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* BigBad: The closest thing the game has to one...

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* %%* BigBad: The closest thing the game has to one...
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* TheVoiceless: No being in Scorn has any line of dialogue, and that includes its protagonists.

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* TheVoiceless: No being in Scorn ''Scorn'' has any line of dialogue, and that includes its protagonists.



* BornAsAnAdult: The first scene with him is his birth at the Genesis Wall, already appearing like an adult in human terms, though the difference between what is considered to look like an adult and a baby in Scorn's world is unknown.

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* BornAsAnAdult: The first scene with him is his birth at the Genesis Wall, already appearing like an adult in human terms, though the difference between what is considered to look like an adult and a baby in Scorn's ''Scorn'''s world is unknown.



* TheDeterminator: Scornguy never once falters in his efforts to reach his destination. Most prominently, he has a man-sized creature digging into his guts for a majority of the game, and he ''still'' keeps going. It's like his sheer inhuman will to live is the only thing that's allowing him to survive.

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* TheDeterminator: Scornguy Scorn Guy never once falters in his efforts to reach his destination. Most prominently, he has a man-sized creature digging into his guts for a majority of the game, and he ''still'' keeps going. It's like his sheer inhuman will to live is the only thing that's allowing him to survive.



* NervesOfSteel: Basically never shows any fear at anything in his environment. It says a lot that his response to [[spoiler: being faced with a towering MiniMecha with a grenade launcher is to silently get up and go head to head with it.]]

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* NervesOfSteel: Basically never shows any fear at anything in his environment. It says a lot that his response to [[spoiler: being faced with a towering MiniMecha with a grenade launcher is to silently get up and go head to head with it.]] it]].



* TheVoiceless: No being in Scorn has any line of dialogue, and that includes its protagonists.

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* TheVoiceless: No being in Scorn ''Scorn'' has any line of dialogue, and that includes its protagonists.



* BodyHorror: The Moldman you interact with during the first puzzle is even worse than the protagonist: a humanoid creature fused into a fleshy egg-sack. [[spoiler:Breaking him out of it doesn't make it any better as his head seems to be partially merged with his shoulders, his organs are exposed and his anatomy is skewed so he cannot walk properly]]. The other Moldman corpses you see in the area are better off but still have a split lip so prominent that it reaches up to their nasal cavity as they don't have a nose.

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* BodyHorror: The Moldman you interact with during the first puzzle is even worse than the protagonist: a humanoid creature fused into a fleshy egg-sack. [[spoiler:Breaking him out of it doesn't make it any better as his head seems to be partially merged with his shoulders, his organs are exposed and his anatomy is skewed so he cannot walk properly]]. properly.]] The other Moldman corpses you see in the area are better off but still have a split lip so prominent that it reaches up to their nasal cavity as they don't have a nose.



%%[[caption-width-right:275:The world of Scorn laughs at [[NoOSHACompliance the concept of safety]].]]

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%%[[caption-width-right:275:The world of Scorn ''Scorn'' laughs at [[NoOSHACompliance the concept of safety]].]]



* UncertainDoom: [[spoiler:Taking the elevator out of the Crater takes it along with the ride...but if you look back, it's still attached to it and alive]]. It's hard to tell whether this will eventually kill it given its nature.

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* UncertainDoom: [[spoiler:Taking the elevator out of the Crater takes it along with the ride...but if you look back, it's still attached to it and alive]]. alive.]] It's hard to tell whether this will eventually kill it given its nature.



* HumanResources: More sophisticated than the Moldmen but the Homunculi were created to act as [[LivingBattery Living Batteries]] as well as being made out of a [[FantasticDrug hallucinogenic material]] used by the people of the Polis to reach elevated states of consciousness. [[spoiler:In-game you even have to squeeze three of them into canisters of blood to progress]].

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* HumanResources: More sophisticated than the Moldmen but the Homunculi were created to act as [[LivingBattery Living Batteries]] as well as being made out of a [[FantasticDrug hallucinogenic material]] used by the people of the Polis to reach elevated states of consciousness. [[spoiler:In-game you even have to squeeze three of them into canisters of blood to progress]].progress.]]



