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* SideQuest: Finding and speaking to him in all three locations he appears will have him give you a Charred Tome, a rare upgrade material.

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* SideQuest: Finding and speaking to him in all three locations he appears in will have him give you a Charred Tome, a rare upgrade material.



* SideQuest: Finding and speaking to her in all four locations she appears will have her give you a Frozen Tome, a rare upgrade material.

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* SideQuest: Finding and speaking to her in all four locations she appears in will have her give you a Frozen Tome, a rare upgrade material.



* IHaveManyNames: When you meet him for the last time in The Still Palace, Jaret tells you that he has held many names and titles long ago. But then he Subverts this trope by concluding that titles, fame and infamy are worthless on the island... And you'll never get to know what those names are.

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* IHaveManyNames: When you meet him for the last time in The Still Palace, Jaret tells you that he has held many names and titles long ago. But then he Subverts subverts this trope by concluding that titles, fame and infamy are worthless on the island... And you'll never get to know what those names are.



* TitleDrop: A variation. While it is not an exact mention of the game's title. A line said by Jaret near The Still Palace contains two out of the three words.
--> '''Jaret''': Alas, we are born of Salt, bound by Sanctuary.

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* TitleDrop: A variation. While it is not an exact mention of the game's title. A line said by Jaret the Old Man [[spoiler:Jaret]] near The Still Palace contains two out of the three words.
--> '''Jaret''': '''Old Man''': Alas, we are born of Salt, bound by Sanctuary.



* SideQuest: Finding and speaking to him in all six locations he appears will have him give you a King's Order, a rare upgrade material.

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* SideQuest: Finding and speaking to him in all six locations he appears in will have him give you a King's Order, a rare upgrade material.
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* TitleDrop: A variation. While it is not an exact mention of the game's title. A line said by Jaret near The Still Palace contains two out of the three words.
--> '''Jaret''': Alas, we are born of Salt, bound by Sanctuary.

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* LeapOfFaith: Reaching the Blackest Vault, where the Order of the Betrayer sanctuary is located, requires you to jump off several ledges and take fall damage from the long drop. Missing a ledge will kill you with fall damage. There is a way to tell which side of the ledge to drop down from: see which side of the ledge has water flowing down from it.



* SequenceBreaking: There is an easily-exploitable glitch that allows you to fight The Unspeakable Deep again if you fail to defeat it during the first level. Since the sinking ship is actually located above the Shivering Shore, climbing the first ladder and pressing the roll and jump buttons repeatedly at the same time (or binding them both to one key) causes you character to float upwards until you can return to the ship. You can even do this while you are near the end-game and return to the Shivering Shore. With higher stats and better equipment than when you first encounter The Unspeakable Deep, you can technically OneHitKill the boss.



* OurDragonsAreDifferent: The Kraekan Wyrm has an armored dragon body, with functional wings and powerful tail



* LeapOfFaith: Reaching the Forgotten Three requires a set of these by the end of the route, with a dark pit like a mineshaft with platforms out of sight that will severely wound you, maybe even kill you from fall damage if you miss one. However, there is a hint, it's just hard to spot if you haven't been told of it: The candles in the background trace the path you must follow, and lead from each platform to the next.



* KillAndReplace: The Nameless God murdered The Three, the trinity of most recently worshiped gods in the world, and took their place, using his powers to grant their miracles. They are inside the Crypt of Dead Gods, and have become undead monsters that are mere shadows of their former selves. Worse are the implications that not just the Three, but every god in history is buried in that tomb. The Three are only able to fight you because they're still reasonably "fresh". The rest are too dead, too decrepit, to be able to move anymore.



* MagicKnight: He wields a huge sword in tandem with Bullet Hell magic attacks

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* MagicKnight: He wields a huge sword in tandem with Bullet Hell BulletHell magic attacks
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* HeroOfAnotherStory: He travels around the island for his own reasons, and independently uncovers the secrets of its unearthly nature.


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* HeroOfAnotherStory: She travels around the island for her own reasons, and independently uncovers the secrets of its unearthly nature.


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* HeroOfAnotherStory: He travels around the island for his own reasons, and independently uncovers the secrets of its unearthly nature.
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* CainAndAbel: Devara is the Able to Azredak's Cain. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and foregiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscrimately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.

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* CainAndAbel: Devara is the Able Abel to Azredak's Cain. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and foregiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscrimately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.



* CainAndAbel: Azredak is the Cain to Devara's Able. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and forgiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscriminately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.

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* CainAndAbel: Azredak is the Cain to Devara's Able.Abel. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and forgiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscriminately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.

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* OptionalBoss: The Sodden Knight can be skipped if you make a very precise LeapOfFaith from the correct ledge, landing on a platform just high enough that the fall damage doesn't kill you.



* BonusBoss: Beating her allows access to some unique loot, but is totally unnecessary to beating the game.

