER CHARACTER]]
!!Amelia Earheart
!!!'''Voiced by:''' Creator/JulieNathanson
See below under "The Crucible" section for more.
!!Amelia Earheart
!!!'''Voiced by:''' Creator/JulieNathanson
See below under "The Crucible" section for more.
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!!Amelia Earheart
!!Rosie Tannehill
!!!'''Voiced by:'''
See below under "The Crucible" section
A doctor (and botanist) from Akila City who is encountered at the Hitching Post, looking for
----
* InformedAttribute: She tells the Spacefarer that she is a botanist as well as a doctor, and yet she has no ranks in the Botany skill. This is probably an oversight on the developers' part.
* TheMedic: Has one rank in Medicine and three ranks in Wellness. Rosie is a practitioner of botanical medicine, using techniques passed down from her Maori ancestors, and she hopes to one day obtain a position at the Clinic where she hopes to help create botanical treatments for newly-discovered diseases.
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!United Colonies
[[folder:In General]]
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_3e2c48a640.jpg]]
The United Colonies (UC) is a centralized republic encompassing the star systems Alpha Centauri, Sol, and Wolf. Its capital is New Atlantis in the Alpha Centauri system, the largest colony in the Settled Systems. The UC considers itself the successor of the nations of Earth and rightful inheritor of humanity's legacy, and isn't shy about imposing its vision of order and unity on the interstellar frontier. UC's government is named MAST (Military, Administrative and Science Triumvirate) operating out of the spire of the same name, led by the UC President and her cabinet.
[[folder:In General]]
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_3e2c48a640.jpg]]
The United Colonies (UC) is a centralized republic encompassing the star systems Alpha Centauri, Sol, and Wolf. Its capital is New Atlantis in the Alpha Centauri system, the largest colony in the Settled Systems. The UC considers itself the successor of the nations of Earth and rightful inheritor of humanity's legacy, and isn't shy about imposing its vision of order and unity on the interstellar frontier. UC's government is named MAST (Military, Administrative and Science Triumvirate) operating out of the spire of the same name, led by the UC President and her cabinet.
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[[folder:In General]]
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_3e2c48a640.jpg]]
The United Colonies (UC) is a centralized republic encompassing the star systems Alpha Centauri, Sol, and Wolf. Its capital is New Atlantis in the Alpha Centauri system, the largest colony in the Settled Systems. The UC considers itself the successor
!!Mathis Castillo
!!!'''Voiced by:''' Christopher Lee Parson
A rookie member of the
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* BadassBureaucrat: The UC government when at its best is this. When you first enter New Atlantis after the tutorial levels, you can overhear a UC bureaucrat giving a BadBoss a dress-down over a poorly handled evacuation from a space station after Va'ruun zealots attacked, [[ReassignedToAntarctica giving her a bureaucratic exile]]. And when the UC Vanguard quest line progresses to a [[spoiler:[[TheDreaded Terrormorph]] attack on New Atlantis]], the President's cabinet gets its shit together real quick and signs off on what needs to be done (with frequent unanimous votes), its sole naysayer getting in-line real quick as well if you play it right before the attack. It's a testament to this that the mission in question sees more obstructiveness after the attack from the ambassador of the rival Freestar Collective, which was [[{{Irony}} formed partly in protest of the UC's bureaucratic monolith]].
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by the end led them to concede the Collective's key demand and bind both sides to the restriction that would ultimately trigger the Colony War.
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of the Crimson Fleet, the largest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
** Their overhunting of a species of megafauna native to the Toliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many of the UC's forces that they had no other choice but to abandon the whole planet and condemn its inhabitants to certain death.]]
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin is a town that barely scrapes by.
** Cydonia still sees success as a major mining center for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be fairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property, one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that are very form fitting, and the occasional jumpsuit.
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by the end led them to concede the Collective's key demand and bind both sides to the restriction that would ultimately trigger the Colony War.
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of the Crimson Fleet, the largest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
** Their overhunting of a species of megafauna native to the Toliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many of the UC's forces that they had no other choice but to abandon the whole planet and condemn its inhabitants to certain death.]]
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin is a town that barely scrapes by.
** Cydonia still sees success as a major mining center for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be fairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property, one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that are very form fitting, and the occasional jumpsuit.
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
to:
* BadassBureaucrat: The UC government when at its best is this. TheAlcoholic: Implied. When you first enter New Atlantis after the tutorial levels, you can overhear a UC bureaucrat giving a BadBoss a dress-down over a poorly handled evacuation asked what his plans were for his share of Kryx's Legacy, Mathis answers that aside from a space station after Va'ruun zealots attacked, [[ReassignedToAntarctica giving her a bureaucratic exile]]. And when the UC Vanguard quest line progresses to a [[spoiler:[[TheDreaded Terrormorph]] attack bounty on New Atlantis]], the President's cabinet gets its shit together real quick and signs off on what his head that needs paying off, his share of the money is going straight to be done (with frequent unanimous votes), its sole naysayer getting in-line real quick booze.
* BecauseYouWereNiceToMe: Is only available aswell a crewmate only if you play it right before the attack. It's a testament to this tell Delgado that the mission in question sees more obstructiveness after the attack from the ambassador of the rival Freestar Collective, which was [[{{Irony}} formed partly in protest of the UC's bureaucratic monolith]].
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war byhe is useful at the end led them to concede of the Collective's key demand Echoes of the Past quest, and bind both sides to the restriction that would ultimately trigger the Colony War.
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth ofeven then after siding with the Crimson Fleet, Fleet after completing Legacy's End. It still doesn't mean that he likes you very much, however.
* EvenEvilHasStandards: Smuggling Aurora, but not for any moral reason. Rather, he tried it once and was hit with a massive fine for his troubles, and he hasn't brought thelargest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
** Their overhunting of a species of megafauna nativestuff into his cargo hold since.
* HumanPackMule: Not to theToliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many extent of the UC's forces that they had no other choice Adoring Fan, of course, but Mathis' one rank in Weight-Lifting makes him useful for offloading your surplus items onto while exploring.
* OnlyInItForTheMoney: Of which he makes very plain at every given opportunity.
* TheStarscream: Is introduced sucking up toabandon Delgado, but as soon as he and the Spacefarer are separated from him during Echoes of the Past, Mathis conspires to betray him. Ultimately averted, however, as he calls the whole planet and condemn its inhabitants to certain death.]]
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused bything off regardless of whether the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin Spacefarer is on board or not.
* TokenEvilTeammate: The man is atown that barely scrapes by.
** Cydonia still sees success as a major mining center''pirate'' for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy Pete's sake, and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to befairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property,treacherous one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms thathis feelings on Delgado are very form fitting, and the occasional jumpsuit.
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.any indication.
* BecauseYouWereNiceToMe: Is only available as
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of
* EvenEvilHasStandards: Smuggling Aurora, but not for any moral reason. Rather, he tried it once and was hit with a massive fine for his troubles, and he hasn't brought the
** Their overhunting of a species of megafauna native
* HumanPackMule: Not to the
* OnlyInItForTheMoney: Of which he makes very plain at every given opportunity.
* TheStarscream: Is introduced sucking up to
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by
* TokenEvilTeammate: The man is a
** Cydonia still sees success as a major mining center
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property,
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
Changed line(s) 442,448 (click to see context) from:
!!Civilian Government
[[folder:Alexandra Abello]]
!!President Alexandra Abello
!!!'''Voiced By:''' Keena Ferguson
Incumbent president of the United Colonies. She is a proponent of peaceful relations and cooperation with the Freestar Collective and House Va'ruun. It is implied that her administration is markedly less hawkish and authoritarian than many of her predecessors.
[[folder:Alexandra Abello]]
!!President Alexandra Abello
!!!'''Voiced By:''' Keena Ferguson
Incumbent president of the United Colonies. She is a proponent of peaceful relations and cooperation with the Freestar Collective and House Va'ruun. It is implied that her administration is markedly less hawkish and authoritarian than many of her predecessors.
to:
[[folder:Alexandra Abello]]
!!President Alexandra Abello
!!The Adoring Fan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfield_adoring_fan.jpg]]
[[caption-width-right:350:''"By Vectera, by Vectera, by Vectera! It's the [[Website/TVTropes Grand Troper!]]"'']]
!!!'''Voiced
Incumbent president
->''"I can't believe I get to stand near you breathing the same air. I've got to have'' '''''every molecule.'''''"
A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the
Changed line(s) 450,451 (click to see context) from:
* ReasonableAuthorityFigure: She's willing to hear the player and Hadrian Sanon about opening the Armistice Archive and generally listens to her advisors and reasonable arguments. When [[spoiler:The Terromorph]] threat makes itself evident she basically throws all support behind the player's efforts.
to:
* HeroWorshipper: He is available as a companion if the player chooses the "Hero Worshipped" trait at character creation.
* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least useful for offloading junk onto.
* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill, and
* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration of the character looks a lot like a goatee-less [[Franchise/MassEffect Conrad Verner]], the previous memorable LoonyFan of the Player Character in a sci-fi game.
* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart, to the point of creepily seeking to breathe the same air as the Player Character. However, [[https://youtu.be/daq0RFh3b5o?t=142 if asked about
Changed line(s) 454,463 (click to see context) from:
!!!Office of Interstellar Affairs
[[folder:Soliman Yasin]]
!!Chief Diplomat Soliman Yasin
!!!'''Voiced By:''' Creator/NoshirDalal
Head of the Office of Interstellar Affairs and member of the UC cabinet.
----
* EveryoneHasStandards: Mentions in idle dialogue that he [[spoiler:disagrees with the decision to keep Vae Victis alive and considers it a grave mistake]].
* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences for [[spoiler:keeping him alive]].
[[folder:Soliman Yasin]]
!!Chief Diplomat Soliman Yasin
!!!'''Voiced By:''' Creator/NoshirDalal
Head of the Office of Interstellar Affairs and member of the UC cabinet.
----
* EveryoneHasStandards: Mentions in idle dialogue that he [[spoiler:disagrees with the decision to keep Vae Victis alive and considers it a grave mistake]].
* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences for [[spoiler:keeping him alive]].
to:
[[folder:Soliman Yasin]]
!!Chief Diplomat Soliman Yasin
!!Amelia Earheart
!!!'''Voiced
Head of the Office of Interstellar Affairs and member of the UC cabinet.
----
* EveryoneHasStandards: Mentions in idle dialogue that he [[spoiler:disagrees with the decision to keep Vae Victis alive and considers it a grave mistake]].
* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences
See below under "The Crucible" section for
Changed line(s) 466,470 (click to see context) from:
[[folder:Elisabeth [=MacIntyre=]]]
!!Deputy Elisabeth [=MacIntyre=]
!!!'''Voiced By:''' Dana Green
Deputy head of the Office of Interstellar Affairs.
!!Deputy Elisabeth [=MacIntyre=]
!!!'''Voiced By:''' Dana Green
Deputy head of the Office of Interstellar Affairs.
to:
!!Deputy Elisabeth [=MacIntyre=]
!!!'''Voiced By:''' Dana Green
Deputy head
[[folder:In General]]
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_3e2c48a640.jpg]]
The United Colonies (UC) is a centralized republic encompassing the star systems Alpha Centauri, Sol, and Wolf. Its capital is New Atlantis in the Alpha Centauri system, the largest colony in the Settled Systems. The UC considers itself the successor of the
* BadassBureaucrat: The UC government when at its best is this. When you first enter New Atlantis after the tutorial levels, you can overhear a UC bureaucrat giving a BadBoss a dress-down over a poorly handled evacuation from a space station after Va'ruun zealots attacked, [[ReassignedToAntarctica giving her a bureaucratic exile]]. And when the UC Vanguard quest line progresses to a [[spoiler:[[TheDreaded Terrormorph]] attack on New Atlantis]], the President's cabinet gets its shit together real quick and signs off on what needs to be done (with frequent unanimous votes), its sole naysayer getting in-line real quick as well if you play it right before the attack. It's a testament to this that the mission in question sees more obstructiveness after the attack from the ambassador of the rival Freestar Collective, which was [[{{Irony}} formed partly in protest of the UC's bureaucratic monolith]].
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by the end led them to concede the Collective's key demand and bind both sides to the restriction that would ultimately trigger the Colony War.
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of the Crimson Fleet, the largest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
** Their overhunting of a species of megafauna native to the Toliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many of the UC's forces that they had no other choice but to abandon the whole planet and condemn its inhabitants to certain death.]]
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin is a town that barely scrapes by.
** Cydonia still sees success as a major mining center for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be fairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property, one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that are very form fitting, and the occasional jumpsuit.
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by the end led them to concede the Collective's key demand and bind both sides to the restriction that would ultimately trigger the Colony War.
** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of the Crimson Fleet, the largest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
** Their overhunting of a species of megafauna native to the Toliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many of the UC's forces that they had no other choice but to abandon the whole planet and condemn its inhabitants to certain death.]]
* DyingTown:
** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin is a town that barely scrapes by.
** Cydonia still sees success as a major mining center for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be fairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property, one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that are very form fitting, and the occasional jumpsuit.
* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
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!!UC Military
!!!Aegis
[[folder:Plato]]
!!Agent Plato
!!!'''Voiced By:''' Creator/ChristopherMurney
The acting head of Aegis, the intelligence division of [=MAST=].
!!!Aegis
[[folder:Plato]]
!!Agent Plato
!!!'''Voiced By:''' Creator/ChristopherMurney
The acting head of Aegis, the intelligence division of [=MAST=].
to:
!!!Aegis
[[folder:Plato]]
!!Agent Plato
[[folder:Alexandra Abello]]
!!President Alexandra Abello
!!!'''Voiced By:'''
The acting head
Incumbent president of
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* EmbarrassingNickname: He treats his handle as this, since it was something he chose as a younger man full of himself.
* TheSpymaster: He's the head of an intelligence division and his job deals with discovering and preventing threats to the UC.
* TheSpymaster: He's the head of an intelligence division and his job deals with discovering and preventing threats to the UC.
to:
*
* TheSpymaster: He's
Changed line(s) 487,493 (click to see context) from:
!!!Defense Research & Initiatives Program
[[folder:Upsana Kulkarni]]
!!Chief Engineer Upsana Kulkarni
!!!'''Voiced By:''' Creator/ZehraFazal
The head of the program and member of the UC cabinet.
[[folder:Upsana Kulkarni]]
!!Chief Engineer Upsana Kulkarni
!!!'''Voiced By:''' Creator/ZehraFazal
The head of the program and member of the UC cabinet.
to:
[[folder:Upsana Kulkarni]]
[[folder:Soliman Yasin]]
!!Chief
!!!'''Voiced By:'''
The head
Head of the
* EveryoneHasStandards: Mentions in idle dialogue that he [[spoiler:disagrees with the decision to keep Vae Victis alive and considers it a grave mistake]].
* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences for [[spoiler:keeping him alive]].
* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences for [[spoiler:keeping him alive]].
Changed line(s) 497,503 (click to see context) from:
!!!United Colonies Army
[[folder:Huiying Xiao]]
!!General Huiying Xiao
!!!'''Voiced By:''' Creator/JennieKwan
Head of the UC Army.
[[folder:Huiying Xiao]]
!!General Huiying Xiao
!!!'''Voiced By:''' Creator/JennieKwan
Head of the UC Army.
to:
[[folder:Huiying Xiao]]
!!General Huiying Xiao
!!Deputy Elisabeth [=MacIntyre=]
!!!'''Voiced By:'''
Head
Deputy head of the
Changed line(s) 507,513 (click to see context) from:
!!!United Colonies Navy
[[folder:Pascual Logan]]
!!Fleet Admiral Pascual Logan
!!!'''Voiced By:''' Javier Grajeda
Head of the UC Navy and member of the UC cabinet.
[[folder:Pascual Logan]]
!!Fleet Admiral Pascual Logan
!!!'''Voiced By:''' Javier Grajeda
Head of the UC Navy and member of the UC cabinet.
to:
[[folder:Pascual Logan]]
!!Fleet Admiral Pascual Logan
!!!Aegis
[[folder:Plato]]
!!Agent Plato
!!!'''Voiced By:'''
Head
The acting head of Aegis, the
* EmbarrassingNickname: He treats his handle as this, since it was something he chose as a younger man full of himself.
* TheSpymaster: He's the head of an intelligence division and his job deals with discovering and preventing threats to the UC.
* TheSpymaster: He's the head of an intelligence division and his job deals with discovering and preventing threats to the UC.
Changed line(s) 517,521 (click to see context) from:
[[folder:François Sanon]]
!!Fleet Admiral François "Vae Victis" Sanon
!!!'''Voiced By:''' Darien Sills-Evans
Head of the navy during the Colony War, Sanon came to be known as "Vae Victis" for his lack of mercy on the battlefield. He was placed on trial and executed following the war for his crimes against civilians and his role in the xenowarfare projects.
!!Fleet Admiral François "Vae Victis" Sanon
!!!'''Voiced By:''' Darien Sills-Evans
Head of the navy during the Colony War, Sanon came to be known as "Vae Victis" for his lack of mercy on the battlefield. He was placed on trial and executed following the war for his crimes against civilians and his role in the xenowarfare projects.
to:
!!Fleet Admiral François "Vae Victis" Sanon
[[folder:Upsana Kulkarni]]
!!Chief Engineer Upsana Kulkarni
!!!'''Voiced By:'''
Head
The head of the
Deleted line(s) 523,530 (click to see context) :
* CantKillYouStillNeedYou: [[spoiler:The UC government at the time of the Colony War was fearful of a world without Vae Victis to help lead them, and faked his execution and put him in a highly secure, secret, personal prison beneath MAST. The current government is much less fond of Sanon, but he continuously uses his knowledge of Colony War era operations, personnel, and his ability to psychologically profile, to help them track down and bring to justice war criminals who escaped. He plays this card ''hard'' when you uncover his current set of crimes, pointing out everything he did indirectly benefited you, and that he can ''still'' help track down war criminals. Whether or not he survives is up to the player.]]
* HatedByAll: You're hard-pressed to find anyone who is fond of Vae Victis or doesn't feel like he absolutely got what he deserved being executed by the UC (about the only one is the bartender on the Den). [[spoiler:Likewise, nearly everyone who finds out he's still alive reacts with unadulterated shock and disgust at the UC.]]
* LegacySeeker: [[spoiler:Despite being imprisoned and publicly believed to be dead, Vae Victis engineers two Terrormorph attacks on UC settlements- a food processing plant on Tau Ceti II, and New Atlantis itself- in order to push the UC to investigate the Terrormorphs. He engineers it so his daughter/clone Hadrian is tapped to help coordinate the UC's investigation and response- and become a national hero, restoring the Sanon family name to prominence.]]
* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping them further, so he has someone to blame. This is all part of a grander plot to ''stop'' the terrormorphs and make him a trusted advisor of the UC again. He also takes credit to the player for the attacks rehabilitating Hadrian's name and career even though he didn't possibly have control over her simply surviving Tau Ceti, let alone being involved further. But it happened, so he'll cite it.]]
* NotQuiteDead: [[spoiler:Despite being publicly stated to be executed, he's actually been secretly imprisoned and serving as a UC advisor]].
* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
* TheSociopath: As his name indicates, he is ''not'' remembered even in the UC as someone who made difficult ugly choices during the war. [[spoiler:One of the UC Cabinet explicitly calls him this if his involvement in the current attacks is revealed. It's hard to argue with re: someone who has repeatedly murdered people because it's convenient to his own ends.]]
* WellIntentionedExtremist: His stated reasons for bombing the Londiniun spaceport are understandable; the city was the site of an unprecedented Terrormorph outbreak and the UC was terrified of the outbreak spreading to other worlds. He still ended any chance of evacuation and doomed any left on the surface to the Terrormorphs, a unilateral decision on his part that turned the UC's populace against both the war in general and himself personally. [[spoiler:His real reasons- that he'd learned how Terrormorphs spread and feared that knowledge could be weaponized by the UC's enemies- aren't much better.]]
* HatedByAll: You're hard-pressed to find anyone who is fond of Vae Victis or doesn't feel like he absolutely got what he deserved being executed by the UC (about the only one is the bartender on the Den). [[spoiler:Likewise, nearly everyone who finds out he's still alive reacts with unadulterated shock and disgust at the UC.]]
* LegacySeeker: [[spoiler:Despite being imprisoned and publicly believed to be dead, Vae Victis engineers two Terrormorph attacks on UC settlements- a food processing plant on Tau Ceti II, and New Atlantis itself- in order to push the UC to investigate the Terrormorphs. He engineers it so his daughter/clone Hadrian is tapped to help coordinate the UC's investigation and response- and become a national hero, restoring the Sanon family name to prominence.]]
* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping them further, so he has someone to blame. This is all part of a grander plot to ''stop'' the terrormorphs and make him a trusted advisor of the UC again. He also takes credit to the player for the attacks rehabilitating Hadrian's name and career even though he didn't possibly have control over her simply surviving Tau Ceti, let alone being involved further. But it happened, so he'll cite it.]]
* NotQuiteDead: [[spoiler:Despite being publicly stated to be executed, he's actually been secretly imprisoned and serving as a UC advisor]].
* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
* TheSociopath: As his name indicates, he is ''not'' remembered even in the UC as someone who made difficult ugly choices during the war. [[spoiler:One of the UC Cabinet explicitly calls him this if his involvement in the current attacks is revealed. It's hard to argue with re: someone who has repeatedly murdered people because it's convenient to his own ends.]]
* WellIntentionedExtremist: His stated reasons for bombing the Londiniun spaceport are understandable; the city was the site of an unprecedented Terrormorph outbreak and the UC was terrified of the outbreak spreading to other worlds. He still ended any chance of evacuation and doomed any left on the surface to the Terrormorphs, a unilateral decision on his part that turned the UC's populace against both the war in general and himself personally. [[spoiler:His real reasons- that he'd learned how Terrormorphs spread and feared that knowledge could be weaponized by the UC's enemies- aren't much better.]]
Changed line(s) 533,537 (click to see context) from:
[[folder:Captain Myeong]]
!!Captain Myeong, UC Navy Marine Corps
!!!'''Voiced By:''' Kate Marley
A highly decorated veteran marine officer who answered a distress call from a Freestar-aligned science station in the Altair system beset by a Spacer onslaught.
!!Captain Myeong, UC Navy Marine Corps
!!!'''Voiced By:''' Kate Marley
A highly decorated veteran marine officer who answered a distress call from a Freestar-aligned science station in the Altair system beset by a Spacer onslaught.
to:
!!Captain Myeong, UC Navy Marine Corps
[[folder:Huiying Xiao]]
!!General Huiying Xiao
!!!'''Voiced By:'''
A highly decorated veteran marine officer who answered a distress call from a Freestar-aligned science station in
Head of the
Deleted line(s) 539,541 (click to see context) :
* EnemyMine: Ends up fighting alongside Freestar Rangers led by the green Lieutenant Torres defending a science station in the Altair system against an unusually concentrated onslaught of Spacers. The UC and Freestar aren't enemies anymore, but former animosities from the Colony War are acknowledged. Myeong finds commonality in that they're both ground-pounders (hence the name of the whole quest line) instead of differences in nationality.
* OldSoldier: She's seen her fair share of action and waxes a lot of philosophy about the nature of being a "groundpounder".
* ScrewTheRulesImDoingWhatsRight: In her after-action pep-talk, she shares some old veteran wisdom with Torres to always stand firm in the face of Command pressing him to compromise on principles, and warns him that it may stymie his rank advancement for doing so.
* OldSoldier: She's seen her fair share of action and waxes a lot of philosophy about the nature of being a "groundpounder".
* ScrewTheRulesImDoingWhatsRight: In her after-action pep-talk, she shares some old veteran wisdom with Torres to always stand firm in the face of Command pressing him to compromise on principles, and warns him that it may stymie his rank advancement for doing so.
Changed line(s) 544,548 (click to see context) from:
[[folder:Saira Hatoum]]
!!Commander Saira Hatoum
!!!'''Voiced by:''' Creator/ParminderNagra
The commander of the UC Marines at Forward Base 441 near the ruins of Londinion, stationed there to monitor the terrormorphs and scout the city occasionally for information.
!!Commander Saira Hatoum
!!!'''Voiced by:''' Creator/ParminderNagra
The commander of the UC Marines at Forward Base 441 near the ruins of Londinion, stationed there to monitor the terrormorphs and scout the city occasionally for information.
to:
!!Commander Saira Hatoum
[[folder:Pascual Logan]]
!!Fleet Admiral Pascual Logan
!!!'''Voiced
The commander
Head of the UC
Changed line(s) 552,558 (click to see context) from:
!!!United Colonies Security
[[folder:Jeremiah Sarkin]]
!!Chief Jeremiah Sarkin
!!!'''Voiced By:''' Todd Cattell
Chief of United Colonies Security and a member of the cabinet.
[[folder:Jeremiah Sarkin]]
!!Chief Jeremiah Sarkin
!!!'''Voiced By:''' Todd Cattell
Chief of United Colonies Security and a member of the cabinet.
to:
[[folder:Jeremiah Sarkin]]
!!Chief Jeremiah Sarkin
!!Fleet Admiral François "Vae Victis" Sanon
!!!'''Voiced By:'''
Chief of United Colonies Security and a member
Head of the
Changed line(s) 560 (click to see context) from:
* BearerOfBadNews: Personally makes calls to family members informing them when a security officer dies in the line of duty. [[spoiler:He sadly notes he has a lot of calls to make after the terrormorph attack on New Atlantis.]]
to:
* BearerOfBadNews: Personally makes calls CantKillYouStillNeedYou: [[spoiler:The UC government at the time of the Colony War was fearful of a world without Vae Victis to help lead them, and faked his execution and put him in a highly secure, secret, personal prison beneath MAST. The current government is much less fond of Sanon, but he continuously uses his knowledge of Colony War era operations, personnel, and his ability to psychologically profile, to help them track down and bring to justice war criminals who escaped. He plays this card ''hard'' when you uncover his current set of crimes, pointing out everything he did indirectly benefited you, and that he can ''still'' help track down war criminals. Whether or not he survives is up to the player.]]
* HatedByAll: You're hard-pressed to find anyone who is fond of Vae Victis or doesn't feel like he absolutely got what he deserved being executed by the UC (about the only one is the bartender on the Den). [[spoiler:Likewise, nearly everyone who finds out he's still alive reacts with unadulterated shock and disgust at the UC.]]
* LegacySeeker: [[spoiler:Despite being imprisoned and publicly believed to be dead, Vae Victis engineers two Terrormorph attacks on UC settlements- a food processing plant on Tau Ceti II, and New Atlantis itself- in order to push the UC to investigate the Terrormorphs. He engineers it so his daughter/clone Hadrian is tapped to help coordinate the UC's investigation and response- and become a national hero, restoring the Sanon familymembers informing name to prominence.]]
* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping themwhen further, so he has someone to blame. This is all part of a security officer dies grander plot to ''stop'' the terrormorphs and make him a trusted advisor of the UC again. He also takes credit to the player for the attacks rehabilitating Hadrian's name and career even though he didn't possibly have control over her simply surviving Tau Ceti, let alone being involved further. But it happened, so he'll cite it.]]
* NotQuiteDead: [[spoiler:Despite being publicly stated to be executed, he's actually been secretly imprisoned and serving as a UC advisor]].
* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
* TheSociopath: As his name indicates, he is ''not'' remembered even in theline UC as someone who made difficult ugly choices during the war. [[spoiler:One of duty. [[spoiler:He sadly notes he has a lot of the UC Cabinet explicitly calls to make after him this if his involvement in the terrormorph attack current attacks is revealed. It's hard to argue with re: someone who has repeatedly murdered people because it's convenient to his own ends.]]
* WellIntentionedExtremist: His stated reasons for bombing the Londiniun spaceport are understandable; the city was the site of an unprecedented Terrormorph outbreak and the UC was terrified of the outbreak spreading to other worlds. He still ended any chance of evacuation and doomed any left onNew Atlantis.the surface to the Terrormorphs, a unilateral decision on his part that turned the UC's populace against both the war in general and himself personally. [[spoiler:His real reasons- that he'd learned how Terrormorphs spread and feared that knowledge could be weaponized by the UC's enemies- aren't much better.]]
* HatedByAll: You're hard-pressed to find anyone who is fond of Vae Victis or doesn't feel like he absolutely got what he deserved being executed by the UC (about the only one is the bartender on the Den). [[spoiler:Likewise, nearly everyone who finds out he's still alive reacts with unadulterated shock and disgust at the UC.]]
* LegacySeeker: [[spoiler:Despite being imprisoned and publicly believed to be dead, Vae Victis engineers two Terrormorph attacks on UC settlements- a food processing plant on Tau Ceti II, and New Atlantis itself- in order to push the UC to investigate the Terrormorphs. He engineers it so his daughter/clone Hadrian is tapped to help coordinate the UC's investigation and response- and become a national hero, restoring the Sanon family
* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping them
* NotQuiteDead: [[spoiler:Despite being publicly stated to be executed, he's actually been secretly imprisoned and serving as a UC advisor]].
* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
* TheSociopath: As his name indicates, he is ''not'' remembered even in the
* WellIntentionedExtremist: His stated reasons for bombing the Londiniun spaceport are understandable; the city was the site of an unprecedented Terrormorph outbreak and the UC was terrified of the outbreak spreading to other worlds. He still ended any chance of evacuation and doomed any left on
Changed line(s) 563,569 (click to see context) from:
!!!United Colonies System Defense
[[folder:Kibwe Ikande]]
!!Commander Kibwe Ikande
!!!'''Voiced By:''' Creator/IkeAmadi
Head of [=SyDef=] and commander the UC ''Vigilance''. He is dedicated to dismantling the Crimson Fleet and tasks the Spacefarer with infiltrating the pirate organization.
[[folder:Kibwe Ikande]]
!!Commander Kibwe Ikande
!!!'''Voiced By:''' Creator/IkeAmadi
Head of [=SyDef=] and commander the UC ''Vigilance''. He is dedicated to dismantling the Crimson Fleet and tasks the Spacefarer with infiltrating the pirate organization.
to:
[[folder:Kibwe Ikande]]
!!Commander Kibwe Ikande
!!Captain Myeong, UC Navy Marine Corps
!!!'''Voiced By:'''
Head of [=SyDef=] and commander
A highly decorated veteran marine officer who answered a distress call from a Freestar-aligned science station in the
Changed line(s) 571,577 (click to see context) from:
* AFatherToHisMen: Ikande is highly popular with his soldiers and is noted by several to take personal concern to their personal well-being.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack led by Naeva Mora which leaves the player and their squad to fight the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta against them could cloud his judgment, but strives to ensure it isn't.
