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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ironclad.png ''The remaining soldier of the Ironclads. Sold his soul to harness demonic energies.'']]



[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/silent_3.png ''A deadly huntress from the foglands. Eradicates foes with daggers and poisons'']]



[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/defect.png ''Combat automaton which became self-aware. Ancient technology allows manipulation of Orbs.'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watcher_2.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watcher_2.png]] png ''A blind ascetic who has come to "Evaluate" the Spire. Master of the divine Stances.'']]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watcher.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watcher.org/pmwiki/pub/images/watcher_2.png]]
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** Also her ways to 'block' an attack is primarily dodging things by jumping around or moving very fast. Hell, even her power card that increases Dexterity (which increase block gained from cards) is called [[DanceBattler Footwork]].

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** Also her ways to 'block' an attack is primarily dodging things by jumping around or moving very fast. Hell, even Even her power card that increases Dexterity (which increase block gained from cards) is called [[DanceBattler Footwork]].



* SkeletonsInTheCoatCloset: Wears a rather prominent skull with spine still attached.

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* SkeletonsInTheCoatCloset: Wears a rather prominent skull with spine spines still attached.



* LightningBruiser: Has a decent amount of health, good defense via Frost orbs, and decent damage via Lightning and Dark orbs. However, the Defect can also [[StoneWall building an icy, impenetrable fortress]] by generating a lot of Frost orbs and stacking Focus before slowly whittling enemies down, or [[GlassCannon evaporates all of them before they can retaliate]].

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* LightningBruiser: Has The Defect is generally this. It has a decent amount of health, good defense via Frost orbs, and decent damage via Lightning and orb, Dark orbs. orbs, powerful attacks like Sunder and Streamline, and [[GatheringSteam Claw]]. However, the Defect can also veer into two extremes, either by [[StoneWall building becoming an icy, impenetrable glacial fortress]] by generating a lot of with Frost orbs and stacking Focus before slowly whittling enemies down, Focus, or by [[GlassCannon evaporates evaporating all of them the enemy before they can retaliate]].


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watcher.png]]


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[[/folder]]

! NPCs
[[folder: The '''Neow''']]
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* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with cards like Vigilance, Nirvana, Inner Peace, and Insight, a number of her Wrath cards like Eruption, Tantrum, Simmering Fury, and Indignation also imply that the Watcher is not necessarily always in harmony with her spiritual peace. This implies that the Watcher is either not so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe]]. Made worse by a card like [[https://tvtropes.org/pmwiki/pmwiki.php/Webcomic/KillSixBillionDemons Reach Heaven, which produces a powerful attack card Through Violence.]]

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* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with cards like Vigilance, Nirvana, Inner Peace, and Insight, a number of her Wrath cards like Eruption, Tantrum, Simmering Fury, and Indignation also imply that the Watcher is not necessarily always in harmony with her spiritual peace. This implies that the Watcher is either not so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe]]. Made worse by a card like [[https://tvtropes.org/pmwiki/pmwiki.php/Webcomic/KillSixBillionDemons [[Webcomic/KillSixBillionDemons Reach Heaven, which produces a powerful attack card Through Violence.]]
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* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with cards like Vigilance, Nirvana, Inner Peace, and Insight, a number of her Wrath cards like Eruption, Tantrum, Simmering Fury, and Indignation also imply that the Watcher is not necessarily always in harmony with her spiritual peace. This implies that the Watcher is either not so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe]]. Made worse by a card like Reach Heaven, which produces a powerful attack card Through Violence.

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* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with cards like Vigilance, Nirvana, Inner Peace, and Insight, a number of her Wrath cards like Eruption, Tantrum, Simmering Fury, and Indignation also imply that the Watcher is not necessarily always in harmony with her spiritual peace. This implies that the Watcher is either not so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe]]. Made worse by a card like [[https://tvtropes.org/pmwiki/pmwiki.php/Webcomic/KillSixBillionDemons Reach Heaven, which produces a powerful attack card Through Violence.]]
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* AffirmativeActionGirl: Added after the game left early access, and is not part of the official trio. However the Silent is also a woman and the Defect is a non-gendered robot, so this actual means the games playable characters are majority female.
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* YouAreAlreadyDead: Her Omega power deals damage at the end of every turn after it is activated, potentially killing enemies before they can retaliate.
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* AffirmativeActionGirl: Added after the game left early access, and is not part of the official trio.

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* AffirmativeActionGirl: Added after the game left early access, and is not part of the official trio. However the Silent is also a woman and the Defect is a non-gendered robot, so this actual means the games playable characters are majority female.

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* RobotWizard: Is just as capable of using spells as any other player character.
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A blind ascetic who has come to "evaluate" the Spire, following her peer who had mysteriously disappeared ans stopped reporting about it.

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A blind ascetic who has come to "evaluate" the Spire, following her peer who had mysteriously disappeared ans and stopped reporting about it.
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* CastFromHitPoints: Has various [[BloodMagic]] cards that also costs HP to use. A card named Rupture increases your attack damage every time you do this, and you can build a deck round hurting yourself to gain more strength and regain lose health with [[LifeDrain Reaper]] or his starter relic.

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* CastFromHitPoints: Has various [[BloodMagic]] BloodMagic cards that also costs HP to use. A card named Rupture increases your attack damage every time you do this, and you can build a deck round hurting yourself to gain more strength and regain lose health with [[LifeDrain Reaper]] or his starter relic.