* FantasticCasteSystem: Their entire society is structured on different sub-species of hominids each fulfilling a role. The Moldmen form the bottom of the barrel; docile, weak, misshapen and innocent whose only purpose is to act as either meat resources and organ donors. The Homuncili; short, stunted, hideous creatures act as living batteries and when needed, forms the engineer caste. Scornguy and his ilk; human-looking but still unrefined may represent the 'middle-class' of the society. Whilst the Humanoids of Polis; tall, smooth-skin, elegant-looking with a third-eye represent the highest societal status such as the Aristocracy and Priesthood.

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* FantasticCasteSystem: Their entire society is structured on different sub-species of hominids each fulfilling a role. The Moldmen form the bottom of the barrel; docile, weak, misshapen and innocent whose only purpose is to act as either meat resources and organ donors. The Homuncili; short, stunted, hideous creatures act as living batteries and when needed, forms the engineer caste. Scornguy Scorn Guy and his ilk; human-looking but still unrefined may represent the 'middle-class' of the society. Whilst the Humanoids of Polis; tall, smooth-skin, elegant-looking with a third-eye represent the highest societal status such as the Aristocracy and Priesthood.



* MeatgrinderSurgery: As demonstrated by its treatment on [[spoiler: Scorn Guy]], its idea of treatment is repeatedly stabbing the patients exposed organs. Its debatable if surgery was its actual role or if its true role happens to be [[spoiler: connecting the Humanoids to the purple mass in the Polis that would allowed them to control the Sentries]], which it does so by removing the scalp of the "patient".

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* MeatgrinderSurgery: As demonstrated by its treatment on [[spoiler: Scorn Guy]], its idea of treatment is repeatedly stabbing the patients exposed organs. Its It's debatable if surgery was its actual role or if its true role happens to be [[spoiler: connecting the Humanoids to the purple mass in the Polis that would allowed them to control the Sentries]], which it does so by removing the scalp of the "patient".

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* CreepyBlueEyes: An odd example. His irises are brown, but he has ''very'' notable blue, glowing ''pupils.'' They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an off-putting glare.


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* CreepyBlueEyes: An odd example. His irises are brown, but he has ''very'' notable blue, glowing ''pupils". They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an off-putting glare.
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[[folder:Surgeon]]
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/scorn_surgeon.png]]
[[caption-width-right:286:''Amongst the others, I am the One.'']]
* ChekhovsGunman: With how mechanical it looks, some players would assume at first that it would have been just part of envorimental storytelling. [[spoiler: And then the Parasite disembowels Scorn Guy, prompting the latter to make use of its services.]]
* MeatgrinderSurgery: As demonstrated by its treatment on [[spoiler: Scorn Guy]], its idea of treatment is repeatedly stabbing the patients exposed organs. Its debatable if surgery was its actual role or if its true role happens to be [[spoiler: connecting the Humanoids to the purple mass in the Polis that would allowed them to control the Sentries]], which it does so by removing the scalp of the "patient".
[[/folder]]
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Whenever he vocalizes, usually due to grunts of pain, he is shown to have a ''very'' guttural voice.
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* AttackItsWeakPoint: When dealt enough damage or reloading the suit opens up side vents to release pink sacks that can be shot to deal more damage. Similarly, during the second phase of the fight, the container with the Homonculus can be shot when it tries to attack with a specific melee strike. Finally, to defeat the last mech the player has to shoot a grenade down its back into the ammo container.

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* AttackItsWeakPoint: When dealt enough damage or reloading the suit opens up side vents to release pink sacks that can be shot to deal more damage. Similarly, during the second phase of the fight, the container with the Homonculus Homunculus can be shot when it tries to attack with a specific melee strike. Finally, to defeat the last mech the player has to shoot a grenade down its back into the ammo container.



* MiniMecha: Straddles the line between this and PoweredArmor - although the Homonculus piloting it is much too small to do it by hand.

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* MiniMecha: Straddles the line between this and PoweredArmor - although the Homonculus Homunculus piloting it is much too small to do it by hand.