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* BonusBoss: The Queen of Smiles is notable in that she is the ''second'' boss in the game, but you are not required to kill her at all to access the next area, the Watching Woods. Beating her allows access to some unique loot, but is totally unnecessary to beating the game.



* AnAxToGrind: Wields a massive axe called the Headtaker.

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* AnAxToGrind: Wields a massive axe called the Headtaker.Headtaker, which you can transmute from his horn for yourself to use.



* AndIMustScream: It's implied that Hager may still be aware of what is going on around him, and the fact that he is a horrifically mutilated corpse being controlled against his will by a doll.

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* AndIMustScream: From various descriptions around the area, it would seem Hager's Cavern wasn't a hideout for the titular Dread Pirate, but a prison designed to torment him at every turn. The skeletons and Armor Mites may have arrived there later, but the witch in charge put several vicious wraiths as both wardens and torturers for Hager, specifically made to be "eternal wardens to his suffering". It's implied that Hager may still be aware of what is going on around him, and the fact that he is a horrifically mutilated corpse being controlled against his will by a doll.



* AnAxeToGrind: A special case where the fight is against the axe itself, as the Coveting cannot be damaged.

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* AnAxeToGrind: A special case where the fight is against the axe itself, as the Coveting cannot be damaged. You can later transmute and use the axe yourself, albeit in a smaller, more adequate size.



* BonusBoss: Only fought if you choose to go to the somewhat-hidden bonus are of Mal's Floating Castle.

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* BonusBoss: Only fought if you choose to go to the somewhat-hidden bonus are area of Mal's Floating Castle.Castle, and activate the Vertigo Brand in in that lets you reach the skies.
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* TheOldGods: Devara, the Goddess of Light. Her Creed is the oldest one known and still widely followed, though its membership has been dwindling over the centuries. It specializes in healing and prayers, making it well suited to cleric and paladin builds.

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* ConvenientWeaknessPlacement: Slightly less convenient is the Sodden Knight's weakness of Birian Firepots to the back (his cape is apparently very flammable), since you have to buy them for 100 gold each... unless you picked Devara's Light as your starting creed, in which case you're out of luck as your merchant will sell Lightvessels instead.

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* ConvenientWeaknessPlacement: [[DownplayedTrope Slightly less convenient convenient]] is the Sodden Knight's weakness of Birian Firepots to the back (his cape is apparently very flammable), since you have to can buy them for 100 gold each...each right at the first Sanctuary... unless you picked Devara's Light as your starting creed, in which case you're out of luck as your merchant will sell Lightvessels instead.



* DualBoss: Since the Coveted cannot move on its own, the main danger comes from the two Coveting. Whichever is wielding the axe will fly towards you in order to attack you with it while the other fires off magical projectiles.

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* DualBoss: Since the Coveted cannot move on its own, the main danger comes from the two Coveting. Whichever is wielding the axe will fly towards you in order to approach and attack you with it it, while the other fires off magical projectiles.


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* BulletHell: A very challenging and frustrating gimmick of the Witch of the Lake. She fires arcane bolts that either [[HomingProjectile follow you]], or fill up the entire screen. You can't easily evade past them nor simply block them either.

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* FallenHero: The old man who welcomes you on the island at the beginning of the game [[TheReveal reveals]] that he's actually [[spoiler:King Jaret from the original Castle of Storms who fell into temptation and ended up a servant to the Nameless God]] just before the final boss.

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* FallenHero: The old man who welcomes you on the island at the beginning of the game [[TheReveal reveals]] just before the final dungeon that he's actually [[spoiler:King Jaret from the original Castle of Storms who fell into temptation and ended up a servant to the Nameless God]] just before the final boss.God]].



* {{Expy}}: The Masterless Knight can be considered one of Siegmeyer of Catarina, due to his love of endless questing and adventuring.

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* {{Expy}}: The Masterless Knight can be considered one of for Siegmeyer of Catarina, due to his love of endless questing and adventuring.



* {{Expy}}: The Nomad is one of Domhnall of Zena, selling boss armour sets after the appropriate boss is defeated.

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* {{Expy}}: The Nomad is one of for Domhnall of Zena, selling boss armour sets after the appropriate boss is defeated.



* {{Expy}}: [[EldritchAbomination Its]] [[{{Cthulhumanoid}} appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from ''VideoGame/DemonsSouls'', being a massive starter boss that's meant to kill you and start the adventure.

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* {{Expy}}: [[EldritchAbomination Its]] [[{{Cthulhumanoid}} appearance]] is an obvious reference to Cthulhu [[Franchise/CthulhuMythos Cthulhu]] and its function is identical to the Vanguard from ''VideoGame/DemonsSouls'', being a massive starter boss that's meant to kill you and start the adventure.



* YouCannotGraspTheTrueForm: The False Jester is described in the Bestiary as being "of undefined shape", which could possibly mean it has no true form at all.