** Can veer into [[LightningBruiser]] type by employing various cheap attacks such as Anger or Twin Strike and quickly ramps up attack power using Spot Weakness and upgraded Limit Break.

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** Can veer into [[LightningBruiser]] LightningBruiser type by employing various cheap attacks such as Anger or Twin Strike and quickly ramps up attack power using Spot Weakness and upgraded Limit Break.



* GradualGrinder : The Silent usually slowly wearing her enemies down with poison and a lot of knives, while ensures that they would be too weak to fight back with a vast number of [[StandardStatusEffect]] in her arsenal. With proper support however, she can becomes a terrifying [[GlassCannon]] that can kill even an enemy with 999 health by turn two.

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* GradualGrinder : The Silent usually slowly wearing her enemies down with poison and a lot of knives, while ensures that they would be too weak to fight back with a vast number of [[StandardStatusEffect]] StandardStatusEffect in her arsenal. With proper support however, she can becomes a terrifying [[GlassCannon]] GlassCannon that can kill even an enemy with 999 health by turn two.

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His primary cards manipulation is Exhaust, which removes a card until the end of the combat. A number of his card exhaust on use, when not used, or allow him to exhaust other cards of his choice. While this seems risky, it actually help thinning your deck down enough that you would reach your key cards more frequently.



* BoringButPractical: The Silent, Defect and Watcher can be very unwieldy and their large variety of strategies can make it difficult to build towards specific decks. The Ironclad on the other hand is much simpler, and thus his deck archetypes are much easier to achieve. While he won't reach the insane potential of the other characters as easily, he can unleash some devastatingly powerful combos if built right. Case in point, it's widely believed that the single strongest combo in the game is the Block stacking strat enabled by his Barricade card. Where the Silent unleashes dozens of knives or the Defect rotates out orbs to buff himself to high heaven, Ironclad simply stacks his block to extremely high levels and becomes [[SimpleYetAwesome functionally invincible.]]

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* BoringButPractical: The Silent, Defect and Watcher can be very unwieldy and their large variety of strategies can make it difficult to build towards specific decks. The Ironclad on the other hand is much simpler, and thus his deck archetypes are much easier to achieve. While he won't reach the insane potential of the other characters as easily, he can unleash some devastatingly powerful combos if built right. Case in point, it's widely believed that the single strongest combo in the game is the Block stacking strat strategy enabled by his Barricade card. Where the Silent unleashes dozens of knives or the Defect rotates out orbs to buff himself to high heaven, Ironclad simply stacks his block to extremely high levels and becomes [[SimpleYetAwesome functionally invincible.]]]]
* CastFromHitPoints: Has various [[BloodMagic]] cards that also costs HP to use. A card named Rupture increases your attack damage every time you do this, and you can build a deck round hurting yourself to gain more strength and regain lose health with [[LifeDrain Reaper]] or his starter relic.



* FighterMageThief : The clear fighter of the main trio, with a simpler deck relying on brute strength.

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* FighterMageThief : FighterMageThief: The clear fighter of the main trio, with a simpler deck relying on brute strength.strength.
* LifeDrain: Reaper steals HP equal to unblocked damage dealt, and killing enemy with Feed permanently increases your max HP, which also heals you for the increased amount.



* MightyGlacier: His card archetype. He's slow and rather simple to play in the early game, but if his deck becomes strong enough it will slaughter anything with ease.


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* MightyGlacier: His card common archetype. He's slow and rather simple to play in the early game, but if his deck becomes strong enough it will slaughter anything with ease.

ease.
** Can veer into [[LightningBruiser]] type by employing various cheap attacks such as Anger or Twin Strike and quickly ramps up attack power using Spot Weakness and upgraded Limit Break.
* PlayingWithFire: One benefit from his demonic pact seems to be pyrokinesis, as seen in cards like Combust, Flame Barrier, Fire Breathing, Inflame, Searing Blow, Fiend Fire and Immolate.




The Silent specializes in two major areas- Knives and poison. The Silent can either construct a deck based around drawing a high number of low-damaging but extremely cheap Shivs that slowly ramp up in damage (and are supplemented by a wide variety of other knife-based attacks as well) or a deck based around applying a damage-over-time debuff on her enemies to penetrate through their defenses.

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The Silent specializes in two major areas- areas - Knives and poison. The Silent can either construct a deck based around drawing a high number of low-damaging but extremely cheap Shivs that slowly ramp up in damage (and are supplemented by a wide variety of other knife-based attacks as well) or a deck based around applying a damage-over-time debuff on her enemies to penetrate through their defenses.
defenses.

Her primary card manipulation is drawing and discarding, helping her cycle through her deck for a critical card to end the fight quickly.



* BrownNote: Piercing Wail is so awful all enemies loses a potent amount of Strength on their turn.



** She even has a card named Thousand Cuts to accentuate this.

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** She even has a card named A Thousand Cuts to accentuate this.



* FragileSpeedster: One of her major archetypes is clearly based around this. She forgoes the slow-but-safe measure of the Ironclad or the risky-but-rewarding orb generation of the Defect in exchange for finding somewhat of a middle ground based around laying down a ton of knives very quickly, very fast. While she can easily out DPS the other heroes, she leaves herself open a lot more as a result and it's not uncommon to have many more attack cards than defense cards in certain occasions. Considering some bosses can hit well over your max HP and then some, this means that the Silent can run into serious problems with staying alive long enough to begin really pumping out some blades.
** Also her ways to 'block' an attack is by jumping around with acrobatic moves, or just by moving very fast. Hell, her power card that increases Dexterity (which increase block gained from cards) is called [[DanceBattler Footwork]].

