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* DrivenToMadness: His obsession with the realm of the Mad God naturally leads to this.

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* ApocalypticLog: How the player learns how he became the way he was. His journals describe how his obsession came about and his descent into madness.
* DrivenToMadness: His obsession with the realm of the Mad God naturally leads to this. His journals become more and more nonsensical as they progress.
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* NakedPeopleAreFunny: He wears nothing except his helmet and a loincloth, consequence of him wearing the "Ring of Disrobing", an joke item originally from Oblivion's Shivering Isles DLC, which unequips any armor.

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* NakedPeopleAreFunny: He wears nothing except his helmet and a loincloth, a consequence of him wearing the "Ring of Disrobing", an a joke item originally from Oblivion's Shivering Isles DLC, which unequips any armor.

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%%[[folder:Thoron]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_npc_thoron_1_5.jpg]]
%%A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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%%zce* NakedPeopleAreFunny: A consequence of him wearing the "Ring of Disrobing".
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%%[[folder:Thoron]]
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[[folder:Thoron]]
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%%A A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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madness. He became obsessed with Mania, a region in the Shivering Isles the realm of the Daedric Prince of Madness Sheogorath, after discovering an artifact from the realm. He then tries to bring over more artifacts using magic and began hiring bandits to seek them out, so he could use them to find a way to get to the Realm. Eventually, he obtained the Sword of Jyggalag, giving him the power he needed. His madness comes to a head when he begins using magic to try to bring Mania to him, causing the Shivering Isles to bleed into the sewers of Solitude.
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* DrivenToMadness: His obsession with the realm of the Mad God naturally leads to this.
* FlunkyBoss: He teleports around and summons Golden Saints and Dark Seducers to assist him during the fight.
*
NakedPeopleAreFunny: A He wears nothing except his helmet and a loincloth, consequence of him wearing the "Ring of Disrobing".
%%[[/folder]]
Disrobing", an joke item originally from Oblivion's Shivering Isles DLC, which unequips any armor.
* UnwittingInstigatorOfDoom: He ultimately only wanted to be able to live in Maina, but his actions could have spelled disaster for the two realms if he had succeeded.
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Adding context; Commenting out Zero Context Example.


* MightyRoar: While not exactly a roar, Dusty’s moans can be heard across the southeast end of Solstheim.

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* MightyRoar: While not exactly a roar, Dusty’s Dusty's moans can be heard across the southeast end of Solstheim.



* NonHumanSidekick: Can become this for the player.
* SummonMagic: He is able to summon a Storm Atronach with his spear

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* NonHumanSidekick: Can He's a goblin who can become this for a companion to the player.
Dragonborn.
* SummonMagic: He is able to summon a Storm Atronach with his spearspear.



[[folder:Thoron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_npc_thoron_1_5.jpg]]
A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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* NakedPeopleAreFunny: A consequence of him wearing the "Ring of Disrobing".
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[[folder:Thoron]]
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%%[[folder:Thoron]]
%%[[quoteright:350:https://static.
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A %%A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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*
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NakedPeopleAreFunny: A consequence of him wearing the "Ring of Disrobing".
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[[folder:Thoron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_npc_thoron_1_5.jpg]]
A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.

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[[folder:Thoron]]
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A Breton mage whose meddling between goblin hunter from Cyrodiil and an apparent champion of Hircine who has been sentenced to death for discovering the barriers between Nirn truth about his tribe's new leader, the supposed Blue God, posing as an aspect of Malacath through the use of blue dye. The Dragonborn is able to free them and take them on as a follower, he wields the Shivering Isles threatened to plunge Skyrim into madness.legendary Spear of Bitter Mercy.


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* CoolMask: His default outfit possess a unique animal skull mask.
* LostInTranslation: Asking to trade items with him results in him gifting the player with a skull.
* NonHumanSidekick: Can become this for the player.
* SummonMagic: He is able to summon a Storm Atronach with his spear
* TheUnintelligible: Not a word of his dialogue can be understood by the player.
* TokenHeroicOrc: The only goblin follower in the whole series, discounting the Rieklings.

[[/folder]]
[[folder:Thoron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_npc_thoron_1_5.jpg]]
A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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[[folder: Revus Sarvani & Dusty]]

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[[folder: Revus [[folder:Revus Sarvani & Dusty]]

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* ManlyMan: A big, muscular Nord blacksmith who hunts down ''bears'' in his spare time. He also wears a unique [[SleevesAreForWimps sleeveless]] version of the Dawnguard armor.



* RatedMForManly: A big, muscular Nord blacksmith who hunts down ''bears'' in his spare time. He also wears a unique [[SleevesAreForWimps sleeveless]] version of the Dawnguard armor.

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* MakeMeWannaShout: Like any other Dragonborn, he has the power of the Thu'um, and he uses the power liberally when fought.