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you from the task force. This is exacerbated by Ikande apparently being psychic or having [=FTL=] communications (unlike ''everyone else'' in the setting) to the point where you can jump ''straight'' to the Vigilance to talk to him and he'll open with knowing what you did with no allowance on your part to cover it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack led by Naeva Mora which leaves the player and their squad to fight the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta against them could cloud his judgment, but strives to ensure it isn't.
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you from the task force. This is exacerbated by Ikande apparently being psychic or having [=FTL=] communications (unlike ''everyone else'' in the setting) to the point where you can jump ''straight'' to the Vigilance to talk to him and he'll open with knowing what you did with no allowance on your part to cover it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
to:
* AFatherToHisMen: Ikande is highly popular with his soldiers and is noted by several to take personal concern to their personal well-being.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attackEnemyMine: Ends up fighting alongside Freestar Rangers led by Naeva Mora which leaves the player and their squad to fight green Lieutenant Torres defending a science station in the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendettaAltair system against them could cloud his judgment, an unusually concentrated onslaught of Spacers. The UC and Freestar aren't enemies anymore, but strives to ensure it isn't.
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull youformer animosities from the task force. This is exacerbated by Ikande apparently Colony War are acknowledged. Myeong finds commonality in that they're both ground-pounders (hence the name of the whole quest line) instead of differences in nationality.
* OldSoldier: She's seen her fair share of action and waxes a lot of philosophy about the nature of beingpsychic or having [=FTL=] communications (unlike ''everyone else'' a "groundpounder".
* ScrewTheRulesImDoingWhatsRight: In her after-action pep-talk, she shares some old veteran wisdom with Torres to always stand firm in thesetting) to the point where you can jump ''straight'' to the Vigilance to talk to face of Command pressing him to compromise on principles, and he'll open with knowing what you did with no allowance on your part to cover warns him that it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except may stymie his rank advancement for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.doing so.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you
* OldSoldier: She's seen her fair share of action and waxes a lot of philosophy about the nature of being
* ScrewTheRulesImDoingWhatsRight: In her after-action pep-talk, she shares some old veteran wisdom with Torres to always stand firm in the
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
Changed line(s) 580,584 (click to see context) from:
[[folder:Jillian Toft]]
!!Lieutenant Jillian Toft
!!!'''Voiced by:''' Jan Johns
Ikande's second-in-command aboard the ''Vigilance''.
!!Lieutenant Jillian Toft
!!!'''Voiced by:''' Jan Johns
Ikande's second-in-command aboard the ''Vigilance''.
to:
!!Lieutenant Jillian Toft
!!Commander Saira Hatoum
!!!'''Voiced by:'''
Ikande's second-in-command aboard
The commander of the
Deleted line(s) 586,588 (click to see context) :
* TheAtoner: [[spoiler:'Jilly' Toft was a criminal from The Well in New Atlantis who drew the attention of, and joined, the Crimson Fleet. She was captured in a trap set by SysDef and after a year in prison, Ikande took a chance on her and recruited her. ''Jillian'' Toft is now determined to right the wrongs of her past, and justify Ikande's faith in her.]]
* CallSign: When in her own ship, her callsign is "Joan of Arc".
* NumberTwo: She is Ikande's second-in-command and handles a lot of the details for the Commander, including overseeing the evidence gathered by the Starfarer and providing additional details to them about the mission.
* CallSign: When in her own ship, her callsign is "Joan of Arc".
* NumberTwo: She is Ikande's second-in-command and handles a lot of the details for the Commander, including overseeing the evidence gathered by the Starfarer and providing additional details to them about the mission.
Changed line(s) 591,595 (click to see context) from:
[[folder:Alex Vong]]
!!Alex Vong
!!!'''Voiced by:''' Eugene Kim
A pilot assigned to the ''Vigilance'' as part of its fighter compliment.
!!Alex Vong
!!!'''Voiced by:''' Eugene Kim
A pilot assigned to the ''Vigilance'' as part of its fighter compliment.
to:
!!Alex Vong
[[folder:Jeremiah Sarkin]]
!!Chief Jeremiah Sarkin
!!!'''Voiced
A pilot assigned to
Chief of United Colonies Security and a member of the
Changed line(s) 597 (click to see context) from:
* CallSign: Flies under the name "Archangel".
to:
* CallSign: Flies under BearerOfBadNews: Personally makes calls to family members informing them when a security officer dies in the name "Archangel".line of duty. [[spoiler:He sadly notes he has a lot of calls to make after the terrormorph attack on New Atlantis.]]
Changed line(s) 600,604 (click to see context) from:
[[folder:Jivanta Bedi]]
!!Jivanta Bedi
!!!'''Voiced by:''' Lipica Shah
A technician aboard the ''Vigilance''.
!!Jivanta Bedi
!!!'''Voiced by:''' Lipica Shah
A technician aboard the ''Vigilance''.
to:
!!Jivanta Bedi
[[folder:Kibwe Ikande]]
!!Commander Kibwe Ikande
!!!'''Voiced
A technician aboard
Head of [=SyDef=] and commander the
* AFatherToHisMen: Ikande is highly popular with his soldiers and is noted by several to take personal concern to their personal well-being.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack led by Naeva Mora which leaves the player and their squad to fight the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta against them could cloud his judgment, but strives to ensure it isn't.
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you from the task force. This is exacerbated by Ikande apparently being psychic or having [=FTL=] communications (unlike ''everyone else'' in the setting) to the point where you can jump ''straight'' to the Vigilance to talk to him and he'll open with knowing what you did with no allowance on your part to cover it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
* BaldBlackLeaderGuy: Checks all the boxes.
* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack led by Naeva Mora which leaves the player and their squad to fight the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta against them could cloud his judgment, but strives to ensure it isn't.
* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you from the task force. This is exacerbated by Ikande apparently being psychic or having [=FTL=] communications (unlike ''everyone else'' in the setting) to the point where you can jump ''straight'' to the Vigilance to talk to him and he'll open with knowing what you did with no allowance on your part to cover it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
Changed line(s) 608,612 (click to see context) from:
[[folder:Armin Petrosyan]]
!!Armin Petrosyan
!!!'''Voiced by:''' Michael Benyaer
The officer in charge of the ''Vigilance'''s brig.
!!Armin Petrosyan
!!!'''Voiced by:''' Michael Benyaer
The officer in charge of the ''Vigilance'''s brig.
to:
!!Armin Petrosyan
!!Lieutenant Jillian Toft
!!!'''Voiced by:'''
The officer in charge of
Ikande's second-in-command aboard the
* TheAtoner: [[spoiler:'Jilly' Toft was a criminal from The Well in New Atlantis who drew the attention of, and joined, the Crimson Fleet. She was captured in a trap set by SysDef and after a year in prison, Ikande took a chance on her and recruited her. ''Jillian'' Toft is now determined to right the wrongs of her past, and justify Ikande's faith in her.]]
* CallSign: When in her own ship, her callsign is "Joan of Arc".
* NumberTwo: She is Ikande's second-in-command and handles a lot of the details for the Commander, including overseeing the evidence gathered by the Starfarer and providing additional details to them about the mission.
* CallSign: When in her own ship, her callsign is "Joan of Arc".
* NumberTwo: She is Ikande's second-in-command and handles a lot of the details for the Commander, including overseeing the evidence gathered by the Starfarer and providing additional details to them about the mission.
Changed line(s) 616,618 (click to see context) from:
!!!United Colonies Vanguard
[[folder:In General]]
[[folder:In General]]
to:
[[folder:In General]]
!!Alex Vong
!!!'''Voiced by:''' Eugene Kim
A pilot assigned to the ''Vigilance'' as part of its fighter compliment.
Changed line(s) 620,621 (click to see context) from:
* HomeGuard: The Vanguard isn't part of the UC military's standing forces, being made up of volunteers piloting their own ships to take on paid missions for the UC in their spare time. Even full UC citizens who remain in the Vanguard aren't obligated to report to duty at fixed times, and can accept jobs if and when they feel like it.
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being private persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and loyal service over a number of years is the fastest way to gain full UC citizenship.
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being private persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and loyal service over a number of years is the fastest way to gain full UC citizenship.
to:
* HomeGuard: The Vanguard isn't part of CallSign: Flies under the UC military's standing forces, being made up of volunteers piloting their own ships to take on paid missions for the UC in their spare time. Even full UC citizens who remain in the Vanguard aren't obligated to report to duty at fixed times, and can accept jobs if and when they feel like it.
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being private persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and loyal service over a number of years is the fastest way to gain full UC citizenship.name "Archangel".
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being private persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and loyal service over a number of years is the fastest way to gain full UC citizenship.
Changed line(s) 624,628 (click to see context) from:
[[folder:John Tuala]]
!!Commander John Tuala
!!!'''Voiced By:''' Imari Williams
An old friend of Sarah Morgan and head recruiter of the Vanguard at [=MAST=].
!!Commander John Tuala
!!!'''Voiced By:''' Imari Williams
An old friend of Sarah Morgan and head recruiter of the Vanguard at [=MAST=].
to:
!!Commander John Tuala
!!Jivanta Bedi
!!!'''Voiced
An old friend of Sarah Morgan and head recruiter of
A technician aboard the
Deleted line(s) 630,631 (click to see context) :
* NewJobsAsThePlotDemands: Despite allegedly only being the Vanguard's recruiter, he also hands out missions, handles multiple HR responsibilities, and acts as liaison between Vanguard outposts and the UC military brass. And all that despite not even having a proper office.
* NiceGuy: Friendly, helpful and supportive to a fault.
* NiceGuy: Friendly, helpful and supportive to a fault.
Changed line(s) 634,638 (click to see context) from:
[[folder:Jaeda Huang]]
!!Jaeda Huang
!!!'''Voiced By:''' Suzie Yeung
A former smuggler turned Vanguard pilot with a hatred of House Va'ruun zealots. She was once an associate of Andreja before joining the Vanguard.
!!Jaeda Huang
!!!'''Voiced By:''' Suzie Yeung
A former smuggler turned Vanguard pilot with a hatred of House Va'ruun zealots. She was once an associate of Andreja before joining the Vanguard.
to:
!!Jaeda Huang
!!Armin Petrosyan
!!!'''Voiced
A former smuggler turned Vanguard pilot with a hatred
The officer in charge of
Deleted line(s) 640 (click to see context) :
* {{Revenge}}: Most of her friends in the smuggling business were killed by House Va'ruun zealots. Jaeda has spent the past ten years hunting them down wherever she can track them.
Changed line(s) 643,649 (click to see context) from:
!!!United Colonies Xenowarfare Division
[[folder:Hadrian Sanon]]
!!Major Hadrian Sanon
!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
The former head of the UC Xenowarfare Division, Hadrian was placed on trial and drummed out of the military when the division was disbanded following the end of the Colony War. After seeing evidence of terrormorphs emerging faster on human occupied worlds, Hadrian seeks to determine their origin and stop them.
[[folder:Hadrian Sanon]]
!!Major Hadrian Sanon
!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
The former head of the UC Xenowarfare Division, Hadrian was placed on trial and drummed out of the military when the division was disbanded following the end of the Colony War. After seeing evidence of terrormorphs emerging faster on human occupied worlds, Hadrian seeks to determine their origin and stop them.
to:
!!!United Colonies Xenowarfare Division
[[folder:Hadrian Sanon]]
!!Major Hadrian Sanon
!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
The former head of the UC Xenowarfare Division, Hadrian was placed on trial and drummed out of the military when the division was disbanded following the end of the Colony War. After seeing evidence of terrormorphs emerging faster on human occupied worlds, Hadrian seeks to determine their origin and stop them.Vanguard
[[folder:In General]]
[[folder:Hadrian Sanon]]
!!Major Hadrian Sanon
!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
The former head of the UC Xenowarfare Division, Hadrian was placed on trial and drummed out of the military when the division was disbanded following the end of the Colony War. After seeing evidence of terrormorphs emerging faster on human occupied worlds, Hadrian seeks to determine their origin and stop them.
[[folder:In General]]
Changed line(s) 651,655 (click to see context) from:
* TheAtoner: She views the entire Xenowarfare unit as a mistake and tells the Starfarer that it killed far more people than it saved. Hadrian has worked to make up for actions in the decades since by cataloging xeno threats to humanity.
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do with her life and how to move on. The Red Devils and serving the UC had been her purpose before the war, and she couldn't find a new one until the terrormorph encounter on Tau Ceti.
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she isn't in the military when encountered, the events of the Vanguard storyline lead to her rank being re-activated.]]
* OppositeSexClone: Justified. The cloning process isn't anywhere near perfect and the sheer amount of 'donor' material needed to make her viable resulted in this.
* SinsOfTheFather: [[spoiler:She is the daughter of the infamous war criminal Francois "Vae Victis" Sanon, whose infamy disgraced her as well]].
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do with her life and how to move on. The Red Devils and serving the UC had been her purpose before the war, and she couldn't find a new one until the terrormorph encounter on Tau Ceti.
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she isn't in the military when encountered, the events of the Vanguard storyline lead to her rank being re-activated.]]
* OppositeSexClone: Justified. The cloning process isn't anywhere near perfect and the sheer amount of 'donor' material needed to make her viable resulted in this.
* SinsOfTheFather: [[spoiler:She is the daughter of the infamous war criminal Francois "Vae Victis" Sanon, whose infamy disgraced her as well]].
to:
* TheAtoner: She views the entire Xenowarfare unit as a mistake and tells the Starfarer that it killed far more people than it saved. Hadrian has worked to make up for actions in the decades since by cataloging xeno threats to humanity.
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do with her life and how to move on.HomeGuard: The Red Devils and serving the UC had been her purpose before the war, and she couldn't find a new one until the terrormorph encounter on Tau Ceti.
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While sheVanguard isn't in part of the military when encountered, UC military's standing forces, being made up of volunteers piloting their own ships to take on paid missions for the events of UC in their spare time. Even full UC citizens who remain in the Vanguard storyline lead aren't obligated to her rank report to duty at fixed times, and can accept jobs if and when they feel like it.
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, beingre-activated.]]
* OppositeSexClone: Justified. The cloning process isn't anywhere near perfectprivate persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and the sheer amount loyal service over a number of 'donor' material needed to make her viable resulted in this.
* SinsOfTheFather: [[spoiler:Sheyears is the daughter of the infamous war criminal Francois "Vae Victis" Sanon, whose infamy disgraced her as well]].fastest way to gain full UC citizenship.
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do with her life and how to move on.
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she
* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being
* OppositeSexClone: Justified. The cloning process isn't anywhere near perfect
* SinsOfTheFather: [[spoiler:She
Changed line(s) 658,662 (click to see context) from:
[[folder:Percival Walker]]
!!Dr. Percival Walker
!!!'''Voiced By:''' Creator/BeauBillingslea
A leading scientist who worked with the Red Devils during the war, he has since been working with the Trade Authority on Mars before being called to investigate the terrormorph threat.
!!Dr. Percival Walker
!!!'''Voiced By:''' Creator/BeauBillingslea
A leading scientist who worked with the Red Devils during the war, he has since been working with the Trade Authority on Mars before being called to investigate the terrormorph threat.
to:
!!Dr. Percival Walker
!!Commander John Tuala
!!!'''Voiced By:'''
A leading scientist who worked with
An old friend of Sarah Morgan and head recruiter of the
* NewJobsAsThePlotDemands: Despite allegedly only being the Vanguard's recruiter, he also hands out missions, handles multiple HR responsibilities, and acts as liaison between Vanguard outposts and the UC military brass. And all that despite not even having a proper office.
* NiceGuy: Friendly, helpful and supportive to a fault.
* NiceGuy: Friendly, helpful and supportive to a fault.
Changed line(s) 666,670 (click to see context) from:
[[folder:Kaiser]]
!!Kaiser
!!!'''Voiced By:''' Chris Andrew Ciulla
A robot assigned to help control and wrangle xenoweapons, it has since been wandering the battlefields of Niira seeking to destroy its former charges after they were left behind and began killing civilians on the world following the armistice.
!!Kaiser
!!!'''Voiced By:''' Chris Andrew Ciulla
A robot assigned to help control and wrangle xenoweapons, it has since been wandering the battlefields of Niira seeking to destroy its former charges after they were left behind and began killing civilians on the world following the armistice.
to:
!!Kaiser
!!Jaeda Huang
!!!'''Voiced By:'''
A
Changed line(s) 672,680 (click to see context) from:
* AnimalNemesis: You encounter him while he's hunting A-99, the SoleSurvivor of a batch of Sirens, a species of genetically engineered, horse-sized feline nightmares that're covered in near-impenetrable bone armor.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he refuses to stand down until the last of the monsters has been neutralized.
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he can no longer get rid off thanks to his drained batteries.
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across the Settled Systems.
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he was so good at it that there's only a single one of the original xenoweapons left by the time you track him down.
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for the UC's xenowarfare program. Hadrian herself sings his praises to the point of admitting that her division wouldn't have been as successful as it was if it weren't for Kaiser.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he refuses to stand down until the last of the monsters has been neutralized.
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he can no longer get rid off thanks to his drained batteries.
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across the Settled Systems.
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he was so good at it that there's only a single one of the original xenoweapons left by the time you track him down.
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for the UC's xenowarfare program. Hadrian herself sings his praises to the point of admitting that her division wouldn't have been as successful as it was if it weren't for Kaiser.
to:
* AnimalNemesis: You encounter him while he's {{Revenge}}: Most of her friends in the smuggling business were killed by House Va'ruun zealots. Jaeda has spent the past ten years hunting A-99, the SoleSurvivor of a batch of Sirens, a species of genetically engineered, horse-sized feline nightmares that're covered in near-impenetrable bone armor.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he refuses to standthem down until the last of the monsters has been neutralized.
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] hewherever she can no longer get rid off thanks to his drained batteries.
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across the Settled Systems.
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he was so good at it that there's only a single one of the original xenoweapons left by the time youtrack him down.
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for the UC's xenowarfare program. Hadrian herself sings his praises to the point of admitting that her division wouldn't have been as successful as it was if it weren't for Kaiser.them.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he refuses to stand
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across the Settled Systems.
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he was so good at it that there's only a single one of the original xenoweapons left by the time you
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for the UC's xenowarfare program. Hadrian herself sings his praises to the point of admitting that her division wouldn't have been as successful as it was if it weren't for Kaiser.
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!!United Colonies settlements
!!!Cydonia
[[folder:Glen Hurst]]
!!Governor Glen Hurst
The governor of Cydonia. He was first appointed to the office around twenty years ago.
!!!Cydonia
[[folder:Glen Hurst]]
!!Governor Glen Hurst
The governor of Cydonia. He was first appointed to the office around twenty years ago.
to:
!!!Cydonia
[[folder:Glen Hurst]]
!!Governor Glen Hurst
[[folder:Hadrian Sanon]]
!!Major Hadrian Sanon
!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
The
Changed line(s) 691,694 (click to see context) from:
* CorruptPolitician: You need his help at one point in the Cydonia questline, which he tries to exploit by having you do his dirty work for him. Specifically, he wants you to destroy a ship that was stolen from him before the theft can make him look incompetent. The truth is [[spoiler:that the ship was stolen by a former employee of his whom he murdered after she threatened to make their affair public, and you're supposed to dispose of the evidence.]]
* HoistByHisOwnPetard: If you choose to [[spoiler:deliver the evidence of his crimes to Cydonia's security forces over accepting his bribe to keep quiet, the person he blackmailed into saving his hide lands him in prison instead.]]
* MayorPain: He's the corrupt administrator of the UC's biggest mining colony.
* HoistByHisOwnPetard: If you choose to [[spoiler:deliver the evidence of his crimes to Cydonia's security forces over accepting his bribe to keep quiet, the person he blackmailed into saving his hide lands him in prison instead.]]
* MayorPain: He's the corrupt administrator of the UC's biggest mining colony.
to:
* CorruptPolitician: You need his help at one point TheAtoner: She views the entire Xenowarfare unit as a mistake and tells the Starfarer that it killed far more people than it saved. Hadrian has worked to make up for actions in the Cydonia questline, which he tries decades since by cataloging xeno threats to exploit by having you humanity.
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to dohis dirty work for him. Specifically, he wants you with her life and how to destroy a ship that was stolen from him move on. The Red Devils and serving the UC had been her purpose before the theft can make him look incompetent. war, and she couldn't find a new one until the terrormorph encounter on Tau Ceti.
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she isn't in the military when encountered, the events of the Vanguard storyline lead to her rank being re-activated.]]
* OppositeSexClone: Justified. Thetruth is [[spoiler:that cloning process isn't anywhere near perfect and the ship was stolen by a former employee sheer amount of his whom he murdered after she threatened 'donor' material needed to make their affair public, and you're supposed to dispose her viable resulted in this.
* SinsOfTheFather: [[spoiler:She is the daughter of theevidence.]]
* HoistByHisOwnPetard: If you choose to [[spoiler:deliver the evidence of his crimes to Cydonia's security forces over accepting his bribe to keep quiet, the person he blackmailed into saving his hide lands him in prison instead.]]
* MayorPain: He's the corrupt administrator of the UC's biggest mining colony.
infamous war criminal Francois "Vae Victis" Sanon, whose infamy disgraced her as well]].
* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do
* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she isn't in the military when encountered, the events of the Vanguard storyline lead to her rank being re-activated.]]
* OppositeSexClone: Justified. The
* SinsOfTheFather: [[spoiler:She is the daughter of the
* HoistByHisOwnPetard: If you choose to [[spoiler:deliver the evidence of his crimes to Cydonia's security forces over accepting his bribe to keep quiet, the person he blackmailed into saving his hide lands him in prison instead.]]
* MayorPain: He's the corrupt administrator of the UC's biggest mining colony.
Changed line(s) 697,701 (click to see context) from:
[[folder:Vincent Woodard]]
!!Commander Vincent Woodard
Cydonia's Chief of Security. A former United Colonies Marine with the Red Devils and veteran of the Colony War.
!!Commander Vincent Woodard
Cydonia's Chief of Security. A former United Colonies Marine with the Red Devils and veteran of the Colony War.
to:
!!Commander Vincent Woodard
Cydonia's Chief of Security.
!!Dr. Percival Walker
!!!'''Voiced By:''' Creator/BeauBillingslea
A
----
Changed line(s) 704,707 (click to see context) from:
[[folder:Trevor Petyarre]]
!!Trevor Petyarre
Employee of Deimos Staryards Inc and supervisor of the company's mining operation in Cydonia.
!!Trevor Petyarre
Employee of Deimos Staryards Inc and supervisor of the company's mining operation in Cydonia.
to:
!!Trevor Petyarre
Employee of Deimos Staryards Inc
!!Kaiser
!!!'''Voiced By:''' Chris Andrew Ciulla
A robot assigned to help control and
Changed line(s) 709,710 (click to see context) from:
* FatherToHisMen: Although he initially comes across as just another shifty corpo, he really cares for Cydonia's miners and uses his intimate knowledge of Deimos' bureaucracy to get the company to approve the acquisition of new machines, as well as take steps to improve the miners' lot in life.
to:
* FatherToHisMen: Although AnimalNemesis: You encounter him while he's hunting A-99, the SoleSurvivor of a batch of Sirens, a species of genetically engineered, horse-sized feline nightmares that're covered in near-impenetrable bone armor.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so heinitially comes refuses to stand down until the last of the monsters has been neutralized.
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he can no longer get rid off thanks to his drained batteries.
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight acrossas just another shifty corpo, the Settled Systems.
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and hereally cares was so good at it that there's only a single one of the original xenoweapons left by the time you track him down.
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna forCydonia's miners and uses the UC's xenowarfare program. Hadrian herself sings his intimate knowledge of Deimos' bureaucracy praises to get the company to approve the acquisition point of new machines, admitting that her division wouldn't have been as well successful as take steps to improve the miners' lot in life.
it was if it weren't for Kaiser.
* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he
* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he can no longer get rid off thanks to his drained batteries.
* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across
* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he
* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for
Changed line(s) 713,721 (click to see context) from:
!!!Gagarin Landing
!!!New Atlantis
[[folder:Aquilus]]
!!Keeper Aquilus
!!!'''Voiced by:''' Creator/KeirDullea
The founder of the Sanctum Universum, a religious organization that believes there is deeper meaning to be found in the stars.
!!!New Atlantis
[[folder:Aquilus]]
!!Keeper Aquilus
!!!'''Voiced by:''' Creator/KeirDullea
The founder of the Sanctum Universum, a religious organization that believes there is deeper meaning to be found in the stars.
to:
!!!New Atlantis
[[folder:Aquilus]]
!!Keeper Aquilus
!!!'''Voiced by:''' Creator/KeirDullea
!!!Cydonia
[[folder:Glen Hurst]]
!!Governor Glen Hurst
The
Changed line(s) 723,727 (click to see context) from:
* EvilDoppelganger: Inverted, [[spoiler:He's an AlternateSelf of the Hunter, and is a peaceful man.]]
* HeelFaceTurn: Underwent a version of this before the game. [[spoiler:As the Hunter, he carved his way through multiple universes, until he grew tired and mellowed out, settling in the prime timeline.]]
* MinorMajorCharacter: He's a minor NPC who helps the player during a main quest. Yet is massively important to the plot due to being [[spoiler:Starborn, and a good counterpart to the Hunter. And may in fact be the Pilgrim.]]
* TheReveal: [[spoiler: In NewGamePlus, you can realize that he's not the non-Starborn version of the Hunter, but rather that he's also Starborn himself, a version of the Hunter who gave up his hunt, and thus is the Pilgrim. He'll tacitly acknowledge he's Starborn before suggesting it's best for both of you to act like this is your first meeting.]]
to:
*
*
* TheReveal: [[spoiler: In NewGamePlus, you can realize that he's not the non-Starborn version
Changed line(s) 730,735 (click to see context) from:
[[folder:Nyssa Marcand]]
!!Nyssa Marcand
!!!'''Voiced by:''' Gabrielle Ruiz
A bartender at the Viewport who is looking for help getting her own business off the ground.
----
!!Nyssa Marcand
!!!'''Voiced by:''' Gabrielle Ruiz
A bartender at the Viewport who is looking for help getting her own business off the ground.
----
to:
!!Nyssa Marcand
!!!'''Voiced by:''' Gabrielle Ruiz
!!Commander Vincent Woodard
Cydonia's Chief of Security. A
----
Changed line(s) 738,743 (click to see context) from:
!!!New Homestead
[[folder:Luthor Atlanta]]
!!Luthor Atlanta
The enthusiastic manager of New Homestead's Chunks franchise.
[[folder:Luthor Atlanta]]
!!Luthor Atlanta
The enthusiastic manager of New Homestead's Chunks franchise.
to:
[[folder:Luthor Atlanta]]
!!Luthor Atlanta
The enthusiastic manager
!!Trevor Petyarre
Employee of
----
* FatherToHisMen: Although he initially comes across as just another shifty corpo, he really cares for Cydonia's miners and uses his intimate knowledge of Deimos' bureaucracy to get the company to approve the acquisition of new machines, as well as take steps to improve the miners' lot in life.
Changed line(s) 746,751 (click to see context) from:
!Freestar Collective
[[folder:In General]]
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_fcbc4a7a8d.jpg]]
The Freestar Collective is a libertarian confederation of the star systems Cheyenne, Narion, and Volii. Its capital is Akila City, a colony in the Cheyenne system. Freestar was built on the principle of individual liberty for all, but while its three member systems enjoy a wide degree of autonomy, they will readily join forces to fend off major threats. Its governing body is the Council of Governors, made up of some of the most influential political, business, and medical leaders in Freestar space.
[[folder:In General]]
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_fcbc4a7a8d.jpg]]
The Freestar Collective is a libertarian confederation of the star systems Cheyenne, Narion, and Volii. Its capital is Akila City, a colony in the Cheyenne system. Freestar was built on the principle of individual liberty for all, but while its three member systems enjoy a wide degree of autonomy, they will readily join forces to fend off major threats. Its governing body is the Council of Governors, made up of some of the most influential political, business, and medical leaders in Freestar space.
to:
[[folder:In General]]
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_fcbc4a7a8d.jpg]]
!!!New Atlantis
[[folder:Aquilus]]
!!Keeper Aquilus
!!!'''Voiced by:''' Creator/KeirDullea
The
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* {{Arcology}}: Neon, the Collective's economic center, is essentially this. A large platform in the sea of its homeworld, dotted with towers and smaller building built inside of it, all to a strong Cyberpunk vibe.
* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
* CorruptPolitician: The governors of the collective we get to see tend to be on the shady end of the moral spectrum. Many of them are CorruptCorporateExecutive due to the Council of Governors having several [=CEOs=] of the big Freestar corporations holding seats.
** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring a dangerous mercenary outfit who sought to bring down Freestar to do the job. While he didn't intend for any violence to occur he wasn't exactly bothered by it.]]
** Benjamin Bayu meanwhile is only ''not'' a criminal because as effective ruler of Neon he's basically written the laws to legitimize his behavior. [[spoiler:Actions of his include putting his brother in charge of a subsidiary knowing his brother neither has the talent for the job nor the desire for said job so the company would tank under his brother to humiliate him. Oh and then having the company hike the fees for power to all residents of Neon]]. He's also the patron of the Seokguh Syndicate, Neon's dominant organized crime group.
* {{Expy}}:
** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
* LibertariansInSpace: In many ways, they're an invocation of this trope, having a society heavily based around personal and civil liberties along with laissez-faire capitalism. This gets portrayed in-game as both a good and bad thing, with the downside being a proliferation of {{Corrupt Corporate Executive}}s and generally lower quality of life than what is seen in the United Colonies, but on the upside many Freestar residents are shown to generally be more [[HadToBeSharp self-reliant]] along with being perfectly fine (more or less) with their society having a LibertyOverProsperity focus.
* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War before the Armistice was signed, making you wonder just how much substance there really is under the United Colonies' shiny appearance.
* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
* WretchedHive:
** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed withing specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread through both Freestar and UC.
** UC residents who don't travel much tend to believe all of Freestar is this way, which the player can confirm or deny.
* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
* CorruptPolitician: The governors of the collective we get to see tend to be on the shady end of the moral spectrum. Many of them are CorruptCorporateExecutive due to the Council of Governors having several [=CEOs=] of the big Freestar corporations holding seats.
** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring a dangerous mercenary outfit who sought to bring down Freestar to do the job. While he didn't intend for any violence to occur he wasn't exactly bothered by it.]]