* {{Expy}}: He's one of Knight Artorias — an [[BonusBoss optional]] disgraced knight who buffs himself up with darkness and has very persistent combos including a somersault attack.

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* {{Expy}}: He's one of for Knight Artorias — an [[BonusBoss optional]] disgraced knight who buffs himself up with darkness and has very persistent combos including a somersault attack.



* {{Expy}}: The Nameless God is one of [[VideoGame/DarkSouls Gwyn]]. Both are the FinalBoss of their games, both use greatswords and have a very similar grab attack, and both have [[SadBattleMusic sad piano music playing instead of something more appropriate for a boss battle]].

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* {{Expy}}: The Nameless God is one of for [[VideoGame/DarkSouls Gwyn]]. Both are the FinalBoss of their games, both use greatswords and have a very similar grab attack, and both have [[SadBattleMusic sad piano music playing instead of something more appropriate appropriately heart-pounding for a boss battle]].
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* AndIMustScream: Also seems to be the fate of The Third Lamb. [[spoiler:While the first two Lambs, respectively the Congregation and the Lady of the Dome, were sacrificed by the Untouched Inquisitor and seemingly have died, the Third Lamb, despite having been "sacrificed" as well, is very much alive. The nature of the ominous sacrifice is never explained, but the Lamb in its current shape is described as "the bound and broken thrall of the Untouched Inquisitor", and it is said that "was made to sacrifice her will in service of the Inquisitor", along with "pride, the praise of her master, and a name".]] The general picture seems downright terrifying and makes killing the boss look like an act of mercy.

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* AndIMustScream: Also seems Seems to be the fate of The Third Lamb. [[spoiler:While the first two Lambs, respectively the Congregation and the Lady of the Dome, were sacrificed by the Untouched Inquisitor and seemingly have died, the Third Lamb, despite having been "sacrificed" as well, is very much alive. The nature of the ominous sacrifice is never explained, but the Lamb in its current shape is described as "the bound and broken thrall of the Untouched Inquisitor", and it is said that "was made to sacrifice her will in service of the Inquisitor", along with "pride, the praise of her master, and a name".]] The general picture seems downright terrifying and makes killing the boss look like an act of mercy.
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* CainAndAbel: Azredak is the Cain to Devara's Able. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and foregiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscrimately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.

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* CainAndAbel: Azredak is the Cain to Devara's Able. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and foregiveness. forgiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscrimately indiscriminately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.



* WakeUpCallBoss: The third boss, the Mad Alchemist, proves a challenge for new players. Whereas the first two bosses are fairly ponderous with easy to read tells, the Alchemist moves very fast, spamming his potions across the arena to unleash fireballs, lightning storms, spectral blades, and poisonous blobs. If he isn't finished quickly, the player will be overwhelmed by the sheer amount of spells piling up in the boss arena. Relying too much on sword and board will prove to be fatal, as the elemental and poison attacks chew through your meagre defences at such an early point in the game.

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* WakeUpCallBoss: The third boss, the Mad Alchemist, proves a challenge for new players. Whereas the first two bosses are fairly ponderous with easy to read tells, the Alchemist moves very fast, spamming his potions across the arena to unleash fireballs, lightning storms, spectral blades, and poisonous blobs. If he isn't finished quickly, the player will be overwhelmed by the sheer amount of spells piling up in the boss arena. Relying too much on sword and board will prove to be fatal, as the elemental and poison attacks chew through your meagre meager defences at such an early point in the game.
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!!The Forgotten Three

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!!The !! The Forgotten Three



!!The Nameless God

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!!The !! The Nameless God
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[[/folder]]

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\n[[/folder]][[/folder]]
----
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* WreckedWeapon: Ronin Cran's greatsword was broken during his flight from the Castle of Storms. While it's still a potent weapon, it can no longer be considered a proper sword — it's actually an Axe type weapon

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* WreckedWeapon: Ronin Cran's greatsword was broken during his flight from the Castle of Storms. While it's still a potent weapon, it can no longer be considered a proper sword — it's actually an Axe type weapon
weapon.

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* WhamLine: When he realized that something very strange is going on:
-->'''Black Sands Sorcerer:''' [[spoiler:This ziggurat we're in... well... it reminds me of that great tomb built by the Sun King of Kulka'as. [...] When I found this ziggurat, I thought I'd gone mad. But I'm no stranger to dark magic. Imagine a demon that feeds off of the ruins of nations.... a demon that... "collects." Such a powerful being could dwell on this island. Or perhaps this island ''is'' the demon. And it feeds... claiming men, women, kings, countries.]]