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* FragileSpeedster: One of her major archetypes is clearly based around this. She forgoes the slow-but-safe measure of the Ironclad or the risky-but-rewarding orb generation of the Defect in exchange for finding somewhat of a middle ground based around laying down a ton of knives very quickly, very fast. While she can easily out DPS the other heroes, she leaves herself open expending a lot more as a result of cheap and it's not uncommon to have many more attack rapid attacks. A number of her cards than defense support playing a lot of cards in certain occasions. Considering some bosses a turn. She can hit well over your max HP quickly cycle through her deck by rapidly drawing and then some, this discarding cards. Prior to the Watcher, she was the only character that does not have an exclusive way to heal herself. This, along with her low health pool, means that the Silent can run into serious problems with staying alive long enough to begin really pumping out some blades.
she relies ''even more'' on mitigating incoming damage than other characters.
** Also her ways to 'block' an attack is primarily dodging things by jumping around with acrobatic moves, or just by moving very fast. Hell, even her power card that increases Dexterity (which increase block gained from cards) is called [[DanceBattler Footwork]].Footwork]].
* GradualGrinder : The Silent usually slowly wearing her enemies down with poison and a lot of knives, while ensures that they would be too weak to fight back with a vast number of [[StandardStatusEffect]] in her arsenal. With proper support however, she can becomes a terrifying [[GlassCannon]] that can kill even an enemy with 999 health by turn two.



* MasterPoisoner: Since 2.0 update, the Silent has an exclusive access to Poison, which damages enemy through their block. Her arsenals includes multiple ways to directly poison the enemy, envenoming her attacks, or multiplying one on the target. She can also find Poison Potion to toss at her enemy, and has an access to relics that help her with inflicting poison as well.

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* MasterPoisoner: Since 2.0 the Watcher update, the Silent has an exclusive access to Poison, which damages enemy through their block. Her arsenals includes multiple ways to directly poison the enemy, envenoming her attacks, or multiplying one on the target. She can also find Poison Potion to toss at her enemy, and has an access to relics that help her with inflicting poison as well.



* YouAreAlreadyDead: Anything hit with enough poison will die on their turn before they get to act.

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* WhyAmITicking: [[LudicrousGibs Corpse Explosion]] causes enemy inflicted with it to blow up and deals damage to all the other enemies equal to their max HP.
* YouAreAlreadyDead: Anything hit Enemy inflicted with enough poison will die on their turn before they even get to react act.



The Defect has a unique mechanic- orb generation. The Defect can generate up to three orbs that each have a passive effect and an active effect. Passively the orbs float around the Defect and give them bonuses such as increased energy or free block, but they can also be invoked to consume them and deal a more noticeable effect such as a burst of damage.

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The Defect has a unique mechanic- mechanic - orb generation. The Defect can generate up to three orbs that each have a passive effect and an active effect. Passively the orbs float around the Defect and give them bonuses such as increased energy or free block, but they can also be invoked to consume them and deal a more noticeable effect such as a burst of damage.



* EyeBeam: Can fires blue laser from its eye spot.



* GatheringSteam: Usually requires some time to set up its orbs properly with slots and Focus, but once everything is in place it is pretty much game over for the enemy.
** The infamous Claw card is a free attack that has its damage increased on every use, and it increases damage of '''all''' Claw cards in your deck. A fun build is to have a lot of Claw cards and card draw and watch what was once a scratch damage turns into a 0 cost 50 damage cards.



* MechanicallyUnusualFighter: None of the other characters have orbs, and their management is the [[{{pun}} core]] element of the Defect's playstyle.

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* LightningBruiser: Has a decent amount of health, good defense via Frost orbs, and decent damage via Lightning and Dark orbs. However, the Defect can also [[StoneWall building an icy, impenetrable fortress]] by generating a lot of Frost orbs and stacking Focus before slowly whittling enemies down, or [[GlassCannon evaporates all of them before they can retaliate]].
* MechanicallyUnusualFighter: None of the other characters normally have orbs, and their management is the [[{{pun}} core]] element of the Defect's playstyle.



* YouAreAlreadyDead: anything facing the defect that doesn't not have enough health to survive it's lighting strikes on it's next turn.

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* YouAreAlreadyDead: anything facing Channeled Lightning orbs strike at the defect that doesn't end of your turn, meaning enemy with low health or not have enough health to survive it's lighting strikes on it's next turn.block will die well before they can move.



A blind ascetic who has come to "evaluate" the spire.

Most of her playstyle hinges upon her ability to switch between two fighting stances: Calm, which grants her bonus energy when she leaves it, and Wrath, in which she deals and receives twice as much damage.

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A blind ascetic who has come to "evaluate" the spire.

Most of
Spire, following her playstyle hinges upon peer who had mysteriously disappeared ans stopped reporting about it.

The Watcher's unique mechanic are
her ability to switch between two fighting stances: Calm, which grants her bonus energy when she leaves it, and Wrath, in which she deals and receives twice as much damage.
damage, and Divinity, in which she gains a large bonus energy and deals '''tripled''' amount of damage. Managing your stance properly is a key to play the Watcher to her full potential.