** Benjamin Bayu meanwhile is only ''not'' a criminal because as effective ruler of Neon he's basically written the laws to legitimize his behavior. [[spoiler:Actions of his include putting his brother in charge of a subsidiary knowing his brother neither has the talent for the job nor the desire for said job so the company would tank under his brother to humiliate him. Oh and then having the company hike the fees for power to all residents of Neon]]. He's also the patron of the Seokguh Syndicate, Neon's dominant organized crime group.
* {{Expy}}:
** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
* LibertariansInSpace: In many ways, they're an invocation of this trope, having a society heavily based around personal and civil liberties along with laissez-faire capitalism. This gets portrayed in-game as both a good and bad thing, with the downside being a proliferation of {{Corrupt Corporate Executive}}s and generally lower quality of life than what is seen in the United Colonies, but on the upside many Freestar residents are shown to generally be more [[HadToBeSharp self-reliant]] along with being perfectly fine (more or less) with their society having a LibertyOverProsperity focus.
* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War before the Armistice was signed, making you wonder just how much substance there really is under the United Colonies' shiny appearance.
* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
* WretchedHive:
** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed withing specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread through both Freestar and UC.
** UC residents who don't travel much tend to believe all of Freestar is this way, which the player can confirm or deny.
to:
*
* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
* CorruptPolitician: The governors
** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring
* {{Expy}}:
** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
* LibertariansInSpace: In many ways, they're an invocation
* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War
* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
* WretchedHive:
** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed withing specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread
** UC residents
* MinorMajorCharacter: He's a minor NPC who
* TheReveal: [[spoiler: In NewGamePlus, you can
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!!Collective government
[[folder:Evangeline Radcliff]]
!!Ambassador Evangeline Radcliff
!!!'''Voiced By:''' Creator/RachelRobinson
The Collective's representative to the United Colonies.
[[folder:Evangeline Radcliff]]
!!Ambassador Evangeline Radcliff
!!!'''Voiced By:''' Creator/RachelRobinson
The Collective's representative to the United Colonies.
to:
[[folder:Evangeline Radcliff]]
!!Ambassador Evangeline Radcliff
!!Nyssa Marcand
!!!'''Voiced
The Collective's representative to
A bartender at the
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* AssInAmbassador: She's noted at this by both UC and her own assistant. She tends to ignore the advice of the diplomats working for her, and mostly seeks to make difficulties for UC hoping that'll score her brownie points back home and land her a seat among the Council of Governors.
* KlingonPromotion: She's entertaining the idea of killing one of the Governors to free their chair for herself.
* KlingonPromotion: She's entertaining the idea of killing one of the Governors to free their chair for herself.
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!!Freestar Rangers
[[folder:Daniel Blake]]
!!Marshal Daniel Blake
!!!'''Voiced By:''' Creator/VictorBrandt
The current head of the Freestar Rangers. Daniel's superiors in the Freestar government have been pushing him to choose a successor and retire, but he does not feel comfortable doing so with the Rangers' numbers currently stretched thin.
----
[[folder:Daniel Blake]]
!!Marshal Daniel Blake
!!!'''Voiced By:''' Creator/VictorBrandt
The current head of the Freestar Rangers. Daniel's superiors in the Freestar government have been pushing him to choose a successor and retire, but he does not feel comfortable doing so with the Rangers' numbers currently stretched thin.
----
to:
[[folder:Daniel Blake]]
!!Marshal Daniel Blake
!!!'''Voiced By:''' Creator/VictorBrandt
[[folder:Luthor Atlanta]]
!!Luthor Atlanta
The
----
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[[folder:Emma Wilcox]]
!!Ranger Emma Wilcox
!!!'''Voiced By:''' Daisy Hobbs
Second-in-command of the Rangers, Emma balances her duties with being a mother to her daughter Annie.
!!Ranger Emma Wilcox
!!!'''Voiced By:''' Daisy Hobbs
Second-in-command of the Rangers, Emma balances her duties with being a mother to her daughter Annie.
to:
!!Ranger Emma Wilcox
!!!'''Voiced By:''' Daisy Hobbs
Second-in-command
[[folder:In General]]
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_fcbc4a7a8d.jpg]]
The Freestar Collective is a libertarian confederation of the
* {{Arcology}}: Neon, the Collective's economic center, is essentially this. A large platform in the sea of its homeworld, dotted with towers and smaller building built inside of it, all to a strong Cyberpunk vibe.
* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
* CorruptPolitician: The governors of the collective we get to see tend to be on the shady end of the moral spectrum. Many of them are CorruptCorporateExecutive due to the Council of Governors having several [=CEOs=] of the big Freestar corporations holding seats.
** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring a dangerous mercenary outfit who sought to bring down Freestar to do the job. While he didn't intend for any violence to occur he wasn't exactly bothered by it.]]
** Benjamin Bayu meanwhile is only ''not'' a criminal because as effective ruler of Neon he's basically written the laws to legitimize his behavior. [[spoiler:Actions of his include putting his brother in charge of a subsidiary knowing his brother neither has the talent for the job nor the desire for said job so the company would tank under his brother to humiliate him. Oh and then having the company hike the fees for power to all residents of Neon]]. He's also the patron of the Seokguh Syndicate, Neon's dominant organized crime group.
* {{Expy}}:
** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
* LibertariansInSpace: In many ways, they're an invocation of this trope, having a society heavily based around personal and civil liberties along with laissez-faire capitalism. This gets portrayed in-game as both a good and bad thing, with the downside being a proliferation of {{Corrupt Corporate Executive}}s and generally lower quality of life than what is seen in the United Colonies, but on the upside many Freestar residents are shown to generally be more [[HadToBeSharp self-reliant]] along with being perfectly fine (more or less) with their society having a LibertyOverProsperity focus.
* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War before the Armistice was signed, making you wonder just how much substance there really is under the United Colonies' shiny appearance.
* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
* WretchedHive:
** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed withing specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread through both Freestar and UC.
** UC residents who don't travel much tend to believe all of Freestar is this way, which the player can confirm or deny.
* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
* CorruptPolitician: The governors of the collective we get to see tend to be on the shady end of the moral spectrum. Many of them are CorruptCorporateExecutive due to the Council of Governors having several [=CEOs=] of the big Freestar corporations holding seats.
** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring a dangerous mercenary outfit who sought to bring down Freestar to do the job. While he didn't intend for any violence to occur he wasn't exactly bothered by it.]]
** Benjamin Bayu meanwhile is only ''not'' a criminal because as effective ruler of Neon he's basically written the laws to legitimize his behavior. [[spoiler:Actions of his include putting his brother in charge of a subsidiary knowing his brother neither has the talent for the job nor the desire for said job so the company would tank under his brother to humiliate him. Oh and then having the company hike the fees for power to all residents of Neon]]. He's also the patron of the Seokguh Syndicate, Neon's dominant organized crime group.
* {{Expy}}:
** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
* LibertariansInSpace: In many ways, they're an invocation of this trope, having a society heavily based around personal and civil liberties along with laissez-faire capitalism. This gets portrayed in-game as both a good and bad thing, with the downside being a proliferation of {{Corrupt Corporate Executive}}s and generally lower quality of life than what is seen in the United Colonies, but on the upside many Freestar residents are shown to generally be more [[HadToBeSharp self-reliant]] along with being perfectly fine (more or less) with their society having a LibertyOverProsperity focus.
* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War before the Armistice was signed, making you wonder just how much substance there really is under the United Colonies' shiny appearance.
* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
* WretchedHive:
** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed withing specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread through both Freestar and UC.
** UC residents who don't travel much tend to believe all of Freestar is this way, which the player can confirm or deny.
Changed line(s) 807,811 (click to see context) from:
[[folder:Lillian Hart]]
!!Ranger Lillian Hart
!!!'''Voiced By:''' Alisa Reyes
Sam Coe's ex-partner and mother of Cora.
!!Ranger Lillian Hart
!!!'''Voiced By:''' Alisa Reyes
Sam Coe's ex-partner and mother of Cora.
to:
!!Ranger Lillian Hart
[[folder:Evangeline Radcliff]]
!!Ambassador Evangeline Radcliff
!!!'''Voiced By:'''
Sam Coe's ex-partner and mother of Cora.
The Collective's representative to the United Colonies.
Changed line(s) 813,815 (click to see context) from:
* AmicableExes: Can move into this if you help Sam talk to her and get over his own hangups.
* MarriedToTheJob: One of the reasons she and Sam split was because almost all of her focus was on being a Ranger, not a romantic partner or mom. The last several times Lillian was supposed to see Cora in person she didn't show up because of a case or lead she was pursuing.
* TheMissusAndTheEx: Subverted if the player wants to. If you marry Sam she attends the wedding and is supportive of the relationship. Doubly so if you also are a Freestar Ranger as she sees you as a trustworthy reliable colleague. You can also encounter her in random encounters and fight spacers alongside her where she'll be thrilled you're here.
* MarriedToTheJob: One of the reasons she and Sam split was because almost all of her focus was on being a Ranger, not a romantic partner or mom. The last several times Lillian was supposed to see Cora in person she didn't show up because of a case or lead she was pursuing.
* TheMissusAndTheEx: Subverted if the player wants to. If you marry Sam she attends the wedding and is supportive of the relationship. Doubly so if you also are a Freestar Ranger as she sees you as a trustworthy reliable colleague. You can also encounter her in random encounters and fight spacers alongside her where she'll be thrilled you're here.
to:
* AmicableExes: Can move into AssInAmbassador: She's noted at this if you help Sam talk to by both UC and her and get over his own hangups.
* MarriedToTheJob: Oneassistant. She tends to ignore the advice of the reasons she diplomats working for her, and Sam split was because almost all of mostly seeks to make difficulties for UC hoping that'll score her focus was on being brownie points back home and land her a Ranger, not a romantic partner or mom. The last several times Lillian was supposed to see Cora in person she didn't show up because of a case or lead she was pursuing.
* TheMissusAndTheEx: Subverted ifseat among the player wants to. If you marry Sam she attends Council of Governors.
* KlingonPromotion: She's entertaining thewedding and is supportive idea of killing one of the relationship. Doubly so if you also are a Freestar Ranger as she sees you as a trustworthy reliable colleague. You can also encounter her in random encounters and fight spacers alongside her where she'll be thrilled you're here.Governors to free their chair for herself.
* MarriedToTheJob: One
* TheMissusAndTheEx: Subverted if
* KlingonPromotion: She's entertaining the
Changed line(s) 818,822 (click to see context) from:
[[folder:Helga Dubray]]
!!Ranger Helga Dubray
!!!'''Voiced by:''' Stella Valente
A Ranger currently on desk duty following a bad starship crash.
!!Ranger Helga Dubray
!!!'''Voiced by:''' Stella Valente
A Ranger currently on desk duty following a bad starship crash.
to:
!!Ranger Helga Dubray
[[folder:Daniel Blake]]
!!Marshal Daniel Blake
!!!'''Voiced
A Ranger
The current head of the Freestar Rangers. Daniel's superiors in the Freestar government have been pushing him to choose a successor and retire, but he does not feel comfortable doing so with the Rangers' numbers currently
Changed line(s) 826,830 (click to see context) from:
[[folder:Alex Shadid]]
!!Ranger Alex Shadid
!!!'''Voiced by:''' Sean Rohani
An expert in cryptography, Alex is bound to Akila City only due to a medical condition that prevents him from entering pressurized spaces like starships.
!!Ranger Alex Shadid
!!!'''Voiced by:''' Sean Rohani
An expert in cryptography, Alex is bound to Akila City only due to a medical condition that prevents him from entering pressurized spaces like starships.
to:
!!Ranger
!!!'''Voiced
An expert in cryptography, Alex is bound
Second-in-command of the Rangers, Emma balances her duties with being a mother to
Deleted line(s) 832 (click to see context) :
* TheSmartGuy: He is the Rangers technical expert, being the one they go to for cracking encrypted slates
Changed line(s) 835,839 (click to see context) from:
[[folder:Diego Monroe]]
!!Ranger Diego Monroe]]
!!!'''Voiced by:''' Antonio Alvarez
A former criminal who aided the Rangers and joined them after serving his time in prison.
!!Ranger Diego Monroe]]
!!!'''Voiced by:''' Antonio Alvarez
A former criminal who aided the Rangers and joined them after serving his time in prison.
to:
!!Ranger
!!!'''Voiced
A former criminal who aided the Rangers
Sam Coe's ex-partner and
Changed line(s) 841 (click to see context) from:
* GoodFeelsGood: While in prison he realized that the only time he felt good in his life was when helping the Rangers take down his former associates. After being released for good behavior Diego went to the Rangers and begged to let him join so he could continue to do good.
to:
* GoodFeelsGood: While in prison he realized that AmicableExes: Can move into this if you help Sam talk to her and get over his own hangups.
* MarriedToTheJob: One of theonly time he felt good in his life reasons she and Sam split was when helping the Rangers take down his former associates. After because almost all of her focus was on being released for good behavior Diego went a Ranger, not a romantic partner or mom. The last several times Lillian was supposed to see Cora in person she didn't show up because of a case or lead she was pursuing.
* TheMissusAndTheEx: Subverted if theRangers player wants to. If you marry Sam she attends the wedding and begged to let him join is supportive of the relationship. Doubly so he could continue to do good.if you also are a Freestar Ranger as she sees you as a trustworthy reliable colleague. You can also encounter her in random encounters and fight spacers alongside her where she'll be thrilled you're here.
* MarriedToTheJob: One of the
* TheMissusAndTheEx: Subverted if the
Changed line(s) 844,848 (click to see context) from:
[[folder:Ben Armistead]]
!!Ranger Ben Armistead
!!!'''Voiced By:''' Christopher Swindle
One of the oldest and longest serving Rangers, Ben is stationed on the Clinc.
!!Ranger Ben Armistead
!!!'''Voiced By:''' Christopher Swindle
One of the oldest and longest serving Rangers, Ben is stationed on the Clinc.
to:
!!Ranger
!!!'''Voiced
One of the oldest and longest serving Rangers, Ben is stationed
A Ranger currently on
Deleted line(s) 850,851 (click to see context) :
* CoolOldGuy: He is a friendly and talent Ranger whose skills let him live long enough to consider retirement in a profession many don't survive. Notably he is one of the few Rangers who doesn't have a negative or neutral reaction to Sam Coe if he is with you, and instead happily greets him and asks how Cora is doing.
* HappilyMarried: His wife Rebecca also works at the Clinc as the head nurse, and the two are quite pleased that their postings allow them to live on the same station and work close by.
* HappilyMarried: His wife Rebecca also works at the Clinc as the head nurse, and the two are quite pleased that their postings allow them to live on the same station and work close by.
Changed line(s) 854,858 (click to see context) from:
[[folder:Jaylen Pryce]]
!!Ranger Jaylen Pryce
!!!'''Voiced By:''' Adam Gifford
The Ranger stationed on Neon, he struggles with doing his job under the "laws" of Benjamin Bayu.
!!Ranger Jaylen Pryce
!!!'''Voiced By:''' Adam Gifford
The Ranger stationed on Neon, he struggles with doing his job under the "laws" of Benjamin Bayu.
to:
!!Ranger
!!!'''Voiced
The Ranger stationed on Neon, he struggles with doing his job under the "laws" of Benjamin Bayu.
An expert in cryptography, Alex is bound to Akila City only due to a medical condition that prevents him from entering pressurized spaces like starships.
* TheSmartGuy: He is the Rangers technical expert, being the one they go to for cracking encrypted slates
Changed line(s) 862,866 (click to see context) from:
[[folder:Autumn [=MacMillan=]]]
!!Ranger Autumn [=MacMillan=]
!!!'''Voiced By:''' Jacqueline Emerson
A Ranger investigating smuggling at the Red Mile. After her investigation wraps up, Autumn asks to join the Spacefarer on their ship.
!!Ranger Autumn [=MacMillan=]
!!!'''Voiced By:''' Jacqueline Emerson
A Ranger investigating smuggling at the Red Mile. After her investigation wraps up, Autumn asks to join the Spacefarer on their ship.
to:
!!Ranger
!!!'''Voiced
A
Changed line(s) 868,875 (click to see context) from:
* FamilyThemeNaming: Her parents are nature lovers and named their kids Autumn, Jade, Blossom, and Shale. Autumn states that when she has a family of her own she will probably continue the tradition.
* FreudianExcuse: Her initial rudeness is due to have lost a prior rookie she was training and fearing losing another one.
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
* FreudianExcuse: Her initial rudeness is due to have lost a prior rookie she was training and fearing losing another one.
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
to:
* FamilyThemeNaming: Her parents are nature lovers and named their kids Autumn, Jade, Blossom, and Shale. Autumn states GoodFeelsGood: While in prison he realized that the only time he felt good in his life was when she has a family of her own she will probably helping the Rangers take down his former associates. After being released for good behavior Diego went to the Rangers and begged to let him join so he could continue the tradition.
* FreudianExcuse: Her initial rudeness is dueto have lost a prior rookie she was training and fearing losing another one.
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.do good.
* FreudianExcuse: Her initial rudeness is due
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
Changed line(s) 878,885 (click to see context) from:
!!Freestar colonies
!!!Akila City
[[folder:Elias Cartwright]]
!!Elias Cartwright
!!!'''Voiced by:''' Kaiser Johnson
The mayor of Akila City and a member of the Freestar Collective's Council of Governors.
!!!Akila City
[[folder:Elias Cartwright]]
!!Elias Cartwright
!!!'''Voiced by:''' Kaiser Johnson
The mayor of Akila City and a member of the Freestar Collective's Council of Governors.
to:
!!!Akila City
[[folder:Elias Cartwright]]
!!Elias Cartwright
!!Ranger Ben Armistead
!!!'''Voiced
The mayor of Akila City and a member
One of the
Changed line(s) 887 (click to see context) from:
* BlueBlood: He is a descendant of some of the original settlers of Akila City, which makes him essentially an aristocrat within the town.
to:
* BlueBlood: CoolOldGuy: He is a descendant of some friendly and talent Ranger whose skills let him live long enough to consider retirement in a profession many don't survive. Notably he is one of the original settlers of Akila City, which makes few Rangers who doesn't have a negative or neutral reaction to Sam Coe if he is with you, and instead happily greets him essentially an aristocrat within and asks how Cora is doing.
* HappilyMarried: His wife Rebecca also works at thetown.Clinc as the head nurse, and the two are quite pleased that their postings allow them to live on the same station and work close by.
* HappilyMarried: His wife Rebecca also works at the
Changed line(s) 890,894 (click to see context) from:
[[folder:Jacob Coe]]
!!Jacob Coe
!!!'''Voiced by:''' Creator/KyleMcCarley
Sam's father and a retired high-ranking member of the Collective's government. He and Sam are estranged, but Jacob gets along well with his granddaughter Cora.
!!Jacob Coe
!!!'''Voiced by:''' Creator/KyleMcCarley
Sam's father and a retired high-ranking member of the Collective's government. He and Sam are estranged, but Jacob gets along well with his granddaughter Cora.
to:
!!Jacob Coe
!!Ranger Jaylen Pryce
!!!'''Voiced
Sam's father and a retired high-ranking member of the Collective's government. He and Sam are estranged, but Jacob gets along well
The Ranger stationed on Neon, he struggles with doing his
Changed line(s) 898,902 (click to see context) from:
[[folder:Davis Wilson]]
!!Davis Wilson
!!!'''Voiced by:''' Creator/PageKennedy
The head of Akila City's security forces.
!!Davis Wilson
!!!'''Voiced by:''' Creator/PageKennedy
The head of Akila City's security forces.
to:
!!Davis Wilson
!!Ranger Autumn [=MacMillan=]
!!!'''Voiced
The head of Akila City's security forces.
A Ranger investigating smuggling at the Red Mile. After her investigation wraps up, Autumn asks to join the Spacefarer on their ship.
* FamilyThemeNaming: Her parents are nature lovers and named their kids Autumn, Jade, Blossom, and Shale. Autumn states that when she has a family of her own she will probably continue the tradition.
* FreudianExcuse: Her initial rudeness is due to have lost a prior rookie she was training and fearing losing another one.
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
* FreudianExcuse: Her initial rudeness is due to have lost a prior rookie she was training and fearing losing another one.
* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
Changed line(s) 906,910 (click to see context) from:
[[folder:Keoni Alpin]]
!!Keoni Alpin
!!!'''Voiced by:''' Jenn Wong
A scientist seeking to make improvements to Akila City's defenses.
!!Keoni Alpin
!!!'''Voiced by:''' Jenn Wong
A scientist seeking to make improvements to Akila City's defenses.
to:
!!Keoni Alpin
!!!Akila City
[[folder:Elias Cartwright]]
!!Elias Cartwright
!!!'''Voiced by:'''
A scientist seeking to make improvements to
The mayor of Akila
* BlueBlood: He is a descendant of some of the original settlers of Akila City, which makes him essentially an aristocrat within the town.
Changed line(s) 914,918 (click to see context) from:
[[folder:Amira Wolf]]
!!Amira Wolf
!!!'''Voiced by:''' Enisha Brewster
The current operator of the Low House, a charity organization that helps the poorer citizens in the Stretch.
!!Amira Wolf
!!!'''Voiced by:''' Enisha Brewster
The current operator of the Low House, a charity organization that helps the poorer citizens in the Stretch.
to:
!!Amira Wolf
!!Jacob Coe
!!!'''Voiced by:'''
The current operator
Sam's father and a retired high-ranking member of the
Changed line(s) 922,926 (click to see context) from:
[[folder:Reisha Lance]]
!!Reisha Lance
!!!'''Voiced by:''' Karen Huie
CEO of Laredo Firearms.
!!Reisha Lance
!!!'''Voiced by:''' Karen Huie
CEO of Laredo Firearms.
to:
!!Reisha Lance
!!Davis Wilson
!!!'''Voiced by:'''
CEO
The head of
Deleted line(s) 928,930 (click to see context) :
* AnonymousBenefactor: [[spoiler:She is the secret funder of the Eleos Retreat, believing that the Freestar and United Colonies approach to incarceration is broken and that helping criminals learn new skills instead of imprisoning them is the solution.]]
* TheAtoner: If asked why she donates to the Low House, Reisha admits that to be as successful as she is there is a trail of broken promises, neglected family and friends, and "tough calls". The guilt over those causes Reisha to seek to address social ills with her wealth.
* HonestCorporateExecutive: One of the few [=CEO=]s in the Freestar Collective who doesn't appear to be corrupt and actually helps people, although Reisha implies this was not always the case.
* TheAtoner: If asked why she donates to the Low House, Reisha admits that to be as successful as she is there is a trail of broken promises, neglected family and friends, and "tough calls". The guilt over those causes Reisha to seek to address social ills with her wealth.
* HonestCorporateExecutive: One of the few [=CEO=]s in the Freestar Collective who doesn't appear to be corrupt and actually helps people, although Reisha implies this was not always the case.
Changed line(s) 933,939 (click to see context) from:
!!!The Clinic
[[folder:Dr. Lara Darvish]]
!!Doctor Lara Darvish
!!!'''Voiced by:''' Shaheen Vaaz
The head doctor and administrator of the Clinic, Dr. Darvish's position also grants her a seat on the Council of Governors.
[[folder:Dr. Lara Darvish]]
!!Doctor Lara Darvish
!!!'''Voiced by:''' Shaheen Vaaz
The head doctor and administrator of the Clinic, Dr. Darvish's position also grants her a seat on the Council of Governors.
to:
[[folder:Dr. Lara Darvish]]
!!Doctor Lara Darvish
!!Keoni Alpin
!!!'''Voiced by:'''
The head doctor and administrator of the Clinic, Dr. Darvish's position also grants her a seat on the Council of Governors.
A scientist seeking to make improvements to Akila City's defenses.
Deleted line(s) 941 (click to see context) :
* CaptainOblivious: Despite being the de facto leader of the Clinic, she seems to be totally oblivious to all the shady, if not downright illegal stuff going on aboard her station, and there's ''a lot'' of it, to the point that the legit areas of the Clinic make up a smaller fraction of its total size than the wings occupied by criminals.
Changed line(s) 944,950 (click to see context) from:
!!!Hopetown
[[folder:Ron Hope]]
!!Ron Hope
!!!'''Voiced by:''' Wes Johnson
The founder of starship manufacturer [=HopeTech=] and a member of the Council of Governors.
[[folder:Ron Hope]]
!!Ron Hope
!!!'''Voiced by:''' Wes Johnson
The founder of starship manufacturer [=HopeTech=] and a member of the Council of Governors.
to:
[[folder:Ron Hope]]
!!Ron Hope
!!Amira Wolf
!!!'''Voiced by:'''
The
Deleted line(s) 952,960 (click to see context) :
* ArcVillain: [[spoiler:Of the Freestar Rangers questline.]]
* BenevolentBoss: He has a reputation as being a great boss who provides jobs for all of Hopetown. [[spoiler:In reality, this is a thin veneer - when Brigit overhears about his crimes and questions how he could do such horrific things, he snaps at her to shut up and that he will have her job and more if she keeps speaking.]]
* CorruptCorporateExecutive: [[spoiler:While he maintains a NiceGuy persona in public, he's really a ruthless businessman who is willing to hire mercenaries to run farmers off their land so that he can exploit the mineral producing powers of his fertilizer for his own gain.]]
* {{Egopolis}}: The settlement of Hopetown, headquarters of [=HopeTech=], founded and owned by Ron Hope.
* GoneHorriblyWrong: An attempt on his part to diversify [=HopeTechs=] business resulted in a fertilizer that killed entire crops. [[spoiler: In actuality, the fertilizer multiplied the mineral content of the soil tenfold, giving him a much cheaper means of collecting the materials he needed to maintain his ship building.]]
* TheManBehindTheMan: [[spoiler:He's the one who hired the First to run farmers off their land so that he could extract the minerals from their soil to keep his business afloat.]]
* IOwnThisTown: His factories and reputation keep Hopetown running, giving him complete control over it as practically everyone who lives there works for him. [[spoiler:This is the argument he uses to try and convince the Deputy not to expose his crimes, as the people will suffer for it.]]
* SuddenlyShouting: When confronted regarding [[spoiler:his crimes, if the Deputy presses on with exposing him Hope will begin shouting about how he is important and they are nothing compared to him]].
* WalkingSpoiler: His role in the Freestar Rangers questline makes it incredibly difficult to discuss his role without spoilers.
* BenevolentBoss: He has a reputation as being a great boss who provides jobs for all of Hopetown. [[spoiler:In reality, this is a thin veneer - when Brigit overhears about his crimes and questions how he could do such horrific things, he snaps at her to shut up and that he will have her job and more if she keeps speaking.]]
* CorruptCorporateExecutive: [[spoiler:While he maintains a NiceGuy persona in public, he's really a ruthless businessman who is willing to hire mercenaries to run farmers off their land so that he can exploit the mineral producing powers of his fertilizer for his own gain.]]
* {{Egopolis}}: The settlement of Hopetown, headquarters of [=HopeTech=], founded and owned by Ron Hope.
* GoneHorriblyWrong: An attempt on his part to diversify [=HopeTechs=] business resulted in a fertilizer that killed entire crops. [[spoiler: In actuality, the fertilizer multiplied the mineral content of the soil tenfold, giving him a much cheaper means of collecting the materials he needed to maintain his ship building.]]
* TheManBehindTheMan: [[spoiler:He's the one who hired the First to run farmers off their land so that he could extract the minerals from their soil to keep his business afloat.]]
* IOwnThisTown: His factories and reputation keep Hopetown running, giving him complete control over it as practically everyone who lives there works for him. [[spoiler:This is the argument he uses to try and convince the Deputy not to expose his crimes, as the people will suffer for it.]]
* SuddenlyShouting: When confronted regarding [[spoiler:his crimes, if the Deputy presses on with exposing him Hope will begin shouting about how he is important and they are nothing compared to him]].
* WalkingSpoiler: His role in the Freestar Rangers questline makes it incredibly difficult to discuss his role without spoilers.
Changed line(s) 963,969 (click to see context) from:
!!!Neon
[[folder:Benjamin Bayu]]
!!Benjamin Bayu
!!!'''Voiced by:''' Creator/KirkThornton
CEO of Xenofresh Fisheries and de facto ruler of Neon, giving him a seat on the Collective's Council of Governors. As administrator of the city, he controls all commerce and security on the planet, allowing only a minimal presence from the Freestar Collective's other security and administrative organizations.
[[folder:Benjamin Bayu]]
!!Benjamin Bayu
!!!'''Voiced by:''' Creator/KirkThornton
CEO of Xenofresh Fisheries and de facto ruler of Neon, giving him a seat on the Collective's Council of Governors. As administrator of the city, he controls all commerce and security on the planet, allowing only a minimal presence from the Freestar Collective's other security and administrative organizations.
to:
[[folder:Benjamin Bayu]]
!!Benjamin Bayu
!!Reisha Lance
!!!'''Voiced by:'''
CEO of
Changed line(s) 971,979 (click to see context) from:
* CorruptCorporateExecutive: Technically by the laws of Neon he is not corrupt, but Bayu wrote all of those laws himself that grants him the authority to do as he pleases, like charge fees to all the businesses for shipments they need to survive and holding them if they don't pay.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one of the most reprehensible characters in the Settled Systems.
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations.
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh, and since Xenofresh owns the entire planet Bayu essentially is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.]]
* OnlyInItForTheMoney: All he cares about is money, money and more money. If anyone in Neon actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
* OurFounder: He has a large statue of himself built outside of the trade tower, which companions often comment on as a sign of Bayu's ego.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one of the most reprehensible characters in the Settled Systems.
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations.
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh, and since Xenofresh owns the entire planet Bayu essentially is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.]]
* OnlyInItForTheMoney: All he cares about is money, money and more money. If anyone in Neon actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
* OurFounder: He has a large statue of himself built outside of the trade tower, which companions often comment on as a sign of Bayu's ego.
to:
* CorruptCorporateExecutive: Technically by AnonymousBenefactor: [[spoiler:She is the laws of Neon he is not corrupt, but Bayu wrote all of those laws himself that grants him the authority to do as he pleases, like charge fees to all the businesses for shipments they need to survive and holding them if they don't pay.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far onesecret funder of the most reprehensible characters in the Settled Systems.
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead ofEleos Retreat, believing that the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations.
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh,and since Xenofresh owns the entire planet Bayu essentially United Colonies approach to incarceration is broken and that helping criminals learn new skills instead of imprisoning them is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.solution.]]
*OnlyInItForTheMoney: All he cares about TheAtoner: If asked why she donates to the Low House, Reisha admits that to be as successful as she is money, money there is a trail of broken promises, neglected family and more money. If anyone friends, and "tough calls". The guilt over those causes Reisha to seek to address social ills with her wealth.
