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* MalevolentMaskedMen: His sinister fanged mask.

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* MalevolentMaskedMen: His sinister fanged mask. Subverted in that he's not actually evil, just haunted by horrific visions and voices - the mask, as noted in his picture quote, is actually there in an attempt to keep them under control.
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* TheQuietOne: Unlike other villains, none of the quotes or flavor-text on his cards are of him saying anything (it's usually the heroes reacting to him). In the online version where villains have an opening line, Progeny notably doesn't.

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* TheQuietOne: Unlike other villains, none of the quotes or flavor-text on his cards are of him saying anything (it's usually the heroes reacting to him). In the online version where villains have an opening line, Progeny notably doesn't. This is particularly noteworthy as Akash'Bhuta, who also doesn't have any lines on her cards, ''does'' have an intro line in the digital game.

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* DiscardAndDraw: When she loses to Parse and bas a vat of caustic chemicals emptied onto her, eventually emerging hideously scarred and wielding strange, reality-warping powers. And on a somewhat literal note, her incapacitated effect as a team villain actually causes each hero to discard a card, then draw a new one.

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* DiscardAndDraw: When she loses to Parse and bas has a vat of caustic chemicals emptied onto her, eventually emerging hideously scarred and wielding strange, reality-warping powers. And on a somewhat literal note, her incapacitated effect as a team villain actually causes each hero to discard a card, then draw a new one.


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* GirlFriday: Both versions of Aminia were this for the Freedom Five before the event.
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* AntiVillain: Nigel is far more of a victim than a villain - while Hugh got hold of a benign power source, Nigel ended up with an [=OblivAeon=] shard, which drove him to insanity. He's not even voluntarily creating his Manifestations, they just spawn from twists and turns in his madness.

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* AntiVillain: Nigel is far more of a victim than a villain - while he and his brother Hugh got hold of share a benign power source, Nigel ended up with an Nigel's half of the [=OblivAeon=] shard, shard included a portion of its originator's monstrous ego, which drove him to insanity. He's not even voluntarily creating his Manifestations, they just spawn from twists and turns in his madness.



* AntiVillain: While he remains an enemy of the Freedom Five even in the ''Tactics'' timeline, Aleksandr is ultimately loyal primarily to his own conscience, and turns on his allies if he believes them to be in the wrong.

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* AntiVillain: While he remains an enemy of the Freedom Five even in the ''Tactics'' timeline, Aleksandr is ultimately loyal primarily to his own conscience, and turns on his allies if he believes them to be in the wrong. In other points in other games, he has good intentions but is tragically used as a self-deluded pawn by figures with evil intentions.



%%* CaptainPatriotic: A Soviet version.
* {{Expy}}: Of the Winter Soldier, but with Multiple Man's powers.
* FatalFlaw: His tendency to be a follower, not a leader, and to obey orders rather than think for himself. Time and again, Proletariat has teetered on the brink of a HeelFaceTurn, only to be suckered in by a charismatic villain able to convince him that their evil plans are ''actually'' a cause worth fighting for, and he's gone along rather than find himself DesperatelyLookingForAPurposeInLife. First it was Baron Blade, then it was Mecha-Stalin.

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%%* * CaptainPatriotic: A Soviet version.
version. Proletariat is a World War II veteran given fantastical powers through a government experiment and who loyally serves the system and government of his birth, dressed in the red-and-yellow of the Soviet flag and armed with a hammer deliberately shaped like the hammer part of the hammer and sickle. His self-duplication powers even mimic socialist ideals about the common people working together as a group,
* {{Expy}}: Of the Winter Soldier, but with Multiple Man's powers.
powers. There's also a bit of Captain America in there, with a bit of a MythologyGag around all the Soviet knock-offs that character's had over the years.
* FatalFlaw: His tendency to be a follower, not a leader, and to obey orders rather than think for himself. Time and again, Proletariat has teetered on the brink of a HeelFaceTurn, only to be suckered in by a charismatic villain able to convince him that their evil plans are ''actually'' a cause worth fighting for, and he's gone along with them rather than find himself DesperatelyLookingForAPurposeInLife. First it was Baron Blade, then it was Mecha-Stalin.



* MirrorSelf: One of the alternate dimensions tapped into by Nightmist's gates during the Oblivaeon crisis can allow the heroes to enlist the aid of The Everyman, a stars-and-stripes-themed American version of Proletariat.
* NoSell: His Challenge mode makes him ''immune'' to Psychic damage, taking away his biggest weakness.

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* MirrorSelf: One of the alternate dimensions tapped into by Nightmist's gates during the Oblivaeon crisis can allow the heroes to enlist the aid of The Everyman, a stars-and-stripes-themed American version of Proletariat.
Proletariat ([[CompositeCharacter who is actually that world's version of Legacy]]).
* NoSell: His Challenge mode makes him ''immune'' to Psychic damage, taking away his biggest weakness.weakness ''and'' the usual drawback on his powers.