* WhamLine: When she realized that something very strange is going on:
-->'''Despondent Thief:''' [[spoiler:I... I found him. My nobleman, I mean. I recognized his dress, I'd only seen him from afar before, but there he was, up close, dead. I cut his robes off in search of jewels. You know what I found? I found a brand on his neck. They don't ''put'' brands on the necks of noblemen. Know who they put brands on the necks of? ''Slaves''. A slave in nobleman's dress. What's a slave doing in nobleman's dress?]]




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* WhamLine: From the Old Man once you reach the Siam Lake:
--> '''Old Man:''' [[spoiler:Fleshy flotsam... with a shared secret. ''You are all the betrayed, you are. I've seen slaves and whores masquerading as nobles. I've seen soldiers and sailors wrecked from the same ship with different ideas as to what their mission was.'' You sad, sad wanderers. Do you know by whom you were betrayed? And why? You had your princess to find. Or did you?]]



* WalkingTheEarth: The Masterless Knight admits to have been questing for its own sake since he was 13. Even being trapped on the island has done nothing to quell his sense of adventure.




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* WhamLine: When he realized that something very strange is going on:
-->'''Masterless Knight:''' [[spoiler:The Red Hall of Cages should not be here. It should be in Askaria. It's an infamous dungeon there, well known for its legacy of blood and misery. So why is it here? Even... that castle we were just in. Did it not remind you of Cloudencasse in Kulka'as? I've never seen it in person, actually, but I know enough about it to know that that castle did not belong here. Cloudencasse... the Red Hall... these are near-perfect replicas, all together here. Is this the work of some mad architect?]]



* WakeUpCallBoss: The Sodden Knight serves as a perfect "WELCOME TO SALT AND SANCTUARY" whack to the player's head, demonstrating exactly the sort of skills you are going to need in order to get through the island. Beating him requires a display of every basic skill that'll get you through the rest of the game (namely read enemy patterns, anticipate them, then dodge or block with the right timing) and (especially to those who haven't played Souls-likes before) he will keep you at bay until you can truly "Git Gud" and learn the proper playstyle.




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* WakeUpCallBoss: The third boss, the Mad Alchemist, proves a challenge for new players. Whereas the first two bosses are fairly ponderous with easy to read tells, the Alchemist moves very fast, spamming his potions across the arena to unleash fireballs, lightning storms, spectral blades, and poisonous blobs. If he isn't finished quickly, the player will be overwhelmed by the sheer amount of spells piling up in the boss arena. Relying too much on sword and board will prove to be fatal, as the elemental and poison attacks chew through your meagre defences at such an early point in the game.




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* WakeUpCallBoss: The Kraekan Wyrm poses considerably greater challenge than the previous boss fights, and you do not want to get into its fight unprepared. It is there to teach you just how dangerous the wounding mechanic can be — should you come unprepared, you can easily end up with your max HP halved a minute into the boss fight.




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* WakeUpCallBoss: In most boss fights, you could simply roll through most attacks or even take them and just just heal back the damage you took. But against The Tree of Men, you need to attack specific weak points and make use of the environment to do so, while also paying attention to where you stand. This is where you learn that rolling is ''not'' everything, and that you better learn some actual platforming if you want to keep going.




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* WakeUpCallBoss: The Third Lamb poses considerably greater challenge than the previous boss fights, and you do not want to get into its fight unprepared. It gets incredibly erratic and much more aggressive in the [[TurnsRed second phase]], and is perfectly capable of ending you very quickly.
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* TyrantTakesTheHelm: [[NamesToRunAwayFromReallyFast Carsejaw the Cruel]] -- the pretender Duke of Tristin who rallied his supporters to particularly violent {{Witch Hunt}}s.


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* ViciousCycle: [[spoiler:The Nameless God causes conflict and war to spread across the world; one or more of the ruling kingdoms [[HumanSacrifice sends a tribute of ignorant dupes to the island he lives on]]; sometimes it's a boat of diplomats, sometimes it's a war boat of knights and mercenaries, sometimes it's an escort ship carrying slaves disguised as lords or ''princesses''; the sacrifice grants the Nameless God some of the candle-lit power he craves and new artistic material to build his twisted island, and he puts a stop to the conflicts... then he begins lusting for more power or gets bored of his latest creations, and the cycle begins anew.]]

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* PathOfInspiration: Pretty much what [[spoiler:the creed of the Three]] is or has devolved into. [[spoiler:The Knight, the King, and the Judge are little more than decaying husks barely clinging to life. Every prayer directed to them is implicitly heard by the Nameless God instead, who's been using the creed to drown the world in endless war for centuries.]]




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* ReplacementGoldfish: The Bloodless Prince was this to The Dried King, back when the king was alive. Basically, the king built a false prince out of clay, and tried to use him as a replacement after his brother died. The... thing that it became would drive the king insane, either by just existing, or intentionally.


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* SkeletonsInTheCoatCloset: Carsejaw the Cruel, unlike his source material, is not [[BodyOfBodies a skeleton made of skeletons]], so he must do this to make his Gravelord Nito cosplay as accurate as possible.