* HonestCorporateExecutive: One of the few [=CEO=]s inNeon the Freestar Collective who doesn't appear to be corrupt and actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
* OurFounder: He has a large statue of himself built outside ofhelps people, although Reisha implies this was not always the trade tower, which companions often comment on as a sign of Bayu's ego.case.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh,
*
* HonestCorporateExecutive: One of the few [=CEO=]s in
* OurFounder: He has a large statue of himself built outside of
Changed line(s) 982,986 (click to see context) from:
[[folder:Breyson Bayu]]
!!Breyson Bay
!!!'''Voiced by:''' Creator/JBBlanc
The younger brother of Benjamin Bayu, Breyson was appointed as [=CTO=] of Generdyne despite knowing nothing about technology.
!!Breyson Bay
!!!'''Voiced by:''' Creator/JBBlanc
The younger brother of Benjamin Bayu, Breyson was appointed as [=CTO=] of Generdyne despite knowing nothing about technology.
to:
!!Breyson Bay
[[folder:Dr. Lara Darvish]]
!!Doctor Lara Darvish
!!!'''Voiced by:'''
The
Changed line(s) 988,992 (click to see context) from:
* TheDogBitesBack: [[spoiler:After a lifetime of being abused by his brother, Breyson hands over the codes to Generdyne's information willingly to screw Benjamin over by jeopardizing valuable propitary information.]]
* MissingMom: His mother was his father's mistress, and he never met her before she disappeared when he was two. Breyson is fairly sure that his father had her disposed of.
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at Xenofresh, before being placed at Generdyne as chief technical officer.
* NiceGuy: [[spoiler:As it turns out, he is the exact opposite of his brother, being a friendly man who is well-aware of how over his head he is and dislikes the idea of anyone being hurt.]]
* PointyHairedBoss: He keeps being reassigned to various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company into the ground. [[spoiler:Then you meet him and it turns out he is far smarter than others think, and the reason he was removed from his previous two positions wasn't even because of corruption or screwups - he refused to go along with Dexler's extortion racket and was framed at Xenofresh for a cred-skimming operation.]]
* MissingMom: His mother was his father's mistress, and he never met her before she disappeared when he was two. Breyson is fairly sure that his father had her disposed of.
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at Xenofresh, before being placed at Generdyne as chief technical officer.
* NiceGuy: [[spoiler:As it turns out, he is the exact opposite of his brother, being a friendly man who is well-aware of how over his head he is and dislikes the idea of anyone being hurt.]]
* PointyHairedBoss: He keeps being reassigned to various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company into the ground. [[spoiler:Then you meet him and it turns out he is far smarter than others think, and the reason he was removed from his previous two positions wasn't even because of corruption or screwups - he refused to go along with Dexler's extortion racket and was framed at Xenofresh for a cred-skimming operation.]]
to:
* TheDogBitesBack: [[spoiler:After a lifetime of CaptainOblivious: Despite being abused by his brother, Breyson hands over the codes de facto leader of the Clinic, she seems to Generdyne's information willingly be totally oblivious to screw Benjamin over by jeopardizing valuable propitary information.]]
* MissingMom: His mother was his father's mistress,all the shady, if not downright illegal stuff going on aboard her station, and he never met her before she disappeared when he was two. Breyson is fairly sure there's ''a lot'' of it, to the point that his father had her disposed of.
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at Xenofresh, before being placed at Generdyne as chief technical officer.
* NiceGuy: [[spoiler:As it turns out, he isthe exact opposite legit areas of his brother, being a friendly man who is well-aware of how over his head he is and dislikes the idea Clinic make up a smaller fraction of anyone being hurt.]]
* PointyHairedBoss: He keeps being reassigned to various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company into the ground. [[spoiler:Then you meet him and it turns out he is far smarterits total size than others think, and the reason he was removed from his previous two positions wasn't even because of corruption or screwups - he refused to go along with Dexler's extortion racket and was framed at Xenofresh for a cred-skimming operation.]]wings occupied by criminals.
* MissingMom: His mother was his father's mistress,
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at Xenofresh, before being placed at Generdyne as chief technical officer.
* NiceGuy: [[spoiler:As it turns out, he is
* PointyHairedBoss: He keeps being reassigned to various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company into the ground. [[spoiler:Then you meet him and it turns out he is far smarter
Changed line(s) 995,999 (click to see context) from:
[[folder:Owen Dexler]]
!!Owen Dexler
!!!'''Voiced by:''' Creator/SteveBlum
The head of Neon Security, which function as Bayu's private army rather than an actual police force.
!!Owen Dexler
!!!'''Voiced by:''' Creator/SteveBlum
The head of Neon Security, which function as Bayu's private army rather than an actual police force.
to:
!!Owen Dexler
[[folder:Ron Hope]]
!!Ron Hope
!!!'''Voiced by:'''
The
Changed line(s) 1001 (click to see context) from:
* DirtyCop: Openly and happily takes bribes for his time, hires gang members who commit crimes as part of the force if they impress him, and readily admits that he isn't law enforcement, but Bayu's hired gun.
to:
* DirtyCop: Openly ArcVillain: [[spoiler:Of the Freestar Rangers questline.]]
* BenevolentBoss: He has a reputation as being a great boss who provides jobs for all of Hopetown. [[spoiler:In reality, this is a thin veneer - when Brigit overhears about his crimes andhappily takes bribes questions how he could do such horrific things, he snaps at her to shut up and that he will have her job and more if she keeps speaking.]]
* CorruptCorporateExecutive: [[spoiler:While he maintains a NiceGuy persona in public, he's really a ruthless businessman who is willing to hire mercenaries to run farmers off their land so that he can exploit the mineral producing powers of his fertilizer for histime, hires gang members who commit crimes as own gain.]]
* {{Egopolis}}: The settlement of Hopetown, headquarters of [=HopeTech=], founded and owned by Ron Hope.
* GoneHorriblyWrong: An attempt on his part to diversify [=HopeTechs=] business resulted in a fertilizer that killed entire crops. [[spoiler: In actuality, the fertilizer multiplied the mineral content of theforce if they impress him, and readily admits soil tenfold, giving him a much cheaper means of collecting the materials he needed to maintain his ship building.]]
* TheManBehindTheMan: [[spoiler:He's the one who hired the First to run farmers off their land so that heisn't law enforcement, but Bayu's hired gun.could extract the minerals from their soil to keep his business afloat.]]
* IOwnThisTown: His factories and reputation keep Hopetown running, giving him complete control over it as practically everyone who lives there works for him. [[spoiler:This is the argument he uses to try and convince the Deputy not to expose his crimes, as the people will suffer for it.]]
* SuddenlyShouting: When confronted regarding [[spoiler:his crimes, if the Deputy presses on with exposing him Hope will begin shouting about how he is important and they are nothing compared to him]].
* WalkingSpoiler: His role in the Freestar Rangers questline makes it incredibly difficult to discuss his role without spoilers.
* BenevolentBoss: He has a reputation as being a great boss who provides jobs for all of Hopetown. [[spoiler:In reality, this is a thin veneer - when Brigit overhears about his crimes and
* CorruptCorporateExecutive: [[spoiler:While he maintains a NiceGuy persona in public, he's really a ruthless businessman who is willing to hire mercenaries to run farmers off their land so that he can exploit the mineral producing powers of his fertilizer for his
* {{Egopolis}}: The settlement of Hopetown, headquarters of [=HopeTech=], founded and owned by Ron Hope.
* GoneHorriblyWrong: An attempt on his part to diversify [=HopeTechs=] business resulted in a fertilizer that killed entire crops. [[spoiler: In actuality, the fertilizer multiplied the mineral content of the
* TheManBehindTheMan: [[spoiler:He's the one who hired the First to run farmers off their land so that he
* IOwnThisTown: His factories and reputation keep Hopetown running, giving him complete control over it as practically everyone who lives there works for him. [[spoiler:This is the argument he uses to try and convince the Deputy not to expose his crimes, as the people will suffer for it.]]
* SuddenlyShouting: When confronted regarding [[spoiler:his crimes, if the Deputy presses on with exposing him Hope will begin shouting about how he is important and they are nothing compared to him]].
* WalkingSpoiler: His role in the Freestar Rangers questline makes it incredibly difficult to discuss his role without spoilers.
Changed line(s) 1004,1008 (click to see context) from:
[[folder:Issa Eklund]]
!!Issa Eklund
!!!'''Voiced by:''' Jenelle Lynn Randall
Walter's wife and a member of Stroud-Eklund's executive board. She oversees the company's day-to-day operations from its office on Neon while Walter works with Constellation.
!!Issa Eklund
!!!'''Voiced by:''' Jenelle Lynn Randall
Walter's wife and a member of Stroud-Eklund's executive board. She oversees the company's day-to-day operations from its office on Neon while Walter works with Constellation.
to:
!!Issa Eklund
[[folder:Benjamin Bayu]]
!!Benjamin Bayu
!!!'''Voiced by:'''
Walter's wife
CEO of Xenofresh Fisheries and
* CorruptCorporateExecutive: Technically by the laws of Neon he is not corrupt, but Bayu wrote all of those laws himself that grants him the authority to do as he pleases, like charge fees to all the businesses for shipments they need to survive and holding them if they don't pay.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one of the most reprehensible characters in the Settled Systems.
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations.
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh, and since Xenofresh owns the entire planet Bayu essentially is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.]]
* OnlyInItForTheMoney: All he cares about is money, money and more money. If anyone in Neon actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
* OurFounder: He has a large statue of himself built outside of the trade tower, which companions often comment on as a sign of Bayu's ego.
* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one of the most reprehensible characters in the Settled Systems.
* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
* {{Jerkass}}: Boy, is he ever...
* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations.
* MajorityShareDictator: He holds a complete controlling interest in Xenofresh, and since Xenofresh owns the entire planet Bayu essentially is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.]]
* OnlyInItForTheMoney: All he cares about is money, money and more money. If anyone in Neon actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
* OurFounder: He has a large statue of himself built outside of the trade tower, which companions often comment on as a sign of Bayu's ego.
Changed line(s) 1012,1016 (click to see context) from:
[[folder:Ayumi Komiko]]
!!Ayumi Komiko
!!!'''Voiced by:''' Alpha Takahashi
[=COO=] of Generdyne, said to be the lover of Benjamin Bayu.
!!Ayumi Komiko
!!!'''Voiced by:''' Alpha Takahashi
[=COO=] of Generdyne, said to be the lover of Benjamin Bayu.
to:
!!Ayumi Komiko
!!Breyson Bay
!!!'''Voiced by:'''
[=COO=] of Generdyne, said to be the lover
The younger brother of Benjamin
Changed line(s) 1018,1021 (click to see context) from:
* AgeGapRomance: With Benjamin Bayu, who is a few decades older than her. [[spoiler:The relationship is a sham, with Komiko having only seduced him to gain some measure of power in Generdyne, and her actual love Myko is much closer to her age.]]
* AuthorityInNameOnly: She actually holds no power at Generdyne, [[spoiler:being a puppet for Benjamin Bayu's scheme to control the company as the fictional Mr. Harada]].
* CorruptCorporateExecutive: Has ties to the Syndicate and Crimson Fleet which she uses to make extra money.
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu coming up with a fake identity to muscle in on control of the company after murdering the previous [=CEO=].]]
* AuthorityInNameOnly: She actually holds no power at Generdyne, [[spoiler:being a puppet for Benjamin Bayu's scheme to control the company as the fictional Mr. Harada]].
* CorruptCorporateExecutive: Has ties to the Syndicate and Crimson Fleet which she uses to make extra money.
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu coming up with a fake identity to muscle in on control of the company after murdering the previous [=CEO=].]]
to:
* AgeGapRomance: With TheDogBitesBack: [[spoiler:After a lifetime of being abused by his brother, Breyson hands over the codes to Generdyne's information willingly to screw Benjamin Bayu, who is a few decades older than her. [[spoiler:The relationship is a sham, with Komiko having only seduced him to gain some measure of power in Generdyne, and her actual love Myko is much closer to her age.over by jeopardizing valuable propitary information.]]
*AuthorityInNameOnly: She actually holds no power MissingMom: His mother was his father's mistress, and he never met her before she disappeared when he was two. Breyson is fairly sure that his father had her disposed of.
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked atGenerdyne, [[spoiler:being Xenofresh, before being placed at Generdyne as chief technical officer.
* NiceGuy: [[spoiler:As it turns out, he is the exact opposite of his brother, being apuppet for Benjamin Bayu's scheme friendly man who is well-aware of how over his head he is and dislikes the idea of anyone being hurt.]]
* PointyHairedBoss: He keeps being reassigned tocontrol various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company as into the fictional Mr. Harada]].
* CorruptCorporateExecutive: Has ties toground. [[spoiler:Then you meet him and it turns out he is far smarter than others think, and the Syndicate and Crimson Fleet which she uses to make extra money.
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu coming up with a fake identity to muscle in on control of the company after murdering thereason he was removed from his previous [=CEO=].two positions wasn't even because of corruption or screwups - he refused to go along with Dexler's extortion racket and was framed at Xenofresh for a cred-skimming operation.]]
*
* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at
* NiceGuy: [[spoiler:As it turns out, he is the exact opposite of his brother, being a
* PointyHairedBoss: He keeps being reassigned to
* CorruptCorporateExecutive: Has ties to
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu coming up with a fake identity to muscle in on control of the company after murdering the
Changed line(s) 1024,1028 (click to see context) from:
[[folder:Ji Nashida]]
!!Ji Nashida
!!!'''Voiced by:''' Greg Chun
An executive at Generdyne concerned about Breyson Bayu's incompetence as the head of research and development.
!!Ji Nashida
!!!'''Voiced by:''' Greg Chun
An executive at Generdyne concerned about Breyson Bayu's incompetence as the head of research and development.
to:
!!Ji Nashida
!!Owen Dexler
!!!'''Voiced by:'''
An executive at Generdyne concerned about Breyson
The head of Neon Security, which function as Bayu's
Changed line(s) 1030 (click to see context) from:
* HonestCorporateExecutive: His primary concern is the hundred plus employees of Generdyne, who he fears will all be fired if the company goes under or gets restructured.
to:
* HonestCorporateExecutive: His primary concern is DirtyCop: Openly and happily takes bribes for his time, hires gang members who commit crimes as part of the hundred plus employees of Generdyne, who force if they impress him, and readily admits that he fears will all be fired if the company goes under or gets restructured.isn't law enforcement, but Bayu's hired gun.
Changed line(s) 1033,1037 (click to see context) from:
[[folder:[=BorealUS=]]]
!![=BorealUS=]
!!!'''Voiced by:''' Dawn Anderson
A young musician who has become booked as the in-house DJ of the Astral Lounge while being supplied a steady stream of Aurora by Bayu.
!![=BorealUS=]
!!!'''Voiced by:''' Dawn Anderson
A young musician who has become booked as the in-house DJ of the Astral Lounge while being supplied a steady stream of Aurora by Bayu.
to:
!![=BorealUS=]
!!Issa Eklund
!!!'''Voiced by:'''
A young musician who has become booked as
Walter's wife and a member of Stroud-Eklund's executive board. She oversees the
Deleted line(s) 1039 (click to see context) :
* FunctionalAddict: Claims to be one, stating that the Aurora helps her write her music and compose her sets, and that she has come close to being truly addicted a few times but has pulled back from it.
Changed line(s) 1042,1046 (click to see context) from:
[[folder:Yannick Legrande]]
!!Yannick Legrande
!!!'''Voiced by:''' Jake Green
The owner of Legrande's Liquors, Yannick is the creator of Blend, a drink he advertises to the lower classes of Neon.
!!Yannick Legrande
!!!'''Voiced by:''' Jake Green
The owner of Legrande's Liquors, Yannick is the creator of Blend, a drink he advertises to the lower classes of Neon.
to:
!!Yannick Legrande
!!Ayumi Komiko
!!!'''Voiced by:'''
The owner
[=COO=] of
Changed line(s) 1048 (click to see context) from:
* BigBadWannabe: Has dreams of challenging Bayu himself for control of Neon by cornering the lower-class market. [[spoiler:Bayu knows all about what Yannick is up to, and it's the Starfarer who has to convince Bayu that letting Legrande keep operating, with a 20% cut to Bayu, is worth doing.]]
to:
* BigBadWannabe: AgeGapRomance: With Benjamin Bayu, who is a few decades older than her. [[spoiler:The relationship is a sham, with Komiko having only seduced him to gain some measure of power in Generdyne, and her actual love Myko is much closer to her age.]]
* AuthorityInNameOnly: She actually holds no power at Generdyne, [[spoiler:being a puppet for Benjamin Bayu's scheme to control the company as the fictional Mr. Harada]].
* CorruptCorporateExecutive: Hasdreams of challenging ties to the Syndicate and Crimson Fleet which she uses to make extra money.
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayuhimself for coming up with a fake identity to muscle in on control of Neon by cornering the lower-class market. [[spoiler:Bayu knows all about what Yannick is up to, and it's company after murdering the Starfarer who has to convince Bayu that letting Legrande keep operating, with a 20% cut to Bayu, is worth doing.previous [=CEO=].]]
* AuthorityInNameOnly: She actually holds no power at Generdyne, [[spoiler:being a puppet for Benjamin Bayu's scheme to control the company as the fictional Mr. Harada]].
* CorruptCorporateExecutive: Has
* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu
Changed line(s) 1051,1055 (click to see context) from:
[[folder:Briggs]]
!!Briggs
!!!'''Voiced by:''' Creator/PiotrMichael
The leader of the Strikers, a street gang in Ebbside at war with their rivals, the Disciples.
!!Briggs
!!!'''Voiced by:''' Creator/PiotrMichael
The leader of the Strikers, a street gang in Ebbside at war with their rivals, the Disciples.
to:
!!Briggs
!!Ji Nashida
!!!'''Voiced by:'''
The leader of
An executive at Generdyne concerned about Breyson Bayu's incompetence as the
Changed line(s) 1057,1059 (click to see context) from:
* EveryoneHasStandards: He dislikes violence for violence's sake, and orders his people to do their best not to kill if they can avoid it.
* ALighterShadeOfBlack: Their conflict with the Disciples has them as the lighter shade, as Briggs has long tried to keep the Disciples, who he regards as maniacs who kill for fun, in check, but is losing the war to them.
* PragmaticVillainy: Amongst his reasons for not wanting his people to kill is that if you kill a mark, you can't get more from them in the future.
* ALighterShadeOfBlack: Their conflict with the Disciples has them as the lighter shade, as Briggs has long tried to keep the Disciples, who he regards as maniacs who kill for fun, in check, but is losing the war to them.
* PragmaticVillainy: Amongst his reasons for not wanting his people to kill is that if you kill a mark, you can't get more from them in the future.
to:
* EveryoneHasStandards: He dislikes violence for violence's sake, and orders his people to do their best not to kill if they can avoid it.
* ALighterShadeOfBlack: Their conflict withHonestCorporateExecutive: His primary concern is the Disciples has them as the lighter shade, as Briggs has long tried to keep the Disciples, hundred plus employees of Generdyne, who he regards as maniacs who kill for fun, in check, but is losing fears will all be fired if the war to them.
* PragmaticVillainy: Amongst his reasons for not wanting his people to kill is that if you kill a mark, you can't get more from them in the future.company goes under or gets restructured.
* ALighterShadeOfBlack: Their conflict with
* PragmaticVillainy: Amongst his reasons for not wanting his people to kill is that if you kill a mark, you can't get more from them in the future.
Changed line(s) 1062,1066 (click to see context) from:
[[folder:Madame Sauvage]]
!!Madame Dominique Sauvage
!!!'''Voiced by:''' Mela Lee
The owner of Madame Sauvage's Place, a bar in Neon's Ebbside district.
!!Madame Dominique Sauvage
!!!'''Voiced by:''' Mela Lee
The owner of Madame Sauvage's Place, a bar in Neon's Ebbside district.
to:
!!Madame Dominique Sauvage
!![=BorealUS=]
!!!'''Voiced by:'''
The owner
A young musician who has become booked as the in-house DJ of
Changed line(s) 1068 (click to see context) from:
* GratuitousForeignLanguage: She sprinkles in some French here and there. She mentions that her family's heritage traces back to the "ancient region of France" on Old Earth.
to:
* GratuitousForeignLanguage: She sprinkles in some French here and there. She mentions FunctionalAddict: Claims to be one, stating that the Aurora helps her family's heritage traces write her music and compose her sets, and that she has come close to being truly addicted a few times but has pulled back to the "ancient region of France" on Old Earth. from it.
Changed line(s) 1071,1075 (click to see context) from:
!House Va'ruun
[[folder:In General]]
The third great faction, House Va'ruun emerged from the depths of space, the descendants of settlers who had set out from the Settled Systems decades ago. They worshiped the Great Serpent and sought to spread word of their religion, which ultimately culminated in the Serpent's Crusade, dedicated to killing all non-believers. After a peace treaty was signed with the UC and Collective, House Va'ruun retreated into isolation, with mostly zealots remaining in the Settled Systems.
[[folder:In General]]
The third great faction, House Va'ruun emerged from the depths of space, the descendants of settlers who had set out from the Settled Systems decades ago. They worshiped the Great Serpent and sought to spread word of their religion, which ultimately culminated in the Serpent's Crusade, dedicated to killing all non-believers. After a peace treaty was signed with the UC and Collective, House Va'ruun retreated into isolation, with mostly zealots remaining in the Settled Systems.
to:
[[folder:In General]]
!!Yannick Legrande
!!!'''Voiced by:''' Jake Green
The
Changed line(s) 1077,1082 (click to see context) from:
* TheFundamentalist: They wouldn't have launched a genocidal religious crusade against every other faction in the Settled Systems simultaneously if they didn't fall under this trope. Dialogue with their sole remaining ambassador implies they mellowed out a bit after the peace treaty was signed, but pivoted back to their hardline roots only a few years later.
* TheGhost: They're talked about quite often but have no physical presence in the game. Whatever star systems they retreated to after their abortive crusade appear to be ''far'' outside the Settled Systems.
* HatedByAll: They're universally distrusted and feared, if not outright hated in the Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems even ''knew'' of the Va'ruun faith before they invaded.
* TheMissingFaction: No official member of House Va'ruun proper has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
* TheGhost: They're talked about quite often but have no physical presence in the game. Whatever star systems they retreated to after their abortive crusade appear to be ''far'' outside the Settled Systems.
* HatedByAll: They're universally distrusted and feared, if not outright hated in the Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems even ''knew'' of the Va'ruun faith before they invaded.
* TheMissingFaction: No official member of House Va'ruun proper has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
to:
* TheFundamentalist: They wouldn't have launched a genocidal religious crusade against every other faction in BigBadWannabe: Has dreams of challenging Bayu himself for control of Neon by cornering the Settled Systems simultaneously if they didn't fall under this trope. Dialogue with their sole remaining ambassador implies they mellowed out a bit after the peace treaty was signed, but pivoted back to their hardline roots only a few years later.
* TheGhost: They're talkedlower-class market. [[spoiler:Bayu knows all about quite often but have no physical presence in what Yannick is up to, and it's the game. Whatever star systems they retreated to after their abortive crusade appear to be ''far'' outside the Settled Systems.
* HatedByAll: They're universally distrusted and feared, if not outright hated in the Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems even ''knew'' of the Va'ruun faith before they invaded.
* TheMissingFaction: No official member of House Va'ruun properStarfarer who has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interviewconvince Bayu that letting Legrande keep operating, with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith 20% cut to Bayu, is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.worth doing.]]
* TheGhost: They're talked
* HatedByAll: They're universally distrusted and feared, if not outright hated in the Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems even ''knew'' of the Va'ruun faith before they invaded.
* TheMissingFaction: No official member of House Va'ruun proper
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
Changed line(s) 1085,1089 (click to see context) from:
[[folder:Qasrik Bal'mor]]
!!Ambassador Qasrik Bal'mor
!!!'''Voiced By:''' Creator/ChristianLanz
House Va'ruun's representative to the United Colonies and one of the few members of the House who did not retreat into isolation.
!!Ambassador Qasrik Bal'mor
!!!'''Voiced By:''' Creator/ChristianLanz
House Va'ruun's representative to the United Colonies and one of the few members of the House who did not retreat into isolation.
to:
!!Ambassador Qasrik Bal'mor
!!Briggs
!!!'''Voiced
House Va'ruun's representative to the United Colonies and one
The leader of the
Changed line(s) 1091,1096 (click to see context) from:
* AwesomenessByAnalysis: Manages to properly deduct why the Player Character is at the embassy, and what they need access to the Armistice Archives for with only a few bullet points.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in his twilight years, Bal'mor not only noticed a UC spy infiltrating his embassy in New Atlantis, but turned the whole thing around to spy on the much younger man by hiding in the large tree in the center of the building for several hours until the UC spy just gave up and left.
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might not be able to return home ever.
* MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace with the rest of the factions.
* OnlySaneMan: Alone amongst his government, he remains convinced that interacting with the rest of the Settled Systems through diplomacy is a better course of action than infiltration or outright murder.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in his twilight years, Bal'mor not only noticed a UC spy infiltrating his embassy in New Atlantis, but turned the whole thing around to spy on the much younger man by hiding in the large tree in the center of the building for several hours until the UC spy just gave up and left.
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might not be able to return home ever.
* MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace with the rest of the factions.
* OnlySaneMan: Alone amongst his government, he remains convinced that interacting with the rest of the Settled Systems through diplomacy is a better course of action than infiltration or outright murder.
to:
* AwesomenessByAnalysis: Manages to properly deduct why the Player Character is at the embassy, EveryoneHasStandards: He dislikes violence for violence's sake, and what they need access to the Armistice Archives for with only a few bullet points.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being inorders his twilight years, Bal'mor not only noticed a UC spy infiltrating his embassy in New Atlantis, but turned the whole thing around people to spy on the much younger man by hiding in the large tree in the center of the building for several hours until the UC spy just gave up and left.
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due todo their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might best not be able to return home ever.
kill if they can avoid it.
*MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peaceALighterShadeOfBlack: Their conflict with the rest of Disciples has them as the factions.
lighter shade, as Briggs has long tried to keep the Disciples, who he regards as maniacs who kill for fun, in check, but is losing the war to them.
*OnlySaneMan: Alone amongst PragmaticVillainy: Amongst his government, he remains convinced reasons for not wanting his people to kill is that interacting with if you kill a mark, you can't get more from them in the rest of the Settled Systems through diplomacy is a better course of action than infiltration or outright murder.future.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to
*
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace
*
Changed line(s) 1099,1103 (click to see context) from:
[[folder:Tomisar Ka'dic]]
!!Tomisar Ka'dic
!!!'''Voiced by:''' Rafael Petardi
A handler of House Va'ruun who serves as a go-between for their operatives in the Settled Systems and the High Council.
!!Tomisar Ka'dic
!!!'''Voiced by:''' Rafael Petardi
A handler of House Va'ruun who serves as a go-between for their operatives in the Settled Systems and the High Council.
to:
!!Tomisar Ka'dic
!!Madame Dominique Sauvage
!!!'''Voiced by:'''
A handler
The owner of
Changed line(s) 1105,1114 (click to see context) from:
* AmbiguousSituation: The conclusion of your encounter with him leaves it somewhat ambiguous how much of his involvement was of his own initiative and how much came down from the High Council.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink: He exists to be hated and does a very good job at it.
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the hand of a person he left to die after he no longer considered her useful, and who now considers ''him'' no longer useful.
* NeverMyFault: When [[spoiler:Andreja]] finally confronts him with the intel you gathered about his betrayal, he immediately accuses the Spacefarer of having turned her against him and ''orders'' them to make her come to her senses.
* ObviouslyEvil: Everything about his character design screams "evil bastard".
* PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay him back the same way he valued her devotion to him.
* SmugSnake: He's incredibly full of himself and makes no effort to hide it.
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink: He exists to be hated and does a very good job at it.
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the hand of a person he left to die after he no longer considered her useful, and who now considers ''him'' no longer useful.
* NeverMyFault: When [[spoiler:Andreja]] finally confronts him with the intel you gathered about his betrayal, he immediately accuses the Spacefarer of having turned her against him and ''orders'' them to make her come to her senses.
* ObviouslyEvil: Everything about his character design screams "evil bastard".
* PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay him back the same way he valued her devotion to him.
* SmugSnake: He's incredibly full of himself and makes no effort to hide it.
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
to:
* AmbiguousSituation: The conclusion of your encounter with him leaves it somewhat ambiguous how much of his involvement was of his own initiative GratuitousForeignLanguage: She sprinkles in some French here and how much came down from the High Council.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink: He exists to be hated and does a very good job at it.
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the hand of a person he left to die after he no longer consideredthere. She mentions that her useful, and who now considers ''him'' no longer useful.
* NeverMyFault: When [[spoiler:Andreja]] finally confronts him with the intel you gathered about his betrayal, he immediately accuses the Spacefarer of having turned her against him and ''orders'' them to make her come to her senses.
* ObviouslyEvil: Everything about his character design screams "evil bastard".
* PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay himfamily's heritage traces back to the same way he valued her devotion to him.
* SmugSnake: He's incredibly full"ancient region of himself and makes no effort to hide it.
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.France" on Old Earth.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink: He exists to be hated and does a very good job at it.
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the hand of a person he left to die after he no longer considered
* NeverMyFault: When [[spoiler:Andreja]] finally confronts him with the intel you gathered about his betrayal, he immediately accuses the Spacefarer of having turned her against him and ''orders'' them to make her come to her senses.
* ObviouslyEvil: Everything about his character design screams "evil bastard".
* PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay him
* SmugSnake: He's incredibly full
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
Changed line(s) 1117,1118 (click to see context) from:
!Crimson Fleet
to:
Changed line(s) 1120,1122 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_660c0164e2.jpg]]
The Crimson Fleet is a loose confederation of individual pirate captains, all flying the same banner. Despite lacking a centralized organizational structure, a star station named The Key in the Kryx system is known to serve as the main hub for Crimson Fleet pirates.
The Crimson Fleet is a loose confederation of individual pirate captains, all flying the same banner. Despite lacking a centralized organizational structure, a star station named The Key in the Kryx system is known to serve as the main hub for Crimson Fleet pirates.
to:
The
Changed line(s) 1124,1132 (click to see context) from:
* GreatEscape: The fleet was founded when a bunch of criminals lead by Jeremiah Kryx broke out of a HellholePrison on Suvorov, seizing the orbital station in charge of monitoring it, as well as the UC's ships. The organization has since expanded, but the original escape holds a near mythical status among Fleet member.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:side against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them, they cease their infighting, deal [=SysDef=] a crippling blow, and massively expand their fleet]], turning them into a force to rival the United Colonies' and Freestar Collective's professional navies in size and firepower.