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* SuperScream: Like any other Dragonborn, he has the power of the Thu'um, and he uses the power liberally when fought.
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* MortonsFork: His vampiric sword combined with his AttackReflector armor make facing him in melee a risky proposition, so obviously, you need to outrange him, right? Sure, you can try... but he packs a mean punch with his bow and every arrow has a chance of paralyzing you, spelling your certain doom. Want to blast him with magic? Easier said than done with his enchanted gear and ''Elemental Protection'' perk, in addition, he likes summoning Storm Atronachs, particularly deadly to mages. Fine, screw the epic battle, let's just sneak attack him for 30x damage. This is indeed the easiest way of dealing with him, but still carries a 10% chance of [[TakingYouWithMe unavoidably dying with him]].


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* TheParalyzer: One of the many things that make him so [[SarcasmMode fun]] to face is his ''Bullseye'' perk, giving his shots a chance to paralyze for a few seconds. If this happens, you will flop to the ground defenseless and get turned into either mincemeat or a pincushion. He can also do this in melee, but much more rarely since only his backwards power attacks can paralyze.
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* HearingVoices: Claims it's Arkay talking to him. The game hints he might be right, as he often displays knowledge he should not otherwise possess -- like how to access the original Dawnguard's stashes, or when vampires kidnap the friends or loved ones of the Dovahkiin. When you rescue the kidnapped person, they'll occasionally wonder how you knew to rescue them.
* MaybeMagicMaybeMundane: It's not clear if he's ''actually'' speaking to Arkay or just suffering from a mental disorder. On one hand, he's barely aware of his surroundings at best. On the other hand, some of the things he claims Arkay told him are pieces of information that he couldn't otherwise know.

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* HearingVoices: Claims it's Arkay talking to him. The game hints he might that, be right, it Arkay or not, '''something''' is really talking to him, as he often displays knowledge he should not otherwise possess -- like how to access the original Dawnguard's stashes, or when vampires kidnap the friends or loved ones of the Dovahkiin. When you rescue the kidnapped person, they'll occasionally wonder how you knew to rescue them.
* MaybeMagicMaybeMundane: It's not clear if he's ''actually'' speaking to Arkay or just suffering from a mental disorder. On one hand, he's barely aware of his surroundings at best. On the other hand, some of the things he claims Arkay told him are pieces of information that he couldn't otherwise know. Perhaps the most likely possibility is that '''some''' entity is indeed in contact with him, but not necessarily Arkay - the Divines rarely communicate with mortals directly, but the same cannot be said of the Daedra...
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Per TRS.


* BadassBaritone: His voice is deep and rough, but with a grandfatherly air about it.



* BadassBaritone: The PowerEchoes effect to his voice helps.
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Per TRS.


* BadassBaritone: His voice is among the deepest of all the Dawnguard members, and in fact one of the deepest in the game, period.
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* OverprotectiveDad: To the point where he will tell Captain Veleth to stay away from his daughter, reasoning that though the captain's intentions are good, he might not always be around to protect his daughter.

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* OverprotectiveDad: BoyfriendBlockingDad: To the point where he will tell Captain Veleth to stay away from his daughter, reasoning that though the captain's intentions are good, he might not always be around to protect his daughter.
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Spoilers are not allowed in work descriptions.


* BadassArmy: A whopping five of them - Ingjard, Durak, Celann, Isran and Gunmar - have no level cap, so they'll usually clean up well if you side with them in attacking Castle Volkihar. Three of the above are available as followers as well.

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* BadassArmy: A whopping five of them - -- Ingjard, Durak, Celann, Isran and Gunmar - -- have no level cap, so they'll usually clean up well if you side with them in attacking Castle Volkihar. Three of the above are available as followers as well.



** Florentius says that [[PalsWithJesus Arkay]] told him the Dawnguard would raid civilian villages and blame vampires for it. Unlike the others, he can somewhat back up his claim, as he mentions caches of loot they left behind which can only be opened by their spells - and these can indeed be found.

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** Florentius says that [[PalsWithJesus Arkay]] told him the Dawnguard would raid civilian villages and blame vampires for it. Unlike the others, he can somewhat back up his claim, as he mentions caches of loot they left behind which can only be opened by their spells - -- and these can indeed be found.



* VanHelsingHateCrimes: He believes all vampires should be destroyed, even those who are trying to help him, or are rather benign. [[spoiler:Despite this, he allows Serana to stay as a member of the Dawnguard and even [[CharacterDevelopment thanks]] her for helping the Dawnguard defeat Harkon's mad scheme - if you're following the Dawnguard's questline, of course. In this way, he's similar to Delphine, but slightly less narrow-minded.]]

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* VanHelsingHateCrimes: He believes all vampires should be destroyed, even those who are trying to help him, or are rather benign. [[spoiler:Despite this, he allows Serana to stay as a member of the Dawnguard and even [[CharacterDevelopment thanks]] her for helping the Dawnguard defeat Harkon's mad scheme - -- if you're following the Dawnguard's questline, of course. In this way, he's similar to Delphine, but slightly less narrow-minded.]]