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Replaced the image for Scorn Guy with the concept art taken from the Steam Trading Card (and also derived descriptions for the captions)


[[caption-width-right:350:[[labelnote:Click here to see him (spoilers due to a certain ability he's using). ]]https://static.tvtropes.org/pmwiki/pub/images/scorn_mindconguy.png[[/labelnote]]]]

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[[caption-width-right:350:[[labelnote:Click here to see him (spoilers due to a certain ability he's using). ]]https://static.[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/scorn_mindconguy.png[[/labelnote]]]]org/pmwiki/pub/images/scorn_conceptscornguy.png]]
[[caption-width-right:338:''It is a sickness in the spirit, in the self…and the doctor for despair is inwardness.'']]



%%[[caption-width-right:350:A rare friendly creature in the game. Don't get too attached.]]

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%%[[caption-width-right:350:A rare friendly creature in the game. Don't get too attached.]][[caption-width-right:350:''Disposables do not last long.'']]



%%[[caption-width-right:350:[[DepravedDwarf Bastards.]]]]

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%%[[caption-width-right:350:[[DepravedDwarf Bastards.]]]][[caption-width-right:350:''The true sign of intelligence is not knowledge but imagination.'']]


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[[caption-width-right:265:''We will find strength in the soothing thoughts that spring out of human suffering.'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorn_sniff.png]]
[[caption-width-right:350:-Sniff!-]]




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[[caption-width-right:350:[[labelnote:Click here to see him (spoilers due to a certain ability he's using). ]]https://static.tvtropes.org/pmwiki/pub/images/scorn_mindconguy.png[[/labelnote]]]]




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[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/scorn_parasite.png]]
%%[[caption-width-right:290:Got you]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorn_moldman.png]]
%%[[caption-width-right:350:A rare friendly creature in the game. Don't get too attached.]]




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[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/scorn_fertie.png]]
%%[[caption-width-right:275:The world of Scorn laughs at [[NoOSHACompliance the concept of safety]].]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorn_brutedrag.png]]
[[caption-width-right:350:Brute on the left, dragging its lesser brethren.]]



[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/scorn_craterqueen.png]]
%%[[caption-width-right:284:[[Literature/IHaveNoMouthAndIMustScream I Have No Mouth]] [[TragicMonster And I Must Lament]]]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorn_homun.png]]
%%[[caption-width-right:350:[[DepravedDwarf Bastards.]]]]



[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/scorn_strog.png]]
%%[[caption-width-right:270:[[VideoGame/QuakeII The Strogg]] ain't quite what they used to be.]]



* {{Expy}}: The game files seem to suggest that they are inspired by Krang's robotic body.

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* {{Expy}}: The game files seem to suggest that they are inspired by Krang's [[WesternAnimation/TeenageMutantNinjaTurtles1987 Krang's]] robotic body.


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[[caption-width-right:350:[[labelnote:Click here to see the one specimen physically encountered. ]]https://static.tvtropes.org/pmwiki/pub/images/scorn_polisman.png[[/labelnote]]]]


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[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/scorn_sentry.png]]
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I suppose.


* NotQuiteDead: The last two of the three homunculi are still alive by the time the Scorn Guy mounts it into the Cyborg Mech armor (as its eyes [[GlowingEyesOfDoom flash]] [[EyesOfGold yellow]]) to extract it and they did not take it well, so the Scorn Guy has to fight back.

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* NotQuiteDead: The last two of the three homunculi are still alive by the time the Scorn Guy mounts it into the Cyborg Mech armor (as its eyes [[GlowingEyesOfDoom flash]] [[EyesOfGold [[SupernaturalGoldEyes yellow]]) to extract it and they did not take it well, so the Scorn Guy has to fight back.
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* NotQuiteDead: The last two of the three homunculi are still alive by the time the Scorn Guy mounts it into the Cyborg Mech armor (as its eyes [[GlowingEyesOfDoom flash]] [[EyesOfGold yellow]]) to extract it and they did not take it well, so the Scorn Guy have to fight back.

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* NotQuiteDead: The last two of the three homunculi are still alive by the time the Scorn Guy mounts it into the Cyborg Mech armor (as its eyes [[GlowingEyesOfDoom flash]] [[EyesOfGold yellow]]) to extract it and they did not take it well, so the Scorn Guy have has to fight back.

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* TheDeterminator: Scornguy never falters or gives up in his efforts to get to the end of his journey, regardless of what comes his way. See MadeOfIron below.