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name didn't already tip you off]], this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted with black and a few golden ornaments.
* SpacePirates: They're the largest pirate organization in the Settled Systems.
* WeAreStrugglingTogether: One of the reasons they're mostly a nuisance to the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control of the organization through various, usually bloody means.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:side against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them, they cease their infighting, deal [=SysDef=] a crippling blow, and massively expand their fleet]], turning them into a force to rival the United Colonies' and Freestar Collective's professional navies in size and firepower.
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name didn't already tip you off]], this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted with black and a few golden ornaments.
* SpacePirates: They're the largest pirate organization in the Settled Systems.
* WeAreStrugglingTogether: One of the reasons they're mostly a nuisance to the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control of the organization through various, usually bloody means.
to:
* GreatEscape: The fleet was founded when TheFundamentalist: They wouldn't have launched a bunch of criminals lead by Jeremiah Kryx broke out of a HellholePrison on Suvorov, seizing the orbital station in charge of monitoring it, as well as the UC's ships. The organization has since expanded, but the original escape holds a near mythical status among Fleet member.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:sidegenocidal religious crusade against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from every other faction in the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them,Settled Systems simultaneously if they cease their infighting, deal [=SysDef=] a crippling blow, and massively expand their fleet]], turning them into a force to rival the United Colonies' and Freestar Collective's professional navies in size and firepower.
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their namedidn't already tip you off]], fall under this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted trope. Dialogue with black and their sole remaining ambassador implies they mellowed out a bit after the peace treaty was signed, but pivoted back to their hardline roots only a few golden ornaments.
years later.
*SpacePirates: TheGhost: They're talked about quite often but have no physical presence in the largest pirate organization in game. Whatever star systems they retreated to after their abortive crusade appear to be ''far'' outside the Settled Systems.
*WeAreStrugglingTogether: One of HatedByAll: They're universally distrusted and feared, if not outright hated in the reasons they're mostly a nuisance Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control even ''knew'' of the organization through various, usually bloody means.Va'ruun faith before they invaded.
* TheMissingFaction: No official member of House Va'ruun proper has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:side
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them,
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name
*
*
* TheMissingFaction: No official member of House Va'ruun proper has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
Changed line(s) 1135,1139 (click to see context) from:
[[folder:Delgado]]
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
!!Delgado
!!!'''Voiced By:''' Steve Wilcox
The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
to:
!!Delgado
!!Ambassador Qasrik Bal'mor
!!!'''Voiced By:'''
The current leader
House Va'ruun's representative to the United Colonies and one of the
Changed line(s) 1141,1145 (click to see context) from:
* BadassCape: His outfit features a stylish red half-cape over his left shoulder.
* {{Jerkass}}: As the leader of the Settled Systems' largest pirate organization, it kinda comes with the territory.
* TakingYouWithMe: [[spoiler:If you side against the Fleet and confront him aboard the Key, he's activated the station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction of [=UCSysdef=] and turn the Crimson Fleet into a super power]].
* {{Jerkass}}: As the leader of the Settled Systems' largest pirate organization, it kinda comes with the territory.
* TakingYouWithMe: [[spoiler:If you side against the Fleet and confront him aboard the Key, he's activated the station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction of [=UCSysdef=] and turn the Crimson Fleet into a super power]].
to:
* BadassCape: His outfit features AwesomenessByAnalysis: Manages to properly deduct why the Player Character is at the embassy, and what they need access to the Armistice Archives for with only a stylish red half-cape over few bullet points.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in hisleft shoulder.
* {{Jerkass}}: Astwilight years, Bal'mor not only noticed a UC spy infiltrating his embassy in New Atlantis, but turned the leader whole thing around to spy on the much younger man by hiding in the large tree in the center of the building for several hours until the UC spy just gave up and left.
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might not be able to return home ever.
* MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace with the rest of the factions.
* OnlySaneMan: Alone amongst his government, he remains convinced that interacting with the rest of the SettledSystems' largest pirate organization, it kinda comes with the territory.
* TakingYouWithMe: [[spoiler:If you side against the Fleet and confront him aboard the Key, he's activated the station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe itSystems through diplomacy is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction better course of [=UCSysdef=] and turn the Crimson Fleet into a super power]].action than infiltration or outright murder.
* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in his
* {{Jerkass}}: As
* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might not be able to return home ever.
* MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace with the rest of the factions.
* OnlySaneMan: Alone amongst his government, he remains convinced that interacting with the rest of the Settled
* TakingYouWithMe: [[spoiler:If you side against the Fleet and confront him aboard the Key, he's activated the station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it
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[[folder:Naeva Mora]]
!!Naeva Mora
!!!'''Voiced By:''' Janora McDuff
Delgado's second in the Crimson Fleet, Naeva is more temperamental than her boss but handles recruitment of new crews into the Fleet.
!!Naeva Mora
!!!'''Voiced By:''' Janora McDuff
Delgado's second in the Crimson Fleet, Naeva is more temperamental than her boss but handles recruitment of new crews into the Fleet.
to:
!!Naeva Mora
!!Tomisar Ka'dic
!!!'''Voiced
Delgado's second
A handler of House Va'ruun who serves as a go-between for their operatives in the
Changed line(s) 1154,1157 (click to see context) from:
* EvenEvilHasLovedOnes: She is in a relationship with Jazz, who knows all of Naeva's secrets and seems to be the only one she actually trusts.
* HateSink: She is rude, condescending and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does the bare minimum to help you throughout the Kryx's Legacy mission. Many player expresses their hatred and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
* ScrewThisImOutOfHere: [[spoiler:If you side with [=UCSysdef=] during the final mission, she leads an assault on the Vigilance, but breaks off her attack prematurely and flees, leaving the Vigilance free [[GunshipRescue to join the battle the Player is leading]] against The Key and tip the scale. She's ultimately the only one of the main Crimson Fleet character who ends up neither arrested nor killed.]]
* WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons the Fleet during [=SysDef's=] final assault.]]
* HateSink: She is rude, condescending and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does the bare minimum to help you throughout the Kryx's Legacy mission. Many player expresses their hatred and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
* ScrewThisImOutOfHere: [[spoiler:If you side with [=UCSysdef=] during the final mission, she leads an assault on the Vigilance, but breaks off her attack prematurely and flees, leaving the Vigilance free [[GunshipRescue to join the battle the Player is leading]] against The Key and tip the scale. She's ultimately the only one of the main Crimson Fleet character who ends up neither arrested nor killed.]]
* WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons the Fleet during [=SysDef's=] final assault.]]
to:
* EvenEvilHasLovedOnes: She is in a relationship AmbiguousSituation: The conclusion of your encounter with Jazz, who knows all him leaves it somewhat ambiguous how much of Naeva's secrets his involvement was of his own initiative and seems to be how much came down from the only one she actually trusts.
High Council.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink:She is rude, condescending He exists to be hated and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does a very good job at it.
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by thebare minimum hand of a person he left to help you throughout the Kryx's Legacy mission. Many player expresses their hatred die after he no longer considered her useful, and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
now considers ''him'' no longer useful.
*ScrewThisImOutOfHere: [[spoiler:If you side NeverMyFault: When [[spoiler:Andreja]] finally confronts him with [=UCSysdef=] during the final mission, she leads an assault on intel you gathered about his betrayal, he immediately accuses the Vigilance, but breaks off Spacefarer of having turned her attack prematurely and flees, leaving the Vigilance free [[GunshipRescue to join the battle the Player is leading]] against The Key him and tip the scale. She's ultimately the only one of the main Crimson Fleet ''orders'' them to make her come to her senses.
* ObviouslyEvil: Everything about his characterwho ends up neither arrested nor killed.]]
design screams "evil bastard".
*WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay him back the Fleet during [=SysDef's=] final assault.]]same way he valued her devotion to him.
* SmugSnake: He's incredibly full of himself and makes no effort to hide it.
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
* ArcVillain: Of [[spoiler:Andreja's personal quest]].
* HateSink:
* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the
*
* ObviouslyEvil: Everything about his character
*
* SmugSnake: He's incredibly full of himself and makes no effort to hide it.
* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
Changed line(s) 1160,1164 (click to see context) from:
[[folder:Jazz]]
!!Jasmine "Jazz" Durand
!!!'''Voiced By:''' Creator/AnnaGraves
The head mechanic of the Key and the Crimson Fleet's shipmaster.
!!Jasmine "Jazz" Durand
!!!'''Voiced By:''' Creator/AnnaGraves
The head mechanic of the Key and the Crimson Fleet's shipmaster.
to:
!!Jasmine "Jazz" Durand
!!!'''Voiced By:''' Creator/AnnaGraves
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_660c0164e2.jpg]]
The
Changed line(s) 1166 (click to see context) from:
* WrenchWench: She's the perpetually greasy chief technician aboard the Key, responsible for maintaining both the station itself and any docked ships.
to:
* WrenchWench: She's GreatEscape: The fleet was founded when a bunch of criminals lead by Jeremiah Kryx broke out of a HellholePrison on Suvorov, seizing the perpetually greasy chief technician aboard the Key, responsible for maintaining both the orbital station in charge of monitoring it, as well as the UC's ships. The organization has since expanded, but the original escape holds a near mythical status among Fleet member.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:side against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them, they cease their infighting, deal [=SysDef=] a crippling blow, andany docked ships.massively expand their fleet]], turning them into a force to rival the United Colonies' and Freestar Collective's professional navies in size and firepower.
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name didn't already tip you off]], this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted with black and a few golden ornaments.
* SpacePirates: They're the largest pirate organization in the Settled Systems.
* WeAreStrugglingTogether: One of the reasons they're mostly a nuisance to the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control of the organization through various, usually bloody means.
* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
* KilledOffForReal: If you [[spoiler:side against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them, they cease their infighting, deal [=SysDef=] a crippling blow, and
* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name didn't already tip you off]], this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted with black and a few golden ornaments.
* SpacePirates: They're the largest pirate organization in the Settled Systems.
* WeAreStrugglingTogether: One of the reasons they're mostly a nuisance to the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control of the organization through various, usually bloody means.
Changed line(s) 1169,1173 (click to see context) from:
[[folder:Shinya Voss]]
!!Shinya Voss
!!!'''Voiced By:''' Chris Naoki Lee
Voss is the Crimson Fleet's moneyman, and as such lives with a bomb strapped to his chest to ensure both loyalty and that should he ever be captured he can be eliminated remotely.
!!Shinya Voss
!!!'''Voiced By:''' Chris Naoki Lee
Voss is the Crimson Fleet's moneyman, and as such lives with a bomb strapped to his chest to ensure both loyalty and that should he ever be captured he can be eliminated remotely.
to:
!!Shinya Voss
!!Delgado
!!!'''Voiced By:'''
Voss is
The current leader of the Crimson
Changed line(s) 1175,1176 (click to see context) from:
* TheCracker: He's a supremely skilled cyber runner responsible for laundering the Crimson Fleet's illicit income streams through [=GalBank's=] networks undetected. He also scans the Settled Systems' data streams for juicy prizes and hands them over to enterprising pirate captains for collection.
* WhyAmITicking: He ''knows'' why he's ticking, but that doesn't change the fact he has a very visible bomb strapped to his chest. [[spoiler:If you side against the Fleet, one optional objective during the final assault on the Key is defusing the bomb so Voss can be taken into custody.]]
* WhyAmITicking: He ''knows'' why he's ticking, but that doesn't change the fact he has a very visible bomb strapped to his chest. [[spoiler:If you side against the Fleet, one optional objective during the final assault on the Key is defusing the bomb so Voss can be taken into custody.]]
to:
* TheCracker: He's BadassCape: His outfit features a supremely skilled cyber runner responsible for laundering stylish red half-cape over his left shoulder.
* {{Jerkass}}: As theCrimson Fleet's illicit income streams through [=GalBank's=] networks undetected. He also scans leader of the Settled Systems' data streams for juicy prizes and hands them over to enterprising largest pirate captains for collection.
* WhyAmITicking: He ''knows'' why he's ticking, but that doesn't changeorganization, it kinda comes with the fact he has a very visible bomb strapped to his chest. territory.
* TakingYouWithMe: [[spoiler:If you side against theFleet, one optional objective during Fleet and confront him aboard the final assault on Key, he's activated the Key is defusing the bomb so Voss can station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction of [=UCSysdef=] and turn the Crimson Fleet intocustody.]]a super power]].
* {{Jerkass}}: As the
* WhyAmITicking: He ''knows'' why he's ticking, but that doesn't change
* TakingYouWithMe: [[spoiler:If you side against the
* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction of [=UCSysdef=] and turn the Crimson Fleet into
Changed line(s) 1179,1183 (click to see context) from:
[[folder:Bog]]
!!Bog
!!!'''Voiced By:'''
The bartender of The Last Nova, the Key's only bar.
!!Bog
!!!'''Voiced By:'''
The bartender of The Last Nova, the Key's only bar.
to:
!!Bog
!!Naeva Mora
!!!'''Voiced
The bartender of The Last Nova,
Delgado's second in the
Changed line(s) 1185,1186 (click to see context) from:
* TheLostLenore: Maddie, a childhood friend he always loved but lost out to his friend Clay, who made a move on Maddie first.
* WeUsedToBeFriends: His best friend Clay, who he joined the Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving the Fleet for Ecliptic, and getting Maddie killed on a bad job caused Bog to come to hate him.
* WeUsedToBeFriends: His best friend Clay, who he joined the Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving the Fleet for Ecliptic, and getting Maddie killed on a bad job caused Bog to come to hate him.
to:
* TheLostLenore: Maddie, EvenEvilHasLovedOnes: She is in a childhood friend he always loved relationship with Jazz, who knows all of Naeva's secrets and seems to be the only one she actually trusts.
* HateSink: She is rude, condescending and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does the bare minimum to help you throughout the Kryx's Legacy mission. Many player expresses their hatred and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
* ScrewThisImOutOfHere: [[spoiler:If you side with [=UCSysdef=] during the final mission, she leads an assault on the Vigilance, butlost out to his friend Clay, who made a move on Maddie first.
* WeUsedToBeFriends: His best friend Clay, who he joinedbreaks off her attack prematurely and flees, leaving the Vigilance free [[GunshipRescue to join the battle the Player is leading]] against The Key and tip the scale. She's ultimately the only one of the main Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving character who ends up neither arrested nor killed.]]
* WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons the Fleetfor Ecliptic, and getting Maddie killed on a bad job caused Bog to come to hate him.during [=SysDef's=] final assault.]]
* HateSink: She is rude, condescending and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does the bare minimum to help you throughout the Kryx's Legacy mission. Many player expresses their hatred and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
* ScrewThisImOutOfHere: [[spoiler:If you side with [=UCSysdef=] during the final mission, she leads an assault on the Vigilance, but
* WeUsedToBeFriends: His best friend Clay, who he joined
* WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons the Fleet
Changed line(s) 1189,1193 (click to see context) from:
[[folder:Evgeny Rokov]]
!!Evgeny Rokov
!!!'''Voiced By:''' Vladimir Kulich
A former captain in the Crimson Fleet, Rokov was kicked out by Delgado and is desperate to get back in his good graces. He is currently working for Trident as the captain of the ''Siren of the Stars'' luxury cruse liner.
!!Evgeny Rokov
!!!'''Voiced By:''' Vladimir Kulich
A former captain in the Crimson Fleet, Rokov was kicked out by Delgado and is desperate to get back in his good graces. He is currently working for Trident as the captain of the ''Siren of the Stars'' luxury cruse liner.
to:
!!Evgeny Rokov
!!Jasmine "Jazz" Durand
!!!'''Voiced By:'''
A former captain in
The head mechanic of the Key and the Crimson
* WrenchWench: She's the perpetually greasy chief technician aboard the Key, responsible for maintaining both the station itself and any docked ships.
Changed line(s) 1197,1201 (click to see context) from:
[[folder:Huan Daiyu]]
!!Huan Daiyu
!!!'''Voiced by:''' Artemis Snow
A smuggler associated with the Crimson Fleet. She is the captain of the ''Jade Swan''.
!!Huan Daiyu
!!!'''Voiced by:''' Artemis Snow
A smuggler associated with the Crimson Fleet. She is the captain of the ''Jade Swan''.
to:
!!Huan Daiyu
!!Shinya Voss
!!!'''Voiced
A smuggler associated with
Voss is the Crimson
Changed line(s) 1203,1204 (click to see context) from:
* AffablyEvil: She's one of the nicest members of the Fleet and values trust and discretion in a way many members of the pirate group doesn't.
* WhatTheHellHero: If you [[spoiler:rat her out during "Breaking The Bank"]], she'll tear you a new one when you return to the Key because you just cost her her ship and her most profitable smuggling route in one fell swoop.
* WhatTheHellHero: If you [[spoiler:rat her out during "Breaking The Bank"]], she'll tear you a new one when you return to the Key because you just cost her her ship and her most profitable smuggling route in one fell swoop.
to:
* AffablyEvil: She's one of TheCracker: He's a supremely skilled cyber runner responsible for laundering the nicest members of Crimson Fleet's illicit income streams through [=GalBank's=] networks undetected. He also scans the Fleet Settled Systems' data streams for juicy prizes and values trust and discretion in a way many members of the hands them over to enterprising pirate group doesn't.
captains for collection.
*WhatTheHellHero: If WhyAmITicking: He ''knows'' why he's ticking, but that doesn't change the fact he has a very visible bomb strapped to his chest. [[spoiler:If you [[spoiler:rat her out side against the Fleet, one optional objective during "Breaking The Bank"]], she'll tear you a new one when you return to the final assault on the Key because you just cost her her ship and her most profitable smuggling route in one fell swoop.is defusing the bomb so Voss can be taken into custody.]]
*
Changed line(s) 1207,1211 (click to see context) from:
[[folder:Estelle Vincent]]
!!Estelle Vincent
!!!'''Voiced by:''' Linsay Rousseau
A captain in the Fleet who operates out of Neon.
!!Estelle Vincent
!!!'''Voiced by:''' Linsay Rousseau
A captain in the Fleet who operates out of Neon.
to:
!!Estelle Vincent
!!Bog
!!!'''Voiced
A captain in
The bartender of The Last Nova, the
Changed line(s) 1213 (click to see context) from:
* WhatTheHellHero: [[spoiler:If the Starfarer is nice to her, doesn't sell her out to Bayu, and covers her expenses but turns over the evidence that gets her arrested by [=SysDef=], Estelle will be amongst the angriest of the prisoners when talked to in the brig. She will call them out for seeming like they cared about her only to turn her over and claim that people don't do that to each other.]]
to:
* WhatTheHellHero: [[spoiler:If the Starfarer is nice to her, doesn't sell her TheLostLenore: Maddie, a childhood friend he always loved but lost out to Bayu, his friend Clay, who made a move on Maddie first.
* WeUsedToBeFriends: His best friend Clay, who he joined the Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving the Fleet for Ecliptic, andcovers her expenses but turns over the evidence that gets her arrested by [=SysDef=], Estelle will be amongst the angriest of the prisoners when talked getting Maddie killed on a bad job caused Bog to in the brig. She will call them out for seeming like they cared about her only come to turn her over and claim that people don't do that to each other.]]hate him.
* WeUsedToBeFriends: His best friend Clay, who he joined the Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving the Fleet for Ecliptic, and
Changed line(s) 1216,1220 (click to see context) from:
!Ryujin Industries
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
to:
[[folder:In General]]
Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located
!!Evgeny Rokov
!!!'''Voiced By:''' Vladimir Kulich
A former captain in the
Deleted line(s) 1222,1231 (click to see context) :
* ALighterShadeOfBlack: Compared to all the big players on Neon, and most of the Settled Systems they certainly are. Their neuro-amp scheme is an awful [[spoiler: PoisonAndCureGambit]] but at least they did proper human research protocols with it, not even attempting human testing until they got the proper materials needed to make it work safely.
* CorporateSamurai: More or less your job description if you choose to work for them.
* CorporateWarfare: You'll be engaging in a lot of the more covert aspects of this trope if you accept quests from them.
* {{Expy}}:
** They're a somewhat LighterAndSofter version of [[Franchise/Cyberpunk2077 Arasaka]] [[RecycledInSpace IN SPACE!]], complete with the pseudo-Japanese, black-and-red aesthetics, sociopathic mindset fueled by terminal-stage capitalism, and IOwnThisTown-level influence over the city that hosts their HQ.
** From more of a gameplay perspective, they're also heavily inspired by the Thieves Guild as seen in ''VideoGame/TheElderScrollsVSkyrim''. Most of their missions involve planting evidence, stealing something, or some sort of breaking and entering. They reduce your reward for any bodies you leave behind (much like how the thieves guild would make you pay a fine for killing during one of your missions), and like the Thieves' Guild [[spoiler:one of their top members is a traitor]].
* FeministFantasy: Two out of three of the Ryujin executives you report to during their questline are exclusively female, and the board of directors is composed of five women and only two men.
* {{Megacorp}}: What started out as a specialized manufacturer of neuroamp hardware has since expanded its portfolio to a point where its influence can be felt in just about every part of human life in the Settled Systems.
* MindControl: [[spoiler:Their newest neuro-amp model allows the user to take temporary control of other humans. When the Spacefarer gets fitted with the prototype, it gives them one free level of the Manipulation perk to represent this ability. The morality of such an implant hitting the market is a major concern during the Ryujuin questline, and the player can eventually decide whether or not it ends up released to the public.]]
* PragmaticVillainy: Heavily encourages the Player to not make a mess of things. The more of a mess, the more they have to spend cleaning up a mess. They give a bonus to the Player if they don't make a mess. They also provide the player with a non-lethal weapon and ammo when they have to 'infiltrate' their own building for security testing reasons.
* CorporateSamurai: More or less your job description if you choose to work for them.
* CorporateWarfare: You'll be engaging in a lot of the more covert aspects of this trope if you accept quests from them.
* {{Expy}}:
** They're a somewhat LighterAndSofter version of [[Franchise/Cyberpunk2077 Arasaka]] [[RecycledInSpace IN SPACE!]], complete with the pseudo-Japanese, black-and-red aesthetics, sociopathic mindset fueled by terminal-stage capitalism, and IOwnThisTown-level influence over the city that hosts their HQ.
** From more of a gameplay perspective, they're also heavily inspired by the Thieves Guild as seen in ''VideoGame/TheElderScrollsVSkyrim''. Most of their missions involve planting evidence, stealing something, or some sort of breaking and entering. They reduce your reward for any bodies you leave behind (much like how the thieves guild would make you pay a fine for killing during one of your missions), and like the Thieves' Guild [[spoiler:one of their top members is a traitor]].
* FeministFantasy: Two out of three of the Ryujin executives you report to during their questline are exclusively female, and the board of directors is composed of five women and only two men.
* {{Megacorp}}: What started out as a specialized manufacturer of neuroamp hardware has since expanded its portfolio to a point where its influence can be felt in just about every part of human life in the Settled Systems.
* MindControl: [[spoiler:Their newest neuro-amp model allows the user to take temporary control of other humans. When the Spacefarer gets fitted with the prototype, it gives them one free level of the Manipulation perk to represent this ability. The morality of such an implant hitting the market is a major concern during the Ryujuin questline, and the player can eventually decide whether or not it ends up released to the public.]]
* PragmaticVillainy: Heavily encourages the Player to not make a mess of things. The more of a mess, the more they have to spend cleaning up a mess. They give a bonus to the Player if they don't make a mess. They also provide the player with a non-lethal weapon and ammo when they have to 'infiltrate' their own building for security testing reasons.
Changed line(s) 1234,1238 (click to see context) from:
[[folder:Masako Imada]]
!!Masako Imada
!!!''Voiced By:''' Andromeda Dunker
Chief Executive Officer for Ryujiin Industries.
!!Masako Imada
!!!''Voiced By:''' Andromeda Dunker
Chief Executive Officer for Ryujiin Industries.
to:
!!Masako Imada
!!!''Voiced By:''' Andromeda Dunker
Chief Executive Officer for Ryujiin Industries.
!!Huan Daiyu
!!!'''Voiced by:''' Artemis Snow
A smuggler associated with the Crimson Fleet. She is the captain of the ''Jade Swan''.
Changed line(s) 1240 (click to see context) from:
* EvenEvilHasStandards: Ryujiin is ruthless when it comes to their business interests. But Masako has lines she will not cross- she does not sanction nor condone killing. [[spoiler:When she finds out how many lines Infinity LTD has crossed in their attempts to complete their incomplete, and stolen, Project Dominion Internal Neuro Amp- sending Ecliptic mercenaries to massacre the entire staff of a mine, and testing their incomplete and unapproved project on human subjects (resulting in nearly all of them dying with the last one comatose and dying when you find them), she is ''livid.'']]
to:
* EvenEvilHasStandards: Ryujiin is ruthless when it comes to their business interests. But Masako has lines she will not cross- she does not sanction nor condone killing. [[spoiler:When she finds out how AffablyEvil: She's one of the nicest members of the Fleet and values trust and discretion in a way many lines Infinity LTD has crossed in their attempts to complete their incomplete, and stolen, Project Dominion Internal Neuro Amp- sending Ecliptic mercenaries to massacre members of the entire staff of pirate group doesn't.
* WhatTheHellHero: If you [[spoiler:rat her out during "Breaking The Bank"]], she'll tear you amine, and testing their incomplete and unapproved project on human subjects (resulting in nearly all of them dying with the last new one comatose and dying when you find them), she is ''livid.'']]return to the Key because you just cost her her ship and her most profitable smuggling route in one fell swoop.
* WhatTheHellHero: If you [[spoiler:rat her out during "Breaking The Bank"]], she'll tear you a
Changed line(s) 1243,1246 (click to see context) from:
[[folder:Dalton Fiennes]]
!!Dalton Fiennes
Head of internal security at Ruyjin
!!Dalton Fiennes
Head of internal security at Ruyjin
to:
!!Dalton Fiennes
Head
!!Estelle Vincent
!!!'''Voiced by:''' Linsay Rousseau
A captain in the Fleet who operates out of
Changed line(s) 1248,1250 (click to see context) from:
* ALighterShadeOfBlack: While no stranger to corporate shady dealings, he's also the person on the board most strongly opposed to the Internal Amp, find it morally repulsive.
* BatmanGambit: [[spoiler:His plan to expose Ularu is to let her try to frame Masako, so he can use this as evidence.]]
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself, and Ularu, who is in charge of all of Ryujin's corporate backstabbing.
* BatmanGambit: [[spoiler:His plan to expose Ularu is to let her try to frame Masako, so he can use this as evidence.]]
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself, and Ularu, who is in charge of all of Ryujin's corporate backstabbing.
to:
* ALighterShadeOfBlack: While no stranger to corporate shady dealings, he's also WhatTheHellHero: [[spoiler:If the person on Starfarer is nice to her, doesn't sell her out to Bayu, and covers her expenses but turns over the board most strongly opposed to evidence that gets her arrested by [=SysDef=], Estelle will be amongst the Internal Amp, find it morally repulsive.
* BatmanGambit: [[spoiler:His planangriest of the prisoners when talked to expose Ularu is to let in the brig. She will call them out for seeming like they cared about her try only to frame Masako, so he can use this as evidence.]]
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself,turn her over and Ularu, who is in charge of all of Ryujin's corporate backstabbing. claim that people don't do that to each other.]]
* BatmanGambit: [[spoiler:His plan
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself,
Changed line(s) 1253,1257 (click to see context) from:
[[folder:Ularu Chen]]
!!Ularu Chen
!!!'''Voiced by:''' Judy Alice Lee
Head of Operations for Ryujin Industries.
!!Ularu Chen
!!!'''Voiced by:''' Judy Alice Lee
Head of Operations for Ryujin Industries.
to:
!!Ularu Chen
!!!'''Voiced by:''' Judy Alice Lee
Head of Operations for
[[folder:In General]]
Ryujin
Changed line(s) 1259,1261 (click to see context) from:
* HoistByHisOwnPetard: [[spoiler:She's ultimately done in by her attempts to frame Imogen, and Masako. The later used as evidence to get the board to fire her. She's also the one who sent the player on the mission that showed there was a leak - probably because as Simon was a known source for Ryujin, her underlings would've found it suspicious if she didn't act on his tip.]].
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
to:
* HoistByHisOwnPetard: [[spoiler:She's ultimately done in by her attempts ALighterShadeOfBlack: Compared to frame Imogen, all the big players on Neon, and Masako. The later used most of the Settled Systems they certainly are. Their neuro-amp scheme is an awful [[spoiler: PoisonAndCureGambit]] but at least they did proper human research protocols with it, not even attempting human testing until they got the proper materials needed to make it work safely.
* CorporateSamurai: More or less your job description if you choose to work for them.
* CorporateWarfare: You'll be engaging in a lot of the more covert aspects of this trope if you accept quests from them.
* {{Expy}}:
** They're a somewhat LighterAndSofter version of [[Franchise/Cyberpunk2077 Arasaka]] [[RecycledInSpace IN SPACE!]], complete with the pseudo-Japanese, black-and-red aesthetics, sociopathic mindset fueled by terminal-stage capitalism, and IOwnThisTown-level influence over the city that hosts their HQ.
** From more of a gameplay perspective, they're also heavily inspired by the Thieves Guild asevidence seen in ''VideoGame/TheElderScrollsVSkyrim''. Most of their missions involve planting evidence, stealing something, or some sort of breaking and entering. They reduce your reward for any bodies you leave behind (much like how the thieves guild would make you pay a fine for killing during one of your missions), and like the Thieves' Guild [[spoiler:one of their top members is a traitor]].
* FeministFantasy: Two out of three of the Ryujin executives you report toget during their questline are exclusively female, and the board of directors is composed of five women and only two men.
* {{Megacorp}}: What started out as a specialized manufacturer of neuroamp hardware has since expanded its portfolio tofire her. She's also a point where its influence can be felt in just about every part of human life in the Settled Systems.
* MindControl: [[spoiler:Their newest neuro-amp model allows the user to take temporary control of other humans. When the Spacefarer gets fitted with the prototype, it gives them onewho sent free level of the Manipulation perk to represent this ability. The morality of such an implant hitting the market is a major concern during the Ryujuin questline, and the player on can eventually decide whether or not it ends up released to the mission that showed there was public.]]
* PragmaticVillainy: Heavily encourages the Player to not make aleak - probably because as Simon was mess of things. The more of a known source mess, the more they have to spend cleaning up a mess. They give a bonus to the Player if they don't make a mess. They also provide the player with a non-lethal weapon and ammo when they have to 'infiltrate' their own building for Ryujin, her underlings would've found it suspicious if she didn't act on his tip.]].