Her primary card manipulations are Retain, which means the card will stay in your hand between turn, and Scry, which allow you to see a number of cards on top of your draw pile and may discard any of them.



* TheBerserker: Wrath mode is this in a nutshell, doubling damage dealt and taken. Uniquely, you can switch out of it almost at will, and timing your Bezerking is an important aspect of playing the Watcher to full potential.
* BlindSeer: She is blind and many of her cards allow her to scry, letting the player see upcoming cards and move some of them to the discard pile.
* CrystalDragonJesus: The Watcher's religion is never explained, but from her cards it's a mix of Buddhism (Meditate, Tranquility,Nirivana, the "Empty" series of cards) and the more smite-happy western religions (Ragnarok, Smite,Battle Hymn, Deus Ex Machina, Blasphemy)
* DeathorGloryAttack: Blasphemy givers you one turn of Divinity stance to kill your foes in...and kills you the turn after if you fail.
* DissonantSerenity: Calm stance lets you oversee an immense amount of slaughter despite being, well, calm. Downplayed in that it's leaving calm stance and getting the bonus energy if provides that is usually more dangerous.
* GlassCannon: Wrath stance causes her to both deal and receive twice as much damage.
* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with names like "Nirivana" "Inner Peace" "Master/Deceive reality" and "Empty Mind/Body/Fist", few of these cards are mutuality exclusive with the more rage-based cards like "Eruption", "Cresendo", or "Reach Heaven Through Violence". This implies that the watcher either isn't so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe.]]
* LimitBreak: Divinity stance normally acts like this, proving powerful bonuses but requiring a buildup of mantra to achieve and lasting only one turn.

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* TheBerserker: Wrath mode is this in a nutshell, doubling damage dealt and taken. Uniquely, you can switch out of it almost at will, and timing your Bezerking Wrath is an important aspect of playing the Watcher to her full potential.
* BlindSeer: She is blind and many of her cards allow her to scry, Scry, letting the player see upcoming cards and move some of them to the discard pile.
* CrystalDragonJesus: The Watcher's religion is never explained, but from her cards it's it is a mix of Buddhism (Meditate, Tranquility,Nirivana, Nirvana, the "Empty" series of cards) cards), Hinduism (Deva Form) and the more smite-happy western religions that imply a power from the above (Ragnarok, Smite,Battle Hymn, Smite, Deus Ex Machina, Blasphemy)
Machina).
* DeathorGloryAttack: Blasphemy givers gives you one turn of Divinity stance to kill your foes in...in... and kills you the turn after if you fail.
fail[[labelnote:note]]It actually seems to do a lot of damage to you in order to make you 'die next turn', and can be prevented by the likes of Buffer and Intangible.[[/labelnote]].
* DissonantSerenity: Calm stance lets you oversee an immense amount of slaughter despite being, well, calm. Downplayed in that it's leaving calm Calm stance and getting for the bonus energy if it provides that is usually more dangerous.
dangerous.
** Played straight with the power card Like Water, which grants block if you are in Calm at the end of your turn, allows you to be calmly whacked in the face without much scratch.
* GlassCannon: Wrath stance causes her to both deal and receive twice as much damage.
* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with names like "Nirivana" "Inner Peace" "Master/Deceive reality" and "Empty Mind/Body/Fist", few of these cards are mutuality exclusive with the more rage-based cards like "Eruption", "Cresendo", or "Reach Heaven Through Violence". Vigilance, Nirvana, Inner Peace, and Insight, a number of her Wrath cards like Eruption, Tantrum, Simmering Fury, and Indignation also imply that the Watcher is not necessarily always in harmony with her spiritual peace. This implies that the watcher Watcher is either isn't not so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe.]]
universe]]. Made worse by a card like Reach Heaven, which produces a powerful attack card Through Violence.
* LimitBreak: Divinity stance normally acts like this, proving providing powerful bonuses but requiring requires a buildup of mantra Mantra to achieve enter and lasting lasts only one turn.



* ReligionIsMagic: Closer to the eastern interpretation, but still has some god-calling magic such as Ragnarok and Deus Ex Machina.

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* ReligionIsMagic: Closer to the eastern interpretation, but still has some god-calling magic such as Ragnarok The majority of her cards draw inspiration from various religions, and Deus Ex Machina.they prove to be a powerful arsenal.



* SuperMode: Divinity stance has painful requirements to activate, but provides an energy boost and ''TRIPLES'' your damage output, without subjecting you to the damage increase of wrath.
* StanceSystem: The watcher has two main options (Calm and Wrath), and a hard-to-activate MasterOfAll stance (Divinity).

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* SuperMode: Divinity stance has painful requirements to activate, tedious requirements, but provides an energy boost and ''TRIPLES'' your damage output, without subjecting you to the damage increase of wrath.output. Other than lasting only a turn, it does not have other major downside.
* StanceSystem: The watcher Watcher has two main options (Calm and Wrath), and a hard-to-activate difficult-to-achieve but oh-so-rewarding MasterOfAll stance (Divinity).



* UnstoppableRage: Wrath form...is actually an aversion. While doubling damage dealt is incredibly powerful, doubling damage taken means that you'll be stopped very easily indeed if you're careless with your cardplay.