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* NayTheist: They are stated to revere only the iron will of mankind. Among the three starting Creeds, it is the most suited to builds that rely less on magic and more on martial prowess.

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* NayTheist: They bow to no gods and are stated to revere only the iron will of mankind.mankind. Oddly enough, they still have clerics who can teach prayers. Among the three starting Creeds, it is the most suited to builds that rely less on magic and more on martial prowess.



* AllTheOtherReindeer: Followers of the creed are viewed with suspicion because of their mastery of poison.



* NatureSpirit: What they worship.

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* NatureSpirit: What they worship. worship instead of the gods.



* OptionalBoss: The Queen of Smiles can be bypassed entirely, though its not recommended, since killing her gives access to areas with good gear.



* NoNameGiven: The Nameless God, obviously. Jaret mentions near the Still Palace that while it is humanity that gives names to the gods, but he requests that you must not give a name to the god that dwells in the said palace.

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* NoNameGiven: The Nameless God, obviously. Jaret mentions near the Still Palace that while it is humanity that gives names to the gods, but he requests that you must not give a name to the god that dwells in the said palace.

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* IHaveManyNames: When you meet him for the last time in The Still Palace, Jaret tells you that he has held many names and titles long ago. But then he Subverts this trope by concluding that titles, fame and infamy are worthless on the island... And you'll never get to know what those names are.



* TheJester: Obviously. He's as clownish as you can expect, and speaks in riddles and rhyme, but you need to find him in order to get a brand.

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* TheJester: Obviously. He's as clownish as you can expect, and speaks in riddles and rhyme, but you need to find him in order to get a brand. [[spoiler:He's also one of the few people who knows about the Nameless God and what the island really is.]]



* KickTheDog: After believing that sin should be made as sacrifice, the Untouched Inquisitor sacrificed everyone within the Dome of Light, including the hippogriff that the Dome's Lady of Light had as a pet.
* KnightTemplar: The Untouched Inquisitor came to a temple that may or may not have been filled with sinners. It is unknown if their sins were real, or just the Inquisitor's imagination, or if it was a combination of the two, but either way, he set to work with a will. By the time he was done, he was the only one left. Not even the Lady of Light's pet, The Third Lamb, was spared.

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* KickTheDog: After believing that sin should be made as sacrifice, the Untouched Inquisitor sacrificed everyone within the Dome of Light, including Light - the hippogriff that first was his congregation, the Dome's second was the Lady of Light had as a pet.
the Light, Laineia, and the Third was the latter's pet Kinoa.
* KnightTemplar: The Untouched Inquisitor came to a temple that may or may not have been filled with sinners. It is unknown if their sins were real, or just the Inquisitor's imagination, or if it was a combination of the two, but either way, he set to work with a will. By the time he was done, he was the only one left. Not even the Lady of Light's pet, The Third Lamb, was spared. The First and Second sacrificial lambs were the whole congregation and the lady herself.



* KneelBeforeZod: In your first conversation with him, the Scarecrow says that no matter how much you persist, you will one day kneel before him. It's technically true; you're forced to take fall damage when commencing the fight against the Nameless God, making you look as though you're kneeling.

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* ItIsDehumanising: The scarecrow constantly refers to our protagonist as "it".
* KneelBeforeZod: In your first conversation with him, the Scarecrow says that no matter how much you persist, you will one day kneel before him. It's technically true; you're forced to take fall damage when commencing the fight against the Nameless God, making you look as though you're kneeling. Doesn't mean you're ready to submit just yet.

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* FallenHero: The old man who welcomes you on the island at the beginning of the game [[TheReveal reveals]] that he's actually [[spoiler:King Jaret from the original Castle of Storms who fell into temptation and ended up a servant to the Nameless God]] just before the final boss.



* {{Expy}}: The Masterless Knight can be considered one of Siegmeyer of Catarina, due to his love of endless questing and adventuring.



* {{Expy}}: The Nomad is one of Domhnall of Zena, selling boss armour sets after the appropriate boss is defeated.



* TheHedonist: An entire cult of them.

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* TheHedonist: An entire cult of them. They believe that dulling one's inhibitions, they draw out their primal connection to the Warp, which enhances their magical abilities. To that end, they believe in forever partaking in revelry and indulging in wine to strengthen their connection to the Warp.


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* HaveYouSeenMyGod: [[spoiler: The Three are imprisoned by the Nameless God in the Crypt of the Dead Gods just so that he can steal the power obtained from the [[GodsNeedPrayerBadly prayers of their worshipers]].]]


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* {{Expy}}: Kraekan Dragon Skourzh is practically a dead ringer for Seath the Scaleless -- a magic-wielding dragon who has multiple tails and no hind legs.