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
security testing reasons.
* CorporateSamurai: More or less your job description if you choose to work for them.
* CorporateWarfare: You'll be engaging in a lot of the more covert aspects of this trope if you accept quests from them.
* {{Expy}}:
** They're a somewhat LighterAndSofter version of [[Franchise/Cyberpunk2077 Arasaka]] [[RecycledInSpace IN SPACE!]], complete with the pseudo-Japanese, black-and-red aesthetics, sociopathic mindset fueled by terminal-stage capitalism, and IOwnThisTown-level influence over the city that hosts their HQ.
** From more of a gameplay perspective, they're also heavily inspired by the Thieves Guild as
* FeministFantasy: Two out of three of the Ryujin executives you report to
* {{Megacorp}}: What started out as a specialized manufacturer of neuroamp hardware has since expanded its portfolio to
* MindControl: [[spoiler:Their newest neuro-amp model allows the user to take temporary control of other humans. When the Spacefarer gets fitted with the prototype, it gives them one
* PragmaticVillainy: Heavily encourages the Player to not make a
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
Changed line(s) 1264,1268 (click to see context) from:
[[folder:Linden Calderi]]
!!Linden Calderi
!!!'''Voiced by:''' Charlie Wes
Chief Financial Officer of Ryujin Industries.
!!Linden Calderi
!!!'''Voiced by:''' Charlie Wes
Chief Financial Officer of Ryujin Industries.
to:
!!Linden Calderi
!!!'''Voiced by:''' Charlie Wes
!!Masako Imada
!!!''Voiced By:''' Andromeda Dunker
Chief
* EvenEvilHasStandards: Ryujiin is ruthless when it comes to their business interests. But Masako has lines she will not cross- she does not sanction nor condone killing. [[spoiler:When she finds out how many lines Infinity LTD has crossed in their attempts to complete their incomplete, and stolen, Project Dominion Internal Neuro Amp- sending Ecliptic mercenaries to massacre the entire staff of a mine, and testing their incomplete and unapproved project on human subjects (resulting in nearly all of them dying with the last one comatose and dying when you find them), she is ''livid.'']]
Changed line(s) 1272,1276 (click to see context) from:
[[folder:Genevieve Monohan]]
!!Genevieve Monohan
!!!'''Voiced by:''' Erikka J.
Head of Marketing and Public Relations.
!!Genevieve Monohan
!!!'''Voiced by:''' Erikka J.
Head of Marketing and Public Relations.
to:
!!Genevieve Monohan
!!!'''Voiced by:''' Erikka J.
!!Dalton Fiennes
Head of
* ALighterShadeOfBlack: While no stranger to corporate shady dealings, he's also the person on the board most strongly opposed to the Internal Amp, find it morally repulsive.
* BatmanGambit: [[spoiler:His plan to expose Ularu is to let her try to frame Masako, so he can use this as evidence.]]
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself, and Ularu, who is in charge of all of Ryujin's corporate backstabbing.
* BatmanGambit: [[spoiler:His plan to expose Ularu is to let her try to frame Masako, so he can use this as evidence.]]
* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself, and Ularu, who is in charge of all of Ryujin's corporate backstabbing.
Changed line(s) 1280,1284 (click to see context) from:
[[folder:Alexis Pryce]]
!!Alexis Pryce
!!!'''Voiced by:''' Debra Cardona
Head of the Legal Department.
!!Alexis Pryce
!!!'''Voiced by:''' Debra Cardona
Head of the Legal Department.
to:
!!Alexis Pryce
!!Ularu Chen
!!!'''Voiced by:'''
Head of
* HoistByHisOwnPetard: [[spoiler:She's ultimately done in by her attempts to frame Imogen, and Masako. The later used as evidence to get the board to fire her. She's also the one who sent the player on the mission that showed there was a leak - probably because as Simon was a known source for Ryujin, her underlings would've found it suspicious if she didn't act on his tip.]].
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
Changed line(s) 1288,1291 (click to see context) from:
[[folder: Veena Kalra]]
Head of Ryujin's R&D Department.
Head of Ryujin's R&D Department.
to:
Head
!!Linden Calderi
!!!'''Voiced by:''' Charlie Wes
Chief Financial Officer of
Deleted line(s) 1293,1295 (click to see context) :
* ForScience: She is very enthusiastic about Ryujin's research into the Amp that while she studied how the implant can be misused she ignores that data. One way to convince her to shelve her own project is to remind her that as a scientist it's her duty to regard all the data, at which point she realizes she let her eagerness blind her.
* OmnidisciplinaryScientist: She has 4 [=PhDs=].
Changed line(s) 1298,1300 (click to see context) from:
[[folder:Demarcus Sterling]]
Member of Ryujin R&D and Veena's second.
Member of Ryujin R&D and Veena's second.
to:
Member
!!Genevieve Monohan
!!!'''Voiced by:''' Erikka J.
Head of
Deleted line(s) 1302,1303 (click to see context) :
* ProfessorGuineaPig: He insists that the player test the internal Amp on him, so that he might catalogue how to feels and check for any side effects it might have upon the target. Veena mentions he's prone to testing Ryujin inventions on himself.
Changed line(s) 1306,1311 (click to see context) from:
[[folder:Camden Cho]]
!!Camden Cho
!!!'''Voiced by:''' Caleb Yen
Supply chain manager for Ryujin Industries' operations department.
to:
!!Alexis Pryce
!!!'''Voiced by:'''
Supply chain manager for Ryujin Industries' operations department.
Head of the Legal Department.
Deleted line(s) 1313,1314 (click to see context) :
* HonestCorporateExecutive: Of the senior leadership, he is the only one who qualifies, expressing distaste for the corporate games played on Neon and Bayu's influence in the company.
* NiceGuy: He is the most welcoming of the executives to the Starfarer and encourages them to look at the good things the products of Ryujin do, like help people with disabilities, in order to avoid getting lost in just the corporate espionage aspects of the company.
* NiceGuy: He is the most welcoming of the executives to the Starfarer and encourages them to look at the good things the products of Ryujin do, like help people with disabilities, in order to avoid getting lost in just the corporate espionage aspects of the company.
Changed line(s) 1317,1321 (click to see context) from:
[[folder:Yuko Serrano]]
!!Yuko Serrano
!!!'''Voiced by:''' Linsay Rousseau
A senior operations specialist.
!!Yuko Serrano
!!!'''Voiced by:''' Linsay Rousseau
A senior operations specialist.
to:
!!Yuko Serrano
!!!'''Voiced by:''' Linsay Rousseau
A senior operations specialist.
Head of Ryujin's R&D Department.
* ForScience: She is very enthusiastic about Ryujin's research into the Amp that while she studied how the implant can be misused she ignores that data. One way to convince her to shelve her own project is to remind her that as a scientist it's her duty to regard all the data, at which point she realizes she let her eagerness blind her.
* OmnidisciplinaryScientist: She has 4 [=PhDs=].
Changed line(s) 1325,1329 (click to see context) from:
[[folder:Imogene Salzo]]
!!Imogene Salzo
!!!'''Voiced by:''' Dalal Badr
Another senior operations specialist of Ryujin Industries and a rival of Yuko.
!!Imogene Salzo
!!!'''Voiced by:''' Dalal Badr
Another senior operations specialist of Ryujin Industries and a rival of Yuko.
to:
!!Imogene Salzo
!!!'''Voiced by:''' Dalal Badr
Another senior operations specialist
Member of Ryujin
* ProfessorGuineaPig: He insists that the player test the internal Amp on him, so that he might catalogue how to feels and check for any side effects it might have upon the target. Veena mentions he's prone to testing Ryujin inventions on himself.
Changed line(s) 1333,1337 (click to see context) from:
[[folder:Collins]]
!!Operative Collins
!!!'''Voiced by:''' ???
A Ryujin operative partner with Khambatta assigned to investigate a mysterious ship that holds an artificial intelligence.
!!Operative Collins
!!!'''Voiced by:''' ???
A Ryujin operative partner with Khambatta assigned to investigate a mysterious ship that holds an artificial intelligence.
to:
!!Operative Collins
[[folder:Camden Cho]]
!!Camden Cho
!!!'''Voiced by:'''
A
Supply chain manager for Ryujin
* HonestCorporateExecutive: Of the senior leadership, he is the only one who qualifies, expressing distaste for the corporate games played on Neon and Bayu's influence in the company.
* NiceGuy: He is the most welcoming of the executives to the Starfarer and encourages them to look at the good things the products of Ryujin do, like help people with disabilities, in order to avoid getting lost in just the corporate espionage aspects of the company.
* NiceGuy: He is the most welcoming of the executives to the Starfarer and encourages them to look at the good things the products of Ryujin do, like help people with disabilities, in order to avoid getting lost in just the corporate espionage aspects of the company.
Changed line(s) 1341,1345 (click to see context) from:
[[folder:Khambatta]]
!!Operative Khambatta
!!!'''Voiced by:''' ???
Collins' partner in investigating the artificial intelligence Ryujin found on a mysterious ship.
!!Operative Khambatta
!!!'''Voiced by:''' ???
Collins' partner in investigating the artificial intelligence Ryujin found on a mysterious ship.
to:
!!Operative Khambatta
!!Yuko Serrano
!!!'''Voiced by:'''
Collins' partner in investigating the artificial intelligence Ryujin found on a mysterious ship.
A senior operations specialist.
Changed line(s) 1349,1353 (click to see context) from:
!First Cavalry
[[folder:In General]]
An elite unit that served the Freestar Collection with distinction during the war, they suffered heavy losses in the Battle of Niira and refused to honor the armistice when word of it arrived. Its remaining officers were arrested and court-martialed, serving time in prison afterwards. They reemerged in Freestar space as a mercenary company strong-arming Farmers, leading the Rangers to investigate their resurgence.
[[folder:In General]]
An elite unit that served the Freestar Collection with distinction during the war, they suffered heavy losses in the Battle of Niira and refused to honor the armistice when word of it arrived. Its remaining officers were arrested and court-martialed, serving time in prison afterwards. They reemerged in Freestar space as a mercenary company strong-arming Farmers, leading the Rangers to investigate their resurgence.
to:
[[folder:In General]]
An elite unit that served the Freestar Collection with distinction during the war, they suffered heavy losses in the Battle
!!Imogene Salzo
!!!'''Voiced by:''' Dalal Badr
Another senior operations specialist of
Deleted line(s) 1355,1356 (click to see context) :
* ArcVillain: They are the primary antagonists of the Freestar Rangers storyline.
* FromCamouflageToCriminal: The survivors went from an elite unit to spending nearly two decades behind bars for disobeying orders. When they were released they quickly formed a ruthless mercenary outfit.
* FromCamouflageToCriminal: The survivors went from an elite unit to spending nearly two decades behind bars for disobeying orders. When they were released they quickly formed a ruthless mercenary outfit.
Changed line(s) 1359,1363 (click to see context) from:
[[folder:Paxton Hull]]
!!Major Paxton Hull
!!!'''Voiced by:''' Andrew Bowen
The leader of the First Cavalry.
!!Major Paxton Hull
!!!'''Voiced by:''' Andrew Bowen
The leader of the First Cavalry.
to:
!!Major Paxton Hull
!!Operative Collins
!!!'''Voiced by:'''
The leader of the First Cavalry.
A Ryujin operative partner with Khambatta assigned to investigate a mysterious ship that holds an artificial intelligence.
Deleted line(s) 1365,1374 (click to see context) :
* DespairEventHorizon: The Battle of Niira caused him to cross it, with it being mentioned that everyone could see that Hull had clearly been broken by the horrors of the battle and watching so many of his soldiers die pointlessly.
* DontYouDarePityMe: He does not react well when Sam pities what he went through at Niira, telling him he has not earned the right to pity him.
* TheDragon: To [[spoiler:Ron Hope]].
* HonorableWarriorsDeath: [[spoiler:If the Starfarer tries to arrest him after defeating him, he will refuse to go quietly and decide to go down fighting despite being badly wounded, declaring he will report for duty to his soldiers one last time.]]
* MajorlyAwesome: He was regarded as one of the best officers in the Freestar military and inspired extreme loyalty amongst his soldiers. When he refused to honor the armistice all the survivors followed him in this action.
* {{Revenge}}: The credits for forcing the farmers off their land was nice, but Hull admits that hurting Freestar believers was more important to him. [[spoiler:It is also why he turns over the evidence on Ron Hope when defeated, as he sees him as part of the rot corrupting the Freestar Collective that needs to be cut out]]. He also mentions that he's relishing the idea that the Starfarer's faith in [[spoiler: Freestar will be shattered when they see the corruption that lies at the heart of it.]]
* ShellShockedVeteran: The horrors of what he saw at Niira shattered his mind, and he clearly never moved beyond seeing Xenoweapons tearing through his men.
* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard to argue.
* WorthyOpponent: He is impressed by the Starfarer fighting their way through the First and tells them not to regret winning, as they did a soldier's job fighting them.
-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
* DontYouDarePityMe: He does not react well when Sam pities what he went through at Niira, telling him he has not earned the right to pity him.
* TheDragon: To [[spoiler:Ron Hope]].
* HonorableWarriorsDeath: [[spoiler:If the Starfarer tries to arrest him after defeating him, he will refuse to go quietly and decide to go down fighting despite being badly wounded, declaring he will report for duty to his soldiers one last time.]]
* MajorlyAwesome: He was regarded as one of the best officers in the Freestar military and inspired extreme loyalty amongst his soldiers. When he refused to honor the armistice all the survivors followed him in this action.
* {{Revenge}}: The credits for forcing the farmers off their land was nice, but Hull admits that hurting Freestar believers was more important to him. [[spoiler:It is also why he turns over the evidence on Ron Hope when defeated, as he sees him as part of the rot corrupting the Freestar Collective that needs to be cut out]]. He also mentions that he's relishing the idea that the Starfarer's faith in [[spoiler: Freestar will be shattered when they see the corruption that lies at the heart of it.]]
* ShellShockedVeteran: The horrors of what he saw at Niira shattered his mind, and he clearly never moved beyond seeing Xenoweapons tearing through his men.
* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard to argue.
* WorthyOpponent: He is impressed by the Starfarer fighting their way through the First and tells them not to regret winning, as they did a soldier's job fighting them.
-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
Changed line(s) 1377,1381 (click to see context) from:
[[folder:Maya Cruz]]
!!Maya Cruz
!!!'''Voiced by:''' Sasha Sloan
A high-ranking officer and technical genius.
!!Maya Cruz
!!!'''Voiced by:''' Sasha Sloan
A high-ranking officer and technical genius.
to:
!!Maya Cruz
!!Operative Khambatta
!!!'''Voiced by:'''
A high-ranking officer and technical genius.
Collins' partner in investigating the artificial intelligence Ryujin found on a mysterious ship.
Deleted line(s) 1383,1386 (click to see context) :
* GadgeteerGenius: She's a highly skilled engineer and programmer. Tracking her down involves dealing with a small army of robots, turrets and other mechanical hazards she set up to stop you.
* IDieFree: She won't allow herself to be captured alive.
* UndyingLoyalty: To her unit, and especially her CO.
* YourDaysAreNumbered: Cruz suffers from an unspecified illness that will kill her in the not-so-distant future, leaving her with a nothing-to-lose mindset.
* IDieFree: She won't allow herself to be captured alive.
* UndyingLoyalty: To her unit, and especially her CO.
* YourDaysAreNumbered: Cruz suffers from an unspecified illness that will kill her in the not-so-distant future, leaving her with a nothing-to-lose mindset.
Changed line(s) 1389,1393 (click to see context) from:
[[folder:Marco Graziani]]
!!Marco Graziani
!!!'''Voiced by:''' Creator/MatthewPorretta
The head of a smuggling ring and member of the First Cavalry.
!!Marco Graziani
!!!'''Voiced by:''' Creator/MatthewPorretta
The head of a smuggling ring and member of the First Cavalry.
to:
!!Marco Graziani
!!!'''Voiced by:''' Creator/MatthewPorretta
The head
[[folder:In General]]
An elite unit that served the Freestar Collection with distinction during the war, they suffered heavy losses in the Battle of
Changed line(s) 1395,1396 (click to see context) from:
* ManOfWealthAndTaste: He has an appreciation for the finer things, and his ship, the ''Fortuna'', is one of the fanciest vessels seen in game, with a decadent and art covered lounge, bedroom, and private office onboard. Marco himself wears a nice suit in contrast to the other First members aboard, who are in military gear.
* OnlyInItForTheMoney: He finds Hull's desire for conflict with the Rangers to be an issue that affects Marco's own operations. He offers to sell out the First in exchange for his own smuggling ring being left free to operate in peace.
* OnlyInItForTheMoney: He finds Hull's desire for conflict with the Rangers to be an issue that affects Marco's own operations. He offers to sell out the First in exchange for his own smuggling ring being left free to operate in peace.
to:
* ManOfWealthAndTaste: He has an appreciation for ArcVillain: They are the finer things, and his ship, the ''Fortuna'', is one primary antagonists of the fanciest vessels seen in game, with a decadent and art covered lounge, bedroom, and private office onboard. Marco himself wears a nice suit in contrast to the other First members aboard, who are in military gear.
* OnlyInItForTheMoney: He finds Hull's desire for conflict with theFreestar Rangers storyline.
* FromCamouflageToCriminal: The survivors went from an elite unit tobe an issue that affects Marco's own operations. He offers to sell out the First in exchange spending nearly two decades behind bars for his own smuggling ring being left free to operate in peace.disobeying orders. When they were released they quickly formed a ruthless mercenary outfit.
* OnlyInItForTheMoney: He finds Hull's desire for conflict with the
* FromCamouflageToCriminal: The survivors went from an elite unit to
Changed line(s) 1399,1406 (click to see context) from:
!Independent Settlements & Outposts
!!The Red Mile
[[folder:Mei Devine]]
!!Mei Devine
!!!'''Voiced By:''' Grace Lynn Kung
The current owner of the Red Mile, a small casino where patrons bet on runners in a course fighting through monster and obstacles to the other side.
!!The Red Mile
[[folder:Mei Devine]]
!!Mei Devine
!!!'''Voiced By:''' Grace Lynn Kung
The current owner of the Red Mile, a small casino where patrons bet on runners in a course fighting through monster and obstacles to the other side.
to:
!!The Red Mile
[[folder:Mei Devine]]
!!Mei Devine
!!Major Paxton Hull
!!!'''Voiced
The
Changed line(s) 1408,1410 (click to see context) from:
* AffablyEvil: For someone who thrives on getting people killed in a brutal BloodSport tournament, Mei's quite pleasant to deal with, especially when contrasted with the psychotically rude Ecliptic mercs she employs as guards.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they are being coerced or under the influence, as she does not want people who are unwilling or unable to understand what they are signing up for. It's one of her few standards, and she states she does want to be able to sleep at night.
* VisionaryVillain: She's determined to turn the Red Mile from a sleazy smuggling port at the ass-end of nowhere into a high-end casino and entertainment center. Results seem to be mixed, with even most of her underlings openly questioning this course of action.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they are being coerced or under the influence, as she does not want people who are unwilling or unable to understand what they are signing up for. It's one of her few standards, and she states she does want to be able to sleep at night.
* VisionaryVillain: She's determined to turn the Red Mile from a sleazy smuggling port at the ass-end of nowhere into a high-end casino and entertainment center. Results seem to be mixed, with even most of her underlings openly questioning this course of action.
to:
* AffablyEvil: For someone who thrives on getting people killed in a brutal BloodSport tournament, Mei's quite pleasant DespairEventHorizon: The Battle of Niira caused him to deal with, especially when contrasted cross it, with the psychotically rude Ecliptic mercs she employs as guards.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they areit being coerced or under mentioned that everyone could see that Hull had clearly been broken by the influence, as she horrors of the battle and watching so many of his soldiers die pointlessly.
* DontYouDarePityMe: He does notwant people who are unwilling or unable to understand react well when Sam pities what they are signing up for. It's he went through at Niira, telling him he has not earned the right to pity him.
* TheDragon: To [[spoiler:Ron Hope]].
* HonorableWarriorsDeath: [[spoiler:If the Starfarer tries to arrest him after defeating him, he will refuse to go quietly and decide to go down fighting despite being badly wounded, declaring he will report for duty to his soldiers one last time.]]
* MajorlyAwesome: He was regarded as one ofher few standards, the best officers in the Freestar military and she states she does want inspired extreme loyalty amongst his soldiers. When he refused to honor the armistice all the survivors followed him in this action.
* {{Revenge}}: The credits for forcing the farmers off their land was nice, but Hull admits that hurting Freestar believers was more important to him. [[spoiler:It is also why he turns over the evidence on Ron Hope when defeated, as he sees him as part of the rot corrupting the Freestar Collective that needs to beable to sleep at night.
* VisionaryVillain: She's determined to turncut out]]. He also mentions that he's relishing the Red Mile from a sleazy smuggling port idea that the Starfarer's faith in [[spoiler: Freestar will be shattered when they see the corruption that lies at the ass-end heart of nowhere into a high-end casino it.]]
* ShellShockedVeteran: The horrors of what he saw at Niira shattered his mind, andentertainment center. Results seem he clearly never moved beyond seeing Xenoweapons tearing through his men.
* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard tobe mixed, with even most of her underlings openly questioning this course of action.argue.
* WorthyOpponent: He is impressed by the Starfarer fighting their way through the First and tells them not to regret winning, as they did a soldier's job fighting them.
-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they are
* DontYouDarePityMe: He does not
* TheDragon: To [[spoiler:Ron Hope]].
* HonorableWarriorsDeath: [[spoiler:If the Starfarer tries to arrest him after defeating him, he will refuse to go quietly and decide to go down fighting despite being badly wounded, declaring he will report for duty to his soldiers one last time.]]
* MajorlyAwesome: He was regarded as one of
* {{Revenge}}: The credits for forcing the farmers off their land was nice, but Hull admits that hurting Freestar believers was more important to him. [[spoiler:It is also why he turns over the evidence on Ron Hope when defeated, as he sees him as part of the rot corrupting the Freestar Collective that needs to be
* VisionaryVillain: She's determined to turn
* ShellShockedVeteran: The horrors of what he saw at Niira shattered his mind, and
* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard to
* WorthyOpponent: He is impressed by the Starfarer fighting their way through the First and tells them not to regret winning, as they did a soldier's job fighting them.
-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
Changed line(s) 1413,1416 (click to see context) from:
!!Paradiso
[[folder:In General]]
A luxury hotel on the privately owned planet of Porrima II, Paradiso offers tourists from all across the Settled Systems the perfect beach vacation free from government oversight. They've recently hit a bit of snag after a massive unidentified spaceship appeared in orbit.
[[folder:In General]]
A luxury hotel on the privately owned planet of Porrima II, Paradiso offers tourists from all across the Settled Systems the perfect beach vacation free from government oversight. They've recently hit a bit of snag after a massive unidentified spaceship appeared in orbit.
to:
[[folder:In General]]
!!Maya Cruz
!!!'''Voiced by:''' Sasha Sloan
A
Changed line(s) 1418,1420 (click to see context) from:
* CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
to:
* CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests GadgeteerGenius: She's a highly skilled engineer and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced programmer. Tracking her down involves dealing with a small army of robots, turrets and other mechanical hazards she set up to stop you.
* IDieFree: She won't allow herself to be captured alive.
* UndyingLoyalty: To her unit, and especially her CO.
* YourDaysAreNumbered: Cruz suffers from an unspecified illness that will kill her in thewhole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing themnot-so-distant future, leaving her with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick. nothing-to-lose mindset.
* IDieFree: She won't allow herself to be captured alive.
* UndyingLoyalty: To her unit, and especially her CO.
* YourDaysAreNumbered: Cruz suffers from an unspecified illness that will kill her in the
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them
Changed line(s) 1423,1425 (click to see context) from:
!!The Crucible
[[folder:In General]]
[[folder:In General]]
to:
[[folder:In General]]
!!Marco Graziani
!!!'''Voiced by:''' Creator/MatthewPorretta
The head of a smuggling ring and member of the First Cavalry.
Changed line(s) 1427,1432 (click to see context) from:
* CloningBlues: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, and almost all of them struggle with this knowledge one way or another.
* HiddenElfVillage: As the loading screens point out, Crucible isn't listed on any star chart. [[GameplayAndStoryIntegration This is reflected in gameplay]] - because nobody in the Settled Systems knows they exist, the only way to trigger the associated questline is to stumble across the star system on your own.
* HistoryRepeats: The colony has gone through countless cycles of internal conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated with most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can be gleaned from the heavily corrupted data fragments found in the Facility hints at an attempt to breed the perfect leader, using DNA from famous Earth leaders as a foundation. Why someone went to such lengths to accomplish this, who they were, where they got the DNA samples, and what they intended to do with their creations in case they were successful are all questions that remain unanswered after the quest concludes.]]
* HiddenElfVillage: As the loading screens point out, Crucible isn't listed on any star chart. [[GameplayAndStoryIntegration This is reflected in gameplay]] - because nobody in the Settled Systems knows they exist, the only way to trigger the associated questline is to stumble across the star system on your own.
* HistoryRepeats: The colony has gone through countless cycles of internal conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated with most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can be gleaned from the heavily corrupted data fragments found in the Facility hints at an attempt to breed the perfect leader, using DNA from famous Earth leaders as a foundation. Why someone went to such lengths to accomplish this, who they were, where they got the DNA samples, and what they intended to do with their creations in case they were successful are all questions that remain unanswered after the quest concludes.]]
to:
* CloningBlues: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, ManOfWealthAndTaste: He has an appreciation for the finer things, and almost all his ship, the ''Fortuna'', is one of them struggle the fanciest vessels seen in game, with this knowledge one way or another.
* HiddenElfVillage: Asa decadent and art covered lounge, bedroom, and private office onboard. Marco himself wears a nice suit in contrast to the loading screens point out, Crucible isn't listed on any star chart. [[GameplayAndStoryIntegration This is reflected other First members aboard, who are in gameplay]] - because nobody in the Settled Systems knows they exist, the only way to trigger the associated questline is to stumble across the star system on your own.
military gear.
*HistoryRepeats: The colony has gone through countless cycles of internal OnlyInItForTheMoney: He finds Hull's desire for conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreatedwith most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What canRangers to be gleaned from the heavily corrupted data fragments found in the Facility hints at an attempt to breed the perfect leader, using DNA from famous Earth leaders as a foundation. Why someone went to such lengths to accomplish this, who they were, where they got the DNA samples, and what they intended to do with their creations in case they were successful are all questions issue that remain unanswered after affects Marco's own operations. He offers to sell out the quest concludes.]]
First in exchange for his own smuggling ring being left free to operate in peace.
* HiddenElfVillage: As
*
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can
Changed line(s) 1435,1440 (click to see context) from:
[[folder:Franklin Delano Roosevelt]]
!!Franklin Delano Roosevelt
!!!'''Voiced by:''' Daniel Hagen
The leader of the Pragmatists, clone of the famous US President.
to:
!!The Red Mile
[[folder:Mei Devine]]
!!Mei Devine
!!!'''Voiced
The
Changed line(s) 1442,1443 (click to see context) from:
* ArchEnemy: He sees Genghis as his, as he will not risk Genghis leaving the colony because he believes him to be as much of a threat as his historical counterpart.
* ReasonableAuthorityFigure: Alone among the three faction leaders, Roosevelt isn't hedging plans for building an empire under his leadership. He's convinced the clones aren't yet ready to join the rest of humanity among the stars, and so he wants them to work together and better themselves until they are.
* ReasonableAuthorityFigure: Alone among the three faction leaders, Roosevelt isn't hedging plans for building an empire under his leadership. He's convinced the clones aren't yet ready to join the rest of humanity among the stars, and so he wants them to work together and better themselves until they are.
to:
* ArchEnemy: He sees Genghis AffablyEvil: For someone who thrives on getting people killed in a brutal BloodSport tournament, Mei's quite pleasant to deal with, especially when contrasted with the psychotically rude Ecliptic mercs she employs as his, guards.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they are being coerced or under the influence, ashe will she does not risk Genghis leaving the colony because he believes him want people who are unwilling or unable to understand what they are signing up for. It's one of her few standards, and she states she does want to be as much of a threat as his historical counterpart.
able to sleep at night.
*ReasonableAuthorityFigure: Alone among VisionaryVillain: She's determined to turn the three faction leaders, Roosevelt isn't hedging plans for building an empire under his leadership. He's convinced Red Mile from a sleazy smuggling port at the clones aren't yet ready to join the rest ass-end of humanity among the stars, nowhere into a high-end casino and so he wants them entertainment center. Results seem to work together and better themselves until they are.be mixed, with even most of her underlings openly questioning this course of action.
* EveryoneHasStandards: She questions people who want to run the Red Mile if they are being coerced or under the influence, as
*
Changed line(s) 1446,1450 (click to see context) from:
[[folder:Genghis Khan]]
!!Genghis Khan
!!!'''Voiced by:''' Creator/KaijiTang
The leader of the Renegades, a genetic reconstruction of the famous Mongolian Khan.
!!Genghis Khan
!!!'''Voiced by:''' Creator/KaijiTang
The leader of the Renegades, a genetic reconstruction of the famous Mongolian Khan.
to:
!!Genghis Khan
!!!'''Voiced by:''' Creator/KaijiTang
The leader of
[[folder:In General]]
A luxury hotel on the
Changed line(s) 1452,1453 (click to see context) from:
* BloodKnight: Relishes fighting and conquest.
* {{Hypocrite}}: He complains that he shouldn't be judged by his original self, and that genes don't dictate a person's personality. To which the player can point out science does agree. But at the same time, Genghis goes out of his way to be eager to kill and conquer and basically act as one would expect Genghis Khan to stereotypically act. It's to the point where he refuses to swear he'll do no such thing if that would let him leave the colony.
* {{Hypocrite}}: He complains that he shouldn't be judged by his original self, and that genes don't dictate a person's personality. To which the player can point out science does agree. But at the same time, Genghis goes out of his way to be eager to kill and conquer and basically act as one would expect Genghis Khan to stereotypically act. It's to the point where he refuses to swear he'll do no such thing if that would let him leave the colony.
to:
* BloodKnight: Relishes fighting CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests and conquest.
* {{Hypocrite}}: He complains that he shouldn't be judgedexecutives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by his original self, proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower andthat genes don't dictate a person's personality. To which the player can point out science does agree. But at the same time, Genghis goes out of his its surrounding infrastructure, all owned by one company.