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* UnstoppableRage: Wrath form...stance... is actually an aversion. While doubling damage dealt is incredibly powerful, doubling damage taken means that you'll be stopped enemy could very easily indeed if you're careless with well kill you on their next turn. It is '''HIGHLY''' recommended to leave Wrath before ending your cardplay.turn.
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His primary card colour is red. He begins with the Burning Blood relic, which restores 6 HP at the end of every battle.

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His primary card colour color is red. He begins with the Burning Blood relic, which restores 6 HP at the end of every battle.



Her primary card colour is green. She begins with the Ring of the Snake relic, allowing her to draw 2 more cards at the beginning of each combat.

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Her primary card colour color is green. She begins with the Ring of the Snake relic, allowing her to draw 2 more cards at the beginning of each combat.



Its primary card colour is yellow. Its relic is Cracked Core, which allows the Defect to automatically generate one Lightning orb at the beginning of each round.

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Its primary card colour color is yellow. blue. Its relic is Cracked Core, which allows the Defect to automatically generate one Lightning orb at the beginning of each round.combat.



Her primary card color is purple and her relic is Pure Water, which adds a Miracle into her hand at the start of combat.

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Her primary card color is purple and her relic is Pure Water, which adds a Miracle (a colorless card that gives her 1 Energy and Exhausts) into her hand at the start of combat.



* DissonantSerenity: Calm stance lets you oversea an immense amount of slaughter despite being, well, calm. Downplayed in that it's leaving calm stance and getting the bonus energy if provides that is usually more dangerous.

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* DissonantSerenity: Calm stance lets you oversea oversee an immense amount of slaughter despite being, well, calm. Downplayed in that it's leaving calm stance and getting the bonus energy if provides that is usually more dangerous.



* UnstoppableRage: Wrath form...is actually an aversion. While doubling damage dealt is incredibly powerful, doubling damage taken means that you'll be stopped very easily indeed if you're careless with you cardplay.

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* UnstoppableRage: Wrath form...is actually an aversion. While doubling damage dealt is incredibly powerful, doubling damage taken means that you'll be stopped very easily indeed if you're careless with you your cardplay.

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* LimitBreak: Divinity stance normally acts like this, proving powerful bonuses but requiring a buildup of mantra to achieve.

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* LimitBreak: Divinity stance normally acts like this, proving powerful bonuses but requiring a buildup of mantra to achieve.achieve and lasting only one turn.
*MasterOfAll: Divinity stance not only combines the benefits of Calm and Wrath stance without the drawbacks, it also enhances them.



* ReligionIsMagic: Closer to the more eastern interpretation, but still has some god-calling magic such as Ragnarok and Deus Ex Machina.

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* ReligionIsMagic: Closer to the more eastern interpretation, but still has some god-calling magic such as Ragnarok and Deus Ex Machina.



* StanceSystem: The watcher has two main options (Calm and Wrath), and a hard-to-activate MasterOfAllStance (Divinity).

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* StanceSystem: The watcher has two main options (Calm and Wrath), and a hard-to-activate MasterOfAllStance MasterOfAll stance (Divinity).
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** FighterMageThief : The clear fighter of the main trio, with a simpler deck relying on brute strength.

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** * FighterMageThief : The clear fighter of the main trio, with a simpler deck relying on brute strength.

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**FighterMageThief : The clear fighter of the main trio, with a simpler deck relying on brute strength.
*MagicKnight: Heavier on the knight, but he has some demonic magic thanks to a DealWithTheDevil







*FighterMageThief : The clear thief of the main trio, relying on speed, deception, poison and more complex cardplay.



* YouAreAlreadyDead: Anything hit with enough poison will die on their turn before they get to act.



*FighterMageThief : The clear Mage of the main trio, with complex cards and addition ability and more potential than it's simpler counterparts.



* {{Golem}}: As a construct in a primarily fantasy universe, it fits.



*YouAreAlreadyDead: anything facing the defect that doesn't not have enough health to survive it's lighting strikes on it's next turn.



* AffirmativeActionGirl: Added after the game left early access, and is not part of the official trio.



* TheBerserker: Wrath mode is this in a nutshell, doubling damage dealt and taken. Uniquely, you can switch out of it almost at will, and timing your Bezerking is an important aspect of playing the Watcher to full potential.



* GlassCannon: Wrath stance causes her to both deal and recieve twice as much damage.

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* CrystalDragonJesus: The Watcher's religion is never explained, but from her cards it's a mix of Buddhism (Meditate, Tranquility,Nirivana, the "Empty" series of cards) and the more smite-happy western religions (Ragnarok, Smite,Battle Hymn, Deus Ex Machina, Blasphemy)
* DeathorGloryAttack: Blasphemy givers you one turn of Divinity stance to kill your foes in...and kills you the turn after if you fail.
* DissonantSerenity: Calm stance lets you oversea an immense amount of slaughter despite being, well, calm. Downplayed in that it's leaving calm stance and getting the bonus energy if provides that is usually more dangerous.
* GlassCannon: Wrath stance causes her to both deal and recieve receive twice as much damage.damage.
* EnlightenmentSuperpowers: ZigZagged: While a lot of the Watcher's cards suggest this with names like "Nirivana" "Inner Peace" "Master/Deceive reality" and "Empty Mind/Body/Fist", few of these cards are mutuality exclusive with the more rage-based cards like "Eruption", "Cresendo", or "Reach Heaven Through Violence". This implies that the watcher either isn't so enlightened, or that inner peace and goodwill [[EnlightenedAntagonist isn't a requirement for enlightenment in this universe.]]
* LimitBreak: Divinity stance normally acts like this, proving powerful bonuses but requiring a buildup of mantra to achieve.