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Trope was cut/disambiguated due to cleanup


* CaptainPatriotic: A Soviet version.
* DropTheHammer: Uses the sledgehammer of the working man, crossing the Soviet sickle emblazoned on his chest.

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* %%* CaptainPatriotic: A Soviet version.
* DropTheHammer: Uses the sledgehammer of the working man, crossing the Soviet sickle emblazoned on his chest.
version.
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* AntiVillain: Nigel is far more of a victim than a villain - while Hugh got hold of a benign power source, Nigel ended up with an [=OblivAeon=] shard, which drove him to insanity. He's not even voluntarily creating his Manifestations, they just spawn from twists and turns in his madness.
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* MoodWhiplash: From the regular version card to the Collector's Edition. The regular version's Incapacitated art shows Steel freaking out as the Bomb Specialist apologetically shrugs over building a bomb she can't turn off. The Collector's Edition shows Steel horrifically burned, one of his arms completely gone.
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* FightOffTheKryptonite: In "Final Evolution", depicting Blades' murder of his daughter, he's covered in - and completely ignoring- Regression Serum.

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* FightOffTheKryptonite: In "Final Evolution", depicting Blades' murder of his daughter, he's covered in - -- and completely ignoring- ignoring -- Regression Serum.



** Often the case in-game too - his sheer level of damage reduction means even powerful cards will often just bounce off him.

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** Often the case in-game too - -- his sheer level of damage reduction means even powerful cards attacks will often just bounce off him.
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* FightOffTheKryptonite: In "Final Evolution", depicting Blades' murder of his daughter, he's covered in - and completely ignoring- Regression Serum.


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** Often the case in-game too - his sheer level of damage reduction means even powerful cards will often just bounce off him.
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* NotSoHarmless: In the metafiction, he was once Maniac Jack, a basically harmless villain who mostly committed petty theft. Then he escalated to serial murder, and then things just kept getting worse.

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Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, instead she found herself hurled through the multiverse, and in the body of another Aminia Twain in another world. Using her insider knowledge of the heroes, she seeks revenge for this incarnation of the Freedom Five for failing to save her life. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".

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Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, instead she found herself hurled through the multiverse, and in the body of another Aminia Twain in another world. Using her insider knowledge of the heroes, she seeks revenge for this incarnation of the Freedom Five for failing to save her life.Five. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".



* BadassNormal: She has no powers- she's not even a particuarly good fighter. But with her knowledge of the heroes and BeneathNotice status she's able to nearly wipe out the Freedom Five singlehandedly, and is one of the most famously difficult villians in the game. Ironically, when she ''does'' [[EmpoweredBadassNormal get powers]], the resultant mental instability makes her significantly less of a threat both in lore and in gameplay.

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* BadassNormal: She has no powers- powers -- she's not even a particuarly particularly good fighter. But with her knowledge of the heroes and BeneathNotice status she's able to nearly wipe out the Freedom Five singlehandedly, and is one of the most famously difficult villians villains in the game. Ironically, when she ''does'' ''[[EmpoweredBadassNormal does]]'' [[EmpoweredBadassNormal get powers]], the resultant mental instability makes her significantly less of a threat both in lore and in gameplay.


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* MisplacedRetribution: She wants revenge on the Freedom Five for letting her die... but the Freedom Five who did that are in another dimension and out of reach. She'll settle for killing this dimension's completely innocent Freedom Five instead.
* TheMentallyDisturbed: She's genuinely severely mentally ill, both from trauma and being flung into another dimension. She starts out with hallucinations and talking to herself, and over the course of the story devolves into a raving lunatic.
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Miss Information can't travel between dimensions, at least at first - the dimension jump was a one-off side effect of the Shattered Timeline event.


Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, she realized that she could travel through dimensions and possess any version of herself. Using her insider knowledge of the heroes, she seeks revenge for them failing to save her life. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".

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Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, instead she realized that she could travel found herself hurled through dimensions the multiverse, and possess any version in the body of herself. another Aminia Twain in another world. Using her insider knowledge of the heroes, she seeks revenge for them this incarnation of the Freedom Five for failing to save her life. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".
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* DamageSpongeBoss: A varient. It's not that he has a lot of health, strictly speaking- he's got one of the lowest HPs of any villian. What he has is a massive amount of defences, making any attempt to defeat him just by hitting him basically futile.
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* Jerkass: He's not the most evil villain in the setting, nor the most dangerous, but he's almost certainly the biggest prick in the game, with basically every story being "he shows and is a petty asshole". Reflected in gameplay- he's not the hardest villain to fight, only difficulty 2, but he's certainly one of the most ''infuriating'' villians to fight with his constantly changing rules and win/loss conditions.