* KarmaHoudini: Sadly, there's no meaningful way tobe eager to kill and conquer and basically act as one would expect Genghis Khan to stereotypically act. It's to side against this sociopathic company during the point where he refuses to swear he'll "First Contact" quest. The most you can do no such thing if that would let him leave is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the colony.necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
* {{Hypocrite}}: He complains that he shouldn't be judged
* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and
* KarmaHoudini: Sadly, there's no meaningful way to
Changed line(s) 1456,1460 (click to see context) from:
[[folder:Amanirenas]]
!!Amanirenas
!!!'''Voiced by:''' Creator/EricaLuttrell
The leader of the Believers, a clone of the Queen of the Kingdom of Kush.
!!Amanirenas
!!!'''Voiced by:''' Creator/EricaLuttrell
The leader of the Believers, a clone of the Queen of the Kingdom of Kush.
to:
!!Amanirenas
!!!'''Voiced by:''' Creator/EricaLuttrell
The leader of the Believers, a clone of the Queen of the Kingdom of Kush.
[[folder:In General]]
Changed line(s) 1462 (click to see context) from:
* MaybeMagicMaybeMundane: Unlike the other clones, she has memories from her past life. Nothing ever explains why she has those, so it's left to the player to decide if she's an actual reincarnation or just crazy.
to:
* MaybeMagicMaybeMundane: Unlike CloningBlues: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, and almost all of them struggle with this knowledge one way or another.
* HiddenElfVillage: As theother clones, she loading screens point out, Crucible isn't listed on any star chart. [[GameplayAndStoryIntegration This is reflected in gameplay]] - because nobody in the Settled Systems knows they exist, the only way to trigger the associated questline is to stumble across the star system on your own.
* HistoryRepeats: The colony has gone through countless cycles of internal conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated with most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can be gleaned fromher past life. Nothing ever explains why she has those, so it's left to the player heavily corrupted data fragments found in the Facility hints at an attempt to decide if she's an actual reincarnation or just crazy.breed the perfect leader, using DNA from famous Earth leaders as a foundation. Why someone went to such lengths to accomplish this, who they were, where they got the DNA samples, and what they intended to do with their creations in case they were successful are all questions that remain unanswered after the quest concludes.]]
* HiddenElfVillage: As the
* HistoryRepeats: The colony has gone through countless cycles of internal conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated with most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can be gleaned from
Changed line(s) 1465,1469 (click to see context) from:
[[folder:Wyatt Earp (Spoilers)]]
!!"Wyatt Earp" / H. H. Holmes
!!!'''Voiced by:''' August Sargent
The clone of the famous US lawman... at least supposedly. In reality he's a clone of H. H. Holmes, the famous American serial killer.
!!"Wyatt Earp" / H. H. Holmes
!!!'''Voiced by:''' August Sargent
The clone of the famous US lawman... at least supposedly. In reality he's a clone of H. H. Holmes, the famous American serial killer.
to:
!!"Wyatt Earp" / H. H. Holmes
[[folder:Franklin Delano Roosevelt]]
!!Franklin Delano Roosevelt
!!!'''Voiced by:'''
The leader of the Pragmatists, clone of the famous US
Changed line(s) 1471,1474 (click to see context) from:
* TheAtoner: Albeit by proxy. It's implied that he's somewhat ashamed and afraid of his genes and feels he would be instantly killed if everyone knew his secret. In fact, at one point he makes a half-hearted threat to kill the Spacefarer, but is easily talked down from his position, encouraged to "''[[BecomingTheMask be]]'' [[BecomingTheMask Wyatt Earp]]." Notably, it's also implied that it only applies to this clone, as a previous iteration may have pretended to be "Wild Bill" Hickock, yet was as diabolical as the historical Holmes.
* HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself isn't actually a monstrous wretch and {{Sadist}} like the original Holmes.
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes and ''not'' Wyatt Earp is played as a major plot twist.
* HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself isn't actually a monstrous wretch and {{Sadist}} like the original Holmes.
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes and ''not'' Wyatt Earp is played as a major plot twist.
to:
* TheAtoner: Albeit by proxy. It's implied that he's somewhat ashamed and afraid ArchEnemy: He sees Genghis as his, as he will not risk Genghis leaving the colony because he believes him to be as much of his genes and feels he would be instantly killed if everyone knew his secret. In fact, at one point he makes a half-hearted threat to kill the Spacefarer, but is easily talked down from as his position, encouraged to "''[[BecomingTheMask be]]'' [[BecomingTheMask Wyatt Earp]]." Notably, it's also implied that it only applies to this clone, as a previous iteration may have pretended to be "Wild Bill" Hickock, yet was as diabolical as the historical Holmes.
counterpart.
*HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While ReasonableAuthorityFigure: Alone among the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himselfthree faction leaders, Roosevelt isn't actually a monstrous wretch hedging plans for building an empire under his leadership. He's convinced the clones aren't yet ready to join the rest of humanity among the stars, and {{Sadist}} like the original Holmes.
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmesso he wants them to work together and ''not'' Wyatt Earp is played as a major plot twist.better themselves until they are.
*
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes
Changed line(s) 1477,1481 (click to see context) from:
[[folder:Amelia Earhart]]
!!Amelia Earhart
!!!'''Voiced by:''' Creator/JulieNathanson
The clone of the famous pilot, and a potential crew member.
!!Amelia Earhart
!!!'''Voiced by:''' Creator/JulieNathanson
The clone of the famous pilot, and a potential crew member.
to:
!!Amelia Earhart
!!Genghis Khan
!!!'''Voiced by:'''
The
Changed line(s) 1483,1484 (click to see context) from:
* BoldExplorer: Just like her ancestor, Amelia wants nothing more than to explore and push the boundaries of the unknown ever outwards. If you invite her to join your crew, she's positively beaming with joy at finally being able to spread her wings.
* ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the original people sent there by SufficientlyAdvancedAliens).
* ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the original people sent there by SufficientlyAdvancedAliens).
to:
* BoldExplorer: Just like her ancestor, Amelia wants nothing more than to explore BloodKnight: Relishes fighting and push the boundaries of the unknown ever outwards. If you invite her to join your crew, she's positively beaming with joy at finally being able to spread her wings.
conquest.
*ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the {{Hypocrite}}: He complains that he shouldn't be judged by his original people sent there by SufficientlyAdvancedAliens).self, and that genes don't dictate a person's personality. To which the player can point out science does agree. But at the same time, Genghis goes out of his way to be eager to kill and conquer and basically act as one would expect Genghis Khan to stereotypically act. It's to the point where he refuses to swear he'll do no such thing if that would let him leave the colony.
*
Changed line(s) 1487,1493 (click to see context) from:
!!Nishina Research Station
[[folder:Kaia Patel]]
!!Director Kaia Patel
!!!'''Voiced by:''' Creator/MouzamMakkar
Administrator and research director of Nishina, and an expert in quantum particle physics.
[[folder:Kaia Patel]]
!!Director Kaia Patel
!!!'''Voiced by:''' Creator/MouzamMakkar
Administrator and research director of Nishina, and an expert in quantum particle physics.
to:
[[folder:Kaia Patel]]
!!Director Kaia Patel
!!Amanirenas
!!!'''Voiced by:'''
Administrator and research director
The leader of
* MaybeMagicMaybeMundane: Unlike the other clones, she has memories from her past life. Nothing ever explains why she has those, so it's left to the player to decide if she's an actual reincarnation or just crazy.
Changed line(s) 1497,1501 (click to see context) from:
[[folder:Ethan Hughes]]
!!Ethan Hughes
!!!'''Voiced by:''' Emerson Brooks
Chief of Security for Nishina.
!!Ethan Hughes
!!!'''Voiced by:''' Emerson Brooks
Chief of Security for Nishina.
to:
!!Ethan Hughes
!!"Wyatt Earp" / H. H. Holmes
!!!'''Voiced by:'''
Chief
The clone of
* TheAtoner: Albeit by proxy. It's implied that he's somewhat ashamed and afraid of his genes and feels he would be instantly killed if everyone knew his secret. In fact, at one point he makes a half-hearted threat to kill the Spacefarer, but is easily talked down from his position, encouraged to "''[[BecomingTheMask be]]'' [[BecomingTheMask Wyatt Earp]]." Notably, it's also implied that it only applies to this clone, as a previous iteration may have pretended to be "Wild Bill" Hickock, yet was as diabolical as the historical Holmes.
* HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself isn't actually a monstrous wretch and {{Sadist}} like the original Holmes.
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes and ''not'' Wyatt Earp is played as a major plot twist.
* HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself isn't actually a monstrous wretch and {{Sadist}} like the original Holmes.
* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes and ''not'' Wyatt Earp is played as a major plot twist.
Changed line(s) 1505,1509 (click to see context) from:
[[folder:Maria Hughes]]
!!Maria Hughes
!!!'''Voiced by:''' Cesili Williams
Chief researcher of Nishina.
!!Maria Hughes
!!!'''Voiced by:''' Cesili Williams
Chief researcher of Nishina.
to:
!!Maria Hughes
!!Amelia Earhart
!!!'''Voiced by:'''
Chief researcher
The clone of
* BoldExplorer: Just like her ancestor, Amelia wants nothing more than to explore and push the boundaries of the unknown ever outwards. If you invite her to join your crew, she's positively beaming with joy at finally being able to spread her wings.
* ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the original people sent there by SufficientlyAdvancedAliens).
* ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the original people sent there by SufficientlyAdvancedAliens).
Changed line(s) 1513,1517 (click to see context) from:
[[folder:Rafael Aguerro]]
!!Rafael Aguerro
!!!'''Voiced by:''' Kari Loya
Chief engineer of Nishina.
!!Rafael Aguerro
!!!'''Voiced by:''' Kari Loya
Chief engineer of Nishina.
to:
!!Rafael Aguerro
[[folder:Kaia Patel]]
!!Director Kaia Patel
!!!'''Voiced by:'''
Chief engineer
Administrator and research director of
Changed line(s) 1521,1525 (click to see context) from:
[[folder:Dr. Tatiana Barakova]]
!!Doctor Tatiana Barakova
!!!'''Voiced by:''' Sara Amini
The chief medical doctor of Nishina.
!!Doctor Tatiana Barakova
!!!'''Voiced by:''' Sara Amini
The chief medical doctor of Nishina.
to:
!!Doctor Tatiana Barakova
!!Ethan Hughes
!!!'''Voiced by:'''
The chief medical doctor
Chief of Security for Nishina.
Changed line(s) 1529,1534 (click to see context) from:
!The Starborn (Spoilers)
[[folder:In General]]
!!The Starborn
An enigmatic group of... somethings that come after the player, claiming that they aren't worthy of handling the Artifacts. It is not clear what their goals are, ''who'' they are, or even if they're human beings. Their appearance thoroughly stumps Constellation.
[[folder:In General]]
!!The Starborn
An enigmatic group of... somethings that come after the player, claiming that they aren't worthy of handling the Artifacts. It is not clear what their goals are, ''who'' they are, or even if they're human beings. Their appearance thoroughly stumps Constellation.
to:
[[folder:In General]]
!!The Starborn
An enigmatic group of... somethings that come after the player, claiming that they aren't worthy
!!Maria Hughes
!!!'''Voiced by:''' Cesili Williams
Chief researcher of
Deleted line(s) 1536,1555 (click to see context) :
* TheAgeless: It's all but directly stated that becoming a Starborn prevents someone from aging past the point where they joined with the Unity, to the point where it's all but directly stated that the "war" between the Hunter and Emissary regarding how the Artifacts should be treated by different universe has been going on for [[TimeAbyss several eons]] from "their" perspective.
* AllianceOfAlternates: The Hunter and the Emissary have both teamed up with nearly identical alternates of themselves. [[spoiler:This also applies to the player at one point, wherein a NewGamePlus playthrough, Constellation is made up of several different versions of you representing the game's factions [[MyFriendsAndZoidberg plus the "Loner You".]]]]
* AlternateSelf: The Starborn are essentially people from alternate dimensions and timelines. The best example is encountered in a possible NewGamePlus start where [[spoiler:an older version of Cora Coe, Sam's daughter, is out for blood against a version of the player who either killed or failed to save Sam]], even gathering their own crew to try and kill you. Even the player has multiple Starborn versions of themselves running around, ranging from [[spoiler:a Starborn who killed Constellation for shits and giggles, a ''group'' of alternate selves who represent the game's respective factions (and a loner), and even a non-Starborn version who, like you, has just signed on with Constellation]].
* AdvancedAncientHumans: Well, not necessarily ''ancient'', but the Starborn are humans who have passed through the Unity, gaining the ability to jump between universes and immortality.
* AncientAstronauts: They're humans (as far as we know) that have been exploring TheMultiverse for eons, with some of them using their advanced knowledge to jumpstart certain technological advancements in younger human civilizations.
* BigBad: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
* EliteMooks: The ''weakest'' of them have tricks up their sleeve that make regular bosses look like chumps in comparison. Their strongest provide the toughest [[BossBattle boss battles]] in the main questline, if not the game as a whole.
* EnemyCivilWar: There are some... disagreements among them about how to handle the artifacts and their powers. Some like the Emissary want to put them under strict regulation in an attempt to prevent abuse of their potential. Others like the Hunter are power-hungry sociopaths who care about nothing but themselves.
* EternalRecurrence: The Hunter and the Emissary face off in each timeline, with the winner varying. They also hold a meeting in each timeline where one futilely tries to convince the other to relent. Their interest in the player late in the main questline in non-NG+ runs comes in large part simply because the Starfarer being the one to lead the hunt for the Artifacts and survive this long is something they've never seen before, [[spoiler:and if they get talked down at a final battle where they've teamed up against you, one of the main arguments is that it will be a break in the cycle as something else that has never happened before]].
* EvilDoppelganger: The Hunter is a duplicate of Father Aquilus, who unlike the good father is aggressive, with a might-makes-right, survival of the fittest viewpoint. The Emissary meanwhile is an alternate timeline duplicate of whichever Constellation member died in the Hunter's attack. They believe that YouAreNotReady and they should be TheChooserOfTheOne. Depending on the player's own morality and views either can become an enemy. Or both.
* EvilSoundsDeep: Thanks to their suits, all of the Starborn have electronically-deepened voices that sound suitably menacing. This is especially notable when the Emissary and the Hunter depolarize their helmet visors to reveal their faces and their voices sound normal, if a bit muffled. As soon as they repolarize their visors, their voices become deep and menacing again.
* FlashStep: In combat they make frequent use of the [[TimeStandsStill Phase Time]] power that, to the player, appears like they teleport from one place to another almost instantly.
* MyRulesAreNotYourRules: Although they use the same abilities the Spacefarer can acquire, theirs are often on a level the player will never be able to attain. For instance, where the Spacefarer can learn to resurrect a dead animal to fight for them, hostile Starborn can resurrect dead ''humans'' a dozen at a time. Others can create an entire squad of [[MirrorMatch hostile copies of you]] instead of the singular copy you can spawn.
* NoBodyLeftBehind: Starborn disappear in a flash of light upon death, making it impossible to loot their corpses. The same thing happens to their spaceships, so don't bother trying to capture one for yourself. [[spoiler:This trait carries over to the player once they pass through the Unity themselves.]]
* NotSoStoic: Prior to the final battle, you may attempt a persuasion check against the Hunter and/or Emissary to ask them to stand down, and as usual, there are a couple of options that are rather silly and light-hearted. Both can actually end up cracking up in response if it is successful, and the Emissary even notes the fact that it's been far too long since they'd last laughed.
* TalkingTheMonsterToDeath: The final battle against their representative(s) can be avoided through a surprisingly easy persuasion check.
* VillainTeamUp: [[TakeAThirdOption If you refuse to side with either the Emissary or the Hunter]] at the end of the main quest, they put their differences aside for a moment to take you down together.
* VisibleInvisibility: Starborn will often use their powers to turn nearly invisible for a limited but considerable time.
* WalkingSpoiler: Their mere existence is a ''gargantuan'' twist in ''Starfield'''s narrative. As such, they were never shown in trailers, never discussed prior to release, and their existence is impossible to discuss without revealing that, yes, there ''is'' something else out there among the stars besides us, even if it happens to be a more advanced ''version'' of us.
* WithGreatPowerComesGreatInsanity: It’s heavily implied by the Pilgrim’s writings that this is the danger of endlessly pursuing the power of the artifacts & ascending through the Unity, and that the reason why the Emissary and the Hunter have become self-righteous, sociopathic husks of their former selves is because they’ve been doing this for so long.
* AllianceOfAlternates: The Hunter and the Emissary have both teamed up with nearly identical alternates of themselves. [[spoiler:This also applies to the player at one point, wherein a NewGamePlus playthrough, Constellation is made up of several different versions of you representing the game's factions [[MyFriendsAndZoidberg plus the "Loner You".]]]]
* AlternateSelf: The Starborn are essentially people from alternate dimensions and timelines. The best example is encountered in a possible NewGamePlus start where [[spoiler:an older version of Cora Coe, Sam's daughter, is out for blood against a version of the player who either killed or failed to save Sam]], even gathering their own crew to try and kill you. Even the player has multiple Starborn versions of themselves running around, ranging from [[spoiler:a Starborn who killed Constellation for shits and giggles, a ''group'' of alternate selves who represent the game's respective factions (and a loner), and even a non-Starborn version who, like you, has just signed on with Constellation]].
* AdvancedAncientHumans: Well, not necessarily ''ancient'', but the Starborn are humans who have passed through the Unity, gaining the ability to jump between universes and immortality.
* AncientAstronauts: They're humans (as far as we know) that have been exploring TheMultiverse for eons, with some of them using their advanced knowledge to jumpstart certain technological advancements in younger human civilizations.
* BigBad: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
* EliteMooks: The ''weakest'' of them have tricks up their sleeve that make regular bosses look like chumps in comparison. Their strongest provide the toughest [[BossBattle boss battles]] in the main questline, if not the game as a whole.
* EnemyCivilWar: There are some... disagreements among them about how to handle the artifacts and their powers. Some like the Emissary want to put them under strict regulation in an attempt to prevent abuse of their potential. Others like the Hunter are power-hungry sociopaths who care about nothing but themselves.
* EternalRecurrence: The Hunter and the Emissary face off in each timeline, with the winner varying. They also hold a meeting in each timeline where one futilely tries to convince the other to relent. Their interest in the player late in the main questline in non-NG+ runs comes in large part simply because the Starfarer being the one to lead the hunt for the Artifacts and survive this long is something they've never seen before, [[spoiler:and if they get talked down at a final battle where they've teamed up against you, one of the main arguments is that it will be a break in the cycle as something else that has never happened before]].
* EvilDoppelganger: The Hunter is a duplicate of Father Aquilus, who unlike the good father is aggressive, with a might-makes-right, survival of the fittest viewpoint. The Emissary meanwhile is an alternate timeline duplicate of whichever Constellation member died in the Hunter's attack. They believe that YouAreNotReady and they should be TheChooserOfTheOne. Depending on the player's own morality and views either can become an enemy. Or both.
* EvilSoundsDeep: Thanks to their suits, all of the Starborn have electronically-deepened voices that sound suitably menacing. This is especially notable when the Emissary and the Hunter depolarize their helmet visors to reveal their faces and their voices sound normal, if a bit muffled. As soon as they repolarize their visors, their voices become deep and menacing again.
* FlashStep: In combat they make frequent use of the [[TimeStandsStill Phase Time]] power that, to the player, appears like they teleport from one place to another almost instantly.
* MyRulesAreNotYourRules: Although they use the same abilities the Spacefarer can acquire, theirs are often on a level the player will never be able to attain. For instance, where the Spacefarer can learn to resurrect a dead animal to fight for them, hostile Starborn can resurrect dead ''humans'' a dozen at a time. Others can create an entire squad of [[MirrorMatch hostile copies of you]] instead of the singular copy you can spawn.
* NoBodyLeftBehind: Starborn disappear in a flash of light upon death, making it impossible to loot their corpses. The same thing happens to their spaceships, so don't bother trying to capture one for yourself. [[spoiler:This trait carries over to the player once they pass through the Unity themselves.]]
* NotSoStoic: Prior to the final battle, you may attempt a persuasion check against the Hunter and/or Emissary to ask them to stand down, and as usual, there are a couple of options that are rather silly and light-hearted. Both can actually end up cracking up in response if it is successful, and the Emissary even notes the fact that it's been far too long since they'd last laughed.
* TalkingTheMonsterToDeath: The final battle against their representative(s) can be avoided through a surprisingly easy persuasion check.
* VillainTeamUp: [[TakeAThirdOption If you refuse to side with either the Emissary or the Hunter]] at the end of the main quest, they put their differences aside for a moment to take you down together.
* VisibleInvisibility: Starborn will often use their powers to turn nearly invisible for a limited but considerable time.
* WalkingSpoiler: Their mere existence is a ''gargantuan'' twist in ''Starfield'''s narrative. As such, they were never shown in trailers, never discussed prior to release, and their existence is impossible to discuss without revealing that, yes, there ''is'' something else out there among the stars besides us, even if it happens to be a more advanced ''version'' of us.
* WithGreatPowerComesGreatInsanity: It’s heavily implied by the Pilgrim’s writings that this is the danger of endlessly pursuing the power of the artifacts & ascending through the Unity, and that the reason why the Emissary and the Hunter have become self-righteous, sociopathic husks of their former selves is because they’ve been doing this for so long.
Changed line(s) 1558,1562 (click to see context) from:
[[folder:The Hunter]]
!!The Hunter
!!!'''Voiced by:''' Phil Crowley
A mysterious black-suited individual who attacks Constellation for the artifacts they are gathering.
!!The Hunter
!!!'''Voiced by:''' Phil Crowley
A mysterious black-suited individual who attacks Constellation for the artifacts they are gathering.
to:
!!The Hunter
!!Rafael Aguerro
!!!'''Voiced by:'''
A mysterious black-suited individual who attacks Constellation for the artifacts they are gathering.
Chief engineer of Nishina.
Deleted line(s) 1564,1571 (click to see context) :
* ChekhovsGunman: He can first be encountered at the Viewport in New Atlantis after first arriving, where you can have a friendly conversation with him. He appears again in Akila City where he can engage in another philosophical conversation.
* DidntSeeThatComing: The Hunter has gotten so used to [[spoiler:killing you during the attack on the Lodge in prior timelines that when you survive he doesn't know what to do]]. This doesn't anger him, [[WorthyOpponent far]] [[VillainRespect from]] [[FriendlyEnemy it]].
* EvilCounterpart: To [[spoiler:Keeper Aquilus]].
* EvilWearsBlack: He wears an all-black Starborn space suit.
* FrickinLaserBeams: He wields a maxed-out legendary Orion laser rifle called [[NamesToRunAwayFromReallyFast Unmitigated Violence]].
* HeroKiller: In your first playthrough, [[spoiler:the Hunter will kill the companion with the highest or second highest amount of approval[[note]]your companions are split up with the one who accompanied you on the previous mission at the Lodge and the other three on the Eye, and you have the choice to either stay at the Lodge or go to the Eye, with the companion with the highest approval ''in the location you don't go to'' dying[[/note]]. The Hunter has done this ''repeatedly'', mentioning how he destroyed Constellation in several other universes in the past. In two possible NG+ starts, you'll find yourself in a universe where the Hunter killed the members of Constellation, either running into the player at the Lodge after the fact or leaving Vasco the SoleSurvivor of the group.]]
** Prior to your first playthrough, [[spoiler:the Hunter killed ''you'' each and every time during the attack on either the Lodge or the Eye]].
* VillainRespect: The Hunter is actually impressed with the player fighting them off, enough to pause his assault and let them gather more artifacts, as it's been so long a non-Starborn effectively defeated him - and even then it's never the player, who in each timeline dies at his hand. He's also otherwise fairly courteous and respectful to the player even if they remain enemies. [[spoiler:He even hands them the artifacts gathered by Constellation in one potential NewGamePlus playthrough.]] It can happen in a different way in NG+; [[spoiler: if you preempt his attack on the Lodge by warning Vladimir and installing the Artifacts on your ship, the Hunter unexpectedly shows up… to congratulate you on pulling a move the Emissary never would have and tell you he won't attack your friends in this universe.]]
* DidntSeeThatComing: The Hunter has gotten so used to [[spoiler:killing you during the attack on the Lodge in prior timelines that when you survive he doesn't know what to do]]. This doesn't anger him, [[WorthyOpponent far]] [[VillainRespect from]] [[FriendlyEnemy it]].
* EvilCounterpart: To [[spoiler:Keeper Aquilus]].
* EvilWearsBlack: He wears an all-black Starborn space suit.
* FrickinLaserBeams: He wields a maxed-out legendary Orion laser rifle called [[NamesToRunAwayFromReallyFast Unmitigated Violence]].
* HeroKiller: In your first playthrough, [[spoiler:the Hunter will kill the companion with the highest or second highest amount of approval[[note]]your companions are split up with the one who accompanied you on the previous mission at the Lodge and the other three on the Eye, and you have the choice to either stay at the Lodge or go to the Eye, with the companion with the highest approval ''in the location you don't go to'' dying[[/note]]. The Hunter has done this ''repeatedly'', mentioning how he destroyed Constellation in several other universes in the past. In two possible NG+ starts, you'll find yourself in a universe where the Hunter killed the members of Constellation, either running into the player at the Lodge after the fact or leaving Vasco the SoleSurvivor of the group.]]
** Prior to your first playthrough, [[spoiler:the Hunter killed ''you'' each and every time during the attack on either the Lodge or the Eye]].
* VillainRespect: The Hunter is actually impressed with the player fighting them off, enough to pause his assault and let them gather more artifacts, as it's been so long a non-Starborn effectively defeated him - and even then it's never the player, who in each timeline dies at his hand. He's also otherwise fairly courteous and respectful to the player even if they remain enemies. [[spoiler:He even hands them the artifacts gathered by Constellation in one potential NewGamePlus playthrough.]] It can happen in a different way in NG+; [[spoiler: if you preempt his attack on the Lodge by warning Vladimir and installing the Artifacts on your ship, the Hunter unexpectedly shows up… to congratulate you on pulling a move the Emissary never would have and tell you he won't attack your friends in this universe.]]
Changed line(s) 1574,1578 (click to see context) from:
[[folder:The Emissary]]
!!The Emissary
!!!'''Voiced by:''' Nicky Endres
A Starborn who seeks to convince the Starfarer not to pursue the artifacts.
!!The Emissary
!!!'''Voiced by:''' Nicky Endres
A Starborn who seeks to convince the Starfarer not to pursue the artifacts.
to:
!!The Emissary
!!Doctor Tatiana Barakova
!!!'''Voiced by:'''
A Starborn who seeks to convince the Starfarer not to pursue the artifacts.
The chief medical doctor of Nishina.
Deleted line(s) 1580,1586 (click to see context) :
* AlternateSelf: They are the Starborn version of [[spoiler:the Constellation member who died in the attack on the Lodge or the Eye. They had similar adventures with their own version of the PlayerCharacter. The point of divergence is the PlayerCharacter dying in the attack instead]].
* BlueAndOrangeMorality: No matter who they were, they've left behind all of their past goals and desires to focus on controlling access to the Armillary for those they (and they alone) deem "worthy".
* HeelFaceTurn: [[spoiler:Implied, if you side with them in the final battle. The version of yourself who talks to you in the Unity says that your trust in them caused them to become somewhat less judging of humanity, and seek out individuals who they believe may be worthy of becoming Starborn (and those they do approve of are implied to generally be good people).]]
* TheChooserOfTheOne: In a truly staggering display of arrogance, the Emissary fancies themselves the only one in the entire multiverse who's qualified to decide who may or may not be worthy of becoming Starborn. It's up to the player whether or not their universe will be subject to the Emissary's whims.
* ALighterShadeOfBlack: Although their ultimate goal is marginally less selfish than the Hunter's, they're still very much a ruthless villain who's willing to do anything to get what they want.
* LightIsNotGood: Their white suit can't hide the fact they're not much better than the black-clad Hunter.
* WhatTheHellHero: If you choose to replay the main story in an NewGamePlus run, the Emissary calls you out on re-living the life you once lived by outright lying to Constellation that you're a normal human, and not an interdimensional Starborn and lying by omission in that you already know all the answers they seek. And that you might be trying to use that universe's version of Constellation as ReplacementGoldfish for the Constellation members you befriended in your first universe. The Hunter accuses them of hypocrisy, stating that they all re-live their former lives once in a while.
* BlueAndOrangeMorality: No matter who they were, they've left behind all of their past goals and desires to focus on controlling access to the Armillary for those they (and they alone) deem "worthy".
* HeelFaceTurn: [[spoiler:Implied, if you side with them in the final battle. The version of yourself who talks to you in the Unity says that your trust in them caused them to become somewhat less judging of humanity, and seek out individuals who they believe may be worthy of becoming Starborn (and those they do approve of are implied to generally be good people).]]
* TheChooserOfTheOne: In a truly staggering display of arrogance, the Emissary fancies themselves the only one in the entire multiverse who's qualified to decide who may or may not be worthy of becoming Starborn. It's up to the player whether or not their universe will be subject to the Emissary's whims.
* ALighterShadeOfBlack: Although their ultimate goal is marginally less selfish than the Hunter's, they're still very much a ruthless villain who's willing to do anything to get what they want.
* LightIsNotGood: Their white suit can't hide the fact they're not much better than the black-clad Hunter.
* WhatTheHellHero: If you choose to replay the main story in an NewGamePlus run, the Emissary calls you out on re-living the life you once lived by outright lying to Constellation that you're a normal human, and not an interdimensional Starborn and lying by omission in that you already know all the answers they seek. And that you might be trying to use that universe's version of Constellation as ReplacementGoldfish for the Constellation members you befriended in your first universe. The Hunter accuses them of hypocrisy, stating that they all re-live their former lives once in a while.
Changed line(s) 1589,1592 (click to see context) from:
[[folder:The Pilgrim]]
!!The Pilgrim
A Starborn who ended their quest for the artifacts in exchange for a life of contemplation and helping people.