* HearingVoices: Claims it's Arkay talking to him. The game hints he might be right, as he often displays knowledge he should not otherwise possess - like how to access the original Dawnguard's stashes, or when vampires kidnap the friends or loved ones of the Dovahkiin. When you rescue the kidnapped person, they'll occasionally wonder how you knew to rescue them.

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* HearingVoices: Claims it's Arkay talking to him. The game hints he might be right, as he often displays knowledge he should not otherwise possess - -- like how to access the original Dawnguard's stashes, or when vampires kidnap the friends or loved ones of the Dovahkiin. When you rescue the kidnapped person, they'll occasionally wonder how you knew to rescue them.



* PowerHigh: Downplayed, but when you heal her, she'll be surprised - then say in a sultry voice, "Oh! That felt nice."

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* PowerHigh: Downplayed, but when you heal her, she'll be surprised - -- then say in a sultry voice, "Oh! That felt nice."



* {{Irony}}: Although they get their powers from Molag Bal, they reside in the hold of Haafingar, which happens to be home to the shrine of the Daedric Prince most hostile towards vampires - Meridia. For that matter, Solitude having the Temple of the Divines means that the clan (whose powers come from Molag Bal) also share a hold with the city that has a temple dedicated to both Stendarr and Arkay (the two Aedra to whom Molag Bal is ArchEnemy). The only way that their location could be more ironic would be if the Sacellum of Boethiah was also found in the Hold.

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* {{Irony}}: Although they get their powers from Molag Bal, they reside in the hold of Haafingar, which happens to be home to the shrine of the Daedric Prince most hostile towards vampires - -- Meridia. For that matter, Solitude having the Temple of the Divines means that the clan (whose powers come from Molag Bal) also share a hold with the city that has a temple dedicated to both Stendarr and Arkay (the two Aedra to whom Molag Bal is ArchEnemy). The only way that their location could be more ironic would be if the Sacellum of Boethiah was also found in the Hold.



* FriendlessBackground: Whilst growing up and, to a lesser extent, still true. It's implied that the Dragonborn is her first real friend in centuries - or possibly ever.

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* FriendlessBackground: Whilst growing up and, to a lesser extent, still true. It's implied that the Dragonborn is her first real friend in centuries - -- or possibly ever.



* InTheHood: When outside in the daylight, she will ditch whatever headgear she might have on her to wear a hood to conceal herself from the sun. The hood is notably not an actual piece of equipment; rather, it's in her programming - even if the player uses console commands to strip Serana of all her other equipment (including the items that normally cannot be removed), the hood remains floating where it ought to line up with her outfit.

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* InTheHood: When outside in the daylight, she will ditch whatever headgear she might have on her to wear a hood to conceal herself from the sun. The hood is notably not an actual piece of equipment; rather, it's in her programming - -- even if the player uses console commands to strip Serana of all her other equipment (including the items that normally cannot be removed), the hood remains floating where it ought to line up with her outfit.



* FauxAffablyEvil: He's ''very'' happy you returned his daughter to him, and offers the ''greatest'' "reward" - turning you into a vampire. Refuse and he'll essentially tell you to piss off and die. Accept and he'll later muse that not everyone actually ''survives'' becoming a Volkihar vampire. He has an interesting definition of reward.

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* FauxAffablyEvil: He's ''very'' happy you returned his daughter to him, and offers the ''greatest'' "reward" - -- turning you into a vampire. Refuse and he'll essentially tell you to piss off and die. Accept and he'll later muse that not everyone actually ''survives'' becoming a Volkihar vampire. He has an interesting definition of reward.



* AbusiveParent: To save her daughter, Valerica sealed her and put her to sleep for gods know how many ages - with no real plan to ever free her.

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* AbusiveParent: To save her daughter, Valerica sealed her and put her to sleep for gods know how many ages - -- with no real plan to ever free her.



** Also her plan to foil her husband's plan was merely delaying the inevitable - Serana was eventually found and Valerica had no way to control the situation.

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** Also her plan to foil her husband's plan was merely delaying the inevitable - -- Serana was eventually found and Valerica had no way to control the situation.



* {{Necromancer}}: An expert, far beyond simply raising zombies - when hiding herself from her husband's madness, she abandoned the mortal plane altogether for the realm where ''captured black souls'' are drawn. Few mortal necromancers find it, and fewer still return. [[spoiler:She can do both.]]

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* {{Necromancer}}: An expert, far beyond simply raising zombies - -- when hiding herself from her husband's madness, she abandoned the mortal plane altogether for the realm where ''captured black souls'' are drawn. Few mortal necromancers find it, and fewer still return. [[spoiler:She can do both.]]