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* ReligionIsMagic: Closer to the more eastern interpretation, but still has some god-calling magic such as Ragnarok and Deus Ex Machina.


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* SuperMode: Divinity stance has painful requirements to activate, but provides an energy boost and ''TRIPLES'' your damage output, without subjecting you to the damage increase of wrath.
* StanceSystem: The watcher has two main options (Calm and Wrath), and a hard-to-activate MasterOfAllStance (Divinity).
*SwordandFist: Staff and fist, but close enough!
* StealthPun: Calm stance does nothing until you exit it; meaning it is ideal to leave it right before aiming for a massive combo: It's the " '''Calm''' before the storm".
* UnstoppableRage: Wrath form...is actually an aversion. While doubling damage dealt is incredibly powerful, doubling damage taken means that you'll be stopped very easily indeed if you're careless with you cardplay.
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* RealityWarper: Seems to have this power to some extent, with cards like Carve Reality, Deceive Reality, and Master Reality, all of which related to card creation.
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* DeathByAThousandCuts: Her shiv builds run on this. Shivs do low damage, but boy howdy can you produce a ''lot'' of them, and if looped properly, will allow you to draw 0-cost shivs to chuck at the enemy ''perpetually'', allowing you to one turn even the FinalBoss!

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* DeathByAThousandCuts: Her shiv builds run on this. Shivs do low damage, but boy howdy can you produce a ''lot'' of them, and if looped properly, will allow you to draw 0-cost shivs to chuck at the enemy ''perpetually'', allowing you to one turn even the FinalBoss!FinalBoss! [[spoiler:Not the actual final boss though: that one has cap of 300 damage per turn and 700 hp.]]
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* BFS: Has one that almost as tall as he is. Heavy Blade also implies that it has quite a weight, and is increadibly strong.

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* ArtificalIntelligence
* CyberCyborg: Has a large 'eye spot' in the middle of its face plate, giving it this aesthetic. It has another, smaller 'eye spot' above, however.

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* ArtificalIntelligence
* CyberCyborg:
CyberCyclops: Has a large 'eye spot' in the middle of its face plate, giving it this aesthetic. It has another, smaller 'eye spot' above, however.


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* GrewBeyondTheirProgramming: It is ambiguous whether the Defect gained sentience on its own or through Neow, but it can be agreed that it is no longer one of the automatons that protect the Spire.

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* BFS: Has one that almost as tall as he is. Heavy Blade also implies that it has quite a weight, and is increadibly strong.



* KnifeNut: Most of her attacks involve knives. Stabbing you with knives, tossing knives, tossing a [[MoreDakka lot of knives]], poisoning you... by stabbing you with a knife, etc. The card art for Grand Finale, Die Die Die and Infinite Blades demonstrates that the entire inside of her cloak is lined with knives.

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* KnifeNut: Most of her attacks involve knives. Stabbing you with knives, tossing knives, tossing ** She even has a [[MoreDakka lot of knives]], poisoning you... by stabbing you with a knife, etc. The card art for Grand Finale, Die Die Die and Infinite Blades demonstrates that the entire inside of her cloak is lined with knives.named Thousand Cuts to accentuate this.


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** Also her ways to 'block' an attack is by jumping around with acrobatic moves, or just by moving very fast. Hell, her power card that increases Dexterity (which increase block gained from cards) is called [[DanceBattler Footwork]].
* KnifeNut: Most of her attacks involve knives. Stabbing you with knives, tossing knives, tossing a [[MoreDakka lot of knives]], poisoning you... by stabbing you with a knife, etc. The card art for Grand Finale, Die Die Die and Infinite Blades demonstrates that the entire inside of her cloak is lined with knives.
* MasterPoisoner: Since 2.0 update, the Silent has an exclusive access to Poison, which damages enemy through their block. Her arsenals includes multiple ways to directly poison the enemy, envenoming her attacks, or multiplying one on the target. She can also find Poison Potion to toss at her enemy, and has an access to relics that help her with inflicting poison as well.
* SkeletonsInTheCoatCloset: Wears a rather prominent skull with spine still attached.


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* ArtificalIntelligence
* CyberCyborg: Has a large 'eye spot' in the middle of its face plate, giving it this aesthetic. It has another, smaller 'eye spot' above, however.


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* FireIceLightning: Can channel [[ShockAndAwe Lightning]] orb, [[AnIcePerson Frost]] orb. The 'Fire' part comes from either [[CastingAShadow Dark]] orb (which seems to has a rather fiery explosion), or [[PureEnergy Plasma]] orb.
** The Defect also has Melter card, which plays the 'Fire' part a tad straighter.


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* PersonalityChip: Has an exclusive relic called Emotion Chip, which triggers all orbs at the beginning of the turn if the Defect takes damage the previous turn, as if they are now resonate with the Defect's pain. Its flavor text is a simple "...<3...?".
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A combat automaton who has recently gained sentience and is exploring the spire in order to understand the meaning of his newfound intellect. Begins with 4 Strikes, 4 Defends, 1 Zap and 1 Dualcast.