!!The Pilgrim
A Starborn who ended their quest for the artifacts in exchange for a life of contemplation and helping people.
to:
!!The Pilgrim
A
[[folder:In General]]
!!The Starborn
An enigmatic group of... somethings that come after the player, claiming that they aren't worthy of handling the Artifacts. It is not clear what their
Changed line(s) 1594 (click to see context) from:
* TheGhost: The Pilgrim is a Starborn who grew tired of [[spoiler:jumping between realities (and possibly an alternate version of the Hunter) and decided to settle in the game's timeline and pass on his knowledge]]. They are never encountered in game, though their diaries point the player to the meeting between the Hunter and the Emissary. [[spoiler:Only in NewGamePlus does it become apparent that you did meet him - he's Keeper Aquilus. A version of the Hunter who gave up his pursuit of the Artifacts and started the Sanctum Universum to share the knowledge and wisdom he'd gained over his travel with people of the timeline, finding it more satisfying. It is why he "knows" of the meeting with the Pilgrim and the various factions, especially the Enlightened who themselves don't really remember that meeting.]]
to:
* TheGhost: The Pilgrim is TheAgeless: It's all but directly stated that becoming a Starborn who grew tired of [[spoiler:jumping between realities (and possibly an alternate version of prevents someone from aging past the Hunter) and decided to settle in the game's timeline and pass on his knowledge]]. They are never encountered in game, though their diaries point where they joined with the player Unity, to the meeting point where it's all but directly stated that the "war" between the Hunter and Emissary regarding how the Emissary. [[spoiler:Only in Artifacts should be treated by different universe has been going on for [[TimeAbyss several eons]] from "their" perspective.
* AllianceOfAlternates: The Hunter and the Emissary have both teamed up with nearly identical alternates of themselves. [[spoiler:This also applies to the player at one point, wherein a NewGamePlusdoes it become apparent that playthrough, Constellation is made up of several different versions of you did meet him - he's Keeper Aquilus. A representing the game's factions [[MyFriendsAndZoidberg plus the "Loner You".]]]]
* AlternateSelf: The Starborn are essentially people from alternate dimensions and timelines. The best example is encountered in a possible NewGamePlus start where [[spoiler:an older version of Cora Coe, Sam's daughter, is out for blood against a version of the player who either killed or failed to save Sam]], even gathering their own crew to try and kill you. Even the player has multiple Starborn versions of themselves running around, ranging from [[spoiler:a Starborn who killed Constellation for shits and giggles, a ''group'' of alternate selves who represent the game's respective factions (and a loner), and even a non-Starborn version who, like you, has just signed on with Constellation]].
* AdvancedAncientHumans: Well, not necessarily ''ancient'', but the Starborn are humans who have passed through the Unity, gaining the ability to jump between universes and immortality.
* AncientAstronauts: They're humans (as far as we know) that have been exploring TheMultiverse for eons, with some of them using their advanced knowledge to jumpstart certain technological advancements in younger human civilizations.
* BigBad: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
* EliteMooks: The ''weakest'' of them have tricks up their sleeve that make regular bosses look like chumps in comparison. Their strongest provide the toughest [[BossBattle boss battles]] in the main questline, if not the game as a whole.
* EnemyCivilWar: There are some... disagreements among them about how to handle the artifacts and their powers. Some like the Emissary want to put them under strict regulation in an attempt to prevent abuse of their potential. Others like the Hunter are power-hungry sociopaths whogave up his pursuit of care about nothing but themselves.
* EternalRecurrence: The Hunter and the Emissary face off in each timeline, with the winner varying. They also hold a meeting in each timeline where one futilely tries to convince the other to relent. Their interest in the player late in the main questline in non-NG+ runs comes in large part simply because the Starfarer being the one to lead the hunt for the Artifacts andstarted the Sanctum Universum to share the knowledge and wisdom he'd gained over his travel with people survive this long is something they've never seen before, [[spoiler:and if they get talked down at a final battle where they've teamed up against you, one of the timeline, finding main arguments is that it more satisfying. It will be a break in the cycle as something else that has never happened before]].
* EvilDoppelganger: The Hunter iswhy he "knows" a duplicate of Father Aquilus, who unlike the good father is aggressive, with a might-makes-right, survival of the meeting with fittest viewpoint. The Emissary meanwhile is an alternate timeline duplicate of whichever Constellation member died in the Pilgrim Hunter's attack. They believe that YouAreNotReady and they should be TheChooserOfTheOne. Depending on the various factions, player's own morality and views either can become an enemy. Or both.
* EvilSoundsDeep: Thanks to their suits, all of the Starborn have electronically-deepened voices that sound suitably menacing. This is especially notable when theEnlightened who themselves Emissary and the Hunter depolarize their helmet visors to reveal their faces and their voices sound normal, if a bit muffled. As soon as they repolarize their visors, their voices become deep and menacing again.
* FlashStep: In combat they make frequent use of the [[TimeStandsStill Phase Time]] power that, to the player, appears like they teleport from one place to another almost instantly.
* MyRulesAreNotYourRules: Although they use the same abilities the Spacefarer can acquire, theirs are often on a level the player will never be able to attain. For instance, where the Spacefarer can learn to resurrect a dead animal to fight for them, hostile Starborn can resurrect dead ''humans'' a dozen at a time. Others can create an entire squad of [[MirrorMatch hostile copies of you]] instead of the singular copy you can spawn.
* NoBodyLeftBehind: Starborn disappear in a flash of light upon death, making it impossible to loot their corpses. The same thing happens to their spaceships, so don'treally remember bother trying to capture one for yourself. [[spoiler:This trait carries over to the player once they pass through the Unity themselves.]]
* NotSoStoic: Prior to the final battle, you may attempt a persuasion check against the Hunter and/or Emissary to ask them to stand down, and as usual, there are a couple of options thatmeeting.]]are rather silly and light-hearted. Both can actually end up cracking up in response if it is successful, and the Emissary even notes the fact that it's been far too long since they'd last laughed.
* TalkingTheMonsterToDeath: The final battle against their representative(s) can be avoided through a surprisingly easy persuasion check.
* VillainTeamUp: [[TakeAThirdOption If you refuse to side with either the Emissary or the Hunter]] at the end of the main quest, they put their differences aside for a moment to take you down together.
* VisibleInvisibility: Starborn will often use their powers to turn nearly invisible for a limited but considerable time.
* WalkingSpoiler: Their mere existence is a ''gargantuan'' twist in ''Starfield'''s narrative. As such, they were never shown in trailers, never discussed prior to release, and their existence is impossible to discuss without revealing that, yes, there ''is'' something else out there among the stars besides us, even if it happens to be a more advanced ''version'' of us.
* WithGreatPowerComesGreatInsanity: It’s heavily implied by the Pilgrim’s writings that this is the danger of endlessly pursuing the power of the artifacts & ascending through the Unity, and that the reason why the Emissary and the Hunter have become self-righteous, sociopathic husks of their former selves is because they’ve been doing this for so long.
* AllianceOfAlternates: The Hunter and the Emissary have both teamed up with nearly identical alternates of themselves. [[spoiler:This also applies to the player at one point, wherein a NewGamePlus
* AlternateSelf: The Starborn are essentially people from alternate dimensions and timelines. The best example is encountered in a possible NewGamePlus start where [[spoiler:an older version of Cora Coe, Sam's daughter, is out for blood against a version of the player who either killed or failed to save Sam]], even gathering their own crew to try and kill you. Even the player has multiple Starborn versions of themselves running around, ranging from [[spoiler:a Starborn who killed Constellation for shits and giggles, a ''group'' of alternate selves who represent the game's respective factions (and a loner), and even a non-Starborn version who, like you, has just signed on with Constellation]].
* AdvancedAncientHumans: Well, not necessarily ''ancient'', but the Starborn are humans who have passed through the Unity, gaining the ability to jump between universes and immortality.
* AncientAstronauts: They're humans (as far as we know) that have been exploring TheMultiverse for eons, with some of them using their advanced knowledge to jumpstart certain technological advancements in younger human civilizations.
* BigBad: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
* EliteMooks: The ''weakest'' of them have tricks up their sleeve that make regular bosses look like chumps in comparison. Their strongest provide the toughest [[BossBattle boss battles]] in the main questline, if not the game as a whole.
* EnemyCivilWar: There are some... disagreements among them about how to handle the artifacts and their powers. Some like the Emissary want to put them under strict regulation in an attempt to prevent abuse of their potential. Others like the Hunter are power-hungry sociopaths who
* EternalRecurrence: The Hunter and the Emissary face off in each timeline, with the winner varying. They also hold a meeting in each timeline where one futilely tries to convince the other to relent. Their interest in the player late in the main questline in non-NG+ runs comes in large part simply because the Starfarer being the one to lead the hunt for the Artifacts and
* EvilDoppelganger: The Hunter is
* EvilSoundsDeep: Thanks to their suits, all of the Starborn have electronically-deepened voices that sound suitably menacing. This is especially notable when the
* FlashStep: In combat they make frequent use of the [[TimeStandsStill Phase Time]] power that, to the player, appears like they teleport from one place to another almost instantly.
* MyRulesAreNotYourRules: Although they use the same abilities the Spacefarer can acquire, theirs are often on a level the player will never be able to attain. For instance, where the Spacefarer can learn to resurrect a dead animal to fight for them, hostile Starborn can resurrect dead ''humans'' a dozen at a time. Others can create an entire squad of [[MirrorMatch hostile copies of you]] instead of the singular copy you can spawn.
* NoBodyLeftBehind: Starborn disappear in a flash of light upon death, making it impossible to loot their corpses. The same thing happens to their spaceships, so don't
* NotSoStoic: Prior to the final battle, you may attempt a persuasion check against the Hunter and/or Emissary to ask them to stand down, and as usual, there are a couple of options that
* TalkingTheMonsterToDeath: The final battle against their representative(s) can be avoided through a surprisingly easy persuasion check.
* VillainTeamUp: [[TakeAThirdOption If you refuse to side with either the Emissary or the Hunter]] at the end of the main quest, they put their differences aside for a moment to take you down together.
* VisibleInvisibility: Starborn will often use their powers to turn nearly invisible for a limited but considerable time.
* WalkingSpoiler: Their mere existence is a ''gargantuan'' twist in ''Starfield'''s narrative. As such, they were never shown in trailers, never discussed prior to release, and their existence is impossible to discuss without revealing that, yes, there ''is'' something else out there among the stars besides us, even if it happens to be a more advanced ''version'' of us.
* WithGreatPowerComesGreatInsanity: It’s heavily implied by the Pilgrim’s writings that this is the danger of endlessly pursuing the power of the artifacts & ascending through the Unity, and that the reason why the Emissary and the Hunter have become self-righteous, sociopathic husks of their former selves is because they’ve been doing this for so long.
Changed line(s) 1597,1599 (click to see context) from:
[[folder:The Trader]]
!!The Trader
A Starborn who has stopped competing for the Artifacts to instead indulge in their own hedonism by selling gear to other Starborn at a huge markup.
!!The Trader
A Starborn who has stopped competing for the Artifacts to instead indulge in their own hedonism by selling gear to other Starborn at a huge markup.
to:
[[folder:The Trader]]
Hunter]]
!!TheTrader
Hunter
!!!'''Voiced by:''' Phil Crowley
AStarborn mysterious black-suited individual who has stopped competing attacks Constellation for the Artifacts to instead indulge in their own hedonism by selling gear to other Starborn at a huge markup.artifacts they are gathering.
!!The
!!!'''Voiced by:''' Phil Crowley
A
Changed line(s) 1601,1602 (click to see context) from:
* TheHedonist: By their own description they are this. They are willing to wait for the player if they lack money as "their ship lacks no entertainment."
* IntrepidMerchant: Basically this, they explore the systems looking for Starborn to sell stuff to.
* IntrepidMerchant: Basically this, they explore the systems looking for Starborn to sell stuff to.
to:
* TheHedonist: By their own description they ChekhovsGunman: He can first be encountered at the Viewport in New Atlantis after first arriving, where you can have a friendly conversation with him. He appears again in Akila City where he can engage in another philosophical conversation.
* DidntSeeThatComing: The Hunter has gotten so used to [[spoiler:killing you during the attack on the Lodge in prior timelines that when you survive he doesn't know what to do]]. This doesn't anger him, [[WorthyOpponent far]] [[VillainRespect from]] [[FriendlyEnemy it]].
* EvilCounterpart: To [[spoiler:Keeper Aquilus]].
* EvilWearsBlack: He wears an all-black Starborn space suit.
* FrickinLaserBeams: He wields a maxed-out legendary Orion laser rifle called [[NamesToRunAwayFromReallyFast Unmitigated Violence]].
* HeroKiller: In your first playthrough, [[spoiler:the Hunter will kill the companion with the highest or second highest amount of approval[[note]]your companions arethis. They are willing split up with the one who accompanied you on the previous mission at the Lodge and the other three on the Eye, and you have the choice to wait for either stay at the Lodge or go to the Eye, with the companion with the highest approval ''in the location you don't go to'' dying[[/note]]. The Hunter has done this ''repeatedly'', mentioning how he destroyed Constellation in several other universes in the past. In two possible NG+ starts, you'll find yourself in a universe where the Hunter killed the members of Constellation, either running into the player at the Lodge after the fact or leaving Vasco the SoleSurvivor of the group.]]
** Prior to your first playthrough, [[spoiler:the Hunter killed ''you'' each and every time during the attack on either the Lodge or the Eye]].
* VillainRespect: The Hunter is actually impressed with the player fighting them off, enough to pause his assault and let them gather more artifacts, as it's been so long a non-Starborn effectively defeated him - and even then it's never the player, who in each timeline dies at his hand. He's also otherwise fairly courteous and respectful to the player even if theylack money as "their ship lacks no entertainment."
* IntrepidMerchant: Basically this, they exploreremain enemies. [[spoiler:He even hands them the systems looking for Starborn artifacts gathered by Constellation in one potential NewGamePlus playthrough.]] It can happen in a different way in NG+; [[spoiler: if you preempt his attack on the Lodge by warning Vladimir and installing the Artifacts on your ship, the Hunter unexpectedly shows up… to sell stuff to.congratulate you on pulling a move the Emissary never would have and tell you he won't attack your friends in this universe.]]
* DidntSeeThatComing: The Hunter has gotten so used to [[spoiler:killing you during the attack on the Lodge in prior timelines that when you survive he doesn't know what to do]]. This doesn't anger him, [[WorthyOpponent far]] [[VillainRespect from]] [[FriendlyEnemy it]].
* EvilCounterpart: To [[spoiler:Keeper Aquilus]].
* EvilWearsBlack: He wears an all-black Starborn space suit.
* FrickinLaserBeams: He wields a maxed-out legendary Orion laser rifle called [[NamesToRunAwayFromReallyFast Unmitigated Violence]].
* HeroKiller: In your first playthrough, [[spoiler:the Hunter will kill the companion with the highest or second highest amount of approval[[note]]your companions are
** Prior to your first playthrough, [[spoiler:the Hunter killed ''you'' each and every time during the attack on either the Lodge or the Eye]].
* VillainRespect: The Hunter is actually impressed with the player fighting them off, enough to pause his assault and let them gather more artifacts, as it's been so long a non-Starborn effectively defeated him - and even then it's never the player, who in each timeline dies at his hand. He's also otherwise fairly courteous and respectful to the player even if they
* IntrepidMerchant: Basically this, they explore
Changed line(s) 1604,1610 (click to see context) from:
!NASA
[[folder:Dr. Victor Aiza (Spoilers)]]
!!Doctor Victor Aiza
!!!'''Voiced by:''' Creator/StephenRussell
A NASA scientist credited as the inventor of the Grav drive.
[[folder:Dr. Victor Aiza (Spoilers)]]
!!Doctor Victor Aiza
!!!'''Voiced by:''' Creator/StephenRussell
A NASA scientist credited as the inventor of the Grav drive.
to:
[[folder:Dr. Victor Aiza (Spoilers)]]
!!Doctor Victor Aiza
[[folder:The Emissary]]
!!The Emissary
!!!'''Voiced by:'''
A
Changed line(s) 1612,1614 (click to see context) from:
* ForScience: Aiza is pretty dismissive of the risks of the Grav drive technology. At first it seems to be this trope at work - it's later revealed he knew what would happen, having been given the info from a Starborn version of himself.
* IDidWhatIHadToDo: It's how he justifies what he did, knowingly engineering the destruction of Earth's atmosphere, knowing it'd push humanity into the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning to his lab 11 years later, and committing suicide there.
* PosthumousCharacter: He's long dead by the time the story takes place, having taken his own life during humanity's exodus.
* IDidWhatIHadToDo: It's how he justifies what he did, knowingly engineering the destruction of Earth's atmosphere, knowing it'd push humanity into the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning to his lab 11 years later, and committing suicide there.
* PosthumousCharacter: He's long dead by the time the story takes place, having taken his own life during humanity's exodus.
to:
* ForScience: Aiza is pretty dismissive of AlternateSelf: They are the risks of the Grav drive technology. At first it seems to be this trope at work - it's later revealed he knew what would happen, having been given the info from a Starborn version of himself.
[[spoiler:the Constellation member who died in the attack on the Lodge or the Eye. They had similar adventures with their own version of the PlayerCharacter. The point of divergence is the PlayerCharacter dying in the attack instead]].
*IDidWhatIHadToDo: BlueAndOrangeMorality: No matter who they were, they've left behind all of their past goals and desires to focus on controlling access to the Armillary for those they (and they alone) deem "worthy".
* HeelFaceTurn: [[spoiler:Implied, if you side with them in the final battle. The version of yourself who talks to you in the Unity says that your trust in them caused them to become somewhat less judging of humanity, and seek out individuals who they believe may be worthy of becoming Starborn (and those they do approve of are implied to generally be good people).]]
* TheChooserOfTheOne: In a truly staggering display of arrogance, the Emissary fancies themselves the only one in the entire multiverse who's qualified to decide who may or may not be worthy of becoming Starborn. It'show he justifies up to the player whether or not their universe will be subject to the Emissary's whims.
* ALighterShadeOfBlack: Although their ultimate goal is marginally less selfish than the Hunter's, they're still very much a ruthless villain who's willing to do anything to get whathe did, knowingly engineering they want.
* LightIsNotGood: Their white suit can't hide thedestruction of Earth's atmosphere, knowing it'd push humanity into fact they're not much better than the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning black-clad Hunter.
* WhatTheHellHero: If you choose tohis lab 11 years later, and committing suicide there.
* PosthumousCharacter: He's long dead byreplay the time the main story takes place, having taken his own in an NewGamePlus run, the Emissary calls you out on re-living the life during humanity's exodus.you once lived by outright lying to Constellation that you're a normal human, and not an interdimensional Starborn and lying by omission in that you already know all the answers they seek. And that you might be trying to use that universe's version of Constellation as ReplacementGoldfish for the Constellation members you befriended in your first universe. The Hunter accuses them of hypocrisy, stating that they all re-live their former lives once in a while.
*
* HeelFaceTurn: [[spoiler:Implied, if you side with them in the final battle. The version of yourself who talks to you in the Unity says that your trust in them caused them to become somewhat less judging of humanity, and seek out individuals who they believe may be worthy of becoming Starborn (and those they do approve of are implied to generally be good people).]]
* TheChooserOfTheOne: In a truly staggering display of arrogance, the Emissary fancies themselves the only one in the entire multiverse who's qualified to decide who may or may not be worthy of becoming Starborn. It's
* ALighterShadeOfBlack: Although their ultimate goal is marginally less selfish than the Hunter's, they're still very much a ruthless villain who's willing to do anything to get what
* LightIsNotGood: Their white suit can't hide the
* WhatTheHellHero: If you choose to
* PosthumousCharacter: He's long dead by
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[[folder:Dr. Judith Tatienne]]
!!Doctor Judith Tatienne
!!!'''Voiced by:''' Creator/EricaLuttrell
A physicist who joined Aiza's team to create the first Grav drive.
!!Doctor Judith Tatienne
!!!'''Voiced by:''' Creator/EricaLuttrell
A physicist who joined Aiza's team to create the first Grav drive.
to:
!!Doctor Judith Tatienne
!!!'''Voiced by:''' Creator/EricaLuttrell
!!The Pilgrim
A
Changed line(s) 1623,1624 (click to see context) from:
* TheCassandra: She warns everyone's being a bit gungho about the Grav drive, not worrying about the consequences. [[spoiler:Turns out it's even worse than she thought, Aiza knew what the Grav drive would cause.]]
* WhatHappenedToTheMouse: It's not clear what became of her after she learned the truth. She might have evacuated the planet with most of the civilians.
* WhatHappenedToTheMouse: It's not clear what became of her after she learned the truth. She might have evacuated the planet with most of the civilians.
to:
* TheCassandra: She warns everyone's being TheGhost: The Pilgrim is a bit gungho about the Grav drive, not worrying about the consequences. [[spoiler:Turns out it's even worse than she thought, Aiza knew what the Grav drive would cause.]]
* WhatHappenedToTheMouse: It's not clear what becameStarborn who grew tired of her after she learned the truth. She might have evacuated the planet with most [[spoiler:jumping between realities (and possibly an alternate version of the civilians.Hunter) and decided to settle in the game's timeline and pass on his knowledge]]. They are never encountered in game, though their diaries point the player to the meeting between the Hunter and the Emissary. [[spoiler:Only in NewGamePlus does it become apparent that you did meet him - he's Keeper Aquilus. A version of the Hunter who gave up his pursuit of the Artifacts and started the Sanctum Universum to share the knowledge and wisdom he'd gained over his travel with people of the timeline, finding it more satisfying. It is why he "knows" of the meeting with the Pilgrim and the various factions, especially the Enlightened who themselves don't really remember that meeting.]]
* WhatHappenedToTheMouse: It's not clear what became
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!Other Characters
[[folder:Petrov]]
!!Captain Petrov
!!!'''Voiced by:''' Stephan Russell
The captain of the ''[[StealthPun Scow]]'', a large scavenging vessel where Petrov keeps an extensive collection of artifacts guarded by his large and well-armed crew.
[[folder:Petrov]]
!!Captain Petrov
!!!'''Voiced by:''' Stephan Russell
The captain of the ''[[StealthPun Scow]]'', a large scavenging vessel where Petrov keeps an extensive collection of artifacts guarded by his large and well-armed crew.
to:
[[folder:Petrov]]
!!Captain Petrov
!!!'''Voiced by:''' Stephan Russell
The captain of
!!The Trader
A Starborn who has stopped competing for the
Changed line(s) 1635,1636 (click to see context) from:
* TrashOfTheTitans: While Petrov insists on keeping both his collection and his personal quarters neat and tidy, the rest of his ship can charitably be referred to as a garbage scow, if not worse.
* KilledOffscreen: [[spoiler: If the player does the Foreknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts for installation elsewhere to kill Petrov and take his Artifact.]]
* KilledOffscreen: [[spoiler: If the player does the Foreknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts for installation elsewhere to kill Petrov and take his Artifact.]]
to:
* TrashOfTheTitans: While Petrov insists on keeping both his collection and his personal quarters neat and tidy, the rest of his ship can charitably be referred TheHedonist: By their own description they are this. They are willing to as a garbage scow, if not worse.
* KilledOffscreen: [[spoiler: Ifwait for the player does if they lack money as "their ship lacks no entertainment."
* IntrepidMerchant: Basically this, they explore theForeknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts systems looking for installation elsewhere Starborn to kill Petrov and take his Artifact.]]sell stuff to.
* KilledOffscreen: [[spoiler: If
* IntrepidMerchant: Basically this, they explore the
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[[folder:Mom & Dad]]
!!Mom & Dad
!!!'''Voiced by:''' Creator/NanaVisitor & Creator/TimRuss
The player character's parents, should they choose the Kid Stuff trait. They live together in New Atlantis in the Residential District, living with the help of credits sent over by you every so often.
to:
[[folder:Dr. Victor Aiza (Spoilers)]]
!!Doctor Victor Aiza
!!!'''Voiced by:'''
The player character's parents, should they choose
A NASA scientist credited as the
Changed line(s) 1645,1653 (click to see context) from:
* [[AbsurdlyYouthfulMother Absurdly Youthful Parents]]/[[AbsurdlyElderlyMother Absurdly Elderly Parents]]: They look around the proper age to have an independent adult child that's already established themselves outside of the home. But due to the nature of CharacterCustomization, the exact age of the Player Character can put these tropes in play.
* ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
* ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
to:
* [[AbsurdlyYouthfulMother Absurdly Youthful Parents]]/[[AbsurdlyElderlyMother Absurdly Elderly Parents]]: They look around the proper age to have an independent adult child that's already established themselves outside ForScience: Aiza is pretty dismissive of the home. But due to the nature of CharacterCustomization, the exact age risks of the Player Character can put these tropes in play.Grav drive technology. At first it seems to be this trope at work - it's later revealed he knew what would happen, having been given the info from a Starborn version of himself.
* IDidWhatIHadToDo: It's how he justifies what he did, knowingly engineering the destruction of Earth's atmosphere, knowing it'd push humanity into the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning to his lab 11 years later, and committing suicide there.
*ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even thoughPosthumousCharacter: He's long dead by the traits in question describe you as time the story takes place, having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]taken his own life during humanity's exodus.
* IDidWhatIHadToDo: It's how he justifies what he did, knowingly engineering the destruction of Earth's atmosphere, knowing it'd push humanity into the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning to his lab 11 years later, and committing suicide there.
*
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
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[[folder:Dr. Judith Tatienne]]
!!Doctor Judith Tatienne
!!!'''Voiced by:''' Creator/EricaLuttrell
A physicist who joined Aiza's team to create the first Grav drive.
----
* TheCassandra: She warns everyone's being a bit gungho about the Grav drive, not worrying about the consequences. [[spoiler:Turns out it's even worse than she thought, Aiza knew what the Grav drive would cause.]]
* WhatHappenedToTheMouse: It's not clear what became of her after she learned the truth. She might have evacuated the planet with most of the civilians.
[[/folder]]
!Other Characters
[[folder:Petrov]]
!!Captain Petrov
!!!'''Voiced by:''' Stephan Russell
The captain of the ''[[StealthPun Scow]]'', a large scavenging vessel where Petrov keeps an extensive collection of artifacts guarded by his large and well-armed crew.
----
* TrashOfTheTitans: While Petrov insists on keeping both his collection and his personal quarters neat and tidy, the rest of his ship can charitably be referred to as a garbage scow, if not worse.
* KilledOffscreen: [[spoiler: If the player does the Foreknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts for installation elsewhere to kill Petrov and take his Artifact.]]
[[/folder]]
[[folder:Mom & Dad]]
!!Mom & Dad
!!!'''Voiced by:''' Creator/NanaVisitor & Creator/TimRuss
The player character's parents, should they choose the Kid Stuff trait. They live together in New Atlantis in the Residential District, living with the help of credits sent over by you every so often.
----
* [[AbsurdlyYouthfulMother Absurdly Youthful Parents]]/[[AbsurdlyElderlyMother Absurdly Elderly Parents]]: They look around the proper age to have an independent adult child that's already established themselves outside of the home. But due to the nature of CharacterCustomization, the exact age of the Player Character can put these tropes in play.
* ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
[[/folder]]
!!Doctor Judith Tatienne
!!!'''Voiced by:''' Creator/EricaLuttrell
A physicist who joined Aiza's team to create the first Grav drive.
----
* TheCassandra: She warns everyone's being a bit gungho about the Grav drive, not worrying about the consequences. [[spoiler:Turns out it's even worse than she thought, Aiza knew what the Grav drive would cause.]]
* WhatHappenedToTheMouse: It's not clear what became of her after she learned the truth. She might have evacuated the planet with most of the civilians.
[[/folder]]
!Other Characters
[[folder:Petrov]]
!!Captain Petrov
!!!'''Voiced by:''' Stephan Russell
The captain of the ''[[StealthPun Scow]]'', a large scavenging vessel where Petrov keeps an extensive collection of artifacts guarded by his large and well-armed crew.
----
* TrashOfTheTitans: While Petrov insists on keeping both his collection and his personal quarters neat and tidy, the rest of his ship can charitably be referred to as a garbage scow, if not worse.
* KilledOffscreen: [[spoiler: If the player does the Foreknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts for installation elsewhere to kill Petrov and take his Artifact.]]
[[/folder]]
[[folder:Mom & Dad]]
!!Mom & Dad
!!!'''Voiced by:''' Creator/NanaVisitor & Creator/TimRuss
The player character's parents, should they choose the Kid Stuff trait. They live together in New Atlantis in the Residential District, living with the help of credits sent over by you every so often.
----
* [[AbsurdlyYouthfulMother Absurdly Youthful Parents]]/[[AbsurdlyElderlyMother Absurdly Elderly Parents]]: They look around the proper age to have an independent adult child that's already established themselves outside of the home. But due to the nature of CharacterCustomization, the exact age of the Player Character can put these tropes in play.
* ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down.
* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
[[/folder]]
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* KnightInSourArmor: Her experiences in both the Freestar Collective and the United Colonies have left her a little bitter over the fact that neither was as advertised. This has led her to the conclusion that the best solution is to visit settlements across the Settled Systems to get a sense of how people live, then one day establish a colony without the influence of massive governments or corporations.
-->'''Marika Boros:''' Maybe people will be kinder to each other in a place like that.
* SettlingTheFrontier: Her long-term goal is this, having lost faith in life with the major factions, but first she would like to travel and see how people lived across the Settled Systems.
-->'''Marika Boros:''' Maybe people will be kinder to each other in a place like that.
* SettlingTheFrontier: Her long-term goal is this, having lost faith in life with the major factions, but first she would like to travel and see how people lived across the Settled Systems.
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* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard to argue.
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-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
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* TheCasanova: Implied. One of his logs mentions wanting to steal a space diamond to give to someone named Jennifer. Or someone named Carlos. Or someone named Nia. Presumably, these are all his partners.
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* SpottingTheThread: In NewGamePlus, he's the only member of Constellation who [[spoiler:realizes the protagonist is a Starborn like the Hunter]].[[note]]This only applies if you haven't gotten a rare NG+ start where the makeup of Constellation is heavily altered on account of its members being either missing, retired, or dead, and if the protagonist [[spoiler:does not tell Constellation they are Starborn]].[[/note]]
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* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping them further, so he has someone to blame. This is all part of a grander plot to ''stop'' the terrormorphs and make him a trusted advisor of the UC again. He also takes credit to the player for the attacks rehabilitating Hadrian's name and career even though he didn't possibly have control over her simply surviving Tau Ceti, let alone being involved further. But it happened, so he'll cite it.]]
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* TheSociopath: As his name indicates, he is ''not'' remembered even in the UC as someone who made difficult ugly choices during the war. [[spoiler:One of the UC Cabinet explicitly calls him this if his involvement in the current attacks is revealed. It's hard to argue with re: someone who has repeatedly murdered people because it's convenient to his own ends.]]
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** [[spoiler:If Sarah's on your crew and you blow up the medical supply ship Ragana when Naeva sends you to kill Austin Rake in one of the first Crimson Fleet quests, Sarah will immediately and emphatically lambast you for the act, and that she had no desire to be part in any mass-murder. Rake was your target and that's one thing. But to blow up the ship with everyone on board?]]
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Changed line(s) 761 (click to see context) from:
* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting.
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* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
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* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorphs once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
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* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorphs Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].