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* DrivenToSuicide: He is implied to drown himself after your last conversation with him.
--> "This island wants me to kneel. To abandon my soul to it... I can’t... I won’t. I should’ve died at sea. I... I can still die at sea."

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* DrivenToSuicide: He is implied to drown himself after your last conversation with him.
him, when he has come to realize the true nature of the island and decides there's only one way out.
--> "This island wants me to kneel. To abandon my soul to it... I can’t... can't... I won’t. won't. I should’ve should've died at sea. I... I can still die at sea."



* DoesNotLikeMagic: The Old Man at the beginning of the game states that they hate magic, and they have a much smaller selection of spells for sale compared to most other creeds.

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* DoesNotLikeMagic: The Old Man at the beginning of the game states that they hate magic, magic (Not because of any inherent distrust in sorcery itself, but because magic requires one to call upon a higher power, and the creed is all about discarding higher powers in favor of putting all trust in the iron will of man), and they have a much smaller selection of spells for sale compared to most other creeds. creeds.



* EmpathicWeapon / EvilWeapon / ArtifactOfDeath: It's an Executioner's Axe that craves more victims. The ghosts that wield it are actually slaves to their desire for the Coveted (hence why they are called "The Coveting" in their bestiary description). The description of the scaled down weapon version transmuted from its ashes claims that all of its past owners eventually succumbed to increasingly unbridled and self-destructive desires.

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* EmpathicWeapon / EvilWeapon / ArtifactOfDeath: It's an Executioner's Axe that craves more victims. The ghosts that wield it are actually slaves to their desire for the Coveted (hence why they are called "The Coveting" in their bestiary description). The description of the scaled down weapon version transmuted from its ashes claims that all of its past owners eventually succumbed to increasingly unbridled and self-destructive desires. The axe is also said to be capable of enslaving the souls that it takes. Once wielded by Erland, the Executioner King, he died together with his son during a struggle over the axe. [[GameplayAndStorySegregation Fortunately, this has no in-game effect when wielded by the player character.]]


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* DeityOfHumanOrigin: [[spoiler:The Nameless God. This is ''not'' a good thing, since unlike the gods of fire, he is still killable, fallible, and driven by the same desires he had as a mortal. Given that the last three areas in the game include the Salt Alkemancery, it is possible that, rather than being born a god, The Nameless God was one that was manufactured artificially. Given that the Witch that runs the place has a large, brutish creature that is allegedly her "best" creation, the Nameless God was either created on accident, or was viewed as a failure.]]

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* ChekhovsGunman: King Jaret is one of many figures you'll read about in the game's FlavorText, particularly about anything concerning the Castle of Storms. [[spoiler:It's eventually revealed that he's the old man who's been guiding you since the very beginning.]]



* CrutchCharacter: It is one of the stronger creeds to start the game with due to the high variety of items for sale by their vendors and the ability to get rare weapon buff items. However, it becomes one of the weakest creeds later in the game once weapon buffs become easier to purchase due to its lack of any unique reward items for devotion.

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* CrutchCharacter: It is one of the stronger creeds to start the game with due to the high variety of items for sale by their vendors and the ability to get rare weapon buff items. It's also the most balanced of the three starting Creeds, though it does favor melee builds thanks to the buffs available to the Creed. However, it becomes one of the weakest creeds later in the game once weapon buffs become easier to purchase due to its lack of any unique reward items for devotion.



* ConvenientWeaknessPlacement: Slightly less convenient is the Sodden Knight's weakness of Birian Firepots to the back (his cape is apparently very flammable), since you have to buy them for 100 gold each... unless you picked Devara's Light as your starting creed, in which case you're out of luck as your merchant will sell Lightvessels instead.



* ConvenientWeaknessPlacement: The Queen of Smiles is weak to holy damage, and three Blessed Pages are found right before her boss room.



* CruelAndUnusualDeath: Gods aren't easy to kill, even for one as powerful as the Nameless God. But it appears he found a way by exploiting the fact that GodsNeedPrayerBadly: The descriptions for the Trinity weapons would imply the Nameless God imprisoned the Three (and probably every other deity he's impersonated) inside the Crypt in coffins even they couldn't escape, and started answering their prayers in their stead, not letting a single bit trickle to the imprisoned gods in order to starve them out.

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* CruelAndUnusualDeath: Gods aren't easy to kill, even for one as powerful as the Nameless God. But it appears he found a way by exploiting the fact that GodsNeedPrayerBadly: The descriptions for the Trinity weapons would imply the Nameless God imprisoned the Three (and probably every other deity he's impersonated) inside the Crypt in coffins even they couldn't escape, and started answering their prayers in their stead, not letting a single bit trickle to the imprisoned gods in order to starve them out. This would explain their emaciated state when you fight them, and why they're referred to as Forgotten: This is what happens when a deity's left with no prayers, be it through simply being forgotten or because someone intercepted every prayer.
* CrystalDragonJesus: The Three are the most recent and popular of the three starting Creeds. They are devout worshipers of the three gods who bring order to the world -- the King, the Knight, and the Judge. They resemble Christianity - worshipping a trinity and their holy icon resembling a cross. [[spoiler:Though it turns out The Three are long dead and their role was usurped by the Nameless God.]]