* BlatantLies: She'll say that she can "slaughter the Companions without a second thought", yet she's easier than most of the other vampires to beat if the player sides with the Dawnguard - not just for the player (who, depending on how far along they are in the companion questline, can be anywhere from the newest member to the Harbinger), but also for Farkas, Vilkas, or Aela. Although considering she's a vampire (and by extension, TheAgeless), it's entirely possible she's LockedOutOfTheLoop in regards to the current strength of the Companions.

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* BlatantLies: She'll say that she can "slaughter the Companions without a second thought", yet she's easier than most of the other vampires to beat if the player sides with the Dawnguard - -- not just for the player (who, depending on how far along they are in the companion questline, can be anywhere from the newest member to the Harbinger), but also for Farkas, Vilkas, or Aela. Although considering she's a vampire (and by extension, TheAgeless), it's entirely possible she's LockedOutOfTheLoop in regards to the current strength of the Companions.



* DevelopersForesight: Durnehviir's acknowledgement of you being a Dragonborn is based on how far you are in the main quest. It has three different stages - before absorbing your first Dragon Soul, he will refer to you as a fellow dovah but doesn't know why (see HyperAwareness below). If you have already finished your training with the Greybeards, he will acknowledge you being a Dragonborn and so you are dragon in spirit. If you have finished the main quest, he humors you in that the news of Nirn travels there, and compliments the player for defeating Alduin.

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* DevelopersForesight: Durnehviir's acknowledgement of you being a Dragonborn is based on how far you are in the main quest. It has three different stages - -- before absorbing your first Dragon Soul, he will refer to you as a fellow dovah but doesn't know why (see HyperAwareness below). If you have already finished your training with the Greybeards, he will acknowledge you being a Dragonborn and so you are dragon in spirit. If you have finished the main quest, he humors you in that the news of Nirn travels there, and compliments the player for defeating Alduin.



* GoIntoTheLight: Implied at the very end of the quest. However, if "Lost to the Ages" is completed before the main quest chain, she cannot be encountered in Sovngarde, despite the fact that she's a Nord.[[note]]Justified by her DLC status - the base game wasn't engineered to include her.[[/note]]

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* GoIntoTheLight: Implied at the very end of the quest. However, if "Lost to the Ages" is completed before the main quest chain, she cannot be encountered in Sovngarde, despite the fact that she's a Nord.[[note]]Justified by her DLC status - -- the base game wasn't engineered to include her.[[/note]]



[[spoiler:A Snow Elf, likely one of the last of his kind.]] He asks the Dovahkiin to kill his brother, fearing he has been irreversibly enthralled by the Falmer - [[spoiler:or, as he calls them, The Betrayed]].

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[[spoiler:A Snow Elf, likely one of the last of his kind.]] He asks the Dovahkiin to kill his brother, fearing he has been irreversibly enthralled by the Falmer - -- [[spoiler:or, as he calls them, The Betrayed]].



* LastOfHisKind: Well, he's one of [[spoiler:the last known Snow Elves who has not become a sightless, feral monster as the Falmer have. After his brother dies, he acknowledges that he may now indeed be the very last, bu]]t reassures the Dovahkiin that they did not further a genocide - there may be others like him, and [[spoiler:the Falmer may one day regain their sentience.]]

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* LastOfHisKind: Well, he's one of [[spoiler:the last known Snow Elves who has not become a sightless, feral monster as the Falmer have. After his brother dies, he acknowledges that he may now indeed be the very last, bu]]t reassures the Dovahkiin that they did not further a genocide - -- there may be others like him, and [[spoiler:the Falmer may one day regain their sentience.]]



** He can also be summoned on Solstheim, or in Blackreach, the Soul Cairn, and the Forgotten Vale - places other horses aren't able to reach.

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** He can also be summoned on Solstheim, or in Blackreach, the Soul Cairn, and the Forgotten Vale - -- places other horses aren't able to reach.



* RecurringBoss: An extremely minor example, but Rochelle's quest is repeatable. However, it only repeats once every 50,000 hours - slightly less than six in-game years - so it's unlikely that you'll actually see it more than once.

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* RecurringBoss: An extremely minor example, but Rochelle's quest is repeatable. However, it only repeats once every 50,000 hours - -- slightly less than six in-game years - -- so it's unlikely that you'll actually see it more than once.



* HiddenDepths: Appears to be a strong believer in free will and bears animosity towards anything or anyone that takes it away from others or would willingly give it up (including Vampires, Werewolves, and - for some reason - Spriggans, of all things).

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* HiddenDepths: Appears to be a strong believer in free will and bears animosity towards anything or anyone that takes it away from others or would willingly give it up (including Vampires, Werewolves, and - -- for some reason - -- Spriggans, of all things).



** MayflyDecemberRomance: Regardless of which is older, Aphia - being an elf - could outlive her husband by up to a century.

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** MayflyDecemberRomance: Regardless of which is older, Aphia - -- being an elf - -- could outlive her husband by up to a century.