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* TheDeterminator: Scornguy never once falters or gives up in his efforts to get to reach his destination. Most prominently, he has a man-sized creature digging into his guts for a majority of the end of game, and he ''still'' keeps going. It's like his journey, regardless of what comes his way. See MadeOfIron below. sheer inhuman will to live is the only thing that's allowing him to survive.



* MadeOfIron: If there's one thing that can be said about him, he's ''sturdy.'' He survives being mauled, eviscerated, having his chest cavity torn open, and is still able to keep fighting and moving around. It takes [[spoiler:having his entire abdomen ripped open to just ''incapacitate'' him]].

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* MadeOfIron: If there's one thing that can be said about him, he's ''sturdy.'' He survives being mauled, eviscerated, slashed, having his chest cavity torn open, into, and is still able to keep fighting and moving around. It takes [[spoiler:having [[spoiler: being ''impaled'' and having his entire abdomen ripped open to just ''incapacitate'' him]].slow him to a walk]].
* NervesOfSteel: Basically never shows any fear at anything in his environment. It says a lot that his response to [[spoiler: being faced with a towering MiniMecha with a grenade launcher is to silently get up and go head to head with it.]]

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* BodyHorror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside. [[spoiler: If the implication that he is the Parasite is to be believed, he has become a lizard-like biped beast that feeds on those of his old kind, making root-like organs grow out of its host's body, and by the end of the game, it merges with Scorn Guy into a flesh cocoon.]]
* CameBackWrong: [[spoiler: If they are the Parasite, the goo that fell upon them at the Prologue's end changed them from a seemingly rational humanoid being to a wall-crawling AnimalisticAbomination that feeds off of beings like the one he once was.]]
* DecoyProtagonist: [[spoiler: [[ExactlyWhatItSaysOnTheTin As his nickname implies]], he is only playable in the prologue of the game, being replaced by the Scorn Guy after the former gets engulfed by a mysterious liquid, an event that leads to a [[TimeSkip time skip]].]]
* HumanoidAbomination: He lacks ears and a mouth, as well as skin in several areas such as the torso and arms, leaving some organs exposed but still functional. [[spoiler: If he is the Parasite, then he eventually enters in AnimalisticAbomination territory.]]

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* BodyHorror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside. [[spoiler: If [[spoiler:If the implication that he is the Parasite is to be believed, he has become a lizard-like biped beast that feeds on those of his old kind, making root-like organs grow out of its host's body, and by the end of the game, it merges with Scorn Guy into a flesh cocoon.]]
* CameBackWrong: [[spoiler: If [[spoiler:If they are the Parasite, the goo that fell upon them at the Prologue's end changed them from a seemingly rational humanoid being to a wall-crawling AnimalisticAbomination that feeds off of beings like the one he once was.]]
* DecoyProtagonist: [[spoiler: [[ExactlyWhatItSaysOnTheTin [[spoiler:[[ExactlyWhatItSaysOnTheTin As his nickname implies]], he is only playable in the prologue of the game, being replaced by the Scorn Guy after the former gets engulfed by a mysterious liquid, an event that leads to a [[TimeSkip time skip]].]]
* HumanoidAbomination: He lacks ears and a mouth, as well as skin in several areas such as the torso and arms, leaving some organs exposed but still functional. [[spoiler: If [[spoiler:If he is the Parasite, then he eventually enters in AnimalisticAbomination territory.]]



* AllForNothing: [[spoiler: Just as he is about to enter what appears to be a better place, at least compared to what is behind him, the Parasite which he had recently removed finds him and attaches itself back to him, impaling the protagonist and merging them into a cocoon, with his face being left forever staring at what he had suffered so much to achieve.]]
* AndIMustScream: [[spoiler: By the end of the story, the protagonist is left as a cocoon by the Parasite, having been fused to the creature, now forever staring at what was supposed to be his salvation, merely a few feet away from him.]]

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* AllForNothing: [[spoiler: Just [[spoiler:Just as he is about to enter what appears to be a better place, at least compared to what is behind him, the Parasite which he had recently removed finds him and attaches itself back to him, impaling the protagonist and merging them into a cocoon, with his face being left forever staring at what he had suffered so much to achieve.]]
* AndIMustScream: [[spoiler: By [[spoiler:By the end of the story, the protagonist is left as a cocoon by the Parasite, having been fused to the creature, now forever staring at what was supposed to be his salvation, merely a few feet away from him.]]