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* ClassicVillain: The final boss, [[spoiler:the Nameless God, possessing the classic traits of greed, wrath, pride, and envy]].

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* BeefGate: The Sodden Knight checks to see if you've gotten a good grasp of rolling, jumping, and blocking, as well as a demonstration that bosses [[TurnsRed get much nastier midway through a fight]].



* BeefGate: The Queen of Smiles, though [[OptionalBoss skippable]], serves as a test of the player's ability to read a boss' tells and predict their projectiles.



* BeefGate: The Mad Alchemist is a check for your ability to withstand elemental attacks, either by evading them or having proper resistance gear.



* BeefGate: The Kraekan Cyclops checks to make sure you've gotten skilled at rolling, dodging, and blocking attacks. If you've learned how to block and evade, it should present no challenge, but if you haven't, it'll ruin you in seconds.



* BeefGate: The False Jester checks to make sure you've gotten skilled at rolling, dodging, and blocking attacks. If you've learned how to block and evade, it should present no challenge, but if you haven't, it'll ruin you in seconds.



* AndIMustScream: Also seems to be the fate of The Third Lamb. [[spoiler:While the first two Lambs, respectively the Congregation and the Lady of the Dome, were sacrificed by the Untouched Inquisitor and seemingly have died, the Third Lamb, despite having been "sacrificed" as well, is very much alive. The nature of the ominous sacrifice is never explained, but the Lamb in its current shape is described as "the bound and broken thrall of the Untouched Inquisitor", and it is said that "was made to sacrifice her will in service of the Inquisitor", along with "pride, the praise of her master, and a name".]] The general picture seems downright terrifying and makes killing the boss look like an act of mercy.



* AlliterativeName: Murdiella Mal.

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* AlliterativeName: Murdiella Mal.'''M'''urdiella '''M'''al.


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* AGodAmI: The final boss arrogantly declares himself greater than any other god, man, or flying spaghetti monster who ever lived. Unlike most examples of the trope, he has some evidence to back his claim: [[spoiler:''he stuffed the entire pantheon in his basement''. The newest three are rotting and killable]].


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* AtopAMountainOfCorpses: The Scarecrow is usually found surrounded by piles of rotting corpses.
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* {{Expy}}: [[EldritchAbomination Its]] [[{{Cthulhumanoid}} appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, being a massive starter boss that's meant to kill you and start the adventure.

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* {{Expy}}: [[EldritchAbomination Its]] [[{{Cthulhumanoid}} appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, ''VideoGame/DemonsSouls'', being a massive starter boss that's meant to kill you and start the adventure.
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* AbsurdPhobia: She was intensely afraid of a great number of odd things, including cats, twins, gourds, sea foam green, and the number 14, and the phobias only grew in number over time.
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* HeWhoMustNotBeNamed: It used to have a name proper, but it has been lost out of fear that [[SpeakOfTheDevil just saying it would make it appear]]. So now, it is merely referred to as "The Unspeakable Deep."
* HopelessBossFight: Subverted. It's tough, it can one-shot you very easily, and you're in large part expected to die against it, but the Unspeakable Deep ''can'' be defeated, and doing so gets you a healthy heap of salt and a rare item.
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* HumansAreSpecial: If they worship anything, it would be "the iron will of man." The core of their belief structure is that humans need no gods and must rely on their own strength.
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* OurDemonsAreDifferent: They’re called [[KrakenAndLeviathan Kraekan]], for one, and they’re mostly aquatic, with [[{{Cyclops}} some]] [[OurDragonsAreDifferent quite]] [[HumanoidAbomination notable]] [[MacabreMothMotif exceptions]].

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* OurDemonsAreDifferent: They’re called [[KrakenAndLeviathan Kraekan]], for one, and they’re mostly aquatic, with [[{{Cyclops}} some]] [[OurDragonsAreDifferent [[DraconicAbomination quite]] [[HumanoidAbomination notable]] [[MacabreMothMotif [[MothMenace exceptions]].
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* {{Expy}}: [[EldritchAbomination Its]] [[Cthulhumanoid appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, being a massive starter boss that's meant to kill you and start the adventure.

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* {{Expy}}: [[EldritchAbomination Its]] [[Cthulhumanoid [[{{Cthulhumanoid}} appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, being a massive starter boss that's meant to kill you and start the adventure.

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* AmbiguouslyHuman: She looks human, but she has a candlelit soul, something that seems to normally only be possessed by some gods and at least one very powerful krakean. It's possible that she is some kind of spirit.