* GreaterScopeVillain: He's built up as an even greater threat than Alduin, with several characters (including Miraak himself) declaring that he could probably kill Alduin himself if you haven't done it yet. The reason is, of course, that Miraak is a Dragonborn like you; but while you're already a OneManArmy capable of slaying dragons and decimating legions of enemies, Miraak is plain ''stronger'' than you (initially), with access to long-forgotten and forbidden Shouts that give him a host of advanced powers, and he's spent thousands of years in Apocrypha studying to hone his abilities and knowledge further. You're the world's best and only hope to stop Miraak from [[TakeOverTheWorld Taking Over The World]], and if you fail there's nothing else that could stand in his way - ''not even Alduin''.

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* GreaterScopeVillain: He's built up as an even greater threat than Alduin, with several characters (including Miraak himself) declaring that he could probably kill Alduin himself if you haven't done it yet. The reason is, of course, that Miraak is a Dragonborn like you; but while you're already a OneManArmy capable of slaying dragons and decimating legions of enemies, Miraak is plain ''stronger'' than you (initially), with access to long-forgotten and forbidden Shouts that give him a host of advanced powers, and he's spent thousands of years in Apocrypha studying to hone his abilities and knowledge further. You're the world's best and only hope to stop Miraak from [[TakeOverTheWorld Taking Over The World]], and if you fail there's nothing else that could stand in his way - -- ''not even Alduin''.



* SmugSuper: Miraak practically [[{{Pride}} oozes]] [[FatalFlaw it]]. The Dragonborn was at first in the dark about their legend, destiny and powers, relying on the Greybeards and the Blades for information; Miraak, by comparison, has millennia of knowledge and experience, and claims that the Dragonborn has only scratched the surface of their potential. A good example is the first Shout he demonstrates - [[SuperMode Dragon Aspect]], meant to mock the Dragonborn with how little they know. [[spoiler:He also thinks he has the capacity to out-gambit and betray the [[TheOmniscient Daedric Lord of Knowledge and Secrets]]. Spoiler alert: He doesn't.]]

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* SmugSuper: Miraak practically [[{{Pride}} oozes]] [[FatalFlaw it]]. The Dragonborn was at first in the dark about their legend, destiny and powers, relying on the Greybeards and the Blades for information; Miraak, by comparison, has millennia of knowledge and experience, and claims that the Dragonborn has only scratched the surface of their potential. A good example is the first Shout he demonstrates - -- [[SuperMode Dragon Aspect]], meant to mock the Dragonborn with how little they know. [[spoiler:He also thinks he has the capacity to out-gambit and betray the [[TheOmniscient Daedric Lord of Knowledge and Secrets]]. Spoiler alert: He doesn't.]]



* YourSoulIsMine: He's a Dragonborn, so this is his key power. He even steals the souls of the Dragons you kill in Solstheim before you can absorb them. [[spoiler:He also wants to absorb ''your'' draconic soul. After Hermaeus Mora kills him, ''you'' consume ''his'' soul. He even gets turned into a skeleton like other Dragons.]] He uses this to heal himself in the fight against him by summoning one of his Dragons and draining its soul for full health, almost invoking the trope by name in the process - the draconic words he shouts translate to "Your soul is mine to devour."

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* YourSoulIsMine: He's a Dragonborn, so this is his key power. He even steals the souls of the Dragons you kill in Solstheim before you can absorb them. [[spoiler:He also wants to absorb ''your'' draconic soul. After Hermaeus Mora kills him, ''you'' consume ''his'' soul. He even gets turned into a skeleton like other Dragons.]] He uses this to heal himself in the fight against him by summoning one of his Dragons and draining its soul for full health, almost invoking the trope by name in the process - -- the draconic words he shouts translate to "Your soul is mine to devour."



A famous Imperial officer who was operating on Solstheim in 3E 427, and died when his fort was devastated by the initial eruption of Red Mountain about a decade later. [[spoiler:He is resurrected by Ildari in her experiment to master the Ash Spawn. Believing himself to still be in his own time, he escapes her control and ends up leading Ash Spawn in strategic attacks on Raven Rock. The Dragonborn eventually slays him.]]

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A famous Imperial officer who was operating on Solstheim in 3E 427, and died when his fort was devastated by the initial eruption of Red Mountain about a decade later. [[spoiler:He is resurrected by Ildari in her experiment to master the Ash Spawn. Believing himself to still be in his own time, he escapes her control and ends up leading Ash Spawn in strategic attacks on Raven Rock. The Dragonborn eventually slays him.]]



* ObliviouslyEvil: As far as he is concerned, he is just defending the Empire's position in Solstheim, and Raven Rock's inhabitants are enemy invaders, including you - even if you're also a member of the Imperial Legion. Since he was alive during the Septim dynasty, he probably doesn't recognize the Medes as proper emperors, thinking you serve an usurper.