* BodyHorror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside, [[spoiler: which becomes even worse as the Parasite further slowly consumes his body, to the point that the insides of his belly are fully exposed and root-like organs start growing from his body, making him unable to make full use of his hands. When undergoing surgery, his open belly is stabbed by the surgeon machine, and his scalp is cut off, leaving his skull exposed, and shortly after, the Parasite that he had just removed re-attaches itself to him, melding them into a flesh cocoon.]]

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* BodyHorror: Better described as "humanoid" rather than human, lacking a mouth and ears, and having his lungs and musculature visible on the outside, [[spoiler: which [[spoiler:which becomes even worse as the Parasite further slowly consumes his body, to the point that the insides of his belly are fully exposed and root-like organs start growing from his body, making him unable to make full use of his hands. When undergoing surgery, his open belly is stabbed by the surgeon machine, and his scalp is cut off, leaving his skull exposed, and shortly after, the Parasite that he had just removed re-attaches itself to him, melding them into a flesh cocoon.]]



* FantasticNirvana: To attain this world's equivalent of it or EscapeFromTheCrazyPlace is what appears to be his ultimate goal, considering [[spoiler: the final scene shows him trying to reach a heavenly-looking area]], and the psychedelic nature of it as described by the artbook.
* FateWorseThanDeath: [[spoiler: Right before reaching an apparently better place than the ones seen throughout the game, barely surviving his horrific wounds caused by the Parasite and a surgery, he is found by the mentioned creature, which takes him away from the humanoid machine carrying the player and re-attaches itself to the character, this time for good, fusing and turning them both into a cocoon, whose last resemblance to what was Scorn Guy being his face, now perpetually staring at what could have been his future.]]

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* FantasticNirvana: To attain this world's equivalent of it or EscapeFromTheCrazyPlace is what appears to be his ultimate goal, considering [[spoiler: the [[spoiler:the final scene shows him trying to reach a heavenly-looking area]], and the psychedelic nature of it as described by the artbook.
* FateWorseThanDeath: [[spoiler: Right [[spoiler:Right before reaching an apparently better place than the ones seen throughout the game, barely surviving his horrific wounds caused by the Parasite and a surgery, he is found by the mentioned creature, which takes him away from the humanoid machine carrying the player and re-attaches itself to the character, this time for good, fusing and turning them both into a cocoon, whose last resemblance to what was Scorn Guy being his face, now perpetually staring at what could have been his future.]]



* MadeOfIron: If there's one thing that can be said about him, he's ''sturdy.'' He survives being mauled, eviscerated, having his chest cavity torn open, and is still able to keep fighting and moving around. It takes [[spoiler: having his entire abdomen ripped open to just ''incapacitate'' him]].

to:

* MadeOfIron: If there's one thing that can be said about him, he's ''sturdy.'' He survives being mauled, eviscerated, having his chest cavity torn open, and is still able to keep fighting and moving around. It takes [[spoiler: having [[spoiler:having his entire abdomen ripped open to just ''incapacitate'' him]].



* RoboCam: [[spoiler: At the end of the story, he assumes control over two seemingly organic automatons to do tasks for him, as he is far too injured to do anything by himself.]]
* ShootTheShaggyDog: [[spoiler: After all he survives throughout the story, from being bitten to getting horrifically mangled, when it ends he is trapped into a cocoon by the Parasite, merged with it just a few feet away from salvation, only being able to stare at it.]]

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* RoboCam: [[spoiler: At [[spoiler:At the end of the story, he assumes control over two seemingly organic automatons to do tasks for him, as he is far too injured to do anything by himself.]]
* ShootTheShaggyDog: [[spoiler: After [[spoiler:After all he survives throughout the story, from being bitten to getting horrifically mangled, when it ends he is trapped into a cocoon by the Parasite, merged with it just a few feet away from salvation, only being able to stare at it.]]






* AnimalisticAbomination: A biped, serpentine beast that features traits of the same species as Prologue Guy and Scorn Guy, such as visible faces with moving eyes and noses, being able to attach itself to the second protagonist, feeding off of him and growing what appear to be roots inside of the character, and having a tail with enough strength to impale him with. [[spoiler: At the end of the story it merges with the Scorn Guy, becoming a cocoon made out of flesh.]]
* TheBadGuyWins: [[spoiler: It successfully finds Scorn Guy again after removal, this time attaching and merging with him for good, melding into a cocoon, just a few meters away from what was the player's possible salvation.]]