The Defect has a unique mechanic- orb generation. The Defect can generate up to three orbs that each have a passive effect and an active effect. Passively the orbs float around the Defect and give him bonuses such as increased energy or free block, but they can also be invoked to consume them and deal a more noticeable effect such as a burst of damage.

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A combat automaton who has recently gained sentience and is exploring the spire in order to understand the meaning of his their newfound intellect. Begins with 4 Strikes, 4 Defends, 1 Zap and 1 Dualcast.

The Defect has a unique mechanic- orb generation. The Defect can generate up to three orbs that each have a passive effect and an active effect. Passively the orbs float around the Defect and give him them bonuses such as increased energy or free block, but they can also be invoked to consume them and deal a more noticeable effect such as a burst of damage.

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[[/folder]]



* TheStrategist: She has multiple cards that retain themselves, with many becoming stronger or cheaper over multiple turns, can Scry cards to see her next card draw and remove potential "dead cards", and cards which enhance or are enhanced depending on which type of card you played last turn. Much of her game plan involves cycling between stances, going into Calm stance for energy gain later and going into Wrath stance to deal extra damage and exiting out to avoid taking more damage.

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* TheStrategist: She has multiple cards that retain themselves, with many becoming stronger or cheaper over multiple turns, can Scry cards to see her next card draw and remove potential "dead cards", and cards which enhance or are enhanced depending on which type of card you played last turn. Much of her game plan involves cycling between stances, going into Calm stance for energy gain later and going into Wrath stance to deal extra damage and exiting out to avoid taking more damage.damage.
[[/folder]]

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A combat automaton who has recently gained sentience, and is exploring the spire in order to understand the meaning of his newfound intellect. Begins with 4 Strikes, 4 Defends, 1 Zap and 1 Dualcast.

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A combat automaton who has recently gained sentience, sentience and is exploring the spire in order to understand the meaning of his newfound intellect. Begins with 4 Strikes, 4 Defends, 1 Zap and 1 Dualcast.



It's primary card colour is yellow. It's relic is Cracked Core, which allows the Defect to automatically generate one Lightning orb at the beginning of each round.

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It's Its primary card colour is yellow. It's Its relic is Cracked Core, which allows the Defect to automatically generate one Lightning orb at the beginning of each round.



* DifficultButAwesome: Where the Ironclad and Silent are much safer picks to win a run, the Defect defines itself primarily based on luck to a much greater extent than those two. It relies heavily on it's orbs, and getting just the right draw in just the right circumstance means can be extremely difficult. At the same time, the Defect can enjoy a veritable tidal wave of free buffs if it draws properly, either causing it to dish out tons of damage with it's Lightning, have a great amount of block with Frost, and so on.
* MechanicallyUnusualFighter: None of the other characters have orbs, and their management is the core element of the Defect's playstyle.

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* DifficultButAwesome: Where the Ironclad and Silent are much safer picks to win a run, the Defect defines itself primarily based on luck to a much greater extent than those two. It relies heavily on it's its orbs, and getting just the right draw in just the right circumstance means can be extremely difficult. At the same time, the Defect can enjoy a veritable tidal wave of free buffs if it draws properly, either causing it to dish out tons of damage with it's its Lightning, have a great amount of block with Frost, and so on.
* MechanicallyUnusualFighter: None of the other characters have orbs, and their management is the core [[{{pun}} core]] element of the Defect's playstyle.



[[/folder]]

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[[/folder]][[/folder]]
A blind ascetic who has come to "evaluate" the spire.

Most of her playstyle hinges upon her ability to switch between two fighting stances: Calm, which grants her bonus energy when she leaves it, and Wrath, in which she deals and receives twice as much damage.

Her primary card color is purple and her relic is Pure Water, which adds a Miracle into her hand at the start of combat.
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* BareFistedMonk: Almost all of her attacks that don't involve her hitting the enemy with her staff have her using martial arts.
* BlindSeer: She is blind and many of her cards allow her to scry, letting the player see upcoming cards and move some of them to the discard pile.
* GlassCannon: Wrath stance causes her to both deal and recieve twice as much damage.
* SimpleStaff: Carries a long staff with some sort of carved eye at the tip. Most of her attacks involve her hitting enemies with the staff.
* TheStrategist: She has multiple cards that retain themselves, with many becoming stronger or cheaper over multiple turns, can Scry cards to see her next card draw and remove potential "dead cards", and cards which enhance or are enhanced depending on which type of card you played last turn. Much of her game plan involves cycling between stances, going into Calm stance for energy gain later and going into Wrath stance to deal extra damage and exiting out to avoid taking more damage.
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* ArmorPenetratingAttack: One of the reasons why a poison build is so powerful is because poison goes around block and acts first before an enemy does, meaning that extremely tanky enemies will eventually be brought low.

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* ArmorPenetratingAttack: ArmorPiercingAttack: One of the reasons why a poison build is so powerful is because poison goes around block and acts first before an enemy does, meaning that extremely tanky enemies will eventually be brought low.


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[[folder: The '''Watcher''']]

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[[folder: The '''Watcher''']]'''Watcher''']]
[[/folder]]
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[[foldercontrol]]

! Playable Characters
[[folder: The '''Ironclad''']]
A man clad in iron armor and imbued with demonic powers who ascends the spire in an attempt to regain his lost honor. Begins with 5 Strike cards, 4 defend cards, and 1 Bash card.