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* ObliviouslyEvil: As far as he is concerned, he is just defending the Empire's position in Solstheim, and Raven Rock's inhabitants are enemy invaders, including you - -- even if you're also a member of the Imperial Legion. Since he was alive during the Septim dynasty, he probably doesn't recognize the Medes as proper emperors, thinking you serve an usurper.



** Kuvar's disposition toward you will take a hit and he'll refuse to train or talk to you if you let Bujold live but expose her lie to him, causing her to get banished from the mead hall - even though ''he's'' the one who banishes her in the first place.

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** Kuvar's disposition toward you will take a hit and he'll refuse to train or talk to you if you let Bujold live but expose her lie to him, causing her to get banished from the mead hall - -- even though ''he's'' the one who banishes her in the first place.
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* SuspiciouslySimilarSubstitute: To [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]]. Both were from [[TheOlderImmortal a long gone era]] and were [[DeityOfHumanOrigin Deities of Mortal Origin]]. Miraak and Dagoth Ur both have [[MalevolentMaskedMan ornate, golden masks]], have [[EvilSoundsDeep deep]] [[PowerEchoes booming voices]], aim to [[{{Egopolis}} take over their lands]][[note]]Morrowind for Dagoth Ur, Solstheim for Miraak[[/note]] before taking over the world and have [[ReligionOfEvil brainwashed cultists at their disposal]]. They both deride their brethren as "false"[[note]][[DeityOfHumanOrigin Deities of Mer Origin]] and [[TheChosenOne Dragonborns]][[/note]], claiming [[NoTrueScotsman they are the true versions of what they claim others to be fakes]]. They both also manipulate people via dreams, which is where they get their cultists. In fact, they're both introduced into the story through their cultists, who confront the PlayerCharacter personally.

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Bonus Boss was renamed by TRS


* BonusBoss: Summoning him requires you to loot Reaper Gem Fragments beneath the floating crystals in the Soul Cairn's sky (something nothing orders you to do), then find the Reaper Temple (a building to which no quest directs you, in the middle of an area without any global map) and put the fragments on the altar. Beating him grants three empty black gems, a Daedra heart, and [[ArsonMurderAndJaywalking an iron battleaxe]] (i.e. four rare and precious items and a tier 1 weapon, but nothing unique.)



* GuideDangIt: As explained under BonusBoss, finding him requires either huge luck, meticulous exploration of the Soul Cairn, following the official strategy guide carefully, or looking to an online guide.

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* GuideDangIt: As explained under BonusBoss, finding Finding him requires either huge luck, meticulous exploration of the Soul Cairn, following the official strategy guide carefully, or looking to an online guide.



* OptionalBoss: Summoning him requires you to loot Reaper Gem Fragments beneath the floating crystals in the Soul Cairn's sky (something nothing orders you to do), then find the Reaper Temple (a building to which no quest directs you, in the middle of an area without any global map) and put the fragments on the altar. Beating him grants three empty black gems, a Daedra heart, and [[ArsonMurderAndJaywalking an iron battleaxe]] (i.e. four rare and precious items and a tier 1 weapon, but nothing unique.)



* BonusBoss: He's not tied to any questline in the game, and you have to reach level 81 to even ''meet'' this guy. He's also an extraordinarily difficult opponent.


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* {{Superboss}}: He's not tied to any questline in the game, and you have to reach level 81 to even ''meet'' this guy. He's also an extraordinarily difficult opponent.
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*NakedPeopleAreFunny: A consequence of him wearing the "Ring of Disrobing".
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A Breton mage whose meddling between the barriers between Nirn and the Shivering Isles threatened to plunge Skyrim into madness.
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!''Creation Club''

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!''Creation Club''Club''
[[folder:Thoron]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_npc_thoron_1_5.jpg]]
[[/folder]]
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*FluffyTamer: In addition to Dusty, the "Nix-Hound" addon reveals that Revus is also skilled in taming the titular insectoids.
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!''Creation Club'' Characters

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!''Creation Club'' CharactersClub''
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[[/folder]]

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[[/folder]][[/folder]]

!''Creation Club'' Characters

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* GameplayAndStorySegregation: Some of the guards' dialogue imply her skills actually ''do'' have unwanted side effects, but this never happens in the game.



* StoryAndGameplaySegregation: Some of the guards' dialogue imply her skills actually ''do'' have unwanted side effects, but this never happens in the game.



* GuideDangIt: His skull does not have a quest marker. Have fun combing the Soul Cairn or consulting a guide.

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* GuideDangIt: His skull does not have a quest marker. Have fun combing the Soul Cairn or consulting a guide.[[note]]After agreeing to find his skull, Arvak will occasionally appear around the Soul Cairn and run in the direction of his skull for a brief period before disappearing again.[[/note]]



* HumanoidAbomination: He looks like the ghost of a man, but his nature is never explained. He may be a Daedric entity; he drops a Daedra heart when killed.
* TheSpook: There's no explicit explanation for his presence or his role in the Soul Cairn. Souls wandering in the Cairn have a line which ''may'' be a reference to him ("Shh, he's watching us!"), but that's ambiguous and could just as easily be referring to Durnehviir or an Ideal Master.
* ZombiePukeAttack: One of his attacks consists of spitting some green acid toward the Dragonborn.