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* AnimalisticAbomination: A biped, serpentine beast that features traits of the same species as Prologue Guy and Scorn Guy, such as visible faces with moving eyes and noses, being able to attach itself to the second protagonist, feeding off of him and growing what appear to be roots inside of the character, and having a tail with enough strength to impale him with. [[spoiler: At [[spoiler:At the end of the story it merges with the Scorn Guy, becoming a cocoon made out of flesh.]]
* TheBadGuyWins: [[spoiler: It [[spoiler:It successfully finds Scorn Guy again after removal, this time attaching and merging with him for good, melding into a cocoon, just a few meters away from what was the player's possible salvation.]]



* KarmicTransformation: If it was Prologue Guy - who used and abandoned one of his kind to progress, and never looked back - his becoming the Parasite is this: thanks to his transformation he ''needs'' to use others... [[spoiler: and was used and abandoned just like he had done, though the ''Parasite'' managed to make a vicious return]].
* RogueProtagonist: Implied to be the Prologue Guy, but this is never confirmed.
* TheSymbiote: As its name implies, it is able to fuse itself to what will become its host, who will be slowly consumed by it, growing roots from inside the being [[spoiler: until they completely cover them into a cocoon]], though it can be detached from the host.
* WalkingArmory: Scorn Guy places all of his weapons on it, [[spoiler: which he loses once it is forcibly removed from him]], as the trigger is a part of it. It also carries the Scorn Guy's items, though it will only use the health/ammo growth on its own.
* WasOnceAMan: [[spoiler: Heavily implied to be Prologue Guy, considering it is found where the former was last seen and was attached to the same tool that he had.]]

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* KarmicTransformation: If it was Prologue Guy - who used and abandoned one of his kind to progress, and never looked back - his becoming the Parasite is this: thanks to his transformation he ''needs'' to use others... [[spoiler: and [[spoiler:and was used and abandoned just like he had done, though the ''Parasite'' managed to make a vicious return]].
* RogueProtagonist: Implied [[spoiler:Implied to be the Prologue Guy, but this is never confirmed.
confirmed.]]
* TheSymbiote: As its name implies, it is able to fuse itself to what will become its host, who will be slowly consumed by it, growing roots from inside the being [[spoiler: until [[spoiler:until they completely cover them into a cocoon]], though it can be detached from the host.
* WalkingArmory: Scorn Guy places all of his weapons on it, [[spoiler: which [[spoiler:which he loses once it is forcibly removed from him]], as the trigger is a part of it. It also carries the Scorn Guy's items, though it will only use the health/ammo growth on its own.
* WasOnceAMan: [[spoiler: Heavily [[spoiler:Heavily implied to be Prologue Guy, considering it is found where the former was last seen and was attached to the same tool that he had.]]
]]



* BodyHorror: The Moldman you interact with during the first puzzle is even worse than the protagonist: a humanoid creature fused into a fleshy egg-sack. [[spoiler: Breaking him out of it doesn't make it any better as his head seems to be partially merged with his shoulders, his organs are exposed and his anatomy is skewed so he cannot walk properly]]. The other Moldman corpses you see in the area are better off but still have a split lip so prominent that it reaches up to their nasal cavity as they don't have a nose.

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* BodyHorror: The Moldman you interact with during the first puzzle is even worse than the protagonist: a humanoid creature fused into a fleshy egg-sack. [[spoiler: Breaking [[spoiler:Breaking him out of it doesn't make it any better as his head seems to be partially merged with his shoulders, his organs are exposed and his anatomy is skewed so he cannot walk properly]]. The other Moldman corpses you see in the area are better off but still have a split lip so prominent that it reaches up to their nasal cavity as they don't have a nose.






* NonMaliciousMonster: They seem more territorial than aggressive and in some cases giving them a wide enough berth will let them simply move on without attacking you. The unavoidable combat encounters are usually a result of destroying parts of their MeatMoss or [[spoiler: hurting the Crater Queen]].