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* Jerkass: {{Jerkass}}: He's not the most evil villain in the setting, nor the most dangerous, but he's almost certainly the biggest prick in the game, with basically every story being "he shows and is a petty asshole". Reflected in gameplay- he's not the hardest villain to fight, only difficulty 2, but he's certainly one of the most ''infuriating'' villians to fight with his constantly changing rules and win/loss conditions.

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** Perhaps most pointedly in his second in-lore appearence, where the Freedom Five just refused to play his games...at which point he turns into a Kaiju and begins levelling the city, effortlessly defeating the heroes and only stopping when they agree to play his games again.



* Jerkass: He's not the most evil villain in the setting, nor the most dangerous, but he's almost certainly the biggest prick in the game, with basically every story being "he shows and is a petty asshole". Reflected in gameplay- he's not the hardest villain to fight, only difficulty 2, but he's certainly one of the most ''infuriating'' villians to fight with his constantly changing rules and win/loss conditions.



* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat. In Obliveon, one of the world you can enter is one where Omnitron won one of his games and won complete control of the world.

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* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat. In Obliveon, one of the world worlds you can enter is one where Omnitron won one of his games and won complete control of the world.
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* BadassNormal: She has no powers- she's not even a particuarly good fighter. But with her knowledge of the heroes and BeneathNotice status she's able to nearly wipe out the Freedom Five singlehandedly, and is one of the most famously difficult villians in the game. Ironically, when she ''does'' [[EmpoweredBadassNormal get powers]], the resultant mental instability makes her significantly less of a threat both in lore and in gameplay.


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* EvilCounterpart: To this universe's Aminia Twain.
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* {{Revenge}}: Well, natch. Each one has a personal vendetta against one member of the Freedom Five...[[SubvertedTrope except for Proletariat]], who's "vendetta" against Absolute Zero is primarly made up by Blade to fit the theme.
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* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat.

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* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat. In Obliveon, one of the world you can enter is one where Omnitron won one of his games and won complete control of the world.
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** Losing to the Odds lets the heroes win if every hero has an even amount of HP (that is not their max HP) at the end of the villain turn.

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** Losing to the Odds lets the heroes win if every hero has an even amount of HP (that is not their max HP) at the end of the villain turn. This can cause the heroes to win before they take a turn.
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** His handlers in his team villain deck are modeled after the Film/{{Ghostbusters}}.

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** His handlers in his team villain deck are modeled after the Film/{{Ghostbusters}}.Franchise/{{Ghostbusters}}.
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* EvilIsPetty: When he was rooming with his future ArchEnemy Guise, he proved to be a major slob of a roommate, not bothering to do the dishes at all for example. This is despite him being a RealityWarper that can just ''clean'' the dishes (and by extension, the rest of the house) with just a thought. It got to the point where he left a glass on the table without a coaster... when there was ''literally half a dozen things floating besides him'' (including several pizza slices and the TV remote). No wonder Guise eventually hit the RageBreakingPoint.
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* CreateYourOwnVillain: Inverted. Her bad-luck curse on Pete Riske eventually caused him to become the hero Setback.

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* CreateYourOwnVillain: Inverted. CreateYourOwnHero: Her bad-luck curse on Pete Riske eventually caused him to become the hero Setback.
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Whip It Good has been disambiguated


* WhipItGood: Major Flay.
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In an alternate universe, Legacy's daughter was killed by Baron Blade. Enraged, Legacy vanished, and eventually returned as Iron Legacy. He now rules the world with an iron fist, and his former allies have formed the Freedom Six to oppose him. Iron Legacy's deck does two things: buffing Iron Legacy, and inflicting tremendous amounts of damage to the heroes. It is not unheard of for Iron Legacy to take out multiple players in the second turn of the game.

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In an alternate universe, Legacy's daughter was killed by Baron Blade. Enraged, Legacy vanished, and eventually returned as Iron Legacy. He now rules the world with an iron fist, and his former allies have formed the Freedom Six to oppose him. Iron Legacy's deck does two things: buffing Iron Legacy, and inflicting tremendous amounts of damage and disruption to the heroes. It is not unheard of for Iron Legacy to take out multiple players in the second turn of the game.
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* FightingAShadow: Omnitron isn't just a giant robot, the Omnitron AI exists in every one of its devices. Even if the main villain is defeated, Omnitron stays active as long as its devices are still around.
-->'''Omnitron''': Damage dealt to hull can be repaired. Omnitron is not this physical form. The Omni-Code is everywhere.
** It's Event rules in Definitive Edition take this up to eleven by making every hero Item card into a device under Omnitron's control.
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* AchillesHeel: Kaargra cares not whence the blood flows, only that it does. This makes her vulnerable when fighting in environments with lots of targets; the heroes can rack up Favor Points by picking off the comparatively-weaker environment targets, which the Bloodsworn can't do.

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