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* HumanoidAbomination: He looks like the ghost of a man, but his nature is never explained. He may be a Daedric entity; entity, since he drops a Daedra heart when killed.
* TheSpook: There's no explicit explanation for his presence or his role in the Soul Cairn. Souls wandering in the Cairn have a line which ''may'' ''might'' be a reference to him ("Shh, he's watching us!"), but that's ambiguous and could just as easily be referring to Durnehviir or an Ideal Master.
* ZombiePukeAttack: One of his attacks consists of spitting some green acid toward the Dragonborn.Dragonborn, similar to Peryite's Afflicted followers in Bthardamz.

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* AuthorityEqualsAsskicking: The guy's good. It's to be expected with one of the few [=NPC=]s with no level cap.


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* RankScalesWithAsskicking: The guy's good. It's to be expected with one of the few [=NPC=]s with no level cap.
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* NothingLeftToDoButDie: The reason he seeks out the Dovahkiin for a final battle. Good luck granting his wish, though.

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* NothingLeftToDoButDie: The reason he seeks out the Dovahkiin for a final battle.battle is because he's done basically everything he could so the only thing he has left is dying in glorious combat. Good luck granting his wish, though.



* SeenItAll: His BadassBoast as given above.
* VideoGameCrueltyPotential: There is nothing restricting the Dragonborn in using Soul Trap on him, denying him to Sovngarde and dooming him to the Soul Cairn.

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* SeenItAll: His BadassBoast as given above.
He's faced off against so much that he's decided that the last thing to do is to kill or be killed by the last Dragonborn.
* VideoGameCrueltyPotential: There is nothing restricting the Dragonborn in from using Soul Trap on him, denying him to Sovngarde and dooming him to the Soul Cairn.



* WorthyOpponent: The reason he chooses the Dragonborn to be his final duel.

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* WorthyOpponent: The reason he chooses the Dragonborn to be his final duel.duel is because the Dragonborn is the only person left worth fighting at this point.
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* VideoGameCrueltyPotential: There is nothing restricting the Dragonborn in using Soul Trap on him, denying him to Sovngarde and dooming him to the Soul Cairn.
--> '''[[WebAnimation/TheSenileScribbles Ebony Warrior:]]''' Not going to lie, feeling pretty silly right now.
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* DidntThinkThisThrough: Yes, Rochelle, kidnap the Dragonborn's spouse. It's not like this might piss off the dragonslaying PhysicalGod, or that said hero might have married someone ''also'' talented in combat. Surely this can only result in a reward, and not the legendary hero of Skyrim Shouting your stupid ass into next week.


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* DidntThinkThisThrough: How on Nirn did he think he'd make the ''Dragonborn'' of all people actually pay him?


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* ThePoorlyChosenOne: He was a rather terrible choice to defeat Alduin, not because he ''couldn't'' (as his boss fight shows, he's an extremely competent MagicKnight capable of using multiple powerful Shouts), but because he absolutely refused to do so, instead getting tangled up with Hermaeus Mora and eventually yanked to Oblivion.

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* AmbiguouslyHuman: His Dragon Priest garb covers him up completely, making it impossible to tell what his race is. He could be an elf for all we know (though he's probably not one of the Beast Races as he lacks a tail), and Miraak himself doesn't seem to care; what's important to him is that he's Dragonborn.



* EvilOldFolks: When he says he could have taken on Alduin, he isn't exaggerating. He's one of the most powerful characters fought in-game, using powerful Shouts including some that "normal" Dragonborns up until now never had (Bend Will, Dragon Aspect). He's one of the oldest characters encountered in the series, dating back to before the Dragon War.

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* EvilOldFolks: When he says he could have taken on Alduin, he isn't exaggerating. He is the very first Dragonborn, who lived through the time between Alduin's initial and final defeats stuck in Apocrypha. He's one of the most powerful characters fought in-game, using powerful Shouts including some that "normal" Dragonborns up until now never had (Bend Will, also a Dragon Aspect). He's one of the oldest characters encountered in the series, dating back Priest, a daedra worshiper, and an egomaniac who would rather build a power-base on his own than put an end to before the Dragon War.Alduin's reign.



* HerosEvilPredecessor: Being the original Dragonborn, that is a given. Unlike most examples, Miraak was ''already'' evil when he became TheChosenOne.

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* HerosEvilPredecessor: Being the original Dragonborn, that is a given. Unlike most examples, given, though in this case he isn't a FallenHero; Miraak was ''already'' evil when from the start and the reason the call came to you was because he became TheChosenOne.just couldn't be arsed to do his job as TheChosenOne and defeat Alduin.