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* NonMaliciousMonster: They seem more territorial than aggressive and in some cases giving them a wide enough berth will let them simply move on without attacking you. The unavoidable combat encounters are usually a result of destroying parts of their MeatMoss or [[spoiler: hurting [[spoiler:hurting the Crater Queen]].



* {{Expy}}: Her overall design is reminiscent of [[spoiler: the rendition of what Ted turns into at the end of the original short story]] from ''VideoGame/IHaveNoMouthAndIMustScream''.

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* {{Expy}}: Her overall design is reminiscent of [[spoiler: the [[spoiler:the rendition of what Ted turns into at the end of the original short story]] from ''VideoGame/IHaveNoMouthAndIMustScream''.



* UncertainDoom: [[spoiler: Taking the elevator out of the Crater takes it along with the ride...but if you look back, it's still attached to it and alive]]. It's hard to tell whether this will eventually kill it given its nature.

to:

* UncertainDoom: [[spoiler: Taking [[spoiler:Taking the elevator out of the Crater takes it along with the ride...but if you look back, it's still attached to it and alive]]. It's hard to tell whether this will eventually kill it given its nature.



* HumanResources: More sophisticated than the Moldmen but the Homunculi were created to act as [[LivingBattery Living Batteries]] as well as being made out of a [[FantasticDrug hallucinogenic material]] used by the people of the Polis to reach elevated states of consciousness. [[spoiler: In-game you even have to squeeze three of them into canisters of blood to progress]].

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* HumanResources: More sophisticated than the Moldmen but the Homunculi were created to act as [[LivingBattery Living Batteries]] as well as being made out of a [[FantasticDrug hallucinogenic material]] used by the people of the Polis to reach elevated states of consciousness. [[spoiler: In-game [[spoiler:In-game you even have to squeeze three of them into canisters of blood to progress]].









* RemoteBody: They seem to be able to be remote-controlled by [[spoiler: connecting Scorn Guy's brain-stem to the giant mass of brains in the Polis]].

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* RemoteBody: They seem to be able to be remote-controlled by [[spoiler: connecting [[spoiler:connecting Scorn Guy's brain-stem to the giant mass of brains in the Polis]].



[[/folder]]

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[[/folder]][[/folder]]
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* CreepyBlueEyes: An odd example. His irises are brown, but he has ''very'' notable blue, glowing ''pupils.'' They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an offputting glare.
* FantasticNirvana: To attain this world's equivalent of it or EscapeFromTheCrazyPlace is what appears to be his ultimate goal, considering [[spoiler: the final scene shows him trying to reach a heavenly-looking area]], and the psychedelic nature of it as described by the artbook.

to:

* CreepyBlueEyes: An odd example. His irises are brown, but he has ''very'' notable blue, glowing ''pupils.'' They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an offputting glare.
* FantasticNirvana: To attain this world's equivalent of it or EscapeFromTheCrazyPlace is what appears to be his ultimate goal, considering [[spoiler: the final scene shows him trying to reach a heavenly-looking area]], and the psychedelic nature of it as described by the artbook.
off-putting glare.


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* FantasticNirvana: To attain this world's equivalent of it or EscapeFromTheCrazyPlace is what appears to be his ultimate goal, considering [[spoiler: the final scene shows him trying to reach a heavenly-looking area]], and the psychedelic nature of it as described by the artbook.
Is there an issue? Send a MessageReason:
None


* CreepyBlueEyes: Has ''very'' notable blue eyes, and they stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an offputting glare.

to:

* CreepyBlueEyes: Has An odd example. His irises are brown, but he has ''very'' notable blue eyes, and they blue, glowing ''pupils.'' They stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an offputting glare.
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* WalkingArmory: Scorn Guy places all of his weapons on it, [[spoiler: which he loses once it is forcibly removed from him.]]

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* WalkingArmory: Scorn Guy places all of his weapons on it, [[spoiler: which he loses once it is forcibly removed from him.]]him]], as the trigger is a part of it. It also carries the Scorn Guy's items, though it will only use the health/ammo growth on its own.
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* CreepyBlueEyes: Has ''very'' notable blue eyes, and they stand out a lot compared to not just him, but to the rest of the game. This, combined with his constantly distressed facial structure gives him an offputting glare.
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None


* TwoFaced: While the front of the show is smooth and robotic, their back has corpse embedded into it, looking the other way giving their whole body a two-sided appearance.