Ironclad specializes in two major areas- Strength stacking and Defense stacking. Of all the playable characters, Ironclad has the most cards meant for GatheringSteam, often dramatically buffing his stats over time. While it takes a while for the ball to get rolling so to speak, if the Ironclad can really take off he'll either be doing absolutely absurd amounts of damage or otherwise be so well defended that enemies can't even penetrate through his utterly massive wall of block.

His primary card colour is red. He begins with the Burning Blood relic, which restores 6 HP at the end of every battle.
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*TheAtoner: [[spoiler: The demon who gave him power also corrupted him into killing his entire clan. Seeking penance, he ascended the spire to restore his honor. He succeeds in his ending.]]
*{{BFS}}: An unusual variant in that it's rather thin, making it look like a spear. It also has a pointed hook edge at the end.
* BoringButPractical: The Silent, Defect and Watcher can be very unwieldy and their large variety of strategies can make it difficult to build towards specific decks. The Ironclad on the other hand is much simpler, and thus his deck archetypes are much easier to achieve. While he won't reach the insane potential of the other characters as easily, he can unleash some devastatingly powerful combos if built right. Case in point, it's widely believed that the single strongest combo in the game is the Block stacking strat enabled by his Barricade card. Where the Silent unleashes dozens of knives or the Defect rotates out orbs to buff himself to high heaven, Ironclad simply stacks his block to extremely high levels and becomes [[SimpleYetAwesome functionally invincible.]]
* CursedWithAwesome: His demonic blood turns him into an exceptional warrior at the cost of selling his soul.
* DealWithTheDevil: His lore literally states he sold his soul to the devil for more power.
* GatheringSteam: While all of the characters invoke this to some extent, Ironclad embodies this the best. All of his Powers work best if invoked early, turning him into a serious menace to deal with if he's able to play his correct cards.
* MightyGlacier: His card archetype. He's slow and rather simple to play in the early game, but if his deck becomes strong enough it will slaughter anything with ease.
[[/folder]]
[[folder: The '''Silent''']]
A woman from the Swamp who has come to avenge her tribe, who have been slaughtered by the monsters pouring forth from within the spire. Begins with five Strikes, five Defends, 1 Survivor and 1 Neutralize.

The Silent specializes in two major areas- Knives and poison. The Silent can either construct a deck based around drawing a high number of low-damaging but extremely cheap Shivs that slowly ramp up in damage (and are supplemented by a wide variety of other knife-based attacks as well) or a deck based around applying a damage-over-time debuff on her enemies to penetrate through their defenses.

Her primary card colour is green. She begins with the Ring of the Snake relic, allowing her to draw 2 more cards at the beginning of each combat.
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* ArmorPenetratingAttack: One of the reasons why a poison build is so powerful is because poison goes around block and acts first before an enemy does, meaning that extremely tanky enemies will eventually be brought low.
*DeathByAThousandCuts: Her shiv builds run on this. Shivs do low damage, but boy howdy can you produce a ''lot'' of them, and if looped properly, will allow you to draw 0-cost shivs to chuck at the enemy ''perpetually'', allowing you to one turn even the FinalBoss!
* KnifeNut: Most of her attacks involve knives. Stabbing you with knives, tossing knives, tossing a [[MoreDakka lot of knives]], poisoning you... by stabbing you with a knife, etc. The card art for Grand Finale, Die Die Die and Infinite Blades demonstrates that the entire inside of her cloak is lined with knives.
* FragileSpeedster: One of her major archetypes is clearly based around this. She forgoes the slow-but-safe measure of the Ironclad or the risky-but-rewarding orb generation of the Defect in exchange for finding somewhat of a middle ground based around laying down a ton of knives very quickly, very fast. While she can easily out DPS the other heroes, she leaves herself open a lot more as a result and it's not uncommon to have many more attack cards than defense cards in certain occasions. Considering some bosses can hit well over your max HP and then some, this means that the Silent can run into serious problems with staying alive long enough to begin really pumping out some blades.
[[/folder]]
[[folder: The '''Defect''']]
A combat automaton who has recently gained sentience, and is exploring the spire in order to understand the meaning of his newfound intellect. Begins with 4 Strikes, 4 Defends, 1 Zap and 1 Dualcast.

The Defect has a unique mechanic- orb generation. The Defect can generate up to three orbs that each have a passive effect and an active effect. Passively the orbs float around the Defect and give him bonuses such as increased energy or free block, but they can also be invoked to consume them and deal a more noticeable effect such as a burst of damage.

It's primary card colour is yellow. It's relic is Cracked Core, which allows the Defect to automatically generate one Lightning orb at the beginning of each round.
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* DifficultButAwesome: Where the Ironclad and Silent are much safer picks to win a run, the Defect defines itself primarily based on luck to a much greater extent than those two. It relies heavily on it's orbs, and getting just the right draw in just the right circumstance means can be extremely difficult. At the same time, the Defect can enjoy a veritable tidal wave of free buffs if it draws properly, either causing it to dish out tons of damage with it's Lightning, have a great amount of block with Frost, and so on.
* MechanicallyUnusualFighter: None of the other characters have orbs, and their management is the core element of the Defect's playstyle.
[[/folder]]
[[folder: The '''Watcher''']]

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