* MortonsFork: The only options he has to deal with his [[TrappedInAnotherWorld situation]] are bad ones. He can do nothing and continue to sit in Apocrypha, [[spoiler:or he can try to betray Hermaeus Mora, the Daedric Prince of ''knowledge'', to escape.]]

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* MortonsFork: The only options he has to deal with his [[TrappedInAnotherWorld situation]] are bad ones. He can do nothing and continue to sit be stuck in Apocrypha, [[spoiler:or he can try to betray Hermaeus Mora, the Daedric Prince of ''knowledge'', to escape.]]



* OutsideContextProblem: He was one to the dragons, being the first entity that could permanently kill them and use their own Thu'um against them.



* {{Pride}}: He's extremely arrogant, looking down on you as a "false" Dragonborn despite everything you may have accomplished. If you confront him before completing the main quest, his reaction to meeting another Dragonborn is "so you've killed a few Dragons, am I supposed to be impressed?" Post-main quest, he comments that he could have easily killed Alduin himself, but [[OptOut chose another path]]. He also considers himself above servitude to anyone, whether it be Dragons or [[spoiler:Hermaeus Mora. His attempts to double-cross the latter, however, earn him a very ''[[ImpaledWithExtremePrejudice painful]]'' reality check.]]
* RefusalOfTheCall: He refused to aid the Heroes of Skyrim in their battle against Alduin, forcing them to [[spoiler:send Alduin forward in time with the Elder Scroll]]. Thus, the call that he refused was passed on to you.

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* {{Pride}}: He's extremely arrogant, looking down on you as a "false" Dragonborn despite everything you may have accomplished. If you confront him before completing the main quest, his reaction to meeting another Dragonborn is "so you've killed a few Dragons, am I supposed to be impressed?" Post-main quest, he comments that he could have easily killed Alduin himself, but [[OptOut chose chose]] [[RefusalOfTheCall another path]]. He also considers himself above servitude to anyone, whether it be Dragons or [[spoiler:Hermaeus Mora. His attempts to double-cross the latter, however, earn him a very ''[[ImpaledWithExtremePrejudice painful]]'' reality check.]]
* RefusalOfTheCall: He refused to aid He's the Heroes of Skyrim in their battle against whole reason you have to deal with Alduin, forcing them to [[spoiler:send as it was initially his job and he slacked off on it. The three heroes who eventually stepped up in his absence physically ''couldn't'' defeat Alduin forward in time with (as they were not Dragonborn), so they had to postpone the Elder Scroll]]. Thus, problem until the call that he refused was passed on could reach you [[spoiler:by booting Alduin to you.the future with an Elder Scroll]].
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* DidNotThinkThisThrough: He plans to permanently block out the sun so Vampires can hunt whenever they want. He either overlooked or chose to ignore the fact that this would make many more enemies than they already have, as his wife Valerica mentions; it could end the CivilWar by motivating the [[TheEmpire Empire of Cyrodiil]], the [[ProudWarriorRaceGuy Stormcloaks]], and maybe even the [[CantArgueWithElves Aldmeri]] [[ANaziByAnyOtherName Dominion]] to work together against vampires. He also hasn't factored in, nor does he even acknowledge, [[TheDragonsComeBack the return of Skyrim's]] [[AlwaysABiggerFish dragons]], despite their return being part of the prophecy he's trying to fulfill ([[OutsideContextProblem and who would not like the bloodsucking upstarts hunting their subjects and defying Akatosh by messing with the sun]]) or [[BeastOfTheApocalypse Alduin]]. On top of all of this, as pointed out by another character, permanently blotting out the sun would inevitably extinguish all life, eventually leaving vampires without any food source.

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* DidNotThinkThisThrough: He plans to permanently block out the sun so Vampires can hunt whenever they want. He either overlooked or chose to ignore the fact that this would make many more enemies than they already have, as his wife Valerica mentions; it could end the CivilWar by motivating the [[TheEmpire Empire of Cyrodiil]], the [[ProudWarriorRaceGuy Stormcloaks]], and maybe even the [[CantArgueWithElves Aldmeri]] [[ANaziByAnyOtherName Dominion]] [[EnemyMine to work together against vampires.vampires]]. He also hasn't factored in, nor does he even acknowledge, [[TheDragonsComeBack the return of Skyrim's]] [[AlwaysABiggerFish dragons]], despite their return being part of the prophecy he's trying to fulfill ([[OutsideContextProblem and who would not like the bloodsucking upstarts hunting their subjects and defying Akatosh by messing with the sun]]) or [[BeastOfTheApocalypse Alduin]]. On top of all of this, as pointed out by another character, permanently blotting out the sun would inevitably extinguish all life, eventually leaving vampires without any food source.source even if they ''did'' manage to avoid all the above threats turning them into smoking piles of ash.

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