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* TwoFaced: While the front of the show is smooth and robotic, their back has a corpse embedded into it, looking the other way giving their whole body a two-sided appearance.
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* RemoteBody: They seem to be able to be remote-controlled by [[spoiler: connecting Scorn Guys brain-stem to the giant mass of brains in the Polis]].

to:

* RemoteBody: They seem to be able to be remote-controlled by [[spoiler: connecting Scorn Guys Guy's brain-stem to the giant mass of brains in the Polis]].
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* Expy: Her overall design is reminiscent of [[spoiler: the rendition of what Ted turns into at the end of the original short story]] from ''VideoGame/IHaveNoMouthAndIMustScream''.

to:

* Expy: {{Expy}}: Her overall design is reminiscent of [[spoiler: the rendition of what Ted turns into at the end of the original short story]] from ''VideoGame/IHaveNoMouthAndIMustScream''.

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* OrganicTechnology: In stark contrast to everything else on this page - these things are simple machines who are organic in nature due to the civilizations reliance on this concept.
* NonMaliciousMonster: Nothing indicates they are meant to hurt you, but walking into the mist they spray can damage you.



* Expy: Her overall design is reminiscent of [[spoiler: the rendition of what Ted turns into at the end of the original short story]] from ''VideoGame/IHaveNoMouthAndIMustScream''.



* AscendToAHigherPlaneOfExistence: Implied - they are none of them left around that are awake but the Polis seems to exist as a temple/gateway to what is implied to be a higher state of being.

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* AscendToAHigherPlaneOfExistence: Implied - they there are none of them left around that are awake but the Polis seems to exist as a temple/gateway to what is implied to be a higher state of being.


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* BodyHorror: Appearing as statues at first they are revealed to be "alive" not just when a bloody flower of flesh blooms from their forehead, but when looking at their back reveals a corpse embedded into their back. The artbook suggests they are used as "living sarcophagi".
* RemoteBody: They seem to be able to be remote-controlled by [[spoiler: connecting Scorn Guys brain-stem to the giant mass of brains in the Polis]].
* TwoFaced: While the front of the show is smooth and robotic, their back has corpse embedded into it, looking the other way giving their whole body a two-sided appearance.
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* NoNameGiven: As with almost anything in the game, there is nothing that indicates he has any sort of name - and being literally born out of a wall into a dying world means he most likely doesn't have one. In comparison to other beings which are at least given tentative names in the artbook, he is simply called a "humanoid".

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* NoNameGiven: As with almost anything in the game, there is nothing that indicates he has any sort of name - and being literally born out of a wall into a dying world means he most likely doesn't have one. name. In comparison to other beings (besides Scorn Guy and the Parasite) which are at least given tentative names in the artbook, he is simply called a "humanoid".



* NoNameGiven: As with almost anything in the game, there is nothing that indicates he has any sort of name - and being literally born out of a wall into a dying world means he most likely doesn't have one. In comparison to other beings which are at least given tentative names in the artbook, he is simply called a "humanoid".

to:

* NoNameGiven: As with almost anything in the game, there is nothing that indicates he has any sort of name - and being literally born out of a wall into a dying world means he most likely doesn't have one. In comparison to other beings (besides Prologue Guy and the Parasite) which are at least given tentative names in the artbook, he is simply called a "humanoid".
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None

Added DiffLines:

* FantasticCasteSystem: Their entire society is structured on different sub-species of hominids each fulfilling a role. The Moldmen form the bottom of the barrel; docile, weak, misshapen and innocent whose only purpose is to act as either meat resources and organ donors. The Homuncili; short, stunted, hideous creatures act as living batteries and when needed, forms the engineer caste. Scornguy and his ilk; human-looking but still unrefined may represent the 'middle-class' of the society. Whilst the Humanoids of Polis; tall, smooth-skin, elegant-looking with a third-eye represent the highest societal status such as the Aristocracy and Priesthood.
* NightmareFetishist: They have a strong affiliation with the concept of pregnancy. So expect a ''lot'' of their architecture involving statues banging each other, women ovulating in various stages of conception and the insides of a vagina.

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