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* AmbiguouslyHuman: She looks human, but she has a candlelit soul, something that seems to normally only be possessed by some gods and at least one very powerful krakean.kraeken. It's possible that she is some kind of spirit.



A large krakean encountered on the ship at the start of the game. Its main purpose is to kill you and start the adventure, but it is possible to defeat it, in which case the ship goes down in the storm anyway.

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A large krakean kraekan encountered on the ship at the start of the game. Its main purpose is to kill you and start the adventure, but it is possible to defeat it, in which case the ship goes down in the storm anyway.



* {{Expy}}: Its appearance is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, being a massive starter boss that's meant to kill you and start the adventure.

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* {{Expy}}: Its appearance [[EldritchAbomination Its]] [[Cthulhumanoid appearance]] is an obvious reference to Cthulhu and its function is identical to the Vanguard from Demon's Souls, being a massive starter boss that's meant to kill you and start the adventure.




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* OurDemonsAreDifferent: They’re called [[KrakenAndLeviathan Kraekan]], for one, and they’re mostly aquatic, with [[{{Cyclops}} some]] [[OurDragonsAreDifferent quite]] [[HumanoidAbomination notable]] [[MacabreMothMotif exceptions]].



* OptionalBoss: You can bypass the fight by just jumping down an elevator shaft that can be activated after beating him, leaving you right next to the Krakean Cyclops.

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* OptionalBoss: You can bypass the fight by just jumping down an elevator shaft that can be activated after beating him, leaving you right next to the Krakean Kraekan Cyclops.



An enormous one-eyed humanoid krakean covered in sea urchin-like spines and wielding a massive axe. It is encountered in the Sunken Keep.

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An enormous one-eyed humanoid krakean kraekan covered in sea urchin-like spines and wielding a massive axe. It is encountered in the Sunken Keep.



* ItCanThink: The description of the Headtaker implies that it can, despite krakean being generally regarded as nothing more than mindless vicious beasts.

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* ItCanThink: The description of the Headtaker implies that it can, despite krakean kraekan being generally regarded as nothing more than mindless vicious beasts.



* OptionalBoss: The fight can be easily skipped over if you've killed the Mad Alchemist, as the only thing of note dropped by the Krakean Cyclops is a key that lets you skip the False Jester.

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* OptionalBoss: The fight can be easily skipped over if you've killed the Mad Alchemist, as the only thing of note dropped by the Krakean Kraekan Cyclops is a key that lets you skip the False Jester.



A shapeshifting krakean that can be fought in the Sunken Keep. It is currently trying to mimic the appearance of the Mad Jester in order to prey upon those who are trying to find him.

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A shapeshifting krakean kraekan that can be fought in the Sunken Keep. It is currently trying to mimic the appearance of the Mad Jester in order to prey upon those who are trying to find him.



* OptionalBoss: Can be skipped over entirely if you have the key dropped by the Krakean Cyclops.

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* OptionalBoss: Can be skipped over entirely if you have the key dropped by the Krakean Kraekan Cyclops.



* VoluntaryShapeshifting: The False Jester chose its form in order to trick people who were looking for the actual jester.

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* VoluntaryShapeshifting: The False Jester chose [[HumanoidAbomination its form form]] in order to trick people who were looking for the actual jester.



[[folder: The Krakean Wyrm]]

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[[folder: The Krakean Kraekan Wyrm]]



A large, dragon-like krakean fought at the top of the Castle of Storms.

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A large, dragon-like krakean kraekan fought at the top of the Castle of Storms.



* DraconicAbomination: All krakeans are basically lesser Eldritch Abominations, and this one just happens to be dragon-shaped.

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* DraconicAbomination: All krakeans kraekans are basically lesser Eldritch Abominations, and this one just happens to be dragon-shaped.



* KingMook: Besides being literal for one of them, the Coveting appear to be giant variants of the ghostly Whisperman {{Mooks}}.



An insectoid Krakean that can be encountered at the top of Mal's Floating Castle. She resembles a vaguely humanoid grey moth or butterfly and attacks with blasts of holy energy.

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An insectoid Krakean Kraekan that can be encountered at the top of Mal's Floating Castle. She resembles a vaguely humanoid grey moth or butterfly and attacks with blasts of holy energy.



[[folder: Krakean Dragon Skourz]]

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[[folder: Krakean Kraekan Dragon Skourz]]



The boss of the Crypt of Dead Gods, Skourz is a massive near-godlike krakean dragon that wields power over storms.

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The boss of the Crypt of Dead Gods, Skourz is a massive near-godlike krakean kraekan dragon that wields power over storms.



* DraconicAbomination: A massive and extremely powerful dragon-like krakean whose lower body is a writhing mass of tentacles.

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* DraconicAbomination: A massive and extremely powerful dragon-like krakean Kraekan whose lower body is a writhing mass of tentacles.

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